master #5

Closed
uberwald wants to merge 23 commits from master into dev
6 changed files with 1518 additions and 559 deletions

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@ -1,3 +1,7 @@
# 2.0.0
SWADE v2 (Fvtt v10) + fix sur pilotage
# 0.21.0.0
# 0.21.1.0

1271
fr.json

File diff suppressed because it is too large Load Diff

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@ -1,69 +1,78 @@
{
"name": "swade-fr",
"title": "SWADE - Traduction française",
"description": "Ajoute le français (FRANCE) au système SWADE.<p> Une traduction Babele des compendiums est inclue mais optionnelle. (Encore en test, à utiliser à vos risques et périls !) </p> <p>*** Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Discord francophone</a></p>",
"version": "0.21.5.0",
"minimumCoreVersion" : "0.7.9",
"compatibleCoreVersion" : "9",
"author": "BoboursToutCool, Gronyon, Kyane, LeRatierBretonnien, Sasmira, U~man,X.O. de Vorcen",
"description": "Ajoute le français (FRANCE) au système SWADE.<p> <p>*** Join the official Discord server: <a href=\"https://discord.gg/foundryvtt\"> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href=\"https://discord.gg/pPSDNJk\">Discord francophone</a></p>",
"authors": [
{
"name": "BoboursToutCool",
"discord": "BoboursToutCool#9787"
"name": "BoboursToutCool",
"discord": "BoboursToutCool#9787",
"flags": {}
},
{
"name": "Cyril - Gronyon- Ronseaux",
"discord": "Gronyon#0843"
"name": "Cyril - Gronyon- Ronseaux",
"discord": "Gronyon#0843",
"flags": {}
},
{
"name": "Kyane von Schnitzel",
"discord": "Kyane von Schnitzel#8654"
"name": "Kyane von Schnitzel",
"discord": "Kyane von Schnitzel#8654",
"flags": {}
},
{
"name": "LeRatierBretonnien",
"discord": "LeRatierBretonnien#2065"
"name": "LeRatierBretonnien",
"discord": "LeRatierBretonnien#2065",
"flags": {}
},
{
"name": "Sasmira",
"discord": "Sasmira#4566"
"name": "Sasmira",
"discord": "Sasmira#4566",
"flags": {}
},
{
"name": "U~man",
"discord": "U~man#2374"
"name": "U~man",
"discord": "U~man#2374",
"flags": {}
},
{
"name" : "X.O. de Vorcen"
"name": "X.O. de Vorcen",
"flags": {}
}
],
"dependencies": [
{
"name": "swade",
"type": "system"
},
{
"name": "dice-so-nice",
"type": "module",
"manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
}
],
"scripts": [],
"styles": ["swade-fr.css"],
"packs": [],
],
"url": "https://www.uberwald.me/gitea/public//foundryvtt-swade-fr",
"version": "3.0.0",
"esmodules": [
"modules/swade-fr-init.js"
],
"styles": [
"swade-fr.css"
],
"languages": [
{
"lang": "fr",
"name": "French (FRANCE)",
"path": "fr.json"
"path": "fr.json",
"flags": {}
}
],
"url": "https://www.uberwald.me/gitea/public//foundryvtt-swade-fr",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-swade-fr/raw/branch/master/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-swade-fr/archive/foundryvtt-swade-fr-0.21.5.0.zip"
"download": "https://www.uberwald.me/gitea/public/foundryvtt-swade-fr/archive/foundryvtt-swade-fr-3.0.0.zip",
"name": "swade-fr",
"id": "swade-fr",
"relationships": {
"requires": [
],
"systems": [
{
"id": "swade",
"type": "system",
"compatibility": {}
}
]
},
"minimumCoreVersion": "0.8.0",
"compatibleCoreVersion": "9",
"compatibility": {
