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/ * *
* Extend the base Dialog entity by defining a custom window to perform spell .
* @ extends { Dialog }
* /
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import { RdDUtility } from "./rdd-utility.js" ;
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import { TMRUtility } from "./tmr-utility.js" ;
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import { RdDRollTables } from "./rdd-rolltables.js" ;
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import { RdDResolutionTable } from "./rdd-resolution-table.js" ;
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import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js" ;
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/* -------------------------------------------- */
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const tmrConstants = {
col1 _y : 30 ,
col2 _y : 55 ,
cellw : 55 ,
cellh : 55 ,
gridx : 28 ,
gridy : 28
}
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/* -------------------------------------------- */
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export class RdDTMRDialog extends Dialog {
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/* -------------------------------------------- */
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constructor ( html , actor , tmrData , mode ) {
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const dialogConf = {
title : "Terres Médianes de Rêve" ,
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content : html ,
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buttons : {
closeButton : { label : "Fermer" , callback : html => this . close ( html ) }
} ,
default : "closeButton"
}
const dialogOptions = {
classes : [ "tmrdialog" ] ,
width : 920 , height : 980 ,
'z-index' : 20
}
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super ( dialogConf , dialogOptions ) ;
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this . tmrdata = duplicate ( tmrData ) ;
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this . actor = actor ;
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this . actor . tmrApp = this ; // reference this app in the actor structure
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this . viewOnly = mode == "visu"
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this . nbFatigue = this . viewOnly ? 0 : 1 ; // 1 premier point de fatigue du à la montée
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this . rencontresExistantes = duplicate ( this . actor . data . data . reve . rencontre . list ) ;
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this . sortReserves = duplicate ( this . actor . data . data . reve . reserve . list ) ;
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this . allTokens = [ ] ;
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this . rencontreState = 'aucune' ;
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this . pixiApp = new PIXI . Application ( { width : 720 , height : 860 } ) ;
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if ( ! this . viewOnly ) {
this . _tellToGM ( this . actor . name + " monte dans les terres médianes (" + mode + ")" ) ;
}
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}
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/* -------------------------------------------- */
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close ( ) {
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this . actor . santeIncDec ( "fatigue" , this . nbFatigue ) . then ( super . close ( ) ) ; // moving 1 cell costs 1 fatigue
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this . actor . tmrApp = undefined ; // Cleanup reference
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this . _tellToGM ( this . actor . name + " a quitté les terres médianes" )
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}
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/* -------------------------------------------- */
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displaySortReserve ( ) {
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console . debug ( "displaySortReserve" , this . sortReserves ) ;
for ( let sort of this . sortReserves ) {
this . _trackToken ( this . _tokenSortEnReserve ( sort ) ) ;
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}
}
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/* -------------------------------------------- */
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displayPreviousRencontres ( ) {
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console . debug ( "displayPreviousRencontres" , this . rencontresExistantes ) ;
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for ( let rencontre of this . rencontresExistantes ) {
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this . _trackToken ( this . _tokenRencontre ( rencontre ) ) ;
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}
}
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/* -------------------------------------------- */
