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/* Common useful functions shared between objects */
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import { ChatUtility } from "./chat-utility.js" ;
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import { RdDCombat } from "./rdd-combat.js" ;
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import { Misc } from "./misc.js" ;
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import { Grammar } from "./grammar.js" ;
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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const carac _array = [ "taille" , "apparence" , "constitution" , "force" , "agilite" , "dexterite" , "vue" , "ouie" , "odoratgout" , "volonte" , "intellect" , "empathie" , "reve" , "chance" , "melee" , "tir" , "lancer" , "derobee" ] ;
const difficultesLibres = [ 0 , - 1 , - 2 , - 3 , - 4 , - 5 , - 6 , - 7 , - 8 , - 9 , - 10 ] ;
const ajustementsConditions = [ - 10 , - 9 , - 8 , - 7 , - 6 , - 5 , - 4 , - 3 , - 2 , - 1 , 0 , + 1 , + 2 , + 3 , + 4 , + 5 , + 6 , + 7 , + 8 , + 9 , + 10 ] ;
const ajustementsEncaissement = [ - 10 , - 9 , - 8 , - 7 , - 6 , - 5 , - 4 , - 3 , - 2 , - 1 , 0 , + 1 , + 2 , + 3 , + 4 , + 5 , + 6 , + 7 , + 8 , + 9 , + 10 , + 11 , + 12 , + 13 , + 14 , + 15 , + 16 , + 17 , + 18 , + 19 , + 20 , + 21 , + 22 , + 23 , + 24 , + 25 ] ;
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/* -------------------------------------------- */
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function _buildAllSegmentsFatigue ( max ) {
const cycle = [ 5 , 2 , 4 , 1 , 3 , 0 ] ;
let fatigue = [ [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ] ] ;
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for ( let i = 0 ; i <= max ; i ++ ) {
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const ligneFatigue = duplicate ( fatigue [ i ] ) ;
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const caseIncrementee = cycle [ i % 6 ] ;
ligneFatigue [ caseIncrementee ] ++ ;
ligneFatigue [ caseIncrementee + 6 ] ++ ;
ligneFatigue . fatigueMax = 2 * ( i + 1 ) ;
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fatigue [ i + 1 ] = ligneFatigue ;
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}
return fatigue ;
}
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/* -------------------------------------------- */
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function _cumulSegmentsFatigue ( matrix ) {
let cumulMatrix = [ ] ;
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for ( let line of matrix ) {
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let cumul = duplicate ( line ) ;
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for ( let i = 1 ; i < 12 ; i ++ ) {
cumul [ i ] += cumul [ i - 1 ] ;
}
cumulMatrix . push ( cumul ) ;
}
return cumulMatrix ;
}
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/* -------------------------------------------- */
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const fatigueMatrix = _buildAllSegmentsFatigue ( 60 ) ;
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const cumulFatigueMatrix = _cumulSegmentsFatigue ( fatigueMatrix ) ;
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const fatigueMalus = [ 0 , 0 , 0 , - 1 , - 1 , - 1 , - 2 , - 3 , - 4 , - 5 , - 6 , - 7 ] ; // Provides the malus for each segment of fatigue
const fatigueLineSize = [ 3 , 6 , 7 , 8 , 9 , 10 , 11 , 12 ] ;
const fatigueLineMalus = [ 0 , - 1 , - 2 , - 3 , - 4 , - 5 , - 6 , - 7 ] ;
const fatigueMarche = {
"aise" : { "4" : 1 , "6" : 2 , "8" : 3 , "10" : 4 , "12" : 6 } ,
"malaise" : { "4" : 2 , "6" : 3 , "8" : 4 , "10" : 6 } ,
"difficile" : { "4" : 3 , "6" : 4 , "8" : 6 } ,
"tresdifficile" : { "4" : 4 , "6" : 6 }
}
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/* -------------------------------------------- */
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const definitionsBlessures = [
{ type : "legere" , facteur : 2 } ,
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{ type : "grave" , facteur : 4 } ,
{ type : "critique" , facteur : 6 }
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]
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/* -------------------------------------------- */
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const nomEthylisme = [ "Emeché" , "Gris" , "Pinté" , "Pas frais" , "Ivre" , "Bu" , "Complètement fait" , "Ivre mort" ] ;
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/* -------------------------------------------- */
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const definitionsEncaissement = {
"mortel" : [
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{ minimum : undefined , maximum : 0 , endurance : "0" , vie : "0" , eraflures : 0 , legeres : 0 , graves : 0 , critiques : 0 } ,
{ minimum : 1 , maximum : 10 , endurance : "1d4" , vie : "0" , eraflures : 1 , legeres : 0 , graves : 0 , critiques : 0 } ,
{ minimum : 11 , maximum : 15 , endurance : "1d6" , vie : "0" , eraflures : 0 , legeres : 1 , graves : 0 , critiques : 0 } ,
{ minimum : 16 , maximum : 19 , endurance : "2d6" , vie : "2" , eraflures : 0 , legeres : 0 , graves : 1 , critiques : 0 } ,
{ minimum : 20 , maximum : undefined , endurance : "100" , vie : "4 + @over20" , eraflures : 0 , legeres : 0 , graves : 0 , critiques : 1 } ,
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] ,
"non-mortel" : [
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{ minimum : undefined , maximum : 0 , endurance : "0" , vie : "0" , eraflures : 0 , legeres : 0 , graves : 0 , critiques : 0 } ,
