9.5 KiB
9.5 KiB
1 | Score | A | b | c | d | e |
---|---|---|---|---|---|---|
2 | 01-05 | Your concern for damaging foe hinders you. +0H | Your attempt is poorly planned. +0H | Your concern for foe is heart warming. +0H | Nothing graceful about this attack. Foe does not even flinch. +1H | Strike to neck pinches a nerve. What did you do to him? Foe is unconscious. +3H |
3 | 06-10 | You pull your punch. +0H | You're being too delicate. Bust him! +1H | You will need to make a fist. +1H | Pow! Right in the kisser. +2H | You simply hit foe in the face. +3H |
4 | 11-15 | Mishandle strike. Try again. +1H | Your strike lands on foe's shoulder. Attack is of little profit. +1H | Blow to foe's chest. If foe is 2 feet tall or shorter, he is unconscious. +2H | Blow to foe's chest. If foe is 3 feet tall or shorter, he is unconscious. +3H | Boom! Crash! Pow! Crack! It looked impressive. +3H |
5 | 16-20 | Foe's guard comes up and blocks your assault. +1H – π | You attempt to kick foe in groin. You miss, but the threat is enough. +2H – π | Side strike unbalances foe. He will recover quickly. +4H – π | Blow to foe's side sends him reeling. He recovers and gets his guard up. +3H – π – 4(-10) | Strike to foe's side. Cheap shot, executed with grace. +3H – 4(-25) |
6 | 21-35 | Awkward positioning spoils your strike. +1H – π | You miss foe's head and strike his shoulder. He is unbalanced. +2H – 2(-20) | Chest strike. He almost falls, but foe grabs you for balance. Ooops! +3H – ∑ | You trip foe and slam his shin. Simple, yet effective. +6H – 2∑ | Foe leaves himself open. Your strike hits his side and breaks some ribs. +3H – ∑ – (-10) |
7 | 36-45 | Move in close. You gain the initiative next round. +2H | Blow lands on foe's shield hand.You gain the initiative. +3H – (-5) | You entangle foe's legs, but he breaks free. You push him clear. +5H – 3∑ – 3(-10) | Step on foe's foot and try to push him over. You gain the initiative next round. +3H – 2(-25) | You experiment with a knee strike to foe. It fails to be very effective. +6H – 2∑ |
8 | 46-50 | Strike to foe's chest. He is having some trouble. +2H – 3(-10) | Back strike. Your position is better. Foe seeks to keep you at bay. +3H – ∑ – 2π | Lower back strike sends foe reeling. He needs another shot to the kidneys. +5H – ∑∏ | Back strike adds insult to the injury. Foe spins around to face you. +3H – ∑∏ | Hard shot to foe's side causes a pain generated panic. His guard is down. +7H – ∑∏ |
9 | 51-55 | Stike falls on foe's leg. He shakes it off. +2H – ∑ | Your strike was less than you hoped. It still disorients your foe. +3H – ∑ | Hammer foe's thigh. Pain is in his eyes. Bruise muscles. +4H – ∑∏ – (-10) | Chest strike causes deep bruise. Foe grabs at the pain in his chest. +5H – ∑∏ | Chest wound knocks foe down. He lands on his back.. He looks to be recovering. +8H – ∑∏ – 3(-10) |
10 | 56-60 | Blow lightly strikes foe's head. He puts you at bay with a masterful turn. +3H – 6(-10) | Shoulder strike lands lightly. You put more shove into it than strike. Foe is frantic to regain his balance. +3H – π – 4(-10) | Good strike. Foe has trouble getting his act together. He stumbles around for some time trying to defend himself. +4H – 4∑π – (-10) | Hard blow to foe's thigh. Foe falls down, but rebounds to his feet. You had hoped he would stay down. +5H – 2∑ | Solid and strong, you bash foe in his stomach. He recoils 10 feet from you. He keeps his footing. +8H – 3∑ – ∏ |
11 | 61-65 | Backhand to foe's side. He steps 5 feet to the right, avoiding your reach. +3H – ∑ | Hard blow to foe's side. He is weakened by the pain. He doubles over in response to the assault. +6H – ∑ – 4(-30) | You grip foe's arm and shake it until he drops his weapon. Foe kicks himself free. At least you disarmed him. +1H | Catch foe in the middle of a swing. He drops his weapon and grips his arm. His forearm has a huge bruise. +5H – 2∑∏ – (+20) | Solid and effective, your blow lands on foe's neck. A nerve is pinched. Foe falls unconscious for 3 hours. +10H – 2∑∏ – (-20) |
12 | 66 | Classic shot between foe's shoulder blades. He hurts. +9H – 2∑∏ – 4(-10) | Grab foe's weapon arm and force it the wrong way. Foe is disarmed. Elbow is strained. +12H – 2∑∏ – (-20) | Bring foe down to his knees and slam his head down. He is virtually unconscious. He is yours. Finish him. +12H – 10∑∏ – 6(-80) | Solid strike to foe's head. The strike is enough to knock foe out. He falls down and out for 6 hours. +15H – 6∑ | Brutal, but effective shot to foe's face. His head snaps back and then flops forward. He falls unconscious. +24H – (-20) |
