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< form class = "{{cssClass}}" autocomplete = "off" >
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{{!-- Sheet Header --}}
< header class = "sheet-header" >
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< div class = "header-fields" >
< div class = "flexrow" >
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< img class = "profile-img" src = "{{img}}" data-edit = "img" title = "{{name}}" / >
< h1 class = "charname" > < input name = "name" type = "text" value = "{{name}}" placeholder = "Name" / > < / h1 >
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< / div >
< div class = "flexrow" >
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< ul class = "flex-group-center flex-compteurs" >
< li >
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< label class = "compteur" >
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< a class = "jet-vie" > Vie< / a >
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< a class = "vie-moins" > < i class = "fas fa-minus-square" > < / i > < / a >
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< input class = "resource-content" type = "text" name = "system.sante.vie.value" value = "{{system.sante.vie.value}}" data-dtype = "Number" / >
< span > / {{system.sante.vie.max}}< / span >
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< a class = "vie-plus" > < i class = "fas fa-plus-square" > < / i > < / a >
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< / label >
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< / li >
< li >
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< label class = "compteur" >
< a class = "jet-endurance" > Endurance< / a >
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< a class = "endurance-moins" > < i class = "fas fa-minus-square" > < / i > < / a >
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< input class = "resource-content" type = "text" name = "system.sante.endurance.value" value = "{{system.sante.endurance.value}}" data-dtype = "Number" / >
< span > / {{system.sante.endurance.max}}< / span >
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< a class = "endurance-plus" > < i class = "fas fa-plus-square" > < / i > < / a >
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< / label >
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< / li >
< li >
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< label class = "appliquerFatigue compteur tooltip" >
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< span class = "tooltiptext ttt-fatigue" > {{{calc.fatigue.html}}}< / span >
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Fatigue
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< a class = "fatigue-moins" > < i class = "fas fa-minus-square" > < / i > < / a >
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< input class = "resource-content" id = "fatigue-value" type = "text" name = "system.sante.fatigue.value" value = "{{system.sante.fatigue.value}}" data-dtype = "Number" / >
< span > / {{system.sante.fatigue.max}}< / span >
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< a class = "fatigue-plus" > < i class = "fas fa-plus-square" > < / i > < / a >
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< / label >
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< / li >
< li >
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< label class = "compteur" >
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< span class = "ptreve-actuel" > < a > Rêve< / a > < / span >
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< a class = "ptreve-actuel-moins" > < i class = "fas fa-minus-square" > < / i > < / a >
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< input class = "resource-content" id = "pointsreve-value" type = "text" name = "system.reve.reve.value" value = "{{system.reve.reve.value}}" data-dtype = "Number" / >
< span > / {{system.reve.seuil.value}}< / span >
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< a class = "ptreve-actuel-plus" > < i class = "fas fa-plus-square" > < / i > < / a >
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< / label >
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< / li >
< / ul >
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< div class = "flex-group-center flex-actions-bar" >
< div >
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< span class = "encaisser-direct" > < a title = "Encaisser des dommages" > < img class = "button-img" src = "icons/svg/bones.svg" alt = "Encaisser des dommages" / > < / a > < / span >
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< span class = "gm-only remise-a-neuf" > < a title = "Remise à neuf" > < img class = "button-img" src = "icons/svg/regen.svg" alt = "Remise à neuf" / > < / a > < / span >
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< span class = "repos" > < a title = "Repos" > < img class = "button-img" src = "icons/svg/sleep.svg" alt = "Se reposer" / > < / a > < / span >
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{{#if system.attributs.hautrevant.value}}
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< span class = "monte-tmr" > < a title = "Montée dans les Terres Médianes !" { { # if hautreve . isDemiReve } } disabled { { / if } } > < img class = "button-img" src = "systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt = "Montée dans les Terres Médianes !" / > < / a > < / span >
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< span class = "monte-tmr-rapide" > < a title = "Montée accélérée dans les Terres Médianes !" > < img class = "button-img" src = "systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt = "Montée accélérée dans les Terres Médianes !" / > < / a > < / span >
< span class = "visu-tmr" > < a title = "Regarder les Terres Médianes" > < img class = "button-img" src = "systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt = "Regarder les Terres Médianes" / > < / a > < / span >
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{{/if}}
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< / div >
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< div class = "flexrow" >
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< span class = "appliquerFatigue tooltip tooltip-dotted" > Malus de fatigue : {{calc.fatigue.malus}}
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< span class = "tooltiptext ttt-fatigue" > {{{calc.fatigue.html}}}< / span >
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< / span >
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< span > {{calc.resumeBlessures}}< / span >
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< / div >
< div class = "flexrow" >
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< span > {{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}< / span >
< span > {{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}}< / span >
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< / div >
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< div class = "flexrow" >
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
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< / div >
< / div >