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updatePreviousRencontres ( ) {
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this . _removeTokens ( t => t . rencontre != undefined ) ;
this . rencontresExistantes = duplicate ( this . actor . data . data . reve . rencontre . list ) ;
this . displayPreviousRencontres ( ) ;
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}
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/* -------------------------------------------- */
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updateSortReserve ( ) {
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this . _removeTokens ( t => t . sort != undefined ) ;
this . sortReserves = duplicate ( this . actor . data . data . reve . reserve . list ) ;
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this . displaySortReserve ( ) ;
}
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/* -------------------------------------------- */
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async derober ( ) {
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await this . actor . addTMRRencontre ( this . currentRencontre ) ;
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console . log ( "-> derober" , this . currentRencontre ) ;
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this . _tellToGM ( this . actor . name + " s'est dérobé et quitte les TMR." ) ;
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this . close ( ) ;
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}
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/* -------------------------------------------- */
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async refouler ( data ) {
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this . _tellToGM ( this . actor . name + " a refoulé : " + this . currentRencontre . name ) ;
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await this . actor . deleteTMRRencontreAtPosition ( ) ; // Remove the stored rencontre if necessary
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let result = await this . actor . ajouterRefoulement ( this . currentRencontre . data . refoulement ) ;
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this . updatePreviousRencontres ( ) ;
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console . log ( "-> refouler" , this . currentRencontre )
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this . updateValuesDisplay ( ) ;
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this . nettoyerRencontre ( ) ;
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}
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/* -------------------------------------------- */
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colorierZoneRencontre ( locList ) {
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this . currentRencontre . graphics = [ ] ; // Keep track of rectangles to delete it
this . currentRencontre . locList = duplicate ( locList ) ; // And track of allowed location
for ( let loc of locList ) {
let rect = this . _getCaseRectangleCoord ( loc ) ;
var rectDraw = new PIXI . Graphics ( ) ;
rectDraw . beginFill ( 0xFFFF00 , 0.3 ) ;
// set the line style to have a width of 5 and set the color to red
rectDraw . lineStyle ( 5 , 0xFF0000 ) ;
// draw a rectangle
rectDraw . drawRect ( rect . x , rect . y , rect . w , rect . h ) ;
this . pixiApp . stage . addChild ( rectDraw ) ;
this . currentRencontre . graphics . push ( rectDraw ) ; // garder les objets pour gestion post-click
}
}
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/* -------------------------------------------- */
async gererTourbillon ( value ) {
this . nbFatigue += value ;
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await this . actor . reveActuelIncDec ( - value ) ;
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if ( ! this . currentRencontre . tourbillonDirection ) {
this . currentRencontre . tourbillonDirection = TMRUtility . getDirectionPattern ( ) ;
}
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let tmrPos = this . actor . data . data . reve . tmrpos ;
tmrPos . coord = TMRUtility . deplaceTMRSelonPattern ( tmrPos . coord , this . currentRencontre . tourbillonDirection , value ) ;
await this . actor . update ( { "data.reve.tmrpos" : tmrPos } ) ;
console . log ( "NEWPOS" , tmrPos ) ;
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}
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/* -------------------------------------------- */
async gererTourbillonRouge ( ) {
this . nbFatigue += 4 ; // 4 cases -> 4 pts de fatigue
await this . actor . reveActuelIncDec ( - 2 ) ; // -2 pts de Reve a chaque itération
if ( ! this . currentRencontre . tourbillonDirection ) {
this . currentRencontre . tourbillonDirection = TMRUtility . getDirectionPattern ( ) ;
}
let tmrPos = this . actor . data . data . reve . tmrpos ;
tmrPos . coord = TMRUtility . deplaceTMRSelonPattern ( tmrPos . coord , this . currentRencontre . tourbillonDirection , 4 ) ; // Depl. 4 cases.
