9.5 KiB
Raw Blame History

1ScoreAbcde
201-05Your concern for damaging foe hinders you. +0HYour attempt is poorly planned. +0HYour concern for foe is heart warming. +0HNothing graceful about this attack. Foe does not even flinch. +1HStrike to neck pinches a nerve. What did you do to him? Foe is unconscious. +3H
306-10You pull your punch. +0HYou're being too delicate. Bust him! +1HYou will need to make a fist. +1HPow! Right in the kisser. +2HYou simply hit foe in the face. +3H
411-15Mishandle strike. Try again. +1HYour strike lands on foe's shoulder. Attack is of little profit. +1HBlow to foe's chest. If foe is 2 feet tall or shorter, he is unconscious. +2HBlow to foe's chest. If foe is 3 feet tall or shorter, he is unconscious. +3HBoom! Crash! Pow! Crack! It looked impressive. +3H
516-20Foe's guard comes up and blocks your assault. +1H πYou attempt to kick foe in groin. You miss, but the threat is enough. +2H πSide strike unbalances foe. He will recover quickly. +4H πBlow to foe's side sends him reeling. He recovers and gets his guard up. +3H π 4(-10)Strike to foe's side. Cheap shot, executed with grace. +3H 4(-25)
621-35Awkward positioning spoils your strike. +1H πYou miss foe's head and strike his shoulder. He is unbalanced. +2H 2(-20)Chest strike. He almost falls, but foe grabs you for balance. Ooops! +3H You trip foe and slam his shin. Simple, yet effective. +6H 2∑Foe leaves himself open. Your strike hits his side and breaks some ribs. +3H (-10)
736-45Move in close. You gain the initiative next round. +2HBlow lands on foe's shield hand.You gain the initiative. +3H (-5)You entangle foe's legs, but he breaks free. You push him clear. +5H 3∑ 3(-10)Step on foe's foot and try to push him over. You gain the initiative next round. +3H 2(-25)You experiment with a knee strike to foe. It fails to be very effective. +6H 2∑
846-50Strike to foe's chest. He is having some trouble. +2H 3(-10)Back strike. Your position is better. Foe seeks to keep you at bay. +3H Lower back strike sends foe reeling. He needs another shot to the kidneys. +5H ∑∏Back strike adds insult to the injury. Foe spins around to face you. +3H ∑∏Hard shot to foe's side causes a pain generated panic. His guard is down. +7H ∑∏
951-55Stike falls on foe's leg. He shakes it off. +2H Your strike was less than you hoped. It still disorients your foe. +3H Hammer foe's thigh. Pain is in his eyes. Bruise muscles. +4H ∑∏ (-10)Chest strike causes deep bruise. Foe grabs at the pain in his chest. +5H ∑∏Chest wound knocks foe down. He lands on his back.. He looks to be recovering. +8H ∑∏ 3(-10)
1056-60Blow lightly strikes foe's head. He puts you at bay with a masterful turn. +3H 6(-10)Shoulder strike lands lightly. You put more shove into it than strike. Foe is frantic to regain his balance. +3H π 4(-10)Good strike. Foe has trouble getting his act together. He stumbles around for some time trying to defend himself. +4H 4∑π (-10)Hard blow to foe's thigh. Foe falls down, but rebounds to his feet. You had hoped he would stay down. +5H 2∑Solid and strong, you bash foe in his stomach. He recoils 10 feet from you. He keeps his footing. +8H 3∑
1161-65Backhand to foe's side. He steps 5 feet to the right, avoiding your reach. +3H Hard blow to foe's side. He is weakened by the pain. He doubles over in response to the assault. +6H 4(-30)You grip foe's arm and shake it until he drops his weapon. Foe kicks himself free. At least you disarmed him. +1HCatch foe in the middle of a swing. He drops his weapon and grips his arm. His forearm has a huge bruise. +5H 2∑∏ (+20)Solid and effective, your blow lands on foe's neck. A nerve is pinched. Foe falls unconscious for 3 hours. +10H 2∑∏ (-20)
1266Classic shot between foe's shoulder blades. He hurts. +9H 2∑∏ 4(-10)Grab foe's weapon arm and force it the wrong way. Foe is disarmed. Elbow is strained. +12H 2∑∏ (-20)Bring foe down to his knees and slam his head down. He is virtually unconscious. He is yours. Finish him. +12H 10∑∏ 6(-80)Solid strike to foe's head. The strike is enough to knock foe out. He falls down and out for 6 hours. +15H 6∑Brutal, but effective shot to foe's face. His head snaps back and then flops forward. He falls unconscious. +24H (-20)
