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1
.gitignore
vendored
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@ -0,0 +1 @@
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||||
.history/
|
10
README.md
@ -1,8 +1,8 @@
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||||
# Système Foundry pour Hawkmoon (French RPG, Titam France/Sombres Projets)
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||||
# Système Foundry pour Les Héritiers (French RPG, Titam France/Sombres Projets)
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## EN
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||||
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Unofficial system for Hawkmoon (French version from Titam France).
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||||
Unofficial system for Les Heritiers (from Titam France).
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This system has been approved by Département des Sombres Projets ( http://www.titam-france.fr/ ), thanks !
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||||
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||||
@ -10,7 +10,7 @@ Books are mandatory to play and are available at : http://www.titam-france.fr
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## FR
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Système non-officiel pour le JDR Hawkmoon (Titam France/Sombres Projets).
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Système non-officiel pour le JDR Les Héritiers (Titam France/Sombres Projets).
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Ce système a été autorisé par le Département des Sombres Projets ( http://www.titam-france.fr/ ), merci à eux !
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@ -18,7 +18,7 @@ Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http:/
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# Credits
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Hawkmoon, le jeu de rôle du Troisième Millénaire, is a property of Titam France/Sombres Projets.
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Les Héritiers, is a property of Titam France/Sombres Projets.
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# Developmement
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@ -26,4 +26,4 @@ LeRatierBretonnien
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# Tests, icones et saisie des données
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Prêtre, Blondin, Zechrub/Chris, Kyllian, Lightbringer
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Prêtre, Carter
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assets/fonts/Garamond Regular.ttf
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assets/fonts/Garamond.ttf
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assets/fonts/Garamond.woff
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assets/icons/armor.webp
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assets/icons/aventurier.webp
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assets/icons/combattant.webp
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assets/icons/equipement.webp
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assets/icons/erudit.webp
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assets/icons/faery_type.webp
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assets/icons/fairy_atout.webp
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assets/icons/gentleman.webp
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assets/icons/item.webp
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assets/icons/natural_capacity.webp
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assets/icons/natural_capacity2.webp
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assets/icons/profil.webp
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assets/icons/roublard.webp
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assets/icons/sort.webp
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assets/icons/weapon.webp
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assets/ui/heritiers_background_01.webp
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assets/ui/pause_heritier.webp
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45
lang/fr.json
@ -1,31 +1,24 @@
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{
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"ACTOR": {
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"TypePersonnage": "Personnage",
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"TypeCellule": "Cellule",
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"TypeCreature": "Créature"
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"TYPES": {
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"Actor": {
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"personnage": "Personnage",
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"pnj": "PNJ"
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},
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"ITEM": {
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"TypeArtefact": "Artefact",
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"TypeArme": "Arme",
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"TypeTalent": "Talent",
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"TypeHistorique": "Historique",
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"TypeProfil": "Profil",
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"TypeCompetence": "Compétence",
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"TypeProtection": "Protection",
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"TypeMonnaie": "Monnaie",
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"TypeEquipement": "Equipement",
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"TypeRessource": "Ressource",
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"TypeContact": "Contact"
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},
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"HAWKMOON": {
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"ui": {
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"editContact": "Modifier le contact",
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"deleteContact": "Supprimer le contact",
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"editTrait": "Modifier le trait",
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"deleteTrait": "Supprimer le trait"
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"Item": {
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"accessoire": "Accessoire",
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"arme": "Arme",
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"atoutfeerique": "Atout féerique",
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"avantage": "Avantage",
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"capacitenaturelle": "Capacité naturelle",
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"competence": "Compétence",
|
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"contact": "Contact",
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"desavantage": "Désavantage",
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"equipement": "Equipement",
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||||
"fee": "Fée",
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"pouvoir": "Pouvoir",
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"profil": "Profil",
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||||
"protection": "Protection",
|
||||
"sort": "Sort"
|
||||
}
|
||||
}
|
||||
}
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@ -5,22 +5,22 @@
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||||
|
||||
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
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||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
import { HeritiersAutomation } from "./heritiers-automation.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersCreatureSheet extends HeritiersActorSheet {
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export class HeritiersActorPNJSheet extends HeritiersActorSheet {
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||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
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||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
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||||
classes: ["fvtt-les-heritiers", "sheet", "actor"],
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||||
template: "systems/fvtt-les-heritiers/templates/creature-sheet.html",
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width: 640,
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||||
height: 720,
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||||
template: "systems/fvtt-les-heritiers/templates/actor-pnj-sheet.html",
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||||
width: 780,
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||||
height: 840,
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||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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||||
editScore: false
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})
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||||
}
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||||
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||||
}
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@ -4,7 +4,6 @@
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||||
*/
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||||
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||||
import { HeritiersUtility } from "./heritiers-utility.js";
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||||
import { HeritiersAutomation } from "./heritiers-automation.js";
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||||
/* -------------------------------------------- */
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export class HeritiersActorSheet extends ActorSheet {
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@ -12,11 +11,11 @@ export class HeritiersActorSheet extends ActorSheet {
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/** @override */
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||||
static get defaultOptions() {
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||||
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||||
return mergeObject(super.defaultOptions, {
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||||
return foundry.utils.mergeObject(super.defaultOptions, {
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||||
classes: ["fvtt-les-heritiers", "sheet", "actor"],
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||||
template: "systems/fvtt-les-heritiers/templates/actor-sheet.html",
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width: 640,
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||||
height: 720,
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||||
width: 780,
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height: 840,
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||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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||||
editScore: false
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||||
@ -25,7 +24,7 @@ export class HeritiersActorSheet extends ActorSheet {
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||||
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||||
/* -------------------------------------------- */
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||||
async getData() {
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||||
const objectData = duplicate(this.object)
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||||
const objectData = foundry.utils.duplicate(this.object)
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||||
|
||||
let formData = {
|
||||
title: this.title,
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||||
@ -39,26 +38,38 @@ export class HeritiersActorSheet extends ActorSheet {
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||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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||||
limited: this.object.limited,
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||||
skills: this.actor.getSkills(),
|
||||
armes: duplicate(this.actor.getWeapons()),
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||||
monnaies: duplicate(this.actor.getMonnaies()),
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||||
protections: duplicate(this.actor.getArmors()),
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||||
historiques: duplicate(this.actor.getHistoriques() || []),
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||||
talents: duplicate(this.actor.getTalents() || []),
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||||
talentsCell: this.getCelluleTalents(),
|
||||
profils: duplicate(this.actor.getProfils() || []),
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||||
utileSkillsMental :this.actor.organizeUtileSkills("mental"),
|
||||
utileSkillsPhysical :this.actor.organizeUtileSkills("physical"),
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||||
futileSkills :this.actor.organizeFutileSkills(),
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||||
contacts: this.actor.organizeContacts(),
|
||||
armes: foundry.utils.duplicate(this.actor.getWeapons()),
|
||||
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
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||||
pouvoirs: foundry.utils.duplicate(this.actor.getPouvoirs()),
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||||
fee: foundry.utils.duplicate(this.actor.getFee() || {} ),
|
||||
protections: foundry.utils.duplicate(this.actor.getArmors()),
|
||||
combat: this.actor.getCombatValues(),
|
||||
equipements: duplicate(this.actor.getEquipments()),
|
||||
artefacts: duplicate(this.actor.getArtefacts()),
|
||||
monnaies: duplicate(this.actor.getMonnaies()),
|
||||
richesse: this.actor.computeRichesse(),
|
||||
valeurEquipement: this.actor.computeValeurEquipement(),
|
||||
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
|
||||
avantages: foundry.utils.duplicate(this.actor.getAvantages()),
|
||||
atouts: foundry.utils.duplicate(this.actor.getAtouts()),
|
||||
capacites: foundry.utils.duplicate(this.actor.getCapacites()),
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||||
desavantages: foundry.utils.duplicate(this.actor.getDesavantages()),
|
||||
profils: foundry.utils.duplicate(this.actor.getProfils()),
|
||||
pvMalus: this.actor.getPvMalus(),
|
||||
heritage: game.settings.get("fvtt-les-heritiers", "heritiers-heritage"),
|
||||
initiative: this.actor.getFlag("world", "last-initiative") || -1,
|
||||
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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revesetranges: await TextEditor.enrichHTML(this.object.system.biodata.revesetranges, {async: true}),
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secretsdecouverts: await TextEditor.enrichHTML(this.object.system.biodata.secretsdecouverts, {async: true}),
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questions: await TextEditor.enrichHTML(this.object.system.biodata.questions, {async: true}),
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habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
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playernotes: await TextEditor.enrichHTML(this.object.system.biodata.playernotes, {async: true}),
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magieList: this.actor.prepareMagie(),
|
||||
options: this.options,
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owner: this.document.isOwner,
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||||
editScore: this.options.editScore,
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||||
isGM: game.user.isGM
|
||||
config: game.system.lesheritiers.config,
|
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isGM: game.user.isGM,
|
||||
isPNJ: (this.actor.type == "pnj")
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||||
}
|
||||
this.formData = formData;
|
||||
|
||||
@ -67,19 +78,42 @@ export class HeritiersActorSheet extends ActorSheet {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCelluleTalents( ) {
|
||||
let talents = []
|
||||
for(let cellule of game.actors) {
|
||||
if (cellule.type == "cellule") {
|
||||
let found = cellule.system.members.find( it => it.id == this.actor.id)
|
||||
if (found) {
|
||||
talents = talents.concat( cellule.getTalents() )
|
||||
dialogRecupUsage() {
|
||||
new Dialog({
|
||||
title: "Récupération des Points d'Usage",
|
||||
content: "<p>Combien de Points d'Usage souhaitez-vous récupérer ?</p>",
|
||||
buttons: {
|
||||
one: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "1 Point",
|
||||
callback: () => {
|
||||
this.actor.recupUsage(1)
|
||||
}
|
||||
},
|
||||
two: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "2 Points",
|
||||
callback: () => {
|
||||
this.actor.recupUsage(2)
|
||||
}
|
||||
},
|
||||
four: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "4 Points",
|
||||
callback: () => {
|
||||
this.actor.recupUsage(4)
|
||||
}
|
||||
},
|
||||
all: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Tous les Points",
|
||||
callback: () => {
|
||||
this.actor.recupUsage(100)
|
||||
}
|
||||
}
|
||||
}
|
||||
return talents
|
||||
}).render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
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||||
@ -124,29 +158,59 @@ export class HeritiersActorSheet extends ActorSheet {
|
||||
})
|
||||
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||||
html.find('.roll-initiative').click((event) => {
|
||||
this.actor.rollAttribut("pre", true)
|
||||
this.actor.rollInitiative()
|
||||
})
|
||||
|
||||
html.find('.roll-attribut').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let attrKey = li.data("attr-key")
|
||||
this.actor.rollAttribut(attrKey, false)
|
||||
html.find('.roll-carac').click((event) => {
|
||||
const key = $(event.currentTarget).data("key")
|
||||
this.actor.rollCarac(key, false)
|
||||
})
|
||||
html.find('.roll-rang').click((event) => {
|
||||
const key = $(event.currentTarget).data("rang-key")
|
||||
this.actor.rollRang(key, false)
|
||||
})
|
||||
html.find('.roll-root-competence').click((event) => {
|
||||
const compKey = $(event.currentTarget).data("attr-key")
|
||||
this.actor.rollRootCompetence(compKey)
|
||||
})
|
||||
html.find('.roll-competence').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let attrKey = $(event.currentTarget).data("attr-key")
|
||||
let compId = li.data("item-id")
|
||||
this.actor.rollCompetence(attrKey, compId)
|
||||
this.actor.rollCompetence(compId)
|
||||
})
|
||||
html.find('.roll-arme-offensif').click((event) => {
|
||||
html.find('.roll-sort').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let sortId = li.data("item-id")
|
||||
this.actor.rollSort(sortId)
|
||||
})
|
||||
html.find('.roll-attaque-arme').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeOffensif(armeId)
|
||||
this.actor.rollAttaqueArme(armeId)
|
||||
})
|
||||
html.find('.roll-arme-degats').click((event) => {
|
||||
html.find('.roll-attaque-brutale-arme').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeDegats(armeId)
|
||||
this.actor.rollAttaqueBrutaleArme(armeId)
|
||||
})
|
||||
html.find('.roll-attaque-charge-arme').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollAttaqueChargeArme(armeId)
|
||||
})
|
||||
html.find('.roll-assomer-arme').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollAssomerArme(armeId)
|
||||
})
|
||||
|
||||
html.find('.roll-pouvoir').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let pouvoirId = li.data("item-id")
|
||||
this.actor.rollPouvoir(pouvoirId)
|
||||
})
|
||||
html.find('.dialog-recup-usage').click((event) => {
|
||||
this.dialogRecupUsage()
|
||||
})
|
||||
|
||||
html.find('.item-add').click((event) => {
|
||||
@ -177,19 +241,14 @@ export class HeritiersActorSheet extends ActorSheet {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDropItem(event, dragData) {
|
||||
/*async _onDropItem(event, dragData) {
|
||||
let data = event.dataTransfer.getData('text/plain')
|
||||
let dataItem = JSON.parse( data)
|
||||
let item = fromUuidSync(dataItem.uuid)
|
||||
if (item.pack) {
|
||||
item = await HeritiersUtility.searchItem(item)
|
||||
}
|
||||
let autoresult = HeritiersAutomation.processAutomations("on-drop", item, this.actor)
|
||||
if ( autoresult.isValid ) {
|
||||
super._onDropItem(event, dragData)
|
||||
} else {
|
||||
ui.notifications.warn( autoresult.warningMessage)
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
|
@ -38,55 +38,24 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
|
||||
if (data.type == 'personnage') {
|
||||
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills")
|
||||
data.items = skills.map(i => i.toObject())
|
||||
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
|
||||
data.items = []
|
||||
for (let skill of skills) {
|
||||
if (skill.system.categorie == "utile" && skill.system.profil != "magie") {
|
||||
data.items.push(skill.toObject())
|
||||
}
|
||||
if (data.type == 'creature') {
|
||||
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills-creatures")
|
||||
data.items = skills.map(i => i.toObject())
|
||||
data.items.push( { name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0"} } )
|
||||
data.items.push( { name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-les-heritiers/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0"} } )
|
||||
}
|
||||
}
|
||||
if (data.type == 'pnj') {
|
||||
}
|
||||
|
||||
return super.create(data, options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getBonusDefenseFromTalents() {
|
||||
let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
|
||||
let bonus = 0
|
||||
for (let talent of talents) {
|
||||
for (let auto of talent.system.automations) {
|
||||
if (auto.eventtype == "bonus-permanent" && auto.bonusname == "bonus-defensif") {
|
||||
bonus += Number(auto.bonus || 0)
|
||||
}
|
||||
}
|
||||
}
|
||||
return bonus
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareArme(arme) {
|
||||
arme = duplicate(arme)
|
||||
let combat = this.getCombatValues()
|
||||
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
|
||||
let bonusDefense = this.getBonusDefenseFromTalents()
|
||||
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée") )
|
||||
arme.system.attrKey = "pui"
|
||||
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
|
||||
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
|
||||
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
|
||||
arme.system.isdefense = true
|
||||
}
|
||||
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
|
||||
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
|
||||
arme.system.attrKey = "adr"
|
||||
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
|
||||
arme.system.totalDegats = arme.system.degats
|
||||
if (arme.system.isdefense) {
|
||||
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
|
||||
}
|
||||
}
|
||||
arme = foundry.utils.duplicate(arme)
|
||||
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
return arme
|
||||
}
|
||||
|
||||
@ -101,13 +70,23 @@ export class HeritiersActor extends Actor {
|
||||
return armes
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getOtherMeleeWeapons(excludeArme) {
|
||||
let armes = []
|
||||
for (let arme of this.items) {
|
||||
if (HeritiersUtility.isArmeMelee(arme) && arme.id != excludeArme._id) {
|
||||
armes.push(this.prepareArme(arme))
|
||||
}
|
||||
}
|
||||
return armes
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getMonnaies() {
|
||||
return this.items.filter(it => it.type == "monnaie")
|
||||
}
|
||||
|
||||
/* ----------------------- --------------------- */
|
||||
addMember(actorId) {
|
||||
let members = duplicate(this.system.members)
|
||||
let members = foundry.utils.duplicate(this.system.members)
|
||||
members.push({ id: actorId })
|
||||
this.update({ 'system.members': members })
|
||||
}
|
||||
@ -117,67 +96,162 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
|
||||
/* ----------------------- --------------------- */
|
||||
getItemSorted(types) {
|
||||
let items = this.items.filter(item => types.includes(item.type)) || []
|
||||
HeritiersUtility.sortArrayObjectsByName(items)
|
||||
return items
|
||||
}
|
||||
getEquipments() {
|
||||
return this.items.filter(item => item.type == "equipement")
|
||||
return this.getItemSorted(["equipement", "accessoire"])
|
||||
}
|
||||
/* ----------------------- --------------------- */
|
||||
getArtefacts() {
|
||||
return this.items.filter(item => item.type == "artefact")
|
||||
getAvantages() {
|
||||
return this.getItemSorted(["avantage"])
|
||||
}
|
||||
getDesavantages() {
|
||||
return this.getItemSorted(["desavantage"])
|
||||
}
|
||||
/* ----------------------- --------------------- */
|
||||
getMonnaies() {
|
||||
return this.items.filter(item => item.type == "monnaie")
|
||||
return this.getItemSorted(["monnaie"])
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getArmors() {
|
||||
return this.items.filter(item => item.type == "protection")
|
||||
}
|
||||
getHistoriques() {
|
||||
return this.items.filter(item => item.type == "historique")
|
||||
}
|
||||
getProfils() {
|
||||
return this.items.filter(item => item.type == "profil")
|
||||
return this.getItemSorted(["protection"])
|
||||
}
|
||||
getTalents() {
|
||||
return this.items.filter(item => item.type == "talent")
|
||||
}
|
||||
getRessources() {
|
||||
return this.items.filter(item => item.type == "ressource")
|
||||
return this.getItemSorted(["talent"])
|
||||
}
|
||||
getContacts() {
|
||||
return this.items.filter(item => item.type == "contact")
|
||||
return this.getItemSorted(["contact"])
|
||||
}
|
||||
getAtouts() {
|
||||
return this.getItemSorted(["atoutfeerique"])
|
||||
}
|
||||
getCapacites() {
|
||||
return this.getItemSorted(["capacitenaturelle"])
|
||||
}
|
||||
getFee() {
|
||||
return this.items.find(item => item.type == "fee")
|
||||
}
|
||||
getProfils() {
|
||||
return this.getItemSorted(["profil"])
|
||||
}
|
||||
getPouvoirs() {
|
||||
let pouvoirs = []
|
||||
for (let item of this.items) {
|
||||
if (item.type == "pouvoir") {
|
||||
let itemObj = foundry.utils.duplicate(item)
|
||||
itemObj.maxUsage = this.getPouvoirUsageMax(item)
|
||||
pouvoirs.push(itemObj)
|
||||
}
|
||||
}
|
||||
HeritiersUtility.sortArrayObjectsByName(pouvoirs)
|
||||
return pouvoirs
|
||||
}
|
||||
getSorts() {
|
||||
return this.getItemSorted(["sort"])
|
||||
}
|
||||
getCompetencesMagie() {
|
||||
let comp = []
|
||||
for (let item of this.items) {
|
||||
if (item.type == "competence" && item.system.profil == "magie") {
|
||||
let itemObj = foundry.utils.duplicate(item)
|
||||
comp.push(itemObj)
|
||||
}
|
||||
}
|
||||
HeritiersUtility.sortArrayObjectsByName(comp)
|
||||
return comp
|
||||
}
|
||||
prepareMagie() {
|
||||
let magieList = []
|
||||
for (let item of this.items) {
|
||||
if (item.type == "competence" && item.system.profil == "magie") {
|
||||
let magie = {}
|
||||
magie.name = item.name
|
||||
magie.competence = foundry.utils.duplicate(item)
|
||||
magie.sorts = []
|
||||
for (let sort of this.items) {
|
||||
if (sort.type == "sort" && sort.system.competence == item.name) {
|
||||
magie.sorts.push(sort)
|
||||
}
|
||||
}
|
||||
magieList.push(magie)
|
||||
}
|
||||
}
|
||||
return magieList
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getSkills() {
|
||||
let comp = []
|
||||
for (let item of this.items) {
|
||||
item = duplicate(item)
|
||||
item = foundry.utils.duplicate(item)
|
||||
if (item.type == "competence") {
|
||||
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
|
||||
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
|
||||
item.system.attribut3total = item.system.niveau + (this.system.attributs[item.system.attribut3]?.value || 0)
|
||||
if (item.system.niveau == 0) {
|
||||
item.system.attribut1total -= 3
|
||||
item.system.attribut2total -= 3
|
||||
item.system.attribut3total -= 3
|
||||
}
|
||||
item.system.attribut1label = this.system.attributs[item.system.attribut1]?.label || ""
|
||||
item.system.attribut2label = this.system.attributs[item.system.attribut2]?.label || ""
|
||||
item.system.attribut3label = this.system.attributs[item.system.attribut3]?.label || ""
|
||||
comp.push(item)
|
||||
}
|
||||
}
|
||||
return comp.sort(function (a, b) {
|
||||
let fa = a.name.toLowerCase(),
|
||||
fb = b.name.toLowerCase();
|
||||
if (fa < fb) {
|
||||
return -1;
|
||||
return HeritiersUtility.sortByName(comp)
|
||||
}
|
||||
if (fa > fb) {
|
||||
return 1;
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareUtileSkill(item) {
|
||||
let specList = []
|
||||
if (item?.system?.categorie == "utile") {
|
||||
for (let spec of item.system.specialites) {
|
||||
specList.push(spec.name)
|
||||
}
|
||||
return 0;
|
||||
})
|
||||
}
|
||||
item.nbSpec = specList.length
|
||||
item.specList = specList.toString()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
organizeUtileSkills(kind = "mental") {
|
||||
let comp = {}
|
||||
for (let key in game.system.lesheritiers.config.competenceProfil) {
|
||||
if (game.system.lesheritiers.config.competenceProfil[key].kind == kind)
|
||||
comp[key] = { skills: [], niveau: this.system.competences[key].niveau }
|
||||
}
|
||||
for (let item of this.items) {
|
||||
if (item.type == "competence") {
|
||||
if (item.system.categorie == "utile" && comp[item.system.profil]) {
|
||||
this.prepareUtileSkill(item)
|
||||
comp[item.system.profil].skills.push(item)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let key in comp) {
|
||||
HeritiersUtility.sortArrayObjectsByName(comp[key].skills)
|
||||
}
|
||||
return Object.fromEntries(Object.entries(comp).sort())
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
organizeContacts() {
|
||||
let contactList = {}
|
||||
for (let item of this.items) {
|
||||
if (item.type == "contact") {
|
||||
let c = contactList[item.system.contacttype] || { label: game.system.lesheritiers.config.contactType[item.system.contacttype], list: [] }
|
||||
c.list.push(item)
|
||||
contactList[item.system.contacttype] = c
|
||||
}
|
||||
}
|
||||
for (let key in contactList) {
|
||||
HeritiersUtility.sortArrayObjectsByName(contactList[key].list)
|
||||
}
|
||||
return contactList
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
organizeFutileSkills() {
|
||||
let comp = []
|
||||
for (let item of this.items) {
|
||||
if (item.type == "competence") {
|
||||
if (item.system.categorie == "futile") {
|
||||
comp.push(item)
|
||||
}
|
||||
}
|
||||
}
|
||||
HeritiersUtility.sortArrayObjectsByName(comp)
|
||||
return HeritiersUtility.sortByName(comp)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -206,15 +280,6 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
getCombatValues() {
|
||||
let combat = {
|
||||
initBase: this.system.attributs.adr.value,
|
||||
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
|
||||
bonusDegats: this.getBonusDegats(),
|
||||
bonusDegatsTotal: this.getBonusDegats() + this.system.combat.bonusdegats,
|
||||
vitesseBase: this.getVitesseBase(),
|
||||
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
|
||||
defenseBase: this.getDefenseBase(),
|
||||
protection : this.getProtection(),
|
||||
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
|
||||
}
|
||||
return combat
|
||||
}
|
||||
@ -225,18 +290,43 @@ export class HeritiersActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async prepareData() {
|
||||
|
||||
let pvMax = (this.system.caracteristiques.con.rang * 3) + 9 + this.system.pv.mod
|
||||
if (this.system.pv.max != pvMax) {
|
||||
this.update({ 'system.pv.max': pvMax })
|
||||
}
|
||||
if (this.system.biodata.magie || this.type == "pnj") {
|
||||
let pointsAmes = this.system.caracteristiques.esp.rang + this.system.caracteristiques.san.rang + this.getMaxRangMagie()
|
||||
if (this.system.magie.pointsame.max != pointsAmes) {
|
||||
this.update({ 'system.magie.pointsame.max': pointsAmes })
|
||||
}
|
||||
}
|
||||
|
||||
super.prepareData();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getMaxRangMagie() {
|
||||
let niv = 0
|
||||
let bestMagie
|
||||
for (let comp of this.items) {
|
||||
if (comp.type == "competence" && comp.system.profil == "magie") {
|
||||
if (comp.system.niveau > niv) {
|
||||
bestMagie = comp
|
||||
niv = comp.system.niveau
|
||||
}
|
||||
}
|
||||
}
|
||||
if (bestMagie) {
|
||||
return Math.round(bestMagie.system.niveau / 2)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareDerivedData() {
|
||||
|
||||
if (this.type == 'personnage') {
|
||||
let talentBonus = this.getVigueurBonus()
|
||||
let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus
|
||||
if (vigueur != this.system.sante.vigueur) {
|
||||
this.update({ 'system.sante.vigueur': vigueur })
|
||||
}
|
||||
}
|
||||
|
||||
super.prepareDerivedData()
|
||||
@ -252,7 +342,7 @@ export class HeritiersActor extends Actor {
|
||||
getItemById(id) {
|
||||
let item = this.items.find(item => item.id == id);
|
||||
if (item) {
|
||||
item = duplicate(item)
|
||||
item = foundry.utils.duplicate(item)
|
||||
}
|
||||
return item;
|
||||
}
|
||||
@ -260,7 +350,7 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async equipItem(itemId) {
|
||||
let item = this.items.find(item => item.id == itemId)
|
||||
if (item && item.system) {
|
||||
if (item?.system) {
|
||||
let update = { _id: item.id, "system.equipped": !item.system.equipped }
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
@ -271,101 +361,30 @@ export class HeritiersActor extends Actor {
|
||||
let item = this.items.find(item => item.id == itemId)
|
||||
if (item) {
|
||||
console.log("Item ", item, itemField, dataType, value)
|
||||
if (dataType) {
|
||||
if (dataType.toLowerCase() == "number") {
|
||||
value = Number(value)
|
||||
} else {
|
||||
value = String(value)
|
||||
}
|
||||
}
|
||||
let update = { _id: item.id, [`system.${itemField}`]: value };
|
||||
this.updateEmbeddedDocuments("Item", [update])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
checkAttribut(attribut, minLevel) {
|
||||
let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase())
|
||||
if (attr && attr.value >= minLevel) {
|
||||
return { isValid: true, attr: duplicate(attr) }
|
||||
getPvMalus() {
|
||||
if (this.system.pv.value > 0) {
|
||||
if (this.system.pv.value < 5) {
|
||||
return { name: "Santé", value: -2 }
|
||||
}
|
||||
return { isValid: false }
|
||||
if (this.system.pv.value < this.system.pv.max / 2) {
|
||||
return { name: "Santé", value: -1 }
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
checkAttributOrCompetenceLevel(compName, minLevel) {
|
||||
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
|
||||
if (comp) {
|
||||
return { isValid: true, item: duplicate(comp) }
|
||||
} else {
|
||||
for (let attrKey in this.system.attributs) {
|
||||
if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) {
|
||||
return { isValid: true, item: duplicate(this.system.attributs[attrKey]) }
|
||||
return { name: "Santé", value: 0 }
|
||||
}
|
||||
}
|
||||
}
|
||||
return { isValid: false, warningMessage: `Prérequis insuffisant : la compétence/attribut ${compName} doit être de niveau ${minLevel} au minimum` }
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
addCompetenceBonus(compName, bonus, baCost) {
|
||||
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
|
||||
if (comp) {
|
||||
comp = duplicate(comp)
|
||||
comp.system.bonus = bonus
|
||||
comp.system.baCost = baCost
|
||||
return { isValid: true, item: comp }
|
||||
}
|
||||
return { isValid: false, warningMessage: `Compétence ${compName} non trouvée` }
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
checkIfCompetence(compName) {
|
||||
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
|
||||
if (comp) {
|
||||
return { isValid: true, item: comp }
|
||||
}
|
||||
return { isValid: false }
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getVigueur() {
|
||||
return this.system.sante.vigueur
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getVigueurBonus() {
|
||||
let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
|
||||
let bonus = 0
|
||||
for (let talent of talents) {
|
||||
for (let auto of talent.system.automations) {
|
||||
if (auto.eventtype == "bonus-permanent" && auto.bonusname == "vigueur") {
|
||||
bonus += Number(auto.bonus || 0)
|
||||
}
|
||||
}
|
||||
}
|
||||
return bonus
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getBonneAventure() {
|
||||
return this.system.bonneaventure.actuelle
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
checkBonneAventure(cost) {
|
||||
return (this.system.bonneaventure.actuelle >= cost)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
changeBonneAventure(value) {
|
||||
let newBA = this.system.bonneaventure.actuelle
|
||||
newBA += value
|
||||
this.update({ 'system.bonneaventure.actuelle': newBA })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEclat() {
|
||||
return this.system.eclat.value
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
changeEclat(value) {
|
||||
let newE = this.system.eclat.value
|
||||
newE += value
|
||||
this.update({ 'system.eclat.value': newE })
|
||||
return { name: "Moribond(e)", value: -50 }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -380,8 +399,8 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getAttribute(attrKey) {
|
||||
return this.system.attributes[attrKey]
|
||||
getCarac(attrKey) {
|
||||
return foundry.utils.duplicate(this.system.caracteristiques)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -392,7 +411,7 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async equipGear(equipmentId) {
|
||||
let item = this.items.find(item => item.id == equipmentId);
|
||||
if (item && item.system.data) {
|
||||
if (item?.system) {
|
||||
let update = { _id: item.id, "system.equipped": !item.system.equipped };
|
||||
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
||||
}
|
||||
@ -402,13 +421,13 @@ export class HeritiersActor extends Actor {
|
||||
getSubActors() {
|
||||
let subActors = [];
|
||||
for (let id of this.system.subactors) {
|
||||
subActors.push(duplicate(game.actors.get(id)));
|
||||
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
|
||||
}
|
||||
return subActors;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async addSubActor(subActorId) {
|
||||
let subActors = duplicate(this.system.subactors);
|
||||
let subActors = foundry.utils.duplicate(this.system.subactors);
|
||||
subActors.push(subActorId);
|
||||
await this.update({ 'system.subactors': subActors });
|
||||
}
|
||||
@ -430,7 +449,7 @@ export class HeritiersActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incDecAdversite(adv, incDec = 0) {
|
||||
let adversite = duplicate(this.system.adversite)
|
||||
let adversite = foundry.utils.duplicate(this.system.adversite)
|
||||
adversite[adv] += Number(incDec)
|
||||
adversite[adv] = Math.max(adversite[adv], 0)
|
||||
this.update({ 'system.adversite': adversite })
|
||||
@ -477,7 +496,7 @@ export class HeritiersActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async setPredilectionUsed(compId, predIdx) {
|
||||
let comp = this.items.get(compId)
|
||||
let pred = duplicate(comp.system.predilections)
|
||||
let pred = foundry.utils.duplicate(comp.system.predilections)
|
||||
pred[predIdx].used = true
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
|
||||
}
|
||||
@ -499,7 +518,7 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
if (arme.system.totalDefensif > maxDef) {
|
||||
maxDef = arme.system.totalDefensif
|
||||
bestArme = duplicate(arme)
|
||||
bestArme = foundry.utils.duplicate(arme)
|
||||
}
|
||||
}
|
||||
return bestArme
|
||||
@ -514,7 +533,7 @@ export class HeritiersActor extends Actor {
|
||||
for (let auto of talent.system.automations) {
|
||||
if (auto.eventtype === "prepare-roll") {
|
||||
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
|
||||
talent = duplicate(talent)
|
||||
talent = foundry.utils.duplicate(talent)
|
||||
talent.system.bonus = auto.bonus
|
||||
talent.system.baCost = auto.baCost
|
||||
talents.push(talent)
|
||||
@ -525,105 +544,378 @@ export class HeritiersActor extends Actor {
|
||||
}
|
||||
return talents
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
buildListeAdversites() {
|
||||
return []
|
||||
getCurrentParade() {
|
||||
if (this.system.statutmasque == "masque") {
|
||||
return this.system.combat.parade.masquee
|
||||
}
|
||||
return this.system.combat.parade.demasquee
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getCurrentEsquive() {
|
||||
if (this.system.statutmasque == "masque") {
|
||||
return this.system.combat.esquive.masquee
|
||||
}
|
||||
return this.system.combat.esquive.demasquee
|
||||
}
|
||||
getCurrentResistancePhysique() {
|
||||
return this.system.combat.resistancephysique.value
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getTricherie() {
|
||||
return this.system.rang.tricherie.value
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getHeritages() {
|
||||
return this.system.rang.heritage.value
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
incDecTricherie(value) {
|
||||
let tricherie = this.system.rang.tricherie
|
||||
tricherie.value += value
|
||||
if (tricherie.value < 0 || tricherie.value > tricherie.max) {
|
||||
ui.notifications.warn("Pas assez de points de Tricherie !")
|
||||
return false
|
||||
}
|
||||
tricherie.value = Math.max(tricherie.value, 0)
|
||||
tricherie.value = Math.min(tricherie.value, tricherie.max)
|
||||
this.update({ 'system.rang.tricherie': tricherie })
|
||||
return true
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getPireCompetence(compName1, compName2) {
|
||||
let comp1 = this.items.find(it => it.name == compName1)
|
||||
let comp2 = this.items.find(it => it.name == compName2)
|
||||
if (comp1 && comp2) {
|
||||
if (comp1.system.niveau > comp2.system.niveau) {
|
||||
return comp1
|
||||
} else {
|
||||
return comp2
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCommonRollData(attrKey = undefined, compId = undefined, compName = undefined) {
|
||||
getCommonRollData(compId = undefined, compName = undefined) {
|
||||
let rollData = HeritiersUtility.getBasicRollData()
|
||||
rollData.alias = this.name
|
||||
rollData.actorImg = this.img
|
||||
rollData.actorId = this.id
|
||||
rollData.tokenId = this.token?.id
|
||||
rollData.img = this.img
|
||||
rollData.attributs = HeritiersUtility.getAttributs()
|
||||
rollData.maitriseId = "none"
|
||||
rollData.nbEclat = this.system.eclat.value
|
||||
rollData.nbBA = this.system.bonneaventure.actuelle
|
||||
rollData.nbAdversites = this.getTotalAdversite()
|
||||
rollData.talents = []
|
||||
rollData.caracList = this.getCarac()
|
||||
rollData.caracKey = "agi"
|
||||
rollData.tricherie = this.getTricherie()
|
||||
rollData.heritage = this.getHeritages()
|
||||
rollData.useTricherie = false
|
||||
rollData.useSpecialite = false
|
||||
rollData.useHeritage = false
|
||||
rollData.pouvoirPointsUsage = 1
|
||||
rollData.rulesMalus.push(this.getPvMalus())
|
||||
|
||||
if (attrKey) {
|
||||
rollData.attrKey = attrKey
|
||||
if (attrKey != "tochoose") {
|
||||
rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
|
||||
rollData.attr = duplicate(this.system.attributs[attrKey])
|
||||
}
|
||||
}
|
||||
if (compId) {
|
||||
rollData.competence = duplicate(this.items.get(compId) || {})
|
||||
rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise)
|
||||
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
|
||||
this.prepareUtileSkill(rollData.competence)
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
rollData.talents = this.searchRelevantTalents(rollData.competence)
|
||||
}
|
||||
if (compName) {
|
||||
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
||||
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
|
||||
if (rollData.competence?.name) {
|
||||
this.prepareUtileSkill(rollData.competence)
|
||||
rollData.actionImg = rollData.competence?.img
|
||||
} else {
|
||||
rollData.competence = undefined
|
||||
}
|
||||
}
|
||||
HeritiersUtility.updateWithTarget(rollData)
|
||||
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAttribut(attrKey, isInit = false) {
|
||||
let rollData = this.getCommonRollData(attrKey)
|
||||
rollData.multiplier = (isInit)? 1 : 2
|
||||
rollData.isInit = isInit
|
||||
async rollInitiative() {
|
||||
let rollData = this.getCommonRollData(undefined, "Art de la guerre")
|
||||
rollData.mode = "init"
|
||||
if (this.system.caracteristiques["san"].value > this.system.caracteristiques["per"].value) {
|
||||
rollData.caracKey = "san"
|
||||
} else {
|
||||
rollData.caracKey = "per"
|
||||
}
|
||||
rollData.carac = this.system.caracteristiques[rollData.caracKey]
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence(attrKey, compId) {
|
||||
let rollData = this.getCommonRollData(attrKey, compId)
|
||||
rollData.multiplier = 1 // Attr multiplier, always 1 in competence mode
|
||||
async rollCarac(key, isInit = false) {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "carac"
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollRang(key, isInit = false) {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "rang"
|
||||
rollData.rang = this.system.rang[key]
|
||||
rollData.rangKey = key
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollRootCompetence(compKey) {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "competence"
|
||||
rollData.competence = { name: this.system.competences[compKey].label, system: { niveau: this.system.competences[compKey].niveau } }
|
||||
console.log("RollDatra", rollData)
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeOffensif(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
}
|
||||
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
|
||||
rollData.arme = arme
|
||||
HeritiersUtility.updateWithTarget(rollData)
|
||||
console.log("ARME!", rollData)
|
||||
async rollCompetence(compId) {
|
||||
let rollData = this.getCommonRollData(compId)
|
||||
rollData.mode = "competence"
|
||||
console.log("RollDatra", rollData)
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeDegats(armeId, targetVigueur = undefined) {
|
||||
async rollSort(sortId) {
|
||||
let sort = this.items.get(sortId)
|
||||
let comp = this.items.find(it => it.type =="competence" && it.name.toLowerCase() == sort.system.competence.toLowerCase())
|
||||
if (!comp) {
|
||||
ui.notifications.warn("Compétence de magie associée non trouvée !")
