fvtt-hawkmoon-cyd/modules/hawkmoon-utility.js

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/* -------------------------------------------- */
import { HawkmoonCombat } from "./hawkmoon-combat.js";
import { HawkmoonCommands } from "./hawkmoon-commands.js";
/* -------------------------------------------- */
const __distanceDifficulte = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14}
const __tireurDeplacement = { immobile: 0, lent: 3, rapide: 5}
const __cibleCouvert = { aucun: 0, leger: 5, complet: 10}
const __tailleCible = { normal: 0, main: 10, enfant: 3, maison: -10}
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/* -------------------------------------------- */
export class HawkmoonUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => HawkmoonUtility.chatListeners(html))
Hooks.on("getChatLogEntryContext", (html, options) => HawkmoonUtility.chatRollMenu(html, options))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
HawkmoonUtility.pushInitiativeOptions(html, options);
})
this.rollDataStore = {}
this.defenderStore = {}
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HawkmoonCommands.init()
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Handlebars.registerHelper('count', function (list) {
return list.length;
})
Handlebars.registerHelper('includes', function (array, val) {
return array.includes(val);
})
Handlebars.registerHelper('upper', function (text) {
return text.toUpperCase();
})
Handlebars.registerHelper('lower', function (text) {
return text.toLowerCase()
})
Handlebars.registerHelper('upperFirst', function (text) {
if (typeof text !== 'string') return text
return text.charAt(0).toUpperCase() + text.slice(1)
})
Handlebars.registerHelper('notEmpty', function (list) {
return list.length > 0;
})
Handlebars.registerHelper('mul', function (a, b) {
return parseInt(a) * parseInt(b);
})
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game.settings.register("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo", {
name: "Logo de pause",
scope: "world",
config: true,
requiresReload: true,
default: "logo_pause_resistance",
type: String,
choices: { // If choices are defined, the resulting setting will be a select menu
"hawkmoon_logo": "Hawmoon (Texte)",
"logo_pause_resistance": "Résistance",
"logo_pause_hawkmoon_stone": "Hawkmoon (Pierre)",
"logo_pause_hawkmoon_violet": "Hawkmoon (Violet)",
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"logo_pause_hawkmoon_beige": "Hawkmoon (Beige)",
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"logo_pause_hawkmoon_rouge": "Hawkmoon (Rouge)"
},
})
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}
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/* -------------------------------------------- */
static sortArrayObjectsByName(myArray) {
myArray.sort((a, b) => {
return a.name.localeCompare(b.name);
})
}
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/* -------------------------------------------- */
static getModificateurOptions() {
let opt = []
for (let i = -15; i <= 15; i++) {
opt.push(`<option value="${i}">${i}</option>`)
}
return opt.concat("\n")
}
/* -------------------------------------------- */
static getPointAmeOptions() {
let opt = []
for (let i = 1; i <= 20; i++) {
opt.push(`<option value="${i}">${i}</option>`)
}
return opt.concat("\n")
}
/* -------------------------------------------- */
static getAttributs() {
return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
}
/* -------------------------------------------- */
static pushInitiativeOptions(html, options) {
}
/* -------------------------------------------- */
static getSkills() {
return this.skills
}
/* -------------------------------------------- */
static async ready() {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills")
this.skills = skills.map(i => i.toObject())
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// Setup pause logo
let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp"
let logoImg = document.querySelector('#pause').children[0]
logoImg.setAttribute('style', `content: url(${logoPause})`)
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game.system.hawkmoon.config.listeNiveauSkill = this.createDirectOptionList(0, 10)
game.system.hawkmoon.config.listeNiveauCreature = this.createDirectOptionList(0, 35)
game.system.hawkmoon.config.listeNiveauContact = this.createDirectOptionList(1, 3)
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
let options = {};
for (let i = min; i <= max; i++) {
options[`${i}`] = `${i}`;
}
return options;
}
static createArrayOptionList(min, max) {
let options = [];
for (let i = min; i <= max; i++) {
options.push({key:`${i}`, label:`${i}`});
}
return options;
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}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await HawkmoonUtility.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
/* -------------------------------------------- */
static getOptionsStatusList() {
return this.optionsStatusList;
}
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.predilection-reroll', async event => {
let predIdx = $(event.currentTarget).data("predilection-index")
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
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await actor.setPredilectionUsed(rollData.competence._id, predIdx)
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rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
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HawkmoonUtility.rollHawkmoon(rollData)
})
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html.on("click", '.roll-chat-degat', async event => {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
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})
