Ajout des impacts
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18
lang/en.json
18
lang/en.json
@ -1,6 +1,6 @@
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{
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"TYPES": {
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"Actor":{
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"Actor": {
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"Personnage": "PC"
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},
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"Item": {
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@ -54,12 +54,12 @@
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"ecrymology": "Ecrymology",
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"traumatology": "Traumatology",
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"traversology": "Traversology",
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"urbatechnology": "Urbatechnology",
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"urbatechnology": "Urbatechnology",
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"quibbling": "Quibbling",
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"creativity": "Creativity",
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"loquacity": "Loquacity",
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"guile": "Guile",
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"performance" :"Performance",
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"performance": "Performance",
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"skill": "Skill",
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"troublesome": "Troublesome",
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"occasional": "Occasional",
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@ -84,8 +84,16 @@
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"confrontation": "Confrontation",
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"rollnormal": "Normal (4d6)",
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"rollspleen": "With Spleen (5d6, worst 4 are kept)",
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"rollideal": "With Ideal (5d6, best 4 are kept)"
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"rollideal": "With Ideal (5d6, best 4 are kept)",
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"superficial": "Superficial",
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"light": "Light",
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"serious": "Serious",
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"major": "Major",
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"impactType": "Impact type",
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"impactLevel": "Impact level",
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"impactphysical": "Physical",
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"impactmental": "Mental",
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"impactsocial": "Social"
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}
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}
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}
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11
lang/fr.json
11
lang/fr.json
@ -84,7 +84,16 @@
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"confrontation": "Confrontation",
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"rollnormal": "Normal (4d6)",
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"rollspleen": "Avec le Spleen (5d6, 4 plus bas conservés)",
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"rollideal": "Avec l'Idéal (5d6, 4 plus haut conservés)"
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"rollideal": "Avec l'Idéal (5d6, 4 plus haut conservés)",
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"superficial": "Superficiel",
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"light": "Léger",
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"serious": "Grave",
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"major": "Majeur",
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"impactType": "Type d'Impact",
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"impactLevel": "Niveau d'impact",
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"impactphysical": "Physique",
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"impactmental": "Mental",
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"impactsocial": "Social"
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}
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}
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}
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@ -39,9 +39,9 @@ export class EcrymeActorSheet extends ActorSheet {
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traits: this.actor.getRollTraits(),
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ideal: this.actor.getIdeal(),
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spleen: this.actor.getSpleen(),
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system: duplicate(this.object.system),
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impacts: this.object.getImpacts(),
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config: duplicate(game.system.ecryme.config),
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weapons: duplicate(this.actor.getWeapons()),
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weapons: this.actor.getWeapons(),
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archetype: duplicate(this.actor.getArchetype()),
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equipements: duplicate(this.actor.getEquipements()),
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subActors: duplicate(this.actor.getSubActors()),
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@ -121,6 +121,13 @@ export class EcrymeActorSheet extends ActorSheet {
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this.actor.rollSkillConfront(categKey, skillKey)
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});
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html.find('.impact-modify').click((event) => {
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let impactType = $(event.currentTarget).data("impact-type")
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let impactLevel = $(event.currentTarget).data("impact-level")
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let modifier = Number($(event.currentTarget).data("impact-modifier"))
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this.actor.modifyImpact(impactType, impactLevel, modifier)
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});
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html.find('.roll-weapon').click((event) => {
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const armeId = $(event.currentTarget).data("arme-id")
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this.actor.rollArme(armeId)
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@ -107,7 +107,8 @@ export class EcrymeActor extends Actor {
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}
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/* -------------------------------------------- */
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getSpecialization(id) {
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return this.items.find(it => it.type == "specialization" && it.id == id)
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let spec = this.items.find(it => it.type == "specialization" && it.id == id)
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return spec
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}
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/* -------------------------------------------- */
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getSpecializations(skillKey) {
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@ -126,6 +127,11 @@ export class EcrymeActor extends Actor {
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return skills
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}
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/* -------------------------------------------- */
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getImpacts() {