13 | 67-70 | Chest strike is solid. Knock the wind out of your foe. He struggles to evade. +3H – 3(-20) | Strong forearm assault drives foe back off his footing. He slips down to one knee. +5H – 4∑∏ – 4(-40) | Strong blow to foe's chest breaks ribs. Your attack has little grace. Foe looks to be devastated. +5H – 2∑ – (-20) | Smash foe's shoulder, breaking it. Arm is useless. Foe struggles to stand. The pain is too much for him. +6H – 2∑∏ – (-35) | You attack lands unexpectedly on foe's shoulder. It is fractured. Foe drops his guard in response to the pain. +9H – 2∑∏ – (-30) |
14 | 71-75 | Side strike damages a muscle. Foe is disabled for the moment. +4H – 2∑ | You try to kick foe off his feet. The strike lands on foe's calf. Deep bruise. +5H – ∑ – (-30) | You assault foe's foot. He is unable to stand on it. +5H – ∑∏ – (-20) | Leg strike causes foe to fall and fracture his leg. +10H – ∑∏ – (-55) | Strike to foe's thigh causes him to fall. Blow creates a terrible bruise. +9H – 3∑∏ – (-40) |
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16 | 76-80 | Blow to foe's shield arm. If foe has a shield, it should check for breakage. with shield: +8H – 2(-20) w/o shield: +4H – 2∑∏ | Heavy handed attack. It looks like you're going for a kill. Foe avoids the worst. Blow to foe's shield arm. +6H – 2∑∏ – 7(-10) | Strike to foe's arm causes him to fall with a fracture. You punch at his head for added effect. +6H – 3∑ – 6(-30) | Strong blow to foe's weapon arm disarms him and causes him to fall. He lands hard and breaks a rib. +7H – 3∑ – (-25) | Fierce blow to foe's weapon arm disarms him and sends him sprawling. You have his weapon. +10H – 4∑∏ |
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18 | 81-85 | Strong grip and a shot to the side make for an effective combination. Foe is disabled for an instant. +5H – ∑∏ – (+10) | Side strike knocks foe down. He pulls you over with him. You fail to pummel him into submission. You have a great position. +6H – 3∑ – (+10) | Strong blow to foe's side. Foe drops his weapon to react to the pain. You move to block him from its recovery. Foe gives ground with little concern. +6H – 6∑ | Strike to foe's side sends him to the ground. While falling, he fractures his ankle. Foe goes unconscious from the pain. +7H – 2∑∏ – (-50) | Side strike knocks foe down. You hit him in the face as he falls. In the fall, he breaks his leg. +10H – 6∑∏ – (-50) |
19 | 86-90 | Your attack is part grapple and sweep. You push foe off balance. +6H – 3∑∏ | Hard strike to the back of foe's neck terminates foe's conscious thoughts. He drops. Foe's shoulder blade is bruised. +8H – (-30) | Strong blow to foe's back knocks him off his feet. Foe lands hard and is knocked out by the impact. You have him now. +10H – 6∑ – (+20) | Blow to foe's back knocks him to the ground. His weapon slides across the floor. He hit very hard. Foe goes unconscious for 5 rounds. +12H – (-10) | Nasty blow to face. Foe is knocked down. Foe's lips curl up in a ball and froth comes out of his mouth. You are frightened. Foe goes unconscious. +15H – ∫ – (-30) |
20 | 91-95 | Strike lands solid upon foe's neck. His neck is sprained. He falls down and has difficulty getting up. +7H – 2∑∏ – (-20) | Your knuckles go into foe's temples and cause a painful overload to foe's brain. He falls gripping his head for 2 rounds and passes out. +10H – 6∑ – (-30) | Overwhelming blow knocks foe down. He fumbles his weapon and hits hard trying to recover it. Foe goes unconscious on impact. | Grip foe's arm and hold it, while striking him in the face until he goes unconscious. Foe is unconscious for 15 rounds. +15H – (-20) | Strike to shoulder breaks the collar bone. Foe knocks himself out with a graceless fall. You strike his head to make sure. +17H |
21 | 96-99 | Solid strike turns foe's head and it pinches a nerve in his neck. Foe falls over and goes unconscious. +8H – (-30) | Fracture foe's skull with a lucky strike. Foe falls unconscious. The swelling will kill him in 2 hours. +12H – 2∑∏ – (-50) | Blow lands on foe's forehead. His head snaps back and he loses consciousnes. He then drops hard on the ground and hits his head. +10H – 5∫ – (-40) | Strong blow to the abdomen causes foe to fall to the ground. He hits his head. Foe goes into a coma for 1 month. +17H | Your haste to get the advantage makes your attack deadly. You snap foe's neck. Foe falls and dies in 15 rounds. +25H |
22 | 100 | You pop foe on his head in what looks like a playful strike. He pauses 1 round, then passes out. +5H | Strong blow to foe's back knocks him down and paralyzes him. Serious nerve damage. Foe is unconscious. +15H – (-60) | Severe chest strike. Foe falls, breaking his arm and hitting his head. He goes into a coma for 2 weeks. +20H | Pummel foe's head. He falls unconscious in a nice spot on the ground. +25H | Textbook subdual. You strike foe on his head. He settles to the ground in a silent move. He is unconscious for 10 hours. (+20) |