foundryvtt-reve-de-dragon/module/rdd-main.js

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/**
* RdD system
* Author: LeRatierBretonnien
* Software License: GNU GPLv3
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
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import { SYSTEM_RDD } from "./constants.js";
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import { RdDActor } from "./actor.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDActorSheet } from "./actor-sheet.js";
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import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
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import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
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import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDCalendrier } from "./rdd-calendrier.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDTokenHud } from "./rdd-token-hud.js";
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import { RdDCommands } from "./rdd-commands.js";
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import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
import { ChatUtility } from "./chat-utility.js";
import { StatusEffects } from "./status-effects.js";
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import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { RdDHotbar } from "./rdd-hotbar-drop.js"
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
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import { RdDHerbes } from "./rdd-herbes.js";
import { RdDItem } from "./item.js";
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import { RdDDice } from "./rdd-dice.js";
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import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
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/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
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/************************************************************************************/
Hooks.once("init", async function () {
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console.log(`Initializing Reve de Dragon System`);
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// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates();
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// Create useful storage space
game.system.rdd = {
TMRUtility,
RdDUtility,
RdDHotbar
}
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/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
name: "Accorder le rêve aux entités",
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
scope: "world",
config: true,
type: String,
choices: { // If choices are defined, the resulting setting will be a select menu
"avant-attaque": "Avant l'attaque",
"avant-defense": "Avant la défense",
"avant-encaissement": "Avant l'encaissement",
},
default: "avant-encaissement"
});
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/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "calendrier", {
name: "calendrier",
scope: "world",
config: false,
default: RdDCalendrier.getCalendrier(0),
type: Object
});
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/* -------------------------------------------- */
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game.settings.register(SYSTEM_RDD, "migration-png-webp-1.5.34", {
name: "calendrier",
scope: "world",
config: false,
default: false,
type: Boolean
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
name: "liste-nombre-astral",
scope: "world",
config: false,
default: [],
type: Object
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "calendrier-pos", {
name: "calendrierPos",
scope: "client",
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config: false,
default: RdDCalendrier.createCalendrierPos(),
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type: Object
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "dice-so-nice", {
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name: "Montrer les dés pour toutes les jets",
hint: "Utilise Dice So Nice pour tous les jets de dés possibles. Décocher pour limiter à la table de résolution",
scope: "client",
config: true,
default: false,
type: Boolean
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
name: "Supprimer les dialogues de combat",
hint: "Si désactivée, tous les dialogues de combat sont conservés dans la conversation",
scope: "world",
config: true,
default: true,
type: Boolean
});
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/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
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name: "Activer les bruitages intégrés",
hint: "Si activé, certaines actions en jeu déclenchent un son d'ambiance",
scope: "world",
config: true,
default: true,
type: Boolean
});
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/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
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name: "Notifier de la famine et la soif pour",
hint: "Indique si les cas de famine et de soif seront indiqués durant Château Dormant",
scope: "world",
config: true,
type: String,
choices: {
"aucun": "ni la famine, ni la soif",
"famine": "seulement la famine",
"famine-soif": "la famine et la soif",
},
default: "aucun"
});
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/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
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formula: "1+(1d6/10)",
decimals: 2
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};
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/* -------------------------------------------- */
game.socket.on("system.foundryvtt-reve-de-dragon", sockmsg => {
console.log(">>>>> MSG RECV", sockmsg);
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RdDUtility.onSocketMessage(sockmsg);
RdDCombat.onSocketMessage(sockmsg);
ChatUtility.onSocketMessage(sockmsg);
RdDActor.onSocketMessage(sockmsg);
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});
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/* -------------------------------------------- */
// Define custom Entity classes
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CONFIG.Actor.documentClass = RdDActor;
CONFIG.Item.documentClass = RdDItem;
CONFIG.RDD = {
resolutionTable: RdDResolutionTable.resolutionTable,
carac_array: RdDUtility.getCaracArray(),
ajustementsConditions: RdDUtility.getAjustementsConditions(),
difficultesLibres: RdDUtility.getDifficultesLibres()
}
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/* -------------------------------------------- */
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// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
Items.registerSheet(SYSTEM_RDD, RdDSigneDraconiqueItemSheet, {
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label: "Signe draconique",
types: ["signedraconique"],
makeDefault: true
});
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson"], makeDefault: true
});
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CONFIG.Combat.documentClass = RdDCombatManager;
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// préparation des différents modules
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ReglesOptionelles.init();
RdDUtility.init();
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RdDDice.init();
RdDCommands.init();
RdDCombat.init();
RdDCombatManager.init();
RdDTokenHud.init();
RdDActor.init();
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RddCompendiumOrganiser.init();
EffetsDraconiques.init()
TMRUtility.init();
TMRRencontres.init();
RdDHotbar.initDropbar();
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});
/* -------------------------------------------- */
function messageDeBienvenue() {
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if (game.user.isGM) {
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
ChatMessage.create({
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user: game.user.id,
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content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
` });
}
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}
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/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
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Hooks.once("ready", async function () {
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await migrationPngWebp_1_5_34()
StatusEffects.onReady();
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RdDHerbes.initializeHerbes();
RdDDice.onReady();
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/* -------------------------------------------- */
/* Affiche/Init le calendrier */
let calendrier = new RdDCalendrier();
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
let templateData = {};
renderTemplate(templatePath, templateData).then(html => {
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calendrier.render(true);
});
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game.system.rdd.calendrier = calendrier; // Reference;
// Avertissement si joueur sans personnage
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
ChatMessage.create({
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
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user: game.user.id
});
}
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if (game.user.isGM) {
messageDeBienvenue();
}
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});
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async function migrationPngWebp_1_5_34() {
if (!game.settings.get(SYSTEM_RDD, "migration-png-webp-1.5.34")) {
const regexOldPngJpg = /(systems\/foundryvtt-reve-de-dragon\/icons\/.*)\.(png|jpg)/;
const replaceWithWebp = '$1.webp';
function convertImgToWebp(img) {
return img.replace(regexOldPngJpg, replaceWithWebp);
}
function prepareDocumentsImgUpdate(documents) {
return documents.filter(it => it.img.match(regexOldPngJpg))
.map(it => {
return { _id: it.id, img: convertImgToWebp(it.img) }
});
}
const itemsUpdates = prepareDocumentsImgUpdate(game.items);
const actorsUpdates = prepareDocumentsImgUpdate(game.actors);
//Migrate system png to webp
await Item.updateDocuments(itemsUpdates);
await Actor.updateDocuments(actorsUpdates);
game.actors.forEach(actor => {
if (actor.data.token.img.match(regexOldPngJpg)){
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actor.update({ "token.img": convertImgToWebp(actor.data.token.img) });
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}
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
});
game.settings.set(SYSTEM_RDD, "migration-png-webp-1.5.34", true)
}
}
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/* -------------------------------------------- */
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/* Dice-so-nice ready */
/* -------------------------------------------- */
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
/* -------------------------------------------- */
/* Foundry VTT chat message */
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/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.toLowerCase().match(regExp);
if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
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return false;
}
}
return true;
});
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