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4 Commits
fvtt-pegas
...
master
Author | SHA1 | Date | |
---|---|---|---|
0c215e7a9c | |||
1b655a9c0e | |||
bbf0f31d4c | |||
552ff9564a |
@ -764,17 +764,17 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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modifyStun(incDec) {
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if ( incDec < 0 && (this.system.secondary.confidence.status == "anxious" || this.system.secondary.confidence.status == "lostface") ) {
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if (incDec < 0 && (this.system.secondary.confidence.status == "anxious" || this.system.secondary.confidence.status == "lostface")) {
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ui.notifications.warn("Unable to recover STUN because of Confidence status : " + this.system.secondary.confidence.status)
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return
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}
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let myself = this
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let combat = duplicate(myself.system.combat)
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combat.stunlevel += incDec
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let daze = this.effects.find( e => e.label == "Daze")
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let daze = this.effects.find(e => e.label == "Daze")
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if (daze && combat.stunlevel == 0) {
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this.deleteEmbeddedDocuments("ActiveEffect", [ daze.id ] )
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this.deleteEmbeddedDocuments("ActiveEffect", [daze.id])
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}
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if (combat.stunlevel >= 0) {
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myself.update({ 'system.combat': combat })
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@ -786,7 +786,7 @@ export class PegasusActor extends Actor {
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if (!daze) {
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this.createEmbeddedDocuments("ActiveEffect", [
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{ label: 'Daze', icon: 'icons/svg/daze.svg', flags: { core: { statusId: 'daze' } } }
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])
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])
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}
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if (incDec > 0) {
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chatData.content = `<div>${this.name} suffered a Stun level.</div`
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@ -811,7 +811,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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modifyMomentum(incDec) {
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if ( this.system.combat.stunlevel > 0 ) {
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if (this.system.combat.stunlevel > 0) {
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ui.notifications.warn("Unable to gain/use Momentum while stunned")
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return
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}
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@ -1467,7 +1467,7 @@ export class PegasusActor extends Actor {
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updates['system.momentum.max'] = momentum
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}
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let mrLevel = (this.system.statistics.agi.value + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value+this.system.statistics.phy.mod)
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let mrLevel = (this.system.statistics.agi.value + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value + this.system.statistics.phy.mod)
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mrLevel = (mrLevel < 1) ? 1 : mrLevel;
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if (mrLevel != this.system.mr.value) {
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updates['system.mr.value'] = mrLevel
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@ -1502,7 +1502,7 @@ export class PegasusActor extends Actor {
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}
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if (this.isOwner || game.user.isGM) {
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// Update current hindrance level
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let hindrance = this.system.combat.hindrancedice
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let hindrance = 0; //this.system.combat.hindrancedice
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if (!this.checkIgnoreHealth()) {
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if (this.system.secondary.health.status == "wounded") {
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hindrance += 1
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@ -1578,8 +1578,8 @@ export class PegasusActor extends Actor {
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for (let e of effects) {
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meleeBonus += Number(e.system.effectlevel)
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}
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this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value +
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this.system.statistics.str.mod + this.system.statistics.str.bonuseffect + meleeBonus
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this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value +
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this.system.statistics.str.mod + this.system.statistics.str.bonuseffect + meleeBonus
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let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
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for (let w of weaponsMelee) {
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let damage = this.baseMDL + Number(w.system.damage)
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@ -1614,11 +1614,11 @@ export class PegasusActor extends Actor {
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if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
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roleBonus = this.getRoleLevel()
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}
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this.baseADRL = roleBonus + armorBonus + this.system.statistics.phy.value + this.system.statistics.phy.mod +
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this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
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this.baseADRL = roleBonus + armorBonus + this.system.statistics.phy.value + this.system.statistics.phy.mod +
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this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
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let armors = this.items.filter(it => it.type == "armor")
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for (let a of armors) {
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let adrl = this.baseADRL + a.system.resistance
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let adrl = this.baseADRL + a.system.resistance
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if (adrl != a.system.adrl) {
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updates.push({ _id: a.id, "system.adrl": adrl })
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}
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@ -1924,6 +1924,18 @@ export class PegasusActor extends Actor {
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await this.createEmbeddedDocuments('Item', newItems)
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}
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/* -------------------------------------------- */
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checkEFfectsHindranceDeletion(statKey) {
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let toRem = []
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let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.oneuse &&
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effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
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for (let effect of effects) {
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toRem.push(effect.id)
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}
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if (toRem.length > 0) {
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this.deleteEmbeddedDocuments('Item', toRem)
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}
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}
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/* -------------------------------------------- */
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computeCurrentHindrances(statKey) {
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@ -1935,15 +1947,9 @@ export class PegasusActor extends Actor {
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if (overCapacity > 0) {
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hindrancesDices += overCapacity
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}
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let effects = this.items.filter(item => item.type == 'effect')
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let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
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for (let effect of effects) {
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if (effect.system.hindrance) {
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hindrancesDices += effect.system.effectlevel
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if ( effect.system.oneuse) {
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effect.system.isUSed = true // Ensure deletion
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this.deleteEmbeddedDocuments('Item', [effect.id])
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}
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}
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hindrancesDices += effect.system.effectlevel