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html.on("click", '.roll-chat-degat-devastateur', async event => {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
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rollData.applyCoupDevastateur = true
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
})
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}
/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/fvtt-hawkmoon-cyd/templates/editor-notes-gm.html',
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'systems/fvtt-hawkmoon-cyd/templates/partial-item-header.html',
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'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.html',
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'systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.html',
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'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html',
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'systems/fvtt-hawkmoon-cyd/templates/partial-automation.html',
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'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html',
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]
return loadTemplates(templatePaths);
}
/* -------------------------------------------- */
static removeChatMessageId(messageId) {
if (messageId) {
game.messages.get(messageId)?.delete();
}
}
static findChatMessageId(current) {
return HawkmoonUtility.getChatMessageId(HawkmoonUtility.findChatMessage(current));
}
static getChatMessageId(node) {
return node?.attributes.getNamedItem('data-message-id')?.value;
}
static findChatMessage(current) {
return HawkmoonUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
}
static findNodeMatching(current, predicate) {
if (current) {
if (predicate(current)) {
return current;
}
return HawkmoonUtility.findNodeMatching(current.parentElement, predicate);
}
return undefined;
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
let options = {};
for (let i = min; i <= max; i++) {
options[`${i}`] = `${i}`;
}
return options;
}
/* -------------------------------------------- */
static buildListOptions(min, max) {
let options = ""
for (let i = min; i <= max; i++) {
options += `<option value="${i}">${i}</option>`
}
return options;
}
/* -------------------------------------------- */
static getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
}
}
return undefined;
}
/* -------------------------------------------- */
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static getActorFromRollData(rollData) {
let actor = game.actors.get(rollData.actorId)
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if (rollData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
if (token) {
actor = token.actor
}
}
return actor
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}
/* -------------------------------------------- */
static updateRollData(rollData) {
let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
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let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
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this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
static onSocketMesssage(msg) {
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if (msg.name == "msg_apply_combativite") {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.changeEtatCombativite(msg.data.value)
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}
}
/* -------------------------------------------- */
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
let chatData = {
user: game.user.id,
rollMode: modeOverride || game.settings.get("core", "rollMode"),
content: content
};
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
if (forceWhisper) { // Final force !
chatData["speaker"] = ChatMessage.getSpeaker();
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
}
return chatData;
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode) {
if (game.modules.get("dice-so-nice")?.active) {
if (game.dice3d) {
let whisper = null;
let blind = false;
rollMode = rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;
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case "gmroll": // GM + rolling player
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whisper = this.getUsers(user => user.isGM);
break;
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case "roll": // everybody
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whisper = this.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
}
}
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/* -------------------------------------------- */
static computeMonnaieDetails(valueSC) {
let po = Math.floor(valueSC / 400)
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let pa = Math.floor((valueSC - (po * 400)) / 20)
let sc = valueSC - (po * 400) - (pa * 20)
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return {
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po, pa, sc, valueSC
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}
}
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/* -------------------------------------------- */
static computeResult(rollData) {
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rollData.diceResult = rollData.roll.terms[0].results[0].result
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if (rollData.mainDice.includes("d20")) {
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let diceValue = rollData.roll.terms[0].results[0].result
if (diceValue % 2 == 1) {
//console.log("PAIR/IMP2", diceValue)
rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
if (diceValue == 1 || diceValue == 11) {
rollData.isDramatique = true
rollData.isSuccess = false
}
}
}
//console.log("Result : ", rollData)
