Compare commits
99 Commits
foundryvtt
...
v11
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63
.gitea/workflows/release.yaml
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63
.gitea/workflows/release.yaml
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@ -0,0 +1,63 @@
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name: Release Creation
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||||||
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on:
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release:
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types: [published]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
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#- uses: actions/checkout@v3
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- uses: RouxAntoine/checkout@v3.5.4
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# get part of the tag after the `v`
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- name: Extract tag version number
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id: get_version
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uses: battila7/get-version-action@v2
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# Substitute the Manifest and Download URLs in the module.json
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- name: Substitute Manifest and Download Links For Versioned Ones
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id: sub_manifest_link_version
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uses: microsoft/variable-substitution@v1
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with:
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files: 'system.json'
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env:
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version: ${{steps.get_version.outputs.version-without-v}}
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url: https://www.uberwald.me/gitea/${{gitea.repository}}
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manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download//${{github.event.release.tag_name}}/system.json
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download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip
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- name: Set up Node.js
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uses: actions/setup-node@v2
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with:
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node-version: '18' # Use the node version your project requires
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- name: Install dependencies
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run: npm install
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- name: Build the compendiums
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run: node ./tools/packCompendiumsToDist.mjs
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# Create a zip file with all files required by the module to add to the release
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- run: |
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apt update -y
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apt install -y zip
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- run: zip -r ./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
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- name: setup go
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uses: actions/setup-go@v3
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with:
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go-version: '>=1.20.1'
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- name: Use Go Action
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id: use-go-action
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uses: https://gitea.com/actions/release-action@main
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with:
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files: |-
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./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip
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system.json
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api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
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BIN
assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
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BIN
assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
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Binary file not shown.
After Width: | Height: | Size: 7.3 KiB |
65
changelog.md
65
changelog.md
@ -1,4 +1,69 @@
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# 12.0
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# 12.0
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## 12.0.19 - La témérité d'Astrobazzarh
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- Fix
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- les défenses des créatures sont correctement filtrées
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- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
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- les lieux et commerces n'ont pas d'initiative
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## 12.0.18 - A la barbe d'Astrobazzarh
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- Améliorations sur la feuille de PNJ simplifiée
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- Ajout du portrait
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- Ajout du corps à corps
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- Affichage du niveau d'esquive
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- Un clic sur l'initiative permet de lancer l'initiative
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- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
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- un clic sur l'endurance effectue un jet d'endurance
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- Fix
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- les achats des commerces sont de nouveau possibles
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- la commande /astro fonctionne de nouveau
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- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
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- la difficulté de parade pour les armes à distances n'est plus indiquée
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- les propositions d'armes de parade sont corrigées
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- Ajout d'un indicateur pour les armes de parade nécessitant une significative
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## 12.0.16 - Le secret d'Astrobazzarh
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- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
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- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
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- Ajout d'une option pour la localisation des blessures
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## 12.0.15 - Le messager d'Astrobazzarh
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- Correction des faces de dés personalisés dice-so-nice
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- Les messages de maladies ne sont plus publics
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- Les messages privés dans les TMR sont aussi envoyés au GM
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- Les informations de compétences pouvant augmenter s'affichent comme tooltips
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- Amélioration du rendu des tables de compendiums (commande /table)
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|
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## 12.0.14 - Les légions d'Astrobazzarh
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- Feuille de PNJ:
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- boutons standard (encaissement, ...)
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- boutons pour ajuster les compteurs
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- visualisation des blessures
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- click sur blessure pour ajouter/enlever
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- gestion des armes
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|
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## 12.0.13 - La Chance d'Astrobazzarh
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- Fix: jets de caractéristiques
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|
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## 12.0.12 - L'étalage d'Astrobazzarh
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- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
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- Début de Feuille PNJ au format des encarts Scriptarium
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- support des jets de caractéristiques
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- support des jets de compétences
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|
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## 12.0.11 - Le scriptorium d'Astrobazzarh
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- ajout d'un bouton pour générer les éléments de description d'un personnage
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- ajout du logo en background dans la liste des systèmes Foundry
|
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- ajout d'un champ pour le métier
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- export scriptarium
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- encodage de l'export en windows-1252
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- export de l'esquive avec armure et sans armure
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## 12.0.10 - Le scriptorium d'Astrobazzarh
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- corrections de l'export scriptarium
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## 12.0.9 - Le scriptorium d'Astrobazzarh
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- ajout d'une fonction avancée pour exporter les personnages dans un format csv
|
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|
|
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## 12.0.8 - La quincaillerie d'Astrobazzarh
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## 12.0.8 - La quincaillerie d'Astrobazzarh
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- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
|
- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
|
||||||
- Ecaille d'efficacité
|
- Ecaille d'efficacité
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||||||
|
@ -9,7 +9,7 @@ export class DialogItemVente extends Dialog {
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const venteData = {
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const venteData = {
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item: item,
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item: item,
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alias: item.actor?.name ?? game.user.name,
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alias: item.actor?.name ?? game.user.name,
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vendeurId: item.actor.id,
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vendeurId: item.actor?.id,
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prixOrigine: item.calculerPrixCommercant(),
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prixOrigine: item.calculerPrixCommercant(),
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prixUnitaire: item.calculerPrixCommercant(),
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prixUnitaire: item.calculerPrixCommercant(),
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prixLot: item.calculerPrixCommercant(),
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prixLot: item.calculerPrixCommercant(),
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@ -17,6 +17,7 @@ import { RdDItemBlessure } from "./item/blessure.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
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import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
|
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|
|
||||||
/* -------------------------------------------- */
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/* -------------------------------------------- */
|
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/**
|
/**
|
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@ -127,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
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this.render(true);
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this.render(true);
|
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});
|
});
|
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|
|
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this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
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this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
|
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|
|
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// Everything below here is only needed if the sheet is editable
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// Everything below here is only needed if the sheet is editable
|
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if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
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@ -185,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
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this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
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this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
|
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this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
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this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
|
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|
|
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this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
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this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
|
||||||
|
|
||||||
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
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this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
|
||||||
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
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this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
|
||||||
@ -198,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
|
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
|
||||||
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
|
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
|
||||||
|
|
||||||
|
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
// experience log
|
// experience log
|
||||||
this.html.find('.experiencelog-delete').click(async event => {
|
this.html.find('.experiencelog-delete').click(async event => {
|
||||||
@ -216,26 +218,26 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Points de reve actuel
|
// Points de reve actuel
|
||||||
this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
|
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
|
||||||
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||||
this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
|
|
||||||
|
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
|
||||||
|
|
||||||
// Initiative pour l'arme
|
// Initiative pour l'arme
|
||||||
this.html.find('.arme-initiative a').click(async event => {
|
this.html.find('.roll-init-arme').click(async event => {
|
||||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
|
||||||
if (combatant) {
|
if (combatant) {
|
||||||
let action = this._getEventArmeCombat(event);
|
RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
|
||||||
RdDCombatManager.rollInitiativeAction(combatant._id, action);
|
|
||||||
} else {
|
} else {
|
||||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||||
}
|
}
|
||||||
});
|
})
|
||||||
// Display TMR
|
// Display TMR
|
||||||
|
|
||||||
this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
|
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
|
||||||
this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
|
this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
|
||||||
|
|
||||||
this.html.find('.repos').click(async event => await this.actor.repos())
|
this.html.find('.button-repos').click(async event => await this.actor.repos())
|
||||||
|
|
||||||
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
||||||
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
||||||
@ -277,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
|
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
|
||||||
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
|
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
|
||||||
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
|
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
|
||||||
this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
|
this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
|
||||||
|
|
||||||
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
|
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
|
||||||
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
|
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
|
||||||
|
136
module/actor.js
136
module/actor.js
@ -32,10 +32,12 @@ import { RdDItemBlessure } from "./item/blessure.js";
|
|||||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||||
import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
|
import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
|
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
|
||||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||||
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
|
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
|
||||||
|
import { RdDItemArme } from "./item-arme.js";
|
||||||
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
||||||
|
|
||||||
@ -92,7 +94,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
canReceive(item) {
|
canReceive(item) {
|
||||||
return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type)
|
return ![ITEM_TYPES.competencecreature, ITEM_TYPES.tarot, ITEM_TYPES.service].includes(item.type)
|
||||||
}
|
}
|
||||||
|
|
||||||
isPersonnageJoueur() {
|
isPersonnageJoueur() {
|
||||||
@ -125,11 +127,28 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getMalusArmure() {
|
getMalusArmure() {
|
||||||
return this.itemTypes[TYPES.armure].filter(it => it.system.equipe)
|
return this.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
|
||||||
.map(it => it.system.malus)
|
.map(it => it.system.malus)
|
||||||
.reduce(Misc.sum(), 0);
|
.reduce(Misc.sum(), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
listActionsCombat() {
|
||||||
|
// Recupération des armes
|
||||||
|
const actions = RdDCombatManager.listActionsArmes(
|
||||||
|
this.itemTypes[ITEM_TYPES.arme]
|
||||||
|
.filter(it => RdDItemArme.isAttaque(it))
|
||||||
|
.concat(RdDItemArme.empoignade(this))
|
||||||
|
.concat(RdDItemArme.mainsNues(this))
|
||||||
|
,
|
||||||
|
this.itemTypes[ITEM_TYPES.competence],
|
||||||
|
this.system.carac)
|
||||||
|
|
||||||
|
if (this.system.attributs.hautrevant.value) {
|
||||||
|
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||||
|
}
|
||||||
|
return actions
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getTache(id) { return this.findItemLike(id, 'tache') }
|
getTache(id) { return this.findItemLike(id, 'tache') }
|
||||||
getMeditation(id) { return this.findItemLike(id, 'meditation') }
|
getMeditation(id) { return this.findItemLike(id, 'meditation') }
|
||||||
@ -142,7 +161,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getDemiReve() { return this.system.reve.tmrpos.coord }
|
getDemiReve() { return this.system.reve.tmrpos.coord }
|
||||||
getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') }
|
getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
|
||||||
getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
|
getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
|
||||||
getDraconicOuPossession() {
|
getDraconicOuPossession() {
|
||||||
return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
|
return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
|
||||||
@ -153,13 +172,13 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async $perteRevePotionsEnchantees() {
|
async $perteRevePotionsEnchantees() {
|
||||||
let potions = this.itemTypes[TYPES.potion]
|
let potions = this.itemTypes[ITEM_TYPES.potion]
|
||||||
.filter(it => Grammar.includesLowerCaseNoAccent(it.system.categorie, 'enchanté') && !it.system.prpermanent)
|
.filter(it => Grammar.includesLowerCaseNoAccent(it.system.categorie, 'enchanté') && !it.system.prpermanent)
|
||||||
|
|
||||||
const potionUpdates = await Promise.all(potions.map(async it => {
|
const potionUpdates = await Promise.all(potions.map(async it => {
|
||||||
const nouveauReve = Math.max(it.system.pr - 1, 0)
|
const nouveauReve = Math.max(it.system.pr - 1, 0)
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
|
||||||
pr: nouveauReve,
|
pr: nouveauReve,
|
||||||
alias: this.name,
|
alias: this.name,
|
||||||
@ -210,7 +229,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async grisReve(nbJours) {
|
async grisReve(nbJours) {
|
||||||
let message = {
|
let message = {
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: `${nbJours} jours de gris rêve sont passés. `
|
content: `${nbJours} jours de gris rêve sont passés. `
|
||||||
};
|
};
|
||||||
for (let i = 0; i < nbJours; i++) {
|
for (let i = 0; i < nbJours; i++) {
|
||||||
@ -264,7 +283,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
async dormirChateauDormant() {
|
async dormirChateauDormant() {
|
||||||
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
|
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
|
||||||
const message = {
|
const message = {
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: ""
|
content: ""
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -345,7 +364,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _recupererBlessures(message, isMaladeEmpoisonne) {
|
async _recupererBlessures(message, isMaladeEmpoisonne) {
|
||||||
const timestamp = game.system.rdd.calendrier.getTimestamp()
|
const timestamp = game.system.rdd.calendrier.getTimestamp()
|
||||||
const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
|
const blessures = this.filterItems(it => it.system.gravite > 0, ITEM_TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
|
||||||
|
|
||||||
await Promise.all(blessures.map(async b => b.recuperationBlessure({
|
await Promise.all(blessures.map(async b => b.recuperationBlessure({
|
||||||
actor: this,
|
actor: this,
|
||||||
@ -361,7 +380,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _recupererVie(message, isMaladeEmpoisonne) {
|
async _recupererVie(message, isMaladeEmpoisonne) {
|
||||||
const tData = this.system
|
const tData = this.system
|
||||||
let blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure);
|
let blessures = this.filterItems(it => it.system.gravite > 0, ITEM_TYPES.blessure);
|
||||||
if (blessures.length > 0) {
|
if (blessures.length > 0) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -400,7 +419,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async remiseANeuf() {
|
async remiseANeuf() {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: 'Remise à neuf de ' + this.name
|
content: 'Remise à neuf de ' + this.name
|
||||||
});
|
});
|
||||||
await this.supprimerBlessures(it => true);
|
await this.supprimerBlessures(it => true);
|
||||||
@ -417,7 +436,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
|
async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
|
||||||
const message = {
|
const message = {
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: this.name + ': '
|
content: this.name + ': '
|
||||||
};
|
};
|
||||||
const insomnie = this.system.sommeil?.insomnie || heures == 0;
|
const insomnie = this.system.sommeil?.insomnie || heures == 0;
|
||||||
@ -488,7 +507,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
else {
|
else {
|
||||||
if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
|
if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||||
});
|
});
|
||||||
jetsReve.push(0);
|
jetsReve.push(0);
|
||||||
@ -636,7 +655,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async sortMisEnReserve(sort, draconic, coord, ptreve) {
|
async sortMisEnReserve(sort, draconic, coord, ptreve) {
|
||||||
await this.createEmbeddedDocuments("Item", [{
|
await this.createEmbeddedDocuments("Item", [{
|
||||||
type: TYPES.sortreserve,
|
type: ITEM_TYPES.sortreserve,
|
||||||
name: sort.name,
|
name: sort.name,
|
||||||
img: sort.img,
|
img: sort.img,
|
||||||
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
|
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
|
||||||
@ -919,7 +938,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
await this.createEmbeddedDocuments('Item', [souffle]);
|
await this.createEmbeddedDocuments('Item', [souffle]);
|
||||||
if (options.chat) {
|
if (options.chat) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: this.name + " subit un Souffle de Dragon : " + souffle.name
|
content: this.name + " subit un Souffle de Dragon : " + souffle.name
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -939,7 +958,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
await this.createEmbeddedDocuments('Item', [queue]);
|
await this.createEmbeddedDocuments('Item', [queue]);
|
||||||
if (options.chat) {
|
if (options.chat) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: this.name + " subit une Queue de Dragon : " + queue.name
|
content: this.name + " subit une Queue de Dragon : " + queue.name
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -977,7 +996,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
|
let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `${raison} : ré-insertion aléatoire.`,
|
content: `${raison} : ré-insertion aléatoire.`,
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
await this.forcerPositionTMRInconnue(tmr);
|
await this.forcerPositionTMRInconnue(tmr);
|
||||||
return tmr;
|
return tmr;
|
||||||
@ -991,24 +1010,24 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
buildTMRInnaccessible() {
|
buildTMRInnaccessible() {
|
||||||
return this.items.filter(it => it.type == TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord)
|
return this.items.filter(it => it.type == ITEM_TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getRencontresTMR() {
|
getRencontresTMR() {
|
||||||
return this.itemTypes[TYPES.rencontre];
|
return this.itemTypes[ITEM_TYPES.rencontre];
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async deleteRencontreTMRAtPosition() {
|
async deleteRencontreTMRAtPosition() {
|
||||||
const rencontreIds = this.itemTypes[TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id)
|
const rencontreIds = this.itemTypes[ITEM_TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id)
|
||||||
if (rencontreIds.length > 0) {
|
if (rencontreIds.length > 0) {
|
||||||
await this.deleteEmbeddedDocuments('Item', rencontreIds)
|
await this.deleteEmbeddedDocuments('Item', rencontreIds)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
getRencontreTMREnAttente() {
|
getRencontreTMREnAttente() {
|
||||||
return this.itemTypes[TYPES.rencontre].find(this.filterRencontreTMRDemiReve())
|
return this.itemTypes[ITEM_TYPES.rencontre].find(this.filterRencontreTMRDemiReve())
|
||||||
}
|
}
|
||||||
|
|
||||||
filterRencontreTMRDemiReve() {
|
filterRencontreTMRDemiReve() {
|
||||||
@ -1082,7 +1101,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
const jetMoral = await this._jetDeMoral(situation);
|
const jetMoral = await this._jetDeMoral(situation);
|
||||||
const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
|
const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
|
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
|
||||||
});
|
});
|
||||||
return jetMoral.ajustement;
|
return jetMoral.ajustement;
|
||||||
@ -1160,11 +1179,11 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
if (result) { return result }
|
if (result) { return result }
|
||||||
|
|
||||||
switch (item.type) {
|
switch (item.type) {
|
||||||
case TYPES.potion: return await this.consommerPotion(item, onActionItem);
|
case ITEM_TYPES.potion: return await this.consommerPotion(item, onActionItem);
|
||||||
case TYPES.livre: return await this.actionLire(item);
|
case ITEM_TYPES.livre: return await this.actionLire(item);
|
||||||
case TYPES.conteneur: return await item.sheet.render(true);
|
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
|
||||||
case TYPES.herbe: return await this.actionHerbe(item, onActionItem);
|
case ITEM_TYPES.herbe: return await this.actionHerbe(item, onActionItem);
|
||||||
case TYPES.queue: case TYPES.ombre: return await this.actionRefoulement(item);
|
case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return await this.actionRefoulement(item);
|
||||||
}
|
}
|
||||||
return undefined
|
return undefined
|
||||||
}
|
}
|
||||||
@ -1419,7 +1438,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
};
|
};
|
||||||
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -1505,7 +1524,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
}
|
}
|
||||||
if (display) {
|
if (display) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -1537,7 +1556,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
}
|
}
|
||||||
if (display) {
|
if (display) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -1548,7 +1567,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
|
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
|
||||||
if (!Misc.firstConnectedGM()){
|
if (!Misc.isFirstConnectedGM()) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
|
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
|
||||||
@ -1559,11 +1578,11 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
xpData
|
xpData
|
||||||
})
|
})
|
||||||
if (hideChatMessage) {
|
if (hideChatMessage) {
|
||||||
ChatUtility.blindMessageToGM({ content: content });
|
ChatUtility.blindMessageToGM({ content: content })
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: content
|
content: content
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -1602,7 +1621,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
computeDraconicAndSortIndex(sortList) {
|
computeDraconicAndSortIndex(sortList) {
|
||||||
let draconicList = this.getDraconicList();
|
let draconicList = this.getDraconicList();
|
||||||
for (let sort of sortList) {
|
for (let sort of sortList) {
|
||||||
let draconicsSort = this.getDraconicsSort(draconicList, sort).map(it => it.name);
|
let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name);
|
||||||
for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
|
for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
|
||||||
if (draconicsSort.includes(draconicList[index].name)) {
|
if (draconicsSort.includes(draconicList[index].name)) {
|
||||||
sort.system.listIndex = index;
|
sort.system.listIndex = index;
|
||||||
@ -1612,19 +1631,6 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
return draconicList;
|
