JS structure
This commit is contained in:
parent
827ce595f2
commit
cc46ce867e
155
modules/vadentis-actor-sheet.js
Normal file
155
modules/vadentis-actor-sheet.js
Normal file
@ -0,0 +1,155 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { VadentisUtility } from "./vadentis-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class VadentisActorSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["sos", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-vadentis/templates/actor-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editStatSkill: false
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getData() {
|
||||
let data = super.getData();
|
||||
|
||||
this.actor.checkDeck();
|
||||
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
//HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const item = this.actor.getOwnedItem(li.data("item-id"));
|
||||
item.sheet.render(true);
|
||||
});
|
||||
html.find('.item-equip').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const item = this.actor.equipObject( li.data("item-id") );
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.item-worn').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const item = this.actor.wornObject( li.data("item-id") );
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
SoSUtility.confirmDelete(this, li);
|
||||
});
|
||||
|
||||
html.find('.stat-label a').click((event) => {
|
||||
let statName = event.currentTarget.attributes.name.value;
|
||||
this.actor.rollStat(statName);
|
||||
});
|
||||
html.find('.skill-label a').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
const skill = this.actor.getOwnedItem(li.data("item-id"));
|
||||
this.actor.rollSkill(skill);
|
||||
});
|
||||
html.find('.weapon-label a').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
const weapon = this.actor.getOwnedItem(li.data("item-id"));
|
||||
this.actor.rollWeapon(weapon);
|
||||
});
|
||||
html.find('.skill-value').change((event) => {
|
||||
let skillName = event.currentTarget.attributes.skillname.value;
|
||||
//console.log("Competence changed :", skillName);
|
||||
this.actor.updateSkill(skillName, parseInt(event.target.value));
|
||||
});
|
||||
html.find('.skill-xp').change((event) => {
|
||||
let skillName = event.currentTarget.attributes.skillname.value;
|
||||
//console.log("Competence changed :", skillName);
|
||||
this.actor.updateSkillExperience(skillName, parseInt(event.target.value));
|
||||
});
|
||||
html.find('.wound-value').change((event) => {
|
||||
let woundName = event.currentTarget.attributes.woundname.value;
|
||||
//console.log("Competence changed :", skillName);
|
||||
this.actor.updateWound(woundName, parseInt(event.target.value));
|
||||
});
|
||||
html.find('.reset-deck-full').click((event) => {
|
||||
this.actor.resetDeckFull();
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.draw-new-edge').click((event) => {
|
||||
this.actor.drawNewEdge();
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.reset-deck').click((event) => {
|
||||
this.actor.resetDeck();
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.discard-card').click((event) => {
|
||||
const cardName = $(event.currentTarget).data("discard");
|
||||
this.actor.discardEdge( cardName );
|
||||
});
|
||||
html.find('.consequence-severity').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
const item = this.actor.getOwnedItem(li.data("item-id"));
|
||||
let severity = $(event.currentTarget).val();
|
||||
this.actor.updateOwnedItem( { _id: item._id, 'data.severity': severity});
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.lock-unlock-sheet').click((event) => {
|
||||
this.options.editStatSkill = !this.options.editStatSkill;
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.item-link a').click((event) => {
|
||||
const itemId = $(event.currentTarget).data("item-id");
|
||||
const item = this.actor.getOwnedItem(itemId);
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDrop(event) {
|
||||
let toSuper = await SoSUtility.processItemDropEvent(this, event);
|
||||
if ( toSuper) {
|
||||
super._onDrop(event);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - 192;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
return position;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Update the Actor
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
52
modules/vadentis-actor.js
Normal file
52
modules/vadentis-actor.js
Normal file
@ -0,0 +1,52 @@
|
||||
import { VadentisUtility } from "./vadentis-utility.js";
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
|
||||
* @extends {Actor}
|
||||
*/
|
||||
export class VadentisActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Override the create() function to provide additional SoS functionality.
|
||||
*
|
||||
* This overrided create() function adds initial items
|
||||
* Namely: Basic skills, money,
|
||||
*
|
||||
* @param {Object} data Barebones actor data which this function adds onto.
