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6 Commits

Author SHA1 Message Date
8e37ccb631 Add module data path 2023-01-25 16:46:32 +01:00
00c8ae8f85 Add crafting skills 2023-01-24 22:53:35 +01:00
57dc0505cc Add crafting skills 2023-01-24 20:26:59 +01:00
108cda292e Manage weapons 2023-01-23 20:51:06 +01:00
8e00d3e599 Manage weapons 2023-01-22 20:47:58 +01:00
9362d3d6bc Manage weapons 2023-01-22 20:47:41 +01:00
17 changed files with 351 additions and 83 deletions

View File

@ -16,6 +16,7 @@
"TypeReaction": "Reaction",
"TypeStance": "Stance",
"TypeTrait": "Trait",
"TypeCondition": "Condition"
"TypeCondition": "Condition",
"TypeCraftingskill": "Crafting Skill"
}
}

View File

@ -45,6 +45,7 @@ export class Avd12ActorSheet extends ActorSheet {
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
equippedArmor: this.actor.getEquippedArmor(),
equippedShield: this.actor.getEquippedShield(),
craftingSkills: this.actor.getCraftingSkills(),
subActors: duplicate(this.actor.getSubActors()),
moneys: duplicate(this.actor.getMoneys()),
focusData: this.actor.computeFinalFocusData(),
@ -129,7 +130,15 @@ export class Avd12ActorSheet extends ActorSheet {
const li = $(event.currentTarget).parents(".item");
this.actor.rollSpell( li.data("item-id") )
});
html.find('.roll-crafting').click((event) => {
const li = $(event.currentTarget).parents(".item");
this.actor.rollCrafting( li.data("item-id") )
});
html.find('.roll-universal').click((event) => {
let skillKey = $(event.currentTarget).data("skill-key")
this.actor.rollUniversal(skillKey)
});
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weponId = li.data("item-id")

View File

@ -176,7 +176,12 @@ export class Avd12Actor extends Actor {
Avd12Utility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getCraftingSkills() {
let comp = duplicate(this.items.filter(item => item.type == 'craftingskill') || [])
Avd12Utility.sortArrayObjectsByName(comp)
return comp;
}
/* -------------------------------------------- */
getArmors() {
let comp = duplicate(this.items.filter(item => item.type == 'armor') || []);
@ -242,7 +247,8 @@ export class Avd12Actor extends Actor {
}
/* -------------------------------------------- */
prepareWeapon(weapon) {
weapon.attackBonus = this.system.bonus.weapon.attack + this.system.bonus[weapon.system.weapontype].attack
//console.log(weapon)
weapon.attackBonus = this.system.bonus.weapon.attack + weapon.system.attackbonus + this.system.bonus[weapon.system.weapontype].attack
let bonusDamage = this.system.bonus.weapon.damage + this.system.bonus[weapon.system.weapontype].damage
this.addDamages(weapon.system.damages.primary, bonusDamage)
bonusDamage = this.system.bonus.weapon.damage + this.system.bonus[weapon.system.weapontype].crits
@ -488,12 +494,21 @@ export class Avd12Actor extends Actor {
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
clearInitiative(){
this.getFlag("world", "initiative", -1)
}
/* -------------------------------------------- */
getInitiativeScore(combatId, combatantId) {
if (this.type == 'character') {
this.rollMR(true, combatId, combatantId)
let init = this.getFlag("world", "initiative" )
console.log("INIT", init)
if (!init || init == -1) {
ChatMessage.create( { content: "Roll your initiative for this combat"} )
}
return init
}
console.log("Init required !!!!")
return -1;
}
@ -661,13 +676,30 @@ export class Avd12Actor extends Actor {
skill.attr = duplicate(attr)
let rollData = this.getCommonRollData()
rollData.mode = "skill"
rollMode.skillKey = skillKey
rollData.skill = skill
rollData.title = "Roll Skill " + skill.name
rollData.title = "Roll Skill " + skill.name
rollData.img = skill.img
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
rollUniversal(skillKey) {
let skill = this.system.universal.skills[skillKey]
if (skill) {
skill = duplicate(skill)
skill.name = Avd12Utility.upperFirst(skillKey)
let rollData = this.getCommonRollData()
rollData.mode = "universal"
rollData.skillKey = skillKey
rollData.skill = skill
rollData.title = "Roll Skill " + skill.name
rollData.img = skill.img
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
async rollSpell(spellId) {
let spell = this.items.get(spellId)
@ -704,7 +736,20 @@ export class Avd12Actor extends Actor {
console.log("New fovcus", this.system, focusData)
this.update({ 'system.focus': focusData })
}
/* -------------------------------------------- */
rollCrafting(craftId) {
let crafting = this.items.get(craftId)
if (crafting) {
crafting = duplicate(crafting)
let rollData = this.getCommonRollData()
rollData.mode = "crafting"
rollData.crafting = crafting
rollData.img = crafting.img
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find the relevant weapon ")
}
}
/* -------------------------------------------- */
rollWeapon(weaponId) {
let weapon = this.items.get(weaponId)
@ -721,6 +766,7 @@ export class Avd12Actor extends Actor {
ui.notifications.warn("Unable to find the relevant weapon ")
}
}
/* -------------------------------------------- */
async rollWeaponDamage(weaponId, damageType) {
let weapon = this.items.get(weaponId)

