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37 Commits

Author SHA1 Message Date
a5c6ae8fcb Fix #35 2023-10-04 21:49:07 +02:00
5e42cfbab1 Fix sheet and weapons roll 2023-09-01 20:46:36 +02:00
86a9889359 Fix #29 2023-08-30 20:19:13 +02:00
7375fa39c5 Fix #27 2023-08-30 14:22:29 +02:00
ab587740d8 Fix #25 2023-08-30 09:46:43 +02:00
0f4fe253e0 Manage packs thru LFS 2023-08-29 11:17:16 +02:00
3b13a44d9d Manage packs thru LFS 2023-08-29 09:16:18 +02:00
0ebe0c3734 Manage packs thru LFS 2023-08-29 09:16:05 +02:00
6a00dd8583 Manage packs thru LFS 2023-08-29 09:14:57 +02:00
5064b83f2b Fix #21 : Add the missing helper 2023-08-29 09:12:34 +02:00
58275c32e6 Fix #21 : Add the missing helper 2023-08-27 20:44:20 +02:00
c22b950f7c Fix #21 : Add the missing helper 2023-08-27 20:43:02 +02:00
893ca4cfa5 Fix Killing damage information 2023-08-27 16:21:58 +02:00
94065a3755 Fix Killing damage information 2023-08-27 16:21:10 +02:00
1d4d3054c3 Fix various issues 2023-08-26 22:27:17 +02:00
e5c6d3f42f Fix various issues 2023-08-26 22:25:28 +02:00
f914b9838e #7 Fix starting round 2023-08-26 21:22:42 +02:00
8a543068d2 #8 Fix column alignement 2023-08-26 21:03:25 +02:00
379b8358ee #2 Fix skill profiency 2023-08-26 20:59:41 +02:00
40ee7c3c40 Move repo to public area 2023-08-26 09:49:13 +02:00
a07f367b0c Move repo to public area 2023-08-26 09:48:07 +02:00
09bb7fb692 Move repo to public area 2023-08-26 05:38:10 +02:00
92dc81af24 Move repo to public area 2023-08-26 05:36:15 +02:00
d2430ee482 Move repo to public area 2023-08-26 05:15:18 +02:00
86780ce8ae Move repo to public area 2023-08-26 05:14:08 +02:00
b383481915 First official release 2023-08-25 23:00:21 +02:00
dca78fd4b6 Add changelog 2023-08-25 19:02:40 +02:00
f381269acf Add changelog 2023-08-25 18:58:48 +02:00
686ea4cea6 Fix manifest link 2023-08-25 18:55:34 +02:00
c915b85a7b Update README 2023-08-25 16:34:10 +02:00
5026e120c1 Equipment management 2023-08-24 23:12:55 +02:00
9cefc6f816 Equipment management 2023-08-24 20:32:12 +02:00
11d7c7d1c0 Equipment management 2023-08-24 20:32:00 +02:00
3abf9a9f8f Equipment management 2023-08-24 18:45:54 +02:00
f5c0faffd3 Equipment management 2023-08-24 15:59:54 +02:00
3f0e0a41b8 Update equipments type 2023-08-22 23:30:31 +02:00
20c49eb48c Fix Maneuvers 2023-08-15 22:12:02 +02:00
113 changed files with 929 additions and 365 deletions

1
.gitattributes vendored Normal file
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@ -0,0 +1 @@
packs/* filter=lfs diff=lfs merge=lfs -text

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@ -2,8 +2,18 @@ This is the official Hero System 6th Edition game system for FoundryVTT, based o
The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook. The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook.
It features :
- PC/NPC sheets
- Roll management and associated helpers
- Segment and Turn management in the combat tracker
- Official compendiums
![Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/hero6_snapshot_02.webp "Snapshot")
Installation Installation
Manifest URL: https://github.com/Legendsmiths-LLC/ Manifest URL: https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/system.json
Project page : https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6
For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems. For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.

47
changelog.md Normal file
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@ -0,0 +1,47 @@
v11.0.23
- Proper display of BODY/STUN bars on tokens
v11.0.22
- Fix actor sheet (powers, characteristics)
- Fix weapons roll
v11.0.21
- Fix grid default distance in system.json
- Fix powers roll again (#29)
v11.0.20
- Enhance chat message output (cf #25)
- Enhance roll window
- Code simplification
v11.0.19
- Fix killing damage computation (again)
v11.0.18
- Fix killing damage computation
v11.0.17
- Fix tickets 1, 2, 3, 7, 8, 9, 10
- Implements effects tagging (#11)
v11.0.16
- Fix mental maneuvers rolls
- Renamed title
v11.0.15
- Fix target rolls for power
- Add maneuvers roll in the maneuver tab
- Renamed title
v11.0.14
- Initial public release

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@ -5,17 +5,17 @@
"minion": "Minion" "minion": "Minion"
}, },
"Item": { "Item": {
"Skill": "Skill", "skill": "Skill",
"Perk": "Perk", "perk": "Perk",
"Power": "Power", "power": "Power",
"Talent": "Talent", "talent": "Talent",
"Advantage": "Advantage", "advantage": "Advantage",
"Martialart": "Martial art", "martialart": "Martial art",
"Limitation": "Limitation", "limitation": "Limitation",
"Complication": "Complication", "complication": "Complication",
"Equipment": "Equipment", "equipment": "Equipment",
"Currency": "Currency", "currency": "Currency",
"Maneuver": "Maneuver" "maneuver": "Maneuver"
} }
}, },
"COMBAT": { "COMBAT": {

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@ -46,10 +46,12 @@ export class Hero6ActorSheet extends ActorSheet {
complications: this.actor.getComplications( ), complications: this.actor.getComplications( ),
maneuvers: this.actor.getManeuvers( ), maneuvers: this.actor.getManeuvers( ),
nonstockmaneuvers: this.actor.getNonStockManeuvers(), nonstockmaneuvers: this.actor.getNonStockManeuvers(),
allmaneuvers: this.actor.getAllManeuvers(),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ), weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())), armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())), shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsMoneys()) ), moneys: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getMoneys())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipments()) ),
subActors: duplicate(this.actor.getSubActors()), subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()), race: duplicate(this.actor.getRace()),
encCapacity: this.actor.getEncumbranceCapacity(), encCapacity: this.actor.getEncumbranceCapacity(),
@ -74,7 +76,9 @@ export class Hero6ActorSheet extends ActorSheet {
editScore: this.options.editScore, editScore: this.options.editScore,
isGM: game.user.isGM isGM: game.user.isGM
} }
this.formData = formData; this.formData = formData;
this.stockManeuverDisplayed = false
console.log("PC : ", formData, this.object); console.log("PC : ", formData, this.object);
return formData; return formData;
@ -158,13 +162,19 @@ export class Hero6ActorSheet extends ActorSheet {
html.find('.roll-perception').click((event) => { html.find('.roll-perception').click((event) => {
this.actor.rollPerception("int"); this.actor.rollPerception("int");
}); });
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollWeapon(li.data("item-id"));
});
html.find('.roll-power-attack').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollPowerAttack(li.data("item-id"));
});
html.find('.roll-direct').click((event) => { html.find('.roll-direct').click((event) => {
const rollFormula = $(event.currentTarget).data("roll-formula") const rollFormula = $(event.currentTarget).data("roll-formula")
const rollSource = $(event.currentTarget).data("roll-source") const rollSource = $(event.currentTarget).data("roll-source")
Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} ) Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} )
}); });
html.find('.roll-item').click((event) => { html.find('.roll-item').click((event) => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
let itemId = li.data("item-id") let itemId = li.data("item-id")
@ -180,16 +190,6 @@ export class Hero6ActorSheet extends ActorSheet {
let itemId = li.data("item-id") let itemId = li.data("item-id")
this.actor.rollLiftDice(itemId); this.actor.rollLiftDice(itemId);
}); });
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item");
const skillId = li.data("item-id")
this.actor.rollWeapon(skillId)
});
html.find('.roll-maneuver').click((event) => {
const li = $(event.currentTarget).parents(".item");
const maneuverId = li.data("maneuver-id")
this.actor.rollManeuver(maneuverId)
});
html.find('.hold-action').click((event) => { html.find('.hold-action').click((event) => {
this.actor.holdAction() this.actor.holdAction()
@ -198,6 +198,16 @@ export class Hero6ActorSheet extends ActorSheet {
this.actor.abortAction() this.actor.abortAction()
}); });
html.find(".show-stock-maneuver").click((event) => {
if ( !this.stockManeuverDisplayed) {
$('div .maneuver-list').removeClass('maneuver-is-stock');
this.stockManeuverDisplayed = true
} else {
$('div .maneuver-list').addClass('maneuver-is-stock');
this.stockManeuverDisplayed = false
}
});
html.find('.lock-unlock-sheet').click((event) => { html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore; this.options.editScore = !this.options.editScore;
this.render(true); this.render(true);