|
||||
return
|
||||
}
|
||||
|
||||
let rollData = this.getCommonRollData(comp.id)
|
||||
rollData.mode = "sort"
|
||||
rollData.sort = foundry.utils.duplicate(sort)
|
||||
rollData.sdValue = HeritiersUtility.getSDSortValue(sort.system.niveau)
|
||||
rollData.sortPointsAme = sort.system.niveau
|
||||
rollData.caracKey = sort.system.carac
|
||||
console.log("RollData", rollData)
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAttaqueArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
if (arme) {
|
||||
arme = foundry.utils.duplicate(arme)
|
||||
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let competenceName = "Tir"
|
||||
let key = "prec"
|
||||
if (arme.system.isMelee) {
|
||||
competenceName = "Mêlée"
|
||||
key = "agi"
|
||||
}
|
||||
console.log("DEGATS", arme)
|
||||
let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false })
|
||||
await HeritiersUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
|
||||
let nbEtatPerdus = 0
|
||||
if (targetVigueur) {
|
||||
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
|
||||
let rollData = this.getCommonRollData(undefined, competenceName)
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
rollData.arme = arme
|
||||
rollData.mode = "arme"
|
||||
rollData.armes = this.getOtherMeleeWeapons(arme)
|
||||
if (rollData.defenderTokenId && arme.system.isMelee) {
|
||||
rollData.cacheDifficulte = true
|
||||
}
|
||||
let rollData = {
|
||||
arme: arme,
|
||||
finalResult: roll.total,
|
||||
alias: this.name,
|
||||
actorImg: this.img,
|
||||
actorId: this.id,
|
||||
actionImg: arme.img,
|
||||
targetVigueur: targetVigueur,
|
||||
nbEtatPerdus: nbEtatPerdus
|
||||
console.log(">>>> ARME", rollData)
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAttaqueBrutaleArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme) {
|
||||
let key = "for"
|
||||
let competenceName = "Mêlée"
|
||||
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let rollData = this.getCommonRollData(undefined, competenceName)
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
rollData.arme = foundry.utils.duplicate(arme)
|
||||
rollData.mode = "attaquebrutale"
|
||||
rollData.armes = this.getOtherMeleeWeapons(arme)
|
||||
rollData.rulesMalus.push({ name: "Attaque brutale", value: -2 })
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollAttaqueChargeArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme) {
|
||||
let key = "agi"
|
||||
arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let pireCompetence = this.getPireCompetence("Mêlée", "Mouvement")
|
||||
let rollData = this.getCommonRollData(undefined, pireCompetence.name)
|
||||
rollData.carac = this.system.caracteristiques[key]
|
||||
rollData.caracKey = key
|
||||
rollData.arme = foundry.utils.duplicate(arme)
|
||||
rollData.armes = this.getOtherMeleeWeapons(arme)
|
||||
rollData.mode = "attaquecharge"
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAssomerArme(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (arme) {
|
||||
let competenceName = "Mêlée"
|
||||
//arme.system.isMelee = HeritiersUtility.isArmeMelee(arme)
|
||||
let rollData = this.getCommonRollData(undefined, competenceName)
|
||||
rollData.carac = this.system.caracteristiques["agi"]
|
||||
rollData.caracKey = "agi"
|
||||
rollData.arme = foundry.utils.duplicate(arme)
|
||||
rollData.mode = "assommer"
|
||||
if (rollData.defenderTokenId) {
|
||||
rollData.cacheDifficulte = true
|
||||
}
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
pouvoirPassifDialog(pouvoir) {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.pouvoir = pouvoir
|
||||
rollData.mode = "pouvoirpassif"
|
||||
rollData.pouvoirPointsUsage = 0
|
||||
rollData.noRoll = true
|
||||
|
||||
let d = new Dialog({
|
||||
title: "Activer le pouvoir passif " + pouvoir.name,
|
||||
content: "<p>Choisissez le nombre de Points d'Usage</p>",
|
||||
buttons: {
|
||||
one: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "1 Point d'Usage",
|
||||
callback: () => {
|
||||
rollData.pouvoirPointsUsage = 1;
|
||||
HeritiersUtility.rollHeritiers(rollData);
|
||||
}
|
||||
},
|
||||
two: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "2 Points d'Usage",
|
||||
callback: () => {
|
||||
rollData.pouvoirPointsUsage = 2;
|
||||
HeritiersUtility.rollHeritiers(rollData);
|
||||
}
|
||||
},
|
||||
three: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "3 Points d'Usage",
|
||||
callback: () => {
|
||||
rollData.pouvoirPointsUsage = 3;
|
||||
HeritiersUtility.rollHeritiers(rollData);
|
||||
}
|
||||
},
|
||||
four: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "4 Points d'Usage",
|
||||
callback: () => {
|
||||
rollData.pouvoirPointsUsage = 4;
|
||||
HeritiersUtility.rollHeritiers(rollData);
|
||||
}
|
||||
},
|
||||
close: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => {
|
||||
}
|
||||
}
|
||||
},
|
||||
default: "one",
|
||||
render: html => console.log("Pouvoir passif"),
|
||||
close: html => console.log("No option")
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollPouvoir(pouvoirId) {
|
||||
let pouvoir = this.items.get(pouvoirId)
|
||||
if (pouvoir) {
|
||||
if (pouvoir.system.pouvoirtype == "passif") {
|
||||
this.pouvoirPassifDialog(pouvoir)
|
||||
return
|
||||
}
|
||||
|
||||
let rollData = this.getCommonRollData(undefined, undefined)
|
||||
|
||||
rollData.pouvoirMaxUsage = this.getPouvoirUsageMax(pouvoir)
|
||||
rollData.pouvoir = foundry.utils.duplicate(pouvoir)
|
||||
rollData.mode = "pouvoir"
|
||||
|
||||
if (pouvoir.system.feeriemasque != "autre") {
|
||||
rollData.pouvoirBase = foundry.utils.duplicate(this.system.rang[pouvoir.system.feeriemasque.toLowerCase()])
|
||||
rollData.pouvoirBase.label = "Féerie"
|
||||
if (pouvoir.system.istest && !pouvoir.system.carac) {
|
||||
ui.notifications.warn("Le pouvoir actif " + pouvoir.name + " n'a pas de caractéristique associée")
|
||||
}
|
||||
if (pouvoir.system.istest) {
|
||||
rollData.carac = foundry.utils.duplicate(this.system.caracteristiques[pouvoir.system.carac])
|
||||
rollData.caracKey = pouvoir.system.carac
|
||||
} else {
|
||||
rollData.noRoll = true
|
||||
HeritiersUtility.rollHeritiers(rollData);
|
||||
return;
|
||||
//this.incDecPointsUsage(pouvoir.id, -rollData.pouvoirPointsUsage)
|
||||
//ui.notifications.warn("Le pouvoir actif " + pouvoir.name + " a été utilisé, dépense de " + pouvoirPointsUsage + " points d'usage")
|
||||
}
|
||||
}
|
||||
let rollDialog = await HeritiersRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
HeritiersUtility.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-degats-result.html`, rollData)
|
||||
})
|
||||
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
incDecPointsUsage(pouvoirId, value) {
|
||||
let pouvoir = this.items.get(pouvoirId)
|
||||
let newValue = pouvoir.system.pointsusagecourant + value
|
||||
newValue = Math.max(newValue, 0)
|
||||
newValue = Math.min(newValue, this.getPouvoirUsageMax(pouvoir))
|
||||
this.updateEmbeddedDocuments('Item', [{ _id: pouvoirId, 'system.pointsusagecourant': newValue }])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getPouvoirUsage(pouvoirId) {
|
||||
let pouvoir = this.items.get(pouvoirId)
|
||||
return pouvoir.system.pointsusagecourant
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getPouvoirUsageMax(pouvoir) {
|
||||
if (pouvoir.system.masquetype == "masque") {
|
||||
return this.system.rang.masque.value
|
||||
}
|
||||
return this.system.rang.feerie.value
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
recupUsage(value) {
|
||||
let updates = []
|
||||
for (let pouvoir of this.items) {
|
||||
if (pouvoir.type == "pouvoir") {
|
||||
let newValue = pouvoir.system.pointsusagecourant + value
|
||||
newValue = Math.max(newValue, 0)
|
||||
newValue = Math.min(newValue, this.getPouvoirUsageMax(pouvoir))
|
||||
updates.push({ _id: pouvoir.id, 'system.pointsusagecourant': newValue })
|
||||
}
|
||||
}
|
||||
if (updates.length > 0) {
|
||||
this.updateEmbeddedDocuments('Item', updates)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,52 +0,0 @@
|
||||
/* -------------------------------------------- */
|
||||
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
import "./xregexp-all.js";
|
||||
|
||||
const __level1Expr = '(?<effectType>[a-z]+):(?<objectType>[a-zA-Z]+)\\((?<objectName>[a-zA-Z0-9\\.]+)\\)\\s+(?<modifierValue>[\\d]+)\\s*{*(?<modifierLabel>[a-zA-Zàéè\\s]*)}*'
|
||||
const __effectTypes = {modifier: 1, cost: 1, provide: 1}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersAutomation {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static init() {
|
||||
this.__objectTypes = { }
|
||||
|
||||
Object.entries(game.data.model.Actor).forEach(kv => {
|
||||
this.__objectTypes[kv[0]] = duplicate(kv[1])
|
||||
})
|
||||
Object.entries(game.data.model.Item).forEach(kv => {
|
||||
this.__objectTypes[kv[0]] = duplicate(kv[1])
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static processAutomations(event, item, actor) {
|
||||
//console.log("We have", event, item, actor)
|
||||
if ( !item.system.isautomated || item.system.automations.length == 0 ) {
|
||||
return {isValid: true}
|
||||
}
|
||||
let relevantAutomations = item.system.automations.filter( auto => auto.eventtype == event)
|
||||
if ( !relevantAutomations || relevantAutomations.length == 0) {
|
||||
return {isValid: true}
|
||||
}
|
||||
|
||||
let validTab = []
|
||||
for(let auto of relevantAutomations) {
|
||||
if ( event == "on-drop") {
|
||||
validTab.push( actor.checkAttributOrCompetenceLevel( auto.competence, auto.minLevel) )
|
||||
}
|
||||
}
|
||||
|
||||
// Post process validation array
|
||||
for (let ret of validTab) {
|
||||
if ( !ret.isValid) {
|
||||
return ret
|
||||
}
|
||||
}
|
||||
|
||||
return {isValid: true}
|
||||
}
|
||||
|
||||
}
|
@ -1,18 +1,217 @@
|
||||
|
||||
export const HERITIERS_CONFIG = {
|
||||
|
||||
caracList: {
|
||||
"agi": "Agilité",
|
||||
"con": "Constitution",
|
||||
"for": "Force",
|
||||
"prec": "Précision",
|
||||
"esp": "Esprit",
|
||||
"per": "Perception",
|
||||
"pres": "Prestance",
|
||||
"san": "Sang-Froid"
|
||||
},
|
||||
|
||||
competenceCategorie : {
|
||||
"utile": "Utile",
|
||||
"futile": "Futile"
|
||||
},
|
||||
|
||||
contactType: {
|
||||
contact: "Contact",
|
||||
allie: "Allié",
|
||||
ennemi: "Ennemi",
|
||||
interet: "Personne d'interêt"
|
||||
},
|
||||
|
||||
competenceProfil : {
|
||||
"aventurier": "Aventurier",
|
||||
"roublard": "Roublard",
|
||||
"combattant": "Combattant",
|
||||
"erudit": "Erudit",
|
||||
"savant": "Savant",
|
||||
"gentleman": "Gentleman"
|
||||
}
|
||||
"aventurier": {kind: "physical", name: "Aventurier"},
|
||||
"roublard": {kind: "physical",name: "Roublard"},
|
||||
"combattant": {kind: "physical",name:"Combattant"},
|
||||
"erudit": {kind: "mental",name:"Erudit"},
|
||||
"savant": {kind: "mental",name:"Savant"},
|
||||
"gentleman": {kind: "mental",name:"Gentleman"},
|
||||
"magie": {kind: "magical", name: "Magie"},
|
||||
},
|
||||
baseTestPouvoir: {
|
||||
"feerie": "Féerie",
|
||||
"masque": "Masque",
|
||||
"autre": "Autre"
|
||||
},
|
||||
resistancePouvoir: {
|
||||
"aucune": "Aucune",
|
||||
"physiquepassive": "Physique Passive",
|
||||
"physiqueactive": "Physique Active",
|
||||
"psychiquepassive": "Psychique Passive",
|
||||
"psychiqueactive": "Psychique Active",
|
||||
"autre": "Autre",
|
||||
},
|
||||
typePouvoir: {
|
||||
"actif": "Actif",
|
||||
"passif": "Passif",
|
||||
"metamorphose": "Métamorphose"
|
||||
},
|
||||
statutMasque: {
|
||||
"masque": "Masqué",
|
||||
"demasque":"Démasqué"
|
||||
},
|
||||
niveauPouvoir: {
|
||||
"normal": "Normal",
|
||||
"profond": "Profond",
|
||||
"legendaire": "Légendaire"
|
||||
},
|
||||
masquePouvoir: {
|
||||
"masque": "Masqué",
|
||||
"demasque": "Démasqué"
|
||||
},
|
||||
seuilsDifficulte: {
|
||||
"-1": "Aucun/Non applicable",
|
||||
"5": "Enfantine (5)",
|
||||
"6": "Triviale (6)",
|
||||
"7": "Moins Triviale (7)",
|
||||
"8": "Aisée (8)",
|
||||
"9": "Moins Aisée (9)",
|
||||
"10": "Normale (10)",
|
||||
"11": "Moins Normale (11)",
|
||||
"12": "Compliquée (12)",
|
||||
"13": "Plus Compliquée (13)",
|
||||
"14": "Difficile (14)",
|
||||
"15": "Plus Difficile (15)",
|
||||
"16": "Très Difficile (16)",
|
||||
"17": "Très Très Difficile (17)",
|
||||
"18": "Critique (18)",
|
||||
"19": "Plus Critique (19)",
|
||||
"20": "Insurmontable (20)",
|
||||
"21": "Très Insurmontable (21)",
|
||||
"22": "Surhumaine (22)",
|
||||
"23": "Très Surhumaine (23)",
|
||||
"24": "Epique (24)",
|
||||
"25": "Plus Epique (25)",
|
||||
"26": "Légendaire (26)",
|
||||
"27": "Très Légendaire (27)",
|
||||
"28": "Mythique (28)",
|
||||
"29": "Plus Mythique (29)",
|
||||
"30": "Divine (30)"
|
||||
},
|
||||
|
||||
attaqueCible: {
|
||||
"none": "Aucune",
|
||||
"membre": "Membre",
|
||||
"main": "Main",
|
||||
"tete": "Tête/Coeur"
|
||||
},
|
||||
|
||||
categorieArme : {
|
||||
"trait": "Arme de trait",
|
||||
"poing": "Arme de poing",
|
||||
"epaule": "Arme d'épaule",
|
||||
"lourde": "Arme lourde",
|
||||
"blanche": "Arme blanche",
|
||||
"improvise": "Arme improvisée",
|
||||
"explosif": "Explosif"
|
||||
},
|
||||
typeArme: {
|
||||
"naturelle": "Arme naturelle",
|
||||
"trait": "Trait",
|
||||
"pistolet": "Pistolet",
|
||||
"simpleaction": "Simple Action",
|
||||
"doubleaction": "Double Action",
|
||||
"doublecanon": "Double Canon",
|
||||
"semiauto": "Semi Automatique",
|
||||
"auto": "Automatique",
|
||||
"manuel": "Manuel",
|
||||
"verrou": "Verrou",
|
||||
"special": "Spéciale",
|
||||
"legere": "Légère",
|
||||
"lourde": "Lourde",
|
||||
"explosif": "Explosif"
|
||||
},
|
||||
armeLegalite: {
|
||||
"libre": "Libre (L)",
|
||||
"controlee": "Contrôlée (C)",
|
||||
"prohibee": "Prohibée (P)"
|
||||
},
|
||||
armeDissimulation :{
|
||||
"tresfacile": "Très facile (TF)",
|
||||
"facile": "Facile (F)",
|
||||
"difficile": "Difficile (D)",
|
||||
"impossible": "Impossible (I)"
|
||||
},
|
||||
typeProtection : {
|
||||
"balle": "Protège ds balles",
|
||||
"melee": "Protège en mélée",
|
||||
"tout": "Tout type de dégats"
|
||||
},
|
||||
typeFee: {
|
||||
"traditionnelle": "Traditionnelle",
|
||||
"moderne": "Moderne",
|
||||
"orientale": "Orientale"
|
||||
},
|
||||
typeContact: {
|
||||
"contact": "Contact",
|
||||
"allie": "Allié",
|
||||
"ennemi": "Ennemi",
|
||||
"interet": "Personne d'interêt"
|
||||
},
|
||||
niveauContact: {
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
},
|
||||
pointsUsageList: {
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
},
|
||||
attaquePlusieursList : {
|
||||
"0": "0",
|
||||
"1": "+1",
|
||||
"2": "+2",
|
||||
},
|
||||
attaque2ArmesListe: [
|
||||
{value: "0", label: "Aucun"},
|
||||
{value: "-4", label: "Deux armes à 1 main"},
|
||||
{value: "-2", label: "Deux armes naturelles"},
|
||||
{value: "-2", label: "Avec spécialisation \"Mauvaise Main\""}
|
||||
],
|
||||
typeProfil: {
|
||||
"mineur": "Mineur",
|
||||
"majeur": "Majeur",
|
||||
},
|
||||
bonusMalusContext: [
|
||||
{value: "-6", label: "-6"},
|
||||
{value: "-5", label: "-5"},
|
||||
{value: "-4", label: "-4"},
|
||||
{value: "-3", label: "-3"},
|
||||
{value: "-2", label: "-2"},
|
||||
{value: "-1", label: "-1"},
|
||||
{value: "0", label: "0"},
|
||||
{value: "1", label: "+1"},
|
||||
{value: "2", label: "+2"},
|
||||
{value: "3", label: "+3"},
|
||||
{value: "4", label: "+4"},
|
||||
{value: "5", label: "+5"},
|
||||
{value: "6", label: "+6"}
|
||||
],
|
||||
listNiveauSort: {
|
||||
"1" : "1",
|
||||
"2" : "2",
|
||||
"3" : "3",
|
||||
"4" : "4"
|
||||
},
|
||||
listNiveau: {
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"2": "2",
|
||||
"3": "3",
|
||||
"4": "4",
|
||||
"5": "5",
|
||||
"6": "6",
|
||||
"7": "7",
|
||||
"8": "8",
|
||||
"9": "9",
|
||||
"10": "10"
|
||||
},
|
||||
|
||||
}
|
@ -1,71 +0,0 @@
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersTokenHud {
|
||||
|
||||
static init() {
|
||||
// Integration du TokenHUD
|
||||
Hooks.on('renderTokenHUD', (app, html, data) => { HeritiersTokenHud.addTokenHudExtensions(app, html, data._id) });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async removeExtensionHud(app, html, tokenId) {
|
||||
html.find('.control-icon.heritiers-adversite').remove()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addExtensionHud(app, html, tokenId) {
|
||||
|
||||
let token = canvas.tokens.get(tokenId)
|
||||
let actor = token.actor
|
||||
app.hasExtension = true
|
||||
|
||||
const hudData = { actor: actor }
|
||||
|
||||
const controlIconActions = html.find('.control-icon[data-action=combat]');
|
||||
// initiative
|
||||
await HeritiersTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-les-heritiers/templates/hud-adversites.html', hudData,
|
||||
(event) => {
|
||||
let adversite = event.currentTarget.attributes['data-action-index'].value
|
||||
let value = Number(event.currentTarget.attributes['data-action-value'].value)
|
||||
hudData.actor.incDecAdversite( adversite, value)
|
||||
} )
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addTokenHudExtensions(app, html, tokenId) {
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]')
|
||||
if (controlIconCombat.length>0 ) {
|
||||
HeritiersTokenHud.addExtensionHud(app, html, tokenId);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
|
||||
const hud = $(await renderTemplate(template, hudData))
|
||||
const list = hud.find('div.heritiers-hud-list')
|
||||
|
||||
HeritiersTokenHud._toggleHudListActive(hud, list);
|
||||
|
||||
hud.find('img.heritiers-hud-togglebutton').click(event => HeritiersTokenHud._toggleHudListActive(hud, list));
|
||||
list.find('.heritiers-hud-adversite').click(onMenuItem);
|
||||
|
||||
insertionPoint.after(hud);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _showControlWhen(control, condition) {
|
||||
if (condition) {
|
||||
control.show()
|
||||
}
|
||||
else {
|
||||
control.hide()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _toggleHudListActive(hud, list) {
|
||||
hud.toggleClass('active')
|
||||
HeritiersTokenHud._showControlWhen(list, hud.hasClass('active'))
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-les-heritiers", "sheet", "item"],
|
||||
template: "systems/fvtt-les-heritiers/templates/item-sheet.html",
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
@ -48,7 +48,7 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = duplicate(this.object)
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.id,
|
||||
@ -57,17 +57,30 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
attributs: HeritiersUtility.getAttributs(),
|
||||
system: objectData.system,
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
config: game.system.lesheritiers.config,
|
||||
isArmeMelee: HeritiersUtility.isArmeMelee(this.object),
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
mr: (this.object.type == 'specialisation'),
|
||||
isGM: game.user.isGM
|
||||
isGM: game.user.isGM,
|
||||
usageMax: -1
|
||||
}
|
||||
|
||||
// Items specific data
|
||||
if (this.object.type == 'pouvoir' && this.document.isOwner && this.actor) {
|
||||
formData.usageMax = this.actor.getPouvoirUsageMax(this.object)
|
||||
if (this.object.system.pointsusagecourant == -1) {
|
||||
this.object.system.pointsusagecourant = formData.usageMax
|
||||
}
|
||||
}
|
||||
if (this.object.type == 'sort' ) {
|
||||
formData.competencesMagie = HeritiersUtility.getCompetencesMagie()
|
||||
}
|
||||
|
||||
|
||||
//this.options.editable = !(this.object.origin == "embeddedItem");
|
||||
console.log("ITEM DATA", formData, this);
|
||||
return formData;
|
||||
@ -87,7 +100,7 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = duplicate(HeritiersUtility.data(this.item));
|
||||
let chatData = foundry.utils.duplicate(HeritiersUtility.data(this.item));
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
@ -127,78 +140,54 @@ export class HeritiersItemSheet extends ItemSheet {
|
||||
html.find('.delete-subitem').click(ev => {
|
||||
this.deleteSubitem(ev);
|
||||
})
|
||||
html.find('.edit-predilection').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred[index].name = ev.currentTarget.value
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.edit-predilection-description').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred[index].description = ev.currentTarget.value
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.predilection-acquise').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred[index].acquise = ev.currentTarget.checked
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.predilection-maitrise').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred[index].maitrise = ev.currentTarget.checked
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.predilection-used').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.system.predilections)
|
||||
pred[index].used = ev.currentTarget.checked
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
|
||||
html.find('#add-specialite').click(ev => {
|
||||
let spec = duplicate(this.object.system.specialites)
|
||||
spec.push( { name: "Nouvelle Spécialité", id: randomID(16), used: false })
|
||||
let spec = foundry.utils.duplicate(this.object.system.specialites)
|
||||
spec.push( { name: "Nouvelle Spécialité", id: foundry.utils.randomID(16), used: false })
|
||||
this.object.update( { 'system.specialites': spec })
|
||||
})
|
||||
html.find('.delete-specialite').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".specialite-item")
|
||||
let index = li.data("specialite-index")
|
||||
let spec = duplicate(this.object.system.specialites)
|
||||
let spec = foundry.utils.duplicate(this.object.system.specialites)
|
||||
spec.splice(index,1)
|
||||
this.object.update( { 'system.specialites': spec })
|
||||
})
|
||||
html.find('.edit-specialite').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".specialite-item")
|
||||
let index = li.data("specialite-index")
|
||||
let spec = foundry.utils.duplicate(this.object.system.specialites)
|
||||
spec[index].name = ev.currentTarget.value
|
||||
spec[index].id = spec[index].id || foundry.utils.randomID(16)
|
||||
this.object.update( { 'system.specialites': spec })
|
||||
})
|
||||
html.find('.edit-specialite-description').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".specialite-item")
|
||||
let index = li.data("specialite-index")
|
||||
let spec = foundry.utils.duplicate(this.object.system.specialites)
|
||||
spec[index].description = ev.currentTarget.value
|
||||
spec[index].id = spec[index].id || foundry.utils.randomID(16)
|
||||
this.object.update( { 'system.specialites': spec })
|
||||
})
|
||||
|
||||
html.find('#add-automation').click(ev => {
|
||||
let autom = duplicate(this.object.system.automations)
|
||||
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: randomID(16) })
|
||||
let autom = foundry.utils.duplicate(this.object.system.automations)
|
||||
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: foundry.utils.randomID(16) })
|
||||
this.object.update( { 'system.automations': autom })
|
||||
})
|
||||
html.find('.delete-automation').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".automation-item")
|
||||
let index = li.data("automation-index")
|
||||
let autom = duplicate(this.object.system.automations)
|
||||
let autom = foundry.utils.duplicate(this.object.system.automations)
|
||||
autom.splice(index,1)
|
||||
this.object.update( { 'system.automations': autom })
|
||||
})
|
||||
html.find('.automation-edit-field').change(ev => {
|
||||
let index = $(ev.currentTarget).data("automation-index")
|
||||
let field = $(ev.currentTarget).data("automation-field")
|
||||
let auto = duplicate(this.object.system.automations)
|
||||
let auto = foundry.utils.duplicate(this.object.system.automations)
|
||||
auto[index][field] = ev.currentTarget.value
|
||||
auto[index].id = auto[index].id || randomID(16)
|
||||
auto[index].id = auto[index].id || foundry.utils.randomID(16)
|
||||
this.object.update( { 'system.automations': auto })
|
||||
})
|
||||
|
||||
|
@ -6,11 +6,19 @@ export const defaultItemImg = {
|
||||
desavantage: "systems/fvtt-les-heritiers/assets/icons/disadvantage.webp",
|
||||
contact: "systems/fvtt-les-heritiers/assets/icons/contact.webp",
|
||||
pouvoir: "systems/fvtt-les-heritiers/assets/icons/power.webp",
|
||||
equipement: "systems/fvtt-les-heritiers/assets/icons/equipement.webp",
|
||||
accessoire: "systems/fvtt-les-heritiers/assets/icons/accessoire.webp",
|
||||
arme: "systems/fvtt-les-heritiers/assets/icons/melee.webp",
|
||||
monnaie: "systems/fvtt-les-heritiers/assets/icons/monnaie.webp",
|
||||
protection: "systems/fvtt-les-heritiers/assets/icons/protection.webp",
|
||||
talent: "systems/fvtt-les-heritiers/assets/icons/talent.webp"
|
||||
atoutfeerique: "systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp",
|
||||
capacitenaturelle: "systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp",
|
||||
arme: "systems/fvtt-les-heritiers/assets/icons/weapon.webp",
|
||||
accessoire: "systems/fvtt-les-heritiers/assets/icons/item.webp",
|
||||
protection: "systems/fvtt-les-heritiers/assets/icons/armor.webp",
|
||||
fee: "systems/fvtt-les-heritiers/assets/icons/faery_type.webp",
|
||||
profil: "systems/fvtt-les-heritiers/assets/icons/profil.webp",
|
||||
equipement: "systems/fvtt-les-heritiers/assets/icons/equipement.webp",
|
||||
sort: "systems/fvtt-les-heritiers/assets/icons/sort.webp",
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -11,12 +11,10 @@
|
||||
import { HeritiersActor } from "./heritiers-actor.js";
|
||||
import { HeritiersItemSheet } from "./heritiers-item-sheet.js";
|
||||
import { HeritiersActorSheet } from "./heritiers-actor-sheet.js";
|
||||
import { HeritiersCreatureSheet } from "./heritiers-creature-sheet.js";
|
||||
import { HeritiersActorPNJSheet } from "./heritiers-actor-pnj-sheet.js";
|
||||
import { HeritiersUtility } from "./heritiers-utility.js";
|
||||
import { HeritiersCombat } from "./heritiers-combat.js";
|
||||
import { HeritiersItem } from "./heritiers-item.js";
|
||||
import { HeritiersAutomation } from "./heritiers-automation.js";
|
||||
import { HeritiersTokenHud } from "./heritiers-hud.js";
|
||||
import { HERITIERS_CONFIG } from "./heritiers-config.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -48,9 +46,10 @@ Hooks.once("init", async function () {
|
||||
CONFIG.Combat.documentClass = HeritiersCombat
|
||||
CONFIG.Actor.documentClass = HeritiersActor
|
||||
CONFIG.Item.documentClass = HeritiersItem
|
||||
// Create an object of bonus/malus from -6 to +6 signed
|
||||
HERITIERS_CONFIG.bonusMalus = Array.from({ length: 7 }, (v, k) => toString(k - 6))
|
||||
game.system.lesheritiers = {
|
||||
HeritiersUtility,
|
||||
HeritiersAutomation,
|
||||
config: HERITIERS_CONFIG
|
||||
}
|
||||
|
||||
@ -58,14 +57,12 @@ Hooks.once("init", async function () {
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-les-heritiers", HeritiersActorSheet, { types: ["personnage"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-les-heritiers", HeritiersCreatureSheet, { types: ["creature"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-les-heritiers", HeritiersActorPNJSheet, { types: ["pnj"], makeDefault: true })
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("fvtt-les-heritiers", HeritiersItemSheet, { makeDefault: true })
|
||||
|
||||
HeritiersUtility.init()
|
||||
HeritiersAutomation.init()
|
||||
HeritiersTokenHud.init()
|
||||
|
||||
});
|
||||
|
||||
@ -83,30 +80,16 @@ function welcomeMessage() {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register world usage statistics
|
||||
function registerUsageCount(registerKey) {
|
||||
if (game.user.isGM) {
|
||||
game.settings.register(registerKey, "world-key", {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: "",
|
||||
type: String
|
||||
});
|
||||
async function importDefaultScene() {
|
||||
let exists = game.scenes.find(j => j.name == "Accueil");
|
||||
if (!exists) {
|
||||
const scenes = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.scenes")
|
||||
let newDocuments = scenes.filter(i => i.name == "Accueil");
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Accueil").activate();
|
||||
}
|
||||
}
|
||||
|
||||
let worldKey = game.settings.get(registerKey, "world-key")
|
||||
if (worldKey == undefined || worldKey == "") {
|
||||
worldKey = randomID(32)
|
||||
game.settings.set(registerKey, "world-key", worldKey)
|
||||
}
|
||||
// Simple API counter
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||
//$.ajaxSetup({
|
||||
//headers: { 'Access-Control-Allow-Origin': '*' }
|
||||
//})
|
||||
$.ajax(regURL)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@ -124,14 +107,15 @@ Hooks.once("ready", function () {
|
||||
});
|
||||
}
|
||||
|
||||
registerUsageCount('fvtt-les-heritiers')
|
||||
welcomeMessage()
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
|
||||
console.log("ClassCounter loaded", moduleCounter)
|
||||
moduleCounter.ClassCounter.registerUsageCount()
|
||||
}).catch(err=>
|
||||
console.log("No stats available, giving up.")