|
||||
* @param {Object} options (Unused) Additional options which customize the creation workflow.
|
||||
*
|
||||
*/
|
||||
|
||||
static async create(data, options) {
|
||||
|
||||
// Case of compendium global import
|
||||
if (data instanceof Array) {
|
||||
return super.create(data, options);
|
||||
}
|
||||
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
|
||||
if (data.items) {
|
||||
let actor = super.create(data, options);
|
||||
return actor;
|
||||
}
|
||||
|
||||
data.items = [];
|
||||
let compendiumName = "foundryvtt-vadentis.competences";
|
||||
if ( compendiumName ) {
|
||||
let skills = await SoSUtility.loadCompendium(compendiumName);
|
||||
data.items = data.items.concat( skills );
|
||||
}
|
||||
|
||||
return super.create(data, options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async prepareData() {
|
||||
super.prepareData();
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
189
modules/vadentis-combat.js
Normal file
189
modules/vadentis-combat.js
Normal file
@ -0,0 +1,189 @@
|
||||
import { VadentisUtility } from "./vadentis-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class VadentisCombat extends Combat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
requestActions() {
|
||||
if ( game.user.isGM && !this.actionsRequested) {
|
||||
console.log("REQUEST ACTIONS !!!");
|
||||
this.actionsRequested = true;
|
||||
this.phaseSetup = {}; // Reset each new round/update
|
||||
for( let combatant of this.combatants) {
|
||||
this.setInitiative(combatant._id, -1 ); // Reset init
|
||||
let uniq = randomID(16);
|
||||
const name = combatant.actor ? combatant.actor.data.name : combatant.name;
|
||||
if ( combatant.players[0]) {
|
||||
// A player controls this combatant -> message !
|
||||
ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
|
||||
<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
|
||||
whisper: [ combatant.players[0].data._id] } );
|
||||
} else {
|
||||
ChatMessage.create( { content: `New round ! Click on the button below to declare the actions of ${name} for round ${this.round} !<br>
|
||||
<a class='chat-card-button' id='button-declare-actions' data-uniq-id='${uniq}' data-combatant-id='${combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Declare actions</a>`,
|
||||
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async nextRound() {
|
||||
this.actionsRequested = false;
|
||||
super.nextRound();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
gotoNextTurn() {
|
||||
this.phaseNumber -= 1;
|
||||
if ( this.phaseNumber <= 0) {
|
||||
this.applyConsequences();
|
||||
this.nextRound(); // Auto-switch to next round
|
||||
} else {
|
||||
this.nextTurn();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async nextTurn() {
|
||||
console.log("Going to phase !", this.phaseNumber );
|
||||
// Get all actions for this phase
|
||||
let phaseIndex = this.phaseNumber - 1;
|
||||
let actionList = [];
|
||||
let actionMsg = `<h4>Actions for phase ${this.phaseNumber}</h4>`;
|
||||
for (let combatantId in this.phaseSetup ) {
|
||||
let actionData = this.phaseSetup[combatantId];
|
||||
if ( actionData.phaseArray[phaseIndex].name != 'No Action' ) {
|
||||
let combatant = this.combatants.find( comb => comb._id == actionData.combatantId);
|
||||
const name = combatant.actor ? combatant.actor.data.name : combatant.name;
|
||||
actionList.push( { combatant: combatant,
|
||||
action: actionData.phaseArray[phaseIndex],
|
||||
isDone: false
|
||||
});
|
||||
actionMsg += `<br>${name} is going to : ${actionData.phaseArray[phaseIndex].name}`;
|
||||
}
|
||||
}
|
||||
if ( actionList.length == 0) {
|
||||
actionMsg += "<br>No actions for the phase !";
|
||||
this.gotoNextTurn();
|
||||
}
|
||||
// Display a nice message
|
||||
ChatMessage.create( { content: actionMsg });
|
||||
|
||||
// Now push specific messages
|
||||
for ( let action of actionList) {
|
||||
let uniq = randomID(16);
|
||||
action.uniqId = uniq; // Easy tracking with chat messages
|
||||
const name = action.combatant.actor ? action.combatant.actor.data.name : action.combatant.name;
|
||||
if ( action.combatant.players[0]) {
|
||||
// A player controls this combatant -> message !
