foundryvtt-reve-de-dragon/module/actor-sheet.js

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/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
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import { RdDUtility } from "./rdd-utility.js";
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import { RdDEncaisser } from "./rdd-roll-encaisser.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 640,
height: 720,
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tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
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dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}],
editCaracComp: false
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});
}
/* -------------------------------------------- */
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getData() {
let data = super.getData();
data.itemsByType = {};
for (const item of data.items) {
let list = data.itemsByType[item.type];
if (!list) {
list = [];
data.itemsByType[item.type] = list;
}
list.push(item);
}
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// Competence per category
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data.competenceByCategory = {};
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let competenceXPTotal = 0;
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if (data.itemsByType.competence) {
for (const item of data.itemsByType.competence) {
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//console.log("Push...", item, item.data.categorie);
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let list = data.competenceByCategory[item.data.categorie];
if (!list) {
list = [];
data.competenceByCategory[item.data.categorie] = list;
}
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if (!RdDUtility.isTronc( item.name ) ) // Ignorer les compétences 'troncs' à ce stade
competenceXPTotal += RdDUtility.computeCompetenceXPCost(item)
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list.push(item);
}
}
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competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence);
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data.data.competenceXPTotal = competenceXPTotal;
//console.log("XP competence : ", competenceXPTotal);
// Compute current carac sum
let sum = 0;
Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } );
data.data.caracSum = sum;
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// Force empty arme, at least for Esquive
if (data.itemsByType.arme == undefined ) data.itemsByType.arme = [];
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let arme2mains = []; // tablea contenant la duplication des armes 1m/2m
for (const arme of data.itemsByType.arme) {
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arme.data.niveau = 0; // Per default, TODO to be fixed
for ( const melee of data.competenceByCategory.melee ) {
if (melee.name == arme.data.competence )
arme.data.niveau = melee.data.niveau
}
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for ( const tir of data.competenceByCategory.tir ) {
if (tir.name == arme.data.competence )
arme.data.niveau = tir.data.niveau
}
for ( const lancer of data.competenceByCategory.lancer ) {
if (lancer.name == arme.data.competence )
arme.data.niveau = lancer.data.niveau
}
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// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (arme.data.unemain && arme.data.deuxmains) {
let arme2main = duplicate(arme);
arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
for ( const melee of data.competenceByCategory.melee ) {
if (melee.name == arme2main.data.competence )
arme2main.data.niveau = melee.data.niveau
}
arme2mains.push(arme2main);
}
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}
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data.itemsByType.arme = data.itemsByType.arme.concat(arme2mains); // Merge all cases
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// To avoid armour and so on...
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data.data.combat = duplicate( RdDUtility.checkNull(data.itemsByType['arme']));
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if (data.competenceByCategory && data.competenceByCategory.melee) {
//Specific case for Esquive and Corps à Corps
for ( const melee of data.competenceByCategory.melee ) {
if (melee.name == "Esquive")
data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Esquive", dommages: 0} } );
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if (melee.name == "Corps à corps")
data.data.combat.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } );
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}
}
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data.data.carac.taille.isTaille = true; // To avoid button link;
data.data.nbLegeres = this.actor.GetNumberBlessures(data.data.blessures.legeres.liste );
data.data.nbGraves = this.actor.GetNumberBlessures(data.data.blessures.graves.liste );
data.data.nbCritiques = this.actor.GetNumberBlessures(data.data.blessures.critiques.liste );
// Mise à jour de l'encombrement total
this.actor.computeEncombrementTotal();
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// Common data
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data.data.competenceByCategory = data.competenceByCategory;
data.data.encombrementTotal = this.actor.encombrementTotal;
data.data.isGM = game.user.isGM;
data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
data.difficultesLibres = CONFIG.RDD.difficultesLibres;
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// Gestion du lock/unlock des zones éditables (carac+compétences)
data.data.editCaracComp = this.options.editCaracComp;
data.data.lockUnlockText = (this.options.editCaracComp) ? "Bloquer" : "Debloquer";
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// low is normal, this the base used to compute the grid.