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}
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if (statKey.toLowerCase() == "stl" && this.system.secondary.concealment.status == "exposed") {
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hindrancesDices += 1
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@ -2248,6 +2254,7 @@ export class PegasusActor extends Actor {
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}
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rollData.hindranceDices = this.computeCurrentHindrances(statKey)
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rollData.minHindranceDices = rollData.hindranceDices
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this.processSizeBonus(rollData)
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this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
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@ -2298,7 +2305,7 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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getExtraTICsFromEffect() {
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let effects = this.items.filter(it => it.type == "effect" && Number(it.system.extratics)>0)
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let effects = this.items.filter(it => it.type == "effect" && Number(it.system.extratics) > 0)
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let nbTics = 0
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for (let e of effects) {
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nbTics += Number(e.system.extratics)
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@ -2427,8 +2434,8 @@ export class PegasusActor extends Actor {
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rollData.title = "MR / Initiative"
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rollData.nbTIC = ((this.type == "character") ? 2 : 1) + this.getExtraTICsFromEffect()
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rollData.TICs = []
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for(let i=0; i<rollData.nbTIC; i++) {
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rollData.TICs.push( {text:"NONE", revealed: false, displayed: false})
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for (let i = 0; i < rollData.nbTIC; i++) {
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rollData.TICs.push({ text: "NONE", revealed: false, displayed: false })
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}
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}
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this.startRoll(rollData);
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@ -296,6 +296,13 @@ export class PegasusRollDialog extends Dialog {
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PegasusUtility.removeFromDicePool(this.rollData, idx)
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this.refreshDialog()
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})
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html.find('.pool-remove-hindrance-dice').click(async (event) => {
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if (this.rollData.hindranceDices > this.rollData.minHindranceDices) {
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this.rollData.hindranceDices--;
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}
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this.refreshDialog()
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})
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}
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@ -165,7 +165,8 @@ export class PegasusUtility {
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static getDiceList() {
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return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
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{ key: "d8", level: 3, img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", level: 4, img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
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{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
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{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" },
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{ key: "hindrance", level: 0, img: "systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png"}]
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}
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/* -------------------------------------------- */
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@ -283,11 +284,15 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static addDicePool(rollData, diceKey, level) {
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let newDice = {
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name: "dice-click", key: diceKey, level: level,
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img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
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if (diceKey == "hindrance") {
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rollData.hindranceDices +=1
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} else {
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let newDice = {
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name: "dice-click", key: diceKey, level: level,
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img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
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}
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rollData.dicePool.push(newDice)
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}
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rollData.dicePool.push(newDice)
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}
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/*-------------------------------------------- */
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@ -801,11 +806,11 @@ export class PegasusUtility {
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}
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}
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}
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let actor = game.actors.get(rollData.actorId)
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if (toRem.length > 0) {
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//console.log("Going to remove one use effects", toRem)
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let actor = game.actors.get(rollData.actorId)
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actor.deleteEmbeddedDocuments('Item', toRem)
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}
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actor.checkEFfectsHindranceDeletion(rollData.statKey)
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}
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/* -------------------------------------------- */
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@ -1536,4 +1536,13 @@ Focus FOC: #ff0084
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max-width: 48px;
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max-height: 48px;
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flex-grow: 0;
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}
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.dice-pool-image-add {
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border: 0;
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margin-left: 4px;
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min-width: 32px;
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min-height: 32px;
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max-width: 32px;
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max-height: 32px;
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flex-grow: 0;
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}
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@ -252,7 +252,7 @@
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],
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "11.0.19",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.19.zip",
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"version": "11.0.23",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.23.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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@ -26,7 +26,7 @@
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{{#if statVehicle}}
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<div class="flexrow">
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<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
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<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
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<select class="roll-dialog-label" id="statVehicleLevel" type="text" name="statVehicleLevel"
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value="{{statVehicle.currentlevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
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{{#select statVehicle.currentlevel}}
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@ -37,73 +37,72 @@
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</div>
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{{/if}}
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{{#if specList}}
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<div class="flexrow">
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<span class="roll-dialog-label">Spec : </span>
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<select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}"
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data-dtype="String">
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{{#select selectedSpec}}
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<option value="0">None</option>
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{{#each specList as |spec idx|}}
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<option value="{{spec._id}}">{{spec.name}}</option>
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{{/each}}
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{{/select}}
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</select>
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<span class="small-label"> </span>
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</div>
