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72 Commits

Author SHA1 Message Date
2e9c558027 Ajout arts obscurs 2024-11-17 22:46:52 +01:00
bcd0758328 Ajout arts obscurs 2024-11-17 22:45:48 +01:00
2b680a203f Fix jet avec prestance 2024-08-11 14:40:41 +02:00
e3d7874dce Fix masque/demaque + pouvoir passif avec point 2024-07-30 13:45:50 +02:00
ab6a5832c0 Various v12 fixes 2024-07-13 12:13:06 +02:00
d83a999974 Various v12 fixes 2024-07-13 12:12:38 +02:00
b83890a764 Add v12 support 2024-05-23 15:38:50 +02:00
5ad3c165e5 Add v12 support 2024-05-23 11:25:51 +02:00
2b3e774cbb Correction sur les pouvoirs des fiches de PNJ 2024-04-25 10:30:15 +02:00
96f8d2bceb Fix roll pouvoir + pouvoirs passifs 2024-04-11 12:36:50 +02:00
e288c90ee4 Bouton d'ajout d'items dans la fiche PNJ 2024-04-01 17:27:20 +02:00
8916de8613 Bouton d'ajout d'items dans la fiche 2024-03-31 17:53:56 +02:00
8598df5a57 Ajout de la gestion des Points d'usage 2024-03-23 11:37:15 +01:00
8781462c8d Correction sur competences à 0 + diverses ameliorations 2024-03-06 19:00:01 +01:00
8c38aead3e Correction sur competences à 0 + diverses ameliorations 2024-03-06 18:46:53 +01:00
67bf71e6c0 Fix competences 2024-03-01 13:39:32 +01:00
63d15e82bb Enhance stats 2024-02-08 12:56:25 +01:00
62c3787cea Affichage des specialisations 2023-12-19 22:13:26 +01:00
df61abac19 Gestion des heritages 2023-12-19 21:35:20 +01:00
a7d1a14c52 Fix css for compendiums 2023-05-29 17:00:57 +02:00
b0dc6f36e4 Fix css for compendiums 2023-05-29 16:33:08 +02:00
5109d2aa91 Modification CSS pour compendiums 2023-05-29 13:22:43 +02:00
51c162ecbb v10/v11 compat 2023-05-25 15:43:55 +02:00
44d02b0cd1 Fix sur pouvoirs, heritage et 2 pts de tricherie 2023-05-01 18:48:34 +02:00
9b1600304a Fix sur pouvoirs, heritage et 2 pts de tricherie 2023-04-30 20:08:29 +02:00
2dff59c829 Fix pv value pour PNJ 2023-04-24 15:59:07 +02:00
55a2a8e3c3 Fix malus 2023-04-23 23:13:31 +02:00
2da1f56a91 Ajout XP + rework fees 2023-04-23 17:13:08 +02:00
66bd9dd2c8 Ajout XP + rework fees 2023-04-23 17:12:43 +02:00
15427f3747 Gestion des attaques ciblées 2023-04-11 13:29:04 +02:00
577eccbbd3 Gestion des attaques ciblées 2023-04-11 13:26:51 +02:00
05026d454b Add attaque dos+plusieurs 2023-04-10 14:11:47 +02:00
6497369d7f Gestion assommer/charge 2023-04-09 21:45:46 +02:00
5e5ddd1c3b Rework combat 2023-04-08 20:21:09 +02:00
a72108db5b Rework combat 2023-04-08 18:50:30 +02:00
6a46faadc2 Rework combat 2023-04-08 18:49:54 +02:00
e95f7de0c5 Fix divers 2023-04-08 09:55:08 +02:00
9d3ef8cbeb CSS journal fix 2023-04-07 16:56:37 +02:00
c6ec1b74a2 Petits fixes 2023-03-13 20:39:38 +01:00
1b12dc44c9 Fiches de PNJ 2023-03-13 09:00:49 +01:00
f26cd7670c Various fixes 2023-03-11 12:11:27 +01:00
02f8207fb7 Tri alpha + ajout contacts 2023-03-10 13:21:06 +01:00
439797e71e Fix predilection 2023-03-10 09:30:43 +01:00
1d82a6aa60 Fix predilection 2023-03-10 09:08:10 +01:00
11b0f22aa7 Diverses ameliorations 2023-03-09 13:16:19 +01:00
b0a3cb08cb Fix sur armes et affichage 2023-03-09 00:26:52 +01:00
2f3a8e91bd Fix sur armes et affichage 2023-03-09 00:04:23 +01:00
f00825ea91 Fix sur armes et affichage 2023-03-08 23:44:59 +01:00
3fa80b6e57 Fix sur armes et affichage 2023-03-08 23:44:19 +01:00
fac6618b74 Divers ajouts 2023-03-08 16:58:11 +01:00
d554656925 Ajout et fixes divers-a 2023-03-07 21:50:07 +01:00
d8e59e8b90 Ajout et fixes divers 2023-03-07 20:36:02 +01:00
c5f021a941 Ajout et fixes divers 2023-03-07 20:33:31 +01:00
7b5d7c9119 Ajout et fixes divers 2023-03-07 19:33:12 +01:00
71649bb52f Fix fee 2023-03-05 12:43:09 +01:00
82ea228459 Fix feeé 2023-03-05 12:17:43 +01:00
c357598fb1 Ajout divers 2023-03-05 09:30:02 +01:00
c1e9fe37dc Ajout types de fee 2023-03-01 22:12:27 +01:00
301eead11f Ajout armes 2023-02-19 19:32:21 +01:00
a30426ba44 Ajout armes/accessoires/protection 2023-02-04 09:17:30 +01:00
a30e96c76c Ajout armes/accessoires/protection 2023-02-04 09:16:45 +01:00
aefdb54c85 Update sheet 2023-01-20 15:19:04 +01:00
d294d6aed1 ActorSheet, WIP 2023-01-18 21:08:32 +01:00
54e397d6f0 Fiche acteur, WIP 2023-01-18 16:16:18 +01:00
3108c346f4 Rework capacite+pouvoir 2022-12-30 12:13:15 +01:00
f816e7bd11 Rework capacite+pouvoir 2022-12-30 12:07:44 +01:00
87c1aa9a06 New items and cleanup 2022-12-30 09:34:06 +01:00
f9d86783b5 New items and cleanup 2022-12-30 09:30:22 +01:00
dd0eac5bb5 New items and cleanup 2022-12-30 09:29:53 +01:00
86876620d8 New items and cleanup 2022-12-30 09:21:58 +01:00
f2a659ddbd New items and cleanup 2022-12-30 09:21:52 +01:00
59e8cca56d New items and cleanup 2022-12-29 23:23:38 +01:00
145 changed files with 4680 additions and 2311 deletions

1
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# Système Foundry pour Hawkmoon (French RPG, Titam France/Sombres Projets)
# Système Foundry pour Les Héritiers (French RPG, Titam France/Sombres Projets)
## EN
Unofficial system for Hawkmoon (French version from Titam France).
Unofficial system for Les Heritiers (from Titam France).
This system has been approved by Département des Sombres Projets ( http://www.titam-france.fr/ ), thanks !
@ -10,7 +10,7 @@ Books are mandatory to play and are available at : http://www.titam-france.fr
## FR
Système non-officiel pour le JDR Hawkmoon (Titam France/Sombres Projets).
Système non-officiel pour le JDR Les Héritiers (Titam France/Sombres Projets).
Ce système a été autorisé par le Département des Sombres Projets ( http://www.titam-france.fr/ ), merci à eux !
@ -18,7 +18,7 @@ Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http:/
# Credits
Hawkmoon, le jeu de rôle du Troisième Millénaire, is a property of Titam France/Sombres Projets.
Les Héritiers, is a property of Titam France/Sombres Projets.
# Developmement
@ -26,4 +26,4 @@ LeRatierBretonnien
# Tests, icones et saisie des données
Prêtre, Blondin, Zechrub/Chris, Kyllian, Lightbringer
Prêtre, Carter

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{
"ACTOR": {
"TypePersonnage": "Personnage",
"TypeCellule": "Cellule",
"TypeCreature": "Créature"
"TYPES": {
"Actor": {
"personnage": "Personnage",
"pnj": "PNJ"
},
"ITEM": {
"TypeArtefact": "Artefact",
"TypeArme": "Arme",
"TypeTalent": "Talent",
"TypeHistorique": "Historique",
"TypeProfil": "Profil",
"TypeCompetence": "Compétence",
"TypeProtection": "Protection",
"TypeMonnaie": "Monnaie",
"TypeEquipement": "Equipement",
"TypeRessource": "Ressource",
"TypeContact": "Contact"
},
"HAWKMOON": {
"ui": {
"editContact": "Modifier le contact",
"deleteContact": "Supprimer le contact",
"editTrait": "Modifier le trait",
"deleteTrait": "Supprimer le trait"
"Item": {
"accessoire": "Accessoire",
"arme": "Arme",
"atoutfeerique": "Atout féerique",
"avantage": "Avantage",
"capacitenaturelle": "Capacité naturelle",
"competence": "Compétence",
"contact": "Contact",
"desavantage": "Désavantage",
"equipement": "Equipement",
"fee": "Fée",
"pouvoir": "Pouvoir",
"profil": "Profil",
"protection": "Protection",
"sort": "Sort"
}
}
}

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@ -5,22 +5,22 @@
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
import { HeritiersUtility } from "./heritiers-utility.js";
import { HeritiersAutomation } from "./heritiers-automation.js";
/* -------------------------------------------- */
export class HeritiersCreatureSheet extends HeritiersActorSheet {
export class HeritiersActorPNJSheet extends HeritiersActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "actor"],
template: "systems/fvtt-les-heritiers/templates/creature-sheet.html",
width: 640,
height: 720,
template: "systems/fvtt-les-heritiers/templates/actor-pnj-sheet.html",
width: 780,
height: 840,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false
})
}
}

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@ -4,7 +4,6 @@
*/
import { HeritiersUtility } from "./heritiers-utility.js";
import { HeritiersAutomation } from "./heritiers-automation.js";
/* -------------------------------------------- */
export class HeritiersActorSheet extends ActorSheet {
@ -12,11 +11,11 @@ export class HeritiersActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "actor"],
template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
width: 640,
height: 720,
width: 780,
height: 840,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: false
@ -25,7 +24,7 @@ export class HeritiersActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
@ -39,26 +38,38 @@ export class HeritiersActorSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
skills: this.actor.getSkills(),
armes: duplicate(this.actor.getWeapons()),
monnaies: duplicate(this.actor.getMonnaies()),
protections: duplicate(this.actor.getArmors()),
historiques: duplicate(this.actor.getHistoriques() || []),
talents: duplicate(this.actor.getTalents() || []),
talentsCell: this.getCelluleTalents(),
profils: duplicate(this.actor.getProfils() || []),
utileSkillsMental :this.actor.organizeUtileSkills("mental"),
utileSkillsPhysical :this.actor.organizeUtileSkills("physical"),
futileSkills :this.actor.organizeFutileSkills(),
contacts: this.actor.organizeContacts(),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
pouvoirs: foundry.utils.duplicate(this.actor.getPouvoirs()),
fee: foundry.utils.duplicate(this.actor.getFee() || {} ),
protections: foundry.utils.duplicate(this.actor.getArmors()),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
artefacts: duplicate(this.actor.getArtefacts()),
monnaies: duplicate(this.actor.getMonnaies()),
richesse: this.actor.computeRichesse(),
valeurEquipement: this.actor.computeValeurEquipement(),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
avantages: foundry.utils.duplicate(this.actor.getAvantages()),
atouts: foundry.utils.duplicate(this.actor.getAtouts()),
capacites: foundry.utils.duplicate(this.actor.getCapacites()),
desavantages: foundry.utils.duplicate(this.actor.getDesavantages()),
profils: foundry.utils.duplicate(this.actor.getProfils()),
pvMalus: this.actor.getPvMalus(),
heritage: game.settings.get("fvtt-les-heritiers", "heritiers-heritage"),
initiative: this.actor.getFlag("world", "last-initiative") || -1,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
revesetranges: await TextEditor.enrichHTML(this.object.system.biodata.revesetranges, {async: true}),
secretsdecouverts: await TextEditor.enrichHTML(this.object.system.biodata.secretsdecouverts, {async: true}),
questions: await TextEditor.enrichHTML(this.object.system.biodata.questions, {async: true}),
habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
playernotes: await TextEditor.enrichHTML(this.object.system.biodata.playernotes, {async: true}),
magieList: this.actor.prepareMagie(),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
config: game.system.lesheritiers.config,
isGM: game.user.isGM,
isPNJ: (this.actor.type == "pnj")
}
this.formData = formData;
@ -67,19 +78,42 @@ export class HeritiersActorSheet extends ActorSheet {
}
/* -------------------------------------------- */
getCelluleTalents( ) {
let talents = []
for(let cellule of game.actors) {
if (cellule.type == "cellule") {
let found = cellule.system.members.find( it => it.id == this.actor.id)
if (found) {
talents = talents.concat( cellule.getTalents() )
dialogRecupUsage() {
new Dialog({
title: "Récupération des Points d'Usage",
content: "<p>Combien de Points d'Usage souhaitez-vous récupérer ?</p>",
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "1 Point",
callback: () => {
this.actor.recupUsage(1)
}
},
two: {
icon: '<i class="fas fa-check"></i>',
label: "2 Points",
callback: () => {
this.actor.recupUsage(2)
}
},
four: {
icon: '<i class="fas fa-check"></i>',
label: "4 Points",
callback: () => {
this.actor.recupUsage(4)
}
},
all: {
icon: '<i class="fas fa-check"></i>',
label: "Tous les Points",
callback: () => {
this.actor.recupUsage(100)
}
}
}
return talents
}).render(true)
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
@ -124,29 +158,59 @@ export class HeritiersActorSheet extends ActorSheet {
})
html.find('.roll-initiative').click((event) => {
this.actor.rollAttribut("pre", true)
this.actor.rollInitiative()
})
html.find('.roll-attribut').click((event) => {
const li = $(event.currentTarget).parents(".item")
let attrKey = li.data("attr-key")
this.actor.rollAttribut(attrKey, false)
html.find('.roll-carac').click((event) => {
const key = $(event.currentTarget).data("key")
this.actor.rollCarac(key, false)
})
html.find('.roll-rang').click((event) => {
const key = $(event.currentTarget).data("rang-key")
this.actor.rollRang(key, false)
})
html.find('.roll-root-competence').click((event) => {
const compKey = $(event.currentTarget).data("attr-key")
this.actor.rollRootCompetence(compKey)
})
html.find('.roll-competence').click((event) => {
const li = $(event.currentTarget).parents(".item")
let attrKey = $(event.currentTarget).data("attr-key")
let compId = li.data("item-id")
this.actor.rollCompetence(attrKey, compId)
this.actor.rollCompetence(compId)
})
html.find('.roll-arme-offensif').click((event) => {
html.find('.roll-sort').click((event) => {
const li = $(event.currentTarget).parents(".item")
let sortId = li.data("item-id")
this.actor.rollSort(sortId)
})
html.find('.roll-attaque-arme').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeOffensif(armeId)
this.actor.rollAttaqueArme(armeId)
})
html.find('.roll-arme-degats').click((event) => {
html.find('.roll-attaque-brutale-arme').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeDegats(armeId)
this.actor.rollAttaqueBrutaleArme(armeId)
})
html.find('.roll-attaque-charge-arme').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollAttaqueChargeArme(armeId)
})
html.find('.roll-assomer-arme').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollAssomerArme(armeId)
})
html.find('.roll-pouvoir').click((event) => {
const li = $(event.currentTarget).parents(".item")
let pouvoirId = li.data("item-id")
this.actor.rollPouvoir(pouvoirId)
})
html.find('.dialog-recup-usage').click((event) => {
this.dialogRecupUsage()
})
html.find('.item-add').click((event) => {
@ -177,19 +241,14 @@ export class HeritiersActorSheet extends ActorSheet {
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
/*async _onDropItem(event, dragData) {
let data = event.dataTransfer.getData('text/plain')
let dataItem = JSON.parse( data)
let item = fromUuidSync(dataItem.uuid)
if (item.pack) {
item = await HeritiersUtility.searchItem(item)
}
let autoresult = HeritiersAutomation.processAutomations("on-drop", item, this.actor)
if ( autoresult.isValid ) {
super._onDropItem(event, dragData)
} else {
ui.notifications.warn( autoresult.warningMessage)
}
}
}*/
}

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@ -38,55 +38,24 @@ export class HeritiersActor extends Actor {
}
if (data.type == 'personnage') {
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills")
data.items = skills.map(i => i.toObject())
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
data.items = []
for (let skill of skills) {
if (skill.system.categorie == "utile" && skill.system.profil != "magie") {
data.items.push(skill.toObject())
}
if (data.type == 'creature') {
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills-creatures")
data.items = skills.map(i => i.toObject())
data.items.push( { name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0"} } )
data.items.push( { name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0"} } )
}
}
if (data.type == 'pnj') {
}
return super.create(data, options);
}
/* -------------------------------------------- */
getBonusDefenseFromTalents() {
let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
let bonus = 0
for (let talent of talents) {
for (let auto of talent.system.automations) {
if (auto.eventtype == "bonus-permanent" && auto.bonusname == "bonus-defensif") {
bonus += Number(auto.bonus || 0)
}
}
}
return bonus
}
/* -------------------------------------------- */
prepareArme(arme) {
arme = duplicate(arme)
let combat = this.getCombatValues()
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
let bonusDefense = this.getBonusDefenseFromTalents()
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée") )
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
arme.system.isdefense = true
}
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDegats = arme.system.degats
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
}
}
arme = foundry.utils.duplicate(arme)
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
return arme
}
@ -101,13 +70,23 @@ export class HeritiersActor extends Actor {
return armes
}
/* -------------------------------------------- */
getOtherMeleeWeapons(excludeArme) {
let armes = []
for (let arme of this.items) {
if (HeritiersUtility.isArmeMelee(arme) && arme.id != excludeArme._id) {
armes.push(this.prepareArme(arme))
}
}
return armes
}
/* -------------------------------------------- */
getMonnaies() {
return this.items.filter(it => it.type == "monnaie")
}
/* ----------------------- --------------------- */
addMember(actorId) {
let members = duplicate(this.system.members)
let members = foundry.utils.duplicate(this.system.members)
members.push({ id: actorId })
this.update({ 'system.members': members })
}
@ -117,67 +96,162 @@ export class HeritiersActor extends Actor {
}
/* ----------------------- --------------------- */
getItemSorted(types) {
let items = this.items.filter(item => types.includes(item.type)) || []
HeritiersUtility.sortArrayObjectsByName(items)
return items
}
getEquipments() {
return this.items.filter(item => item.type == "equipement")
return this.getItemSorted(["equipement", "accessoire"])
}
/* ----------------------- --------------------- */
getArtefacts() {
return this.items.filter(item => item.type == "artefact")
getAvantages() {
return this.getItemSorted(["avantage"])
}
getDesavantages() {
return this.getItemSorted(["desavantage"])
}
/* ----------------------- --------------------- */
getMonnaies() {
return this.items.filter(item => item.type == "monnaie")
return this.getItemSorted(["monnaie"])
}
/* -------------------------------------------- */
getArmors() {
return this.items.filter(item => item.type == "protection")
}
getHistoriques() {
return this.items.filter(item => item.type == "historique")
}
getProfils() {
return this.items.filter(item => item.type == "profil")
return this.getItemSorted(["protection"])
}
getTalents() {
return this.items.filter(item => item.type == "talent")
}
getRessources() {
return this.items.filter(item => item.type == "ressource")
return this.getItemSorted(["talent"])
}
getContacts() {
return this.items.filter(item => item.type == "contact")
return this.getItemSorted(["contact"])
}
getAtouts() {
return this.getItemSorted(["atoutfeerique"])
}
getCapacites() {
return this.getItemSorted(["capacitenaturelle"])
}
getFee() {
return this.items.find(item => item.type == "fee")
}
getProfils() {
return this.getItemSorted(["profil"])
}
getPouvoirs() {
let pouvoirs = []
for (let item of this.items) {
if (item.type == "pouvoir") {
let itemObj = foundry.utils.duplicate(item)
itemObj.maxUsage = this.getPouvoirUsageMax(item)
pouvoirs.push(itemObj)
}
}
HeritiersUtility.sortArrayObjectsByName(pouvoirs)
return pouvoirs
}
getSorts() {
return this.getItemSorted(["sort"])
}
getCompetencesMagie() {
let comp = []
for (let item of this.items) {
if (item.type == "competence" && item.system.profil == "magie") {
let itemObj = foundry.utils.duplicate(item)
comp.push(itemObj)
}
}
HeritiersUtility.sortArrayObjectsByName(comp)
return comp
}
prepareMagie() {
let magieList = []
for (let item of this.items) {
if (item.type == "competence" && item.system.profil == "magie") {
let magie = {}
magie.name = item.name
magie.competence = foundry.utils.duplicate(item)
magie.sorts = []
for (let sort of this.items) {
if (sort.type == "sort" && sort.system.competence == item.name) {
magie.sorts.push(sort)
}
}
magieList.push(magie)
}
}
return magieList
}
/* -------------------------------------------- */
getSkills() {
let comp = []
for (let item of this.items) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
if (item.type == "competence") {
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
item.system.attribut3total = item.system.niveau + (this.system.attributs[item.system.attribut3]?.value || 0)
if (item.system.niveau == 0) {
item.system.attribut1total -= 3
item.system.attribut2total -= 3
item.system.attribut3total -= 3
}
item.system.attribut1label = this.system.attributs[item.system.attribut1]?.label || ""
item.system.attribut2label = this.system.attributs[item.system.attribut2]?.label || ""
item.system.attribut3label = this.system.attributs[item.system.attribut3]?.label || ""
comp.push(item)
}
}
return comp.sort(function (a, b) {
let fa = a.name.toLowerCase(),
fb = b.name.toLowerCase();
if (fa < fb) {
return -1;
return HeritiersUtility.sortByName(comp)
}
if (fa > fb) {
return 1;
/* -------------------------------------------- */
prepareUtileSkill(item) {
let specList = []
if (item?.system?.categorie == "utile") {
for (let spec of item.system.specialites) {
specList.push(spec.name)
}
return 0;
})
}
item.nbSpec = specList.length
item.specList = specList.toString()
}
/* -------------------------------------------- */
organizeUtileSkills(kind = "mental") {
let comp = {}
for (let key in game.system.lesheritiers.config.competenceProfil) {
if (game.system.lesheritiers.config.competenceProfil[key].kind == kind)
comp[key] = { skills: [], niveau: this.system.competences[key].niveau }
}
for (let item of this.items) {
if (item.type == "competence") {
if (item.system.categorie == "utile" && comp[item.system.profil]) {
this.prepareUtileSkill(item)
comp[item.system.profil].skills.push(item)
}
}
}
for (let key in comp) {
HeritiersUtility.sortArrayObjectsByName(comp[key].skills)
}
return Object.fromEntries(Object.entries(comp).sort())
}
/* -------------------------------------------- */
organizeContacts() {
let contactList = {}
for (let item of this.items) {
if (item.type == "contact") {
let c = contactList[item.system.contacttype] || { label: game.system.lesheritiers.config.contactType[item.system.contacttype], list: [] }
c.list.push(item)
contactList[item.system.contacttype] = c
}
}
for (let key in contactList) {
HeritiersUtility.sortArrayObjectsByName(contactList[key].list)
}
return contactList
}
/* -------------------------------------------- */
organizeFutileSkills() {
let comp = []
for (let item of this.items) {
if (item.type == "competence") {
if (item.system.categorie == "futile") {
comp.push(item)
}
}
}
HeritiersUtility.sortArrayObjectsByName(comp)
return HeritiersUtility.sortByName(comp)
}
/* -------------------------------------------- */
@ -206,15 +280,6 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
getCombatValues() {
let combat = {
initBase: this.system.attributs.adr.value,
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
bonusDegats: this.getBonusDegats(),
bonusDegatsTotal: this.getBonusDegats() + this.system.combat.bonusdegats,
vitesseBase: this.getVitesseBase(),
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
defenseBase: this.getDefenseBase(),
protection : this.getProtection(),
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
}
return combat
}
@ -225,18 +290,43 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async prepareData() {
let pvMax = (this.system.caracteristiques.con.rang * 3) + 9 + this.system.pv.mod
if (this.system.pv.max != pvMax) {
this.update({ 'system.pv.max': pvMax })
}
if (this.system.biodata.magie || this.type == "pnj") {
let pointsAmes = this.system.caracteristiques.esp.rang + this.system.caracteristiques.san.rang + this.getMaxRangMagie()
if (this.system.magie.pointsame.max != pointsAmes) {
this.update({ 'system.magie.pointsame.max': pointsAmes })
}
}
super.prepareData();
}
/* -------------------------------------------- */
getMaxRangMagie() {
let niv = 0
let bestMagie
for (let comp of this.items) {
if (comp.type == "competence" && comp.system.profil == "magie") {
if (comp.system.niveau > niv) {
bestMagie = comp
niv = comp.system.niveau
}
}
}
if (bestMagie) {
return Math.round(bestMagie.system.niveau / 2)
}
return 0
}
/* -------------------------------------------- */
prepareDerivedData() {
if (this.type == 'personnage') {
let talentBonus = this.getVigueurBonus()
let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus
if (vigueur != this.system.sante.vigueur) {
this.update({ 'system.sante.vigueur': vigueur })
}
}
super.prepareDerivedData()
@ -252,7 +342,7 @@ export class HeritiersActor extends Actor {
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@ -260,7 +350,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async equipItem(itemId) {
let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
if (item?.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped }
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
@ -271,101 +361,30 @@ export class HeritiersActor extends Actor {
let item = this.items.find(item => item.id == itemId)
if (item) {
console.log("Item ", item, itemField, dataType, value)
if (dataType) {
if (dataType.toLowerCase() == "number") {
value = Number(value)
} else {
value = String(value)
}
}
let update = { _id: item.id, [`system.${itemField}`]: value };
this.updateEmbeddedDocuments("Item", [update])
}
}
/* -------------------------------------------- */
checkAttribut(attribut, minLevel) {
let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase())
if (attr && attr.value >= minLevel) {
return { isValid: true, attr: duplicate(attr) }
getPvMalus() {
if (this.system.pv.value > 0) {
if (this.system.pv.value < 5) {
return { name: "Santé", value: -2 }
}
return { isValid: false }
if (this.system.pv.value < this.system.pv.max / 2) {
return { name: "Santé", value: -1 }
}
/* -------------------------------------------- */
checkAttributOrCompetenceLevel(compName, minLevel) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
if (comp) {
return { isValid: true, item: duplicate(comp) }
} else {
for (let attrKey in this.system.attributs) {
if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) {
return { isValid: true, item: duplicate(this.system.attributs[attrKey]) }
return { name: "Santé", value: 0 }
}
}
}
return { isValid: false, warningMessage: `Prérequis insuffisant : la compétence/attribut ${compName} doit être de niveau ${minLevel} au minimum` }
}
/* -------------------------------------------- */
addCompetenceBonus(compName, bonus, baCost) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
if (comp) {
comp = duplicate(comp)
comp.system.bonus = bonus
comp.system.baCost = baCost
return { isValid: true, item: comp }
}
return { isValid: false, warningMessage: `Compétence ${compName} non trouvée` }
}
/* -------------------------------------------- */
checkIfCompetence(compName) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
if (comp) {
return { isValid: true, item: comp }
}
return { isValid: false }
}
/* -------------------------------------------- */
getVigueur() {
return this.system.sante.vigueur
}
/* -------------------------------------------- */
getVigueurBonus() {
let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
let bonus = 0
for (let talent of talents) {
for (let auto of talent.system.automations) {
if (auto.eventtype == "bonus-permanent" && auto.bonusname == "vigueur") {
bonus += Number(auto.bonus || 0)
}
}
}
return bonus
}
/* -------------------------------------------- */
getBonneAventure() {
return this.system.bonneaventure.actuelle
}
/* -------------------------------------------- */
checkBonneAventure(cost) {
return (this.system.bonneaventure.actuelle >= cost)
}
/* -------------------------------------------- */
changeBonneAventure(value) {
let newBA = this.system.bonneaventure.actuelle
newBA += value
this.update({ 'system.bonneaventure.actuelle': newBA })
}
/* -------------------------------------------- */
getEclat() {
return this.system.eclat.value
}
/* -------------------------------------------- */
changeEclat(value) {
let newE = this.system.eclat.value
newE += value
this.update({ 'system.eclat.value': newE })
return { name: "Moribond(e)", value: -50 }
}
/* -------------------------------------------- */
@ -380,8 +399,8 @@ export class HeritiersActor extends Actor {
}
/* -------------------------------------------- */
getAttribute(attrKey) {
return this.system.attributes[attrKey]
getCarac(attrKey) {
return foundry.utils.duplicate(this.system.caracteristiques)
}
/* -------------------------------------------- */
@ -392,7 +411,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system.data) {
if (item?.system) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
@ -402,13 +421,13 @@ export class HeritiersActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)));
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@ -430,7 +449,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async incDecAdversite(adv, incDec = 0) {
let adversite = duplicate(this.system.adversite)
let adversite = foundry.utils.duplicate(this.system.adversite)
adversite[adv] += Number(incDec)
adversite[adv] = Math.max(adversite[adv], 0)
this.update({ 'system.adversite': adversite })
@ -477,7 +496,7 @@ export class HeritiersActor extends Actor {
/* -------------------------------------------- */
async setPredilectionUsed(compId, predIdx) {
let comp = this.items.get(compId)
let pred = duplicate(comp.system.predilections)
let pred = foundry.utils.duplicate(comp.system.predilections)
pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
@ -499,7 +518,7 @@ export class HeritiersActor extends Actor {
}
if (arme.system.totalDefensif > maxDef) {
maxDef = arme.system.totalDefensif
bestArme = duplicate(arme)
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
@ -514,7 +533,7 @@ export class HeritiersActor extends Actor {
for (let auto of talent.system.automations) {
if (auto.eventtype === "prepare-roll") {
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
talent = duplicate(talent)
talent = foundry.utils.duplicate(talent)
talent.system.bonus = auto.bonus
talent.system.baCost = auto.baCost
talents.push(talent)
@ -525,105 +544,378 @@ export class HeritiersActor extends Actor {
}
return talents
}
/* -------------------------------------------- */
buildListeAdversites() {
return []
getCurrentParade() {
if (this.system.statutmasque == "masque") {
return this.system.combat.parade.masquee
}
return this.system.combat.parade.demasquee
}
/* -------------------------------------------- */
getCurrentEsquive() {
if (this.system.statutmasque == "masque") {
return this.system.combat.esquive.masquee
}
return this.system.combat.esquive.demasquee
}
getCurrentResistancePhysique() {
return this.system.combat.resistancephysique.value
}
/* -------------------------------------------- */
getTricherie() {
return this.system.rang.tricherie.value
}
/* -------------------------------------------- */
getHeritages() {
return this.system.rang.heritage.value
}
/* -------------------------------------------- */
incDecTricherie(value) {
let tricherie = this.system.rang.tricherie
tricherie.value += value
if (tricherie.value < 0 || tricherie.value > tricherie.max) {
ui.notifications.warn("Pas assez de points de Tricherie !")
return false
}
tricherie.value = Math.max(tricherie.value, 0)
tricherie.value = Math.min(tricherie.value, tricherie.max)
this.update({ 'system.rang.tricherie': tricherie })
return true
}
/* -------------------------------------------- */
getPireCompetence(compName1, compName2) {
let comp1 = this.items.find(it => it.name == compName1)
let comp2 = this.items.find(it => it.name == compName2)
if (comp1 && comp2) {
if (comp1.system.niveau > comp2.system.niveau) {
return comp1
} else {
return comp2
}
}
return undefined
}
/* -------------------------------------------- */
getCommonRollData(attrKey = undefined, compId = undefined, compName = undefined) {
getCommonRollData(compId = undefined, compName = undefined) {
let rollData = HeritiersUtility.getBasicRollData()
rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
rollData.tokenId = this.token?.id
rollData.img = this.img
rollData.attributs = HeritiersUtility.getAttributs()
rollData.maitriseId = "none"
rollData.nbEclat = this.system.eclat.value
rollData.nbBA = this.system.bonneaventure.actuelle
rollData.nbAdversites = this.getTotalAdversite()
rollData.talents = []
rollData.caracList = this.getCarac()
rollData.caracKey = "agi"
rollData.tricherie = this.getTricherie()
rollData.heritage = this.getHeritages()
rollData.useTricherie = false
rollData.useSpecialite = false
rollData.useHeritage = false
rollData.pouvoirPointsUsage = 1
rollData.rulesMalus.push(this.getPvMalus())
if (attrKey) {
rollData.attrKey = attrKey
if (attrKey != "tochoose") {
rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
rollData.attr = duplicate(this.system.attributs[attrKey])
}
}
if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {})
rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise)
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
this.prepareUtileSkill(rollData.competence)
rollData.actionImg = rollData.competence?.img
rollData.talents = this.searchRelevantTalents(rollData.competence)
}
if (compName) {
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
if (rollData.competence?.name) {
this.prepareUtileSkill(rollData.competence)
rollData.actionImg = rollData.competence?.img
} else {
rollData.competence = undefined
}
}
HeritiersUtility.updateWithTarget(rollData)
return rollData
}
/* -------------------------------------------- */
async rollAttribut(attrKey, isInit = false) {
let rollData = this.getCommonRollData(attrKey)
rollData.multiplier = (isInit)? 1 : 2
rollData.isInit = isInit
async rollInitiative() {
let rollData = this.getCommonRollData(undefined, "Art de la guerre")
rollData.mode = "init"
if (this.system.caracteristiques["san"].value > this.system.caracteristiques["per"].value) {
rollData.caracKey = "san"
} else {
rollData.caracKey = "per"
}
rollData.carac = this.system.caracteristiques[rollData.caracKey]
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollCompetence(attrKey, compId) {
let rollData = this.getCommonRollData(attrKey, compId)
rollData.multiplier = 1 // Attr multiplier, always 1 in competence mode
async rollCarac(key, isInit = false) {
let rollData = this.getCommonRollData()
rollData.mode = "carac"
rollData.carac = this.system.caracteristiques[key]
rollData.caracKey = key
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollRang(key, isInit = false) {
let rollData = this.getCommonRollData()
rollData.mode = "rang"
rollData.rang = this.system.rang[key]
rollData.rangKey = key
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollRootCompetence(compKey) {
let rollData = this.getCommonRollData()
rollData.mode = "competence"
rollData.competence = { name: this.system.competences[compKey].label, system: { niveau: this.system.competences[compKey].niveau } }
console.log("RollDatra", rollData)
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollArmeOffensif(armeId) {
let arme = this.items.get(armeId)
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
rollData.arme = arme
HeritiersUtility.updateWithTarget(rollData)
console.log("ARME!", rollData)
async rollCompetence(compId) {
let rollData = this.getCommonRollData(compId)
rollData.mode = "competence"
console.log("RollDatra", rollData)
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollArmeDegats(armeId, targetVigueur = undefined) {
async rollSort(sortId) {
let sort = this.items.get(sortId)
let comp = this.items.find(it => it.type =="competence" && it.name.toLowerCase() == sort.system.competence.toLowerCase())
if (!comp) {
ui.notifications.warn("Compétence de magie associée non trouvée !")
return
}
let rollData = this.getCommonRollData(comp.id)
rollData.mode = "sort"
rollData.sort = foundry.utils.duplicate(sort)
rollData.sdValue = HeritiersUtility.getSDSortValue(sort.system.niveau)
rollData.sortPointsAme = sort.system.niveau
rollData.caracKey = sort.system.carac
console.log("RollData", rollData)
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollAttaqueArme(armeId) {
let arme = this.items.get(armeId)
if (arme.type == "arme") {
arme = this.prepareArme(arme)
if (arme) {
arme = foundry.utils.duplicate(arme)
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
let competenceName = "Tir"
let key = "prec"
if (arme.system.isMelee) {
competenceName = "Mêlée"
key = "agi"
}
console.log("DEGATS", arme)
let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false })
await HeritiersUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let nbEtatPerdus = 0
if (targetVigueur) {
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
let rollData = this.getCommonRollData(undefined, competenceName)
rollData.carac = this.system.caracteristiques[key]
rollData.caracKey = key
rollData.arme = arme
rollData.mode = "arme"
rollData.armes = this.getOtherMeleeWeapons(arme)
if (rollData.defenderTokenId && arme.system.isMelee) {
rollData.cacheDifficulte = true
}
let rollData = {
arme: arme,
finalResult: roll.total,
alias: this.name,
actorImg: this.img,
actorId: this.id,
actionImg: arme.img,
targetVigueur: targetVigueur,
nbEtatPerdus: nbEtatPerdus
console.log(">>>> ARME", rollData)
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
}
/* -------------------------------------------- */
async rollAttaqueBrutaleArme(armeId) {
let arme = this.items.get(armeId)
if (arme) {
let key = "for"
let competenceName = "Mêlée"
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
let rollData = this.getCommonRollData(undefined, competenceName)
rollData.carac = this.system.caracteristiques[key]
rollData.caracKey = key
rollData.arme = foundry.utils.duplicate(arme)
rollData.mode = "attaquebrutale"
rollData.armes = this.getOtherMeleeWeapons(arme)
rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 })
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
}
/* -------------------------------------------- */
async rollAttaqueChargeArme(armeId) {
let arme = this.items.get(armeId)
if (arme) {
let key = "agi"
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
let pireCompetence = this.getPireCompetence("Mêlée", "Mouvement")
let rollData = this.getCommonRollData(undefined, pireCompetence.name)
rollData.carac = this.system.caracteristiques[key]
rollData.caracKey = key
rollData.arme = foundry.utils.duplicate(arme)
rollData.armes = this.getOtherMeleeWeapons(arme)
rollData.mode = "attaquecharge"
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
}
/* -------------------------------------------- */
async rollAssomerArme(armeId) {
let arme = this.items.get(armeId)
if (arme) {
let competenceName = "Mêlée"
//arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
let rollData = this.getCommonRollData(undefined, competenceName)
rollData.carac = this.system.caracteristiques["agi"]
rollData.caracKey = "agi"
rollData.arme = foundry.utils.duplicate(arme)
rollData.mode = "assommer"
if (rollData.defenderTokenId) {
rollData.cacheDifficulte = true
}
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
}
/* -------------------------------------------- */
pouvoirPassifDialog(pouvoir) {
let rollData = this.getCommonRollData()
rollData.pouvoir = pouvoir
rollData.mode = "pouvoirpassif"
rollData.pouvoirPointsUsage = 0
rollData.noRoll = true
let d = new Dialog({
title: "Activer le pouvoir passif " + pouvoir.name,
content: "<p>Choisissez le nombre de Points d'Usage</p>",
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "1 Point d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 1;
HeritiersUtility.rollHeritiers(rollData);
}
},
two: {
icon: '<i class="fas fa-check"></i>',
label: "2 Points d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 2;
HeritiersUtility.rollHeritiers(rollData);
}
},
three: {
icon: '<i class="fas fa-check"></i>',
label: "3 Points d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 3;
HeritiersUtility.rollHeritiers(rollData);
}
},
four: {
icon: '<i class="fas fa-check"></i>',
label: "4 Points d'Usage",
callback: () => {
rollData.pouvoirPointsUsage = 4;
HeritiersUtility.rollHeritiers(rollData);
}
},
close: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => {
}
}
},
default: "one",
render: html => console.log("Pouvoir passif"),
close: html => console.log("No option")
});
d.render(true);
}
/* -------------------------------------------- */
async rollPouvoir(pouvoirId) {
let pouvoir = this.items.get(pouvoirId)
if (pouvoir) {
if (pouvoir.system.pouvoirtype == "passif") {
this.pouvoirPassifDialog(pouvoir)
return
}
let rollData = this.getCommonRollData(undefined, undefined)
rollData.pouvoirMaxUsage = this.getPouvoirUsageMax(pouvoir)
rollData.pouvoir = foundry.utils.duplicate(pouvoir)
rollData.mode = "pouvoir"
if (pouvoir.system.feeriemasque != "autre") {
rollData.pouvoirBase = foundry.utils.duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
rollData.pouvoirBase.label = "Féerie"
if (pouvoir.system.istest && !pouvoir.system.carac) {
ui.notifications.warn("Le pouvoir actif " + pouvoir.name + " n'a pas de caractéristique associée")
}
if (pouvoir.system.istest) {
rollData.carac = foundry.utils.duplicate(this.system.caracteristiques[pouvoir.system.carac])
rollData.caracKey = pouvoir.system.carac
} else {
rollData.noRoll = true
HeritiersUtility.rollHeritiers(rollData);
return;
//this.incDecPointsUsage(pouvoir.id, -rollData.pouvoirPointsUsage)
//ui.notifications.warn("Le pouvoir actif " + pouvoir.name + " a été utilisé, dépense de " + pouvoirPointsUsage + " points d'usage")
}
}
let rollDialog = await HeritiersRollDialog.create(this, rollData)
rollDialog.render(true)
}
HeritiersUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-degats-result.html`, rollData)
})
}
/* -------------------------------------------- */
incDecPointsUsage(pouvoirId, value) {
let pouvoir = this.items.get(pouvoirId)
let newValue = pouvoir.system.pointsusagecourant + value
newValue = Math.max(newValue, 0)
newValue = Math.min(newValue, this.getPouvoirUsageMax(pouvoir))
this.updateEmbeddedDocuments('Item', [{ _id: pouvoirId, 'system.pointsusagecourant': newValue }])
}
/* -------------------------------------------- */
getPouvoirUsage(pouvoirId) {
let pouvoir = this.items.get(pouvoirId)
return pouvoir.system.pointsusagecourant
}
/* -------------------------------------------- */
getPouvoirUsageMax(pouvoir) {
if (pouvoir.system.masquetype == "masque") {
return this.system.rang.masque.value
}
return this.system.rang.feerie.value
}
/* -------------------------------------------- */
recupUsage(value) {
let updates = []
for (let pouvoir of this.items) {
if (pouvoir.type == "pouvoir") {
let newValue = pouvoir.system.pointsusagecourant + value
newValue = Math.max(newValue, 0)
newValue = Math.min(newValue, this.getPouvoirUsageMax(pouvoir))
updates.push({ _id: pouvoir.id, 'system.pointsusagecourant': newValue })
}
}
if (updates.length > 0) {
this.updateEmbeddedDocuments('Item', updates)
}
}
}

