fvtt-pegasus-rpg/modules/pegasus-roll-dialog.js

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import { PegasusUtility } from "./pegasus-utility.js";
export class PegasusRollDialog extends Dialog {
/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = { classes: ["PegasusDialog"], width: 620, height: 480, 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData);
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return new PegasusRollDialog(actor, rollData, html, options);
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}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title: (rollData.mode == "skill") ? "Skill" : "Roll",
content: html,
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buttons: {
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roll: {
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icon: '<i class="fas fa-check"></i>',
label: "Roll !",
callback: () => { this.roll() }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel",
callback: () => { this.close() }
}
},
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close: close
}
super(conf, options);
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this.actor = actor
this.rollData = rollData
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}
/* -------------------------------------------- */
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roll() {
PegasusUtility.rollPegasus(this.rollData)
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}
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/* -------------------------------------------- */
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manageEffects(effectIdx, toggled) {
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let effect = this.rollData.effectsList[effectIdx]
if (effect) {
effect.applied = toggled
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let level, genre, idVal, key
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if (effect.type == 'effect') {
let effectData = effect.effect
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level = effectData.system.effectlevel
genre = effectData.system.genre
effectData.system.isUsed = toggled
if (effectData.system.reducedicevalue || effectData.system.statdice) {
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idVal = "#statDicesLevel"
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key = "statLevelBonus"
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}
}
// Now process the dice level update
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if (idVal) {
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let newLevel = Number($(idVal).val())
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if (toggled) {
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if (genre == 'positive') {
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newLevel += Number(level)
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this.rollData[key] += Number(level)
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} else {
newLevel -= Number(level)
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this.rollData[key] -= Number(level)
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}
} else {
if (genre == 'positive') {
newLevel -= Number(level)
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this.rollData[key] -= Number(level)
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} else {
newLevel += Number(level)
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this.rollData[key] += Number(level)
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}
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}
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newLevel = (newLevel < 0) ? 0 : newLevel
$(idVal).val(newLevel)
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}
}
//console.log("Effect", effect, toggled)
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this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
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PegasusUtility.updateStatDicePool(this.rollData)
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PegasusUtility.updateSpecDicePool(this.rollData)
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PegasusUtility.updateDamageDicePool(this.rollData)
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PegasusUtility.updateEffectsBonusDice(this.rollData)
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PegasusUtility.updateHindranceBonusDice(this.rollData)
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}
/* -------------------------------------------- */
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manageArmors(armorIdx, toggled) {
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let armor = this.rollData.armorsList[armorIdx]
if (armor) {
armor.applied = toggled
}
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console.log("Armor", armorIdx, toggled)
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PegasusUtility.updateArmorDicePool(this.rollData)
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}
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/* -------------------------------------------- */
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manageWeapons(weaponIdx, toggled) {
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let weapon = this.rollData.weaponsList[weaponIdx]
if (weapon) {
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this.rollData.weapon = duplicate(weapon)
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if (toggled) {
this.rollData.weaponName = weapon.weapon.name
} else {
this.rollData.weaponName = undefined
}
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weapon.applied = toggled
}
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console.log("Weapon", weaponIdx, toggled, weapon)
PegasusUtility.updateDamageDicePool(this.rollData)
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}
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/* -------------------------------------------- */
manageVehicleWeapon( weaponIdx, toggled) {
let weapon = this.rollData.vehicleWeapons[weaponIdx]
if (weapon) {
this.rollData.weapon = duplicate(weapon)
if (toggled) {
this.rollData.weaponName = weapon.weapon.name
} else {
this.rollData.weaponName = undefined
}
weapon.applied = toggled
}
PegasusUtility.updateDamageDicePool(this.rollData)
}
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/* -------------------------------------------- */
manageVehicleShield( shieldIdx, toggled) {
let shield = this.rollData.vehicleShieldList[shieldIdx]
if (shield) {
this.rollData.shield = duplicate(shield)
if (toggled) {
this.rollData.shieldName = shield.name
} else {
this.rollData.shieldName = undefined
}
shield.applied = toggled
}
PegasusUtility.updateArmorDicePool(this.rollData)
}
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/* -------------------------------------------- */
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manageEquip(equipIdx, toggled) {