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@ -216,7 +216,6 @@ export class Hero6Actor extends Actor {
skill.roll = charac.roll skill.roll = charac.roll
} }
} }
console.log("SILL", skill)
if (skill.system.levels > 0) { if (skill.system.levels > 0) {
skill.roll += skill.system.levels skill.roll += skill.system.levels
} }
@ -224,13 +223,25 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareManeuver(maneuver) { prepareManeuver(maneuver) {
let subMode = "normal"
maneuver.roll = 11 + this.system.characteristics.ocv.value if (maneuver.system.maneuvertype == "mental") {
if (Number(maneuver.system.ocv)) { maneuver.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0)
maneuver.roll += Number(maneuver.system.ocv) subMode = "omcv"
if (Number(maneuver.system.omcv)) {
maneuver.roll += (Number(maneuver.system.omcv) || 0)
} else {
maneuver.noOMCV = true
}
} else { } else {
maneuver.noOCV = true maneuver.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0)
subMode = "ocv"
if (Number(maneuver.system.ocv)) {
maneuver.roll += (Number(maneuver.system.ocv) || 0)
} else {
maneuver.noOCV = true
}
} }
return subMode
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -304,11 +315,18 @@ export class Hero6Actor extends Actor {
let maneuvers = { let maneuvers = {
general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"), general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"),
offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"), offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive") defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive"),
mental: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "mental")
} }
Hero6Utility.sortArrayObjectsByName(maneuvers.general) Hero6Utility.sortArrayObjectsByName(maneuvers.general)
Hero6Utility.sortArrayObjectsByName(maneuvers.offensive) Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive) Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.mental)
return maneuvers
}
getAllManeuvers() {
let maneuvers = this.items.filter(item => item.type == "maneuver")
Hero6Utility.sortArrayObjectsByName(maneuvers)
return maneuvers return maneuvers
} }
getNonStockManeuvers() { getNonStockManeuvers() {
@ -321,6 +339,11 @@ export class Hero6Actor extends Actor {
Hero6Utility.sortArrayObjectsByName(list) Hero6Utility.sortArrayObjectsByName(list)
return list return list
} }
getMoneys() {
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "money");
Hero6Utility.sortArrayObjectsByName(list)
return list
}
getWeapons() { getWeapons() {
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon"); let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
Hero6Utility.sortArrayObjectsByName(list) Hero6Utility.sortArrayObjectsByName(list)
@ -618,6 +641,9 @@ export class Hero6Actor extends Actor {
rollData.actorImg = this.img rollData.actorImg = this.img
rollData.actorId = this.id rollData.actorId = this.id
rollData.img = this.img rollData.img = this.img
rollData.title = this.name
rollData.subMode = "normal"
rollData.characteristics = duplicate(this.system.characteristics)
if (chKey) { if (chKey) {
rollData.charac = duplicate(this.system.characteristics[chKey]) rollData.charac = duplicate(this.system.characteristics[chKey])
this.prepareCharacValues(rollData.charac) this.prepareCharacValues(rollData.charac)
@ -636,12 +662,10 @@ export class Hero6Actor extends Actor {
const ray = new Ray(token.object?.center || token.center, defenderToken.center) const ray = new Ray(token.object?.center || token.center, defenderToken.center)
rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance
} else { } else {
ui.notifications.info("No token connected to this actor, unable to compute distance.") //ui.notifications.info("No token connected to this actor, unable to compute distance.")
return //return
} }
if (defender) { if (defender) {
rollData.forceAdvantage = defender.isAttackerAdvantage()
rollData.advantageFromTarget = true
} }
} }
console.log("ROLLDATA", rollData) console.log("ROLLDATA", rollData)
@ -652,6 +676,7 @@ export class Hero6Actor extends Actor {
rollPerception() { rollPerception() {
let rollData = this.getCommonRollData("int") let rollData = this.getCommonRollData("int")
rollData.isPerception = true rollData.isPerception = true
rollData.title = "Perception roll"
rollData.charac.roll = Number(rollData.charac.perceptionroll) rollData.charac.roll = Number(rollData.charac.perceptionroll)
rollData.mode = "perception" rollData.mode = "perception"
if (rollData.target) { if (rollData.target) {
@ -665,6 +690,7 @@ export class Hero6Actor extends Actor {
rollCharac(chKey) { rollCharac(chKey) {
let rollData = this.getCommonRollData(chKey) let rollData = this.getCommonRollData(chKey)
rollData.mode = "charac" rollData.mode = "charac"
rollData.title = "Characteristic roll"
if (rollData.target) { if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.") ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return return
@ -676,12 +702,13 @@ export class Hero6Actor extends Actor {
let item = this.items.get(itemId) let item = this.items.get(itemId)
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
rollData.mode = "item" rollData.mode = "item"
rollData.title = Hero6Utility.upperFirst(item.type) + " - " + item.name
rollData.item = duplicate(item) rollData.item = duplicate(item)
if (item.type == "skill") { if (item.type == "skill") {
this.prepareSkill(rollData.item) this.prepareSkill(rollData.item)
} }
if (item.type == "maneuver") { if (item.type == "maneuver") {
this.prepareManeuver(rollData.item) rollData.subMode = this.prepareManeuver(rollData.item)
} }
this.startRoll(rollData) this.startRoll(rollData)
} }
@ -694,11 +721,20 @@ export class Hero6Actor extends Actor {
rollData.title = item.name rollData.title = item.name
rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage) rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage)
let myRoll = new Roll(rollData.diceFormula).roll({ async: false }) let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) //await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll rollData.roll = myRoll
rollData.result = myRoll.total rollData.result = myRoll.total
rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll) rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
let mult
if (item.system.damageeffect == "killing") { // As per issue #11
mult = new Roll("1d3").roll({ async: false })
rollData.killingMultiplier = mult.total
rollData.stunValue = Number(myRoll.total) * (Number(mult.total) + (Number(item.system.stunx) || 0))
} else {
rollData.stunValue = myRoll.total
}
let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData) let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
let msg = await rollData.roll.toMessage({ let msg = await rollData.roll.toMessage({
@ -706,6 +742,11 @@ export class Hero6Actor extends Actor {
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
flavor: msgFlavor flavor: msgFlavor
}) })
if (mult) {
await Hero6Utility.showDiceSoNice(mult, game.settings.get("core", "rollMode"))
}
rollData.roll = duplicate(rollData.roll) // Convert to object rollData.roll = duplicate(rollData.roll) // Convert to object
msg.setFlag("world", "rolldata", rollData) msg.setFlag("world", "rolldata", rollData)
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
@ -733,28 +774,6 @@ export class Hero6Actor extends Actor {
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollManeuver(maneuverId) {
let skill = this.items.get(skillId)
if (skill) {
if (skill.system.islore && skill.system.level == 0) {
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
return
}
skill = duplicate(skill)
Hero6Utility.updateSkill(skill)
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "skill"
rollData.skill = skill
rollData.img = skill.img
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return
}
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
rollSkill(skillId) { rollSkill(skillId) {
let skill = this.items.get(skillId) let skill = this.items.get(skillId)
if (skill) { if (skill) {
@ -778,34 +797,58 @@ export class Hero6Actor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollWeapon(weaponId) { async rollWeapon(weaponId) {
let weapon = this.items.get(weaponId) let weapon = this.items.get(weaponId)
if (weapon) { if (weapon) {
weapon = duplicate(weapon) weapon = duplicate(weapon)
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase()) let rollData = this.getCommonRollData()
if (skill) { rollData.subMode = "ocv"
skill = duplicate(skill) rollData.mode = "weapon"
Hero6Utility.updateSkill(skill) rollData.item = weapon
let abilityKey = skill.system.ability rollData.item.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(weapon.system.ocv) || 0)
let rollData = this.getCommonRollData(abilityKey) rollData.img = weapon.img
rollData.mode = "weapon" this.startRoll(rollData)
rollData.skill = skill } else {
rollData.weapon = weapon ui.notifications.warn("Unable to find the weapon " + weapon.name)
rollData.img = weapon.img }
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged }
rollData.forceDisadvantage = this.isAttackDisadvantage() /* -------------------------------------------- */
} rollMentalManeuver(maneuverId) {
/*if (rollData.weapon.system.isranged && rollData.tokensDistance > Hero6Utility.getWeaponMaxRange(rollData.weapon) ) { let maneuver = this.items.get(maneuverId)
ui.notifications.warn(`Your target is out of range of your weapon (max: ${Hero6Utility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` ) if (maneuver) {
return maneuver = duplicate(maneuver)
}*/ let rollData = this.getCommonRollData()
this.startRoll(rollData) rollData.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(maneuver.system.omcv) || 0)
} else { rollData.mode = "mentalmaneuver"
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name) rollData.item = maneuver
} rollData.img = maneuver.img
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find the maneuver " + maneuver.name)
}
}
/* -------------------------------------------- */
rollPowerAttack(powerId ) {
let power = this.items.get(powerId)
if (power) {
power = duplicate(power)
let rollData = this.getCommonRollData()
rollData.mode = "powerattack"
rollData.item = power
rollData.img = power.img
if (power.system.attackvalue == "ocv") {
rollData.item.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(power.system.ocv) || 0)
rollData.subMode = "ocv"
} else {
rollData.item.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(power.system.omcv) || 0)
rollData.subMode = "omcv"
}
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find power " + power.name)
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async startRoll(rollData) { async startRoll(rollData) {
let rollDialog = await Hero6RollDialog.create(this, rollData) let rollDialog = await Hero6RollDialog.create(this, rollData)