View File

@ -1,52 +0,0 @@
/* -------------------------------------------- */
import { HeritiersUtility } from "./heritiers-utility.js";
import "./xregexp-all.js";
const __level1Expr = '(?<effectType>[a-z]+):(?<objectType>[a-zA-Z]+)\\((?<objectName>[a-zA-Z0-9\\.]+)\\)\\s+(?<modifierValue>[\\d]+)\\s*{*(?<modifierLabel>[a-zA-Zàéè\\s]*)}*'
const __effectTypes = {modifier: 1, cost: 1, provide: 1}
/* -------------------------------------------- */
export class HeritiersAutomation {
/* -------------------------------------------- */
static init() {
this.__objectTypes = { }
Object.entries(game.data.model.Actor).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1])
})
Object.entries(game.data.model.Item).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1])
})
}
/* -------------------------------------------- */
static processAutomations(event, item, actor) {
//console.log("We have", event, item, actor)
if ( !item.system.isautomated || item.system.automations.length == 0 ) {
return {isValid: true}
}
let relevantAutomations = item.system.automations.filter( auto => auto.eventtype == event)
if ( !relevantAutomations || relevantAutomations.length == 0) {
return {isValid: true}
}
let validTab = []
for(let auto of relevantAutomations) {
if ( event == "on-drop") {
validTab.push( actor.checkAttributOrCompetenceLevel( auto.competence, auto.minLevel) )
}
}
// Post process validation array
for (let ret of validTab) {
if ( !ret.isValid) {
return ret
}
}
return {isValid: true}
}
}

View File

@ -1,18 +1,217 @@
export const HERITIERS_CONFIG = {
caracList: {
"agi": "Agilité",
"con": "Constitution",
"for": "Force",
"prec": "Précision",
"esp": "Esprit",
"per": "Perception",
"pres": "Prestance",
"san": "Sang-Froid"
},
competenceCategorie : {
"utile": "Utile",
"futile": "Futile"
},
contactType: {
contact: "Contact",
allie: "Allié",
ennemi: "Ennemi",
interet: "Personne d'interêt"
},
competenceProfil : {
"aventurier": "Aventurier",
"roublard": "Roublard",
"combattant": "Combattant",
"erudit": "Erudit",
"savant": "Savant",
"gentleman": "Gentleman"
}
"aventurier": {kind: "physical", name: "Aventurier"},
"roublard": {kind: "physical",name: "Roublard"},
"combattant": {kind: "physical",name:"Combattant"},
"erudit": {kind: "mental",name:"Erudit"},
"savant": {kind: "mental",name:"Savant"},
"gentleman": {kind: "mental",name:"Gentleman"},
"magie": {kind: "magical", name: "Magie"},
},
baseTestPouvoir: {
"feerie": "Féerie",
"masque": "Masque",
"autre": "Autre"
},
resistancePouvoir: {
"aucune": "Aucune",
"physiquepassive": "Physique Passive",
"physiqueactive": "Physique Active",
"psychiquepassive": "Psychique Passive",
"psychiqueactive": "Psychique Active",
"autre": "Autre",
},
typePouvoir: {
"actif": "Actif",
"passif": "Passif",
"metamorphose": "Métamorphose"
},
statutMasque: {
"masque": "Masqué",
"demasque":"Démasqué"
},
niveauPouvoir: {
"normal": "Normal",
"profond": "Profond",
"legendaire": "Légendaire"
},
masquePouvoir: {
"masque": "Masqué",
"demasque": "Démasqué"
},
seuilsDifficulte: {
"-1": "Aucun/Non applicable",
"5": "Enfantine (5)",
"6": "Triviale (6)",
"7": "Moins Triviale (7)",
"8": "Aisée (8)",
"9": "Moins Aisée (9)",
"10": "Normale (10)",
"11": "Moins Normale (11)",
"12": "Compliquée (12)",
"13": "Plus Compliquée (13)",
"14": "Difficile (14)",
"15": "Plus Difficile (15)",
"16": "Très Difficile (16)",
"17": "Très Très Difficile (17)",
"18": "Critique (18)",
"19": "Plus Critique (19)",
"20": "Insurmontable (20)",
"21": "Très Insurmontable (21)",
"22": "Surhumaine (22)",
"23": "Très Surhumaine (23)",
"24": "Epique (24)",
"25": "Plus Epique (25)",
"26": "Légendaire (26)",
"27": "Très Légendaire (27)",
"28": "Mythique (28)",
"29": "Plus Mythique (29)",
"30": "Divine (30)"
},
attaqueCible: {
"none": "Aucune",
"membre": "Membre",
"main": "Main",
"tete": "Tête/Coeur"
},
categorieArme : {
"trait": "Arme de trait",
"poing": "Arme de poing",
"epaule": "Arme d'épaule",
"lourde": "Arme lourde",
"blanche": "Arme blanche",
"improvise": "Arme improvisée",
"explosif": "Explosif"
},
typeArme: {
"naturelle": "Arme naturelle",
"trait": "Trait",
"pistolet": "Pistolet",
"simpleaction": "Simple Action",
"doubleaction": "Double Action",
"doublecanon": "Double Canon",
"semiauto": "Semi Automatique",
"auto": "Automatique",
"manuel": "Manuel",
"verrou": "Verrou",
"special": "Spéciale",
"legere": "Légère",
"lourde": "Lourde",
"explosif": "Explosif"
},
armeLegalite: {
"libre": "Libre (L)",
"controlee": "Contrôlée (C)",
"prohibee": "Prohibée (P)"
},
armeDissimulation :{
"tresfacile": "Très facile (TF)",
"facile": "Facile (F)",
"difficile": "Difficile (D)",
"impossible": "Impossible (I)"
},
typeProtection : {
"balle": "Protège ds balles",
"melee": "Protège en mélée",
"tout": "Tout type de dégats"
},
typeFee: {
"traditionnelle": "Traditionnelle",
"moderne": "Moderne",
"orientale": "Orientale"
},
typeContact: {
"contact": "Contact",
"allie": "Allié",
"ennemi": "Ennemi",
"interet": "Personne d'interêt"
},
niveauContact: {
"1": "1",
"2": "2",
"3": "3",
},
pointsUsageList: {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
},
attaquePlusieursList : {
"0": "0",
"1": "+1",
"2": "+2",
},
attaque2ArmesListe: [
{value: "0", label: "Aucun"},
{value: "-4", label: "Deux armes à 1 main"},
{value: "-2", label: "Deux armes naturelles"},
{value: "-2", label: "Avec spécialisation \"Mauvaise Main\""}
],
typeProfil: {
"mineur": "Mineur",
"majeur": "Majeur",
},
bonusMalusContext: [
{value: "-6", label: "-6"},
{value: "-5", label: "-5"},
{value: "-4", label: "-4"},
{value: "-3", label: "-3"},
{value: "-2", label: "-2"},
{value: "-1", label: "-1"},
{value: "0", label: "0"},
{value: "1", label: "+1"},
{value: "2", label: "+2"},
{value: "3", label: "+3"},
{value: "4", label: "+4"},
{value: "5", label: "+5"},
{value: "6", label: "+6"}
],
listNiveauSort: {
"1" : "1",
"2" : "2",
"3" : "3",
"4" : "4"
},
listNiveau: {
"0": "0",
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10"
},
}

View File

@ -1,71 +0,0 @@
/* -------------------------------------------- */
/* -------------------------------------------- */
export class HeritiersTokenHud {
static init() {
// Integration du TokenHUD
Hooks.on('renderTokenHUD', (app, html, data) => { HeritiersTokenHud.addTokenHudExtensions(app, html, data._id) });
}
/* -------------------------------------------- */
static async removeExtensionHud(app, html, tokenId) {
html.find('.control-icon.heritiers-adversite').remove()
}
/* -------------------------------------------- */
static async addExtensionHud(app, html, tokenId) {
let token = canvas.tokens.get(tokenId)
let actor = token.actor
app.hasExtension = true
const hudData = { actor: actor }
const controlIconActions = html.find('.control-icon[data-action=combat]');
// initiative
await HeritiersTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-les-heritiers/templates/hud-adversites.html', hudData,
(event) => {
let adversite = event.currentTarget.attributes['data-action-index'].value
let value = Number(event.currentTarget.attributes['data-action-value'].value)
hudData.actor.incDecAdversite( adversite, value)
} )
}
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]')
if (controlIconCombat.length>0 ) {
HeritiersTokenHud.addExtensionHud(app, html, tokenId);
}
}
/* -------------------------------------------- */
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
const hud = $(await renderTemplate(template, hudData))
const list = hud.find('div.heritiers-hud-list')
HeritiersTokenHud._toggleHudListActive(hud, list);
hud.find('img.heritiers-hud-togglebutton').click(event => HeritiersTokenHud._toggleHudListActive(hud, list));
list.find('.heritiers-hud-adversite').click(onMenuItem);
insertionPoint.after(hud);
}
/* -------------------------------------------- */
static _showControlWhen(control, condition) {
if (condition) {
control.show()
}
else {
control.hide()
}
}
/* -------------------------------------------- */
static _toggleHudListActive(hud, list) {
hud.toggleClass('active')
HeritiersTokenHud._showControlWhen(list, hud.hasClass('active'))
}
}

View File

@ -9,7 +9,7 @@ export class HeritiersItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-les-heritiers", "sheet", "item"],
template: "systems/fvtt-les-heritiers/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }],
@ -48,7 +48,7 @@ export class HeritiersItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
id: this.id,
@ -57,17 +57,30 @@ export class HeritiersItemSheet extends ItemSheet {
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
attributs: HeritiersUtility.getAttributs(),
system: objectData.system,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
config: game.system.lesheritiers.config,
isArmeMelee: HeritiersUtility.isArmeMelee(this.object),
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM
isGM: game.user.isGM,
usageMax: -1
}
// Items specific data
if (this.object.type == 'pouvoir' && this.document.isOwner && this.actor) {
formData.usageMax = this.actor.getPouvoirUsageMax(this.object)
if (this.object.system.pointsusagecourant == -1) {
this.object.system.pointsusagecourant = formData.usageMax
}
}
if (this.object.type == 'sort' ) {
formData.competencesMagie = HeritiersUtility.getCompetencesMagie()
}
//this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;
@ -87,7 +100,7 @@ export class HeritiersItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(HeritiersUtility.data(this.item));
let chatData = foundry.utils.duplicate(HeritiersUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@ -127,78 +140,54 @@ export class HeritiersItemSheet extends ItemSheet {
html.find('.delete-subitem').click(ev => {
this.deleteSubitem(ev);
})
html.find('.edit-predilection').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred[index].name = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
html.find('.edit-predilection-description').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred[index].description = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
html.find('.predilection-acquise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred[index].acquise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
html.find('.predilection-maitrise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred[index].maitrise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
html.find('.predilection-used').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
pred[index].used = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
html.find('#add-specialite').click(ev => {
let spec = duplicate(this.object.system.specialites)
spec.push( { name: "Nouvelle Spécialité", id: randomID(16), used: false })
let spec = foundry.utils.duplicate(this.object.system.specialites)
spec.push( { name: "Nouvelle Spécialité", id: foundry.utils.randomID(16), used: false })
this.object.update( { 'system.specialites': spec })
})
html.find('.delete-specialite').click(ev => {
const li = $(ev.currentTarget).parents(".specialite-item")
let index = li.data("specialite-index")
let spec = duplicate(this.object.system.specialites)
let spec = foundry.utils.duplicate(this.object.system.specialites)
spec.splice(index,1)
this.object.update( { 'system.specialites': spec })
})
html.find('.edit-specialite').change(ev => {
const li = $(ev.currentTarget).parents(".specialite-item")
let index = li.data("specialite-index")
let spec = foundry.utils.duplicate(this.object.system.specialites)
spec[index].name = ev.currentTarget.value
spec[index].id = spec[index].id || foundry.utils.randomID(16)
this.object.update( { 'system.specialites': spec })
})
html.find('.edit-specialite-description').change(ev => {
const li = $(ev.currentTarget).parents(".specialite-item")
let index = li.data("specialite-index")
let spec = foundry.utils.duplicate(this.object.system.specialites)
spec[index].description = ev.currentTarget.value
spec[index].id = spec[index].id || foundry.utils.randomID(16)
this.object.update( { 'system.specialites': spec })
})
html.find('#add-automation').click(ev => {
let autom = duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: randomID(16) })
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: foundry.utils.randomID(16) })
this.object.update( { 'system.automations': autom })
})
html.find('.delete-automation').click(ev => {
const li = $(ev.currentTarget).parents(".automation-item")
let index = li.data("automation-index")
let autom = duplicate(this.object.system.automations)
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.splice(index,1)
this.object.update( { 'system.automations': autom })
})
html.find('.automation-edit-field').change(ev => {
let index = $(ev.currentTarget).data("automation-index")
let field = $(ev.currentTarget).data("automation-field")
let auto = duplicate(this.object.system.automations)
let auto = foundry.utils.duplicate(this.object.system.automations)
auto[index][field] = ev.currentTarget.value
auto[index].id = auto[index].id || randomID(16)
auto[index].id = auto[index].id || foundry.utils.randomID(16)
this.object.update( { 'system.automations': auto })
})

View File

@ -6,11 +6,19 @@ export const defaultItemImg = {
desavantage: "systems/fvtt-les-heritiers/assets/icons/disadvantage.webp",
contact: "systems/fvtt-les-heritiers/assets/icons/contact.webp",
pouvoir: "systems/fvtt-les-heritiers/assets/icons/power.webp",
equipement: "systems/fvtt-les-heritiers/assets/icons/equipement.webp",
accessoire: "systems/fvtt-les-heritiers/assets/icons/accessoire.webp",
arme: "systems/fvtt-les-heritiers/assets/icons/melee.webp",
monnaie: "systems/fvtt-les-heritiers/assets/icons/monnaie.webp",
protection: "systems/fvtt-les-heritiers/assets/icons/protection.webp",
talent: "systems/fvtt-les-heritiers/assets/icons/talent.webp"
atoutfeerique: "systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp",
capacitenaturelle: "systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp",
arme: "systems/fvtt-les-heritiers/assets/icons/weapon.webp",
accessoire: "systems/fvtt-les-heritiers/assets/icons/item.webp",
protection: "systems/fvtt-les-heritiers/assets/icons/armor.webp",
fee: "systems/fvtt-les-heritiers/assets/icons/faery_type.webp",
profil: "systems/fvtt-les-heritiers/assets/icons/profil.webp",
equipement: "systems/fvtt-les-heritiers/assets/icons/equipement.webp",
sort: "systems/fvtt-les-heritiers/assets/icons/sort.webp",
}
/**

View File

@ -11,12 +11,10 @@
import { HeritiersActor } from "./heritiers-actor.js";
import { HeritiersItemSheet } from "./heritiers-item-sheet.js";
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
import { HeritiersCreatureSheet } from "./heritiers-creature-sheet.js";
import { HeritiersActorPNJSheet } from "./heritiers-actor-pnj-sheet.js";
import { HeritiersUtility } from "./heritiers-utility.js";
import { HeritiersCombat } from "./heritiers-combat.js";
import { HeritiersItem } from "./heritiers-item.js";
import { HeritiersAutomation } from "./heritiers-automation.js";
import { HeritiersTokenHud } from "./heritiers-hud.js";
import { HERITIERS_CONFIG } from "./heritiers-config.js";
/* -------------------------------------------- */
@ -48,9 +46,10 @@ Hooks.once("init", async function () {
CONFIG.Combat.documentClass = HeritiersCombat
CONFIG.Actor.documentClass = HeritiersActor
CONFIG.Item.documentClass = HeritiersItem
// Create an object of bonus/malus from -6 to +6 signed
HERITIERS_CONFIG.bonusMalus = Array.from({ length: 7 }, (v, k) => toString(k - 6))
game.system.lesheritiers = {
HeritiersUtility,
HeritiersAutomation,
config: HERITIERS_CONFIG
}
@ -58,14 +57,12 @@ Hooks.once("init", async function () {
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-les-heritiers", HeritiersActorSheet, { types: ["personnage"], makeDefault: true })
Actors.registerSheet("fvtt-les-heritiers", HeritiersCreatureSheet, { types: ["creature"], makeDefault: true })
Actors.registerSheet("fvtt-les-heritiers", HeritiersActorPNJSheet, { types: ["pnj"], makeDefault: true })
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-les-heritiers", HeritiersItemSheet, { makeDefault: true })
HeritiersUtility.init()
HeritiersAutomation.init()
HeritiersTokenHud.init()
});
@ -83,30 +80,16 @@ function welcomeMessage() {
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
async function importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Accueil");
if (!exists) {
const scenes = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.scenes")
let newDocuments = scenes.filter(i => i.name == "Accueil");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil").activate();
}
}
let worldKey = game.settings.get(registerKey, "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey)
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -124,14 +107,15 @@ Hooks.once("ready", function () {
});
}
registerUsageCount('fvtt-les-heritiers')
welcomeMessage()
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
welcomeMessage();
importDefaultScene();
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
});
/* -------------------------------------------- */
@ -141,7 +125,7 @@ Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.mournblade.commands.processChatCommand(commands, content, msg)) {
if (game.system.lesheritiers.commands.processChatCommand(commands, content, msg)) {
return false;
}
}

View File

@ -5,7 +5,7 @@ export class HeritiersRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData) {
let options = { classes: ["HeritiersDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
let options = { classes: ["HeritiersDialog"], width: 420, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-les-heritiers/templates/roll-dialog-generic.html', rollData);
return new HeritiersRollDialog(actor, rollData, html, options);
@ -13,28 +13,76 @@ export class HeritiersRollDialog extends Dialog {
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title: "Test de Capacité",
content: html,
buttons: {
rolld10: {
let buttons = {
rolld8: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d8",
callback: () => { this.roll("d8") }
}
}
let enableD10 = false
let enableD12 = false
if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 0) {
enableD10 = true
}
if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 1) {
enableD12 = true
}
if (enableD10) {
buttons.rolld10 = {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10",
callback: () => { this.roll("d10") }
},
rolld20: {
}
}
if (enableD12) {
buttons.rolld12 = {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d20",
callback: () => { this.roll("d20") }
label: "Lancer 1d12",
callback: () => { this.roll("d12") }
}
}
if (rollData.tricherie) {
buttons["rollTricherie"] = {
icon: '<i class="fas fa-check"></i>',
label: "Lancer avec 1 Point de Tricherie",
callback: () => { this.roll("tricherie") }
}
}
if (rollData.heritage) {
buttons["rollHeritage"] = {
icon: '<i class="fas fa-check"></i>',
label: "Lancer avec 1 Point d'Héritage",
callback: () => { this.roll("heritage") }
}
}
buttons["Cancel"] = {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
}
let conf = {
title: "Test de Capacité",
content: html,
buttons: buttons,
close: close
}
// Overwrite in case of carac only -> 1d8
if (rollData.mode == "carac") {
conf.buttons = {
rolld8: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d8",
callback: () => { this.roll("d8") }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
} },
close: close
}
}
}
super(conf, options);
this.actor = actor
@ -43,7 +91,16 @@ export class HeritiersRollDialog extends Dialog {
/* -------------------------------------------- */
roll(dice) {
if (dice == "heritage") {
this.rollData.useHeritage = true
}
else {
if (dice == "tricherie") {
this.rollData.useTricherie = true
} else {
this.rollData.mainDice = dice
}
}
HeritiersUtility.rollHeritiers(this.rollData)
}
@ -57,24 +114,34 @@ export class HeritiersRollDialog extends Dialog {
}
$(function () { onLoad(); });
html.find('#modificateur').change(async (event) => {
this.rollData.modificateur = Number(event.currentTarget.value)
html.find('#sdValue').change(async (event) => {
this.rollData.sdValue = Number(event.currentTarget.value)
})
html.find('#difficulte').change(async (event) => {
this.rollData.difficulte = Number(event.currentTarget.value)
})
html.find('#attrKey').change(async (event) => {
this.rollData.attrKey = String(event.currentTarget.value)
})
html.find('#select-maitrise').change(async (event) => {
this.rollData.maitriseId = String(event.currentTarget.value)
})
html.find('#competence-talents').change((event) => {
this.rollData.selectedTalents = $('#competence-talents').val()
html.find('#caracKey').change(async (event) => {
//console.log("caracKey", event.currentTarget.value)
this.rollData.caracKey = String(event.currentTarget.value)
})
html.find('#bonus-malus-context').change((event) => {
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
})
html.find('#bonus-attaque-plusieurs').change((event) => {
this.rollData.bonusAttaquePlusieurs = Number(event.currentTarget.value)
})
html.find('#useSpecialite').change((event) => {
this.rollData.useSpecialite = event.currentTarget.checked
})
html.find('#pouvoirPointsUsage').change((event) => {
this.rollData.pouvoirPointsUsage = Number(event.currentTarget.value)
})
html.find('#attaqueDos').change((event) => {
this.rollData.attaqueDos = event.currentTarget.checked
})
html.find('#bonus-attaque-seconde-arme').change((event) => {
this.rollData.secondeArme = String(event.currentTarget.value)
})
html.find('#attaque-cible').change((event) => {
this.rollData.attaqueCible = String(event.currentTarget.value)
})
}
}

View File

@ -2,6 +2,45 @@
import { HeritiersCombat } from "./heritiers-combat.js";
import { HeritiersCommands } from "./heritiers-commands.js";
const __facesAdjacentes = {
"d8": {
1: [4, 8, 6],
2: [7, 5, 3],
3: [2, 8, 6],
4: [1, 5, 7],
5: [2, 4, 8],
6: [1, 7, 3],
7: [2, 4, 6],
8: [1, 3, 5]
},
"d10": {
1: [4, 6, 9, 7],
2: [6, 8, 5, 9],
3: [7, 5, 8, 10],
4: [10, 6, 7, 1],
5: [3, 9, 2, 8],
6: [1, 4, 2, 9],
7: [1, 3, 4, 10],
8: [2, 10, 5, 3],
9: [1, 5, 6, 2],
10: [8, 4, 3, 7]
},
"d12": {
1:[2, 3, 4, 5, 6],
2: [1, 6, 8, 12, 3],
3: [1, 4, 11, 12, 2],
4: [1, 5, 10, 11, 3],
5: [1, 6, 9, 10, 4],
6: [1, 2, 8, 9, 5],
7: [8, 9, 10, 11, 12],
8: [2, 6, 9, 7, 12],
9: [5, 10, 7, 8, 6],
10: [4, 11, 7, 9, 5],
11: [7, 10, 4, 3, 12],
12: [2, 8, 7, 11, 3]
}
}
/* -------------------------------------------- */
export class HeritiersUtility {
@ -11,10 +50,6 @@ export class HeritiersUtility {
Hooks.on('renderChatLog', (log, html, data) => HeritiersUtility.chatListeners(html))
Hooks.on("getChatLogEntryContext", (html, options) => HeritiersUtility.chatRollMenu(html, options))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
HeritiersUtility.pushInitiativeOptions(html, options);
})
this.rollDataStore = {}
this.defenderStore = {}
HeritiersCommands.init()
@ -44,30 +79,19 @@ export class HeritiersUtility {
}
/* -------------------------------------------- */
static getModificateurOptions() {
let opt = []
for (let i = -15; i <= 15; i++) {
opt.push(`<option value="${i}">${i}</option>`)
}
return opt.concat("\n")
static sortByName(table) {
return table.sort(function (a, b) {
return a.name.localeCompare(b.name);
})
}
/* -------------------------------------------- */
static getPointAmeOptions() {
let opt = []
for (let i = 1; i <= 20; i++) {
opt.push(`<option value="${i}">${i}</option>`)
}
return opt.concat("\n")
}
/* -------------------------------------------- */
static getAttributs() {
return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
}
/* -------------------------------------------- */
static pushInitiativeOptions(html, options) {
static sortArrayObjectsByName(myArray) {
myArray.sort((a, b) => {
return a.name.localeCompare(b.name);
})
}
/* -------------------------------------------- */
@ -77,9 +101,32 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static async ready() {
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills")
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
this.skills = skills.map(i => i.toObject())
this.competencesMagie = this.skills.filter(s => s.system.profil == "magie")
game.settings.register("fvtt-les-heritiers", "heritiers-heritage", {
name: "Points d'héritage",
hint: "Points d'héritage du groupe",
scope: "world",
config: true,
default: 0,
type: Number
})
}
/* -------------------------------------------- */
static getSDSortValue(niveau) {
if (niveau <= 2) return 12;
if (niveau <= 4) return 14;
if (niveau <= 6) return 16;
return 18;
}
/* -------------------------------------------- */
static getCompetencesMagie() {
return this.competencesMagie
}
/* -------------------------------------------- */
@ -108,10 +155,21 @@ export class HeritiersUtility {
let rollData = message.getFlag("world", "heritiers-roll")
let actor = this.getActorFromRollData(rollData)
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
HeritiersUtility.rollHeritiers(rollData)
})
html.on("click", '.roll-tricherie-2', async event => {
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "heritiers-roll")
let actor = this.getActorFromRollData(rollData)
if ( await actor.incDecTricherie(-2) ) {
rollData.forcedValue = Number($(event.currentTarget).data("dice-value"))
HeritiersUtility.rollHeritiers(rollData)
}
})
html.on("click", '.roll-chat-degat', async event => {
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
@ -129,11 +187,7 @@ export class HeritiersUtility {
'systems/fvtt-les-heritiers/templates/partial-item-header.html',
'systems/fvtt-les-heritiers/templates/partial-item-description.html',
'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
'systems/fvtt-les-heritiers/templates/partial-list-niveau.html',
'systems/fvtt-les-heritiers/templates/partial-item-prix.html',
'systems/fvtt-les-heritiers/templates/partial-sante-etat.html',
'systems/fvtt-les-heritiers/templates/partial-automation.html',
'systems/fvtt-les-heritiers/templates/hud-adversites.html',
'systems/fvtt-les-heritiers/templates/partial-utile-skills.html'
]
return loadTemplates(templatePaths);
}
@ -212,7 +266,7 @@ export class HeritiersUtility {
let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
let newRollData = mergeObject(oldRollData, rollData);
let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
@ -230,7 +284,6 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static onSocketMesssage(msg) {
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
if (msg.name == "msg_update_defense_state") {
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
}
@ -295,107 +348,259 @@ export class HeritiersUtility {
}
/* -------------------------------------------- */
static computeResult(rollData) {
rollData.diceResult = rollData.roll.terms[0].results[0].result
if (rollData.mainDice.includes("d20")) {
let diceValue = rollData.roll.terms[0].results[0].result
if (diceValue % 2 == 1) {
//console.log("PAIR/IMP2", diceValue)
rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
if (diceValue == 1 || diceValue == 11) {
rollData.isDramatique = true
rollData.isSuccess = false
}
}
}
//console.log("Result : ", rollData)
if (rollData.difficulte > 0 && !rollData.isDramatique) {
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
}
static incDecHeritage() {
}
/* -------------------------------------------- */
static computeResult(actor, rollData) {
let isTricherieHeritage = rollData.useHeritage || rollData.useTricherie
rollData.marge = 0
if (isTricherieHeritage) {
let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result]
rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2]
let foundryTotal = resTab[0] + resTab[1] + resTab[2]
if (resTab[1] == 1) { resTab[1] -= 4 }
if (resTab[2] == 1) { resTab[2] -= 6 }
if (resTab[2] == 2) { resTab[2] -= 7 }
rollData.diceValue = Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
rollData.finalResult = rollData.roll.total - foundryTotal + rollData.diceValue
// Gestion des résultats spéciaux
resTab = resTab.sort()
if ((resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
rollData.marge = 7
rollData.isSuccess = true
rollData.isCriticalSuccess = true
rollData.isBrelan = true
}
if ((resTab[0] + 1 == resTab[1]) && (resTab[1] + 1 == resTab[2])) {
rollData.marge = 7
rollData.isSuccess = true
rollData.isCriticalSuccess = true
rollData.isSuite = true
}
if (rollData.useTricherie) {
actor.incDecTricherie(-1)
}
if (rollData.useHeritage) {
this.incDecHeritage()
}
} else {
rollData.finalResult = rollData.roll.total
let rollValue = rollData.forcedValue || rollData.roll.terms[0].results[0].result
rollData.diceResult = rollValue
rollData.diceValue = rollValue
if (rollData.mainDice.includes("d10")) {
if (rollValue == 1) {
rollData.finalResult -= 3 + rollValue // substract 3 and the 1 value that has been added
}
}
if (rollData.mainDice.includes("d12")) {
if (rollValue == 1 || rollValue == 2) {
rollData.finalResult -= 5 + rollValue // Remove also the dice result has it has been added already
}
}
if ( !rollData.forcedValue) {
rollData.adjacentFaces = foundry.utils.duplicate(__facesAdjacentes[rollData.mainDice][rollData.diceValue])
}
}
}
/* -------------------------------------------- */
static computeArmeDegats(rollData, actor) {
rollData.degatsArme = rollData.arme.system.degats + rollData.marge
if (rollData.attaqueDeuxArmes != 0 && rollData.secondeArme) {
let secondeArme = actor.items.get(secondeArme)
if (secondeArme) {
rollData.degatsArme += secondeArme.system.degats
rollData.degatsArme += actor.system.caracteristiques.for.value
}
} else {
if (rollData.arme.system.categorie == "lourde") {
rollData.degatsArme += actor.system.caracteristiques.for.value
}
if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise") {
rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
}
if (rollData.mode == "attaquecharge") {
rollData.degatsArme += 3
}
}
if (rollData.attaqueCible == "membre") {
rollData.degatsArme -= 2
}
if (rollData.attaqueCible == "main") {
rollData.degatsArme -= 3
}
if (rollData.attaqueCible == "tete") {
rollData.degatsArme *= 3
}
}
/* -------------------------------------------- */
static computeMarge(rollData, seuil) {
if (rollData.marge == 0 && seuil >= 0) {
rollData.marge = rollData.finalResult - seuil
rollData.isSuccess = (rollData.finalResult >= seuil)
rollData.isCriticalSuccess = ((rollData.finalResult - seuil) >= 7)
rollData.isCriticalFailure = ((rollData.finalResult - seuil) <= -7)
// Si compétence > 0 et d8 -> echec critique impossible
if (rollData?.competence?.system.niveau > 0 && rollData?.mainDice == "d8") {
rollData.isCriticalFailure = false
}
}
}
/* -------------------------------------------- */
static async displayUneDefense(rollData, actor, nomDefense, valeurDefense) {
rollData.defenderMode = nomDefense
rollData.defenderValue = valeurDefense
rollData.marge = 0
this.computeMarge(rollData, valeurDefense)
if (rollData.isSuccess) {
this.computeArmeDegats(rollData, actor)
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-cc-result.html`, rollData)
}, rollData, "selfroll")
}
/* -------------------------------------------- */
static async displayAsssomer(rollData, actor, nomAttaque, etatAssomer, valeurDefense) {
rollData.defenderMode = nomAttaque
rollData.etatAssommer = etatAssomer
rollData.defenderValue = valeurDefense
rollData.marge = 0
this.computeMarge(rollData, valeurDefense)
rollData.dureeAssommer = (rollData.marge) ? rollData.marge * 2 : 1
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-assommer-result.html`, rollData)
}, rollData, "selfroll")
}
/* -------------------------------------------- */
static async rollHeritiers(rollData) {
let actor = this.getActorFromRollData(rollData)
if (rollData.attrKey == "tochoose") { // No attr selected, force address
rollData.attrKey = "adr"
}
if (!rollData.attr) {
rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
if ( rollData.mode == "pouvoir" && actor.getPouvoirUsage(rollData.pouvoir._id) < rollData.pouvoirPointsUsage) {
ui.notifications.warn("Pas assez de points d'usage pour ce pouvoir.")
return
}
if (rollData.maitriseId != "none") {
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
rollData.diceFormula = "2" + rollData.mainDice + "kh"
//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
if (rollData.caracKey == "pre") rollData.caracKey = "pres"; // Patch tomanage wrong carac key
rollData.carac = foundry.utils.duplicate(actor.system.caracteristiques[rollData.caracKey])
if (rollData.forcedValue) {
rollData.diceFormula = rollData.forcedValue
} else {
rollData.diceFormula = "1" + rollData.mainDice
if (rollData.useTricherie || rollData.useHeritage) {
rollData.diceFormula = "{1d8, 1d10, 1d12}"
} else {
rollData.diceFormula = "1" + rollData.mainDice + "kh1"
}
}
//console.log("BEFORE COMP", rollData)
let rangValue = 0
if (rollData.rang) {
rangValue = rollData.rang.value
}
if (rollData.competence) {
rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
for (let id of rollData.selectedTalents) {
let talent = rollData.talents.find(t => t._id == id)
let bonusOK = true
if (talent.system.baCost) {
bonusOK = actor.checkBonneAventure(talent.system.baCost)
if (bonusOK) {
actor.changeBonneAventure(-talent.system.baCost)
let compmod = 0 // Bonus de compétence à 0 dans Les Heritiers
let specBonus = (rollData.useSpecialite) ? 1 : 0
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
} else if (rollData.pouvoirBase) {
rollData.diceFormula += `+${rollData.carac.value}+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
} else {
ui.notifications.warn("Vous n'avez pas assez de points de Bonne Aventure !")
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.bonusMalusContext}`
}
let ruleMalus = 0
for (let malus of rollData.rulesMalus) {
ruleMalus += malus.value
}
rollData.diceFormula += `+${ruleMalus}`
// Gestion bonus attaque à plusieurs
let bonusAttaque = rollData.bonusAttaquePlusieurs
if (rollData.attaqueDos) {
bonusAttaque = 2
if (rollData.bonusAttaquePlusieurs) {
bonusAttaque = 3 // Valeur max, cf règle page 197
}
}
if (bonusOK) {
rollData.diceFormula += `+${talent.system.bonus}`
rollData.diceFormula += `+${bonusAttaque}`
// Gestion attaque avec 2 armes
if (rollData.attaqueDeuxArmes != 0) {
rollData.diceFormula += `+${rollData.attaqueDeuxArmes}`
}
// Gestion des attaques ciblées
if (rollData.attaqueCible != "none") {
if (rollData.attaqueCible == "membre") {
rollData.diceFormula += `-2`
}
if (rollData.attaqueCible == "main") {
rollData.diceFormula += `-3`
}
if (rollData.attaqueCible == "tete") {
rollData.diceFormula += `-6`
}
rollData.diceFormula += `+${rollData.bonusMalusContext}`
} else {
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
}
// Ajout adversités
rollData.diceFormula += `-${rollData.nbAdversites}`
if (rollData.arme && rollData.arme.type == "arme") {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
}
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
if ( !rollData.noRoll) {
let myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
rollData.roll = foundry.utils.duplicate(myRoll)
console.log(">>>> ", myRoll)
this.computeResult(actor, rollData)
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
}
rollData.finalResult = myRoll.total
this.computeResult(rollData)
if (rollData.isInit) {
if (rollData.mode == "init") {
actor.setFlag("world", "last-initiative", rollData.finalResult)
}
// Gestion pouvoir et points d'usage
if (rollData.mode == "pouvoir" || rollData.mode == "pouvoirpassif") {
actor.incDecPointsUsage(rollData.pouvoir._id, -rollData.pouvoirPointsUsage)
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
}, rollData)
// Gestion attaque standard
if ((rollData.mode == "arme" || rollData.mode == "attaquebrutale" || rollData.mode == "attaquecharge") &&
rollData.defenderTokenId && rollData.arme) {
if (rollData.arme.system.categorie != "trait" && rollData.arme.system.categorie != "poing" && rollData.arme.system.categorie != "epaule") {
await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade)
await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive)
} else if (rollData.sdValue) {
this.displayUneDefense(rollData, actor, "A Distance", rollData.sdValue)
} else {
ui.notifications.warn("Pas de difficulté positionnée pour l'attaque à distance.")
}
}
// Gestion assomer
if (rollData.mode == "assommer" && rollData.defenderTokenId && rollData.arme) {
await this.displayAsssomer(rollData, actor, "Assommer", "Surprise", rollData.defenderResistancePhysique)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Résistance+6", rollData.defenderResistancePhysique + 6)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Parade", rollData.defenderParade)
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Esquive", rollData.defenderEsquive + 6)
}
}
/* -------------------------------------------- */
static async bonusRollHeritiers(rollData) {
rollData.bonusFormula = rollData.addedBonus
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = bonusRoll
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.finalResult += rollData.bonusRoll.total
@ -412,6 +617,10 @@ export class HeritiersUtility {
return game.users.filter(filter).map(user => user._id);
}
/* -------------------------------------------- */
static isArmeMelee(arme) {
return (arme.type == "arme" && (arme.system.categorie == "lourde" || arme.system.categorie == "blanche" || arme.system.categorie == "improvise"))
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
@ -429,7 +638,7 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@ -493,13 +702,17 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
rollMode: game.settings.get("core", "rollMode"),
modificateursOptions: this.getModificateurOptions(),
pointAmeOptions: this.getPointAmeOptions(),
difficulte: 0,
modificateur: 0,
bonusMalusContext: 0
sdList: game.system.lesheritiers.config.seuilsDifficulte,
sdValue: -1,
bonusAttaquePlusieurs: 0,
attaqueDeuxArmes: 0,
attaqueDos: false,
bonusMalusContext: 0,
attaqueCible: "none",
config: game.system.lesheritiers.config,
rulesMalus: []
}
return rollData
}
@ -510,18 +723,18 @@ export class HeritiersUtility {
if (target) {
rollData.defenderTokenId = target.id
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
rollData.armeDefense = defender.getBestDefenseValue()
rollData.targetVigueur = defender.getVigueur()
if (rollData.armeDefense) {
rollData.difficulte = rollData.armeDefense.system.totalDefensif
} else {
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
}
rollData.defenderName = defender.name
rollData.defenderParade = defender.getCurrentParade()
rollData.defenderEsquive = defender.getCurrentEsquive()
rollData.defenderResistancePhysique = defender.getCurrentResistancePhysique()
}
}
/* -------------------------------------------- */
static createChatWithRollMode(name, chatOptions, rollData = undefined) {
static createChatWithRollMode(name, chatOptions, rollData = undefined, rollMode = undefined) {
if (rollMode == undefined) {
rollMode = game.settings.get("core", "rollMode")
}
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
}
@ -608,11 +821,11 @@ export class HeritiersUtility {
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let msgTxt = "<p>Certain de supprimer cet item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
label: "Oui !",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
@ -620,12 +833,12 @@ export class HeritiersUtility {
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
label: "Non !"
}
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
title: "Confirmer la suppression",
content: msgTxt,
buttons: buttons,
default: "cancel"

