Table résolution contextuelle
level - 5 à level + 5 toujours la colonne -8
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@ -151,6 +151,10 @@ export class RdDResolutionTable {
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}
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/* -------------------------------------------- */
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static buildHTMLTableExtract(caracValue, levelValue) {
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return this.buildHTMLTable(caracValue, levelValue, caracValue - 2, caracValue + 2, levelValue - 5, levelValue + 5)
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}
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static buildHTMLTable(caracValue, levelValue, minCarac = 1, maxCarac = 21, minLevel = -10, maxLevel = 11) {
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return this._buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel)
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}
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@ -162,7 +166,7 @@ export class RdDResolutionTable {
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minLevel = Math.max(minLevel, -10);
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maxLevel = Math.min(maxLevel, 22);
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var table = $("<table class='table-resolution'/>")
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let table = $("<table class='table-resolution'/>")
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.append(this._buildHTMLHeader(this.resolutionTable[0], minLevel, maxLevel));
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for (var carac = minCarac; carac <= maxCarac; carac++) {
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@ -172,8 +176,16 @@ export class RdDResolutionTable {
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}
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static _buildHTMLHeader(dataRow, minLevel, maxLevel) {
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var tr = $("<tr/>");
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for (var difficulte = minLevel; difficulte <= maxLevel; difficulte++) {
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let tr = $("<tr/>");
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let max = maxLevel;
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if (minLevel > -8) {
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tr.append($("<th class='table-resolution-level'/>").text("-8"))
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}
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if (minLevel > -7) {
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tr.append($("<th class='table-resolution-level'/>").text("..."));
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}
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for (let difficulte = minLevel; difficulte <= max; difficulte++) {
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const niveau = dataRow[difficulte + 10].niveau;
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const txt = (niveau > 0 ? "+" : "") + niveau;
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tr.append($("<th class='table-resolution-level'/>").text(txt));
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@ -182,9 +194,18 @@ export class RdDResolutionTable {
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}
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static _buildHTMLRow(dataRow, rowIndex, caracValue, levelValue, minLevel, maxLevel) {
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var tr = $("<tr/>");
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for (var difficulte = minLevel; difficulte <= maxLevel; difficulte++) {
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var td = $("<td/>");
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let tr = $("<tr/>");
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let max = maxLevel;
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if (minLevel > -8) {
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let score = dataRow[-8 + 10].score;
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tr.append($("<td class='table-resolution-carac'/>").text(score))
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}
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if (minLevel > -7) {
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tr.append($("<td/>"))
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}
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for (let difficulte = minLevel; difficulte <= max; difficulte++) {
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let td = $("<td/>");
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let score = dataRow[difficulte + 10].score;
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if (rowIndex == caracValue && levelValue == difficulte) {
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td.addClass('table-resolution-target');
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@ -71,7 +71,7 @@ export class RdDRollDialog extends Dialog {
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$("#roll-param").text(rollData.selectedCarac.value + " / " + rollData.finalLevelStr);
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$("#compdialogTitle").text(RdDRollDialog._getTitle(rollData));
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$(".table-resolution").remove();
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$("#resolutionTable").append(RdDResolutionTable.buildHTMLTable(caracValue, rollLevel, caracValue - 2, caracValue + 2));
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$("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(caracValue, rollLevel));
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}
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// Setup everything onload
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@ -91,25 +91,25 @@ export class RdDRollDialog extends Dialog {
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// Update !
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html.find('#bonusmalus').click((event) => {
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rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
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console.debug("RdDRollDialog","BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
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console.debug("RdDRollDialog","BM CLICKED !!!", rollData);
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updateRollResult(rollData);
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});
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html.find('#carac').click((event) => {
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let caracKey = event.currentTarget.value;
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rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
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console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
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console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData);
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updateRollResult(rollData);
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});
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html.find('#draconic').click((event) => {
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let draconicKey = event.currentTarget.value;
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rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
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console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
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console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData);
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updateRollResult(rollData);
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});
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html.find('#sort').click((event) => {
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let sortKey = event.currentTarget.value;
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rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
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console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
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console.debug("RdDRollDialog","CARAC CLICKED !!!", rollData);
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updateRollResult(rollData);
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});
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