feat: continuing to add data models

This commit is contained in:
Joscha Maier 2024-10-02 00:14:03 +02:00
parent ebed4c3622
commit ada2dc40c5
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5 changed files with 190 additions and 149 deletions

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import Stat from "./dataModel.mjs"
/* -------------------------------------------- */
/* Actor base Model */
/* -------------------------------------------- */
const fields = foundry.data.fields;
class ActorGeneral extends foundry.abstract.TypeDataModel
{
static defineSchema(){
return {
age: new fields.StringField({required: false}),
pronouns: new fields.StringField({required: false}),
fear: new fields.StringField({required: false}),
grade: new fields.StringField({required: false}),
stats: new fields.SchemaField({
fight: new fields.EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
brains: new fields.EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
charm: new fields.EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
flight: new fields.EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
brawn: new fields.EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
grit: new fields.EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
}),
}
}
}

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@ -1,149 +0,0 @@
const fields = foundry.data.fields;
/* -------------------------------------------- */
/* Base Models */
/* -------------------------------------------- */
class Stat extends foundry.abstract.DataModel
{
static defineSchema() {
return {
id: new StringField({ required: true, initial: "statID"}),
name: new StringField({ required: true, intial: "Stat"}),
die: new NumberField({ required: true, integer: true, min: 0, max: 20, initial: 4}),
modifiers: new ArrayField({ required: true, type: Modifier, default: []}),
};
}
}
class Modifier extends foundry.abstract.DataModel
{
static defineSchema() {
return {
statID: new StringField({ required: true, initial: "statID"}),
name: new StringField({ required: true, initial: "Modifier"}),
value: new NumberField({ required: true, integer: true, initial: 0}),
};
}
Modifier(statID,name,value) {
this.statID = statID;
this.name = name;
this.value = value;
};
}
/* -------------------------------------------- */
/* Effect Models */
/* -------------------------------------------- */
class Effect extends foundry.abstract.DataModel
{
static defineSchema() {
return {
description: new StringField({ required: true, initial: "A EffectDescription" }),
modifier: new EmbeddedDataField(Modifier, { required: true, nullable: true, default: null}),
};
}
}
class Flaw extends foundry.abstract.DataModel
{
static defineSchema() {
return {
name: new StringField({ required: true, initial: "Flaw"}),
description: new StringField({ required: true, initial: "A FlawDescription" })
};
}
}
class Strength extends Effect
{
static defineSchema() {
return {
...super.defineSchema(),
name: new StringField({ required: true, initial: "Strength"})
};
}
}
/* -------------------------------------------- */
/* Item Models */
/* -------------------------------------------- */
/* How this will work is when we first load a sheet we load all the items we have and take their effects and apply them to our stats. */
class Item extends foundry.abstract.TypeDataModel
{
static defineSchema() {
return {
name: new StringField({ required: true, initial: "Item"}),
description: new StringField({ required: true, initial: "An ItemDescription" }),
effects: new ArrayField({ required: true, type: Effect, default: []}),
};
}
Item(name,description,effects) {
this.name = name;
this.description = description;
this.effects = effects;
}
}
class Wand extends foundry.abstract.DataModel
{
static defineSchema() {
return {
name: new StringField({ required: true, initial: "Wand"}),
wood: new EmbeddedDataField(Item, { required: true, nullable: true, default: null}), //These are just items!
core: new EmbeddedDataField(Item, { required: true, nullable: true, default: null}),
};
}
}
class Broom extends foundry.abstact.DataModel
{
static defineSchema(){
return {
name: new StringField({required: true, initial: "Broom"}),
look: new StringField({requird: true, intial: "A broom"}),
mechanicalBenefit: new EmbeddedDataField(effect, {required: false})
}
}
}
/* -------------------------------------------- */
/* Actor Models */
/* -------------------------------------------- */
class ActorGeneral extends foundry.abstract.TypeDataModel
{
static defineSchema(){
return {
name: new StringField({required: true, initial: "Actor"}),
age: new StringField({required: false}),
pronouns: new StringField({required: false}),
fear: new StringField({required: false}),
grade: new StringField({required: false}),
stats: new SchemaField({
fight: new EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
brains: new EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
charm: new EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
flight: new EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
brawn: new EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
grit: new EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
}),
}
}
}
class PlayerCharacter extends ActorGeneral
{
static defineSchema(){
return {
...super.defineSchema(),
}
}
}