return draconicList;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getDraconicsSort(draconicList, sort) {
|
|
||||||
//console.log(draconicList, bestDraconic, draconic, voie);
|
|
||||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
|
||||||
case "lecture d'aura":
|
|
||||||
case "detection d'aura":
|
|
||||||
return draconicList;
|
|
||||||
case "annulation de magie":
|
|
||||||
return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
|
|
||||||
}
|
|
||||||
return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rollUnSort(coord) {
|
async rollUnSort(coord) {
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||||
@ -1679,7 +1685,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
|
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
return rencSpecial;
|
return rencSpecial;
|
||||||
@ -1691,7 +1697,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
if (countInertieDraconique > 0) {
|
if (countInertieDraconique > 0) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
|
content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
return countInertieDraconique + 1;
|
return countInertieDraconique + 1;
|
||||||
@ -1703,7 +1709,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
await this.reveActuelIncDec(-1);
|
await this.reveActuelIncDec(-1);
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
|
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1826,7 +1832,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
}
|
}
|
||||||
|
|
||||||
blessuresASoigner() {
|
blessuresASoigner() {
|
||||||
return (this.itemTypes[TYPES.blessure])
|
return (this.itemTypes[ITEM_TYPES.blessure])
|
||||||
.filter(it => it.system.gravite > 0 && it.system.gravite <= 6)
|
.filter(it => it.system.gravite > 0 && it.system.gravite <= 6)
|
||||||
.filter(it => !(it.system.premierssoins.done && it.system.soinscomplets.done))
|
.filter(it => !(it.system.premierssoins.done && it.system.soinscomplets.done))
|
||||||
.sort(Misc.descending(b => (b.system.premierssoins.done ? "A" : "B") + b.system.gravite))
|
.sort(Misc.descending(b => (b.system.premierssoins.done ? "A" : "B") + b.system.gravite))
|
||||||
@ -2283,7 +2289,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
// Cas de désir lancinant, pas d'expérience sur particulière
|
// Cas de désir lancinant, pas d'expérience sur particulière
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
|
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
return []
|
return []
|
||||||
}
|
}
|
||||||
@ -2418,7 +2424,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
if (countMonteeLaborieuse > 0) {
|
if (countMonteeLaborieuse > 0) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
|
content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
return countMonteeLaborieuse;
|
return countMonteeLaborieuse;
|
||||||
@ -2466,7 +2472,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
if (this.getReveActuel() < minReveValue) {
|
if (this.getReveActuel() < minReveValue) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
|
content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
whisper: ChatUtility.getOwners(this)
|
||||||
});
|
});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -2628,7 +2634,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async resetItemUse() {
|
async resetItemUse() {
|
||||||
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
|
await this.unsetFlag(SYSTEM_RDD, 'itemUse');
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -2863,7 +2869,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
await this.setBonusPotionSoin(potionData.system.herbebonus);
|
await this.setBonusPotionSoin(potionData.system.herbebonus);
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -2900,7 +2906,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
this.bonusRepos = potionData.system.herbebonus;
|
this.bonusRepos = potionData.system.herbebonus;
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -2932,7 +2938,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
|
this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
|
||||||
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -2957,7 +2963,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -3024,7 +3030,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onCreateOwnedDraconique(item, options, id) {
|
async onCreateOwnedDraconique(item, options, id) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
let draconique = Draconique.all().find(it => it.match(item));
|
let draconique = Draconique.all().find(it => it.match(item));
|
||||||
if (draconique) {
|
if (draconique) {
|
||||||
await draconique.onActorCreateOwned(this, item)
|
await draconique.onActorCreateOwned(this, item)
|
||||||
@ -3036,7 +3042,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onDeleteOwnedDraconique(item, options, id) {
|
async onDeleteOwnedDraconique(item, options, id) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
let draconique = Draconique.all().find(it => it.match(item));
|
let draconique = Draconique.all().find(it => it.match(item));
|
||||||
if (draconique) {
|
if (draconique) {
|
||||||
await draconique.onActorDeleteOwned(this, item)
|
await draconique.onActorDeleteOwned(this, item)
|
||||||
@ -3046,7 +3052,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onDeleteOwnedCaseTmr(item, options, id) {
|
async onDeleteOwnedCaseTmr(item, options, id) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
let draconique = Draconique.all().find(it => it.isCase(item));
|
let draconique = Draconique.all().find(it => it.isCase(item));
|
||||||
if (draconique) {
|
if (draconique) {
|
||||||
await draconique.onActorDeleteCaseTmr(this, item)
|
await draconique.onActorDeleteCaseTmr(this, item)
|
||||||
@ -3057,7 +3063,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
notifyGestionTeteSouffleQueue(item, manualMessage = true) {
|
notifyGestionTeteSouffleQueue(item, manualMessage = true) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
|
content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -3065,7 +3071,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
async nouvelleIncarnation() {
|
async nouvelleIncarnation() {
|
||||||
let incarnation = this.toObject();
|
let incarnation = this.toObject();
|
||||||
|
|
||||||
incarnation.items = Array.from(this.items.filter(it => it.type == TYPES.competence),
|
incarnation.items = Array.from(this.items.filter(it => it.type == ITEM_TYPES.competence),
|
||||||
it => {
|
it => {
|
||||||
it = it.toObject();
|
it = it.toObject();
|
||||||
it.id = undefined;
|
it.id = undefined;
|
||||||
@ -3080,7 +3086,7 @@ export class RdDActor extends RdDBaseActorSang {
|
|||||||
incarnation.name = 'Réincarnation de ' + incarnation.name
|
incarnation.name = 'Réincarnation de ' + incarnation.name
|
||||||
incarnation.system = {
|
incarnation.system = {
|
||||||
carac: foundry.utils.duplicate(this.system.carac),
|
carac: foundry.utils.duplicate(this.system.carac),
|
||||||
heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
|
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key,
|
||||||
age: 18,
|
age: 18,
|
||||||
biographie: '',
|
biographie: '',
|
||||||
notes: '',
|
notes: '',
|
||||||
|
@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
|||||||
// Everything below here is only needed if the sheet is editable
|
// Everything below here is only needed if the sheet is editable
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
|
this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
|
||||||
this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
|
this.html.find('.roll-carac').click(async event => {
|
||||||
this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
|
||||||
|
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
||||||
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
|
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
|
||||||
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
|
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
|
||||||
|
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
||||||
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
||||||
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
||||||
}
|
}
|
||||||
|
@ -12,10 +12,10 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
|||||||
import { RdDBaseActor } from "./base-actor.js";
|
import { RdDBaseActor } from "./base-actor.js";
|
||||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||||
import { StatusEffects } from "../settings/status-effects.js";
|
import { StatusEffects } from "../settings/status-effects.js";
|
||||||
import { TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { Targets } from "../targets.js";
|
import { Targets } from "../targets.js";
|
||||||
import { RdDPossession } from "../rdd-possession.js";
|
import { RdDPossession } from "../rdd-possession.js";
|
||||||
import { RdDCombat } from "../rdd-combat.js";
|
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
|
||||||
import { RdDConfirm } from "../rdd-confirm.js";
|
import { RdDConfirm } from "../rdd-confirm.js";
|
||||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||||
import { RdDItemArme } from "../item-arme.js";
|
import { RdDItemArme } from "../item-arme.js";
|
||||||
@ -78,8 +78,27 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
||||||
isDead() { return false }
|
isDead() { return false }
|
||||||
|
isSonne() { return false }
|
||||||
blessuresASoigner() { return [] }
|
blessuresASoigner() { return [] }
|
||||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||||
|
isActorCombat() { return true }
|
||||||
|
|
||||||
|
getCaracInit(competence) {
|
||||||
|
if (!competence){
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||||
|
return competence.system.carac_value
|
||||||
|
}
|
||||||
|
return this.system.carac[competence.system.defaut_carac].value;
|
||||||
|
}
|
||||||
|
listActionsCombat() {
|
||||||
|
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||||
|
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
|
||||||
|
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||||
|
.filter(it => it != undefined);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||||
async remiseANeuf() { }
|
async remiseANeuf() { }
|
||||||
@ -108,14 +127,14 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
|
|
||||||
async $finDeRoundSupprimerObsoletes() {
|
async $finDeRoundSupprimerObsoletes() {
|
||||||
const obsoletes = []
|
const obsoletes = []
|
||||||
.concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||||
.concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||||
.map(it => it.id);
|
.map(it => it.id);
|
||||||
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
||||||
}
|
}
|
||||||
|
|
||||||
async $finDeRoundEmpoignade() {
|
async $finDeRoundEmpoignade() {
|
||||||
const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
||||||
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
||||||
game.actors.get(emp.system.empoigneid),
|
game.actors.get(emp.system.empoigneid),
|
||||||
emp
|
emp
|
||||||
@ -151,13 +170,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getPossession(possessionId) {
|
getPossession(possessionId) {
|
||||||
return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
|
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||||
}
|
|
||||||
getPossessions() {
|
|
||||||
return this.itemTypes[TYPES.possession];
|
|
||||||
}
|
}
|
||||||
getEmpoignades() {
|
getEmpoignades() {
|
||||||
return this.itemTypes[TYPES.empoignade];
|
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -189,7 +205,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
getEffect(effectId) {
|
getEffect(effectId) {
|
||||||
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
||||||
}
|
}
|
||||||
|
|
||||||
async setEffect(effectId, status) {
|
async setEffect(effectId, status) {
|
||||||
if (this.isEffectAllowed(effectId)) {
|
if (this.isEffectAllowed(effectId)) {
|
||||||
const effect = this.getEffect(effectId);
|
const effect = this.getEffect(effectId);
|
||||||
@ -201,7 +217,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async removeEffect(id) {
|
async removeEffect(id) {
|
||||||
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
||||||
if (effect) {
|
if (effect) {
|
||||||
@ -296,8 +312,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rollCarac(caracName, jetResistance = undefined) {
|
async rollCarac(caracName, jetResistance = undefined) {
|
||||||
|
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
||||||
|
return
|
||||||
|
}
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||||
let selectedCarac = this.getCaracByName(caracName)
|
let selectedCarac = this.getCaracByName(caracName)
|
||||||
|
console.log("selectedCarac", selectedCarac)
|
||||||
await this.openRollDialog({
|
await this.openRollDialog({
|
||||||
name: 'jet-' + caracName,
|
name: 'jet-' + caracName,
|
||||||
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
|
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
|
||||||
@ -322,15 +342,16 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||||
const competence = this.getCompetence(idOrName);
|
const competence = this.getCompetence(idOrName);
|
||||||
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
||||||
if (competence.type == TYPES.competencecreature) {
|
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||||
|
const token = RdDUtility.getSelectedToken(this)
|
||||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||||
Targets.selectOneToken(target => {
|
Targets.selectOneTargetToken(target => {
|
||||||
if (arme.action == "possession") {
|
if (arme.action == "possession") {
|
||||||
RdDPossession.onAttaquePossession(target, this, competence)
|
RdDPossession.onAttaquePossession(target, this, competence)
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
return;
|
return;
|
||||||
@ -360,9 +381,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||||
* @returns
|
* @returns
|
||||||
*/
|
*/
|
||||||
rollArme(arme, categorieArme = "competence") {
|
rollArme(arme, categorieArme, token) {
|
||||||
|
token = token ?? RdDUtility.getSelectedToken(this)
|
||||||
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||||
if (!RdDItemArme.isArmeUtilisable(arme)) {
|
if (!RdDItemArme.isUtilisable(arme)) {
|
||||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -381,7 +403,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
Targets.selectOneToken(target => {
|
Targets.selectOneTargetToken(target => {
|
||||||
if (Targets.isTargetEntite(target)) {
|
if (Targets.isTargetEntite(target)) {
|
||||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||||
return
|
return
|
||||||
@ -391,89 +413,74 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
if (competence.isCompetencePossession()) {
|
if (competence.isCompetencePossession()) {
|
||||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||||
}
|
}
|
||||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
$getCompetenceArme(arme, competenceName) {
|
$getCompetenceArme(arme, competenceName) {
|
||||||
switch (arme.type) {
|
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
||||||
case TYPES.competencecreature:
|
|
||||||
return arme.name
|
|
||||||
case TYPES.arme:
|
|
||||||
switch (competenceName) {
|
|
||||||
case 'competence': return arme.system.competence;
|
|
||||||
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
|
||||||
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
|
||||||
case 'tir': return arme.system.tir;
|
|
||||||
case 'lancer': return arme.system.lancer;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return undefined
|
|
||||||
}
|
}
|
||||||
|
|
||||||
verifierForceMin(item) {
|
verifierForceMin(item) { }
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async resetItemUse() { }
|
|
||||||
async incDecItemUse(itemId, inc = 1) { }
|
|
||||||
getItemUse(itemId) { return 0; }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||||
|
|
||||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const armure = await this.computeArmure(rollData);
|
const armure = await this.computeArmure(rollData);
|
||||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
|
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||||
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
|
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
||||||
await this.$onEncaissement(jet, show, attacker);
|
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
|
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
||||||
if (!game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
tokenId: this.token?.id,
|
tokenId: this.token?.id,
|
||||||
actorId: this.id,
|
actorId: this.id,
|
||||||
method: 'encaisserDommagesValidationGR',
|
method: 'encaisserDommagesValidationGR',
|
||||||
args: [rollData, armure, attackerId, show]
|
args: [rollData, armure, show, attackerToken, defenderToken]
|
||||||
});
|
})
|
||||||
} else {
|
} else {
|
||||||
const attacker = game.actors.get(attackerId);
|
|
||||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||||
jet => this.$onEncaissement(jet, show, attacker));
|
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async $onEncaissement(jet, show, attacker) {
|
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
||||||
await this.onAppliquerJetEncaissement(jet, attacker);
|
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
||||||
await this.$afficherEncaissement(jet, show);
|
await this.$afficherEncaissement(jet, show, defenderToken);
|
||||||
}
|
}
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
||||||
|
|
||||||
async $afficherEncaissement(encaissement, show) {
|
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||||
foundry.utils.mergeObject(encaissement, {
|
foundry.utils.mergeObject(encaissement, {
|
||||||
alias: this.name,
|
alias: defenderToken?.name ?? this.name,
|
||||||
hasPlayerOwner: this.hasPlayerOwner,
|
hasPlayerOwner: this.hasPlayerOwner,
|
||||||
show: show ?? {}
|
show: show ?? {}
|
||||||
});
|
}, { overwrite: false });
|
||||||
|
|
||||||
await ChatUtility.createChatWithRollMode(this.name, {
|
await ChatUtility.createChatWithRollMode(
|
||||||
roll: encaissement.roll,
|
{
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
roll: encaissement.roll,
|
||||||
});
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||||
|
},
|
||||||
|
this
|
||||||
|
)
|
||||||
|
|
||||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||||
encaissement = foundry.utils.duplicate(encaissement);
|
encaissement = foundry.utils.duplicate(encaissement)
|
||||||
encaissement.isGM = true;
|
encaissement.isGM = true
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
whisper: ChatUtility.getGMs(),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
|||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,10 +1,11 @@
|
|||||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
||||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||||
import { STATUSES } from "../settings/status-effects.js";
|
import { STATUSES } from "../settings/status-effects.js";
|
||||||
import { TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
import { RdDItemBlessure } from "../item/blessure.js";
|
import { RdDItemBlessure } from "../item/blessure.js";
|
||||||
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||||
@ -50,9 +51,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
|
|
||||||
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
||||||
|
|
||||||
nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length }
|
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
|
||||||
nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length }
|
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
|
||||||
nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length }
|
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
computeResumeBlessure() {
|
computeResumeBlessure() {
|
||||||
@ -88,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
||||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||||
|
|
||||||
@ -168,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async ajouterBlessure(encaissement, attacker = undefined) {
|
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||||
if (encaissement.gravite < 0) return;
|
if (encaissement.gravite < 0) return;
|
||||||
if (encaissement.gravite > 0) {
|
if (encaissement.gravite > 0) {
|
||||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||||
@ -180,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
const endActuelle = this.getEnduranceActuelle();
|
const endActuelle = this.getEnduranceActuelle();
|
||||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
|
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||||
if (blessure.isCritique()) {
|
if (blessure.isCritique()) {
|
||||||
encaissement.endurance = endActuelle;
|
encaissement.endurance = endActuelle;
|
||||||
}
|
}
|
||||||
@ -196,20 +197,30 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
return blessure;
|
return blessure;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async supprimerBlessure({ gravite }) {
|
||||||
|
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
|
||||||
|
if (toDelete) {
|
||||||
|
await this.deleteEmbeddedDocuments('Item', [toDelete]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async supprimerBlessures(filterToDelete) {
|
async supprimerBlessures(filterToDelete) {
|
||||||
const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
|
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
|
||||||
.map(it => it.id);
|
.map(it => it.id);
|
||||||
await this.deleteEmbeddedDocuments('Item', toDelete);
|
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||||
}
|
}
|
||||||
|
|
||||||
countBlessures(filter = it => !it.isContusion()) {
|
countBlessures(filter = it => !it.isContusion()) {
|
||||||
return this.filterItems(filter, 'blessure').length
|
return this.filterItems(filter, ITEM_TYPES.blessure).length
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async jetDeVie() {
|
async jetDeVie() {
|
||||||
if (this.isDead()) {
|
if (this.isDead()) {
|
||||||
ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
ChatMessage.create({
|
||||||
|
content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||||
|
whisper: ChatUtility.getOwners(this)
|
||||||
|
})
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
const jetDeVie = await RdDDice.roll("1d20");
|
const jetDeVie = await RdDDice.roll("1d20");
|
||||||
@ -236,7 +247,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
else if (prochainJet > 0) {
|
else if (prochainJet > 0) {
|
||||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
||||||
}
|
}
|
||||||
ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
ChatMessage.create({
|
||||||
|
content: msgText,
|
||||||
|
whisper: ChatUtility.getOwners(this)
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -262,11 +276,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||||
}
|
}
|
||||||
|
|
||||||
getSonne() {
|
isSonne() {
|
||||||
return this.getEffect(STATUSES.StatusStunned);
|
return this.getEffect(STATUSES.StatusStunned)
|
||||||
}
|
}
|
||||||
|
|
||||||
isEffectAllowed(effectId) { return true }
|
isEffectAllowed(effectId) { return true }
|
||||||
|
@ -3,7 +3,7 @@ import { Misc } from "../misc.js";
|
|||||||
import { DialogSplitItem } from "../dialog-split-item.js";
|
import { DialogSplitItem } from "../dialog-split-item.js";
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
import { RdDItem, TYPES } from "../item.js";
|
import { RdDItem, ITEM_TYPES } from "../item.js";
|
||||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -51,7 +51,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||||
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||||
formData.competences.filter(it => it.type == TYPES.competencecreature)
|
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
|
||||||
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,7 @@ import { ChatUtility } from "../chat-utility.js";
|
|||||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||||
import { Grammar } from "../grammar.js";
|
import { Grammar } from "../grammar.js";
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
import { TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDAudio } from "../rdd-audio.js";
|
import { RdDAudio } from "../rdd-audio.js";
|
||||||
import { RdDConfirm } from "../rdd-confirm.js";
|
import { RdDConfirm } from "../rdd-confirm.js";
|
||||||
@ -205,11 +205,8 @@ export class RdDBaseActor extends Actor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onPreUpdateItem(item, change, options, id) { }
|
async onPreUpdateItem(item, change, options, id) { }
|
||||||
|
|
||||||
async onCreateItem(item, options, id) { }
|
async onCreateItem(item, options, id) { }
|
||||||
|
|
||||||
async onDeleteItem(item, options, id) { }
|
async onDeleteItem(item, options, id) { }
|
||||||
|
|
||||||
async onUpdateActor(update, options, actorId) { }
|
async onUpdateActor(update, options, actorId) { }
|
||||||
|
|
||||||
async onTimeChanging(oldTimestamp, newTimestamp) {
|
async onTimeChanging(oldTimestamp, newTimestamp) {
|
||||||
@ -218,7 +215,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async creerObjetParMJ(object) {
|
async creerObjetParMJ(object) {
|
||||||
if (!Misc.isUniqueConnectedGM()) {
|
if (!Misc.isFirstConnectedGM()) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
tokenId: this.token?.id,
|
tokenId: this.token?.id,
|
||||||
actorId: this.id,
|
actorId: this.id,
|
||||||
@ -270,6 +267,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
let fortune = this.getFortune();
|
let fortune = this.getFortune();
|
||||||
console.log("payer", game.user.character, depense, fortune);
|
console.log("payer", game.user.character, depense, fortune);
|
||||||
|
// TODO: passer en handlebars
|
||||||
let msg = "";
|
let msg = "";
|
||||||
if (fortune >= depense) {
|
if (fortune >= depense) {
|
||||||
await Monnaie.optimiserFortune(this, fortune - depense);
|
await Monnaie.optimiserFortune(this, fortune - depense);
|
||||||
@ -279,11 +277,10 @@ export class RdDBaseActor extends Actor {
|
|||||||
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
||||||
}
|
}
|
||||||
|
|
||||||
let message = {
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: msg
|
content: msg
|
||||||
};
|
})
|
||||||
ChatMessage.create(message);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async depenserSols(sols) {
|
async depenserSols(sols) {
|
||||||
@ -317,7 +314,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
|
|
||||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -335,7 +332,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
ui.notifications.info("Inutile de se vendre à soi-même");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!Misc.isUniqueConnectedGM()) {
|
if (!Misc.isFirstConnectedGM()) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||||
method: 'achatVente',
|
method: 'achatVente',
|
||||||
@ -371,7 +368,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
user: achat.userId,
|
user: achat.userId,
|
||||||
speaker: { alias: (acheteur ?? vendeur).name },
|
speaker: { alias: (acheteur ?? vendeur).name },
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -542,7 +539,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
// Calculer le total actuel des contenus
|
// Calculer le total actuel des contenus
|
||||||
const encContenu = dest.getEncContenu();
|
const encContenu = dest.getEncContenu();
|
||||||
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
|
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
|
||||||
const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4)
|
const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
|
||||||
|
|
||||||
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
||||||
if (placeDisponible < 0) {
|
if (placeDisponible < 0) {
|
||||||
@ -704,9 +701,28 @@ export class RdDBaseActor extends Actor {
|
|||||||
|
|
||||||
async actionPrincipale(item, onActionItem = async () => { }) {
|
async actionPrincipale(item, onActionItem = async () => { }) {
|
||||||
switch (item.type) {
|
switch (item.type) {
|
||||||
case TYPES.conteneur: return await item.sheet.render(true);
|
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
|
||||||
}
|
}
|
||||||
return undefined
|
return undefined
|
||||||
}
|
}
|
||||||
|
async resetItemUse() { }
|
||||||
|
async incDecItemUse(itemId, inc = 1) { }
|
||||||
|
getItemUse(itemId) { return 0; }
|
||||||
|
async finDeRound(options = { terminer: false }) { }
|
||||||
|
isActorCombat() { return false }
|
||||||
|
getCaracInit(competence) { return 0 }
|
||||||
|
listActionsCombat() { return [] }
|
||||||
|
listActionsPossessions() {
|
||||||
|
return this.itemTypes[ITEM_TYPES.possession]
|
||||||
|
.map(p => {
|
||||||
|
return {
|
||||||
|
name: p.name,
|
||||||
|
action: 'possession',
|
||||||
|
system: {
|
||||||
|
competence: p.name,
|
||||||
|
possessionid: p.system.possessionid,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
}
|
}
|
@ -1,5 +1,5 @@
|
|||||||
import { ENTITE_INCARNE } from "../constants.js";
|
import { ENTITE_INCARNE } from "../constants.js";
|
||||||
import { TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { STATUSES } from "../settings/status-effects.js";
|
import { STATUSES } from "../settings/status-effects.js";
|
||||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||||
|
|
||||||
@ -12,7 +12,7 @@ export class RdDCreature extends RdDBaseActorSang {
|
|||||||
isCreature() { return true }
|
isCreature() { return true }
|
||||||
|
|
||||||
canReceive(item) {
|
canReceive(item) {
|
||||||
return item.type == TYPES.competencecreature || item.isInventaire();
|
return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
|
||||||
}
|
}
|
||||||
|
|
||||||
async remiseANeuf() {
|
async remiseANeuf() {
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||||
import { TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||||
import { STATUSES } from "../settings/status-effects.js";
|
import { STATUSES } from "../settings/status-effects.js";
|
||||||
@ -12,7 +12,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
|||||||
}
|
}
|
||||||
|
|
||||||
canReceive(item) {
|
canReceive(item) {
|
||||||
return item.type == TYPES.competencecreature
|
return item.type == ITEM_TYPES.competencecreature
|
||||||
}
|
}
|
||||||
|
|
||||||
isEntite(typeentite = []) {
|
isEntite(typeentite = []) {
|
||||||
@ -29,7 +29,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
|||||||
getChance() { return this.getReve() }
|
getChance() { return this.getReve() }
|
||||||
|
|
||||||
getDraconicOuPossession() {
|
getDraconicOuPossession() {
|
||||||
return this.itemTypes[TYPES.competencecreature]
|
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||||
.filter(it => it.system.categorie == 'possession')
|
.filter(it => it.system.categorie == 'possession')
|
||||||
.sort(Misc.descending(it => it.system.niveau))
|
.sort(Misc.descending(it => it.system.niveau))
|
||||||
.find(it => true);
|
.find(it => true);
|
||||||
@ -74,7 +74,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
|||||||
return [STATUSES.StatusComma].includes(effectId);
|
return [STATUSES.StatusComma].includes(effectId);
|
||||||
}
|
}
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||||
foundry.utils.mergeObject(encaissement, {
|
foundry.utils.mergeObject(encaissement, {
|
||||||
resteEndurance: perteEndurance.newValue,
|
resteEndurance: perteEndurance.newValue,
|
||||||
|
115
module/actor/export-scriptarium/actor-encart-sheet.js
Normal file
115
module/actor/export-scriptarium/actor-encart-sheet.js
Normal file
@ -0,0 +1,115 @@
|
|||||||
|
import { RdDActorSheet } from "../../actor-sheet.js"
|
||||||
|
import { SYSTEM_RDD } from "../../constants.js";
|
||||||
|
import { Misc } from "../../misc.js";
|
||||||
|
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
|
||||||
|
import { ExportScriptarium } from "./export-scriptarium.js";
|
||||||
|
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
|
||||||
|
|
||||||
|
export class RdDActorExportSheet extends RdDActorSheet {
|
||||||
|
static async init() {