31
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2024/11/17-20:47:41.966228 7f1d08bf96c0 Recovering log #165
2024/11/17-20:47:41.976910 7f1d08bf96c0 Delete type=3 #163
2024/11/17-20:47:41.976994 7f1d08bf96c0 Delete type=0 #165
2024/11/17-20:55:29.667200 7f1d027ff6c0 Level-0 table #170: started
2024/11/17-20:55:29.667241 7f1d027ff6c0 Level-0 table #170: 0 bytes OK
2024/11/17-20:55:29.695843 7f1d027ff6c0 Delete type=0 #168
2024/11/17-20:55:29.814123 7f1d027ff6c0 Manual compaction at level-0 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
2024/11/17-20:55:29.814179 7f1d027ff6c0 Manual compaction at level-1 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)

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2024/11/17-19:16:31.322926 7f1d093fa6c0 Recovering log #161
2024/11/17-19:16:31.332853 7f1d093fa6c0 Delete type=3 #159
2024/11/17-19:16:31.332928 7f1d093fa6c0 Delete type=0 #161
2024/11/17-20:47:32.626275 7f1d027ff6c0 Level-0 table #166: started
2024/11/17-20:47:32.626301 7f1d027ff6c0 Level-0 table #166: 0 bytes OK
2024/11/17-20:47:32.657840 7f1d027ff6c0 Delete type=0 #164
2024/11/17-20:47:32.759216 7f1d027ff6c0 Manual compaction at level-0 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
2024/11/17-20:47:32.759268 7f1d027ff6c0 Manual compaction at level-1 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)

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{"name":"Chaise (2 mains)","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"improvise","armetype":"lourde","degats":1,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":"se cassera après infligé 10 points de dégâts"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471917578,"modifiedTime":1676472982289,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"1ETVaPBtjDtzelK1","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Fouet","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"blanche","armetype":"special","degats":1,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"4","legalite":"libre","dissimulation":"facile","zone":0,"temps":"","allumage":"","special":"Mêlée + PREC = désarmer"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676470589978,"modifiedTime":1676472962999,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"2Cm01nKzavAryGlG","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Lance (2 mains)","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"blanche","armetype":"legere","degats":3,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"2","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":"Lançable à Force x 3m (Mêlée + PREC)"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471191324,"modifiedTime":1676472963001,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3uUbm6L0YdQGCLvs","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Bouclier","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"blanche","armetype":"legere","degats":0,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":"+2 en parade/couverture de moitié contre les armes à feu"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676470249924,"modifiedTime":1676472962999,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3xDHjDCpO9jIBCVH","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Colt Navy 1851","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"poing","armetype":"simpleaction","degats":5,"precision":1,"cadence":1,"enraiement":"","magasin":6,"charge":1,"portee":"25/50","legalite":"libre","dissimulation":"difficile","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676468329179,"modifiedTime":1676472974202,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4Evl4wrbYhCGvChJ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Lefaucheux 20 coups","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"poing","armetype":"doubleaction","degats":5,"precision":-1,"cadence":2,"enraiement":"O","magasin":20,"charge":4,"portee":"20/40","legalite":"controlee","dissimulation":"difficile","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676468144554,"modifiedTime":1676472974202,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"54gIez75bxO6CvWw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Plastron en métal de cuirassier","type":"protection","img":"systems/fvtt-les-heritiers/assets/icons/armor.webp","system":{"description":"","rarete":0,"quantite":1,"prix":500,"equipped":true,"points":2,"protectiontype":"tout","effetsecondaire":"","malusagilite":-1,"dissimulation":"impossible"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676472634349,"modifiedTime":1676472998587,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"5umUjN7zmge4p9h4","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Armure de plates complète","type":"protection","img":"systems/fvtt-les-heritiers/assets/icons/armor.webp","system":{"description":"","rarete":0,"quantite":1,"prix":1500,"equipped":true,"points":3,"protectiontype":"tout","effetsecondaire":"-2 en mouvement ; requiert 4 en Force","malusagilite":-2,"dissimulation":"impossible"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676472634349,"modifiedTime":1676472998588,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"5x4ehfOqAou6enCk","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Pistolet de poche","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"poing","armetype":"pistolet","degats":3,"precision":0,"cadence":1,"enraiement":"","magasin":1,"charge":1,"portee":"6/12","legalite":"libre","dissimulation":"tresfacile","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676467111737,"modifiedTime":1676472974198,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"77eAsvXIzdGyjVwZ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Mitrailleuse de poche Le Gaulois","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"poing","armetype":"semiauto","degats":3,"precision":1,"cadence":2,"enraiement":"F","magasin":5,"charge":1,"portee":"10/20","legalite":"libre","dissimulation":"facile","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676467526306,"modifiedTime":1676472974199,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"8VLA7IkwbBvSHFA2","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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{"name":"Winchester M1897","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"epaule","armetype":"manuel","degats":8,"precision":-1,"cadence":2,"enraiement":"","magasin":6,"charge":3,"portee":"8/16","legalite":"prohibee","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676469228858,"modifiedTime":1676472969891,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"yMFxUJ0G1W1UJ4ur","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Gourdin/Matraque","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"improvise","armetype":"legere","degats":1,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"difficile","zone":0,"temps":"","allumage":"","special":"Ignore 1 point d'armure"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471561613,"modifiedTime":1676472982285,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"yxBmWojifYfNON4n","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Grenade offensive","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"explosif","armetype":"explosif","degats":10,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"For x 7","legalite":"libre","dissimulation":"facile","zone":5,"temps":"1 à 3","allumage":"F","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676472073349,"modifiedTime":1676472993665,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"zUFMbkpCz64CttcG","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Dynamite","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"explosif","armetype":"explosif","degats":20,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"For x 4","legalite":"libre","dissimulation":"difficile","zone":30,"temps":"10 à 50","allumage":"D","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676472073349,"modifiedTime":1676472993666,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"zbsVCsWxRzkzzG1N","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}