|
||||
ChatMessage.create( { content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.
|
||||
When done, click on the button below to close the action.
|
||||
<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Action is done !</a>`,
|
||||
whisper: [ action.combatant.players[0].data._id] } );
|
||||
} else {
|
||||
ChatMessage.create( { content: `Phase ${this.phaseNumber} ! ${name} must perform a <strong>${action.action.name}</strong> action.<br>
|
||||
When done, click on the button below to close the action.
|
||||
<a class='chat-card-button' id='button-end-action' data-uniq-id='${uniq}' data-combatant-id='${action.combatant._id}' data-combat-id='${this._id}' data-round='${this.round}'>Action is done !</a>`,
|
||||
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
|
||||
}
|
||||
}
|
||||
// Save for easy access
|
||||
this.currentActions = actionList;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
applyConsequences( ) {
|
||||
if (game.user.isGM ) {
|
||||
for( let combatant of this.combatants) {
|
||||
if (!combatant.actor) continue; // Can't check tokens without assigned actors, Maybe print chat message about bleeding happening so that the GM can manually track this?
|
||||
let bleeding = combatant.actor.data.items.find( item => item.type == 'consequence' && item.name == 'Bleeding');
|
||||
combatant.actor.applyConsequenceWound( bleeding.data.severity, "bleeding" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
closeAction( uniqId) {
|
||||
// Delete message !
|
||||
const toDelete = game.messages.filter(it => it.data.content.includes( uniqId ));
|
||||
toDelete.forEach(it => it.delete());
|
||||
|
||||
let action = this.currentActions.find( _action => _action.uniqId == uniqId );
|
||||
if (action) {
|
||||
action.isDone = true;
|
||||
|
||||
let filtered = this.currentActions.filter( _action => action.isDone );
|
||||
if ( filtered.length == this.currentActions.length) { // All actions closed !
|
||||
console.log("Going next turn !!!");
|
||||
this.gotoNextTurn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getPhaseRank( actionConf) {
|
||||
for (let i=2; i>=0; i--) {
|
||||
let action = actionConf.phaseArray[i];
|
||||
if (action.name != "No Action") {
|
||||
return i+1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getAPFromActor( actorId ) {
|
||||
for( let combatant of this.combatants) {
|
||||
//console.log(combatant);
|
||||
if ( combatant.actor.data._id == actorId ) {
|
||||
let phase = this.phaseSetup[combatant._id];
|
||||
return phase.remainingAP;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
decreaseAPFromActor( actorId ) {
|
||||
for( let combatant of this.combatants) {
|
||||
//console.log(combatant);
|
||||
if ( combatant.actor.data._id == actorId ) {
|
||||
let phase = this.phaseSetup[combatant._id];
|
||||
phase.remainingAP -= 1;
|
||||
if ( phase.remainingAP < 0 ) phase.remainingAP = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setupActorActions(actionConf) {
|
||||
console.log("Setting combat for phase : ", actionConf, actionConf.uniqId);
|
||||
|
||||
// Delete message !