await this . actor . update ( { "data.reve.tmrpos" : tmrPos } ) ;
await this . actor . santeIncDec ( "vie" , - 1 ) ; // Et -1 PV
console . log ( "TOURBILLON ROUGE" , tmrPos ) ;
}
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/* -------------------------------------------- */
/** Gère les rencontres avec du post-processing graphique (passeur, messagers, tourbillons, ...) */
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async rencontrePostProcess ( rencontreData ) {
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if ( ! rencontreData ) return ; // Sanity check
this . rencontreState = rencontreData . state ; // garder la trace de l'état en cours
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let locList
if ( this . rencontreState == 'passeur' || this . rencontreState == 'messager' ) {
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// Récupère la liste des cases à portées
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locList = TMRUtility . getTMRArea ( this . actor . data . data . reve . tmrpos . coord , this . currentRencontre . force , tmrConstants ) ;
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} else if ( this . rencontreState == 'passeurfou' ) { // Cas spécial du passeur fou
let sortReserve = this . actor . data . data . reve . reserve [ 0 ] ;
let tmrPos
if ( sortReserve ) {
tmrPos = sortReserve . coord ; // Passeur fou positionne sur la case d'un ort en réserve (TODO : Choisir le plus loin)
} else {
let direction = TMRUtility . getDirectionPattern ( ) ; // Déplacement aléatoire de la force du Passeur Fou
tmrPos = TMRUtility . deplaceTMRSelonPattern ( this . actor . data . data . reve . tmrpos . coord , direction , this . currentRencontre . force ) ;
}
await this . actor . update ( { "data.reve.tmrpos" : tmrPos } ) ;
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} else if ( this . rencontreState == 'changeur' ) {
// Liste des cases de même type
locList = TMRUtility . getLocationTypeList ( this . actor . data . data . reve . tmrpos . coord ) ;
} else if ( this . rencontreState == 'reflet' ) {
this . nbFatigue += 1 ;
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} else if ( this . rencontreState == 'tourbillonblanc' ) {
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await this . gererTourbillon ( 1 ) ;
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} else if ( this . rencontreState == 'tourbillonnoir' ) {
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await this . gererTourbillon ( 2 ) ;
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} else if ( this . rencontreState == 'tourbillonrouge' ) {
await this . gererTourbillonRouge ( ) ;
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} else {
this . currentRencontre = undefined ; // Cleanup, not used anymore
}
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if ( locList )
this . colorierZoneRencontre ( locList ) ;
}
/* -------------------------------------------- */
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checkQuitterTMR ( ) {
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if ( this . actor . data . data . reve . reve . value == 0 ) {
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this . _tellToGM ( "Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !" ) ;
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this . close ( ) ;
}
if ( this . nbFatigue == this . actor . data . data . sante . fatigue . max ) {
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this . _tellToGM ( "Vous vous écroulez de fatigue : vous quittez les Terres médianes !" ) ;
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this . close ( ) ;
}
if ( this . actor . data . data . sante . vie . value == 0 ) {
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this . _tellToGM ( "Vous n'avez plus de Points de Vie : vous quittez les Terres médianes !" ) ;
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this . close ( ) ;
}
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}
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/* -------------------------------------------- */
async maitriser ( data ) {
this . actor . deleteTMRRencontreAtPosition ( ) ; // Remove the stored rencontre if necessary
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this . updatePreviousRencontres ( ) ;
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const draconic = this . actor . getBestDraconic ( ) ;
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const carac = this . actor . getReveActuel ( ) ;
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const etatGeneral = this . actor . data . data . compteurs . etat . value ;
const difficulte = draconic . data . niveau - this . currentRencontre . force + etatGeneral ;
console . log ( "Maitriser" , carac , draconic . data . niveau , this . currentRencontre . force , etatGeneral ) ;
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let rolled = await RdDResolutionTable . roll ( carac , difficulte ) ;
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let message = "<br><strong>Test : Rêve actuel / " + draconic . name + " / " + this . currentRencontre . name + "</strong>" + "<br>"
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+ RdDResolutionTable . explain ( rolled ) ;
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let rencontreData
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if ( rolled . isEchec ) {
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rencontreData = await TMRUtility . processRencontreEchec ( this . actor , this . currentRencontre , rolled , this ) ;
message += rencontreData . message ;
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this . _tellToGM ( "Vous avez <strong>échoué</strong> à maîtriser un " + this . currentRencontre . name + " de force " + this . currentRencontre . force + message ) ;
if ( this . currentRencontre . data . quitterTMR ) { // Selon les rencontres, quitter TMR ou pas
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this . close ( ) ;
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}
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} else {
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rencontreData = await TMRUtility . processRencontreReussite ( this . actor , this . currentRencontre , rolled ) ;
message += rencontreData . message ;
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this . _tellToGM ( "Vous avez <strong>réussi</strong> à maîtriser un " + this . currentRencontre . name + " de force " + this . currentRencontre . force + message ) ;