|
||||
)
|
||||
welcomeMessage();
|
||||
importDefaultScene();
|
||||
|
||||
// CSS patch for v9
|
||||
if (game.version) {
|
||||
let sidebar = document.getElementById("sidebar");
|
||||
sidebar.style.width = "min-content";
|
||||
}
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -141,7 +125,7 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
if (game.system.mournblade.commands.processChatCommand(commands, content, msg)) {
|
||||
if (game.system.lesheritiers.commands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ export class HeritiersRollDialog extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, rollData) {
|
||||
|
||||
let options = { classes: ["HeritiersDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
|
||||
let options = { classes: ["HeritiersDialog"], width: 420, height: 'fit-content', 'z-index': 99999 };
|
||||
let html = await renderTemplate('systems/fvtt-les-heritiers/templates/roll-dialog-generic.html', rollData);
|
||||
|
||||
return new HeritiersRollDialog(actor, rollData, html, options);
|
||||
@ -13,28 +13,76 @@ export class HeritiersRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(actor, rollData, html, options, close = undefined) {
|
||||
let conf = {
|
||||
title: "Test de Capacité",
|
||||
content: html,
|
||||
buttons: {
|
||||
rolld10: {
|
||||
let buttons = {
|
||||
rolld8: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d8",
|
||||
callback: () => { this.roll("d8") }
|
||||
}
|
||||
}
|
||||
let enableD10 = false
|
||||
let enableD12 = false
|
||||
if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 0) {
|
||||
enableD10 = true
|
||||
}
|
||||
if (rollData.mode == "pouvoir" || rollData.competence?.system.niveau > 1) {
|
||||
enableD12 = true
|
||||
}
|
||||
if (enableD10) {
|
||||
buttons.rolld10 = {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d10",
|
||||
callback: () => { this.roll("d10") }
|
||||
},
|
||||
rolld20: {
|
||||
}
|
||||
}
|
||||
if (enableD12) {
|
||||
buttons.rolld12 = {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d20",
|
||||
callback: () => { this.roll("d20") }
|
||||
label: "Lancer 1d12",
|
||||
callback: () => { this.roll("d12") }
|
||||
}
|
||||
}
|
||||
|
||||
if (rollData.tricherie) {
|
||||
buttons["rollTricherie"] = {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer avec 1 Point de Tricherie",
|
||||
callback: () => { this.roll("tricherie") }
|
||||
}
|
||||
}
|
||||
if (rollData.heritage) {
|
||||
buttons["rollHeritage"] = {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer avec 1 Point d'Héritage",
|
||||
callback: () => { this.roll("heritage") }
|
||||
}
|
||||
}
|
||||
buttons["Cancel"] = {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
}
|
||||
let conf = {
|
||||
title: "Test de Capacité",
|
||||
content: html,
|
||||
buttons: buttons,
|
||||
close: close
|
||||
}
|
||||
// Overwrite in case of carac only -> 1d8
|
||||
if (rollData.mode == "carac") {
|
||||
conf.buttons = {
|
||||
rolld8: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d8",
|
||||
callback: () => { this.roll("d8") }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
} },
|
||||
close: close
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
super(conf, options);
|
||||
|
||||
this.actor = actor
|
||||
@ -43,7 +91,16 @@ export class HeritiersRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll(dice) {
|
||||
if (dice == "heritage") {
|
||||
this.rollData.useHeritage = true
|
||||
}
|
||||
else {
|
||||
if (dice == "tricherie") {
|
||||
this.rollData.useTricherie = true
|
||||
} else {
|
||||
this.rollData.mainDice = dice
|
||||
}
|
||||
}
|
||||
HeritiersUtility.rollHeritiers(this.rollData)
|
||||
}
|
||||
|
||||
@ -57,24 +114,34 @@ export class HeritiersRollDialog extends Dialog {
|
||||
}
|
||||
$(function () { onLoad(); });
|
||||
|
||||
html.find('#modificateur').change(async (event) => {
|
||||
this.rollData.modificateur = Number(event.currentTarget.value)
|
||||
html.find('#sdValue').change(async (event) => {
|
||||
this.rollData.sdValue = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#difficulte').change(async (event) => {
|
||||
this.rollData.difficulte = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#attrKey').change(async (event) => {
|
||||
this.rollData.attrKey = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#select-maitrise').change(async (event) => {
|
||||
this.rollData.maitriseId = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#competence-talents').change((event) => {
|
||||
this.rollData.selectedTalents = $('#competence-talents').val()
|
||||
html.find('#caracKey').change(async (event) => {
|
||||
//console.log("caracKey", event.currentTarget.value)
|
||||
this.rollData.caracKey = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#bonus-malus-context').change((event) => {
|
||||
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#bonus-attaque-plusieurs').change((event) => {
|
||||
this.rollData.bonusAttaquePlusieurs = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#useSpecialite').change((event) => {
|
||||
this.rollData.useSpecialite = event.currentTarget.checked
|
||||
})
|
||||
html.find('#pouvoirPointsUsage').change((event) => {
|
||||
this.rollData.pouvoirPointsUsage = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#attaqueDos').change((event) => {
|
||||
this.rollData.attaqueDos = event.currentTarget.checked
|
||||
})
|
||||
html.find('#bonus-attaque-seconde-arme').change((event) => {
|
||||
this.rollData.secondeArme = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#attaque-cible').change((event) => {
|
||||
this.rollData.attaqueCible = String(event.currentTarget.value)
|
||||
})
|
||||
|
||||
}
|
||||
}
|
@ -2,6 +2,45 @@
|
||||
import { HeritiersCombat } from "./heritiers-combat.js";
|
||||
import { HeritiersCommands } from "./heritiers-commands.js";
|
||||
|
||||
const __facesAdjacentes = {
|
||||
"d8": {
|
||||
1: [4, 8, 6],
|
||||
2: [7, 5, 3],
|
||||
3: [2, 8, 6],
|
||||
4: [1, 5, 7],
|
||||
5: [2, 4, 8],
|
||||
6: [1, 7, 3],
|
||||
7: [2, 4, 6],
|
||||
8: [1, 3, 5]
|
||||
},
|
||||
"d10": {
|
||||
1: [4, 6, 9, 7],
|
||||
2: [6, 8, 5, 9],
|
||||
3: [7, 5, 8, 10],
|
||||
4: [10, 6, 7, 1],
|
||||
5: [3, 9, 2, 8],
|
||||
6: [1, 4, 2, 9],
|
||||
7: [1, 3, 4, 10],
|
||||
8: [2, 10, 5, 3],
|
||||
9: [1, 5, 6, 2],
|
||||
10: [8, 4, 3, 7]
|
||||
},
|
||||
"d12": {
|
||||
1:[2, 3, 4, 5, 6],
|
||||
2: [1, 6, 8, 12, 3],
|
||||
3: [1, 4, 11, 12, 2],
|
||||
4: [1, 5, 10, 11, 3],
|
||||
5: [1, 6, 9, 10, 4],
|
||||
6: [1, 2, 8, 9, 5],
|
||||
7: [8, 9, 10, 11, 12],
|
||||
8: [2, 6, 9, 7, 12],
|
||||
9: [5, 10, 7, 8, 6],
|
||||
10: [4, 11, 7, 9, 5],
|
||||
11: [7, 10, 4, 3, 12],
|
||||
12: [2, 8, 7, 11, 3]
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HeritiersUtility {
|
||||
|
||||
@ -11,10 +50,6 @@ export class HeritiersUtility {
|
||||
Hooks.on('renderChatLog', (log, html, data) => HeritiersUtility.chatListeners(html))
|
||||
Hooks.on("getChatLogEntryContext", (html, options) => HeritiersUtility.chatRollMenu(html, options))
|
||||
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
HeritiersUtility.pushInitiativeOptions(html, options);
|
||||
})
|
||||
|
||||
this.rollDataStore = {}
|
||||
this.defenderStore = {}
|
||||
HeritiersCommands.init()
|
||||
@ -44,30 +79,19 @@ export class HeritiersUtility {
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getModificateurOptions() {
|
||||
let opt = []
|
||||
for (let i = -15; i <= 15; i++) {
|
||||
opt.push(`<option value="${i}">${i}</option>`)
|
||||
}
|
||||
return opt.concat("\n")
|
||||
static sortByName(table) {
|
||||
return table.sort(function (a, b) {
|
||||
return a.name.localeCompare(b.name);
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getPointAmeOptions() {
|
||||
let opt = []
|
||||
for (let i = 1; i <= 20; i++) {
|
||||
opt.push(`<option value="${i}">${i}</option>`)
|
||||
}
|
||||
return opt.concat("\n")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getAttributs() {
|
||||
return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static pushInitiativeOptions(html, options) {
|
||||
static sortArrayObjectsByName(myArray) {
|
||||
myArray.sort((a, b) => {
|
||||
return a.name.localeCompare(b.name);
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -77,9 +101,32 @@ export class HeritiersUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async ready() {
|
||||
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.skills")
|
||||
const skills = await HeritiersUtility.loadCompendium("fvtt-les-heritiers.competences")
|
||||
this.skills = skills.map(i => i.toObject())
|
||||
|
||||
this.competencesMagie = this.skills.filter(s => s.system.profil == "magie")
|
||||
|
||||
game.settings.register("fvtt-les-heritiers", "heritiers-heritage", {
|
||||
name: "Points d'héritage",
|
||||
hint: "Points d'héritage du groupe",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: 0,
|
||||
type: Number
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getSDSortValue(niveau) {
|
||||
if (niveau <= 2) return 12;
|
||||
if (niveau <= 4) return 14;
|
||||
if (niveau <= 6) return 16;
|
||||
return 18;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCompetencesMagie() {
|
||||
return this.competencesMagie
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -108,10 +155,21 @@ export class HeritiersUtility {
|
||||
let rollData = message.getFlag("world", "heritiers-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
|
||||
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
|
||||
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
|
||||
HeritiersUtility.rollHeritiers(rollData)
|
||||
})
|
||||
|
||||
html.on("click", '.roll-tricherie-2', async event => {
|
||||
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "heritiers-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
if ( await actor.incDecTricherie(-2) ) {
|
||||
rollData.forcedValue = Number($(event.currentTarget).data("dice-value"))
|
||||
HeritiersUtility.rollHeritiers(rollData)
|
||||
}
|
||||
})
|
||||
|
||||
html.on("click", '.roll-chat-degat', async event => {
|
||||
let messageId = HeritiersUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
@ -129,11 +187,7 @@ export class HeritiersUtility {
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-header.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-description.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-nav.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-list-niveau.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-item-prix.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-sante-etat.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-automation.html',
|
||||
'systems/fvtt-les-heritiers/templates/hud-adversites.html',
|
||||
'systems/fvtt-les-heritiers/templates/partial-utile-skills.html'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
@ -212,7 +266,7 @@ export class HeritiersUtility {
|
||||
|
||||
let id = rollData.rollId;
|
||||
let oldRollData = this.rollDataStore[id] || {};
|
||||
let newRollData = mergeObject(oldRollData, rollData);
|
||||
let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
|
||||
this.rollDataStore[id] = newRollData;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@ -230,7 +284,6 @@ export class HeritiersUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMesssage(msg) {
|
||||
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
|
||||
if (msg.name == "msg_update_defense_state") {
|
||||
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
|
||||
}
|
||||
@ -295,107 +348,259 @@ export class HeritiersUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResult(rollData) {
|
||||
rollData.diceResult = rollData.roll.terms[0].results[0].result
|
||||
if (rollData.mainDice.includes("d20")) {
|
||||
let diceValue = rollData.roll.terms[0].results[0].result
|
||||
if (diceValue % 2 == 1) {
|
||||
//console.log("PAIR/IMP2", diceValue)
|
||||
rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
|
||||
if (diceValue == 1 || diceValue == 11) {
|
||||
rollData.isDramatique = true
|
||||
rollData.isSuccess = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//console.log("Result : ", rollData)
|
||||
if (rollData.difficulte > 0 && !rollData.isDramatique) {
|
||||
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
|
||||
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
|
||||
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
|
||||
}
|
||||
static incDecHeritage() {
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResult(actor, rollData) {
|
||||
let isTricherieHeritage = rollData.useHeritage || rollData.useTricherie
|
||||
|
||||
rollData.marge = 0
|
||||
|
||||
if (isTricherieHeritage) {
|
||||
let resTab = [rollData.roll.terms[0].results[0].result, rollData.roll.terms[0].results[1].result, rollData.roll.terms[0].results[2].result]
|
||||
rollData.diceResult = resTab[0] + "," + resTab[1] + "," + resTab[2]
|
||||
let foundryTotal = resTab[0] + resTab[1] + resTab[2]
|
||||
if (resTab[1] == 1) { resTab[1] -= 4 }
|
||||
if (resTab[2] == 1) { resTab[2] -= 6 }
|
||||
if (resTab[2] == 2) { resTab[2] -= 7 }
|
||||
rollData.diceValue = Math.max(Math.max(resTab[0], resTab[1]), resTab[2])
|
||||
rollData.finalResult = rollData.roll.total - foundryTotal + rollData.diceValue
|
||||
|
||||
// Gestion des résultats spéciaux
|
||||
resTab = resTab.sort()
|
||||
if ((resTab[0] == resTab[1]) && (resTab[1] == resTab[2])) {
|
||||
rollData.marge = 7
|
||||
rollData.isSuccess = true
|
||||
rollData.isCriticalSuccess = true
|
||||
rollData.isBrelan = true
|
||||
}
|
||||
if ((resTab[0] + 1 == resTab[1]) && (resTab[1] + 1 == resTab[2])) {
|
||||
rollData.marge = 7
|
||||
rollData.isSuccess = true
|
||||
rollData.isCriticalSuccess = true
|
||||
rollData.isSuite = true
|
||||
}
|
||||
if (rollData.useTricherie) {
|
||||
actor.incDecTricherie(-1)
|
||||
}
|
||||
if (rollData.useHeritage) {
|
||||
this.incDecHeritage()
|
||||
}
|
||||
|
||||
} else {
|
||||
rollData.finalResult = rollData.roll.total
|
||||
let rollValue = rollData.forcedValue || rollData.roll.terms[0].results[0].result
|
||||
rollData.diceResult = rollValue
|
||||
rollData.diceValue = rollValue
|
||||
if (rollData.mainDice.includes("d10")) {
|
||||
if (rollValue == 1) {
|
||||
rollData.finalResult -= 3 + rollValue // substract 3 and the 1 value that has been added
|
||||
}
|
||||
}
|
||||
if (rollData.mainDice.includes("d12")) {
|
||||
if (rollValue == 1 || rollValue == 2) {
|
||||
rollData.finalResult -= 5 + rollValue // Remove also the dice result has it has been added already
|
||||
}
|
||||
}
|
||||
if ( !rollData.forcedValue) {
|
||||
rollData.adjacentFaces = foundry.utils.duplicate(__facesAdjacentes[rollData.mainDice][rollData.diceValue])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeArmeDegats(rollData, actor) {
|
||||
rollData.degatsArme = rollData.arme.system.degats + rollData.marge
|
||||
if (rollData.attaqueDeuxArmes != 0 && rollData.secondeArme) {
|
||||
let secondeArme = actor.items.get(secondeArme)
|
||||
if (secondeArme) {
|
||||
rollData.degatsArme += secondeArme.system.degats
|
||||
rollData.degatsArme += actor.system.caracteristiques.for.value
|
||||
}
|
||||
} else {
|
||||
if (rollData.arme.system.categorie == "lourde") {
|
||||
rollData.degatsArme += actor.system.caracteristiques.for.value
|
||||
}
|
||||
if (rollData.arme.system.categorie == "blanche" || rollData.arme.system.categorie == "improvise") {
|
||||
rollData.degatsArme += Math.max(0, actor.system.caracteristiques.for.value - 2)
|
||||
}
|
||||
if (rollData.mode == "attaquecharge") {
|
||||
rollData.degatsArme += 3
|
||||
}
|
||||
}
|
||||
if (rollData.attaqueCible == "membre") {
|
||||
rollData.degatsArme -= 2
|
||||
}
|
||||
if (rollData.attaqueCible == "main") {
|
||||
rollData.degatsArme -= 3
|
||||
}
|
||||
if (rollData.attaqueCible == "tete") {
|
||||
rollData.degatsArme *= 3
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeMarge(rollData, seuil) {
|
||||
if (rollData.marge == 0 && seuil >= 0) {
|
||||
rollData.marge = rollData.finalResult - seuil
|
||||
rollData.isSuccess = (rollData.finalResult >= seuil)
|
||||
rollData.isCriticalSuccess = ((rollData.finalResult - seuil) >= 7)
|
||||
rollData.isCriticalFailure = ((rollData.finalResult - seuil) <= -7)
|
||||
// Si compétence > 0 et d8 -> echec critique impossible
|
||||
if (rollData?.competence?.system.niveau > 0 && rollData?.mainDice == "d8") {
|
||||
rollData.isCriticalFailure = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayUneDefense(rollData, actor, nomDefense, valeurDefense) {
|
||||
rollData.defenderMode = nomDefense
|
||||
rollData.defenderValue = valeurDefense
|
||||
rollData.marge = 0
|
||||
this.computeMarge(rollData, valeurDefense)
|
||||
if (rollData.isSuccess) {
|
||||
this.computeArmeDegats(rollData, actor)
|
||||
}
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-cc-result.html`, rollData)
|
||||
}, rollData, "selfroll")
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static async displayAsssomer(rollData, actor, nomAttaque, etatAssomer, valeurDefense) {
|
||||
rollData.defenderMode = nomAttaque
|
||||
rollData.etatAssommer = etatAssomer
|
||||
rollData.defenderValue = valeurDefense
|
||||
rollData.marge = 0
|
||||
this.computeMarge(rollData, valeurDefense)
|
||||
rollData.dureeAssommer = (rollData.marge) ? rollData.marge * 2 : 1
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-assommer-result.html`, rollData)
|
||||
}, rollData, "selfroll")
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static async rollHeritiers(rollData) {
|
||||
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
if (rollData.attrKey == "tochoose") { // No attr selected, force address
|
||||
rollData.attrKey = "adr"
|
||||
}
|
||||
if (!rollData.attr) {
|
||||
rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
|
||||
|
||||
if ( rollData.mode == "pouvoir" && actor.getPouvoirUsage(rollData.pouvoir._id) < rollData.pouvoirPointsUsage) {
|
||||
ui.notifications.warn("Pas assez de points d'usage pour ce pouvoir.")
|
||||
return
|
||||
}
|
||||
|
||||
if (rollData.maitriseId != "none") {
|
||||
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
|
||||
rollData.diceFormula = "2" + rollData.mainDice + "kh"
|
||||
//rollData.actionImg = "systems/fvtt-les-heritiers/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
if (rollData.caracKey == "pre") rollData.caracKey = "pres"; // Patch tomanage wrong carac key
|
||||
rollData.carac = foundry.utils.duplicate(actor.system.caracteristiques[rollData.caracKey])
|
||||
|
||||
if (rollData.forcedValue) {
|
||||
rollData.diceFormula = rollData.forcedValue
|
||||
} else {
|
||||
rollData.diceFormula = "1" + rollData.mainDice
|
||||
if (rollData.useTricherie || rollData.useHeritage) {
|
||||
rollData.diceFormula = "{1d8, 1d10, 1d12}"
|
||||
} else {
|
||||
rollData.diceFormula = "1" + rollData.mainDice + "kh1"
|
||||
}
|
||||
}
|
||||
|
||||
//console.log("BEFORE COMP", rollData)
|
||||
let rangValue = 0
|
||||
if (rollData.rang) {
|
||||
rangValue = rollData.rang.value
|
||||
}
|
||||
if (rollData.competence) {
|
||||
rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
|
||||
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
|
||||
|
||||
if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
|
||||
for (let id of rollData.selectedTalents) {
|
||||
let talent = rollData.talents.find(t => t._id == id)
|
||||
let bonusOK = true
|
||||
if (talent.system.baCost) {
|
||||
bonusOK = actor.checkBonneAventure(talent.system.baCost)
|
||||
if (bonusOK) {
|
||||
actor.changeBonneAventure(-talent.system.baCost)
|
||||
let compmod = 0 // Bonus de compétence à 0 dans Les Heritiers
|
||||
let specBonus = (rollData.useSpecialite) ? 1 : 0
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.competence.system.niveau}+${specBonus}+${rollData.bonusMalusContext}+${compmod}`
|
||||
} else if (rollData.pouvoirBase) {
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rollData.pouvoirBase.value}+${rangValue}+${rollData.bonusMalusContext}`
|
||||
} else {
|
||||
ui.notifications.warn("Vous n'avez pas assez de points de Bonne Aventure !")
|
||||
rollData.diceFormula += `+${rollData.carac.value}+${rangValue}+${rollData.bonusMalusContext}`
|
||||
}
|
||||
let ruleMalus = 0
|
||||
for (let malus of rollData.rulesMalus) {
|
||||
ruleMalus += malus.value
|
||||
}
|
||||
rollData.diceFormula += `+${ruleMalus}`
|
||||
|
||||
// Gestion bonus attaque à plusieurs
|
||||
let bonusAttaque = rollData.bonusAttaquePlusieurs
|
||||
if (rollData.attaqueDos) {
|
||||
bonusAttaque = 2
|
||||
if (rollData.bonusAttaquePlusieurs) {
|
||||
bonusAttaque = 3 // Valeur max, cf règle page 197
|
||||
}
|
||||
}
|
||||
if (bonusOK) {
|
||||
rollData.diceFormula += `+${talent.system.bonus}`
|
||||
rollData.diceFormula += `+${bonusAttaque}`
|
||||
|
||||
// Gestion attaque avec 2 armes
|
||||
if (rollData.attaqueDeuxArmes != 0) {
|
||||
rollData.diceFormula += `+${rollData.attaqueDeuxArmes}`
|
||||
}
|
||||
// Gestion des attaques ciblées
|
||||
if (rollData.attaqueCible != "none") {
|
||||
if (rollData.attaqueCible == "membre") {
|
||||
rollData.diceFormula += `-2`
|
||||
}
|
||||
if (rollData.attaqueCible == "main") {
|
||||
rollData.diceFormula += `-3`
|
||||
}
|
||||
if (rollData.attaqueCible == "tete") {
|
||||
rollData.diceFormula += `-6`
|
||||
}
|
||||
rollData.diceFormula += `+${rollData.bonusMalusContext}`
|
||||
} else {
|
||||
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
|
||||
}
|
||||
|
||||
// Ajout adversités
|
||||
rollData.diceFormula += `-${rollData.nbAdversites}`
|
||||
|
||||
if (rollData.arme && rollData.arme.type == "arme") {
|
||||
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
|
||||
}
|
||||
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
if ( !rollData.noRoll) {
|
||||
let myRoll = await new Roll(rollData.diceFormula).roll()
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = myRoll
|
||||
rollData.roll = foundry.utils.duplicate(myRoll)
|
||||
console.log(">>>> ", myRoll)
|
||||
this.computeResult(actor, rollData)
|
||||
this.computeMarge(rollData, rollData.sdValue) // Calcul de la marge si seuil présent
|
||||
}
|
||||
|
||||
rollData.finalResult = myRoll.total
|
||||
this.computeResult(rollData)
|
||||
if (rollData.isInit) {
|
||||
if (rollData.mode == "init") {
|
||||
actor.setFlag("world", "last-initiative", rollData.finalResult)
|
||||
}
|
||||
|
||||
// Gestion pouvoir et points d'usage
|
||||
if (rollData.mode == "pouvoir" || rollData.mode == "pouvoirpassif") {
|
||||
actor.incDecPointsUsage(rollData.pouvoir._id, -rollData.pouvoirPointsUsage)
|
||||
}
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-les-heritiers/templates/chat-generic-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
// Gestion attaque standard
|
||||
if ((rollData.mode == "arme" || rollData.mode == "attaquebrutale" || rollData.mode == "attaquecharge") &&
|
||||
rollData.defenderTokenId && rollData.arme) {
|
||||
if (rollData.arme.system.categorie != "trait" && rollData.arme.system.categorie != "poing" && rollData.arme.system.categorie != "epaule") {
|
||||
await this.displayUneDefense(rollData, actor, "Parade", rollData.defenderParade)
|
||||
await this.displayUneDefense(rollData, actor, "Esquive", rollData.defenderEsquive)
|
||||
} else if (rollData.sdValue) {
|
||||
this.displayUneDefense(rollData, actor, "A Distance", rollData.sdValue)
|
||||
} else {
|
||||
ui.notifications.warn("Pas de difficulté positionnée pour l'attaque à distance.")
|
||||
}
|
||||
}
|
||||
// Gestion assomer
|
||||
if (rollData.mode == "assommer" && rollData.defenderTokenId && rollData.arme) {
|
||||
await this.displayAsssomer(rollData, actor, "Assommer", "Surprise", rollData.defenderResistancePhysique)
|
||||
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Résistance+6", rollData.defenderResistancePhysique + 6)
|
||||
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Parade", rollData.defenderParade)
|
||||
await this.displayAsssomer(rollData, actor, "Assommer", "Conscient, Esquive", rollData.defenderEsquive + 6)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async bonusRollHeritiers(rollData) {
|
||||
rollData.bonusFormula = rollData.addedBonus
|
||||
|
||||
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
|
||||
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.bonusRoll = bonusRoll
|
||||
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
|
||||
|
||||
rollData.finalResult += rollData.bonusRoll.total
|
||||
|
||||
@ -412,6 +617,10 @@ export class HeritiersUtility {
|
||||
return game.users.filter(filter).map(user => user._id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isArmeMelee(arme) {
|
||||
return (arme.type == "arme" && (arme.system.categorie == "lourde" || arme.system.categorie == "blanche" || arme.system.categorie == "improvise"))
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
@ -429,7 +638,7 @@ export class HeritiersUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
@ -493,13 +702,17 @@ export class HeritiersUtility {
|
||||
/* -------------------------------------------- */
|
||||
static getBasicRollData() {
|
||||
let rollData = {
|
||||
rollId: randomID(16),
|
||||
rollId: foundry.utils.randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
modificateursOptions: this.getModificateurOptions(),
|
||||
pointAmeOptions: this.getPointAmeOptions(),
|
||||
difficulte: 0,
|
||||
modificateur: 0,
|
||||
bonusMalusContext: 0
|
||||
sdList: game.system.lesheritiers.config.seuilsDifficulte,
|
||||
sdValue: -1,
|
||||
bonusAttaquePlusieurs: 0,
|
||||
attaqueDeuxArmes: 0,
|
||||
attaqueDos: false,
|
||||
bonusMalusContext: 0,
|
||||
attaqueCible: "none",
|
||||
config: game.system.lesheritiers.config,
|
||||
rulesMalus: []
|
||||
}
|
||||
return rollData
|
||||
}
|
||||
@ -510,18 +723,18 @@ export class HeritiersUtility {
|
||||
if (target) {
|
||||
rollData.defenderTokenId = target.id
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
rollData.armeDefense = defender.getBestDefenseValue()
|
||||
rollData.targetVigueur = defender.getVigueur()
|
||||
if (rollData.armeDefense) {
|
||||
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
||||
} else {
|
||||
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
|
||||
}
|
||||
rollData.defenderName = defender.name
|
||||
rollData.defenderParade = defender.getCurrentParade()
|
||||
rollData.defenderEsquive = defender.getCurrentEsquive()
|
||||
rollData.defenderResistancePhysique = defender.getCurrentResistancePhysique()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined) {
|
||||
static createChatWithRollMode(name, chatOptions, rollData = undefined, rollMode = undefined) {
|
||||
if (rollMode == undefined) {
|
||||
rollMode = game.settings.get("core", "rollMode")
|
||||
}
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
|
||||
}
|
||||
|
||||
@ -608,11 +821,11 @@ export class HeritiersUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||
let msgTxt = "<p>Certain de supprimer cet item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
label: "Oui !",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
@ -620,12 +833,12 @@ export class HeritiersUtility {
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
label: "Non !"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
title: "Confirmer la suppression",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
|
31
packs/archetypes-fees.db
Normal file
BIN
packs/archetypes-fees/000106.ldb
Normal file
0
packs/archetypes-fees/000169.log
Normal file
1
packs/archetypes-fees/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000167
|
0
packs/archetypes-fees/LOCK
Normal file
8
packs/archetypes-fees/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-20:47:41.966228 7f1d08bf96c0 Recovering log #165
|
||||
2024/11/17-20:47:41.976910 7f1d08bf96c0 Delete type=3 #163
|
||||
2024/11/17-20:47:41.976994 7f1d08bf96c0 Delete type=0 #165
|
||||
2024/11/17-20:55:29.667200 7f1d027ff6c0 Level-0 table #170: started
|
||||
2024/11/17-20:55:29.667241 7f1d027ff6c0 Level-0 table #170: 0 bytes OK
|
||||
2024/11/17-20:55:29.695843 7f1d027ff6c0 Delete type=0 #168
|
||||
2024/11/17-20:55:29.814123 7f1d027ff6c0 Manual compaction at level-0 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:55:29.814179 7f1d027ff6c0 Manual compaction at level-1 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
|
8
packs/archetypes-fees/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-19:16:31.322926 7f1d093fa6c0 Recovering log #161
|
||||
2024/11/17-19:16:31.332853 7f1d093fa6c0 Delete type=3 #159
|
||||
2024/11/17-19:16:31.332928 7f1d093fa6c0 Delete type=0 #161
|
||||
2024/11/17-20:47:32.626275 7f1d027ff6c0 Level-0 table #166: started
|
||||
2024/11/17-20:47:32.626301 7f1d027ff6c0 Level-0 table #166: 0 bytes OK
|
||||
2024/11/17-20:47:32.657840 7f1d027ff6c0 Delete type=0 #164
|
||||
2024/11/17-20:47:32.759216 7f1d027ff6c0 Manual compaction at level-0 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:47:32.759268 7f1d027ff6c0 Manual compaction at level-1 from '!items!1NhJH4IJpxsGmLB8' @ 72057594037927935 : 1 .. '!items!y1yOenfAJTsb3r6e' @ 0 : 0; will stop at (end)
|
BIN
packs/archetypes-fees/MANIFEST-000167
Normal file
72
packs/armes-et-protection.db
Normal file
@ -0,0 +1,72 @@
|
||||
{"name":"Chaise (2 mains)","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"improvise","armetype":"lourde","degats":1,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":"se cassera après infligé 10 points de dégâts"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471917578,"modifiedTime":1676472982289,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"1ETVaPBtjDtzelK1","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Fouet","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"blanche","armetype":"special","degats":1,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"4","legalite":"libre","dissimulation":"facile","zone":0,"temps":"","allumage":"","special":"Mêlée + PREC = désarmer"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676470589978,"modifiedTime":1676472962999,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"2Cm01nKzavAryGlG","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Lance (2 mains)","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"blanche","armetype":"legere","degats":3,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"2","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":"Lançable à Force x 3m (Mêlée + PREC)"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471191324,"modifiedTime":1676472963001,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3uUbm6L0YdQGCLvs","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Bouclier","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"blanche","armetype":"legere","degats":0,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":"+2 en parade/couverture de moitié contre les armes à feu"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676470249924,"modifiedTime":1676472962999,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3xDHjDCpO9jIBCVH","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Colt Navy 1851","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"poing","armetype":"simpleaction","degats":5,"precision":1,"cadence":1,"enraiement":"","magasin":6,"charge":1,"portee":"25/50","legalite":"libre","dissimulation":"difficile","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676468329179,"modifiedTime":1676472974202,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4Evl4wrbYhCGvChJ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
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||||
{"name":"Epée à 2 mains","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"blanche","armetype":"lourde","degats":3,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471191324,"modifiedTime":1676472963002,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"tuwuVnvtMG2K11FR","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Pioche (2 mains)","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"improvise","armetype":"lourde","degats":2,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471561613,"modifiedTime":1676472982289,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"uds0yyO2N6Ubl601","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Bouteille","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"improvise","armetype":"legere","degats":1,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"difficile","zone":0,"temps":"","allumage":"","special":"Lançable ; usage unique"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471561613,"modifiedTime":1676472982288,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"vE02YK46HGZBihOR","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Chamelot-Delvigne","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"poing","armetype":"doubleaction","degats":4,"precision":0,"cadence":2,"enraiement":"O","magasin":6,"charge":1,"portee":"20/40","legalite":"libre","dissimulation":"facile","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676467645948,"modifiedTime":1676472974199,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"xQCvHUCfCzizQADH","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Winchester M1897","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"epaule","armetype":"manuel","degats":8,"precision":-1,"cadence":2,"enraiement":"","magasin":6,"charge":3,"portee":"8/16","legalite":"prohibee","dissimulation":"impossible","zone":0,"temps":"","allumage":"","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676469228858,"modifiedTime":1676472969891,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"yMFxUJ0G1W1UJ4ur","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Gourdin/Matraque","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"improvise","armetype":"legere","degats":1,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"","legalite":"libre","dissimulation":"difficile","zone":0,"temps":"","allumage":"","special":"Ignore 1 point d'armure"},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676471561613,"modifiedTime":1676472982285,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"yxBmWojifYfNON4n","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Grenade offensive","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"explosif","armetype":"explosif","degats":10,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"For x 7","legalite":"libre","dissimulation":"facile","zone":5,"temps":"1 à 3","allumage":"F","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676472073349,"modifiedTime":1676472993665,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"zUFMbkpCz64CttcG","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Dynamite","type":"arme","img":"systems/fvtt-les-heritiers/assets/icons/weapon.webp","system":{"description":"","rarete":0,"quantite":1,"prix":0,"equipped":true,"categorie":"explosif","armetype":"explosif","degats":20,"precision":0,"cadence":0,"enraiement":"","magasin":0,"charge":0,"portee":"For x 4","legalite":"libre","dissimulation":"difficile","zone":30,"temps":"10 à 50","allumage":"D","special":""},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.8","coreVersion":"10.291","createdTime":1676472073349,"modifiedTime":1676472993666,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"zbsVCsWxRzkzzG1N","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
BIN
packs/armes-et-protection/000106.ldb
Normal file
0
packs/armes-et-protection/000169.log
Normal file
1
packs/armes-et-protection/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000167
|
0
packs/armes-et-protection/LOCK
Normal file
8
packs/armes-et-protection/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-20:47:41.991855 7f1d03fff6c0 Recovering log #165
|
||||
2024/11/17-20:47:42.001751 7f1d03fff6c0 Delete type=3 #163
|
||||
2024/11/17-20:47:42.001836 7f1d03fff6c0 Delete type=0 #165
|
||||
2024/11/17-20:55:29.814290 7f1d027ff6c0 Level-0 table #170: started
|
||||
2024/11/17-20:55:29.814335 7f1d027ff6c0 Level-0 table #170: 0 bytes OK
|
||||
2024/11/17-20:55:29.851112 7f1d027ff6c0 Delete type=0 #168
|
||||
2024/11/17-20:55:29.988613 7f1d027ff6c0 Manual compaction at level-0 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:55:29.988660 7f1d027ff6c0 Manual compaction at level-1 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
|
8
packs/armes-et-protection/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-19:16:31.349130 7f1d03fff6c0 Recovering log #161
|
||||
2024/11/17-19:16:31.359002 7f1d03fff6c0 Delete type=3 #159
|
||||
2024/11/17-19:16:31.359058 7f1d03fff6c0 Delete type=0 #161
|
||||
2024/11/17-20:47:32.693837 7f1d027ff6c0 Level-0 table #166: started
|
||||
2024/11/17-20:47:32.693864 7f1d027ff6c0 Level-0 table #166: 0 bytes OK
|
||||
2024/11/17-20:47:32.727625 7f1d027ff6c0 Delete type=0 #164
|
||||
2024/11/17-20:47:32.759243 7f1d027ff6c0 Manual compaction at level-0 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:47:32.759293 7f1d027ff6c0 Manual compaction at level-1 from '!items!1ETVaPBtjDtzelK1' @ 72057594037927935 : 1 .. '!items!zbsVCsWxRzkzzG1N' @ 0 : 0; will stop at (end)
|
BIN
packs/armes-et-protection/MANIFEST-000167
Normal file
153
packs/atouts-feeriques.db
Normal file
@ -0,0 +1,153 @@
|
||||
{"name":"Ami des loups","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le loup-garou peut communiquer avec les loups et seulement avec les loups, comme s’il possédait le Pouvoir Communication animale. Dans les espaces sauvages, il peut ainsi s’entourer d’une petite meute constituée de 1 + rang de Prestance loups qui l’aidera et le suivra pour une chasse pouvant durer plusieurs jours. Ils ne risqueront cependant pas leur vie pour lui si le danger est trop grand et ne s’aventureront pas longtemps dans un village et jamais dans une grande ville.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.IuD0qMXuezjcwtZW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489762599,"modifiedTime":1672495479435,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0fPXtA5LkLgG8uDj"}
|
||||
{"name":"Spécialités typiques (Troll)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Épreuves de force</em> dans Ressort et <em>Chasse </em>dans Survie. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Qwd64Rc2mWclCglu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492896516,"modifiedTime":1672495766185,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0osw38QFGHLgg74v"}
|
||||
{"name":"Garde-robe variée","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La fleur de métal passe son temps à changer d’apparence, pour séduire ou pour espionner. Elle possède une garde-robe variée, qui lui permet de se déguiser en n’importe quel membre de n’importe quelle classe sociale de sexe féminin (ou bien masculin si elle est un homme sous forme masquée), des sphères les plus élevées aux plus basses. Ces vêtements qu’elle connaît bien lui octroient un bonus de + 1 à ses tests de Comédie (Déguisement), Séduction et Classe (quand ils sont élégants comme une robe de soirée).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.oS6B1O5LuAXhEVMs"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493602656,"modifiedTime":1672495639317,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"16ilHVIWM33UOauS"}
|
||||
{"name":"Propriété somptueuse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’elfe possède un superbe hôtel particulier, tenu par une nuée de domestiques, rempli de meubles magnifiques et renfermant une garde-robe princière. Il bénéficie de + 2 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vO1MKoNhGzEGyvsG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488749699,"modifiedTime":1672495698654,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"1BW1vlVxljzZolJS"}
|
||||
{"name":"Serviteur débrouillard","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le phénix a un serviteur humain dévoué et pragmatique, qui est pour lui un Allié et un Féal, c’est-à-dire qu’il est au courant de l’existence des fées et respecte la Loi du Silence. Il l’aide à interagir avec le monde moderne. Ses Caractéristiques sont celles d’un Larbin (4 Caractéristiques et Compétences au rang 3, 4 Caractéristiques et Compétences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OoFLDb6WBg1Pk0DW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492110830,"modifiedTime":1672495712298,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"1Lz2lIvwM1vLC1cm"}
|
||||
{"name":"Amie des fées modernes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La fée électricité a tenté de chercher un soutien dans la société féérique en se regroupant avec d’autres fées modernes. Elle a au moins une fée moderne pour Contact dans chaque grande cour féérique. La nature et l’identité du Contact sont laissées à la discrétion du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ftdAB57s05c00RRq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493252829,"modifiedTime":1672495504712,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"1yZBaCs4H3Zl812E"}
|
||||
{"name":"Sixième sens architectural","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La gargouille étant souvent gardienne d’un lieu ancien pourvu de passages secrets ou cachettes diverses, elle a un don pour repérer les anomalies dans un édifice pouvant en receler. Elle bénéficie d’un bonus de + 2 aux tests d’Observation + Perception lorsqu’il s’agit de repérer un passage secret ou une cachette dans les murs.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dQCu1V3smDAfOHWc"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494629074,"modifiedTime":1672495719095,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2RwrRpVXNENJOSWI"}
|
||||
{"name":"Terrier (femme-Renarde)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La femme-renarde possède un terrier dans lequel elle peut se réfugier, se cacher ou se reposer sous forme de renard. Il se situe en général à égale distance de l’habitation de son ami humain et de son autel particulier, formant un triangle équilatéral.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.VR4AJOG0aMb9eozC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678168073691,"modifiedTime":1678209846478,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"2T3NFtgfnMvqa3hD"}
|
||||
{"name":"Marginal innocent","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Votre marginalité au sein de la société féérique est un atout : vous pouvez jouer la carte de la neutralité, de la candeur, de l’ignorance dans un monde rempli d’intrigues. Vous bénéficiez ainsi de l’indulgence des fées expérimentées en cas de faute ou de manquement à l’étiquette. Cela se traduit par un bonus de + 1 aux tests de Classe ou Séduction lorsqu’un comportement ou une réponse est attendue et aux tests de Comédie pour jouer les naïfs auprès d’une fée.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aQbYoIF6Xc1lrWVG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487719210,"modifiedTime":1672495683999,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"3eG0HwHaeMNzYkcc"}
|
||||
{"name":"Arme fétiche (Orc)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’orc a une arme favorite à laquelle il a donné un nom, qu’il a fait améliorer spécialement pour lui. Elle occasionne un point de dégât supplémentaire que sa valeur normale et le rassure en situation de stress : il a un bonus de + 1 aux tests impliquant son Sang-froid quand il l’a en main.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.GTgHRk3TXtFoqvbh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491735251,"modifiedTime":1672495580392,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"3vSBTIWmXFlnBNny"}
|
||||
{"name":"Bibliothèque portative","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Peu le savent mais le corps du jiangshi est entièrement couvert de calligraphies, à l’exception de la tête, des pieds et des mains. Le texte change en fonction de l’oeuvre que veut consulter le jiangshi. Son score de Féériedétermine la puissance de cet atout :</p>\n<ul>\n<li>4 : il peut convoquer n’importe quel livre lu auparavant ;</li>\n<li>5 : n’importe quel livre dont il connaît au moins le titre ;</li>\n<li>6 : n’importe quel livre classique ;</li>\n<li>7 : il peut convoquer même des livres rares et mystérieux dans des langues qu’il connaît ;</li>\n<li>8 : n’importe quel livre dont il a connaissance et dans n’importe quelle langue sauf les livres interdits par le Docte.</li>\n</ul>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.McMF1LCQZKJ83DHy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182643916,"modifiedTime":1678209794676,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"46Yh4tMaXiwdaWg4"}
|
||||
{"name":"Spécialités typiques (Golem)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Maîtrise de soi </em>dans Fortitude ; <em>Stratégie </em>dans Art de la guerre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.kodlSepaG2eaTZvF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494835443,"modifiedTime":1672495740222,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4Hgz7ujM95ymzDGN"}
|
||||
{"name":"Cri de mauvais augure","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La femme-renarde peut émettre des cris qui ressemblent à des pleurs de nouveau-né ou à des rires étranges et effrayants.<br>Ceux qui l’entendent, sans la voir, ont un malus de - 2 s’ils échouent à un test de Fortitude + Sang- Froid contre un de SD : 10 + Féérie de la renarde.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.S8NVs72lCSXC1pf9"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678168112273,"modifiedTime":1678209812848,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"4PDx4uTOOSGWoIs9"}
|
||||
{"name":"Spécialités typiques (Elfe)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Culture générale</em> dans Culture ; <em>Beau monde</em> dans Entregent.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.uSzPFcj4rNCF7gu3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488802012,"modifiedTime":1672495728227,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4QYr9WdzwJIvZ3uk"}
|
||||
{"name":"Accointance gobeline","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’orc est un stratège et il a besoin de matériel lourd et de munitions. Il a pour contact un gang de gobelins qui le ravitaille de bonne grâce sans demander de prix exorbitants.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nveIbdnjHddMBFV1"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491623868,"modifiedTime":1672495453830,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4iMqREX0CUfJkVkC"}
|
||||