|
||||
const toDelete = game.messages.filter(it => it.data.content.includes( actionConf.uniqId ));
|
||||
console.log("MESSAGE : ", toDelete);
|
||||
toDelete.forEach(it => it.delete());
|
||||
|
||||
if ( !this.phaseSetup) this.phaseSetup = {}; // Opportunistic init
|
||||
|
||||
// Keep track
|
||||
this.phaseSetup[actionConf.combatantId] = actionConf;
|
||||
console.log( this.combatants );
|
||||
//let combatant = this.combatants.find( comb => comb._id == actionConf.combatantId);
|
||||
await this.setInitiative( actionConf.combatantId, this.getPhaseRank( actionConf ) );
|
||||
|
||||
let actionsDone = true
|
||||
for( let combatant of this.combatants) {
|
||||
if ( combatant.initiative == -1 ) actionsDone = false;
|
||||
}
|
||||
if ( actionsDone ) {
|
||||
this.actionsRequested = false;
|
||||
ChatMessage.create( { content: `Action declaration has been completed ! Now proceeding with actions.`,
|
||||
whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
|
||||
this.phaseNumber = 3;
|
||||
this.nextTurn();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
85
modules/vadentis-item-sheet.js
Normal file
85
modules/vadentis-item-sheet.js
Normal file
@ -0,0 +1,85 @@
|
||||
import { VadentisUtility } from "./vadentis-utility.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class VadentisItemSheet extends ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["foundryvtt-vadentis", "sheet", "item"],
|
||||
template: "systems/foundryvtt-vadentis/templates/item-sheet.html",
|
||||
width: 550,
|
||||
height: 550
|
||||
//tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
// Add "Post to chat" button
|
||||
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
|
||||
buttons.unshift(
|
||||
{
|
||||
class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => {} //new RdDItem(this.item.data).postItem()
|
||||
})
|
||||
return buttons
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options={}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - 192;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
return position;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
let data = super.getData();
|
||||
data.isGM = game.user.isGM;
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const item = this.object.options.actor.getOwnedItem(li.data("item-id"));
|
||||
item.sheet.render(true);
|
||||
});
|
||||
// Update Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.object.options.actor.deleteOwnedItem( li.data("item-id") ).then( this.render(true));
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get template()
|
||||
{
|
||||
let type = this.item.type;
|
||||
return `systems/foundryvtt-vadentis/templates/item-${type}-sheet.html`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
return this.object.update(formData);
|
||||
}
|
||||
}
|
106
modules/vadentis-main.js
Normal file
106
modules/vadentis-main.js
Normal file
@ -0,0 +1,106 @@
|
||||
/**
|
||||
* RdD system
|
||||
* Author: Uberwald
|
||||
* Software License: Prop
|
||||
*/
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Import Modules
|
||||
import { VadentisActor } from "./actor.js";
|
||||
import { VadentisItemSheet } from "./item-sheet.js";
|
||||
import { VadentisActorSheet } from "./actor-sheet.js";
|
||||
import { VadentisUtility } from "./vadentis-utility.js";
|
||||
import { VadentisCombat } from "./vadentis-combat.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/************************************************************************************/
|
||||
Hooks.once("init", async function () {
|
||||
console.log(`Initializing Vadentis`);
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// preload handlebars templates
|
||||
VadentisUtility.preloadHandlebarsTemplates();
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d20",
|
||||
decimals: 0
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.socket.on("system.foundryvtt-vadentis", data => {
|
||||