{ minimum : 1 , maximum : 10 , endurance : "1d4" , vie : "0" , eraflures : 1 , legeres : 0 , graves : 0 , critiques : 0 } ,
{ minimum : 11 , maximum : 15 , endurance : "1d6" , vie : "0" , eraflures : 1 , legeres : 0 , graves : 0 , critiques : 0 } ,
{ minimum : 16 , maximum : 19 , endurance : "2d6" , vie : "0" , eraflures : 0 , legeres : 1 , graves : 0 , critiques : 0 } ,
{ minimum : 20 , maximum : undefined , endurance : "100" , vie : "0" , eraflures : 0 , legeres : 1 , graves : 0 , critiques : 0 } ,
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] ,
"cauchemar" : [
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{ minimum : undefined , maximum : 0 , endurance : "0" , vie : "0" , eraflures : 0 , legeres : 0 , graves : 0 , critiques : 0 } ,
{ minimum : 1 , maximum : 10 , endurance : "1d4" , vie : "0" , eraflures : 1 , legeres : 0 , graves : 0 , critiques : 0 } ,
{ minimum : 11 , maximum : 15 , endurance : "1d6" , vie : "0" , eraflures : 1 , legeres : 0 , graves : 0 , critiques : 0 } ,
{ minimum : 16 , maximum : 19 , endurance : "2d6" , vie : "0" , eraflures : 1 , legeres : 0 , graves : 0 , critiques : 0 } ,
{ minimum : 20 , maximum : undefined , endurance : "3d6 + @over20" , vie : "0" , eraflures : 1 , legeres : 0 , graves : 0 , critiques : 0 } ,
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]
} ;
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/* -------------------------------------------- */
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export class RdDUtility {
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/* -------------------------------------------- */
static async init ( ) {
Hooks . on ( "renderChatMessage" , async ( app , html , msg ) => RdDUtility . onRenderChatMessage ( app , html , msg ) ) ;
Hooks . on ( 'renderChatLog' , ( log , html , data ) => RdDUtility . chatListeners ( html ) ) ;
}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates ( ) {
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const templatePaths = [
//Character Sheets
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html' ,
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//Items
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-objet-sheet.html' ,
'systems/foundryvtt-reve-de-dragon/templates/item-conteneur-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html' ,
'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html' ,
'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html' ,
'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html' ,
'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html' ,
'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-tete-sheet.html' ,
'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-nourritureboisson-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html' ,
'systems/foundryvtt-reve-de-dragon/templates/competence-base.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html' ,
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html' ,
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-herbesoin-ingredient.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html' ,
'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html' ,
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// Dialogs
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html' ,
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// Calendrier
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'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html' ,
'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html' ,
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// Conteneur/item in Actor sheet
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'systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html' ,
// HUD
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html' ,
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// messages tchat
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'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-poesie.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html'
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] ;
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Handlebars . registerHelper ( 'upperFirst' , str => Misc . upperFirst ( str ? ? 'Null' ) ) ;
Handlebars . registerHelper ( 'upper' , str => str ? . toUpperCase ( ) ? ? 'NULL' ) ;
Handlebars . registerHelper ( 'le' , str => Grammar . articleDetermine ( str ) ) ;
Handlebars . registerHelper ( 'un' , str => Grammar . articleIndetermine ( str ) ) ;
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Handlebars . registerHelper ( 'accord' , ( genre , ... args ) => Grammar . accord ( genre , args ) ) ;
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Handlebars . registerHelper ( 'buildConteneur' , ( objet ) => { return RdDUtility . buildConteneur ( objet ) ; } ) ;
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return loadTemplates ( templatePaths ) ;
}
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/* -------------------------------------------- */
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static buildListOptions ( min , max ) {
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let options = ""
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for ( let i = min ; i <= max ; i ++ ) {
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options += ` <option value=" ${ i } "> ${ i } </option> `
}
return options ;
}