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2024/11/17-20:47:41.991855 7f1d03fff6c0 Recovering log #165
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{"name":"Ami des loups","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le loup-garou peut communiquer avec les loups et seulement avec les loups, comme s&rsquo;il poss&eacute;dait le Pouvoir Communication animale. Dans les espaces sauvages, il peut ainsi s&rsquo;entourer d&rsquo;une petite meute constitu&eacute;e de 1 + rang de Prestance loups qui l&rsquo;aidera et le suivra pour une chasse pouvant durer plusieurs jours. Ils ne risqueront cependant pas leur vie pour lui si le danger est trop grand et ne s&rsquo;aventureront pas longtemps dans un village et jamais dans une grande ville.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.IuD0qMXuezjcwtZW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489762599,"modifiedTime":1672495479435,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0fPXtA5LkLgG8uDj"}
{"name":"Spécialités typiques (Troll)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>&Eacute;preuves de force</em> dans Ressort et <em>Chasse </em>dans Survie.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Qwd64Rc2mWclCglu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492896516,"modifiedTime":1672495766185,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0osw38QFGHLgg74v"}
{"name":"Garde-robe variée","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La fleur de m&eacute;tal passe son temps &agrave; changer d&rsquo;apparence, pour s&eacute;duire ou pour espionner. Elle poss&egrave;de une garde-robe vari&eacute;e, qui lui permet de se d&eacute;guiser en n&rsquo;importe quel membre de n&rsquo;importe quelle classe sociale de sexe f&eacute;minin (ou bien masculin si elle est un homme sous forme masqu&eacute;e), des sph&egrave;res les plus &eacute;lev&eacute;es aux plus basses. Ces v&ecirc;tements qu&rsquo;elle conna&icirc;t bien lui octroient un bonus de &nbsp;+ &nbsp;1 &agrave; ses tests de Com&eacute;die (D&eacute;guisement), S&eacute;duction et Classe (quand ils sont &eacute;l&eacute;gants comme une robe de soir&eacute;e).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.oS6B1O5LuAXhEVMs"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493602656,"modifiedTime":1672495639317,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"16ilHVIWM33UOauS"}
{"name":"Propriété somptueuse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;elfe poss&egrave;de un superbe h&ocirc;tel particulier, tenu par une nu&eacute;e de domestiques, rempli de meubles magnifiques et renfermant une garde-robe princi&egrave;re. Il b&eacute;n&eacute;ficie de + 2 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vO1MKoNhGzEGyvsG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488749699,"modifiedTime":1672495698654,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"1BW1vlVxljzZolJS"}
{"name":"Serviteur débrouillard","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le ph&eacute;nix a un serviteur humain d&eacute;vou&eacute; et pragmatique, qui est pour lui un Alli&eacute; et un F&eacute;al, c&rsquo;est-&agrave;-dire qu&rsquo;il est au courant de l&rsquo;existence des f&eacute;es et respecte la Loi du Silence. Il l&rsquo;aide &agrave; interagir avec le monde moderne. Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OoFLDb6WBg1Pk0DW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492110830,"modifiedTime":1672495712298,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"1Lz2lIvwM1vLC1cm"}
{"name":"Amie des fées modernes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; a tent&eacute; de chercher un soutien dans la soci&eacute;t&eacute; f&eacute;&eacute;rique en se regroupant avec d&rsquo;autres f&eacute;es modernes. Elle a au moins une f&eacute;e moderne pour Contact dans chaque grande cour f&eacute;&eacute;rique. La nature et l&rsquo;identit&eacute; du Contact sont laiss&eacute;es &agrave; la discr&eacute;tion du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ftdAB57s05c00RRq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493252829,"modifiedTime":1672495504712,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"1yZBaCs4H3Zl812E"}
{"name":"Sixième sens architectural","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La gargouille &eacute;tant souvent gardienne d&rsquo;un lieu ancien pourvu de passages secrets ou cachettes diverses, elle a un don pour rep&eacute;rer les anomalies dans un &eacute;difice pouvant en receler. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 aux tests d&rsquo;Observation + Perception lorsqu&rsquo;il s&rsquo;agit de rep&eacute;rer un passage secret ou une cachette dans les murs.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dQCu1V3smDAfOHWc"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494629074,"modifiedTime":1672495719095,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2RwrRpVXNENJOSWI"}
{"name":"Terrier (femme-Renarde)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La femme-renarde poss&egrave;de un terrier dans lequel elle peut se r&eacute;fugier, se cacher ou se reposer sous forme de renard. Il se situe en g&eacute;n&eacute;ral &agrave; &eacute;gale distance de l&rsquo;habitation de son ami humain et de son autel particulier, formant un triangle &eacute;quilat&eacute;ral.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.VR4AJOG0aMb9eozC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678168073691,"modifiedTime":1678209846478,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"2T3NFtgfnMvqa3hD"}
{"name":"Marginal innocent","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Votre marginalit&eacute; au sein de la soci&eacute;t&eacute; f&eacute;&eacute;rique est un atout : vous pouvez jouer la carte de la neutralit&eacute;, de la candeur, de l&rsquo;ignorance dans un monde rempli d&rsquo;intrigues. &nbsp;Vous b&eacute;n&eacute;ficiez ainsi de l&rsquo;indulgence des f&eacute;es exp&eacute;riment&eacute;es en cas de faute ou de manquement &agrave; l&rsquo;&eacute;tiquette. Cela se traduit par un bonus de + 1 aux tests de Classe ou S&eacute;duction lorsqu&rsquo;un comportement ou une r&eacute;ponse est attendue et aux tests de Com&eacute;die pour jouer les na&iuml;fs aupr&egrave;s d&rsquo;une f&eacute;e.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aQbYoIF6Xc1lrWVG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487719210,"modifiedTime":1672495683999,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"3eG0HwHaeMNzYkcc"}
{"name":"Arme fétiche (Orc)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;orc a une arme favorite &agrave; laquelle il a donn&eacute; un nom, qu&rsquo;il a fait am&eacute;liorer sp&eacute;cialement pour lui. Elle occasionne un point de d&eacute;g&acirc;t suppl&eacute;mentaire que sa valeur normale et le rassure en situation de stress : il a un bonus de &nbsp;+ &nbsp;1 aux tests impliquant son Sang-froid quand il l&rsquo;a en main.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.GTgHRk3TXtFoqvbh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491735251,"modifiedTime":1672495580392,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"3vSBTIWmXFlnBNny"}
{"name":"Bibliothèque portative","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Peu le savent mais le corps du jiangshi est enti&egrave;rement couvert de calligraphies, &agrave; l&rsquo;exception de la t&ecirc;te, des pieds et des mains. Le texte change en fonction de l&rsquo;oeuvre que veut consulter le jiangshi. Son score de F&eacute;&eacute;ried&eacute;termine la puissance de cet atout :</p>\n<ul>\n<li>4 : il peut convoquer n&rsquo;importe quel livre lu auparavant ;</li>\n<li>5 : n&rsquo;importe quel livre dont il conna&icirc;t au moins le titre ;</li>\n<li>6 : n&rsquo;importe quel livre classique ;</li>\n<li>7 : il peut convoquer m&ecirc;me des livres rares et myst&eacute;rieux dans des langues qu&rsquo;il conna&icirc;t ;</li>\n<li>8 :&nbsp; n&rsquo;importe quel livre dont il a connaissance et dans n&rsquo;importe quelle langue sauf les livres interdits par le Docte.</li>\n</ul>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.McMF1LCQZKJ83DHy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182643916,"modifiedTime":1678209794676,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"46Yh4tMaXiwdaWg4"}
{"name":"Spécialités typiques (Golem)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Ma&icirc;trise de soi </em>dans Fortitude ; <em>Strat&eacute;gie </em>dans Art de la guerre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.kodlSepaG2eaTZvF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494835443,"modifiedTime":1672495740222,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4Hgz7ujM95ymzDGN"}
{"name":"Cri de mauvais augure","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La femme-renarde peut &eacute;mettre des cris qui ressemblent &agrave; des pleurs de nouveau-n&eacute; ou &agrave; des rires &eacute;tranges et effrayants.<br>Ceux qui l&rsquo;entendent, sans la voir, ont un malus de - 2 s&rsquo;ils &eacute;chouent &agrave; un test de Fortitude + Sang- Froid contre un de SD : 10 + F&eacute;&eacute;rie de la renarde.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.S8NVs72lCSXC1pf9"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678168112273,"modifiedTime":1678209812848,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"4PDx4uTOOSGWoIs9"}
{"name":"Spécialités typiques (Elfe)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Culture g&eacute;n&eacute;rale</em> dans Culture ; <em>Beau monde</em> dans Entregent.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.uSzPFcj4rNCF7gu3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488802012,"modifiedTime":1672495728227,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4QYr9WdzwJIvZ3uk"}
{"name":"Accointance gobeline","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;orc est un strat&egrave;ge et il a besoin de mat&eacute;riel lourd et de munitions. Il a pour contact un gang de gobelins qui le ravitaille de bonne gr&acirc;ce sans demander de prix exorbitants.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nveIbdnjHddMBFV1"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491623868,"modifiedTime":1672495453830,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4iMqREX0CUfJkVkC"}
{"name":"Voix enjôleuse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ondine a naturellement une voix enj&ocirc;leuse, qui lui fait b&eacute;n&eacute;ficier d&rsquo;un bonus de &nbsp;+ &nbsp;2 pour toutes les tentatives de s&eacute;duction utilisant la voix.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.BbdYNWgypsDBlQVY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491531317,"modifiedTime":1672495776382,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4pUV636cKiTa4MGn"}
{"name":"Don des langues","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le protys est particuli&egrave;rement dou&eacute; pour les langues vivantes. Il parle deux langues de plus que celles octroy&eacute;es par son rang de Culture. En outre, acheter une langue en tant que Sp&eacute;cialit&eacute; ne lui co&ucirc;te que 4 points d&rsquo;Exp&eacute;rience au lieu de 8.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.D320Vfzvqt6qUCpp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495097847,"modifiedTime":1672495617249,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4rtEB5TpOOUk6c9m"}
{"name":"Brevets","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le fouinard a vendu quelques brevets d&rsquo;invention pour arrondir sa bourse. Il b&eacute;n&eacute;ficie d&rsquo;un + 2 en Fortune. Il est &eacute;galement reconnu dans la communaut&eacute; scientifique humaine comme un inventeur g&eacute;nial.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zP5ry7QdG8dGIalY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494368734,"modifiedTime":1672495586359,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"5FSeVgBB8vS3KAW0"}
{"name":"Bel hidalgo","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le ph&eacute;nix a quelque chose de superbe. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; ses tests de S&eacute;duction et de Classe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.DeJdfMqXohABZpTF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492035615,"modifiedTime":1672495584246,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"5tX9wpqIpcMWGwSb"}
{"name":"Fortune immobilière","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le vampyr poss&egrave;de une fortune immobili&egrave;re qui lui permet d&rsquo;avoir de confortables rentes et toujours au moins un petit pied &agrave; terre dans la plupart des grandes villes d&rsquo;Europe (&agrave; la discr&eacute;tion du Docte). Cela lui donne un bonus de + 2 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7eNbSlcYuZ7cBcCL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493034403,"modifiedTime":1672495630346,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"6KlpRZRxRV0k1Vgm"}
{"name":"Ami des pixies","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le fouinard a toujours un objet scientifique &laquo; &nbsp;rigolo &nbsp;&raquo; sur lui. Lorsqu&rsquo;il se prom&egrave;ne en for&ecirc;t et cherche les pixies, il ne lui faut pas plus de 5 minutes pour en trouver au moins une, attir&eacute;e par ce pr&eacute;sent. De plus, elles sont toujours bien dispos&eacute;es envers lui.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.U1biTwA9a3pOxkPX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494310658,"modifiedTime":1672495487525,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"6NGqgDURYO4Bx3BY"}
{"name":"Connaissance de larmée","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;orc a servi dans l&rsquo;arm&eacute;e et a marqu&eacute; les esprits par ses comp&eacute;tences. Il a donc des Contacts facilit&eacute;s avec la grande muette et un certain prestige, ce qui se traduit par la Sp&eacute;cialit&eacute; Grande muette pour sa Comp&eacute;tence Autorit&eacute;, qu&rsquo;il peut utiliser &agrave; la place d&rsquo;Entregent quand il veut faire appel &agrave; un r&eacute;seau de militaires.<br><em><strong>Note : </strong>cet atout n&eacute;cessite que l&rsquo;orc soit un minimum &acirc;g&eacute; (au moins 25 ans).</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ogYTOMxe3E6e7eDo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491816623,"modifiedTime":1672495598936,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7ZhYB9JmZ0WViQKU"}
{"name":"Ami des lettrés","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La gargouille aime souvent lire et, si elle ne se d&eacute;place pas souvent loin de son lieu, elle aime entretenir une correspondance avec des &eacute;rudits sp&eacute;cialistes des domaines qui l&rsquo;int&eacute;ressent particuli&egrave;rement (histoire, l&eacute;gendes, philosophie, soci&eacute;t&eacute;s secr&egrave;tes, etc.). Elle a ainsi 3 Contacts gratuits qui sont des correspondants lettr&eacute;s habitant en France ou en Europe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7WGFejIj8erzDHEP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494497936,"modifiedTime":1672495478431,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7b1Q5hUt6gJkw9G5"}
{"name":"Spécialités typiques (Fleur de métal)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>App&acirc;ts </em>dans S&eacute;duction &nbsp;; <em>Mentir </em>dans Com&eacute;die.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.u5Cc972pVk6hJneK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493657296,"modifiedTime":1672495731846,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7zQjbysHY8f4Dsn3"}
{"name":"Spécialités typiques (Gargouille)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Furtivit&eacute; </em>dans Discr&eacute;tion ; <em>Spiritisme </em>dans Occultisme.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.33qcjE1pMc1vWMlb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494667482,"modifiedTime":1672495734220,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9LP7Kb6LH2dv9pLV"}
{"name":"Protecteur vampyrique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Du fait de son ascendance, la fleur de m&eacute;tal est rest&eacute;e tr&egrave;s proche de la lign&eacute;e vampyrique qui lui a donn&eacute; naissance. Elle conna&icirc;t un Comte ou une Comtesse vampyrique, qui est pour elle un Alli&eacute; et la prot&eacute;gera socialement mais ne se battra pas pour elle : il enverra un serviteur d&eacute;vou&eacute; le faire &agrave; sa place, de rang Acolyte.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8DJiB2JzIAHn6Fjw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493471596,"modifiedTime":1672495700421,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9PmnNOy5Hqq4PZZf"}
{"name":"Spécialités typiques (Fouinard)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>M&eacute;canique </em>dans Habilet&eacute;s ; <em>Investigation</em> dans Observation.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tReGMkJIDZNlk74d"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494441311,"modifiedTime":1672495732780,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9wkEZb9bh7VuKkfl"}
{"name":"Féal dévoué","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le loup-garou a un domestique humain, un F&eacute;al et Alli&eacute;, qui est au courant de la v&eacute;rit&eacute; et de sa nature f&eacute;&eacute;rique. Ce domestique veille au mieux aux int&eacute;r&ecirc;ts de son ma&icirc;tre et &agrave; sa s&eacute;curit&eacute;, tout particuli&egrave;rement les nuits de pleine lune. Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.EOHi9HuqFww5RWWn"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489989891,"modifiedTime":1672495629311,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ALVmgULBrESm9dTg"}
{"name":"Santé de fer","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gnome n&rsquo;est jamais malade, y compris lorsque la maladie est de nature f&eacute;&eacute;rique (comme le pouvoir Contagion).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZCI8X49MHXwDW0Wu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489168344,"modifiedTime":1672495710237,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"AhuUOPZX1XLFMWOG"}
{"name":"Visage impassible","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le vampyr a l&rsquo;air imperturbable. Quelle que soit la situation, toute personne tentant un test de Sensibilit&eacute; + Perception sur lui subit un malus de - 2.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZGq8igSowQnukFab"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493063352,"modifiedTime":1672495775151,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"AtSfj2VVjmEiegFV"}
{"name":"Spécialités typiques (Léporide)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Diplomatie </em>dans Rh&eacute;torique et <em>Cr&eacute;dit </em>dans Entregent.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.HgtIfs3LVHUX5bCU"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489720088,"modifiedTime":1672495745041,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"AtybgsC4YnGDYhGz"}
{"name":"Air désinvolte","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le l&eacute;poride, quelle que soit la situation, a toujours l&rsquo;air &agrave; l&rsquo;aise, le sourire en coin, la m&egrave;che rebelle et l&rsquo;&oelig;il rieur. Un observateur tentant de discerner son v&eacute;ritable &eacute;tat mental et psychologique, pour y d&eacute;celer de l&rsquo;inqui&eacute;tude par exemple, subit un malus de - 2 &agrave; son test de Sensibilit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QtPPK7M5yvgCXSjB"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489589774,"modifiedTime":1672495458430,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"BB5KQuJqGyL48WET"}
{"name":"Identité discrète","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; a pr&eacute;f&eacute;r&eacute; masquer son identit&eacute; f&eacute;&eacute;rique pour &eacute;viter les ennuis dans les cours les plus traditionalistes. Elle poss&egrave;de donc une identit&eacute; f&eacute;&eacute;rique fictive et se fait passer pour un autre type de cr&eacute;ature. Elle est connue sous cette fausse identit&eacute; et peut fournir des preuves de sa fausse nature.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aPNjuLpttqwcB99h"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493290353,"modifiedTime":1672495649767,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"BMcAZ2NJ9yN2181U"}
{"name":"Spécialités typiques (Phenix)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Armes blanches l&eacute;g&egrave;res</em> dans M&ecirc;l&eacute;e ; <em>Histoire </em>dans Culture.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.EgHkdud1dg3QH5US"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492233776,"modifiedTime":1672495755569,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C12DLUxVOyQYUTmo"}
{"name":"Bonimenteur","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La jovialit&eacute; naturelle du farfadet lui permet de b&eacute;n&eacute;ficier d&rsquo;un bonus de + 1 pour convaincre quelqu&rsquo;un de sa bonne foi (m&ecirc;me quand il ment) et de + 2 quand il incite quelqu&rsquo;un &agrave; boire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.pBexZVPenA0cYeGd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488872051,"modifiedTime":1672495585328,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C7pTX0RXqkZ5CKht"}
{"name":"Ami taoïste","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le Jiangshi poss&egrave;de un ami tao&iuml;ste qui lui apporte son aide, notamment dans toutes ses d&eacute;marches vis-&agrave;-vis des pr&ecirc;tres. C&rsquo;est lui qui fournit le talisman qu&rsquo;il porte sur le front et qui lui permet de r&eacute;sister &agrave; sa peur face &agrave; son ami.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.0OK5ToXTr0iDT17L"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182753059,"modifiedTime":1678209768266,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"CHmT5laJvhQmbbW7"}
{"name":"Ami ogre gourmet","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le meilleur ami du troll est un ogre ventripotent qui tient un restaurant pas tr&egrave;s loin de chez lui, lui fait des prix et est toujours pr&ecirc;t &agrave; lui rendre service. Il compte comme un Contact mais n&rsquo;est pas un Combattant &nbsp;: il ne prendra pas de risque quand il apporte son aide.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tSk4XU8Kgc8iTTGY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492793071,"modifiedTime":1672495501695,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ClyV1NhOS6yZRj3n"}
{"name":"Spécialités typiques (Vampyr)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>&Eacute;tiquette </em>dans Classe &nbsp;; <em>Commander </em>dans Autorit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vaDq6J2PrYCaywQM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493107316,"modifiedTime":1672495767339,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Dbvq0i2lfuwqde8I"}
{"name":"Contacts nobles","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gobelin travaille pour la Monarchie et ravitaille quelques nobles en armes et autres marchandises illicites. Il commence le jeu avec trois Contacts poss&eacute;dant le titre de Chevalier, Marquis ou Comte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ub54zB7UxTvo1nwy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489314028,"modifiedTime":1672495607049,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Ds5yCifYPlqqelkL"}
{"name":"Spécialités typiques (Korrigan)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Crochetage </em>dans Larcin et <em>Argent </em>dans Classe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qSrzsO41WyszAVDg"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489543564,"modifiedTime":1672495743837,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"EXfptSO6dH1BRf7Y"}
{"name":"Ami des bouchers","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ogre est le meilleur client de tous les bouchers de sa ville, et des lieux qu&rsquo;il visite en g&eacute;n&eacute;ral. Ils sont bienveillants envers lui et ne lui refuseront pas un petit service.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3EwL7pFz3y7SFIz8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491070238,"modifiedTime":1672495472762,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"EXuURHbw23kUeSPR"}
{"name":"Déplacement silencieux","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;elfe a pris l&rsquo;habitude de faire tr&egrave;s peu de bruit lorsqu&rsquo;il marche et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; ses tests de Discr&eacute;tion faisant intervenir la d&eacute;tection du bruit.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.J1zwTlC4ineWze2x"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488343977,"modifiedTime":1672495613321,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"EsBVHKr0XZkAqUtp"}
{"name":"Amis dans la pègre","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le smog s&rsquo;est li&eacute; au milieu du crime et notamment &agrave; un petit gang de quatre malfaiteurs qui sont ses amis, c&rsquo;est-&agrave;-dire un peu plus que des Contacts, mais un peu moins que des Alli&eacute;s. Ils pourront &eacute;ventuellement l&rsquo;aider pour un combat s&rsquo;ils y trouvent aussi leur compte. Ce sont des Larbins.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.BhIPMAgARq7YwFGh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495240715,"modifiedTime":1672495508264,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GFnBctn1HdETOzps"}
{"name":"Spécialités typiques (Gobelin)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Embuscade </em>dans Art de la Guerre et <em>Pi&egrave;ges*</em> dans Larcin.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tbif2IrH4qqYAsh9"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489364700,"modifiedTime":1672495739155,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GJrxhCCB9SJJdTkZ"}
{"name":"Vilain petit canard de la noblesse féérique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Vous &ecirc;tes le rejeton d&rsquo;une grande famille (Fr&eacute;don, Ald&eacute;bard, Carwent, Baudemagu, Bermellon, Glaucos, Golderon, Gwendelon, Gwestiniog) mais avez &eacute;t&eacute; la d&eacute;ception de vos parents quand vous &ecirc;tes n&eacute; sous l&rsquo;apparence d&rsquo;un simple humain. Cette noblesse pourra cependant vous ouvrir des portes. Vous portez un des noms f&eacute;&eacute;riques ci-dessus gratuitement, ce qui r&eacute;duit votre d&eacute;savantage &laquo; Inf&eacute;riorit&eacute; politique &raquo; &agrave; un malus de - 1 au lieu de - 2. Vous &ecirc;tes au fait des relations diplomatiques entre les grandes familles f&eacute;&eacute;riques et b&eacute;n&eacute;ficiez de la Sp&eacute;cialit&eacute; gratuite Politique pour Entregent et d&rsquo;un rang gratuit en H&eacute;raldique (Comp&eacute;tence futile).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.h2RBGHTnP3cQX18o"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487678018,"modifiedTime":1672495774249,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GaPJJgjz3lnlq9pf"}
{"name":"Confesseur de comptoir","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le goupil arrive ais&eacute;ment &agrave; inspirer la confiance et les confidences. Il b&eacute;n&eacute;fice d&rsquo;un bonus de + 1 aux relations sociales avec des inconnus dans le but d&rsquo;obtenir des informations.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.znPCEPy6LnN5FjEd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205709626,"modifiedTime":1678209804049,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"GtDiGNUn4qpc4abO"}
{"name":"Ami des amateurs dart japonais","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le kappa fr&eacute;quente des collectionneurs d&rsquo;estampes japonaises qu&rsquo;il conseille et renseigne sur la signification de ces images dans la culture japonaise. Il a ainsi 3 contacts gratuits qui sont de riches personnes influentes &agrave; Paris et ailleurs en Europe.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.oi3X1YErheYnR7qt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207504322,"modifiedTime":1678209764536,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"HTFITTN7TYHGSnsO"}
{"name":"Impeccable","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La succube a la capacit&eacute; inexplicable d&rsquo;&ecirc;tre toujours impeccable. Elle n&rsquo;est jamais couverte de poussi&egrave;re ou de boue, jamais en sueur, jamais &eacute;carlate&hellip; Elle reste toujours parfaite, quel que soit le traitement qu&rsquo;on lui a fait subir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.6vammHjsOtG7Lwyh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492409381,"modifiedTime":1672495653285,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Hb2MZ2vSmB8IIVE8"}
{"name":"Domaine rural","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;&eacute;pouvantail dispose d&rsquo;une propri&eacute;t&eacute; &agrave; la campagne discr&egrave;te mais vaste et comportant plusieurs champs qui lui rapportent un revenu suppl&eacute;mentaire (Fortune + 1).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.e56Mfpj4YjV82bb7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183621879,"modifiedTime":1678209819603,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"HigYEf94VNUd1AQN"}
{"name":"Autel particulier","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La femme-renarde b&eacute;n&eacute;ficie d&rsquo;une sorte de chapelle o&ugrave; des humains lui apportent des offrandes sous forme d&rsquo;argent, d&rsquo;objets ou de nourriture vol&eacute;s &agrave; d&rsquo;autres dans l&rsquo;espoir de b&eacute;n&eacute;ficier de sa protection. Ainsi, elle b&eacute;n&eacute;ficie de + 1 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.lAc2CSCWZNwIMQVl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678168039077,"modifiedTime":1678209791253,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"HsXtxVpBGRKFPyiB"}
{"name":"Chaudron de pièces dor","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le farfadet a une r&eacute;serve de pi&egrave;ces d&rsquo;or rutilantes qu&rsquo;il garde dans un petit chaudron (ou &eacute;quivalent), qui lui octroie + 1 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nJEgx9SU7qe97ys2"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488944850,"modifiedTime":1672495595326,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"I5Vwjn903YkTKAgY"}
{"name":"Ami dun(e) ondin(e)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le korrigan est brillant et aime les gens brillants. Il conna&icirc;t un(e) ondin(e) qui est pour lui un(e) Alli&eacute;(e) &nbsp;(5 en Esprit et Prestance, 3 et 2 dans les autres Caract&eacute;ristiques pour un total de 26 ; Comp&eacute;tences de Gentleman au rang 4 et d&rsquo;&Eacute;rudit ainsi que Mouvement au rang 3 ; 2 Comp&eacute;tences futiles au rang 5 le reste au rang 0) et &agrave; qui il aime rendre visite.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.1pXqNqKRKu4UBoYs"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489405984,"modifiedTime":1672495470311,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"I5WSS6c6Ko1p6msd"}
{"name":"Empathique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le sylve sent instinctivement l&rsquo;&eacute;tat d&rsquo;esprit des gens. Il b&eacute;n&eacute;ficie naturellement d&rsquo;un bonus de + 1 &agrave; ses tests de Sensibilit&eacute; vis-&agrave;-vis des humains ou des f&eacute;es pour d&eacute;terminer leurs sentiments.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.YDfRn8oFLhXnrTEE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492620709,"modifiedTime":1672495619881,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IHiLppPJxcru8v3u"}
{"name":"Ami des saltimbanques","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Du fait de ses diverses capacit&eacute;s, le gremelin conna&icirc;t beaucoup de gens dans le milieu du spectacle de rue. Il a toujours, quelle que soit la ville d&rsquo;Europe dans laquelle il se trouve, au moins un Contact bienveillant dans ces milieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5ZBJQj2NXwcYeAJd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494887653,"modifiedTime":1672495489309,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IIvAjRXHK2VXZFtn"}
{"name":"Sang-froid surnaturel","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ogre est un tueur froid et m&eacute;thodique. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; ses tests de Fortitude (Ma&icirc;trise de soi) + Sang-froid pour &eacute;viter la panique ou la fureur sanguinaire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XmJ6nmXoJVqL8nVf"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491227002,"modifiedTime":1672495708353,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IaeerhTCWQEqTXde"}
{"name":"Parfum idoine","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le protys sait toujours choisir un parfum adapt&eacute; &agrave; ses interlocuteurs et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 en S&eacute;duction aupr&egrave;s de quelqu&rsquo;un s&rsquo;il a pris le temps de choisir un tel parfum parmi son stock personnel.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qvB63NkPKZ7bdIwZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495157138,"modifiedTime":1672495694729,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IblaRmIclMCDLwY8"}
{"name":"Contacts mondains","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le go&ucirc;t du luxe du bastet l&rsquo;am&egrave;ne &agrave; c&ocirc;toyer du beau monde. Il poss&egrave;de un Contact mondain appartenant &agrave; la noblesse ou &agrave; la grande bourgeoisie humaine dans la plupart des r&eacute;gions de France et les capitales europ&eacute;ennes. En outre, il b&eacute;n&eacute;ficie de la Sp&eacute;cialit&eacute; <em>Beau monde</em> pour la Comp&eacute;tence Entregent.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.oNJr0igKi98jgfTi"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488162171,"modifiedTime":1672495605849,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"J2GVruKudU8ln321"}
{"name":"Contact armurier","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le troll conna&icirc;t un armurier qui lui procure ou lui r&eacute;pare ses armes blanches lourdes &agrave; moiti&eacute; prix, voire &agrave; l&rsquo;&oelig;il, en &eacute;change d&rsquo;un service.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.cc4V6R85E3QtNeUp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492824470,"modifiedTime":1672495601662,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"JQYocg51Ts29outl"}
{"name":"Beau parleur","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le korrigan b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; toute action visant &agrave; briller en soci&eacute;t&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.v5uhHzY9lzgTrjJv"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489436976,"modifiedTime":1672495581583,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Jb2z0jBykMd3zwwl"}
{"name":"Méfiance naturelle","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ondine ne se laisse pas charmer par les belles paroles des flatteurs et des manipulateurs et b&eacute;n&eacute;ficie de ce fait d&rsquo;un bonus de + 1 &agrave; tous ses tests de Fortitude pour r&eacute;sister aux s&eacute;ductions et manipulations et &agrave; ses tests de Sensibilit&eacute; pour d&eacute;tecter le mensonge.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.h5hXDe4M07KJbMVR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491490363,"modifiedTime":1672495685273,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"K4nz3BSvDSOlmkk2"}
{"name":"Imitateur génial","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gremelin est capable d&rsquo;imiter toutes sortes de cris d&rsquo;animaux &agrave; la perfection.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ILjbu6I8TeQL2yUP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494948181,"modifiedTime":1672495652341,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"KcBt0wxIZFDUAkaO"}
{"name":"Enfant de la Cinquième saison","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>En r&eacute;ussissant un test de Sensibilit&eacute; + PER SD 13, la Cr&eacute;ature reconna&icirc;tra un autre Enfant de la Cinqui&egrave;me saison ou sentira si une Cinqui&egrave;me saison se pr&eacute;pare ou a lieu &agrave; 500 km &agrave; la ronde).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.dzljf3lg4x9YIJV6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678206364486,"modifiedTime":1678209824615,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"KhqIgOUJeIvpAfit"}
{"name":"Fragilité trompeuse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Aussi bien sous forme d&eacute;masqu&eacute;e que masqu&eacute;e, l&rsquo;elfe cultive une apparence fragile, ce qui aboutit souvent &agrave; ce qu&rsquo;on ne se m&eacute;fie pas de lui, alors qu&rsquo;il peut &ecirc;tre tr&egrave;s vif quand il s&rsquo;agit de passer &agrave; l&rsquo;attaque. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 suppl&eacute;mentaire &agrave; ses tests d&rsquo;Initiative quand il s&rsquo;attend &agrave; attaquer (ce bonus ne fonctionne pas quand l&rsquo;elfe est surpris ou lui-m&ecirc;me attaqu&eacute;).&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.p737Wmxv9VAuS7bw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488711202,"modifiedTime":1672495637141,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"KpmDxXWtWqRpbUFL"}
{"name":"Terrier (Goupil)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le goupil poss&egrave;de un terrier dans lequel il peut se r&eacute;fugier, se cacher ou se reposer sous forme de renard. Il se situe en g&eacute;n&eacute;ral en for&ecirc;t, relativement loin de toute habitation humaine.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.FBp8fPsU9DqdcxqY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205827861,"modifiedTime":1678209848908,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"LTucz480larvkHWP"}
{"name":"Affinité occulte","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gnome b&eacute;n&eacute;ficie d&rsquo;une sensibilit&eacute; particuli&egrave;re avec les esprits et ce qui est secret. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; tous ses tests d&rsquo;Occultisme (en plus de toute Sp&eacute;cialit&eacute;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.U5XHabXqdw10C2le"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489057509,"modifiedTime":1672495456914,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MoXZGvdYfnVmvGWk"}
{"name":"Camarade ogre","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le loup-garou est li&eacute; &agrave; un ogre qui est son ami (Contact) et qui s&rsquo;arrange pour faire taire les t&eacute;moins g&ecirc;nants et faire dispara&icirc;tre les cadavres, lorsque le loup-garou s&rsquo;est trop laiss&eacute; aller, en les mangeant. En &eacute;change, le loup-garou rend des services &agrave; ce camarade en lui fournissant de la nourriture ou autre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Okhb3EM8qoyzCf2I"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489956813,"modifiedTime":1672495588837,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MyxYOG2tbt8h47d8"}
{"name":"Rapière ancestrale","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le ph&eacute;nix poss&egrave;de une rapi&egrave;re de qualit&eacute; exceptionnelle qui a appartenu &agrave; ses lointains anc&ecirc;tres et porte leurs armoiries. Contrairement aux rapi&egrave;res ordinaires, elle octroie un bonus de + 1 &agrave; l&rsquo;Initiative, occasionne 1 point de d&eacute;g&acirc;t suppl&eacute;mentaire par rapport &agrave; ce type d&rsquo;arme et lui conf&egrave;re un certain prestige social (&agrave; la discr&eacute;tion du Docte). La perdre ou la briser ne serait pas bon pour son Sang-froid&hellip;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.SkVBR9ZrVLlcG9Cn"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492072218,"modifiedTime":1672495706289,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"P3tTcUImTXQjhpGy"}
{"name":"Spécialités typiques (Bastet)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Chasse </em>dans Survie ; <em>Moyen improvis&eacute;</em> dans Habilet&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.FXdMhAdT89FJnOow"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488280866,"modifiedTime":1672495725249,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"PhuKJYtkxAs0zlUT"}
{"name":"Capitaine dindustrie","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le smog est un riche industriel qui poss&egrave;de des usines partout dans son pays d&rsquo;origine et est connu dans le monde des affaires. Ce statut social avec un rang de Fortune initial de 9 ne lui co&ucirc;te que 4 points de personnage au lieu de 8. Il ne peut &ecirc;tre achet&eacute; que si le smog a choisi le profil Savant (majeur ou mineur).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.0LyGlAqZp1USqRkT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495270550,"modifiedTime":1672495590055,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QKaD3T4S2QG7viaL"}
{"name":"Propriétaire terrien","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ogre poss&egrave;de une propri&eacute;t&eacute; agricole o&ugrave; il fait &eacute;lever divers troupeaux des plus abondants pour subvenir &agrave; ses besoins en nourriture. Il gagne un + 1 en Fortune et n&rsquo;a pas de difficult&eacute; &agrave; se nourrir tant qu&rsquo;il peut acc&eacute;der &agrave; cette source de nourriture sans encombre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.le3VLtYyVYI1jF76"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491190661,"modifiedTime":1672495697714,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QUoym3DoD2AWTNFu"}
{"name":"Contacts aristocratiques","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le smog est dou&eacute; avec les poisons. Il a d&eacute;j&agrave; &eacute;t&eacute; recrut&eacute; par des aristocrates f&eacute;&eacute;riques qui voulaient employer ses talents pour empoisonner ou d&eacute;jouer des tentatives d&rsquo;empoisonnement. Le smog poss&egrave;de trois Contacts suppl&eacute;mentaires, appartenant &agrave; l&rsquo;aristocratie f&eacute;&eacute;rique, qui peuvent &ecirc;tre Chevaliers, Barons, Comtes ou Marquis.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OMd6Ai4wZbwyECkW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495305178,"modifiedTime":1672495602863,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"R0N4zxCCecLFrB4r"}
{"name":"Homme de main","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le troll a &eacute;t&eacute; sollicit&eacute; plusieurs fois pour des missions de surveillance, d&rsquo;escorte, de gardiennage, etc. par une faction donn&eacute;e parmi les suivantes : Monarchie / Gardiens du Silence, M&eacute;taphysiciens, Technologues, Sicaires, Druides, Monarchomaques. Gr&acirc;ce &agrave; un num&eacute;ro de t&eacute;l&eacute;phone qu&rsquo;on lui a donn&eacute;, il peut avoir un Contact au sein de cette faction (&agrave; choisir) dans chaque grande ville.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vqkuC0y1bovZkjJ3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492851559,"modifiedTime":1672495645352,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"R76q14cwE2gpuyVT"}
{"name":"Spécialités typiques (Sylve)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Psychologie </em>dans Sensibilit&eacute; ; <em>Premiers soins</em> dans M&eacute;decine.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.KG3sL6oQYn6BKt2z"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492694135,"modifiedTime":1672495764080,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"RbVUZBxkWktHflUb"}
{"name":"Repère souterrain","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gnome dispose d&rsquo;un terrain de modestes dimensions qui abrite une grotte, une tr&egrave;s grande cave ou autre espace souterrain, dont il est le seul &agrave; conna&icirc;tre l&rsquo;entr&eacute;e et qui est immense, ce qui lui permet d&rsquo;y stocker quantit&eacute; de livres, d&rsquo;outils, d&rsquo;&oelig;uvres et d&rsquo;inventions de toutes sortes et dimensions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.PNrWSu99UhcPIlXL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489141674,"modifiedTime":1672495707411,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"S5NRuzEqK4emDB5L"}
{"name":"Spécialités typiques (Smog)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Fa&euml;ologie </em>dans Sciences &nbsp;; <em>Connaissance de la P&egrave;gre</em> dans Monde du crime.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3DPgQOtPp6qliLX7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495383482,"modifiedTime":1672495760392,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"SWTA2n6ctMvPyA3B"}
{"name":"Domaine naturel","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le sylve, bien qu&rsquo;il puisse parfaitement habiter en ville, poss&egrave;de un vaste domaine naturel qui lui conf&egrave;re + 1 en Fortune. Ce havre de paix dissimule en g&eacute;n&eacute;ral une petite habitation discr&egrave;te. Ce peut &ecirc;tre une colline, un bois, un vallon&hellip;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ozsGiBNhYMUxSQbb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492592427,"modifiedTime":1672495614752,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"T8SduUgWGmUHAjCX"}
{"name":"Sens de la surprise","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gremelin a un don pour surprendre les gens. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + &nbsp;1 &agrave; ses tests pour surprendre quelqu&rsquo;un (Discr&eacute;tion pour s&rsquo;approcher, attaquer, faire sursauter par un cri inattendu, lancer un sujet de conversation d&eacute;concertant, etc.).&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.pSJE3dXyHeUfWgKG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494975907,"modifiedTime":1672495711277,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"TBqeVVeNwG7yUzjq"}
{"name":"Empathie avec les chauves-souris","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Comme avec le Pouvoir<em> Communication animale</em>, la gargouille est capable de communiquer avec les chauves-souris, et seulement avec elles.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.fJGSARKFXaUlinKz"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494537858,"modifiedTime":1672495618446,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Tq1hA1Vq9hGL5Kxf"}
{"name":"Analyste comportemental","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;&eacute;pouvantail est pass&eacute; ma&icirc;tre dans l&rsquo;art de d&eacute;crypter les signes corporels d&rsquo;autrui et b&eacute;n&eacute;ficie d&rsquo;un + 1 &agrave; tous ses tests pour ce faire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.mI6G4kQGHg0WODUF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183553187,"modifiedTime":1678209787569,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"U1rMcd3pIoiNKcM0"}
{"name":"Malice","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le bastet fait souvent preuve d&rsquo;Ing&eacute;niosit&eacute; pour se tirer de situations d&eacute;licates. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 pour tous ses tests d&rsquo;Habilet&eacute;s (<em>Ing&eacute;niosit&eacute;</em>).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.avZ6An9vHcnd5LvB"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488237046,"modifiedTime":1672495680645,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"U7XD515wnumqYHyq"}
{"name":"Produit des perles","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Assez r&eacute;guli&egrave;rement, le Serpent blanc, au lieu de pondre des oeufs, est capable de pondre des perles, ce qui lui conf&egrave;re un bonus continuel de + 2 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.1lg0YmplwKma3fk7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181916474,"modifiedTime":1678209842890,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"UOmuIPKe3ukTfwuI"}
{"name":"Spécialités typiques (Ogre)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Intimider </em>dans Autorit&eacute; &nbsp;; <em>Connaissance de la P&egrave;gre</em> dans Monde du Crime.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.J5PxSwi25t7HoAHG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491273981,"modifiedTime":1672495748713,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Ur4a3QtD5vPXVSsd"}
{"name":"Ami des chats","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le bastet peut communiquer avec les chats, et seulement avec les chats, comme s&rsquo;il poss&eacute;dait le Pouvoir Communication animale. S&rsquo;il prend un peu de temps pour sympathiser avec eux dans un lieu (village, quartier d&rsquo;une ville), il peut facilement en convaincre un certain nombre de s&rsquo;organiser pour lui donner des informations &agrave; la mani&egrave;re d&rsquo;un r&eacute;seau d&rsquo;espions &agrave; l&rsquo;intellect cependant limit&eacute;.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zSJVW7l5hrG5hjgM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488121017,"modifiedTime":1672495473660,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"VDmgnMI4SAGJaVzn"}
{"name":"Ami gargouille ou gnome","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Du fait de leur commune passion pour les vieilles pierres, la gargouille, le gnome et le golem font bon m&eacute;nage. Le golem a un Contact gargouille ou gnome qui est pr&ecirc;t &agrave; lui rendre service, dans la mesure de ses moyens mais pas au point de se battre pour lui.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.yphuPllxDNMkttpc"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494733069,"modifiedTime":1672495497334,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WBnD8yq6oSl6EhjX"}
{"name":"Spécialités supplémentaires (Faux-Semblant)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>2 au choix &agrave; la cr&eacute;ation de personnage ; si cet atout est acquis apr&egrave;s la r&eacute;v&eacute;lation du Faux-Semblant, les Comp&eacute;tences deviennent celles du type de f&eacute;e r&eacute;v&eacute;l&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dEOq6WxqhmcR5gSR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487797583,"modifiedTime":1672495720199,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Wf24f9LgVNz2cMNS"}
{"name":"Manipulation électrique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; est capable de d&eacute;charger ou de recharger &agrave; volont&eacute; n&rsquo;importe quelle pile ou batterie de taille raisonnable en un tour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.itZFMbRKfj6oGNys"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493322172,"modifiedTime":1672495682890,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WwSTVWtf5G3eSXvi"}
{"name":"Argot gobelin (Gobelin)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gobelin ma&icirc;trise gratuitement un argot que seuls les gobelins parlent ou presque. Il peut l&rsquo;enseigner &agrave; ses compagnons. Nul ne pourra comprendre leur conversation sans conna&icirc;tre cet argot. Toutefois, c&rsquo;est une langue particuli&egrave;rement disgracieuse. Pour le gobelin, cette langue n&rsquo;est pas comptabilis&eacute;e parmi celles qui sont octroy&eacute;es par un rang en Culture.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8FQLBFI5OGdl2W4w"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489238492,"modifiedTime":1672495533143,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"X7QR0qlKX2IADmNu"}
{"name":"Muse des technophiles","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Toute f&eacute;e, ou humain initi&eacute;, technophile qui se respecte consid&egrave;re la f&eacute;e &eacute;lectricit&eacute; &agrave; la fois comme une muse technologique et comme une merveille de la nature. Elle est toujours bien re&ccedil;ue chez eux et ils lui rendront spontan&eacute;ment service.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.wSESbWV4zU4obaBy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493358207,"modifiedTime":1672495690760,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XUHdQrlCvi6FXNC9"}
{"name":"Cadeau approprié","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Lorsque le korrigan cherche &agrave; s&rsquo;attirer les bonnes gr&acirc;ces de quelqu&rsquo;un, il a le don pour trouver un objet qui lui fera extr&ecirc;mement plaisir. Lorsqu&rsquo;il lui fait un cadeau, il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; tout test impliquant une interaction sociale avec cette personne. Cet &eacute;tat de gr&acirc;ce ne dure qu&rsquo;une journ&eacute;e.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.npcfeMsw8qOIzebI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489465839,"modifiedTime":1672495587786,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XZpG5WuDlxes1oQs"}
{"name":"Spécialités typiques (Succube / Incube)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Beau Monde </em>dans Entregent ; <em>&Eacute;l&eacute;gance </em>dans Classe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ErX9bUEEjVEbaSM8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492493264,"modifiedTime":1672495761258,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XpJLaRbCtX33hbNI"}
{"name":"Amant éperdu","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La fleur de M&eacute;tal a s&eacute;duit un jeune homme de Fortune modeste (rang 4) qui est absolument fou d&rsquo;elle. Il est pr&ecirc;t &agrave; mourir pour elle et elle le manipule froidement comme un pantin. Il est consid&eacute;r&eacute; comme un Alli&eacute; sur lequel elle peut totalement compter. Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 &nbsp;Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.jqPk0jJGBMKamCJa"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493511979,"modifiedTime":1672495465465,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YNbOeIrsXwrqU4kZ"}
{"name":"Enthousiasme des foules","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ange est un meneur d&rsquo;homme et peut soulever les foules pour les amener &agrave; combattre l&rsquo;injustice. Lorsqu&rsquo;il s&rsquo;exprime en public sur une grande cause et veut convaincre le plus grand nombre, il dispose d&rsquo;un bonus de + 2 &agrave; tous ses tests de Rh&eacute;torique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3SGeoVIuzkHBrQKS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487961062,"modifiedTime":1672495623465,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YaxuqYnkDKzQmm63"}
{"name":"Arme fétiche (Ange)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ange, pour punir, poss&egrave;de une arme qu&rsquo;il a fait am&eacute;liorer chez un fouinard ou un gnome ou autre armurier talentueux et qu&rsquo;il a fait orner par un grand joaillier. Cette arme lui procure + 1 point de d&eacute;g&acirc;ts et + 1 aux interactions sociales o&ugrave; elle est apparente et &agrave; m&ecirc;me d&rsquo;impressionner l&rsquo;interlocuteur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.UnAHDFRuyAaeZLGQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487865901,"modifiedTime":1672495578990,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"aDzVxLKJrMrK1SdJ"}
{"name":"Ami des comédiens","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Pour parfaire son art de la dissimulation et de la com&eacute;die, le protys a fr&eacute;quent&eacute; beaucoup de com&eacute;diens. Il conna&icirc;t au moins un com&eacute;dien dans la plupart des grandes villes d&rsquo;Europe. Ces Contacts sont laiss&eacute;s &agrave; la discr&eacute;tion du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.i09AGQA4YrzU1z38"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495060702,"modifiedTime":1672495474818,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"b3lT92p0x7KQpAIg"}
{"name":"Fausse monnaie","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Si le Jiangshi voit comme une h&eacute;r&eacute;sie le fait de falsifier des livres, il n&rsquo;a aucun scrupule &agrave; fabriquer de la fausse monnaie dont il se sert quand le besoin s&rsquo;en fait sentir. Il faut r&eacute;ussir un test de Monde du crime Sp&eacute;cialit&eacute; Faussaire SD 15 pour d&eacute;couvrir la supercherie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.NtnmqoB9MLPONnh0"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182548773,"modifiedTime":1678209830702,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"beoemn7tCf339gp2"}
{"name":"Ami des druides","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Les druides ont un a priori positif envers l&rsquo;elfe. Ce dernier b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 dans toutes ses interactions sociales avec eux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.0G6SLiQ5ohIuTWhZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488312844,"modifiedTime":1672495475892,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cKptrIvUDI3e5OXG"}
{"name":"Ami des médecins juifs (Golem)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le golem, dans sa qu&ecirc;te des origines, a beaucoup fr&eacute;quent&eacute; de m&eacute;decins juifs et en conna&icirc;t au moins un dans chaque grande ville d&rsquo;Europe (&agrave; la discr&eacute;tion du Docte).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.G2HLXFmQANKSiXJj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494705023,"modifiedTime":1672495480907,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"d52mcww5W7FEB2Tf"}
{"name":"Prince des ivrognes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Quel que soit le d&eacute;bit de boisson visit&eacute;, le farfadet y trouve toujours un Contact qu&rsquo;il conna&icirc;t ou avec lequel il fait rapi\u0002dement connaissance, qui aura des confidences &agrave; faire ou pourra &ecirc;tre un soutien lors d&rsquo;une bonne bagarre de bistro. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 aux tests de Com&eacute;die pour faire croire qu&rsquo;il est ivre et aux tests de Ressort + Constitution pour r&eacute;sister aux effets de l&rsquo;alcool.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.KjaqrPbeUgwrHFIp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488845654,"modifiedTime":1672495695562,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eYbQodG2XhtzoDQs"}
{"name":"Quartier bienveillant","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le sylve passe son temps &agrave; soulager les souffrances morales ou physiques de ses voisins, qui le consid&egrave;rent comme un saint homme (quand il vit quelque part suffisamment longtemps, &agrave; la discr&eacute;tion du Docte). Ils sont bienveillants envers lui et ne refuseront pas de lui rendre service.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.n7qmAhCDIze0vU32"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492651544,"modifiedTime":1672495705331,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eYo2oD9g5UFHN1lx"}
{"name":"Une conquête dans chaque port","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le l&eacute;poride a beaucoup voyag&eacute; et beaucoup s&eacute;duit. Il a au moins une conqu&ecirc;te (amante ou amant) dans chaque grande ville d&rsquo;Europe (&agrave; la discr&eacute;tion du Docte) pr&ecirc;te &agrave; lui rendre service ou &agrave; partager des informations avec lui.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aMnrHNCtu84ZFbtZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489679124,"modifiedTime":1672495773058,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ftyACBMZMBhVcah1"}
{"name":"Amie des mélomanes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ondine chante si bien qu&rsquo;elle s&rsquo;attire, partout o&ugrave; elle se produit, l&rsquo;admiration des m&eacute;lomanes. Elle poss&egrave;de un admirateur dans chaque grande ville d&rsquo;Europe qui est pour elle un Contact. Son identit&eacute; est laiss&eacute;e &agrave; l&rsquo;appr&eacute;ciation du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vhAfvdMBPKU3I2im"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491354039,"modifiedTime":1672495507292,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"g9m8KJJUjxq8CjAe"}
{"name":"Campagnard","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La campagne n&rsquo;a pas de secret pour l&rsquo;&eacute;pouvantail. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; ses tests n&eacute;cessitant de s&rsquo;y rep&eacute;rer, y trouver des informations ou des ressources.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.C9fVTNGNjtO4Dowc"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183587948,"modifiedTime":1678209797938,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"gMpG4K1TqjRBAPVZ"}
{"name":"Spécialités typiques (Ondine)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>App&acirc;ts </em>dans S&eacute;duction et <em>Intuition</em> dans Sensibilit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.q4kPkEog4TYG0EgE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491571016,"modifiedTime":1672495751119,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gVh6q3jpllu7DHrk"}
{"name":"Amie des artistes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Par sa beaut&eacute;, la fleur de m&eacute;tal fascine les artistes aussi bien f&eacute;&eacute;riques qu&rsquo;humains, c&rsquo;est une muse pour eux. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 pour toute interaction sociale avec les artistes.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OivRdTfDc0zjge9p"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493567199,"modifiedTime":1672495503796,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gyAAgeQvztG6duJw"}
{"name":"Féal","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Vous &ecirc;tes le F&eacute;al d&rsquo;une f&eacute;e noble ayant le titre de Chevalier d&rsquo;une petite ville. Cette f&eacute;e vous prot&egrave;ge et garantit que vous respectez la Loi du Silence. &Agrave; vous de d&eacute;terminer si vous &ecirc;tes un serviteur fid&egrave;le, un ami, un parent de cette f&eacute;e, ou un m&eacute;lange de tout cela.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.l24kHGRhhYxRcNIO"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487644711,"modifiedTime":1672495628350,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gyBpkbXfE289mcg2"}
{"name":"Idole des cours elfiques","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ondine n&rsquo;est pas une rivale dangereuse pour les elfes, du fait de son caract&egrave;re aquatique, mais sa beaut&eacute;, son bon go&ucirc;t et ses talents artistiques en font l&rsquo;idole des cours elfiques. Elle y est toujours bien re&ccedil;ue et, bien que ne b&eacute;n&eacute;ficiant pas de la pr&eacute;f&eacute;rence elfique, jouit d&rsquo;un traitement de faveur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rpIRxEVfi8NWfXhd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491413249,"modifiedTime":1672495651167,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"h8wYjspi2K71TRmm"}
{"name":"Gardien du trésor","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le korrigan b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; toutes ses actions visant &agrave; prot&eacute;ger ou r&eacute;cup&eacute;rer son tr&eacute;sor.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZovSuhpZNXtQW6bf"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489510711,"modifiedTime":1672495640460,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"iEVgSFjqOkBNDT1m"}
{"name":"Laboratoire secret (Fouinard)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le fouinard poss&egrave;de un laboratoire vaste mais discret (cave, grenier&hellip;) pr&egrave;s de chez lui, dans lequel il travaille &agrave; ses inventions les plus folles.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.cHoBRaPcXH9L1Fot"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494400926,"modifiedTime":1672495677808,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"iNHEH1KxdTzZEOzA"}
{"name":"Titre de noblesse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le ph&eacute;nix fait partie d&rsquo;une ancienne famille aristocratique. Il est Chevalier sans terre li&eacute; &agrave; un Baron &agrave; d&eacute;terminer avec lequel il aura un lien remontant &agrave; plusieurs g&eacute;n&eacute;rations. Ce titre est cumulable avec un autre titre &eacute;ventuellement achet&eacute; &agrave; la cr&eacute;ation de personnage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.t9nFRmA9Me1l3Lgj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492164589,"modifiedTime":1672495770271,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"jGaluZKMaeopQ1vq"}
{"name":"Domaine aquatique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le kappa a construit une demeure au fond d&rsquo;un fleuve ou en mer au pied d&rsquo;une falaise o&ugrave; il peut se cacher. Il a install&eacute; tout autour des pi&egrave;ges pour les poissons et les crustac&eacute;s qu&rsquo;il peut vendre &agrave; des restaurants ou sur les march&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.w7XhvfNhibpyhTC0"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207580171,"modifiedTime":1678209817329,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"lnRUm1sZ31BRg3l3"}
{"name":"Ami(e) anarchiste","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p>Le gobelin a un(e) ami(e) humain(e) anarchiste, qui compte comme un Contact dans ce milieu et lui confectionne des bombes ou grenades d&rsquo;Allumage facile sans trop poser de questions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ptGao5iFRgCbP3LP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489335015,"modifiedTime":1672495502913,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lunIDsjFzDk7dtzy"}
{"name":"Ancrage humain fort","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Ayant peu voire pas du tout fr&eacute;quent&eacute; la soci&eacute;t&eacute; f&eacute;&eacute;rique, vous avez pass&eacute; la plupart de votre vie parmi les humains. Vous avez une Sp&eacute;cialit&eacute; gratuite en Entregent pour un type de milieu humain de votre choix (Beau monde, Bourgeoisie, Prol&eacute;tariat, etc.) ainsi que 3 Points de Personnage suppl&eacute;mentaires pour choisir des Contacts humains dans les tableaux de Profils.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dS7bFbjWrSev9FmK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487759416,"modifiedTime":1672495509656,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lxquAddcvZEWfTlr"}
{"name":"Odeur irrésistible","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;odeur naturelle de la succube est un parfum en lui-m&ecirc;me, et un parfum inimi\u0002table. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; toutes ses tentatives de S&eacute;duction.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.H2uIPERbwkmIuoCI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492447363,"modifiedTime":1672495693692,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lz9TgxnO0YfWjtZI"}
{"name":"Prouesses sexuelles","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le l&eacute;poride est un amant inoubliable. Toute personne y ayant go&ucirc;t&eacute; ne demande qu&rsquo;&agrave; recommencer et est pr&ecirc;te &agrave; lui rendre service pour ce faire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.gXQ4eg3F71kdRw8G"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489650879,"modifiedTime":1672495703706,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ma0WKyjDNo0UT1GA"}
{"name":"Argot gobelin (Orc)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;orc conna&icirc;t l&rsquo;argot gobelin, que seuls les gobelins parlent. Il peut l&rsquo;enseigner &agrave; ses compagnons. Nul ne pourra comprendre leur conversation sans conna&icirc;tre cet argot. Toutefois, c&rsquo;est une langue particuli&egrave;rement disgracieuse. Cet atout ne compte pas parmi les langues octroy&eacute;es par un rang en Culture.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iOgyk4iqaTy84hqM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491680139,"modifiedTime":1672495535540,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"meEVWCsoKjj6cH8M"}
{"name":"Amant(e) indéfectible","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La succube est l&rsquo;amante d&rsquo;une personne humaine, folle d&rsquo;elle, fortun&eacute;e (Fortune = 6), connaissant sa v&eacute;ritable nature, et pr&ecirc;te &agrave; tout pour elle, m&ecirc;me &agrave; risquer sa vie. On la consid&egrave;re comme un(e) Alli&eacute;(e). Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2). La succube devra toutefois donner de sa personne.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Hi47ZCeo2A2yKhuT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492338399,"modifiedTime":1672495466750,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"mfBc0t24GEEmHFUf"}
{"name":"Ami des trouvères","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le goupil poss&egrave;de trois Contacts dans le monde des po&egrave;tes, musiciens ou com&eacute;diens itin&eacute;rants. Il est conseill&eacute; de les cr&eacute;er conjointement avec le Docte, &agrave; la cr&eacute;ation du personnage ou durant un interlude entre deux sc&eacute;narios.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Buc4K5qFNu2OF1QH"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205773042,"modifiedTime":1678209766253,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"mj3erG6B9EaCRquN"}
{"name":"Ami des animaux","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le sylve passe son temps &agrave; recueillir des animaux et &agrave; les soigner. En &eacute;change, ils peuvent accepter de lui rendre service. Le sylve a besoin du Pouvoir de <em>Communication animale</em> pour communiquer avec eux. &Agrave; chaque d&eacute;but de sc&eacute;nario, il peut avoir recueilli trois animaux, dans la limite du vraisemblable (pas d&rsquo;ours en ville et pas de tigre en Allemagne).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.mtjDX08FHrSTkzp5"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492542503,"modifiedTime":1672495471497,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nVcdez2cROEGKRzx"}
{"name":"Ami des opprimés","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ange a d&eacute;j&agrave; aid&eacute; plusieurs opprim&eacute;s dans sa vie. Ces hommes et ces femmes lui sont &eacute;ternellement reconnaissants. Une fois par sc&eacute;nario, l&rsquo;ange peut s&rsquo;inventer parmi ces opprim&eacute;s un Contact pr&ecirc;t &agrave; lui rendre service. Le joueur incarnant l&rsquo;ange doit pr&eacute;ciser les circonstances dans lesquelles il a aid&eacute; ce Contact.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Tgi4jAQV2f9vE8Jl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487841462,"modifiedTime":1672495483616,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nYTwmI3New5Yt8HM"}
{"name":"Amie d'un humain","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>la femme-renarde a jet&eacute; son d&eacute;volu sur un humain ou une humaine, que leur relation soit amoureuse ou non. Cette personne devient un Alli&eacute; pr&ecirc;t &agrave; lui rendre service. Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.v84MaQ3eYTTFC0jA"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167998675,"modifiedTime":1678209770522,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"oHF8OZ7SIjCkpMFq"}
{"name":"Murmure à loreille des chevaux","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le farfadet a une affinit&eacute; sp&eacute;ciale avec les chevaux qui lui permet de communiquer avec eux comme s&rsquo;il disposait du Pouvoir <em>Communication animale</em>. Il b&eacute;n&eacute;ficie en outre d&rsquo;un bonus de + 1 &agrave; tous ses tests de Conduite (<em>&Eacute;quitation*</em> et <em>Conduite d&rsquo;attelage*</em>).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.gLqyE951QrUs8wKd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488900688,"modifiedTime":1672495689605,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oKtJTStz8QARm8Ig"}
{"name":"Empoisonneur","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gremelin est habile &agrave; rep&eacute;rer et dissimuler l&rsquo;usage du poison et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; tout test pour ce faire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qNdDaxzuLwyCfjfm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494916767,"modifiedTime":1672495620771,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oVN3AIyjg4PjH5G6"}
{"name":"Spécialités typiques (Gremelin)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>D&eacute;guisement</em> dans Com&eacute;die ; <em>D&eacute;placement silencieux </em>dans Discr&eacute;tion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.c87mbeWbNyebMs5c"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495013409,"modifiedTime":1672495741406,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oZtDTTejYjzClSjg"}
{"name":"Ami des petits animaux","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Sous ses dehors brutaux, et sous r&eacute;serve qu&rsquo;il ne soit pas affam&eacute;, le troll aime les petits animaux (souris, lapin, chat, furet, moineau, etc.) avec lesquels il peut &ecirc;tre d&rsquo;une douceur et d&rsquo;une patience &eacute;tonnantes. En &eacute;change, ils peuvent accepter de lui rendre service. Le troll a besoin du Pouvoir de Communication animale pour communiquer avec eux, de mani&egrave;re souvent tr&egrave;s simple. &Agrave; chaque d&eacute;but de sc&eacute;nario, il peut avoir recueilli trois animaux, dans la limite du vraisemblable (pas de renard arctique en ville et pas de yack en Italie).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.CMoehNU7hfVV9CiN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492738889,"modifiedTime":1672495484625,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ouze6HYz2BMjBs5R"}
{"name":"Fourrure soyeuse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le l&eacute;poride est dot&eacute; d&rsquo;une fourrure si douce et agr&eacute;able qu&rsquo;il b&eacute;n&eacute;ficie, lorsqu&rsquo;il est d&eacute;masqu&eacute;, d&rsquo;un bonus de + 2 &agrave; toute tentative de S&eacute;duction.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.WcSi7zcA4voSzxEQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489620558,"modifiedTime":1672495631225,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"pN9x7pDFMNhMh3zl"}
{"name":"Ami des scientifiques","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le fouinard a pour Contact un scientifique de haut vol dans chaque capitale d&rsquo;Europe (&agrave; la discr&eacute;tion du Docte), qui l&rsquo;aidera volontiers mais pas pour se battre.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ShdMQly9QhomPjrm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494343646,"modifiedTime":1672495490565,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"pZovIGFderf3bEkg"}
{"name":"Admirateurs","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Partout o&ugrave; elle passe, la succube rassemble toujours autour d&rsquo;elle un groupe d&rsquo;admirateurs serviables (&agrave; la discr&eacute;tion du Docte).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3124FNGOZQhMmZAt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492304392,"modifiedTime":1672495455488,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qE9rzRe1cjkESkOh"}
{"name":"Empathie avec les poissons et tortues","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Comme avec le Pouvoir Communication animale, le kappa est capable de communiquer avec les poissons et tortues.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.s9XjrE6FfB5XgCap"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207547197,"modifiedTime":1678209822624,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"qQiTX2fvF37yFSYK"}
{"name":"Familier chauve-souris","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La gargouille est particuli&egrave;rement li&eacute;e avec une chauve-souris qui la suit partout et est pr&ecirc;te &agrave; lui rendre service, &agrave; espionner pour elle (la nuit seulement), etc. En &eacute;change, la gargouille doit s&rsquo;occuper d&rsquo;elle et bien la traiter. La gargouille doit poss&eacute;der <em>Empathie avec les chauves-souris</em> pour pouvoir donner efficacement des ordres &agrave; son familier.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.exHDSgSZ7KsphdCh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494577430,"modifiedTime":1672495626991,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qb4FDvDHIBjwTPvN"}
{"name":"Ami des tueurs à gages","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ogre a pour Contacts trois tueurs &agrave; gages f&eacute;&eacute;riques qui font r&eacute;guli&egrave;rement appel &agrave; lui pour faire dispara&icirc;tre les cadavres. Il peut ainsi se nourrir &agrave; l&rsquo;&oelig;il en toute discr&eacute;tion tout en entretenant un r&eacute;seau de relations.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.EP2N2cb73lYK2koo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491140659,"modifiedTime":1672495495128,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"r7D4lyiO0Av7Oiei"}
{"name":"Spécialités typiques (Gnome)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Ma&icirc;trise de soi</em> dans Fortitude et<em> Explosifs*</em> dans Habilet&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.VfvuXMwKV9q8cHGt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489201169,"modifiedTime":1672495738081,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"rS1houUJyRV4tfhx"}
{"name":"Spécialités typiques (Fée Electricité)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>&nbsp;<em>Investigation </em>dans Observation ; <em>Esquive</em> dans Mouvement.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.JQ9NZxjgAyR9JOZD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493402402,"modifiedTime":1672495730857,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"rWL8AHQNMFc0KJsy"}
{"name":"Cerf-volant","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le Jiangshi a la Sp&eacute;cialit&eacute; Cerf-volant* dans Mouvement avec laquelle il ma&icirc;trise un grand cerf-volant lui permettant de flotter dans les airs pour observer les environs et couvrir de petites distances. Pour ce faire, il doit r&eacute;ussir un test de Mouvement (Cerf-volant) + Agilit&eacute; contre un SD 12 modifi&eacute; selon la m&eacute;t&eacute;o.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.3OB4E9NBTn11x9lU"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182595972,"modifiedTime":1678209802214,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"raZQWoyObz2FrsIv"}
{"name":"Aisance souterraine","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gnome b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 aux tests de Survie ou de Sp&eacute;l&eacute;ologie pour s&rsquo;orienter et se nourrir sous terre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Kae60UbSL3C1C871"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489104784,"modifiedTime":1672495460077,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"s341yqM7IBx9ZswY"}
{"name":"Laboratoire secret (Smog)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le smog poss&egrave;de un vaste laboratoire dans lequel il dispose de produits chimiques divers lui permettant d&rsquo;utiliser correctement ses talents. Ce laboratoire est un lieu secret et recul&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Hol8T2KF751bxKz5"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495347485,"modifiedTime":1672495678769,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"s7k97nTHI7SHSFYJ"}
{"name":"Collection darmes anciennes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le golem poss&egrave;de toute une collection d&rsquo;armes blanches l&eacute;g&egrave;res et lourdes et d&rsquo;armes de trait anciennes. On consid&egrave;re qu&rsquo;il a au moins un exemplaire de chaque arme blanche et arme de trait du tableau des armes et m&ecirc;me d&rsquo;autres plus exotiques issues des quatre coins du monde.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rEuDeCusq3fgpzeY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494790391,"modifiedTime":1672495597601,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"tEu39ZX0ildEAZT9"}
{"name":"Faciès aristocratique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le vampyr a parfaitement l&rsquo;air d&rsquo;un aristocrate, ce qui lui donne certaines primaut&eacute;s dans le monde humain : il est difficilement arr&ecirc;t&eacute; par la police, on lui lib&egrave;re toujours une table au restaurant, m&ecirc;me s&rsquo;il est plein, il impressionne les gens du peuple, il a facilement ses entr&eacute;es dans les clubs&hellip; Il a gratuitement la Sp&eacute;cialit&eacute; <em>Cr&eacute;dit </em>pour Entregent et celle-ci lui octroie un bonus de + 2 au lieu de + 1 quand il interagit avec les humains.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.63Cvsg2jC3tUVxg1"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492981997,"modifiedTime":1672495624693,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"tGCjNexPB8QfyWlM"}
{"name":"Contacts dans la pègre","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gobelin conna&icirc;t bien les milieux du crime. Il peut, une fois par sc&eacute;nario, faire appel &agrave; un nouveau Contact appartenant au milieu de la p&egrave;gre, avec lequel il n&rsquo;a pas demauvaises relations et qui lui revient en m&eacute;moire selon les besoins du moment.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.0t6ociyd38cEh7LE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489278038,"modifiedTime":1672495604385,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"tu3eubEX036zQJJA"}
{"name":"Domestique dévoué","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L&rsquo;ange a un domestique qu&rsquo;il traite particuli&egrave;rement bien par rapport aux canons de la Belle &Eacute;poque. Ce serviteur ne peut &ecirc;tre de nature f&eacute;&eacute;rique. C&rsquo;est un Alli&eacute; pour l&rsquo;ange et un F&eacute;al, c&rsquo;est-&agrave;-dire un humain au courant de l&rsquo;existence des f&eacute;es et respectant scrupuleusement la Loi du Silence. Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aHhwCPgTtOsCsqkD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487926484,"modifiedTime":1672495615726,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"uWzqhQV79m8zPsUK"}
{"name":"Âme damnée","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le vampyr poss&egrave;de un serviteur f&eacute;&eacute;rique (esp&egrave;ce &agrave; choisir) qui le sert presque aveugl&eacute;ment, allant jusqu&rsquo;&agrave; mettre sa vie en danger pour lui. Sa fid&eacute;lit&eacute; est totale. Ses Caract&eacute;ristiques sont celles d&rsquo;un Larbin (4 Caract&eacute;ristiques et Comp&eacute;tences au rang 3, 4 Caract&eacute;ristiques et Comp&eacute;tences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iHV8Ju4XOIrjUAEX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492940376,"modifiedTime":1672495469024,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vXSrx4nFUOP9GWsT"}
{"name":"Spécialités typiques (Ange)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Premiers soins</em> dans M&eacute;decine et <em>Persuader </em>dans Rh&eacute;torique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.JWTcT8Zo7Rqrea1d"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488080808,"modifiedTime":1672495723439,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w4z4OXCI4j4RzRbM"}
{"name":"Feux dartifices","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le serpent blanc est capable de fabriquer ses propres feux d&rsquo;artifices, dessinant les formes qu&rsquo;il souhaite. Ils ne peuvent servir au combat sauf pour faire diversion ou d&eacute;stabiliser et permettent d&rsquo;&eacute;clairer, distraire, amuser.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.lDOutzJz5NYDVfEM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182029808,"modifiedTime":1678209833220,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"wzlvH9BuMJB81ZVu"}
{"name":"Ami des acteurs","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le serpent blanc fr&eacute;quente ou finance une troupe de com&eacute;diens qui sont pr&ecirc;ts &agrave; jouer pour lui quelques sc&egrave;nes qu&rsquo;il leur demandera. Cependant, ils refusent de se mettre en danger physiquement. Le nombre de com&eacute;diens disponible d&eacute;pend du niveau de F&eacute;&eacute;rie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.fozYK60HP32s0dYS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181951711,"modifiedTime":1678209762538,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"x6Bkuwg3NEFssfGu"}
{"name":"Caverne secrète","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le golem poss&egrave;de un lopin de terre abritant une gigantesque caverne am&eacute;nag&eacute;e pour ses besoins &nbsp;en une dizaine de pi&egrave;ces tr&egrave;s confortablement meubl&eacute;es. L&rsquo;existence de cette caverne n&rsquo;est connue que de lui seul.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dCfAYhO9V2Gtyr2S"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494761270,"modifiedTime":1672495592791,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xl85zd9B6u8hcYKT"}
{"name":"Spécialités typiques (Farfadet)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Connaissance de la p&egrave;gre</em> dans Monde du crime ; <em>Mensonge </em>dans Com&eacute;die.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.MZxARAFXMOoNMHSA"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488973144,"modifiedTime":1672495729275,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xlCJ6ckVMeGBXn6x"}
{"name":"Spécialités typiques (Loup-Garou)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Course </em>dans Mouvement ; <em>Sciences occultes</em> dans Occultisme.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iEeCT8SlDozqiIdE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672490056004,"modifiedTime":1672495747562,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"yV2x8OZjWqiG1t9K"}
{"name":"Centre de lattention","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le kappa est une f&eacute;e extr&ecirc;mement rare en dehors du Japon, dont les &ecirc;tres f&eacute;eriques sont un myst&egrave;re pour la plupart des cours f&eacute;eriques, m&ecirc;me en Chine. Tout Kappa sera bien accueilli chez les f&eacute;es d&eacute;sireuses d&rsquo;en savoir plus sur le Japon et ses f&eacute;es si particuli&egrave;res. Le kappa b&eacute;n&eacute;ficie d&rsquo;un avantage similaire &agrave; la pr&eacute;f&eacute;rence elfique partout o&ugrave; il passe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.vXsFypvoE9HdLk56"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207446275,"modifiedTime":1678209800057,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"yhgb3Do2lyRecpVs"}
{"name":"Spécialités typiques (Protys)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Persuader </em>dans Rh&eacute;torique ; <em>D&eacute;guisement </em>dans Com&eacute;die.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.E7yy4vcEI36CJUfN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495194905,"modifiedTime":1672495757504,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"yn88WoeEoY969EPa"}
{"name":"Plus dun tour dans son sac","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Une fois par partie et pour une sc&egrave;ne, le goupil peut avoir un score de 2 dans une comp&eacute;tence qu&rsquo;il ne ma&icirc;trise pas.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.5KaleLBz3wlFJC0E"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205744023,"modifiedTime":1678209840331,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"zACylqTBWMtPrJGv"}
{"name":"Grand seigneur","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le loup-garou poss&egrave;de un grand domaine sur lequel se trouve une for&ecirc;t. Lui et sa meute peuvent ainsi s&rsquo;&eacute;brouer &agrave; leur guise dans ce domaine dont les habitants ne sont pas toujours rassur&eacute;s mais savent qu&rsquo;il faut se barricader chez soi les nuits de pleine lune. Ce grand domaine lui procure un bonus de + 1 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OQLhKpL6iSRgKYb8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672490019201,"modifiedTime":1672495644408,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zZGydhQZFhTr9MPO"}
{"name":"Spécialités typiques (Orc)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Un type d&rsquo;armes au choix (<em>Armes blanches l&eacute;g&egrave;res</em>, <em>Armes &agrave; feu lourdes*</em>, etc.) dans M&ecirc;l&eacute;e ou Tir ; <em>Courage </em>dans Ressort.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.c6YMW21t1ABYFWwd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491905135,"modifiedTime":1672495753507,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zaKFtgrnaKI0HDAj"}
{"name":"Miroir de Narcisse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>En passant un quart d&rsquo;heure seul &agrave; contempler son reflet et &agrave; m&eacute;diter sous forme d&eacute;masqu&eacute;e dans un endroit calme, le protys peut regagner un point d&rsquo;Esprit ou de Sang-froid temporaire ou un point d&rsquo;usage (voir, sur ce sujet, le chapitre consacr&eacute; aux Pouvoirs f&eacute;&eacute;riques, p. 208).&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8qOn0BQk5bnebNKR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495127616,"modifiedTime":1672495687701,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zvmem5J3nUh5vOMM"}
{"name":"Grâce féline","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La gr&acirc;ce naturelle du bastet lui permet d&rsquo;avoir l&rsquo;air &eacute;l&eacute;gant en toutes circons\u0002tances et de conna&icirc;tre par instinct les endroits les plus classieux ou confortables pour lui. Sa Sp&eacute;cialit&eacute; &Eacute;l&eacute;gance lui conf&egrave;re un bonus de + 2 au lieu de + 1 (non cumulatif avec le bonus li&eacute; &agrave; la s&eacute;duction), et il n&rsquo;a pas besoin de faire de test pour trouver d&rsquo;instinct le lieu le plus confortable des environs.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5mIUcJwwZbATHj8y"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488207514,"modifiedTime":1672495642729,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zvtBlG6KCIn0oCVk"}