"minimum": "9",
"verified": "11",
"maximum": "11"
}
}

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@ -12,3 +12,10 @@ Hooks.once('init', () => {
}
});
/************************************************************************************/
Hooks.once('ready', () => {
CONFIG.SWADE.vehicles.opSkills = ['', 'Navigation', 'Conduite', 'Pilotage', 'Équitation']
})

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@ -1,30 +1,26 @@
package.path = package.path .. ";luajson/?.lua"
local JSON = require"json"
local enjsonf = "../../swade/src/lang/en.yml"
local enjsonf = "en.json"
local frjsonf = "../fr.json"
local fp = io.open(enjsonf, "r")
local line = fp:read()
local entags = {}
while line do
--print("LINE", line)
local key, value = line:match("([%w%.]*):([>%-%+%p%s%w%d%.]*)" )
if key then
entags[key] = value
end
line = fp:read()
end
local entags = JSON.decode( fp:read("*a") )
fp:close()
entags = entags.SWADE
fp = io.open(frjsonf, "r")
local frtags = JSON.decode( fp:read("*a") )
fp:close()
frtags = frtags.SWADE
local todisplay = {}
for tag, value in pairs(entags) do
if not frtags[tag] then
todisplay[#todisplay+1] = { tag=tag, value=value }
if type(value) == "table" then
value = JSON.encode(value)
end
todisplay[#todisplay+1] = { tag=tag, value = value }
end
end
@ -33,7 +29,8 @@ table.sort(todisplay, function (a, b)
end
)
for _, tagDef in pairs(todisplay) do
print('"'.. tagDef.tag ..'":"'.. tagDef.value..'",')
print("\"" .. tagDef.tag .."\":" .. tagDef.value)
end

677
tools/en.json Normal file
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@ -0,0 +1,677 @@
{
"SWADE": {
"ButtonReset": "Reset",
"ButtonSubmit": "Submit",
"CommunityCharSheet": "Legacy Character Sheet",
"CommunityNPCSheet": "Community NPC Sheet",
"CommunityVicSheet": "Community Vehicle Sheet",
"CommunityItemSheet": "Community Item Sheet",
"ItemSheet": "Savage Worlds Item Sheet",
"Expand": "Expand",
"OfficialSheet": "Savage Worlds Official Sheet by Pinnacle",
"ModHint": "Make sure your modifier includes a + or -",
"ActionDeckPresetLight": "Action Deck (Light)",
"ActionDeckPresetDark": "Action Deck (Dark)",
"Name": "Name",
"Tough": "Toughness",
"Race": "Race",
"Archetype": "Archetype",
"Pace": "Pace",
"Running": "Running",
"RunningDie": "Running Die",
"RollRun": "Click to run",
"Adv": "Advances",
"Rank": "Rank",
"Inv": "Gear",
"Summary": "Traits",
"Pow": "Powers",
"WildCard": "Wild Card",
"Extra": "Extra",
"Bennies": "Bennies",
"TraitMod": "Trait Modifier",
"SkillTest": "Skill Test",
"AttributeTest": "Attribute Test",
"Attributes": "Attributes",
"Derived": "Derived Stats",
"AttrAgi": "Agility",
"AttrSma": "Smarts",
"AnimalSmarts": "Animal Smarts",
"AnimalSmartsMarker": "A",
"AttrSpr": "Spirit",
"AttrStr": "Strength",
"AttrVig": "Vigor",
"Tweaks": "Tweaks",
"AttrAgiShort": "Agi",
"AttrSmaShort": "Sma",
"AttrSprShort": "Spi",
"AttrStrShort": "Str",
"AttrVigShort": "Vig",
"Skills": "Skills",
"Unskilled": "Unskilled",
"CoreSkill": "Core Skill",
"CoreSkills": "Core Skills",
"LinkAttr": "Linked Attribute",
"ArcaneSkill": "Arcane Skill",
"ActivateArcaneDevice": "Activate Device",
"Die": "Die",
"WildDie": "Wild Die",
"Modifier": "Modifier",
"BenniesSpend": "Spend a Benny",