VadentisUtility.onSocketMesssage(data);
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Define custom Entity classes
|
||||
CONFIG.Actor.entityClass = VadentisActor;
|
||||
CONFIG.Combat.entityClass = VadentisCombat;
|
||||
CONFIG.Vadentis = {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("foundryvtt-vadentis", VadentisActorSheet, { types: ["character"], makeDefault: true });
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("foundryvtt-vadentis", VadentisItemSheet, { makeDefault: true });
|
||||
|
||||
// Init/registers
|
||||
Hooks.on('renderChatLog', (log, html, data) => {
|
||||
VadentisUtility.registerChatCallbacks(html);
|
||||
});
|
||||
// Init/registers
|
||||
Hooks.on('updateCombat', (combat, round, diff, id) => {
|
||||
VadentisUtility.updateCombat(combat, round, diff, id);
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
function welcomeMessage() {
|
||||
//ChatUtility.removeMyChatMessageContaining('<div id="welcome-message-sos">');
|
||||
ChatMessage.create({
|
||||
user: game.user._id,
|
||||
whisper: [game.user._id],
|
||||
content: `<div id="welcome-message-vadentis"><span class="rdd-roll-part">Bienvenue !</div>
|
||||
` });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once("ready", function () {
|
||||
|
||||
// User warning
|
||||
if (!game.user.isGM && game.user.character == undefined) {
|
||||
ui.notifications.info("Attention ! Vous n'est connecté à aucun personnage");
|
||||
ChatMessage.create({
|
||||
content: "<b>WARNING</b> Le joueur " + game.user.name + " n'est pas connecté à un personnage !",
|
||||
user: game.user._id
|
||||
});
|
||||
}
|
||||
welcomeMessage();
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.toLowerCase().match(regExp);
|
||||
console.log(commands);
|
||||
//if ( commands[0] == '/gmdeck') {
|
||||
//game.system.sos.gmDeck.render( true );
|
||||
//return false;
|
||||
//}
|
||||
}
|
||||
return true;
|
||||
});
|
55
modules/vadentis-utility.js
Normal file
55
modules/vadentis-utility.js
Normal file
@ -0,0 +1,55 @@
|
||||
/* -------------------------------------------- */
|
||||
import { VadentisCombat } from "./vadentis-combat.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class VadentisUtility extends Entity {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async preloadHandlebarsTemplates() {
|
||||
|
||||
const templatePaths = [
|
||||
'systems/foundryvtt-vadentis/templates/actor-sheet.html',
|
||||
'systems/foundryvtt-vadentis/templates/item-sheet.html'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static fillRange (start, end) {
|
||||
return Array(end - start + 1).fill().map((item, index) => start + index);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMesssage( msg ) {
|
||||
if( !game.user.isGM ) return; // Only GM
|
||||
|
||||
if (msg.name == 'msg_declare_actions' ) {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendiumNames(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
let competences;
|
||||
await pack.getIndex().then(index => competences = index);
|
||||
return competences;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumItems = await SoSUtility.loadCompendiumNames(compendium);
|
||||
|
||||
const pack = game.packs.get(compendium);
|
||||
let list = [];
|
||||
for (let compendiumItem of compendiumItems) {
|
||||
await pack.getEntity(compendiumItem._id).then(it => {
|
||||
const item = it.data;
|
||||
if (filter(item)) {
|
||||
list.push(item);
|
||||
}
|
||||
});
|
||||
};
|
||||
return list;
|
||||
}
|
||||
|
||||
}
|
35
system.json
Normal file
35
system.json
Normal file
@ -0,0 +1,35 @@
|
||||
{
|
||||
"name": "foundryvtt-vadentis",
|
||||
"title": "Vadentis",
|
||||
"description": "Système Vadentis pour FoundryVTT",
|
||||
"version": "0.0.1",
|
||||
"manifestPlusVersion": "1.0.0",
|
||||
"minimumCoreVersion": "0.7.5",
|
||||
"compatibleCoreVersion": "0.7.9",
|
||||
"templateVersion": 1,
|
||||
"author": "Uberwald",
|
