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42 Commits

Author SHA1 Message Date
a5c6ae8fcb Fix #35 2023-10-04 21:49:07 +02:00
5e42cfbab1 Fix sheet and weapons roll 2023-09-01 20:46:36 +02:00
86a9889359 Fix #29 2023-08-30 20:19:13 +02:00
7375fa39c5 Fix #27 2023-08-30 14:22:29 +02:00
ab587740d8 Fix #25 2023-08-30 09:46:43 +02:00
0f4fe253e0 Manage packs thru LFS 2023-08-29 11:17:16 +02:00
3b13a44d9d Manage packs thru LFS 2023-08-29 09:16:18 +02:00
0ebe0c3734 Manage packs thru LFS 2023-08-29 09:16:05 +02:00
6a00dd8583 Manage packs thru LFS 2023-08-29 09:14:57 +02:00
5064b83f2b Fix #21 : Add the missing helper 2023-08-29 09:12:34 +02:00
58275c32e6 Fix #21 : Add the missing helper 2023-08-27 20:44:20 +02:00
c22b950f7c Fix #21 : Add the missing helper 2023-08-27 20:43:02 +02:00
893ca4cfa5 Fix Killing damage information 2023-08-27 16:21:58 +02:00
94065a3755 Fix Killing damage information 2023-08-27 16:21:10 +02:00
1d4d3054c3 Fix various issues 2023-08-26 22:27:17 +02:00
e5c6d3f42f Fix various issues 2023-08-26 22:25:28 +02:00
f914b9838e #7 Fix starting round 2023-08-26 21:22:42 +02:00
8a543068d2 #8 Fix column alignement 2023-08-26 21:03:25 +02:00
379b8358ee #2 Fix skill profiency 2023-08-26 20:59:41 +02:00
40ee7c3c40 Move repo to public area 2023-08-26 09:49:13 +02:00
a07f367b0c Move repo to public area 2023-08-26 09:48:07 +02:00
09bb7fb692 Move repo to public area 2023-08-26 05:38:10 +02:00
92dc81af24 Move repo to public area 2023-08-26 05:36:15 +02:00
d2430ee482 Move repo to public area 2023-08-26 05:15:18 +02:00
86780ce8ae Move repo to public area 2023-08-26 05:14:08 +02:00
b383481915 First official release 2023-08-25 23:00:21 +02:00
dca78fd4b6 Add changelog 2023-08-25 19:02:40 +02:00
f381269acf Add changelog 2023-08-25 18:58:48 +02:00
686ea4cea6 Fix manifest link 2023-08-25 18:55:34 +02:00
c915b85a7b Update README 2023-08-25 16:34:10 +02:00
5026e120c1 Equipment management 2023-08-24 23:12:55 +02:00
9cefc6f816 Equipment management 2023-08-24 20:32:12 +02:00
11d7c7d1c0 Equipment management 2023-08-24 20:32:00 +02:00
3abf9a9f8f Equipment management 2023-08-24 18:45:54 +02:00
f5c0faffd3 Equipment management 2023-08-24 15:59:54 +02:00
3f0e0a41b8 Update equipments type 2023-08-22 23:30:31 +02:00
20c49eb48c Fix Maneuvers 2023-08-15 22:12:02 +02:00
6275319164 Various fixes 2023-08-10 13:06:16 +02:00
19fb872824 Various fixes 2023-08-10 13:05:56 +02:00
002d6f4fbd Various fixes 2023-08-09 18:05:16 +02:00
43a3a2ccfa Various fixes and enhancents 2023-08-08 08:17:48 +02:00
356f0fee5f Various fixes and enhancents 2023-08-08 08:17:30 +02:00
115 changed files with 1301 additions and 598 deletions

1
.gitattributes vendored Normal file
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@ -0,0 +1 @@
packs/* filter=lfs diff=lfs merge=lfs -text

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@ -2,8 +2,18 @@ This is the official Hero System 6th Edition game system for FoundryVTT, based o
The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook. The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook.
It features :
- PC/NPC sheets
- Roll management and associated helpers
- Segment and Turn management in the combat tracker
- Official compendiums
![Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/hero6_snapshot_02.webp "Snapshot")
Installation Installation
Manifest URL: https://github.com/Legendsmiths-LLC/ Manifest URL: https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/system.json
Project page : https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6
For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems. For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.

47
changelog.md Normal file
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@ -0,0 +1,47 @@
v11.0.23
- Proper display of BODY/STUN bars on tokens
v11.0.22
- Fix actor sheet (powers, characteristics)
- Fix weapons roll
v11.0.21
- Fix grid default distance in system.json
- Fix powers roll again (#29)
v11.0.20
- Enhance chat message output (cf #25)
- Enhance roll window
- Code simplification
v11.0.19
- Fix killing damage computation (again)
v11.0.18
- Fix killing damage computation
v11.0.17
- Fix tickets 1, 2, 3, 7, 8, 9, 10
- Implements effects tagging (#11)
v11.0.16
- Fix mental maneuvers rolls
- Renamed title
v11.0.15
- Fix target rolls for power
- Add maneuvers roll in the maneuver tab
- Renamed title
v11.0.14
- Initial public release

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@ -1,19 +1,22 @@
{ {
"ACTOR": { "TYPES": {
"TypeCharacter": "Character" "Actor": {
}, "character": "Character",
"ITEM": { "minion": "Minion"
"TypeSkill": "Skill", },
"TypePerk": "Perk", "Item": {
"TypePower": "Power", "skill": "Skill",
"TypeTalent": "Talent", "perk": "Perk",
"TypeAdvantage": "Advantage", "power": "Power",
"TypeMartialart": "Martial art", "talent": "Talent",
"TypeLimitation": "Limitation", "advantage": "Advantage",
"TypeComplication": "Complication", "martialart": "Martial art",
"TypeEquipment": "Equipment", "limitation": "Limitation",
"TypeCurrency": "Currency", "complication": "Complication",
"TypeManeuver": "Maneuver" "equipment": "Equipment",
"currency": "Currency",
"maneuver": "Maneuver"
}
}, },
"COMBAT": { "COMBAT": {
"TurnPrev": "Previous initiative", "TurnPrev": "Previous initiative",

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@ -46,10 +46,12 @@ export class Hero6ActorSheet extends ActorSheet {
complications: this.actor.getComplications( ), complications: this.actor.getComplications( ),
maneuvers: this.actor.getManeuvers( ), maneuvers: this.actor.getManeuvers( ),
nonstockmaneuvers: this.actor.getNonStockManeuvers(), nonstockmaneuvers: this.actor.getNonStockManeuvers(),
allmaneuvers: this.actor.getAllManeuvers(),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ), weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())), armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())), shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsMoneys()) ), moneys: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getMoneys())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipments()) ),
subActors: duplicate(this.actor.getSubActors()), subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()), race: duplicate(this.actor.getRace()),
encCapacity: this.actor.getEncumbranceCapacity(), encCapacity: this.actor.getEncumbranceCapacity(),
@ -74,7 +76,9 @@ export class Hero6ActorSheet extends ActorSheet {
editScore: this.options.editScore, editScore: this.options.editScore,
isGM: game.user.isGM isGM: game.user.isGM
} }
this.formData = formData; this.formData = formData;
this.stockManeuverDisplayed = false
console.log("PC : ", formData, this.object); console.log("PC : ", formData, this.object);
return formData; return formData;
@ -89,9 +93,9 @@ export class Hero6ActorSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet /*html.bind("keydown", function(e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false; if (e.keyCode === 13) return false;
}); });*/
// Update Inventory Item // Update Inventory Item
html.find('.item-edit').click(ev => { html.find('.item-edit').click(ev => {
@ -158,13 +162,19 @@ export class Hero6ActorSheet extends ActorSheet {
html.find('.roll-perception').click((event) => { html.find('.roll-perception').click((event) => {
this.actor.rollPerception("int"); this.actor.rollPerception("int");
}); });
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollWeapon(li.data("item-id"));
});
html.find('.roll-power-attack').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollPowerAttack(li.data("item-id"));
});
html.find('.roll-direct').click((event) => { html.find('.roll-direct').click((event) => {
const rollFormula = $(event.currentTarget).data("roll-formula") const rollFormula = $(event.currentTarget).data("roll-formula")
const rollSource = $(event.currentTarget).data("roll-source") const rollSource = $(event.currentTarget).data("roll-source")
Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} ) Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} )
}); });
html.find('.roll-item').click((event) => { html.find('.roll-item').click((event) => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
let itemId = li.data("item-id") let itemId = li.data("item-id")
@ -180,16 +190,6 @@ export class Hero6ActorSheet extends ActorSheet {
let itemId = li.data("item-id") let itemId = li.data("item-id")
this.actor.rollLiftDice(itemId); this.actor.rollLiftDice(itemId);
}); });
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item");
const skillId = li.data("item-id")
this.actor.rollWeapon(skillId)
});
html.find('.roll-maneuver').click((event) => {
const li = $(event.currentTarget).parents(".item");
const maneuverId = li.data("maneuver-id")
this.actor.rollManeuver(maneuverId)
});
html.find('.hold-action').click((event) => { html.find('.hold-action').click((event) => {
this.actor.holdAction() this.actor.holdAction()
@ -198,6 +198,16 @@ export class Hero6ActorSheet extends ActorSheet {
this.actor.abortAction() this.actor.abortAction()
}); });
html.find(".show-stock-maneuver").click((event) => {
if ( !this.stockManeuverDisplayed) {
$('div .maneuver-list').removeClass('maneuver-is-stock');
this.stockManeuverDisplayed = true
} else {
$('div .maneuver-list').addClass('maneuver-is-stock');
this.stockManeuverDisplayed = false
}
});
html.find('.lock-unlock-sheet').click((event) => { html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore; this.options.editScore = !this.options.editScore;
this.render(true); this.render(true);