"BenniesGive": "Give a Benny",
"BenniesRefresh": "Refresh Bennies",
"AllBenniesRefresh": "Refresh All Bennies",
"BenniesRefreshMessage": "Bennies have been refreshed!",
"BenniesRefreshAllMessage": "All Bennies have been refreshed!",
"BenniesGMRefreshMessage": "GM Bennies have been refreshed!",
"BenniesAddMessage": "was given a new Benny!",
"BenniesGMAddMessage": "took an additional Benny!",
"BenniesSpendMessage": "spends a Benny!",
"BenniesMax": "Bennies Reset",
"EditSkill": "Edit Skill",
"EdEdge": "Edit Edge",
"EdHind": "Edit Hindrance",
"Ed": "Edit",
"Del": "Delete",
"Arcane": "Arcane",
"All": "All",
"HasPowers": "Has Powers",
"Weapons": "Weapons",
"MeleeWeapons": "Melee Weapons",
"RangedWeapons": "Ranged Weapons",
"Armors": "Armors",
"WeaponsAndArmor": "Weapons & Armor",
"Shields": "Shields",
"Biography": "Biography",
"Shaken": "Shaken",
"Distr": "Distracted",
"Vuln": "Vulnerable",
"Stunned": "Stunned",
"Entangled": "Entangled",
"Bound": "Bound",
"Aiming": "Aiming",
"Berserk": "Berserk",
"Defending": "Defending",
"Flying": "Flying",
"Follow": "Follow {name}",
"Unfollow": "Unfollow {name}",
"MakeGroupLeader": "Make Group Leader",
"RemoveGroupLeader": "Remove Group Leader",
"AddTokenFollowers": "Add Selected Tokens as Followers",
"GroupByName": "Group by Name",
"SetGroupColor": "Set Group Color",
"SelectColor": "Select a color",
"Holding": "Holding",
"Hold": "Hold",
"ActAfterCurrentCombatant": "Act After Current Combatant",
"ActBeforeCurrentCombatant": "Act now",
"LoseTurn": "Toggle Lose Turn",
"Frightened": "Frightened",
"Encumbered": "Encumbered",
"Prone": "Prone",
"BleedingOut": "Bleeding Out",
"Diseased": "Diseased",
"HeartAttack": "Heart Attack",
"OnFire": "On Fire",
"Poisoned": "Poisoned",
"Reach": "Reach",
"Torch": "Torch",
"Invisible": "Invisible",
"Smite": "Smite",
"Armor": "Armor",
"Protection": "Protection",
"Dmg": "Damage",
"DmgOver": "Action Damage",
"Ap": "AP",
"APLong": "Armor Piercing",
"RoF": "RoF",
"Mag": "Shots",
"Parry": "Parry",
"Notes": "Notes",
"ActionsEffects": "Actions & Effects",
"Actions": "Actions",
"DmgModUni": "Damage Modifier",
"SkillModUni": "Trait Modifier",
"ShotsUsed": "Shots Used",
"NaturalArmor": "Natural Armor",
"HitLocations": "Hit Locations",
"Head": "Head",
"Torso": "Torso",
"Arms": "Arms",
"Legs": "Legs",
"MinStrLong": "Minimum Strength",
"MinStr": "Min. Strength",
"MinStrShort": "Min.Str",
"Desc": "Description",
"Special": "Special Abilities",
"Details": "Details",
"Equippable": "Equippable",
"ArcaneDevice": "Arcane Device",
"Misc": "Misc",
"QuickAccess": "Quick Access",
"Effects": "Effects",
"Hindrances": "Hindrances",
"MajHind": "Major Hindrance",
"Major": "(Major)",
"Minor": "(Minor)",
"Edges": "Edges",
"ArcBack": "Arcane Background",
"Req": "Requirements",
"Conv": "Conviction",
"UseConv": "Calls on their Conviction!",
"Hesitant": "Hesitant",
"LevelHeaded": "Level Headed",
"ImprovedLevelHeaded": "Improved Level Headed",
"AutoCalc": "Automatic Calculations",
"InclArmor": "Automatically calculates Toughness, including armor",
"Label": "Label",
"HasMaxValue": "Has Max Value",
"Enabled": "Enabled",
"Currency": "Currency",
"CarryWeight": "Encumbrance",
"Eqd": "Eq'd",