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< / div >
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< / div >
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< / header >
{{!-- Sheet Tab Navigation --}}
< nav class = "sheet-tabs tabs" data-group = "primary" >
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< a class = "item" data-tab = "carac" > Carac.< / a >
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< a class = "item" data-tab = "competences" > Compétences< / a >
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< a class = "item" data-tab = "combat" > Combat< / a >
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< a class = "item" data-tab = "connaissances" > Savoirs& Taches< / a >
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< a class = "item" data-tab = "hautreve" > Haut-Rêve< / a >
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< a class = "item" data-tab = "items" > Équipement< / a >
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< a class = "item" data-tab = "description" > Description< / a >
< / nav >
{{!-- Sheet Body --}}
< section class = "sheet-body" >
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{{!-- Carac Tab --}}
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< div class = "tab items" data-group = "primary" data-tab = "carac" >
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< div class = "flexrow" >
< span > < a class = "lock-unlock-sheet" > < img class = "small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
>{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}< / a > < / span >
< / div >
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< div class = "grid grid-2col" >
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< div class = "flex-group-left flexcol" >
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< ul class = "carac-list alterne-list" >
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{{#each system.carac as |carac key|}}
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{{#if carac.isLevelUp}}
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< li class = "caracteristique flexrow item-list xp-level-up" data-attribute = "{{key}}" >
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{{else}}
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< li class = "caracteristique flexrow list-item" data-attribute = "{{key}}" >
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{{/if}}
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{{#if (eq key 'taille')}}
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< span class = "carac-label" name = "system.carac.{{key}}.label" > {{carac.label}}< / span >
< input class = "carac-value" type = "text" name = "system.carac.{{key}}.value" value = "{{carac.value}}" data-dtype = "{{carac.type}}" { { # unless @ root . options . editCaracComp } } disabled { { / unless } } / >
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< label class = "carac-xp" / >
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{{else}}
{{#if carac.derivee}}
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< span class = "carac-label" name = "system.carac.{{key}}.label" > < a name = {{key}} > {{carac.label}}< / a > < / span >
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< label class = "competence-value" > {{carac.value}}< / label >
< label class = "carac-xp" / >
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{{else}}
{{#if carac.isLevelUp}}
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< span class = "carac-label tooltip" name = "system.carac.{{key}}.label" >
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< span class = "tooltiptext ttt-xp" >
Vous pouvez dépenser {{carac.xpNext}} points d'Experience pour augmenter de 1 votre caractéristique {{carac.label}}
< / span >
< a name = {{key}} > {{carac.label}}< / a > < / span >
{{else}}
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< span class = "carac-label tooltip" name = "system.carac.{{key}}.label" > < a name = {{key}} > {{carac.label}}< / a > < / span >
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{{/if}}
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< input class = "carac-value" type = "text" name = "system.carac.{{key}}.value" value = "{{carac.value}}" data-dtype = "{{carac.type}}" { { # unless @ root . options . editCaracComp } } disabled { { / unless } } / >
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< span class = "carac-xp tooltip" >
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< input class = "carac-xp" type = "text" name = "system.carac.{{key}}.xp" value = "{{carac.xp}}" data-dtype = "number" { { # unless @ root . options . editCaracComp } } disabled { { / unless } } / >
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< span class = "tooltiptext ttt-xp" > Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}< / span >
< / span >
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{{#if carac.isLevelUp}}
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< a class = "carac-xp-augmenter" name = "augmenter.{{key}}" title = "Augmenter" >
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< i class = "fas fa-arrow-alt-circle-up" > < / i >
< / a >
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{{/if}}
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{{/if}}
{{/if}}
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< / li >
{{/each}}
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< li class = "caracteristique flexrow" >
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< span class = "carac-label" name = "carac-total" > Total Caractéristiques < / span >
< span class = "competence-value total" name = "carac-total-value" > {{calc.caracTotal}} < / span >
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< / li >
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< / ul >
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< / div >
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< div class = "flex-group-left flexcol" >
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< ul class = "carac-list" >
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< li class = "caracteristique flexrow list-item" >
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< span class = "carac-label" name = "beaute" > Beauté :< / span >
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< input class = "description-value" type = "text" name = "system.beaute" value = "{{system.beaute}}" data-dtype = "String" { { # unless @ root . options . editCaracComp } } disabled { { / unless } } / >
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< label class = "carac-xp" / >
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< / li >
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{{#each system.attributs as |attr key|}}
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{{#unless (eq key 'hautrevant')}}
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< li class = "caracteristique flexrow list-item" data-attribute = "{{key}}" >
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< span class = "carac-label" name = "system.attributs.{{key}}.label" > {{attr.label}} :< / span >