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@ -54,6 +54,9 @@ export class Hero6Combat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(data, context) { constructor(data, context) {
data.flags = { world: { turnData: { turnNumber: 0, segmentNumber: 12} } }
super(data, context); super(data, context);
this.turnNumber = 0; this.turnNumber = 0;
@ -280,12 +283,13 @@ export class Hero6Combat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onCreateEmbeddedDocuments(type, documents, result, options, userId) { async _onCreateDescendantDocuments(type, documents, result, options, userId) {
//console.log("Added...") //console.log("Added...")
await super._onCreateEmbeddedDocuments(type, documents, result, options, userId) if (game.user.isGM) {
await this.rebuildInitiative() await super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
await this.rebuildInitiative()
}
} }
/* -------------------------------------------- /* --------------------------------------------
_onUpdate(changed, options, userId) { _onUpdate(changed, options, userId) {
}*/ }*/

View File

@ -10,7 +10,8 @@ export const Hero6_CONFIG = {
maneuverTypes: { maneuverTypes: {
"general": "General", "general": "General",
"offensive": "Offensive", "offensive": "Offensive",
"defensive": "Defensive" "defensive": "Defensive",
"mental": "Mental"
}, },
rollCharac : { rollCharac : {
"str": "Strength", "str": "Strength",
@ -21,6 +22,13 @@ export const Hero6_CONFIG = {
"pre": "Presence", "pre": "Presence",
"manual": "Manual", "manual": "Manual",
}, },
damageEffect: {
"normal": "Normal",
"killing": "Killing",
"stunonly": "Stun Only",
"bodyonly": "Body Only",
"effect": "Effect"
},
skillType: { skillType: {
"agility": "Agility", "agility": "Agility",
"interaction": "Interaction", "interaction": "Interaction",
@ -29,6 +37,10 @@ export const Hero6_CONFIG = {
"combat": "Combat" , "combat": "Combat" ,
"custom": "Custom" "custom": "Custom"
}, },
attackTypes: {
"ocv": "OCV",
"omcv": "OMCV"
},
powerEquipmentType: { powerEquipmentType: {
"adjustment": "Adjustment", "adjustment": "Adjustment",
"mental": "Mental", "mental": "Mental",

View File

@ -147,13 +147,13 @@ export class Hero6ItemSheet extends ItemSheet {
}); });
html.find('.item-skill-profiency').click(ev => { html.find('.item-skill-profiency').click(ev => {
this.object.update( {'system.levels': 12, 'system.cost': 2} ) this.object.update( {'system.skillfamiliarity': false, 'system.cost': 2} )
} ) } )
html.find('.item-skill-familiarity').click(ev => { html.find('.item-skill-familiarity').click(ev => {
this.object.update( {'system.levels': 10, 'system.cost': 1} ) this.object.update( {'system.skillprofiency': false, 'system.cost': 1} )
} ) } )
html.find('.item-skill-everyman').click(ev => { html.find('.item-skill-everyman').click(ev => {
this.object.update( {'system.levels': 8, 'system.cost': 0} ) this.object.update( {'system.cost': 0} )
} ) } )
html.find('.view-subitem').click(ev => { html.find('.view-subitem').click(ev => {

View File

@ -5,7 +5,7 @@ export class Hero6RollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async create(actor, rollData) { static async create(actor, rollData) {
let options = { classes: ["Hero6Dialog"], width: 460, height: 'fit-content', 'z-index': 99999 }; let options = { classes: ["Hero6Dialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-hero-system-6/templates/apps/roll-dialog-generic.hbs', rollData); let html = await renderTemplate('systems/fvtt-hero-system-6/templates/apps/roll-dialog-generic.hbs', rollData);
return new Hero6RollDialog(actor, rollData, html, options); return new Hero6RollDialog(actor, rollData, html, options);
@ -14,7 +14,7 @@ export class Hero6RollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) { constructor(actor, rollData, html, options, close = undefined) {
let conf = { let conf = {
title: (rollData.mode == "skill") ? "Skill" : "Attribute", title: "Roll window",
content: html, content: html,
buttons: { buttons: {
roll: { roll: {

View File

@ -43,6 +43,9 @@ export class Hero6Utility {
Handlebars.registerHelper('mul', function (a, b) { Handlebars.registerHelper('mul', function (a, b) {
return Number(a) * Number(b); return Number(a) * Number(b);
}) })
Handlebars.registerHelper('add', function (a, b) {
return (Number(a) || 0) + (Number(b) || 0);
})
Handlebars.registerHelper('locationLabel', function (key) { Handlebars.registerHelper('locationLabel', function (key) {
return __locationNames[key] return __locationNames[key]
}) })
@ -52,6 +55,9 @@ export class Hero6Utility {
} }
return false return false
}) })
Handlebars.registerHelper('fixNum', function (value) {
return Number(value) || 0
})
Handlebars.registerHelper('checkInit', function (value) { Handlebars.registerHelper('checkInit', function (value) {
let myValue = Number(value) || 0 let myValue = Number(value) || 0
return myValue > 0 return myValue > 0
@ -163,6 +169,7 @@ export class Hero6Utility {
'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
@ -342,6 +349,7 @@ export class Hero6Utility {
// ability/save/size => 0 // ability/save/size => 0
let diceFormula = "3d6" let diceFormula = "3d6"
let target = 10 let target = 10
if (rollData.charac) { if (rollData.charac) {
target = rollData.charac.roll target = rollData.charac.roll
} }
@ -351,7 +359,7 @@ export class Hero6Utility {
target += rollData.bonusMalus target += rollData.bonusMalus
// Performs roll // Performs roll
console.log("Roll formula", diceFormula) //console.log("Roll formula", diceFormula)
let myRoll = rollData.roll let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false }) myRoll = new Roll(diceFormula).roll({ async: false })
@ -366,6 +374,7 @@ export class Hero6Utility {
if (rollData.result <= target) { if (rollData.result <= target) {
rollData.isSuccess = true rollData.isSuccess = true
} }
//console.log("Roll result", rollData)
if (myRoll.terms[0].total == 3) { // Always a success if (myRoll.terms[0].total == 3) { // Always a success
rollData.isSuccess = true rollData.isSuccess = true
} }