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let comp = duplicate(this.items.filter(item => item.type == 'impact') || [])
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return comp;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
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EcrymeUtility.sortArrayObjectsByName(comp)
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@ -214,12 +220,26 @@ export class EcrymeActor extends Actor {
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/* -------------------------------------------- */
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async equipGear(equipmentId) {
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let item = this.items.find(item => item.id == equipmentId);
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if (item && item.system) {
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if (item?.system) {
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let update = { _id: item.id, "system.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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modifyImpact(impactType, impactLevel, modifier) {
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console.log(impactType, impactLevel, modifier)
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let current = this.system.impacts[impactType][impactLevel]
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if (modifier > 0) {
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while ( EcrymeUtility.getImpactMax(impactLevel) == current && impactLevel != "major") {
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impactLevel = EcrymeUtility.getNextImpactLevel(impactLevel)
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current = this.system.impacts[impactType][impactLevel]
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}
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}
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let newImpact = Math.max(this.system.impacts[impactType][impactLevel] + modifier, 0)
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this.update({ [`system.impacts.${impactType}.${impactLevel}`]: newImpact})
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}
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/* -------------------------------------------- */
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clearInitiative() {
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this.getFlag("world", "initiative", -1)
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@ -6,6 +6,7 @@ export const ECRYME_CONFIG = {
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spleen: "Spleen",
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ideal: "Ideal"
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},
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traitLevel: [
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{value: -3, text: "-3"},
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{value: -2, text: "-2"},
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@ -14,6 +15,17 @@ export const ECRYME_CONFIG = {
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{value: +2, text: "+2"},
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{value: +3, text: "+3"}
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],
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impactTypes: {
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physical: "ECRY.ui.physical",
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mental: "ECRY.ui.mental",
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social: "ECRY.ui.social"
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},
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impactLevels: {
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superficial: "ECRY.ui.superficial",
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light: "ECRY.ui.light",
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serious: "ECRY.ui.serious",
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major: "ECRY.ui.major"
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},
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difficulty: {
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"-1": {difficulty: "ECRY.ui.none", frequency: "ECRY.ui.none", value: "-"},
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"8": { difficulty: "ECRY.ui.troublesome", frequency: "ECRY.ui.occasional", value: 8 },
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@ -1,6 +1,9 @@
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/* -------------------------------------------- */
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import { EcrymeCommands } from "../app/ecryme-commands.js";
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/* -------------------------------------------- */
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const __maxImpacts = {superficial: 4, light: 3, serious: 2, major: 1}
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const __nextImpacts = {superficial: "light", light: "serious", serious: "major", major: "major"}
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/* -------------------------------------------- */
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export class EcrymeUtility {
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@ -150,7 +153,8 @@ export class EcrymeUtility {
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'systems/fvtt-ecryme/templates/items/partial-item-nav.hbs',
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'systems/fvtt-ecryme/templates/items/partial-item-equipment.hbs',
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'systems/fvtt-ecryme/templates/items/partial-item-description.hbs',
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'systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs'
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'systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs',
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'systems/fvtt-ecryme/templates/actors/partial-impacts.hbs'
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]
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return loadTemplates(templatePaths);
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}
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@ -264,7 +268,13 @@ export class EcrymeUtility {
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return chatData;
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}
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/* -------------------------------------------- */
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static getImpactMax(impactLevel) {
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return __maxImpacts[impactLevel]
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}
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static getNextImpactLevel(impactLevel) {
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return __nextImpacts[impactLevel]
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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@ -304,7 +314,7 @@ export class EcrymeUtility {
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}
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/* -------------------------------------------- */
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static computeRollFormula(rollData, isConfrontation = false) {
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static computeRollFormula(rollData, actor, isConfrontation = false) {
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// Build the dice formula
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let diceFormula = (isConfrontation) ? "4d6" : "2d6"
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if (rollData.useIdeal) {
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@ -358,7 +368,7 @@ export class EcrymeUtility {
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}
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rollData.difficulty = Number(rollData.difficulty)
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let diceFormula = this.computeRollFormula(rollData)
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let diceFormula = this.computeRollFormula(rollData, actor)