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@ -4,7 +4,7 @@ import { Hero6RollDialog } from "./hero6-roll-dialog.js";
import { Hero6LiftDice } from "./hero6-lift-dice.js"; import { Hero6LiftDice } from "./hero6-lift-dice.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const __speed2Segments = [ [0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12], const __speed2Segments = [[0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12],
[2, 4, 6, 7, 9, 11, 12], [2, 3, 5, 6, 8, 9, 11, 12], [2, 3, 4, 6, 7, 8, 10, 11, 12], [2, 3, 4, 5, 6, 8, 9, 10, 11, 12], [2, 4, 6, 7, 9, 11, 12], [2, 3, 5, 6, 8, 9, 11, 12], [2, 3, 4, 6, 7, 8, 10, 11, 12], [2, 3, 4, 5, 6, 8, 9, 10, 11, 12],
[2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]] [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]]
@ -40,12 +40,10 @@ export class Hero6Actor extends Actor {
return actor; return actor;
} }
if (data.type == 'character') { if (data.type == 'character' || data.type == 'minion') {
const maneuvers = await Hero6Utility.loadCompendium("fvtt-hero-system-6.maneuvers") const maneuvers = await Hero6Utility.loadCompendium("fvtt-hero-system-6.maneuvers")
let maneuversObj = maneuvers.map(i => i.toObject()) let maneuversObj = maneuvers.map(i => i.toObject())
data.items = maneuversObj.filter(m => m.system.isstock) data.items = maneuversObj.filter(m => m.system.isstock)
}
if (data.type == 'npc') {
} }
return super.create(data, options); return super.create(data, options);
@ -62,14 +60,11 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
computeDerivatedData() { computeDerivatedData() {
if (this.type == "character") { let newSTREND = this.computeSTREND()
let newSTREND = this.computeSTREND() if (newSTREND != this.system.characteristics.str.strend) {
if (newSTREND != this.system.characteristics.str.strend) { this.update({ 'system.characteristics.str.strend': newSTREND })
this.update({ 'system.characteristics.str.strend': newSTREND })
}
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
performMigration() { performMigration() {
// Fix OCV/OMCV rollable // Fix OCV/OMCV rollable
@ -172,6 +167,19 @@ export class Hero6Actor extends Actor {
} }
return item; return item;
} }
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
// Configure prototype token settings
const prototypeToken = {};
if (this.type === "character") Object.assign(prototypeToken, {
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
}
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareSkill(skill) { prepareSkill(skill) {
skill.roll = 0 skill.roll = 0
@ -208,21 +216,32 @@ export class Hero6Actor extends Actor {
skill.roll = charac.roll skill.roll = charac.roll
} }
} }
console.log("SILL", skill)
if (skill.system.levels > 0) { if (skill.system.levels > 0) {
skill.roll += skill.system.levels skill.roll += skill.system.levels
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareManeuver(maneuver) { prepareManeuver(maneuver) {
let subMode = "normal"
maneuver.roll = 11 + this.system.characteristics.ocv.value if (maneuver.system.maneuvertype == "mental") {
if ( Number(maneuver.system.ocv)) { maneuver.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0)
maneuver.roll += Number(maneuver.system.ocv) subMode = "omcv"
if (Number(maneuver.system.omcv)) {
maneuver.roll += (Number(maneuver.system.omcv) || 0)
} else {
maneuver.noOMCV = true
}
} else { } else {
maneuver.noOCV = true maneuver.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0)
subMode = "ocv"
if (Number(maneuver.system.ocv)) {
maneuver.roll += (Number(maneuver.system.ocv) || 0)
} else {
maneuver.noOCV = true
}
} }
return subMode
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -296,11 +315,18 @@ export class Hero6Actor extends Actor {
let maneuvers = { let maneuvers = {
general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"), general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"),
offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"), offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive") defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive"),
mental: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "mental")
} }
Hero6Utility.sortArrayObjectsByName(maneuvers.general) Hero6Utility.sortArrayObjectsByName(maneuvers.general)
Hero6Utility.sortArrayObjectsByName(maneuvers.offensive) Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive) Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.mental)
return maneuvers
}
getAllManeuvers() {
let maneuvers = this.items.filter(item => item.type == "maneuver")
Hero6Utility.sortArrayObjectsByName(maneuvers)
return maneuvers return maneuvers
} }
getNonStockManeuvers() { getNonStockManeuvers() {
@ -313,6 +339,11 @@ export class Hero6Actor extends Actor {
Hero6Utility.sortArrayObjectsByName(list) Hero6Utility.sortArrayObjectsByName(list)
return list return list
} }
getMoneys() {
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "money");
Hero6Utility.sortArrayObjectsByName(list)
return list
}
getWeapons() { getWeapons() {
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon"); let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
Hero6Utility.sortArrayObjectsByName(list) Hero6Utility.sortArrayObjectsByName(list)
@ -408,7 +439,7 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async cleanCombat() { async cleanCombat() {
await this.setFlag("world", "hold-action", false) await this.setFlag("world", "hold-action", false)
await this.setFlag("world", "abort-action", { state: false, count: 0 } ) await this.setFlag("world", "abort-action", { state: false, count: 0 })
} }
async holdAction() { async holdAction() {
await this.disableAbortAction() await this.disableAbortAction()
@ -481,7 +512,7 @@ export class Hero6Actor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getBaseInit(turn) { getBaseInit(turn) {
if ( turn != this.turn) { if (turn != this.turn) {
let r = new Roll("1d6").roll({ async: false }) let r = new Roll("1d6").roll({ async: false })
this.currentInit = Number(this.system.characteristics.dex.initiative) + Number(((r.total / 10).toFixed(2))) this.currentInit = Number(this.system.characteristics.dex.initiative) + Number(((r.total / 10).toFixed(2)))
this.turn = turn this.turn = turn
@ -516,8 +547,13 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareCharacValues(charac) { prepareCharacValues(charac) {
charac.total = charac.value if (charac.label == "OCV" || charac.label == "OMCV" ) {
charac.roll = 9 + Math.round((charac.value) / 5) charac.total = charac.value
charac.roll = 11 + charac.value
} else {
charac.total = charac.value
charac.roll = 9 + Math.round((charac.value) / 5)
}
} }
prepareCharac() { prepareCharac() {
let characs = duplicate(this.system.characteristics) let characs = duplicate(this.system.characteristics)
@ -531,7 +567,7 @@ export class Hero6Actor extends Actor {
if (key == "spd") { if (key == "spd") {
ch.phasesString = this.getPhasesString() ch.phasesString = this.getPhasesString()
} }
if (key =="pre") { if (key == "pre") {
ch.presenceattack = duplicate(this.system.biodata.presenceattack) ch.presenceattack = duplicate(this.system.biodata.presenceattack)
} }
} }
@ -605,6 +641,9 @@ export class Hero6Actor extends Actor {
rollData.actorImg = this.img rollData.actorImg = this.img
rollData.actorId = this.id rollData.actorId = this.id
rollData.img = this.img rollData.img = this.img
rollData.title = this.name
rollData.subMode = "normal"
rollData.characteristics = duplicate(this.system.characteristics)
if (chKey) { if (chKey) {
rollData.charac = duplicate(this.system.characteristics[chKey]) rollData.charac = duplicate(this.system.characteristics[chKey])
this.prepareCharacValues(rollData.charac) this.prepareCharacValues(rollData.charac)
@ -623,12 +662,10 @@ export class Hero6Actor extends Actor {
const ray = new Ray(token.object?.center || token.center, defenderToken.center) const ray = new Ray(token.object?.center || token.center, defenderToken.center)
rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance
} else { } else {
ui.notifications.info("No token connected to this actor, unable to compute distance.") //ui.notifications.info("No token connected to this actor, unable to compute distance.")
return //return
} }
if (defender) { if (defender) {
rollData.forceAdvantage = defender.isAttackerAdvantage()
rollData.advantageFromTarget = true
} }
} }
console.log("ROLLDATA", rollData) console.log("ROLLDATA", rollData)
@ -639,6 +676,7 @@ export class Hero6Actor extends Actor {
rollPerception() { rollPerception() {
let rollData = this.getCommonRollData("int") let rollData = this.getCommonRollData("int")
rollData.isPerception = true rollData.isPerception = true
rollData.title = "Perception roll"
rollData.charac.roll = Number(rollData.charac.perceptionroll) rollData.charac.roll = Number(rollData.charac.perceptionroll)
rollData.mode = "perception" rollData.mode = "perception"
if (rollData.target) { if (rollData.target) {
@ -652,6 +690,7 @@ export class Hero6Actor extends Actor {
rollCharac(chKey) { rollCharac(chKey) {
let rollData = this.getCommonRollData(chKey) let rollData = this.getCommonRollData(chKey)
rollData.mode = "charac" rollData.mode = "charac"
rollData.title = "Characteristic roll"
if (rollData.target) { if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.") ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return return
@ -663,12 +702,13 @@ export class Hero6Actor extends Actor {
let item = this.items.get(itemId) let item = this.items.get(itemId)
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
rollData.mode = "item" rollData.mode = "item"
rollData.title = Hero6Utility.upperFirst(item.type) + " - " + item.name
rollData.item = duplicate(item) rollData.item = duplicate(item)
if (item.type == "skill") { if (item.type == "skill") {
this.prepareSkill(rollData.item) this.prepareSkill(rollData.item)
} }
if (item.type == "maneuver") { if (item.type == "maneuver") {
this.prepareManeuver(rollData.item) rollData.subMode = this.prepareManeuver(rollData.item)
} }
this.startRoll(rollData) this.startRoll(rollData)
} }
@ -681,11 +721,20 @@ export class Hero6Actor extends Actor {
rollData.title = item.name rollData.title = item.name
rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage) rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage)
let myRoll = new Roll(rollData.diceFormula).roll({ async: false }) let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) //await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll rollData.roll = myRoll
rollData.result = myRoll.total rollData.result = myRoll.total
rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll) rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
let mult
if (item.system.damageeffect == "killing") { // As per issue #11
mult = new Roll("1d3").roll({ async: false })
rollData.killingMultiplier = mult.total
rollData.stunValue = Number(myRoll.total) * (Number(mult.total) + (Number(item.system.stunx) || 0))
} else {
rollData.stunValue = myRoll.total
}
let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData) let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
let msg = await rollData.roll.toMessage({ let msg = await rollData.roll.toMessage({
@ -693,6 +742,11 @@ export class Hero6Actor extends Actor {
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
flavor: msgFlavor flavor: msgFlavor
}) })
if (mult) {
await Hero6Utility.showDiceSoNice(mult, game.settings.get("core", "rollMode"))
}
rollData.roll = duplicate(rollData.roll) // Convert to object rollData.roll = duplicate(rollData.roll) // Convert to object
msg.setFlag("world", "rolldata", rollData) msg.setFlag("world", "rolldata", rollData)
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
@ -720,28 +774,6 @@ export class Hero6Actor extends Actor {
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollManeuver(maneuverId) {
let skill = this.items.get(skillId)
if (skill) {
if (skill.system.islore && skill.system.level == 0) {
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
return
}
skill = duplicate(skill)
Hero6Utility.updateSkill(skill)
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "skill"
rollData.skill = skill
rollData.img = skill.img
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return
}
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
rollSkill(skillId) { rollSkill(skillId) {
let skill = this.items.get(skillId) let skill = this.items.get(skillId)
if (skill) { if (skill) {
@ -765,34 +797,58 @@ export class Hero6Actor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollWeapon(weaponId) { async rollWeapon(weaponId) {
let weapon = this.items.get(weaponId) let weapon = this.items.get(weaponId)
if (weapon) { if (weapon) {
weapon = duplicate(weapon) weapon = duplicate(weapon)
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase()) let rollData = this.getCommonRollData()
if (skill) { rollData.subMode = "ocv"
skill = duplicate(skill) rollData.mode = "weapon"
Hero6Utility.updateSkill(skill) rollData.item = weapon
let abilityKey = skill.system.ability rollData.item.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(weapon.system.ocv) || 0)
let rollData = this.getCommonRollData(abilityKey) rollData.img = weapon.img
rollData.mode = "weapon" this.startRoll(rollData)
rollData.skill = skill } else {
rollData.weapon = weapon ui.notifications.warn("Unable to find the weapon " + weapon.name)
rollData.img = weapon.img }
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged }
rollData.forceDisadvantage = this.isAttackDisadvantage() /* -------------------------------------------- */
} rollMentalManeuver(maneuverId) {
/*if (rollData.weapon.system.isranged && rollData.tokensDistance > Hero6Utility.getWeaponMaxRange(rollData.weapon) ) { let maneuver = this.items.get(maneuverId)
ui.notifications.warn(`Your target is out of range of your weapon (max: ${Hero6Utility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` ) if (maneuver) {
return maneuver = duplicate(maneuver)
}*/ let rollData = this.getCommonRollData()
this.startRoll(rollData) rollData.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(maneuver.system.omcv) || 0)
} else { rollData.mode = "mentalmaneuver"
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name) rollData.item = maneuver
} rollData.img = maneuver.img
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find the maneuver " + maneuver.name)
}
}
/* -------------------------------------------- */
rollPowerAttack(powerId ) {
let power = this.items.get(powerId)
if (power) {
power = duplicate(power)
let rollData = this.getCommonRollData()
rollData.mode = "powerattack"
rollData.item = power
rollData.img = power.img
if (power.system.attackvalue == "ocv") {
rollData.item.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(power.system.ocv) || 0)
rollData.subMode = "ocv"
} else {
rollData.item.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(power.system.omcv) || 0)
rollData.subMode = "omcv"
}
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find power " + power.name)
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async startRoll(rollData) { async startRoll(rollData) {
let rollDialog = await Hero6RollDialog.create(this, rollData) let rollDialog = await Hero6RollDialog.create(this, rollData)