"Equipped": "Equipped",
"Unequipped": "Unequipped",
"Quantity": "Quantity",
"Weight": "Weight",
"Price": "Cost",
"PP": "Power Points",
"PPShort": "P. Points",
"PPCost": "PP Cost",
"CurPP": "Current Power Points",
"MaxPP": "Maximum Power Points",
"Dur": "Duration",
"Trap": "Trapping",
"Wound": "Wound",
"Wounds": "Wounds",
"WoundsMax": "Max Wounds",
"Fatigue": "Fatigue",
"FatigueMax": "Max Fatigue",
"Incap": "Incapacitated",
"Init": "Initiative",
"DrawInit": "Draw Initiative",
"ActionDeckReset": "Reshuffle Action Deck",
"ActionDeckResetNotification": "Action Deck reshuffled",
"InitDraw": "drew the...",
"General": "General",
"Addi": "Additional",
"Status": "Status",
"Handling": "Handling",
"Topspeed": "Top Speed",
"OutOfControl": "Out of Control",
"Wrecked": "Wrecked",
"Item": "Item",
"Cargo": "Cargo",
"MaxCargo": "Maximum Cargo Weight",
"CargoWeight": "Cargo Weight",
"Mods": "Mods",
"ModSlots": "Mod Slots",
"MaxMods": "Maximum Mods",
"Operator": "Operator",
"ManCheck": "Maneuver Check",
"AltSkill": "Alternative Skill",
"Class": "Classification",
"Vehicular": "Vehicular Weapon",
"VehicleMod": "Vehicle Mod",
"OpSkill": "Operation Skill",
"ShowBennyAnimation": "Show Benny Animation",
"ShowBennyAnimationDesc": "Play an animation when spending a Benny. Only available if Dice So Nice! is installed",
"WildDiePreset": "Wild Die Theme",
"WildDiePresetDesc": "Select a DSN Theme for your Wild Die. Select 'Custom' if you want to create your own or 'None' if you don't want your Wild Die to look differently. Please keep in mind that self-created Wild Dies currently can only be seen by you. Other players will see them differently.",
"SettingConf": "Setting Configurator",
"SettingConfLabel": "Open Setting Configurator",
"SettingConfDesc": "Fine tune the system to fit the setting you're playing",
"DiceConf": "Dice Configuration",
"DiceConfDesc": "Configure the settings for the SWADE/Dice So Nice integration",
"DiceConfLabel": "Open Dice Configuration",
"Formula": "Formula",
"SitMod": "Situational Mod",
"RollMode": "Roll Mode",
"RollExample": "eg. +1d6x or -2",
"Roll": "Roll",
"RollRaise": "Roll Raise",
"GroupRoll": "Group Roll",
"Ok": "Ok",
"Cancel": "Cancel",
"Redraw": "Draw Card",
"Add": "Add",
"ConfigInit": "Configure Initiative",
"IgnWounds": "Ignore Wounds",
"Size": "Size",
"Scale": "Scale",
"PickACard": "Pick a card for {name}",
"NoCardsLeft": "There are not enough cards left in the deck! Only {current} of {needed} needed cards are available",
"OldCard": "Old card",
"ActionCard": "Action Card",
"ConvictionActive": "Conviction Active",
"ConvictionActivate": "Calls upon their conviction!",
"ConvictionExtend": "Do you want to extend your conviction?",
"ConvictionEnd": "wavers in their conviction",
"NoBennies": "You don't have enough bennies!",
"SBT": "Small Blast Template",
"MBT": "Medium Blast Template",
"LBT": "Large Blast Template",
"Cone": "Cone Template",
"GM": "Game Master",
"Vehicles": "Vehicles",
"AddStats": "Additional Stats",
"Actors": "Actors",
"Items": "Items",
"Max": "Max",
"Curr": "Current",
"DSNNone": "- None -",
"Reload": "Reload",
"Refresh": "Refresh this card",
"Ammo": "Ammunition",
"ReloadUnneeded": "The weapon is already fully loaded",
