swade-fr-content/compendiums/swade-core-rules.swade-equipment.json

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{
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"label": "SWADE Équipement",
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"mapping": {
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"description": "system.description",
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"skill": {
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"path": "system.actions.skill",
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"converter": "gear_skill"
},
"range": {
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"path": "system.range",
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"converter": "gear_range"
},
"ammo": {
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"path": "system.ammo",
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"converter": "gear_ammo"
},
"category": {
"path": "system.category",
"converter": "category_converter"
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}
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},
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"entries": {
"\"Bug\" (Micro Transmitter)": {
"name": "Micro émetteur",
"description": "<div class=\"swade-core\">\n<p> 12h dutilisation continue.</p>\n</div>"
},
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"Bullets, Large": {
"name": "Balles, Grosses",
"description": "<div class=\"swade-core\">\n<p>Calibre .50 et plus</p>\n</div>"
},
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"Bullets, Medium": {
"name": "Balles, Moyennes",
"description": "<div class=\"swade-core\"><p>9 mm au calibre .45</p></div>"
},
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"Bullets, Small": {
"name": "Balles, Petites",
"description": "<div class=\"swade-core\"><p>Calibre .22 à .32</p></div>"
},
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"Bipod/Tripod": {
"name": "Bipied / trépied",
"description": "<div class=\"swade-core\">\n<p>Nécessite une action pour la mise en place. Annule les malus de @Compendium[swade-core-rules.swade-rules.Recoil]{recul} et de @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum}.</p>\n</div>"
},
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"Blanket": {
"name": "Couverture",
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"description": "<div class=\"swade-core\"></div>"
},
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"Boots, Hiking": {
"name": "Chaussures de randonnée",
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"description": "<div class=\"swade-core\"></div>"
},
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"Candle": {
"name": "Bougie",
"description": "<div class=\"swade-core\">\n<p>1h, 2 cases de rayon</p>\n</div>"
},
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"Button Camera": {
"name": "Caméra bouton",
"description": "<div class=\"swade-core\"><p> 12h d'utilisation continue.</p></div>"
},
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"Camera (digital)": {
"name": "Appareil photo (numérique)",
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"description": "<div class=\"swade-core\"></div>"
},
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"Camera (disposable)": {
"name": "Appareil photo (jetable)",
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"description": "<div class=\"swade-core\"></div>"
},
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"Camera (regular)": {
"name": "Appareil photo (argentique)",
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"description": "<div class=\"swade-core\"></div>"
},
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"Camouflage Fatigues": {
"name": "Treillis de camouflage",
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"description": "<div class=\"swade-core\"></div>"
},
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"Canister Shot (Cannon)": {
"name": "Canisters",
"description": "<div class=\"swade-core\">\n<p>Ces boites à mitraille sont des obus explosant à l&rsquo;intérieur même du canon. Les morceaux de métal déchiquetés sont alors expulsés, semant la mort dans une gerbe à la manière d&rsquo;un fusil à pompe géant. Cette attaque utilise un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{gabarit moyen} qui se déplace depuis le canon jusqu&rsquo;à 24 cases en ligne droite (sans figurine, elle affecte d6 cibles, 2d6 si elles sont resserrées). Comparez ensuite le jet de @Compendium[swade-core-rules.swade-skills.Tir]{tir} avec la difficulté habituelle de 4, ajustez individuellement en fonction du couvert, des capacités spéciales comme l&rsquo;atout @Compendium[swade-core-rules.swade-edges.Esquive]{esquive} ou le pouvoir déflexion, etc. Un succès inflige 2d6 de dégâts et une prouesse 3d6.</p>\n</div>"
