fvtt-pegasus-rpg/templates/actor-sheet.html
2022-03-06 20:07:41 +01:00

678 lines
31 KiB
HTML

<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields">
<div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="flexcol">
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<div class="stat-item">
<ul>
{{#each data.statistics as |stat key|}}
{{#if (eq stat.col 1)}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}}
{{/if}}
{{/each}}
</ul>
</div>
<div class="stat-item">
<ul>
{{#each data.statistics as |stat key|}}
{{#if (eq stat.col 2)}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}}
{{/if}}
{{/each}}
</ul>
</div>
<div class="stat-item status-block">
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
</div>
<div class="stat-item momentum-block">
<div class="flexcol">
<label class="status-small-label"><strong>Momentum</strong></label>
<table class="table-momentum">
<tr>
<td>
<img class="img-no-border" src="systems/fvtt-pegasus-rpg/images/icons/Momentum.webp">
</td>
<td>
<a class="momentum-plus plus-minus-button">+</a>
<br>
<a class="momentum-minus plus-minus-button">-</a>
</td>
<tr>
<td colspan="2">
<label class="status-small-label">Cur&nbsp;&nbsp;&nbsp;Max</label><br>
<input type="text" class="padd-right status-small-label no-grow" name="data.momentum.value" value="{{data.momentum.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="data.momentum.max" value="{{data.momentum.max}}" data-dtype="Number"/>
</td>
</tr>
<tr>
<td>
<label class="status-small-label">Active NRG</label>
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
</td>
</tr>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="combat">Combat</a>
<a class="item" data-tab="specs">Specialisations</a>
<a class="item" data-tab="powers">Powers/Abilities</a>
<a class="item" data-tab="equipment">Equipment</a>
<a class="item" data-tab="biodata">Biography</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Combat Tab --}}
<div class="tab fight" data-group="primary" data-tab="combat">
<div class="flexcol">
<div class="flexrow">
<div>
<ul class="stat-item">
<li class="item flexrow list-item color-class-melee"><a class="combat-button attack-melee flexrow">
<span class="combat-icon flexrow">
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/COM.webp">
</span>
<span class="generic-label combat-margin stat-text-white">Melee Attack</span>
</a>
</li>
<li class="item flexrow list-item color-class-meleedmg"><a class="combat-button damage-melee flexrow">
<span class="combat-icon flexrow">
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/STR.webp">
</span>
<span class="generic-label combat-margin stat-text-white">Melee/Thrown Damage</span>
</a>
</li>
</ul>
</div>
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item flexrow list-item color-class-ranged"><a class="combat-button attack-ranged flexrow">
<span class="combat-icon flexrow">
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PER.webp">
</span>
<span class="generic-label combat-margin stat-text-white">Ranged Attack</span>
</a>
</li>
<li class="item flexrow list-item color-class-range"><a class="combat-button damage-ranged flexrow">
<span class="combat-icon flexrow">
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/AGI.webp">
</span>
<span class="generic-label combat-margin stat-text-white">Ranged Damage</span>
</a>
</li>
</ul>
</div>
<div class="stat-item">
<ul class="stat-list alternate-list">
<li class="item flexrow list-item color-class-defence"><a class="combat-button defense-roll flexrow">
<span class="combat-icon flexrow">
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/DEF.webp">
</span>
<span class="generic-label combat-margin stat-text-white">Defence</span>
</a>
</li>
<li class="item flexrow list-item color-class-dmgres"><a class="combat-button damage-resistance flexrow">
<span class="combat-icon flexrow">
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PHY.webp">
</span>
<span class="generic-label combat-margin stat-text-white">Damage Resistance</span>
</a>
</li>
</ul>
</div>
<div class="stat-item">
