fvtt-vadentis/modules/vadentis-utility.js
2021-04-01 21:18:36 +02:00

55 lines
1.6 KiB
JavaScript

/* -------------------------------------------- */
import { VadentisCombat } from "./vadentis-combat.js";
/* -------------------------------------------- */
export class VadentisUtility extends Entity {
/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/foundryvtt-vadentis/templates/actor-sheet.html',
'systems/foundryvtt-vadentis/templates/item-sheet.html'
]
return loadTemplates(templatePaths);
}
/* -------------------------------------------- */
static fillRange (start, end) {
return Array(end - start + 1).fill().map((item, index) => start + index);
}
/* -------------------------------------------- */
static onSocketMesssage( msg ) {
if( !game.user.isGM ) return; // Only GM
if (msg.name == 'msg_declare_actions' ) {
}
}
/* -------------------------------------------- */
static async loadCompendiumNames(compendium) {
const pack = game.packs.get(compendium);
let competences;
await pack.getIndex().then(index => competences = index);
return competences;
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumItems = await SoSUtility.loadCompendiumNames(compendium);
const pack = game.packs.get(compendium);
let list = [];
for (let compendiumItem of compendiumItems) {
await pack.getEntity(compendiumItem._id).then(it => {
const item = it.data;
if (filter(item)) {
list.push(item);
}
});
};
return list;
}
}