},
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"Canteen (waterskin)": {
"name": "Gourde / outre",
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"description": "<div class=\"swade-core\"></div>"
},
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"Cellular Interceptor": {
"name": "Intercepteur cellulaire",
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"description": "<div class=\"swade-core\"></div>"
},
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"Horse": {
"name": "Cheval",
"description": "<div class=\"swade-core\">\n<p>Voir les statistiques du @Actor[RFfhBAdJgR2vIiCw]{Cheval}.</p>\n</div>"
},
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"War Horse": {
"name": "Cheval de guerre",
"description": "<div class=\"swade-core\">\n<p>Voir les statistiques du @Actor[YhXM3GoaSTkJKto3]{Cheval de guerre}.</p>\n</div>"
},
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"Clothing, Casual": {
"name": "Vêtements normaux",
"description": ""
},
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"Clothing, Formal": {
"name": "Costume",
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"description": "<div class=\"swade-core\"></div>"
},
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"Elaborate Saddle": {
"name": "Selle spéciale",
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"description": "<div class=\"swade-core\"></div>"
},
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"Fast Food Meal": {
"name": "Fast food (repas bon marché)",
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"description": "<div class=\"swade-core\"></div>"
},
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"First Aid Kit": {
"name": "Trousse de premiers secours",
"description": "<div class=\"swade-core\">\n<p>3 utilisations, voir @Compendium[swade-core-rules.swade-rules.Healing]{Guérison} p. 96.</p>\n</div>"
},
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"Flashlight": {
"name": "Lampe-torche",
"description": "<div class=\"swade-core\"><p>Faisceau 10 cases</p></div>"
},
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"Flask (ceramic)": {
"name": "Flasque (céramique)",
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"description": "<div class=\"swade-core\"></div>"
},
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"Arrows/Bolts": {
"name": "Flèches/Carreaux",
"description": "<div class=\"swade-core\">\n<p>Flèches pour @Compendium[swade-core-rules.swade-equipment.Arc]{arc}, carreaux pour @Compendium[swade-core-rules.swade-equipment.Arbalète]{arbalète}</p>\n</div>"
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},
"Flint and Steel": {
"name": "Silex et amorce",
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"description": "<div class=\"swade-core\"></div>"
},
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"Goggles": {
"name": "Jumelles",
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"description": "<div class=\"swade-core\"></div>"
},
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"Good Meal (restaurant)": {
"name": "Bon repas (restaurant)",
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"description": "<div class=\"swade-core\"></div>"
},
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"GPS": {
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"name": "GPS",
"description": "<div class=\"swade-core\"></div>"
},
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"Grappling Hook": {
"name": "Grappin",
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"description": "<div class=\"swade-core\"></div>"
},
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"Handcuffs (manacles)": {
"name": "Menottes",
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"description": "<div class=\"swade-core\"></div>"
},
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"Oil": {
"name": "Huile",
"description": "<div class=\"swade-core\"><p>Pour lanterne, ½ litre</p></div>"
},
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"Lantern": {
"name": "Lanterne",
"description": "<div class=\"swade-core\"><p>4h, 4 cases de rayon</p></div>"
},
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"Laser Battery, Gatling": {
"name": "Batterie pour laser, Gatling",
"description": "<div class=\"swade-core\"><p>Fournit un chargeur complet pour l'arme répertoriée</p></div>"
},
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"Laser Battery, Pistol": {
"name": "Batterie pour laser, Pistolet",
"description": "<div class=\"swade-core\"><p>Fournit un chargeur complet pour l'arme répertoriée</p></div>"
},
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"Laser Battery, Rifle / SMG": {
"name": "Batterie pour laser, Fusil",
"description": "<div class=\"swade-core\"><p>Fournit un chargeur complet pour l'arme répertoriée</p></div>"