View File

@ -54,6 +54,9 @@ export class Hero6Combat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(data, context) { constructor(data, context) {
data.flags = { world: { turnData: { turnNumber: 0, segmentNumber: 12} } }
super(data, context); super(data, context);
this.turnNumber = 0; this.turnNumber = 0;
@ -175,6 +178,56 @@ export class Hero6Combat extends Combat {
} }
} }
/* -------------------------------------------- */
async previousRound() {
let hasCombatants = false
let nextRound = this.round
let advanceTime = 0
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
let turnData = this.getFlag("world", "turnData")
//console.log("Next round called....", nextRound, turnData)
while (!hasCombatants) {
if (this.settings.skipDefeated && (turn !== null)) {
turn = this.turns.findIndex(t => !t.isDefeated);
if (turn === -1) {
ui.notifications.warn("COMBAT.NoneRemaining", { localize: true });
turn = 0;
}
}
advanceTime = -1 * (Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime);
advanceTime -= CONFIG.time.roundTime;
nextRound = nextRound -1
//console.log("Next round called....2", nextRound, turnData)
turnData = this.getFlag("world", "turnData")
if (!turnData) {
turnData = { turnNumber: 0, segmentNumber: 12 }
this.setFlag("world", "turnData", turnData)
}
turnData = duplicate(turnData)
turnData.segmentNumber -= 1
if (turnData.segmentNumber <= 0) {
turnData.segmentNumber = 12
turnData.turnNumber--
}
await this.setFlag("world", "turnData", turnData)
this.turnNumber = turnData.turnNumber;
this.segmentNumber = turnData.segmentNumber;
//console.log("Next round called....3", nextRound, turnData)
// Re-compute init of actors
hasCombatants = await this.rebuildInitiative()
//console.log("Going round....", nextRound, hasCombatants)
}
// Update the document, passing data through a hook first
const updateData = { round: nextRound, turn };
const updateOptions = { advanceTime, direction: -1 };
Hooks.callAll("combatRound", this, updateData, updateOptions);
console.log(this)
return this.update(updateData, updateOptions);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async nextRound() { async nextRound() {
let hasCombatants = false let hasCombatants = false
@ -230,12 +283,13 @@ export class Hero6Combat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onCreateEmbeddedDocuments(type, documents, result, options, userId) { async _onCreateDescendantDocuments(type, documents, result, options, userId) {
//console.log("Added...") //console.log("Added...")
await super._onCreateEmbeddedDocuments(type, documents, result, options, userId) if (game.user.isGM) {
await this.rebuildInitiative() await super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
await this.rebuildInitiative()
}
} }
/* -------------------------------------------- /* --------------------------------------------
_onUpdate(changed, options, userId) { _onUpdate(changed, options, userId) {
}*/ }*/

View File

@ -10,7 +10,8 @@ export const Hero6_CONFIG = {
maneuverTypes: { maneuverTypes: {
"general": "General", "general": "General",
"offensive": "Offensive", "offensive": "Offensive",
"defensive": "Defensive" "defensive": "Defensive",
"mental": "Mental"
}, },
rollCharac : { rollCharac : {
"str": "Strength", "str": "Strength",
@ -21,6 +22,13 @@ export const Hero6_CONFIG = {
"pre": "Presence", "pre": "Presence",
"manual": "Manual", "manual": "Manual",
}, },
damageEffect: {
"normal": "Normal",
"killing": "Killing",
"stunonly": "Stun Only",
"bodyonly": "Body Only",
"effect": "Effect"
},
skillType: { skillType: {
"agility": "Agility", "agility": "Agility",
"interaction": "Interaction", "interaction": "Interaction",
@ -29,6 +37,10 @@ export const Hero6_CONFIG = {
"combat": "Combat" , "combat": "Combat" ,
"custom": "Custom" "custom": "Custom"
}, },
attackTypes: {
"ocv": "OCV",
"omcv": "OMCV"
},
powerEquipmentType: { powerEquipmentType: {
"adjustment": "Adjustment", "adjustment": "Adjustment",
"mental": "Mental", "mental": "Mental",
@ -53,6 +65,5 @@ export const Hero6_CONFIG = {
"standard": "Standard", "standard": "Standard",
"normal": "Normal", "normal": "Normal",
"killing": "Killing", "killing": "Killing",
"countbody": "Killing (Count BODY)"
} }
} }

View File

@ -147,13 +147,13 @@ export class Hero6ItemSheet extends ItemSheet {
}); });
html.find('.item-skill-profiency').click(ev => { html.find('.item-skill-profiency').click(ev => {
this.object.update( {'system.levels': 12, 'system.cost': 2} ) this.object.update( {'system.skillfamiliarity': false, 'system.cost': 2} )
} ) } )
html.find('.item-skill-familiarity').click(ev => { html.find('.item-skill-familiarity').click(ev => {
this.object.update( {'system.levels': 10, 'system.cost': 1} ) this.object.update( {'system.skillprofiency': false, 'system.cost': 1} )
} ) } )
html.find('.item-skill-everyman').click(ev => { html.find('.item-skill-everyman').click(ev => {
this.object.update( {'system.levels': 8, 'system.cost': 0} ) this.object.update( {'system.cost': 0} )
} ) } )
html.find('.view-subitem').click(ev => { html.find('.view-subitem').click(ev => {

View File

@ -61,7 +61,7 @@ Hooks.once("init", async function () {
// Register sheet application classes // Register sheet application classes
Actors.unregisterSheet("core", ActorSheet); Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["character"], makeDefault: true }); Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("fvtt-hero-system-6", Hero6NPCSheet, { types: ["npc"], makeDefault: false }); Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["minion"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-hero-system-6", Hero6ItemSheet, { makeDefault: true }); Items.registerSheet("fvtt-hero-system-6", Hero6ItemSheet, { makeDefault: true });

View File

@ -5,7 +5,7 @@ export class Hero6RollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async create(actor, rollData) { static async create(actor, rollData) {
let options = { classes: ["Hero6Dialog"], width: 460, height: 'fit-content', 'z-index': 99999 }; let options = { classes: ["Hero6Dialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-hero-system-6/templates/apps/roll-dialog-generic.hbs', rollData); let html = await renderTemplate('systems/fvtt-hero-system-6/templates/apps/roll-dialog-generic.hbs', rollData);
return new Hero6RollDialog(actor, rollData, html, options); return new Hero6RollDialog(actor, rollData, html, options);
@ -14,7 +14,7 @@ export class Hero6RollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) { constructor(actor, rollData, html, options, close = undefined) {
let conf = { let conf = {
title: (rollData.mode == "skill") ? "Skill" : "Attribute", title: "Roll window",
content: html, content: html,
buttons: { buttons: {
roll: { roll: {

View File

@ -43,6 +43,9 @@ export class Hero6Utility {
Handlebars.registerHelper('mul', function (a, b) { Handlebars.registerHelper('mul', function (a, b) {
return Number(a) * Number(b); return Number(a) * Number(b);
}) })
Handlebars.registerHelper('add', function (a, b) {
return (Number(a) || 0) + (Number(b) || 0);
})
Handlebars.registerHelper('locationLabel', function (key) { Handlebars.registerHelper('locationLabel', function (key) {
return __locationNames[key] return __locationNames[key]
}) })
@ -52,6 +55,9 @@ export class Hero6Utility {
} }
return false return false
}) })
Handlebars.registerHelper('fixNum', function (value) {
return Number(value) || 0
})
Handlebars.registerHelper('checkInit', function (value) { Handlebars.registerHelper('checkInit', function (value) {
let myValue = Number(value) || 0 let myValue = Number(value) || 0
return myValue > 0 return myValue > 0
@ -163,6 +169,7 @@ export class Hero6Utility {
'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
@ -342,6 +349,7 @@ export class Hero6Utility {
// ability/save/size => 0 // ability/save/size => 0
let diceFormula = "3d6" let diceFormula = "3d6"
let target = 10 let target = 10
if (rollData.charac) { if (rollData.charac) {
target = rollData.charac.roll target = rollData.charac.roll
} }
@ -351,11 +359,11 @@ export class Hero6Utility {
target += rollData.bonusMalus target += rollData.bonusMalus
// Performs roll // Performs roll
console.log("Roll formula", diceFormula) //console.log("Roll formula", diceFormula)
let myRoll = rollData.roll let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false }) myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) //await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
} }
rollData.roll = myRoll rollData.roll = myRoll
@ -366,6 +374,7 @@ export class Hero6Utility {
if (rollData.result <= target) { if (rollData.result <= target) {
rollData.isSuccess = true rollData.isSuccess = true
} }
//console.log("Roll result", rollData)
if (myRoll.terms[0].total == 3) { // Always a success if (myRoll.terms[0].total == 3) { // Always a success
rollData.isSuccess = true rollData.isSuccess = true
} }