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}
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await this . rencontrePostProcess ( rencontreData ) ;
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console . log ( "-> matriser" , this . currentRencontre ) ;
this . updateValuesDisplay ( ) ;
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this . checkQuitterTMR ( ) ;
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if ( this . rencontreState == 'reflet' || this . rencontreState == 'tourbillonblanc' || this . rencontreState == 'tourbillonnoir' )
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this . maitriser ( ) ;
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}
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/* -------------------------------------------- */
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_tellToUser ( message ) {
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ChatMessage . create ( { content : message , user : game . user . _id , whisper : [ game . user . _id ] } ) ;
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}
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/* -------------------------------------------- */
_tellToGM ( message ) {
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ChatMessage . create ( { content : message , user : game . user . _id , whisper : ChatMessage . getWhisperRecipients ( "GM" ) } ) ;
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}
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/* -------------------------------------------- */
async manageRencontre ( coordTMR , cellDescr ) {
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if ( this . viewOnly ) {
return ;
}
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this . currentRencontre = undefined ;
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let rencontre = await this . _jetDeRencontre ( coordTMR , cellDescr ) ;
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if ( rencontre ) { // Manages it
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if ( rencontre . rencontre ) rencontre = rencontre . rencontre ; // Manage stored rencontres
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console . log ( "manageRencontre" , rencontre )
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this . currentRencontre = duplicate ( rencontre ) ;
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let dialog = new RdDTMRRencontreDialog ( "" , this , this . currentRencontre ) ;
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dialog . render ( true ) ;
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}
}
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/* -------------------------------------------- */
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async _jetDeRencontre ( coordTMR , cellDescr ) {
let rencontre = this . rencontresExistantes . find ( prev => prev . coord == coordTMR ) ;
if ( rencontre == undefined ) {
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let myRoll = new Roll ( "1d7" ) . roll ( ) ;
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if ( myRoll . total == 7 ) {
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let isSpecial = this . actor . isRencontreSpeciale ( ) ;
rencontre = await TMRUtility . rencontreTMRRoll ( coordTMR , cellDescr , isSpecial ) ;
} else {
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this . _tellToUser ( myRoll . total + ": Pas de rencontre en " + cellDescr . label + " (" + coordTMR + ")" ) ;
}
}
if ( TMRUtility . isForceRencontre ( ) ) {
return await TMRUtility . rencontreTMRRoll ( coordTMR , cellDescr ) ;
}
return rencontre ;
}
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/* -------------------------------------------- */
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updateValuesDisplay ( ) {
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let ptsreve = document . getElementById ( "tmr-pointsreve-value" ) ;
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ptsreve . innerHTML = this . actor . data . data . reve . reve . value ;
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let tmrpos = document . getElementById ( "tmr-pos" ) ;
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let tmr = TMRUtility . getTMRDescription ( this . actor . data . data . reve . tmrpos . coord ) ;
tmrpos . innerHTML = this . actor . data . data . reve . tmrpos . coord + " (" + tmr . label + ")" ;
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let etat = document . getElementById ( "tmr-etatgeneral-value" ) ;
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etat . innerHTML = this . actor . data . data . compteurs . etat . value ;
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let refoulement = document . getElementById ( "tmr-refoulement-value" ) ;
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refoulement . innerHTML = this . actor . data . data . reve . refoulement . value ;
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let fatigueItem = document . getElementById ( "tmr-fatigue-table" ) ;
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console . log ( "Refresh : " , this . actor . data . data . sante . fatigue . value ) ;
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fatigueItem . innerHTML = "<table class='table-fatigue'>" + RdDUtility . makeHTMLfatigueMatrix ( this . actor . data . data . sante . fatigue . value , this . actor . data . data . sante . endurance . max ) . html ( ) + "</table>" ;
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}
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/* -------------------------------------------- */
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manageCaseHumideResult ( ) {
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if ( this . toclose )
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this . close ( ) ;
}
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/* -------------------------------------------- */
async manageCaseHumide ( cellDescr ) {
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if ( this . viewOnly ) {
return ;
}
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let isHumide = this . actor . checkIsAdditionnalHumide ( cellDescr ) ;
if ( cellDescr . type == "lac" || cellDescr . type == "fleuve" || cellDescr . type == "marais" || isHumide ) {
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// TODO: permettre de choisir la voie de draconic?