},
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"Laser/Red Dot Sight": {
"name": "Visée laser",
"description": "<div class=\"swade-core\">\n<p>+1 en @Compendium[swade-core-rules.swade-skills.Tir]{Tir} à @Compendium[swade-core-rules.swade-rules.Portée]{Portée} Courte ou Moyenne.</p>\n</div>"
},
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"Lighter": {
"name": "Briquet",
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"description": "<div class=\"swade-core\"></div>"
},
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"Lineman's Telephone": {
"name": "Téléphone de dérivation",
"description": "<div class=\"swade-core\"><p>Jet de @Compendium[swade-core-rules.swade-skills.Réparation]{réparation} pour se brancher sur une ligne téléphonique.</p></div>"
},
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"Lockpicks": {
"name": "Outils de serrurier",
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"description": "<div class=\"swade-core\"></div>"
},
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"Hammer": {
"name": "Marteau",
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"description": "<div class=\"swade-core\"></div>"
},
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"Medic Kit": {
"name": "Trousse de médecin",
"description": "<div class=\"swade-core\">\n<p>5 utilisations, +1 aux jets de @Compendium[swade-core-rules.swade-skills.Soins]{Soins}, 25 $ pour recharger.</p>\n</div>"
},
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"MRE (Meal Ready to Eat)": {
"name": "Rations militaires",
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"description": "<div class=\"swade-core\"></div>"
},
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"Night Vision Goggles": {
"name": "Jumelles de vision nocturne",
"description": "<div class=\"swade-core\"><p>Pas de malus pour la pénombre et lobscurité (voir p. 109). Pour le double du prix, les jumelles sont dites actives et annulent tous les malus de visibilité.</p></div>"
},
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"Computer, Desktop": {
"name": "Ordinateur de bureau",
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"description": "<div class=\"swade-core\"></div>"
},
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"Computer, Laptop": {
"name": "Portable",
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"description": "<div class=\"swade-core\"></div>"
},
"Computer, Hand held": {
"name": "Tablette",
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"description": "<div class=\"swade-core\"></div>"
},
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"Parabolic Microphone": {
"name": "Micro parabolique",
"description": "<div class=\"swade-core\"><p>Permet d&rsquo;entendre des chuchotements jusqu&rsquo;à 200 m.</p></div>"
},
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"Pepper Spray": {
"name": "Bombe lacrymogène",
"description": "<div class=\"swade-core\">\n<p>Utilise @Compendium[swade-core-rules.swade-skills.Tir]{tir} (ou @Compendium[swade-core-rules.swade-skills.Combat]{combat} si déjà au corps-à-corps). Jusqu&rsquo;à 2 cases, sans @Compendium[swade-core-rules.swade-rules.Attacks]{malus de portée}. 5 Coups. La victime doit faire un jet de @Compendium[swade-core-rules.swade-rules.Traits]{vigueur} à -2 ou être @Compendium[swade-core-rules.swade-rules.Stunned]{sonnée} (voir p. 106).</p>\n</div>"
},
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"Crowbar": {
"name": "Pied de biche",
"description": "<div class=\"swade-core\"></div>"
},
"Quiver": {
"name": "Carquois",
"description": "<div class=\"swade-core\"><p>20 @Compendium[swade-core-rules.swade-equipment.Flèches/Carreaux]{Flèches/Carreaux}.</p></div>"
},
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"Rifle Scope": {
"name": "Lunette",
"description": "<div class=\"swade-core\">\n<p>Annule 2 points de malus supplémentaires avec l&rsquo;action @Compendium[swade-core-rules.swade-rules.Aim]{viser} (voir p. 109).</p>\n</div>"
},
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"Rope, hemp": {
"name": "Corde en chanvre",
"description": "<div class=\"swade-core\"><p>20m</p></div>"
},
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"Rope, nylon": {
"name": "Corde en nylon",
"description": "<div class=\"swade-core\"><p>20m</p></div>"
},
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"Backpack": {
"name": "Sac à dos",
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"description": "<div class=\"swade-core\"></div>"
},
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"Bedroll": {
"name": "Sac de couchage",
"description": "<div class=\"swade-core\">\n<p>pour l'hiver</p>\n</div>"
},
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"Saddle": {
"name": "Selle",