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<div class="flexrow">
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<span class="roll-dialog-label">Spec Dice : </span>
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<select class="roll-dialog-label" id="specDicesLevel" type="text" name="specDicesLevel"
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value="{{specDicesLevel}}" data-dtype="Number" {{#if specList}}disabled{{/if}}>
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{{#select specDicesLevel}}
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{{{optionsDiceList}}}
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{{/select}}
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</select>
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<span class="small-label"> </span>
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</div>
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{{/if}}
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{{#if specList}}
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<div class="flexrow">
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<span class="roll-dialog-label">Spec : </span>
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<select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}"
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data-dtype="String">
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{{#select selectedSpec}}
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<option value="0">None</option>
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{{#each specList as |spec idx|}}
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<option value="{{spec._id}}">{{spec.name}}</option>
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{{/each}}
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{{/select}}
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</select>
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<span class="small-label"> </span>
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</div>
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<div class="flexrow">
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<span class="roll-dialog-label">Spec Dice : </span>
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<select class="roll-dialog-label" id="specDicesLevel" type="text" name="specDicesLevel"
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value="{{specDicesLevel}}" data-dtype="Number" {{#if specList}}disabled{{/if}}>
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{{#select specDicesLevel}}
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{{{optionsDiceList}}}
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{{/select}}
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</select>
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<span class="small-label"> </span>
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</div>
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{{/if}}
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{{/if}}
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<div class="dice-pool-div">
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<span>
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<h3 class="dice-pool-label">Current pool</h3>
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</span>
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<div class="flexrow dice-pool-stack">
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{{#each dicePool as |dice idx|}}
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<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}" data-dice-key="{{dice.key}}"><img class="dice-pool-image"
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src="{{dice.img}}" alt="dices"></a></span>
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<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}"
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data-dice-key="{{dice.key}}"><img class="dice-pool-image" src="{{dice.img}}" alt="dices"></a></span>
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{{/each}}
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</div>
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</div>
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{{#if noBonusDice}}
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<div class="flexrow">
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No bonus dice due to effect !
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</div>
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{{else}}
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<div class="flexrow">
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{{#each diceList as |dice idx|}}
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<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
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src="{{dice.img}}" alt="dices"></a></span>
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{{/each}}
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</div>
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{{/if}}
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{{#if hindranceDices}}
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<div class="dice-pool-div">
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<span>
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<h3 class="dice-pool-label">Hindrance Dice</h3>
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</span>
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<div class="flexrow dice-pool-stack">
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{{#for 1 hindranceDices 1}}
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<span><a class="" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
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<span><a class="pool-remove-hindrance-dice" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
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src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" alt="dices"></a></span>
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{{/for}}
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</div>
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</div>
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{{#if noBonusDice}}
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<div class="flexrow">
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No bonus dice due to effect !
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</div>
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{{else}}
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<div class="flexrow">
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{{#each diceList as |dice idx|}}
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<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img
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class="dice-pool-image-add" src="{{dice.img}}" alt="dices"></a></span>
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{{/each}}
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</div>
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{{/if}}
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<div class="flexrow">
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<span class="roll-dialog-label">Modifiers : </span>
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@ -129,21 +128,30 @@
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<option value="d6">Outnumbered 2 Extra Allies d6</option>
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<option value="d8">Outnumbered 3 Extra Allies d8</option>
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<option value="d10">Outnumbered 4 Extra Allies d10</option>
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<option value="d12">Outnumbered 5 Extra Allies d12<option>
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<option value="d12">Outnumbered 5 Extra Allies d12
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<option>
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<option value="none4">===== Called DMG Shot Bonus</option>
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<option value="d12">Eyes/head d12<option>
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<option value="d12">Eyes/head d12
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<option>
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<option value="none4">===== Impact DMG Bonus</option>
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<option value="d4">Soft d4<option>
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<option value="d6">Thin/Flimsy d6<option>
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<option value="d8">Solid Furniture d8<option>
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<option value="d10">Thin Metal/Thick Wood d10<option>
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<option value="d12">Solid Object/Concrete d12<option>
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<option value="d4">Soft d4
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<option>
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<option value="d6">Thin/Flimsy d6
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<option>
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<option value="d8">Solid Furniture d8
|
||||
<option>
|
||||
<option value="d10">Thin Metal/Thick Wood d10
|
||||
<option>
|
||||
<option value="d12">Solid Object/Concrete d12
|
||||
<option>
|
||||
<option value="none5">===== Other Circumstances</option>
|
||||
<option value="d4">Concentrated<option>
|
||||
<option value="d4">Off Hand d4<option>
|
||||
<option value="d4">Concentrated
|
||||
<option>
|
||||
<option value="d4">Off Hand d4
|
||||
<option>
|
||||
<option value="d6">Higher Ground d6</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@ -154,14 +162,14 @@
|
||||
{{else}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{#if isInit}}
|
||||
{{#each TICs as |tic index|}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">TIC {{add index 1}}:</span>
|
||||
<input class="roll-input-tic" id="roll-input-tic{{index}}" type="text" value="{{tic.text}}" data-dtype="String">
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each TICs as |tic index|}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">TIC {{add index 1}}:</span>
|
||||
<input class="roll-input-tic" id="roll-input-tic{{index}}" type="text" value="{{tic.text}}" data-dtype="String">
|
||||
</div>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user