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data.data.fatigue = {
malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "</table>"
}
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RdDUtility.filterItemsPerTypeForSheet(data );
data.data.sortReserve = data.data.reve.reserve.list;
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RdDUtility.buildArbreDeConteneur( this, data );
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return data;
}
/* -------------------------------------------- */
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async displayDialogEncaisser( ) {
let data = { ajustementsConditions: CONFIG.RDD.ajustementsConditions /* techniquement on peut encaisser à +20 */ };
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data );
new RdDEncaisser(html, this.actor ).render(true);
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}
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/* -------------------------------------------- */
async _onDrop(event) {
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RdDUtility.processItemDropEvent(this, event);
super._onDrop(event);
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}
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/* -------------------------------------------- */
async confirmerSuppression(li) {
let itemId = li.data("item-id");
let d = new Dialog({
title: "Confirmer la suppression",
content: "<p>Etes vous certain de vouloir supprimer cet objet ?</p>",
buttons: {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer",
callback: () => {
console.log("Delete : ", itemId);
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this.actor.deleteOwnedItem( itemId );
li.slideUp(200, () => this.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler"
}
},
default: "cancel",
});
d.render(true);
}
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/* -------------------------------------------- */
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/** @override */
activateListeners(html) {
super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("item-id"));
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item.sheet.render(true);
});
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// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
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this.confirmerSuppression( li );
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});
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// Update Inventory Item
html.find('.encaisser-direct').click(ev => {
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this.displayDialogEncaisser()
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});
// Blessure control
html.find('.blessure-control').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data("blessure-type");
let index = li.data('blessure-index');
let active = $(ev.currentTarget).data('blessure-active');
//console.log(btype, index, active);
this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) );
});
// Blessure data
html.find('.blessures-soins').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data('blessure-type');
let index = li.data('blessure-index');
let psoins = li.find('input[name=premiers_soins]').val();
let pcomplets = li.find('input[name=soins_complets]').val();
let jours = li.find('input[name=jours]').val();
let loc = li.find('input[name=localisation]').val();
//console.log(btype, index, psoins, pcomplets, jours, loc);
this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) );
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});
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// Equip Inventory Item
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObjet(li.data("item-id"));
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this.render(true);
});
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// Roll Carac
html.find('.carac-label a').click((event) => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac( caracName.toLowerCase() );
});
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// Roll Skill
html.find('.competence-label a').click((event) => {
let compName = event.currentTarget.text;
this.actor.rollCompetence( compName);
});
// Points de reve actuel
html.find('.ptreve-actuel a').click((event) => {
this.actor.rollCarac( 'reveActuel' );
});
// Roll Weapon1
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html.find('.arme-label a').click((event) => {
let armeName = event.currentTarget.text;
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let competenceName = event.currentTarget.attributes['data-competence-name'].value;
this.actor.rollArme( armeName, competenceName);
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});
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// Display TMR, normal
html.find('.visu-tmr a').click((event) => {
this.actor.displayTMR( "visu");
});
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// Display TMR, normal
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html.find('.monte-tmr a').click((event) => {
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this.actor.displayTMR( "normal" );
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});
// Display TMR, fast
html.find('.monte-tmr-rapide a').click((event) => {
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this.actor.displayTMR( "rapide" );
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});
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html.find('.dormir-une-heure').click((event) => {
this.actor.dormir(1);
} );
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// Display info about queue
html.find('.queuesouffle-label a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
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const item = this.actor.getOwnedItem(myID);
item.sheet.render(true);
});
// Display info about queue
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html.find('.sort-label a').click((event) => {
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let myID = event.currentTarget.attributes['data-id'].value;
const item = this.actor.getOwnedItem(myID);
item.sheet.render(true);
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});
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if (this.options.editCaracComp) {
// On carac change
html.find('.carac-value').change((event) => {
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCarac( caracName, parseInt(event.target.value) );
} );
// On competence change
html.find('.competence-value').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence( compName, parseInt(event.target.value) );
} );
// On competence xp change
html.find('.competence-xp').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP( compName, parseInt(event.target.value) );
} );
}
// Gestion du bouton lock/unlock
html.find('.lock-unlock-sheet a').click((event) => {
this.options.editCaracComp = !this.options.editCaracComp;
this.render(true);
});
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// On pts de reve change
html.find('.pointsreve-value').change((event) => {
let reveValue = event.currentTarget.value;
let reve = duplicate( this.actor.data.data.reve.reve );
reve.value = reveValue;
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this.actor.update( { "data.reve.reve": reve } );
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} );
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// On seuil de reve change
html.find('.seuil-reve-value').change((event) => {
console.log("seuil-reve-value", event.currentTarget)
this.actor.setPointsDeSeuil(event.currentTarget.value);
} );
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// On stress change
html.find('.compteur-edit').change((event) => {
let fieldName = event.currentTarget.attributes.name.value;
this.actor.updateCompteurValue( fieldName, parseInt(event.target.value) );
} );
html.find('#stress-test').click((event) => {
this.actor.stressTest();
this.render(true);
});
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html.find('#vie-plus').click((event) => {
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this.actor.santeIncDec("vie", 1);
this.render(true);
});
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html.find('#vie-moins').click((event) => {
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this.actor.santeIncDec("vie", -1);
this.render(true);
});
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html.find('#endurance-plus').click((event) => {
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this.actor.santeIncDec("endurance", 1);
this.render(true);
});
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html.find('#endurance-moins').click((event) => {
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this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('#ptreve-actuel-plus').click((event) => {
this.actor.updatePointsDeReve(1);
this.render(true);
});
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html.find('#ptreve-actuel-moins').click((event) => {
this.actor.updatePointsDeReve(-1);
this.render(true);
});
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html.find('#fatigue-plus').click((event) => {
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this.actor.santeIncDec("fatigue", 1);
this.render(true);
});
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html.find('#fatigue-moins').click((event) => {
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this.actor.santeIncDec("fatigue", -1);
this.render(true);
});
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}
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/* -------------------------------------------- */
/** @override */
setPosition(options={}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}