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/* -------------------------------------------- */
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static checkNull ( items ) {
if ( items && items . length ) {
return items ;
}
return [ ] ;
}
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/* -------------------------------------------- */
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static getNomEthylisme ( niveauEthylisme ) {
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let index = - niveauEthylisme ;
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return index < 0 ? 'Aucun' : nomEthylisme [ index ] ;
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}
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/* -------------------------------------------- */
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static initAfficheContenu ( actorId ) { // persistent handling of conteneur show/hide
if ( ! this . afficheContenu )
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this . afficheContenu = { } ;
}
/* -------------------------------------------- */
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static toggleAfficheContenu ( conteneurId ) {
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this . afficheContenu [ conteneurId ] = ! this . afficheContenu [ conteneurId ] ;
}
/* -------------------------------------------- */
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static getAfficheContenu ( conteneurId ) {
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if ( conteneurId )
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return this . afficheContenu [ conteneurId ] ;
return undefined ;
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}
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/* -------------------------------------------- */
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static filterItemsPerTypeForSheet ( formData , itemsByType ) {
formData . materiel = this . checkNull ( formData . itemsByType [ 'objet' ] ) ;
formData . conteneurs = this . checkNull ( formData . itemsByType [ 'conteneur' ] ) ;
formData . armes = this . checkNull ( formData . itemsByType [ 'arme' ] ) ;
formData . armures = this . checkNull ( formData . itemsByType [ 'armure' ] ) ;
formData . livres = this . checkNull ( formData . itemsByType [ 'livre' ] ) ;
formData . potions = this . checkNull ( formData . itemsByType [ 'potion' ] ) ;
formData . ingredients = this . checkNull ( formData . itemsByType [ 'ingredient' ] ) ;
formData . munitions = this . checkNull ( formData . itemsByType [ 'munition' ] ) ;
formData . herbes = this . checkNull ( formData . itemsByType [ 'herbe' ] ) ;
formData . sorts = this . checkNull ( formData . itemsByType [ 'sort' ] ) ;
formData . queues = this . checkNull ( formData . itemsByType [ 'queue' ] ) ;
formData . souffles = this . checkNull ( formData . itemsByType [ 'souffle' ] ) ;
formData . ombres = this . checkNull ( formData . itemsByType [ 'ombre' ] ) ;
formData . tetes = this . checkNull ( formData . itemsByType [ 'tete' ] ) ;
formData . taches = this . checkNull ( formData . itemsByType [ 'tache' ] ) ;
formData . monnaie = this . checkNull ( formData . itemsByType [ 'monnaie' ] ) ;
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formData . nourritureboissons = this . checkNull ( formData . itemsByType [ 'nourritureboisson' ] ) ;
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formData . meditations = this . checkNull ( formData . itemsByType [ 'meditation' ] ) ;
formData . chants = this . checkNull ( formData . itemsByType [ 'chant' ] ) ;
formData . danses = this . checkNull ( formData . itemsByType [ 'danse' ] ) ;
formData . musiques = this . checkNull ( formData . itemsByType [ 'musique' ] ) ;
formData . oeuvres = this . checkNull ( formData . itemsByType [ 'oeuvre' ] ) ;
formData . jeux = this . checkNull ( formData . itemsByType [ 'jeu' ] ) ;
formData . recettescuisine = this . checkNull ( formData . itemsByType [ 'recettecuisine' ] ) ;
formData . recettesAlchimiques = this . checkNull ( formData . itemsByType [ 'recettealchimique' ] ) ;
formData . objets = formData . conteneurs . concat ( formData . materiel )
. concat ( formData . armes )
. concat ( formData . armures )
. concat ( formData . munitions )
. concat ( formData . livres )
. concat ( formData . potions )
. concat ( formData . herbes )
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. concat ( formData . ingredients )
. concat ( formData . nourritureboissons ) ;
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formData . competences = ( formData . itemsByType . competence ? ? [ ] ) . concat ( formData . itemsByType . competencecreature ? ? [ ] ) ;
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}
/* -------------------------------------------- */
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static buildArbreDeConteneur ( actorSheet , formData ) {
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actorSheet . objetVersConteneur = { } ; // Table de hash locale pour recupération rapide du conteneur parent (si existant)
// Attribution des objets aux conteneurs
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for ( let conteneur of formData . conteneurs ) {
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conteneur . subItems = [ ] ;
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if ( ! conteneur . data . encTotal ) conteneur . data . encTotal = 0 ;
//conteneur.data.encTotal = ; Deja calculé