"ReloadSuccess": "The weapon has been successfully reloaded",
"NotEnoughAmmo": "You don't have enough ammunition for this action!",
"NotEnoughAmmoToReload": "There's not enough ammo for a full reload",
"AutoReload": "Doesn't need Reload action",
"NoAmmoSet": "There is no ammunition set",
"Trapping": "Trappings",
"AddBenny": "Add a Benny",
"CurrentBennies": "Current Bennies",
"RerollWithBenny": "Reroll with Benny",
"FreeReroll": "Free Reroll",
"AutoCalcParry": "Automatically calculates Parry, including Shields",
"Subtype": "Subtype",
"SpecialAbility": "Special Ability",
"SpecialAbilities": "Special Abilities",
"RacialAbilities": "Racial Abilities",
"ArchetypeAbilities": "Archetype Abilities",
"About": "About",
"EdgesHindrances": "Edges & Hindrances",
"GrantsPowers": "Grants Powers",
"Crew": "Required Crew",
"Passengers": "Optional Passengers",
"String": "Text",
"Number": "Number",
"Checkbox": "Checkbox",
"WealthDie": {
"Label": "Wealth Die",
"Broke": {
"Label": "Broke",
"Hint": "You are Broke!"
}
},
"TraitRolls": "Trait Rolls",
"Trait": "Trait",
"AltTrait": "Action Trait",
"ClickSuggestions": "Click for suggestions",
"Quick": "Quick",
"BonusDamage": "Bonus Damage",
"Joker": "Joker",
"Subtract": "Subtract",
"DmgRolls": "Damage Rolls",
"SubtractPPDesc": "Subtract PP Cost from the available PP",
"AddPPDesc": "Add PP Cost to the available PP",
"RightClickZoom": "Right-Click to Zoom",
"SysMigrationWarning": "Your SWADE system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.",
"DeckShuffled": "Card Deck automatically shuffled",
"BasePace": "Base Pace",
"WarningPackLocked": "You cannot edit a locked Compendium. Please unlock it first",
"ActionCardEditor": "Action Card Editor",
"CardFace": "Card Face",
"CardValue": "Value",
"CardSuit": "Suit",
"IsJoker": "Is Joker",
"OpenACEditor": "Open in Action Card Editor",
"Yes": "Yes",
"No": "No",
"ShowCharacterSummary": "Show Character Summary",
"CharacterSummary": "Character Summary",
"CopyHtml": "Copy HTML",
"CopyMarkdown": "Copy Markdown",
"Imperial": "Imperial",
"Metric": "Metric",
"ChangeBennyWarning": "Changing these settings will require you to refresh the page!",
"3DBennies": "3D Bennies",
"WealthSelectionNoneOther": "None/Other",
"Modifiers": "Modifiers",
"ActionTraitMod": "Action Trait Modifier",
"ActionDmgMod": "Action Damage Modifier",
"ItemTraitMod": "Item Trait Modifier",
"ItemDmgMod": "Item Damage Modifier",
"Duplicates": "Duplicates Found",
"DuplicateItemsBodyText": "While adding the {type} <strong>{name}</strong> to the Actor {target} the following duplicates (by name and type) have been found. The new items have been renamed to reflect their source.",
"NoActionDeckFound": "No Action Deck found, creating one",
"NoActionDeckDiscardPileFound": "No Action Deck Discard Pile found, creating one",
"Wealth": "Wealth",
"Characters": "Characters",
"SettingRules": "Setting Rules",
"WorldBasics": "World Basics",
"MAPenalty": {
"Label": "Multi-Action Penalty",
"None": "None"
},
"Mod": {
"Custom": {
"Add": "Add Custom Modifier"
},
"Support": "Support",
"Preset": {
"Choose": "Choose a Preset...",
"Add": "Add Preset"
},
"Value": "Value",
"Ignore": "Ignore?"