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"description": "<div class=\"swade-core\"></div>"
},
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"Shot (w/ powder)": {
"name": "Plombs ×10 (avec poudre)",
"description": "<div class=\"swade-core\"><p>Pour les armes à poudre noire</p></div>"
},
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"Shotgun Shells": {
"name": "Chevrotine",
"description": "<div class=\"swade-core\"><p>Plombs standards</p></div>"
},
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"Shotgun Slugs": {
"name": "Balles slug",
"description": "<div class=\"swade-core\"><p>Voir @Compendium[swade-core-rules.swade-rules.Shotguns]{Chevrotine} p. 101.</p></div>"
},
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"Shovel": {
"name": "Pelle",
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"description": "<div class=\"swade-core\"></div>"
},
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"Shrapnel Shot (Cannon)": {
"name": "Shrapnel",
"description": "<div class=\"swade-core\"><p>Ces obus explosifs sont remplis de petites billes de métal et explosent à l&rsquo;impact en une pluie de débris. Le shrapnel est une @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{attaque de zone} qui utilise un gabarit moyen sauf mention contraire.</p></div>"
},
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"Sling stones": {
"name": "Pierres de fronde ×20",
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"description": "<div class=\"swade-core\"></div>"
},
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"Soap": {
"name": "Savon",
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"description": "<div class=\"swade-core\"></div>"
},
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"Solid Shot (Cannon)": {
"name": "Boulet",
"description": "<div class=\"swade-core\"><p>Ils sont utilisés pour défoncer les murs ou pour décimer les troupes resserrées. Le chef des artilleurs fait un jet de @Compendium[swade-core-rules.swade-skills.Tir]{tir}. En cas de succès, lancez un dé. Sur un résultat pair, le boulet touche une cible se trouvant jusqu&rsquo;à 6 cases derrière la première. Répétez ensuite le processus jusqu&rsquo;à l&rsquo;obtention d&rsquo;un dé impair.</p></div>"
},
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"Stun Gun": {
"name": "Taser",
"description": "<div class=\"swade-core\">\n<p>Utilise @Compendium[swade-core-rules.swade-skills.Tir]{tir}, @Compendium[swade-core-rules.swade-rules.Range]{portée} 1/2/4. 3 Coups avant une recharge d&rsquo;au moins deux heures. La victime doit faire un jet de @Compendium[swade-core-rules.swade-rules.Traits]{vigueur} à -2 ou être @Compendium[swade-core-rules.swade-rules.Stunned]{sonnée} (voir p. 106).</p>\n</div>"
},
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"Telephone Tap": {
"name": "Matériel découte",
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"description": "<div class=\"swade-core\"></div>"
},
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"Tool Kit": {
"name": "Trousse à outils",
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"description": "<div class=\"swade-core\"></div>"
},
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"Torch": {
"name": "Torche",
"description": "<div class=\"swade-core\"><p>1h, 4 cases de rayon</p></div>"
},
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"Trail Rations": {
"name": "Rations de route",
"description": "<div class=\"swade-core\"><p>5 repas, se conservent 1 semaine.</p></div>"
},
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"Transmitter Detector": {
"name": "Détecteur démetteur",
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"description": "<div class=\"swade-core\"></div>"
},
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"Umbrella": {
"name": "Parapluie",
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"description": "<div class=\"swade-core\"></div>"
},
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"Whetstone": {
"name": "Pierre à aiguiser",
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"description": "<div class=\"swade-core\"></div>"
},
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"Whistle": {
"name": "Sifflet",
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"description": "<div class=\"swade-core\"></div>"
},
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"Winter Boots": {
"name": "Bottes dhiver",
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"description": "<div class=\"swade-core\"></div>"
},
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"Winter Gear (cloak/parka)": {
"name": "Vêtements dhiver (manteau / parka)",
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"description": "<div class=\"swade-core\"></div>"
}
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}
}