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// Performs roll
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let myRoll = new Roll(diceFormula).roll({ async: false })
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@ -369,7 +379,7 @@ export class EcrymeUtility {
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this.computeResults(rollData)
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console.log("ERRRRR", rollData)
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console.log("rollData", rollData)
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
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})
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@ -69,7 +69,7 @@ export class EcrymeConfrontDialog extends Dialog {
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let dataJSON = event.dataTransfer.getData('text/plain')
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let data = JSON.parse(dataJSON)
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let idx = Number(data.diceIndex)
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console.log("DATA", data, event, event.srcElement.className)
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//console.log("DATA", data, event, event.srcElement.className)
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if ( event.srcElement.className.includes("execution")) {
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this.rollData.availableDices[idx].location = "execution"
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}
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@ -1201,7 +1201,17 @@ ul, li {
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color: rgba(19, 18, 18, 0.95);
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}
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.impact-box {
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border-width: 2px;
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border-color: #000000;
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border-radius: 6px;
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border: 2px ridge #443307;
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margin: 2px;
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}
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.items-title-text {
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text-align: center;
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font-family: MailartRubberstamp;
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margin-left: 4px;
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}
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.lock-icon {
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@ -1181,7 +1181,16 @@ ul, li {
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color: rgba(19, 18, 18, 0.95);
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}
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.impact-box {
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border-width: 2px;
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border-color: #000000;
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border-radius: 6px;
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border: 2px ridge #443307;
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}
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.items-title-text {
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text-align: center;
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font-family: MailartRubberstamp;
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margin-left: 4px;
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}
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.lock-icon {
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@ -43,7 +43,7 @@
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],
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"title": "Ecryme, le Jeu de Rôles",
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"url": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme",
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"version": "10.0.4",
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"version": "11.0.1",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/archive/fvtt-ecryme-v10.0.0.zip",
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"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
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}
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@ -115,6 +115,26 @@
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}
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}
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}
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},
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"impacts": {
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"physical": {
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"superficial": 0,
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"light": 0,
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"serious": 0,
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"major": 0
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},
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"mental": {
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"superficial": 0,
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"light": 0,
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"serious": 0,
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"major": 0
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},
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"social": {
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"superficial": 0,
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"light": 0,
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"serious": 0,
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"major": 0
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}
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}
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},
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"npccore": {
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@ -130,7 +150,16 @@
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}
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},
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"Item": {
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"types": ["equipment", "trait", "weapon", "specialization","annency", "boheme", "contact"],
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"types": [
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"equipment",
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"trait",
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"weapon",
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"specialization",
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"annency",
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"boheme",
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"contact",
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"impact"
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],
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"templates": {
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"common": {
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"description": ""
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@ -141,46 +170,75 @@
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"costunit": ""
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}
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},
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"impact": {
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"templates": [
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"common"
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],
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"impacttype": "physical",
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"impactlevel": "superficial"
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},
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"equipment": {
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"templates": ["common","equipement"],