},
"Illumination": {
"_name": "Illumination",
"Dim": "Dim Light",
"Dark": "Darkness",
"Pitch": "Pitch Black"
},
"Cover": {
"_name": "Cover",
"Shield": "Cover - Shield",
"Light": "Light Cover",
"Medium": "Medium Cover",
"Heavy": "Heavy Cover",
"Total": "Total Cover"
},
"Range": {
"_name": "Range",
"Medium": "Medium Range",
"Long": "Long Range",
"Extreme": "Extreme Range"
},
"ModOther": "Other Modifiers",
"Snapfire": "Snapfire",
"UnstablePlatform": "Unstable Platform",
"CannotAddRaceToRace": "You cannot add a race/archetype to a race/archetype!",
"LayOutChaseWithDeck": "Use Deck to lay out Chase",
"ClearChaseCards": "Clear Chase cards from Scene",
"NoSceneAvailable": "There is no scene available or you've disabled the canvas",
"ChaseCardsCleared": "All chase cards have been removed from the scene.",
"SetUpChase": "Set Up Chase",
"NotADeckCompendium": "The compendium you selected doesn't appear to be a legacy deck",
"ConvertToDeck": "Convert to Deck",
"Expiration": {
"TabLabel": "Turn Behavior",
"Description": "<p>Effects expire on the target's <em>next turn or later</em>.</p>",
"Behavior": "Expiration Behavior",
"BeginAuto": "Start of Turn, Automatic",
"BeginPrompt": "Start of Turn, Prompt",
"EndAuto": "End of Turn, Automatic",
"EndPrompt": "End of Turn, Prompt",
"None": "None",
"LooseTurnOnHold": "Lose Turn on Hold"
},
"RemoveEffectTitle": "Remove {label} ?",
"RemoveEffectBody": "<p style=\"text-align: center;\">Remove <strong>{label}</strong> from <strong>{parent}</strong>?</p>",
"PPAbbreviation": "PP",
"ShowInChat": "Show in chat",
"ExpandDescription": "Expand to show description",
"Favorite": "Favorite",
"Equip": "Equip",
"RollDamage": "Roll Damage",
"SystemLinks": {
"Changelog": "Changelog",
"Wiki": "Wiki",
"ReportAnIssue": "Report an Issue"
},
"OpenOrigin": "Open origin",
"EffectsTemporary": "Temporary Effects",
"EffectsPermanent": "Permanent Effects",
"Ranks": {
"Novice": "Novice",
"Seasoned": "Seasoned",
"Veteran": "Veteran",
"Heroic": "Heroic",
"Legendary": "Legendary"
},
"Advances": {
"EditorTitle": "Advance Editor",
"Toggle": "Toggle Advance Planned Status",
"Delete": "Delete Advance",
"Planned": "Planned",
"Modes": {
"Legacy": "Legacy",
"Expanded": "Expanded"
},
"Types": {
"Edge": "New Edge",
"SingleSkill": "Raise Single Skill",
"TwoSkills": "Raise Two Skills",
"Attribute": "Raise Attribute",
"Hindrance": "Decrease Hindrance"
},
"Number": "Advance number"
},
"AddAdvance": "Add Advance",
"Appearance": "Appearance",
"CharacterGoals": "Goals",
"Background": "Background",
"ActiveEffects": {
"Add": "Add Active Effect",
"Source": "Source",
"ResetDuration": "Reset Duration"
},
"Keybindings": {
"OpenFavoriteCards": {
"Name": "Open Favorite Card Hand",
"UserConfigLabel": "Favorite Card Hand",
"Hint": "You can set your favorite hand in the User Config",
"NoCardsWarning": "You don't have a favorite card hand set!"