{"name":"Voix enjôleuse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’ondine a naturellement une voix enjôleuse, qui lui fait bénéficier d’un bonus de + 2 pour toutes les tentatives de séduction utilisant la voix.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.BbdYNWgypsDBlQVY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491531317,"modifiedTime":1672495776382,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4pUV636cKiTa4MGn"}
|
||||
{"name":"Don des langues","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le protys est particulièrement doué pour les langues vivantes. Il parle deux langues de plus que celles octroyées par son rang de Culture. En outre, acheter une langue en tant que Spécialité ne lui coûte que 4 points d’Expérience au lieu de 8. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.D320Vfzvqt6qUCpp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495097847,"modifiedTime":1672495617249,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4rtEB5TpOOUk6c9m"}
|
||||
{"name":"Brevets","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le fouinard a vendu quelques brevets d’invention pour arrondir sa bourse. Il bénéficie d’un + 2 en Fortune. Il est également reconnu dans la communauté scientifique humaine comme un inventeur génial.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zP5ry7QdG8dGIalY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494368734,"modifiedTime":1672495586359,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"5FSeVgBB8vS3KAW0"}
|
||||
{"name":"Bel hidalgo","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le phénix a quelque chose de superbe. Il bénéficie d’un bonus de + 1 à ses tests de Séduction et de Classe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.DeJdfMqXohABZpTF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492035615,"modifiedTime":1672495584246,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"5tX9wpqIpcMWGwSb"}
|
||||
{"name":"Fortune immobilière","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le vampyr possède une fortune immobilière qui lui permet d’avoir de confortables rentes et toujours au moins un petit pied à terre dans la plupart des grandes villes d’Europe (à la discrétion du Docte). Cela lui donne un bonus de + 2 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7eNbSlcYuZ7cBcCL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493034403,"modifiedTime":1672495630346,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"6KlpRZRxRV0k1Vgm"}
|
||||
{"name":"Ami des pixies","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le fouinard a toujours un objet scientifique « rigolo » sur lui. Lorsqu’il se promène en forêt et cherche les pixies, il ne lui faut pas plus de 5 minutes pour en trouver au moins une, attirée par ce présent. De plus, elles sont toujours bien disposées envers lui.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.U1biTwA9a3pOxkPX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494310658,"modifiedTime":1672495487525,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"6NGqgDURYO4Bx3BY"}
|
||||
{"name":"Connaissance de l’armée","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’orc a servi dans l’armée et a marqué les esprits par ses compétences. Il a donc des Contacts facilités avec la grande muette et un certain prestige, ce qui se traduit par la Spécialité Grande muette pour sa Compétence Autorité, qu’il peut utiliser à la place d’Entregent quand il veut faire appel à un réseau de militaires.<br><em><strong>Note : </strong>cet atout nécessite que l’orc soit un minimum âgé (au moins 25 ans).</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ogYTOMxe3E6e7eDo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491816623,"modifiedTime":1672495598936,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7ZhYB9JmZ0WViQKU"}
|
||||
{"name":"Ami des lettrés","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La gargouille aime souvent lire et, si elle ne se déplace pas souvent loin de son lieu, elle aime entretenir une correspondance avec des érudits spécialistes des domaines qui l’intéressent particulièrement (histoire, légendes, philosophie, sociétés secrètes, etc.). Elle a ainsi 3 Contacts gratuits qui sont des correspondants lettrés habitant en France ou en Europe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7WGFejIj8erzDHEP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494497936,"modifiedTime":1672495478431,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7b1Q5hUt6gJkw9G5"}
|
||||
{"name":"Spécialités typiques (Fleur de métal)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Appâts </em>dans Séduction ; <em>Mentir </em>dans Comédie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.u5Cc972pVk6hJneK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493657296,"modifiedTime":1672495731846,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7zQjbysHY8f4Dsn3"}
|
||||
{"name":"Spécialités typiques (Gargouille)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Furtivité </em>dans Discrétion ; <em>Spiritisme </em>dans Occultisme.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.33qcjE1pMc1vWMlb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494667482,"modifiedTime":1672495734220,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9LP7Kb6LH2dv9pLV"}
|
||||
{"name":"Protecteur vampyrique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Du fait de son ascendance, la fleur de métal est restée très proche de la lignée vampyrique qui lui a donné naissance. Elle connaît un Comte ou une Comtesse vampyrique, qui est pour elle un Allié et la protégera socialement mais ne se battra pas pour elle : il enverra un serviteur dévoué le faire à sa place, de rang Acolyte. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8DJiB2JzIAHn6Fjw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493471596,"modifiedTime":1672495700421,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9PmnNOy5Hqq4PZZf"}
|
||||
{"name":"Spécialités typiques (Fouinard)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Mécanique </em>dans Habiletés ; <em>Investigation</em> dans Observation.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tReGMkJIDZNlk74d"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494441311,"modifiedTime":1672495732780,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9wkEZb9bh7VuKkfl"}
|
||||
{"name":"Féal dévoué","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le loup-garou a un domestique humain, un Féal et Allié, qui est au courant de la vérité et de sa nature féérique. Ce domestique veille au mieux aux intérêts de son maître et à sa sécurité, tout particulièrement les nuits de pleine lune. Ses Caractéristiques sont celles d’un Larbin (4 Caractéristiques et Compétences au rang 3, 4 Caractéristiques et Compétences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.EOHi9HuqFww5RWWn"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489989891,"modifiedTime":1672495629311,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ALVmgULBrESm9dTg"}
|
||||
{"name":"Santé de fer","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gnome n’est jamais malade, y compris lorsque la maladie est de nature féérique (comme le pouvoir Contagion).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZCI8X49MHXwDW0Wu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489168344,"modifiedTime":1672495710237,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"AhuUOPZX1XLFMWOG"}
|
||||
{"name":"Visage impassible","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le vampyr a l’air imperturbable. Quelle que soit la situation, toute personne tentant un test de Sensibilité + Perception sur lui subit un malus de - 2.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZGq8igSowQnukFab"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493063352,"modifiedTime":1672495775151,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"AtSfj2VVjmEiegFV"}
|
||||
{"name":"Spécialités typiques (Léporide)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Diplomatie </em>dans Rhétorique et <em>Crédit </em>dans Entregent.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.HgtIfs3LVHUX5bCU"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489720088,"modifiedTime":1672495745041,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"AtybgsC4YnGDYhGz"}
|
||||
{"name":"Air désinvolte","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le léporide, quelle que soit la situation, a toujours l’air à l’aise, le sourire en coin, la mèche rebelle et l’œil rieur. Un observateur tentant de discerner son véritable état mental et psychologique, pour y déceler de l’inquiétude par exemple, subit un malus de - 2 à son test de Sensibilité.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QtPPK7M5yvgCXSjB"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489589774,"modifiedTime":1672495458430,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"BB5KQuJqGyL48WET"}
|
||||
{"name":"Identité discrète","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La fée électricité a préféré masquer son identité féérique pour éviter les ennuis dans les cours les plus traditionalistes. Elle possède donc une identité féérique fictive et se fait passer pour un autre type de créature. Elle est connue sous cette fausse identité et peut fournir des preuves de sa fausse nature.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aPNjuLpttqwcB99h"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493290353,"modifiedTime":1672495649767,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"BMcAZ2NJ9yN2181U"}
|
||||
{"name":"Spécialités typiques (Phenix)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Armes blanches légères</em> dans Mêlée ; <em>Histoire </em>dans Culture.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.EgHkdud1dg3QH5US"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492233776,"modifiedTime":1672495755569,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C12DLUxVOyQYUTmo"}
|
||||
{"name":"Bonimenteur","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La jovialité naturelle du farfadet lui permet de bénéficier d’un bonus de + 1 pour convaincre quelqu’un de sa bonne foi (même quand il ment) et de + 2 quand il incite quelqu’un à boire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.pBexZVPenA0cYeGd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488872051,"modifiedTime":1672495585328,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C7pTX0RXqkZ5CKht"}
|
||||
{"name":"Ami taoïste","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le Jiangshi possède un ami taoïste qui lui apporte son aide, notamment dans toutes ses démarches vis-à-vis des prêtres. C’est lui qui fournit le talisman qu’il porte sur le front et qui lui permet de résister à sa peur face à son ami.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.0OK5ToXTr0iDT17L"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182753059,"modifiedTime":1678209768266,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"CHmT5laJvhQmbbW7"}
|
||||
{"name":"Ami ogre gourmet","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le meilleur ami du troll est un ogre ventripotent qui tient un restaurant pas très loin de chez lui, lui fait des prix et est toujours prêt à lui rendre service. Il compte comme un Contact mais n’est pas un Combattant : il ne prendra pas de risque quand il apporte son aide. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tSk4XU8Kgc8iTTGY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492793071,"modifiedTime":1672495501695,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ClyV1NhOS6yZRj3n"}
|
||||
{"name":"Spécialités typiques (Vampyr)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Étiquette </em>dans Classe ; <em>Commander </em>dans Autorité.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vaDq6J2PrYCaywQM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493107316,"modifiedTime":1672495767339,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Dbvq0i2lfuwqde8I"}
|
||||
{"name":"Contacts nobles","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gobelin travaille pour la Monarchie et ravitaille quelques nobles en armes et autres marchandises illicites. Il commence le jeu avec trois Contacts possédant le titre de Chevalier, Marquis ou Comte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ub54zB7UxTvo1nwy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489314028,"modifiedTime":1672495607049,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Ds5yCifYPlqqelkL"}
|
||||
{"name":"Spécialités typiques (Korrigan)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Crochetage </em>dans Larcin et <em>Argent </em>dans Classe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qSrzsO41WyszAVDg"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489543564,"modifiedTime":1672495743837,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"EXfptSO6dH1BRf7Y"}
|
||||
{"name":"Ami des bouchers","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’ogre est le meilleur client de tous les bouchers de sa ville, et des lieux qu’il visite en général. Ils sont bienveillants envers lui et ne lui refuseront pas un petit service.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3EwL7pFz3y7SFIz8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491070238,"modifiedTime":1672495472762,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"EXuURHbw23kUeSPR"}
|
||||
{"name":"Déplacement silencieux","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’elfe a pris l’habitude de faire très peu de bruit lorsqu’il marche et bénéficie d’un bonus de + 1 à ses tests de Discrétion faisant intervenir la détection du bruit.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.J1zwTlC4ineWze2x"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488343977,"modifiedTime":1672495613321,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"EsBVHKr0XZkAqUtp"}
|
||||
{"name":"Amis dans la pègre","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le smog s’est lié au milieu du crime et notamment à un petit gang de quatre malfaiteurs qui sont ses amis, c’est-à-dire un peu plus que des Contacts, mais un peu moins que des Alliés. Ils pourront éventuellement l’aider pour un combat s’ils y trouvent aussi leur compte. Ce sont des Larbins.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.BhIPMAgARq7YwFGh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495240715,"modifiedTime":1672495508264,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GFnBctn1HdETOzps"}
|
||||
{"name":"Spécialités typiques (Gobelin)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Embuscade </em>dans Art de la Guerre et <em>Pièges*</em> dans Larcin.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tbif2IrH4qqYAsh9"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489364700,"modifiedTime":1672495739155,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GJrxhCCB9SJJdTkZ"}
|
||||
{"name":"Vilain petit canard de la noblesse féérique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Vous êtes le rejeton d’une grande famille (Frédon, Aldébard, Carwent, Baudemagu, Bermellon, Glaucos, Golderon, Gwendelon, Gwestiniog) mais avez été la déception de vos parents quand vous êtes né sous l’apparence d’un simple humain. Cette noblesse pourra cependant vous ouvrir des portes. Vous portez un des noms féériques ci-dessus gratuitement, ce qui réduit votre désavantage « Infériorité politique » à un malus de - 1 au lieu de - 2. Vous êtes au fait des relations diplomatiques entre les grandes familles féériques et bénéficiez de la Spécialité gratuite Politique pour Entregent et d’un rang gratuit en Héraldique (Compétence futile).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.h2RBGHTnP3cQX18o"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487678018,"modifiedTime":1672495774249,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GaPJJgjz3lnlq9pf"}
|
||||
{"name":"Confesseur de comptoir","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le goupil arrive aisément à inspirer la confiance et les confidences. Il bénéfice d’un bonus de + 1 aux relations sociales avec des inconnus dans le but d’obtenir des informations.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.znPCEPy6LnN5FjEd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205709626,"modifiedTime":1678209804049,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"GtDiGNUn4qpc4abO"}
|
||||
{"name":"Ami des amateurs d’art japonais","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le kappa fréquente des collectionneurs d’estampes japonaises qu’il conseille et renseigne sur la signification de ces images dans la culture japonaise. Il a ainsi 3 contacts gratuits qui sont de riches personnes influentes à Paris et ailleurs en Europe. </p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.oi3X1YErheYnR7qt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207504322,"modifiedTime":1678209764536,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"HTFITTN7TYHGSnsO"}
|
||||
{"name":"Impeccable","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La succube a la capacité inexplicable d’être toujours impeccable. Elle n’est jamais couverte de poussière ou de boue, jamais en sueur, jamais écarlate… Elle reste toujours parfaite, quel que soit le traitement qu’on lui a fait subir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.6vammHjsOtG7Lwyh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492409381,"modifiedTime":1672495653285,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Hb2MZ2vSmB8IIVE8"}
|
||||
{"name":"Domaine rural","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’épouvantail dispose d’une propriété à la campagne discrète mais vaste et comportant plusieurs champs qui lui rapportent un revenu supplémentaire (Fortune + 1).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.e56Mfpj4YjV82bb7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183621879,"modifiedTime":1678209819603,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"HigYEf94VNUd1AQN"}
|
||||
{"name":"Autel particulier","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La femme-renarde bénéficie d’une sorte de chapelle où des humains lui apportent des offrandes sous forme d’argent, d’objets ou de nourriture volés à d’autres dans l’espoir de bénéficier de sa protection. Ainsi, elle bénéficie de + 1 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.lAc2CSCWZNwIMQVl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678168039077,"modifiedTime":1678209791253,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"HsXtxVpBGRKFPyiB"}
|
||||
{"name":"Chaudron de pièces d’or","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le farfadet a une réserve de pièces d’or rutilantes qu’il garde dans un petit chaudron (ou équivalent), qui lui octroie + 1 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nJEgx9SU7qe97ys2"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488944850,"modifiedTime":1672495595326,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"I5Vwjn903YkTKAgY"}
|
||||
{"name":"Ami d’un(e) ondin(e)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le korrigan est brillant et aime les gens brillants. Il connaît un(e) ondin(e) qui est pour lui un(e) Allié(e) (5 en Esprit et Prestance, 3 et 2 dans les autres Caractéristiques pour un total de 26 ; Compétences de Gentleman au rang 4 et d’Érudit ainsi que Mouvement au rang 3 ; 2 Compétences futiles au rang 5 le reste au rang 0) et à qui il aime rendre visite.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.1pXqNqKRKu4UBoYs"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489405984,"modifiedTime":1672495470311,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"I5WSS6c6Ko1p6msd"}
|
||||
{"name":"Empathique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le sylve sent instinctivement l’état d’esprit des gens. Il bénéficie naturellement d’un bonus de + 1 à ses tests de Sensibilité vis-à-vis des humains ou des fées pour déterminer leurs sentiments.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.YDfRn8oFLhXnrTEE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492620709,"modifiedTime":1672495619881,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IHiLppPJxcru8v3u"}
|
||||
{"name":"Ami des saltimbanques","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Du fait de ses diverses capacités, le gremelin connaît beaucoup de gens dans le milieu du spectacle de rue. Il a toujours, quelle que soit la ville d’Europe dans laquelle il se trouve, au moins un Contact bienveillant dans ces milieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5ZBJQj2NXwcYeAJd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494887653,"modifiedTime":1672495489309,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IIvAjRXHK2VXZFtn"}
|
||||
{"name":"Sang-froid surnaturel","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’ogre est un tueur froid et méthodique. Il bénéficie d’un bonus de + 2 à ses tests de Fortitude (Maîtrise de soi) + Sang-froid pour éviter la panique ou la fureur sanguinaire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XmJ6nmXoJVqL8nVf"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491227002,"modifiedTime":1672495708353,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IaeerhTCWQEqTXde"}
|
||||
{"name":"Parfum idoine","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le protys sait toujours choisir un parfum adapté à ses interlocuteurs et bénéficie d’un bonus de + 2 en Séduction auprès de quelqu’un s’il a pris le temps de choisir un tel parfum parmi son stock personnel.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qvB63NkPKZ7bdIwZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495157138,"modifiedTime":1672495694729,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IblaRmIclMCDLwY8"}
|
||||
{"name":"Contacts mondains","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le goût du luxe du bastet l’amène à côtoyer du beau monde. Il possède un Contact mondain appartenant à la noblesse ou à la grande bourgeoisie humaine dans la plupart des régions de France et les capitales européennes. En outre, il bénéficie de la Spécialité <em>Beau monde</em> pour la Compétence Entregent.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.oNJr0igKi98jgfTi"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488162171,"modifiedTime":1672495605849,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"J2GVruKudU8ln321"}
|
||||
{"name":"Contact armurier","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le troll connaît un armurier qui lui procure ou lui répare ses armes blanches lourdes à moitié prix, voire à l’œil, en échange d’un service. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.cc4V6R85E3QtNeUp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492824470,"modifiedTime":1672495601662,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"JQYocg51Ts29outl"}
|
||||
{"name":"Beau parleur","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le korrigan bénéficie d’un bonus de + 1 à toute action visant à briller en société.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.v5uhHzY9lzgTrjJv"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489436976,"modifiedTime":1672495581583,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Jb2z0jBykMd3zwwl"}
|
||||
{"name":"Méfiance naturelle","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’ondine ne se laisse pas charmer par les belles paroles des flatteurs et des manipulateurs et bénéficie de ce fait d’un bonus de + 1 à tous ses tests de Fortitude pour résister aux séductions et manipulations et à ses tests de Sensibilité pour détecter le mensonge.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.h5hXDe4M07KJbMVR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491490363,"modifiedTime":1672495685273,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"K4nz3BSvDSOlmkk2"}
|
||||
{"name":"Imitateur génial","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gremelin est capable d’imiter toutes sortes de cris d’animaux à la perfection.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ILjbu6I8TeQL2yUP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494948181,"modifiedTime":1672495652341,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"KcBt0wxIZFDUAkaO"}
|
||||
{"name":"Enfant de la Cinquième saison","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>En réussissant un test de Sensibilité + PER SD 13, la Créature reconnaîtra un autre Enfant de la Cinquième saison ou sentira si une Cinquième saison se prépare ou a lieu à 500 km à la ronde).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.dzljf3lg4x9YIJV6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678206364486,"modifiedTime":1678209824615,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"KhqIgOUJeIvpAfit"}
|
||||
{"name":"Fragilité trompeuse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Aussi bien sous forme démasquée que masquée, l’elfe cultive une apparence fragile, ce qui aboutit souvent à ce qu’on ne se méfie pas de lui, alors qu’il peut être très vif quand il s’agit de passer à l’attaque. Il bénéficie d’un bonus de + 1 supplémentaire à ses tests d’Initiative quand il s’attend à attaquer (ce bonus ne fonctionne pas quand l’elfe est surpris ou lui-même attaqué). </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.p737Wmxv9VAuS7bw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488711202,"modifiedTime":1672495637141,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"KpmDxXWtWqRpbUFL"}
|
||||
{"name":"Terrier (Goupil)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le goupil possède un terrier dans lequel il peut se réfugier, se cacher ou se reposer sous forme de renard. Il se situe en général en forêt, relativement loin de toute habitation humaine.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.FBp8fPsU9DqdcxqY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205827861,"modifiedTime":1678209848908,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"LTucz480larvkHWP"}
|
||||
{"name":"Affinité occulte","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gnome bénéficie d’une sensibilité particulière avec les esprits et ce qui est secret. Il bénéficie d’un bonus de + 1 à tous ses tests d’Occultisme (en plus de toute Spécialité).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.U5XHabXqdw10C2le"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489057509,"modifiedTime":1672495456914,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MoXZGvdYfnVmvGWk"}
|
||||
{"name":"Camarade ogre","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le loup-garou est lié à un ogre qui est son ami (Contact) et qui s’arrange pour faire taire les témoins gênants et faire disparaître les cadavres, lorsque le loup-garou s’est trop laissé aller, en les mangeant. En échange, le loup-garou rend des services à ce camarade en lui fournissant de la nourriture ou autre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Okhb3EM8qoyzCf2I"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489956813,"modifiedTime":1672495588837,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MyxYOG2tbt8h47d8"}
|
||||
{"name":"Rapière ancestrale","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le phénix possède une rapière de qualité exceptionnelle qui a appartenu à ses lointains ancêtres et porte leurs armoiries. Contrairement aux rapières ordinaires, elle octroie un bonus de + 1 à l’Initiative, occasionne 1 point de dégât supplémentaire par rapport à ce type d’arme et lui confère un certain prestige social (à la discrétion du Docte). La perdre ou la briser ne serait pas bon pour son Sang-froid…</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.SkVBR9ZrVLlcG9Cn"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492072218,"modifiedTime":1672495706289,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"P3tTcUImTXQjhpGy"}
|
||||
{"name":"Spécialités typiques (Bastet)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Chasse </em>dans Survie ; <em>Moyen improvisé</em> dans Habiletés.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.FXdMhAdT89FJnOow"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488280866,"modifiedTime":1672495725249,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"PhuKJYtkxAs0zlUT"}
|
||||
{"name":"Capitaine d’industrie","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le smog est un riche industriel qui possède des usines partout dans son pays d’origine et est connu dans le monde des affaires. Ce statut social avec un rang de Fortune initial de 9 ne lui coûte que 4 points de personnage au lieu de 8. Il ne peut être acheté que si le smog a choisi le profil Savant (majeur ou mineur).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.0LyGlAqZp1USqRkT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495270550,"modifiedTime":1672495590055,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QKaD3T4S2QG7viaL"}
|
||||
{"name":"Propriétaire terrien","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’ogre possède une propriété agricole où il fait élever divers troupeaux des plus abondants pour subvenir à ses besoins en nourriture. Il gagne un + 1 en Fortune et n’a pas de difficulté à se nourrir tant qu’il peut accéder à cette source de nourriture sans encombre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.le3VLtYyVYI1jF76"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491190661,"modifiedTime":1672495697714,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QUoym3DoD2AWTNFu"}
|
||||
{"name":"Contacts aristocratiques","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le smog est doué avec les poisons. Il a déjà été recruté par des aristocrates féériques qui voulaient employer ses talents pour empoisonner ou déjouer des tentatives d’empoisonnement. Le smog possède trois Contacts supplémentaires, appartenant à l’aristocratie féérique, qui peuvent être Chevaliers, Barons, Comtes ou Marquis.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OMd6Ai4wZbwyECkW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495305178,"modifiedTime":1672495602863,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"R0N4zxCCecLFrB4r"}
|
||||
{"name":"Homme de main","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le troll a été sollicité plusieurs fois pour des missions de surveillance, d’escorte, de gardiennage, etc. par une faction donnée parmi les suivantes : Monarchie / Gardiens du Silence, Métaphysiciens, Technologues, Sicaires, Druides, Monarchomaques. Grâce à un numéro de téléphone qu’on lui a donné, il peut avoir un Contact au sein de cette faction (à choisir) dans chaque grande ville. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vqkuC0y1bovZkjJ3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492851559,"modifiedTime":1672495645352,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"R76q14cwE2gpuyVT"}
|
||||
{"name":"Spécialités typiques (Sylve)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Psychologie </em>dans Sensibilité ; <em>Premiers soins</em> dans Médecine.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.KG3sL6oQYn6BKt2z"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492694135,"modifiedTime":1672495764080,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"RbVUZBxkWktHflUb"}
|
||||
{"name":"Repère souterrain","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gnome dispose d’un terrain de modestes dimensions qui abrite une grotte, une très grande cave ou autre espace souterrain, dont il est le seul à connaître l’entrée et qui est immense, ce qui lui permet d’y stocker quantité de livres, d’outils, d’œuvres et d’inventions de toutes sortes et dimensions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.PNrWSu99UhcPIlXL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489141674,"modifiedTime":1672495707411,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"S5NRuzEqK4emDB5L"}
|
||||
{"name":"Spécialités typiques (Smog)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Faëologie </em>dans Sciences ; <em>Connaissance de la Pègre</em> dans Monde du crime.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3DPgQOtPp6qliLX7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495383482,"modifiedTime":1672495760392,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"SWTA2n6ctMvPyA3B"}
|
||||
{"name":"Domaine naturel","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le sylve, bien qu’il puisse parfaitement habiter en ville, possède un vaste domaine naturel qui lui confère + 1 en Fortune. Ce havre de paix dissimule en général une petite habitation discrète. Ce peut être une colline, un bois, un vallon…</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ozsGiBNhYMUxSQbb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492592427,"modifiedTime":1672495614752,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"T8SduUgWGmUHAjCX"}
|
||||
{"name":"Sens de la surprise","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gremelin a un don pour surprendre les gens. Il bénéficie d’un bonus de + 1 à ses tests pour surprendre quelqu’un (Discrétion pour s’approcher, attaquer, faire sursauter par un cri inattendu, lancer un sujet de conversation déconcertant, etc.). </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.pSJE3dXyHeUfWgKG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494975907,"modifiedTime":1672495711277,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"TBqeVVeNwG7yUzjq"}
|
||||
{"name":"Empathie avec les chauves-souris","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Comme avec le Pouvoir<em> Communication animale</em>, la gargouille est capable de communiquer avec les chauves-souris, et seulement avec elles.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.fJGSARKFXaUlinKz"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494537858,"modifiedTime":1672495618446,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Tq1hA1Vq9hGL5Kxf"}
|
||||
{"name":"Analyste comportemental","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’épouvantail est passé maître dans l’art de décrypter les signes corporels d’autrui et bénéficie d’un + 1 à tous ses tests pour ce faire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.mI6G4kQGHg0WODUF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183553187,"modifiedTime":1678209787569,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"U1rMcd3pIoiNKcM0"}
|
||||
{"name":"Malice","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le bastet fait souvent preuve d’Ingéniosité pour se tirer de situations délicates. Il bénéficie d’un bonus de + 1 pour tous ses tests d’Habiletés (<em>Ingéniosité</em>).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.avZ6An9vHcnd5LvB"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488237046,"modifiedTime":1672495680645,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"U7XD515wnumqYHyq"}
|
||||
{"name":"Produit des perles","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Assez régulièrement, le Serpent blanc, au lieu de pondre des oeufs, est capable de pondre des perles, ce qui lui confère un bonus continuel de + 2 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.1lg0YmplwKma3fk7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181916474,"modifiedTime":1678209842890,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"UOmuIPKe3ukTfwuI"}
|
||||
{"name":"Spécialités typiques (Ogre)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Intimider </em>dans Autorité ; <em>Connaissance de la Pègre</em> dans Monde du Crime.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.J5PxSwi25t7HoAHG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491273981,"modifiedTime":1672495748713,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Ur4a3QtD5vPXVSsd"}
|
||||
{"name":"Ami des chats","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le bastet peut communiquer avec les chats, et seulement avec les chats, comme s’il possédait le Pouvoir Communication animale. S’il prend un peu de temps pour sympathiser avec eux dans un lieu (village, quartier d’une ville), il peut facilement en convaincre un certain nombre de s’organiser pour lui donner des informations à la manière d’un réseau d’espions à l’intellect cependant limité. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zSJVW7l5hrG5hjgM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488121017,"modifiedTime":1672495473660,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"VDmgnMI4SAGJaVzn"}
|
||||
{"name":"Ami gargouille ou gnome","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Du fait de leur commune passion pour les vieilles pierres, la gargouille, le gnome et le golem font bon ménage. Le golem a un Contact gargouille ou gnome qui est prêt à lui rendre service, dans la mesure de ses moyens mais pas au point de se battre pour lui.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.yphuPllxDNMkttpc"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494733069,"modifiedTime":1672495497334,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WBnD8yq6oSl6EhjX"}
|
||||
{"name":"Spécialités supplémentaires (Faux-Semblant)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>2 au choix à la création de personnage ; si cet atout est acquis après la révélation du Faux-Semblant, les Compétences deviennent celles du type de fée révélé.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dEOq6WxqhmcR5gSR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487797583,"modifiedTime":1672495720199,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Wf24f9LgVNz2cMNS"}
|
||||
{"name":"Manipulation électrique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La fée électricité est capable de décharger ou de recharger à volonté n’importe quelle pile ou batterie de taille raisonnable en un tour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.itZFMbRKfj6oGNys"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493322172,"modifiedTime":1672495682890,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WwSTVWtf5G3eSXvi"}
|
||||
{"name":"Argot gobelin (Gobelin)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gobelin maîtrise gratuitement un argot que seuls les gobelins parlent ou presque. Il peut l’enseigner à ses compagnons. Nul ne pourra comprendre leur conversation sans connaître cet argot. Toutefois, c’est une langue particulièrement disgracieuse. Pour le gobelin, cette langue n’est pas comptabilisée parmi celles qui sont octroyées par un rang en Culture.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8FQLBFI5OGdl2W4w"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489238492,"modifiedTime":1672495533143,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"X7QR0qlKX2IADmNu"}
|
||||
{"name":"Muse des technophiles","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Toute fée, ou humain initié, technophile qui se respecte considère la fée électricité à la fois comme une muse technologique et comme une merveille de la nature. Elle est toujours bien reçue chez eux et ils lui rendront spontanément service.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.wSESbWV4zU4obaBy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493358207,"modifiedTime":1672495690760,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XUHdQrlCvi6FXNC9"}
|
||||
{"name":"Cadeau approprié","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Lorsque le korrigan cherche à s’attirer les bonnes grâces de quelqu’un, il a le don pour trouver un objet qui lui fera extrêmement plaisir. Lorsqu’il lui fait un cadeau, il bénéficie d’un bonus de + 2 à tout test impliquant une interaction sociale avec cette personne. Cet état de grâce ne dure qu’une journée.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.npcfeMsw8qOIzebI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489465839,"modifiedTime":1672495587786,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XZpG5WuDlxes1oQs"}
|
||||
{"name":"Spécialités typiques (Succube / Incube)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Beau Monde </em>dans Entregent ; <em>Élégance </em>dans Classe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ErX9bUEEjVEbaSM8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492493264,"modifiedTime":1672495761258,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XpJLaRbCtX33hbNI"}
|
||||
{"name":"Amant éperdu","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La fleur de Métal a séduit un jeune homme de Fortune modeste (rang 4) qui est absolument fou d’elle. Il est prêt à mourir pour elle et elle le manipule froidement comme un pantin. Il est considéré comme un Allié sur lequel elle peut totalement compter. Ses Caractéristiques sont celles d’un Larbin (4 Caractéristiques et Compétences au rang 3, 4 Caractéristiques et Compétences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.jqPk0jJGBMKamCJa"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493511979,"modifiedTime":1672495465465,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YNbOeIrsXwrqU4kZ"}
|
||||
{"name":"Enthousiasme des foules","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’ange est un meneur d’homme et peut soulever les foules pour les amener à combattre l’injustice. Lorsqu’il s’exprime en public sur une grande cause et veut convaincre le plus grand nombre, il dispose d’un bonus de + 2 à tous ses tests de Rhétorique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3SGeoVIuzkHBrQKS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487961062,"modifiedTime":1672495623465,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YaxuqYnkDKzQmm63"}
|
||||
{"name":"Arme fétiche (Ange)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’ange, pour punir, possède une arme qu’il a fait améliorer chez un fouinard ou un gnome ou autre armurier talentueux et qu’il a fait orner par un grand joaillier. Cette arme lui procure + 1 point de dégâts et + 1 aux interactions sociales où elle est apparente et à même d’impressionner l’interlocuteur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.UnAHDFRuyAaeZLGQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487865901,"modifiedTime":1672495578990,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"aDzVxLKJrMrK1SdJ"}
|
||||
{"name":"Ami des comédiens","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Pour parfaire son art de la dissimulation et de la comédie, le protys a fréquenté beaucoup de comédiens. Il connaît au moins un comédien dans la plupart des grandes villes d’Europe. Ces Contacts sont laissés à la discrétion du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.i09AGQA4YrzU1z38"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495060702,"modifiedTime":1672495474818,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"b3lT92p0x7KQpAIg"}
|
||||
{"name":"Fausse monnaie","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Si le Jiangshi voit comme une hérésie le fait de falsifier des livres, il n’a aucun scrupule à fabriquer de la fausse monnaie dont il se sert quand le besoin s’en fait sentir. Il faut réussir un test de Monde du crime Spécialité Faussaire SD 15 pour découvrir la supercherie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.NtnmqoB9MLPONnh0"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182548773,"modifiedTime":1678209830702,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"beoemn7tCf339gp2"}
|
||||
{"name":"Ami des druides","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Les druides ont un a priori positif envers l’elfe. Ce dernier bénéficie d’un bonus de + 2 dans toutes ses interactions sociales avec eux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.0G6SLiQ5ohIuTWhZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488312844,"modifiedTime":1672495475892,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cKptrIvUDI3e5OXG"}
|
||||
{"name":"Ami des médecins juifs (Golem)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le golem, dans sa quête des origines, a beaucoup fréquenté de médecins juifs et en connaît au moins un dans chaque grande ville d’Europe (à la discrétion du Docte).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.G2HLXFmQANKSiXJj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494705023,"modifiedTime":1672495480907,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"d52mcww5W7FEB2Tf"}
|
||||
{"name":"Prince des ivrognes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Quel que soit le débit de boisson visité, le farfadet y trouve toujours un Contact qu’il connaît ou avec lequel il fait rapi\u0002dement connaissance, qui aura des confidences à faire ou pourra être un soutien lors d’une bonne bagarre de bistro. Il bénéficie d’un bonus de + 2 aux tests de Comédie pour faire croire qu’il est ivre et aux tests de Ressort + Constitution pour résister aux effets de l’alcool.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.KjaqrPbeUgwrHFIp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488845654,"modifiedTime":1672495695562,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eYbQodG2XhtzoDQs"}
|
||||
{"name":"Quartier bienveillant","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le sylve passe son temps à soulager les souffrances morales ou physiques de ses voisins, qui le considèrent comme un saint homme (quand il vit quelque part suffisamment longtemps, à la discrétion du Docte). Ils sont bienveillants envers lui et ne refuseront pas de lui rendre service.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.n7qmAhCDIze0vU32"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492651544,"modifiedTime":1672495705331,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eYo2oD9g5UFHN1lx"}
|
||||
{"name":"Une conquête dans chaque port","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le léporide a beaucoup voyagé et beaucoup séduit. Il a au moins une conquête (amante ou amant) dans chaque grande ville d’Europe (à la discrétion du Docte) prête à lui rendre service ou à partager des informations avec lui.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aMnrHNCtu84ZFbtZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489679124,"modifiedTime":1672495773058,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ftyACBMZMBhVcah1"}
|
||||
{"name":"Amie des mélomanes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’ondine chante si bien qu’elle s’attire, partout où elle se produit, l’admiration des mélomanes. Elle possède un admirateur dans chaque grande ville d’Europe qui est pour elle un Contact. Son identité est laissée à l’appréciation du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vhAfvdMBPKU3I2im"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491354039,"modifiedTime":1672495507292,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"g9m8KJJUjxq8CjAe"}
|
||||
