Préparation ajout empoignade, ActiveEffect #502
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Reference: public/foundryvtt-reve-de-dragon#502
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Delete Branch "v1.5-active-effect"
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actor.rollArme prend maintenant une arme (ou structure)
plutôt que des noms
l'empoignade sera une pseudo arme, comme le corps à corps, et utilisera des ActiveEffect pour noter quand un acteur est engagé dans une empoignade
Conflicts:
module/actor-sheet.js
mentioned in commit
6aca4e94d1