||||
"esmodules": [ "module/vadentis-main.js" ],
|
||||
"styles": ["styles/simple.css"],
|
||||
"background" : "",
|
||||
"media": [
|
||||
],
|
||||
"packs": [
|
||||
],
|
||||
"library": false,
|
||||
"languages": [
|
||||
{
|
||||
"lang": "fr",
|
||||
"name": "French",
|
||||
"path": "lang/fr.json"
|
||||
}
|
||||
],
|
||||
"gridDistance": 5,
|
||||
"gridUnits": "m",
|
||||
"primaryTokenAttribute": "",
|
||||
"secondaryTokenAttribute": "",
|
||||
"socket": true,
|
||||
"url": "https://gitlab.com/LeRatierBretonnien/foundryvtt-shadows-over-sol/",
|
||||
"manifest": "https://gitlab.com/LeRatierBretonnien/foundryvtt-shadows-over-sol/-/raw/master/system.json",
|
||||
"download": "https://gitlab.com/LeRatierBretonnien/foundryvtt-shadows-over-sol/-/archive/master/foundryvtt-shadows-over-sol.zip",
|
||||
"license": "LICENSE.txt"
|
||||
}
|
148
template.json
Normal file
148
template.json
Normal file
@ -0,0 +1,148 @@
|
||||
{
|
||||
"Actor": {
|
||||
"types": ["character"],
|
||||
"templates": {
|
||||
"common": {
|
||||
"stats": {
|
||||
"donnee": {
|
||||
"label": "Données",
|
||||
"list": []
|
||||
},
|
||||
"experience": {
|
||||
"total": 0,
|
||||
"disponibe": 0,
|
||||
"label": "Expérience"
|
||||
},
|
||||
"pointsvie": {
|
||||
"value": 0,
|
||||
"max": 0,
|
||||
"label": "Points de Vie"
|
||||
},
|
||||
"pointsenergie": {
|
||||
"value": 0,
|
||||
"max": 0,
|
||||
"label": "Points d'Energie"
|
||||
},
|
||||
"pointsadrenaline": {
|
||||
"value": 0,
|
||||
"max": 0,
|
||||
"label": "Points d'Adrénaline"
|
||||
},
|
||||
"force": {
|
||||
"base": 0,
|
||||
"malus": 0,
|
||||
"bonus": 0,
|
||||
"label": "Force"
|
||||
},
|
||||
"esquive": {
|
||||
"value": 0,
|
||||
"label": "Esquive"
|
||||
},
|
||||
"attaque": {
|
||||
"base": 0,
|
||||
"malus": 0,
|
||||
"bonus": 0,
|
||||
"label": "Attaque"
|
||||
},
|
||||
"defense": {
|
||||
"base": 0,
|
||||
"malus": 0,
|
||||
"bonus": 0,
|
||||
"label": "Défense"
|
||||
},
|
||||
"matriseelementaire": {
|
||||
"base": 0,
|
||||
"malus": 0,
|
||||
"bonus": 0,
|
||||
"label": "Maîtrise élémentaire"
|
||||
},
|
||||
"devotion": {
|
||||
"base": 0,
|
||||
"malus": 0,
|
||||
"bonus": 0,
|
||||
"label": "Dévotion"
|
||||
}
|
||||
}
|
||||
},
|
||||
"background": {
|
||||
"race": "",
|
||||
"history": "Background",
|
||||
"notes": "Notes",
|
||||
"gmnotes": "Notes du MJ",
|
||||
"eyes": "",
|
||||
"hair": "",
|
||||
"weight": "",
|
||||
"genre": "",
|
||||
"age": 0
|
||||
}
|
||||
},
|
||||
"character": {
|
||||
"templates": [ "background", "common" ]
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": ["competence", "attribut", "technique", "sort", "arme", "tir", "armurebouclier", "equipement" ],
|
||||
"attribut": {
|
||||
"effect": "",
|
||||
"xp": 0,
|
||||
"notes": ""
|
||||
},
|
||||
"technique": {
|
||||
"condition": "",
|
||||
"effect": "",
|
||||
"pacost": 1,
|
||||
"xp": 0,
|
||||
"notes": ""
|
||||
},
|
||||
"sort": {
|
||||
"type": "",
|
||||
"datachurch": "",
|
||||
"xp": "",
|
||||
"pe": "",
|
||||
"target": "",
|
||||
"difficulty": "",
|
||||
"description": "",
|
||||
"effect": "",
|
||||
"critical": "",
|
||||
"notes": "",
|
||||
"damage": ""
|
||||
},
|
||||
"competence": {
|
||||
"xp": "",
|
||||
"base": "",
|
||||
"bonus": "",
|
||||
"malus": "",
|
||||
"description": ""
|
||||
},
|
||||
"arme": {
|
||||
"type": "",
|
||||
"damage": "",
|
||||
"criticaldamage": "",
|
||||
"description": "",
|
||||
"enc": 0,
|
||||
"cost": 0
|
||||
},
|
||||
"tir": {
|
||||
"type": "",
|
||||
"damage": "",
|
||||
"criticaldamage": "",
|
||||
"munition": "",
|
||||
"distance": "",
|
||||
"description": "",
|
||||
"enc": 0,
|
||||
"cost": 0
|
||||
},
|
||||
"armurebouclier": {
|
||||
"type": "",
|
||||
"bonus": "",
|
||||
"malus": "",
|
||||
"enc": 0,
|
||||
"cost": 0
|
||||
},
|
||||
"equipement": {
|
||||
"description": "",
|
||||
"enc": 0,
|
||||
"cost": 0
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user