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let equip = this.rollData.equipmentsList[equipIdx]
if (equip) {
equip.applied = toggled
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let idVal = "#damageDiceLevel" // Default
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if (equip.equip.system.bonusdice) {
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idVal = "#bonusDicesLevel"
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}
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if (equip.equip.system.statdice) {
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idVal = "#statDicesLevel"
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}
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if (equip.equip.system.otherdice) {
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idVal = "#damageDiceLevel"
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}
let newLevel = Number($(idVal).val())
if (toggled) {
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newLevel += Number(equip.value)
} else {
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newLevel -= Number(equip.value)
}
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newLevel = (newLevel < 0) ? 0 : newLevel
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$(idVal).val(newLevel)
// Then refresh
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this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
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}
}
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/* -------------------------------------------- */
async refreshDialog() {
PegasusUtility.updateSpecDicePool(this.rollData)
const content = await renderTemplate("systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html", this.rollData)
this.data.content = content
this.render(true)
}
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/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
var dialog = this;
function onLoad() {
}
$(function () { onLoad(); });
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html.find('#specList').change(async (event) => {
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this.rollData.selectedSpec = event.currentTarget.value
let spec = this.rollData.specList.find(item => item._id == this.rollData.selectedSpec)
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if (spec) {
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this.rollData.specDicesLevel = spec.system.level
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this.rollData.specName = spec.name
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$('#specDicesLevel').val(this.rollData.specDicesLevel)
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} else {
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this.rollData.specName = undefined
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this.rollData.specDicesLevel = 0
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$('#specDicesLevel').val(0)
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}
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PegasusUtility.updateSpecDicePool(this.rollData)
this.refreshDialog()
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});
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html.find('#statDicesLevel').change((event) => {
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this.rollData.statDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#specDicesLevel').change(async (event) => {
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if (event.currentTarget.value == "none") {
this.rollData.specDicesLevel = 0
} else {
this.rollData.specDicesLevel = Number(event.currentTarget.value)
}
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PegasusUtility.updateSpecDicePool(this.rollData)
this.refreshDialog()
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});
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html.find('.effect-clicked').change(async (event) => {
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let toggled = event.currentTarget.checked
let effectIdx = $(event.currentTarget).data("effect-idx")
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this.manageEffects(effectIdx, toggled)
this.refreshDialog()
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});
html.find('.armor-clicked').change((event) => {
let toggled = event.currentTarget.checked
let armorIdx = $(event.currentTarget).data("armor-idx")
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this.manageArmors(armorIdx, toggled)
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this.refreshDialog()
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});
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html.find('.weapon-clicked').change((event) => {
let toggled = event.currentTarget.checked
let weaponIdx = $(event.currentTarget).data("weapon-idx")
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this.manageWeapons(weaponIdx, toggled)
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this.refreshDialog()
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});
html.find('.equip-clicked').change((event) => {
let toggled = event.currentTarget.checked
let equipIdx = $(event.currentTarget).data("equip-idx")
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this.manageEquip(equipIdx, toggled)
})
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html.find('.vehicle-weapon-clicked').change((event) => {
let toggled = event.currentTarget.checked
let weaponIdx = $(event.currentTarget).data("vehicle-weapon-idx")
this.manageVehicleWeapon(weaponIdx, toggled)
this.refreshDialog()
})
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html.find('.vehicle-shield-clicked').change((event) => {
let toggled = event.currentTarget.checked
let shieldIdx = $(event.currentTarget).data("vehicle-shield-idx")
this.manageVehicleShield(shieldIdx, toggled)
this.refreshDialog()
})
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html.find('#modifiers').change(async (event) => {
let diceKey = event.currentTarget.value
if ( !diceKey.includes("none")) {
let diceLevel = PegasusUtility.getLevelFromDice(diceKey)
PegasusUtility.addDicePool(this.rollData, diceKey, diceLevel)
this.refreshDialog()
}
})
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html.find('.pool-add-dice').click(async (event) => {
let diceKey = $(event.currentTarget).data("dice-key")
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let diceLevel = $(event.currentTarget).data("dice-level")
PegasusUtility.addDicePool(this.rollData, diceKey, diceLevel)
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this.refreshDialog()
})
html.find('.pool-remove-dice').click(async (event) => {
let idx = $(event.currentTarget).data("dice-idx")
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PegasusUtility.removeFromDicePool(this.rollData, idx)
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this.refreshDialog()
})
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}
}