{"name":"Campagnard","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La campagne n’a pas de secret pour l’épouvantail. Il bénéficie d’un bonus de + 1 à ses tests nécessitant de s’y repérer, y trouver des informations ou des ressources.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.C9fVTNGNjtO4Dowc"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183587948,"modifiedTime":1678209797938,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"gMpG4K1TqjRBAPVZ"}
|
||||
{"name":"Spécialités typiques (Ondine)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Appâts </em>dans Séduction et <em>Intuition</em> dans Sensibilité.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.q4kPkEog4TYG0EgE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491571016,"modifiedTime":1672495751119,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gVh6q3jpllu7DHrk"}
|
||||
{"name":"Amie des artistes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Par sa beauté, la fleur de métal fascine les artistes aussi bien féériques qu’humains, c’est une muse pour eux. Elle bénéficie d’un bonus de + 2 pour toute interaction sociale avec les artistes.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OivRdTfDc0zjge9p"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493567199,"modifiedTime":1672495503796,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gyAAgeQvztG6duJw"}
|
||||
{"name":"Féal","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Vous êtes le Féal d’une fée noble ayant le titre de Chevalier d’une petite ville. Cette fée vous protège et garantit que vous respectez la Loi du Silence. À vous de déterminer si vous êtes un serviteur fidèle, un ami, un parent de cette fée, ou un mélange de tout cela. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.l24kHGRhhYxRcNIO"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487644711,"modifiedTime":1672495628350,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gyBpkbXfE289mcg2"}
|
||||
{"name":"Idole des cours elfiques","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’ondine n’est pas une rivale dangereuse pour les elfes, du fait de son caractère aquatique, mais sa beauté, son bon goût et ses talents artistiques en font l’idole des cours elfiques. Elle y est toujours bien reçue et, bien que ne bénéficiant pas de la préférence elfique, jouit d’un traitement de faveur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rpIRxEVfi8NWfXhd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491413249,"modifiedTime":1672495651167,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"h8wYjspi2K71TRmm"}
|
||||
{"name":"Gardien du trésor","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le korrigan bénéficie d’un bonus de + 2 à toutes ses actions visant à protéger ou récupérer son trésor. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZovSuhpZNXtQW6bf"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489510711,"modifiedTime":1672495640460,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"iEVgSFjqOkBNDT1m"}
|
||||
{"name":"Laboratoire secret (Fouinard)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le fouinard possède un laboratoire vaste mais discret (cave, grenier…) près de chez lui, dans lequel il travaille à ses inventions les plus folles.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.cHoBRaPcXH9L1Fot"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494400926,"modifiedTime":1672495677808,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"iNHEH1KxdTzZEOzA"}
|
||||
{"name":"Titre de noblesse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le phénix fait partie d’une ancienne famille aristocratique. Il est Chevalier sans terre lié à un Baron à déterminer avec lequel il aura un lien remontant à plusieurs générations. Ce titre est cumulable avec un autre titre éventuellement acheté à la création de personnage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.t9nFRmA9Me1l3Lgj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492164589,"modifiedTime":1672495770271,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"jGaluZKMaeopQ1vq"}
|
||||
{"name":"Domaine aquatique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le kappa a construit une demeure au fond d’un fleuve ou en mer au pied d’une falaise où il peut se cacher. Il a installé tout autour des pièges pour les poissons et les crustacés qu’il peut vendre à des restaurants ou sur les marchés.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.w7XhvfNhibpyhTC0"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207580171,"modifiedTime":1678209817329,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"lnRUm1sZ31BRg3l3"}
|
||||
{"name":"Ami(e) anarchiste","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p>Le gobelin a un(e) ami(e) humain(e) anarchiste, qui compte comme un Contact dans ce milieu et lui confectionne des bombes ou grenades d’Allumage facile sans trop poser de questions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ptGao5iFRgCbP3LP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489335015,"modifiedTime":1672495502913,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lunIDsjFzDk7dtzy"}
|
||||
{"name":"Ancrage humain fort","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Ayant peu voire pas du tout fréquenté la société féérique, vous avez passé la plupart de votre vie parmi les humains. Vous avez une Spécialité gratuite en Entregent pour un type de milieu humain de votre choix (Beau monde, Bourgeoisie, Prolétariat, etc.) ainsi que 3 Points de Personnage supplémentaires pour choisir des Contacts humains dans les tableaux de Profils.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dS7bFbjWrSev9FmK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487759416,"modifiedTime":1672495509656,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lxquAddcvZEWfTlr"}
|
||||
{"name":"Odeur irrésistible","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’odeur naturelle de la succube est un parfum en lui-même, et un parfum inimi\u0002table. Elle bénéficie d’un bonus de + 1 à toutes ses tentatives de Séduction.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.H2uIPERbwkmIuoCI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492447363,"modifiedTime":1672495693692,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lz9TgxnO0YfWjtZI"}
|
||||
{"name":"Prouesses sexuelles","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le léporide est un amant inoubliable. Toute personne y ayant goûté ne demande qu’à recommencer et est prête à lui rendre service pour ce faire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.gXQ4eg3F71kdRw8G"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489650879,"modifiedTime":1672495703706,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ma0WKyjDNo0UT1GA"}
|
||||
{"name":"Argot gobelin (Orc)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’orc connaît l’argot gobelin, que seuls les gobelins parlent. Il peut l’enseigner à ses compagnons. Nul ne pourra comprendre leur conversation sans connaître cet argot. Toutefois, c’est une langue particulièrement disgracieuse. Cet atout ne compte pas parmi les langues octroyées par un rang en Culture.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iOgyk4iqaTy84hqM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491680139,"modifiedTime":1672495535540,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"meEVWCsoKjj6cH8M"}
|
||||
{"name":"Amant(e) indéfectible","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La succube est l’amante d’une personne humaine, folle d’elle, fortunée (Fortune = 6), connaissant sa véritable nature, et prête à tout pour elle, même à risquer sa vie. On la considère comme un(e) Allié(e). Ses Caractéristiques sont celles d’un Larbin (4 Caractéristiques et Compétences au rang 3, 4 Caractéristiques et Compétences au rang 2). La succube devra toutefois donner de sa personne.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Hi47ZCeo2A2yKhuT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492338399,"modifiedTime":1672495466750,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"mfBc0t24GEEmHFUf"}
|
||||
{"name":"Ami des trouvères","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le goupil possède trois Contacts dans le monde des poètes, musiciens ou comédiens itinérants. Il est conseillé de les créer conjointement avec le Docte, à la création du personnage ou durant un interlude entre deux scénarios.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Buc4K5qFNu2OF1QH"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205773042,"modifiedTime":1678209766253,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"mj3erG6B9EaCRquN"}
|
||||
{"name":"Ami des animaux","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le sylve passe son temps à recueillir des animaux et à les soigner. En échange, ils peuvent accepter de lui rendre service. Le sylve a besoin du Pouvoir de <em>Communication animale</em> pour communiquer avec eux. À chaque début de scénario, il peut avoir recueilli trois animaux, dans la limite du vraisemblable (pas d’ours en ville et pas de tigre en Allemagne).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.mtjDX08FHrSTkzp5"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492542503,"modifiedTime":1672495471497,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nVcdez2cROEGKRzx"}
|
||||
{"name":"Ami des opprimés","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’ange a déjà aidé plusieurs opprimés dans sa vie. Ces hommes et ces femmes lui sont éternellement reconnaissants. Une fois par scénario, l’ange peut s’inventer parmi ces opprimés un Contact prêt à lui rendre service. Le joueur incarnant l’ange doit préciser les circonstances dans lesquelles il a aidé ce Contact.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Tgi4jAQV2f9vE8Jl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487841462,"modifiedTime":1672495483616,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nYTwmI3New5Yt8HM"}
|
||||
{"name":"Amie d'un humain","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>la femme-renarde a jeté son dévolu sur un humain ou une humaine, que leur relation soit amoureuse ou non. Cette personne devient un Allié prêt à lui rendre service. Ses Caractéristiques sont celles d’un Larbin (4 Caractéristiques et Compétences au rang 3, 4 Caractéristiques et Compétences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.v84MaQ3eYTTFC0jA"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167998675,"modifiedTime":1678209770522,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"oHF8OZ7SIjCkpMFq"}
|
||||
{"name":"Murmure à l’oreille des chevaux","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le farfadet a une affinité spéciale avec les chevaux qui lui permet de communiquer avec eux comme s’il disposait du Pouvoir <em>Communication animale</em>. Il bénéficie en outre d’un bonus de + 1 à tous ses tests de Conduite (<em>Équitation*</em> et <em>Conduite d’attelage*</em>).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.gLqyE951QrUs8wKd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488900688,"modifiedTime":1672495689605,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oKtJTStz8QARm8Ig"}
|
||||
{"name":"Empoisonneur","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gremelin est habile à repérer et dissimuler l’usage du poison et bénéficie d’un bonus de + 1 à tout test pour ce faire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qNdDaxzuLwyCfjfm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494916767,"modifiedTime":1672495620771,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oVN3AIyjg4PjH5G6"}
|
||||
{"name":"Spécialités typiques (Gremelin)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Déguisement</em> dans Comédie ; <em>Déplacement silencieux </em>dans Discrétion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.c87mbeWbNyebMs5c"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495013409,"modifiedTime":1672495741406,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oZtDTTejYjzClSjg"}
|
||||
{"name":"Ami des petits animaux","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Sous ses dehors brutaux, et sous réserve qu’il ne soit pas affamé, le troll aime les petits animaux (souris, lapin, chat, furet, moineau, etc.) avec lesquels il peut être d’une douceur et d’une patience étonnantes. En échange, ils peuvent accepter de lui rendre service. Le troll a besoin du Pouvoir de Communication animale pour communiquer avec eux, de manière souvent très simple. À chaque début de scénario, il peut avoir recueilli trois animaux, dans la limite du vraisemblable (pas de renard arctique en ville et pas de yack en Italie).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.CMoehNU7hfVV9CiN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492738889,"modifiedTime":1672495484625,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ouze6HYz2BMjBs5R"}
|
||||
{"name":"Fourrure soyeuse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le léporide est doté d’une fourrure si douce et agréable qu’il bénéficie, lorsqu’il est démasqué, d’un bonus de + 2 à toute tentative de Séduction.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.WcSi7zcA4voSzxEQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489620558,"modifiedTime":1672495631225,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"pN9x7pDFMNhMh3zl"}
|
||||
{"name":"Ami des scientifiques","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le fouinard a pour Contact un scientifique de haut vol dans chaque capitale d’Europe (à la discrétion du Docte), qui l’aidera volontiers mais pas pour se battre. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ShdMQly9QhomPjrm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494343646,"modifiedTime":1672495490565,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"pZovIGFderf3bEkg"}
|
||||
{"name":"Admirateurs","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Partout où elle passe, la succube rassemble toujours autour d’elle un groupe d’admirateurs serviables (à la discrétion du Docte).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3124FNGOZQhMmZAt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492304392,"modifiedTime":1672495455488,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qE9rzRe1cjkESkOh"}
|
||||
{"name":"Empathie avec les poissons et tortues","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Comme avec le Pouvoir Communication animale, le kappa est capable de communiquer avec les poissons et tortues.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.s9XjrE6FfB5XgCap"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207547197,"modifiedTime":1678209822624,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"qQiTX2fvF37yFSYK"}
|
||||
{"name":"Familier chauve-souris","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La gargouille est particulièrement liée avec une chauve-souris qui la suit partout et est prête à lui rendre service, à espionner pour elle (la nuit seulement), etc. En échange, la gargouille doit s’occuper d’elle et bien la traiter. La gargouille doit posséder <em>Empathie avec les chauves-souris</em> pour pouvoir donner efficacement des ordres à son familier.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.exHDSgSZ7KsphdCh"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494577430,"modifiedTime":1672495626991,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qb4FDvDHIBjwTPvN"}
|
||||
{"name":"Ami des tueurs à gages","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’ogre a pour Contacts trois tueurs à gages féériques qui font régulièrement appel à lui pour faire disparaître les cadavres. Il peut ainsi se nourrir à l’œil en toute discrétion tout en entretenant un réseau de relations.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.EP2N2cb73lYK2koo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491140659,"modifiedTime":1672495495128,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"r7D4lyiO0Av7Oiei"}
|
||||
{"name":"Spécialités typiques (Gnome)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Maîtrise de soi</em> dans Fortitude et<em> Explosifs*</em> dans Habiletés.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.VfvuXMwKV9q8cHGt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489201169,"modifiedTime":1672495738081,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"rS1houUJyRV4tfhx"}
|
||||
{"name":"Spécialités typiques (Fée Electricité)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p> <em>Investigation </em>dans Observation ; <em>Esquive</em> dans Mouvement.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.JQ9NZxjgAyR9JOZD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672493402402,"modifiedTime":1672495730857,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"rWL8AHQNMFc0KJsy"}
|
||||
{"name":"Cerf-volant","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le Jiangshi a la Spécialité Cerf-volant* dans Mouvement avec laquelle il maîtrise un grand cerf-volant lui permettant de flotter dans les airs pour observer les environs et couvrir de petites distances. Pour ce faire, il doit réussir un test de Mouvement (Cerf-volant) + Agilité contre un SD 12 modifié selon la météo.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.3OB4E9NBTn11x9lU"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182595972,"modifiedTime":1678209802214,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"raZQWoyObz2FrsIv"}
|
||||
{"name":"Aisance souterraine","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gnome bénéficie d’un bonus de + 2 aux tests de Survie ou de Spéléologie pour s’orienter et se nourrir sous terre.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Kae60UbSL3C1C871"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489104784,"modifiedTime":1672495460077,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"s341yqM7IBx9ZswY"}
|
||||
{"name":"Laboratoire secret (Smog)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le smog possède un vaste laboratoire dans lequel il dispose de produits chimiques divers lui permettant d’utiliser correctement ses talents. Ce laboratoire est un lieu secret et reculé.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Hol8T2KF751bxKz5"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495347485,"modifiedTime":1672495678769,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"s7k97nTHI7SHSFYJ"}
|
||||
{"name":"Collection d’armes anciennes","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le golem possède toute une collection d’armes blanches légères et lourdes et d’armes de trait anciennes. On considère qu’il a au moins un exemplaire de chaque arme blanche et arme de trait du tableau des armes et même d’autres plus exotiques issues des quatre coins du monde.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rEuDeCusq3fgpzeY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494790391,"modifiedTime":1672495597601,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"tEu39ZX0ildEAZT9"}
|
||||
{"name":"Faciès aristocratique","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le vampyr a parfaitement l’air d’un aristocrate, ce qui lui donne certaines primautés dans le monde humain : il est difficilement arrêté par la police, on lui libère toujours une table au restaurant, même s’il est plein, il impressionne les gens du peuple, il a facilement ses entrées dans les clubs… Il a gratuitement la Spécialité <em>Crédit </em>pour Entregent et celle-ci lui octroie un bonus de + 2 au lieu de + 1 quand il interagit avec les humains.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.63Cvsg2jC3tUVxg1"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492981997,"modifiedTime":1672495624693,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"tGCjNexPB8QfyWlM"}
|
||||
{"name":"Contacts dans la pègre","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le gobelin connaît bien les milieux du crime. Il peut, une fois par scénario, faire appel à un nouveau Contact appartenant au milieu de la pègre, avec lequel il n’a pas demauvaises relations et qui lui revient en mémoire selon les besoins du moment.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.0t6ociyd38cEh7LE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672489278038,"modifiedTime":1672495604385,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"tu3eubEX036zQJJA"}
|
||||
{"name":"Domestique dévoué","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>L’ange a un domestique qu’il traite particulièrement bien par rapport aux canons de la Belle Époque. Ce serviteur ne peut être de nature féérique. C’est un Allié pour l’ange et un Féal, c’est-à-dire un humain au courant de l’existence des fées et respectant scrupuleusement la Loi du Silence. Ses Caractéristiques sont celles d’un Larbin (4 Caractéristiques et Compétences au rang 3, 4 Caractéristiques et Compétences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aHhwCPgTtOsCsqkD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672487926484,"modifiedTime":1672495615726,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"uWzqhQV79m8zPsUK"}
|
||||
{"name":"Âme damnée","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le vampyr possède un serviteur féérique (espèce à choisir) qui le sert presque aveuglément, allant jusqu’à mettre sa vie en danger pour lui. Sa fidélité est totale. Ses Caractéristiques sont celles d’un Larbin (4 Caractéristiques et Compétences au rang 3, 4 Caractéristiques et Compétences au rang 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iHV8Ju4XOIrjUAEX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672492940376,"modifiedTime":1672495469024,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vXSrx4nFUOP9GWsT"}
|
||||
{"name":"Spécialités typiques (Ange)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Premiers soins</em> dans Médecine et <em>Persuader </em>dans Rhétorique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.JWTcT8Zo7Rqrea1d"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488080808,"modifiedTime":1672495723439,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w4z4OXCI4j4RzRbM"}
|
||||
{"name":"Feux d’artifices","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le serpent blanc est capable de fabriquer ses propres feux d’artifices, dessinant les formes qu’il souhaite. Ils ne peuvent servir au combat sauf pour faire diversion ou déstabiliser et permettent d’éclairer, distraire, amuser.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.lDOutzJz5NYDVfEM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182029808,"modifiedTime":1678209833220,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"wzlvH9BuMJB81ZVu"}
|
||||
{"name":"Ami des acteurs","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le serpent blanc fréquente ou finance une troupe de comédiens qui sont prêts à jouer pour lui quelques scènes qu’il leur demandera. Cependant, ils refusent de se mettre en danger physiquement. Le nombre de comédiens disponible dépend du niveau de Féérie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.fozYK60HP32s0dYS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181951711,"modifiedTime":1678209762538,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"x6Bkuwg3NEFssfGu"}
|
||||
{"name":"Caverne secrète","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le golem possède un lopin de terre abritant une gigantesque caverne aménagée pour ses besoins en une dizaine de pièces très confortablement meublées. L’existence de cette caverne n’est connue que de lui seul.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dCfAYhO9V2Gtyr2S"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672494761270,"modifiedTime":1672495592791,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xl85zd9B6u8hcYKT"}
|
||||
{"name":"Spécialités typiques (Farfadet)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Connaissance de la pègre</em> dans Monde du crime ; <em>Mensonge </em>dans Comédie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.MZxARAFXMOoNMHSA"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488973144,"modifiedTime":1672495729275,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xlCJ6ckVMeGBXn6x"}
|
||||
{"name":"Spécialités typiques (Loup-Garou)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Course </em>dans Mouvement ; <em>Sciences occultes</em> dans Occultisme.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iEeCT8SlDozqiIdE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672490056004,"modifiedTime":1672495747562,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"yV2x8OZjWqiG1t9K"}
|
||||
{"name":"Centre de l’attention","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le kappa est une fée extrêmement rare en dehors du Japon, dont les êtres féeriques sont un mystère pour la plupart des cours féeriques, même en Chine. Tout Kappa sera bien accueilli chez les fées désireuses d’en savoir plus sur le Japon et ses fées si particulières. Le kappa bénéficie d’un avantage similaire à la préférence elfique partout où il passe.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.vXsFypvoE9HdLk56"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207446275,"modifiedTime":1678209800057,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"yhgb3Do2lyRecpVs"}
|
||||
{"name":"Spécialités typiques (Protys)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p><em>Persuader </em>dans Rhétorique ; <em>Déguisement </em>dans Comédie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.E7yy4vcEI36CJUfN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495194905,"modifiedTime":1672495757504,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"yn88WoeEoY969EPa"}
|
||||
{"name":"Plus d’un tour dans son sac","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Une fois par partie et pour une scène, le goupil peut avoir un score de 2 dans une compétence qu’il ne maîtrise pas.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.5KaleLBz3wlFJC0E"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205744023,"modifiedTime":1678209840331,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"zACylqTBWMtPrJGv"}
|
||||
{"name":"Grand seigneur","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Le loup-garou possède un grand domaine sur lequel se trouve une forêt. Lui et sa meute peuvent ainsi s’ébrouer à leur guise dans ce domaine dont les habitants ne sont pas toujours rassurés mais savent qu’il faut se barricader chez soi les nuits de pleine lune. Ce grand domaine lui procure un bonus de + 1 en Fortune.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OQLhKpL6iSRgKYb8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672490019201,"modifiedTime":1672495644408,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zZGydhQZFhTr9MPO"}
|
||||
{"name":"Spécialités typiques (Orc)","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>Un type d’armes au choix (<em>Armes blanches légères</em>, <em>Armes à feu lourdes*</em>, etc.) dans Mêlée ou Tir ; <em>Courage </em>dans Ressort.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.c6YMW21t1ABYFWwd"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672491905135,"modifiedTime":1672495753507,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zaKFtgrnaKI0HDAj"}
|
||||
{"name":"Miroir de Narcisse","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>En passant un quart d’heure seul à contempler son reflet et à méditer sous forme démasquée dans un endroit calme, le protys peut regagner un point d’Esprit ou de Sang-froid temporaire ou un point d’usage (voir, sur ce sujet, le chapitre consacré aux Pouvoirs féériques, p. 208). </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8qOn0BQk5bnebNKR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672495127616,"modifiedTime":1672495687701,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zvmem5J3nUh5vOMM"}
|
||||
{"name":"Grâce féline","type":"atoutfeerique","img":"systems/fvtt-les-heritiers/assets/icons/fairy_atout.webp","system":{"description":"<p>La grâce naturelle du bastet lui permet d’avoir l’air élégant en toutes circons\u0002tances et de connaître par instinct les endroits les plus classieux ou confortables pour lui. Sa Spécialité Élégance lui confère un bonus de + 2 au lieu de + 1 (non cumulatif avec le bonus lié à la séduction), et il n’a pas besoin de faire de test pour trouver d’instinct le lieu le plus confortable des environs.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5mIUcJwwZbATHj8y"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672488207514,"modifiedTime":1672495642729,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zvtBlG6KCIn0oCVk"}
|
BIN
packs/atouts-feeriques/000106.ldb
Normal file
0
packs/atouts-feeriques/000169.log
Normal file
1
packs/atouts-feeriques/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000167
|
0
packs/atouts-feeriques/LOCK
Normal file
8
packs/atouts-feeriques/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-20:47:41.953072 7f1d037fe6c0 Recovering log #165
|
||||
2024/11/17-20:47:41.963084 7f1d037fe6c0 Delete type=3 #163
|
||||
2024/11/17-20:47:41.963158 7f1d037fe6c0 Delete type=0 #165
|
||||
2024/11/17-20:55:29.696001 7f1d027ff6c0 Level-0 table #170: started
|
||||
2024/11/17-20:55:29.696033 7f1d027ff6c0 Level-0 table #170: 0 bytes OK
|
||||
2024/11/17-20:55:29.736230 7f1d027ff6c0 Delete type=0 #168
|
||||
2024/11/17-20:55:29.814140 7f1d027ff6c0 Manual compaction at level-0 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:55:29.814191 7f1d027ff6c0 Manual compaction at level-1 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
|
8
packs/atouts-feeriques/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-19:16:31.310339 7f1d08bf96c0 Recovering log #161
|
||||
2024/11/17-19:16:31.319876 7f1d08bf96c0 Delete type=3 #159
|
||||
2024/11/17-19:16:31.319986 7f1d08bf96c0 Delete type=0 #161
|
||||
2024/11/17-20:47:32.658010 7f1d027ff6c0 Level-0 table #166: started
|
||||
2024/11/17-20:47:32.658044 7f1d027ff6c0 Level-0 table #166: 0 bytes OK
|
||||
2024/11/17-20:47:32.693699 7f1d027ff6c0 Delete type=0 #164
|
||||
2024/11/17-20:47:32.759230 7f1d027ff6c0 Manual compaction at level-0 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:47:32.759275 7f1d027ff6c0 Manual compaction at level-1 from '!items!0fPXtA5LkLgG8uDj' @ 72057594037927935 : 1 .. '!items!zvtBlG6KCIn0oCVk' @ 0 : 0; will stop at (end)
|
BIN
packs/atouts-feeriques/MANIFEST-000167
Normal file
63
packs/avantages.db
Normal file
@ -0,0 +1,63 @@
|
||||
{"name":"Faux-fuyant","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>le goupil sait se servir de la nature à son avantage et perdre le regard d’un éventuel poursuivant. Il bénéficie d’un bonus de + 2 à ses tests de Discrétion dès qu’il se trouve dans un paysage naturel. </p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.6R59R2DrELSE2Nyt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205264693,"modifiedTime":1678209625602,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"0EAAt0qSzcD9VRBH"}
|
||||
{"name":"Fée aquatique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le kappa est parfaitement à l’aise dans l’eau. Il voit sous l’eau comme en plein jour et bénéficie d’un bonus de + 1 à toutes ses actions physiques dans l’eau, qui passe à + 2 lorsqu’il est démasqué.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.scZsIGg1SPEXmXWp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678206943357,"modifiedTime":1678209618930,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"0OiO4QbQAeQJx3Jg"}
|
||||
{"name":"Insensibilité aux poisons et drogues","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Les poisons et les drogues n’ont aucun effet sur le gnome, y compris les poisons et drogues secrétés par les fées (comme la liqueur de berthaniel, ou les griffes ou crocs empoisonnés). Seuls les poisons et drogues magiques, comme les préparations des druides ou des nécromanciens, peuvent l’affecter.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sQkDv1PjeI92fbLG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241254845,"modifiedTime":1672245288333,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0gMjtKZ7ZQbUKiyp"}
|
||||
{"name":"Insensible","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Rien ne peut effrayer un épouvantail, même la perspective de sa mort. En outre, il ne souffre d’aucun malus en cas de blessure et ne sait pas ce qu’est la torture physique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.fyE3E2ZlZ9gbjD6M"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182855112,"modifiedTime":1678209630295,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"12WUcY9XS2MllFS7"}
|
||||
{"name":"Sympathique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le léporide a l’air sympathique. C’est plus fort que lui. Il bénéficie d’un bonus de + 2 à tous ses tests sociaux basés sur la sympathie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.uyQFOTbpEyNy4sFX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241702669,"modifiedTime":1672245336575,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2OxB42oxUEUby52t"}
|
||||
{"name":"Lien astral","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Chaque pleine lune, la gargouille peut, en méditant 3 heures au contact d’une roche ou d’un objet qui est issu du lieu dont elle est gardienne, établir un lien spirituel avec lui (Occultisme + Esprit SD 10). Ce lien astral permet à la gargouille d’éliminer le malus lié au syndrome du chien de garde, jusqu’à ce que la nostalgie la reprenne peu à peu.<br><em><strong>Note : </strong>pour savoir quand a lieu la pleine lune (tous les 30 jours environ) vous pouvez consulter un calendrier si vous connaissez la date ou lancer [[/roll 1D8]], [[/roll 1D10]] et [[/roll 1D12]] au début d’un scénario : le résultat indique le nombre de jours depuis la dernière pleine lune. </em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.AnwacYlVA7NwWsoX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244460225,"modifiedTime":1672245302602,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2kB8IySbO02sye3F"}
|
||||
{"name":"Capital sympathie","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le sylve, quoique peu présent dans les cours féériques, y est pourtant toujours le bienvenu. Il bénéficie d’un bonus de + 1 pour toutes ses interactions sociales en ces lieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.wermb7wwYlvSJsc7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243090756,"modifiedTime":1672245186371,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4g1UyJmmo1NgkQAC"}
|
||||
{"name":"Langue de bois","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Quel que soit le milieu et les circonstances dans lesquelles il évolue, le protys est capable de soutenir une conversation de dix minutes avec n’importe qui, sur n’importe quel sujet, en ayant l’air à l’aise, au courant et parfaitement à sa place. Au bout de dix minutes, il ne peut plus faire illusion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8zDeJtUNiwDVRN7e"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244885720,"modifiedTime":1672245297033,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"5hIT5iBoS61EjWM5"}
|
||||
{"name":"Système digestif d’acier","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L’ogre est capable de manger et digérer beaucoup de matériaux normalement non comestibles (papier, bois, os, argile, terre, etc.), même de l’ogre. Seuls les pierres et les métaux l’arrêtent (marbre, diamant, granit, acier…).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZTSCN5aRH6DfSmqW"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242412073,"modifiedTime":1672245339692,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7lSkz3BwJCbmNjPT"}
|
||||
{"name":"Aura mystérieuse","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le korrigan dégage quelque chose de fascinant, de mystique ou mystérieux qui peut aider à séduire, à être pris au sérieux et à convaincre. Il bénéficie d’un bonus de + 1 à tout test où une telle aura disposera ses interlocuteurs favorablement.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.AcWl8hrnJtNGnE46"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241556175,"modifiedTime":1672245178651,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"8n3XdPZ83wROzxG7"}
|
||||
{"name":"Faire le vide :","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le kappa maîtrise un ou plusieurs arts martiaux japonais et se sert de la discipline mentale à tout moment pour se concentrer sur ce qu’il est en train de faire et ne pas se laisser perturber par son environnement.</p>\n<p>Il ajoute + 1 à un test de Sang-froid en cas de situation stressante requérant de la concentration.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.4UGuLnmVQKvY9ETC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678206980141,"modifiedTime":1678209614124,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"8yQHCHfwHVUG3Tq0"}
|
||||
{"name":"Imitateur génial","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le protys a la capacité de pouvoir imiter à la perfection la voix de n’importe quelle personne à condition qu’il l’ait entendue parler au moins dix minutes. Il peut aussi imiter une langue étrangère et son accent s’il l’a entendue pendant au moins une heure et faire illusion à travers une brève conversation basique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.9UrOyoKCT1h9mNBl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244863243,"modifiedTime":1672245216940,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9sAJg22CLfNlnqHO"}
|
||||
{"name":"Insensibilité aux flammes","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Masqué ou démasqué, le phénix est insensible à tous les dommages dus au feu.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.x6ll8lmpl7wS7QQS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242820448,"modifiedTime":1672245285365,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C9BbP62MOV9jT4wD"}
|
||||
{"name":"Seigneur des oiseaux","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Les oiseaux reconnaissent en chaque phénix un noble représentant de leur espèce. Le phénix est capable de communiquer avec eux quand il est sous forme démasquée comme s’il avait le Pouvoir de Communication animale. Il peut leur donner des ordres très simples.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aYia6RO0x02psKJt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242790169,"modifiedTime":1672245333332,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"CBfcWTm2HYlKS00t"}
|
||||
{"name":"Obsession onirique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Un simple regard pourra provoquer un désir conscient ou non chez autrui, qui hantera ses rêves pendant quelques nuits, affaiblissant sa concentration, ce qui se traduit par un malus de - 1 pour toute tâche nécessi\u0002tant une attention soutenue. Toute tentative de séduction pendant que l’obsession onirique (après au moins un rêve) est en cours bénéficie en outre d’un bonus de + 1 en sus des autres bonus potentiels.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dlV0QtT4GdmQ9jwo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242972548,"modifiedTime":1672245311376,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"CkSGGEXVr1cOXRHG"}
|
||||
{"name":"Goût du sang","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le sang a un effet tonifiant et régénérant sur le vampyr. Une fiole ou gourde en contenant quelques rasades permet de lui redonner rapidement 3 points de Vie et efface une partie de sa fatigue. Ce n’est pas aussi efficace que boire le sang frais directement sur une victime avec le Pouvoir Absorption par morsure mais cela permet de se tirer d’affaire rapidement. Il lui faudra du sang frais ou d’autres sources de soin pour regagner davantage de points de Vie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.qejYllROtENj9F7C"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243654284,"modifiedTime":1672245210759,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ELimkkt3iOwqJKch"}
|
||||
{"name":"Zizanie","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsqu’elle est témoin d’une dispute, la femme-renarde bénéficie d’un bonus de + 2 pour toutes ses interactions sociales pour attiser la dispute sans forcément prendre parti.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.FKjv2nylMHXEhHLq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167452722,"modifiedTime":1678209648402,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"EPhDHH8HQC7IK6Ly"}
|
||||
{"name":"Science du combat","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Au premier tour de combat, l’orc sait instinctivement quelles vont être les actions de chaque protagoniste, à condition qu’il ne soit pas surpris. Le Docte doit donc dire au joueur incarnant l’orc, quel que soit son rang d’Initiative, ce que vont faire ses assaillants lors de ce premier tour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.344jXo8DVimgJLIw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242658083,"modifiedTime":1672245329852,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"FTcjQP960oWPrnzC"}
|
||||
{"name":"Mise en scène","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsqu’il organise une rencontre sur un terrain qui lui est familier et qu’il peut préparer à l’avance, le serpent blanc y bénéficie d’un bonus de + 2 à toutes ses interactions sociales.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.c80OnRfoFK8xInMM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181199025,"modifiedTime":1678209637368,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"FYnoMc4fPG8e4OBA"}
|
||||
{"name":"Langue râpeuse","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La langue du gobelin est râpeuse comme une lime. Le gobelin peut s’en servir, certes pour s’alimenter, mais également pour limer à peu près n’importe quoi, du bois à l’acier (notez que cela prend du temps).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.lHg7R6CCUAnaS3nX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241450307,"modifiedTime":1672245299478,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Fw9wwP6vyL3swmOk"}
|
||||
{"name":"Petit producteur","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le farfadet sait produire, en une nuit de travail et à partir de matériaux naturels triviaux, une quantité en litres de liqueur de berthaniel égale à ses rangs de Féérie + Production de liqueur de berthaniel (Compétence futile). Pour les farfadets gris et les farfadets verts, cet avantage leur permet, en une nuit, de fabriquer la même quantité de doses de morphine ou de litres d’absinthe à partir du même type de matériaux. Ils ont des contacts facilités avec des aubergistes ou médecins qu’ils peuvent approvisionner en ces substances.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.T7BjH5Cm2Lpj9vXf"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241072946,"modifiedTime":1672245316638,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GFb8i3y6haSlQrgz"}
|
||||
{"name":"Bon goût","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L’elfe est l’incarnation du bon goût, puisque ce sont les elfes qui dictent les canons de la société féérique. Il bénéficie d’un bonus de + 2 pour toute action visant à briller en société ou artistiquement ainsi que pour juger de la qualité ou de l’authenticité d’une œuvre d’art.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.LXDCDEdrD7AeHZQF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240673136,"modifiedTime":1672245182487,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GUmVSa94atQCeqhZ"}
|
||||
{"name":"Insomniaque","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le fouinard n’a besoin de dormir que trois heures chaque nuit pour être parfaitement reposé.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.xkzI6HGtOaRn8rFN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244275892,"modifiedTime":1672245291640,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"HdEYjkeqnMP4Uihm"}
|
||||
{"name":"Vivacité","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La fée électricité est particulièrement vive. Elle bénéficie, en toutes circonstances, d’un bonus de + 1 à son rang d’Initiative.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ds2ke1etk96NOCNM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243955730,"modifiedTime":1672245353775,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"JSeHspIWDdv72eEL"}
|
||||
{"name":"Intelligence contagieuse","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsqu’il se trouve dans un groupe, la présence du Jiangshi élève le niveau intellectuel de ses compagnons qui bénéficient d’un bonus de + 1 à tous leurs tests d’Esprit (cela n’augmente pas leur Résistance psychique). Ce bonus n’est pas cumulable quand il y a plusieurs Jiangshi et lui-même n’en bénéficie pas.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Zf8Wu557EFJ6BKSC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182114653,"modifiedTime":1678209633247,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"KoooDRpaO5yLR9Nj"}
|
||||
{"name":"Téméraire","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le troll n’a peur de rien, sauf du feu. Toute situation de stress nécessitant un test de Sang-froid, y compris face à un pouvoir provo\u0002quant la peur, n’a aucun effet lui, même si sa vie est en danger. Cet avantage ne fonctionne pas si la source de l’effroi est le feu.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QnQwFutvm6M6Q3Tb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243514527,"modifiedTime":1672245342482,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MxQi7DBPoKbovRvf"}
|
||||
{"name":"À la page","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le fouinard passe son temps à se renseigner sur les dernières inventions de la science et de la technique. Au courant de toute découverte majeure dans ces domaines, il saura en faire usage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sWaYiwVMtw88xBWG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244240669,"modifiedTime":1672245168796,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NVHokXzT1oiF7lCG"}
|
||||
{"name":"Belle mine","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le bastet est un séducteur-né. Il béné\u0002ficie d’un bonus de + 2 à toutes ses tentatives pour séduire quelqu’un, quel que soit le sexe de la personne ciblée.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XmkpaTeiVfdUDSja"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240524125,"modifiedTime":1672245180335,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"OeADXGlO2vGYaBgY"}