View File

@ -27,4 +27,14 @@ export class Avd12Combat extends Combat {
}
}
/* -------------------------------------------- */
_onDelete() {
let combatants = this.combatants.contents
for (let c of combatants) {
let actor = game.actors.get(c.actorId)
actor.clearInitiative()
}
super._onDelete()
}
}

View File

@ -52,8 +52,12 @@ export class Avd12ItemSheet extends ItemSheet {
// Specific case for formating descriptions of sub-items
if (this.object.type == "module") {
for (let level of this.object.system.levels) {
for (let id in level.features) {
level.features[id].descriptionHTML = await TextEditor.enrichHTML(level.features[id].system.description, { async: true })
if ( level && level.features) {
for (let id in level.features) {
if ( level.features[id] ) {
level.features[id].descriptionHTML = await TextEditor.enrichHTML(level.features[id].system.description, { async: true })
}
}
}
}
}
@ -249,7 +253,13 @@ export class Avd12ItemSheet extends ItemSheet {
levels[levelIndex].choices[choiceIndex].features[featureId] = undefined
this.object.update({ 'system.levels': levels })
})
html.find('.module-level-delete').click(ev => {
let levels = duplicate(this.object.system.levels)
let levelIndex = Number($(ev.currentTarget).data("level-index"))
levels.splice(levelIndex,levelIndex)
this.object.update({ 'system.levels': levels })
})
html.find('.choice-level-selected').change(ev => {
this.processChoiceLevelSelection(ev)
})

View File

@ -9,6 +9,7 @@ export const defaultItemImg = {
module: "systems/fvtt-avd12/images/icons/focus2.webp",
money: "systems/fvtt-avd12/images/icons/focus2.webp",
spell: "systems/fvtt-avd12/images/icons/spell1.webp",
craftingskill: "systems/fvtt-avd12/images/icons/cloak2.webp",
}
/**

View File

@ -528,6 +528,9 @@ export class Avd12Utility {
if (rollData.skill) {
diceFormula += "+" + rollData.skill.finalvalue
}
if (rollData.crafting) {
diceFormula += "+" + rollData.crafting.system.level
}
if (rollData.spellAttack) {
diceFormula += "+" + rollData.spellAttack
}
@ -565,6 +568,10 @@ export class Avd12Utility {
content: await renderTemplate(`systems/fvtt-avd12/templates/chat/chat-generic-result.hbs`, rollData)
})
msg.setFlag("world", "rolldata", rollData)
if (rollData.skillKey == "initiative") {
console.log("REGISTERED")
actor.setFlag("world", "initiative", myRoll.total)
}
console.log("Rolldata result", rollData)
}