|
||||||
|
await loadTemplates([
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
|
||||||
|
])
|
||||||
|
Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
|
||||||
|
}
|
||||||
|
static get defaultOptions() {
|
||||||
|
return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
|
||||||
|
width: 550,
|
||||||
|
showCompNiveauBase: false,
|
||||||
|
vueArchetype: false,
|
||||||
|
}, { inplace: false })
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(actor, options) {
|
||||||
|
super(actor, options)
|
||||||
|
}
|
||||||
|
|
||||||
|
async getData() {
|
||||||
|
const formData = await super.getData()
|
||||||
|
// Add any structured, precomputed list of data
|
||||||
|
formData.context = Mapping.prepareContext(this.actor)
|
||||||
|
formData.export = this.getMappingValues(formData.context, this.actor)
|
||||||
|
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
|
||||||
|
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
||||||
|
const legeres = this.actor.nbBlessuresLegeres()
|
||||||
|
const graves = this.actor.nbBlessuresGraves()
|
||||||
|
const critiques = this.actor.nbBlessuresCritiques()
|
||||||
|
formData.etat = {
|
||||||
|
surenc: this.actor.computeMalusSurEncombrement(),
|
||||||
|
fatigue: {
|
||||||
|
value: this.actor.getFatigueActuelle(),
|
||||||
|
max: this.actor.getFatigueMax(),
|
||||||
|
malus: this.actor.malusFatigue()
|
||||||
|
},
|
||||||
|
blessures: legeres + graves + critiques,
|
||||||
|
blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
|
||||||
|
}
|
||||||
|
formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
|
||||||
|
return formData
|
||||||
|
}
|
||||||
|
|
||||||
|
getMappingValues(context, actor) {
|
||||||
|
return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
|
||||||
|
colName: it.colName ?? it.column,
|
||||||
|
column: it.column,
|
||||||
|
rollClass: it.rollClass,
|
||||||
|
value: String(it.getter(actor, context))
|
||||||
|
}]))
|
||||||
|
}
|
||||||
|
|
||||||
|
getCompetences(categories) {
|
||||||
|
const competences = Mapping.getCompetencesCategorie(this.actor, categories)
|
||||||
|
if (competences.length == 0) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
||||||
|
const listByCategories = Object.values(byCategories)
|
||||||
|
.map(it => it.competencesParNiveau)
|
||||||
|
.map(byNiveau => {
|
||||||
|
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
|
||||||
|
if (niveaux.length == 0) {
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
const listCategorieByNiveau = niveaux.map(niveau => {
|
||||||
|
const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
|
||||||
|
return { niveau, list }
|
||||||
|
})
|
||||||
|
return Misc.concat(listCategorieByNiveau)
|
||||||
|
}).filter(it => it != undefined)
|
||||||
|
|
||||||
|
return Misc.concat(listByCategories)
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
this.html.find('.click-blessure-remove').click(async event =>
|
||||||
|
await this.actor.supprimerBlessure({
|
||||||
|
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||||
|
})
|
||||||
|
)
|
||||||
|
this.html.find('.click-blessure-add').click(async event =>
|
||||||
|
await this.actor.ajouterBlessure({
|
||||||
|
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||||
|
// event.currentTarget.attributes['data-gravite'].value
|
||||||
|
})
|
||||||
|
)
|
||||||
|
this.html.find('.button-export').click(async event => {
|
||||||
|
ExportScriptarium.INSTANCE.exportActors([this.actor],
|
||||||
|
`${this.actor.uuid}-${this.actor.name}`
|
||||||
|
)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
78
module/actor/export-scriptarium/export-scriptarium.js
Normal file
78
module/actor/export-scriptarium/export-scriptarium.js
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
import { ACTOR_TYPES } from "../../item.js"
|
||||||
|
import { Misc } from "../../misc.js"
|
||||||
|
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
|
||||||
|
import { Mapping } from "./mapping.js"
|
||||||
|
|
||||||
|
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">'
|
||||||
|
|
||||||
|
export class ExportScriptarium {
|
||||||
|
|
||||||
|
static init() {
|
||||||
|
ExportScriptarium.INSTANCE = new ExportScriptarium()
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
||||||
|
Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
||||||
|
}
|
||||||
|
|
||||||
|
onActorDirectoryMenu(actorDirectory, menus) {
|
||||||
|
menus.push({
|
||||||
|
name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
|
||||||
|
icon: IMG_SCRIPTARIUM,
|
||||||
|
condition: (target) => game.user.isGM &&
|
||||||
|
OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
|
||||||
|
this.$getActors(actorDirectory, target).length > 0,
|
||||||
|
callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
$getTargetName(actorDirectory, target) {
|
||||||
|
const li = target.closest(".directory-item")
|
||||||
|
const folderId = li.data("folderId")
|
||||||
|
const actorId = li.data("documentId")
|
||||||
|
return actorId
|
||||||
|
? game.actors.get(actorId).name
|
||||||
|
: actorDirectory.folders.find(it => it.id == folderId).name
|
||||||
|
}
|
||||||
|
|
||||||
|
$getActors(actorDirectory, target) {
|
||||||
|
const li = target.closest(".directory-item")
|
||||||
|
const folderId = li.data("folderId")
|
||||||
|
const actorId = li.data("documentId")
|
||||||
|
const actors = actorId
|
||||||
|
? [game.actors.get(actorId)]
|
||||||
|
: folderId
|
||||||
|
? actorDirectory.folders.find(it => it.id == folderId).contents
|
||||||
|
: []
|
||||||
|
return actors.filter(it => it.type == ACTOR_TYPES.personnage)
|
||||||
|
}
|
||||||
|
|
||||||
|
exportActors(actors, targetName) {
|
||||||
|
const eol = '\n\r'
|
||||||
|
const header = Misc.join(this.getHeaderLine(), ';')
|
||||||
|
const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
|
||||||
|
const data = Misc.join([header, ...actorLines], eol)
|
||||||
|
const filename = `scriptarium-${targetName?.slugify()}.csv`;
|
||||||
|
saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
getHeaderLine() {
|
||||||
|
return Mapping.getColumns()
|
||||||
|
}
|
||||||
|
|
||||||
|
getActorLine(actor) {
|
||||||
|
const values = Mapping.getValues(actor)
|
||||||
|
return values
|
||||||
|
.map(it => this.$escapeQuotes(it))
|
||||||
|
.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
|
||||||
|
}
|
||||||
|
|
||||||
|
$escapeQuotes(it) {
|
||||||
|
it = '' + it
|
||||||
|
if (it.includes('"') || it.includes(';')) {
|
||||||
|
return `"${it.replaceAll('"', '\\"')}"`
|
||||||
|
}
|
||||||
|
return it
|
||||||
|
}
|
||||||
|
}
|
384
module/actor/export-scriptarium/mapping.js
Normal file
384
module/actor/export-scriptarium/mapping.js
Normal file
@ -0,0 +1,384 @@
|
|||||||
|
import { Grammar } from "../../grammar.js"
|
||||||
|
import { RdDItemArme } from "../../item-arme.js"
|
||||||
|
import { RdDItemCompetence } from "../../item-competence.js"
|
||||||
|
import { RdDItemSort } from "../../item-sort.js"
|
||||||
|
import { ITEM_TYPES } from "../../item.js"
|
||||||
|
import { Misc } from "../../misc.js"
|
||||||
|
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
|
||||||
|
import { RdDBonus } from "../../rdd-bonus.js"
|
||||||
|
import { TMRType } from "../../tmr-utility.js"
|
||||||
|
|
||||||
|
|
||||||
|
export const CATEGORIES_COMPETENCES = [
|
||||||
|
"generale",
|
||||||
|
"particuliere",
|
||||||
|
"specialisee",
|
||||||
|
"connaissance",
|
||||||
|
]
|
||||||
|
export const CATEGORIES_DRACONIC = [
|
||||||
|
"draconic",
|
||||||
|
]
|
||||||
|
|
||||||
|
const CATEGORIES_COMBAT = [
|
||||||
|
"melee",
|
||||||
|
"tir",
|
||||||
|
"lancer"
|
||||||
|
]
|
||||||
|
|
||||||
|
const NIVEAU_BASE = {
|
||||||
|
"generale": -4,
|
||||||
|
"particuliere": -8,
|
||||||
|
"specialisee": -11,
|
||||||
|
"connaissance": -11,
|
||||||
|
"draconic": -11,
|
||||||
|
"melee": -6,
|
||||||
|
"tir": -8,
|
||||||
|
"lancer": -8,
|
||||||
|
}
|
||||||
|
|
||||||
|
class ColumnMappingFactory {
|
||||||
|
static createMappingArme(part, i) {
|
||||||
|
return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
|
||||||
|
}
|
||||||
|
|
||||||
|
static createMappingSort(part, i) {
|
||||||
|
return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const NB_ARMES = 10
|
||||||
|
const NB_SORTS = 20
|
||||||
|
const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
|
||||||
|
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
|
||||||
|
|
||||||
|
const MAPPING_BASE = [
|
||||||
|
{ column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
|
||||||
|
{ column: "name", getter: (actor, context) => actor.name },
|
||||||
|
{ column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
|
||||||
|
{ column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
|
||||||
|
{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
|
||||||
|
{ column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
|
||||||
|
{ column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
|
||||||
|
{ column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
|
||||||
|
{ column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
|
||||||
|
{ column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
|
||||||
|
{ column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
|
||||||
|
{ column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
|
||||||
|
{ column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
|
||||||
|
{ column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
|
||||||
|
{ column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
|
||||||
|
{ column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
|
||||||
|
{ column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
|
||||||
|
{ column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
|
||||||
|
{ column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
|
||||||
|
{ column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
|
||||||
|
{ column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
|
||||||
|
{ column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
|
||||||
|
{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
|
||||||
|
{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
|
||||||
|
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value },
|
||||||
|
{ column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
|
||||||
|
{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
|
||||||
|
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
|
||||||
|
{ column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
|
||||||
|
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
|
||||||
|
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
|
||||||
|
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
|
||||||
|
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||||
|
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
||||||
|
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
||||||
|
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
||||||
|
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
|
||||||
|
]
|
||||||
|
|
||||||
|
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
|
||||||
|
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
|
||||||
|
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
|
||||||
|
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
|
||||||
|
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
|
||||||
|
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
|
||||||
|
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
|
||||||
|
const MAPPING = MAPPING_BASE
|
||||||
|
.concat(MAPPING_ARMES)
|
||||||
|
.concat(MAPPING_SORTS)
|
||||||
|
|
||||||
|
export class Mapping {
|
||||||
|
|
||||||
|
static getMapping() {
|
||||||
|
return MAPPING
|
||||||
|
}
|
||||||
|
|
||||||
|
static getColumns() {
|
||||||
|
return MAPPING.map(it => it.column)
|
||||||
|
}
|
||||||
|
|
||||||
|
static getValues(actor) {
|
||||||
|
const context = Mapping.prepareContext(actor)
|
||||||
|
return MAPPING.map(it => it.getter(actor, context))
|
||||||
|
}
|
||||||
|
static getAsObject(actor) {
|
||||||
|
const context = Mapping.prepareContext(actor)
|
||||||
|
return Object.fromEntries(MAPPING.map(it => [it.column, {
|
||||||
|
colName: it.colName ?? it.column,
|
||||||
|
value: it.getter(actor, context)
|
||||||
|
}]))
|
||||||
|
}
|
||||||
|
|
||||||
|
static getValues(actor) {
|
||||||
|
const context = Mapping.prepareContext(actor)
|
||||||
|
return MAPPING.map(it => it.getter(actor, context))
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareContext(actor) {
|
||||||
|
return {
|
||||||
|
armes: Mapping.prepareArmes(actor),
|
||||||
|
armure: Mapping.prepareArmure(actor),
|
||||||
|
esquive: Mapping.prepareEsquive(actor),
|
||||||
|
sorts: Mapping.prepareSorts(actor)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareArmes(actor) {
|
||||||
|
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
||||||
|
RdDItemArme.ajoutCorpsACorps(armes, actor)
|
||||||
|
return armes.map(arme => [
|
||||||
|
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
||||||
|
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||||
|
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
||||||
|
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||||
|
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
|
||||||
|
.filter(it => it != undefined))
|
||||||
|
.reduce((a, b) => a.concat(b), [])
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareArme(actor, arme, maniement) {
|
||||||
|
const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||||
|
const competence = actor.getCompetence(nameCompetenceArme)
|
||||||
|
if (RdDItemCompetence.isNiveauBase(competence)) {
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
const categorie = Mapping.complementCategorie(arme, maniement)
|
||||||
|
const dommages = Mapping.dommagesArme(actor, arme, maniement)
|
||||||
|
return {
|
||||||
|
name: arme.name + categorie,
|
||||||
|
niveau: Misc.toSignedString(competence.system.niveau),
|
||||||
|
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
|
||||||
|
dommages: dommages,
|
||||||
|
competence: competence,
|
||||||
|
arme: arme
|
||||||
|
}
|
||||||
|
}
|
||||||
|
static dommagesArme(actor, arme, maniement){
|
||||||
|
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||||
|
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||||
|
switch(arme.system.mortalite) {
|
||||||
|
case 'non-mortel': return `(${dommages})`
|
||||||
|
case 'empoignade': return '-'
|
||||||
|
}
|
||||||
|
return dommages
|
||||||
|
}
|
||||||
|
|
||||||
|
static complementCategorie(arme, maniement) {
|
||||||
|
switch (maniement) {
|
||||||
|
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||||
|
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||||
|
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
|
||||||
|
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
|
static calculBaseInit(actor, categorie) {
|
||||||
|
const mapping = MAPPING_BASE.find(it => it.column == categorie)
|
||||||
|
if (mapping) {
|
||||||
|
switch (categorie) {
|
||||||
|
case 'melee':
|
||||||
|
case 'tir':
|
||||||
|
case 'lancer':
|
||||||
|
const caracteristique = Number(actor.system.carac[categorie].value)
|
||||||
|
return Math.floor(caracteristique / 2)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareArmure(actor) {
|
||||||
|
const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
|
||||||
|
if (armures.length > 1) {
|
||||||
|
console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
|
||||||
|
}
|
||||||
|
if (armures.length > 0) {
|
||||||
|
const armure = armures[0]
|
||||||
|
return {
|
||||||
|
name: armure.name,
|
||||||
|
protection: armure.system.protection,
|
||||||
|
malus: armure.system.malus ?? 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
name: '',
|
||||||
|
protection: actor.system.attributs.protection.value,
|
||||||
|
malus: 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareEsquive(actor) {
|
||||||
|
const esquives = actor.getCompetences("Esquive")
|
||||||
|
if (esquives.length > 0) {
|
||||||
|
const esquive = esquives[0]
|
||||||
|
return {
|
||||||
|
name: esquive.name,
|
||||||
|
niveau: esquive.system.niveau,
|
||||||
|
competence: esquive
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareSorts(actor) {
|
||||||
|
const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
|
||||||
|
.map(it => RdDItemSort.getVoieCode(it))
|
||||||
|
|
||||||
|
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
|
||||||
|
.sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareSort(sort, voies) {
|
||||||
|
return {
|
||||||
|
voie: RdDItemSort.getCodeDraconic(sort, voies),
|
||||||
|
description: Mapping.descriptionSort(sort),
|
||||||
|
bonus: Mapping.bonusCase(sort)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static descriptionSort(sort) {
|
||||||
|
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
|
||||||
|
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
|
||||||
|
const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve)
|
||||||
|
const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte)
|
||||||
|
return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}`
|
||||||
|
}
|
||||||
|
|
||||||
|
static addSpaceToNonNumeric(value) {
|
||||||
|
return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
|
||||||
|
}
|
||||||
|
|
||||||
|
static toVar(value) {
|
||||||
|
return value.replace('variable', 'var')
|
||||||
|
}
|
||||||
|
|
||||||
|
static bonusCase(sort) {
|
||||||
|
const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
|
||||||
|
if (list.length > 0) {
|
||||||
|
const bonus = list[0]
|
||||||
|
return `+${bonus.bonus}% en ${bonus.case}`
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
|
static getDescription(actor) {
|
||||||
|
const sexe = actor.system.sexe
|
||||||
|
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
|
||||||
|
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
|
||||||
|
const heure = actor.system.heure
|
||||||
|
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
||||||
|
const age = actor.system.age ? `${actor.system.age} ans` : undefined
|
||||||
|
const taille = actor.system.taille
|
||||||
|
const poids = actor.system.poids
|
||||||
|
const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
|
||||||
|
const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
|
||||||
|
const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
|
||||||
|
const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
|
||||||
|
return Misc.join(list.filter(it => it), ', ')
|
||||||
|
}
|
||||||
|
|
||||||
|
static getArmure(actor, context) {
|
||||||
|
return context.armure?.name ?? ''
|
||||||
|
}
|
||||||
|
|
||||||
|
static getProtectionArmure(actor, context) {
|
||||||
|
const naturelle = Number(actor.system.attributs.protection.value)
|
||||||
|
if (context?.armure?.protection == undefined) {
|
||||||
|
return naturelle
|
||||||
|
}
|
||||||
|
if (Number.isNumeric(context?.armure?.protection)) {
|
||||||
|
return Number(context?.armure?.protection ?? 0) + naturelle
|
||||||
|
}
|
||||||
|
return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
|
||||||
|
}
|
||||||
|
|
||||||
|
static getMalusArmure(actor, context) {
|
||||||
|
return context?.armure?.malus ?? 0
|
||||||
|
}
|
||||||
|
|
||||||
|
static getEsquive(context) {
|
||||||
|
if (context.esquive) {
|
||||||
|
return Misc.toSignedString(context.esquive.niveau)
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
static getEsquiveArmure(context) {
|
||||||
|
if (context.esquive) {
|
||||||
|
const niveau = context.esquive.niveau + context.armure.malus
|
||||||
|
return Misc.toSignedString(niveau)
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
|
static getCompetences(actor, categories) {
|
||||||
|
const competences = Mapping.getCompetencesCategorie(actor, categories)
|
||||||
|
if (competences.length == 0) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
||||||
|
const txtByCategories = Object.values(byCategories)
|
||||||
|
.map(it => it.competencesParNiveau)
|
||||||
|
.map(byNiveau => {
|
||||||
|
const niveaux = Object.keys(byNiveau)
|
||||||
|
.map(it => Number(it)).sort(Misc.ascending())
|
||||||
|
if (niveaux.length == 0) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
const txtCategorieByNiveau = niveaux.map(niveau => {
|
||||||
|
const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
|
||||||
|
return names + ' ' + Misc.toSignedString(niveau)
|
||||||
|
})
|
||||||
|
const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
|
||||||
|
return txtCategorie
|
||||||
|
}).filter(it => it != '')
|
||||||
|
|
||||||
|
return Misc.join(txtByCategories, ' / ')
|
||||||
|
}
|
||||||
|
|
||||||
|
static competencesByCategoriesByNiveau(competences, categories) {
|
||||||
|
return categories.map(c => {
|
||||||
|
return {
|
||||||
|
categorie: c,
|
||||||
|
competencesParNiveau: Misc.classify(
|
||||||
|
competences.filter(comp => comp.system.categorie == c),
|
||||||
|
comp => comp.system.niveau)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
static getArme(actor, context, part, numero) {
|
||||||
|
if (numero < context.armes.length) {
|
||||||
|
return context.armes[numero][part] ?? ''
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
|
static getCompetencesCategorie(actor, categories) {
|
||||||
|
return actor.itemTypes[ITEM_TYPES.competence]
|
||||||
|
.filter(it => categories.includes(it.system.categorie))
|
||||||
|
.filter(it => !RdDItemCompetence.isNiveauBase(it))
|
||||||
|
}
|
||||||
|
|
||||||
|
static getSort(actor, context, part, numero) {
|
||||||
|
if (numero < context.sorts.length) {
|
||||||
|
return context.sorts[numero][part]
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
188
module/actor/random/app-personnage-aleatoire.js
Normal file
188
module/actor/random/app-personnage-aleatoire.js
Normal file
@ -0,0 +1,188 @@
|
|||||||
|
import { SHOW_DICE } from "../../constants.js";
|
||||||
|
import { Misc } from "../../misc.js";
|
||||||
|
import { RdDCarac } from "../../rdd-carac.js";
|
||||||
|
import { RdDDice } from "../../rdd-dice.js";
|
||||||
|
import { RdDNameGen } from "../../rdd-namegen.js";
|
||||||
|
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
|
||||||
|
|
||||||
|
const PATHS = [
|
||||||
|
'name',
|
||||||
|
'system.sexe',
|
||||||
|
'system.age',
|
||||||
|
'system.taille',
|
||||||
|
'system.poids',
|
||||||
|
'system.main',
|
||||||
|
'system.heure',
|
||||||
|
'system.cheveux',
|
||||||
|
'system.yeux'
|
||||||
|
]
|
||||||
|
|
||||||
|
const RANDOM_VALUES = {
|
||||||
|
'system.sexe': { 'masculin': 1, 'féminin': 1 },
|
||||||
|
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
|
||||||
|
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
|
||||||
|
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
||||||
|
}
|
||||||
|
|
||||||
|
export class AppPersonnageAleatoire extends FormApplication {
|
||||||
|
static preloadHandlebars() {
|
||||||
|
loadTemplates([
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
|
||||||
|
])
|
||||||
|
}
|
||||||
|
|
||||||
|
static get defaultOptions() {
|
||||||
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
|
||||||
|
title: "Génération aléatoire",
|
||||||
|
width: 'fit-content',
|
||||||
|
height: 'fit-content',
|
||||||
|
classes: ['app-personnage-aleatoire'],
|
||||||
|
popOut: true,
|
||||||
|
resizable: true
|
||||||
|
}, { inplace: false })
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(actor) {
|
||||||
|
super({})
|
||||||
|
this.actor = actor
|
||||||
|
this.current = foundry.utils.duplicate(actor)
|
||||||
|
this.checked = {
|
||||||
|
'name': false,
|
||||||
|
'system.sexe': true,
|
||||||
|
'system.age': true,
|
||||||
|
'system.taille': true,
|
||||||
|
'system.poids': true,
|
||||||
|
'system.main': true,
|
||||||
|
'system.heure': true,
|
||||||
|
'system.cheveux': true,
|
||||||
|
'system.yeux': true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async getData(options) {
|
||||||
|
return foundry.utils.mergeObject(await super.getData(options), {
|
||||||
|
actor: this.actor,
|
||||||
|
current: this.current,
|
||||||
|
checked: this.checked,
|
||||||
|
options: { isGM: game.user.isGM }
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html)
|
||||||
|
this.html = html
|
||||||
|
this.html.find("button.button-cancel").click(async event => await this.close())
|
||||||
|
this.html.find("button.button-apply").click(async event => await this.onApply())
|
||||||
|
this.html.find("input.current-value").change(async event => await this.onChange(event))
|
||||||
|
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
|
||||||
|
this.html.find("a.random").click(async event => await this.onRandom(event))
|
||||||
|
this.html.find("a.reset").click(async event => await this.onReset(event))
|
||||||
|
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
|
||||||
|
this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
|
||||||
|
}
|
||||||
|
async _updateObject(event, formData) { }
|
||||||
|
|
||||||
|
async onApply() {
|
||||||
|
const updates = Object.fromEntries(
|
||||||
|
PATHS.filter(path => game.user.isGM || path != 'name')
|
||||||
|
.map(path => [path, this.current[path]])
|
||||||
|
)
|
||||||
|
await this.actor.update(updates)
|
||||||
|
await this.close()
|
||||||
|
}
|
||||||
|
|
||||||
|
getPath(selector) {
|
||||||
|
const fields = this.html.find(selector).parents("div.random-field:first")
|
||||||
|
return fields[0].attributes['data-path'].value
|
||||||
|
}
|
||||||
|
|
||||||
|
async onChange(event) {
|
||||||
|
const path = this.getPath(event.currentTarget)
|
||||||
|
this.current[path] = event.currentTarget.value
|
||||||
|
}
|
||||||
|
|
||||||
|
async onRandom(event) {
|
||||||
|
const path = this.getPath(event.currentTarget)
|
||||||
|
await this.setRandom(path);
|
||||||
|
this.render()
|
||||||
|
}
|
||||||
|
|
||||||
|
async onReset(event) {
|
||||||
|
const path = this.getPath(event.currentTarget)
|
||||||
|
this.current[path] = this.actor[path]
|
||||||
|
await this.render()
|
||||||
|
}
|
||||||
|
|
||||||
|
async onCheckForRandom(event) {
|
||||||
|
const path = this.getPath(event.currentTarget)
|
||||||
|
this.checked[path] = event.currentTarget.checked
|
||||||
|
this.render()
|
||||||
|
}
|
||||||
|
|
||||||
|
async onRandomizeSelected() {
|
||||||
|
const paths = this.html.find("input.check-for-random:checked")
|
||||||
|
.parents("div.random-field")
|
||||||
|
.toArray()
|
||||||
|
.map(it => it.attributes['data-path'].value)
|
||||||
|
await Promise.all(paths.map(path => this.setRandom(path)))
|
||||||
|
this.render()
|
||||||
|
}
|
||||||
|
|
||||||
|
async setRandom(path) {
|
||||||
|
this.current[path] = await this.random(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
async random(path) {
|
||||||
|
switch (path) {
|
||||||
|
case 'name':
|
||||||
|
return await RdDNameGen.generate()
|
||||||
|
case 'system.sexe':
|
||||||
|
case 'system.main':
|
||||||
|
case 'system.cheveux':
|
||||||
|
case 'system.yeux':
|
||||||
|
return await this.randomFromMap(RANDOM_VALUES[path])
|
||||||
|
case 'system.poids':
|
||||||
|
return await this.randomPoids()
|
||||||
|
case 'system.taille':
|
||||||
|
return await this.randomTaille()
|
||||||
|
case 'system.age':
|
||||||
|
return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
|
||||||
|
case 'system.heure':
|
||||||
|
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
|
||||||
|
}
|
||||||
|
return 'unknown'
|
||||||
|
}
|
||||||
|
|
||||||
|
async randomFromMap(valuesMap) {
|
||||||
|
const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
|
||||||
|
const total = await RdDDice.rollTotal(`1d${max}`)
|
||||||
|
let sum = 0
|
||||||
|
for (let entry of Object.entries(valuesMap)) {
|
||||||
|
sum = sum + entry[1]
|
||||||
|
if (sum >= total) {
|
||||||
|
return entry[0]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return Object.keys(valuesMap)[0]
|
||||||
|
}
|
||||||
|
|
||||||
|
async randomPoids() {
|
||||||
|
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
||||||
|
const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
|
||||||
|
const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
|
||||||
|
return total + ' kg'
|
||||||
|
}
|
||||||
|
|
||||||
|
async randomTaille() {
|
||||||
|
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
||||||
|
const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
|
||||||
|
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
|
||||||
|
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
|
||||||
|
const cm = total % 100
|
||||||
|
const m = (total - cm) / 100
|
||||||
|
return `${m}m${cm}`
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
433
module/apps/rdd-import-stats.js
Normal file
433
module/apps/rdd-import-stats.js
Normal file
@ -0,0 +1,433 @@
|
|||||||
|
/************************************************************************************/
|
||||||
|
import "./xregexp-all.js";
|
||||||
|
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||||
|
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
|
||||||
|
|
||||||
|
/************************************************************************************/
|
||||||
|
// Some internal test strings
|
||||||
|
let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
|
||||||
|
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
|
||||||
|
TAILLE
|
||||||
|
10
|
||||||
|
Mêlée
|
||||||
|
14
|
||||||
|
APPARENCE
|
||||||
|
13
|
||||||
|
Tir
|
||||||
|
11
|
||||||
|
CONSTITUTION
|
||||||
|
12
|
||||||
|
Lancer
|
||||||
|
11
|
||||||
|
FORCE
|
||||||
|
12
|
||||||
|
Dérobée
|
||||||
|
13
|
||||||
|
AGILITÉ
|
||||||
|
16
|
||||||
|
Vie
|
||||||
|
11
|
||||||
|
DEXTÉRITÉ
|
||||||
|
13
|
||||||
|
Endurance
|
||||||
|
25
|
||||||
|
VUE
|
||||||
|
10
|
||||||
|
+dom
|
||||||
|
0
|
||||||
|
OUÏE
|
||||||
|
11
|
||||||
|
Protection
|
||||||
|
2 ou 4
|
||||||
|
ODO-GOÛT
|
||||||
|
9
|
||||||
|
cuir souple
|
||||||
|
VOLONTÉ
|
||||||
|
14
|
||||||
|
ou cuir / métal
|
||||||
|
INTELLECT
|
||||||
|
9
|
||||||
|
EMPATHIE
|
||||||
|
11
|
||||||
|
RÊVE
|
||||||
|
13
|
||||||
|
CHANCE
|
||||||
|
10
|
||||||
|
niv
|
||||||
|
init
|
||||||
|
+dom
|
||||||
|
Épée dragonne
|
||||||
|
+5
|
||||||
|
12
|
||||||
|
+3
|
||||||
|
Hache de bataille
|
||||||
|
+6
|
||||||
|
13
|
||||||
|
+3
|
||||||
|
Bouclier moyen
|
||||||
|
+5
|
||||||
|
Dague mêlée
|
||||||
|
+4
|
||||||
|
11
|
||||||
|
+1
|
||||||
|
Corps à corps
|
||||||
|
+4
|
||||||
|
11
|
||||||
|
(0)
|
||||||
|
Esquive
|
||||||
|
+8
|
||||||
|
Escalade +4 / Saut +5 / Commerce +3 / Équitation
|
||||||
|
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
|
||||||
|
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
|
||||||
|
Légendes -1 / Écriture -4
|
||||||
|
`;
|
||||||
|
|
||||||
|
let statBlock02 = `/HVJDUGHV
|
||||||
|
TAILLE
|
||||||
|
11
|
||||||
|
Mêlée
|
||||||
|
12
|
||||||
|
CONSTITUTION
|
||||||
|
11
|
||||||
|
Tir
|
||||||
|
11
|
||||||
|
FORCE
|
||||||
|
12
|
||||||
|
Lancer
|
||||||
|
11
|
||||||
|
AGILITÉ
|
||||||
|
12
|
||||||
|
Dérobée
|
||||||
|
11
|
||||||
|
DEXTERITÉ
|
||||||
|
11
|
||||||
|
Vie
|
||||||
|
11
|
||||||
|
VUE
|
||||||
|
11
|
||||||
|
Endurance
|
||||||
|
22
|
||||||
|
OUÏE
|
||||||
|
11
|
||||||
|
Vitesse
|
||||||
|
12
|
||||||
|
VOLONTÉ
|
||||||
|
10
|
||||||
|
+dom
|
||||||
|
0
|
||||||
|
Protection
|
||||||
|
4
|
||||||
|
cuir / métal
|
||||||
|
niv
|
||||||
|
init
|
||||||
|
+dom
|
||||||
|
Hache de bataille
|
||||||
|
+4
|
||||||
|
10
|
||||||
|
+3
|
||||||
|
Bouclier moyen
|
||||||
|
+4
|
||||||
|
Dague mêlée
|
||||||
|
+3
|
||||||
|
9
|
||||||
|
+1
|
||||||
|
Arc
|
||||||
|
+5
|
||||||
|
10
|
||||||
|
+2
|
||||||
|
Corps à corps
|
||||||
|
+3
|
||||||
|
9
|
||||||
|
(0)
|
||||||
|
Esquive avec armure
|
||||||
|
+2
|
||||||
|
Course +1/ Vigilance +4
|
||||||
|
`;
|
||||||
|
|
||||||
|
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
|
||||||
|
chaque gardien des rêves.