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"templates": [
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"common",
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"equipement"
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],
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"quantity": 1,
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"weight": 0
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},
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"trait": {
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"templates": ["common"],
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"templates": [
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"common"
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],
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"traitype": "normal",
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"level": 1
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},
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"weapon": {
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"templates": ["common", "equipement"],
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"templates": [
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"common",
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"equipement"
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],
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"effect": 0
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},
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"specialization": {
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"templates": ["common"],
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"templates": [
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"common"
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],
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"skillkey": ""
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},
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"scar": {
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"templates": ["common"],
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"skillcategory": ["physical", "mental", "social", "cephalie"],
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"templates": [
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"common"
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],
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"skillcategory": [
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"physical",
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"mental",
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"social",
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"cephalie"
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],
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"scarLevel": 1
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},
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"annency": {
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"templates": ["common"],
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"templates": [
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"common"
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],
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"collective": false,
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"multiple": false,
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"improvements": ""
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},
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"boheme": {
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"templates": ["common"],
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"templates": [
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"common"
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],
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"ideals": "",
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"political": ""
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},
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"contact": {
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"templates": ["common"],
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"templates": [
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"common"
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],
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"attitude": "neutral",
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"organization": "",
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"location":""
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"location": ""
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}
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}
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}
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@ -8,11 +8,11 @@
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<div class="profile-img-container">
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<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
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</div>
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<div class="flexcol">
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<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
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<div class="flexrow">
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<div class="flexrow">
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<ul>
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<li class="flexrow item" data-item-id="{{spleen.id}}">
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<label class="item-name-label-medium">Spleen :</label>
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@ -39,10 +39,19 @@
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</ul>
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</div>
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<div class="flexrow">
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{{> systems/fvtt-ecryme/templates/actors/partial-impacts.hbs impacts=system.impacts.physical
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impacttype="physical"}}
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{{> systems/fvtt-ecryme/templates/actors/partial-impacts.hbs impacts=system.impacts.mental
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impacttype="mental"}}
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{{> systems/fvtt-ecryme/templates/actors/partial-impacts.hbs impacts=system.impacts.social
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impacttype="social"}}
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</div>
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</div>
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</div>
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</div>
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</div>
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</header>
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@ -60,56 +69,60 @@
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{{!-- Skills Tab --}}
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<div class="tab competences" data-group="primary" data-tab="competences">
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<div class="grid grid-3col">
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{{#each skills as |category categkey|}}
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<div>
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<ul class="stat-list alternate-list item-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header">
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<h3><label class="items-title-text">{{localize category.name}}</label></h3>
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</span>
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</li>
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{{#each category.skilllist as |skill skillkey|}}
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<li class="item flexrow list-item">
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<span class="item-name-label-long">
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<a class="roll-skill-confront" data-category-key="{{categkey}}" data-skill-key="{{skillkey}}">