if (rollData.difficulte > 0 && !rollData.isDramatique) {
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
}
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}
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/* -------------------------------------------- */
static applyCombativite(rollData, value) {
if (game.user.isGM) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.changeEtatCombativite(value)
} else {
game.socket.emit("system.fvtt-hawkmoon-cyd", { msg: "msg_apply_combativite", data: { defenderTokenId: rollData.defenderTokenId, value } });
}
}
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/* -------------------------------------------- */
static async rollHawkmoon(rollData) {
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let actor = this.getActorFromRollData(rollData)
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if (rollData.attrKey == "tochoose") { // No attr selected, force address
rollData.attrKey = "adr"
}
if (!rollData.attr) {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
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rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
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}
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if (rollData.attrKey2 != "none") {
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rollData.attr2 = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey2])
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}
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if (rollData.maitriseId != "none") {
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
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rollData.diceFormula = "2" + rollData.mainDice + "kh"
} else {
rollData.diceFormula = "1" + rollData.mainDice
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}
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//console.log("BEFORE COMP", rollData)
if (rollData.competence) {
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rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections || [])
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
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if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
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for (let id of rollData.selectedTalents) {
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let talent = rollData.talents.find(t => t._id == id)
let bonusOK = true
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if (talent.system.baCost) {
bonusOK = actor.checkBonneAventure(talent.system.baCost)
if (bonusOK) {
actor.changeBonneAventure(-talent.system.baCost)
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} else {
ui.notifications.warn("Vous n'avez pas assez de points de Bonne Aventure !")
}
}
if (bonusOK) {
rollData.diceFormula += `+${talent.system.bonus}`
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}
}
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}
rollData.diceFormula += `+${rollData.bonusMalusContext}`
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} else if (rollData.attr2) {
rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}+${rollData.bonusMalusContext}`
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} else {
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
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}
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// Bonus arme naturelle en défense
if (rollData.bonusArmeNaturelle) {
rollData.diceFormula += `+${rollData.bonusArmeNaturelle}`
}
if (rollData.attaquantsMultiples) {
rollData.diceFormula += `+3`
}
if (rollData.hasAmbidextre) {
if ( rollData.attaqueAmbidextre1) {
rollData.diceFormula += `-3`
} else if ( rollData.attaqueAmbidextre2) {
rollData.diceFormula += `-5`
}
}
if (rollData.defenseurAuSol) {
rollData.diceFormula += `+3`
}
if (rollData.defenseurAveugle) {
rollData.diceFormula += `+10`
}
if (rollData.defenseurDeDos) {
rollData.diceFormula += `+5`
}
if (rollData.defenseurRestreint) {
rollData.diceFormula += `+3`
}
if (rollData.defenseurImmobilise) {
rollData.diceFormula += `+5`
}
if (rollData.soutiens > 0) { // 1 soutien = +3, 2 soutiens = +4, 3 soutiens = +5
rollData.diceFormula += `+${rollData.soutiens+2}`
}
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if (rollData.arme?.system.isDistance) {
rollData.difficulte = __distanceDifficulte[rollData.distanceTir]
rollData.difficulte += __tireurDeplacement[rollData.tireurDeplacement]
rollData.difficulte += __cibleCouvert[rollData.cibleCouvert]
rollData.difficulte += __tailleCible[rollData.tailleCible]
rollData.difficulte += rollData.cibleDeplace ? 3 : 0
rollData.difficulte += rollData.cibleCaC ? 3 : 0
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rollData.difficulte += rollData.protectionDefenseur
}
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if (rollData.attaqueDesarme) {
rollData.difficulte += 10
}
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// Ajout adversités
rollData.diceFormula += `-${rollData.nbAdversites}`
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if (rollData.arme && rollData.arme.type == "arme") {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
}
// Gestion de la feinte éventuelle
rollData.nbCombativitePerdu = 1
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let myRoll = await new Roll(rollData.diceFormula).roll()
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = foundry.utils.duplicate(myRoll)
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console.log(">>>> ", myRoll)
rollData.finalResult = myRoll.total
this.computeResult(rollData)
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if (rollData.isInit) {
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actor.setFlag("world", "last-initiative", rollData.finalResult)