},
"Bennies": {
"Name": "Spend/Receive a Benny",
"Hint": "Press to spend a Benny, hold down Alt while you press the key to receive a Benny instead"
}
},
"Settings": {
"HighlightTemplate": {
"Name": "Always Highlight Templates",
"Hint": "When enabled, Measured Templates alway highlight themselves instead of the grid."
},
"FantasyCompanionEntangle": {
"Name": "Fantasy Companion Entangle",
"Hint": "Use the Fantasy Companion Entangle status instead of the Core version. Requires a reload to take effect"
},
"InitDiscardPile": {
"Name": "Initiative Discard Pile"
},
"InitCardDeck": {
"Name": "Card Deck to use for Initiative"
},
"ParryBase": {
"Name": "Localized Fighting Skill Name",
"Hint": "The name of the skill which will be used to calculate a characters Parry"
},
"UseAttributeShorts": {
"Name": "Use shortened attribute names",
"Hint": "Activate this option if you want to see abbreviated attribute names on the pc and npc sheets, i.e. Agi instead of Agility, Sma instead of Smarts, etc. You'll need to close and reopen all open sheets for this option to take effect."
},
"WeightUnit": {
"Name": "Unit of weight",
"Hint": "Sets whether weights are measured in pounds or kilograms. Changing this will NOT change the weights on items, only how the encumbrance is calculated"
},
"HideNpcItemChatCards": {
"Name": "Hide NPC Item Chat Cards",
"Hint": "When enabled, NPC Item Chat Cards are automatically sent as a whisper to all Gamemasters instead of being posted for all to see"
},
"EnableBennyNotify": {
"Name": "Benny notifications",
"Hint": "Displays chat messages when bennies are taken, given or refreshed."
},
"HideWC": {
"Name": "Hide NPC Wild Cards",
"Hint": "Do not show which NPCs are Wild Cards to players"
},
"CreateInitChat": {
"Name": "Create Chat Message for Initiative"
},
"AutoInit": {
"Name": "Automatic Initiative",
"Hint": "Automatically draw Action Cards every round"
},
"Benny3DFront": {
"Name": "Front Texture",
"Hint": "Front texture of the 3D Benny"
},
"Benny3DBack": {
"Name": "Back Texture",
"Hint": "Back texture of the 3D Benny"
},
"Benny3DBackBump": {
"Name": "Back Bump Map",
"Hint": "Back bump map of the benny"
},
"Benny3DFrontBump": {
"Hint": "Front bump map of the benny",
"Name": "Front Bump Map"
},
"CoreSkillsList": {
"Name": "List of Core Skills",
"Hint": "Enter a comma-separated list of skill names to be defined as core skills for all actors"
},
"CoreSkillsPack": {
"Name": "Core Skills Compendium",
"Hint": "Choose from which Compendium the core skills will be drawn"
},
"WealthType": {
"Name": "Wealth Type",
"Hint": "Choose how to track character wealth and currency"
},
"CurrencyName": {
"Name": "Currency Name",
"Hint": "Name your currency"
},
"JokersWild": {
"Name": "Joker's Wild",
"Hint": "Gives a Benny to every player character when one of them is dealt a Joker"
},
"AmmoManagement": {
"Name": "Ammunition Management",
"Hint": "When turned on, and applicable, actions subtract ammunition from the magazine of the weapon. Item cards also gain a new reload button and you will not be able to roll an attack if not enough ammunition is available"
},
"PCAmmoFromInventory": {
"Name": "PCs use Ammunition from Inventory",
"Hint": "When activated the option to set a `Gear` Item can be set to be used as ammunition and will be used when reloading the weapon"
},
"NPCAmmoFromInventory": {
"Name": "NPCs use ammunition from their inventory"
},
"VehicleAmmoFromInventory": {
"Name": "Vehicles use ammunition from their inventory"
},
"EnableWoundPace": {
"Name": "Adjust Pace with Wounds",
"Hint": "When enabled, Pace is automatically affected by Wounds"
},
"EnableConv": {
"Name": "Conviction",
"Hint": "Enable the Conviction setting rule"
},
"NoPowerPoints": {
"Name": "No Power Points",
"Hint": "When enabled this option hides all Power Point interactions"
},
"ApplyEncumbrance": {
"Name": "Apply Encumbrance Penalties",
"Hint": "Apply encumbrance penalties. Please keep in mind that this currently does NOT SUPPORT {vigor} tests to resist {fatigue}!"