View File

@ -1 +1 @@
MANIFEST-000042 MANIFEST-000188

View File

@ -1,8 +1,8 @@
2023/08/07-22:18:14.000526 7f5afddfa6c0 Recovering log #40 2023/10/04-21:41:44.140558 7f16d7fff6c0 Recovering log #186
2023/08/07-22:18:14.012956 7f5afddfa6c0 Delete type=3 #38 2023/10/04-21:41:44.150660 7f16d7fff6c0 Delete type=3 #184
2023/08/07-22:18:14.012989 7f5afddfa6c0 Delete type=0 #40 2023/10/04-21:41:44.150712 7f16d7fff6c0 Delete type=0 #186
2023/08/07-23:27:51.013130 7f58677fe6c0 Level-0 table #45: started 2023/10/04-21:47:02.531984 7f14567ef6c0 Level-0 table #191: started
2023/08/07-23:27:51.013173 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/10/04-21:47:02.532010 7f14567ef6c0 Level-0 table #191: 0 bytes OK
2023/08/07-23:27:51.019258 7f58677fe6c0 Delete type=0 #43 2023/10/04-21:47:02.538823 7f14567ef6c0 Delete type=0 #189
2023/08/07-23:27:51.040432 7f58677fe6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545067 7f14567ef6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.040586 7f58677fe6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545092 7f14567ef6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:00:56.735452 7f5afd5f96c0 Recovering log #36 2023/10/04-21:35:01.811691 7f16d6ffd6c0 Recovering log #182
2023/08/07-22:00:56.833916 7f5afd5f96c0 Delete type=3 #34 2023/10/04-21:35:01.822017 7f16d6ffd6c0 Delete type=3 #180
2023/08/07-22:00:56.833991 7f5afd5f96c0 Delete type=0 #36 2023/10/04-21:35:01.822072 7f16d6ffd6c0 Delete type=0 #182
2023/08/07-22:18:10.662583 7f58677fe6c0 Level-0 table #41: started 2023/10/04-21:41:38.795066 7f14567ef6c0 Level-0 table #187: started
2023/08/07-22:18:10.662627 7f58677fe6c0 Level-0 table #41: 0 bytes OK 2023/10/04-21:41:38.795089 7f14567ef6c0 Level-0 table #187: 0 bytes OK
2023/08/07-22:18:10.668688 7f58677fe6c0 Delete type=0 #39 2023/10/04-21:41:38.801689 7f14567ef6c0 Delete type=0 #185
2023/08/07-22:18:10.668861 7f58677fe6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808479 7f14567ef6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/07-22:18:10.668891 7f58677fe6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808530 7f14567ef6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

BIN
packs/equipment/000099.ldb Normal file

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@ -1 +1 @@
MANIFEST-000042 MANIFEST-000190

View File

@ -1,7 +1,8 @@
2023/08/07-22:18:13.969369 7f5afd5f96c0 Recovering log #40 2023/10/04-21:41:44.100507 7f16d6ffd6c0 Recovering log #188
2023/08/07-22:18:13.978774 7f5afd5f96c0 Delete type=3 #38 2023/10/04-21:41:44.111147 7f16d6ffd6c0 Delete type=3 #186
2023/08/07-22:18:13.978872 7f5afd5f96c0 Delete type=0 #40 2023/10/04-21:41:44.111281 7f16d6ffd6c0 Delete type=0 #188
2023/08/07-23:27:50.976450 7f58677fe6c0 Level-0 table #45: started 2023/10/04-21:47:02.509785 7f14567ef6c0 Level-0 table #193: started
2023/08/07-23:27:50.976502 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/10/04-21:47:02.509815 7f14567ef6c0 Level-0 table #193: 0 bytes OK
2023/08/07-23:27:50.982719 7f58677fe6c0 Delete type=0 #43 2023/10/04-21:47:02.518200 7f14567ef6c0 Delete type=0 #191
2023/08/07-23:27:50.982828 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.518694 7f14567ef6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/10/04-21:47:02.518773 7f14567ef6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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@ -1,7 +1,8 @@
2023/08/07-22:00:56.587410 7f5afd5f96c0 Recovering log #36 2023/10/04-21:35:01.768747 7f16d7fff6c0 Recovering log #184
2023/08/07-22:00:56.639569 7f5afd5f96c0 Delete type=3 #34 2023/10/04-21:35:01.779863 7f16d7fff6c0 Delete type=3 #182
2023/08/07-22:00:56.639645 7f5afd5f96c0 Delete type=0 #36 2023/10/04-21:35:01.779921 7f16d7fff6c0 Delete type=0 #184
2023/08/07-22:18:10.624177 7f58677fe6c0 Level-0 table #41: started 2023/10/04-21:41:38.760705 7f14567ef6c0 Level-0 table #189: started
2023/08/07-22:18:10.624214 7f58677fe6c0 Level-0 table #41: 0 bytes OK 2023/10/04-21:41:38.760752 7f14567ef6c0 Level-0 table #189: 0 bytes OK
2023/08/07-22:18:10.632567 7f58677fe6c0 Delete type=0 #39 2023/10/04-21:41:38.767288 7f14567ef6c0 Delete type=0 #187
2023/08/07-22:18:10.642835 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.774856 7f14567ef6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/10/04-21:41:38.781126 7f14567ef6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000034 MANIFEST-000182

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@ -1,8 +1,8 @@
2023/08/07-22:18:14.000527 7f5afd5f96c0 Recovering log #32 2023/10/04-21:41:44.152237 7f16d6ffd6c0 Recovering log #180
2023/08/07-22:18:14.012956 7f5afd5f96c0 Delete type=3 #30 2023/10/04-21:41:44.162524 7f16d6ffd6c0 Delete type=3 #178
2023/08/07-22:18:14.012992 7f5afd5f96c0 Delete type=0 #32 2023/10/04-21:41:44.162593 7f16d6ffd6c0 Delete type=0 #180
2023/08/07-23:27:51.026690 7f58677fe6c0 Level-0 table #37: started 2023/10/04-21:47:02.538933 7f14567ef6c0 Level-0 table #185: started
2023/08/07-23:27:51.026730 7f58677fe6c0 Level-0 table #37: 0 bytes OK 2023/10/04-21:47:02.538963 7f14567ef6c0 Level-0 table #185: 0 bytes OK
2023/08/07-23:27:51.033892 7f58677fe6c0 Delete type=0 #35 2023/10/04-21:47:02.544945 7f14567ef6c0 Delete type=0 #183
2023/08/07-23:27:51.040520 7f58677fe6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545085 7f14567ef6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.040625 7f58677fe6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545108 7f14567ef6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:00:56.752593 7f5afcdf86c0 Recovering log #28 2023/10/04-21:35:01.823989 7f16d7fff6c0 Recovering log #176
2023/08/07-22:00:56.851595 7f5afcdf86c0 Delete type=3 #26 2023/10/04-21:35:01.834386 7f16d7fff6c0 Delete type=3 #174
2023/08/07-22:00:56.851652 7f5afcdf86c0 Delete type=0 #28 2023/10/04-21:35:01.834682 7f16d7fff6c0 Delete type=0 #176
2023/08/07-22:18:10.668942 7f58677fe6c0 Level-0 table #33: started 2023/10/04-21:41:38.788643 7f14567ef6c0 Level-0 table #181: started
2023/08/07-22:18:10.668989 7f58677fe6c0 Level-0 table #33: 0 bytes OK 2023/10/04-21:41:38.788676 7f14567ef6c0 Level-0 table #181: 0 bytes OK
2023/08/07-22:18:10.675320 7f58677fe6c0 Delete type=0 #31 2023/10/04-21:41:38.794955 7f14567ef6c0 Delete type=0 #179
2023/08/07-22:18:10.691036 7f58677fe6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808465 7f14567ef6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/07-22:18:10.691069 7f58677fe6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808513 7f14567ef6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000042 MANIFEST-000188

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@ -1,8 +1,8 @@
2023/08/07-22:18:14.015482 7f5afcdf86c0 Recovering log #40 2023/10/04-21:41:44.164948 7f16ecffa6c0 Recovering log #186
2023/08/07-22:18:14.031405 7f5afcdf86c0 Delete type=3 #38 2023/10/04-21:41:44.175548 7f16ecffa6c0 Delete type=3 #184
2023/08/07-22:18:14.031513 7f5afcdf86c0 Delete type=0 #40 2023/10/04-21:41:44.175604 7f16ecffa6c0 Delete type=0 #186
2023/08/07-23:27:51.019445 7f58677fe6c0 Level-0 table #45: started 2023/10/04-21:47:02.552360 7f14567ef6c0 Level-0 table #191: started
2023/08/07-23:27:51.019492 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/10/04-21:47:02.552386 7f14567ef6c0 Level-0 table #191: 0 bytes OK
2023/08/07-23:27:51.026550 7f58677fe6c0 Delete type=0 #43 2023/10/04-21:47:02.560501 7f14567ef6c0 Delete type=0 #189
2023/08/07-23:27:51.040470 7f58677fe6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.560629 7f14567ef6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.040607 7f58677fe6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.560655 7f14567ef6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:00:56.836453 7f5afd5f96c0 Recovering log #36 2023/10/04-21:35:01.836873 7f16ecffa6c0 Recovering log #182
2023/08/07-22:00:56.950488 7f5afd5f96c0 Delete type=3 #34 2023/10/04-21:35:01.847899 7f16ecffa6c0 Delete type=3 #180
2023/08/07-22:00:56.950642 7f5afd5f96c0 Delete type=0 #36 2023/10/04-21:35:01.847965 7f16ecffa6c0 Delete type=0 #182
2023/08/07-22:18:10.683235 7f58677fe6c0 Level-0 table #41: started 2023/10/04-21:41:38.781263 7f14567ef6c0 Level-0 table #187: started
2023/08/07-22:18:10.683286 7f58677fe6c0 Level-0 table #41: 0 bytes OK 2023/10/04-21:41:38.781303 7f14567ef6c0 Level-0 table #187: 0 bytes OK
2023/08/07-22:18:10.690928 7f58677fe6c0 Delete type=0 #39 2023/10/04-21:41:38.788512 7f14567ef6c0 Delete type=0 #185
2023/08/07-22:18:10.691057 7f58677fe6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808450 7f14567ef6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/07-22:18:10.691082 7f58677fe6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808503 7f14567ef6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

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BIN
packs/perks/MANIFEST-000188 Normal file

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BIN
packs/powers/000165.ldb Normal file

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@ -1 +1 @@
MANIFEST-000042 MANIFEST-000190

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@ -1,8 +1,8 @@
2023/08/07-22:18:13.982354 7f5afd5f96c0 Recovering log #40 2023/10/04-21:41:44.127784 7f16d77fe6c0 Recovering log #188
2023/08/07-22:18:13.997957 7f5afd5f96c0 Delete type=3 #38 2023/10/04-21:41:44.137990 7f16d77fe6c0 Delete type=3 #186
2023/08/07-22:18:13.998008 7f5afd5f96c0 Delete type=0 #40 2023/10/04-21:41:44.138069 7f16d77fe6c0 Delete type=0 #188
2023/08/07-23:27:51.005564 7f58677fe6c0 Level-0 table #45: started 2023/10/04-21:47:02.518821 7f14567ef6c0 Level-0 table #193: started
2023/08/07-23:27:51.005735 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/10/04-21:47:02.518901 7f14567ef6c0 Level-0 table #193: 0 bytes OK
2023/08/07-23:27:51.012861 7f58677fe6c0 Delete type=0 #43 2023/10/04-21:47:02.525324 7f14567ef6c0 Delete type=0 #191
2023/08/07-23:27:51.013069 7f58677fe6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545045 7f14567ef6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.013100 7f58677fe6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545077 7f14567ef6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/07-22:00:56.642444 7f5afcdf86c0 Recovering log #36 2023/10/04-21:35:01.795955 7f16d77fe6c0 Recovering log #184
2023/08/07-22:00:56.750892 7f5afcdf86c0 Delete type=3 #34 2023/10/04-21:35:01.806044 7f16d77fe6c0 Delete type=3 #182
2023/08/07-22:00:56.750934 7f5afcdf86c0 Delete type=0 #36 2023/10/04-21:35:01.806101 7f16d77fe6c0 Delete type=0 #184
2023/08/07-22:18:10.655429 7f58677fe6c0 Level-0 table #41: started 2023/10/04-21:41:38.774865 7f14567ef6c0 Level-0 table #189: started
2023/08/07-22:18:10.655482 7f58677fe6c0 Level-0 table #41: 0 bytes OK 2023/10/04-21:41:38.774887 7f14567ef6c0 Level-0 table #189: 0 bytes OK
2023/08/07-22:18:10.662426 7f58677fe6c0 Delete type=0 #39 2023/10/04-21:41:38.780982 7f14567ef6c0 Delete type=0 #187
2023/08/07-22:18:10.668849 7f58677fe6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.781151 7f14567ef6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/07-22:18:10.668882 7f58677fe6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.781172 7f14567ef6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