View File

@ -1 +1 @@
MANIFEST-000066 MANIFEST-000188

View File

@ -1,8 +1,8 @@
2023/08/10-13:03:20.564375 7fd68f7fe6c0 Recovering log #64 2023/10/04-21:41:44.140558 7f16d7fff6c0 Recovering log #186
2023/08/10-13:03:20.579793 7fd68f7fe6c0 Delete type=3 #62 2023/10/04-21:41:44.150660 7f16d7fff6c0 Delete type=3 #184
2023/08/10-13:03:20.579835 7fd68f7fe6c0 Delete type=0 #64 2023/10/04-21:41:44.150712 7f16d7fff6c0 Delete type=0 #186
2023/08/10-13:05:41.069254 7fd40dfff6c0 Level-0 table #69: started 2023/10/04-21:47:02.531984 7f14567ef6c0 Level-0 table #191: started
2023/08/10-13:05:41.069298 7fd40dfff6c0 Level-0 table #69: 0 bytes OK 2023/10/04-21:47:02.532010 7f14567ef6c0 Level-0 table #191: 0 bytes OK
2023/08/10-13:05:41.080890 7fd40dfff6c0 Delete type=0 #67 2023/10/04-21:47:02.538823 7f14567ef6c0 Delete type=0 #189
2023/08/10-13:05:41.092975 7fd40dfff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545067 7f14567ef6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/10-13:05:41.100392 7fd40dfff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545092 7f14567ef6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/09-19:54:51.996463 7fd68effd6c0 Recovering log #60 2023/10/04-21:35:01.811691 7f16d6ffd6c0 Recovering log #182
2023/08/09-19:54:52.012482 7fd68effd6c0 Delete type=3 #58 2023/10/04-21:35:01.822017 7f16d6ffd6c0 Delete type=3 #180
2023/08/09-19:54:52.012521 7fd68effd6c0 Delete type=0 #60 2023/10/04-21:35:01.822072 7f16d6ffd6c0 Delete type=0 #182
2023/08/09-22:32:48.122436 7fd40dfff6c0 Level-0 table #65: started 2023/10/04-21:41:38.795066 7f14567ef6c0 Level-0 table #187: started
2023/08/09-22:32:48.122465 7fd40dfff6c0 Level-0 table #65: 0 bytes OK 2023/10/04-21:41:38.795089 7f14567ef6c0 Level-0 table #187: 0 bytes OK
2023/08/09-22:32:48.140182 7fd40dfff6c0 Delete type=0 #63 2023/10/04-21:41:38.801689 7f14567ef6c0 Delete type=0 #185
2023/08/09-22:32:48.152651 7fd40dfff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808479 7f14567ef6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/09-22:32:48.161955 7fd40dfff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808530 7f14567ef6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

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BIN
packs/equipment/000099.ldb Normal file

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@ -1 +1 @@
MANIFEST-000066 MANIFEST-000190

View File

@ -1,7 +1,8 @@
2023/08/10-13:03:20.538109 7fd6a4bfa6c0 Recovering log #64 2023/10/04-21:41:44.100507 7f16d6ffd6c0 Recovering log #188
2023/08/10-13:03:20.547376 7fd6a4bfa6c0 Delete type=3 #62 2023/10/04-21:41:44.111147 7f16d6ffd6c0 Delete type=3 #186
2023/08/10-13:03:20.547429 7fd6a4bfa6c0 Delete type=0 #64 2023/10/04-21:41:44.111281 7f16d6ffd6c0 Delete type=0 #188
2023/08/10-13:05:41.019934 7fd40dfff6c0 Level-0 table #69: started 2023/10/04-21:47:02.509785 7f14567ef6c0 Level-0 table #193: started
2023/08/10-13:05:41.019967 7fd40dfff6c0 Level-0 table #69: 0 bytes OK 2023/10/04-21:47:02.509815 7f14567ef6c0 Level-0 table #193: 0 bytes OK
2023/08/10-13:05:41.026189 7fd40dfff6c0 Delete type=0 #67 2023/10/04-21:47:02.518200 7f14567ef6c0 Delete type=0 #191
2023/08/10-13:05:41.026358 7fd40dfff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.518694 7f14567ef6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/10/04-21:47:02.518773 7f14567ef6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,8 @@
2023/08/09-19:54:51.957957 7fd68f7fe6c0 Recovering log #60 2023/10/04-21:35:01.768747 7f16d7fff6c0 Recovering log #184
2023/08/09-19:54:51.976885 7fd68f7fe6c0 Delete type=3 #58 2023/10/04-21:35:01.779863 7f16d7fff6c0 Delete type=3 #182
2023/08/09-19:54:51.976927 7fd68f7fe6c0 Delete type=0 #60 2023/10/04-21:35:01.779921 7f16d7fff6c0 Delete type=0 #184
2023/08/09-22:32:48.065963 7fd40dfff6c0 Level-0 table #65: started 2023/10/04-21:41:38.760705 7f14567ef6c0 Level-0 table #189: started
2023/08/09-22:32:48.065996 7fd40dfff6c0 Level-0 table #65: 0 bytes OK 2023/10/04-21:41:38.760752 7f14567ef6c0 Level-0 table #189: 0 bytes OK
2023/08/09-22:32:48.072796 7fd40dfff6c0 Delete type=0 #63 2023/10/04-21:41:38.767288 7f14567ef6c0 Delete type=0 #187
2023/08/09-22:32:48.073083 7fd40dfff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.774856 7f14567ef6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/10/04-21:41:38.781126 7f14567ef6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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View File

@ -1 +1 @@
MANIFEST-000058 MANIFEST-000182

View File

@ -1,8 +1,8 @@
2023/08/10-13:03:20.566148 7fd6a4bfa6c0 Recovering log #56 2023/10/04-21:41:44.152237 7f16d6ffd6c0 Recovering log #180
2023/08/10-13:03:20.582806 7fd6a4bfa6c0 Delete type=3 #54 2023/10/04-21:41:44.162524 7f16d6ffd6c0 Delete type=3 #178
2023/08/10-13:03:20.582865 7fd6a4bfa6c0 Delete type=0 #56 2023/10/04-21:41:44.162593 7f16d6ffd6c0 Delete type=0 #180
2023/08/10-13:05:41.081044 7fd40dfff6c0 Level-0 table #61: started 2023/10/04-21:47:02.538933 7f14567ef6c0 Level-0 table #185: started
2023/08/10-13:05:41.081087 7fd40dfff6c0 Level-0 table #61: 0 bytes OK 2023/10/04-21:47:02.538963 7f14567ef6c0 Level-0 table #185: 0 bytes OK
2023/08/10-13:05:41.092838 7fd40dfff6c0 Delete type=0 #59 2023/10/04-21:47:02.544945 7f14567ef6c0 Delete type=0 #183
2023/08/10-13:05:41.100288 7fd40dfff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545085 7f14567ef6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/10-13:05:41.109268 7fd40dfff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545108 7f14567ef6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/09-19:54:51.998063 7fd68f7fe6c0 Recovering log #52 2023/10/04-21:35:01.823989 7f16d7fff6c0 Recovering log #176
2023/08/09-19:54:52.015485 7fd68f7fe6c0 Delete type=3 #50 2023/10/04-21:35:01.834386 7f16d7fff6c0 Delete type=3 #174
2023/08/09-19:54:52.015523 7fd68f7fe6c0 Delete type=0 #52 2023/10/04-21:35:01.834682 7f16d7fff6c0 Delete type=0 #176
2023/08/09-22:32:48.140349 7fd40dfff6c0 Level-0 table #57: started 2023/10/04-21:41:38.788643 7f14567ef6c0 Level-0 table #181: started
2023/08/09-22:32:48.140375 7fd40dfff6c0 Level-0 table #57: 0 bytes OK 2023/10/04-21:41:38.788676 7f14567ef6c0 Level-0 table #181: 0 bytes OK
2023/08/09-22:32:48.152529 7fd40dfff6c0 Delete type=0 #55 2023/10/04-21:41:38.794955 7f14567ef6c0 Delete type=0 #179
2023/08/09-22:32:48.161932 7fd40dfff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808465 7f14567ef6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/09-22:32:48.168159 7fd40dfff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808513 7f14567ef6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000066 MANIFEST-000188