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let draconic = this . actor . getBestDraconic ( ) ;
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let carac = this . actor . getReveActuel ( ) ;
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const etatGeneral = this . actor . data . data . compteurs . etat . value
let difficulte = draconic . data . niveau - 7 ;
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let rolled = await RdDResolutionTable . roll ( carac , difficulte ) ;
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console . log ( "manageCaseHumide >>" , rolled ) ;
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let explication = "" ;
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let msg2MJ = "" ;
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this . toclose = rolled . isEchec ;
if ( rolled . isEchec ) {
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explication += "Vous êtes entré sur une case humide, et vous avez <strong>raté</strong> votre maîtrise ! Vous <strong>quittez les Terres Médianes</strong> !"
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msg2MJ += game . user . name + " est rentré sur une case humides : Echec !" ;
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}
else {
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explication += "Vous êtes entré sur une case humide, et vous avez <strong>réussi</strong> votre maîtrise !"
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msg2MJ += game . user . name + " est rentré sur une case humides : Réussite !" ;
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}
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explication += "<br><strong>Test : Rêve actuel / " + draconic . name + " / " + cellDescr . type + "</strong>"
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+ RdDResolutionTable . explain ( rolled ) ;
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if ( rolled . isETotal ) {
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let souffle = await this . actor . ajouterSouffle ( { chat : false } ) ;
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explication += "<br>Vous avez fait un Echec Total. Vous subissez un Souffle de Dragon : " + souffle . name ;
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msg2MJ += "<br>Et a reçu un Souffle de Dragon : " + souffle . name ;
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}
if ( rolled . isPart ) {
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explication += "<br>Vous avez fait une Réussite Particulière" ;
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this . actor . _appliquerAjoutExperience ( { rolled : rolled , seletedCarac : { label : 'reve' } , competence : draconic . name } )
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msg2MJ += "<br>Et a fait une réussite particulière" ;
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}
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// Notification au MJ
ChatMessage . create ( { content : msg2MJ , whisper : ChatMessage . getWhisperRecipients ( "GM" ) } ) ;
// Et au joueur (ca pourrait être un message de tchat d'ailleurs)
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let humideDiag = new Dialog ( {
title : "Case humide" ,
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content : explication ,
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buttons : {
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choice : { icon : '<i class="fas fa-check"></i>' , label : "Fermer" , callback : ( ) => this . manageCaseHumideResult ( ) }
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}
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}
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) ;
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humideDiag . render ( true ) ;
}
}
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/* -------------------------------------------- */
async declencheSortEnReserve ( coordTMR ) {
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if ( this . viewOnly ) {
return ;
}
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let sortReserve = TMRUtility . getSortReserve ( this . sortReserves , coordTMR ) ;
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if ( sortReserve != undefined ) {
await this . actor . deleteSortReserve ( sortReserve . coord ) ;
this . updateSortReserve ( ) ;
console . log ( "declencheSortEnReserve" , sortReserve )
const declenchementSort = "Vous avez déclenché le sort <strong>" + sortReserve . sort . name
+ "</strong> en réserve en " + sortReserve . coord + " (" + TMRUtility . getTMRDescription ( sortReserve . coord ) . label
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+ ") avec " + sortReserve . sort . data . ptreve _reel + " points de Rêve" ;
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this . _tellToGM ( declenchementSort ) ;
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this . close ( ) ;
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}
}
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/* -------------------------------------------- */
nettoyerRencontre ( ) {
if ( ! this . currentRencontre ) return ; // Sanity check
if ( this . currentRencontre . graphics ) {
for ( let drawRect of this . currentRencontre . graphics ) { // Suppression des dessins des zones possibles
this . pixiApp . stage . removeChild ( drawRect ) ;
}
}
this . currentRencontre = undefined ; // Nettoyage de la structure
this . rencontreState = 'aucune' ; // Et de l'état
}
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/* -------------------------------------------- */
processClickPostRencontre ( coord ) {
let deplacementType = "erreur" ;
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if ( this . rencontreState == 'passeur' || this . rencontreState == 'messager' || this . rencontreState == 'changeur' ) {
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console . log ( "Searching" , this . currentRencontre . locList , coord ) ;
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let isInArea = this . currentRencontre . locList . find ( locCoord => locCoord == coord ) ;
if ( isInArea ) { // OK !