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if ( conteneur . data . contenu ) {
for ( let id of conteneur . data . contenu ) {
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let objet = formData . objets . find ( objet => ( id == objet . _id ) ) ;
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if ( objet ) {
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if ( ! objet . data . encombrement ) objet . data . encombrement = 0 ; // Auto-fix
objet . estContenu = true ; // Permet de filtrer ce qifui est porté dans le template
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actorSheet . objetVersConteneur [ id ] = conteneur . _id ;
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conteneur . data . encTotal += Number ( objet . data . encombrement ) * Number ( ( ( objet . data . quantite ) ? objet . data . quantite : 1 ) ) ;
conteneur . subItems . push ( objet ) ;
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}
}
}
}
// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
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let newConteneurs = formData . conteneurs . filter ( function ( conteneur , index , arr ) { return ! conteneur . estContenu } ) ;
formData . conteneurs = newConteneurs ;
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//console.log(newConteneurs);
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}
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/* -------------------------------------------- */
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/ * * C o n s t r u i t l a s t r u c t u r e r é c u r s i v e d e s c o n t e n e u r s , a v e c i m b r i c a t i o n p o t e n t i e l l e
*
* /
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static buildConteneur ( objet , niveau ) {
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if ( ! niveau ) niveau = 1 ;
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objet . niveau = niveau ;
//console.log("OBJ:", objet);
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let str = Handlebars . partials [ 'systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html' ] ( { item : objet } ) ;
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if ( objet . type == 'conteneur' ) {
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//console.log("ITEM DISPLAYED", objet );
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if ( this . getAfficheContenu ( objet . _id ) ) {
str = str + "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>" ;
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} else {
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str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>" ;
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}
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for ( let subItem of objet . subItems ) {
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str = str + this . buildConteneur ( subItem , niveau + 1 ) ;
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}
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str = str + "</ul>" ;
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}
return new Handlebars . SafeString ( str ) ;
}
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/* -------------------------------------------- */
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static getCaracArray ( ) {
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return carac _array ;
}
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static getDifficultesLibres ( ) {
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return difficultesLibres ;
}
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static getAjustementsConditions ( ) {
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return ajustementsConditions ;
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}
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static getAjustementsEncaissement ( ) {
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return ajustementsEncaissement ;
}
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static getDefinitionsBlessures ( ) {
return definitionsBlessures ;
}
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/* -------------------------------------------- */
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static getSegmentsFatigue ( maxEnd ) {
maxEnd = Math . max ( maxEnd , 1 ) ;
maxEnd = Math . min ( maxEnd , fatigueMatrix . length ) ;
return fatigueMatrix [ maxEnd ] ;
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}
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/* -------------------------------------------- */
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static calculMalusFatigue ( fatigue , maxEnd ) {
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maxEnd = Math . max ( maxEnd , 1 ) ;
maxEnd = Math . min ( maxEnd , cumulFatigueMatrix . length ) ;
let segments = cumulFatigueMatrix [ maxEnd ] ;
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for ( let i = 0 ; i < 12 ; i ++ ) {
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if ( fatigue <= segments [ i ] ) {
return fatigueMalus [ i ]
}
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}
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return - 7 ;
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}
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/* -------------------------------------------- */
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// Build the nice (?) html table used to manage fatigue.