View File

@ -1,8 +1,8 @@
2023/08/10-13:03:20.581819 7fd68f7fe6c0 Recovering log #64 2023/10/04-21:41:44.164948 7f16ecffa6c0 Recovering log #186
2023/08/10-13:03:20.598440 7fd68f7fe6c0 Delete type=3 #62 2023/10/04-21:41:44.175548 7f16ecffa6c0 Delete type=3 #184
2023/08/10-13:03:20.598503 7fd68f7fe6c0 Delete type=0 #64 2023/10/04-21:41:44.175604 7f16ecffa6c0 Delete type=0 #186
2023/08/10-13:05:41.093002 7fd40dfff6c0 Level-0 table #69: started 2023/10/04-21:47:02.552360 7f14567ef6c0 Level-0 table #191: started
2023/08/10-13:05:41.093032 7fd40dfff6c0 Level-0 table #69: 0 bytes OK 2023/10/04-21:47:02.552386 7f14567ef6c0 Level-0 table #191: 0 bytes OK
2023/08/10-13:05:41.100152 7fd40dfff6c0 Delete type=0 #67 2023/10/04-21:47:02.560501 7f14567ef6c0 Delete type=0 #189
2023/08/10-13:05:41.109249 7fd40dfff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.560629 7f14567ef6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/10-13:05:41.109302 7fd40dfff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.560655 7f14567ef6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/09-19:54:52.014139 7fd68effd6c0 Recovering log #60 2023/10/04-21:35:01.836873 7f16ecffa6c0 Recovering log #182
2023/08/09-19:54:52.030828 7fd68effd6c0 Delete type=3 #58 2023/10/04-21:35:01.847899 7f16ecffa6c0 Delete type=3 #180
2023/08/09-19:54:52.030868 7fd68effd6c0 Delete type=0 #60 2023/10/04-21:35:01.847965 7f16ecffa6c0 Delete type=0 #182
2023/08/09-22:32:48.152675 7fd40dfff6c0 Level-0 table #65: started 2023/10/04-21:41:38.781263 7f14567ef6c0 Level-0 table #187: started
2023/08/09-22:32:48.152695 7fd40dfff6c0 Level-0 table #65: 0 bytes OK 2023/10/04-21:41:38.781303 7f14567ef6c0 Level-0 table #187: 0 bytes OK
2023/08/09-22:32:48.161677 7fd40dfff6c0 Delete type=0 #63 2023/10/04-21:41:38.788512 7f14567ef6c0 Delete type=0 #185
2023/08/09-22:32:48.168140 7fd40dfff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808450 7f14567ef6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/09-22:32:48.168192 7fd40dfff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808503 7f14567ef6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

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BIN
packs/perks/MANIFEST-000188 Normal file

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@ -1 +1 @@
MANIFEST-000067 MANIFEST-000190

View File

@ -1,8 +1,8 @@
2023/08/10-13:03:20.550530 7fd6a4bfa6c0 Recovering log #65 2023/10/04-21:41:44.127784 7f16d77fe6c0 Recovering log #188
2023/08/10-13:03:20.564384 7fd6a4bfa6c0 Delete type=3 #63 2023/10/04-21:41:44.137990 7f16d77fe6c0 Delete type=3 #186
2023/08/10-13:03:20.564676 7fd6a4bfa6c0 Delete type=0 #65 2023/10/04-21:41:44.138069 7f16d77fe6c0 Delete type=0 #188
2023/08/10-13:05:41.056785 7fd40dfff6c0 Level-0 table #70: started 2023/10/04-21:47:02.518821 7f14567ef6c0 Level-0 table #193: started
2023/08/10-13:05:41.056809 7fd40dfff6c0 Level-0 table #70: 0 bytes OK 2023/10/04-21:47:02.518901 7f14567ef6c0 Level-0 table #193: 0 bytes OK
2023/08/10-13:05:41.069063 7fd40dfff6c0 Delete type=0 #68 2023/10/04-21:47:02.525324 7f14567ef6c0 Delete type=0 #191
2023/08/10-13:05:41.081017 7fd40dfff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545045 7f14567ef6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/10-13:05:41.092990 7fd40dfff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545077 7f14567ef6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/09-19:54:51.978931 7fd68f7fe6c0 Recovering log #60 2023/10/04-21:35:01.795955 7f16d77fe6c0 Recovering log #184
2023/08/09-19:54:51.996667 7fd68f7fe6c0 Delete type=3 #58 2023/10/04-21:35:01.806044 7f16d77fe6c0 Delete type=3 #182
2023/08/09-19:54:51.996711 7fd68f7fe6c0 Delete type=0 #60 2023/10/04-21:35:01.806101 7f16d77fe6c0 Delete type=0 #184
2023/08/09-22:32:48.104080 7fd40dfff6c0 Level-0 table #66: started 2023/10/04-21:41:38.774865 7f14567ef6c0 Level-0 table #189: started
2023/08/09-22:32:48.104109 7fd40dfff6c0 Level-0 table #66: 0 bytes OK 2023/10/04-21:41:38.774887 7f14567ef6c0 Level-0 table #189: 0 bytes OK
2023/08/09-22:32:48.122280 7fd40dfff6c0 Delete type=0 #64 2023/10/04-21:41:38.780982 7f14567ef6c0 Delete type=0 #187
2023/08/09-22:32:48.140320 7fd40dfff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.781151 7f14567ef6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/09-22:32:48.152663 7fd40dfff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.781172 7f14567ef6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000066 MANIFEST-000190

View File

@ -1,8 +1,8 @@
2023/08/10-13:03:20.550530 7fd68f7fe6c0 Recovering log #64 2023/10/04-21:41:44.114622 7f16ecffa6c0 Recovering log #188
2023/08/10-13:03:20.561274 7fd68f7fe6c0 Delete type=3 #62 2023/10/04-21:41:44.125734 7f16ecffa6c0 Delete type=3 #186
2023/08/10-13:03:20.561313 7fd68f7fe6c0 Delete type=0 #64 2023/10/04-21:41:44.125812 7f16ecffa6c0 Delete type=0 #188
2023/08/10-13:05:41.037917 7fd40dfff6c0 Level-0 table #69: started 2023/10/04-21:47:02.525443 7f14567ef6c0 Level-0 table #193: started
2023/08/10-13:05:41.037949 7fd40dfff6c0 Level-0 table #69: 0 bytes OK 2023/10/04-21:47:02.525470 7f14567ef6c0 Level-0 table #193: 0 bytes OK
2023/08/10-13:05:41.044140 7fd40dfff6c0 Delete type=0 #67 2023/10/04-21:47:02.531866 7f14567ef6c0 Delete type=0 #191
2023/08/10-13:05:41.069221 7fd40dfff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545057 7f14567ef6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/10-13:05:41.081033 7fd40dfff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.545100 7f14567ef6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/09-19:54:51.975261 7fd68effd6c0 Recovering log #60 2023/10/04-21:35:01.783254 7f16ecffa6c0 Recovering log #184
2023/08/09-19:54:51.993273 7fd68effd6c0 Delete type=3 #58 2023/10/04-21:35:01.792970 7f16ecffa6c0 Delete type=3 #182
2023/08/09-19:54:51.993352 7fd68effd6c0 Delete type=0 #60 2023/10/04-21:35:01.793080 7f16ecffa6c0 Delete type=0 #184
2023/08/09-22:32:48.083211 7fd40dfff6c0 Level-0 table #65: started 2023/10/04-21:41:38.767422 7f14567ef6c0 Level-0 table #189: started
2023/08/09-22:32:48.083253 7fd40dfff6c0 Level-0 table #65: 0 bytes OK 2023/10/04-21:41:38.767446 7f14567ef6c0 Level-0 table #189: 0 bytes OK
2023/08/09-22:32:48.089578 7fd40dfff6c0 Delete type=0 #63 2023/10/04-21:41:38.774734 7f14567ef6c0 Delete type=0 #187
2023/08/09-22:32:48.122406 7fd40dfff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.781109 7f14567ef6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/09-22:32:48.140337 7fd40dfff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.781182 7f14567ef6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000066 MANIFEST-000188