|
||||||
|
TAILLE
|
||||||
|
8
|
||||||
|
Vie
|
||||||
|
10
|
||||||
|
CONSTITUTION FORCE
|
||||||
|
12
|
||||||
|
11
|
||||||
|
Endurance
|
||||||
|
Vitesse
|
||||||
|
12/38
|
||||||
|
21
|
||||||
|
/HVFKLHQV]RPELV
|
||||||
|
PERCEPTION 13
|
||||||
|
+dom
|
||||||
|
0
|
||||||
|
VOLONTÉ
|
||||||
|
10
|
||||||
|
Protection
|
||||||
|
0
|
||||||
|
Les « monstres » apparaîtront un soir, durant
|
||||||
|
RÊVE
|
||||||
|
10
|
||||||
|
l’heure du Serpent, et attaqueront les voya-
|
||||||
|
niv
|
||||||
|
init
|
||||||
|
+dom
|
||||||
|
geurs à leur campement. Si ces derniers ne
|
||||||
|
Morsure
|
||||||
|
13
|
||||||
|
+4
|
||||||
|
10
|
||||||
|
+1
|
||||||
|
campent pas, ils apparaîtront tout de même à
|
||||||
|
Esquive
|
||||||
|
11
|
||||||
|
+3
|
||||||
|
l’heure du Serpent. Le feu ne les effraie pas. Ils
|
||||||
|
Course, Saut
|
||||||
|
12
|
||||||
|
+3
|
||||||
|
ne sont pas très rapides, mais en revanche, très
|
||||||
|
Discrétion
|
||||||
|
12
|
||||||
|
+3
|
||||||
|
silencieux : ils n’aboient pas. Les voyageurs
|
||||||
|
Vigilance
|
||||||
|
13
|
||||||
|
+3
|
||||||
|
`
|
||||||
|
// Skill parser depending on the type of actor
|
||||||
|
const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" };
|
||||||
|
|
||||||
|
// Main class for parsing a stat block
|
||||||
|
export class RdDStatBlockParser {
|
||||||
|
|
||||||
|
static openInputDialog() {
|
||||||
|
let dialog = new Dialog({
|
||||||
|
title: "Import de stats de PNJ/Créatures",
|
||||||
|
content: `
|
||||||
|
<div>
|
||||||
|
<p>Coller le texte de la stat ici</p>
|
||||||
|
<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
buttons: {
|
||||||
|
ok: {
|
||||||
|
label: "OK",
|
||||||
|
callback: async (html) => {
|
||||||
|
let statBlock = html.find("#statBlock")[0].value;
|
||||||
|
await RdDStatBlockParser.parseStatBlock(statBlock);
|
||||||
|
dialog.close();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
cancel: {
|
||||||
|
label: "Cancel"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
dialog.render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
static fixWeirdPDF(statString) {
|
||||||
|
// Split the statString into lines
|
||||||
|
let lines = statString.split("\n");
|
||||||
|
let newLines = [];
|
||||||
|
let index = 0;
|
||||||
|
let nextType = "string";
|
||||||
|
// Loop through each line
|
||||||
|
for (let i = 0; i < lines.length; i++) {
|
||||||
|
// remove trailing spaces
|
||||||
|
lines[i] = lines[i].trim();
|
||||||
|
// Is it text ?
|
||||||
|
if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
|
||||||
|
if ( nextType == "string" ) {
|
||||||
|
newLines[index] = lines[i];
|
||||||
|
nextType = "number";
|
||||||
|
} else {
|
||||||
|
console.log("Wrong sequence string detected...", lines[i], nextType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Is it a number ?
|
||||||
|
if (lines[i].match(/^[\d\s]+/)) {
|
||||||
|
if ( nextType == "number" ) {
|
||||||
|
newLines[index] = newLines[index] + lines[i];
|
||||||
|
nextType = "string";
|
||||||
|
index++;
|
||||||
|
} else {
|
||||||
|
console.log("Wrong sequence number detected...", lines[i], nextType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static async parseStatBlock(statString, type = "npc") {
|
||||||
|
|
||||||
|
//statString = statBlock03;
|
||||||
|
if (!statString) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special function to fix strange/weird copy/paste from PDF readers
|
||||||
|
// Unused up to now : this.fixWeirdPDF(statString);
|
||||||
|
|
||||||
|
// Replace all endline by space in the statString
|
||||||
|
statString = statString.replace(/\n/g, " ");
|
||||||
|
// Remove all multiple spaces
|
||||||
|
statString = statString.replace(/\s{2,}/g, " ");
|
||||||
|
// Remove all leading and trailing spaces
|
||||||
|
statString = statString.trim();
|
||||||
|
|
||||||
|
let actorType = "personnage";
|
||||||
|
let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi'));
|
||||||
|
if (perception?.value ) {
|
||||||
|
actorType = "creature";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now start carac
|
||||||
|
let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
|
||||||
|
for (let key in game.model.Actor.personnage.carac) {
|
||||||
|
let caracDef = game.model.Actor.personnage.carac[key];
|
||||||
|
// Parse the stat string for each caracteristic
|
||||||
|
let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi'));
|
||||||
|
if (carac?.value) {
|
||||||
|
actorData.carac[key].value = Number(carac.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If creature we need to setup additionnal fields
|
||||||
|
if (actorType == "creature") {
|
||||||
|
let plusDom = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi'));
|
||||||
|
if (plusDom?.values) {
|
||||||
|
actorData.attributs.plusdom.value = Number(plusDom.value);
|
||||||
|
}
|
||||||
|
let protection = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi'));
|
||||||
|
if (protection?.value) {
|
||||||
|
actorData.attributs.protection.value = Number(protection.value);
|
||||||
|
}
|
||||||
|
let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi'));
|
||||||
|
if (endurance?.value) {
|
||||||
|
actorData.sante.endurance.value = Number(endurance.value);
|
||||||
|
actorData.sante.endurance.max = Number(endurance.value);
|
||||||
|
}
|
||||||
|
let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi'));
|
||||||
|
if (vie.value) {
|
||||||
|
actorData.sante.vie.value = Number(vie.value);
|
||||||
|
actorData.sante.vie.max = Number(vie.value);
|
||||||
|
}
|
||||||
|
let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi'));
|
||||||
|
if (vitesse?.value) {
|
||||||
|
actorData.attributs.vitesse.value = vitesse.value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let items = [];
|
||||||
|
// Get skills from compendium
|
||||||
|
const competences = await SystemCompendiums.getCompetences(actorType);
|
||||||
|
//console.log("Competences : ", competences);
|
||||||
|
let allComp = competences.map(i => i.toObject())
|
||||||
|
for (let comp of allComp) {
|
||||||
|
let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi'));
|
||||||
|
if (skill) {
|
||||||
|
comp.system.niveau = Number(skill.value);
|
||||||
|
if (actorType == "creature") {
|
||||||
|
comp.system.carac_value = Number(skill.carac);
|
||||||
|
if (skill.init) {
|
||||||
|
comp.system.dommages = Number(skill.dommages);
|
||||||
|
comp.system.iscombat = true;
|
||||||
|
}
|
||||||
|
items.push(comp); // Only selective push
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (actorType == "personnage") {
|
||||||
|
items.push(comp); // Always push
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now process weapons
|
||||||
|
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
|
||||||
|
//console.log("Equipement : ", equipment);
|
||||||
|
for (let w of weapons) {
|
||||||
|
|
||||||
|
let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi'));
|
||||||
|
if (weapon) {
|
||||||
|
w.system.equipe = true
|
||||||
|
items.push(w.toObject());
|
||||||
|
// now process the skill
|
||||||
|
if ( w.system?.competence != "") {
|
||||||
|
let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());
|
||||||
|
if (wComp) {
|
||||||
|
wComp.system.niveau = Number(weapon.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ( w.system?.tir != "") {
|
||||||
|
let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());
|
||||||
|
if (wComp) {
|
||||||
|
wComp.system.niveau = Number(weapon.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ( w.system?.lancer != "") {
|
||||||
|
let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());
|
||||||
|
if (wComp) {
|
||||||
|
wComp.system.niveau = Number(weapon.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now process armors
|
||||||
|
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
|
||||||
|
for (let a of armors) {
|
||||||
|
let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi'));
|
||||||
|
if (armor) {
|
||||||
|
a.system.equipe = true
|
||||||
|
items.push(a.toObject());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get hour name : heure du XXXXX
|
||||||
|
let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi'));
|
||||||
|
if (heure?.value) {
|
||||||
|
actorData.heure = heure.value;
|
||||||
|
}
|
||||||
|
// Get age
|
||||||
|
let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi'));
|
||||||
|
if (age?.value) {
|
||||||
|
actorData.age = Number(age.value);
|
||||||
|
}
|
||||||
|
// Get height
|
||||||
|
let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi'));
|
||||||
|
if (taille?.value) {
|
||||||
|
actorData.taille = taille.value;
|
||||||
|
}
|
||||||
|
// Get weight
|
||||||
|
let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi'));
|
||||||
|
if (poids?.value) {
|
||||||
|
actorData.poids = poids.value;
|
||||||
|
}
|
||||||
|
// Get beauty
|
||||||
|
let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi'));
|
||||||
|
if (beaute?.value) {
|
||||||
|
actorData.beaute = Number(beaute.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Name is all string before ', né'
|
||||||
|
let name
|
||||||
|
if (actorType == "personnage") {
|
||||||
|
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi'));
|
||||||
|
if (!name?.value) {
|
||||||
|
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
|
||||||
|
}
|
||||||
|
name = name?.value || "Importé";
|
||||||
|
}
|
||||||
|
if (actorType == "creature") {
|
||||||
|
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
|
||||||
|
name = name?.value || "Importé";
|
||||||
|
}
|
||||||
|
|
||||||
|
let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items});
|
||||||
|
|
||||||
|
// DUmp....
|
||||||
|
console.log(actorData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
8225
module/apps/xregexp-all.js
Normal file
8225
module/apps/xregexp-all.js
Normal file
File diff suppressed because it is too large
Load Diff
@ -8,15 +8,20 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
|||||||
*/
|
*/
|
||||||
export class ChatUtility {
|
export class ChatUtility {
|
||||||
|
|
||||||
|
static async init() {
|
||||||
|
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
||||||
|
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onSocketMessage(sockmsg) {
|
static onSocketMessage(sockmsg) {
|
||||||
switch (sockmsg.msg) {
|
switch (sockmsg.msg) {
|
||||||
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
|
case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
|
||||||
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
|
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
|
||||||
|
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static notifyUser(userId, level = 'info', message) {
|
static notifyUser(userId, level = 'info', message) {
|
||||||
const socketData = {
|
const socketData = {
|
||||||
@ -44,7 +49,7 @@ export class ChatUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onRemoveMessages(socketData) {
|
static onRemoveMessages(socketData) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
if (socketData.part) {
|
if (socketData.part) {
|
||||||
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
|
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
|
||||||
toDelete.forEach(it => it.delete());
|
toDelete.forEach(it => it.delete());
|
||||||
@ -58,7 +63,7 @@ export class ChatUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
static removeMessages(socketData) {
|
static removeMessages(socketData) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
ChatUtility.onRemoveMessages(socketData);
|
ChatUtility.onRemoveMessages(socketData);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -78,73 +83,90 @@ export class ChatUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async createChatWithRollMode(name, chatOptions) {
|
static async createChatWithRollMode(messageData, actor = undefined) {
|
||||||
let rollMode = game.settings.get("core", "rollMode")
|
switch (game.settings.get("core", "rollMode")) {
|
||||||
switch (rollMode) {
|
|
||||||
case "blindroll": // GM only
|
case "blindroll": // GM only
|
||||||
if (!game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
ChatUtility.blindMessageToGM(chatOptions);
|
ChatUtility.blindMessageToGM(messageData)
|
||||||
|
messageData.whisper = [game.user];
|
||||||
chatOptions.whisper = [game.user.id];
|
messageData.content = "Message envoyé en aveugle au Gardien"
|
||||||
chatOptions.content = "Message envoyé en aveugle au Gardien";
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
|
messageData.whisper = ChatUtility.getGMs()
|
||||||
}
|
}
|
||||||
break;
|
break
|
||||||
default:
|
case "gmroll":
|
||||||
chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
|
messageData.whisper = ChatUtility.getOwners(actor)
|
||||||
break;
|
break
|
||||||
|
case "selfroll":
|
||||||
|
messageData.whisper = [game.user]
|
||||||
|
break
|
||||||
}
|
}
|
||||||
chatOptions.alias = chatOptions.alias || name;
|
messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
|
||||||
return await ChatMessage.create(chatOptions);
|
return await ChatMessage.create(messageData)
|
||||||
|
}
|
||||||
|
|
||||||
|
static getOwners(document) {
|
||||||
|
return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||||
|
}
|
||||||
|
|
||||||
|
static getUserAndGMs() {
|
||||||
|
return [game.user, ...ChatUtility.getGMs()]
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static prepareChatMessage(rollMode, name) {
|
static getMultipleActorsOwners(...actors) {
|
||||||
return {
|
return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
|
||||||
user: game.user.id,
|
|
||||||
whisper: ChatUtility.getWhisperRecipients(rollMode, name)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getWhisperRecipients(rollMode, name) {
|
|
||||||
switch (rollMode) {
|
|
||||||
case "blindroll": return ChatUtility.getUsers(user => user.isGM);
|
|
||||||
case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
|
|
||||||
case "selfroll": return [game.user.id];
|
|
||||||
}
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getWhisperRecipientsAndGMs(...names) {
|
|
||||||
let recipients = [...ChatMessage.getWhisperRecipients('GM')]
|
|
||||||
names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
|
|
||||||
return recipients
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getUsers(filter) {
|
static getUsers(filter) {
|
||||||
return game.users.filter(filter).map(user => user.id);
|
return game.users.filter(filter)
|
||||||
|
}
|
||||||
|
|
||||||
|
static getGMs() {
|
||||||
|
return game.users.filter(user => user.isGM)
|
||||||
|
}
|
||||||
|
|
||||||
|
static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
|
||||||
|
switch (rollMode) {
|
||||||
|
case "blindroll":
|
||||||
|
chatMessageData.blind = true
|
||||||
|
chatMessageData.whisper = ChatUtility.getGMs()
|
||||||
|
break
|
||||||
|
case "gmroll":
|
||||||
|
chatMessageData.whisper = ChatUtility.getGMs()
|
||||||
|
chatMessageData.blind = false
|
||||||
|
break
|
||||||
|
case "roll":
|
||||||
|
chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
|
||||||
|
chatMessageData.blind = false
|
||||||
|
break
|
||||||
|
case "selfroll":
|
||||||
|
chatMessageData.whisper = [game.user]
|
||||||
|
chatMessageData.blind = false
|
||||||
|
break
|
||||||
|
}
|
||||||
|
return chatMessageData
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static blindMessageToGM(chatOptions) {
|
static blindMessageToGM(chatOptions) {
|
||||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
const chatGM = foundry.utils.duplicate(chatOptions)
|
||||||
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
|
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
|
||||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
|
console.log("blindMessageToGM", chatGM)
|
||||||
console.log("blindMessageToGM", chatGM);
|
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static handleGMChatMessage(socketData) {
|
static handleGMChatMessage(socketData) {
|
||||||
console.log("blindMessageToGM", socketData);
|
console.log("blindMessageToGM", socketData);
|
||||||
if (game.user.isGM) { // message privé pour GM only
|
if (Misc.isFirstConnectedGM()) {
|
||||||
socketData.user = game.user.id;
|
ChatMessage.create({
|
||||||
ChatMessage.create(socketData);
|
user: game.user.id,
|
||||||
|
whisper: ChatUtility.getGMs(),
|
||||||
|
content: socketData.content
|
||||||
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -30,7 +30,8 @@ export class RdDCoeur {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static extractInfoCoeur(event) {
|
static extractInfoCoeur(event) {
|
||||||
return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
|
const chatMesage = ChatUtility.getChatMessage(event);
|
||||||
|
return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
|
||||||
}
|
}
|
||||||
|
|
||||||
static getInfoCoeur(sourceActorId, targetActorId) {
|
static getInfoCoeur(sourceActorId, targetActorId) {
|
||||||
@ -98,12 +99,11 @@ export class RdDCoeur {
|
|||||||
|
|
||||||
static async startSubActeurTendreMoment(actorId, subActeurId) {
|
static async startSubActeurTendreMoment(actorId, subActeurId) {
|
||||||
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
|
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
|
||||||
if (infoCoeur.target?.actor.id) {
|
if (infoCoeur.target?.actor?.id) {
|
||||||
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
|
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
|
||||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
|
||||||
const chatMessage = await ChatMessage.create({
|
const chatMessage = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
|
whisper: ChatUtility.getOwners(infoCoeur.target.actor),
|
||||||
content: chatHtml
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
||||||
})
|
})
|
||||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||||
}
|
}
|
||||||
@ -127,7 +127,7 @@ export class RdDCoeur {
|
|||||||
}
|
}
|
||||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
||||||
const chatMessage = await ChatMessage.create({
|
const chatMessage = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||||
content: chatHtml
|
content: chatHtml
|
||||||
})
|
})
|
||||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||||
@ -142,7 +142,7 @@ export class RdDCoeur {
|
|||||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
||||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
|
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
|
||||||
await ChatMessage.create({
|
await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||||
content: chatHtml
|
content: chatHtml
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
|
|||||||
|
|
||||||
export class DialogChronologie extends Dialog {
|
export class DialogChronologie extends Dialog {
|
||||||
|
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
|
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
|
||||||
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
|
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
|
||||||
scope: "client",
|
scope: "client",
|
||||||
|
@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
constructor(dialogData, html) {
|
constructor(dialogData, html) {
|
||||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
|
let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 };
|
||||||
let conf = {
|
let conf = {
|
||||||
title: "Créer un signe",
|
title: "Créer un signe",
|
||||||
content: html,
|
content: html,
|
||||||
@ -48,7 +48,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
async _createSigneForActor(actor, signe) {
|
async _createSigneForActor(actor, signe) {
|
||||||
actor.createEmbeddedDocuments("Item", [signe]);
|
actor.createEmbeddedDocuments("Item", [signe]);
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
whisper: ChatUtility.getOwners(actor),
|
||||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
|
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
|
||||||
signe: signe,
|
signe: signe,
|
||||||
alias: actor.name
|
alias: actor.name
|
||||||
|
@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js";
|
|||||||
export class DialogValidationEncaissement extends Dialog {
|
export class DialogValidationEncaissement extends Dialog {
|
||||||
|
|
||||||
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||||
actor: actor,
|
actor: actor,
|
||||||
rollData: rollData,
|
rollData: rollData,
|
||||||
encaissement: encaissement
|
encaissement: encaissement
|
||||||
});
|
});
|
||||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
|
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
|
||||||
dialog.render(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
this.html = html;
|
this.html = html;
|
||||||
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
||||||
this.forceDiceResult.total = event.currentTarget.value;
|
this.forceDiceResult.total = event.currentTarget.value;
|
||||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||||
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
||||||
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async onValider() {
|
async onValider() {
|
||||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||||
this.onEncaisser(this.encaissement)
|
this.onEncaisser(this.encaissement)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
|
|||||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
|
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
|
||||||
|
|
||||||
export class Environnement {
|
export class Environnement {
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
|
game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
|
||||||
name: COMPENDIUMS_RECHERCHE,
|
name: COMPENDIUMS_RECHERCHE,
|
||||||
default: [
|
default: [
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
const nomCategorieParade = {
|
const nomCategorieParade = {
|
||||||
@ -20,19 +20,35 @@ const nomCategorieParade = {
|
|||||||
export class RdDItemArme extends Item {
|
export class RdDItemArme extends Item {
|
||||||
|
|
||||||
static isArme(item) {
|
static isArme(item) {
|
||||||
return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
|
return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getArme(arme) {
|
static getArme(arme) {
|
||||||
switch (arme ? arme.type : '') {
|
switch (arme ? arme.type : '') {
|
||||||
case TYPES.arme: return arme;
|
case ITEM_TYPES.arme: return arme;
|
||||||
case TYPES.competencecreature:
|
case ITEM_TYPES.competencecreature:
|
||||||
return RdDItemCompetenceCreature.armeCreature(arme);
|
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||||
}
|
}
|
||||||
return RdDItemArme.mainsNues();
|
return RdDItemArme.mainsNues();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static getCompetenceArme(arme, maniement) {
|
||||||
|
switch (arme.type) {
|
||||||
|
case ITEM_TYPES.competencecreature:
|
||||||
|
return arme.name
|
||||||
|
case ITEM_TYPES.arme:
|
||||||
|
switch (maniement) {
|
||||||
|
case 'competence': return arme.system.competence;
|
||||||
|
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
||||||
|
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
||||||
|
case 'tir': return arme.system.tir;
|
||||||
|
case 'lancer': return arme.system.lancer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
static computeNiveauArmes(armes, competences) {
|
static computeNiveauArmes(armes, competences) {
|
||||||
for (const arme of armes) {
|
for (const arme of armes) {
|
||||||
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
|
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
|
||||||
@ -65,37 +81,59 @@ export class RdDItemArme extends Item {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getCategorieParade(armeData) {
|
static getCategorieParade(armeData) {
|
||||||
if (armeData.system.categorie_parade) {
|
if (armeData.system.categorie_parade) {
|
||||||
return armeData.system.categorie_parade;
|
return armeData.system.categorie_parade
|
||||||
}
|
}
|
||||||
// pour compatibilité avec des personnages existants
|
// pour compatibilité avec des personnages existants
|
||||||
if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
|
||||||
}
|
}
|
||||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||||
return '';
|
return ''
|
||||||
}
|
}
|
||||||
if (armeData.system.competence == undefined) {
|
if (armeData.system.competence == undefined) {
|
||||||
return TYPES.competencecreature;
|
return ITEM_TYPES.competencecreature;
|
||||||
}
|
}
|
||||||
let compname = armeData.system.competence.toLowerCase();
|
let compname = armeData.system.competence.toLowerCase();
|
||||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
if (compname.match('hache')) return 'haches';
|
if (compname.match('hache')) return 'haches'
|
||||||
if (compname.match('hast')) return 'hast';
|
if (compname.match('hast')) return 'hast'
|
||||||
if (compname.match('lance')) return 'lances';
|
if (compname.match('lance')) return 'lances'
|
||||||
if (compname.match('bouclier')) return 'boucliers';
|
if (compname.match('bouclier')) return 'boucliers'
|
||||||
if (compname.match('masse')) return 'masses';
|
if (compname.match('masse')) return 'masses'
|
||||||
if (compname.match('epée') || compname.match('épée')) {
|
if (compname.match('epée') || compname.match('épée')) {
|
||||||
if (armeData.name.toLowerCase().match(/(gnome)/))
|
if (armeData.name.toLowerCase().match(/(gnome)/))
|
||||||
return 'epees-courtes';
|
return 'epees-courtes'
|
||||||
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
|
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
|
||||||
return 'epees-longues';
|
return 'epees-longues'
|
||||||
return 'epees-lourdes';
|
return 'epees-lourdes'
|
||||||
}
|
}
|
||||||
if (compname.match('dague')) {
|
if (compname.match('dague')) {
|
||||||
return 'dagues';
|
return 'dagues'
|
||||||
|
}
|
||||||
|
return 'sans-armes'
|
||||||
|
}
|
||||||
|
|
||||||
|
static defenseArmeParade(armeAttaque, armeParade) {
|
||||||
|
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||||
|
if (defCategory == 'bouclier') {
|
||||||
|
return 'norm'
|
||||||
|
}
|
||||||
|
if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
if (armeParade.system.tir) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||||
|
switch (attCategory) {
|
||||||
|
case 'armes-naturelles': case 'sans-armes':
|
||||||
|
return defCategory == 'sans-armes' ? 'norm' : ''
|
||||||
|
default:
|
||||||
|
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
|
||||||
}
|
}
|
||||||
return 'sans-armes';
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -104,8 +142,8 @@ export class RdDItemArme extends Item {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// categories d'armes à la parade (cf. page 115 )
|
// categories d'armes à la parade (cf. page 115 )
|
||||||
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
|
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||||
let defCategory = RdDItemArme.getCategorieParade(armeParade);
|
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||||
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
|
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
|
||||||
if (defCategory == 'boucliers') {
|
if (defCategory == 'boucliers') {
|
||||||
return false;
|
return false;
|
||||||
@ -132,43 +170,66 @@ export class RdDItemArme extends Item {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
static dommagesReels(arme, maniement) {
|
||||||
static armeUneOuDeuxMains(armeData, aUneMain) {
|
switch (maniement) {
|
||||||
if (armeData && !armeData.system.cac) {
|
case 'tir':
|
||||||
armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains;
|
case 'lancer':
|
||||||
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
|
case 'competence':
|
||||||
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
|
return Number(arme.system.dommages)