View File

@ -1320,10 +1320,37 @@ ul, li {
min-width:2rem;
max-width: 2rem;
}
.attribute-label {
font-weight: bold;
}
.flexrow-no-expand {
flex-grow: 0;
}
.item-input-small {
max-width: 16px;
max-height: 12px;
}
.drop-module-step {
background: linear-gradient(to bottom, #6c95b9fc 5%, #105177ab 100%);
background-color: #7d5d3b00;
border-radius: 3px;
border: 2px ridge #846109;
}
.module-level-box {
background: linear-gradient(to bottom, #6c95b9fc 5%, #105177ab 100%);
border-radius: 5px;
padding: 4px;
margin-bottom: 8px;
margin-left: 12px;
border: 2px ridge #846109;
max-width: 45%;
min-height: 64px;
align-content: center;
}
.color-selected {
background: linear-gradient(to bottom, #9ae470fc 5%, #247e30ab 100%);
}
.flex-center {
align-items: center;
align-content: space-between;
}

View File

@ -64,7 +64,7 @@
],
"title": "AnyVenture D12 RPG",
"url": "https://www.uberwald.me/gitea/public/fvtt-avd12",
"version": "10.0.18",
"download": "https://www.uberwald.me/gitea/public/fvtt-avd12/archive/fvtt-avd12-v10.0.18.zip",
"version": "10.0.25",
"download": "https://www.uberwald.me/gitea/public/fvtt-avd12/archive/fvtt-avd12-v10.0.25.zip",
"background": "systems/fvtt-avd12/images/ui/avd12_welcome_page.webp"
}

View File

@ -164,11 +164,13 @@
"universal": {
"skills": {
"search": {
"label": "Search",
"modifier": 0,
"finalvalue": 0,
"good": false
},
"initiative": {
"label": "Initiative",
"modifier": 0,
"finalvalue": 0,
"good": false
@ -259,6 +261,12 @@
"crits": 0,
"brutals": 0
},
"crush": {
"attack": 0,
"damage": 0,
"crits": 0,
"brutals": 0
},
"slash": {
"attack": 0,
"damage": 0,
@ -350,6 +358,7 @@
"weapon",
"module",
"money",
"craftingskill",
"condition",
"action",
"freeaction",
@ -411,6 +420,10 @@
"movespeed": 0
}
},
"craftingskill" : {
"level": 0,
"description": ""
},
"action": {
"description": ""
},
@ -486,6 +499,7 @@
"templates": [
"commonitem"
],
"attackbonus": 0,
"minrange": 0,
"maxrange": 0,
"throwrange": 0,