View File

@ -1,8 +1,8 @@
2023/08/10-13:03:20.584203 7fd6a4bfa6c0 Recovering log #64 2023/10/04-21:41:44.177511 7f16d77fe6c0 Recovering log #186
2023/08/10-13:03:20.602339 7fd6a4bfa6c0 Delete type=3 #62 2023/10/04-21:41:44.187706 7f16d77fe6c0 Delete type=3 #184
2023/08/10-13:03:20.602426 7fd6a4bfa6c0 Delete type=0 #64 2023/10/04-21:41:44.187791 7f16d77fe6c0 Delete type=0 #186
2023/08/10-13:05:41.100405 7fd40dfff6c0 Level-0 table #69: started 2023/10/04-21:47:02.545189 7f14567ef6c0 Level-0 table #191: started
2023/08/10-13:05:41.100432 7fd40dfff6c0 Level-0 table #69: 0 bytes OK 2023/10/04-21:47:02.545213 7f14567ef6c0 Level-0 table #191: 0 bytes OK
2023/08/10-13:05:41.109117 7fd40dfff6c0 Delete type=0 #67 2023/10/04-21:47:02.552254 7f14567ef6c0 Delete type=0 #189
2023/08/10-13:05:41.109289 7fd40dfff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.560616 7f14567ef6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/10-13:05:41.109316 7fd40dfff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/10/04-21:47:02.560646 7f14567ef6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/09-19:54:52.016781 7fd68f7fe6c0 Recovering log #60 2023/10/04-21:35:01.850710 7f16d77fe6c0 Recovering log #182
2023/08/09-19:54:52.033878 7fd68f7fe6c0 Delete type=3 #58 2023/10/04-21:35:01.861789 7f16d77fe6c0 Delete type=3 #180
2023/08/09-19:54:52.033921 7fd68f7fe6c0 Delete type=0 #60 2023/10/04-21:35:01.861973 7f16d77fe6c0 Delete type=0 #182
2023/08/09-22:32:48.161969 7fd40dfff6c0 Level-0 table #65: started 2023/10/04-21:41:38.801785 7f14567ef6c0 Level-0 table #187: started
2023/08/09-22:32:48.162008 7fd40dfff6c0 Level-0 table #65: 0 bytes OK 2023/10/04-21:41:38.801808 7f14567ef6c0 Level-0 table #187: 0 bytes OK
2023/08/09-22:32:48.168054 7fd40dfff6c0 Delete type=0 #63 2023/10/04-21:41:38.808336 7f14567ef6c0 Delete type=0 #185
2023/08/09-22:32:48.168167 7fd40dfff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808493 7f14567ef6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/09-22:32:48.168181 7fd40dfff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/10/04-21:41:38.808522 7f14567ef6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000066 MANIFEST-000086

View File

@ -1,7 +1,7 @@
2023/08/10-13:03:20.538110 7fd68f7fe6c0 Recovering log #64 2023/08/24-15:57:43.392826 7fab4affd6c0 Recovering log #84
2023/08/10-13:03:20.547376 7fd68f7fe6c0 Delete type=3 #62 2023/08/24-15:57:43.403060 7fab4affd6c0 Delete type=3 #82
2023/08/10-13:03:20.547427 7fd68f7fe6c0 Delete type=0 #64 2023/08/24-15:57:43.403157 7fab4affd6c0 Delete type=0 #84
2023/08/10-13:05:41.044355 7fd40dfff6c0 Level-0 table #69: started 2023/08/24-15:59:11.995583 7fab497fa6c0 Level-0 table #89: started
2023/08/10-13:05:41.044380 7fd40dfff6c0 Level-0 table #69: 0 bytes OK 2023/08/24-15:59:11.995614 7fab497fa6c0 Level-0 table #89: 0 bytes OK
2023/08/10-13:05:41.056662 7fd40dfff6c0 Delete type=0 #67 2023/08/24-15:59:12.004480 7fab497fa6c0 Delete type=0 #87
2023/08/10-13:05:41.069241 7fd40dfff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.025495 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2023/08/09-19:54:51.957872 7fd68effd6c0 Recovering log #60 2023/08/24-15:09:37.452353 7fab4b7fe6c0 Recovering log #80
2023/08/09-19:54:51.973552 7fd68effd6c0 Delete type=3 #58 2023/08/24-15:09:37.462595 7fab4b7fe6c0 Delete type=3 #78
2023/08/09-19:54:51.973583 7fd68effd6c0 Delete type=0 #60 2023/08/24-15:09:37.462673 7fab4b7fe6c0 Delete type=0 #80
2023/08/09-22:32:48.089701 7fd40dfff6c0 Level-0 table #65: started 2023/08/24-15:56:20.976153 7fab497fa6c0 Level-0 table #85: started
2023/08/09-22:32:48.089745 7fd40dfff6c0 Level-0 table #65: 0 bytes OK 2023/08/24-15:56:20.976179 7fab497fa6c0 Level-0 table #85: 0 bytes OK
2023/08/09-22:32:48.103941 7fd40dfff6c0 Delete type=0 #63 2023/08/24-15:56:20.984268 7fab497fa6c0 Delete type=0 #83
2023/08/09-22:32:48.122422 7fd40dfff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/24-15:56:20.984458 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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@ -649,6 +649,11 @@ ul, li {
align-content: center; align-content: center;
} }
.content-center {
align-content: center;
text-align: center;
}
.attribut-value, .attribut-value,
.carac-value { .carac-value {
flex-grow: 0; flex-grow: 0;
@ -816,10 +821,13 @@ ul, li {
.roll-dialog-header { .roll-dialog-header {
height: 52px; height: 52px;
} }
.dialog-roll-title {
margin-left: 8px;
}
.actor-icon { .actor-icon {
float: left; float: left;
width: 48px; width: 48px;
max-width: 48px;
height: 48px; height: 48px;
padding: 2px 6px 2px 2px; padding: 2px 6px 2px 2px;
} }
@ -1147,8 +1155,8 @@ ul, li {
} }
#logo { #logo {
content : url(../images/ui/crucible_game_logo.png); content : url(../images/ui/logo_hex_yellow_01.webp);
width: 100px; width: 60px;
height: 60px; height: 60px;
} }
@ -1390,6 +1398,9 @@ Focus FOC: #ff0084
.item-control-end { .item-control-end {
align-self: flex-end; align-self: flex-end;
} }
.margin-space-4 {
margin-left: 4px;
}
.margin-item-list { .margin-item-list {
margin-top: 4px; margin-top: 4px;
} }
@ -1411,7 +1422,12 @@ Focus FOC: #ff0084
} }
.item-controls-fixed { .item-controls-fixed {
min-width:2rem; min-width:2rem;
max-width: 2rem; /*max-width: 2rem;*/
}
.item-controls-fixed-small {
min-width:1rem;
font-size: 0.8rem;
/*max-width: 2rem;*/
} }
.biodata-portrait { .biodata-portrait {
min-height: 512px; min-height: 512px;
@ -1426,4 +1442,11 @@ Focus FOC: #ff0084
} }
.margin-left-8 { .margin-left-8 {
margin-left: 8px; margin-left: 8px;
} }
.maneuver-is-stock {
display: none;
visibility: hidden;
}
.compendium .directory-list .directory-item .folder-header h3 {
color:#000
}

View File

@ -5,11 +5,11 @@
"flags": {} "flags": {}
} }
], ],
"description": "Hero System v6 for FoundryVTT (Official)", "description": "Hero System 6E for FoundryVTT (Official)",
"esmodules": [ "esmodules": [
"modules/hero6-main.js" "modules/hero6-main.js"
], ],
"gridDistance": 5, "gridDistance": 2,
"gridUnits": "m", "gridUnits": "m",
"languages": [ "languages": [
{ {
@ -30,15 +30,6 @@
"private": false, "private": false,
"flags": {} "flags": {}
}, },
{
"type": "Item",
"label": "Weapons",
"name": "weapons",
"path": "packs/weapons.db",
"system": "fvtt-hero-system-6",
"private": false,
"flags": {}
},
{ {
"type": "Item", "type": "Item",
"label": "Skills", "label": "Skills",
@ -94,21 +85,21 @@
"flags": {} "flags": {}
} }
], ],
"primaryTokenAttribute": "secondary.hp", "primaryTokenAttribute": "characteristics.body",
"secondaryTokenAttribute": "secondary.effort", "secondaryTokenAttribute": "characteristics.end",
"socket": true, "socket": true,
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"version": "11.0.6", "version": "11.0.23",
"compatibility": { "compatibility": {
"minimum": "11", "minimum": "11",
"verified": "11" "verified": "11"
}, },
"title": "Hero System v6 for FoundrtVTT (Official)", "title": "Hero System 6E Basic (Official)",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.6.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.23.zip",
"url": "https://www.uberwald.me/gitea/uberwald/", "url": "https://www.uberwald.me/public/uberwald/",
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp", "background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
"id": "fvtt-hero-system-6" "id": "fvtt-hero-system-6"
} }