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// max should be the endurance max value
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static makeHTMLfatigueMatrix ( fatigue , maxEndurance ) {
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let segments = this . getSegmentsFatigue ( maxEndurance ) ;
return this . makeHTMLfatigueMatrixForSegment ( fatigue , segments ) ;
}
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static makeHTMLfatigueMatrixForSegment ( fatigue , segments ) {
fatigue = Math . max ( fatigue , 0 ) ;
fatigue = Math . min ( fatigue , segments . fatigueMax ) ;
let table = $ ( "<table/>" ) . addClass ( 'table-fatigue' ) ;
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let segmentIdx = 0 ;
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let fatigueCount = 0 ;
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for ( var line = 0 ; line < fatigueLineSize . length ; line ++ ) {
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let row = $ ( "<tr/>" ) ;
let segmentsPerLine = fatigueLineSize [ line ] ;
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row . append ( "<td class='fatigue-malus'>" + fatigueLineMalus [ line ] + "</td>" ) ;
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while ( segmentIdx < segmentsPerLine ) {
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let freeSize = segments [ segmentIdx ] ;
for ( let col = 0 ; col < 5 ; col ++ ) {
if ( col < freeSize ) {
if ( fatigueCount < fatigue )
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row . append ( "<td class='fatigue-used'>X</td>" ) ;
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else
row . append ( "<td class='fatigue-free'/>" ) ;
fatigueCount ++ ;
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} else {
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row . append ( "<td class='fatigue-none'/>" ) ;
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}
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}
row . append ( "<td class='fatigue-separator'/>" ) ;
segmentIdx = segmentIdx + 1 ;
}
table . append ( row ) ;
}
return table ;
}
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/* -------------------------------------------- */
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static getLocalisation ( type = 'personnage' ) {
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let result = new Roll ( "1d20" ) . roll ( ) . total ;
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let txt = ""
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if ( type == 'personnage' ) {
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if ( result <= 3 ) txt = "Jambe, genou, pied, jarret" ;
else if ( result <= 7 ) txt = "Hanche, cuisse, fesse" ;
else if ( result <= 9 ) txt = "Ventre, reins" ;
else if ( result <= 12 ) txt = "Poitrine, dos" ;
else if ( result <= 14 ) txt = "Avant-bras, main, coude" ;
else if ( result <= 18 ) txt = "Epaule, bras, omoplate" ;
else if ( result == 19 ) txt = "Tête" ;
else if ( result == 20 ) txt = "Tête (visage)" ;
} else {
if ( result <= 7 ) txt = "Jambes/Pattes" ;
else if ( result <= 18 ) txt = "Corps" ;
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else if ( result <= 20 ) txt = "Tête" ;
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}
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return { result : result , label : txt } ;
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}
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/* -------------------------------------------- */
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static selectEncaissement ( degats , mortalite ) {
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const table = definitionsEncaissement [ mortalite ] === undefined ? definitionsEncaissement [ "mortel" ] : definitionsEncaissement [ mortalite ] ;
for ( let encaissement of table ) {
if ( ( encaissement . minimum === undefined || encaissement . minimum <= degats )
&& ( encaissement . maximum === undefined || degats <= encaissement . maximum ) ) {
return duplicate ( encaissement ) ;
}
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}
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return duplicate ( table [ 0 ] ) ;
}
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/* -------------------------------------------- */
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static _evaluatePerte ( formula , over20 ) {
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console . log ( "_evaluatePerte" , formula , over20 ) ;
let perte = new Roll ( formula , { over20 : over20 } ) ;
perte . evaluate ( ) ;
return perte . total ;
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}
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/* -------------------------------------------- */
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static currentFatigueMalus ( value , max ) {
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max = Math . max ( 1 , Math . min ( max , 60 ) ) ;