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{{#if (eq key 'protection')}}
< input class = "description-value" id = "attribut-protection-edit" type = "text" name = "{{key}}" value = "{{attr.value}}" data-dtype = "number" / >
{{else}}
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< input class = "description-value" type = "text" disabled name = "system.attributs.{{key}}." value = "{{attr.value}}" data-dtype = "number" / >
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{{/if}}
< label class = "carac-xp" / >
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< / li >
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{{/unless}}
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{{/each}}
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< / ul >
< ul class = "carac-list alterne-list" >
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< li class = "caracteristique flexrow list-item" >
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< span class = "attribut-label chance-actuelle" > < a > Chance actuelle< / a > < / span >
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< input class = "description-value compteur-edit" type = "text" name = "chance" value = "{{system.compteurs.chance.value}}" data-dtype = "number" / >
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< span class = "utiliser-attribut" style = "padding-left: 5px" > < a class = "chance-appel" > Utiliser< / a > < / span >
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< / li >
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{{#each system.compteurs as |compteur key|}}
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{{#if (eq compteur.label 'Chance')}}
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{{else if (eq compteur.label 'Experience')}}
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{{else if compteur.isInput}}
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< li class = "caracteristique flexrow list-item" >
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< span class = "attribut-label" > {{compteur.label}}< / span >
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{{#if (eq compteur.label 'Ethylisme')}}
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< select class = "description-value" name = "system.compteurs.ethylisme.value" id = "ethylisme" data-dtype = "Number" >
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{{#select compteur.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html"}}
{{/select}}
< / select >
{{else}}
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< input class = "description-value compteur-edit" id = "{{key}}-edit" type = "text" name = "{{key}}" value = "{{compteur.value}}" data-dtype = "number" / >
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{{/if}}
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< span class = "utiliser-attribut" style = "padding-left: 5px" >
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{{#if compteur.isStress}}
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< a class = "stress-test" title = "Transformer" > Transformer< / a >
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{{else if (eq compteur.label 'Ethylisme')}}
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< a class = "ethylisme-test" id = "ethylisme-test" title = "Jet d'Ethylisme" > Boire< / a >
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{{else if (eq compteur.label 'Moral')}}
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< a class = "moral-malheureux" title = "Jet de moral situation malheureuse" > < img class = "small-button-container" src = "systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt = "Jet de moral situation malheureuse" / > < / a >
< a class = "moral-neutre" title = "Jet de moral situation neutre" > < img class = "small-button-container" src = "systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt = "Jet de moral situation neutre" / > < / a >
< a class = "moral-heureux" title = "Jet de moral situation heureuse" > < img class = "small-button-container" src = "systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg" alt = "Jet de moral situation heureuse" / > < / a >
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{{else}}
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< label > < / label >
{{/if}}
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< / span >
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< / li >
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{{/if}}
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{{/each}}
< / ul >
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<!-- <ul class="carac - list"></ul> -->
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< / div >
< / div >
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< / div >
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2020-05-22 00:48:43 +02:00
{{!-- Compétences Tab --}}
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< div class = "tab competences" data-group = "primary" data-tab = "competences" >
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< div class = "grid grid-4col" >
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< span > < a class = "lock-unlock-sheet" > < img class = "small-button-container"
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src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer">
{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}< / a > < / span >
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< span >
< input class = "recherche flex-grow" type = "text" value = "{{options.recherche.text}}" name = "recherche"
size="8" data-dtype="String" placeholder="chercher"/>
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< / span >
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< span > < a class = "show-hide-competences" > < img class = "small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout">
{{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}< / a >
< / span >
< span > < a class = "vue-detaillee" >
< i class = "fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}" > < / i >
{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}< / a >
< / span >
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< / div >
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< div class = "grid grid-2col" >
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< div class = "flex-group-left flexcol competence-column" >
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.generale) categorie="Compétences générales"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.particuliere) categorie="Compétences Particulières"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.specialisee) categorie="Compétences Spécialisées"}}
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< / div >
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< div class = "flex-group-left flexcol competence-column" >
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.melee) categorie="Compétences de Mêlée"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.connaissance) categorie="Connaissances"}}