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MANIFEST-000042 MANIFEST-000190

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@ -1,8 +1,8 @@
2023/08/07-22:18:13.982353 7f5afddfa6c0 Recovering log #40 2023/10/04-21:41:44.114622 7f16ecffa6c0 Recovering log #188
2023/08/07-22:18:13.997971 7f5afddfa6c0 Delete type=3 #38 2023/10/04-21:41:44.125734 7f16ecffa6c0 Delete type=3 #186
2023/08/07-22:18:13.998032 7f5afddfa6c0 Delete type=0 #40 2023/10/04-21:41:44.125812 7f16ecffa6c0 Delete type=0 #188
2023/08/07-23:27:50.999438 7f58677fe6c0 Level-0 table #45: started 2023/10/04-21:47:02.525443 7f14567ef6c0 Level-0 table #193: started
2023/08/07-23:27:50.999471 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/10/04-21:47:02.525470 7f14567ef6c0 Level-0 table #193: 0 bytes OK
2023/08/07-23:27:51.005436 7f58677fe6c0 Delete type=0 #43 2023/10/04-21:47:02.531866 7f14567ef6c0 Delete type=0 #191
2023/08/07-23:27:51.013039 7f58677fe6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545057 7f14567ef6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.013085 7f58677fe6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545100 7f14567ef6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/07-22:00:56.642359 7f5afd5f96c0 Recovering log #36 2023/10/04-21:35:01.783254 7f16ecffa6c0 Recovering log #184
2023/08/07-22:00:56.733205 7f5afd5f96c0 Delete type=3 #34 2023/10/04-21:35:01.792970 7f16ecffa6c0 Delete type=3 #182
2023/08/07-22:00:56.733486 7f5afd5f96c0 Delete type=0 #36 2023/10/04-21:35:01.793080 7f16ecffa6c0 Delete type=0 #184
2023/08/07-22:18:10.649211 7f58677fe6c0 Level-0 table #41: started 2023/10/04-21:41:38.767422 7f14567ef6c0 Level-0 table #189: started
2023/08/07-22:18:10.649245 7f58677fe6c0 Level-0 table #41: 0 bytes OK 2023/10/04-21:41:38.767446 7f14567ef6c0 Level-0 table #189: 0 bytes OK
2023/08/07-22:18:10.655255 7f58677fe6c0 Delete type=0 #39 2023/10/04-21:41:38.774734 7f14567ef6c0 Delete type=0 #187
2023/08/07-22:18:10.668835 7f58677fe6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.781109 7f14567ef6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/07-22:18:10.668872 7f58677fe6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.781182 7f14567ef6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000042 MANIFEST-000188

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@ -1,8 +1,8 @@
2023/08/07-22:18:14.015482 7f5afd5f96c0 Recovering log #40 2023/10/04-21:41:44.177511 7f16d77fe6c0 Recovering log #186
2023/08/07-22:18:14.034395 7f5afd5f96c0 Delete type=3 #38 2023/10/04-21:41:44.187706 7f16d77fe6c0 Delete type=3 #184
2023/08/07-22:18:14.034433 7f5afd5f96c0 Delete type=0 #40 2023/10/04-21:41:44.187791 7f16d77fe6c0 Delete type=0 #186
2023/08/07-23:27:51.034000 7f58677fe6c0 Level-0 table #45: started 2023/10/04-21:47:02.545189 7f14567ef6c0 Level-0 table #191: started
2023/08/07-23:27:51.034031 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/10/04-21:47:02.545213 7f14567ef6c0 Level-0 table #191: 0 bytes OK
2023/08/07-23:27:51.040235 7f58677fe6c0 Delete type=0 #43 2023/10/04-21:47:02.552254 7f14567ef6c0 Delete type=0 #189
2023/08/07-23:27:51.040547 7f58677fe6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.560616 7f14567ef6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/07-23:27:51.040656 7f58677fe6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.560646 7f14567ef6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/07-22:00:56.853665 7f5afcdf86c0 Recovering log #36 2023/10/04-21:35:01.850710 7f16d77fe6c0 Recovering log #182
2023/08/07-22:00:56.969522 7f5afcdf86c0 Delete type=3 #34 2023/10/04-21:35:01.861789 7f16d77fe6c0 Delete type=3 #180
2023/08/07-22:00:56.969559 7f5afcdf86c0 Delete type=0 #36 2023/10/04-21:35:01.861973 7f16d77fe6c0 Delete type=0 #182
2023/08/07-22:18:10.675457 7f58677fe6c0 Level-0 table #41: started 2023/10/04-21:41:38.801785 7f14567ef6c0 Level-0 table #187: started
2023/08/07-22:18:10.675493 7f58677fe6c0 Level-0 table #41: 0 bytes OK 2023/10/04-21:41:38.801808 7f14567ef6c0 Level-0 table #187: 0 bytes OK
2023/08/07-22:18:10.683073 7f58677fe6c0 Delete type=0 #39 2023/10/04-21:41:38.808336 7f14567ef6c0 Delete type=0 #185
2023/08/07-22:18:10.691049 7f58677fe6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808493 7f14567ef6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/07-22:18:10.691077 7f58677fe6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808522 7f14567ef6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000042 MANIFEST-000086

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@ -1,7 +1,7 @@
2023/08/07-22:18:13.969369 7f5afddfa6c0 Recovering log #40 2023/08/24-15:57:43.392826 7fab4affd6c0 Recovering log #84
2023/08/07-22:18:13.978774 7f5afddfa6c0 Delete type=3 #38 2023/08/24-15:57:43.403060 7fab4affd6c0 Delete type=3 #82
2023/08/07-22:18:13.978889 7f5afddfa6c0 Delete type=0 #40 2023/08/24-15:57:43.403157 7fab4affd6c0 Delete type=0 #84
2023/08/07-23:27:50.992870 7f58677fe6c0 Level-0 table #45: started 2023/08/24-15:59:11.995583 7fab497fa6c0 Level-0 table #89: started
2023/08/07-23:27:50.992899 7f58677fe6c0 Level-0 table #45: 0 bytes OK 2023/08/24-15:59:11.995614 7fab497fa6c0 Level-0 table #89: 0 bytes OK
2023/08/07-23:27:50.999291 7f58677fe6c0 Delete type=0 #43 2023/08/24-15:59:12.004480 7fab497fa6c0 Delete type=0 #87
2023/08/07-23:27:51.013019 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.025495 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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@ -1,7 +1,7 @@
2023/08/07-22:00:56.587421 7f5afcdf86c0 Recovering log #36 2023/08/24-15:09:37.452353 7fab4b7fe6c0 Recovering log #80
2023/08/07-22:00:56.639569 7f5afcdf86c0 Delete type=3 #34 2023/08/24-15:09:37.462595 7fab4b7fe6c0 Delete type=3 #78
2023/08/07-22:00:56.639646 7f5afcdf86c0 Delete type=0 #36 2023/08/24-15:09:37.462673 7fab4b7fe6c0 Delete type=0 #80
2023/08/07-22:18:10.642928 7f58677fe6c0 Level-0 table #41: started 2023/08/24-15:56:20.976153 7fab497fa6c0 Level-0 table #85: started
2023/08/07-22:18:10.642973 7f58677fe6c0 Level-0 table #41: 0 bytes OK 2023/08/24-15:56:20.976179 7fab497fa6c0 Level-0 table #85: 0 bytes OK
2023/08/07-22:18:10.649077 7f58677fe6c0 Delete type=0 #39 2023/08/24-15:56:20.984268 7fab497fa6c0 Delete type=0 #83
2023/08/07-22:18:10.668818 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/24-15:56:20.984458 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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@ -649,6 +649,11 @@ ul, li {
align-content: center; align-content: center;
} }
.content-center {
align-content: center;
text-align: center;
}
.attribut-value, .attribut-value,
.carac-value { .carac-value {
flex-grow: 0; flex-grow: 0;
@ -816,10 +821,13 @@ ul, li {
.roll-dialog-header { .roll-dialog-header {
height: 52px; height: 52px;
} }
.dialog-roll-title {
margin-left: 8px;
}
.actor-icon { .actor-icon {
float: left; float: left;
width: 48px; width: 48px;
max-width: 48px;
height: 48px; height: 48px;
padding: 2px 6px 2px 2px; padding: 2px 6px 2px 2px;
} }
@ -1147,8 +1155,8 @@ ul, li {
} }
#logo { #logo {
content : url(../images/ui/crucible_game_logo.png); content : url(../images/ui/logo_hex_yellow_01.webp);
width: 100px; width: 60px;
height: 60px; height: 60px;
} }
@ -1360,6 +1368,7 @@ Focus FOC: #ff0084
flex-grow:1; flex-grow:1;
max-width: 8rem; max-width: 8rem;
min-width: 8rem; min-width: 8rem;
text-align: start;
} }
.item-field-text-long { .item-field-text-long {
flex-grow:1; flex-grow:1;
@ -1389,6 +1398,9 @@ Focus FOC: #ff0084
.item-control-end { .item-control-end {
align-self: flex-end; align-self: flex-end;
} }
.margin-space-4 {
margin-left: 4px;
}
.margin-item-list { .margin-item-list {
margin-top: 4px; margin-top: 4px;
} }
@ -1410,7 +1422,12 @@ Focus FOC: #ff0084
} }
.item-controls-fixed { .item-controls-fixed {
min-width:2rem; min-width:2rem;
max-width: 2rem; /*max-width: 2rem;*/
}
.item-controls-fixed-small {
min-width:1rem;
font-size: 0.8rem;
/*max-width: 2rem;*/
} }
.biodata-portrait { .biodata-portrait {
min-height: 512px; min-height: 512px;
@ -1425,4 +1442,11 @@ Focus FOC: #ff0084
} }
.margin-left-8 { .margin-left-8 {
margin-left: 8px; margin-left: 8px;
} }
.maneuver-is-stock {
display: none;
visibility: hidden;
}
.compendium .directory-list .directory-item .folder-header h3 {
color:#000
}