<span class="generic-label">
<h3>Stun</h3>
</span>
<ul class="stat-list alternate-list">
<li class="item stat flexrow list-item">
<span class="generic-label">Stun Level</span>
<input type="text" class="" name="data.combat.stunlevel" value="{{data.combat.stunlevel}}" data-dtype="Number" />
<span class="generic-label">Stun Threshold</span>
<input type="text" class="" name="data.combat.stunthreshold" value="{{data.combat.stunthreshold}}" data-dtype="Number" />
</li>
</ul>
</div>
</div>
<div>
<span class="generic-label">
<h3>Perks</h3>
</span>
<ul class="stat-list alternate-list">
{{#each perks as |perk key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{perk._id}}">
<img class="sheet-competence-img" src="{{perk.img}}" />
<span class="stat-label">{{perk.name}}</span>
<span class="stat-label">Lvl:{{perk.data.level}}</span>
{{#if perk.data.features.range.flag}}
<span class="stat-label">Range:{{perk.data.features.range.value}}</span>
{{else}}
<span class="stat-label">&nbsp;</span>
{{/if}}
{{#if perk.data.features.nbtargets.flag}}
<span class="stat-label">#T:{{perk.data.features.nbtargets.value}}</span>
{{else}}
<span class="stat-label">&nbsp;</span>
{{/if}}
<span class="stat-label">Perk Status:
<select class="competence-base flexrow perk-status" type="text" value="{{perk.data.status}}" data-dtype="String">
{{#select perk.data.status}}
<option value="ready">Ready</option>
<option value="activated">Activated</option>
<option value="round2">2 Rounds left</option>
<option value="round1">1 Round left</option>
{{/select}}
</select>
</span>
{{#if (ne perk.data.status "ready")}}
{{#if (eq perk.data.nbuse "next1action")}}
<label class="attribute-value checkbox"><input type="checkbox" class="perk-used" data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}}/></label>
<span class="stat-label">&nbsp;</span>
<span class="stat-label">&nbsp;</span>
{{/if}}
{{#if (eq perk.data.nbuse "next2action")}}
<label class="attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}}/></label>
<label class="attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="2" name="perk.data.used2" {{checked perk.data.used2}}/></label>
<span class="stat-label">&nbsp;</span>
{{/if}}
{{#if (eq perk.data.nbuse "next3action")}}
<label class="attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}}/></label>
<label class="attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="2" name="perk.data.used2" {{checked perk.data.used2}}/></label>
<label class="attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="3" name="perk.data.used3" {{checked perk.data.used3}}/></label>
{{/if}}
{{else}}
<span class="stat-label">&nbsp;</span>
<span class="stat-label">&nbsp;</span>
<span class="stat-label">&nbsp;</span>
{{/if}}
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div>
<h3>Effects</h3>
</div>
<ul class="stat-list alternate-list">
{{#each effects as |effect key|}}
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}" data-item-id="{{effect._id}}">
<img class="sheet-competence-img" src="{{effect.img}}" />
<span class="generic-label">{{effect.name}}</span>
<span class="generic-label">{{upperFirst effect.data.type}}</span>
<span class="generic-label">{{upperFirst effect.data.genre}}</span>
<span class="generic-label">Lvl:{{effect.data.effectlevel}}</span>
<span class="generic-label">{{upper effect.data.stataffected}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
{{!-- Other Tab --}}
<div class="tab items" data-group="primary" data-tab="specs">
<div>
<span class="generic-label">
<h3>Specialisations</h3>
</span>
<ul class="stat-list alternate-list">
{{#each specs as |spec key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{spec._id}}">
<img class="sheet-competence-img" src="{{spec.img}}" />
<span class="stat-label"><a class="roll-spec">{{spec.name}}</a></span>
<span class="stat-label">{{upper spec.data.statistic}}</span>
<span class="stat-label">{{spec.data.dice}}</span>
{{#if spec.data.ispowergroup}}
{{#if spec.data.powersactivated}}
<span class="stat-label"><a class="spec-group-deactivate">Deactivate</a></span>