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{{#if (or system.attributs.hautrevant.value options.vueDetaillee)}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.draconic) categorie="Draconic"}}
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{{/if}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-xp-competences.html"}}
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< / div >
< / div >
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< / div >
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{{!-- Combat Tab --}}
< div class = "tab combat" data-group = "primary" data-tab = "combat" >
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-combat.html"}}< hr >
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-blessures.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-maladies-poisons.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-possessions.html"}}
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< / div >
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{{!-- Connaissances Tab --}}
< div class = "tab connaissances" data-group = "primary" data-tab = "connaissances" >
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-taches.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvres.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-jeux.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-alchimie.html"}}
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< / div >
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{{!-- hautreve Tab --}}
< div class = "tab hautreve " data-group = "primary" data-tab = "hautreve" style = "height:200px" >
< div >
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{{#if system.attributs.hautrevant.value}}
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< h3 > Haut rêvant< / h3 >
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-haut-revant.html"}}
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{{else}}
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< h3 > Vous n'avez pas le don de haut-rêve< / h3 >
< p > Attribuer la Tête de Dragon 'Don de Haut Rêve' pour rendre le personnage Haut-Rêvant.< / p >
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-non-haut-revant.html"}}
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{{/if}}
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< br > < br >
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< / div >
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< / div >
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{{!-- Equipment Tab --}}
< div class = "tab items" data-group = "primary" data-tab = "items" >
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html"}}
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< / div >
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{{!-- Biography Tab --}}
< div class = "tab biography" data-group = "primary" data-tab = "description" >
< article class = "flexrow" >
< ul class = "item-list alterne-list" >
< li class = "item flexrow list-item" >
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< label for = "system.race" > Race :< / label >
< input class = "flex-grow" type = "text" name = "system.race" value = "{{system.race}}" data-dtype = "String" / >
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< / li >
< li class = "item flexrow list-item" >
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< label for = "system.sexe" > Sexe :< / label >
< input class = "flex-grow" type = "text" name = "system.sexe" value = "{{system.sexe}}" data-dtype = "String" / >
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< / li >
< li class = "item flexrow list-item" >
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< label for = "system.age" > Age :< / label >
< input class = "flex-grow" type = "text" name = "system.age" value = "{{system.age}}" data-dtype = "String" / >
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< / li >
< li class = "item flexrow list-item" >
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< label for = "system.poids" > Poids :< / label >
< input class = "flex-grow" type = "text" name = "system.poids" value = "{{system.poids}}" data-dtype = "String" / >
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< / li >
< li class = "item flexrow list-item" >
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< label for = "system.taille" > Taille :< / label >
< input class = "flex-grow" type = "text" name = "system.taille" value = "{{system.taille}}" data-dtype = "String" / >
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< / li >
< / ul >
< ul class = "item-list alterne-list" >
< li class = "item flexrow list-item" >
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< label for = "system.main" > Main directrice :< / label >
< input type = "text" name = "system.main" value = "{{system.main}}" data-dtype = "String" / >
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< / li >
< li class = "item flexrow list-item" >
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< label for = "system.heure" > Heure de naissance :< / label >
< select type = "text" name = "system.heure" value = "{{system.heure}}" data-dtype = "String" >
{{#select system.heure}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}}
{{/select}}
< / select >
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< / li >
< li class = "item flexrow list-item" >
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< label > Beauté :< / label >
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< input type = "text" value = "{{system.beaute}}" data-dtype = "String" disabled / >
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< / li >
< li class = "item flexrow list-item" >
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< label for = "system.cheveux" > Cheveux :< / label >
< input class = "flex-grow" type = "text" name = "system.cheveux" value = "{{system.cheveux}}" data-dtype = "String" / >
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< / li >
< li class = "item flexrow list-item" >
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< label for = "system.yeux" > Yeux :< / label >
< input class = "flex-grow" type = "text" name = "system.yeux" value = "{{system.yeux}}" data-dtype = "String" / >
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< / li >
< / ul >
< / article >
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< article class = "flexcol" >
< h3 > Biographie : < / h3 >
< div class = "form-group editor" >
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{{editor biographie target="system.biographie" button=true owner=owner editable=editable}}
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< / div >
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< h3 > Notes : < / h3 >
< div class = "form-group editor" >
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{{editor notes target="system.notes" button=true owner=owner editable=editable}}
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< / div >
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-xp-journal.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
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< / article >
< / div >
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< / section >
< / form >