View File

@ -5,11 +5,11 @@
"flags": {} "flags": {}
} }
], ],
"description": "Hero System v6 for FoundryVTT (Official)", "description": "Hero System 6E for FoundryVTT (Official)",
"esmodules": [ "esmodules": [
"modules/hero6-main.js" "modules/hero6-main.js"
], ],
"gridDistance": 5, "gridDistance": 2,
"gridUnits": "m", "gridUnits": "m",
"languages": [ "languages": [
{ {
@ -30,15 +30,6 @@
"private": false, "private": false,
"flags": {} "flags": {}
}, },
{
"type": "Item",
"label": "Weapons",
"name": "weapons",
"path": "packs/weapons.db",
"system": "fvtt-hero-system-6",
"private": false,
"flags": {}
},
{ {
"type": "Item", "type": "Item",
"label": "Skills", "label": "Skills",
@ -94,21 +85,21 @@
"flags": {} "flags": {}
} }
], ],
"primaryTokenAttribute": "secondary.hp", "primaryTokenAttribute": "characteristics.body",
"secondaryTokenAttribute": "secondary.effort", "secondaryTokenAttribute": "characteristics.end",
"socket": true, "socket": true,
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"version": "11.0.2", "version": "11.0.23",
"compatibility": { "compatibility": {
"minimum": "11", "minimum": "11",
"verified": "11" "verified": "11"
}, },
"title": "Hero System v6 for FoundrtVTT (Official)", "title": "Hero System 6E Basic (Official)",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.1.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.23.zip",
"url": "https://www.uberwald.me/gitea/uberwald/", "url": "https://www.uberwald.me/public/uberwald/",
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp", "background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
"id": "fvtt-hero-system-6" "id": "fvtt-hero-system-6"
} }

View File

@ -1,7 +1,8 @@
{ {
"Actor": { "Actor": {
"types": [ "types": [
"character" "character",
"minion"
], ],
"templates": { "templates": {
"biodata": { "biodata": {
@ -309,6 +310,15 @@
"movements" "movements"
], ],
"subactors": [] "subactors": []
},
"minion": {
"templates": [
"biodata",
"characteristics",
"defenses",
"movements"
],
"subactors": []
} }
}, },
"Item": { "Item": {
@ -344,9 +354,12 @@
"levels": 0, "levels": 0,
"quantity": 1, "quantity": 1,
"range": "", "range": "",
"damageeffect": "normal",
"damage": "", "damage": "",
"stunx": 0,
"endurance": 0, "endurance": 0,
"hasroll": false, "hasroll": false,
"attackvalue": "ocv",
"roll": 0, "roll": 0,
"computebody": false, "computebody": false,
"haseffectroll": false, "haseffectroll": false,
@ -365,6 +378,8 @@
"pha": "", "pha": "",
"ocv": "", "ocv": "",
"dcv" : "", "dcv" : "",
"omcv": "",
"dmcv" : "",
"isstock": false, "isstock": false,
"active": false "active": false
}, },
@ -406,7 +421,19 @@
"subtype": "equipment", "subtype": "equipment",
"value": 0, "value": 0,
"weight": 0, "weight": 0,
"moneycost": 0 "moneycost": 0,
"ocv": 0,
"omcv": 0,
"dmcv": 0,
"rmod": 0,
"pd": 0,
"ed": 0,
"rpd": 0,
"red": 0,
"mentaldefense": 0,
"powerdefense": 0,
"flashdefense": 0,
"otherdefense": 0
}, },
"attack": { "attack": {
"templates": [ "templates": [