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value = Math . min ( max * 2 , Math . max ( 0 , value ) ) ;
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let fatigueTab = fatigueMatrix [ max ] ;
let fatigueRem = value ;
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for ( let idx = 0 ; idx < fatigueTab . length ; idx ++ ) {
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fatigueRem -= fatigueTab [ idx ] ;
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if ( fatigueRem <= 0 ) {
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return fatigueMalus [ idx ] ;
}
}
return - 7 ; // This is the max !
}
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/* -------------------------------------------- */
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static async loadCompendiumData ( compendium ) {
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const pack = game . packs . get ( compendium ) ;
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return await pack ? . getDocuments ( ) ? ? [ ] ;
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}
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/* -------------------------------------------- */
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static async loadCompendium ( compendium , filter = item => true ) {
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let compendiumData = await RdDUtility . loadCompendiumData ( compendium ) ;
return compendiumData . filter ( filter ) ;
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}
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/* -------------------------------------------- */
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static async responseNombreAstral ( data ) {
let actor = game . actors . get ( data . id ) ;
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actor . ajouteNombreAstral ( data ) ;
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}
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/* -------------------------------------------- */
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static onSocketMesssage ( sockmsg ) {
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console . log ( ">>>>> MSG RECV" , sockmsg ) ;
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switch ( sockmsg . msg ) {
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case "msg_gm_chat_message" :
return ChatUtility . handleGMChatMessage ( sockmsg . data ) ;
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case "msg_sync_time" :
return game . system . rdd . calendrier . syncPlayerTime ( sockmsg . data ) ;
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case "msg_request_nombre_astral" :
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return game . system . rdd . calendrier . requestNombreAstral ( sockmsg . data ) ;
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case "msg_response_nombre_astral" :
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return RdDUtility . responseNombreAstral ( sockmsg . data ) ;
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case "msg_tmr_move" :
if ( game . user . isGM ) {
let actor = game . actors . get ( sockmsg . data . actorId ) ;
actor . refreshTMRView ( sockmsg . data . tmrPos ) ;
}
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}
}
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/* -------------------------------------------- */
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static async chatListeners ( html ) {
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RdDCombat . registerChatCallbacks ( html ) ;
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// Gestion spécifique message passeurs
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html . on ( "click" , '.tmr-passeur-coord a' , event => {
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let coord = event . currentTarget . attributes [ 'data-tmr-coord' ] . value ;
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let actorId = event . currentTarget . attributes [ 'data-actor-id' ] . value ;
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let actor = game . actors . get ( actorId ) ;
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actor . tmrApp . forceDemiRevePosition ( coord ) ;
} ) ;
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// Gestion spécifique des sorts en réserve multiples (ie têtes)
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html . on ( "click" , '#sort-reserve' , event => {
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let coord = event . currentTarget . attributes [ 'data-tmr-coord' ] . value ;
let sortId = event . currentTarget . attributes [ 'data-sort-id' ] . value ;
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let actorId = event . currentTarget . attributes [ 'data-actor-id' ] . value ;
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let actor = game . actors . get ( actorId ) ;