|
||||||
if (containsSlash) { // Sanity check
|
|
||||||
armeData = foundry.utils.duplicate(armeData);
|
|
||||||
|
|
||||||
const tableauDegats = armeData.system.dommages.split("/");
|
|
||||||
if (aUneMain)
|
|
||||||
armeData.system.dommagesReels = Number(tableauDegats[0]);
|
|
||||||
else // 2 mains
|
|
||||||
armeData.system.dommagesReels = Number(tableauDegats[1]);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
armeData.system.dommagesReels = Number(armeData.system.dommages);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (uneOuDeuxMains != containsSlash) {
|
|
||||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return armeData;
|
if (arme.system.unemain && arme.system.deuxmains) {
|
||||||
|
const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/")
|
||||||
|
if (!containsSlash) {
|
||||||
|
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||||
|
return Number(arme.system.dommages)
|
||||||
|
}
|
||||||
|
const tableauDegats = arme.system.dommages.split("/");
|
||||||
|
return Number(tableauDegats[maniement == 'unemain' ? 0 : 1])
|
||||||
|
}
|
||||||
|
return Number(arme.system.dommages);
|
||||||
}
|
}
|
||||||
static competence2Mains(arme) {
|
|
||||||
return arme.system.competence.replace(" 1 main", " 2 mains");
|
/* -------------------------------------------- */
|
||||||
|
static armeUneOuDeuxMains(arme, aUneMain) {
|
||||||
|
if (arme && !arme.system.cac) {
|
||||||
|
arme = foundry.utils.duplicate(arme);
|
||||||
|
arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains')
|
||||||
|
}
|
||||||
|
return arme;
|
||||||
}
|
}
|
||||||
|
|
||||||
static competence1Mains(arme) {
|
static competence1Mains(arme) {
|
||||||
return arme.system.competence.replace(" 2 mains", " 1 main");
|
return arme.system.competence.replace(" 2 mains", " 1 main");
|
||||||
}
|
}
|
||||||
|
|
||||||
static isArmeUtilisable(arme) {
|
static competence2Mains(arme) {
|
||||||
|
return arme.system.competence.replace(" 1 main", " 2 mains");
|
||||||
|
}
|
||||||
|
|
||||||
|
static isUtilisable(arme) {
|
||||||
switch (arme.type) {
|
switch (arme.type) {
|
||||||
case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||||
case TYPES.competencecreature: return true
|
case ITEM_TYPES.competencecreature: return true
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
static isAttaque(arme) {
|
||||||
|
switch (arme.type) {
|
||||||
|
case ITEM_TYPES.arme:
|
||||||
|
return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||||
|
case ITEM_TYPES.competencecreature:
|
||||||
|
return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
static isParade(arme) {
|
||||||
|
switch (arme.type) {
|
||||||
|
case ITEM_TYPES.arme:
|
||||||
|
return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
|
||||||
|
case ITEM_TYPES.competencecreature:
|
||||||
|
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
|
||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
@ -180,11 +241,11 @@ export class RdDItemArme extends Item {
|
|||||||
|
|
||||||
static corpsACorps(actor) {
|
static corpsACorps(actor) {
|
||||||
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
|
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
|
||||||
let melee = actor? actor.system.carac['melee'].value : 0
|
let melee = actor ? actor.system.carac['melee'].value : 0
|
||||||
return {
|
return {
|
||||||
_id: competence?.id,
|
_id: competence?.id,
|
||||||
name: 'Corps à corps',
|
name: 'Corps à corps',
|
||||||
type: TYPES.arme,
|
type: ITEM_TYPES.arme,
|
||||||
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
||||||
system: {
|
system: {
|
||||||
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
|
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
|
import { RdDItem } from "./item.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
|
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
|
||||||
@ -23,12 +24,12 @@ const limitesArchetypes = [
|
|||||||
];
|
];
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const categoriesCompetences = {
|
export const CATEGORIES_COMPETENCES = {
|
||||||
"generale": { base: -4, label: "Générales" },
|
"generale": { base: -4, label: "Générales" },
|
||||||
"particuliere": { base: -8, label: "Particulières" },
|
"particuliere": { base: -8, label: "Particulières" },
|
||||||
"specialisee": { base: -11, label: "Spécialisées" },
|
"specialisee": { base: -11, label: "Spécialisées" },
|
||||||
"connaissance": { base: -11, label: "Connaissances" },
|
"connaissance": { base: -11, label: "Connaissances" },
|
||||||
"draconic": { base: -11, label: "Draconics" },
|
"draconic": { base: -11, label: "Draconic" },
|
||||||
"melee": { base: -6, label: "Mêlée" },
|
"melee": { base: -6, label: "Mêlée" },
|
||||||
"tir": { base: -8, label: "Tir" },
|
"tir": { base: -8, label: "Tir" },
|
||||||
"lancer": { base: -8, label: "Lancer" }
|
"lancer": { base: -8, label: "Lancer" }
|
||||||
@ -48,16 +49,14 @@ function _buildCumulXP() {
|
|||||||
const competence_xp_cumul = _buildCumulXP();
|
const competence_xp_cumul = _buildCumulXP();
|
||||||
|
|
||||||
export class RdDItemCompetence extends Item {
|
export class RdDItemCompetence extends Item {
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getCategories() {
|
|
||||||
return categoriesCompetences;
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getLabelCategorie(category) {
|
static getLabelCategorie(category) {
|
||||||
return categoriesCompetences[category].label;
|
return CATEGORIES_COMPETENCES[category].label;
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getNiveauBase(category, categories = categoriesCompetences) {
|
/* -------------------------------------------- */
|
||||||
|
static getNiveauBase(category, itemType) {
|
||||||
|
let categories = RdDItem.getCategories(itemType)
|
||||||
return categories[category]?.base ?? 0;
|
return categories[category]?.base ?? 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isNiveauBase(item) {
|
static isNiveauBase(item) {
|
||||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
|
return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
|
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
const categories = {
|
export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||||
"generale": { base: 0, label: "Générale" },
|
"generale": { base: 0, label: "Générale" },
|
||||||
"naturelle": { base: 0, label: "Arme naturelle" },
|
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||||
"melee": { base: 0, label: "Mêlée" },
|
"melee": { base: 0, label: "Mêlée" },
|
||||||
@ -15,10 +15,6 @@ const categories = {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDItemCompetenceCreature extends Item {
|
export class RdDItemCompetenceCreature extends Item {
|
||||||
|
|
||||||
static getCategories() {
|
|
||||||
return categories;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static setRollDataCreature(rollData) {
|
static setRollDataCreature(rollData) {
|
||||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
||||||
@ -31,30 +27,29 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
static armeCreature(item) {
|
static armeCreature(item) {
|
||||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||||
if (categorieAttaque != undefined) {
|
if (categorieAttaque != undefined) {
|
||||||
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
// cloner pour ne pas modifier la compétence
|
||||||
let arme = item.clone();
|
return foundry.utils.mergeObject(item, {
|
||||||
return foundry.utils.mergeObject(arme, {
|
|
||||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||||
system: {
|
system: {
|
||||||
competence: arme.name,
|
competence: item.name,
|
||||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||||
niveau: item.system.niveau,
|
niveau: item.system.niveau,
|
||||||
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||||
equipe: true,
|
equipe: true,
|
||||||
resistance: 100,
|
resistance: 100,
|
||||||
dommagesReels: arme.system.dommages,
|
dommagesReels: item.system.dommages,
|
||||||
penetration: 0,
|
penetration: 0,
|
||||||
force: 0,
|
force: 0,
|
||||||
rapide: true,
|
rapide: true,
|
||||||
}
|
}
|
||||||
}, { inplace: false });
|
}, { inplace: false, });
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isCompetenceAttaque(item) {
|
static isAttaque(item) {
|
||||||
if (item.type == TYPES.competencecreature) {
|
if (item.type == ITEM_TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
case "melee":
|
case "melee":
|
||||||
case "tir":
|
case "tir":
|
||||||
@ -64,11 +59,11 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return undefined
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
static getCategorieAttaque(item) {
|
static getCategorieAttaque(item) {
|
||||||
if (item.type == TYPES.competencecreature) {
|
if (item.type == ITEM_TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
case "melee":
|
case "melee":
|
||||||
case "tir":
|
case "tir":
|
||||||
@ -81,8 +76,9 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
}
|
}
|
||||||
return undefined
|
return undefined
|
||||||
}
|
}
|
||||||
|
|
||||||
static isDommages(item) {
|
static isDommages(item) {
|
||||||
if (item.type == TYPES.competencecreature) {
|
if (item.type == ITEM_TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
case "melee":
|
case "melee":
|
||||||
case "tir":
|
case "tir":
|
||||||
@ -93,8 +89,9 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
static isParade(item) {
|
static isParade(item) {
|
||||||
if (item.type == TYPES.competencecreature) {
|
if (item.type == ITEM_TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
case "melee":
|
case "melee":
|
||||||
case "naturelle":
|
case "naturelle":
|
||||||
@ -105,8 +102,4 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
}
|
||||||
static isCompetenceParade(item) {
|
|
||||||
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES, RdDItem } from "./item.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ItemSheet for RdD specific items
|
* Extend the basic ItemSheet for RdD specific items
|
||||||
@ -101,13 +101,13 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
isComestible: this.item.getUtilisationCuisine(),
|
isComestible: this.item.getUtilisationCuisine(),
|
||||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
|
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
|
||||||
}
|
}
|
||||||
if (this.item.type == TYPES.competencecreature) {
|
if (this.item.type == ITEM_TYPES.competencecreature) {
|
||||||
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||||
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||||
}
|
}
|
||||||
|
|
||||||
const competences = await SystemCompendiums.getCompetences('personnage');
|
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||||
formData.categories = this.item.getCategories()
|
formData.categories = RdDItem.getCategories(this.item.type)
|
||||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||||
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
|
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
|
||||||
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
||||||
@ -258,7 +258,7 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
|
|
||||||
if (this.item.isCompetence()) {
|
if (this.item.isCompetence()) {
|
||||||
const categorie = event.currentTarget.value;
|
const categorie = event.currentTarget.value;
|
||||||
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
|
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type);
|
||||||
this.item.system.base = level;
|
this.item.system.base = level;
|
||||||
this.html.find('[name="system.base"]').val(level);
|
this.html.find('[name="system.base"]').val(level);
|
||||||
}
|
}
|
||||||
@ -267,10 +267,17 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/** @override */
|
/** @override */
|
||||||
_updateObject(event, formData) {
|
_updateObject(event, formData) {
|
||||||
if (this.item.type == 'sort') {
|
switch (this.item.type) {
|
||||||
// Données de bonus de cases ?
|
case ITEM_TYPES.sort:
|
||||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
|
// Données de bonus de cases ?
|
||||||
|
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue)
|
||||||
|
break
|
||||||
|
case ITEM_TYPES.competence:
|
||||||
|
if (formData['system.niveau'] == undefined) {
|
||||||
|
formData['system.niveau'] = formData['system.base']
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return this.item.update(formData);
|
return this.item.update(formData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,9 +1,59 @@
|
|||||||
|
import { Grammar } from "./grammar.js";
|
||||||
|
import { RdDItemCompetence } from "./item-competence.js";
|
||||||
|
import { ITEM_TYPES } from "./item.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
|
|
||||||
|
const VOIES_DRACONIC = [
|
||||||
|
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
|
||||||
|
{ code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
|
||||||
|
{ code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
|
||||||
|
{ code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
|
||||||
|
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' },
|
||||||
|
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' }
|
||||||
|
]
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDItemSort extends Item {
|
export class RdDItemSort extends Item {
|
||||||
|
|
||||||
|
static getDraconicsSort(draconicList, sort) {
|
||||||
|
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||||
|
case "lecture d'aura":
|
||||||
|
case "detection d'aura":
|
||||||
|
return draconicList;
|
||||||
|
case "annulation de magie":
|
||||||
|
return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
|
||||||
|
}
|
||||||
|
return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
|
||||||
|
}
|
||||||
|
|
||||||
|
static getOrdreCode(code) {
|
||||||
|
return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
|
||||||
|
}
|
||||||
|
|
||||||
|
static getVoieCode(voie) {
|
||||||
|
return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?'
|
||||||
|
}
|
||||||
|
|
||||||
|
static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) {
|
||||||
|
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||||
|
case "lecture d'aura":
|
||||||
|
case "detection d'aura":
|
||||||
|
return RdDItemSort.$voiesConnues('O/H/N/T', voies)
|
||||||
|
case "annulation de magie":
|
||||||
|
return RdDItemSort.$voiesConnues('O/H/N', voies)
|
||||||
|
}
|
||||||
|
const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic))
|
||||||
|
return voie?.code ?? sort.system.draconic
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static $voiesConnues(voiesSort, voies) {
|
||||||
|
const codes = voies.filter(it => voiesSort.includes(it))
|
||||||
|
.sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
|
||||||
|
return Misc.join(codes ?? [''], '/');
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isDifficulteVariable(sort) {
|
static isDifficulteVariable(sort) {
|
||||||
return sort && (sort.system.difficulte.toLowerCase() == "variable");
|
return sort && (sort.system.difficulte.toLowerCase() == "variable");
|
||||||
@ -31,9 +81,9 @@ export class RdDItemSort extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static buildBonusCaseList(bonuscase, newCase) {
|
static buildBonusCaseList(bonuscase, newCase) {
|
||||||
const list = RdDItemSort._bonuscaseStringToList(bonuscase)
|
const list = RdDItemSort.bonuscaseStringToList(bonuscase)
|
||||||
if (newCase) {
|
if (newCase) {
|
||||||
return list.concat({ case: "Nouvelle", bonus: 0 });
|
list.push({ case: "Nouvelle", bonus: 0 })
|
||||||
}
|
}
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
@ -44,7 +94,7 @@ export class RdDItemSort extends Item {
|
|||||||
*/
|
*/
|
||||||
static getBonusCaseList(item, newCase = false) {
|
static getBonusCaseList(item, newCase = false) {
|
||||||
// Gestion spéciale case bonus
|
// Gestion spéciale case bonus
|
||||||
if (item.type == 'sort') {
|
if (item.type == ITEM_TYPES.sort) {
|
||||||
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
|
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
@ -104,8 +154,11 @@ export class RdDItemSort extends Item {
|
|||||||
.sort(Misc.ascending())
|
.sort(Misc.ascending())
|
||||||
.join(',');
|
.join(',');
|
||||||
}
|
}
|
||||||
static _bonuscaseStringToList(bonuscase) {
|
static bonuscaseStringToList(bonuscase) {
|
||||||
return (bonuscase ?? '').split(',').map(it => {
|
if (bonuscase == undefined || bonuscase == '') {
|
||||||
|
return []
|
||||||
|
}
|
||||||
|
return bonuscase.split(',').map(it => {
|
||||||
const b = it.split(':');
|
const b = it.split(':');
|
||||||
return { case: b[0], bonus: b[1] };
|
return { case: b[0], bonus: b[1] };
|
||||||
});
|
});
|
||||||
|
137
module/item.js
137
module/item.js
@ -6,10 +6,18 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
|||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
import { RdDItemCompetence } from "./item-competence.js";
|
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
|
||||||
|
|
||||||
export const TYPES = {
|
export const ACTOR_TYPES = {
|
||||||
|
personnage: 'personnage',
|
||||||
|
creature: 'creature',
|
||||||
|
entite: 'entite',
|
||||||
|
commerce: 'commerce',
|
||||||
|
vehicule: 'vehicule'
|
||||||
|
}
|
||||||
|
|
||||||
|
export const ITEM_TYPES = {
|
||||||
competence: 'competence',
|
competence: 'competence',
|
||||||
competencecreature: 'competencecreature',
|
competencecreature: 'competencecreature',
|
||||||
empoignade: 'empoignade',
|
empoignade: 'empoignade',
|
||||||
@ -56,33 +64,33 @@ export const TYPES = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const typesInventaireMateriel = [
|
const typesInventaireMateriel = [
|
||||||
TYPES.arme,
|
ITEM_TYPES.arme,
|
||||||
TYPES.armure,
|
ITEM_TYPES.armure,
|
||||||
TYPES.conteneur,
|
ITEM_TYPES.conteneur,
|
||||||
TYPES.faune,
|
ITEM_TYPES.faune,
|
||||||
TYPES.gemme,
|
ITEM_TYPES.gemme,
|
||||||
TYPES.herbe,
|
ITEM_TYPES.herbe,
|
||||||
TYPES.plante,
|
ITEM_TYPES.plante,
|
||||||
TYPES.ingredient,
|
ITEM_TYPES.ingredient,
|
||||||
TYPES.livre,
|
ITEM_TYPES.livre,
|
||||||
TYPES.monnaie,
|
ITEM_TYPES.monnaie,
|
||||||
TYPES.munition,
|
ITEM_TYPES.munition,
|
||||||
TYPES.nourritureboisson,
|
ITEM_TYPES.nourritureboisson,
|
||||||
TYPES.objet,
|
ITEM_TYPES.objet,
|
||||||
TYPES.potion,
|
ITEM_TYPES.potion,
|
||||||
]
|
]
|
||||||
const typesInventaire = {
|
const typesInventaire = {
|
||||||
materiel: typesInventaireMateriel,
|
materiel: typesInventaireMateriel,
|
||||||
all: ['service'].concat(typesInventaireMateriel),
|
all: ['service'].concat(typesInventaireMateriel),
|
||||||
}
|
}
|
||||||
|
|
||||||
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
|
const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu]
|
||||||
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
|
const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre]
|
||||||
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
|
const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort]
|
||||||
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
|
const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure]
|
||||||
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
|
const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature]
|
||||||
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
|
const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre]
|
||||||
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
|
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
|
||||||
const typesEnvironnement = typesInventaireMateriel;
|
const typesEnvironnement = typesInventaireMateriel;
|
||||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
||||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
||||||
@ -141,12 +149,12 @@ export class RdDItem extends Item {
|
|||||||
static isFieldInventaireModifiable(type, field) {
|
static isFieldInventaireModifiable(type, field) {
|
||||||
switch (field) {
|
switch (field) {
|
||||||
case 'quantite':
|
case 'quantite':
|
||||||
if ([TYPES.conteneur].includes(type)) {
|
if ([ITEM_TYPES.conteneur].includes(type)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 'cout':
|
case 'cout':
|
||||||
if ([TYPES.monnaie].includes(type)) {
|
if ([ITEM_TYPES.monnaie].includes(type)) {
|
||||||
return game.user.isGM;
|
return game.user.isGM;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -164,9 +172,11 @@ export class RdDItem extends Item {
|
|||||||
static getItemTypesInventaire(mode = 'materiel') {
|
static getItemTypesInventaire(mode = 'materiel') {
|
||||||
return typesInventaire[mode ?? 'materiel']
|
return typesInventaire[mode ?? 'materiel']
|
||||||
}
|
}
|
||||||
|
|
||||||
static getItemTypesDraconiques() {
|
static getItemTypesDraconiques() {
|
||||||
return typesObjetsDraconiques;
|
return typesObjetsDraconiques;
|
||||||
}
|
}
|
||||||
|
|
||||||
static getItemTypesEnvironnement() {
|
static getItemTypesEnvironnement() {
|
||||||
return typesEnvironnement;
|
return typesEnvironnement;
|
||||||
}
|
}
|
||||||
@ -175,6 +185,16 @@ export class RdDItem extends Item {
|
|||||||
return typesObjetsOeuvres
|
return typesObjetsOeuvres
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static getCategories(itemType) {
|
||||||
|
switch (itemType) {
|
||||||
|
case ITEM_TYPES.competence:
|
||||||
|
return CATEGORIES_COMPETENCES
|
||||||
|
case ITEM_TYPES.competencecreature:
|
||||||
|
return CATEGORIES_COMPETENCES_CREATURES
|
||||||
|
}
|
||||||
|
return {}
|
||||||
|
}
|
||||||
|
|
||||||
constructor(docData, context = {}) {
|
constructor(docData, context = {}) {
|
||||||
if (!context.rdd?.ready) {
|
if (!context.rdd?.ready) {
|
||||||
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
||||||
@ -195,15 +215,15 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getUniteQuantite() {
|
getUniteQuantite() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case TYPES.monnaie: return "(Pièces)"
|
case ITEM_TYPES.monnaie: return "(Pièces)"
|
||||||
case TYPES.herbe:
|
case ITEM_TYPES.herbe:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Alchimie': case 'Repos': case 'Soin':
|
case 'Alchimie': case 'Repos': case 'Soin':
|
||||||
return "(Brins)"
|
return "(Brins)"
|
||||||
case 'Cuisine': return '';
|
case 'Cuisine': return '';
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
case TYPES.ingredient: return "(Pépins ou Brins)"
|
case ITEM_TYPES.ingredient: return "(Pépins ou Brins)"
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
}
|
}
|
||||||
@ -212,13 +232,13 @@ export class RdDItem extends Item {
|
|||||||
return typesObjetsEquipable.includes(this.type)
|
return typesObjetsEquipable.includes(this.type)
|
||||||
}
|
}
|
||||||
|
|
||||||
isCompetencePersonnage() { return this.type == TYPES.competence }
|
isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
|
||||||
isCompetenceCreature() { return this.type == TYPES.competencecreature }
|
isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
|
||||||
isConteneur() { return this.type == TYPES.conteneur; }
|
isConteneur() { return this.type == ITEM_TYPES.conteneur; }
|
||||||
isMonnaie() { return this.type == TYPES.monnaie; }
|
isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
|
||||||
isPotion() { return this.type == TYPES.potion; }
|
isPotion() { return this.type == ITEM_TYPES.potion; }
|
||||||
isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
|
isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
|
||||||
isService() { return this.type == TYPES.service; }
|
isService() { return this.type == ITEM_TYPES.service; }
|
||||||
|
|
||||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||||
isEsquive() {
|
isEsquive() {
|
||||||
@ -237,30 +257,23 @@ export class RdDItem extends Item {
|
|||||||
return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
|
return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
|
||||||
}
|
}
|
||||||
|
|
||||||
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||||
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
||||||
isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
|
isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) }
|
||||||
isEffet() { return typesObjetsEffet.includes(this.type) }
|
isEffet() { return typesObjetsEffet.includes(this.type) }
|
||||||
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
||||||
|
|
||||||
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
||||||
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
||||||
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
||||||
isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||||
isBlessure() { return this.type == TYPES.blessure }
|
isBlessure() { return this.type == ITEM_TYPES.blessure }
|
||||||
|
|
||||||
isPresentDansMilieux(milieux) {
|
isPresentDansMilieux(milieux) {
|
||||||
return this.getEnvironnements(milieux).length > 0
|
return this.getEnvironnements(milieux).length > 0
|
||||||
}
|
}
|
||||||
getCategories() {
|
|
||||||
switch (this.type) {
|
|
||||||
case TYPES.competence: return RdDItemCompetence.getCategories()
|
|
||||||
case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
|
|
||||||
}
|
|
||||||
return {}
|
|
||||||
}
|
|
||||||
|
|
||||||
getEnvironnements(milieux = undefined) {
|
getEnvironnements(milieux = undefined) {
|
||||||
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
||||||
@ -341,15 +354,15 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getUtilisation() {
|
getUtilisation() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case TYPES.potion:
|
case ITEM_TYPES.potion:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
||||||
case 'Cuisine': return 'cuisine'
|
case 'Cuisine': return 'cuisine'
|
||||||
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
case TYPES.nourritureboisson: return 'cuisine';
|
case ITEM_TYPES.nourritureboisson: return 'cuisine';
|
||||||
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Cuisine': return 'cuisine';
|
case 'Cuisine': return 'cuisine';
|
||||||
case 'Toxique': case 'Poison': return 'poison';
|
case 'Toxique': case 'Poison': return 'poison';
|
||||||
@ -364,9 +377,9 @@ export class RdDItem extends Item {
|
|||||||
getUtilisationCuisine() {
|
getUtilisationCuisine() {
|
||||||
if (this.getUtilisation() == 'cuisine') {
|
if (this.getUtilisation() == 'cuisine') {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case TYPES.nourritureboisson:
|
case ITEM_TYPES.nourritureboisson:
|
||||||
return 'pret';
|
return 'pret';
|
||||||
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
|
||||||
return 'brut';
|
return 'brut';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -374,7 +387,7 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
isCristalAlchimique() {
|
isCristalAlchimique() {
|
||||||
return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
isMagique() {
|
isMagique() {
|
||||||
@ -402,11 +415,11 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getEnc() {
|
getEnc() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case TYPES.service:
|
case ITEM_TYPES.service:
|
||||||
return 0;
|
return 0;
|
||||||
case TYPES.herbe:
|
case ITEM_TYPES.herbe:
|
||||||
return this.getEncHerbe();
|
return this.getEncHerbe();
|
||||||
case TYPES.gemme:
|
case ITEM_TYPES.gemme:
|
||||||
return encPepin * this.system.taille;
|
return encPepin * this.system.taille;
|
||||||
}
|
}
|
||||||
return Math.max(this.system.encombrement ?? 0, 0);
|
return Math.max(this.system.encombrement ?? 0, 0);
|
||||||
@ -484,7 +497,7 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getActionPrincipale(options = { warnIfNot: true }) {
|
getActionPrincipale(options = { warnIfNot: true }) {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case TYPES.conteneur: return 'Ouvrir';
|
case ITEM_TYPES.conteneur: return 'Ouvrir';
|
||||||
}
|
}
|
||||||