|
||||
{"name":"Boussole","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La femme-renarde est toujours capable de se repérer dans son environnement qu’elle soit sous terre ou à la surface. Elle bénéficie d’un bonus de + 2 ses tests de Survie (Orientation).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.QXHxVr3exELwLYI6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167412879,"modifiedTime":1678209609121,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"PAqSbhrh0vn5fnCz"}
|
||||
{"name":"Apparence statuesque et démoniaque","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Sous forme démasquée et en se tenant immobile, une gargouille ressemble à s’y méprendre à une statue inanimée à son effigie. La repérer requiert un test de Perception impliquant l’odorat SD 14, ou bien une <em>Vision thermique</em> ou électrique (mais si la « statue » tranche avec l’environne\u0002ment, on pourra se douter de quelque chose). En revanche, si elle bouge, elle apparaîtra aux yeux des humains comme un démon effrayant et bénéficiera d’un bonus de + 2 à toutes ses tentatives pour faire peur (avec Autorité ou le Pouvoir <br><em>Terreur</em>).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ndpVQWAE7sRR3nzX"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244374033,"modifiedTime":1672245175070,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"PmEvJG282up6MGkt"}
|
||||
{"name":"Hurlement","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le loup-garou peut, même sous forme masquée, pousser des hurlements audibles à Constitution kilomètres en environ\u0002nement calme (3 fois moins en environnement bruyant). Ceux-ci permettent de communiquer de manière simple avec d’autres loups(-garous) (requiert l’atout <em>Ami des loups</em>) ou de lancer un signal reconnaissable. Pour autrui, ce hurlement signale qu’un prédateur rôde : un échec sur un test de Ressort ou Fortitude + Sang-froid SD 10 fera fuir ou se cacher une âme sensible.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.eoCVa9zb3yLIaIc8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242069422,"modifiedTime":1672245213744,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QvyEbU5MpgsCiBjz"}
|
||||
{"name":"Poing de la justice","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>En mêlée, à raison d’une fois par combat, le poing du Jiangshi se transforme en un tourbillon. Si l’attaque porte, il étourdit son adversaire pendant un tour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.DACq7nZ7vpGEpfbu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182079755,"modifiedTime":1678209643418,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"SZ87pm8oyYYgjYK7"}
|
||||
{"name":"Terrier","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Grâce à leurs petites griffes, totalement inefficaces en combat, les léporides peuvent creuser des galeries dans un sol meuble à raison de 6 mètres par heure.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XodAu1Z6hoxvc5vY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241727890,"modifiedTime":1672245344677,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"UYFwfF4kNAztOJmG"}
|
||||
{"name":"Artificier né","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsqu’il manipule des feux d’artifices, le serpent blanc peut leur donner les formes artistiques de son choix (y compris des idéogrammes), amplifier ou atténuer leur bruit. Il bénéficie aussi d’un bonus de + 2 à tous ses tests liés à la poudre et aux explosifs.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.EMXUwytn0rnYbqxb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181152838,"modifiedTime":1678209607356,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"VmxvL3v17XhtLvC6"}
|
||||
{"name":"Naturophile","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsque le sylve est dans un espace naturel couvert de végétation, il bénéficie d’un bonus de + 1 à toutes ses actions physiques et de + 2 à ses tests visant à identifier la faune et la flore.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QPQZGykP2wPQSS5j"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243115133,"modifiedTime":1672245309187,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"VyRQmuRHQeFDVC5N"}
|
||||
{"name":"Âme de gardienne","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La gargouille connaît chaque recoin du lieu qu’elle garde. Elle bénéficie d’un bonus de + 2 à toutes ses actions physiques lorsqu’elle est dans son lieu gardé. En outre, où qu’elle soit sur terre, elle sent si celui-ci est endommagé ou lorsque quelqu’un y pénètre et peut suivre approximativement son parcours. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.2YBtHtrpzsXzlXZ2"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244428824,"modifiedTime":1672245170501,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WeyIuHudhRylxPTf"}
|
||||
{"name":"Domaine sous-marin","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L’ondine possède un domaine sous-marin aménagé avec goût où elle peut vivre à sa guise et où peu de gens viendront la chercher. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.BtiDHLQ14cLHuMvR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242525714,"modifiedTime":1672245196786,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XHyBbmGqojS9A2Sc"}
|
||||
{"name":"Insensibilité à l’argent","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Tant que le Faux-Semblant enfoui a moins de 3 en Féérie, l’argent n’a sur lui que des effets bénins (quelques rougeurs). Il ne subit pas les dégâts supplémentaires liés à l’argent dont souffrent les Faux-Semblants révélés.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.p362rW0l3Up0rMgR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672239805601,"modifiedTime":1672245279758,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XLJbvFk2eHzKBdWo"}
|
||||
{"name":"Effrayant","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Même masqué, l’ogre fait peur et bénéficie d’un bonus de + 1 pour intimider ou effrayer ; il effectue son test d’Autorité avec Sang-froid plutôt que Prestance. Lorsqu’il est démasqué et qu’il affiche son sourire carnassier, l’ogre bénéficie d’un bonus de + 2 à ces mêmes actions. Ce bonus s’applique aussi à son pouvoir de Terreur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Z731N404oTRDkF3O"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242376490,"modifiedTime":1672245200809,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"XVsyx2x2HfukGxGL"}
|
||||
{"name":"Inodore et athermique (fleur de métal)","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La fleur de métal, probablement à cause de sa complexion et de son ascendance vampyrique, n’a pas d’odeur et a le sang froid. Elle peut toutefois se parfumer.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.z4a6AZeVV521RbHn"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244097225,"modifiedTime":1672245274170,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YJR23b6JdPSnE9sj"}
|
||||
{"name":"Saboteur né","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le gremelin a un don pour le sabotage. Il bénéficie d’un bonus de + 1 à tous ses tests et Pouvoirs visant à saboter les mécanismes, mais aussi la réputation de quelqu’un, en trouvant l’insulte ou la mauvaise blague la plus dérangeante.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.mBHIlJ6cp68SjMZR"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244750241,"modifiedTime":1672245327983,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Z48ov28ozYiXLxDs"}
|
||||
{"name":"Immunité aux maladies et aux produits toxiques","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le smog est immunisé contre toutes les mala\u0002dies mais aussi tous les produits toxiques et chimiques, et donc contre tous les poisons et les drogues). Seuls les poisons et drogues magiques, comme les préparations des druides ou des nécromanciens, peuvent l’affecter. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Vx8nFcOuCmBGnHf9"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245010758,"modifiedTime":1672245221873,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Z7d2hrCPMx7W5fDW"}
|
||||
{"name":"Préférence elfique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>À statut égal, un elfe préfèrera toujours avantager un elfe sur toute autre créa\u0002ture. L’elfe bénéficie, partout où il passe, de la préférence elfique, ce qui est précieux au sein de la Monarchie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ndMSkQHdMLD37s0w"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240712621,"modifiedTime":1672245322662,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ZfVpHvuhP9VIFToo"}
|
||||
{"name":"Immunité à la séduction","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La succube est passée maîtresse dans l’art de conquérir les cœurs. Elle ne peut donc pas se laisser piéger au jeu de la séduction. Toute tentative sur sa personne, qu’elle soit magique ou non, se solde par un échec automatique, sauf si la succube décide de se laisser séduire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.SK1KtIYBdGXZbTI2"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242947783,"modifiedTime":1672245219297,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"aymviJUFHupZ8xig"}
|
||||
{"name":"Flair","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Chasseur hors-pair, le loup garou est capable retrouver la trace de quelqu’un ou quelque chose grâce à son odorat, même sous forme masquée. Quand il peut flairer une odeur, il bénéficie d’un bonus de + 2 aux tests de Survie (<em>Chasse</em>). Cet avantage est cumulable avec le Pouvoir <em>Prédation</em>.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.cpryV4Ar7gRai660"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242034915,"modifiedTime":1672245208733,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cRfabIQeX91b878m"}
|
||||
{"name":"Femme fatale","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La fleur de métal est l’incarnation fantasmatique du mythe moderne de la femme fatale. Elle sait donc, d’instinct, comment séduire les hommes. Elle bénéficie d’un bonus de + 2 à toutes ses tentatives de séduction sur la gent masculine grâce à son regard intense et mystérieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.dIRMVR37Z0rueCRV"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244069938,"modifiedTime":1672245206082,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cs3lrPvzI6vuiXGv"}
|
||||
{"name":"Immunité électrique et thermique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>La fée électricité est plus proche de son « élément » que de sa nature humano-féérique. Elle ne subit aucun dégât dû à l’électricité, même masquée ; et lorsqu’elle est démasquée, elle devient insensible aux dommages dus aux très hautes ou très basses températures (aux flammes, à une balade nue dans l’Antarctique) sans toutefois pouvoir survivre à ce qui fondrait du métal (lave par exemple).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.mwZP8JmTBVZNytMw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243917067,"modifiedTime":1672245224408,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cyvFgHv8XWGxwHWg"}
|
||||
{"name":"Aspect angélique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L’ange, lorsqu’il est démasqué, ressemble à s’y méprendre aux anges de l’iconographie religieuse. S’il croise un croyant sincère de l’une des religions du Livre, ce dernier le prendra pour un ange divin s’il ne connaît pas l’existence des fées.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7p4HpmQOWYV0w0E3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240366991,"modifiedTime":1672245176806,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gIBXsamfr6Wb92Qs"}
|
||||
{"name":"Inodore et athermique (vampyr)","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le vampyr ne dégage pas d’odeur, il ne sue pas non plus et son sang est froid. Cela le rend indétectable à la vision thermique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.DrFM4Evq1hM8HDQw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243636521,"modifiedTime":1672245276529,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"hE84Hn1CQAmGNirG"}
|
||||
{"name":"Trésor précieux","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le korrigan possède un trésor qui lui confère un + 2 en Fortune mais qu’il ne peut écorner, sous peine de tomber gravement malade. Il sait toujours où se trouve son trésor, et il sent si quelqu’un le lui vole. Il peut ainsi pister toute personne possédant sur lui tout ou partie du trésor partout sur terre. S’il utilise cet avantage volontairement en cédant une partie de son trésor à quelqu’un, il pourra le retrouver mais au prix de souffrir de la maladie du trésor jusqu’à ce qu’il récupère son précieux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sOZG64lAZ7RBu8BJ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241579144,"modifiedTime":1672245348010,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"hr4oXVaLPrDqRani"}
|
||||
{"name":"Insensibilité à la douleur","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le golem est insensible à la douleur. Il ne souffre d’aucun malus en cas de blessure et ne sait pas ce qu’est la torture physique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.OVLcKGMPYwS9iNvC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244636340,"modifiedTime":1672245282575,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"keXWblucCIzEaifd"}
|
||||
{"name":"Laideur terrifiante","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le troll, lorsqu’il est démasqué, est si laid que ceux qui l’aperçoivent pour la première fois doivent réussir un test de Ressort / Fortitude + Sang-froid d’un SD égal à 7 + le rang de Féérie du troll pour ne pas être terrorisé. Si le test échoue, la victime a un malus de - 2 sur toutes ses actions, sauf pour toutes celles qui lui permet\u0002traient de fuir ou de se cacher (bonus de + 2).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.LkP3tcypliyJ1N1Y"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243491103,"modifiedTime":1672245294412,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"m1dhxyDX2MSMfCSg"}
|
||||
{"name":"Tricherie accrue (pour les Héritiers uniquement)","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Étrangement, le Faux-Semblant enfoui, lorsqu’il est Héritier, bénéficie d’1 point de Tricherie supplémentaire par rapport à son score normal (Moyenne de Féérie + Masque). <strong>Cet avantage disparaît au moment de la révélation de sa nature féérique.</strong></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.T6YujCSYEr2ebRZP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672239964993,"modifiedTime":1672245349750,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"mRFKkRdUFi5pWtLr"}
|
||||
{"name":"Camaraderie gobeline","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Lorsque le gobelin se retrouve avec au moins trois de ses frères, il bénéficie d’un bonus de + 1 à ses tests de Ressort, de Survie et d’Autorité ainsi qu’à sa Résistance Physique et Psychique. </p>\n<p><em><strong>Note : </strong>les personnes proches et parlant l’argot gobelin peuvent être considérées comme des frères.</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.M0L6aETXDzWqD4Pu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241395167,"modifiedTime":1672245184718,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"o3PLp8aYgOrLEBEP"}
|
||||
{"name":"Fée aquatique","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Contrairement aux fées terrestres ou aériennes, l’ondine est parfaitement à l’aise dans l’eau. Elle voit sous l’eau comme en plein jour et bénéficie d’un bonus de + 1 à toutes ses actions physiques dans l’eau, qui passe à + 2 lorsqu’elle est sous forme de sirène.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.aMjwV1nWVPZlk1ZI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242547584,"modifiedTime":1672245203569,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oalcolKkymJdbYtn"}
|
||||
{"name":"Lucidité géniale","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>lorsque le gnome s’attèle à résoudre une énigme ou quelque chose d’assi\u0002milé, il bénéficie d’un bonus de + 2 aux tests lui permettant de progresser dans sa résolution.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.57aQ8bHxlqoJwCfI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241285945,"modifiedTime":1672245306116,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qq8DZSs3QK1UvGyw"}
|
||||
{"name":"Porte-bonheur","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le farfadet a tendance à porter chance aux personnes qui l’entourent. En présence d’un farfadet, un compagnon réussira un test échoué de peu (ME de 1 ou 2), une fois par scénario.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZfKTOv85JHD0rqaK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241142774,"modifiedTime":1672245319370,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"s9PYnjq48dxpLwLo"}
|
||||
{"name":"Phobophage","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L’épouvantail se nourrit de la peur des autres, qui remplace sa nourriture. Il souffrira d’un malus de - 1 par jour où il ne s’est pas repu de peur (jusqu’à - 3). Sous forme masquée, il peut manger et boire, mais cela ne le sustente pas. Toutes ses actions et Pouvoirs liés à la peur bénéficient d’un bonus de + 1 (+ 2 sous forme démasquée).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.jwS2zYYstme4CgQ4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182929327,"modifiedTime":1678209640228,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"v4Z4uSwfDjDNQ9Dh"}
|
||||
{"name":"Contorsionniste","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le bastet peut, qu’il soit masqué ou non, se contorsionner et passer à travers n’importe quel orifice ayant au moins la taille de sa tête.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.m7kcWCA5D33i3Nwk"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240553775,"modifiedTime":1672245194834,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vsdn0AEq01isdoqn"}
|
||||
{"name":"Orduromancie","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le smog, en inspectant attentivement les ordures de quelqu’un, peut reconstituer son portrait physique et psychologique approximatif : sa nature, son sexe, ses habitudes, ses manies, sa corpulence approximative, son état de santé actuel… Il peut également, d’un coup d’œil, dater les ordures et dégager des strates temporelles. Observer ces ordures permet au smog, s’il réussit un test de Sciences (<em>Faëologie</em>) + Esprit, de déterminer l’espèce à laquelle le propriétaire des déchets appartient.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Ji9VojGnKsZbFFVH"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245036773,"modifiedTime":1672245313751,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vuhUNDSXwKEXFMrI"}
|
||||
{"name":"Douceur apparente","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L’ange a l’air si doux qu’il bénéficie d’un bonus de + 2 à toutes ses inte\u0002ractions sociales basées sur la douceur et la confiance. De plus, si un opposant hésite entre plusieurs cibles à attaquer, il ne choisira pas spontanément l’ange en priorité.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.PRIfcv2OnoQMlCEC"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240401605,"modifiedTime":1672245198567,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w1tchLTjGK9gLJrv"}
|
||||
{"name":"Inébranlable","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>Le golem est stable comme une montagne. Toute tentative pour le renverser, projeter, effrayer, provoquer, etc. souffre d’un malus de - 2.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.VLwPIooabvefWO9z"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244613855,"modifiedTime":1672245227082,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xZPUqIIiK5ApceiT"}
|
||||
{"name":"Respect","type":"avantage","img":"systems/fvtt-les-heritiers/assets/icons/advantage.webp","system":{"description":"<p>L’orc est un bon chef de guerre et il est reconnu comme tel par ses compagnons d’armes. Ces derniers ne tentent en général ni de souiller sa réputation, ni de le trahir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.n6iw9U5eA6Y49b5m"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242635959,"modifiedTime":1672245326017,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"zfpjROW9LDAlXUkN"}
|
BIN
packs/avantages/000106.ldb
Normal file
0
packs/avantages/000169.log
Normal file
1
packs/avantages/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000167
|
0
packs/avantages/LOCK
Normal file
8
packs/avantages/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-20:47:41.915911 7f1d08bf96c0 Recovering log #165
|
||||
2024/11/17-20:47:41.926300 7f1d08bf96c0 Delete type=3 #163
|
||||
2024/11/17-20:47:41.926363 7f1d08bf96c0 Delete type=0 #165
|
||||
2024/11/17-20:55:29.595033 7f1d027ff6c0 Level-0 table #170: started
|
||||
2024/11/17-20:55:29.595055 7f1d027ff6c0 Level-0 table #170: 0 bytes OK
|
||||
2024/11/17-20:55:29.634810 7f1d027ff6c0 Delete type=0 #168
|
||||
2024/11/17-20:55:29.667026 7f1d027ff6c0 Manual compaction at level-0 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:55:29.667075 7f1d027ff6c0 Manual compaction at level-1 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
|
8
packs/avantages/LOG.old
Normal file
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|
||||
2024/11/17-19:16:31.272923 7f1d093fa6c0 Recovering log #161
|
||||
2024/11/17-19:16:31.282628 7f1d093fa6c0 Delete type=3 #159
|
||||
2024/11/17-19:16:31.282691 7f1d093fa6c0 Delete type=0 #161
|
||||
2024/11/17-20:47:32.572143 7f1d027ff6c0 Level-0 table #166: started
|
||||
2024/11/17-20:47:32.572175 7f1d027ff6c0 Level-0 table #166: 0 bytes OK
|
||||
2024/11/17-20:47:32.625976 7f1d027ff6c0 Delete type=0 #164
|
||||
2024/11/17-20:47:32.626160 7f1d027ff6c0 Manual compaction at level-0 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:47:32.626196 7f1d027ff6c0 Manual compaction at level-1 from '!items!0EAAt0qSzcD9VRBH' @ 72057594037927935 : 1 .. '!items!zfpjROW9LDAlXUkN' @ 0 : 0; will stop at (end)
|
BIN
packs/avantages/MANIFEST-000167
Normal file
36
packs/capacites.db
Normal file
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|
||||
{"name":"Crocs effilés","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts. 1 point de dégât de saignement supplémentaire par tour.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de Mêlée causant 2 points de dégâts.</p>\n<p>La créature est dotée de crocs qui s’utilisent avec la Compétence Mêlée. L’utilisation des crocs peut se cumuler avec une attaque de griffe lors d’une attaque double (voir les manœuvres avancées de Mêlée, p. 199).</p>\n<p><em><strong>Effet supplémentaire :</strong></em> 1 point de dégât de saignement supplémentaire par tour.</p>\n<p>Outre les dégâts dus à la morsure des crocs, la victime est affectée de saignement. Elle perd un point de Vie par tour après la morsure jusqu’à ce qu’elle ait pris un tour pour limiter le saignement en le comprimant avec un linge ou un pansement adapté. Le saignement s’arrête pour de bon une fois qu’ont été administrés les premiers soins. Les dégâts de saignement peuvent se cumuler avec une morsure additionnelle si rien n’est fait pour l’arrêter.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.UBQ5t5bzb6Dcr6Pm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482922956,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"0cNSRJVPk3GbvxfD"}
|
||||
{"name":"Doigts adhésifs","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Permet d’adhérer aux parois et plafonds.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> permet d’adhérer aux parois et plafonds.</p>\n<p>Les doigts de la créature ont des propriétés physiques adhésives hors du commun qui lui permettent de se déplacer à son aise sur les murs et même les plafonds aussi facilement que si elle était au sol.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.YWG5DvW2J1naqK9n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397329629,"modifiedTime":1672482949637,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"3cen1VbPT8CBhZzp"}
|
||||
{"name":"Doigts de fée","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 2 pour les tâches manuelles méticuleuses.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 2 pour les tâches manuelles méticuleuses.</p>\n<p>Les doigts de la créature sont surnaturellement habiles pour les tâches manuelles minutieuses : artisanat, chirurgie, couture, crochetage, dessin, horlogerie, mécanique, etc. Ils octroient un bonus de + 2 pour ce type d’actions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.45whZkVAPWE7YQpH"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397362691,"modifiedTime":1672482953190,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4RoXvUesmLiNa95L"}
|
||||
{"name":"Mains battoirs","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât avec un bonus de + 1 pour assommer.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>arme naturelle de Mêlée causant 1 point de dégât avec un bonus de + 1 pour assommer.</p>\n<p>La créature a des mains solides comme des gourdins, efficaces pour assommer son prochain. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.G4TU1LBc6B2N9Xju"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397733515,"modifiedTime":1672483028582,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4aNruZt8sQrzdgrh"}
|
||||
{"name":"Fugacité","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Un malus de - 1 affecte les attaques et tirs contre la créature et tout test cherchant à la cerner (Art de la guerre, Observation, Sensibilité, etc.).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>un malus de - 1 affecte les attaques et tirs contre la créature et tout test cherchant à la cerner (Art de la guerre, Observation, Sensibilité, etc.).</p>\n<p>L’aspect de la créature est toujours mouvant et fuyant, entravant les tentatives pour la frapper, la saisir, lui tirer dessus, prévoir ses mouvements ou comprendre ses sentiments et intentions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.wGUAgzA1nWXG2TpS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397393808,"modifiedTime":1672482955730,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"7Ezoe4WtctKqVt9I"}
|
||||
{"name":"Crocs inaltérables","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts. Permet de ronger presque tout et ignore 1 point éventuel d’armure","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de Mêlée causant 2 points de dégâts.</p>\n<p>La créature est dotée de crocs qui s’utilisent avec la Compétence Mêlée. L’utilisation des crocs peut se cumuler avec une attaque de griffe lors d’une attaque double (voir les manœuvres avancées de Mêlée, p. 199).</p>\n<p><em><strong>Effet supplémentaire :</strong></em> permet de ronger presque tout et ignore 1 point éventuel d’armure.</p>\n<p>Grâce à ses crocs ou dents d’une dureté inaltérable, la créature est capable de mâcher à peu près n’importe quoi, sauf les pierres et les métaux les plus durs (diamant, granit, acier…).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.0KYe8UnrUOIibW8n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482926340,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"C2afkAhSSz3syWWz"}
|
||||
{"name":"Luminescence","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Lumière d’intensité modifiable.","duree":"","portee":"(Féérie + Prestance mètres) x 2","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> lumière d’intensité modifiable.</p>\n<p><em><strong>Zone d’effet : </strong></em>(Féérie + Prestance mètres) x 2.</p>\n<p>La créature émet une lumière dont elle peut modifier à volonté l’intensité, sachant que l’intensité maximale qu’elle puisse fournir est celle d’une lampe électrique de 60 watts. Elle ne peut pas éblouir quelqu’un en usant de cette Capacité naturelle.</p>\n<p><em><strong>Note :</strong> le désavantage Luminescence persistante fait que la créature ne peut arrêter d’émettre de la lumière.</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.MZHLeM3YDXZhk2jx"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397672343,"modifiedTime":1672483025501,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"DxnYeBp2rC3bA7Sc"}
|
||||
{"name":"Ailes","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p>La créature possède des ailes lorsqu’elle est démasquée. Sauf indication contraire, on considère que le personnage de taille moyenne a une envergure de 2 m lorsque ses ailes sont déployées et le personnage de grande taille a une envergure de 2,5 à 3 m. Même repliées, les ailes augmentent sa taille, ce qui occasionne un malus de - 2 à ses tentatives de Discrétion. Les ailes s’utilisent avec la Compétence Mouvement Spécialité Vol. La vitesse en Vol est Mouvement + 1 (= Spécialité Vol) x 8 km/h.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.fBsK4rbuilZL5ebT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672395992140,"modifiedTime":1672482904795,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"EeKjkHWArLelgfQH"}
|
||||
{"name":"Cheveux préhensiles","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"Une seule","effet":"Permet une Bagatelle de plus par tour pour saisir un objet avec les cheveux ; gêne un assaillant à proximité (malus de - 1) ; bonus de + 2 pour saisir, immobiliser et étrangler quelqu’un.","duree":"","portee":"","resistance":"autre","resistanceautre":"Esquive","isvirulence":false,"virulence":"","description":"<p><em><strong>Effets : </strong></em>permet une Bagatelle de plus par tour pour saisir un objet avec les cheveux ; gêne un assaillant à proximité (malus de - 1) ; bonus de + 2 pour saisir, immobiliser et étrangler quelqu’un. </p>\n<p><em><strong>Cible :</strong></em> une seule. </p>\n<p><em><strong>Résistance :</strong></em> Esquive. </p>\n<p>La créature est dotée de cheveux vivants qui peuvent attraper et porter de petits objets allant jusqu’à 2 kg. Leur longueur maximale est d’1m 50. Ce membre supplémentaire permet trois utilisations possibles. </p>\n<p>Premièrement, la créature a droit à une Bagatelle supplémentaire par tour pour ouvrir une porte, se saisir d’un objet à portée, le lancer (hors attaque), activer un levier, etc. </p>\n<p>Deuxièmement, la chevelure peut gêner une attaque de Mêlée effectuée par un assaillant à portée des cheveux en l’affectant d’un malus de - 1 (coûte la Bagatelle supplémentaire susmentionnée). </p>\n<p>Troisièmement, cette chevelure animée peut renforcer une Prise pour saisir, immobiliser, étran\u0002gler une cible en octroyant un bonus de + 2 (coûte la Bagatelle supplémentaire susmentionnée). </p>\n<p><em><strong>Note :</strong> la créature ne peut attraper qu’une personne, arme ou objet par tour. Si elle utilise ses mains en plus de ses cheveux préhensiles pour immobiliser ou étrangler quelqu’un, elle bénéficie d’un bonus de + 2.</em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.fzsiy1ZQva9sDjOD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396354757,"modifiedTime":1672482915179,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GvINUZiTYlcOWWpb"}
|
||||
{"name":"Griffes","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>arme naturelle de Mêlée causant 1 point de dégât.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zBFT9OethKAKidAP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397416998,"modifiedTime":1672482958012,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"HNjzgnYF9qg4jqU1"}
|
||||
{"name":"Lévitation","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Fait flotter au-dessus du sol ; déplacement silencieux.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> fait flotter au-dessus du sol ; déplacement silencieux.</p>\n<p>La créature glisse à une trentaine de centimètres du sol et n’est donc pas soumise aux irrégularités du terrain : elle ignore tous les malus liés à la surface (terrain glissant, pentu, rocailleux, etc.) et ne fait aucun bruit en se déplaçant. En revanche, elle ne vole pas et chute normalement en l’absence de surface sous son nuage magique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.blshNeof51C4XQNF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397629849,"modifiedTime":1672483021939,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"IkBKzMmAY4YjRE4U"}
|
||||
{"name":"Dissimulation végétale","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 3 en Discrétion dans un milieu donné.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 3 en Discrétion dans un milieu donné.</p>\n<p>La créature est à l’aise dans son milieu naturel. Les jardins, bois et forêts sont ses milieux naturels dans lesquels elle peut se fondre facilement. Elle y bénéficie d’un bonus de + 3 en Discrétion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.hsB42dXDyJgX6drb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396812375,"modifiedTime":1672482941997,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"KYW0NhCGOTYKRmpJ"}
|
||||
{"name":"Vision thermique","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Manière spéciale de percevoir l’environnement (voir descriptif spécifique).","duree":"","portee":"(Féérie + Perception) x 2 mètres.","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacité :</strong></em> passive.</p>\n<p><em><strong>Durée :</strong></em> une scène.</p>\n<p><em><strong>Portée :</strong></em> (Féérie + Perception) x 2 mètres.</p>\n<p><em><strong>Effet : </strong></em>manière spéciale de percevoir l’environnement (voir descriptif spécifique).</p>\n<p>Une fois activée, la Vision peut être alternée : la créature peut passer de sa perception normale à sa Vision sans faire de test et sans dépenser d’action.</p>\n<p>La créature perçoit son environnement en termes de zones de chaleur. Les zones chaudes sont en rouge et les froides en bleu. Les zones intermédiaires se traduisent en termes de dégradés violacés et orangés. <br>La créature peut ainsi percevoir derrière les obstacles si ces derniers ont moins de 3 cm d’épaisseur. Toutefois, si cette vision est suffisamment précise pour distinguer un quadrupède d’un bipède, elle ne permet pas d’identifier précisément un individu ni son espèce. Notez que la vision thermique ne permet pas de voir aussi loin que la vision normale ou nocturne.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.GGJNGoe4qzYmO4oI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482389784,"modifiedTime":1672483048760,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"LqApfT5wDoie9cEZ"}
|
||||
{"name":"Mort différée","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"Automatique quand les points de Vie passent sous zéro.","cibles":"","effet":"3 + Sang-froid points de Vie en bonus.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Activation : </strong></em>automatique quand les points de Vie passent sous zéro.</p>\n<p><em><strong>Durée : </strong></em>Féérie + Sang-froid tours.</p>\n<p><em><strong>Effet :</strong></em> 3 + Sang-froid points de Vie en bonus.</p>\n<p>La créature, par son incroyable volonté, est capable de repousser temporairement la mort. Lorsque ses points de Vie devraient passer en dessous de zéro et que la créature devrait tomber inconsciente voire mourir sur le coup, elle dispose d’un nombre de points de Vie supplémentaires liés à son Sang-froid. Tant que cette Capacité est active et que le dernier des points de Vie supplémentaires n’est pas perdu, le personnage peut continuer d’agir normalement, bien qu’il soit affecté par le malus lié aux blessures (- 2). Lorsqu’il a épuisé ses points de Vie supplémentaires, le personnage est confronté aux règles normales de mort (voir p. 188) : il tombe inconscient à moins d’être soigné avant la fin de la durée de cette Capacité.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.IrBzhhQTC1SKYuWZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397780981,"modifiedTime":1672483031414,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MSnEdHeUkQbOl63L"}
|
||||
{"name":"Cornes","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât lors d’une Attaque normale et 2 en Charge.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de Mêlée causant 1 point de dégât lors d’une Attaque normale et 2 en Charge.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5DWLCosGYEENvySy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396484918,"modifiedTime":1672482917303,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NIgmddp1FpebKrP5"}
|
||||
{"name":"Crocs","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de Mêlée causant 2 points de dégâts.</p>\n<p>La créature est dotée de crocs qui s’utilisent avec la Compétence Mêlée. L’utilisation des crocs peut se cumuler avec une attaque de griffe lors d’une attaque double (voir les manœuvres avancées de Mêlée, p. 199).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Kpz5s2T6o9rax8Ry"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482921343,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NVsnAqcp2UQaKBvM"}
|
||||
{"name":"Griffes rétractiles","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>arme naturelle de Mêlée causant 1 point de dégât.</p>\n<p>La créature est dotée de griffes qui se rétractent quand elles ne sont pas utilisées.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.KlLC6HcyFITLvFqb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397416998,"modifiedTime":1672483017134,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"PolslrWqn4tziCs0"}
|
||||
{"name":"Caractéristique accrue","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Bonus de + 1 à une Caractéristique.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacité : </strong></em>passive.</p>\n<p><em><strong>Effet :</strong></em> bonus de + 1 à une Caractéristique.</p>\n<p>La créature bénéficie d’un bonus de + 1 dans une Caractéristique donnée (Agilité accrue, Esprit accru, etc.). Ce bonus permet d’excéder le rang maximal que peut avoir une espèce féérique dans une Caractéristique donnée.</p>\n<p><em><strong>Note :</strong> pour Constitution accrue, la créature bénéficie d’un bonus de + 1 en Constitution, qui s’applique également dans le calcul de ses points de Vie. Pour Force accrue, la créature bénéficie d’un bonus de + 1 en Force, qui s’applique également dans le calcul du bonus aux dégâts. </em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rTUKRHHO81T7xr1n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396290694,"modifiedTime":1672482913378,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"QGGGGfbofpD6gvWd"}
|
||||
{"name":"Vision nocturne","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Manière spéciale de percevoir l’environnement (voir descriptif spécifique).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacité :</strong></em> passive.</p>\n<p><em><strong>Durée :</strong></em> une scène.</p>\n<p><em><strong>Effet : </strong></em>manière spéciale de percevoir l’environnement (voir descriptif spécifique).</p>\n<p>Une fois activée, la Vision peut être alternée : la créature peut passer de sa perception normale à sa Vision sans faire de test et sans dépenser d’action.</p>\n<p>La créature voit dans les ténèbres comme en plein jour. Elle ne subit aucun malus dû à l’obscurité. Toutefois, elle souffre d’un malus de - 2 à ses actions reposant sur la vue s’il n’y a pas une source de lumière minimale (étoiles, lune, chandelle…).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.xSHvlFTtea0OxTI7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482389784,"modifiedTime":1672483046703,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"RloFYsJbdnupKm7Q"}
|
||||
{"name":"Crocs empoisonnés","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts. Poison causant un malus de - 1 pendant Féérie tours.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":true,"virulence":"Féérie x 3","description":"<p><em><strong>Effet :</strong></em> arme naturelle de Mêlée causant 2 points de dégâts.</p>\n<p>La créature est dotée de crocs qui s’utilisent avec la Compétence Mêlée. L’utilisation des crocs peut se cumuler avec une attaque de griffe lors d’une attaque double (voir les manœuvres avancées de Mêlée, p. 199).</p>\n<p><em><strong>Effet supplémentaire :</strong></em> poison causant un malus de - 1 pendant Féérie tours.</p>\n<p><em><strong>Résistance :</strong></em> physique, comparée à la Virulence du poison.</p>\n<p><em><strong>Virulence du poison</strong></em> = Féérie x 3.</p>\n<p>Outre les dégâts dus à la morsure des crocs, si la victime ne Résiste pas au poison, elle souffrira d’un malus de - 1 à ses actions pendant Féérie tours à partir du tour suivant. Les effets de ce poison ne sont pas cumulables.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZopyLjvsbVNCBjMZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482924600,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"UtlsEhJ6rQA7Tdej"}
|
||||
{"name":"Pattes de velours","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 2 aux tests de Discrétion sonore et arme naturelle causant 1 point de dégât.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>bonus de + 2 aux tests de Discrétion sonore et arme naturelle causant 1 point de dégât.</p>\n<p>Outre des griffes acérées et rétractiles à ses pattes, la créature possède de petits coussinets, comme les chats. Comme elle ne fait aucun bruit en marchant, elle pourra donc s’approcher facilement de quelqu’un qui ne la voit et ne l’entend pas. Elle bénéficie d’un bonus de + 2 à tous ses tests de Discrétion où le bruit fait partie des facteurs pris en compte pour la détection.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.3NbeE6AYGAlKKq7N"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482224074,"modifiedTime":1672483033687,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YKN2zYgm4r7UGP6N"}
|
||||
{"name":"Apnée","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Permet de retenir sa respiration longtemps.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacité :</strong></em> passive.</p>\n<p><em><strong>Durée :</strong></em> 20 + Constitution minutes avant de devoir reprendre de l’air.</p>\n<p><em><strong>Effet :</strong></em> permet de retenir sa respiration longtemps.</p>\n<p>Cette Capacité naturelle proche de celle des dauphins permet à la créature de cesser totalement de respirer pendant au moins 20 minutes et par conséquent de pouvoir plonger dans l’eau pendant de longues périodes ou d’éviter de suffoquer dans des environnements irrespirables ou de subir les effets des substances qu’une créature devant respirer normalement ne pourrait éviter d’inhaler. Notez que des bulles d’air ou tout autre moyen de reprendre son souffle peuvent étendre la durée du pouvoir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.RFmbvHunTJSgbDJp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396057630,"modifiedTime":1672482907732,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"b5772Kxle54W9v6q"}
|
||||
{"name":"Vision","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Manière spéciale de percevoir l’environnement (voir descriptif spécifique).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacité :</strong></em> passive.</p>\n<p><em><strong>Durée :</strong></em> une scène.</p>\n<p><em><strong>Effet : </strong></em>manière spéciale de percevoir l’environnement (voir descriptif spécifique).</p>\n<p>Une fois activée, la Vision peut être alternée : la créature peut passer de sa perception normale à sa Vision sans faire de test et sans dépenser d’action.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.g6pGiA8o8KLwb2WA"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482389784,"modifiedTime":1672483041209,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"bF9AsW1s2pG2KLdu"}
|
||||
{"name":"Dissimulation désertique","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 3 en Discrétion dans un milieu donné.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 3 en Discrétion dans un milieu donné.</p>\n<p>La créature est à l’aise dans son milieu naturel. Le désert est son milieu propice à la dissimulation. Elle y bénéficie d’un bonus de + 3 en Discrétion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.asdI5X9e1ritdxzG"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396812375,"modifiedTime":1672482936997,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eA502hhfnyyDx7et"}
|
||||
{"name":"Capricorne","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Bonds de 2 mètres et cornes (1 point de dégât lors d’une Attaque normale et 2 en Charge).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacité :</strong></em> passive.</p>\n<p><strong><em>Effet :</em></strong> bonds de 2 mètres et cornes (1 point de dégât lors d’une Attaque normale et 2 en Charge).</p>\n<p>La créature est dotée de pieds caprins lui permettant de faire d’agiles sauts de cabri de 2 mètres de haut et de long ainsi que de petites cornes de chèvre ou de bouc.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.fIcPJgk2SDRoElo9"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396241257,"modifiedTime":1672482911601,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"fnuma1AXtrwp0K9z"}
|
||||
{"name":"Sens décuplé","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Bonus de + 2 à un type de Perception spécifique.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><strong><em>Type de Capacité :</em></strong> passif.</p>\n<p><em><strong>Effet : </strong></em>bonus de + 2 à un type de Perception spécifique.</p>\n<p>La créature bénéficie d’un bonus permanent de + 2 aux tests de Perception du sens en question : <em>Odorat décuplé, Ouïe décuplée, Vue décuplée</em>. Ce bonus permet d’excéder la limite du rang de Percep\u0002tion maximal de l’espèce féérique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.up2ChKsPzH0mNglb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482312405,"modifiedTime":1672483038913,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"k7XZRFJZV22JLA1M"}
|
||||
{"name":"Dissimulation","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 3 en Discrétion dans un milieu donné.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 3 en Discrétion dans un milieu donné.</p>\n<p>La créature est à l’aise dans son milieu naturel. Elle y bénéficie d’un bonus de + 3 en Discrétion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nvL86dTLV5JAEOOL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396812375,"modifiedTime":1672482934351,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"kwQHuyOYcFdccX88"}