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actor . tmrApp . lancerSortEnReserve ( coord , sortId ) ;
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} ) ;
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// Gestion du bouton payer
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html . on ( "click" , '.payer-button' , event => {
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let sumdenier = event . currentTarget . attributes [ 'data-somme-denier' ] ? . value ? ? 0 ;
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let quantite = event . currentTarget . attributes [ 'data-quantite' ] ? . value ? ? 1 ;
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let fromActorId = event . currentTarget . attributes [ 'data-actor-id' ] ? . value ;
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let jsondata = event . currentTarget . attributes [ 'data-jsondata' ]
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let objData
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if ( jsondata ) {
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objData = JSON . parse ( jsondata . value )
}
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let actor = RdDUtility . getSelectedActor ( "Pour effectuer le paiement:" ) ;
if ( actor ) {
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actor . depenserDeniers ( sumdenier , objData , quantite , fromActorId ) ;
// TODO: diminuer la quantité ou supprimer le message
// message: => document.querySelector("#chat-log > li:nth-child(61) > div > div > span > a")
// => ../../../..[@data-message-id]
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}
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} ) ;
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}
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static getSelectedActor ( msgPlayer = '' ) {
if ( canvas . tokens . controlled . length == 1 ) {
let token = canvas . tokens . controlled [ 0 ] ;
if ( token . actor && token . data . actorLink ) {
return token . actor ;
}
msgPlayer += "<br>le token sélectionné doit être lié à un personnage" ;
}
if ( game . user . character ) {
return game . user . character ;
}
msgPlayer += "<br>vous pouvez sélectionner un seul token lié à un personnage" ;
msgPlayer += "<br>vous devez être connecté comme joueur avec un personnage sélectionné" ;
ui . notifications . warn ( msgPlayer ) ;
ChatMessage . create ( { content : msgPlayer , whisper : [ game . user ] } ) ;
return undefined ;
}
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/* -------------------------------------------- */
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static createMonnaie ( name , valeur _deniers , img = "" , enc = 0.01 ) {
let piece = {
name : name , type : 'monnaie' , img : img , _id : randomID ( 16 ) ,
data : {
quantite : 0 ,
valeur _deniers : valeur _deniers ,
encombrement : enc ,
description : ""
}
}
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return piece ;
}
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/* -------------------------------------------- */
static afficherDemandePayer ( som1 , som2 ) {
som1 = ( som1 ) ? som1 . toLowerCase ( ) : "0d" ;
som2 = ( som2 ) ? som2 . toLowerCase ( ) : "0d" ;
let regExp = /(\d+)(\w+)/g ;
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let p1 = regExp . exec ( som1 ) ;
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regExp = /(\d+)(\w+)/g ;
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let p2 = regExp . exec ( som2 ) ;
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let sumd = 0 ;
let sums = 0 ;
if ( p1 [ 2 ] == 'd' ) sumd += Number ( p1 [ 1 ] ) ;
if ( p1 [ 2 ] == 's' ) sums += Number ( p1 [ 1 ] ) ;
if ( p2 [ 2 ] == 'd' ) sumd += Number ( p2 [ 1 ] ) ;
if ( p2 [ 2 ] == 's' ) sums += Number ( p2 [ 1 ] ) ;
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let sumtotald = sumd + ( sums * 100 ) ;
let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>" ;
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msgPayer += "<a class='payer-button chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
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ChatMessage . create ( { content : msgPayer } ) ;
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}
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/* -------------------------------------------- */
static chatDataSetup ( content , modeOverride , isRoll = false , forceWhisper ) {
let chatData = {
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user : game . user . id ,
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rollMode : modeOverride || game . settings . get ( "core" , "rollMode" ) ,
content : content
} ;
if ( [ "gmroll" , "blindroll" ] . includes ( chatData . rollMode ) ) chatData [ "whisper" ] = ChatMessage . getWhisperRecipients ( "GM" ) . map ( u => u . id ) ;
if ( chatData . rollMode === "blindroll" ) chatData [ "blind" ] = true ;
else if ( chatData . rollMode === "selfroll" ) chatData [ "whisper" ] = [ game . user ] ;
if ( forceWhisper ) { // Final force !