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deplacementType = ( this . rencontreState == 'messager' ) ? 'messager' : 'saut' ;
}
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}
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return deplacementType ;
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}
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/* -------------------------------------------- */
async deplacerDemiReve ( event ) {
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if ( this . viewOnly ) {
return ;
}
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let origEvent = event . data . originalEvent ;
let myself = event . target . tmrObject ;
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let eventCoord = RdDTMRDialog . _computeEventCoord ( origEvent ) ;
let cellx = eventCoord . cellx ;
let celly = eventCoord . celly ;
console . log ( "deplacerDemiReve >>>>" , cellx , celly ) ;
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let currentPos = TMRUtility . convertToCellCoord ( myself . actor . data . data . reve . tmrpos . coord ) ;
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let coordTMR = TMRUtility . convertToTMRCoord ( cellx , celly ) ;
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// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
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let deplacementType = 'erreur' ;
if ( myself . rencontreState == 'aucune' ) { // Pas de recontre en post-processing, donc deplacement normal
if ( ! RdDTMRDialog . _horsDePortee ( currentPos , cellx , celly ) ) {
deplacementType = 'normal' ;
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}
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} else {
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deplacementType = myself . processClickPostRencontre ( coordTMR ) ;
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}
// Si le deplacement est valide
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if ( deplacementType == 'normal' || deplacementType == 'saut' ) {
if ( myself . currentRencontre != 'normal' )
myself . nettoyerRencontre ( ) ;
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let cellDescr = TMRUtility . getTMRDescription ( coordTMR ) ;
console . log ( "deplacerDemiReve: TMR column is" , coordTMR , cellx , celly , cellDescr , this ) ;
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let tmrPos = duplicate ( myself . actor . data . data . reve . tmrpos ) ;
tmrPos . coord = coordTMR ;
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await myself . actor . update ( { "data.reve.tmrpos" : tmrPos } ) ;
myself . _updateDemiReve ( myself ) ;
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myself . nbFatigue += 1 ;
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myself . updateValuesDisplay ( ) ;
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if ( deplacementType == 'normal' ) { // Pas de rencontres après un saut de type passeur/changeur/...
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await myself . manageRencontre ( coordTMR , cellDescr ) ;
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}
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await myself . manageCaseHumide ( cellDescr ) ;
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await myself . declencheSortEnReserve ( coordTMR ) ;
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} else if ( deplacementType == 'messager' ) { // Dans ce cas, ouverture du lancement de sort sur la case visée
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/ *
TODO : si la case a un sort en réserve , lancer ce sort .
Si la case est le demi - rêve , ne pas lancer de sort .