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/* -------------------------------------------- */
/* Base Models */
/* -------------------------------------------- */
const fields = foundry.data.fields;
class Stat extends foundry.abstract.DataModel
{
static defineSchema() {
return {
id: new fields.StringField({ required: true, initial: "statID"}),
name: new fields.StringField({ required: true, intial: "Stat"}),
die: new fields.NumberField({ required: true, nullable: false, initial: "d4"}),
modifiers: new fields.ArrayField({ required: true, type: Modifier, default: []}),
modifier: new fields.NumberField({required: true, integer: true, initial: 0})
};
}
}
class Modifier extends foundry.abstract.DataModel
{
static defineSchema() {
return {
statID: new fields.StringField({ required: true, initial: "statID"}),
name: new fields.StringField({ required: true, initial: "Modifier"}),
value: new fields.NumberField({ required: true, integer: true, initial: 0}),
};
}
Modifier(statID,name,value) {
this.statID = statID;
this.name = name;
this.value = value;
};
}
/* -------------------------------------------- */
/* Effect Models */
/* -------------------------------------------- */
class Effect extends foundry.abstract.DataModel
{
static defineSchema() {
return {
description: new fields.StringField({ required: true, initial: "A EffectDescription" }),
modifier: new fields.EmbeddedDataField(Modifier, { required: true, nullable: true, default: null}),
};
}
}
class Flaw extends foundry.abstract.DataModel
{
static defineSchema() {
return {
name: new fields.StringField({ required: true, initial: "Flaw"}),
description: new fields.StringField({ required: true, initial: "A FlawDescription" })
};
}
}
class Strength extends Effect
{
static defineSchema() {
return {
...super.defineSchema(),
name: new fields.StringField({ required: true, initial: "Strength"})
};
}
}

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import Effect from "./dataModel.mjs";
/* -------------------------------------------- */
/* Item Models */
/* -------------------------------------------- */
/* How this will work is when we first load a sheet we load all the items we have and take their effects and apply them to our stats. */
const fields = foundry.data.fields;
class KidsOnBroomsItem extends foundry.abstract.TypeDataModel
{
static defineSchema() {
return {
description: new fields.StringField({ required: true, initial: "An KidsOnBroomsItemDescription" }),
effects: new fields.ArrayField({ required: true, type: Effect, default: []}),
quantity: new fields.NumberField({required: true, nullable: false, integer: true, initial: 1, min: 0}),
price: new fields.NumberField({required: true, nullable: false, integer: true, initial: 0, min: 0}),
};
}
KidsOnBroomsItem(name,description,effects) {
this.name = name;
this.description = description;
this.effects = effects;
}
}
class Wand extends KidsOnBroomsItem
{
static defineSchema() {
return {
wood: new fields.EmbeddedDataField(KidsOnBroomsItem, { required: true, nullable: true, default: null}), //These are just KidsOnBroomsItems!
core: new fields.EmbeddedDataField(KidsOnBroomsItem, { required: true, nullable: true, default: null}),
};
}
}
class Broom extends KidsOnBroomsItem
{
static defineSchema(){
return {
look: new fields.StringField({requird: true, intial: "A broom"}),
mechanicalBenefit: new fields.EmbeddedDataField(Effect, {required: false})
}
}
}

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import ActorGeneral from "./baseActorModel.mjs";
import {KidsOnBroomsItem, Wand, Broom} from "./itemModel.mjs"
/* -------------------------------------------- */
/* PC Model */
/* -------------------------------------------- */
const fields = foundry.data.fields;
class PlayerCharacter extends ActorGeneral
{
static defineSchema(){
return {
...super.defineSchema(),
description: new fields.StringField({required: false, intial: "Enter your characters description here."}),
broom: new fields.EmbeddedDataField(Broom, {nullable: true}),
wand: new fields.EmbeddedDataField(Wand, {nullable: true}),
animalFamiliar: new fields.StringField({required: false, initial: "Describe your companion!"}),
schoolbag: new fields.ArrayField({type: KidsOnBroomsItem, default: []}),
strengths: new fields.ArrayField({type: Strength, default: []}),
adversityTokens: new fields.NumberField({required: true, nullable: false, integer: true, initial: 3, min: 0})
}
}
prepareBaseData() {
let effectsToApply = this.gatherEffects();
effectsToApply.forEach(element => {
switch (element.statID) {
case value:
break;
default:
break;
}
})
}
gatherEffects() {
let effectsToApply = new [];
this.schoolbag.array.forEach(element => {
if(element.effects != []) {
element.effects.forEach(effect => {
effectsToApply.push(effect);
})
}
});
return effectsToApply;
}
}