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}
if (rollData.feinte) {
actor.changeBonneAventure(-1)
if ( rollData.isHeroique) {
rollData.nbCombativitePerdu = "vaincu"
} else if ( rollData.isSuccess) {
rollData.nbCombativitePerdu = 2
}
}
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this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
}, rollData)
if ( (rollData.coupBas || rollData.arme) && rollData.isSuccess && rollData.defenderTokenId) {
this.applyCombativite(rollData, rollData.nbCombativitePerdu)
}
if (rollData.coupBas && rollData.isSuccess && rollData.defenderTokenId) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.incDecAdversite("bleue", -2)
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}
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}
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/* -------------------------------------------- */
static getCombativiteList(nbActivite) {
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let list = [ { value: String(0), label: "Combatif"}]
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for (let i = 1; i < nbActivite-2; i++) {
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list.push({ value: String(i), label:"Eprouvé " + i} )
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}
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list[nbActivite-2] = { value: String(nbActivite-2), label:"Affaibli"}
list[nbActivite-1] = { value: String(nbActivite-1), label:"Très Affaibli"}
list[nbActivite] = { value: String(nbActivite), label:"Vaincu"}
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return list
}
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/* -------------------------------------------- */
static async bonusRollHawkmoon(rollData) {
rollData.bonusFormula = rollData.addedBonus
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let bonusRoll = await new Roll(rollData.bonusFormula).roll()
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await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
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rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
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rollData.finalResult += rollData.bonusRoll.total
this.computeResult(rollData)
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
}, rollData)
}
/* -------------------------------------------- */
static getUsers(filter) {
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return game.users.filter(filter).map(user => user._id);
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}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
case "blindroll": return this.getUsers(user => user.isGM);
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
case "selfroll": return [game.user.id];
}
return undefined;
}
/* -------------------------------------------- */
static getWhisperRecipientsAndGMs(name) {
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
}
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
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let chatGM = foundry.utils.duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-hawkmoon-cyd", { msg: "msg_gm_chat_message", data: chatGM });
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}
/* -------------------------------------------- */
static async searchItem(dataItem) {
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let item
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if (dataItem.pack) {
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let id = dataItem.id || dataItem._id
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
item = items[0] || undefined
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} else {
item = game.items.get(dataItem.id)
}
return item
}
/* -------------------------------------------- */
static split3Columns(data) {
let array = [[], [], []];
if (data == undefined) return array;
let col = 0;
for (let key in data) {
let keyword = data[key];
keyword.key = key; // Self-reference
array[col].push(keyword);
col++;
if (col == 3) col = 0;
}
return array;
}
/* -------------------------------------------- */
static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
this.blindMessageToGM(chatOptions);
chatOptions.whisper = [game.user.id];
chatOptions.content = "Message only to the GM";
}
else {
chatOptions.whisper = this.getUsers(user => user.isGM);
}
break;
default:
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
break;
}
chatOptions.alias = chatOptions.alias || name
let msg = await ChatMessage.create(chatOptions)
console.log("=======>", rollData)
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msg.setFlag("world", "hawkmoon-roll", rollData)
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}
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
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rollId: foundry.utils.randomID(16),
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rollMode: game.settings.get("core", "rollMode"),
modificateursOptions: this.getModificateurOptions(),
pointAmeOptions: this.getPointAmeOptions(),
difficulte: 0,
modificateur: 0,
bonusMalusContext: 0,
bonusArmeNaturelle: 0,
defenseurAveugle: false,
defenseurDeDos: false,
defenseurAuSol: false,
defenseurRestreint: false,
defenseurImmobilise: false,
tailleCible: "normal",
tireurDeplacement: "immobile",
cibleCouvert: "aucun",
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distanceTir: "porteemoyenne",
attaqueCharge: false,
attaqueDesarme: false,
attaqueAmbidextre1 : false,
attaqueAmbidextre2 : false,
chargeCavalerie : false,
contenir : false,
soutiens : 0
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}
return rollData
}
/* -------------------------------------------- */