},
"GmBennies": {
"Name": "Gamemaster Bennies",
"Hint": "Sets how many Bennies the GM receives on a refresh"
},
"VehicleMods": {
"Name": "Vehicles Mods",
"Hint": "Vehicles use Mod-Slots"
},
"VehicleEdges": {
"Name": "Vehicle Edges",
"Hint": "Vehicles use Edges and Hindrances"
},
"BennyImageSheet": {
"Name": "Benny",
"Hint": "Select which image to use for Bennies on the Character Sheet"
},
"HardChoices": {
"Name": "Hard Choices",
"Hint": "Checking this will enable the Hard Choices rule"
},
"CardSound": {
"Name": "Card Sound",
"Hint": "Play a short card sound when dealing Initiative"
}
},
"EffectCallbacks": {
"Shaken": {
"RollSpirit": "Roll Spirit",
"Title": "Remove Shaken from {name}",
"Flavor": "Spirit Test to remove Shaken",
"UnshakeModifier": "Unshake Modifier",
"Question": "What do you want to do?",
"Success": "You are no longer Shaken"
},
"Stunned": {
"Title": "Vigor Test to remove Stunned",
"Fail": "You remain Stunned",
"Success": "You are no longer Stunned but remain Vulnerable",
"Raise": "You are no longer Stunned nor Vulnerable"
},
"BleedingOut": {
"Title": "Vigor Test to resist Bleeding Out",
"Fail": "You perish",
"Success": "You hang on, for now.",
"Raise": "You successfully stabilize"
}
},
"BenniesSpendGM": "Spend a GM Benny",
"DocumentLink": "Link",
"DocumentTweaks": "Tweaks",
"TargetVulnerable": "Target is Vulnerable",
"WildAttack": "Wild Attack",
"ItemType": "Item Type",
"Source": "Source",
"Properties": "Properties",
"AddAction": "Add Action",
"DeleteEmbeddedActionPrompt": "Are you sure you want to delete the action {action}",
"DeleteEmbeddedPowerPrompt": "Are you sure you want to delete the power {power}?",
"TrademarkWeapon": {
"Label": "Trademark Weapon",
"Regular": "Regular",
"Improved": "Improved"
},
"OffHandPenalty": "Off-Hand Penalty",
"ItemEquipStatus": {
"Label": "Location",
"Stored": "Stored",
"Carried": "Carried",
"Equipped": "Equipped",
"OffHand": "Off-Hand",
"MainHand": "Main Hand",
"TwoHands": "Two Hands"
},
"DestroyOnEmpty": "Destroy when Empty",
"Charges": "Charges",
"Consumable": {
"Use": "Use",
"Consumables": "Consumables"
},
"EmptyRacialAbilitiesHint": "This {race} or {archetype} doesn't have any abilities yet. Drag&Drop something onto the sheet to get started."
},
"ACTOR": {
"TypeCharacter": "Player Character",
"TypeNpc": "NPC",
"TypeVehicle": "Vehicle"
},
"ITEM": {
"TypeWeapon": "Weapon",
"TypeArmor": "Armor",
"TypeShield": "Shield",
"TypeGear": "Gear",
"TypeEdge": "Edge",
"TypeHindrance": "Hindrance",
"TypeSkill": "Skill",
"TypePower": "Power",
"TypeAbility": "Ability",
"TypeConsumable": "Consumable"
},
"CARD": {
"TypeAdventure": "Adventure Card",
"TypePoker": "Poker Card"
}
}