View File

@ -11,26 +11,45 @@
<div class="flexrow">
{{#each system.attributes as |attr attrKey|}}
<div class="flexcol">
<div class="flerow">
<span>{{attr.label}}</span>
<div class="flexrow flexrow-no-expand">
<span class="attribute-label">{{attr.label}}</span>
<input type="text" class="item-field-label-short" name="system.attributes.{{attrKey}}.value" value="{{attr.value}}" data-dtype="Number"/>
</div>
{{#each attr.skills as |skill skillKey|}}
<div class="flexrow">
<span class="item-field-skill skill-label"><a class="roll-skill" data-attr-key="{{attrKey}}" data-skill-key="{{skillKey}}"><i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}} {{skill.finalvalue}}</a></span>
<input type="checkbox" class="skill-good-checkbox" name="system.attributes.{{attrKey}}.skills.{{skillKey}}.good" {{checked skill.good}} />
{{#each attr.skills as |skill skillKey|}}
<div class="flexrow flexrow-no-expand">
<span class="item-field-skill skill-label">
<a class="roll-skill" data-attr-key="{{attrKey}}" data-skill-key="{{skillKey}}">
<i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}} {{skill.finalvalue}}</a>
</span>
<input type="checkbox" class="skill-good-checkbox" name="system.attributes.{{attrKey}}.skills.{{skillKey}}.good" {{checked skill.good}} />
</div>
{{/each}}
<div class="flexrow flexrow-no-expand">
<span class="attribute-label">&nbsp;</span>
</div>
{{#if (eq attrKey "might")}}
<div class="flexrow flexrow-no-expand">
<span class="attribute-label">Universal</span>
</div>
{{#each @root.system.universal.skills as |skill skillKey|}}
<div class="flexrow flexrow-no-expand">
<span class="item-field-skill skill-label">
<a class="roll-universal" data-skill-key="{{skillKey}}">
<i class="fa-solid fa-dice-d12"></i> {{upperFirst skillKey}}
</a>
</span>
<input type="text" class="item-input-small" name="system.universal.skills.{{skillKey}}.finalvalue" value="{{skill.finalvalue}}" data-dtype="Number"/>
</div>
{{/each}}
</div>
{{else}}
<div class="flexrow">
</div>
{{/if}}
</div>
{{/each}}
</div>
<div class="ability-item">
</div>
<div class="ability-item status-block">
</div>
</div>
</div>
</div>
@ -493,6 +512,39 @@
</div>
{{!-- Equipement Tab --}}
<div class="tab crafting" data-group="primary" data-tab="crafting">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Crafting</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Level</label>
</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each craftingSkills as |crafting key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{crafting._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{crafting.img}}" /></a>
<span class="item-name-label"> <a class="roll-crafting"><i class="fa-solid fa-dice-d12"> </i>{{crafting.name}}</a></span>
<span class="item-field-label-short"><label>{{crafting.system.level}}</label></span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
{{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata">
<div class="grid grid-2col">

View File

@ -23,6 +23,11 @@
</li>
{{/if}}
{{#if crafting}}
<li>Crafting : {{crafting.name}} ({{crafting.system.level}})
</li>
{{/if}}
{{#if spell}}
<li>Spell : {{spell.name}} ({{spell.system.level}})
</li>
@ -30,6 +35,7 @@
</li>
{{/if}}
<li>Bonus/Malus {{bonusMalusRoll}} </li>
<li>Dice Formula {{diceFormula}} </li>
<li>Result {{roll.total}} </li>

View File

@ -15,6 +15,13 @@
</div>
{{/if}}
{{#if crafting}}
<div class="flexrow">
<span class="roll-dialog-label">Crafting : </span>
<span class="roll-dialog-label">{{crafting.name}} ({{crafting.system.level}})</span>
</div>
{{/if}}
{{#if weapon}}
<div class="flexrow">
<span class="roll-dialog-label">Weapon Attack Bonus : </span>
@ -54,22 +61,26 @@
</select>
</div>
{{#if spell}}
{{#if (eq skillKey "initiative") }}
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Target check : </span>
<select id="targetCheck" name="targetCheck">
{{#select targetCheck}}
<option value="none">None</option>
<option value="5">5 (Trivial)</option>
<option value="7">7 (Easy)</option>
<option value="10">10 (Regular)</option>
<option value="14">14 (Difficult)</option>
<option value="20">20 (Heroic)</option>
{{/select}}
</select>
</div>
{{#if (or spell weapon)}}
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Target check : </span>
<select id="targetCheck" name="targetCheck">
{{#select targetCheck}}
<option value="none">None</option>
<option value="5">5 (Trivial)</option>
<option value="7">7 (Easy)</option>
<option value="10">10 (Regular)</option>
<option value="14">14 (Difficult)</option>
<option value="20">20 (Heroic)</option>
{{/select}}
</select>
</div>
{{/if}}
{{/if}}
</div>

View File

@ -0,0 +1,32 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-avd12/templates/items/partial-item-nav.hbs}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-avd12/templates/items/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details">
<div class="tab" data-group="primary">
<ul>
<li class="flexrow">
<label class="item-field-label-long">Level</label>
<input type="text" class="item-field-label-short" name="system.level" value="{{system.level}}" data-dtype="Number"/>
</li>
</ul>
</div>
</div>
</section>
</form>