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<i class="fa-regular fa-swords"></i>
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</a>
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<a class="roll-skill" data-category-key="{{categkey}}" data-skill-key="{{skillkey}}">
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<ul class="stat-list alternate-list item-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header title-center">
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||||
<h3><label class="items-title-text">{{localize category.name}}</label></h3>
|
||||
</span>
|
||||
</li>
|
||||
{{#each category.skilllist as |skill skillkey|}}
|
||||
<li class="item flexrow list-item">
|
||||
<span class="item-name-label-long">
|
||||
<a class="roll-skill-confront" data-category-key="{{categkey}}" data-skill-key="{{skillkey}}">
|
||||
<i class="fa-regular fa-swords"></i>
|
||||
</a>
|
||||
<a class="roll-skill" data-category-key="{{categkey}}" data-skill-key="{{skillkey}}">
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
{{localize skill.name}}
|
||||
</a></span>
|
||||
<select class="item-field-label-short" type="text"
|
||||
name="system.skills.{{categkey}}.skilllist.{{skillkey}}.value" value="{{skill.value}}"
|
||||
data-dtype="Number">
|
||||
{{#select skill.value}}
|
||||
{{#each @root.config.skillLevel as |level key| }}
|
||||
<option value="{{level}}">{{level}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="item flexrow list-item">
|
||||
<ul class="ul-level1">
|
||||
{{#each skill.spec as |spec idx|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{spec._id}}" data-item-type="specialization">
|
||||
<a class="roll-spec" data-spec-id="{{spec._id}}">
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
{{localize skill.name}}
|
||||
</a></span>
|
||||
<select class="item-field-label-short" type="text" name="system.skills.{{categkey}}.skilllist.{{skillkey}}.value" value="{{skill.value}}" data-dtype="Number">
|
||||
{{#select skill.value}}
|
||||
{{#each @root.config.skillLevel as |level key| }}
|
||||
<option value="{{level}}">{{level}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="item flexrow list-item">
|
||||
<ul class="ul-level1">
|
||||
{{#each skill.spec as |spec idx|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{spec._id}}" data-item-type="specialization">
|
||||
<a class="roll-spec" data-spec-id="{{spec._id}}">
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
{{spec.name}}
|
||||
</a>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" data-type="specialization" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-add" data-type="specialization" title="Delete Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{spec.name}}
|
||||
</a>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" data-type="specialization" title="Edit Item"><i
|
||||
class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-add" data-type="specialization" title="Delete Item"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -150,7 +163,7 @@
|
||||
<div class="tab equipment" data-group="primary" data-tab="equipment">
|
||||
|
||||
<span class="item-name-label-header items-title-bg">
|
||||
<h3><label class="items-title-text">Equipements (saisie libre)</label></h3>
|
||||
<h3><label class="items-title-text">Equipements (saisie libre)</label></h3>
|
||||
</span>
|
||||
<div class="form-group small-editor">
|
||||
{{editor equipementlibre target="system.equipementlibre" button=true owner=owner editable=editable}}
|
||||
@ -266,33 +279,37 @@
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Age</label>
|
||||
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}" data-dtype="String" />
|
||||
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<div>
|
||||
<ul>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Résidence</label>
|
||||
<input type="text" class="" name="system.biodata.residence" value="{{system.biodata.residence}}" data-dtype="String" />
|
||||
<input type="text" class="" name="system.biodata.residence" value="{{system.biodata.residence}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Nationalité</label>
|
||||
<input type="text" class="" name="system.biodata.nationalite" value="{{system.biodata.nationalite}}" data-dtype="String" />
|
||||
<input type="text" class="" name="system.biodata.nationalite" value="{{system.biodata.nationalite}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<label class="item-name-label-medium">Enfance</label>
|
||||
<input type="text" class="" name="system.biodata.enfance" value="{{system.biodata.enfance}}" data-dtype="String" />
|
||||
<input type="text" class="" name="system.biodata.enfance" value="{{system.biodata.enfance}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab notes" data-group="primary" data-tab="notes">
|
||||
<div class="tab notes" data-group="primary" data-tab="notes">
|
||||
<hr>
|
||||
<span class="item-name-label-header items-title-bg">
|
||||
<h3><label class="items-title-text">Background</label></h3>
|
||||
<h3><label class="items-title-text">Background</label></h3>
|
||||
</span>
|
||||
<div class="form-group editor">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner
|
||||
@ -300,7 +317,7 @@
|
||||
</div>
|
||||
<hr>
|
||||
<span class="item-name-label-header items-title-bg">
|
||||
<h3><label class="items-title-text">Notes</label></h3>
|
||||
<h3><label class="items-title-text">Notes</label></h3>
|
||||
</span>
|
||||
<div class="form-group editor">
|
||||
{{editor notes target="system.biodata.notes" button=true owner=owner editable=editable}}
|
||||
@ -308,7 +325,7 @@
|
||||
<hr>
|
||||
</article>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
14
templates/actors/partial-impacts.hbs
Normal file
14
templates/actors/partial-impacts.hbs
Normal file
@ -0,0 +1,14 @@
|
||||
<div class="impact-box">
|
||||
|
||||
<span class="item-field-label-medium"><label>{{localize (concat "ECRY.ui.impact" impacttype)}}</label></span>
|
||||
<ul>
|
||||
{{#each impacts as |value key|}}
|
||||
<li class="flexrow" data-impact-type="{{../impacttype}}">
|
||||
<span class="item-field-label-medium"><label>{{localize (concat "ECRY.ui." key)}}</label></span>
|
||||
<a class="impact-modify" data-impact-modifier="+1" data-impact-type="{{../impacttype}}" data-impact-level="{{key}}"><i class="fas fa-plus-square"></i></a>
|
||||
<span class="">{{value}}</span>
|
||||
<a class="impact-modify" data-impact-modifier="-1" data-impact-type="{{../impacttype}}" data-impact-level="{{key}}"><i class="fas fa-minus-square"></i></a>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
@ -20,8 +20,8 @@
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
|
||||
<select class="" id="roll-specialization" data-type="String" multiple>
|
||||
{{#each skill.spec as | spec idx|}}
|
||||
<option value="{{spec._id}}">{{spec.name}}</option>
|
||||
{{#each skill.spec as |spec idx|}}
|
||||
<option value="{{spec.id}}">{{spec.name}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
48
templates/items/item-impact-sheet.hbs
Normal file
48
templates/items/item-impact-sheet.hbs
Normal file
@ -0,0 +1,48 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-ecryme/templates/items/partial-item-nav.hbs}}
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-ecryme/templates/items/partial-item-description.hbs}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<div class="tab" data-group="primary">
|
||||
<ul>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">{{localize "ECRY.ui.impactType"}}</label>
|
||||
<select class="item-field-label-medium" type="text" name="system.impacttype" value="{{system.impacttype}}" data-dtype="String">
|
||||
{{#select system.impacttype}}
|
||||
{{#each config.impactTypes as |type key| }}
|
||||
<option value="{{key}}">{{localize type}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="item-name-label-long">{{localize "ECRY.ui.impactLevel"}}</label>
|
||||
<select class="item-field-label-medium" type="text" name="system.impactlevel" value="{{system.impactlevel}}" data-dtype="String">
|
||||
{{#select system.impactlevel}}
|
||||
{{#each config.impactLevels as |level key| }}
|
||||
<option value="{{key}}">{{localize level}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
Loading…
Reference in New Issue
Block a user