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<form class=" {{ cssClass }} " autocomplete="off">
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<header class="sheet-header">
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<img class="profile-img" src=" {{ img }} " data-edit="img" data-tooltip=" {{ name }} " />
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<div class="header-fields">
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<h1 class="charname"><input name="name" type="text" value=" {{ name }} " placeholder="Name" /></h1>
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<span>
{{ # if options .isOwned }}
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<a class="item-potion-consommer chat-card-button" data-actor-id=" {{ actorId }} " data-tooltip="Consommer cette potion et appliquer ses effets">Consommer</a>
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{{ / if }}
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{{ # if isEnchantementPossible }}
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<a class="item-enchanter chat-card-button" data-actor-id=" {{ actorId }} " data-tooltip="Enchanter cette potion">Enchanter</a>
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{{ / if }}
</span>
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</div>
</header>
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<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="informations">Informations</a>
{{ > "systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html" }}
</nav>
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<section class="sheet-body">
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<div class="tab items flexcol" data-group="primary" data-tab="informations">
<div class="form-group">
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<label for="system.rarete">Fréquence</label>
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<select name="system.rarete" class="rarete" data-dtype="String">
{{ # select system .rarete }}
<option value=""></option>
{{ > "systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html" }}
{{ / select }}
</select>
</div>
<div class="form-group">
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<label for="system.categorie">Catégorie</label>
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<select name="system.categorie" class="categoriepotion" data-dtype="String">
{{ # select system .categorie }}
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{{ > "systems/foundryvtt-reve-de-dragon/templates/item/enum-categorie-alchimie.hbs" this }}
{{ / select }}
</select>
</div>
<div class="form-group">
<label for="system.etat">Etat / consistance</label>
<select name="system.etat" class="etat" data-dtype="String">
{{ # select system .etat }}
{{ > "systems/foundryvtt-reve-de-dragon/templates/item/enum-etat-alchimie.hbs" this }}
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{{ / select }}
</select>
</div>
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{{ # if ( or isSoins isRepos ) }}
<div class="form-group">
<label for="system.herbe">Herbe</label>
<select name="system.herbe" class="herbe" data-dtype="String">
{{ # if isSoins }}
{{ selectOptions herbesSoins selected = system .herbe localize = false }}
{{ / if }}
{{ # if isRepos }}
{{ selectOptions herbesRepos selected = system .herbe localize = false }}
{{ / if }}
</select>
</div>
<div class="form-group">
<label for="system.herbebrins">Nombre de brins</label>
<input class="attribute-value" type="text" name="system.herbebrins" value=" {{ system .herbebrins }} " data-dtype="Number" />
</div>
<div class="form-group">
<label for="system.herbebonus">Bonus</label>
<input class="attribute-value" type="text" name="system.herbebonus" value=" {{ system .herbebonus }} " data-dtype="Number" />
</div>
{{ # if isRepos }}
<div class="form-group">
<label for="system.reposalchimique">Repos Alchimique ?</label>
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<input class="attribute-value" type="checkbox" name="system.reposalchimique" {{ # if system .reposalchimique }} checked {{ / if }} />
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</div>
{{ / if }}
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{{ / if }}
{{ # if system .magique }}
<div class="form-group">
{{ # if isSoins }}
<label>Points de guérison</label>
{{ else if isRepos }}
<label>Points de repos</label>
{{ else }}
<label>Puissance</label>
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{{ / if }}
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<input class="attribute-value" type="text" name="system.puissance" value=" {{ system .puissance }} " disabled />
</div>
{{ / if }}
{{ > 'systems/foundryvtt-reve-de-dragon/templates/enchantement/partial-enchantement.hbs' }}
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{{ > "systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html" }}
{{ > "systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html" }}
</div>
{{ > "systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html" }}
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</section>
</form>