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2024/11/17-20:47:41.953072 7f1d037fe6c0 Recovering log #165
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{"name":"Faux-fuyant","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>le goupil sait se servir de la nature &agrave; son avantage et perdre le regard d&rsquo;un &eacute;ventuel poursuivant. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; ses tests de Discr&eacute;tion d&egrave;s qu&rsquo;il se trouve dans un paysage naturel.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.6R59R2DrELSE2Nyt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205264693,"modifiedTime":1678209625602,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"0EAAt0qSzcD9VRBH"}
{"name":"Fée aquatique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le kappa est parfaitement &agrave; l&rsquo;aise dans l&rsquo;eau. Il voit sous l&rsquo;eau comme en plein jour et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; toutes ses actions physiques dans l&rsquo;eau, qui passe &agrave; + 2 lorsqu&rsquo;il est d&eacute;masqu&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.scZsIGg1SPEXmXWp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678206943357,"modifiedTime":1678209618930,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"0OiO4QbQAeQJx3Jg"}
{"name":"Insensibilité aux poisons et drogues","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Les poisons et les drogues n&rsquo;ont aucun effet sur le gnome, y compris les poisons et drogues secr&eacute;t&eacute;s par les f&eacute;es (comme la liqueur de berthaniel, ou les griffes ou crocs empoisonn&eacute;s). Seuls les poisons et drogues magiques, comme les pr&eacute;parations des druides ou des n&eacute;cromanciens, peuvent l&rsquo;affecter.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sQkDv1PjeI92fbLG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241254845,"modifiedTime":1672245288333,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0gMjtKZ7ZQbUKiyp"}
{"name":"Insensible","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Rien ne peut effrayer un &eacute;pouvantail, m&ecirc;me la perspective de sa mort. En outre, il ne souffre d&rsquo;aucun malus en cas de blessure et ne sait pas ce qu&rsquo;est la torture physique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.fyE3E2ZlZ9gbjD6M"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182855112,"modifiedTime":1678209630295,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"12WUcY9XS2MllFS7"}
{"name":"Sympathique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le l&eacute;poride a l&rsquo;air sympathique. C&rsquo;est plus fort que lui. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; tous ses tests sociaux bas&eacute;s sur la sympathie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.uyQFOTbpEyNy4sFX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241702669,"modifiedTime":1672245336575,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2OxB42oxUEUby52t"}
{"name":"Lien astral","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Chaque pleine lune, la gargouille peut, en m&eacute;ditant 3 heures au contact d&rsquo;une roche ou d&rsquo;un objet qui est issu du lieu dont elle est gardienne, &eacute;tablir un lien spirituel avec lui (Occultisme + Esprit SD 10). Ce lien astral permet &agrave; la gargouille d&rsquo;&eacute;liminer le malus li&eacute; au syndrome du chien de garde, jusqu&rsquo;&agrave; ce que la nostalgie la reprenne peu &agrave; peu.<br><em><strong>Note : </strong>pour savoir quand a lieu la pleine lune (tous les 30 jours environ) vous pouvez consulter un calendrier si vous connaissez la date ou lancer [[/roll 1D8]], [[/roll 1D10]] et [[/roll 1D12]] au d&eacute;but d&rsquo;un sc&eacute;nario : le r&eacute;sultat indique le nombre de jours depuis la derni&egrave;re pleine lune.&nbsp;</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.AnwacYlVA7NwWsoX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244460225,"modifiedTime":1672245302602,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2kB8IySbO02sye3F"}
{"name":"Capital sympathie","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le sylve, quoique peu pr&eacute;sent dans les cours f&eacute;&eacute;riques, y est pourtant toujours le bienvenu. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 pour toutes ses interactions sociales en ces lieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.wermb7wwYlvSJsc7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243090756,"modifiedTime":1672245186371,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4g1UyJmmo1NgkQAC"}
{"name":"Langue de bois","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Quel que soit le milieu et les circonstances dans lesquelles il &eacute;volue, le protys est capable de soutenir une conversation de dix minutes avec n&rsquo;importe qui, sur n&rsquo;importe quel sujet, en ayant l&rsquo;air &agrave; l&rsquo;aise, au courant et parfaitement &agrave; sa place. Au bout de dix minutes, il ne peut plus faire illusion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8zDeJtUNiwDVRN7e"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244885720,"modifiedTime":1672245297033,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"5hIT5iBoS61EjWM5"}
{"name":"Système digestif dacier","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;ogre est capable de manger et dig&eacute;rer beaucoup de mat&eacute;riaux normalement non comestibles (papier, bois, os, argile, terre, etc.), m&ecirc;me de l&rsquo;ogre. Seuls les pierres et les m&eacute;taux l&rsquo;arr&ecirc;tent (marbre, diamant, granit, acier&hellip;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZTSCN5aRH6DfSmqW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242412073,"modifiedTime":1672245339692,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7lSkz3BwJCbmNjPT"}
{"name":"Aura mystérieuse","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le korrigan d&eacute;gage quelque chose de fascinant, de mystique ou myst&eacute;rieux qui peut aider &agrave; s&eacute;duire, &agrave; &ecirc;tre pris au s&eacute;rieux et &agrave; convaincre. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; tout test o&ugrave; une telle aura disposera ses interlocuteurs favorablement.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.AcWl8hrnJtNGnE46"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241556175,"modifiedTime":1672245178651,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"8n3XdPZ83wROzxG7"}
{"name":"Faire le vide :","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le kappa ma&icirc;trise un ou plusieurs arts martiaux japonais et se sert de la discipline mentale &agrave; tout moment pour se concentrer sur ce qu&rsquo;il est en train de faire et ne pas se laisser perturber par son environnement.</p>\n<p>Il ajoute + 1 &agrave; un test de Sang-froid en cas de situation stressante requ&eacute;rant de la concentration.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.4UGuLnmVQKvY9ETC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678206980141,"modifiedTime":1678209614124,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"8yQHCHfwHVUG3Tq0"}
{"name":"Imitateur génial","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le protys a la capacit&eacute; de pouvoir imiter &agrave; la perfection la voix de n&rsquo;importe quelle personne &agrave; condition qu&rsquo;il l&rsquo;ait entendue parler au moins dix minutes. Il peut aussi imiter une langue &eacute;trang&egrave;re et son accent s&rsquo;il l&rsquo;a entendue pendant au moins une heure et faire illusion &agrave; travers une br&egrave;ve conversation basique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.9UrOyoKCT1h9mNBl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244863243,"modifiedTime":1672245216940,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9sAJg22CLfNlnqHO"}
{"name":"Insensibilité aux flammes","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Masqu&eacute; ou d&eacute;masqu&eacute;, le ph&eacute;nix est insensible &agrave; tous les dommages dus au feu.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.x6ll8lmpl7wS7QQS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242820448,"modifiedTime":1672245285365,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C9BbP62MOV9jT4wD"}
{"name":"Seigneur des oiseaux","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Les oiseaux reconnaissent en chaque ph&eacute;nix un noble repr&eacute;sentant de leur esp&egrave;ce. Le ph&eacute;nix est capable de communiquer avec eux quand il est sous forme d&eacute;masqu&eacute;e comme s&rsquo;il avait le Pouvoir de Communication animale. Il peut leur donner des ordres tr&egrave;s simples.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aYia6RO0x02psKJt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242790169,"modifiedTime":1672245333332,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"CBfcWTm2HYlKS00t"}
{"name":"Obsession onirique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Un simple regard pourra provoquer un d&eacute;sir conscient ou non chez autrui, qui hantera ses r&ecirc;ves pendant quelques nuits, affaiblissant sa concentration, ce qui se traduit par un malus de - 1 pour toute t&acirc;che n&eacute;cessi\u0002tant une attention soutenue. Toute tentative de s&eacute;duction pendant que l&rsquo;obsession onirique (apr&egrave;s au moins un r&ecirc;ve) est en cours b&eacute;n&eacute;ficie en outre d&rsquo;un bonus de + 1 en sus des autres bonus potentiels.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dlV0QtT4GdmQ9jwo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242972548,"modifiedTime":1672245311376,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"CkSGGEXVr1cOXRHG"}
{"name":"Goût du sang","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le sang a un effet tonifiant et r&eacute;g&eacute;n&eacute;rant sur le vampyr. Une fiole ou gourde en contenant quelques rasades permet de lui redonner rapidement 3 points de Vie et efface une partie de sa fatigue. Ce n&rsquo;est pas aussi efficace que boire le sang frais directement sur une victime avec le Pouvoir Absorption par morsure mais cela permet de se tirer d&rsquo;affaire rapidement. Il lui faudra du sang frais ou d&rsquo;autres sources de soin pour regagner davantage de points de Vie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qejYllROtENj9F7C"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243654284,"modifiedTime":1672245210759,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ELimkkt3iOwqJKch"}
{"name":"Zizanie","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsqu&rsquo;elle est t&eacute;moin d&rsquo;une dispute, la femme-renarde b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 pour toutes ses interactions sociales pour attiser la dispute sans forc&eacute;ment prendre parti.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.FKjv2nylMHXEhHLq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167452722,"modifiedTime":1678209648402,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"EPhDHH8HQC7IK6Ly"}
{"name":"Science du combat","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Au premier tour de combat, l&rsquo;orc sait instinctivement quelles vont &ecirc;tre les actions de chaque protagoniste, &agrave; condition qu&rsquo;il ne soit pas surpris. Le Docte doit donc dire au joueur incarnant l&rsquo;orc, quel que soit son rang d&rsquo;Initiative, ce que vont faire ses assaillants lors de ce premier tour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.344jXo8DVimgJLIw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242658083,"modifiedTime":1672245329852,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"FTcjQP960oWPrnzC"}
{"name":"Mise en scène","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsqu&rsquo;il organise une rencontre sur un terrain qui lui est familier et qu&rsquo;il peut pr&eacute;parer &agrave; l&rsquo;avance, le serpent blanc y b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; toutes ses interactions sociales.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.c80OnRfoFK8xInMM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181199025,"modifiedTime":1678209637368,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"FYnoMc4fPG8e4OBA"}
{"name":"Langue râpeuse","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La langue du gobelin est r&acirc;peuse comme une lime. Le gobelin peut s&rsquo;en servir, certes pour s&rsquo;alimenter, mais &eacute;galement pour limer &agrave; peu pr&egrave;s n&rsquo;importe quoi, du bois &agrave; l&rsquo;acier (notez que cela prend du temps).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.lHg7R6CCUAnaS3nX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241450307,"modifiedTime":1672245299478,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Fw9wwP6vyL3swmOk"}
{"name":"Petit producteur","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le farfadet sait produire, en une nuit de travail et &agrave; partir de mat&eacute;riaux naturels triviaux, une quantit&eacute; en litres de liqueur de berthaniel &eacute;gale &agrave; ses rangs de F&eacute;&eacute;rie + Production de liqueur de berthaniel (Comp&eacute;tence futile). Pour les farfadets gris et les farfadets verts, cet avantage leur permet, en une nuit, de fabriquer la m&ecirc;me quantit&eacute; de doses de morphine ou de litres d&rsquo;absinthe &agrave; partir du m&ecirc;me type de mat&eacute;riaux. Ils ont des contacts facilit&eacute;s avec des aubergistes ou m&eacute;decins qu&rsquo;ils peuvent approvisionner en ces substances.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.T7BjH5Cm2Lpj9vXf"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241072946,"modifiedTime":1672245316638,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GFb8i3y6haSlQrgz"}
{"name":"Bon goût","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;elfe est l&rsquo;incarnation du bon go&ucirc;t, puisque ce sont les elfes qui dictent les canons de la soci&eacute;t&eacute; f&eacute;&eacute;rique. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 pour toute action visant &agrave; briller en soci&eacute;t&eacute; ou artistiquement ainsi que pour juger de la qualit&eacute; ou de l&rsquo;authenticit&eacute; d&rsquo;une &oelig;uvre d&rsquo;art.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.LXDCDEdrD7AeHZQF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240673136,"modifiedTime":1672245182487,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GUmVSa94atQCeqhZ"}
{"name":"Insomniaque","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le fouinard n&rsquo;a besoin de dormir que trois heures chaque nuit pour &ecirc;tre parfaitement repos&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.xkzI6HGtOaRn8rFN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244275892,"modifiedTime":1672245291640,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"HdEYjkeqnMP4Uihm"}
{"name":"Vivacité","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; est particuli&egrave;rement vive. Elle b&eacute;n&eacute;ficie, en toutes circonstances, d&rsquo;un bonus de + 1 &agrave; son rang d&rsquo;Initiative.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ds2ke1etk96NOCNM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243955730,"modifiedTime":1672245353775,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"JSeHspIWDdv72eEL"}
{"name":"Intelligence contagieuse","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsqu&rsquo;il se trouve dans un groupe, la pr&eacute;sence du Jiangshi &eacute;l&egrave;ve le niveau intellectuel de ses compagnons qui b&eacute;n&eacute;ficient d&rsquo;un bonus de + 1 &agrave; tous leurs tests d&rsquo;Esprit (cela n&rsquo;augmente pas leur R&eacute;sistance psychique). Ce bonus n&rsquo;est pas cumulable quand il y a plusieurs Jiangshi et lui-m&ecirc;me n&rsquo;en b&eacute;n&eacute;ficie pas.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Zf8Wu557EFJ6BKSC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182114653,"modifiedTime":1678209633247,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"KoooDRpaO5yLR9Nj"}
{"name":"Téméraire","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le troll n&rsquo;a peur de rien, sauf du feu. Toute situation de stress n&eacute;cessitant un test de Sang-froid, y compris face &agrave; un pouvoir provo\u0002quant la peur, n&rsquo;a aucun effet lui, m&ecirc;me si sa vie est en danger. Cet avantage ne fonctionne pas si la source de l&rsquo;effroi est le feu.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QnQwFutvm6M6Q3Tb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243514527,"modifiedTime":1672245342482,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MxQi7DBPoKbovRvf"}
{"name":"À la page","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le fouinard passe son temps &agrave; se renseigner sur les derni&egrave;res inventions de la science et de la technique. Au courant de toute d&eacute;couverte majeure dans ces domaines, il saura en faire usage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sWaYiwVMtw88xBWG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244240669,"modifiedTime":1672245168796,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NVHokXzT1oiF7lCG"}
{"name":"Belle mine","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le bastet est un s&eacute;ducteur-n&eacute;. Il b&eacute;n&eacute;\u0002ficie d&rsquo;un bonus de + 2 &agrave; toutes ses tentatives pour s&eacute;duire quelqu&rsquo;un, quel que soit le sexe de la personne cibl&eacute;e.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XmkpaTeiVfdUDSja"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240524125,"modifiedTime":1672245180335,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"OeADXGlO2vGYaBgY"}
{"name":"Boussole","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La femme-renarde est toujours capable de se rep&eacute;rer dans son environnement qu&rsquo;elle soit sous terre ou &agrave; la surface. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 ses tests de Survie (Orientation).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.QXHxVr3exELwLYI6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167412879,"modifiedTime":1678209609121,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"PAqSbhrh0vn5fnCz"}
{"name":"Apparence statuesque et démoniaque","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Sous forme d&eacute;masqu&eacute;e et en se tenant immobile, une gargouille ressemble &agrave; s&rsquo;y m&eacute;prendre &agrave; une statue inanim&eacute;e &agrave; son effigie. La rep&eacute;rer requiert un test de Perception impliquant l&rsquo;odorat SD &nbsp;14, ou bien une <em>Vision thermique</em> ou &eacute;lectrique (mais si la &nbsp;&laquo; &nbsp;statue &nbsp;&raquo; tranche avec l&rsquo;environne\u0002ment, on pourra se douter de quelque chose). En revanche, si elle bouge, elle appara&icirc;tra aux yeux des humains comme un d&eacute;mon effrayant et b&eacute;n&eacute;ficiera d&rsquo;un bonus de + 2 &agrave; toutes ses tentatives pour faire peur (avec Autorit&eacute; ou le Pouvoir&nbsp;<br><em>Terreur</em>).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ndpVQWAE7sRR3nzX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244374033,"modifiedTime":1672245175070,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"PmEvJG282up6MGkt"}
{"name":"Hurlement","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le loup-garou peut, m&ecirc;me sous forme masqu&eacute;e, pousser des hurlements audibles &agrave; Constitution kilom&egrave;tres en environ\u0002nement calme (3 fois moins en environnement bruyant). Ceux-ci permettent de communiquer de mani&egrave;re simple avec d&rsquo;autres loups(-garous) (requiert l&rsquo;atout <em>Ami des loups</em>) ou de lancer un signal reconnaissable. Pour autrui, ce hurlement signale qu&rsquo;un pr&eacute;dateur r&ocirc;de : un &eacute;chec sur un test de Ressort ou Fortitude + Sang-froid SD 10 fera fuir ou se cacher une &acirc;me sensible.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.eoCVa9zb3yLIaIc8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242069422,"modifiedTime":1672245213744,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QvyEbU5MpgsCiBjz"}
{"name":"Poing de la justice","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>En m&ecirc;l&eacute;e, &agrave; raison d&rsquo;une fois par combat, le poing du Jiangshi se transforme en un tourbillon. Si l&rsquo;attaque porte, il &eacute;tourdit son adversaire pendant un tour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.DACq7nZ7vpGEpfbu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182079755,"modifiedTime":1678209643418,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"SZ87pm8oyYYgjYK7"}
{"name":"Terrier","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Gr&acirc;ce &agrave; leurs petites griffes, totalement inefficaces en combat, les l&eacute;porides peuvent creuser des galeries dans un sol meuble &agrave; raison de 6 m&egrave;tres par heure.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XodAu1Z6hoxvc5vY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241727890,"modifiedTime":1672245344677,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"UYFwfF4kNAztOJmG"}
{"name":"Artificier né","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsqu&rsquo;il manipule des feux d&rsquo;artifices, le serpent blanc peut leur donner les formes artistiques de son choix (y compris des id&eacute;ogrammes), amplifier ou att&eacute;nuer leur bruit. Il b&eacute;n&eacute;ficie aussi d&rsquo;un bonus de + 2 &agrave; tous ses tests li&eacute;s &agrave; la poudre et aux explosifs.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.EMXUwytn0rnYbqxb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181152838,"modifiedTime":1678209607356,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"VmxvL3v17XhtLvC6"}
{"name":"Naturophile","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsque le sylve est dans un espace naturel couvert de v&eacute;g&eacute;tation, il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; toutes ses actions physiques et de + 2 &agrave; ses tests visant &agrave; identifier la faune et la flore.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QPQZGykP2wPQSS5j"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243115133,"modifiedTime":1672245309187,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"VyRQmuRHQeFDVC5N"}
{"name":"Âme de gardienne","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La gargouille conna&icirc;t chaque recoin du lieu qu&rsquo;elle garde. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; toutes ses actions physiques lorsqu&rsquo;elle est dans son lieu gard&eacute;. En outre, o&ugrave; qu&rsquo;elle soit sur terre, elle sent si celui-ci est endommag&eacute; ou lorsque quelqu&rsquo;un y p&eacute;n&egrave;tre et peut suivre approximativement son parcours.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.2YBtHtrpzsXzlXZ2"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244428824,"modifiedTime":1672245170501,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WeyIuHudhRylxPTf"}
{"name":"Domaine sous-marin","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;ondine poss&egrave;de un domaine sous-marin am&eacute;nag&eacute; avec go&ucirc;t o&ugrave; elle peut vivre &agrave; sa guise et o&ugrave; peu de gens viendront la chercher.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.BtiDHLQ14cLHuMvR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242525714,"modifiedTime":1672245196786,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XHyBbmGqojS9A2Sc"}
{"name":"Insensibilité à largent","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Tant que le Faux-Semblant enfoui a moins de 3 en F&eacute;&eacute;rie, l&rsquo;argent n&rsquo;a sur lui que des effets b&eacute;nins (quelques rougeurs). Il ne subit pas les d&eacute;g&acirc;ts suppl&eacute;mentaires li&eacute;s &agrave; l&rsquo;argent dont souffrent les Faux-Semblants r&eacute;v&eacute;l&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.p362rW0l3Up0rMgR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672239805601,"modifiedTime":1672245279758,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XLJbvFk2eHzKBdWo"}
{"name":"Effrayant","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>M&ecirc;me masqu&eacute;, l&rsquo;ogre fait peur et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 pour intimider ou effrayer ; il effectue son test d&rsquo;Autorit&eacute; avec Sang-froid plut&ocirc;t que Prestance. Lorsqu&rsquo;il est d&eacute;masqu&eacute; et qu&rsquo;il affiche son sourire carnassier, l&rsquo;ogre b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; ces m&ecirc;mes actions. Ce bonus s&rsquo;applique aussi &agrave; son pouvoir de Terreur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Z731N404oTRDkF3O"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242376490,"modifiedTime":1672245200809,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XVsyx2x2HfukGxGL"}
{"name":"Inodore et athermique (fleur de métal)","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La fleur de m&eacute;tal, probablement &agrave; cause de sa complexion et de son ascendance vampyrique, n&rsquo;a pas d&rsquo;odeur et a le sang froid. Elle peut toutefois se parfumer.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.z4a6AZeVV521RbHn"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244097225,"modifiedTime":1672245274170,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YJR23b6JdPSnE9sj"}
{"name":"Saboteur né","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le gremelin a un don pour le sabotage. Il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; tous ses tests et Pouvoirs visant &agrave; saboter les m&eacute;canismes, mais aussi la r&eacute;putation de quelqu&rsquo;un, en trouvant l&rsquo;insulte ou la mauvaise blague la plus d&eacute;rangeante.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.mBHIlJ6cp68SjMZR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244750241,"modifiedTime":1672245327983,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Z48ov28ozYiXLxDs"}
{"name":"Immunité aux maladies et aux produits toxiques","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le smog est immunis&eacute; contre toutes les mala\u0002dies mais aussi tous les produits toxiques et chimiques, et donc contre tous les poisons et les drogues). Seuls les poisons et drogues magiques, comme les pr&eacute;parations des druides ou des n&eacute;cromanciens, peuvent l&rsquo;affecter.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Vx8nFcOuCmBGnHf9"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245010758,"modifiedTime":1672245221873,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Z7d2hrCPMx7W5fDW"}
{"name":"Préférence elfique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>&Agrave; statut &eacute;gal, un elfe pr&eacute;f&egrave;rera toujours avantager un elfe sur toute autre cr&eacute;a\u0002ture. L&rsquo;elfe b&eacute;n&eacute;ficie, partout o&ugrave; il passe, de la pr&eacute;f&eacute;rence elfique, ce qui est pr&eacute;cieux au sein de la Monarchie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ndMSkQHdMLD37s0w"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240712621,"modifiedTime":1672245322662,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ZfVpHvuhP9VIFToo"}
{"name":"Immunité à la séduction","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La succube est pass&eacute;e ma&icirc;tresse dans l&rsquo;art de conqu&eacute;rir les c&oelig;urs. Elle ne peut donc pas se laisser pi&eacute;ger au jeu de la s&eacute;duction. Toute tentative sur sa personne, qu&rsquo;elle soit magique ou non, se solde par un &eacute;chec automatique, sauf si la succube d&eacute;cide de se laisser s&eacute;duire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.SK1KtIYBdGXZbTI2"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242947783,"modifiedTime":1672245219297,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"aymviJUFHupZ8xig"}
{"name":"Flair","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Chasseur hors-pair, le loup garou est capable retrouver la trace de quelqu&rsquo;un ou quelque chose gr&acirc;ce &agrave; son odorat, m&ecirc;me sous forme masqu&eacute;e. Quand il peut flairer une odeur, il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 aux tests de Survie (<em>Chasse</em>). Cet avantage est cumulable avec le Pouvoir <em>Pr&eacute;dation</em>.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.cpryV4Ar7gRai660"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242034915,"modifiedTime":1672245208733,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cRfabIQeX91b878m"}
{"name":"Femme fatale","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La fleur de m&eacute;tal est l&rsquo;incarnation fantasmatique du mythe moderne de la femme fatale. Elle sait donc, d&rsquo;instinct, comment s&eacute;duire les hommes. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; toutes ses tentatives de s&eacute;duction sur la gent masculine gr&acirc;ce &agrave; son regard intense et myst&eacute;rieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dIRMVR37Z0rueCRV"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244069938,"modifiedTime":1672245206082,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cs3lrPvzI6vuiXGv"}
{"name":"Immunité électrique et thermique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; est plus proche de son &laquo; &nbsp;&eacute;l&eacute;ment &nbsp;&raquo; que de sa nature humano-f&eacute;&eacute;rique. Elle ne subit aucun d&eacute;g&acirc;t d&ucirc; &agrave; l&rsquo;&eacute;lectricit&eacute;, m&ecirc;me masqu&eacute;e ; et lorsqu&rsquo;elle est d&eacute;masqu&eacute;e, elle devient insensible aux dommages dus aux tr&egrave;s hautes ou tr&egrave;s basses temp&eacute;ratures (aux flammes, &agrave; une balade nue dans l&rsquo;Antarctique) sans toutefois pouvoir survivre &agrave; ce qui fondrait du m&eacute;tal (lave par exemple).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.mwZP8JmTBVZNytMw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243917067,"modifiedTime":1672245224408,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cyvFgHv8XWGxwHWg"}
{"name":"Aspect angélique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;ange, lorsqu&rsquo;il est d&eacute;masqu&eacute;, ressemble &agrave; s&rsquo;y m&eacute;prendre aux anges de l&rsquo;iconographie religieuse. S&rsquo;il croise un croyant sinc&egrave;re de l&rsquo;une des religions du Livre, ce dernier le prendra pour un ange divin s&rsquo;il ne conna&icirc;t pas l&rsquo;existence des f&eacute;es.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7p4HpmQOWYV0w0E3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240366991,"modifiedTime":1672245176806,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gIBXsamfr6Wb92Qs"}
{"name":"Inodore et athermique (vampyr)","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le vampyr ne d&eacute;gage pas d&rsquo;odeur, il ne sue pas non plus et son sang est froid. Cela le rend ind&eacute;tectable &agrave; la vision thermique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.DrFM4Evq1hM8HDQw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243636521,"modifiedTime":1672245276529,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"hE84Hn1CQAmGNirG"}
{"name":"Trésor précieux","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le korrigan poss&egrave;de un tr&eacute;sor qui lui conf&egrave;re un + 2 en Fortune mais qu&rsquo;il ne peut &eacute;corner, sous peine de tomber gravement malade. Il sait toujours o&ugrave; se trouve son tr&eacute;sor, et il sent si quelqu&rsquo;un le lui vole. Il peut ainsi pister toute personne poss&eacute;dant sur lui tout ou partie du tr&eacute;sor partout sur terre. S&rsquo;il utilise cet avantage volontairement en c&eacute;dant une partie de son tr&eacute;sor &agrave; quelqu&rsquo;un, il pourra le retrouver mais au prix de souffrir de la maladie du tr&eacute;sor jusqu&rsquo;&agrave; ce qu&rsquo;il r&eacute;cup&egrave;re son pr&eacute;cieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sOZG64lAZ7RBu8BJ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241579144,"modifiedTime":1672245348010,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"hr4oXVaLPrDqRani"}
{"name":"Insensibilité à la douleur","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le golem est insensible &agrave; la douleur. Il ne souffre d&rsquo;aucun malus en cas de blessure et ne sait pas ce qu&rsquo;est la torture physique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OVLcKGMPYwS9iNvC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244636340,"modifiedTime":1672245282575,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"keXWblucCIzEaifd"}
{"name":"Laideur terrifiante","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le troll, lorsqu&rsquo;il est d&eacute;masqu&eacute;, est si laid que ceux qui l&rsquo;aper&ccedil;oivent pour la premi&egrave;re fois doivent r&eacute;ussir un test de Ressort / Fortitude + Sang-froid d&rsquo;un SD &eacute;gal &agrave; 7 + le rang de F&eacute;&eacute;rie du troll pour ne pas &ecirc;tre terroris&eacute;. Si le test &eacute;choue, la victime a un malus de - 2 sur toutes ses actions, sauf pour toutes celles qui lui permet\u0002traient de fuir ou de se cacher (bonus de + 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.LkP3tcypliyJ1N1Y"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243491103,"modifiedTime":1672245294412,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"m1dhxyDX2MSMfCSg"}
{"name":"Tricherie accrue (pour les Héritiers uniquement)","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>&Eacute;trangement, le Faux-Semblant enfoui, lorsqu&rsquo;il est H&eacute;ritier, b&eacute;n&eacute;ficie d&rsquo;1 point de Tricherie suppl&eacute;mentaire par rapport &agrave; son score normal (Moyenne de F&eacute;&eacute;rie + Masque). <strong>Cet avantage dispara&icirc;t au moment de la r&eacute;v&eacute;lation de sa nature f&eacute;&eacute;rique.</strong></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.T6YujCSYEr2ebRZP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672239964993,"modifiedTime":1672245349750,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"mRFKkRdUFi5pWtLr"}
{"name":"Camaraderie gobeline","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsque le gobelin se retrouve avec au moins trois de ses fr&egrave;res, il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; ses tests de Ressort, de Survie et d&rsquo;Autorit&eacute; ainsi qu&rsquo;&agrave; sa R&eacute;sistance Physique et Psychique.&nbsp;</p>\n<p><em><strong>Note : </strong>les personnes proches et parlant l&rsquo;argot gobelin peuvent &ecirc;tre consid&eacute;r&eacute;es comme des fr&egrave;res.</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.M0L6aETXDzWqD4Pu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241395167,"modifiedTime":1672245184718,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"o3PLp8aYgOrLEBEP"}
{"name":"Fée aquatique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Contrairement aux f&eacute;es terrestres ou a&eacute;riennes, l&rsquo;ondine est parfaitement &agrave; l&rsquo;aise dans l&rsquo;eau. Elle voit sous l&rsquo;eau comme en plein jour et b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 &agrave; toutes ses actions physiques dans l&rsquo;eau, qui passe &agrave; + 2 lorsqu&rsquo;elle est sous forme de sir&egrave;ne.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aMjwV1nWVPZlk1ZI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242547584,"modifiedTime":1672245203569,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oalcolKkymJdbYtn"}
{"name":"Lucidité géniale","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>lorsque le gnome s&rsquo;att&egrave;le &agrave; r&eacute;soudre une &eacute;nigme ou quelque chose d&rsquo;assi\u0002mil&eacute;, il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 aux tests lui permettant de progresser dans sa r&eacute;solution.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.57aQ8bHxlqoJwCfI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241285945,"modifiedTime":1672245306116,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qq8DZSs3QK1UvGyw"}
{"name":"Porte-bonheur","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le farfadet a tendance &agrave; porter chance aux personnes qui l&rsquo;entourent. En pr&eacute;sence d&rsquo;un farfadet, un compagnon r&eacute;ussira un test &eacute;chou&eacute; de peu (ME de 1 ou 2), une fois par sc&eacute;nario.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZfKTOv85JHD0rqaK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241142774,"modifiedTime":1672245319370,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"s9PYnjq48dxpLwLo"}
{"name":"Phobophage","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;&eacute;pouvantail se nourrit de la peur des autres, qui remplace sa nourriture. Il souffrira d&rsquo;un malus de - 1 par jour o&ugrave; il ne s&rsquo;est pas repu de peur (jusqu&rsquo;&agrave; - 3). Sous forme masqu&eacute;e, il peut manger et boire, mais cela ne le sustente pas. Toutes ses actions et Pouvoirs li&eacute;s &agrave; la peur b&eacute;n&eacute;ficient d&rsquo;un bonus de + 1 (+ 2 sous forme d&eacute;masqu&eacute;e).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.jwS2zYYstme4CgQ4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182929327,"modifiedTime":1678209640228,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"v4Z4uSwfDjDNQ9Dh"}
{"name":"Contorsionniste","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le bastet peut, qu&rsquo;il soit masqu&eacute; ou non, se contorsionner et passer &agrave; travers n&rsquo;importe quel orifice ayant au moins la taille de sa t&ecirc;te.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.m7kcWCA5D33i3Nwk"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240553775,"modifiedTime":1672245194834,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vsdn0AEq01isdoqn"}
{"name":"Orduromancie","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le smog, en inspectant attentivement les ordures de quelqu&rsquo;un, peut reconstituer son portrait physique et psychologique approximatif &nbsp;: sa nature, son sexe, ses habitudes, ses manies, sa corpulence approximative, son &eacute;tat de sant&eacute; actuel&hellip; Il peut &eacute;galement, d&rsquo;un coup d&rsquo;&oelig;il, dater les ordures et d&eacute;gager des strates temporelles. Observer ces ordures permet au smog, s&rsquo;il r&eacute;ussit un test de Sciences (<em>Fa&euml;ologie</em>) + Esprit, de d&eacute;terminer l&rsquo;esp&egrave;ce &agrave; laquelle le propri&eacute;taire des d&eacute;chets appartient.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Ji9VojGnKsZbFFVH"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245036773,"modifiedTime":1672245313751,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vuhUNDSXwKEXFMrI"}
{"name":"Douceur apparente","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;ange a l&rsquo;air si doux qu&rsquo;il b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; toutes ses inte\u0002ractions sociales bas&eacute;es sur la douceur et la confiance. De plus, si un opposant h&eacute;site entre plusieurs cibles &agrave; attaquer, il ne choisira pas spontan&eacute;ment l&rsquo;ange en priorit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.PRIfcv2OnoQMlCEC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240401605,"modifiedTime":1672245198567,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w1tchLTjGK9gLJrv"}
{"name":"Inébranlable","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le golem est stable comme une montagne. Toute tentative pour le renverser, projeter, effrayer, provoquer, etc. souffre d&rsquo;un malus de - 2.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.VLwPIooabvefWO9z"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244613855,"modifiedTime":1672245227082,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xZPUqIIiK5ApceiT"}
{"name":"Respect","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L&rsquo;orc est un bon chef de guerre et il est reconnu comme tel par ses compagnons d&rsquo;armes. Ces derniers ne tentent en g&eacute;n&eacute;ral ni de souiller sa r&eacute;putation, ni de le trahir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.n6iw9U5eA6Y49b5m"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242635959,"modifiedTime":1672245326017,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zfpjROW9LDAlXUkN"}