if (this.actor?.isPersonnage()) {
|
if (this.actor?.isPersonnage()) {
|
||||||
const warn = options.warnIfNot;
|
const warn = options.warnIfNot;
|
||||||
@ -492,11 +505,11 @@ export class RdDItem extends Item {
|
|||||||
return 'Cuisiner';
|
return 'Cuisiner';
|
||||||
}
|
}
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||||
case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
|
case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
|
||||||
case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||||
case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||||
case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
|
@ -62,12 +62,12 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
||||||
`<br>Perte d'endurance : ${lostEndurance}`+
|
`<br>Perte d'endurance : ${lostEndurance}`+
|
||||||
`<br>Perte de Vie : ${lostVie}`,
|
`<br>Perte de Vie : ${lostVie}`,
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
|
whisper: ChatUtility.getOwners(actor)
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
|
||||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||||
const blessure = {
|
const blessure = {
|
||||||
name: definition.label,
|
name: definition.label,
|
||||||
@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
gravite: gravite,
|
gravite: gravite,
|
||||||
difficulte: - gravite,
|
difficulte: - gravite,
|
||||||
localisation: localisation,
|
localisation: localisation,
|
||||||
origine: attacker?.name ?? ""
|
origine: attackerToken?.name ?? ""
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
import { RdDItem } from "../item.js";
|
import { RdDItem } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||||
@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
|
|||||||
const souffrance = mal.system.identifie
|
const souffrance = mal.system.identifie
|
||||||
? `de ${mal.name}`
|
? `de ${mal.name}`
|
||||||
: `d'un mal inconnu`
|
: `d'un mal inconnu`
|
||||||
ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
|
ChatMessage.create({
|
||||||
mal.postItemToChat('gmroll');
|
whisper: ChatUtility.getOwners(mal.actor),
|
||||||
await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
|
content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
|
||||||
|
})
|
||||||
|
mal.postItemToChat('gmroll')
|
||||||
|
await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,7 +2,7 @@ import { RdDBaseActor } from "./actor/base-actor.js";
|
|||||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Monnaie } from "./item-monnaie.js";
|
import { Monnaie } from "./item-monnaie.js";
|
||||||
import { RdDItem, TYPES } from "./item.js";
|
import { RdDItem, ITEM_TYPES } from "./item.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
||||||
@ -465,7 +465,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration {
|
|||||||
|
|
||||||
async migrate() {
|
async migrate() {
|
||||||
await this.applyItemsUpdates(items => items
|
await this.applyItemsUpdates(items => items
|
||||||
.filter(it => TYPES.competencecreature == it.type)
|
.filter(it => ITEM_TYPES.competencecreature == it.type)
|
||||||
.map(it => this.migrateCompetenceCreature(it))
|
.map(it => this.migrateCompetenceCreature(it))
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@ -502,7 +502,7 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
|
|||||||
|
|
||||||
async migrate() {
|
async migrate() {
|
||||||
await this.applyItemsUpdates(items => items
|
await this.applyItemsUpdates(items => items
|
||||||
.filter(it => TYPES.possession == it.type)
|
.filter(it => ITEM_TYPES.possession == it.type)
|
||||||
.map(it => this.migratePossession(it))
|
.map(it => this.migratePossession(it))
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -139,7 +139,7 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static join(params, separator = '') {
|
static join(params, separator = '') {
|
||||||
return params?.reduce(Misc.joining(separator)) ?? '';
|
return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
|
||||||
}
|
}
|
||||||
|
|
||||||
static joining(separator = '') {
|
static joining(separator = '') {
|
||||||
@ -195,7 +195,7 @@ export class Misc {
|
|||||||
return document
|
return document
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
||||||
return document
|
return document
|
||||||
}
|
}
|
||||||
return undefined
|
return undefined
|
||||||
@ -206,14 +206,14 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
||||||
return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
|
return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
||||||
*/
|
*/
|
||||||
static isUniqueConnectedGM() {
|
static isFirstConnectedGM() {
|
||||||
return game.user.id == Misc.firstConnectedGMId();
|
return game.user == Misc.firstConnectedGM();
|
||||||
}
|
}
|
||||||
|
|
||||||
static firstConnectedGMId() {
|
static firstConnectedGMId() {
|
||||||
|
@ -31,8 +31,8 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
|
static dmg(rollData, actor, isEntiteIncarnee = false) {
|
||||||
const dmgArme = RdDBonus._dmgArme(rollData)
|
const dmgArme = RdDBonus.dmgArme(rollData.arme)
|
||||||
let dmg = {
|
let dmg = {
|
||||||
total: 0,
|
total: 0,
|
||||||
dmgArme: dmgArme,
|
dmgArme: dmgArme,
|
||||||
@ -41,7 +41,7 @@ export class RdDBonus {
|
|||||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||||
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
|
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
|
||||||
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
|
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
|
||||||
dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme)
|
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
|
||||||
}
|
}
|
||||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||||
return dmg;
|
return dmg;
|
||||||
@ -71,11 +71,11 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _dmgArme(rollData) {
|
static dmgArme(arme) {
|
||||||
if (rollData.arme) {
|
if (arme) {
|
||||||
let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
|
let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0);
|
||||||
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
||||||
return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
|
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@ -86,13 +86,14 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _dmgPerso(dmgActor, categorie, dmgArme) {
|
static bonusDmg(actor, categorie, dmgArme) {
|
||||||
|
const dmgActor = actor.getBonusDegat()
|
||||||
if (categorie == undefined) {
|
if (categorie == undefined) {
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
switch (categorie) {
|
switch (categorie) {
|
||||||
case "Tir": return 0;
|
case "tir": return 0;
|
||||||
case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
||||||
}
|
}
|
||||||
return dmgActor;
|
return dmgActor;
|
||||||
}
|
}
|
||||||
|
@ -3,38 +3,38 @@ import { Misc } from "./misc.js";
|
|||||||
|
|
||||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
|
const TABLE_CARACTERISTIQUES_DERIVEES = {
|
||||||
// xp: coût pour passer du niveau inférieur à ce niveau
|
// xp: coût pour passer du niveau inférieur à ce niveau
|
||||||
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
|
1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
|
||||||
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
|
2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
|
||||||
3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
|
3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
|
||||||
4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
|
4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
|
||||||
5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
|
5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
|
||||||
6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
|
6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
|
||||||
7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
|
7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
|
||||||
8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
|
8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
|
||||||
9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
|
9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
|
||||||
10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
|
10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
|
||||||
11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
|
11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
|
||||||
12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
|
12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
|
||||||
13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
|
13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
|
||||||
14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
|
14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
|
||||||
15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
|
15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
|
||||||
16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
|
16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
|
||||||
17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
|
17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
|
||||||
18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
|
18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
|
||||||
19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
|
19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
|
||||||
20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
|
20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
|
||||||
21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
|
21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
|
||||||
22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
|
22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
|
||||||
23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
|
23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
|
||||||
24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
|
24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
|
||||||
25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
|
25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
|
||||||
26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
|
26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
|
||||||
27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
|
27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
|
||||||
28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
|
28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
|
||||||
29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
|
29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
|
||||||
30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
|
30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
|
||||||
31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
|
31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
|
||||||
32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
|
32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
|
||||||
};
|
};
|
||||||
|
|
||||||
export class RdDCarac {
|
export class RdDCarac {
|
||||||
|
@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
|
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
|
||||||
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
||||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
|
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
|
||||||
|
Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -53,28 +54,48 @@ export class RdDCombatManager extends Combat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onPreDeleteCombat() {
|
async onPreDeleteCombat() {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
await this.finDeRound({ terminer: true });
|
await this.finDeRound({ terminer: true })
|
||||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||||
.forEach(it => it.delete());
|
.forEach(it => it.delete())
|
||||||
RdDEmpoignade.deleteAllEmpoignades()
|
RdDEmpoignade.deleteAllEmpoignades()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
async onDeleteCombat() {
|
||||||
|
if (Misc.isFirstConnectedGM()) {
|
||||||
|
if (game.combats.size <= 1) {
|
||||||
|
game.actors.forEach(actor => actor.resetItemUse())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async finDeRound(options = { terminer: false }) {
|
async finDeRound(options = { terminer: false }) {
|
||||||
this.turns.forEach(turn => turn.actor.resetItemUse());
|
this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false }))
|
||||||
|
.filter(it => it != undefined)
|
||||||
|
.forEach(async actor => {
|
||||||
|
await actor.finDeRound(options)
|
||||||
|
await actor.resetItemUse()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
for (let combatant of this.combatants) {
|
static getActorCombatant(combatant, options = { warning: true }) {
|
||||||
if (combatant.actor) {
|
if (!combatant.actor) {
|
||||||
await combatant.actor.finDeRound(options);
|
if (options.warning) {
|
||||||
}
|
|
||||||
else {
|
|
||||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
||||||
}
|
}
|
||||||
|
return undefined
|
||||||
}
|
}
|
||||||
|
else if (!combatant.actor.isActorCombat()) {
|
||||||
|
if (options.warning) {
|
||||||
|
ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
return combatant.actor
|
||||||
}
|
}
|
||||||
|
|
||||||
static calculAjustementInit(actor, arme) {
|
static calculAjustementInit(actor, arme) {
|
||||||
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||||
const etatGeneral = actor.getEtatGeneral() ?? 0
|
const etatGeneral = actor.getEtatGeneral() ?? 0
|
||||||
@ -83,57 +104,27 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/************************************************************************************/
|
/************************************************************************************/
|
||||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
async rollInitiative(ids, messageOptions = {}) {
|
||||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
|
||||||
|
ids = typeof ids === "string" ? [ids] : ids
|
||||||
|
ids.forEach(async id =>
|
||||||
|
await this.rollInitRdD(id, undefined, messageOptions)
|
||||||
|
)
|
||||||
|
return this
|
||||||
|
}
|
||||||
|
|
||||||
ids = typeof ids === "string" ? [ids] : ids;
|
async rollInitRdD(id, formula, messageOptions = {}) {
|
||||||
// calculate initiative
|
const combatant = this.combatants.get(id);
|
||||||
for (let cId = 0; cId < ids.length; cId++) {
|
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||||
const combatant = this.combatants.get(ids[cId]);
|
if (actor) {
|
||||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined);
|
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
|
||||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
|
||||||
|
|
||||||
if (!formula) {
|
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
|
||||||
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
|
||||||
if (competence) {
|
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
|
||||||
let compName = "Corps à corps"
|
|
||||||
if (armeCombat) {
|
|
||||||
if (armeCombat.system.competence != "") {
|
|
||||||
compName = armeCombat.system.competence
|
|
||||||
}
|
|
||||||
if (armeCombat.system.lancer != "") {
|
|
||||||
compName = armeCombat.system.lancer
|
|
||||||
}
|
|
||||||
if (armeCombat.system.tir != "") {
|
|
||||||
compName = armeCombat.system.tir
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
|
|
||||||
if (competence && competence.system.defaut_carac) {
|
|
||||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
|
||||||
const niveau = competence.system.niveau;
|
|
||||||
|
|
||||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat)
|
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement);
|
|
||||||
} else {
|
|
||||||
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//console.log("Combatat", c);
|
|
||||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||||
if (!roll.total) {
|
if (!roll.total) {
|
||||||
await roll.evaluate();
|
await roll.evaluate();
|
||||||
}
|
}
|
||||||
const total = Math.max(roll.total, 0.00);
|
const total = Math.max(roll.total, 0.00);
|
||||||
console.log("Compute init for", rollFormula, roll, total, combatant);
|
console.log("Compute init for", rollFormula, roll, total, combatant);
|
||||||
let id = combatant._id || combatant.id;
|
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
|
||||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
|
|
||||||
|
|
||||||
// Send a chat message
|
// Send a chat message
|
||||||
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
||||||
@ -145,7 +136,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
alias: combatant.token.name,
|
alias: combatant.token.name,
|
||||||
sound: CONFIG.sounds.dice,
|
sound: CONFIG.sounds.dice,
|
||||||
},
|
},
|
||||||
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`,
|
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
|
||||||
},
|
},
|
||||||
messageOptions);
|
messageOptions);
|
||||||
roll.toMessage(messageData, { rollMode, create: true });
|
roll.toMessage(messageData, { rollMode, create: true });
|
||||||
@ -153,7 +144,20 @@ export class RdDCombatManager extends Combat {
|
|||||||
RdDCombatManager.processPremierRoundInit();
|
RdDCombatManager.processPremierRoundInit();
|
||||||
}
|
}
|
||||||
return this;
|
return this;
|
||||||
};
|
}
|
||||||
|
|
||||||
|
static getFirstInitRollFormula(actor) {
|
||||||
|
const actions = actor.listActionsCombat()
|
||||||
|
if (actions.length > 0) {
|
||||||
|
const action = actions[0]
|
||||||
|
const init = RdDCombatManager.getInitData(actor, action)
|
||||||
|
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||||
|
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||||
|
}
|
||||||
|
|
||||||
|
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
|
||||||
|
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
||||||
|
}
|
||||||
|
|
||||||
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
||||||
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
||||||
@ -236,62 +240,10 @@ export class RdDCombatManager extends Combat {
|
|||||||
return attaque;
|
return attaque;
|
||||||
}
|
}
|
||||||
|
|
||||||
static listActionsCreature(competences) {
|
|
||||||
return competences
|
|
||||||
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
|
||||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
|
||||||
.filter(it => it != undefined);
|
|
||||||
}
|
|
||||||
|
|
||||||
static listActionsPossessions(actor) {
|
|
||||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
|
||||||
return {
|
|
||||||
name: p.name,
|
|
||||||
action: 'possession',
|
|
||||||
system: {
|
|
||||||
competence: p.name,
|
|
||||||
possessionid: p.system.possessionid,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static listActionsCombat(combatant) {
|
|
||||||
const actor = combatant.actor;
|
|
||||||
let actions = RdDCombatManager.listActionsPossessions(actor);
|
|
||||||
if (actions.length > 0) {
|
|
||||||
return actions;
|
|
||||||
}
|
|
||||||
if (actor.isCreatureEntite()) {
|
|
||||||
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
|
||||||
} else if (actor.isPersonnage()) {
|
|
||||||
// Recupération des items 'arme'
|
|
||||||
const competences = actor.itemTypes['competence'];
|
|
||||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
|
||||||
.concat(RdDItemArme.empoignade(actor))
|
|
||||||
.concat(RdDItemArme.mainsNues(actor));
|
|
||||||
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
|
||||||
|
|
||||||
if (actor.system.attributs.hautrevant.value) {
|
|
||||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return RdDCombatManager._indexActions(actions);
|
|
||||||
}
|
|
||||||
|
|
||||||
static _indexActions(actions) {
|
|
||||||
for (let index = 0; index < actions.length; index++) {
|
|
||||||
actions[index].index = index;
|
|
||||||
}
|
|
||||||
return actions;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static processPremierRoundInit() {
|
static processPremierRoundInit() {
|
||||||
// Check if we have the whole init !
|
// Check if we have the whole init !
|
||||||
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
|
if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) {
|
||||||
let initMissing = game.combat.combatants.find(it => !it.initiative);
|
let initMissing = game.combat.combatants.find(it => !it.initiative);
|
||||||
if (!initMissing) { // Premier round !
|
if (!initMissing) { // Premier round !
|
||||||
for (let combatant of game.combat.combatants) {
|
for (let combatant of game.combat.combatants) {
|
||||||
@ -325,13 +277,13 @@ export class RdDCombatManager extends Combat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static pushInitiativeOptions(html, options) {
|
static pushInitiativeOptions(html, options) {
|
||||||
for (let i = 0; i < options.length; i++) {
|
for (let i = 0; i < options.length; i++) {
|
||||||
let option = options[i];
|
let option = options[i]
|
||||||
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
|
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
|
||||||
option.name = "Sélectionner l'initiative...";
|
option.name = "Sélectionner l'initiative..."
|
||||||
option.condition = true;
|
option.condition = true
|
||||||
option.icon = '<i class="far fa-question-circle"></i>';
|
option.icon = '<i class="far fa-question-circle"></i>'
|
||||||
option.callback = target => {
|
option.callback = target => {
|
||||||
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
|
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -342,96 +294,83 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static rollInitiativeAction(combatantId, action) {
|
static rollInitiativeAction(combatantId, action) {
|
||||||
const combatant = game.combat.combatants.get(combatantId);
|
const combatant = game.combat.combatants.get(combatantId)
|
||||||
if (combatant.actor == undefined) {
|
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
if (actor == undefined) { return [] }
|
||||||
return [];
|
|
||||||
}
|
|
||||||
let initInfo = "";
|
|
||||||
let initOffset = 0;
|
|
||||||
let caracForInit = 0;
|
|
||||||
let compNiveau = 0;
|
|
||||||
let compData = { name: "Aucune" };
|
|
||||||
if (combatant.actor.getSurprise() == "totale") {
|
|
||||||
initOffset = -1; // To force 0
|
|
||||||
initInfo = "Surprise Totale"
|
|
||||||
} else if (combatant.actor.getSurprise() == "demi") {
|
|
||||||
initOffset = 0;
|
|
||||||
initInfo = "Demi Surprise"
|
|
||||||
} else if (action.action == 'possession') {
|
|
||||||
initOffset = 10;
|
|
||||||
caracForInit = combatant.actor.getReveActuel();
|
|
||||||
initInfo = "Possession"
|
|
||||||
} else if (action.action == 'autre') {
|
|
||||||
initOffset = 2;
|
|
||||||
initInfo = "Autre Action"
|
|
||||||
} else if (action.action == 'haut-reve') {
|
|
||||||
initOffset = 9;
|
|
||||||
initInfo = "Draconic"
|
|
||||||
} else {
|
|
||||||
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
|
|
||||||
compNiveau = compData.system.niveau;
|
|
||||||
initInfo = action.name + " / " + action.system.competence;
|
|
||||||
|
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
|
||||||
caracForInit = compData.system.carac_value;
|
|
||||||
} else {
|
|
||||||
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
|
|
||||||
}
|
|
||||||
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Cas des créatures et entités vs personnages
|
|
||||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action)
|
|
||||||
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement);
|
|
||||||
// Garder la trace de l'arme/compétence utilisée pour l'iniative
|
|
||||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||||
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
|
|
||||||
|
const init = RdDCombatManager.getInitData(actor, action)
|
||||||
|
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||||
|
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||||
|
|
||||||
|
game.combat.rollInitRdD(combatantId, rollFormula, init);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
static getInitData(actor, action) {
|
||||||
static _baseInitOffset(categorie, arme) {
|
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
|
||||||
if (categorie == "tir") { // Offset de principe pour les armes de jet
|
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
|
||||||
return 8;
|
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
|
||||||
|
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||||
|
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||||
|
|
||||||
|
const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
|
||||||
|
return {
|
||||||
|
offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
|
||||||
|
info: action.name + " / " + action.system.competence,
|
||||||
|
carac: actor.getCaracInit(comp),
|
||||||
|
niveau: comp?.system.niveau ?? -8
|
||||||
}
|
}
|
||||||
if (categorie == "lancer") { // Offset de principe pour les armes de jet
|
}
|
||||||
return 7;
|
|
||||||
|
static initOffset(categorie, arme) {
|
||||||
|
switch (categorie) {
|
||||||
|
case "tir": return 8
|
||||||
|
case "lancer": return 7
|
||||||
|
default:
|
||||||
|
switch (arme.system.cac) {
|
||||||
|
case "empoignade": return 3
|
||||||
|
case "pugilat": return 4
|
||||||
|
case "naturelle": return 4
|
||||||
|
default: return 5
|
||||||
|
}
|
||||||
}
|
}
|
||||||
switch (arme.system.cac) {
|
|
||||||
case "empoignade":
|
|
||||||
return 3;
|
|
||||||
case "pugilat":
|
|
||||||
case "naturelle":
|
|
||||||
return 4;
|
|
||||||
}
|
|
||||||
return 5;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static displayInitiativeMenu(html, combatantId) {
|
static displayInitiativeMenu(html, combatantId) {
|
||||||
console.log("Combatant ; ", combatantId);
|
const combatant = game.combat.combatants.get(combatantId)
|
||||||
const combatant = game.combat.combatants.get(combatantId);
|
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||||
if (!(combatant?.actor)) {
|
if (actor) {
|
||||||
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
const actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||||
return;
|
// Build the relevant submenu
|
||||||
}
|
const menuItems = actions.map(action => {
|
||||||
|
return {
|
||||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
|
||||||
|
|
||||||
// Build the relevant submenu
|
|
||||||
if (actions) {
|
|
||||||
let menuItems = [];
|
|
||||||
for (let action of actions) {
|
|
||||||
menuItems.push({
|
|
||||||
name: action.system.competence,
|
name: action.system.competence,
|
||||||
icon: "<i class='fas fa-dice-d6'></i>",
|
icon: "<i class='fas fa-dice-d6'></i>",
|
||||||
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
||||||
});
|
}
|
||||||
|
})
|
||||||
|
if (menuItems.length > 0) {
|
||||||
|
new ContextMenu(html, ".directory-list", menuItems).render();
|
||||||
}
|
}
|
||||||
new ContextMenu(html, ".directory-list", menuItems).render();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static listActionsActorCombatant( actor) {
|
||||||
|
const possessions = actor.listActionsPossessions()
|
||||||
|
const actions = possessions.length > 0
|
||||||
|
? possessions
|
||||||
|
: actor.listActionsCombat()
|
||||||
|
|
||||||
|
for (let index = 0; index < actions.length; index++) {
|
||||||
|
actions[index].index = index
|
||||||
|
}
|
||||||
|
return actions
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -454,11 +393,11 @@ export class RdDCombat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static combatNouveauTour(combat) {
|
static combatNouveauTour(combat) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
||||||
if (turn?.actor) {
|
if (turn?.actor) {
|
||||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
|
|
||||||
// TODO Playaudio for player??
|
// TODO Playaudio for player??