View File

@ -354,9 +354,12 @@
"levels": 0, "levels": 0,
"quantity": 1, "quantity": 1,
"range": "", "range": "",
"damageeffect": "normal",
"damage": "", "damage": "",
"stunx": 0,
"endurance": 0, "endurance": 0,
"hasroll": false, "hasroll": false,
"attackvalue": "ocv",
"roll": 0, "roll": 0,
"computebody": false, "computebody": false,
"haseffectroll": false, "haseffectroll": false,
@ -375,6 +378,8 @@
"pha": "", "pha": "",
"ocv": "", "ocv": "",
"dcv" : "", "dcv" : "",
"omcv": "",
"dmcv" : "",
"isstock": false, "isstock": false,
"active": false "active": false
}, },
@ -416,7 +421,19 @@
"subtype": "equipment", "subtype": "equipment",
"value": 0, "value": 0,
"weight": 0, "weight": 0,
"moneycost": 0 "moneycost": 0,
"ocv": 0,
"omcv": 0,
"dmcv": 0,
"rmod": 0,
"pd": 0,
"ed": 0,
"rpd": 0,
"red": 0,
"mentaldefense": 0,
"powerdefense": 0,
"flashdefense": 0,
"otherdefense": 0
}, },
"attack": { "attack": {
"templates": [ "templates": [

View File

@ -149,36 +149,55 @@
</li> </li>
</ul> </ul>
{{#each maneuvers as |mlist key|}} {{#each maneuvers as |mlist mtype|}}
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img"> <span class="item-field-label-long-img">
<label class="">{{upperFirst key}} Maneuver</label> <label class="">{{upperFirst mtype}} Maneuver</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">PHA</label> <label class="short-label">PHA</label>
</span> </span>
{{#if (eq mtype "mental")}}
<span class="item-field-label-very-short">
<label class="short-label">OMCV</label>
</span>
<span class="item-field-label-very-short">
<label class="short-label">DMCV</label>
</span>
{{else}}
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">OCV</label> <label class="short-label">OCV</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">DCV</label> <label class="short-label">DCV</label>
</span> </span>
{{/if}}
<span class="item-field-text-long"> <span class="item-field-text-long">
<label class="short-label">Effects</label> <label class="short-label">Effects</label>
</span> </span>
</li> </li>
{{#each mlist as |maneuver key|}} {{#each mlist as |maneuver key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}"> <li class="item flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a> src="{{maneuver.img}}" />
<a class="roll-item"><i class="fas fa-dice"></i></a><span class="item-field-label-long">{{maneuver.name}} </a>
</span> <span class="item-field-label-long">
<a class="roll-item"><i class="fas fa-dice"></i></a>
<span class="item-field-label-very-short">{{maneuver.system.pha}}</span> {{maneuver.name}}
<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span> </span>
<span class="item-field-label-very-short">{{maneuver.system.dcv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.pha}}</span>
{{#if (eq ../mtype "mental")}}
<span class="item-field-label-very-short content-center">{{maneuver.system.omcv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.dmcv}}</span>
{{else}}
<span class="item-field-label-very-short content-center">{{maneuver.system.ocv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.dcv}}</span>
{{/if}}
<span class="item-field-text-long">{{maneuver.system.effects}} <span class="item-field-text-long">{{maneuver.system.effects}}
{{#if maneuver.system.haseffectroll}} {{#if maneuver.system.haseffectroll}}
<a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}" <a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}"
@ -188,10 +207,6 @@
{{/if}} {{/if}}
</span> </span>
<span class="">&nbsp;</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
@ -245,9 +260,9 @@
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.max" value="{{char.max}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage" <input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value"
value="{{char.damage}}" data-dtype="Number" /> value="{{char.value}}" data-dtype="Number" />
</li> </li>
{{/if}} {{/if}}
{{/each}} {{/each}}
@ -411,7 +426,7 @@
<div class="charac-item"> <div class="charac-item">
<ul> <ul>
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-medium"> <span class="item-field-label-short">
<label class="">Value</label> <label class="">Value</label>
</span> </span>
<span class="item-field-label-medium"> <span class="item-field-label-medium">
@ -537,6 +552,10 @@
{{!-- Maneuvers Tab --}} {{!-- Maneuvers Tab --}}
<div class="tab maneuver" data-group="primary" data-tab="maneuver"> <div class="tab maneuver" data-group="primary" data-tab="maneuver">
<div>
<button class="show-stock-maneuver">Show/Hide stock maneuvers</button>
</div>
<ul class="stat-list alternate-list item-list"> <ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img"> <span class="item-field-label-long-img">
@ -551,29 +570,80 @@
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">DCV</label> <label class="short-label">DCV</label>
</span> </span>
<span class="item-field-label-long"> <span class="item-field-label-long3">
<label class="short-label">Effects</label> <label class="short-label">Effects</label>
</span> </span>
</li> </li>
{{#each nonstockmaneuvers as |maneuver key|}} {{#each allmaneuvers as |maneuver key|}}
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}"> {{#if (ne maneuver.system.maneuvertype "mental")}}
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}">
src="{{maneuver.img}}" /></a> <li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<span class="item-field-label-long">{{maneuver.name}}</span> <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a>
<span class="item-field-label-long"><a class="roll-item"><i class="fas fa-dice"></i>{{maneuver.name}}</a></span>
<span class="item-field-label-short">{{maneuver.system.pha}}</span> <span class="item-field-label-short">{{maneuver.system.pha}}</span>
<span class="item-field-label-short">{{maneuver.system.ocv}}</span> <span class="item-field-label-short">{{maneuver.system.ocv}}</span>
<span class="item-field-label-short">{{maneuver.system.dcv}}</span> <span class="item-field-label-short">{{maneuver.system.dcv}}</span>
<span class="item-field-label-long">{{maneuver.system.effects}}</span> <span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div> </div>
</li> {{/if}}
{{/each}} {{/each}}
</ul> </ul>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img">
<label class="">Mental Maneuvers</label>
</span>
<span class="item-field-label-short">
<label class="short-label">PHA</label>
</span>
<span class="item-field-label-short">
<label class="short-label">OMCV</label>
</span>
<span class="item-field-label-short">
<label class="short-label">DMCV</label>
</span>
<span class="item-field-label-long3">
<label class="short-label">Effects</label>
</span>
</li>
{{#each allmaneuvers as |maneuver key|}}
{{#if (eq maneuver.system.maneuvertype "mental")}}
<div class="">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">
<a class="roll-item"><i class="fas fa-dice"></i>
{{maneuver.name}}
</a>
</span>
<span class="item-field-label-short content-center">{{maneuver.system.pha}}</span>
<span class="item-field-label-short content-center">{{maneuver.system.omcv}}</span>
<span class="item-field-label-short content-center">{{maneuver.system.dmcv}}</span>
<span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
{{/if}}
{{/each}}
</ul>
</div> </div>
{{!-- Powers Tab --}} {{!-- Powers Tab --}}
@ -599,8 +669,8 @@
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="item-field-label-short">Roll</label> <label class="item-field-label-short">Roll</label>
</span> </span>
<span class="item-field-label-medium"> <span class="item-field-label-short">
<label class="item-field-label-medium">END</label> <label class="item-field-label-short">END</label>
</span> </span>
</li> </li>
{{#each powers as |power key|}} {{#each powers as |power key|}}
@ -608,7 +678,16 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a> src="{{power.img}}" /></a>
<span class="item-field-label-short">{{power.system.cost}}</span> <span class="item-field-label-short">{{power.system.cost}}</span>
{{#if (eq system.typemodifier "attack")}}
<span class="item-field-label-long3">
<a class="roll-power-attack">
<i class="fas fa-dice"></i>
{{power.name}}
</a>
</span>
{{else}}
<span class="item-field-label-long3">{{power.name}}</span> <span class="item-field-label-long3">{{power.name}}</span>
{{/if}}
<span class="item-field-label-long2">{{power.system.displayname}}</span> <span class="item-field-label-long2">{{power.system.displayname}}</span>
<span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i <span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i
class="fas fa-dice"></i>{{power.system.damage}}</a></span> class="fas fa-dice"></i>{{power.system.damage}}</a></span>
@ -618,7 +697,7 @@
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
<span class="item-field-label-medium">{{power.system.endurance}}</span> <span class="item-field-label-short">{{power.system.endurance}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -670,6 +749,9 @@
<span class="small-label">Total value : {{totalValue}}</span> <span class="small-label">Total value : {{totalValue}}</span>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Money"
items=moneys}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons"
items=weapons}} items=weapons}}