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2024/11/17-20:47:41.915911 7f1d08bf96c0 Recovering log #165
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2024/11/17-20:47:32.572143 7f1d027ff6c0 Level-0 table #166: started
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{"name":"Crocs effilés","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts. 1 point de dégât de saignement supplémentaire par tour.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de M&ecirc;l&eacute;e causant 2 points de d&eacute;g&acirc;ts.</p>\n<p>La cr&eacute;ature est dot&eacute;e de crocs qui s&rsquo;utilisent avec la Comp&eacute;tence M&ecirc;l&eacute;e. L&rsquo;utilisation des crocs peut se cumuler avec une attaque de griffe lors d&rsquo;une attaque double &nbsp;(voir les man&oelig;uvres avanc&eacute;es de M&ecirc;l&eacute;e, p. 199).</p>\n<p><em><strong>Effet suppl&eacute;mentaire &nbsp;:</strong></em> 1 point de d&eacute;g&acirc;t de saignement suppl&eacute;mentaire par tour.</p>\n<p>Outre les d&eacute;g&acirc;ts dus &agrave; la morsure des crocs, la victime est affect&eacute;e de saignement. Elle perd un point de Vie par tour apr&egrave;s la morsure jusqu&rsquo;&agrave; ce qu&rsquo;elle ait pris un tour pour limiter le saignement en le comprimant avec un linge ou un pansement adapt&eacute;. Le saignement s&rsquo;arr&ecirc;te pour de bon une fois qu&rsquo;ont &eacute;t&eacute; administr&eacute;s les premiers soins. Les d&eacute;g&acirc;ts de saignement peuvent se cumuler avec une morsure additionnelle si rien n&rsquo;est fait pour l&rsquo;arr&ecirc;ter.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.UBQ5t5bzb6Dcr6Pm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482922956,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0cNSRJVPk3GbvxfD"}
{"name":"Doigts adhésifs","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Permet dadhérer aux parois et plafonds.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> permet d&rsquo;adh&eacute;rer aux parois et plafonds.</p>\n<p>Les doigts de la cr&eacute;ature ont des propri&eacute;t&eacute;s physiques adh&eacute;sives hors du commun qui lui permettent de se d&eacute;placer &agrave; son aise sur les murs et m&ecirc;me les plafonds aussi facilement que si elle &eacute;tait au sol.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.YWG5DvW2J1naqK9n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397329629,"modifiedTime":1672482949637,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"3cen1VbPT8CBhZzp"}
{"name":"Doigts de fée","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 2 pour les tâches manuelles méticuleuses.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet &nbsp;:</strong></em> bonus de + 2 pour les t&acirc;ches manuelles m&eacute;ticuleuses.</p>\n<p>Les doigts de la cr&eacute;ature sont surnaturellement habiles pour les t&acirc;ches manuelles minutieuses &nbsp;: artisanat, chirurgie, couture, crochetage, dessin, horlogerie, m&eacute;canique, etc. Ils octroient un bonus de + 2 pour ce type d&rsquo;actions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.45whZkVAPWE7YQpH"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397362691,"modifiedTime":1672482953190,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4RoXvUesmLiNa95L"}
{"name":"Mains battoirs","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât avec un bonus de + 1 pour assommer.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>arme naturelle de M&ecirc;l&eacute;e causant 1 point de d&eacute;g&acirc;t avec un bonus de + 1 pour assommer.</p>\n<p>La cr&eacute;ature a des mains solides comme des gourdins, efficaces pour assommer son prochain.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.G4TU1LBc6B2N9Xju"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397733515,"modifiedTime":1672483028582,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4aNruZt8sQrzdgrh"}
{"name":"Fugacité","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Un malus de - 1 affecte les attaques et tirs contre la créature et tout test cherchant à la cerner (Art de la guerre, Observation, Sensibilité, etc.).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>un malus de - 1 affecte les attaques et tirs contre la cr&eacute;ature et tout test cherchant &agrave; la cerner (Art de la guerre, Observation, Sensibilit&eacute;, etc.).</p>\n<p>L&rsquo;aspect de la cr&eacute;ature est toujours mouvant et fuyant, entravant les tentatives pour la frapper, la saisir, lui tirer dessus, pr&eacute;voir ses mouvements ou comprendre ses sentiments et intentions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.wGUAgzA1nWXG2TpS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397393808,"modifiedTime":1672482955730,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7Ezoe4WtctKqVt9I"}
{"name":"Crocs inaltérables","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts. Permet de ronger presque tout et ignore 1 point éventuel darmure","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de M&ecirc;l&eacute;e causant 2 points de d&eacute;g&acirc;ts.</p>\n<p>La cr&eacute;ature est dot&eacute;e de crocs qui s&rsquo;utilisent avec la Comp&eacute;tence M&ecirc;l&eacute;e. L&rsquo;utilisation des crocs peut se cumuler avec une attaque de griffe lors d&rsquo;une attaque double &nbsp;(voir les man&oelig;uvres avanc&eacute;es de M&ecirc;l&eacute;e, p. 199).</p>\n<p><em><strong>Effet suppl&eacute;mentaire &nbsp;:</strong></em> permet de ronger presque tout et ignore 1 point &eacute;ventuel d&rsquo;armure.</p>\n<p>Gr&acirc;ce &agrave; ses crocs ou dents d&rsquo;une duret&eacute; inalt&eacute;rable, la cr&eacute;ature est capable de m&acirc;cher &agrave; peu pr&egrave;s n&rsquo;importe quoi, sauf les pierres et les m&eacute;taux les plus durs (diamant, granit, acier&hellip;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.0KYe8UnrUOIibW8n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482926340,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C2afkAhSSz3syWWz"}
{"name":"Luminescence","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Lumière dintensité modifiable.","duree":"","portee":"(Féérie + Prestance mètres) x 2","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> lumi&egrave;re d&rsquo;intensit&eacute; modifiable.</p>\n<p><em><strong>Zone d&rsquo;effet : </strong></em>(F&eacute;&eacute;rie + Prestance m&egrave;tres) x 2.</p>\n<p>La cr&eacute;ature &eacute;met une lumi&egrave;re dont elle peut modifier &agrave; volont&eacute; l&rsquo;intensit&eacute;, sachant que l&rsquo;intensit&eacute; maximale qu&rsquo;elle puisse fournir est celle d&rsquo;une lampe &eacute;lectrique de 60 watts. Elle ne peut pas &eacute;blouir quelqu&rsquo;un en usant de cette Capacit&eacute; naturelle.</p>\n<p><em><strong>Note :</strong> le d&eacute;savantage Luminescence persistante fait que la cr&eacute;ature ne peut arr&ecirc;ter d&rsquo;&eacute;mettre de la lumi&egrave;re.</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.MZHLeM3YDXZhk2jx"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397672343,"modifiedTime":1672483025501,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"DxnYeBp2rC3bA7Sc"}
{"name":"Ailes","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p>La cr&eacute;ature poss&egrave;de des ailes lorsqu&rsquo;elle est d&eacute;masqu&eacute;e. Sauf indication contraire, on consid&egrave;re que le personnage de taille moyenne a une envergure de 2 m lorsque ses ailes sont d&eacute;ploy&eacute;es et le personnage de grande taille a une envergure de 2,5 &agrave; 3 m. M&ecirc;me repli&eacute;es, les ailes augmentent sa taille, ce qui occasionne un malus de - 2 &agrave; ses tentatives de Discr&eacute;tion. Les ailes s&rsquo;utilisent avec la Comp&eacute;tence Mouvement Sp&eacute;cialit&eacute; Vol. La vitesse en Vol est Mouvement + 1 (= Sp&eacute;cialit&eacute; Vol) x 8 km/h.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.fBsK4rbuilZL5ebT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672395992140,"modifiedTime":1672482904795,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"EeKjkHWArLelgfQH"}
{"name":"Cheveux préhensiles","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"Une seule","effet":"Permet une Bagatelle de plus par tour pour saisir un objet avec les cheveux ; gêne un assaillant à proximité (malus de - 1) ; bonus de + 2 pour saisir, immobiliser et étrangler quelquun.","duree":"","portee":"","resistance":"autre","resistanceautre":"Esquive","isvirulence":false,"virulence":"","description":"<p><em><strong>Effets : </strong></em>permet une Bagatelle de plus par tour pour saisir un objet avec les cheveux ; g&ecirc;ne un assaillant &agrave; proximit&eacute; (malus de - 1) ; bonus de + 2 pour saisir, immobiliser et &eacute;trangler quelqu&rsquo;un. &nbsp;</p>\n<p><em><strong>Cible :</strong></em> une seule. &nbsp;</p>\n<p><em><strong>R&eacute;sistance :</strong></em> Esquive. &nbsp;</p>\n<p>La cr&eacute;ature est dot&eacute;e de cheveux vivants qui peuvent attraper et porter de petits objets allant jusqu&rsquo;&agrave; 2 kg. &nbsp; Leur longueur maximale est d&rsquo;1m 50. Ce membre suppl&eacute;mentaire permet trois utilisations possibles. &nbsp;</p>\n<p>Premi&egrave;rement, la cr&eacute;ature a droit &agrave; une Bagatelle suppl&eacute;mentaire par tour pour ouvrir une porte, se saisir d&rsquo;un objet &agrave; port&eacute;e, le lancer (hors attaque), activer un levier, etc. &nbsp;</p>\n<p>Deuxi&egrave;mement, la chevelure peut g&ecirc;ner une attaque de M&ecirc;l&eacute;e effectu&eacute;e par un assaillant &agrave; port&eacute;e des cheveux en l&rsquo;affectant d&rsquo;un malus de - 1 (co&ucirc;te la Bagatelle suppl&eacute;mentaire susmentionn&eacute;e). &nbsp;</p>\n<p>Troisi&egrave;mement, cette chevelure anim&eacute;e peut renforcer une Prise pour saisir, immobiliser, &eacute;tran\u0002gler une cible en octroyant un bonus de + 2 (co&ucirc;te la Bagatelle suppl&eacute;mentaire susmentionn&eacute;e).&nbsp;</p>\n<p><em><strong>Note :</strong> la cr&eacute;ature ne peut attraper qu&rsquo;une personne, arme ou objet par tour. Si elle utilise ses mains en plus de ses cheveux pr&eacute;hensiles pour immobiliser ou &eacute;trangler quelqu&rsquo;un, elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2.</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.fzsiy1ZQva9sDjOD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396354757,"modifiedTime":1672482915179,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GvINUZiTYlcOWWpb"}
{"name":"Griffes","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>arme naturelle de M&ecirc;l&eacute;e causant 1 point de d&eacute;g&acirc;t.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zBFT9OethKAKidAP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397416998,"modifiedTime":1672482958012,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"HNjzgnYF9qg4jqU1"}
{"name":"Lévitation","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Fait flotter au-dessus du sol ; déplacement silencieux.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet &nbsp;:</strong></em> fait flotter au-dessus du sol &nbsp;; d&eacute;placement silencieux.</p>\n<p>La cr&eacute;ature glisse &agrave; une trentaine de centim&egrave;tres du sol et n&rsquo;est donc pas soumise aux irr&eacute;gularit&eacute;s du terrain : elle ignore tous les malus li&eacute;s &agrave; la surface (terrain glissant, pentu, rocailleux, etc.) et ne fait aucun bruit en se d&eacute;pla&ccedil;ant. En revanche, elle ne vole pas et chute normalement en l&rsquo;absence de surface sous son nuage magique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.blshNeof51C4XQNF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397629849,"modifiedTime":1672483021939,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IkBKzMmAY4YjRE4U"}
{"name":"Dissimulation végétale","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 3 en Discrétion dans un milieu donné.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 3 en Discr&eacute;tion dans un milieu donn&eacute;.</p>\n<p>La cr&eacute;ature est &agrave; l&rsquo;aise dans son milieu naturel. Les jardins, bois et for&ecirc;ts sont ses milieux naturels dans lesquels elle peut se fondre facilement. Elle y b&eacute;n&eacute;ficie d&rsquo;un bonus de + 3 en Discr&eacute;tion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.hsB42dXDyJgX6drb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396812375,"modifiedTime":1672482941997,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"KYW0NhCGOTYKRmpJ"}
{"name":"Vision thermique","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Manière spéciale de percevoir lenvironnement (voir descriptif spécifique).","duree":"","portee":"(Féérie + Perception) x 2 mètres.","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; :</strong></em> passive.</p>\n<p><em><strong>Dur&eacute;e :</strong></em> une sc&egrave;ne.</p>\n<p><em><strong>Port&eacute;e :</strong></em> (F&eacute;&eacute;rie + Perception) x 2 m&egrave;tres.</p>\n<p><em><strong>Effet : </strong></em>mani&egrave;re sp&eacute;ciale de percevoir l&rsquo;environnement (voir descriptif sp&eacute;cifique).</p>\n<p>Une fois activ&eacute;e, la Vision peut &ecirc;tre altern&eacute;e &nbsp;: la cr&eacute;ature peut passer de sa perception normale &agrave; sa Vision sans faire de test et sans d&eacute;penser d&rsquo;action.</p>\n<p>La cr&eacute;ature per&ccedil;oit son environnement en termes de zones de chaleur. Les zones chaudes sont en rouge et les froides en bleu. Les zones interm&eacute;diaires se traduisent en termes de d&eacute;grad&eacute;s violac&eacute;s et orang&eacute;s.&nbsp;<br>La cr&eacute;ature peut ainsi percevoir derri&egrave;re les obstacles si ces derniers ont moins de 3 cm d&rsquo;&eacute;paisseur. Toutefois, si cette vision est suffisamment pr&eacute;cise pour distinguer un quadrup&egrave;de d&rsquo;un bip&egrave;de, elle ne permet pas d&rsquo;identifier pr&eacute;cis&eacute;ment un individu ni son esp&egrave;ce. Notez que la vision thermique ne permet pas de voir aussi loin que la vision normale ou nocturne.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.GGJNGoe4qzYmO4oI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482389784,"modifiedTime":1672483048760,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"LqApfT5wDoie9cEZ"}
{"name":"Mort différée","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"Automatique quand les points de Vie passent sous zéro.","cibles":"","effet":"3 + Sang-froid points de Vie en bonus.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Activation : </strong></em>automatique quand les points de Vie passent sous z&eacute;ro.</p>\n<p><em><strong>Dur&eacute;e : </strong></em>F&eacute;&eacute;rie + Sang-froid tours.</p>\n<p><em><strong>Effet :</strong></em> 3 + Sang-froid points de Vie en bonus.</p>\n<p>La cr&eacute;ature, par son incroyable volont&eacute;, est capable de repousser temporairement la mort. Lorsque ses points de Vie devraient passer en dessous de z&eacute;ro et que la cr&eacute;ature devrait tomber inconsciente voire mourir sur le coup, elle dispose d&rsquo;un nombre de points de Vie suppl&eacute;mentaires li&eacute;s &agrave; son Sang-froid. Tant que cette Capacit&eacute; est active et que le dernier des points de Vie suppl&eacute;mentaires n&rsquo;est pas perdu, le personnage peut continuer d&rsquo;agir normalement, bien qu&rsquo;il soit affect&eacute; par le malus li&eacute; aux blessures (- 2). Lorsqu&rsquo;il a &eacute;puis&eacute; ses points de Vie suppl&eacute;mentaires, le personnage est confront&eacute; aux r&egrave;gles normales de mort (voir p. 188) : il tombe inconscient &agrave; moins d&rsquo;&ecirc;tre soign&eacute; avant la fin de la dur&eacute;e de cette Capacit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.IrBzhhQTC1SKYuWZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397780981,"modifiedTime":1672483031414,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MSnEdHeUkQbOl63L"}
{"name":"Cornes","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât lors dune Attaque normale et 2 en Charge.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de M&ecirc;l&eacute;e causant 1 point de d&eacute;g&acirc;t lors d&rsquo;une Attaque normale et 2 en Charge.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5DWLCosGYEENvySy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396484918,"modifiedTime":1672482917303,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NIgmddp1FpebKrP5"}
{"name":"Crocs","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de M&ecirc;l&eacute;e causant 2 points de d&eacute;g&acirc;ts.</p>\n<p>La cr&eacute;ature est dot&eacute;e de crocs qui s&rsquo;utilisent avec la Comp&eacute;tence M&ecirc;l&eacute;e. L&rsquo;utilisation des crocs peut se cumuler avec une attaque de griffe lors d&rsquo;une attaque double &nbsp;(voir les man&oelig;uvres avanc&eacute;es de M&ecirc;l&eacute;e, p. 199).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Kpz5s2T6o9rax8Ry"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482921343,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NVsnAqcp2UQaKBvM"}
{"name":"Griffes rétractiles","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>arme naturelle de M&ecirc;l&eacute;e causant 1 point de d&eacute;g&acirc;t.</p>\n<p>La cr&eacute;ature est dot&eacute;e de griffes qui se r&eacute;tractent quand elles ne sont pas utilis&eacute;es.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.KlLC6HcyFITLvFqb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397416998,"modifiedTime":1672483017134,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"PolslrWqn4tziCs0"}
{"name":"Caractéristique accrue","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Bonus de + 1 à une Caractéristique.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; : </strong></em>passive.</p>\n<p><em><strong>Effet :</strong></em> bonus de + 1 &agrave; une Caract&eacute;ristique.</p>\n<p>La cr&eacute;ature b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 dans une Caract&eacute;ristique donn&eacute;e (Agilit&eacute; accrue, Esprit accru, etc.). Ce bonus permet d&rsquo;exc&eacute;der le rang maximal que peut avoir une esp&egrave;ce f&eacute;&eacute;rique dans une Caract&eacute;ristique donn&eacute;e.</p>\n<p><em><strong>Note :</strong> pour Constitution accrue, la cr&eacute;ature b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 en Constitution, qui s&rsquo;applique &eacute;galement dans le calcul de ses points de Vie. Pour Force accrue, la cr&eacute;ature b&eacute;n&eacute;ficie d&rsquo;un bonus de + 1 en Force, qui s&rsquo;applique &eacute;galement dans le calcul du bonus aux d&eacute;g&acirc;ts.&nbsp;</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rTUKRHHO81T7xr1n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396290694,"modifiedTime":1672482913378,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QGGGGfbofpD6gvWd"}
{"name":"Vision nocturne","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Manière spéciale de percevoir lenvironnement (voir descriptif spécifique).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; :</strong></em> passive.</p>\n<p><em><strong>Dur&eacute;e :</strong></em> une sc&egrave;ne.</p>\n<p><em><strong>Effet : </strong></em>mani&egrave;re sp&eacute;ciale de percevoir l&rsquo;environnement (voir descriptif sp&eacute;cifique).</p>\n<p>Une fois activ&eacute;e, la Vision peut &ecirc;tre altern&eacute;e &nbsp;: la cr&eacute;ature peut passer de sa perception normale &agrave; sa Vision sans faire de test et sans d&eacute;penser d&rsquo;action.</p>\n<p>La cr&eacute;ature voit dans les t&eacute;n&egrave;bres comme en plein jour. Elle ne subit aucun malus d&ucirc; &agrave; l&rsquo;obscurit&eacute;. Toutefois, elle souffre d&rsquo;un malus de - 2 &agrave; ses actions reposant sur la vue s&rsquo;il n&rsquo;y a pas une source de lumi&egrave;re minimale (&eacute;toiles, lune, chandelle&hellip;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.xSHvlFTtea0OxTI7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482389784,"modifiedTime":1672483046703,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"RloFYsJbdnupKm7Q"}
{"name":"Crocs empoisonnés","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts. Poison causant un malus de - 1 pendant Féérie tours.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":true,"virulence":"Féérie x 3","description":"<p><em><strong>Effet :</strong></em> arme naturelle de M&ecirc;l&eacute;e causant 2 points de d&eacute;g&acirc;ts.</p>\n<p>La cr&eacute;ature est dot&eacute;e de crocs qui s&rsquo;utilisent avec la Comp&eacute;tence M&ecirc;l&eacute;e. L&rsquo;utilisation des crocs peut se cumuler avec une attaque de griffe lors d&rsquo;une attaque double &nbsp;(voir les man&oelig;uvres avanc&eacute;es de M&ecirc;l&eacute;e, p. 199).</p>\n<p><em><strong>Effet suppl&eacute;mentaire &nbsp;:</strong></em> poison causant un malus de - 1 pendant F&eacute;&eacute;rie tours.</p>\n<p><em><strong>R&eacute;sistance :</strong></em> physique, compar&eacute;e &agrave; la Virulence du poison.</p>\n<p><em><strong>Virulence du poison</strong></em> = F&eacute;&eacute;rie x 3.</p>\n<p>Outre les d&eacute;g&acirc;ts dus &agrave; la morsure des crocs, si la victime ne R&eacute;siste pas au poison, elle souffrira d&rsquo;un malus de - 1 &agrave; ses actions pendant F&eacute;&eacute;rie tours &agrave; partir du tour suivant. Les effets de ce poison ne sont pas cumulables.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZopyLjvsbVNCBjMZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482924600,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"UtlsEhJ6rQA7Tdej"}
{"name":"Pattes de velours","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 2 aux tests de Discrétion sonore et arme naturelle causant 1 point de dégât.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>bonus de + 2 aux tests de Discr&eacute;tion sonore et arme naturelle causant 1 point de d&eacute;g&acirc;t.</p>\n<p>Outre des griffes ac&eacute;r&eacute;es et r&eacute;tractiles &agrave; ses pattes, la cr&eacute;ature poss&egrave;de de petits coussinets, comme les chats. Comme elle ne fait aucun bruit en marchant, elle pourra donc s&rsquo;approcher facilement de quelqu&rsquo;un qui ne la voit et ne l&rsquo;entend pas. Elle b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; tous ses tests de Discr&eacute;tion o&ugrave; le bruit fait partie des facteurs pris en compte pour la d&eacute;tection.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3NbeE6AYGAlKKq7N"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482224074,"modifiedTime":1672483033687,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YKN2zYgm4r7UGP6N"}
{"name":"Apnée","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Permet de retenir sa respiration longtemps.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; :</strong></em> passive.</p>\n<p><em><strong>Dur&eacute;e :</strong></em> 20 + Constitution minutes avant de devoir reprendre de l&rsquo;air.</p>\n<p><em><strong>Effet :</strong></em> permet de retenir sa respiration longtemps.</p>\n<p>Cette Capacit&eacute; naturelle proche de celle des dauphins permet &agrave; la cr&eacute;ature de cesser totalement de respirer pendant au moins 20 minutes et par cons&eacute;quent de pouvoir plonger dans l&rsquo;eau pendant de longues p&eacute;riodes ou d&rsquo;&eacute;viter de suffoquer dans des environnements irrespirables ou de subir les effets des substances qu&rsquo;une cr&eacute;ature devant respirer normalement ne pourrait &eacute;viter d&rsquo;inhaler. Notez que des bulles d&rsquo;air ou tout autre moyen de reprendre son souffle peuvent &eacute;tendre la dur&eacute;e du pouvoir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.RFmbvHunTJSgbDJp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396057630,"modifiedTime":1672482907732,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"b5772Kxle54W9v6q"}
{"name":"Vision","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Manière spéciale de percevoir lenvironnement (voir descriptif spécifique).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; :</strong></em> passive.</p>\n<p><em><strong>Dur&eacute;e :</strong></em> une sc&egrave;ne.</p>\n<p><em><strong>Effet : </strong></em>mani&egrave;re sp&eacute;ciale de percevoir l&rsquo;environnement (voir descriptif sp&eacute;cifique).</p>\n<p>Une fois activ&eacute;e, la Vision peut &ecirc;tre altern&eacute;e &nbsp;: la cr&eacute;ature peut passer de sa perception normale &agrave; sa Vision sans faire de test et sans d&eacute;penser d&rsquo;action.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.g6pGiA8o8KLwb2WA"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482389784,"modifiedTime":1672483041209,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"bF9AsW1s2pG2KLdu"}
{"name":"Dissimulation désertique","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 3 en Discrétion dans un milieu donné.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 3 en Discr&eacute;tion dans un milieu donn&eacute;.</p>\n<p>La cr&eacute;ature est &agrave; l&rsquo;aise dans son milieu naturel. Le d&eacute;sert est son milieu propice &agrave; la dissimulation. Elle y b&eacute;n&eacute;ficie d&rsquo;un bonus de + 3 en Discr&eacute;tion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.asdI5X9e1ritdxzG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396812375,"modifiedTime":1672482936997,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eA502hhfnyyDx7et"}
{"name":"Capricorne","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Bonds de 2 mètres et cornes (1 point de dégât lors dune Attaque normale et 2 en Charge).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; :</strong></em> passive.</p>\n<p><strong><em>Effet :</em></strong> bonds de 2 m&egrave;tres et cornes (1 point de d&eacute;g&acirc;t lors d&rsquo;une Attaque normale et 2 en Charge).</p>\n<p>La cr&eacute;ature est dot&eacute;e de pieds caprins lui permettant de faire d&rsquo;agiles sauts de cabri de 2 m&egrave;tres de haut et de long ainsi que de petites cornes de ch&egrave;vre ou de bouc.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.fIcPJgk2SDRoElo9"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396241257,"modifiedTime":1672482911601,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"fnuma1AXtrwp0K9z"}
{"name":"Sens décuplé","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Bonus de + 2 à un type de Perception spécifique.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong><em>Type de Capacit&eacute; :</em></strong> passif.</p>\n<p><em><strong>Effet &nbsp;: </strong></em>bonus de + 2 &agrave; un type de Perception sp&eacute;cifique.</p>\n<p>La cr&eacute;ature b&eacute;n&eacute;ficie d&rsquo;un bonus permanent de + 2 aux tests de Perception du sens en question : <em>Odorat d&eacute;cupl&eacute;, Ou&iuml;e d&eacute;cupl&eacute;e, Vue d&eacute;cupl&eacute;e</em>. Ce bonus permet d&rsquo;exc&eacute;der la limite du rang de Percep\u0002tion maximal de l&rsquo;esp&egrave;ce f&eacute;&eacute;rique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.up2ChKsPzH0mNglb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482312405,"modifiedTime":1672483038913,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"k7XZRFJZV22JLA1M"}
{"name":"Dissimulation","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 3 en Discrétion dans un milieu donné.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 3 en Discr&eacute;tion dans un milieu donn&eacute;.</p>\n<p>La cr&eacute;ature est &agrave; l&rsquo;aise dans son milieu naturel. Elle y b&eacute;n&eacute;ficie d&rsquo;un bonus de + 3 en Discr&eacute;tion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nvL86dTLV5JAEOOL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396812375,"modifiedTime":1672482934351,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"kwQHuyOYcFdccX88"}
{"name":"Dents dures","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts. Permet de ronger presque tout et ignore 1 point éventuel darmure.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de M&ecirc;l&eacute;e causant 2 points de d&eacute;g&acirc;ts.</p>\n<p>La cr&eacute;ature est dot&eacute;e de crocs qui s&rsquo;utilisent avec la Comp&eacute;tence M&ecirc;l&eacute;e. L&rsquo;utilisation des crocs peut se cumuler avec une attaque de griffe lors d&rsquo;une attaque double &nbsp;(voir les man&oelig;uvres avanc&eacute;es de M&ecirc;l&eacute;e, p. 199).</p>\n<p><em><strong>Effet suppl&eacute;mentaire &nbsp;:</strong></em> permet de ronger presque tout et ignore 1 point &eacute;ventuel d&rsquo;armure.</p>\n<p>Gr&acirc;ce &agrave; ses crocs ou dents d&rsquo;une duret&eacute; inalt&eacute;rable, la cr&eacute;ature est capable de m&acirc;cher &agrave; peu pr&egrave;s n&rsquo;importe quoi, sauf les pierres et les m&eacute;taux les plus durs (diamant, granit, acier&hellip;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.hsa5hxYbPPttkvFi"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482931819,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"kxuHSgHMcoEQjfqW"}
{"name":"Dissimulation rocheuse","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 3 en Discrétion dans un milieu donné.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 3 en Discr&eacute;tion dans un milieu donn&eacute;.</p>\n<p>La cr&eacute;ature est &agrave; l&rsquo;aise dans son milieu naturel. Montagnes, b&acirc;tisses en pierres de taille, statue de pierre sont des environnements propices &agrave; sa dissimulation. Elle y b&eacute;n&eacute;ficie d&rsquo;un bonus de + 3 en Discr&eacute;tion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.PztwwoRRJr1lYNfK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396812375,"modifiedTime":1672482939371,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lklqORCzRFsyoPlo"}
{"name":"Ailes rétractiles","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p>La cr&eacute;ature poss&egrave;de des ailes lorsqu&rsquo;elle est d&eacute;masqu&eacute;e. Sauf indication contraire, on consid&egrave;re que le personnage de taille moyenne a une envergure de 2 m lorsque ses ailes sont d&eacute;ploy&eacute;es et le personnage de grande taille a une envergure de 2,5 &agrave; 3 m. M&ecirc;me repli&eacute;es, les ailes augmentent sa taille, ce qui occasionne un malus de - 2 &agrave; ses tentatives de Discr&eacute;tion. Les ailes s&rsquo;utilisent avec la Comp&eacute;tence Mouvement Sp&eacute;cialit&eacute; Vol. La vitesse en Vol est Mouvement + 1 (= Sp&eacute;cialit&eacute; Vol) x 8 km/h.<br><strong>Ailes r&eacute;tractiles :&nbsp;</strong><br>Contrairement aux autres ailes, ces ailes sont r&eacute;tractiles. On consid&egrave;re que le personnage poss&egrave;de son envergure normale, c&rsquo;est-&agrave;-dire humaine, lorsqu&rsquo;il replie ses ailes. Il ne souffre donc d&rsquo;aucun malus de Discr&eacute;tion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.bRQovf0YzwXwE0uq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672395992140,"modifiedTime":1672482906313,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"n24kMELT7E9bsGz3"}
{"name":"Vision électrique","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Manière spéciale de percevoir lenvironnement (voir descriptif spécifique).","duree":"","portee":"(Féérie + Perception) x 2 mètres.","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; :</strong></em> passive.</p>\n<p><em><strong>Dur&eacute;e :</strong></em> une sc&egrave;ne.</p>\n<p><em><strong>Port&eacute;e : </strong></em>(F&eacute;&eacute;rie + Perception) x 2 m&egrave;tres.</p>\n<p><em><strong>Effet : </strong></em>mani&egrave;re sp&eacute;ciale de percevoir l&rsquo;environnement (voir descriptif sp&eacute;cifique).</p>\n<p>Une fois activ&eacute;e, la Vision peut &ecirc;tre altern&eacute;e &nbsp;: la cr&eacute;ature peut passer de sa perception normale &agrave; sa Vision sans faire de test et sans d&eacute;penser d&rsquo;action.<br>La cr&eacute;ature per&ccedil;oit les champs &eacute;lectriques en surbrillance dor&eacute;e, sans restriction d&rsquo;obstacles. Elle n&rsquo;est limit&eacute;e que par la port&eacute;e de sa Perception. Elle peut ainsi percevoir les lignes &eacute;lectriques ou t&eacute;l&eacute;phoniques, mais &eacute;galement les influx nerveux des cr&eacute;atures animales vivantes (ce qui inclut les f&eacute;es et les humains). Toutefois, si cette vision est suffisamment pr&eacute;cise pour distinguer un quadrup&egrave;de d&rsquo;un bip&egrave;de, elle ne permet pas d&rsquo;identifier pr&eacute;cis&eacute;ment un individu ni son esp&egrave;ce. Notez que la vision &eacute;lectrique ne permet pas de voir aussi loin que la vision normale ou nocturne.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Bot6RcaopOqXOdar"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482389784,"modifiedTime":1672483043775,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ndL2y0UXtlZfzmGE"}
{"name":"Griffes empoisonnées","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât. Poison causant un malus de - 1 pendant Féérie tours.","duree":"","portee":"","resistance":"physiquepassive","resistanceautre":"","isvirulence":true,"virulence":"Féérie x 3","description":"<p><em><strong>Effet : </strong></em>arme naturelle de M&ecirc;l&eacute;e causant 1 point de d&eacute;g&acirc;t.</p>\n<p><em><strong>Effet suppl&eacute;mentaire :</strong></em> poison causant un malus de - 1 pendant F&eacute;&eacute;rie tours.</p>\n<p><em><strong>R&eacute;sistance : </strong></em>physique, &agrave; comparer &agrave; la Virulence du poison.</p>\n<p><strong>Virulence du poison </strong>= F&eacute;&eacute;rie x 3.</p>\n<p>Outre les d&eacute;g&acirc;ts physiques subis, si la victime ne R&eacute;siste pas au poison, elle souffrira d&rsquo;un malus de - 1 &agrave; ses actions pendant F&eacute;&eacute;rie tours &agrave; partir du tour suivant. Les effets de ce poison ne sont pas cumulables.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.1Wh7kYvzLdVJrO3P"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397416998,"modifiedTime":1672482961407,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"su5MU5adJU2XRWP4"}
{"name":"Respiration aquatique","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Permet de respirer sous leau.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>permet de respirer sous l&rsquo;eau.</p>\n<p>La cr&eacute;ature peut respirer sous l&rsquo;eau aussi longtemps qu&rsquo;elle le souhaite et &agrave; n&rsquo;importe quelle profondeur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.MMvBu4OCHWQoeZLZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482269764,"modifiedTime":1672483036193,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w2Y4qLdxd1vhJeCJ"}
{"name":"Crochets descalade","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Permet de grimper aux parois verticales ; arme de Mêlée causant 1 point de dégât.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet &nbsp;:</strong></em> permet de grimper aux parois verticales &nbsp;; arme de M&ecirc;l&eacute;e causant 1 point de d&eacute;g&acirc;t.<br>La cr&eacute;ature est dot&eacute;e de griffes lui permettant de facilement grimper aux surfaces verticales et de s&rsquo;y d&eacute;placer ais&eacute;ment, sans avoir besoin de test.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.yrJFRmBIf1DhB72Z"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396510849,"modifiedTime":1672482919197,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w7ka5Is8GVSpMOGo"}
{"name":"Jet corrosif","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"Test de Féérie + Précision.","cibles":"Une seule","effet":"Attaque dacide.","duree":"","portee":"","resistance":"autre","resistanceautre":"Esquive passive ou active.","isvirulence":false,"virulence":"","description":"<p><em><strong>Activation : </strong></em>test de F&eacute;&eacute;rie + Pr&eacute;cision.</p>\n<p><em><strong>Cible :</strong></em> une seule.</p>\n<p><em><strong>Port&eacute;e :</strong></em> F&eacute;&eacute;rie m&egrave;tres.</p>\n<p><em><strong>D&eacute;g&acirc;ts :</strong></em> 2 + MR.</p>\n<p><em><strong>Effet : </strong></em>attaque d&rsquo;acide.</p>\n<p><em><strong>R&eacute;sistance : </strong></em>Esquive passive ou active.</p>\n<p>La cr&eacute;ature peut cracher un jet d&rsquo;acide ou de venin corrosif r&eacute;duisant de 2 points la R&eacute;sistance des mat&eacute;riaux (bois, m&eacute;tal, roches, etc. : voir tableau p. 204) et causant des d&eacute;g&acirc;ts sur une cible : elle doit alors r&eacute;ussir un test de Pr&eacute;cision + F&eacute;&eacute;rie contre l&rsquo;Esquive de la cible. Cette derni&egrave;re peut se retrouver partiellement d&eacute;figur&eacute;e et perdre un point permanent en Prestance si elle n&rsquo;est pas soign&eacute;e imm&eacute;diatement, en cas de r&eacute;ussite critique du Jet corrosif.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.N92T8kTqC1RVIBBS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397532788,"modifiedTime":1672483019761,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xKAdf6CUZy1WgNqC"}
{"name":"Armure naturelle","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Absorbe 1 point de dégât (2 points à partir de 7 en Féérie).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacit&eacute; : </strong></em>passive.</p>\n<p><em><strong>Effet :</strong></em> absorbe 1 point de d&eacute;g&acirc;t (2 points &agrave; partir de 7 en F&eacute;&eacute;rie).</p>\n<p>La peau de la cr&eacute;ature est naturellement dure et r&eacute;siste aux d&eacute;g&acirc;ts. Le personnage soustrait 1 point &agrave; chaque source de d&eacute;g&acirc;ts qui lui est inflig&eacute;e (&agrave; chaque coup, &agrave; chaque balle, etc.). Cette protection est cumulable avec une protection vestimentaire sous r&eacute;serve d&rsquo;avoir un v&ecirc;tement adapt&eacute; &agrave; la taille de la cr&eacute;ature d&eacute;masqu&eacute;e.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QPRVDxM095bdRmzk"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396193242,"modifiedTime":1672482909553,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"yWDg2KlXEz33TSmZ"}