|
||||||
|
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -469,52 +408,51 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static rddCombatTarget(target, attacker) {
|
static rddCombatTarget(target, attacker, attackerToken) {
|
||||||
const defender = target?.actor;
|
return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
|
||||||
const defenderTokenId = target?.id;
|
|
||||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
|
static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
|
||||||
const attacker = game.actors.get(attackerId);
|
const attacker = game.actors.get(attackerId)
|
||||||
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
|
const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
|
||||||
|
let defender = defenderToken?.actor;
|
||||||
let target = undefined
|
let target = undefined
|
||||||
if (!defenderTokenId || !defender) {
|
if (!defenderTokenId || !defender) {
|
||||||
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
||||||
target = Targets.getTarget()
|
target = Targets.getTarget()
|
||||||
if (!target) {
|
if (!target) {
|
||||||
return;
|
return
|
||||||
}
|
}
|
||||||
defenderTokenId = target.id;
|
defenderTokenId = target.id;
|
||||||
defender = target.actor;
|
defender = target.actor;
|
||||||
if (!defenderTokenId || !defender) {
|
if (!defenderTokenId || !defender) {
|
||||||
return;
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onMsgEncaisser(msg) {
|
static onMsgEncaisser(msg) {
|
||||||
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
|
|
||||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
|
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
|
||||||
let attackerRoll = msg.attackerRoll;
|
let attackerRoll = msg.attackerRoll;
|
||||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||||
|
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
|
||||||
|
|
||||||
defender.encaisserDommages(attackerRoll, attacker);
|
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
|
||||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
|
||||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onMsgDefense(msg) {
|
static onMsgDefense(msg) {
|
||||||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
|
||||||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
if (defenderToken && Misc.isFirstConnectedGM()) {
|
||||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
|
||||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
|
||||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -545,6 +483,7 @@ export class RdDCombat {
|
|||||||
html.on("click", button, event => {
|
html.on("click", button, event => {
|
||||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||||
event.currentTarget.attributes['data-attackerId']?.value,
|
event.currentTarget.attributes['data-attackerId']?.value,
|
||||||
|
event.currentTarget.attributes['data-attackerTokenId']?.value,
|
||||||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||||||
if (rddCombat) {
|
if (rddCombat) {
|
||||||
rddCombat.onEvent(button, event);
|
rddCombat.onEvent(button, event);
|
||||||
@ -560,22 +499,38 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(attacker, defender, defenderTokenId, target) {
|
constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
|
||||||
this.attacker = attacker
|
this.attacker = attacker
|
||||||
this.defender = defender
|
this.defender = defender
|
||||||
this.target = target
|
this.target = target
|
||||||
this.attackerId = this.attacker.id
|
this.attackerId = this.attacker.id
|
||||||
this.defenderId = this.defender.id
|
this.defenderId = this.defender.id
|
||||||
|
this.attackerTokenId = attackerTokenId
|
||||||
this.defenderTokenId = defenderTokenId
|
this.defenderTokenId = defenderTokenId
|
||||||
|
this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
|
||||||
|
this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static $extractAttackerTokenData(attacker, attackerTokenId) {
|
||||||
|
const token = canvas.tokens.get(attackerTokenId);
|
||||||
|
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
|
||||||
|
}
|
||||||
|
|
||||||
|
static $extractDefenderTokenData(defender, defenderTokenId, target) {
|
||||||
|
if (target) {
|
||||||
|
return Targets.extractTokenData(target)
|
||||||
|
}
|
||||||
|
const token = canvas.tokens.get(defenderTokenId);
|
||||||
|
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onEvent(button, event) {
|
async onEvent(button, event) {
|
||||||
const chatMessage = ChatUtility.getChatMessage(event);
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
|
||||||
|
|
||||||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||||||
const competence = event.currentTarget.attributes['data-competence']?.value;
|
const competence = event.currentTarget.attributes['data-competence']?.value;
|
||||||
@ -585,7 +540,7 @@ export class RdDCombat {
|
|||||||
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
||||||
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
|
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
|
||||||
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
||||||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
|
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
|
||||||
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
||||||
|
|
||||||
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
|
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
|
||||||
@ -698,11 +653,11 @@ export class RdDCombat {
|
|||||||
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
whisper: ChatUtility.getGMs()
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
const defenderToken = canvas.tokens.get(this.defenderTokenId)
|
||||||
const dist = this.distance(_token, defenderToken)
|
const dist = this.distance(_token, defenderToken)
|
||||||
const isVisible = this.isVisible(_token, defenderToken)
|
const isVisible = this.isVisible(_token, defenderToken)
|
||||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||||
@ -721,7 +676,7 @@ export class RdDCombat {
|
|||||||
activite: activite,
|
activite: activite,
|
||||||
total: total
|
total: total
|
||||||
}),
|
}),
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
whisper: ChatUtility.getGMs()
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -769,7 +724,7 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||||
|
|
||||||
let rollData = this._prepareAttaque(competence, arme);
|
let rollData = this._prepareAttaque(competence, arme)
|
||||||
console.log("RdDCombat.attaque >>>", rollData);
|
console.log("RdDCombat.attaque >>>", rollData);
|
||||||
if (arme) {
|
if (arme) {
|
||||||
this.attacker.verifierForceMin(arme);
|
this.attacker.verifierForceMin(arme);
|
||||||
@ -795,15 +750,18 @@ export class RdDCombat {
|
|||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_prepareAttaque(competence, arme) {
|
_prepareAttaque(competence, arme) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
|
alias: this.attackerToken.name,
|
||||||
passeArme: foundry.utils.randomID(16),
|
passeArme: foundry.utils.randomID(16),
|
||||||
mortalite: arme?.system.mortalite,
|
mortalite: arme?.system.mortalite,
|
||||||
competence: competence,
|
competence: competence,
|
||||||
surprise: this.attacker.getSurprise(true),
|
surprise: this.attacker.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
targetToken: Targets.extractTokenData(this.target),
|
sourceToken: this.attackerToken,
|
||||||
|
targetToken: this.defenderToken,
|
||||||
essais: {}
|
essais: {}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -846,11 +804,12 @@ export class RdDCombat {
|
|||||||
|
|
||||||
const choixParticuliere = await ChatMessage.create({
|
const choixParticuliere = await ChatMessage.create({
|
||||||
alias: this.attacker.name,
|
alias: this.attacker.name,
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
whisper: ChatUtility.getOwners(this.attacker),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
||||||
alias: this.attacker.name,
|
alias: this.attackerToken.name,
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
defenderTokenId: this.defenderTokenId,
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
isForce: isForce,
|
isForce: isForce,
|
||||||
isFinesse: isFinesse,
|
isFinesse: isFinesse,
|
||||||
isRapide: isRapide,
|
isRapide: isRapide,
|
||||||
@ -864,10 +823,10 @@ export class RdDCombat {
|
|||||||
async _onAttaqueNormale(attackerRoll) {
|
async _onAttaqueNormale(attackerRoll) {
|
||||||
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
||||||
|
|
||||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
|
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||||
attackerRoll.show = {
|
attackerRoll.show = {
|
||||||
cible: this.target ? this.defender.name : 'la cible',
|
cible: this.defenderToken?.name ?? 'la cible',
|
||||||
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
||||||
}
|
}
|
||||||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||||||
@ -898,7 +857,7 @@ export class RdDCombat {
|
|||||||
// # utilisation esquive
|
// # utilisation esquive
|
||||||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||||||
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
||||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||||
|
|
||||||
const paramChatDefense = {
|
const paramChatDefense = {
|
||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
@ -908,7 +867,8 @@ export class RdDCombat {
|
|||||||
attacker: this.attacker,
|
attacker: this.attacker,
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
esquives: esquives,
|
esquives: esquives,
|
||||||
defenderTokenId: this.defenderTokenId,
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
||||||
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
||||||
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
||||||
@ -919,7 +879,7 @@ export class RdDCombat {
|
|||||||
dmg: attackerRoll.dmg,
|
dmg: attackerRoll.dmg,
|
||||||
};
|
};
|
||||||
|
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
await this._chatMessageDefense(paramChatDefense, defenderRoll);
|
await this._chatMessageDefense(paramChatDefense, defenderRoll);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -932,8 +892,8 @@ export class RdDCombat {
|
|||||||
const choixDefense = await ChatMessage.create({
|
const choixDefense = await ChatMessage.create({
|
||||||
// message privé: du défenseur à lui même (et aux GMs)
|
// message privé: du défenseur à lui même (et aux GMs)
|
||||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||||
alias: this.attacker.name,
|
alias: this.attackerToken.name,
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
|
whisper: ChatUtility.getOwners(this.defender),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
||||||
});
|
});
|
||||||
// flag pour garder les jets d'attaque/defense
|
// flag pour garder les jets d'attaque/defense
|
||||||
@ -946,8 +906,9 @@ export class RdDCombat {
|
|||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
msg: "msg_defense", data: {
|
msg: "msg_defense", data: {
|
||||||
attackerId: this.attacker?.id,
|
attackerId: this.attacker?.id,
|
||||||
|
attackerToken: this.attackerToken,
|
||||||
defenderId: this.defender?.id,
|
defenderId: this.defender?.id,
|
||||||
defenderTokenId: this.defenderTokenId,
|
defenderToken: this.defenderToken,
|
||||||
defenderRoll: defenderRoll,
|
defenderRoll: defenderRoll,
|
||||||
paramChatDefense: paramChatDefense,
|
paramChatDefense: paramChatDefense,
|
||||||
rollMode: true
|
rollMode: true
|
||||||
@ -956,31 +917,33 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_filterArmesParade(defender, competence) {
|
_filterArmesParade(defender, competence, armeAttaque) {
|
||||||
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
|
||||||
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
|
defenses = foundry.utils.duplicate(defenses)
|
||||||
|
defenses.forEach(armeDefense => {
|
||||||
|
// Ajout du # d'utilisation ce round
|
||||||
|
armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
|
||||||
|
armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
|
||||||
|
})
|
||||||
|
|
||||||
switch (competence.system.categorie) {
|
switch (competence.system.categorie) {
|
||||||
case 'tir':
|
case 'tir':
|
||||||
case 'lancer':
|
case 'lancer':
|
||||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
|
||||||
default:
|
default:
|
||||||
// Le fléau ne peut être paré qu’au bouclier p115
|
return defenses.filter(armeDefense => armeDefense.typeParade != '')
|
||||||
if (competence.name == "Fléau") {
|
|
||||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
|
||||||
}
|
|
||||||
return items.filter(item => RdDItemArme.getCategorieParade(item));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onAttaqueEchecTotal(attackerRoll) {
|
async _onAttaqueEchecTotal(attackerRoll) {
|
||||||
const choixEchecTotal = await ChatMessage.create({
|
const choixEchecTotal = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
whisper: ChatUtility.getOwners(this.attacker),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
attacker: this.attacker,
|
attacker: this.attacker,
|
||||||
defenderTokenId: this.defenderTokenId,
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
essais: attackerRoll.essais
|
essais: attackerRoll.essais
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
@ -994,9 +957,9 @@ export class RdDCombat {
|
|||||||
const arme = rollData.arme;
|
const arme = rollData.arme;
|
||||||
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
||||||
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
||||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
ChatUtility.createChatWithRollMode(
|
||||||
content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
|
{ content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
|
||||||
});
|
this.defender)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -1052,8 +1015,11 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||||||
let defenderRoll = {
|
let defenderRoll = {
|
||||||
|
alias: this.defenderToken?.name,
|
||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: this.defender.getCompetence(competenceParade),
|
competence: this.defender.getCompetence(competenceParade),
|
||||||
arme: armeParade,
|
arme: armeParade,
|
||||||
@ -1076,9 +1042,9 @@ export class RdDCombat {
|
|||||||
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
||||||
if (!defenderRoll.attackerRoll.isPart) {
|
if (!defenderRoll.attackerRoll.isPart) {
|
||||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
ChatUtility.createChatWithRollMode(
|
||||||
content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
|
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||||
});
|
this.defender)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1133,8 +1099,11 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_prepareEsquive(attackerRoll, competence) {
|
_prepareEsquive(attackerRoll, competence) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
|
alias: this.defenderToken?.name,
|
||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: competence,
|
competence: competence,
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
@ -1152,9 +1121,9 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_onEsquiveParticuliere(rollData) {
|
_onEsquiveParticuliere(rollData) {
|
||||||
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
||||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
ChatUtility.createChatWithRollMode(
|
||||||
content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>"
|
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||||||
});
|
this.defender);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -1276,9 +1245,8 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
|
async encaisser(attackerRoll, defenderRoll) {
|
||||||
defenderTokenId = defenderTokenId || this.defenderTokenId;
|
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
|
||||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
|
|
||||||
|
|
||||||
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
||||||
this._onEchecTotal(defenderRoll);
|
this._onEchecTotal(defenderRoll);
|
||||||
@ -1286,18 +1254,19 @@ export class RdDCombat {
|
|||||||
|
|
||||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
|
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
|
||||||
attackerRoll.attackerId = this.attackerId;
|
attackerRoll.attackerId = this.attackerId;
|
||||||
attackerRoll.defenderTokenId = defenderTokenId;
|
attackerRoll.defenderTokenId = this.defenderToken.id;
|
||||||
|
|
||||||
await this.computeRecul(defenderRoll);
|
await this.computeRecul(defenderRoll);
|
||||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
||||||
}
|
}
|
||||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
msg: "msg_encaisser",
|
msg: "msg_encaisser",
|
||||||
data: {
|
data: {
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
defenderTokenId: defenderTokenId,
|
attackerRoll: attackerRoll,
|
||||||
attackerRoll: attackerRoll
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -1305,28 +1274,31 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayActorCombatStatus(combat, actor, tokenId) {
|
static async displayActorCombatStatus(combat, actor, token) {
|
||||||
let formData = {
|
if (!actor?.isActorCombat()) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const formData = {
|
||||||
combatId: combat._id,
|
combatId: combat._id,
|
||||||
alias: actor.name,
|
alias: token.name ?? actor.name,
|
||||||
etatGeneral: actor.getEtatGeneral(),
|
etatGeneral: actor.getEtatGeneral(),
|
||||||
isSonne: actor.getSonne(),
|
isSonne: actor.isSonne(),
|
||||||
blessuresStatus: actor.computeResumeBlessure(),
|
blessuresStatus: actor.computeResumeBlessure(),
|
||||||
SConst: actor.getSConst(),
|
SConst: actor.getSConst(),
|
||||||
actorId: actor.id,
|
actorId: actor.id,
|
||||||
actor: actor,
|
actor: actor,
|
||||||
tokenId: tokenId,
|
tokenId: token.id,
|
||||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||||
}
|
}
|
||||||
await ChatMessage.create({
|
await ChatMessage.create({
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
||||||
alias: actor.name
|
alias: token.name ?? actor.name
|
||||||
});
|
})
|
||||||
await ChatMessage.create({
|
await ChatMessage.create({
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
whisper: ChatUtility.getOwners(actor),
|
||||||
alias: actor.name
|
alias: token.name ?? actor.name
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
|||||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||||
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
|
|
||||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||||
|
|
||||||
@ -81,7 +82,7 @@ export class RdDCommands {
|
|||||||
|
|
||||||
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
||||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||||
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" });
|
||||||
|
|
||||||
this.registerCommand({
|
this.registerCommand({
|
||||||
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
|
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
|
||||||
@ -206,26 +207,20 @@ export class RdDCommands {
|
|||||||
/* Manage chat commands */
|
/* Manage chat commands */
|
||||||
processChatCommand(commandLine, content = '', msg = {}) {
|
processChatCommand(commandLine, content = '', msg = {}) {
|
||||||
// Setup new message's visibility
|
// Setup new message's visibility
|
||||||
let rollMode = game.settings.get("core", "rollMode");
|
ChatUtility.applyRollMode(msg)
|
||||||
if (["gmroll", "blindroll"].includes(rollMode)) {
|
msg.type = 0;
|
||||||
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
|
||||||
}
|
|
||||||
if (rollMode === "blindroll") {
|
|
||||||
msg["blind"] = true;
|
|
||||||
}
|
|
||||||
msg["type"] = 0;
|
|
||||||
|
|
||||||
if (!this.commandsTable) {
|
if (!this.commandsTable) {
|
||||||
this._registerCommands();
|
this._registerCommands()
|
||||||
}
|
}
|
||||||
|
|
||||||
let command = commandLine[0].toLowerCase();
|
let command = commandLine[0].toLowerCase();
|
||||||
if (this._isCommandHandled(command)) {
|
if (this._isCommandHandled(command)) {
|
||||||
let params = commandLine.slice(1);
|
let params = commandLine.slice(1);
|
||||||
this._processCommand(this.commandsTable, command, params, content, msg);
|
this._processCommand(this.commandsTable, command, params, content, msg)
|
||||||
return true;
|
return true
|
||||||
}
|
}
|
||||||
return false;
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
_isCommandHandled(command) {
|
_isCommandHandled(command) {
|
||||||
@ -300,7 +295,7 @@ export class RdDCommands {
|
|||||||
async getRencontreTMR(params) {
|
async getRencontreTMR(params) {
|
||||||
if (params.length == 1 || params.length == 2) {
|
if (params.length == 1 || params.length == 2) {
|
||||||
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js";
|
|||||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
function img(src) {
|
const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
|
||||||
return `<img src="${src}" class="dice-img" />`
|
|
||||||
}
|
|
||||||
|
|
||||||
function iconHeure(heure) {
|
|
||||||
if (heure < 10) {
|
if (heure < 10) {
|
||||||
heure = '0' + heure;
|
heure = '0' + heure;
|
||||||
}
|
}
|
||||||
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
|
return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
|
||||||
}
|
})
|
||||||
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
|
|
||||||
|
|
||||||
const imgSigneDragon = img(imagesHeures[4]);
|
const imgSigneDragon = imgHeures[4]
|
||||||
|
|
||||||
/** De pour les jets de rencontre */
|
/** De pour les jets de rencontre */
|
||||||
export class DeTMR extends Die {
|
export class DeTMR extends Die {
|
||||||
@ -25,7 +20,7 @@ export class DeTMR extends Die {
|
|||||||
return {
|
return {
|
||||||
type: "dt",
|
type: "dt",
|
||||||
font: "HeuresDraconiques",
|
font: "HeuresDraconiques",
|
||||||
fontScale: 0.7,
|
fontScale: 0.8,
|
||||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||||
system: system
|
system: system
|
||||||
}
|
}
|
||||||
@ -37,13 +32,13 @@ export class DeTMR extends Die {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async evaluate(options) {
|
async evaluate(options) {
|
||||||
await super.evaluate(options);
|
await super.evaluate(options)
|
||||||
this.explode("x=8");
|
await this.reroll('r=8', { recursive: true })
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
get total() {
|
get total() {
|
||||||
return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
|
return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
getResultLabel(diceTerm) {
|
getResultLabel(diceTerm) {
|
||||||
@ -56,13 +51,14 @@ export class DeTMR extends Die {
|
|||||||
|
|
||||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
|
/** DeDraconique pour le D8 sans limite avec 8=>0 */
|
||||||
export class DeDraconique extends Die {
|
export class DeDraconique extends Die {
|
||||||
|
/** @override */
|
||||||
static DENOMINATION = "r";
|
static DENOMINATION = "r";
|
||||||
|
|
||||||
static diceSoNiceData(system) {
|
static diceSoNiceData(system) {
|
||||||
return {
|
return {
|
||||||
type: "dr",
|
type: "dr",
|
||||||
font: "HeuresDraconiques",
|
font: "HeuresDraconiques",
|
||||||
fontScale: 0.7,
|
fontScale: 0.8,
|
||||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||||
system: system
|
system: system
|
||||||
}
|
}
|
||||||
@ -75,7 +71,7 @@ export class DeDraconique extends Die {
|
|||||||
|
|
||||||
async evaluate(options) {
|
async evaluate(options) {
|
||||||
await super.evaluate(options);
|
await super.evaluate(options);
|
||||||
this.explode("x=7");
|
await this.explode("x=7");
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -85,7 +81,7 @@ export class DeDraconique extends Die {
|
|||||||
|
|
||||||
getResultLabel(diceTerm) {
|
getResultLabel(diceTerm) {
|
||||||
switch (diceTerm.result) {
|
switch (diceTerm.result) {
|
||||||
case 7: return imgSigneDragon;
|
case 7: return imgSigneDragon
|
||||||
case 8: return '0';
|
case 8: return '0';
|
||||||
}
|
}
|
||||||
return diceTerm.result.toString();
|
return diceTerm.result.toString();
|
||||||
@ -102,6 +98,7 @@ export class DeHeure extends Die {
|
|||||||
return {
|
return {
|
||||||
type: "dh",
|
type: "dh",
|
||||||
font: "HeuresDraconiques",
|
font: "HeuresDraconiques",
|
||||||
|
fontScale: 1.2,
|
||||||
labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
|
labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
|
||||||
system: system
|
system: system
|
||||||
}
|
}
|
||||||
@ -113,15 +110,15 @@ export class DeHeure extends Die {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getResultLabel(diceTerm) {
|
getResultLabel(diceTerm) {
|
||||||
return img(imagesHeures[diceTerm.result - 1]);
|
return imgHeures[diceTerm.result - 1]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class RdDDice {
|
export class RdDDice {
|
||||||
static init() {
|
static init() {
|
||||||
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
|
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
|
||||||
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
|
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
|
||||||
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
|
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
|
||||||
}
|
}
|
||||||
|
|
||||||
static onReady() {
|
static onReady() {
|
||||||
@ -132,6 +129,18 @@ export class RdDDice {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static diceSoNiceReady(dice3d) {
|
||||||
|
dice3d.DiceFactory.systems.keys().forEach(system => {
|
||||||
|
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
||||||
|
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
||||||
|
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
static async rollHeure(options = { showDice: HIDE_DICE }) {
|
||||||
|
return await RdDDice.rollTotal("1dh", options) - 1
|
||||||
|
}
|
||||||
|
|
||||||
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
|
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
|
||||||
return (await RdDDice.roll(formula, options)).total;
|
return (await RdDDice.roll(formula, options)).total;
|
||||||
}
|
}
|
||||||
@ -151,21 +160,13 @@ export class RdDDice {
|
|||||||
return array[roll - 1];
|
return array[roll - 1];
|
||||||
}
|
}
|
||||||
|
|
||||||
static diceSoNiceReady(dice3d) {
|
|
||||||
for (const system of Object.keys(dice3d.DiceFactory.systems)) {
|
|
||||||
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
|
||||||
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
|
||||||
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async showDiceSoNice(roll, options) {
|
static async showDiceSoNice(roll, options) {
|
||||||
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
|
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let { whisper, blind } = RdDDice._getWhisperBlind(options);
|
let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
|
||||||
if (options.forceDiceResult?.total) {
|
if (options.forceDiceResult?.total) {
|
||||||
let terms = await RdDDice._getForcedTerms(options);
|
let terms = await RdDDice._getForcedTerms(options);
|
||||||
if (terms) {
|
if (terms) {
|
||||||
@ -219,24 +220,4 @@ export class RdDDice {
|
|||||||
await roll.evaluate();
|
await roll.evaluate();
|
||||||
return roll.total;
|
return roll.total;
|
||||||
}
|
}
|
||||||
|
|
||||||
static _getWhisperBlind(options) {
|
|
||||||
let whisper = undefined;
|
|
||||||
let blind = false;
|
|
||||||
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
|
|
||||||
switch (rollMode) {
|
|
||||||
case "blindroll": //GM only
|
|
||||||
blind = true;
|
|
||||||
case "gmroll": //GM + rolling player
|
|
||||||
whisper = ChatUtility.getUsers(user => user.isGM);
|
|
||||||
break;
|
|
||||||
case "roll": //everybody
|
|
||||||
whisper = ChatUtility.getUsers(user => user.active);
|
|
||||||
break;
|
|
||||||
case "selfroll":
|
|
||||||
whisper = [game.user.id];
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return { whisper, blind };
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -5,7 +5,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
|||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
@ -92,18 +92,18 @@ export class RdDEmpoignade {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isEmpoignadeEnCours(actor) {
|
static isEmpoignadeEnCours(actor) {
|
||||||
return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getEmpoignadeById(actor, id) {
|
static getEmpoignadeById(actor, id) {
|
||||||
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||||
return emp && foundry.utils.duplicate(emp) || undefined;
|
return emp && foundry.utils.duplicate(emp) || undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getEmpoignade(attacker, defender) {
|
static getEmpoignade(attacker, defender) {
|
||||||
let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
|
let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
|
||||||
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||||
)
|
)
|
||||||
@ -158,9 +158,12 @@ export class RdDEmpoignade {
|
|||||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||||
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||||
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||||
ChatUtility.createChatWithRollMode(attacker.name, {
|
ChatUtility.createChatWithRollMode(
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
{
|
||||||
})
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||||
|
},
|
||||||
|
attacker
|
||||||
|
)
|
||||||
} else {
|
} else {
|
||||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||||
}
|
}
|
||||||
@ -213,7 +216,7 @@ export class RdDEmpoignade {
|
|||||||
competence: attacker.getCompetenceCorpsACorps()
|
competence: attacker.getCompetenceCorpsACorps()
|
||||||
}
|
}
|
||||||
const msg = await ChatMessage.create({
|
const msg = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
whisper: ChatUtility.getOwners(attacker),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