static updateWithTarget(rollData) {
let target = HawkmoonUtility.getTarget()
if (target) {
rollData.defenderTokenId = target.id
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
rollData.armeDefense = defender.getBestDefenseValue()
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rollData.targetVigueur = defender.getVigueur()
rollData.protectionDefenseur = defender.getProtection()
if (rollData.immobiliser || rollData.repousser) {
let combatValues = defender.getCombatValues()
rollData.difficulte = combatValues.defenseTotal + (rollData.armeDefense && rollData.cibleconsciente ? 5 : 0)
} else if (rollData.coupBas) {
let combatValues = defender.getCombatValues()
rollData.difficulte = combatValues.defenseTotal
}else if ( rollData.assomer) {
rollData.difficulte = 3 + (defender.system.attributs.tre.value * 2)
} else if (rollData.armeDefense) {
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rollData.difficulte = rollData.armeDefense.system.totalDefensif
if ( !rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune ){
if (rollData.armeDefense.system.armenaturelle || rollData.armeDefense.system.armefortune) {
rollData.bonusArmeNaturelle = 3
}
}
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} else {
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
}
}
}
/* -------------------------------------------- */
static createChatWithRollMode(name, chatOptions, rollData = undefined) {
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
}
/* -------------------------------------------- */
static applyBonneAventureRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
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let rollData = msg.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
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actor.changeBonneAventure(changed)
rollData.isReroll = true
rollData.textBonus = "Bonus de Points d'Aventure"
if (addedBonus == "reroll") {
HawkmoonUtility.rollHawkmoon(rollData)
} else {
rollData.addedBonus = addedBonus
HawkmoonUtility.bonusRollHawkmoon(rollData)
}
}
}
/* -------------------------------------------- */
static applyEclatRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
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let rollData = msg.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
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actor.changeEclat(changed)
rollData.isReroll = true
rollData.textBonus = "Bonus d'Eclat"
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if (addedBonus == "reroll") {
HawkmoonUtility.rollHawkmoon(rollData)
} else {
rollData.addedBonus = addedBonus
HawkmoonUtility.bonusRollHawkmoon(rollData)
}
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}
}
/* -------------------------------------------- */
static chatRollMenu(html, options) {
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let canApply = li => canvas.tokens.controlled.length && li.find(".hawkmoon-roll").length
let canApplyBA = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
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return (!rollData.isReroll && actor.getBonneAventure() > 0)
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}
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let canApplyPE = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
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return (!rollData.isReroll && actor.getEclat() > 0)
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}
options.push(
{
name: "Ajouer +3 (1 point de Bonne Aventure)",
icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyBA,
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callback: li => HawkmoonUtility.applyBonneAventureRoll(li, -1, "+3")
}
)
options.push(
{
name: "Ajouter +10 (1 Point d'Eclat)",
icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyPE,
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callback: li => HawkmoonUtility.applyEclatRoll(li, -1, "+10")
}
)
options.push(
{
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name: "Relancer le dé (1 point d'Eclat)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyPE,
callback: li => HawkmoonUtility.applyEclatRoll(li, -3, "reroll")
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}
)
return options
}
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
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let msgTxt = "<p>Etes vous certain de vouloir supprimer cet item ?";
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let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
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label: "Oui !",
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callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
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label: "Non"
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}
}
msgTxt += "</p>";
let d = new Dialog({
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title: "Confirmer la suppression",
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content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
}
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/************************************************************************************/
static async __create_talents_table() {
let compName = "fvtt-hawkmoon-cyd.talents-cellule"
const compData = await HawkmoonUtility.loadCompendium(compName)
let talents = compData.map(i => i.toObject())
let htmlTab = "<table border='1'><tbody>";
for (let entryData of talents) {
console.log(entryData)
htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>`
htmlTab += `<td>${entryData.system.description}</td>`;
htmlTab += "</tr>\n";
}
htmlTab += "</table>";
await JournalEntry.create({ name: 'Liste des Talents de Cellule', content: htmlTab });
}
}