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2024/11/17-20:47:41.950873 7f1d03fff6c0 Delete type=0 #165
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2024/11/17-20:47:32.448494 7f1d027ff6c0 Level-0 table #166: started
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{"name":"Autorité","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est la facult&eacute; &agrave; imposer sa volont&eacute; et ainsi obtenir ce qu&rsquo;on veut (information, autorisation, &eacute;viter un combat, etc.).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :&nbsp;</p>\n<ul>\n<li>Commander (se faire ob&eacute;ir et donner des ordres efficaces) (FOR/PRES)</li>\n<li>Hi&eacute;rarchie (connaissance de la hi&eacute;rarchie mili\u0002taire et des gens en place) (ESP)</li>\n<li>Intimider (faire parler, terroriser, faire fuir) (FOR/PRES/SAN)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302041427,"modifiedTime":1672332414640,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"0V86n4TU8NegrR2B","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Larcin","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence &eacute;value la facult&eacute; &agrave; s&rsquo;approprier les biens d&rsquo;autrui par divers talents.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Crochetage (et verrouillage) (PR&Eacute;C)</li>\n<li>Trouver ce qui est cach&eacute; (PER/ESP)</li>\n<li>Pi&egrave;ges* (d&eacute;tection, installation et d&eacute;samor&ccedil;age) (PER/PR&Eacute;C)</li>\n<li>Pickpocket (vol &agrave; la tire pour subtiliser une bourse, un objet, une arme, etc.) (PR&Eacute;C)</li>\n<li>Triche (pour les jeux et effectuer des tours de passe-passe) (PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304401248,"modifiedTime":1672332415310,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"0qYiIS62BpWQ2g95","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Conduite","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette comp&eacute;tence mesure la capacit&eacute; &agrave; conduire des v&eacute;hicules ou monter &agrave; cheval. Le premier type de moyen de transport est au choix et compte comme&nbsp; une Sp&eacute;cialit&eacute; gratuite.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles (liste non exhaustive) :</p>\n<ul>\n<li>&Eacute;quitation* (AGI)</li>\n<li>Conduite d&rsquo;attelage* (AGI)</li>\n<li>Conduite d&rsquo;automobile* (PR&Eacute;C)</li>\n<li>Navigation* (PR&Eacute;C/PER)</li>\n<li>Pilotage d&rsquo;a&eacute;ronefs* (ballons dirigeables et zeppe\u0002lins) (PR&Eacute;C/PER)&nbsp;</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301727612,"modifiedTime":1672332414410,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"1g6qT9y8x82IL5Nr","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Modélisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305452271,"modifiedTime":1672332409294,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"1nxMnJ2qD7fdHDLo","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Musique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305465622,"modifiedTime":1672332409317,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"2BcJvlXLbxRjEvq0","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Zoologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305689420,"modifiedTime":1672332409755,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3CgUg8VKrHQrpEAo","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Prestidigitation","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305595756,"modifiedTime":1672332409551,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3OqiT6f731yXghhE","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Médecine","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure les connaissances et savoir-faire li&eacute;s &agrave; la sant&eacute;.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Autopsie* (PR&Eacute;C/ESP)</li>\n<li>Chirurgie* (PR&Eacute;C)</li>\n<li>Pharmacop&eacute;e* (connaissance des poisons, drogues et rem&egrave;des) (ESP/PER)</li>\n<li>Premiers soins (PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304738717,"modifiedTime":1672332415499,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3nioJh2IySvRTi0L","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Monde du crime","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence correspond au niveau de familiarit&eacute; avec les milieux et activit&eacute;s interlopes.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Assassinat* (garrotage, empoisonnement, d&eacute;tection et connaissance des poisons) (AGI/PR&Eacute;C/PER/ESP)</li>\n<li>Connaissance de la p&egrave;gre (ESP)</li>\n<li>Corruption (dont escroquerie, chantage et contrebande) (ESP/PRES)</li>\n<li>Faussaire* (PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304452959,"modifiedTime":1672332415334,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"457NS45ON7Y8NncN","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Ressort","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est l&rsquo;aptitude &agrave; surmonter des &eacute;preuves physiques mais aussi &agrave; affronter la peur.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Courage (r&eacute;sister &agrave; la peur) (SAN)</li>\n<li>Endurer (alcool, poison, froid, chaud, efforts, fatigue, coups, torture, etc.) (CON)</li>\n<li>&Eacute;preuves de force (pousser, tirer, d&eacute;foncer, etc.) (FOR)</li>\n<li>Escalader (AGI)</li>\n<li>Lancer (un projectile, un grappin, etc.) (PR&Eacute;C/FOR)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301921560,"modifiedTime":1672332414454,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4Qmtuc4Bn8rV9PDS","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Séduction","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>L&rsquo;art de charmer autrui, d&rsquo;appara&icirc;tre amical et de capter l&rsquo;attention.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Charmer (pour obtenir un appui, un service, un renseignement, etc.) (PRES/ESP)</li>\n<li>App&acirc;ts (attirer l&rsquo;attention par des oeillades ou postures, d&eacute;concentrer, tenter, exciter) (PRES)</li>\n<li>Sympathie (la susciter ou bien endormir la m&eacute;fiance) (PRES/ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304151629,"modifiedTime":1672332415103,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4lPngK3QqghOHsBb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Photographie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305552340,"modifiedTime":1672332409468,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6mbgnVwErLx8ecE5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Arts plastiques","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305109894,"modifiedTime":1672332408599,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6nYt26TmDfyfUgCg","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cyclisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305249089,"modifiedTime":1672332408847,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6qUR6SAyIifH0DoQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Orfèvrerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305508332,"modifiedTime":1672332409392,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7fj3S1TqiJE5w7ne","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Psychanalyse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305608989,"modifiedTime":1672332409584,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7lab2qJP5TJ5do4j","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Danse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305264642,"modifiedTime":1672332408874,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7oB0TvwXMUAAc4xL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Opéra","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305494936,"modifiedTime":1672332409367,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"87NkQNcCwQVtfFzY","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Golf","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305319707,"modifiedTime":1672332409022,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"9COTCwgM1y93tXdi","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Survie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure l&rsquo;instinct du danger et la capacit&eacute; &agrave; se d&eacute;brouiller dans la nature. Elle inter\u0002vient dans certains tests relatifs &agrave; la perception (voir p. 94).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Chasse (et pistage) (PER)</li>\n<li>Vigilance (d&eacute;tection du danger y compris gr&acirc;ce &agrave; l&rsquo;odorat et &agrave; l&rsquo;ou&iuml;e) (PER)</li>\n<li>Faune et flore (PER/ESP)</li>\n<li>Orientation (PER)</li>\n<li>Premiers soins (PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301990700,"modifiedTime":1672332414480,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"AtW9MyZoSVzFa6W8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Spéléologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305651809,"modifiedTime":1672332409683,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"CUJuObRNpyS3kmUY","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Astronomie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305124215,"modifiedTime":1672332408622,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"CdbLo9QolkzVAoFn","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Architecture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305094023,"modifiedTime":1672332408574,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"CyNV7Bzdq3CCqz5K","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Habiletés","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>&Agrave; travers cette Comp&eacute;tence est &eacute;valu&eacute;e la capacit&eacute; &agrave; trouver des moyens astucieux pour parvenir &agrave; des solutions pratiques en tous genres ainsi que la capacit&eacute; &agrave; fabriquer des objets.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Artisanat* (capacit&eacute; &agrave; fabriquer quelque chose de beau, d&rsquo;utile ou les deux) (PR&Eacute;C)<br><em>Note : le SD et le temps pour fabriquer quelque </em><em>chose de commun comme une arme, un objet, etc. </em><em>est laiss&eacute; &agrave; l&rsquo;appr&eacute;ciation du Docte (par exemple, </em><em>une belle &eacute;p&eacute;e, avec le mat&eacute;riel ad&eacute;quat : SD 13 </em><em>et une journ&eacute;e de labeur). Une invention mobilisera </em><em>la Comp&eacute;tence Sciences et un processus plus </em><em>complexe (voir plus loin).</em></li>\n<li>Ing&eacute;niosit&eacute; (avoir une id&eacute;e pour se tirer d&rsquo;affaire, s&rsquo;introduire, faire diversion, etc.) (ESP/PER)</li>\n<li>Explosifs* (dont les grenades ; les explosifs d&rsquo;allumage facile ne n&eacute;cessitent pas la Sp&eacute;cialit&eacute;) (PR&Eacute;C/SAN)</li>\n<li>M&eacute;canique (r&eacute;parer, am&eacute;liorer, comprendre un m&eacute;canisme) (PR&Eacute;C).<br><em>Note : un test d&rsquo;Habilet&eacute;s (M&eacute;canique) + PR&Eacute;C avec les outils ad&eacute;quats et au moins 5 minutes pour bricoler permet d&rsquo;am&eacute;liorer armes et v&eacute;hicules pour une sc&egrave;ne (pas de cumul). Par exemple (liste non exhaustive) :</em><br><em>&bull; + 1 point de d&eacute;g&acirc;t &agrave; une arme blanche ou &agrave; feu standard : SD 13 ; r&eacute;duire d&rsquo;un niveau la probabilit&eacute; d&rsquo;enrayage : SD13 (de Fr&eacute;quent &agrave; Rare par exemple) ;</em><br><em>&bull; + 1 pour le maniement d&rsquo;une arme blanche ou &agrave; distance : SD 15 (non cumulable avec une arme b&eacute;n&eacute;ficiant d&eacute;j&agrave; d&rsquo;un m&ecirc;me bonus) ;</em><br><em>&bull; + 25 % de port&eacute;e pour une arme &agrave; distance ou la vitesse d&rsquo;un v&eacute;hicule : SD 15. Moyen improvis&eacute; (utiliser l&rsquo;environnement &agrave; son avantage, se fabriquer une arme improvis&eacute;e et s&rsquo;en servir &agrave; la place de la Comp&eacute;tence M&ecirc;l&eacute;e) (PER/AGI)</em></li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304550274,"modifiedTime":1672332415466,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"DVzGfFQlRFYxs6QE","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Divination","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305278819,"modifiedTime":1672332408918,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"DWn3h5fvKCLpeEJr","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Fortitude","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>La Fortitude est la force d&rsquo;&acirc;me du moine ou du sage sto&iuml;cien. Cette Comp&eacute;tence mesure &eacute;galement la r&eacute;sistance &agrave; la magie et aux manipulations mentales.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Concentration (ESP)</li>\n<li>Contrer la magie (ESP)</li>\n<li>Ma&icirc;trise de soi (r&eacute;sister aux tentations, &agrave; la s&eacute;duction, &agrave; la souffrance, &agrave; la peur ; cacher ses &eacute;motions) (SAN)</li>\n<li>R&eacute;sistance psychique (r&eacute;sister aux Pouvoirs psychiques) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303665114,"modifiedTime":1672332414852,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FDQt4huii2LskkKV","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Jeux","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305360981,"modifiedTime":1672332409128,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FGZDufOvlfbHrjR9","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Botanique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305151455,"modifiedTime":1672332408668,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FjyXhw0KAU5wTnCW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Mêlée","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence &eacute;value l&rsquo;aptitude &agrave; savoir se battre en combat rapproch&eacute;.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :&nbsp;</p>\n<ul>\n<li>Armes blanches l&eacute;g&egrave;res (dague, rapi&egrave;re, &eacute;p&eacute;e, hachette, fouet, etc.)</li>\n<li>Armes blanches lourdes*(&eacute;p&eacute;e b&acirc;tarde, masse d&rsquo;arme, hache, marteau de guerre, hallebarde,&nbsp;<br>etc&hellip;)</li>\n<li>Armes naturelles (mains, pieds, griffes, cornes, queue, etc.)</li>\n<li>Fouet</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus d&ucirc; &agrave; l&rsquo;utilisation de sa main non-directrice).&nbsp;</li>\n</ul>\n<p><em>Note : cette Sp&eacute;cialit&eacute; co&ucirc;te 12 points d&rsquo;XP au lieu de 8. Elle ne fonctionne qu&rsquo;avec les armes maniables &agrave; une main</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302077920,"modifiedTime":1672332414664,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"GjhHyPLypYdgdS0u","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Météorologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305418859,"modifiedTime":1672332409237,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HPPQwQHckCTPEVRC","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Croquet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305221749,"modifiedTime":1672332408800,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HRiNHkooFOJeuseb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Fauconnerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305292647,"modifiedTime":1672332408966,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HaJOr2s8WZ0u6eHL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Discrétion","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est l&rsquo;aptitude &agrave; passer inaper&ccedil;u dans tous les sens du terme.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Anonymat (passer inaper&ccedil;u dans une foule) (SAN)</li>\n<li>Camouflage (se dissimuler en se fondant dans le d&eacute;cor) (SAN)</li>\n<li>D&eacute;placement silencieux (AGI)</li>\n<li>Dissimulation d&rsquo;objets et d&rsquo;armes sur soi (PR&Eacute;C)</li>\n<li>Furtivit&eacute; (se d&eacute;placer sans &ecirc;tre vu) (AGI)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304353500,"modifiedTime":1672332415287,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"Hpps2Fpr4H9WN0WQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Comédie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est la capacit&eacute; &agrave; abuser autrui par ses paroles et ses mani&egrave;res.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>D&eacute;guisement (pour soi-m&ecirc;me ou pour aider autrui &agrave; se d&eacute;guiser) (PR&Eacute;C)</li>\n<li>Jouer un r&ocirc;le (th&eacute;&acirc;tralement ou pour cacher son identit&eacute;) (PRES/SAN)</li>\n<li>Marchandage (PRES/ESP)</li>\n<li>Mentir (dont bluff et baratin) (PRES/SAN)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304294720,"modifiedTime":1672332415255,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"IUOXUlTkc41GEh3k","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Kama sutra","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305390431,"modifiedTime":1672332409176,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"IZ7xnu6WIBMWMaU2","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"OEnologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305481443,"modifiedTime":1672332409340,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"IvFqHLSDbF6jStYR","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Chant","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305164213,"modifiedTime":1672332408694,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"L2Ah54qWFEPRXfE8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Géologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305306822,"modifiedTime":1672332408990,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"OQjiMR17PF7r1Pba","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Tennis","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305665375,"modifiedTime":1672332409706,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"RdWFOP8LrYydXyUB","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Théâtre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305677323,"modifiedTime":1672332409728,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"TmYou9OZOfWvw8T4","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Gourmet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305333011,"modifiedTime":1672332409053,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"UA7O7dLXaVu7S5Gb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Sciences","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence recouvre la compr&eacute;hension, les connaissances et savoir-faire scientifiques, biologiques et technologiques (elle est plus th&eacute;orique que pratique).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Analyse et d&eacute;duction (pour r&eacute;soudre des probl&egrave;mes de logique) (ESP)</li>\n<li>Biologie (ESP)</li>\n<li>Fa&euml;ologie (connaissance des caract&eacute;ristiques physiques et comportementales des f&eacute;es) (ESP/PER)</li>\n<li>Finance* (capacit&eacute; &agrave; investir et faire fructifier un capital) (ESP)</li>\n<li>Invention* (d&rsquo;objets, d&rsquo;armes ou de v&eacute;hicules sophistiqu&eacute;s) (ESP/PR&Eacute;C).<br><em>Note : &agrave; partir du rang 4 en Sciences et avec la Sp&eacute;cialit&eacute; Invention, un Savant pourra inventer des prototypes d&rsquo;armes, de v&eacute;hicules ou autres, sous r&eacute;serve de disposer des moyens ad&eacute;quats (et donc d&rsquo;un rang suffisant de Fortune) et du temps estim&eacute; n&eacute;cessaire par le Docte entre deux sc&eacute;narios (en g&eacute;n&eacute;ral une seule tentative d&rsquo;invention). Le processus se pr&eacute;sente comme une sc&egrave;ne longue de plusieurs jours voire semaines au cours de laquelle l&rsquo;inventeur doit r&eacute;ussir trois tests cons&eacute;cutifs, au cours desquels il peut puiser dans sa Tricherie personnelle mais sans regagner de points avant la</em><br><em>finalisation de l&rsquo;invention.</em><br><em>Le premier test consiste &agrave; &eacute;laborer et dessiner les plans de l&rsquo;invention : Sciences (Invention) + Esprit.</em><br><em>Le second consiste &agrave; r&eacute;aliser concr&egrave;tement le coeur de l&rsquo;invention : Habilet&eacute;s (Artisanat*/M&eacute;canique)+ Pr&eacute;cision.</em><br><em>Le dernier test consiste &agrave; finaliser l&rsquo;invention pour qu&rsquo;elle fonctionne conform&eacute;ment &agrave; son concept : Sciences (Invention) + Pr&eacute;cision. Si l&rsquo;un des tests &eacute;choue, l&rsquo;invention est rat&eacute;e et devra &ecirc;tre reprise depuis le d&eacute;but, avec la perte de temps et de moyens que cela implique. Tenter de construire la m&ecirc;me invention octroie un bonus de + 1 &agrave; chaque test si elle a &eacute;t&eacute; rat&eacute;e et de + 2 si elle a &eacute;t&eacute; r&eacute;ussie (non cumulable). Voir l&rsquo;encart pour quelques exemples mais le Docte et l&rsquo;inventeur peuvent en imaginer d&rsquo;autres.</em></li>\n<li>Physique-chimie (dont la technologie &eacute;lectrique) (ESP/PR&Eacute;C)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304843764,"modifiedTime":1672332415544,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"VUkz9LdBN7S5GIkl","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Potins mondains","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305582193,"modifiedTime":1672332409528,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"WgQSCnJqPf5C4W4O","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Littérature","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305405428,"modifiedTime":1672332409199,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"WpPSCm5jYvmYD0ir","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Rhétorique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>L&rsquo;art de convaincre, de trouver les bons mots et arguments.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Conversation (aisance &agrave; tenir une conversation avec n&rsquo;importe qui sur n&rsquo;importe quoi) (ESP/ PRES)</li>\n<li>Diplomatie (n&eacute;gocier entre plusieurs parties, apaiser des tensions) (ESP/PRES)</li>\n<li>Droit* (connaissance des proc&eacute;dures juridiques et administratives) (ESP)</li>\n<li>Orateur (captiver, impressionner, galvaniser ou raisonner une foule) (PRES)</li>\n<li>P&eacute;dagogie (enseigner ce que l&rsquo;on sait) (ESP/PRES).</li>\n</ul>\n<p><em>Note : avec cette Sp&eacute;cialit&eacute; et un rang 3 en Rh&eacute;torique, le personnage peut enseigner n&rsquo;importe quelle Comp&eacute;tence dans laquelle il poss&egrave;de un rang de plus au moins que son &eacute;l&egrave;ve, ce qui fait b&eacute;n&eacute;ficier ce dernier d&rsquo;une &eacute;conomie d&rsquo;1 point d&rsquo;Exp&eacute;rience.</em></p>\n<p><em>Au rang 6 en Rh&eacute;torique, cette &eacute;conomie passe &agrave; 2 points. Le temps requis pour enseigner quelque chose varie selon le niveau de Comp&eacute;tence des int&eacute;ress&eacute;s ; il est &agrave; d&eacute;terminer par le Docte.</em></p>\n<p><em>Persuader (trouver les bons arguments en fonction de l&rsquo;interlocuteur) (ESP)</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303818474,"modifiedTime":1672332414907,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"X5vUeIKKPleP1pgG","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Classe","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence &eacute;value l&rsquo;&eacute;l&eacute;gance, le savoir-vivre, l&rsquo;urbanit&eacute; mais aussi les pr&eacute;rogatives de la classe sup&eacute;rieure.</p>\n<p><em>Note : le rang de Classe peut influencer un grand nombre d&rsquo;interactions sociales. En fonction de ce rang, le Docte adaptera le SD d&rsquo;un test m&ecirc;me si celui-ci est effectu&eacute; avec une autre Comp&eacute;tence (par exemple : un test d&rsquo;Autorit&eacute; pourra &ecirc;tre facilit&eacute; par un rang de Classe &eacute;lev&eacute; ou au contraire plus difficile si un ouvrier ou personnage avec tr&egrave;s peu de Classe essaie de donner un ordre &agrave; un aristocrate). De m&ecirc;me, un test de Classe au d&eacute;but d&rsquo;une sc&egrave;ne mondaine permettra de d&eacute;terminer si les interactions sociales sont facilit&eacute;es en cas de r&eacute;ussite ou au contraire rendues plus d&eacute;licates en cas d&rsquo;&eacute;chec pendant toute la sc&egrave;ne, selon le jugement du Docte et la MR ou ME du test.</em></p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Aplomb (avoir l&rsquo;assurance de faire passer pour acceptable ou cr&eacute;dible ce qui ne l&rsquo;est pas) (PRES/SAN)</li>\n<li>Argent (soudoyer, n&eacute;gocier, faire fructifier son patrimoine) (ESP)</li>\n<li>&Eacute;l&eacute;gance (briller en soci&eacute;t&eacute; et impressionner les classes inf&eacute;rieures) (PRES)</li>\n<li>&Eacute;tiquette (savoir se comporter en soci&eacute;t&eacute; : tr&egrave;s important parmi les f&eacute;es) (ESP)</li>\n<li>Flegme (ne rien laisser para&icirc;tre en situation de stress) (PRES)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303955379,"modifiedTime":1672332415043,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"XdXdlWPJzLDGc0d3","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Héraldique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305345525,"modifiedTime":1672332409105,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"Z6RE4c6r4U2kOoBq","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Chasse à courre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305178952,"modifiedTime":1672332408727,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"a0i0dYeNOmwTPewC","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Occultisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>L&rsquo;Occultisme est la connaissance des pratiques religieuses ou profanes occultes. Elle peut intervenir dans certains tests de perception, quand ils ont trait &agrave; la magie (voir p. 94).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Connaissance des magies (du Druidisme*, de</li>\n<li>la Fa&euml;omancie*, de la N&eacute;cromancie*, de la Th&eacute;urgie*)</li>\n<li>Sciences occultes (ESP)</li>\n<li>Sixi&egrave;me sens (sentir un Faux-Semblant, la magie ou le surnaturel) (PER)</li>\n<li>Spiritisme* (dont exorcisme) (ESP/SAN)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303736889,"modifiedTime":1672332414877,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"a3CcJucHS4m5WLrR","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Puériculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305624044,"modifiedTime":1672332409624,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"aCI7J6zglA57skXQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cuisine","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305236047,"modifiedTime":1672332408824,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"adXuhdSnCvXMjlIP","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Sculpture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305639296,"modifiedTime":1672332409656,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ays0hxkt6rZzKEV5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Poésie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305567192,"modifiedTime":1672332409490,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"cYMMGD4BcWbKdzkw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Paris sportif","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305522790,"modifiedTime":1672332409415,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"dgPwNmtw5k2hh5GW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Agriculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305071601,"modifiedTime":1672332408546,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"g70i5gdr1MlghkIN","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Entregent","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>C&rsquo;est la capacit&eacute; &agrave; se forger un r&eacute;seau de contacts dans des milieux vari&eacute;s. Cette Comp&eacute;tence mesure<br>&eacute;galement la connaissance de la r&eacute;putation des gens notables (&agrave; la cr&eacute;ation de personnage, chaque<br>rang au-dessus de 3 en Entregent octroie un point suppl&eacute;mentaire &agrave; d&eacute;penser dans les Contacts).</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Beau monde (haute soci&eacute;t&eacute; humaine et f&eacute;&eacute;rique) (ESP)</li>\n<li>Bourgeoisie / Prol&eacute;tariat / Campagne / Ville, etc. (ESP)</li>\n<li>Cr&eacute;dit (inspirer confiance) (PRES)</li>\n<li>Politique (connaissance de la politique humaine et f&eacute;&eacute;rique et capacit&eacute; &agrave; en tirer profit) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304082830,"modifiedTime":1672332415070,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"h6pnEWferHwRFeKs","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Sensibilité","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure la capacit&eacute; &agrave; sentir le v&eacute;ritable &eacute;tat d&rsquo;esprit d&rsquo;autrui, mais aussi &agrave; &eacute;valuer la beaut&eacute;, ce que d&eacute;gage une personne, un lieu ou un objet. Elle est, de ce fait, utilis&eacute;e dans certains tests de perception (voir p. 94).</p>\n<p><br>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Intuition (sentir si quelque chose ou quelqu&rsquo;un sort de l&rsquo;ordinaire) (PER)</li>\n<li>Inspiration (cr&eacute;ativit&eacute; artistique, avoir une id&eacute;e soudaine et originale) (ESP)</li>\n<li>Psychologie (empathie, d&eacute;tection du mensonge, perception des &eacute;motions) (ESP/PER)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304202962,"modifiedTime":1672332415129,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"iO1P7oxN5qfGIqjU","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Tir","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>On utilise Tir pour se servir des armes de tir &agrave; distance.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Armes d&rsquo;&eacute;paule (fusils)</li>\n<li>Armes de poing (pistolets, revolvers)</li>\n<li>Armes &agrave; feu lourdes* (mitrailleuses, lance-flammes)</li>\n<li>Armes de trait* (arcs, arbal&egrave;tes : armes en d&eacute;su&eacute;\u0002tude sauf en Avalon)</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus d&ucirc; &agrave; l&rsquo;utilisation de sa main non-directrice).&nbsp;</li>\n</ul>\n<p><em>Note : cette Sp&eacute;cialit&eacute; co&ucirc;te 12 points d&rsquo;XP au lieu de 8. Elle ne fonctionne qu&rsquo;avec les armes maniables &agrave; une main.</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302620773,"modifiedTime":1672332414691,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ihfLOno7DT8sHevw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cinématographe","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305192524,"modifiedTime":1672332408750,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"kfCysuhJqF2WQY82","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Mode","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305438529,"modifiedTime":1672332409264,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"novg1inBtqrCsLu4","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Peinture (et dessin)","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305538659,"modifiedTime":1672332409446,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"uPGE0oQYtkNV0rg2","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Art de la guerre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Comp&eacute;tence mesure la facult&eacute; &agrave; obtenir l&rsquo;avantage lors d&rsquo;un conflit arm&eacute; mais aussi poli\u0002tique ou strat&eacute;gique. C&rsquo;est &eacute;galement la Comp&eacute;\u0002tence utilis&eacute;e pour d&eacute;terminer l&rsquo;Initiative.</p>\n<p><em>Note : un test r&eacute;ussi d&rsquo;Art de la guerre octroie un bonus &agrave; l&rsquo;Initiative en cas d&rsquo;assaut ou d&rsquo;embuscade &ndash; tendue ou d&eacute;jou&eacute;e &ndash; &eacute;quivalent &agrave; MR /2. Ce bonus est appli\u0002cable &agrave; tous les alli&eacute;s qui ont &eacute;t&eacute; inform&eacute;s au pr&eacute;alable des donn&eacute;es du combat et de la conduite &agrave; suivre.</em></p>\n<p><br>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :&nbsp;</p>\n<ul>\n<li>Embuscade (les tendre et les d&eacute;tecter) (PER)</li>\n<li>&Eacute;valuer forces et faiblesses (Comp&eacute;tences de combat d&rsquo;un opposant et son niveau Larbin /&nbsp;</li>\n<li>Acolyte / Pointure / Cador ; identifier des atouts divers) (PER/ESP)</li>\n<li>Initiative (en situation de combat) (SAN)</li>\n<li>Strat&eacute;gie (plan d&rsquo;action, d&rsquo;attaque ou de d&eacute;fense de plus ou moins grande ampleur) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302017360,"modifiedTime":1672332414614,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"utJcAHCjlNc13Ul8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Cirque","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305204830,"modifiedTime":1672332408774,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"wioGwaJ6eyi5Ns6a","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Aviation","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305138556,"modifiedTime":1672332408645,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"wk0lI9q6kJr327ID","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Joaillerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305373171,"modifiedTime":1672332409154,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"yQCXaRzimHhxwutM","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Mouvement","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>Le score dans cette Comp&eacute;tence &eacute;value l&rsquo;aisance &agrave; r&eacute;aliser tous types de mouvements rapides, &agrave; sauter et &agrave; esquiver les coups.</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Acrobatie* (AGI)</li>\n<li>Course (AGI/FOR/CON)</li>\n<li>Esquive (AGI)</li>\n<li>Nage* (AGI/FOR/CON)</li>\n<li>Vol (pour les cr&eacute;atures ail&eacute;es) (AGI)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301969820,"modifiedTime":1672332414432,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ycGj4UqAGq0KnYiK","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Culture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>&Agrave; cette Comp&eacute;tence correspond la culture d&rsquo;un individu (g&eacute;n&eacute;rale ou plus sp&eacute;cialis&eacute;e), ainsi que les langues parl&eacute;es (chaque rang correspond &agrave; la connais\u0002sance d&rsquo;une langue en plus de la langue maternelle).&nbsp;</p>\n<p><br><em>Note &nbsp;: La langue officielle des cours f&eacute;&eacute;riques et d&rsquo;Avalon est le celte et il est tr&egrave;s utile de la conna&icirc;tre pour &ecirc;tre bien vu de l&rsquo;aristocratie f&eacute;&eacute;rique.</em></p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Arch&eacute;ologie (ESP)</li>\n<li>Connaissance d&rsquo;Avalon* (savoir s&rsquo;y rendre et s&rsquo;y orienter) (ESP/PER)<br>Folklore f&eacute;&eacute;rique (traditions et usages des F&eacute;es) (ESP)</li>\n<li>Culture g&eacute;n&eacute;rale (litt&eacute;rature, histoire-g&eacute;ographie, philosophie, etc.) (ESP)</li>\n<li>Langues (ESP/PRES).</li>\n</ul>\n<p><br><em>Note : quand un test de langue est requis, il s&rsquo;ef\u0002fectue avec la Comp&eacute;tence Culture sous r&eacute;serve de conna&icirc;tre la langue. Une nouvelle langue s&rsquo;apprend soit en augmentant le rang de Culture de 1 en y&nbsp;</em><br><em>passant le temps requis, soit gr&acirc;ce &agrave; un Point de Personnage, ou bien en d&eacute;pensant 8 points d&rsquo;Ex\u0002p&eacute;rience correspondant &agrave; une Sp&eacute;cialit&eacute;. Il faut 3 mois d&rsquo;&eacute;tude - (Esprit + Culture) semaines pour pouvoir bien se d&eacute;brouiller dans une langue.</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302708217,"modifiedTime":1672332414826,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"z0toC7YnJMg0zqk5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
{"name":"Observation","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Capacit&eacute; &agrave; analyser l&rsquo;environnement et &agrave; rep&eacute;rer des &eacute;l&eacute;ments sortant de l&rsquo;ordinaire. (Pour les r&egrave;gles relatives aux actions de perception dans le Syst&egrave;me 3D, voir la p. 94.)</p>\n<p>Champs d&rsquo;application et Sp&eacute;cialit&eacute;s possibles :</p>\n<ul>\n<li>Examen (d&rsquo;un objet ou d&rsquo;un &eacute;l&eacute;ment int&eacute;ressant) (PER/ESP)</li>\n<li>Investigation (notamment pour tout ce qui est visible ou lisible) (PER)</li>\n<li>Sociologie (d&eacute;duire des informations socio&eacute;conomiques en observant quelqu&rsquo;un &agrave; la mani&egrave;re de Sherlock Holmes) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304782640,"modifiedTime":1672332415522,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"zEl2NQsnCpELVWzh","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}