View File

@ -32,8 +32,6 @@
</a> </a>
{{/if}} {{/if}}
{{log combat.flags}}
{{#if combatCount}} {{#if combatCount}}
{{#if combat.round}} {{#if combat.round}}
<!--<h3 class="encounter-title noborder">Turn {{combat.turnNumber}} Segment {{combat.segmentNumber}}</h3>--> <!--<h3 class="encounter-title noborder">Turn {{combat.turnNumber}} Segment {{combat.segmentNumber}}</h3>-->

View File

@ -1,9 +1,11 @@
<form class="skill-roll-dialog"> <form class="skill-roll-dialog">
<header class="roll-dialog-header"> <header class="roll-dialog-header">
{{#if img}} <div class="flexrow">
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" /> {{#if img}}
{{/if}} <img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1> {{/if}}
<h2 class="dialog-roll-title roll-dialog-header">{{title}}</h2>
</div>
</header> </header>
<div class="flexcol"> <div class="flexcol">
@ -15,6 +17,28 @@
</div> </div>
{{/if}} {{/if}}
{{#if (eq subMode "ocv")}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">OCV : </span>
<span class="item-field-label-medium margin-item-list">{{characteristics.ocv.value}}</span>
</div>
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} OCV : </span>
<span class="item-field-label-medium margin-item-list">{{fixNum item.system.ocv}}</span>
</div>
{{/if}}
{{#if (eq subMode "omcv")}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">OMCV : </span>
<span class="item-field-label-medium margin-item-list">{{characteristics.omcv.value}}</span>
</div>
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} OMCV : </span>
<span class="item-field-label-medium margin-item-list">{{fixNum item.system.omcv}}</span>
</div>
{{/if}}
{{#if item}} {{#if item}}
<div class="flexrow"> <div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span> <span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -7,22 +7,35 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>
<div> <div>
<ul> <ul>
<li>Name : {{title}}</li> <li>Name : {{title}}</li>
<li>Damage Effect: {{upperFirst item.system.damageeffect}}</li>
<li>Damage formula : {{diceFormula}}</li> <li>Damage formula : {{diceFormula}}</li>
<li><strong>TOTAL : {{result}}</strong></li> <li><strong>Total formula : {{result}}</strong></li>
{{#if (eq item.system.damageeffect "normal")}}
<li><strong>BODY : {{bodyValue}}</strong></li> <li><strong>BODY : {{bodyValue}}</strong></li>
{{/if}}
{{#if (eq item.system.damageeffect "killing")}}
<li><strong>1d3 result + STUNx : {{killingMultiplier}} + {{item.system.stunx}} = {{add killingMultiplier item.system.stunx}}</strong></li>
<li><strong>STUN : {{stunValue}}</strong></li>
<li><strong>BODY : {{result}}</strong></li>
<li><strong>Penetrating BODY : {{bodyValue}}</strong></li>
{{/if}}
{{#if (eq item.system.damageeffect "stunonly")}}
<li><strong>STUN : {{stunValue}}</strong></li>
{{/if}}
{{#if (eq item.system.damageeffect "bodyonly")}}
<li><strong>BODY : {{bodyValue}}</strong></li>
{{/if}}
</ul> </ul>
</div> </div>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>
@ -23,6 +17,21 @@
</li> </li>
{{/if}} {{/if}}
{{#if weapon}}
<li>Weapon : {{weapon.name}}
</li>
{{/if}}
{{#if maneuver}}
<li>Maneuver : {{maneuver.name}}
</li>
{{/if}}
{{#if power}}
<li>Power : {{power.name}}
</li>
{{/if}}
{{#if rollSource}} {{#if rollSource}}
<li>Roll : {{rollSource}}</li> <li>Roll : {{rollSource}}</li>
{{/if}} {{/if}}
@ -48,7 +57,7 @@
<li><strong>TOTAL : {{result}}</strong> <li><strong>TOTAL : {{result}}</strong>
{{#if (exists margin)}} {{#if (exists margin)}}
({{#if isSuccess}}Success!!{{else}}Failure!{{/if}}) (<strong>{{#if isSuccess}}Success!!{{else}}Failure!{{/if}}</strong>)
{{/if}} {{/if}}
</li> </li>
@ -57,7 +66,15 @@
{{/if}} {{/if}}
{{#if (exists margin)}} {{#if (exists margin)}}
<li><strong>Margin : {{margin}}</strong> {{#if (eq subMode "normal")}}
<li><strong>Margin : {{margin}}</strong>
{{/if}}
{{#if (eq subMode "ocv")}}
<li><strong>Margin (DCV Hit): {{margin}}</strong>
{{/if}}
{{#if (eq subMode "omcv")}}
<li><strong>Margin (DMCV Hit): {{margin}}</strong>
{{/if}}
{{/if}} {{/if}}
</ul> </ul>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -20,6 +20,8 @@
</li> </li>
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -67,5 +67,7 @@
</div> </div>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -21,5 +21,8 @@
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -24,5 +24,7 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -56,8 +56,88 @@
</select> </select>
</li> </li>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}} {{#if (eq system.subtype "weapon") }}
<li class="flexrow"><label class="item-field-label-long">OCV</label>
<input type="text" class="item-field-label-short" name="system.ocv" value="{{system.ocv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">OMCV</label>
<input type="text" class="item-field-label-short" name="system.omcv" value="{{system.omcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">RMod</label>
<input type="text" class="item-field-label-short" name="system.rmod" value="{{system.rmod}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (eq system.subtype "shield") }}
<li class="flexrow"><label class="item-field-label-long">OCV</label>
<input type="text" class="item-field-label-short" name="system.ocv" value="{{system.ocv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DCV</label>
<input type="text" class="item-field-label-short" name="system.dcv" value="{{system.dcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">OMCV</label>
<input type="text" class="item-field-label-short" name="system.omcv" value="{{system.omcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DMCV</label>
<input type="text" class="item-field-label-short" name="system.dmcv" value="{{system.dmcv}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (eq system.subtype "armor") }}
<li class="flexrow"><label class="item-field-label-long">DCV</label>
<input type="text" class="item-field-label-short" name="system.dcv" value="{{system.dcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DMCV</label>
<input type="text" class="item-field-label-short" name="system.dmcv" value="{{system.dmcv}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (or (eq system.subtype "armor") (eq system.subtype "shield")) }}
<li class="flexrow"><label class="item-field-label-long">PD</label>
<input type="text" class="item-field-label-short" name="system.pd" value="{{system.pd}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">ED</label>
<input type="text" class="item-field-label-short" name="system.ed" value="{{system.ed}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">rPD</label>
<input type="text" class="item-field-label-short" name="system.rpd" value="{{system.rpd}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">rED</label>
<input type="text" class="item-field-label-short" name="system.red" value="{{system.red}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Mental Defense</label>
<input type="text" class="item-field-label-short" name="system.mentaldefense" value="{{system.mentaldefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Power Defense</label>
<input type="text" class="item-field-label-short" name="system.powerdefense" value="{{system.powerdefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Flash Defense</label>
<input type="text" class="item-field-label-short" name="system.flashdefense" value="{{system.flashdefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Other Defense</label>
<input type="text" class="item-field-label-short" name="system.otherdefense" value="{{system.otherdefense}}"
data-dtype="Number" />
</li>
{{/if}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
@ -65,5 +145,7 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -11,13 +11,16 @@
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<ul> <ul>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

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