{{else}}
<span class="stat-label"><a class="spec-group-activate">Activate</a></span>
{{/if}}
{{else}}
<span class="stat-label">&nbsp;</span>
{{/if}}
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Powers Tab --}}
<div class="tab fight" data-group="primary" data-tab="powers">
<div class="flexcol">
<ul>
<li class="item flexrow list-item" data-key="nrg">
<span class="stat-label flexrow" name="nrg"><h4>{{data.nrg.label}}</h4> </span>
<span class="small-label padd-right packed-left">Act</span><input type="text" class="padd-right update-field" data-field-name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
<span class="small-label padd-right packed-left">&nbsp;Cur</span><input type="text" class="padd-right update-field" data-field-name="data.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
<span class="small-label padd-right packed-left">&nbsp;Mod</span><input type="text" class="padd-right update-field" data-field-name="data.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number"/>
<span class="small-label padd-right packed-left">&nbsp;Max</span><input type="text" class="padd-right update-field" data-field-name="data.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
<span class="small-label padd-right packed-left"> / {{data.nrg.absolutemax}}</span>
</li>
</ul>
<span class="generic-label">
<h3>Powers</h3>
</span>
<ul class="stat-list alternate-list">
{{#each powers as |power key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
<img class="sheet-competence-img" src="{{power.img}}" />
<span class="stat-label">
{{#if power.data.rollneeded}}
<a class="power-roll">{{power.name}}</a>
{{else}}
{{power.name}}
{{/if}}
</span>
<span class="stat-label outfit-label">{{power.data.type}}</span>
{{#if power.data.activated}}
<span class="stat-label outfit-label">Activated</span>
{{else}}
<span class="stat-label outfit-label">&nbsp;</span>
{{/if}}
{{#if power.data.dmgroll}}
<span class="stat-label outfit-label"><a class="power-dmg-roll">DMG Roll</a></span>
{{else}}
<span class="stat-label outfit-label">&nbsp;</span>
{{/if}}
<span class="stat-label outfit-label">{{power.data.cost}}</span>
<span class="stat-label outfit-label">Spent:
<input type="text" class="padd-right power-cost-spent" value="{{power.data.costspent}}" data-dtype="Number"/>
</span>
<div class="item-controls">
<a class="item-control power-activate" title="Activated">{{#if power.data.activated}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<span class="generic-label">
<h3>Abilities</h3>
</span>
<ul class="stat-list alternate-list">
{{#each abilities as |ability key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{ability._id}}">
<img class="sheet-competence-img" src="{{ability.img}}" />
<span class="stat-label">{{ability.name}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
{{!-- Equipement Tab --}}
<div class="tab equipment" data-group="primary" data-tab="equipment">
<div class="flexrow">
<h3>Encumbrance</h3>
<span class="small-label">Current : {{encCurrent}}</span>
<span class="small-label">Capacity : {{encCapacity}}</span>
<span class="small-label">Hindrance : {{encHindrance}}</span>
</div>
<div>
<h3>Money</h3>
</div>
<ul class="item-list alternate-list">
{{#each moneys as |money key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
<img class="sheet-competence-img" src="{{money.img}}" />
<span class="equipement-label">{{money.name}}</span>
<span class="generic-label">
Qty {{money.data.quantity}}
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<div>
<h3>Weapons</h3>
</div>
<ul class="item-list alternate-list">
{{#each weapons as |weapon key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
<img class="sheet-competence-img" src="{{weapon.img}}" />
<span class="equipement-label">{{weapon.name}}</span>
{{#if (count weapon.data.effects)}}
{{#if weapon.data.activated}}
<span class="stat-label"><a class="equip-deactivate">Deactivate</a></span>
{{else}}
<span class="stat-label"><a class="equip-activate">Activate</a></span>
{{/if}}
{{else}}
<span class="stat-label">&nbsp;</span>