chatData [ "speaker" ] = ChatMessage . getSpeaker ( ) ;
chatData [ "whisper" ] = ChatMessage . getWhisperRecipients ( forceWhisper ) ;
}
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return chatData ;
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}
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/* -------------------------------------------- */
static confirmerSuppressionSubacteur ( actorSheet , li ) {
let actorId = li . data ( "actor-id" ) ;
let actor = game . actors . get ( actorId ) ;
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor . data . name + " ?</p>" ;
let d = new Dialog ( {
title : "Confirmer la suppression du lien" ,
content : msgTxt ,
buttons : {
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delete : {
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icon : '<i class="fas fa-check"></i>' ,
label : "Supprimer le lien" ,
callback : ( ) => {
console . log ( "Delete : " , actorId ) ;
actorSheet . actor . removeSubacteur ( actorId ) ;
li . slideUp ( 200 , ( ) => actorSheet . render ( false ) ) ;
}
} ,
cancel : {
icon : '<i class="fas fa-times"></i>' ,
label : "Annuler"
}
} ,
default : "cancel"
} ) ;
d . render ( true ) ;
}
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/* -------------------------------------------- */
static async confirmerSuppression ( actorSheet , li ) {
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let itemId = li . data ( "item-id" ) ;
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let objet = actorSheet . actor . getObjet ( itemId ) ;
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let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?" ;
let buttons = {
delete : {
icon : '<i class="fas fa-check"></i>' ,
label : "Supprimer l'objet" ,
callback : ( ) => {
console . log ( "Delete : " , itemId ) ;
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actorSheet . actor . deleteEmbeddedDocuments ( 'Item' , [ itemId ] ) ;
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li . slideUp ( 200 , ( ) => actorSheet . render ( false ) ) ;
}
} ,
cancel : {
icon : '<i class="fas fa-times"></i>' ,
label : "Annuler"
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}
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}
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const docData = Misc . data ( objet ) ;
if ( docData . type == 'conteneur' && docData . data . contenu . length > 0 ) {
msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression" ;
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buttons [ 'deleteall' ] = {
icon : '<i class="fas fa-check"></i>' ,
label : "Supprimer le conteneur et tout son contenu" ,
callback : ( ) => {
console . log ( "Delete : " , itemId ) ;
actorSheet . actor . deleteAllConteneur ( itemId ) ;
li . slideUp ( 200 , ( ) => actorSheet . render ( false ) ) ;
}
}
}
msgTxt += "</p>" ;
let d = new Dialog ( {
title : "Confirmer la suppression" ,
content : msgTxt ,
buttons : buttons ,
default : "cancel"
} ) ;
d . render ( true ) ;
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}
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/* -------------------------------------------- */
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static afficherHeuresChanceMalchance ( heureNaissance ) {
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if ( heureNaissance ) {
let ajustement = game . system . rdd . calendrier . getAjustementAstrologique ( heureNaissance ) ;
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ChatMessage . create ( {
content : ` A l'heure ${ game . system . rdd . calendrier . getCurrentHeure ( ) } , le modificateur de Chance/Malchance pour l'heure de naissance ${ heureNaissance } est de : ${ ajustement } . ` ,
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whisper : ChatMessage . getWhisperRecipients ( "GM" )
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} ) ;
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}
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else {
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ui . notifications . warn ( "Pas d'heure de naissance selectionnée" )
}
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}
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/*-------------------------------------------- */
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static checkThanatosXP ( compName ) {
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if ( compName . includes ( 'Thanatos' ) ) {
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let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique." ;
ChatMessage . create ( {
whisper : ChatMessage . getWhisperRecipients ( game . user . name ) ,
content : message
} ) ;
}
}
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/*-------------------------------------------- */
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static async onRenderChatMessage ( app , html , msg ) {
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// TODO
//console.log(app, html, msg);
}
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}