View File

@ -15,7 +15,23 @@
{{> systems/fvtt-avd12/templates/items/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details">
TODO : The tre of module choices will be displayed here for players, with the "selected" option only
<div class="flexcol">
{{#each system.levels as |level index|}}
<div class="flexrow flex-center">
{{#each level.choices as |choice choiceIndex|}}
<span class="module-level-box {{#if choice.selected}}color-selected{{/if}}">
<ul>
{{#each choice.features as |feature id|}}
<li>{{feature.name}}</li>
{{/each}}
</ul>
</span>
{{/each}}
</div>
{{/each}}
</div>
</div>
{{#if isGM}}
@ -26,7 +42,10 @@
{{#each system.levels as |level index|}}
<hr>
<li class="flexrow">
<h2 class="item-field-label-long">Level {{add index 1}}</h2>
<h2 class="item-field-label-long">Level {{add index 1}}</h2>
<span class="item-field-label-short">
<a class="item-control module-level-delete" data-level-index="{{index}}" title="Delete Level"><i class="fas fa-trash"></i></a>
</span>
</li>
<ul class="ul-level1">

View File

@ -41,10 +41,13 @@
</li>
{{/if}}
<!--
<li class="flexrow">
<label class="item-field-label-long">Selected</label>
<input type="checkbox" class="item-field-label-short" name="system.selected" {{checked system.selected}} />
</li>
-->
</ul>
</div>
</div>

View File

@ -1,43 +1,3 @@
<li class='flexrow'>
<label class='item-field-label-long'>
Focus Points Bonus
</label>
<input
type='text'
class='item-field-label-short'
name='system.focuspointsbonus'
value="{{system.focuspointsbonus}}"
data-dtype='Number'
/>
<label class='item-field-label-short'>
&nbsp;
</label>
<label class='item-field-label-long'>
Focus Regen Bonus
</label>
<input
type='text'
class='item-field-label-short'
name='system.focusregenbonus'
value="{{system.focusregenbonus}}"
data-dtype='Number'
/>
</li>
<li class='flexrow'>
<label class='item-field-label-long'>
Burn Chance Bonus
</label>
<input
type='text'
class='item-field-label-short'
name='system.burnchancebonus'
value="{{system.burnchancebonus}}"
data-dtype='Number'
/>
</li>
<li class='flexrow'>
<h3 class='item-field-label-long'>
@ -91,6 +51,26 @@
{{/each}}
</li>
{{#if (eq type "weapon")}}
<li class='flexrow'>
<div>
<label class='item-field-label-short'>
Attack Bonus
</label>
<input
type='text'
class='item-field-label-short padd-right'
name="system.attackbonus"
value="{{system.attackbonus}}"
data-dtype='Number'
/>
<label>
&nbsp;
</label>
</div>
</li>
{{/if}}
<li class='flexrow'>
<h3 class='item-field-label-long'>
Focus
@ -126,6 +106,46 @@
<span>Spell Damage Bonus : {{focusData.spellDamageBonus}} </span>
</li>
{{/if}}
<li class='flexrow'>
<label class='item-field-label-long'>
Focus Points Bonus
</label>
<input
type='text'
class='item-field-label-short'
name='system.focuspointsbonus'
value="{{system.focuspointsbonus}}"
data-dtype='Number'
/>
<label class='item-field-label-short'>
&nbsp;
</label>
<label class='item-field-label-long'>
Focus Regen Bonus
</label>
<input
type='text'
class='item-field-label-short'
name='system.focusregenbonus'
value="{{system.focusregenbonus}}"
data-dtype='Number'
/>
</li>
<li class='flexrow'>
<label class='item-field-label-long'>
Burn Chance Bonus
</label>
<input
type='text'
class='item-field-label-short'
name='system.burnchancebonus'
value="{{system.burnchancebonus}}"
data-dtype='Number'
/>
</li>
<li class='flexrow'>
<h3 class='item-field-label-long'>