{{/if}}
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if weapon.data.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<div>
<h3>Armors & Shields</h3>
</div>
<ul class="item-list alternate-list">
{{#each armors as |armor key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{armor._id}}">
<img class="sheet-competence-img" src="{{armor.img}}" />
<span class="equipement-label">{{armor.name}}</span>
{{#if (count armor.data.effects)}}
{{#if armor.data.activated}}
<span class="stat-label"><a class="equip-deactivate">Deactivate</a></span>
{{else}}
<span class="stat-label"><a class="equip-activate">Activate</a></span>
{{/if}}
{{else}}
<span class="stat-label">&nbsp;</span>
{{/if}}
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if armor.data.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
{{#each shields as |shield key|}}
<li class="item flexrow list-item" data-item-id="{{shield._id}}">
<img class="sheet-competence-img" src="{{shield.img}}" />
<span class="equipement-label">{{shield.name}}</span>
{{#if (count shield.data.effects)}}
{{#if shield.data.activated}}
<span class="stat-label"><a class="equip-deactivate">Deactivate</a></span>
{{else}}
<span class="stat-label"><a class="equip-activate">Activate</a></span>
{{/if}}
{{else}}
<span class="stat-label">&nbsp;</span>
{{/if}}
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if shield.data.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<div>
<h3>Equipment</h3>
</div>
<ul class="item-list alternate-list">
{{#each containersTree as |equip key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
<img class="sheet-competence-img" src="{{equip.img}}" />
<span class="equipement-label">{{equip.name}}</span>
<span class="equipement-label">{{upperFirst equip.data.type}}</span>
<span class="generic-label">Qty {{equip.data.quantity}}</span>
{{#if (count equip.data.effects)}}
{{#if equip.data.activated}}
<span class="stat-label"><a class="equip-deactivate">Deactivate</a></span>
{{else}}
<span class="stat-label"><a class="equip-activate">Activate</a></span>
{{/if}}
{{else}}
<span class="stat-label">&nbsp;</span>
{{/if}}
{{#if equip.data.iscontainer}}
<span class="equipement-label">Enc:{{equip.data.contentsEnc}}</span>
{{/if}}
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<ul class="item-list alternate-list list-item-shadow2 list-item-margin1">
{{#each equip.data.contents as |subgear key|}}
<li class="item flexrow list-item" data-item-id="{{subgear._id}}">
<img class="sheet-competence-img" src="{{subgear.img}}"/>
<span class="conseq-label">{{subgear.name}}</span>
<span class="equipement-label">{{upperFirst subgear.data.type}}</span>
<span class="generic-label">Qty {{subgear.data.quantity}}</span>
{{#if (count subgear.data.effects)}}
{{#if subgear.data.activated}}
<span class="stat-label"><a class="equip-deactivate">Deactivate</a></span>
{{else}}
<span class="stat-label"><a class="equip-activate">Activate</a></span>
{{/if}}
{{else}}
<span class="stat-label">&nbsp;</span>
{{/if}}
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{/each}}
</ul>
{{/each}}
</ul>
<hr>
</div>
{{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata">
<div class="grid grid-2col">
<div>
<ul>
<li class="flexrow">
<label class="generic-label">Origin</label>
<input type="text" class="" name="data.biodata.origin" value="{{data.biodata.origin}}"
data-dtype="String" />
</li>
<li class="flexrow">
<label class="generic-label">Age</label>
<input type="text" class="" name="data.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
</li>
<li class="flexrow">
<label class="generic-label">Height</label>
<input type="text" class="" name="data.biodata.size" value="{{data.biodata.size}}" data-dtype="String" />
</li>
<li class="flexrow">
<label class="generic-label">Eyes</label>
<input type="text" class="" name="data.biodata.eyes" value="{{data.biodata.eyes}}" data-dtype="String" />
</li>
<li class="flexrow">
<label class="generic-label">Hair</label>
<input type="text" class="" name="data.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