View File

@ -4,68 +4,74 @@
<header class="sheet-header"> <header class="sheet-header">
<div class="header-fields"> <div class="header-fields">
<div class="flexrow"> <div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" /> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="fixed-separator"> <div class="fixed-separator">
&nbsp; &nbsp;
</div> </div>
<div class="flexcol"> <div class="flexcol">
<h1 class="charname "><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1> <h1 class="charname "><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow"> <div class="flexrow">
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Alternate IDs</label> <label class="item-field-label-medium">Alternate IDs</label>
<input type="text" class="item-field-label-long4" name="system.biodata.alternateids" value="{{system.biodata.origin}}" <input type="text" class="item-field-label-long4" name="system.biodata.alternateids"
data-dtype="String" /> value="{{system.biodata.origin}}" data-dtype="String" />
</li> </li>
</ul> </ul>
</div> </div>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">Campaign</label> <label class="item-field-label-medium">Campaign</label>
<input type="text" class="item-field-label-long3" name="system.biodata.campaign" value="{{system.biodata.campaign}}" data-dtype="String" /> <input type="text" class="item-field-label-long3" name="system.biodata.campaign"
</li> value="{{system.biodata.campaign}}" data-dtype="String" />
<li class="flexrow item"> </li>
<label class="item-field-label-medium">Player</label> <li class="flexrow item">
<input type="text" class="item-field-label-long3" name="system.biodata.player" value="{{system.biodata.player}}" <label class="item-field-label-medium">Player</label>
data-dtype="String" /> <input type="text" class="item-field-label-long3" name="system.biodata.player"
</li> value="{{system.biodata.player}}" data-dtype="String" />
<li class="flexrow item"> </li>
<label class="item-field-label-medium">GM</label> <li class="flexrow item">
<input type="text" class="item-field-label-long3" name="system.biodata.gm" value="{{system.biodata.gm}}" <label class="item-field-label-medium">GM</label>
data-dtype="String" /> <input type="text" class="item-field-label-long3" name="system.biodata.gm"
</li> value="{{system.biodata.gm}}" data-dtype="String" />
<li class="item flexrow"> </li>
<label class="item-field-label-medium">Hair</label> <li class="item flexrow">
<input type="text" class="item-field-label-long3" name="system.biodata.hair" value="{{system.biodata.hair}}" data-dtype="String" /> <label class="item-field-label-medium">Hair</label>
</li> <input type="text" class="item-field-label-long3" name="system.biodata.hair"
</ul> value="{{system.biodata.hair}}" data-dtype="String" />
</li>
</ul>
</div> </div>
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">Gender</label> <label class="item-field-label-medium">Gender</label>
<input type="text" class="item-field-label-medium" name="system.biodata.gender" value="{{system.biodata.gender}}" data-dtype="String" /> <input type="text" class="item-field-label-medium" name="system.biodata.gender"
</li> value="{{system.biodata.gender}}" data-dtype="String" />
<li class="item flexrow"> </li>
<label class="item-field-label-medium">Height</label> <li class="item flexrow">
<input type="text" class="item-field-label-medium" name="system.biodata.height" value="{{system.biodata.height}}" data-dtype="String" /> <label class="item-field-label-medium">Height</label>
</li> <input type="text" class="item-field-label-medium" name="system.biodata.height"
<li class="item flexrow"> value="{{system.biodata.height}}" data-dtype="String" />
<label class="item-field-label-medium">Mass</label> </li>
<input type="text" class="item-field-label-medium" name="system.biodata.mass" value="{{system.biodata.mass}}" data-dtype="String" /> <li class="item flexrow">
</li> <label class="item-field-label-medium">Mass</label>
<li class="item flexrow"> <input type="text" class="item-field-label-medium" name="system.biodata.mass"
<label class="item-field-label-medium">Eyes</label> value="{{system.biodata.mass}}" data-dtype="String" />
<input type="text" class="item-field-label-medium" name="system.biodata.eyes" value="{{system.biodata.eyes}}" data-dtype="String" /> </li>
</li> <li class="item flexrow">
</ul> <label class="item-field-label-medium">Eyes</label>
<input type="text" class="item-field-label-medium" name="system.biodata.eyes"
value="{{system.biodata.eyes}}" data-dtype="String" />
</li>
</ul>
</div> </div>
</div> </div>
@ -73,19 +79,23 @@
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Points</label> <label class="item-field-label-medium">Points</label>
<input type="text" class="item-field-label-short" name="system.biodata.points" value="{{system.biodata.origin}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.points"
value="{{system.biodata.origin}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
<label class="item-field-label-medium">Complications</label> <label class="item-field-label-medium">Complications</label>
<input type="text" class="item-field-label-short" name="system.biodata.complications" value="{{system.biodata.complications}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.complications"
value="{{system.biodata.complications}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
<label class="item-field-label-medium">XP Earned</label> <label class="item-field-label-medium">XP Earned</label>
<input type="text" class="item-field-label-short" name="system.biodata.xpearned" value="{{system.biodata.xpearned}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.xpearned"
value="{{system.biodata.xpearned}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
<label class="item-field-label-medium">XP Spent</label> <label class="item-field-label-medium">XP Spent</label>
<input type="text" class="item-field-label-short" name="system.biodata.xpspent" value="{{system.biodata.xpspent}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.xpspent"
value="{{system.biodata.xpspent}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
</li> </li>
</ul> </ul>
@ -117,88 +127,114 @@
{{!-- Combat Tab --}} {{!-- Combat Tab --}}
<div class="tab combat" data-group="primary" data-tab="combat"> <div class="tab combat" data-group="primary" data-tab="combat">
<div class="grid grid2col"> <div class="grid grid2col">
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item"> <li class="item">
<label class="item-field-label-medium">STR Dice</label> <label class="item-field-label-medium">STR Dice</label>
<a class="roll-lift-dice"><i class="fas fa-dice"></i>{{characteristics.str.strdice}}</a> <a class="roll-lift-dice"><i class="fas fa-dice"></i>{{characteristics.str.strdice}}</a>
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-medium">Lift</label> <label class="item-field-label-medium">Lift</label>
<input type="text" class="item-field-label-short update-field" disabled data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}" data-dtype="String" /> <input type="text" class="item-field-label-short update-field" disabled
data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}"
data-dtype="String" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-medium">STR END</label> <label class="item-field-label-medium">STR END</label>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}"
data-dtype="Number" />
</li> </li>
</ul> </ul>
{{#each maneuvers as |mlist key|}} {{#each maneuvers as |mlist mtype|}}
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img"> <span class="item-field-label-long-img">
<label class="">{{upperFirst key}} Maneuver</label> <label class="">{{upperFirst mtype}} Maneuver</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">PHA</label> <label class="short-label">PHA</label>
</span> </span>
<span class="item-field-label-very-short">
<label class="short-label">OCV</label> {{#if (eq mtype "mental")}}
</span> <span class="item-field-label-very-short">
<span class="item-field-label-very-short"> <label class="short-label">OMCV</label>
<label class="short-label">DCV</label> </span>
</span> <span class="item-field-label-very-short">
<span class="item-field-text-long"> <label class="short-label">DMCV</label>
<label class="short-label">Effects</label> </span>
</span> {{else}}
</li> <span class="item-field-label-very-short">
{{#each mlist as |maneuver key|}} <label class="short-label">OCV</label>
<li class="item flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}"> </span>
<span class="item-field-label-very-short">
<label class="short-label">DCV</label>
</span>
{{/if}}
<span class="item-field-text-long">
<label class="short-label">Effects</label>
</span>
</li>
{{#each mlist as |maneuver key|}}
<li class="item flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a> src="{{maneuver.img}}" />
<span class="item-field-label-long">{{maneuver.name}} </a>
<span class="item-field-label-long">
<a class="roll-item"><i class="fas fa-dice"></i></a> <a class="roll-item"><i class="fas fa-dice"></i></a>
{{maneuver.name}}
</span> </span>
<span class="item-field-label-very-short">{{maneuver.system.pha}}</span> <span class="item-field-label-very-short content-center">{{maneuver.system.pha}}</span>
<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span> {{#if (eq ../mtype "mental")}}
<span class="item-field-label-very-short">{{maneuver.system.dcv}}</span> <span class="item-field-label-very-short content-center">{{maneuver.system.omcv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.dmcv}}</span>
{{else}}
<span class="item-field-label-very-short content-center">{{maneuver.system.ocv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.dcv}}</span>
{{/if}}
<span class="item-field-text-long">{{maneuver.system.effects}}
{{#if maneuver.system.haseffectroll}}
<a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}"
data-roll-formula="{{maneuver.system.effectrollformula}}">
<i class="fas fa-dice"></i>{{maneuver.system.effectrollformula}}
</a>
{{/if}}
</span>
<span class="item-field-text-long">{{maneuver.system.effects}} </li>
{{#if maneuver.system.haseffectroll}} {{/each}}
<a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}" data-roll-formula="{{maneuver.system.effectrollformula}}"> </ul>
<i class="fas fa-dice"></i>{{maneuver.system.effectrollformula}}
</a>
{{/if}}
</span>
<span class="">&nbsp;</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/each}} {{/each}}
</div> </div>
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="flexrow item"> <li class="flexrow item">
<label class="item-packed">Initiative</label> <label class="item-packed">Initiative</label>
<input type="text" class="margin-left-4item-packed item-field-label-very-short update-field" data-field-name="system.characteristics.dex.initiative" value="{{characteristics.dex.initiative}}" data-dtype="Number" /> <input type="text" class="margin-left-4item-packed item-field-label-very-short update-field"
data-field-name="system.characteristics.dex.initiative" value="{{characteristics.dex.initiative}}"
data-dtype="Number" />
<label class="items-title-text item-packed margin-left-8">SPD</label> <label class="items-title-text item-packed margin-left-8">SPD</label>
<input type="text" class="item-field-label-very-short margin-left-4 update-field item-packed" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-very-short margin-left-4 update-field item-packed"
data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}"
<button class="chat-card-small-button item-field-label-short margin-left-8 hold-action item-packed">{{#if isHold}}Unhold{{else}}Hold{{/if}}</button> data-dtype="Number" />
<button class="chat-card-small-button item-field-label-short margin-left-4 abort-action item-packed">{{#if isAbort}}Unabort{{else}}Abort{{/if}}</button>
<button class="chat-card-small-button item-field-label-short margin-left-8 hold-action item-packed">{{#if
isHold}}Unhold{{else}}Hold{{/if}}</button>
<button class="chat-card-small-button item-field-label-short margin-left-4 abort-action item-packed">{{#if
isAbort}}Unabort{{else}}Abort{{/if}}</button>
<label class="items-title-text margin-left-8">Presence attack</label> <label class="items-title-text margin-left-8">Presence attack</label>
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"> <a class="roll-direct" data-roll-source="Presence attack"
data-roll-formula="{{system.biodata.presenceattack.rollFormula}}">
<i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}} <i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}
</a> </a>
@ -209,24 +245,26 @@
<div> <div>
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="">Vitals</label> <label class="">Vitals</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Val</label> <label class="short-label">Val</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Dmg</label> <label class="short-label">Dmg</label>
</span> </span>
</li> </li>
{{#each characteristics as |char key|}} {{#each characteristics as |char key|}}
{{#if char.isvital}} {{#if char.isvital}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage" value="{{char.damage}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.max" value="{{char.max}}" data-dtype="Number" />
</li> <input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value"
{{/if}} value="{{char.value}}" data-dtype="Number" />
</li>
{{/if}}
{{/each}} {{/each}}
</ul> </ul>
@ -236,57 +274,73 @@
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="">Defenses</label> <label class="">Defenses</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Normal</label> <label class="short-label">Normal</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Resistant</label> <label class="short-label">Resistant</label>
</span> </span>
</li> </li>
{{#each characteristics as |char key|}} {{#each characteristics as |char key|}}
{{#if char.isdefense}} {{#if char.isdefense}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant" value="{{char.resistant}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
</li> <input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant"
{{/if}} value="{{char.resistant}}" data-dtype="Number" />
</li>
{{/if}}
{{/each}} {{/each}}
{{#each defenses as |def key|}} {{#each defenses as |def key|}}
<li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}">
{{#if def.iseditable}} {{#if def.iseditable}}
<input type="text" class="item-field-label-long update-field" data-field-name="system.defenses.{{key}}.label" value="{{def.label}}" data-dtype="String" /> <input type="text" class="item-field-label-long update-field"
{{else}} data-field-name="system.defenses.{{key}}.label" value="{{def.label}}" data-dtype="String" />
<span class="item-field-label-long">{{def.label}}</span> {{else}}
{{/if}} <span class="item-field-label-long">{{def.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.defenses.{{key}}.value" value="{{def.value}}" data-dtype="Number" /> {{/if}}
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant" value="{{def.resistant}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
</li> data-field-name="system.defenses.{{key}}.value" value="{{def.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant"
value="{{def.resistant}}" data-dtype="Number" />
</li>
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
</div> </div>
<div class="item"> <div class="item">
<label class="item-field-label-short">OCV</label> <label class="item-field-label-short">
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.ocv.value" value="{{characteristics.ocv.value}}" data-dtype="Number" /> <a class="roll-charac" data-charac-key="ocv"><i class="fas fa-dice"></i>OCV</a>
</label>
<input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.ocv.value" value="{{characteristics.ocv.value}}"
data-dtype="Number" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-short">DCV</label> <label class="item-field-label-short">DCV</label>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dcv.value" value="{{characteristics.dcv.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.dcv.value" value="{{characteristics.dcv.value}}"
data-dtype="Number" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-short">OMCV</label> <label class="item-field-label-short">
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.omcv.value" value="{{characteristics.omcv.value}}" data-dtype="Number" /> <a class="roll-charac" data-charac-key="omcv"><i class="fas fa-dice"></i>OMCV</a>
</label>
<input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.omcv.value" value="{{characteristics.omcv.value}}"
data-dtype="Number" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-short">DMCV</label> <label class="item-field-label-short">DMCV</label>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dmcv.value" value="{{characteristics.dmcv.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.dmcv.value" value="{{characteristics.dmcv.value}}"
data-dtype="Number" />
</div> </div>
<div class="flexrow"> <div class="flexrow">
@ -294,66 +348,75 @@
<textarea rows="4" type="text" class="padd-right" name="system.biodata.combatskills" <textarea rows="4" type="text" class="padd-right" name="system.biodata.combatskills"
data-dtype="String">{{system.biodata.combatskills}}</textarea> data-dtype="String">{{system.biodata.combatskills}}</textarea>
</div> </div>
<div class="grid grid2col"> <div class="grid grid2col">
<div> <div>
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="">Senses</label> <label class="">Senses</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
</span> </span>
</li>
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">
<a class="roll-perception"><i class="fas fa-dice"></i>Perception Roll</a>
</span>
<input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.int.perceptionroll"
value="{{characteristics.int.perceptionroll}}" data-dtype="Number" />
</li> </li>
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">
<a class="roll-perception"><i class="fas fa-dice"></i>Perception Roll</a>
</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.int.perceptionroll" value="{{characteristics.int.perceptionroll}}" data-dtype="Number" />
</li>
</ul> </ul>
<textarea type="text" class="textarea-full-height padd-right" name="system.biodata.combatnotes1" data-dtype="String">{{system.biodata.combatnotes1}}</textarea> <textarea rows="20" type="text" class="textarea-full-height padd-right" name="system.biodata.combatnotes1"
data-dtype="String">{{system.biodata.combatnotes1}}</textarea>
</div> </div>
<div> <div>
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="">Movement</label> <label class="">Movement</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Combat</label> <label class="short-label">Combat</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">NC</label> <label class="short-label">NC</label>
</span> </span>
</li> </li>
{{#each characteristics as |char key|}} {{#each characteristics as |char key|}}
{{#if char.ismovement}} {{#if char.ismovement}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.ncvalue" value="{{char.ncvalue}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
</li> <input type="text" class="item-field-label-short update-field"
{{/if}} data-field-name="system.characteristics.{{key}}.ncvalue" value="{{char.ncvalue}}"
data-dtype="Number" />
</li>
{{/if}}
{{/each}} {{/each}}
{{#each movements as |move key|}} {{#each movements as |move key|}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
{{#if move.iseditable}} {{#if move.iseditable}}
<input type="text" class="item-field-label-long update-field" data-field-name="system.movements.{{key}}.label" value="{{move.label}}" data-dtype="String" /> <input type="text" class="item-field-label-long update-field"
{{else}} data-field-name="system.movements.{{key}}.label" value="{{move.label}}" data-dtype="String" />
<span class="item-field-label-long">{{move.label}}</span> {{else}}
{{/if}} <span class="item-field-label-long">{{move.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.movements.{{key}}.value" value="{{move.value}}" data-dtype="Number" /> {{/if}}
<input type="text" class="item-field-label-short" value="{{mul move.value 2}}" disabled data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
</li> data-field-name="system.movements.{{key}}.value" value="{{move.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" value="{{mul move.value 2}}" disabled
data-dtype="Number" />
</li>
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
@ -363,28 +426,28 @@
<div class="charac-item"> <div class="charac-item">
<ul> <ul>
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-medium"> <span class="item-field-label-short">
<label class="">Value</label> <label class="">Value</label>
</span> </span>
<span class="item-field-label-medium"> <span class="item-field-label-medium">
<label class="item-field-label-medium">CHAR</label> <label class="item-field-label-medium">CHAR</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Base</label> <label class="short-label">Base</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">Roll</label> <label class="short-label">Roll</label>
</span> </span>
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="short-label">Notes</label> <label class="short-label">Notes</label>
</span> </span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
</li> </li>
{{#each characteristics as |charac key|}} {{#each characteristics as |charac key|}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs charac=charac key=key}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs charac=charac key=key}}
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
</div> </div>
@ -411,7 +474,8 @@
src="{{skill.img}}" /></a> src="{{skill.img}}" /></a>
<span class="item-field-label-long">{{skill.name}}</span> <span class="item-field-label-long">{{skill.name}}</span>
<span class="item-field-label-medium">{{upper skill.charac}}</span> <span class="item-field-label-medium">{{upper skill.charac}}</span>
<span class="item-field-label-short"><a class="roll-item" data-type="skill"><i class="fas fa-dice"></i>{{skill.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="skill"><i
class="fas fa-dice"></i>{{skill.roll}}-</a></span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -438,8 +502,9 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{perk.img}}" /></a> src="{{perk.img}}" /></a>
<span class="item-name-label">{{perk.name}}</span> <span class="item-name-label">{{perk.name}}</span>
{{#if perk.system.hasroll}} {{#if perk.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{perk.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
class="fas fa-dice"></i>{{perk.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -469,8 +534,9 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{talent.img}}" /></a> src="{{talent.img}}" /></a>
<span class="item-name-label">{{talent.name}}</span> <span class="item-name-label">{{talent.name}}</span>
{{#if talent.system.hasroll}} {{#if talent.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{talent.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
class="fas fa-dice"></i>{{talent.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -486,6 +552,10 @@
{{!-- Maneuvers Tab --}} {{!-- Maneuvers Tab --}}
<div class="tab maneuver" data-group="primary" data-tab="maneuver"> <div class="tab maneuver" data-group="primary" data-tab="maneuver">
<div>
<button class="show-stock-maneuver">Show/Hide stock maneuvers</button>
</div>
<ul class="stat-list alternate-list item-list"> <ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img"> <span class="item-field-label-long-img">
@ -500,29 +570,80 @@
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">DCV</label> <label class="short-label">DCV</label>
</span> </span>
<span class="item-field-label-long"> <span class="item-field-label-long3">
<label class="short-label">Effects</label> <label class="short-label">Effects</label>
</span> </span>
</li> </li>
{{#each nonstockmaneuvers as |maneuver key|}} {{#each allmaneuvers as |maneuver key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}"> {{#if (ne maneuver.system.maneuvertype "mental")}}
<div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a> src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">{{maneuver.name}}</span> <span class="item-field-label-long"><a class="roll-item"><i class="fas fa-dice"></i>{{maneuver.name}}</a></span>
<span class="item-field-label-short">{{maneuver.system.pha}}</span> <span class="item-field-label-short">{{maneuver.system.pha}}</span>
<span class="item-field-label-short">{{maneuver.system.ocv}}</span> <span class="item-field-label-short">{{maneuver.system.ocv}}</span>
<span class="item-field-label-short">{{maneuver.system.dcv}}</span> <span class="item-field-label-short">{{maneuver.system.dcv}}</span>
<span class="item-field-label-long">{{maneuver.system.effects}}</span> <span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
</div>
{{/if}}
{{/each}} {{/each}}
</ul> </ul>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img">
<label class="">Mental Maneuvers</label>
</span>
<span class="item-field-label-short">
<label class="short-label">PHA</label>
</span>
<span class="item-field-label-short">
<label class="short-label">OMCV</label>
</span>
<span class="item-field-label-short">
<label class="short-label">DMCV</label>
</span>
<span class="item-field-label-long3">
<label class="short-label">Effects</label>
</span>
</li>
{{#each allmaneuvers as |maneuver key|}}
{{#if (eq maneuver.system.maneuvertype "mental")}}
<div class="">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">
<a class="roll-item"><i class="fas fa-dice"></i>
{{maneuver.name}}
</a>
</span>
<span class="item-field-label-short content-center">{{maneuver.system.pha}}</span>
<span class="item-field-label-short content-center">{{maneuver.system.omcv}}</span>
<span class="item-field-label-short content-center">{{maneuver.system.dmcv}}</span>
<span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
{{/if}}
{{/each}}
</ul>
</div> </div>
{{!-- Powers Tab --}} {{!-- Powers Tab --}}
@ -548,24 +669,35 @@
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="item-field-label-short">Roll</label> <label class="item-field-label-short">Roll</label>
</span> </span>
<span class="item-field-label-medium"> <span class="item-field-label-short">
<label class="item-field-label-medium">END</label> <label class="item-field-label-short">END</label>
</span> </span>
</li> </li>
{{#each powers as |power key|}} {{#each powers as |power key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}"> <li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a> src="{{power.img}}" /></a>
<span class="item-field-label-short">{{power.system.cost}}</span> <span class="item-field-label-short">{{power.system.cost}}</span>
{{#if (eq system.typemodifier "attack")}}
<span class="item-field-label-long3">
<a class="roll-power-attack">
<i class="fas fa-dice"></i>
{{power.name}}
</a>
</span>
{{else}}
<span class="item-field-label-long3">{{power.name}}</span> <span class="item-field-label-long3">{{power.name}}</span>
{{/if}}
<span class="item-field-label-long2">{{power.system.displayname}}</span> <span class="item-field-label-long2">{{power.system.displayname}}</span>
<span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i class="fas fa-dice"></i>{{power.system.damage}}</a></span> <span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i
{{#if power.system.hasroll}} class="fas fa-dice"></i>{{power.system.damage}}</a></span>
<span class="item-field-label-short"><a class="roll-item" data-type="power"><i class="fas fa-dice"></i>{{power.system.roll}}-</a></span> {{#if power.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="power"><i
class="fas fa-dice"></i>{{power.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
<span class="item-field-label-medium">{{power.system.endurance}}</span> <span class="item-field-label-short">{{power.system.endurance}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -592,8 +724,9 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{comp.img}}" /></a> src="{{comp.img}}" /></a>
<span class="item-name-label">{{comp.name}}</span> <span class="item-name-label">{{comp.name}}</span>
{{#if comp.system.hasroll}} {{#if comp.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{comp.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
class="fas fa-dice"></i>{{comp.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -616,13 +749,19 @@
<span class="small-label">Total value : {{totalValue}}</span> <span class="small-label">Total value : {{totalValue}}</span>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Money"
items=moneys}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons"
items=weapons}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields" items=shields}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields"
items=shields}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment" items=equipments}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment"
items=equipments}}
<hr> <hr>
@ -677,7 +816,7 @@
<div class="medium-editor "> <div class="medium-editor ">
{{editor notes1 target="system.biodata.notes1" button=true owner=owner {{editor notes1 target="system.biodata.notes1" button=true owner=owner
editable=editable}} editable=editable}}
</div> </div>
<hr> <hr>
<h3>Notes 2 : </h3> <h3>Notes 2 : </h3>
<div class="small-editor"> <div class="small-editor">
@ -705,7 +844,7 @@
</div> </div>
</div> </div>
</section> </section>
</form> </form>