|
||||
{"name":"Dents dures","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 2 points de dégâts. Permet de ronger presque tout et ignore 1 point éventuel d’armure.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> arme naturelle de Mêlée causant 2 points de dégâts.</p>\n<p>La créature est dotée de crocs qui s’utilisent avec la Compétence Mêlée. L’utilisation des crocs peut se cumuler avec une attaque de griffe lors d’une attaque double (voir les manœuvres avancées de Mêlée, p. 199).</p>\n<p><em><strong>Effet supplémentaire :</strong></em> permet de ronger presque tout et ignore 1 point éventuel d’armure.</p>\n<p>Grâce à ses crocs ou dents d’une dureté inaltérable, la créature est capable de mâcher à peu près n’importe quoi, sauf les pierres et les métaux les plus durs (diamant, granit, acier…).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.hsa5hxYbPPttkvFi"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396544697,"modifiedTime":1672482931819,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"kxuHSgHMcoEQjfqW"}
|
||||
{"name":"Dissimulation rocheuse","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Bonus de + 3 en Discrétion dans un milieu donné.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> bonus de + 3 en Discrétion dans un milieu donné.</p>\n<p>La créature est à l’aise dans son milieu naturel. Montagnes, bâtisses en pierres de taille, statue de pierre sont des environnements propices à sa dissimulation. Elle y bénéficie d’un bonus de + 3 en Discrétion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.PztwwoRRJr1lYNfK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396812375,"modifiedTime":1672482939371,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lklqORCzRFsyoPlo"}
|
||||
{"name":"Ailes rétractiles","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p>La créature possède des ailes lorsqu’elle est démasquée. Sauf indication contraire, on considère que le personnage de taille moyenne a une envergure de 2 m lorsque ses ailes sont déployées et le personnage de grande taille a une envergure de 2,5 à 3 m. Même repliées, les ailes augmentent sa taille, ce qui occasionne un malus de - 2 à ses tentatives de Discrétion. Les ailes s’utilisent avec la Compétence Mouvement Spécialité Vol. La vitesse en Vol est Mouvement + 1 (= Spécialité Vol) x 8 km/h.<br><strong>Ailes rétractiles : </strong><br>Contrairement aux autres ailes, ces ailes sont rétractiles. On considère que le personnage possède son envergure normale, c’est-à-dire humaine, lorsqu’il replie ses ailes. Il ne souffre donc d’aucun malus de Discrétion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.bRQovf0YzwXwE0uq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672395992140,"modifiedTime":1672482906313,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"n24kMELT7E9bsGz3"}
|
||||
{"name":"Vision électrique","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Manière spéciale de percevoir l’environnement (voir descriptif spécifique).","duree":"","portee":"(Féérie + Perception) x 2 mètres.","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacité :</strong></em> passive.</p>\n<p><em><strong>Durée :</strong></em> une scène.</p>\n<p><em><strong>Portée : </strong></em>(Féérie + Perception) x 2 mètres.</p>\n<p><em><strong>Effet : </strong></em>manière spéciale de percevoir l’environnement (voir descriptif spécifique).</p>\n<p>Une fois activée, la Vision peut être alternée : la créature peut passer de sa perception normale à sa Vision sans faire de test et sans dépenser d’action.<br>La créature perçoit les champs électriques en surbrillance dorée, sans restriction d’obstacles. Elle n’est limitée que par la portée de sa Perception. Elle peut ainsi percevoir les lignes électriques ou téléphoniques, mais également les influx nerveux des créatures animales vivantes (ce qui inclut les fées et les humains). Toutefois, si cette vision est suffisamment précise pour distinguer un quadrupède d’un bipède, elle ne permet pas d’identifier précisément un individu ni son espèce. Notez que la vision électrique ne permet pas de voir aussi loin que la vision normale ou nocturne.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Bot6RcaopOqXOdar"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482389784,"modifiedTime":1672483043775,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ndL2y0UXtlZfzmGE"}
|
||||
{"name":"Griffes empoisonnées","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Arme naturelle de Mêlée causant 1 point de dégât. Poison causant un malus de - 1 pendant Féérie tours.","duree":"","portee":"","resistance":"physiquepassive","resistanceautre":"","isvirulence":true,"virulence":"Féérie x 3","description":"<p><em><strong>Effet : </strong></em>arme naturelle de Mêlée causant 1 point de dégât.</p>\n<p><em><strong>Effet supplémentaire :</strong></em> poison causant un malus de - 1 pendant Féérie tours.</p>\n<p><em><strong>Résistance : </strong></em>physique, à comparer à la Virulence du poison.</p>\n<p><strong>Virulence du poison </strong>= Féérie x 3.</p>\n<p>Outre les dégâts physiques subis, si la victime ne Résiste pas au poison, elle souffrira d’un malus de - 1 à ses actions pendant Féérie tours à partir du tour suivant. Les effets de ce poison ne sont pas cumulables.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.1Wh7kYvzLdVJrO3P"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397416998,"modifiedTime":1672482961407,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"su5MU5adJU2XRWP4"}
|
||||
{"name":"Respiration aquatique","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Permet de respirer sous l’eau.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet : </strong></em>permet de respirer sous l’eau.</p>\n<p>La créature peut respirer sous l’eau aussi longtemps qu’elle le souhaite et à n’importe quelle profondeur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.MMvBu4OCHWQoeZLZ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672482269764,"modifiedTime":1672483036193,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w2Y4qLdxd1vhJeCJ"}
|
||||
{"name":"Crochets d’escalade","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"","cibles":"","effet":"Permet de grimper aux parois verticales ; arme de Mêlée causant 1 point de dégât.","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Effet :</strong></em> permet de grimper aux parois verticales ; arme de Mêlée causant 1 point de dégât.<br>La créature est dotée de griffes lui permettant de facilement grimper aux surfaces verticales et de s’y déplacer aisément, sans avoir besoin de test. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.yrJFRmBIf1DhB72Z"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396510849,"modifiedTime":1672482919197,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"w7ka5Is8GVSpMOGo"}
|
||||
{"name":"Jet corrosif","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"actif","activation":"Test de Féérie + Précision.","cibles":"Une seule","effet":"Attaque d’acide.","duree":"","portee":"","resistance":"autre","resistanceautre":"Esquive passive ou active.","isvirulence":false,"virulence":"","description":"<p><em><strong>Activation : </strong></em>test de Féérie + Précision.</p>\n<p><em><strong>Cible :</strong></em> une seule.</p>\n<p><em><strong>Portée :</strong></em> Féérie mètres.</p>\n<p><em><strong>Dégâts :</strong></em> 2 + MR.</p>\n<p><em><strong>Effet : </strong></em>attaque d’acide.</p>\n<p><em><strong>Résistance : </strong></em>Esquive passive ou active.</p>\n<p>La créature peut cracher un jet d’acide ou de venin corrosif réduisant de 2 points la Résistance des matériaux (bois, métal, roches, etc. : voir tableau p. 204) et causant des dégâts sur une cible : elle doit alors réussir un test de Précision + Féérie contre l’Esquive de la cible. Cette dernière peut se retrouver partiellement défigurée et perdre un point permanent en Prestance si elle n’est pas soignée immédiatement, en cas de réussite critique du Jet corrosif. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.N92T8kTqC1RVIBBS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672397532788,"modifiedTime":1672483019761,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xKAdf6CUZy1WgNqC"}
|
||||
{"name":"Armure naturelle","type":"capacitenaturelle","img":"systems/fvtt-les-heritiers/assets/icons/natural_capacity.webp","system":{"pouvoirtype":"passif","activation":"","cibles":"","effet":"Absorbe 1 point de dégât (2 points à partir de 7 en Féérie).","duree":"","portee":"","resistance":"aucune","resistanceautre":"","isvirulence":false,"virulence":"","description":"<p><em><strong>Type de Capacité : </strong></em>passive.</p>\n<p><em><strong>Effet :</strong></em> absorbe 1 point de dégât (2 points à partir de 7 en Féérie).</p>\n<p>La peau de la créature est naturellement dure et résiste aux dégâts. Le personnage soustrait 1 point à chaque source de dégâts qui lui est infligée (à chaque coup, à chaque balle, etc.). Cette protection est cumulable avec une protection vestimentaire sous réserve d’avoir un vêtement adapté à la taille de la créature démasquée.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QPRVDxM095bdRmzk"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.5","coreVersion":"10.291","createdTime":1672396193242,"modifiedTime":1672482909553,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"yWDg2KlXEz33TSmZ"}
|
BIN
packs/capacites/000106.ldb
Normal file
0
packs/capacites/000169.log
Normal file
1
packs/capacites/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000167
|
0
packs/capacites/LOCK
Normal file
8
packs/capacites/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-20:47:41.941224 7f1d03fff6c0 Recovering log #165
|
||||
2024/11/17-20:47:41.950797 7f1d03fff6c0 Delete type=3 #163
|
||||
2024/11/17-20:47:41.950873 7f1d03fff6c0 Delete type=0 #165
|
||||
2024/11/17-20:55:29.528760 7f1d027ff6c0 Level-0 table #170: started
|
||||
2024/11/17-20:55:29.528801 7f1d027ff6c0 Level-0 table #170: 0 bytes OK
|
||||
2024/11/17-20:55:29.560031 7f1d027ff6c0 Delete type=0 #168
|
||||
2024/11/17-20:55:29.666990 7f1d027ff6c0 Manual compaction at level-0 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:55:29.667050 7f1d027ff6c0 Manual compaction at level-1 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
|
8
packs/capacites/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-19:16:31.297314 7f1d03fff6c0 Recovering log #161
|
||||
2024/11/17-19:16:31.308272 7f1d03fff6c0 Delete type=3 #159
|
||||
2024/11/17-19:16:31.308340 7f1d03fff6c0 Delete type=0 #161
|
||||
2024/11/17-20:47:32.448494 7f1d027ff6c0 Level-0 table #166: started
|
||||
2024/11/17-20:47:32.448544 7f1d027ff6c0 Level-0 table #166: 0 bytes OK
|
||||
2024/11/17-20:47:32.501661 7f1d027ff6c0 Delete type=0 #164
|
||||
2024/11/17-20:47:32.626129 7f1d027ff6c0 Manual compaction at level-0 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:47:32.626179 7f1d027ff6c0 Manual compaction at level-1 from '!items!0cNSRJVPk3GbvxfD' @ 72057594037927935 : 1 .. '!items!yWDg2KlXEz33TSmZ' @ 0 : 0; will stop at (end)
|
BIN
packs/capacites/MANIFEST-000167
Normal file
@ -0,0 +1,68 @@
|
||||
{"name":"Autorité","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>C’est la faculté à imposer sa volonté et ainsi obtenir ce qu’on veut (information, autorisation, éviter un combat, etc.).</p>\n<p>Champs d’application et Spécialités possibles : </p>\n<ul>\n<li>Commander (se faire obéir et donner des ordres efficaces) (FOR/PRES)</li>\n<li>Hiérarchie (connaissance de la hiérarchie mili\u0002taire et des gens en place) (ESP)</li>\n<li>Intimider (faire parler, terroriser, faire fuir) (FOR/PRES/SAN)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302041427,"modifiedTime":1672332414640,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"0V86n4TU8NegrR2B","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Larcin","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence évalue la faculté à s’approprier les biens d’autrui par divers talents.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Crochetage (et verrouillage) (PRÉC)</li>\n<li>Trouver ce qui est caché (PER/ESP)</li>\n<li>Pièges* (détection, installation et désamorçage) (PER/PRÉC)</li>\n<li>Pickpocket (vol à la tire pour subtiliser une bourse, un objet, une arme, etc.) (PRÉC)</li>\n<li>Triche (pour les jeux et effectuer des tours de passe-passe) (PRÉC)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304401248,"modifiedTime":1672332415310,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"0qYiIS62BpWQ2g95","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Conduite","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette compétence mesure la capacité à conduire des véhicules ou monter à cheval. Le premier type de moyen de transport est au choix et compte comme une Spécialité gratuite.</p>\n<p>Champs d’application et Spécialités possibles (liste non exhaustive) :</p>\n<ul>\n<li>Équitation* (AGI)</li>\n<li>Conduite d’attelage* (AGI)</li>\n<li>Conduite d’automobile* (PRÉC)</li>\n<li>Navigation* (PRÉC/PER)</li>\n<li>Pilotage d’aéronefs* (ballons dirigeables et zeppe\u0002lins) (PRÉC/PER) </li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301727612,"modifiedTime":1672332414410,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"1g6qT9y8x82IL5Nr","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Modélisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305452271,"modifiedTime":1672332409294,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"1nxMnJ2qD7fdHDLo","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Musique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305465622,"modifiedTime":1672332409317,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"2BcJvlXLbxRjEvq0","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Zoologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305689420,"modifiedTime":1672332409755,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3CgUg8VKrHQrpEAo","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Prestidigitation","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305595756,"modifiedTime":1672332409551,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3OqiT6f731yXghhE","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Médecine","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence mesure les connaissances et savoir-faire liés à la santé.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Autopsie* (PRÉC/ESP)</li>\n<li>Chirurgie* (PRÉC)</li>\n<li>Pharmacopée* (connaissance des poisons, drogues et remèdes) (ESP/PER)</li>\n<li>Premiers soins (PRÉC)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304738717,"modifiedTime":1672332415499,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"3nioJh2IySvRTi0L","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Monde du crime","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence correspond au niveau de familiarité avec les milieux et activités interlopes.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Assassinat* (garrotage, empoisonnement, détection et connaissance des poisons) (AGI/PRÉC/PER/ESP)</li>\n<li>Connaissance de la pègre (ESP)</li>\n<li>Corruption (dont escroquerie, chantage et contrebande) (ESP/PRES)</li>\n<li>Faussaire* (PRÉC)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304452959,"modifiedTime":1672332415334,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"457NS45ON7Y8NncN","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Ressort","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>C’est l’aptitude à surmonter des épreuves physiques mais aussi à affronter la peur.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Courage (résister à la peur) (SAN)</li>\n<li>Endurer (alcool, poison, froid, chaud, efforts, fatigue, coups, torture, etc.) (CON)</li>\n<li>Épreuves de force (pousser, tirer, défoncer, etc.) (FOR)</li>\n<li>Escalader (AGI)</li>\n<li>Lancer (un projectile, un grappin, etc.) (PRÉC/FOR)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301921560,"modifiedTime":1672332414454,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4Qmtuc4Bn8rV9PDS","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Séduction","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>L’art de charmer autrui, d’apparaître amical et de capter l’attention.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Charmer (pour obtenir un appui, un service, un renseignement, etc.) (PRES/ESP)</li>\n<li>Appâts (attirer l’attention par des oeillades ou postures, déconcentrer, tenter, exciter) (PRES)</li>\n<li>Sympathie (la susciter ou bien endormir la méfiance) (PRES/ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304151629,"modifiedTime":1672332415103,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"4lPngK3QqghOHsBb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Photographie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305552340,"modifiedTime":1672332409468,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6mbgnVwErLx8ecE5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Arts plastiques","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305109894,"modifiedTime":1672332408599,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6nYt26TmDfyfUgCg","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Cyclisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305249089,"modifiedTime":1672332408847,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"6qUR6SAyIifH0DoQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Orfèvrerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305508332,"modifiedTime":1672332409392,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7fj3S1TqiJE5w7ne","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Psychanalyse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305608989,"modifiedTime":1672332409584,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7lab2qJP5TJ5do4j","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Danse","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305264642,"modifiedTime":1672332408874,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"7oB0TvwXMUAAc4xL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Opéra","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305494936,"modifiedTime":1672332409367,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"87NkQNcCwQVtfFzY","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Golf","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305319707,"modifiedTime":1672332409022,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"9COTCwgM1y93tXdi","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Survie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence mesure l’instinct du danger et la capacité à se débrouiller dans la nature. Elle inter\u0002vient dans certains tests relatifs à la perception (voir p. 94).</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Chasse (et pistage) (PER)</li>\n<li>Vigilance (détection du danger y compris grâce à l’odorat et à l’ouïe) (PER)</li>\n<li>Faune et flore (PER/ESP)</li>\n<li>Orientation (PER)</li>\n<li>Premiers soins (PRÉC)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301990700,"modifiedTime":1672332414480,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"AtW9MyZoSVzFa6W8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Spéléologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305651809,"modifiedTime":1672332409683,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"CUJuObRNpyS3kmUY","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Astronomie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305124215,"modifiedTime":1672332408622,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"CdbLo9QolkzVAoFn","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Architecture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305094023,"modifiedTime":1672332408574,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"CyNV7Bzdq3CCqz5K","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Habiletés","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>À travers cette Compétence est évaluée la capacité à trouver des moyens astucieux pour parvenir à des solutions pratiques en tous genres ainsi que la capacité à fabriquer des objets.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Artisanat* (capacité à fabriquer quelque chose de beau, d’utile ou les deux) (PRÉC)<br><em>Note : le SD et le temps pour fabriquer quelque </em><em>chose de commun comme une arme, un objet, etc. </em><em>est laissé à l’appréciation du Docte (par exemple, </em><em>une belle épée, avec le matériel adéquat : SD 13 </em><em>et une journée de labeur). Une invention mobilisera </em><em>la Compétence Sciences et un processus plus </em><em>complexe (voir plus loin).</em></li>\n<li>Ingéniosité (avoir une idée pour se tirer d’affaire, s’introduire, faire diversion, etc.) (ESP/PER)</li>\n<li>Explosifs* (dont les grenades ; les explosifs d’allumage facile ne nécessitent pas la Spécialité) (PRÉC/SAN)</li>\n<li>Mécanique (réparer, améliorer, comprendre un mécanisme) (PRÉC).<br><em>Note : un test d’Habiletés (Mécanique) + PRÉC avec les outils adéquats et au moins 5 minutes pour bricoler permet d’améliorer armes et véhicules pour une scène (pas de cumul). Par exemple (liste non exhaustive) :</em><br><em>• + 1 point de dégât à une arme blanche ou à feu standard : SD 13 ; réduire d’un niveau la probabilité d’enrayage : SD13 (de Fréquent à Rare par exemple) ;</em><br><em>• + 1 pour le maniement d’une arme blanche ou à distance : SD 15 (non cumulable avec une arme bénéficiant déjà d’un même bonus) ;</em><br><em>• + 25 % de portée pour une arme à distance ou la vitesse d’un véhicule : SD 15. Moyen improvisé (utiliser l’environnement à son avantage, se fabriquer une arme improvisée et s’en servir à la place de la Compétence Mêlée) (PER/AGI)</em></li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304550274,"modifiedTime":1672332415466,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"DVzGfFQlRFYxs6QE","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Divination","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305278819,"modifiedTime":1672332408918,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"DWn3h5fvKCLpeEJr","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Fortitude","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>La Fortitude est la force d’âme du moine ou du sage stoïcien. Cette Compétence mesure également la résistance à la magie et aux manipulations mentales.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Concentration (ESP)</li>\n<li>Contrer la magie (ESP)</li>\n<li>Maîtrise de soi (résister aux tentations, à la séduction, à la souffrance, à la peur ; cacher ses émotions) (SAN)</li>\n<li>Résistance psychique (résister aux Pouvoirs psychiques) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303665114,"modifiedTime":1672332414852,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FDQt4huii2LskkKV","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Jeux","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305360981,"modifiedTime":1672332409128,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FGZDufOvlfbHrjR9","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Botanique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305151455,"modifiedTime":1672332408668,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"FjyXhw0KAU5wTnCW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Mêlée","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence évalue l’aptitude à savoir se battre en combat rapproché.</p>\n<p>Champs d’application et Spécialités possibles : </p>\n<ul>\n<li>Armes blanches légères (dague, rapière, épée, hachette, fouet, etc.)</li>\n<li>Armes blanches lourdes*(épée bâtarde, masse d’arme, hache, marteau de guerre, hallebarde, <br>etc…)</li>\n<li>Armes naturelles (mains, pieds, griffes, cornes, queue, etc.)</li>\n<li>Fouet</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus dû à l’utilisation de sa main non-directrice). </li>\n</ul>\n<p><em>Note : cette Spécialité coûte 12 points d’XP au lieu de 8. Elle ne fonctionne qu’avec les armes maniables à une main</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302077920,"modifiedTime":1672332414664,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"GjhHyPLypYdgdS0u","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Météorologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305418859,"modifiedTime":1672332409237,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HPPQwQHckCTPEVRC","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Croquet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305221749,"modifiedTime":1672332408800,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HRiNHkooFOJeuseb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Fauconnerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305292647,"modifiedTime":1672332408966,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"HaJOr2s8WZ0u6eHL","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Discrétion","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>C’est l’aptitude à passer inaperçu dans tous les sens du terme.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Anonymat (passer inaperçu dans une foule) (SAN)</li>\n<li>Camouflage (se dissimuler en se fondant dans le décor) (SAN)</li>\n<li>Déplacement silencieux (AGI)</li>\n<li>Dissimulation d’objets et d’armes sur soi (PRÉC)</li>\n<li>Furtivité (se déplacer sans être vu) (AGI)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304353500,"modifiedTime":1672332415287,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"Hpps2Fpr4H9WN0WQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Comédie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"roublard","niveau":0,"predilection":false,"specialites":[],"description":"<p>C’est la capacité à abuser autrui par ses paroles et ses manières.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Déguisement (pour soi-même ou pour aider autrui à se déguiser) (PRÉC)</li>\n<li>Jouer un rôle (théâtralement ou pour cacher son identité) (PRES/SAN)</li>\n<li>Marchandage (PRES/ESP)</li>\n<li>Mentir (dont bluff et baratin) (PRES/SAN)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_5wazkzee0a","path":"Compétences utiles#/CF_SEP/Roublard","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304294720,"modifiedTime":1672332415255,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"IUOXUlTkc41GEh3k","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Kama sutra","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305390431,"modifiedTime":1672332409176,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"IZ7xnu6WIBMWMaU2","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"OEnologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305481443,"modifiedTime":1672332409340,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"IvFqHLSDbF6jStYR","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Chant","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305164213,"modifiedTime":1672332408694,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"L2Ah54qWFEPRXfE8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Géologie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305306822,"modifiedTime":1672332408990,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"OQjiMR17PF7r1Pba","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Tennis","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305665375,"modifiedTime":1672332409706,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"RdWFOP8LrYydXyUB","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Théâtre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305677323,"modifiedTime":1672332409728,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"TmYou9OZOfWvw8T4","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Gourmet","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305333011,"modifiedTime":1672332409053,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"UA7O7dLXaVu7S5Gb","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Sciences","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence recouvre la compréhension, les connaissances et savoir-faire scientifiques, biologiques et technologiques (elle est plus théorique que pratique).</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Analyse et déduction (pour résoudre des problèmes de logique) (ESP)</li>\n<li>Biologie (ESP)</li>\n<li>Faëologie (connaissance des caractéristiques physiques et comportementales des fées) (ESP/PER)</li>\n<li>Finance* (capacité à investir et faire fructifier un capital) (ESP)</li>\n<li>Invention* (d’objets, d’armes ou de véhicules sophistiqués) (ESP/PRÉC).<br><em>Note : à partir du rang 4 en Sciences et avec la Spécialité Invention, un Savant pourra inventer des prototypes d’armes, de véhicules ou autres, sous réserve de disposer des moyens adéquats (et donc d’un rang suffisant de Fortune) et du temps estimé nécessaire par le Docte entre deux scénarios (en général une seule tentative d’invention). Le processus se présente comme une scène longue de plusieurs jours voire semaines au cours de laquelle l’inventeur doit réussir trois tests consécutifs, au cours desquels il peut puiser dans sa Tricherie personnelle mais sans regagner de points avant la</em><br><em>finalisation de l’invention.</em><br><em>Le premier test consiste à élaborer et dessiner les plans de l’invention : Sciences (Invention) + Esprit.</em><br><em>Le second consiste à réaliser concrètement le coeur de l’invention : Habiletés (Artisanat*/Mécanique)+ Précision.</em><br><em>Le dernier test consiste à finaliser l’invention pour qu’elle fonctionne conformément à son concept : Sciences (Invention) + Précision. Si l’un des tests échoue, l’invention est ratée et devra être reprise depuis le début, avec la perte de temps et de moyens que cela implique. Tenter de construire la même invention octroie un bonus de + 1 à chaque test si elle a été ratée et de + 2 si elle a été réussie (non cumulable). Voir l’encart pour quelques exemples mais le Docte et l’inventeur peuvent en imaginer d’autres.</em></li>\n<li>Physique-chimie (dont la technologie électrique) (ESP/PRÉC)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304843764,"modifiedTime":1672332415544,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"VUkz9LdBN7S5GIkl","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Potins mondains","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305582193,"modifiedTime":1672332409528,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"WgQSCnJqPf5C4W4O","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
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||||
{"name":"Littérature","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305405428,"modifiedTime":1672332409199,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"WpPSCm5jYvmYD0ir","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Rhétorique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>L’art de convaincre, de trouver les bons mots et arguments.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Conversation (aisance à tenir une conversation avec n’importe qui sur n’importe quoi) (ESP/ PRES)</li>\n<li>Diplomatie (négocier entre plusieurs parties, apaiser des tensions) (ESP/PRES)</li>\n<li>Droit* (connaissance des procédures juridiques et administratives) (ESP)</li>\n<li>Orateur (captiver, impressionner, galvaniser ou raisonner une foule) (PRES)</li>\n<li>Pédagogie (enseigner ce que l’on sait) (ESP/PRES).</li>\n</ul>\n<p><em>Note : avec cette Spécialité et un rang 3 en Rhétorique, le personnage peut enseigner n’importe quelle Compétence dans laquelle il possède un rang de plus au moins que son élève, ce qui fait bénéficier ce dernier d’une économie d’1 point d’Expérience.</em></p>\n<p><em>Au rang 6 en Rhétorique, cette économie passe à 2 points. Le temps requis pour enseigner quelque chose varie selon le niveau de Compétence des intéressés ; il est à déterminer par le Docte.</em></p>\n<p><em>Persuader (trouver les bons arguments en fonction de l’interlocuteur) (ESP)</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303818474,"modifiedTime":1672332414907,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"X5vUeIKKPleP1pgG","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Classe","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence évalue l’élégance, le savoir-vivre, l’urbanité mais aussi les prérogatives de la classe supérieure.</p>\n<p><em>Note : le rang de Classe peut influencer un grand nombre d’interactions sociales. En fonction de ce rang, le Docte adaptera le SD d’un test même si celui-ci est effectué avec une autre Compétence (par exemple : un test d’Autorité pourra être facilité par un rang de Classe élevé ou au contraire plus difficile si un ouvrier ou personnage avec très peu de Classe essaie de donner un ordre à un aristocrate). De même, un test de Classe au début d’une scène mondaine permettra de déterminer si les interactions sociales sont facilitées en cas de réussite ou au contraire rendues plus délicates en cas d’échec pendant toute la scène, selon le jugement du Docte et la MR ou ME du test.</em></p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Aplomb (avoir l’assurance de faire passer pour acceptable ou crédible ce qui ne l’est pas) (PRES/SAN)</li>\n<li>Argent (soudoyer, négocier, faire fructifier son patrimoine) (ESP)</li>\n<li>Élégance (briller en société et impressionner les classes inférieures) (PRES)</li>\n<li>Étiquette (savoir se comporter en société : très important parmi les fées) (ESP)</li>\n<li>Flegme (ne rien laisser paraître en situation de stress) (PRES)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303955379,"modifiedTime":1672332415043,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"XdXdlWPJzLDGc0d3","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Héraldique","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305345525,"modifiedTime":1672332409105,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"Z6RE4c6r4U2kOoBq","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Chasse à courre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305178952,"modifiedTime":1672332408727,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"a0i0dYeNOmwTPewC","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Occultisme","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>L’Occultisme est la connaissance des pratiques religieuses ou profanes occultes. Elle peut intervenir dans certains tests de perception, quand ils ont trait à la magie (voir p. 94).</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Connaissance des magies (du Druidisme*, de</li>\n<li>la Faëomancie*, de la Nécromancie*, de la Théurgie*)</li>\n<li>Sciences occultes (ESP)</li>\n<li>Sixième sens (sentir un Faux-Semblant, la magie ou le surnaturel) (PER)</li>\n<li>Spiritisme* (dont exorcisme) (ESP/SAN)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672303736889,"modifiedTime":1672332414877,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"a3CcJucHS4m5WLrR","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Puériculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305624044,"modifiedTime":1672332409624,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"aCI7J6zglA57skXQ","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Cuisine","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305236047,"modifiedTime":1672332408824,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"adXuhdSnCvXMjlIP","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Sculpture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305639296,"modifiedTime":1672332409656,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ays0hxkt6rZzKEV5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Poésie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305567192,"modifiedTime":1672332409490,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"cYMMGD4BcWbKdzkw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Paris sportif","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305522790,"modifiedTime":1672332409415,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"dgPwNmtw5k2hh5GW","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Agriculture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305071601,"modifiedTime":1672332408546,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"g70i5gdr1MlghkIN","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Entregent","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>C’est la capacité à se forger un réseau de contacts dans des milieux variés. Cette Compétence mesure<br>également la connaissance de la réputation des gens notables (à la création de personnage, chaque<br>rang au-dessus de 3 en Entregent octroie un point supplémentaire à dépenser dans les Contacts).</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Beau monde (haute société humaine et féérique) (ESP)</li>\n<li>Bourgeoisie / Prolétariat / Campagne / Ville, etc. (ESP)</li>\n<li>Crédit (inspirer confiance) (PRES)</li>\n<li>Politique (connaissance de la politique humaine et féérique et capacité à en tirer profit) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304082830,"modifiedTime":1672332415070,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"h6pnEWferHwRFeKs","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Sensibilité","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"gentleman","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence mesure la capacité à sentir le véritable état d’esprit d’autrui, mais aussi à évaluer la beauté, ce que dégage une personne, un lieu ou un objet. Elle est, de ce fait, utilisée dans certains tests de perception (voir p. 94).</p>\n<p><br>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Intuition (sentir si quelque chose ou quelqu’un sort de l’ordinaire) (PER)</li>\n<li>Inspiration (créativité artistique, avoir une idée soudaine et originale) (ESP)</li>\n<li>Psychologie (empathie, détection du mensonge, perception des émotions) (ESP/PER)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_6i8b3seatkl","path":"Compétences utiles#/CF_SEP/Gentleman","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304202962,"modifiedTime":1672332415129,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"iO1P7oxN5qfGIqjU","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Tir","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>On utilise Tir pour se servir des armes de tir à distance.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Armes d’épaule (fusils)</li>\n<li>Armes de poing (pistolets, revolvers)</li>\n<li>Armes à feu lourdes* (mitrailleuses, lance-flammes)</li>\n<li>Armes de trait* (arcs, arbalètes : armes en désué\u0002tude sauf en Avalon)</li>\n<li>Mauvaise main* (permet de ne pas avoir de malus dû à l’utilisation de sa main non-directrice). </li>\n</ul>\n<p><em>Note : cette Spécialité coûte 12 points d’XP au lieu de 8. Elle ne fonctionne qu’avec les armes maniables à une main.</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302620773,"modifiedTime":1672332414691,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ihfLOno7DT8sHevw","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Cinématographe","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305192524,"modifiedTime":1672332408750,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"kfCysuhJqF2WQY82","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Mode","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305438529,"modifiedTime":1672332409264,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"novg1inBtqrCsLu4","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Peinture (et dessin)","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305538659,"modifiedTime":1672332409446,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"uPGE0oQYtkNV0rg2","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Art de la guerre","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"combattant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Cette Compétence mesure la faculté à obtenir l’avantage lors d’un conflit armé mais aussi poli\u0002tique ou stratégique. C’est également la Compé\u0002tence utilisée pour déterminer l’Initiative.</p>\n<p><em>Note : un test réussi d’Art de la guerre octroie un bonus à l’Initiative en cas d’assaut ou d’embuscade – tendue ou déjouée – équivalent à MR /2. Ce bonus est appli\u0002cable à tous les alliés qui ont été informés au préalable des données du combat et de la conduite à suivre.</em></p>\n<p><br>Champs d’application et Spécialités possibles : </p>\n<ul>\n<li>Embuscade (les tendre et les détecter) (PER)</li>\n<li>Évaluer forces et faiblesses (Compétences de combat d’un opposant et son niveau Larbin / </li>\n<li>Acolyte / Pointure / Cador ; identifier des atouts divers) (PER/ESP)</li>\n<li>Initiative (en situation de combat) (SAN)</li>\n<li>Stratégie (plan d’action, d’attaque ou de défense de plus ou moins grande ampleur) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_gw1medbllhq","path":"Compétences utiles#/CF_SEP/Combattant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302017360,"modifiedTime":1672332414614,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"utJcAHCjlNc13Ul8","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Cirque","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305204830,"modifiedTime":1672332408774,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"wioGwaJ6eyi5Ns6a","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Aviation","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305138556,"modifiedTime":1672332408645,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"wk0lI9q6kJr327ID","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Joaillerie","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"futile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":""},"effects":[],"flags":{"cf":{"id":"temp_y8bv4y0h3t","path":"Compétences futiles","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672305373171,"modifiedTime":1672332409154,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"yQCXaRzimHhxwutM","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Mouvement","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"aventurier","niveau":0,"predilection":false,"specialites":[],"description":"<p>Le score dans cette Compétence évalue l’aisance à réaliser tous types de mouvements rapides, à sauter et à esquiver les coups.</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Acrobatie* (AGI)</li>\n<li>Course (AGI/FOR/CON)</li>\n<li>Esquive (AGI)</li>\n<li>Nage* (AGI/FOR/CON)</li>\n<li>Vol (pour les créatures ailées) (AGI)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_u5meajig75l","path":"Compétences utiles#/CF_SEP/Aventurier","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672301969820,"modifiedTime":1672332414432,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"ycGj4UqAGq0KnYiK","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Culture","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"erudit","niveau":0,"predilection":false,"specialites":[],"description":"<p>À cette Compétence correspond la culture d’un individu (générale ou plus spécialisée), ainsi que les langues parlées (chaque rang correspond à la connais\u0002sance d’une langue en plus de la langue maternelle). </p>\n<p><br><em>Note : La langue officielle des cours féériques et d’Avalon est le celte et il est très utile de la connaître pour être bien vu de l’aristocratie féérique.</em></p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Archéologie (ESP)</li>\n<li>Connaissance d’Avalon* (savoir s’y rendre et s’y orienter) (ESP/PER)<br>Folklore féérique (traditions et usages des Fées) (ESP)</li>\n<li>Culture générale (littérature, histoire-géographie, philosophie, etc.) (ESP)</li>\n<li>Langues (ESP/PRES).</li>\n</ul>\n<p><br><em>Note : quand un test de langue est requis, il s’ef\u0002fectue avec la Compétence Culture sous réserve de connaître la langue. Une nouvelle langue s’apprend soit en augmentant le rang de Culture de 1 en y </em><br><em>passant le temps requis, soit grâce à un Point de Personnage, ou bien en dépensant 8 points d’Ex\u0002périence correspondant à une Spécialité. Il faut 3 mois d’étude - (Esprit + Culture) semaines pour pouvoir bien se débrouiller dans une langue.</em></p>"},"effects":[],"flags":{"cf":{"id":"temp_1qg5m3p68t8","path":"Compétences utiles#/CF_SEP/Erudit","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672302708217,"modifiedTime":1672332414826,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"z0toC7YnJMg0zqk5","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
||||
{"name":"Observation","type":"competence","img":"systems/fvtt-les-heritiers/assets/icons/skill.webp","system":{"categorie":"utile","profil":"savant","niveau":0,"predilection":false,"specialites":[],"description":"<p>Capacité à analyser l’environnement et à repérer des éléments sortant de l’ordinaire. (Pour les règles relatives aux actions de perception dans le Système 3D, voir la p. 94.)</p>\n<p>Champs d’application et Spécialités possibles :</p>\n<ul>\n<li>Examen (d’un objet ou d’un élément intéressant) (PER/ESP)</li>\n<li>Investigation (notamment pour tout ce qui est visible ou lisible) (PER)</li>\n<li>Sociologie (déduire des informations socioéconomiques en observant quelqu’un à la manière de Sherlock Holmes) (ESP)</li>\n</ul>"},"effects":[],"flags":{"cf":{"id":"temp_g6pb9oeqiq","path":"Compétences utiles#/CF_SEP/Savant","color":"#000000"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672304782640,"modifiedTime":1672332415522,"lastModifiedBy":"3jSVOAZZNxArxD7h"},"_id":"zEl2NQsnCpELVWzh","folder":null,"sort":0,"ownership":{"default":0,"3jSVOAZZNxArxD7h":3}}
|
BIN
packs/competences/000159.ldb
Normal file
0
packs/competences/000170.log
Normal file
1
packs/competences/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000168
|
0
packs/competences/LOCK
Normal file
8
packs/competences/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-20:47:41.902247 7f1d037fe6c0 Recovering log #166
|
||||
2024/11/17-20:47:41.912542 7f1d037fe6c0 Delete type=3 #164
|
||||
2024/11/17-20:47:41.912623 7f1d037fe6c0 Delete type=0 #166
|
||||
2024/11/17-20:55:29.560168 7f1d027ff6c0 Level-0 table #171: started
|
||||
2024/11/17-20:55:29.560198 7f1d027ff6c0 Level-0 table #171: 0 bytes OK
|
||||
2024/11/17-20:55:29.594914 7f1d027ff6c0 Delete type=0 #169
|
||||