Si un lancement de sort est en cours , trouver un moyen de réafficher cette fenêtre si on essaie de lancer un sort ( ou bloquer le lancer de sort )
* /
await myself . actor . rollUnSort ( coordTMR ) ;
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myself . nettoyerRencontre ( ) ;
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} else {
ui . notifications . error ( "Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre" ) ;
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console . log ( "STATUS :" , myself . rencontreState , myself . currentRencontre ) ;
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}
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myself . checkQuitterTMR ( ) ; // Vérifier l'état des compteurs reve/fatigue/vie
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}
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/* -------------------------------------------- */
async forceDemiRevePosition ( coordTMR ) {
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await this . actor . updateCoordTMR ( coordTMR ) ;
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this . _updateDemiReve ( this ) ;
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let cellDescr = TMRUtility . getTMRDescription ( coordTMR ) ;
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await this . manageRencontre ( coordTMR , cellDescr ) ;
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this . manageCaseHumide ( cellDescr ) ;
await this . declencheSortEnReserve ( coordTMR ) ;
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}
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/* -------------------------------------------- */
async activateListeners ( html ) {
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super . activateListeners ( html ) ;
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var row = document . getElementById ( "tmrrow1" ) ;
var cell1 = row . insertCell ( 1 ) ;
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cell1 . append ( this . pixiApp . view ) ;
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if ( this . viewOnly ) {
html . find ( '#lancer-sort' ) . remove ( ) ;
}
else {
// Roll Sort
html . find ( '#lancer-sort' ) . click ( ( event ) => {
this . actor . rollUnSort ( this . actor . data . data . reve . tmrpos . coord ) ;
} ) ;
}
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// load the texture we need
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await this . pixiApp . loader
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. add ( 'tmr' , 'systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp' )
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. add ( 'demi-reve' , "icons/svg/sun.svg" )
. load ( ( loader , resources ) => {
// This creates a texture from a TMR image
const mytmr = new PIXI . Sprite ( resources . tmr . texture ) ;
// Setup the position of the TMR
mytmr . x = 0 ;
mytmr . y = 0 ;
mytmr . width = 720 ;
mytmr . height = 860 ;
// Rotate around the center
mytmr . anchor . x = 0 ;
mytmr . anchor . y = 0 ;
mytmr . interactive = true ;
mytmr . buttonMode = true ;
mytmr . tmrObject = this ;
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if ( ! this . viewOnly ) {
mytmr . on ( 'pointerdown' , this . deplacerDemiReve ) ;
}
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this . pixiApp . stage . addChild ( mytmr ) ;
this . _addDemiReve ( ) ;
this . displayPreviousRencontres ( ) ;
this . displaySortReserve ( ) ;
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} ) ;
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if ( this . viewOnly ) {
return ;
}
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let addMonteLaborieuse = this . actor . checkMonteeLaborieuse ( ) ;
await this . actor . reveActuelIncDec ( ( this . tmrdata . isRapide ) ? - 2 - addMonteLaborieuse : - 1 - addMonteLaborieuse ) ;
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this . updateValuesDisplay ( ) ;
let cellDescr = TMRUtility . getTMRDescription ( this . actor . data . data . reve . tmrpos . coord ) ;
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await this . manageRencontre ( this . actor . data . data . reve . tmrpos . coord , cellDescr ) ;
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this . manageCaseHumide ( cellDescr ) ;
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// Mise à jour du nb de cases de Fatigue
this . nbFatigue = this . actor . getTMRFatigue ( ) ;
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this . actor . displayTMRQueueSouffleInformation ( ) ;
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}
/* -------------------------------------------- */
static _computeEventCoord ( origEvent ) {
let canvasRect = origEvent . target . getBoundingClientRect ( ) ;
let x = origEvent . clientX - canvasRect . left ;
let y = origEvent . clientY - canvasRect . top ;
let cellx = Math . floor ( x / tmrConstants . cellw ) ; // [From 0 -> 12]