</li>
</ul>
</div>
<div>
<ul>
<li class="flexrow">
<label class="generic-label">Weight</label>
<input type="text" class="" name="data.biodata.weight" value="{{data.biodata.weight}}"
data-dtype="String" />
</li>
<li class="flexrow">
<label class="generic-label">Sex</label>
<input type="text" class="" name="data.biodata.sex" value="{{data.biodata.sex}}" data-dtype="String" />
</li>
<li class="flexrow">
<label class="generic-label">Preferred Hand</label>
<input type="text" class="" name="data.biodata.preferredhand" value="{{data.biodata.preferredhand}}" data-dtype="String" />
</li>
<li class="flexrow item list_item" data-item-id="{{race._id}}">
<label class="generic-label">Race</label>
<input type="text" class="" name="data.biodata.racename" value="{{race.name}}" disabled data-dtype="String" />
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<li class="flexrow item list_item" data-item-id="{{role._id}}">
<label class="generic-label">Role</label>
<input type="text" class="" name="data.biodata.rolename" value="{{role.name}}" disabled data-dtype="String" />
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</ul>
</div>
</div>
<hr>
<h3>Psychology : </h3>
<ul>
<li class="flexrow">
<label class="short-label">Worst Fear </label>
<input type="text" class="" name="data.biodata.worstfear" value="{{data.biodata.worstfear}}" data-dtype="String" />
<label class="attribute-value checkbox"><input type="checkbox" class="change-worstfear" name="data.biodata.worstfearactive" {{checked data.biodata.worstfearactive}}/> Active ?</label>
</li>
<li class="flexrow">
<label class="short-label">Desires </label>
<input type="text" class="" name="data.biodata.desires" value="{{data.biodata.desires}}" data-dtype="String" />
<label class="attribute-value checkbox"><input type="checkbox" class="change-desires" name="data.biodata.desiresactive" {{checked data.biodata.desiresactive}}/> Active ?</label>
</li>
</ul>
<h3>Catchphrase : </h3>
<ul>
<li class="flexrow">
<label class="short-label">Catchphrase </label>
<input type="text" class="" name="data.biodata.catchphrase" value="{{data.biodata.catchphrase}}"
data-dtype="String" />
</li>
<li class="flexrow">
<label class="short-label">Catchphrase Trigger : </label>
<input type="text" class="" name="data.biodata.catchphrasetrigger" value="{{data.biodata.catchphrasetrigger}}"
data-dtype="String" />
</li>
<li class="flexrow">
<label class="short-label">Catchphrase used </label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.biodata.catchphraseused" {{checked data.biodata.catchphraseused}}/></label>
</li>
</ul>
<hr>
<h3>Development : </h3>
<ul>
<li class="flexrow">
<label class="short-label">Character Value : </label>
<input type="text" class="" name="data.biodata.charactervalue" value="{{data.biodata.charactervalue}}"
data-dtype="String" />
</li>
<li class="flexrow">
<label class="short-label">Character Development Points Total (CDP total) : </label>
<input type="text" class="" name="data.biodata.cdp" value="{{data.biodata.cdp}}"
data-dtype="Number" />
</li>
<li class="flexrow">
<label class="short-label">Hero Level : </label>
<input type="text" class="" name="data.biodata.level" value="{{data.biodata.level}}"
data-dtype="Number" />
</li>
<li class="flexrow">
<label class="short-label">Hero Levels Remaining : </label>
<input type="text" class="" name="data.biodata.cdpused" value="{{data.biodata.cdpused}}"
data-dtype="Number" />
</li>
<li class="flexrow">
<label class="short-label">Threat Level : </label>
<input type="text" class="" name="data.biodata.threatlevel" value="{{data.biodata.threatlevel}}"
data-dtype="Number" />
</li>
</ul>
<hr>
<h3>Background : </h3>
<div class="form-group editor">
{{editor content=data.biodata.description target="data.biodata.description" button=true owner=owner
editable=editable}}
</div>
<hr>
<h3>Notes : </h3>
<div class="form-group editor">
{{editor content=data.biodata.notes target="data.biodata.notes" button=true owner=owner editable=editable}}
</div>
<hr>
</article>
</div>
</section>
</form>