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{"name":"Beauté inoubliable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La succube est si belle que son visage est inoubliable. Tout t&eacute;moin interrog&eacute; sera capable d&rsquo;en donner une longue description, pas toujours tr&egrave;s fid&egrave;le, mais du moins tr&egrave;s reconnaissable.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Dtmkf8gnsJd6rIsg"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243001105,"modifiedTime":1672245406154,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2QqvtClSVnh5ejXu"}
{"name":"Odeur dalcool","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>M&ecirc;me parfaitement sobre, le farfadet d&eacute;gage une odeur alcoolis&eacute;e (ou de morphine pour les farfadets gris) qui peut le discr&eacute;diter socialement (&agrave; la discr&eacute;tion du Docte) mais aussi le faire rep&eacute;rer facilement. Tout animal ou individu susceptible de le rep&eacute;rer gr&acirc;ce &agrave; l&rsquo;odorat dans un rayon de F&eacute;&eacute;rie &nbsp;x 2 &nbsp;m&egrave;tres b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; son test.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ScIpASdbwRvRonAz"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241174190,"modifiedTime":1672245508929,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2cWxMbW5CDD6hrUz"}
{"name":"Troubles de la concentration","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le farfadet a tendance &agrave; &ecirc;tre distrait et souffre d&rsquo;un malus de &nbsp;2 pour se concentrer et se souvenir de certaines infor\u0002mations. La teneur et l&rsquo;ampleur des trous de m&eacute;moire sont &agrave; la discr&eacute;tion du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.19lu4tYC0Sb1KJtS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241213675,"modifiedTime":1672245538121,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4Hulv2T4vTViqSSa"}
{"name":"Kleptomane","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le korrigan doit r&eacute;ussir un test de Fortitude + Sang-Froid d&rsquo;un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie &agrave; chaque fois qu&rsquo;il aper&ccedil;oit un objet de valeur qui lui semble particuli&egrave;rement int&eacute;ressant (&agrave; la discr&eacute;tion du Docte). S&rsquo;il r&eacute;ussit, il reste ma&icirc;tre de lui-m&ecirc;me. S&rsquo;il &eacute;choue, il tentera par tous les moyens de s&rsquo;emparer de cet objet. Lorsque l&rsquo;objet en question est d&eacute;pos&eacute; dans le tr&eacute;sor du korrigan, il en fait d&eacute;finitivement partie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.o3RgJUVPL0WaMTVB"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241631656,"modifiedTime":1672245463677,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4PZ8NXz8BGZnanmV"}
{"name":"Infériorité politique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>D&eacute;j&agrave; que ne pas avoir de nom f&eacute;&eacute;rique ni de titre &agrave; la cour est un handicap, ne pas avoir d&rsquo;esp&egrave;ce l&rsquo;est encore plus ! Les nobles de la soci&eacute;t&eacute; f&eacute;&eacute;rique et les membres des Communaut&eacute;s traiteront le Faux-Semblant enfoui en inf&eacute;rieur. Celui-ci aura un malus de - 2 &agrave; ses interactions sociales avec les f&eacute;es pour qui le statut compte (Autorit&eacute;, Classe, Entregent, Rh&eacute;torique).&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.9lid5spANafmfqZN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240229571,"modifiedTime":1672245454160,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4eonU8etPWxW9Z9a"}
{"name":"Laideur incommodante","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le physique du gnome a quelque chose de d&eacute;plaisant qui tend &agrave; indisposer les interlocuteurs qui ne sont pas familiers avec lui, occasionnant un malus de - 1 &agrave; toutes ses interactions sociales sous forme masqu&eacute;e et - 2 sous forme d&eacute;masqu&eacute;e, sauf avec les gnomes, trolls et ogres.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.kwe4znRNinEqNXVs"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241349979,"modifiedTime":1672245464708,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4oqknnFusYTUpBeQ"}
{"name":"Créature nocturne (vampyr)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le vampyr n&rsquo;est pas &agrave; l&rsquo;aise le jour et encore moins quand il doit faire appel &agrave; sa nature f&eacute;&eacute;rique. Il subit un malus de - 2 &agrave; tous ses tests impliquant la Perception visuelle, &agrave; moins d&rsquo;&ecirc;tre dans une pi&egrave;ce dont les fen&ecirc;tres sont ferm&eacute;es, et de - 2 pour utiliser tous ses Pouvoirs.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zd1cjLJcCnXVDpRp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243824247,"modifiedTime":1672245435434,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"520RLPccpRUncIlU"}
{"name":"Haine orcquesque","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Les orcs sont des meneurs d&rsquo;hommes. Il ne peut y avoir qu&rsquo;un seul meneur, c&rsquo;est pourquoi les orcs se d&eacute;testent entre eux et ne supportent pas de travailler ensemble.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ziBmG90Ys7iFMZGt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242759926,"modifiedTime":1672245449312,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"606TT724Nk4AmQYu"}
{"name":"Soif de sang","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Lorsqu&rsquo;il accumule le stress et les contrari&eacute;t&eacute;s et qu&rsquo;il ne lui reste plus qu&rsquo;1 point de Sang-froid ou bien s&rsquo;il se met en col&egrave;re contre quelqu&rsquo;un, tout stress ou provocation suppl&eacute;\u0002mentaire n&eacute;cessite pour le loup-garou de r&eacute;ussir un test de Fortitude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie pour rester calme, sans quoi il c&egrave;dera &agrave; ses pulsions : &eacute;radiquer la source de stress ou de col&egrave;re par le sang, voire la d&eacute;vorer crue apr&egrave;s s&rsquo;&ecirc;tre d&eacute;masqu&eacute; en cas d&rsquo;&eacute;chec critique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5P42rnjqOeyMwL7Y"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242110690,"modifiedTime":1672245531029,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9BJguoQNBkcARnis"}
{"name":"Paranoïa","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ondine accorde difficilement sa confiance et croira presque toujours qu&rsquo;on cherche &agrave; la trahir, surtout les personnes qu&rsquo;elle ne conna&icirc;t pas encore bien. &Agrave; la discr&eacute;tion du Docte, elle sera persuad&eacute;e que tel individu lui ment ou cherche &agrave; se servir d&rsquo;elle, que ce soit le cas ou non. Il lui faudra r&eacute;ussir un test de Forti\u0002tude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie pour se raisonner et ne pas c&eacute;der &agrave; sa parano&iuml;a. En cas d&rsquo;&eacute;chec critique, elle cher\u0002chera &agrave; noyer cette menace certaine, m&ecirc;me s&rsquo;il s&rsquo;agit de son amant&hellip;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7niH0X3SNStGacJQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242605167,"modifiedTime":1672245514971,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"BD9Mmk1jTVoWKc8a"}
{"name":"Maladie du trésor","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le korrigan, si son tr&eacute;sor est &eacute;corn&eacute;, fera tout pour le retrouver. Il subit chaque jour un malus cumulatif de - 1 &agrave; toutes ses actions, jusqu&rsquo;&agrave; ce qu&rsquo;il le retrouve. Le malus ne peut d&eacute;passer les - 3.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7tefjXb72h0yCBdK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241672313,"modifiedTime":1672245497690,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Bi403cA0TyryQSt0"}
{"name":"Code de lhonneur","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le ph&eacute;nix est tr&egrave;s orgueilleux et ne supporte pas l&rsquo;injure. Il provoquera en duel, suivant ainsi toutes les r&egrave;gles de la bonne soci&eacute;t&eacute;, tout individu qui lui manquera de respect. De m&ecirc;me, il rechignera &agrave; attaquer un adversaire de valeur dans le dos ou d&eacute;sarm&eacute; s&rsquo;il estime que son honneur en souffrirait.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.U8Wqf4I18Dy9X58t"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242861117,"modifiedTime":1672245407862,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"CCKdh2aCAJ66KjSb"}
{"name":"Frère darmes","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;orc est incapable d&rsquo;abandonner un compagnon d&rsquo;armes &nbsp;; il restera avec lui et tentera de le sauver m&ecirc;me au p&eacute;ril de sa propre vie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.yGfzcCTshM4KRaIy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242684771,"modifiedTime":1672245442912,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"DmdrdqJdl9CsSGBy"}
{"name":"Réputation exécrable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le Jiangshi, fort mal connu, est consid&eacute;r&eacute; comme une sorte de zombie incapable d&rsquo;une initiative personnelle. Personne ne le prend donc au s&eacute;rieux. Il souffre d&rsquo;un malus de - 2 &agrave; toutes ses interactions sociales.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.x1xQheDWLImYWjJc"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182165124,"modifiedTime":1678209704160,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"EjxqMRrYwt907WxV"}
{"name":"Timidité","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le golem est une cr&eacute;ature rare, qui se sent peu aim&eacute;e et peu estim&eacute;e. Il souffre d&rsquo;un malus de - 1 &agrave; toutes ses interactions sociales avec un membre de la communaut&eacute; f&eacute;&eacute;rique qu&rsquo;il consid&egrave;re comme son sup&eacute;rieur (plus titr&eacute;, mieux n&eacute;, plus beau, plus intelligent, etc&hellip;).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nYKD4iWH0otHOAue"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244693924,"modifiedTime":1672245534586,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"FXNmKQZgGcBEppbO"}
{"name":"Inquiétant","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;&eacute;pouvantail suscite la crainte et la m&eacute;fiance. Il souffre d&rsquo;un malus de - 1 &agrave; toutes ses interactions sociales qui ne s&rsquo;appuient pas sur la peur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.bDEYgMMfc3kWmEVF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182976353,"modifiedTime":1678209687220,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"FsEp6733VcMGcnWx"}
{"name":"Ennemis mesquins","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;elfe, &agrave; cause de sa r&eacute;puta\u0002tion et de son attitude hautaine, s&rsquo;est fait des ennemis. Il trouve toujours sur son chemin, dans n&rsquo;importe quelle cour ou cercle, humain ou f&eacute;&eacute;rique, un courtisan mesquin cherchant &agrave; lui nuire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Xodx4ve61aFsREeE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240810038,"modifiedTime":1672245439860,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GiU35X8rGgtudIgE"}
{"name":"Insatiable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le troll a souvent faim et cherche sans cesse de quoi manger, sans comprendre la plupart du temps que le moment est mal choisi. Il a un malus de - 2 &agrave; tous les tests de Fortitude + Sang-froid o&ugrave; il doit r&eacute;sister &agrave; la tentation de manger quelque chose d&rsquo;app&eacute;tissant.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.JnbEPgTdTlCTCKrE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243554551,"modifiedTime":1672245457905,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"HCmLRNsqkRLPnvNf"}
{"name":"Peur des prêtres","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Depuis des si&egrave;cles, les pr&ecirc;tres tao&iuml;stes et bouddhistes ont fabriqu&eacute; des amulettes qui permettent parfois de contr&ocirc;ler les Jiangshi. Le Jiangshi est donc pris d&rsquo;une peur irrationnelle d&egrave;s qu&rsquo;il est mis en contact avec un pr&ecirc;tre, quelle que soit sa religion. Il quitte les lieux imm&eacute;diatement et au plus vite ; s&rsquo;il ne le peut, il souffre d&rsquo;un malus de - 2 &agrave; toutes ses actions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.uuuy5TZ5DyJtMGqy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182199700,"modifiedTime":1678209696191,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"HgfvTLUFvYJtFcw3"}
{"name":"Inflammable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le corps de l&rsquo;&eacute;pouvantail est facilement inflammable. Il subira un point de d&eacute;g&acirc;t de feu suppl&eacute;mentaire (par rapport aux r&egrave;gles d&eacute;crites p. 191 du livre de base) &agrave; chaque tour jusqu&rsquo;&agrave; extinction des flammes. Comme il ne sent pas la douleur, il peut ne pas remarquer qu&rsquo;il br&ucirc;le.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.EjT3jX5fPOCsOvpr"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183009960,"modifiedTime":1678209684635,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"Ijopoj7milasG4dy"}
{"name":"Paresseux","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le bastet est incurablement paresseux. &Agrave; moins qu&rsquo;il y ait urgence, ou qu&rsquo;on le convainque qu&rsquo;il y a urgence, le bastet refusera de se livrer &agrave; toute activit&eacute; salissante, humiliante ou fatigante et, s&rsquo;il s&rsquo;y r&eacute;signe, il le fera de mauvaise gr&acirc;ce avec un malus de - 1.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rEv7RXkhMn6NXoRQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240584860,"modifiedTime":1672245515931,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"JLC4l41krAEX4zGc"}
{"name":"Pleutre","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le goupil est souvent un pi&egrave;tre combattant et il tient &agrave; son pelage. Ainsi, lorsqu&rsquo;il combat dans un groupe en inf&eacute;riorit&eacute; num&eacute;rique par rapport &agrave; ses adversaires, il subit un malus de - 1 &agrave; ses tests. Souvent, il pr&eacute;f&egrave;re la fuite.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Tywmb4VVVYzooHSw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205384855,"modifiedTime":1678209699647,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"Ksl4Jc7zB7VvX9st"}
{"name":"Méfiance","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ogre, sans qu&rsquo;on puisse s&rsquo;expliquer pour\u0002quoi, suscite la m&eacute;fiance instinctive des femmes et des enfants, y compris f&eacute;&eacute;riques. Il subit un malus de - 2 dans toutes ses interactions sociales avec eux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sSiYoRQeBNKhKBrP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242440086,"modifiedTime":1672245499607,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"LKgHH8WShkK2Q6rz"}
{"name":"Poids lourd","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Du fait de son ossature proche de la pierre, le golem, m&ecirc;me masqu&eacute;, p&egrave;se un poids tr&egrave;s important par rapport &agrave; sa taille &eacute;quivalent &agrave; peu pr&egrave;s &agrave; son rang de Constitution x 30 kg, ce&nbsp;<br>qui peut le trahir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.n3NrK19CwelgACD5"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244666992,"modifiedTime":1672245521463,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MOqsUgBLnMaCtt8C"}
{"name":"Régime alimentaire","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Pour se nourrir, le sylve doit enfoncer ses pieds (ou ses mains) dans le sol ou dans de la terre ; ils se transforment alors en racines qui absorbent les substances nutri\u0002tives dont il a besoin. Il doit ensuite s&rsquo;exposer &agrave; la lumi&egrave;re du soleil pendant une heure pour les transformer en mati&egrave;re organique. Toute autre forme d&rsquo;alimentation l&rsquo;indispose et lui conf&egrave;re un malus de - 1 &agrave; toutes ses actions jusqu&rsquo;au lendemain. Il peut cependant absorber de l&rsquo;eau.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.DriF9gakUFom0lqL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243454901,"modifiedTime":1672245527704,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NPbq9U2bTQ1GTL1f"}
{"name":"Ochlophobie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le sylve a peur des foules trop denses. Lorsqu&rsquo;il est pris dans une foule, il doit r&eacute;ussir un test de Fortitude + Sang-froid SD 10 ou plus &ndash; selon l&rsquo;importance de la foule &ndash; pour rester ma&icirc;tre de lui-m&ecirc;me et ne pas s&rsquo;enfuir en courant en perdant 1 point temporaire de Sang-froid.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zGtNMEmJymY8IiOT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243358183,"modifiedTime":1672245508036,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NkFWCS8nXK56qZny"}
{"name":"« Bizarre » (= syndrome dAsperger)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le fouinard a tendance &agrave; ne pas comprendre les sentiments d&rsquo;autrui ni le second degr&eacute;, &agrave; dire la v&eacute;rit&eacute; m&ecirc;me quand il ne faudrait pas et &agrave; faire preuve d&rsquo;une &eacute;quit&eacute; parfois exag&eacute;r&eacute;e. Il a souvent des petites manies routini&egrave;res et des sujets pour lesquels il est passionn&eacute;, incollable et intarissable d&egrave;s qu&rsquo;il trouve un interlocuteur avec qui en parler. Cette mani&egrave;re d&rsquo;&ecirc;tre est un atout pour explorer ses propres id&eacute;es mais le handicape socialement : il a un malus de - 2 &agrave; tous ses tests de Sensibilit&eacute; visant &agrave; comprendre les sentiments d&rsquo;autrui et d&eacute;tecter les mensonges et lui-m&ecirc;me un malus de - 2 &agrave; ses tests pour mentir et d&eacute;roger &agrave; ce qu&rsquo;il pense &ecirc;tre juste.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.eY4NeDPMZZiq9sVa"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244310484,"modifiedTime":1672245394357,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"OEwRO6xU4ZPQFHJQ"}
{"name":"Transformation lunaire","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Tous les mois, lors de la pleine lune, le loup-garou perd son Masque pour toute la dur&eacute;e de la nuit, du moment o&ugrave; la lune passe la ligne d&rsquo;horizon &agrave; celui o&ugrave; elle dispara&icirc;t et il est soumis &agrave; une <em>Soif de sang,</em> comme s&rsquo;il avait &eacute;chou&eacute; &agrave; son test de Fortitude + Sang-froid. D&eacute;vorer quelqu&rsquo;un ou un animal s&rsquo;il est en pleine nature calmera le loup-garou mais il ne pourra retrouver sa forme Masqu&eacute;e qu&rsquo;au lever du soleil.<br><em><strong>Note : </strong>pour savoir quand a lieu la pleine lune (tous les 30 jours environ) vous pouvez consulter un calendrier si vous connaissez la date ou bien lancer [[/roll 1D8]], [[/roll 1D10]] et [[/roll 1D12]] au d&eacute;but d&rsquo;un sc&eacute;nario : la somme des r&eacute;sultats indique le nombre de jours depuis la derni&egrave;re pleine lune.&nbsp;</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.m4GTi8gbim0vXzPD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242140322,"modifiedTime":1672245536061,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Ox9yqNqA0cwj9Pii"}
{"name":"Zizanie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Lorsqu&rsquo;il est t&eacute;moin d&rsquo;une dispute, le goupil b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 pour toutes ses interactions sociales afin d&rsquo;attiser la dispute sans forc&eacute;ment prendre parti.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.hCLXCNfFJaX091gO"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205320727,"modifiedTime":1678209716621,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"PxEZWg85phxhjOu8"}
{"name":"In vino veritas","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Lorsqu&rsquo;elle consomme de l&rsquo;alcool ou de la drogue, m&ecirc;me tr&egrave;s l&eacute;g&egrave;rement, la femmerenarde a du mal &agrave; rester compl&egrave;tement masqu&eacute;e.<br>Si elle manque un test de Masque + Discr&eacute;tion contre un SD 10 + F&eacute;&eacute;rie, sa queue appara&icirc;t jusqu&rsquo;&agrave; ce que les effets de l&rsquo;alcool soient dissip&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.myyUmrXSq6qutaN6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167545682,"modifiedTime":1678209681698,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"QGCyyAwGqXg37w2A"}
{"name":"Joueur","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le bastet est incorrigiblement joueur. D&egrave;s qu&rsquo;il a l&rsquo;occasion de tirer un amusement d&rsquo;une quelconque situation, m&ecirc;me si c&rsquo;est dangereux et surtout si c&rsquo;est inutile, il jouera. Le Docte peut exiger un test de Fortitude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie lorsque le bastet tente de r&eacute;sister &agrave; sa compulsion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vnSCXfAvGtPKvA68"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240635612,"modifiedTime":1672245461348,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"RfN5J32Z1mAyEPBR"}
{"name":"Exuvie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Environ une fois par semaine, le Serpent blanc mue et laisse une exuvie longue d&rsquo;environ deux &agrave; trois m&egrave;tres et pesant plusieurs kilogrammes.<br>Il lui est tr&egrave;s difficile de s&rsquo;en d&eacute;barrasser avec discr&eacute;tion, d&rsquo;autant que ce mat&eacute;riau est tr&egrave;s solide.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.OraXNuefdtYstKTI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181292759,"modifiedTime":1678209676696,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"Sew9T76smhqatHDB"}
{"name":"Phobie des fusils","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le l&eacute;poride a une peur irrationnelle et panique des fusils (= Armes &agrave; feu d&rsquo;&eacute;paule). Il ne peut pas se servir d&rsquo;armes de ce type et devra r&eacute;ussir un test de Ressort ou Forti\u0002tude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie pour ne pas perdre 1 point temporaire de Sang-froid et &ecirc;tre pris de peur si quelqu&rsquo;un se sert d&rsquo;un fusil pr&egrave;s de lui ou s&rsquo;il se sait pris pour cible par ce type d&rsquo;armes (la peur fait subir un malus de - 2 &agrave; toutes les actions sauf celles qui consistent &agrave; fuir la menace &ndash; celles-ci se font avec un bonus de + 2). &Eacute;trangement, cette peur ne concerne pas les autres armes &agrave; feu.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.V0o1YaR917rz6svE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241755969,"modifiedTime":1672245518924,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"V74zQtRB1gzSJjDn"}
{"name":"Méfiance féérique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Comme les fleurs de m&eacute;tal sont n&eacute;es chez les vampyrs, elles ont du mal &agrave; s&rsquo;imposer politiquement et socialement dans les autres cours qui ne voient en elles que des pions ou des espionnes &agrave; la solde de leurs parents. Une fleur de m&eacute;tal subit un malus de - 2 &agrave; toutes ses interactions sociales dans les cours f&eacute;&eacute;riques non vampyriques et le pays d&rsquo;&eacute;t&eacute; en Avalon.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.HhcNVikYfCviiJSM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244211316,"modifiedTime":1672245500609,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WuKTqHyjKeDtK9DK"}
{"name":"Créature nocturne (gargouille)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La gargouille n&rsquo;est pas &agrave; l&rsquo;aise le jour et encore moins quand elle doit faire appel &agrave; sa nature f&eacute;&eacute;rique. Elle subit un malus de - 2 &agrave; tous ses tests impliquant la Perception visuelle &agrave; moins d&rsquo;&ecirc;tre dans une pi&egrave;ce dont les fen&ecirc;tres sont ferm&eacute;es, et de - 2 pour utiliser ses Pouvoirs de jour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.njzQMskiHW5B5Buo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244543441,"modifiedTime":1672245434265,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Y6dBNV8i3WZKo7UP"}
{"name":"Hydrophobe","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le ph&eacute;nix a peur de l&rsquo;eau. Il peut supporter de se laver, de boire et d&rsquo;accomplir les gestes de la vie quotidienne, mais il subit un malus de - 1 sur toutes ses actions les jours de pluie, m&ecirc;me lorsqu&rsquo;il est &agrave; l&rsquo;int&eacute;rieur d&rsquo;un b&acirc;ti\u0002ment et un malus de - 2 lorsqu&rsquo;il voyage sur une &eacute;tendue d&rsquo;eau.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.TpXVKy8YOEhj4LO8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242887795,"modifiedTime":1672245450364,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YhwmTpFPJ4vDnRZC"}
{"name":"Jalousies","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La succube suscite la jalousie de ses rivales (ou de ses rivaux). Partout o&ugrave; elle passe, il y a toujours au moins quelqu&rsquo;un pr&ecirc;t &agrave; lui nuire gravement (&agrave; la discr&eacute;tion du Docte).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nbnaVyY81LzNbpKb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243037661,"modifiedTime":1672245460269,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ZUxkmDWT7H9DbIm2"}
{"name":"Mélange de personnalités","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le protys, pour jouer parfaitement ses r&ocirc;les, doit pouvoir se concentrer et disposer de tout son Sang-froid. Lorsqu&rsquo;il est soumis &agrave; une situation sociale stressante, il doit r&eacute;ussir un test de Fortitude + Sang-froid d&rsquo;un SD &eacute;gal &agrave; 7 + son rang en F&eacute;&eacute;rie (modifi&eacute; en fonction des circonstances) afin de continuer &agrave; jouer son r&ocirc;le de mani&egrave;re imperturbable. S&rsquo;il &eacute;choue &agrave; ce test, il perd 1 point temporaire de Sang-froid et commence &agrave; m&eacute;langer ses diff&eacute;rents r&ocirc;les (souvenirs confus, changement de voix, comportement incoh&eacute;rent par rapport &agrave; son r&ocirc;le).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.AorSkZ7NrQjGHvOu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244924265,"modifiedTime":1672245503948,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"aizXyOmYxpBgO138"}
{"name":"Froideur cadavérique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>M&ecirc;me sous forme masqu&eacute;e, le vampyr est p&acirc;le et sa peau ne d&eacute;gage pas de chaleur. Il est ainsi ais&eacute; de le reconna&icirc;tre par un contact tactile ou &agrave; d&rsquo;autres signes (absence de bu&eacute;e sortant de sa bouche en hiver, de sueur en &eacute;t&eacute; ou apr&egrave;s un effort, etc.), ou encore gr&acirc;ce &agrave; une Vision thermique. En outre, cet aspect morbide le rend antipathique et il souffre d&rsquo;un malus de - 2 aux tests sociaux fond&eacute;s sur la sympathie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.RmS87fq8duW4G5eY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243854434,"modifiedTime":1672245444100,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"b9clsxXmE8IpIzTT"}
{"name":"Bains fréquents","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ondine se sent mal si elle ne prend pas au moins un bain par jour. Lorsqu&rsquo;elle n&rsquo;a pas pu se baigner, elle subit un malus de - 1 &agrave; toutes ses actions jusqu&rsquo;&agrave; ce qu&rsquo;elle prenne un bain.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.lmiCvwIp4byle06c"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242579909,"modifiedTime":1672245404173,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cqq5x0NtWJwK2ofL"}
{"name":"Froideur métallique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Bien que d&rsquo;apparence sulfureuse et sensuelle, la fleur de m&eacute;tal a la froideur du m&eacute;tal quand on touche sa peau, m&ecirc;me en &eacute;t&eacute; sous forme masqu&eacute;e. Il est ainsi ais&eacute; de la reconna&icirc;tre par un contact tactile ou &agrave; d&rsquo;autres signes (absence de bu&eacute;e sortant de sa bouche en hiver, de sueur en &eacute;t&eacute; ou apr&egrave;s un effort, etc.), ou encore gr&acirc;ce &agrave; une Vision thermique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vGX9eYQTkxe86Urm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244121866,"modifiedTime":1672245445159,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eBucUjmgLHquFC0c"}
{"name":"Peur du feu","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La seule chose dont le troll ait une peur panique est le feu. En pr&eacute;sence d&rsquo;une source de feu suffisamment importante et mena&ccedil;ante, le troll doit r&eacute;ussir un test de Ressort ou Forti\u0002tude + Sang-froid SD 12 (ou plus si la source de feu est particuli&egrave;rement grande ou mena&ccedil;ante) pour ne pas perdre 1 point temporaire de Sang\u0002froid et subir les effets de la peur (- 2 &agrave; toutes les actions, sauf la fuite pour lequel il b&eacute;n&eacute;ficiera d&rsquo;un bonus de + 2). En cas d&rsquo;&eacute;chec critique, le troll prend automatiquement sa forme d&eacute;mas\u0002qu&eacute;e et devient berserk dans la m&ecirc;me action &nbsp;; compl&egrave;tement incontr&ocirc;lable, il attaquera sauva\u0002gement et aveugl&eacute;ment celui qui est cause des flammes et ceux qui l&rsquo;environnent, ou toute personne sur son passage s&rsquo;il y a un incendie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.FN096PkdcpkKnxNx"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243590394,"modifiedTime":1672245516942,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eYNRufDyW97OM5bv"}
{"name":"Difforme","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>la Cr&eacute;ature est affect&eacute;e d&rsquo;une difformit&eacute;, au choix (bosse, pigmentation ou pilosit&eacute; anormale, d&eacute;figuration, membre atrophi&eacute;, etc.). Elle souffre au minimum d&rsquo;un malus de - 1 &agrave; ses interactions sociales.<br>Selon la difformit&eacute;, d&rsquo;autres malus sont &agrave; fixer par le Docte. Si le handicap est important (malus physique, incapacit&eacute; de se servir d&rsquo;un membre ou de marcher, etc.), le personnage b&eacute;n&eacute;ficiera d&rsquo;un atout f&eacute;&eacute;rique gratuit lors de l&rsquo;&eacute;tape suivante, voire deux (par exemple pour un cul-de-jatte, un syndrome de Prot&eacute;e, une bic&eacute;phalie).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.VzB08I8pW2O6x5xN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678206293032,"modifiedTime":1678209670904,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"fZcxLQHF98Ub63Ub"}
{"name":"Apparence frivole","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>En soci&eacute;t&eacute;, qu&rsquo;il soit sous forme masqu&eacute;e ou d&eacute;masqu&eacute;e, le gremelin d&eacute;gage quelque chose de frivole. Il a donc du mal &agrave; se faire prendre au s&eacute;rieux et subit un malus de - 2 &agrave; ses tests sociaux lorsqu&rsquo;il tente de le para&icirc;tre, aussi bien pour convaincre quelqu&rsquo;un que pour intimider, etc.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.eY1qATzv7IbMoVv4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244798157,"modifiedTime":1672245398809,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"fcpbO7B4LQ5ytXWM"}
{"name":"Luminescence persistante (féé électricité)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>D&eacute;masqu&eacute;e, la f&eacute;e &eacute;lectricit&eacute; &eacute;met au minimum une l&eacute;g&egrave;re luminescence blanche qu&rsquo;elle ne peut att&eacute;nuer. Dans l&rsquo;obscurit&eacute;, elle lui permet d&rsquo;&eacute;clairer ses environs mais fait automatiquement &eacute;chouer toute action bas&eacute;e sur la discr&eacute;tion visuelle ou le camouflage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.bByT9yaDsWxmMND3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244019542,"modifiedTime":1672245495255,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"fjUkcXK2JPFgb7Ql"}
{"name":"Urbanophobe","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le goupil n&rsquo;est pas &agrave; l&rsquo;aise dans les villes. Il subit un malus de - 2 pour ses interactions sociales lorsqu&rsquo;il &eacute;volue dans un environnement urbain.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.KxpxRrPMek4lYNpb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205356133,"modifiedTime":1678209709689,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"g1XmI4VoOM5DdZGn"}
{"name":"Porté sur la chose","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le l&eacute;poride a besoin de faire l&rsquo;amour souvent. Au-del&agrave; d&rsquo;une p&eacute;riode d&rsquo;abs\u0002tinence de 48h, il doit r&eacute;ussir un test de Forti\u0002tude+Sang-froid contre un SD de 7 + son rang de F&eacute;&eacute;rie, qui augmentera de 2 chaque jour d&rsquo;abstinence suppl&eacute;mentaire. S&rsquo;il r&eacute;ussit, il reste ma&icirc;tre de lui-m&ecirc;me pour la journ&eacute;e. S&rsquo;il &eacute;choue, il perd 1 point temporaire de Sang-froid pour toute la journ&eacute;e et le besoin de faire l&rsquo;amour deviendra pour lui une obsession : tant qu&rsquo;il ne sera pas assouvi, le l&eacute;poride aura un malus de - 2 &agrave; tous ses tests faisant intervenir la Pr&eacute;cision, la Perception, l&rsquo;Esprit et le Sang-froid.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ePxBnj2kYEHt7Po8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241979039,"modifiedTime":1672245523201,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gZ9SlCkWuliUSgQv"}
{"name":"Régime carné","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ogre doit manger au minimum une quantit&eacute; de viande par jour &eacute;gale &agrave; son rang de F&eacute;&eacute;rie en kg, sans quoi il se sent faible le soir et le lendemain avec un malus cumulatif de - 1 &agrave; toutes ses actions par jour o&ugrave; la quantit&eacute; n&rsquo;a pu &ecirc;tre atteinte (maximum - 3). &Eacute;videmment, ce r&eacute;gime alimentaire n&rsquo;est pas discret et peut ais&eacute;ment divulguer la nature de l&rsquo;ogre et rendre fort mal &agrave; l&rsquo;aise quiconque le remarque.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QRrCtNIlpHQYdpbj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242464924,"modifiedTime":1672245528689,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ipmYfasvQi8anJSx"}
{"name":"Inimitié des druides","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Les druides consid&egrave;rent le smog comme le produit de la nuisance indus\u0002trielle et de ses pollutions. Ils lui sont hostiles et refusent a priori de l&rsquo;aider.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XmkaGkHJpWELSriD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245096410,"modifiedTime":1672245455261,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"jKHSMz3McnCgIudM"}
{"name":"Mauvaise réputation","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gobelin est victime de sa mauvaise r&eacute;putation. La soci&eacute;t&eacute; f&eacute;&eacute;rique a une pr&eacute;vention contre lui. Il souffre d&rsquo;un malus de - 1 &agrave; toutes ses interactions sociales avec les autres esp&egrave;ces de f&eacute;es.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.mx2h2aGhWHD3B1a3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241516545,"modifiedTime":1672245498607,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"kJLuNnQavta8nEFH"}
{"name":"Incapacité à créer","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gobelin est incapable de cr&eacute;er quoi que ce soit lui-m&ecirc;me. Il ne peut rien cuisiner, rien inventer, ni m&ecirc;me rien r&eacute;parer, etc. S&rsquo;il s&rsquo;y essaie, il souffre d&rsquo;un malus de - 3. Cela explique sa tendance prononc&eacute;e &agrave; la rapine.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iYWEZX7eneoD2qp4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241482384,"modifiedTime":1672245451482,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"l9sTLKMrVlHbuaBa"}
{"name":"Distrait","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le fouinard est toujours en train de m&eacute;diter une nouvelle invention. Et cela lui joue des tours. Il est victime d&rsquo;un malus de - 1 sur tous ses tests pour rep&eacute;rer ou sentir le danger.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8p251Zr3nnrXizWF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244338049,"modifiedTime":1672245437657,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lWhynkZycH8YThCm"}
{"name":"Phéromones de la méfiance","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gremelin d&eacute;gage des ph&eacute;romones &eacute;tranges qui inspirent la m&eacute;fiance. D&rsquo;instinct, quiconque ne le conna&icirc;t pas bien ne lui fera pas confiance et r&eacute;pugnera &agrave; lui confier une t&acirc;che ou une information importante.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Rkt6qjnZmxkN5ZWl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244831018,"modifiedTime":1672245517881,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"m3ZuCSsKJUl6LguU"}
{"name":"Senteur fauve","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La femme-renarde &eacute;met continuellement une discr&egrave;te odeur fauve qui ressemble &agrave; de la transpiration. Elle b&eacute;n&eacute;ficie d&rsquo;un malus de - 2 pour ses interactions sociales fond&eacute;es sur la Classe en bonne soci&eacute;t&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.soubpTgRzEFmGhQ1"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167494941,"modifiedTime":1678209706578,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"mLckLirpdJ2GBPLw"}
{"name":"Syndrome du chien de garde","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La gargouille se sent mal d&egrave;s qu&rsquo;elle d&eacute;laisse le lieu qu&rsquo;elle garde. Par semaine pass&eacute;e loin de ce lieu, elle cumule un malus de - 1 &agrave; toutes ses actions sociales ou impliquant de la concentration. Le malus engendr&eacute; ne peut exc&eacute;der les - 3. Cependant, la gargouille devient de plus en plus irritable et m&eacute;lancolique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.o3xvnxy7OwYWIiy7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244576334,"modifiedTime":1672245533401,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"mdVYvJIvH0Yr3wd9"}
{"name":"Absence de Pouvoirs","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Les Faux-Semblants enfouis n&rsquo;ont aucun pouvoir, ce qui les rend beaucoup plus vuln&eacute;rables et moins versatiles que les Faux-Semblants r&eacute;v&eacute;l&eacute;s.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.9DZrMkViU89tAtM6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240027939,"modifiedTime":1672245396572,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nHwmeU5KR14YIpsq"}
{"name":"Luminescence persistante (ange)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>D&eacute;masqu&eacute;, l&rsquo;ange &eacute;met au minimum une l&eacute;g&egrave;re luminescence dor&eacute;e qu&rsquo;il ne peut emp&ecirc;cher. Dans l&rsquo;obscurit&eacute;, elle lui permet d&rsquo;&eacute;clairer ses environs mais fait automatiquement &eacute;chouer toute action bas&eacute;e sur la discr&eacute;tion visuelle ou le camouflage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.LruVqHXa0yxQeT8n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240458851,"modifiedTime":1672245494102,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nWJWsVv6pCLtyi7j"}
{"name":"Haine de linjustice","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;ange refuse de commettre un acte qui lui para&icirc;t injuste. De plus, lorsqu&rsquo;il est t&eacute;moin d&rsquo;un acte injuste, il doit r&eacute;ussir un test de Sang-froid + Fortitude contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie pour ne pas intervenir sur le champ.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.swHvDxTzoS8pZXo4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240429605,"modifiedTime":1672245446312,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oSZBJrW9lo0Y13WV"}
{"name":"Mythomane","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le protys est une cr&eacute;ature de mensonge et d&rsquo;apparence. M&ecirc;me avec ses plus proches amis, il ressent le besoin de mentir et de s&rsquo;inventer une vie brillante. Ses amis auront donc du mal &agrave; le croire m&ecirc;me quand il dit la v&eacute;rit&eacute;.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5MSqny5bQdU7zI8p"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244966260,"modifiedTime":1672245504956,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qH0mXBLTKmFcrmMD"}
{"name":"Odeur de poisson","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>M&ecirc;me masqu&eacute;, le kappa d&eacute;gage une l&eacute;g&egrave;re odeur de poisson qui peut indisposer son entourage (&agrave; la discr&eacute;tion du Docte) mais aussi le faire rep&eacute;rer facilement. Tout animal ou individu susceptible de le rep&eacute;rer gr&acirc;ce &agrave; l&rsquo;odorat dans un rayon de f&eacute;erie x 2 m&egrave;tres b&eacute;n&eacute;ficie d&rsquo;un bonus de + 2 &agrave; son test.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.OS8HutaQQvlovbtv"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207023105,"modifiedTime":1678209692811,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"t8ICRYgElSFqCwuW"}
{"name":"Présomptueux","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L&rsquo;elfe, du fait de sa haute opinion de lui-m&ecirc;me, est prompt &agrave; croire les flatteurs et a du mal &agrave; &eacute;valuer ses propres limites. Il se pensera &agrave; la hauteur de t&acirc;ches ou d&rsquo;adversaires trop ambitieux et risquera fort de se mettre en danger en s&rsquo;y confrontant. Il est victime d&rsquo;un malus de - 3 sur tout test visant &agrave; d&eacute;celer la flatterie ou &agrave; &eacute;valuer ses chances de succ&egrave;s face &agrave; une entreprise difficile ou un adversaire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tVdHdpP2UJFfqty3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240836046,"modifiedTime":1672245526670,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"umiRPo1z0hfAMCDs"}
{"name":"Curieux","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gnome a envie de savoir. D&egrave;s que quelque chose l&rsquo;intrigue, c&rsquo;est plus fort que lui, il lui faut creuser pour en savoir plus : ouvrir cette porte myst&eacute;rieuse, suivre cette personne suspecte, poser la question qui f&acirc;che mais qui lui br&ucirc;le les l&egrave;vres, etc... Il doit r&eacute;ussir un test de Fortitude + Sang-froid d&rsquo;un SD au moins &eacute;gal &agrave; 9 + sa F&eacute;&eacute;rie pour ne pas c&eacute;der &agrave; sa curiosit&eacute;, qui devient de plus en plus grande &agrave; mesure que sa F&eacute;&eacute;rie augmente.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.d79zdLHPNO9Vx7PS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241308220,"modifiedTime":1672245436716,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vhlqmCfnk6joyjVs"}
{"name":"Odeur pénible","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le smog est affubl&eacute; naturellement d&rsquo;une odeur ressemblant &agrave; s&rsquo;y m&eacute;prendre &agrave; celle des rejets industriels. Il subit un malus de - 3 &agrave; toutes ses interactions sociales bas&eacute;es sur la s&eacute;duction. Cette odeur est rep&eacute;rable sans vent dans un rayon &eacute;gal &agrave; F&eacute;&eacute;rie x 2 m&egrave;tres autour du smog mais ne sera pas forc&eacute;ment identifi&eacute;e comme venant d&rsquo;un individu s&rsquo;il n&rsquo;est pas visible.&nbsp;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZM734RueF78f6H5b"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245119520,"modifiedTime":1672245512314,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xO3opbzlv9IZWipu"}
{"name":"Extrême jalousie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le serpent blanc ne supporte pas qu&rsquo;un de ses alli&eacute;s montre de l&rsquo;int&eacute;r&ecirc;t pour d&rsquo;autres personnes. Quand cela arrive, il doit r&eacute;ussir un test de Fortitude + Sang-froid SD 9 + F&eacute;&eacute;rie sans quoi il se mettra dans une col&egrave;re &eacute;pouvantable voire meurtri&egrave;re (&eacute;chec critique).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Sgdz0FbjXE8d8ICj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181250139,"modifiedTime":1678209673683,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"xuQEgwHu2lMihrZG"}
{"name":"Émotions électriques","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La f&eacute;e &eacute;lectricit&eacute; est nerveuse et col&eacute;rique. Lorsqu&rsquo;elle se retrouve dans une situation contrariante selon le Docte, elle doit faire un test de Fortitude + Sang-froid contre un SD &eacute;gal &agrave; 7 + son rang de F&eacute;&eacute;rie. En cas de r&eacute;us\u0002site, la f&eacute;e &eacute;lectricit&eacute; arrive &agrave; se contenir. En cas&nbsp; d&rsquo;&eacute;chec, elle perd 1 point temporaire de Sang\u0002froid et sa peau est parcourue de petites &eacute;tincelles qui causent des d&eacute;g&acirc;ts, comme son pouvoir Peau &eacute;lectrique qu&rsquo;elle ne peut contr&ocirc;ler, et qu&rsquo;un observateur attentif, ou un interlocuteur assez proche, peuvent remarquer ou ressentir. Quand elle &laquo; perd son Sang-froid &raquo; (voir p. 96) ou en cas d&rsquo;&eacute;chec critique &agrave; un test pour se ma&icirc;triser, sa col&egrave;re est explosive &hellip;</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.SPFEHpGsC4G3mlpq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243983586,"modifiedTime":1672245438908,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xzRJ6JP1HqoqxLdj"}

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2024/11/17-20:47:41.928516 7f1d093fa6c0 Recovering log #165
2024/11/17-20:47:41.938715 7f1d093fa6c0 Delete type=3 #163
2024/11/17-20:47:41.938787 7f1d093fa6c0 Delete type=0 #165
2024/11/17-20:55:29.634990 7f1d027ff6c0 Level-0 table #170: started
2024/11/17-20:55:29.635028 7f1d027ff6c0 Level-0 table #170: 0 bytes OK
2024/11/17-20:55:29.666837 7f1d027ff6c0 Delete type=0 #168
2024/11/17-20:55:29.667040 7f1d027ff6c0 Manual compaction at level-0 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
2024/11/17-20:55:29.667088 7f1d027ff6c0 Manual compaction at level-1 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)

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2024/11/17-19:16:31.284731 7f1d037fe6c0 Recovering log #161
2024/11/17-19:16:31.294840 7f1d037fe6c0 Delete type=3 #159
2024/11/17-19:16:31.294933 7f1d037fe6c0 Delete type=0 #161
2024/11/17-20:47:32.501776 7f1d027ff6c0 Level-0 table #166: started
2024/11/17-20:47:32.501803 7f1d027ff6c0 Level-0 table #166: 0 bytes OK
2024/11/17-20:47:32.572001 7f1d027ff6c0 Delete type=0 #164
2024/11/17-20:47:32.626142 7f1d027ff6c0 Manual compaction at level-0 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
2024/11/17-20:47:32.626186 7f1d027ff6c0 Manual compaction at level-1 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)

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2024/11/17-20:47:41.979353 7f1d093fa6c0 Recovering log #166
2024/11/17-20:47:41.988865 7f1d093fa6c0 Delete type=3 #164
2024/11/17-20:47:41.988953 7f1d093fa6c0 Delete type=0 #166
2024/11/17-20:55:29.771397 7f1d027ff6c0 Level-0 table #171: started
2024/11/17-20:55:29.771431 7f1d027ff6c0 Level-0 table #171: 0 bytes OK
2024/11/17-20:55:29.813952 7f1d027ff6c0 Delete type=0 #169
2024/11/17-20:55:29.814167 7f1d027ff6c0 Manual compaction at level-0 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
2024/11/17-20:55:29.814200 7f1d027ff6c0 Manual compaction at level-1 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)

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2024/11/17-19:16:31.335127 7f1d037fe6c0 Recovering log #162
2024/11/17-19:16:31.346078 7f1d037fe6c0 Delete type=3 #160
2024/11/17-19:16:31.346156 7f1d037fe6c0 Delete type=0 #162
2024/11/17-20:47:32.727805 7f1d027ff6c0 Level-0 table #167: started
2024/11/17-20:47:32.727843 7f1d027ff6c0 Level-0 table #167: 0 bytes OK
2024/11/17-20:47:32.759083 7f1d027ff6c0 Delete type=0 #165
2024/11/17-20:47:32.759259 7f1d027ff6c0 Manual compaction at level-0 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
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