View File

@ -32,8 +32,6 @@
</a> </a>
{{/if}} {{/if}}
{{log combat.flags}}
{{#if combatCount}} {{#if combatCount}}
{{#if combat.round}} {{#if combat.round}}
<!--<h3 class="encounter-title noborder">Turn {{combat.turnNumber}} Segment {{combat.segmentNumber}}</h3>--> <!--<h3 class="encounter-title noborder">Turn {{combat.turnNumber}} Segment {{combat.segmentNumber}}</h3>-->

View File

@ -1,9 +1,11 @@
<form class="skill-roll-dialog"> <form class="skill-roll-dialog">
<header class="roll-dialog-header"> <header class="roll-dialog-header">
{{#if img}} <div class="flexrow">
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" /> {{#if img}}
{{/if}} <img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1> {{/if}}
<h2 class="dialog-roll-title roll-dialog-header">{{title}}</h2>
</div>
</header> </header>
<div class="flexcol"> <div class="flexcol">
@ -15,6 +17,28 @@
</div> </div>
{{/if}} {{/if}}
{{#if (eq subMode "ocv")}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">OCV : </span>
<span class="item-field-label-medium margin-item-list">{{characteristics.ocv.value}}</span>
</div>
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} OCV : </span>
<span class="item-field-label-medium margin-item-list">{{fixNum item.system.ocv}}</span>
</div>
{{/if}}
{{#if (eq subMode "omcv")}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">OMCV : </span>
<span class="item-field-label-medium margin-item-list">{{characteristics.omcv.value}}</span>
</div>
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} OMCV : </span>
<span class="item-field-label-medium margin-item-list">{{fixNum item.system.omcv}}</span>
</div>
{{/if}}
{{#if item}} {{#if item}}
<div class="flexrow"> <div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span> <span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -7,22 +7,35 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>
<div> <div>
<ul> <ul>
<li>Name : {{title}}</li> <li>Name : {{title}}</li>
<li>Damage Effect: {{upperFirst item.system.damageeffect}}</li>
<li>Damage formula : {{diceFormula}}</li> <li>Damage formula : {{diceFormula}}</li>
<li><strong>TOTAL : {{result}}</strong></li> <li><strong>Total formula : {{result}}</strong></li>
{{#if (eq item.system.damageeffect "normal")}}
<li><strong>BODY : {{bodyValue}}</strong></li> <li><strong>BODY : {{bodyValue}}</strong></li>
{{/if}}
{{#if (eq item.system.damageeffect "killing")}}
<li><strong>1d3 result + STUNx : {{killingMultiplier}} + {{item.system.stunx}} = {{add killingMultiplier item.system.stunx}}</strong></li>
<li><strong>STUN : {{stunValue}}</strong></li>
<li><strong>BODY : {{result}}</strong></li>
<li><strong>Penetrating BODY : {{bodyValue}}</strong></li>
{{/if}}
{{#if (eq item.system.damageeffect "stunonly")}}
<li><strong>STUN : {{stunValue}}</strong></li>
{{/if}}
{{#if (eq item.system.damageeffect "bodyonly")}}
<li><strong>BODY : {{bodyValue}}</strong></li>
{{/if}}
</ul> </ul>
</div> </div>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>
@ -23,6 +17,21 @@
</li> </li>
{{/if}} {{/if}}
{{#if weapon}}
<li>Weapon : {{weapon.name}}
</li>
{{/if}}
{{#if maneuver}}
<li>Maneuver : {{maneuver.name}}
</li>
{{/if}}
{{#if power}}
<li>Power : {{power.name}}
</li>
{{/if}}
{{#if rollSource}} {{#if rollSource}}
<li>Roll : {{rollSource}}</li> <li>Roll : {{rollSource}}</li>
{{/if}} {{/if}}
@ -33,6 +42,12 @@
{{#if item}} {{#if item}}
<li>{{item.name}} ({{upperFirst item.type}})</li> <li>{{item.name}} ({{upperFirst item.type}})</li>
{{#if (eq item.type "maneuver")}}
<li>{{item.system.effects}}</li>
{{#if item.system.haseffectroll}}
<li>{{item.system.effectrollformula}}</li>
{{/if}}
{{/if}}
{{/if}} {{/if}}
{{#if (exists bonusMalus)}} {{#if (exists bonusMalus)}}
@ -42,7 +57,7 @@
<li><strong>TOTAL : {{result}}</strong> <li><strong>TOTAL : {{result}}</strong>
{{#if (exists margin)}} {{#if (exists margin)}}
({{#if isSuccess}}Success!!{{else}}Failure!{{/if}}) (<strong>{{#if isSuccess}}Success!!{{else}}Failure!{{/if}}</strong>)
{{/if}} {{/if}}
</li> </li>
@ -51,7 +66,15 @@
{{/if}} {{/if}}
{{#if (exists margin)}} {{#if (exists margin)}}
<li><strong>Margin : {{margin}}</strong> {{#if (eq subMode "normal")}}
<li><strong>Margin : {{margin}}</strong>
{{/if}}
{{#if (eq subMode "ocv")}}
<li><strong>Margin (DCV Hit): {{margin}}</strong>
{{/if}}
{{#if (eq subMode "omcv")}}
<li><strong>Margin (DMCV Hit): {{margin}}</strong>
{{/if}}
{{/if}} {{/if}}
</ul> </ul>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -20,6 +20,8 @@
</li> </li>
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -67,5 +67,7 @@
</div> </div>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -21,5 +21,8 @@
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -24,5 +24,7 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

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