y -= ( cellx % 2 == 0 ) ? tmrConstants . col1 _y : tmrConstants . col2 _y ;
let celly = Math . floor ( y / tmrConstants . cellh ) ; // [From 0 -> 14]
return { cellx , celly } ;
}
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/* -------------------------------------------- */
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static _horsDePortee ( pos , cellx , celly ) {
return Math . abs ( cellx - pos . x ) > 1
|| Math . abs ( celly - pos . y ) > 1
|| ( pos . y == 0 && celly > pos . y && cellx != pos . x && pos . x % 2 == 0 )
|| ( celly == 0 && celly < pos . y && cellx != pos . x && pos . x % 2 == 1 ) ;
}
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/* -------------------------------------------- */
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_tokenRencontre ( rencontre ) {
let sprite = new PIXI . Graphics ( ) ;
sprite . beginFill ( 0x767610 , 0.6 ) ;
sprite . drawCircle ( 0 , 0 , 6 ) ;
sprite . endFill ( ) ;
sprite . decallage = {
x : ( tmrConstants . cellw / 2 ) - 16 ,
y : 16 - ( tmrConstants . cellh / 2 )
} ;
return { sprite : sprite , rencontre : rencontre , coordTMR : ( ) => rencontre . coord } ;
}
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/* -------------------------------------------- */
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_tokenSortEnReserve ( sort ) {
let sprite = new PIXI . Graphics ( ) ;
sprite . beginFill ( 0x101010 , 0.8 ) ;
sprite . drawCircle ( 0 , 0 , 6 ) ;
sprite . endFill ( ) ;
sprite . decallage = {
x : 16 - ( tmrConstants . cellw / 2 ) ,
y : 16 - ( tmrConstants . cellh / 2 )
}
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return { sprite : sprite , sort : sort , coordTMR : ( ) => sort . coord }
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}
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/* -------------------------------------------- */
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_tokenDemiReve ( ) {
let texture = PIXI . utils . TextureCache [ 'demi-reve' ] ;
let sprite = new PIXI . Sprite ( texture ) ;
sprite . width = tmrConstants . cellw * 0.7 ;
sprite . height = tmrConstants . cellh * 0.7 ;
sprite . anchor . set ( 0.5 ) ;
sprite . tint = 0x00FFEE ;
return { sprite : sprite , actor : this . actor , coordTMR : ( ) => this . actor . data . data . reve . tmrpos . coord }
}
/* -------------------------------------------- */
_addDemiReve ( ) {
this . demiReve = this . _tokenDemiReve ( ) ;
this . _setTokenPosition ( this . demiReve ) ;
this . pixiApp . stage . addChild ( this . demiReve . sprite ) ;
}
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/* -------------------------------------------- */
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_updateDemiReve ( myself ) {
myself . _setTokenPosition ( myself . demiReve ) ;
}
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/* -------------------------------------------- */
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/** Retourne les coordonnées x, h, w, h du rectangle d'une case donnée */
_getCaseRectangleCoord ( coord ) {
let coordXY = TMRUtility . convertToCellCoord ( coord ) ;
let decallagePairImpair = ( coordXY . x % 2 == 0 ) ? tmrConstants . col1 _y : tmrConstants . col2 _y ;
let x = tmrConstants . gridx + ( coordXY . x * tmrConstants . cellw ) - ( tmrConstants . cellw / 2 ) ;
let y = tmrConstants . gridy + ( coordXY . y * tmrConstants . cellh ) - ( tmrConstants . cellh / 2 ) + decallagePairImpair ;
return { x : x , y : y , w : tmrConstants . cellw , h : tmrConstants . cellh }
}
/* -------------------------------------------- */
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_setTokenPosition ( token ) {
let coordXY = TMRUtility . convertToCellCoord ( token . coordTMR ( ) ) ;
let decallagePairImpair = ( coordXY . x % 2 == 0 ) ? tmrConstants . col1 _y : tmrConstants . col2 _y ;
let dx = ( token . sprite . decallage == undefined ) ? 0 : token . sprite . decallage . x ;
let dy = ( token . sprite . decallage == undefined ) ? 0 : token . sprite . decallage . y ;
token . sprite . x = tmrConstants . gridx + ( coordXY . x * tmrConstants . cellw ) + dx ;
token . sprite . y = tmrConstants . gridy + ( coordXY . y * tmrConstants . cellh ) + dy + decallagePairImpair ;
}
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/* -------------------------------------------- */
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_removeTokens ( filter ) {
const tokensToRemove = this . allTokens . filter ( filter ) ;
for ( let token of tokensToRemove ) {
this . pixiApp . stage . removeChild ( token . sprite ) ;
}
}
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/* -------------------------------------------- */
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_trackToken ( token ) {
this . allTokens . push ( token )
this . _setTokenPosition ( token ) ;
this . pixiApp . stage . addChild ( token . sprite ) ;
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}
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}
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