2024/11/17-20:55:29.667010 7f1d027ff6c0 Manual compaction at level-0 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:55:29.667062 7f1d027ff6c0 Manual compaction at level-1 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
|
8
packs/competences/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-19:16:31.259795 7f1d08bf96c0 Recovering log #162
|
||||
2024/11/17-19:16:31.270586 7f1d08bf96c0 Delete type=3 #160
|
||||
2024/11/17-19:16:31.270657 7f1d08bf96c0 Delete type=0 #162
|
||||
2024/11/17-20:47:32.416148 7f1d027ff6c0 Level-0 table #167: started
|
||||
2024/11/17-20:47:32.416193 7f1d027ff6c0 Level-0 table #167: 0 bytes OK
|
||||
2024/11/17-20:47:32.448325 7f1d027ff6c0 Delete type=0 #165
|
||||
2024/11/17-20:47:32.626111 7f1d027ff6c0 Manual compaction at level-0 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:47:32.626172 7f1d027ff6c0 Manual compaction at level-1 from '!items!0V86n4TU8NegrR2B' @ 72057594037927935 : 1 .. '!items!zEl2NQsnCpELVWzh' @ 0 : 0; will stop at (end)
|
BIN
packs/competences/MANIFEST-000168
Normal file
65
packs/desavantages.db
Normal file
@ -0,0 +1,65 @@
|
||||
{"name":"Beauté inoubliable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La succube est si belle que son visage est inoubliable. Tout témoin interrogé sera capable d’en donner une longue description, pas toujours très fidèle, mais du moins très reconnaissable.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Dtmkf8gnsJd6rIsg"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243001105,"modifiedTime":1672245406154,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2QqvtClSVnh5ejXu"}
|
||||
{"name":"Odeur d’alcool","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Même parfaitement sobre, le farfadet dégage une odeur alcoolisée (ou de morphine pour les farfadets gris) qui peut le discréditer socialement (à la discrétion du Docte) mais aussi le faire repérer facilement. Tout animal ou individu susceptible de le repérer grâce à l’odorat dans un rayon de Féérie x 2 mètres bénéficie d’un bonus de + 2 à son test.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ScIpASdbwRvRonAz"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241174190,"modifiedTime":1672245508929,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"2cWxMbW5CDD6hrUz"}
|
||||
{"name":"Troubles de la concentration","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le farfadet a tendance à être distrait et souffre d’un malus de 2 pour se concentrer et se souvenir de certaines infor\u0002mations. La teneur et l’ampleur des trous de mémoire sont à la discrétion du Docte.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.19lu4tYC0Sb1KJtS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241213675,"modifiedTime":1672245538121,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4Hulv2T4vTViqSSa"}
|
||||
{"name":"Kleptomane","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le korrigan doit réussir un test de Fortitude + Sang-Froid d’un SD égal à 7 + son rang de Féérie à chaque fois qu’il aperçoit un objet de valeur qui lui semble particulièrement intéressant (à la discrétion du Docte). S’il réussit, il reste maître de lui-même. S’il échoue, il tentera par tous les moyens de s’emparer de cet objet. Lorsque l’objet en question est déposé dans le trésor du korrigan, il en fait définitivement partie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.o3RgJUVPL0WaMTVB"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241631656,"modifiedTime":1672245463677,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4PZ8NXz8BGZnanmV"}
|
||||
{"name":"Infériorité politique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Déjà que ne pas avoir de nom féérique ni de titre à la cour est un handicap, ne pas avoir d’espèce l’est encore plus ! Les nobles de la société féérique et les membres des Communautés traiteront le Faux-Semblant enfoui en inférieur. Celui-ci aura un malus de - 2 à ses interactions sociales avec les fées pour qui le statut compte (Autorité, Classe, Entregent, Rhétorique). </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.9lid5spANafmfqZN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240229571,"modifiedTime":1672245454160,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4eonU8etPWxW9Z9a"}
|
||||
{"name":"Laideur incommodante","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le physique du gnome a quelque chose de déplaisant qui tend à indisposer les interlocuteurs qui ne sont pas familiers avec lui, occasionnant un malus de - 1 à toutes ses interactions sociales sous forme masquée et - 2 sous forme démasquée, sauf avec les gnomes, trolls et ogres.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.kwe4znRNinEqNXVs"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241349979,"modifiedTime":1672245464708,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"4oqknnFusYTUpBeQ"}
|
||||
{"name":"Créature nocturne (vampyr)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le vampyr n’est pas à l’aise le jour et encore moins quand il doit faire appel à sa nature féérique. Il subit un malus de - 2 à tous ses tests impliquant la Perception visuelle, à moins d’être dans une pièce dont les fenêtres sont fermées, et de - 2 pour utiliser tous ses Pouvoirs.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zd1cjLJcCnXVDpRp"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243824247,"modifiedTime":1672245435434,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"520RLPccpRUncIlU"}
|
||||
{"name":"Haine orcquesque","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Les orcs sont des meneurs d’hommes. Il ne peut y avoir qu’un seul meneur, c’est pourquoi les orcs se détestent entre eux et ne supportent pas de travailler ensemble.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ziBmG90Ys7iFMZGt"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242759926,"modifiedTime":1672245449312,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"606TT724Nk4AmQYu"}
|
||||
{"name":"Soif de sang","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Lorsqu’il accumule le stress et les contrariétés et qu’il ne lui reste plus qu’1 point de Sang-froid ou bien s’il se met en colère contre quelqu’un, tout stress ou provocation supplé\u0002mentaire nécessite pour le loup-garou de réussir un test de Fortitude + Sang-froid contre un SD égal à 7 + son rang de Féérie pour rester calme, sans quoi il cèdera à ses pulsions : éradiquer la source de stress ou de colère par le sang, voire la dévorer crue après s’être démasqué en cas d’échec critique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5P42rnjqOeyMwL7Y"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242110690,"modifiedTime":1672245531029,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"9BJguoQNBkcARnis"}
|
||||
{"name":"Paranoïa","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L’ondine accorde difficilement sa confiance et croira presque toujours qu’on cherche à la trahir, surtout les personnes qu’elle ne connaît pas encore bien. À la discrétion du Docte, elle sera persuadée que tel individu lui ment ou cherche à se servir d’elle, que ce soit le cas ou non. Il lui faudra réussir un test de Forti\u0002tude + Sang-froid contre un SD égal à 7 + son rang de Féérie pour se raisonner et ne pas céder à sa paranoïa. En cas d’échec critique, elle cher\u0002chera à noyer cette menace certaine, même s’il s’agit de son amant…</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7niH0X3SNStGacJQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242605167,"modifiedTime":1672245514971,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"BD9Mmk1jTVoWKc8a"}
|
||||
{"name":"Maladie du trésor","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le korrigan, si son trésor est écorné, fera tout pour le retrouver. Il subit chaque jour un malus cumulatif de - 1 à toutes ses actions, jusqu’à ce qu’il le retrouve. Le malus ne peut dépasser les - 3.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.7tefjXb72h0yCBdK"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241672313,"modifiedTime":1672245497690,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Bi403cA0TyryQSt0"}
|
||||
{"name":"Code de l’honneur","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le phénix est très orgueilleux et ne supporte pas l’injure. Il provoquera en duel, suivant ainsi toutes les règles de la bonne société, tout individu qui lui manquera de respect. De même, il rechignera à attaquer un adversaire de valeur dans le dos ou désarmé s’il estime que son honneur en souffrirait.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.U8Wqf4I18Dy9X58t"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242861117,"modifiedTime":1672245407862,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"CCKdh2aCAJ66KjSb"}
|
||||
{"name":"Frère d’armes","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L’orc est incapable d’abandonner un compagnon d’armes ; il restera avec lui et tentera de le sauver même au péril de sa propre vie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.yGfzcCTshM4KRaIy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242684771,"modifiedTime":1672245442912,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"DmdrdqJdl9CsSGBy"}
|
||||
{"name":"Réputation exécrable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le Jiangshi, fort mal connu, est considéré comme une sorte de zombie incapable d’une initiative personnelle. Personne ne le prend donc au sérieux. Il souffre d’un malus de - 2 à toutes ses interactions sociales.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.x1xQheDWLImYWjJc"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182165124,"modifiedTime":1678209704160,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"EjxqMRrYwt907WxV"}
|
||||
{"name":"Timidité","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le golem est une créature rare, qui se sent peu aimée et peu estimée. Il souffre d’un malus de - 1 à toutes ses interactions sociales avec un membre de la communauté féérique qu’il considère comme son supérieur (plus titré, mieux né, plus beau, plus intelligent, etc…).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nYKD4iWH0otHOAue"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244693924,"modifiedTime":1672245534586,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"FXNmKQZgGcBEppbO"}
|
||||
{"name":"Inquiétant","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L’épouvantail suscite la crainte et la méfiance. Il souffre d’un malus de - 1 à toutes ses interactions sociales qui ne s’appuient pas sur la peur.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.bDEYgMMfc3kWmEVF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182976353,"modifiedTime":1678209687220,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"FsEp6733VcMGcnWx"}
|
||||
{"name":"Ennemis mesquins","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L’elfe, à cause de sa réputa\u0002tion et de son attitude hautaine, s’est fait des ennemis. Il trouve toujours sur son chemin, dans n’importe quelle cour ou cercle, humain ou féérique, un courtisan mesquin cherchant à lui nuire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Xodx4ve61aFsREeE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240810038,"modifiedTime":1672245439860,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"GiU35X8rGgtudIgE"}
|
||||
{"name":"Insatiable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le troll a souvent faim et cherche sans cesse de quoi manger, sans comprendre la plupart du temps que le moment est mal choisi. Il a un malus de - 2 à tous les tests de Fortitude + Sang-froid où il doit résister à la tentation de manger quelque chose d’appétissant.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.JnbEPgTdTlCTCKrE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243554551,"modifiedTime":1672245457905,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"HCmLRNsqkRLPnvNf"}
|
||||
{"name":"Peur des prêtres","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Depuis des siècles, les prêtres taoïstes et bouddhistes ont fabriqué des amulettes qui permettent parfois de contrôler les Jiangshi. Le Jiangshi est donc pris d’une peur irrationnelle dès qu’il est mis en contact avec un prêtre, quelle que soit sa religion. Il quitte les lieux immédiatement et au plus vite ; s’il ne le peut, il souffre d’un malus de - 2 à toutes ses actions.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.uuuy5TZ5DyJtMGqy"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678182199700,"modifiedTime":1678209696191,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"HgfvTLUFvYJtFcw3"}
|
||||
{"name":"Inflammable","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le corps de l’épouvantail est facilement inflammable. Il subira un point de dégât de feu supplémentaire (par rapport aux règles décrites p. 191 du livre de base) à chaque tour jusqu’à extinction des flammes. Comme il ne sent pas la douleur, il peut ne pas remarquer qu’il brûle.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.EjT3jX5fPOCsOvpr"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678183009960,"modifiedTime":1678209684635,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"Ijopoj7milasG4dy"}
|
||||
{"name":"Paresseux","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le bastet est incurablement paresseux. À moins qu’il y ait urgence, ou qu’on le convainque qu’il y a urgence, le bastet refusera de se livrer à toute activité salissante, humiliante ou fatigante et, s’il s’y résigne, il le fera de mauvaise grâce avec un malus de - 1.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.rEv7RXkhMn6NXoRQ"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240584860,"modifiedTime":1672245515931,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"JLC4l41krAEX4zGc"}
|
||||
{"name":"Pleutre","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le goupil est souvent un piètre combattant et il tient à son pelage. Ainsi, lorsqu’il combat dans un groupe en infériorité numérique par rapport à ses adversaires, il subit un malus de - 1 à ses tests. Souvent, il préfère la fuite.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Tywmb4VVVYzooHSw"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205384855,"modifiedTime":1678209699647,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"Ksl4Jc7zB7VvX9st"}
|
||||
{"name":"Méfiance","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L’ogre, sans qu’on puisse s’expliquer pour\u0002quoi, suscite la méfiance instinctive des femmes et des enfants, y compris féériques. Il subit un malus de - 2 dans toutes ses interactions sociales avec eux.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.sSiYoRQeBNKhKBrP"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242440086,"modifiedTime":1672245499607,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"LKgHH8WShkK2Q6rz"}
|
||||
{"name":"Poids lourd","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Du fait de son ossature proche de la pierre, le golem, même masqué, pèse un poids très important par rapport à sa taille équivalent à peu près à son rang de Constitution x 30 kg, ce <br>qui peut le trahir.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.n3NrK19CwelgACD5"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244666992,"modifiedTime":1672245521463,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"MOqsUgBLnMaCtt8C"}
|
||||
{"name":"Régime alimentaire","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Pour se nourrir, le sylve doit enfoncer ses pieds (ou ses mains) dans le sol ou dans de la terre ; ils se transforment alors en racines qui absorbent les substances nutri\u0002tives dont il a besoin. Il doit ensuite s’exposer à la lumière du soleil pendant une heure pour les transformer en matière organique. Toute autre forme d’alimentation l’indispose et lui confère un malus de - 1 à toutes ses actions jusqu’au lendemain. Il peut cependant absorber de l’eau.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.DriF9gakUFom0lqL"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243454901,"modifiedTime":1672245527704,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NPbq9U2bTQ1GTL1f"}
|
||||
{"name":"Ochlophobie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le sylve a peur des foules trop denses. Lorsqu’il est pris dans une foule, il doit réussir un test de Fortitude + Sang-froid SD 10 ou plus – selon l’importance de la foule – pour rester maître de lui-même et ne pas s’enfuir en courant en perdant 1 point temporaire de Sang-froid.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.zGtNMEmJymY8IiOT"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243358183,"modifiedTime":1672245508036,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"NkFWCS8nXK56qZny"}
|
||||
{"name":"« Bizarre » (= syndrome d’Asperger)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le fouinard a tendance à ne pas comprendre les sentiments d’autrui ni le second degré, à dire la vérité même quand il ne faudrait pas et à faire preuve d’une équité parfois exagérée. Il a souvent des petites manies routinières et des sujets pour lesquels il est passionné, incollable et intarissable dès qu’il trouve un interlocuteur avec qui en parler. Cette manière d’être est un atout pour explorer ses propres idées mais le handicape socialement : il a un malus de - 2 à tous ses tests de Sensibilité visant à comprendre les sentiments d’autrui et détecter les mensonges et lui-même un malus de - 2 à ses tests pour mentir et déroger à ce qu’il pense être juste.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.eY4NeDPMZZiq9sVa"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244310484,"modifiedTime":1672245394357,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"OEwRO6xU4ZPQFHJQ"}
|
||||
{"name":"Transformation lunaire","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Tous les mois, lors de la pleine lune, le loup-garou perd son Masque pour toute la durée de la nuit, du moment où la lune passe la ligne d’horizon à celui où elle disparaît et il est soumis à une <em>Soif de sang,</em> comme s’il avait échoué à son test de Fortitude + Sang-froid. Dévorer quelqu’un ou un animal s’il est en pleine nature calmera le loup-garou mais il ne pourra retrouver sa forme Masquée qu’au lever du soleil.<br><em><strong>Note : </strong>pour savoir quand a lieu la pleine lune (tous les 30 jours environ) vous pouvez consulter un calendrier si vous connaissez la date ou bien lancer [[/roll 1D8]], [[/roll 1D10]] et [[/roll 1D12]] au début d’un scénario : la somme des résultats indique le nombre de jours depuis la dernière pleine lune. </em></p>"},"effects":[],"flags":{"core":{"sourceId":"Item.m4GTi8gbim0vXzPD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242140322,"modifiedTime":1672245536061,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Ox9yqNqA0cwj9Pii"}
|
||||
{"name":"Zizanie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Lorsqu’il est témoin d’une dispute, le goupil bénéficie d’un bonus de + 2 pour toutes ses interactions sociales afin d’attiser la dispute sans forcément prendre parti.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.hCLXCNfFJaX091gO"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205320727,"modifiedTime":1678209716621,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"PxEZWg85phxhjOu8"}
|
||||
{"name":"In vino veritas","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Lorsqu’elle consomme de l’alcool ou de la drogue, même très légèrement, la femmerenarde a du mal à rester complètement masquée.<br>Si elle manque un test de Masque + Discrétion contre un SD 10 + Féérie, sa queue apparaît jusqu’à ce que les effets de l’alcool soient dissipés.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.myyUmrXSq6qutaN6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167545682,"modifiedTime":1678209681698,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"QGCyyAwGqXg37w2A"}
|
||||
{"name":"Joueur","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le bastet est incorrigiblement joueur. Dès qu’il a l’occasion de tirer un amusement d’une quelconque situation, même si c’est dangereux et surtout si c’est inutile, il jouera. Le Docte peut exiger un test de Fortitude + Sang-froid contre un SD égal à 7 + son rang de Féérie lorsque le bastet tente de résister à sa compulsion.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vnSCXfAvGtPKvA68"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240635612,"modifiedTime":1672245461348,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"RfN5J32Z1mAyEPBR"}
|
||||
{"name":"Exuvie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Environ une fois par semaine, le Serpent blanc mue et laisse une exuvie longue d’environ deux à trois mètres et pesant plusieurs kilogrammes.<br>Il lui est très difficile de s’en débarrasser avec discrétion, d’autant que ce matériau est très solide.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.OraXNuefdtYstKTI"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181292759,"modifiedTime":1678209676696,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"Sew9T76smhqatHDB"}
|
||||
{"name":"Phobie des fusils","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le léporide a une peur irrationnelle et panique des fusils (= Armes à feu d’épaule). Il ne peut pas se servir d’armes de ce type et devra réussir un test de Ressort ou Forti\u0002tude + Sang-froid contre un SD égal à 7 + son rang de Féérie pour ne pas perdre 1 point temporaire de Sang-froid et être pris de peur si quelqu’un se sert d’un fusil près de lui ou s’il se sait pris pour cible par ce type d’armes (la peur fait subir un malus de - 2 à toutes les actions sauf celles qui consistent à fuir la menace – celles-ci se font avec un bonus de + 2). Étrangement, cette peur ne concerne pas les autres armes à feu.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.V0o1YaR917rz6svE"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241755969,"modifiedTime":1672245518924,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"V74zQtRB1gzSJjDn"}
|
||||
{"name":"Méfiance féérique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Comme les fleurs de métal sont nées chez les vampyrs, elles ont du mal à s’imposer politiquement et socialement dans les autres cours qui ne voient en elles que des pions ou des espionnes à la solde de leurs parents. Une fleur de métal subit un malus de - 2 à toutes ses interactions sociales dans les cours féériques non vampyriques et le pays d’été en Avalon.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.HhcNVikYfCviiJSM"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244211316,"modifiedTime":1672245500609,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"WuKTqHyjKeDtK9DK"}
|
||||
{"name":"Créature nocturne (gargouille)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La gargouille n’est pas à l’aise le jour et encore moins quand elle doit faire appel à sa nature féérique. Elle subit un malus de - 2 à tous ses tests impliquant la Perception visuelle à moins d’être dans une pièce dont les fenêtres sont fermées, et de - 2 pour utiliser ses Pouvoirs de jour.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.njzQMskiHW5B5Buo"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244543441,"modifiedTime":1672245434265,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"Y6dBNV8i3WZKo7UP"}
|
||||
{"name":"Hydrophobe","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le phénix a peur de l’eau. Il peut supporter de se laver, de boire et d’accomplir les gestes de la vie quotidienne, mais il subit un malus de - 1 sur toutes ses actions les jours de pluie, même lorsqu’il est à l’intérieur d’un bâti\u0002ment et un malus de - 2 lorsqu’il voyage sur une étendue d’eau.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.TpXVKy8YOEhj4LO8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242887795,"modifiedTime":1672245450364,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"YhwmTpFPJ4vDnRZC"}
|
||||
{"name":"Jalousies","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La succube suscite la jalousie de ses rivales (ou de ses rivaux). Partout où elle passe, il y a toujours au moins quelqu’un prêt à lui nuire gravement (à la discrétion du Docte).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.nbnaVyY81LzNbpKb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243037661,"modifiedTime":1672245460269,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ZUxkmDWT7H9DbIm2"}
|
||||
{"name":"Mélange de personnalités","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le protys, pour jouer parfaitement ses rôles, doit pouvoir se concentrer et disposer de tout son Sang-froid. Lorsqu’il est soumis à une situation sociale stressante, il doit réussir un test de Fortitude + Sang-froid d’un SD égal à 7 + son rang en Féérie (modifié en fonction des circonstances) afin de continuer à jouer son rôle de manière imperturbable. S’il échoue à ce test, il perd 1 point temporaire de Sang-froid et commence à mélanger ses différents rôles (souvenirs confus, changement de voix, comportement incohérent par rapport à son rôle).</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.AorSkZ7NrQjGHvOu"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244924265,"modifiedTime":1672245503948,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"aizXyOmYxpBgO138"}
|
||||
{"name":"Froideur cadavérique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Même sous forme masquée, le vampyr est pâle et sa peau ne dégage pas de chaleur. Il est ainsi aisé de le reconnaître par un contact tactile ou à d’autres signes (absence de buée sortant de sa bouche en hiver, de sueur en été ou après un effort, etc.), ou encore grâce à une Vision thermique. En outre, cet aspect morbide le rend antipathique et il souffre d’un malus de - 2 aux tests sociaux fondés sur la sympathie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.RmS87fq8duW4G5eY"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243854434,"modifiedTime":1672245444100,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"b9clsxXmE8IpIzTT"}
|
||||
{"name":"Bains fréquents","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L’ondine se sent mal si elle ne prend pas au moins un bain par jour. Lorsqu’elle n’a pas pu se baigner, elle subit un malus de - 1 à toutes ses actions jusqu’à ce qu’elle prenne un bain.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.lmiCvwIp4byle06c"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242579909,"modifiedTime":1672245404173,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"cqq5x0NtWJwK2ofL"}
|
||||
{"name":"Froideur métallique","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Bien que d’apparence sulfureuse et sensuelle, la fleur de métal a la froideur du métal quand on touche sa peau, même en été sous forme masquée. Il est ainsi aisé de la reconnaître par un contact tactile ou à d’autres signes (absence de buée sortant de sa bouche en hiver, de sueur en été ou après un effort, etc.), ou encore grâce à une Vision thermique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.vGX9eYQTkxe86Urm"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244121866,"modifiedTime":1672245445159,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eBucUjmgLHquFC0c"}
|
||||
{"name":"Peur du feu","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La seule chose dont le troll ait une peur panique est le feu. En présence d’une source de feu suffisamment importante et menaçante, le troll doit réussir un test de Ressort ou Forti\u0002tude + Sang-froid SD 12 (ou plus si la source de feu est particulièrement grande ou menaçante) pour ne pas perdre 1 point temporaire de Sang\u0002froid et subir les effets de la peur (- 2 à toutes les actions, sauf la fuite pour lequel il bénéficiera d’un bonus de + 2). En cas d’échec critique, le troll prend automatiquement sa forme démas\u0002quée et devient berserk dans la même action ; complètement incontrôlable, il attaquera sauva\u0002gement et aveuglément celui qui est cause des flammes et ceux qui l’environnent, ou toute personne sur son passage s’il y a un incendie.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.FN096PkdcpkKnxNx"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243590394,"modifiedTime":1672245516942,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"eYNRufDyW97OM5bv"}
|
||||
{"name":"Difforme","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>la Créature est affectée d’une difformité, au choix (bosse, pigmentation ou pilosité anormale, défiguration, membre atrophié, etc.). Elle souffre au minimum d’un malus de - 1 à ses interactions sociales.<br>Selon la difformité, d’autres malus sont à fixer par le Docte. Si le handicap est important (malus physique, incapacité de se servir d’un membre ou de marcher, etc.), le personnage bénéficiera d’un atout féérique gratuit lors de l’étape suivante, voire deux (par exemple pour un cul-de-jatte, un syndrome de Protée, une bicéphalie).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.VzB08I8pW2O6x5xN"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678206293032,"modifiedTime":1678209670904,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"fZcxLQHF98Ub63Ub"}
|
||||
{"name":"Apparence frivole","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>En société, qu’il soit sous forme masquée ou démasquée, le gremelin dégage quelque chose de frivole. Il a donc du mal à se faire prendre au sérieux et subit un malus de - 2 à ses tests sociaux lorsqu’il tente de le paraître, aussi bien pour convaincre quelqu’un que pour intimider, etc.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.eY1qATzv7IbMoVv4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244798157,"modifiedTime":1672245398809,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"fcpbO7B4LQ5ytXWM"}
|
||||
{"name":"Luminescence persistante (féé électricité)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Démasquée, la fée électricité émet au minimum une légère luminescence blanche qu’elle ne peut atténuer. Dans l’obscurité, elle lui permet d’éclairer ses environs mais fait automatiquement échouer toute action basée sur la discrétion visuelle ou le camouflage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.bByT9yaDsWxmMND3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244019542,"modifiedTime":1672245495255,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"fjUkcXK2JPFgb7Ql"}
|
||||
{"name":"Urbanophobe","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le goupil n’est pas à l’aise dans les villes. Il subit un malus de - 2 pour ses interactions sociales lorsqu’il évolue dans un environnement urbain.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.KxpxRrPMek4lYNpb"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678205356133,"modifiedTime":1678209709689,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"g1XmI4VoOM5DdZGn"}
|
||||
{"name":"Porté sur la chose","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le léporide a besoin de faire l’amour souvent. Au-delà d’une période d’abs\u0002tinence de 48h, il doit réussir un test de Forti\u0002tude+Sang-froid contre un SD de 7 + son rang de Féérie, qui augmentera de 2 chaque jour d’abstinence supplémentaire. S’il réussit, il reste maître de lui-même pour la journée. S’il échoue, il perd 1 point temporaire de Sang-froid pour toute la journée et le besoin de faire l’amour deviendra pour lui une obsession : tant qu’il ne sera pas assouvi, le léporide aura un malus de - 2 à tous ses tests faisant intervenir la Précision, la Perception, l’Esprit et le Sang-froid.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ePxBnj2kYEHt7Po8"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241979039,"modifiedTime":1672245523201,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"gZ9SlCkWuliUSgQv"}
|
||||
{"name":"Régime carné","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L’ogre doit manger au minimum une quantité de viande par jour égale à son rang de Féérie en kg, sans quoi il se sent faible le soir et le lendemain avec un malus cumulatif de - 1 à toutes ses actions par jour où la quantité n’a pu être atteinte (maximum - 3). Évidemment, ce régime alimentaire n’est pas discret et peut aisément divulguer la nature de l’ogre et rendre fort mal à l’aise quiconque le remarque.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.QRrCtNIlpHQYdpbj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672242464924,"modifiedTime":1672245528689,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"ipmYfasvQi8anJSx"}
|
||||
{"name":"Inimitié des druides","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Les druides considèrent le smog comme le produit de la nuisance indus\u0002trielle et de ses pollutions. Ils lui sont hostiles et refusent a priori de l’aider.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.XmkaGkHJpWELSriD"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245096410,"modifiedTime":1672245455261,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"jKHSMz3McnCgIudM"}
|
||||
{"name":"Mauvaise réputation","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gobelin est victime de sa mauvaise réputation. La société féérique a une prévention contre lui. Il souffre d’un malus de - 1 à toutes ses interactions sociales avec les autres espèces de fées.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.mx2h2aGhWHD3B1a3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241516545,"modifiedTime":1672245498607,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"kJLuNnQavta8nEFH"}
|
||||
{"name":"Incapacité à créer","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gobelin est incapable de créer quoi que ce soit lui-même. Il ne peut rien cuisiner, rien inventer, ni même rien réparer, etc. S’il s’y essaie, il souffre d’un malus de - 3. Cela explique sa tendance prononcée à la rapine.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.iYWEZX7eneoD2qp4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241482384,"modifiedTime":1672245451482,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"l9sTLKMrVlHbuaBa"}
|
||||
{"name":"Distrait","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le fouinard est toujours en train de méditer une nouvelle invention. Et cela lui joue des tours. Il est victime d’un malus de - 1 sur tous ses tests pour repérer ou sentir le danger.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.8p251Zr3nnrXizWF"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244338049,"modifiedTime":1672245437657,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"lWhynkZycH8YThCm"}
|
||||
{"name":"Phéromones de la méfiance","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gremelin dégage des phéromones étranges qui inspirent la méfiance. D’instinct, quiconque ne le connaît pas bien ne lui fera pas confiance et répugnera à lui confier une tâche ou une information importante. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Rkt6qjnZmxkN5ZWl"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244831018,"modifiedTime":1672245517881,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"m3ZuCSsKJUl6LguU"}
|
||||
{"name":"Senteur fauve","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La femme-renarde émet continuellement une discrète odeur fauve qui ressemble à de la transpiration. Elle bénéficie d’un malus de - 2 pour ses interactions sociales fondées sur la Classe en bonne société.</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.soubpTgRzEFmGhQ1"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678167494941,"modifiedTime":1678209706578,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"mLckLirpdJ2GBPLw"}
|
||||
{"name":"Syndrome du chien de garde","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La gargouille se sent mal dès qu’elle délaisse le lieu qu’elle garde. Par semaine passée loin de ce lieu, elle cumule un malus de - 1 à toutes ses actions sociales ou impliquant de la concentration. Le malus engendré ne peut excéder les - 3. Cependant, la gargouille devient de plus en plus irritable et mélancolique.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.o3xvnxy7OwYWIiy7"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244576334,"modifiedTime":1672245533401,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"mdVYvJIvH0Yr3wd9"}
|
||||
{"name":"Absence de Pouvoirs","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Les Faux-Semblants enfouis n’ont aucun pouvoir, ce qui les rend beaucoup plus vulnérables et moins versatiles que les Faux-Semblants révélés.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.9DZrMkViU89tAtM6"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240027939,"modifiedTime":1672245396572,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nHwmeU5KR14YIpsq"}
|
||||
{"name":"Luminescence persistante (ange)","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Démasqué, l’ange émet au minimum une légère luminescence dorée qu’il ne peut empêcher. Dans l’obscurité, elle lui permet d’éclairer ses environs mais fait automatiquement échouer toute action basée sur la discrétion visuelle ou le camouflage.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.LruVqHXa0yxQeT8n"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240458851,"modifiedTime":1672245494102,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"nWJWsVv6pCLtyi7j"}
|
||||
{"name":"Haine de l’injustice","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L’ange refuse de commettre un acte qui lui paraît injuste. De plus, lorsqu’il est témoin d’un acte injuste, il doit réussir un test de Sang-froid + Fortitude contre un SD égal à 7 + son rang de Féérie pour ne pas intervenir sur le champ.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.swHvDxTzoS8pZXo4"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240429605,"modifiedTime":1672245446312,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"oSZBJrW9lo0Y13WV"}
|
||||
{"name":"Mythomane","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le protys est une créature de mensonge et d’apparence. Même avec ses plus proches amis, il ressent le besoin de mentir et de s’inventer une vie brillante. Ses amis auront donc du mal à le croire même quand il dit la vérité.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.5MSqny5bQdU7zI8p"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672244966260,"modifiedTime":1672245504956,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"qH0mXBLTKmFcrmMD"}
|
||||
{"name":"Odeur de poisson","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Même masqué, le kappa dégage une légère odeur de poisson qui peut indisposer son entourage (à la discrétion du Docte) mais aussi le faire repérer facilement. Tout animal ou individu susceptible de le repérer grâce à l’odorat dans un rayon de féerie x 2 mètres bénéficie d’un bonus de + 2 à son test. </p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.OS8HutaQQvlovbtv"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678207023105,"modifiedTime":1678209692811,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"t8ICRYgElSFqCwuW"}
|
||||
{"name":"Présomptueux","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>L’elfe, du fait de sa haute opinion de lui-même, est prompt à croire les flatteurs et a du mal à évaluer ses propres limites. Il se pensera à la hauteur de tâches ou d’adversaires trop ambitieux et risquera fort de se mettre en danger en s’y confrontant. Il est victime d’un malus de - 3 sur tout test visant à déceler la flatterie ou à évaluer ses chances de succès face à une entreprise difficile ou un adversaire.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.tVdHdpP2UJFfqty3"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672240836046,"modifiedTime":1672245526670,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"umiRPo1z0hfAMCDs"}
|
||||
{"name":"Curieux","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le gnome a envie de savoir. Dès que quelque chose l’intrigue, c’est plus fort que lui, il lui faut creuser pour en savoir plus : ouvrir cette porte mystérieuse, suivre cette personne suspecte, poser la question qui fâche mais qui lui brûle les lèvres, etc... Il doit réussir un test de Fortitude + Sang-froid d’un SD au moins égal à 9 + sa Féérie pour ne pas céder à sa curiosité, qui devient de plus en plus grande à mesure que sa Féérie augmente.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.d79zdLHPNO9Vx7PS"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672241308220,"modifiedTime":1672245436716,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"vhlqmCfnk6joyjVs"}
|
||||
{"name":"Odeur pénible","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le smog est affublé naturellement d’une odeur ressemblant à s’y méprendre à celle des rejets industriels. Il subit un malus de - 3 à toutes ses interactions sociales basées sur la séduction. Cette odeur est repérable sans vent dans un rayon égal à Féérie x 2 mètres autour du smog mais ne sera pas forcément identifiée comme venant d’un individu s’il n’est pas visible. </p>"},"effects":[],"flags":{"core":{"sourceId":"Item.ZM734RueF78f6H5b"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672245119520,"modifiedTime":1672245512314,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xO3opbzlv9IZWipu"}
|
||||
{"name":"Extrême jalousie","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>Le serpent blanc ne supporte pas qu’un de ses alliés montre de l’intérêt pour d’autres personnes. Quand cela arrive, il doit réussir un test de Fortitude + Sang-froid SD 9 + Féérie sans quoi il se mettra dans une colère épouvantable voire meurtrière (échec critique).</p>"},"effects":[],"flags":{"core":{"sourceId":"Compendium.fvtt-les-heritiers.archetypes-fees.Sgdz0FbjXE8d8ICj"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.13","coreVersion":"10.291","createdTime":1678181250139,"modifiedTime":1678209673683,"lastModifiedBy":"xGnwWyEbO2k89UsP"},"ownership":{"default":0,"3jSVOAZZNxArxD7h":3,"xGnwWyEbO2k89UsP":3},"folder":null,"sort":0,"_id":"xuQEgwHu2lMihrZG"}
|
||||
{"name":"Émotions électriques","type":"desavantage","img":"systems/fvtt-les-heritiers/assets/icons/disadvantage.webp","system":{"description":"<p>La fée électricité est nerveuse et colérique. Lorsqu’elle se retrouve dans une situation contrariante selon le Docte, elle doit faire un test de Fortitude + Sang-froid contre un SD égal à 7 + son rang de Féérie. En cas de réus\u0002site, la fée électricité arrive à se contenir. En cas d’échec, elle perd 1 point temporaire de Sang\u0002froid et sa peau est parcourue de petites étincelles qui causent des dégâts, comme son pouvoir Peau électrique qu’elle ne peut contrôler, et qu’un observateur attentif, ou un interlocuteur assez proche, peuvent remarquer ou ressentir. Quand elle « perd son Sang-froid » (voir p. 96) ou en cas d’échec critique à un test pour se maîtriser, sa colère est explosive …</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.SPFEHpGsC4G3mlpq"}},"_stats":{"systemId":"fvtt-les-heritiers","systemVersion":"10.0.1","coreVersion":"10.291","createdTime":1672243983586,"modifiedTime":1672245438908,"lastModifiedBy":"P06GBagBYC79kmcP"},"folder":null,"sort":0,"ownership":{"default":0,"P06GBagBYC79kmcP":3},"_id":"xzRJ6JP1HqoqxLdj"}
|
BIN
packs/desavantages/000106.ldb
Normal file
0
packs/desavantages/000169.log
Normal file
1
packs/desavantages/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000167
|
0
packs/desavantages/LOCK
Normal file
8
packs/desavantages/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-20:47:41.928516 7f1d093fa6c0 Recovering log #165
|
||||
2024/11/17-20:47:41.938715 7f1d093fa6c0 Delete type=3 #163
|
||||
2024/11/17-20:47:41.938787 7f1d093fa6c0 Delete type=0 #165
|
||||
2024/11/17-20:55:29.634990 7f1d027ff6c0 Level-0 table #170: started
|
||||
2024/11/17-20:55:29.635028 7f1d027ff6c0 Level-0 table #170: 0 bytes OK
|
||||
2024/11/17-20:55:29.666837 7f1d027ff6c0 Delete type=0 #168
|
||||
2024/11/17-20:55:29.667040 7f1d027ff6c0 Manual compaction at level-0 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:55:29.667088 7f1d027ff6c0 Manual compaction at level-1 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
|
8
packs/desavantages/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-19:16:31.284731 7f1d037fe6c0 Recovering log #161
|
||||
2024/11/17-19:16:31.294840 7f1d037fe6c0 Delete type=3 #159
|
||||
2024/11/17-19:16:31.294933 7f1d037fe6c0 Delete type=0 #161
|
||||
2024/11/17-20:47:32.501776 7f1d027ff6c0 Level-0 table #166: started
|
||||
2024/11/17-20:47:32.501803 7f1d027ff6c0 Level-0 table #166: 0 bytes OK
|
||||
2024/11/17-20:47:32.572001 7f1d027ff6c0 Delete type=0 #164
|
||||
2024/11/17-20:47:32.626142 7f1d027ff6c0 Manual compaction at level-0 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:47:32.626186 7f1d027ff6c0 Manual compaction at level-1 from '!items!2QqvtClSVnh5ejXu' @ 72057594037927935 : 1 .. '!items!xzRJ6JP1HqoqxLdj' @ 0 : 0; will stop at (end)
|
BIN
packs/desavantages/MANIFEST-000167
Normal file
135
packs/pouvoirs.db
Normal file
BIN
packs/pouvoirs/000139.ldb
Normal file
0
packs/pouvoirs/000170.log
Normal file
1
packs/pouvoirs/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000168
|
0
packs/pouvoirs/LOCK
Normal file
8
packs/pouvoirs/LOG
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-20:47:41.979353 7f1d093fa6c0 Recovering log #166
|
||||
2024/11/17-20:47:41.988865 7f1d093fa6c0 Delete type=3 #164
|
||||
2024/11/17-20:47:41.988953 7f1d093fa6c0 Delete type=0 #166
|
||||
2024/11/17-20:55:29.771397 7f1d027ff6c0 Level-0 table #171: started
|
||||
2024/11/17-20:55:29.771431 7f1d027ff6c0 Level-0 table #171: 0 bytes OK
|
||||
2024/11/17-20:55:29.813952 7f1d027ff6c0 Delete type=0 #169
|
||||
2024/11/17-20:55:29.814167 7f1d027ff6c0 Manual compaction at level-0 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:55:29.814200 7f1d027ff6c0 Manual compaction at level-1 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
|
8
packs/pouvoirs/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/17-19:16:31.335127 7f1d037fe6c0 Recovering log #162
|
||||
2024/11/17-19:16:31.346078 7f1d037fe6c0 Delete type=3 #160
|
||||
2024/11/17-19:16:31.346156 7f1d037fe6c0 Delete type=0 #162
|
||||
2024/11/17-20:47:32.727805 7f1d027ff6c0 Level-0 table #167: started
|
||||
2024/11/17-20:47:32.727843 7f1d027ff6c0 Level-0 table #167: 0 bytes OK
|
||||
2024/11/17-20:47:32.759083 7f1d027ff6c0 Delete type=0 #165
|
||||
2024/11/17-20:47:32.759259 7f1d027ff6c0 Manual compaction at level-0 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
|
||||
2024/11/17-20:47:32.759283 7f1d027ff6c0 Manual compaction at level-1 from '!items!19r9ijZUyvnlIqgm' @ 72057594037927935 : 1 .. '!items!zON0h5SjFyANjPnA' @ 0 : 0; will stop at (end)
|