1367-70Chest strike is solid. Knock the wind out of your foe. He struggles to evade. +3H 3(-20)Strong forearm assault drives foe back off his footing. He slips down to one knee. +5H 4∑∏ 4(-40)Strong blow to foe's chest breaks ribs. Your attack has little grace. Foe looks to be devastated. +5H 2∑ (-20)Smash foe's shoulder, breaking it. Arm is useless. Foe struggles to stand. The pain is too much for him. +6H 2∑∏ (-35)You attack lands unexpectedly on foe's shoulder. It is fractured. Foe drops his guard in response to the pain. +9H 2∑∏ (-30)
1471-75Side strike damages a muscle. Foe is disabled for the moment. +4H 2∑You try to kick foe off his feet. The strike lands on foe's calf. Deep bruise. +5H (-30)You assault foe's foot. He is unable to stand on it. +5H ∑∏ (-20)Leg strike causes foe to fall and fracture his leg. +10H ∑∏ (-55)Strike to foe's thigh causes him to fall. Blow creates a terrible bruise. +9H 3∑∏ (-40)
15
1676-80Blow to foe's shield arm. If foe has a shield, it should check for breakage. with shield: +8H 2(-20) w/o shield: +4H 2∑∏Heavy handed attack. It looks like you're going for a kill. Foe avoids the worst. Blow to foe's shield arm. +6H 2∑∏ 7(-10)Strike to foe's arm causes him to fall with a fracture. You punch at his head for added effect. +6H 3∑ 6(-30)Strong blow to foe's weapon arm disarms him and causes him to fall. He lands hard and breaks a rib. +7H 3∑ (-25)Fierce blow to foe's weapon arm disarms him and sends him sprawling. You have his weapon. +10H 4∑∏
17
1881-85Strong grip and a shot to the side make for an effective combination. Foe is disabled for an instant. +5H ∑∏ (+10)Side strike knocks foe down. He pulls you over with him. You fail to pummel him into submission. You have a great position. +6H 3∑ (+10)Strong blow to foe's side. Foe drops his weapon to react to the pain. You move to block him from its recovery. Foe gives ground with little concern. +6H 6∑Strike to foe's side sends him to the ground. While falling, he fractures his ankle. Foe goes unconscious from the pain. +7H 2∑∏ (-50)Side strike knocks foe down. You hit him in the face as he falls. In the fall, he breaks his leg. +10H 6∑∏ (-50)
1986-90Your attack is part grapple and sweep. You push foe off balance. +6H 3∑∏Hard strike to the back of foe's neck terminates foe's conscious thoughts. He drops. Foe's shoulder blade is bruised. +8H (-30)Strong blow to foe's back knocks him off his feet. Foe lands hard and is knocked out by the impact. You have him now. +10H 6∑ (+20)Blow to foe's back knocks him to the ground. His weapon slides across the floor. He hit very hard. Foe goes unconscious for 5 rounds. +12H (-10)Nasty blow to face. Foe is knocked down. Foe's lips curl up in a ball and froth comes out of his mouth. You are frightened. Foe goes unconscious. +15H (-30)
2091-95Strike lands solid upon foe's neck. His neck is sprained. He falls down and has difficulty getting up. +7H 2∑∏ (-20)Your knuckles go into foe's temples and cause a painful overload to foe's brain. He falls gripping his head for 2 rounds and passes out. +10H 6∑ (-30)Overwhelming blow knocks foe down. He fumbles his weapon and hits hard trying to recover it. Foe goes unconscious on impact.Grip foe's arm and hold it, while striking him in the face until he goes unconscious. Foe is unconscious for 15 rounds. +15H (-20)Strike to shoulder breaks the collar bone. Foe knocks himself out with a graceless fall. You strike his head to make sure. +17H
2196-99Solid strike turns foe's head and it pinches a nerve in his neck. Foe falls over and goes unconscious. +8H (-30)Fracture foe's skull with a lucky strike. Foe falls unconscious. The swelling will kill him in 2 hours. +12H 2∑∏ (-50)Blow lands on foe's forehead. His head snaps back and he loses consciousnes. He then drops hard on the ground and hits his head. +10H 5∫ (-40)Strong blow to the abdomen causes foe to fall to the ground. He hits his head. Foe goes into a coma for 1 month. +17HYour haste to get the advantage makes your attack deadly. You snap foe's neck. Foe falls and dies in 15 rounds. +25H
22100You pop foe on his head in what looks like a playful strike. He pauses 1 round, then passes out. +5HStrong blow to foe's back knocks him down and paralyzes him. Serious nerve damage. Foe is unconscious. +15H (-60)Severe chest strike. Foe falls, breaking his arm and hitting his head. He goes into a coma for 2 weeks. +20HPummel foe's head. He falls unconscious in a nice spot on the ground. +25HTextbook subdual. You strike foe on his head. He settles to the ground in a silent move. He is unconscious for 10 hours. (+20)