||||||
})
|
})
|
||||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
@ -300,7 +303,7 @@ export class RdDEmpoignade {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $onRollContrerLiberer(rollData) {
|
static async $onRollContrerLiberer(rollData) {
|
||||||
let empoignade = rollData.empoignade
|
let empoignade = rollData.empoignade
|
||||||
|
|
||||||
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
||||||
empoignade.system.pointsemp++
|
empoignade.system.pointsemp++
|
||||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||||
@ -309,7 +312,7 @@ export class RdDEmpoignade {
|
|||||||
empoignade.system.pointsemp--
|
empoignade.system.pointsemp--
|
||||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||||
}
|
}
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
||||||
if (empoignade.system.pointsemp >= 2) {
|
if (empoignade.system.pointsemp >= 2) {
|
||||||
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
||||||
|
@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
|||||||
export class RdDHerbes extends Item {
|
export class RdDHerbes extends Item {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async initializeHerbes() {
|
static async onReady() {
|
||||||
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
|
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
|
||||||
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
|
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
import { RdDItemArme } from "./item-arme.js";
|
import { RdDItemArme } from "./item-arme.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
|
|
||||||
export class RdDHotbar {
|
export class RdDHotbar {
|
||||||
|
|
||||||
@ -35,7 +35,7 @@ export class RdDHotbar {
|
|||||||
|
|
||||||
static async addToHotbar(item, slot) {
|
static async addToHotbar(item, slot) {
|
||||||
switch (item?.type ?? '') {
|
switch (item?.type ?? '') {
|
||||||
case TYPES.arme:
|
case ITEM_TYPES.arme:
|
||||||
{
|
{
|
||||||
// Les armes peuvent avoir plusieurs usages
|
// Les armes peuvent avoir plusieurs usages
|
||||||
if (item.system.competence != '') {
|
if (item.system.competence != '') {
|
||||||
@ -54,12 +54,12 @@ export class RdDHotbar {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
case TYPES.competencecreature:
|
case ITEM_TYPES.competencecreature:
|
||||||
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
|
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
|
||||||
await this.createItemMacro(item, slot, categorie)
|
await this.createItemMacro(item, slot, categorie)
|
||||||
return
|
return
|
||||||
default:
|
default:
|
||||||
case TYPES.competence:
|
case ITEM_TYPES.competence:
|
||||||
await this.createItemMacro(item, slot++, 'competence')
|
await this.createItemMacro(item, slot++, 'competence')
|
||||||
if (item.isCorpsACorps()) {
|
if (item.isCorpsACorps()) {
|
||||||
await this.createItemMacro(item, slot++, 'pugilat')
|
await this.createItemMacro(item, slot++, 'pugilat')
|
||||||
@ -79,8 +79,7 @@ export class RdDHotbar {
|
|||||||
* Actor - open actor sheet
|
* Actor - open actor sheet
|
||||||
* Journal - open journal sheet
|
* Journal - open journal sheet
|
||||||
*/
|
*/
|
||||||
static initDropbar() {
|
static initHooks() {
|
||||||
|
|
||||||
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
||||||
|
|
||||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||||
@ -88,9 +87,9 @@ export class RdDHotbar {
|
|||||||
const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
|
const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
|
||||||
console.log('DROP', documentData, item)
|
console.log('DROP', documentData, item)
|
||||||
switch (item?.type) {
|
switch (item?.type) {
|
||||||
case TYPES.arme:
|
case ITEM_TYPES.arme:
|
||||||
case TYPES.competence:
|
case ITEM_TYPES.competence:
|
||||||
case TYPES.competencecreature:
|
case ITEM_TYPES.competencecreature:
|
||||||
this.addToHotbar(item, slot)
|
this.addToHotbar(item, slot)
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
@ -116,9 +115,9 @@ export class RdDHotbar {
|
|||||||
|
|
||||||
// Trigger the item roll
|
// Trigger the item roll
|
||||||
switch (item.type) {
|
switch (item.type) {
|
||||||
case TYPES.arme:
|
case ITEM_TYPES.arme:
|
||||||
return actor.rollArme(item, categorieArme);
|
return actor.rollArme(item, categorieArme);
|
||||||
case TYPES.competence:
|
case ITEM_TYPES.competence:
|
||||||
if (item.isCorpsACorps()) {
|
if (item.isCorpsACorps()) {
|
||||||
switch (categorieArme) {
|
switch (categorieArme) {
|
||||||
case 'pugilat':
|
case 'pugilat':
|
||||||
@ -128,7 +127,7 @@ export class RdDHotbar {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
return actor.rollCompetence(item);
|
return actor.rollCompetence(item);
|
||||||
case TYPES.competencecreature:
|
case ITEM_TYPES.competencecreature:
|
||||||
return item.system.iscombat && !item.system.isparade
|
return item.system.iscombat && !item.system.isparade
|
||||||
? actor.rollArme(item, categorieArme)
|
? actor.rollArme(item, categorieArme)
|
||||||
: actor.rollCompetence(item);
|
: actor.rollCompetence(item);
|
||||||
|
@ -1,69 +1,74 @@
|
|||||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js";
|
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js"
|
||||||
import { Migrations } from './migrations.js';
|
import { Migrations } from './migrations.js'
|
||||||
|
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js"
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js"
|
||||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
import { TMRRencontres } from "./tmr-rencontres.js"
|
||||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
import { RdDCalendrier } from "./time/rdd-calendrier.js"
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js"
|
||||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
import { DialogChronologie } from "./dialog-chronologie.js"
|
||||||
|
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js"
|
||||||
import { RdDTokenHud } from "./rdd-token-hud.js";
|
import { RdDTokenHud } from "./rdd-token-hud.js"
|
||||||
import { RdDCommands } from "./rdd-commands.js";
|
import { RdDCommands } from "./rdd-commands.js"
|
||||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
|
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
|
||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js"
|
||||||
import { StatusEffects } from "./settings/status-effects.js";
|
import { StatusEffects } from "./settings/status-effects.js"
|
||||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
|
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"
|
||||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"
|
||||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
||||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
import { EffetsDraconiques } from "./tmr/effets-draconiques.js"
|
||||||
import { RdDHerbes } from "./rdd-herbes.js";
|
import { RdDHerbes } from "./rdd-herbes.js"
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js"
|
||||||
import { RdDPossession } from "./rdd-possession.js";
|
import { RdDPossession } from "./rdd-possession.js"
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js"
|
||||||
|
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js"
|
||||||
import { Environnement } from "./environnement.js";
|
import { Environnement } from "./environnement.js"
|
||||||
|
|
||||||
import { RdDActor } from "./actor.js";
|
import { RdDActor } from "./actor.js"
|
||||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
import { RdDBaseActor } from "./actor/base-actor.js"
|
||||||
import { RdDCommerce } from "./actor/commerce.js";
|
import { RdDCommerce } from "./actor/commerce.js"
|
||||||
import { RdDEntite } from "./actor/entite.js";
|
import { RdDEntite } from "./actor/entite.js"
|
||||||
import { RdDVehicule } from "./actor/vehicule.js";
|
import { RdDVehicule } from "./actor/vehicule.js"
|
||||||
import { RdDActorSheet } from "./actor-sheet.js";
|
import { RdDActorSheet } from "./actor-sheet.js"
|
||||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
|
import { RdDCommerceSheet } from "./actor/commerce-sheet.js"
|
||||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
|
import { RdDCreatureSheet } from "./actor/creature-sheet.js"
|
||||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
|
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"
|
||||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
|
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"
|
||||||
|
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js"
|
||||||
import { RdDItemBlessure } from "./item/blessure.js";
|
import { RdDItemBlessure } from "./item/blessure.js"
|
||||||
import { RdDItemService } from "./item/service.js";
|
import { RdDItemService } from "./item/service.js"
|
||||||
import { RdDItemMaladie } from "./item/maladie.js";
|
import { RdDItemMaladie } from "./item/maladie.js"
|
||||||
import { RdDItemPoison } from "./item/poison.js";
|
import { RdDItemPoison } from "./item/poison.js"
|
||||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
|
import { RdDItemSigneDraconique } from "./item/signedraconique.js"
|
||||||
import { RdDItemQueue } from "./item/queue.js";
|
import { RdDItemQueue } from "./item/queue.js"
|
||||||
import { RdDItemOmbre } from "./item/ombre.js";
|
import { RdDItemOmbre } from "./item/ombre.js"
|
||||||
import { RdDItemSouffle } from "./item/souffle.js";
|
import { RdDItemSouffle } from "./item/souffle.js"
|
||||||
import { RdDRencontre } from "./item/rencontre.js";
|
import { RdDRencontre } from "./item/rencontre.js"
|
||||||
|
|
||||||
import { RdDItemSheet } from "./item-sheet.js";
|
import { RdDItemSheet } from "./item-sheet.js"
|
||||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
|
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"
|
||||||
import { RdDServiceItemSheet } from "./item/sheet-service.js";
|
import { RdDServiceItemSheet } from "./item/sheet-service.js"
|
||||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
|
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"
|
||||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
|
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"
|
||||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js";
|
import { RdDPlanteItemSheet } from "./item/sheet-plante.js"
|
||||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js";
|
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"
|
||||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js";
|
import { RdDFauneItemSheet } from "./item/sheet-faune.js"
|
||||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
|
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"
|
||||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
|
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
|
||||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
|
||||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
import { AppAstrologie } from "./sommeil/app-astrologie.js"
|
||||||
import { RdDItemArmure } from "./item/armure.js";
|
import { RdDItemArmure } from "./item/armure.js"
|
||||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
|
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
|
||||||
import { RdDCreature } from "./actor/creature.js";
|
import { RdDCreature } from "./actor/creature.js"
|
||||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
|
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
|
||||||
|
import { OptionsAvancees } from "./settings/options-avancees.js"
|
||||||
|
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
|
||||||
|
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
|
||||||
|
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
|
||||||
|
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* RdD system
|
* RdD system
|
||||||
@ -71,18 +76,19 @@ import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
|
|||||||
* Software License: GNU GPLv3
|
* Software License: GNU GPLv3
|
||||||
*/
|
*/
|
||||||
export class SystemReveDeDragon {
|
export class SystemReveDeDragon {
|
||||||
|
|
||||||
static start() {
|
static start() {
|
||||||
const system = new SystemReveDeDragon()
|
const system = new SystemReveDeDragon()
|
||||||
Hooks.once('init', async () => await system.onInit())
|
Hooks.once('init', async () => await system.onInit())
|
||||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
|
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
|
||||||
Hooks.once('ready', () => system.onReady())
|
Hooks.once('ready', async () => await system.onReady())
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
this.config = RDD_CONFIG;
|
this.config = RDD_CONFIG
|
||||||
this.RdDUtility = RdDUtility;
|
this.RdDUtility = RdDUtility
|
||||||
this.RdDHotbar = RdDHotbar;
|
this.RdDHotbar = RdDHotbar
|
||||||
|
this.RdDStatBlockParser = RdDStatBlockParser
|
||||||
this.itemClasses = {
|
this.itemClasses = {
|
||||||
armure: RdDItemArmure,
|
armure: RdDItemArmure,
|
||||||
blessure: RdDItemBlessure,
|
blessure: RdDItemBlessure,
|
||||||
@ -108,42 +114,51 @@ export class SystemReveDeDragon {
|
|||||||
/* Foundry VTT Initialization */
|
/* Foundry VTT Initialization */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onInit() {
|
async onInit() {
|
||||||
game.system.rdd = this;
|
game.system.rdd = this
|
||||||
this.AppAstrologie = AppAstrologie;
|
this.AppAstrologie = AppAstrologie
|
||||||
|
|
||||||
|
console.log(`Initializing Reve de Dragon System Settings`)
|
||||||
console.log(`Initializing Reve de Dragon System`);
|
|
||||||
|
|
||||||
// preload handlebars templates
|
// preload handlebars templates
|
||||||
RdDUtility.preloadHandlebarsTemplates();
|
RdDUtility.preloadHandlebarsTemplates()
|
||||||
|
AppPersonnageAleatoire.preloadHandlebars()
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
this.initSystemSettings();
|
ReglesOptionnelles.initSettings()
|
||||||
|
OptionsAvancees.initSettings()
|
||||||
|
AutoAdjustDarkness.initSettings()
|
||||||
|
RdDTimestamp.initSettings()
|
||||||
|
RdDCalendrier.initSettings()
|
||||||
|
SystemCompendiums.initSettings()
|
||||||
|
DialogChronologie.initSettings()
|
||||||
|
RdDTMRDialog.initSettings()
|
||||||
|
Environnement.initSettings()
|
||||||
|
|
||||||
|
this.initSettings()
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Set an initiative formula for the system
|
// Set an initiative formula for the system
|
||||||
CONFIG.Combat.initiative = {
|
CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
|
||||||
formula: "1+(1d6/10)",
|
|
||||||
decimals: 2
|
|
||||||
};
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
console.log(`Initializing Reve de Dragon Socket handlers`)
|
||||||
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
||||||
console.log(">>>>> MSG RECV", sockmsg);
|
console.log(">>>>> MSG RECV", sockmsg)
|
||||||
try {
|
try {
|
||||||
RdDUtility.onSocketMessage(sockmsg);
|
RdDUtility.onSocketMessage(sockmsg)
|
||||||
RdDCombat.onSocketMessage(sockmsg);
|
RdDCombat.onSocketMessage(sockmsg)
|
||||||
ChatUtility.onSocketMessage(sockmsg);
|
ChatUtility.onSocketMessage(sockmsg)
|
||||||
RdDBaseActor.onSocketMessage(sockmsg);
|
RdDBaseActor.onSocketMessage(sockmsg)
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
|
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
|
||||||
}
|
}
|
||||||
});
|
})
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Define custom Entity classes
|
// Define custom Entity classes
|
||||||
CONFIG.Actor.documentClass = RdDBaseActor;
|
console.log(`Initializing Reve de Dragon Documents`)
|
||||||
CONFIG.Item.documentClass = RdDItem;
|
CONFIG.Actor.documentClass = RdDBaseActor
|
||||||
|
CONFIG.Item.documentClass = RdDItem
|
||||||
CONFIG.RDD = {
|
CONFIG.RDD = {
|
||||||
resolutionTable: RdDResolutionTable.resolutionTable,
|
resolutionTable: RdDResolutionTable.resolutionTable,
|
||||||
carac_array: RdDUtility.getCaracArray(),
|
carac_array: RdDUtility.getCaracArray(),
|
||||||
@ -153,30 +168,31 @@ export class SystemReveDeDragon {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Register sheet application classes
|
// Register sheet application classes
|
||||||
Actors.unregisterSheet("core", ActorSheet);
|
Actors.unregisterSheet("core", ActorSheet)
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true })
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true })
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true })
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true })
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true })
|
||||||
Items.unregisterSheet("core", ItemSheet);
|
Items.unregisterSheet("core", ItemSheet)
|
||||||
|
await RdDActorExportSheet.init()
|
||||||
|
|
||||||
RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
|
RdDItemSheet.register(RdDSigneDraconiqueItemSheet)
|
||||||
RdDItemSheet.register(RdDRencontreItemSheet);
|
RdDItemSheet.register(RdDRencontreItemSheet)
|
||||||
RdDItemSheet.register(RdDConteneurItemSheet);
|
RdDItemSheet.register(RdDConteneurItemSheet)
|
||||||
RdDItemSheet.register(RdDHerbeItemSheet);
|
RdDItemSheet.register(RdDHerbeItemSheet)
|
||||||
RdDItemSheet.register(RdDFauneItemSheet);
|
RdDItemSheet.register(RdDFauneItemSheet)
|
||||||
RdDItemSheet.register(RdDPlanteItemSheet);
|
RdDItemSheet.register(RdDPlanteItemSheet)
|
||||||
RdDItemSheet.register(RdDIngredientItemSheet);
|
RdDItemSheet.register(RdDIngredientItemSheet)
|
||||||
RdDItemSheet.register(RdDServiceItemSheet);
|
RdDItemSheet.register(RdDServiceItemSheet)
|
||||||
RdDItemSheet.register(RdDBlessureItemSheet);
|
RdDItemSheet.register(RdDBlessureItemSheet)
|
||||||
|
|
||||||
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
||||||
types: [
|
types: [
|
||||||
"objet", "arme", "armure", "livre", "potion", "munition",
|
"objet", "arme", "armure", "livre", "potion", "munition",
|
||||||
"monnaie", "nourritureboisson", "gemme",
|
"monnaie", "nourritureboisson", "gemme",
|
||||||
], makeDefault: true
|
], makeDefault: true
|
||||||
});
|
})
|
||||||
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
||||||
types: [
|
types: [
|
||||||
"competence", "competencecreature",
|
"competence", "competencecreature",
|
||||||
@ -185,34 +201,29 @@ export class SystemReveDeDragon {
|
|||||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||||
"tarot", "extraitpoetique", "empoignade"
|
"tarot", "extraitpoetique", "empoignade"
|
||||||
], makeDefault: true
|
], makeDefault: true
|
||||||
});
|
})
|
||||||
CONFIG.Combat.documentClass = RdDCombatManager;
|
|
||||||
|
|
||||||
// préparation des différents modules
|
// préparation des différents modules
|
||||||
AutoAdjustDarkness.init();
|
console.log(`Initializing Reve de Dragon Hooks and handlers`)
|
||||||
RdDTimestamp.init();
|
CONFIG.Combat.documentClass = RdDCombatManager
|
||||||
RdDCalendrier.init();
|
ChatUtility.init()
|
||||||
SystemCompendiums.init();
|
RdDUtility.initHooks()
|
||||||
DialogChronologie.init();
|
RdDDice.init()
|
||||||
ReglesOptionnelles.init();
|
RdDCommands.init()
|
||||||
RdDUtility.init();
|
RdDCombatManager.init()
|
||||||
RdDDice.init();
|
RdDTokenHud.init()
|
||||||
RdDCommands.init();
|
RdDBaseActor.init()
|
||||||
RdDCombatManager.init();
|
RdDCompendiumOrganiser.init()
|
||||||
RdDTokenHud.init();
|
|
||||||
RdDBaseActor.init();
|
|
||||||
RdDCompendiumOrganiser.init();
|
|
||||||
EffetsDraconiques.init()
|
EffetsDraconiques.init()
|
||||||
TMRUtility.init();
|
TMRUtility.init()
|
||||||
await RdDTMRDialog.init()
|
RdDHotbar.initHooks()
|
||||||
RdDHotbar.initDropbar();
|
RdDPossession.init()
|
||||||
RdDPossession.init();
|
TMRRencontres.init()
|
||||||
TMRRencontres.init();
|
ExportScriptarium.init()
|
||||||
Environnement.init();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
initSystemSettings() {
|
initSettings() {
|
||||||
|
// TODO: déplacer vers les modules correspondants
|
||||||
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
|
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
|
||||||
name: "Accorder le rêve aux entités",
|
name: "Accorder le rêve aux entités",
|
||||||
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
|
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
|
||||||
@ -225,7 +236,7 @@ export class SystemReveDeDragon {
|
|||||||
"avant-encaissement": "Avant l'encaissement",
|
"avant-encaissement": "Avant l'encaissement",
|
||||||
},
|
},
|
||||||
default: "avant-encaissement"
|
default: "avant-encaissement"
|
||||||
});
|
})
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
||||||
@ -235,7 +246,7 @@ export class SystemReveDeDragon {
|
|||||||
config: true,
|
config: true,
|
||||||
default: true,
|
default: true,
|
||||||
type: Boolean
|
type: Boolean
|
||||||
});
|
})
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
|
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
|
||||||
@ -245,7 +256,8 @@ export class SystemReveDeDragon {
|
|||||||
config: true,
|
config: true,
|
||||||
default: true,
|
default: true,
|
||||||
type: Boolean
|
type: Boolean
|
||||||
});
|
})
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
|
game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
|
||||||
name: "Notifier de la famine et la soif pour",
|
name: "Notifier de la famine et la soif pour",
|
||||||
@ -259,7 +271,17 @@ export class SystemReveDeDragon {
|
|||||||
"famine-soif": "la famine et la soif",
|
"famine-soif": "la famine et la soif",
|
||||||
},
|
},
|
||||||
default: "aucun"
|
default: "aucun"
|
||||||
});
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
static async setupAccueil() {
|
||||||
|
let exists = game.scenes.find(j => j.name == "Accueil RdD");
|
||||||
|
if (!exists) {
|
||||||
|
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
|
||||||
|
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
|
||||||
|
await game.scenes.documentClass.create(newDocuments);
|
||||||
|
game.scenes.find(i => i.name == "Accueil RdD").activate();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async onReady() {
|
async onReady() {
|
||||||
@ -267,47 +289,50 @@ export class SystemReveDeDragon {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Foundry VTT Initialization */
|
/* Foundry VTT Initialization */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.system.rdd.calendrier = new RdDCalendrier();
|
game.system.rdd.calendrier = new RdDCalendrier()
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
new Migrations().migrate();
|
new Migrations().migrate()
|
||||||
this.messageDeBienvenue();
|
this.messageDeBienvenue()
|
||||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
|
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
||||||
console.log("ClassCounter loaded", moduleCounter)
|
console.log("ClassCounter loaded", moduleCounter)
|
||||||
moduleCounter.ClassCounter.registerUsageCount()
|
moduleCounter.ClassCounter.registerUsageCount()
|
||||||
}).catch(err=>
|
}).catch(err =>
|
||||||
console.log("No stats available, giving up.")
|
console.log("No stats available, giving up.")
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
StatusEffects.onReady();
|
StatusEffects.onReady()
|
||||||
RdDHerbes.initializeHerbes();
|
RdDHerbes.onReady()
|
||||||
RdDDice.onReady();
|
RdDDice.onReady()
|
||||||
|
|
||||||
|
RdDStatBlockParser.parseStatBlock()
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Affiche/Init le calendrier */
|
/* Affiche/Init le calendrier */
|
||||||
game.system.rdd.calendrier.display();
|
game.system.rdd.calendrier.display()
|
||||||
// Avertissement si joueur sans personnage
|
// Avertissement si joueur sans personnage
|
||||||
if (!game.user.isGM && game.user.character == undefined) {
|
if (!game.user.isGM && game.user.character == undefined) {
|
||||||
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
|
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !")
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
|
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
|
||||||
user: game.user.id
|
user: game.user.id
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SystemReveDeDragon.setupAccueil()
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
messageDeBienvenue() {
|
messageDeBienvenue() {
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
|
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">')
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
||||||
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
||||||
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
||||||
` });
|
` })
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SystemReveDeDragon.start();
|
SystemReveDeDragon.start()
|
||||||
|
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
import { ChatUtility } from "./chat-utility.js"
|
||||||
|
|
||||||
const vents = [
|
const vents = [
|
||||||
{ min: 0, max: 0, valeur: 'Calme' },
|
{ min: 0, max: 0, valeur: 'Calme' },
|
||||||
@ -117,7 +118,7 @@ export class RdDMeteo {
|
|||||||
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
|
||||||
whisper: ChatMessage.getWhisperRecipients('GM')
|
whisper: ChatUtility.getGMs()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||||
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
|
|
||||||
@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i',
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDNameGen {
|
export class RdDNameGen {
|
||||||
|
|
||||||
static async getName(msg, params) {
|
static async proposeName(msg, params) {
|
||||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
||||||
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
|
nom: await RdDNameGen.generate()
|
||||||
});
|
});
|
||||||
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
|
ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
|
||||||
|
}
|
||||||
|
|
||||||
|
static async generate() {
|
||||||
|
return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words));
|
||||||
}
|
}
|
||||||
|
|
||||||
static async onCreerActeur(event) {
|
static async onCreerActeur(event) {
|
||||||
|
@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
|||||||
import { RdDRoll } from "./rdd-roll.js";
|
import { RdDRoll } from "./rdd-roll.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { Targets } from "./targets.js";
|
import { Targets } from "./targets.js";
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* On part du principe qu'une entité démarre tjs
|
/* On part du principe qu'une entité démarre tjs
|
||||||
@ -20,9 +20,9 @@ export class RdDPossession {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static searchPossessionFromEntite(attacker, defender) {
|
static searchPossessionFromEntite(attacker, defender) {
|
||||||
let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
if (!poss) {
|
if (!poss) {
|
||||||
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
}
|
}
|
||||||
return poss && foundry.utils.duplicate(poss) || undefined;
|
return poss && foundry.utils.duplicate(poss) || undefined;
|
||||||
}
|
}
|
||||||
|
@ -91,13 +91,14 @@ export class RdDResolutionTable {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||||
return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
|
return await ChatUtility.createChatWithRollMode(
|
||||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
|
{ content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
|
||||||
});
|
actor
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
static actorChatName(actor) {
|
static actorChatName(actor) {
|
||||||
return actor?.name ?? game.user.name;
|
return actor ?? game.user.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -138,14 +139,14 @@ export class RdDResolutionTable {
|
|||||||
if (carac == 0) {
|
if (carac == 0) {
|
||||||
return NaN;
|
return NaN;
|
||||||
}
|
}
|
||||||
if (rolled >= carac){
|
if (rolled >= carac) {
|
||||||
const upper = Math.ceil(rolled/carac);
|
const upper = Math.ceil(rolled / carac);
|
||||||
return 2*upper -10
|
return 2 * upper - 10
|
||||||
}
|
}
|
||||||
if (rolled > Math.floor(carac/2)) {
|
if (rolled > Math.floor(carac / 2)) {
|
||||||
return -8
|
return -8
|
||||||
}
|
}
|
||||||
if (rolled > Math.floor(carac/4)) {
|
if (rolled > Math.floor(carac / 4)) {
|
||||||
return -9
|
return -9
|
||||||
}
|
}
|
||||||
if (rolled > 1) {
|
if (rolled > 1) {
|
||||||
@ -265,7 +266,7 @@ export class RdDResolutionTable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static subTable(carac, level, delta = { carac: 2, level: 5}) {
|
static subTable(carac, level, delta = { carac: 2, level: 5 }) {
|
||||||
return {
|
return {
|
||||||
carac,
|
carac,
|
||||||
level,
|
level,
|
||||||
@ -287,8 +288,8 @@ export class RdDResolutionTable {
|
|||||||
carac: carac,
|
carac: carac,
|
||||||
difficulte: level,
|
difficulte: level,
|
||||||
min: minLevel,
|
min: minLevel,
|
||||||
rows: Misc.intArray(minCarac, maxCarac+1),
|
rows: Misc.intArray(minCarac, maxCarac + 1),
|
||||||
cols: Misc.intArray(minLevel, maxLevel+1)
|
cols: Misc.intArray(minLevel, maxLevel + 1)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
|
|||||||
encaisserSpecial: this.encaisserSpecial,
|
encaisserSpecial: this.encaisserSpecial,
|
||||||
mortalite: mortalite
|
mortalite: mortalite
|
||||||
}
|
}
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -307,7 +307,7 @@ export class RdDRoll extends Dialog {
|
|||||||
async updateRollResult(html) {
|
async updateRollResult(html) {
|
||||||
const rollData = this.rollData;
|
const rollData = this.rollData;
|
||||||
|
|
||||||
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
|
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor)
|
||||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||||
rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
|
rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
|
||||||
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
||||||
|
@ -16,7 +16,7 @@ import { RdDDice } from "./rdd-dice.js";
|
|||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
import { RdDRencontre } from "./item/rencontre.js";
|
import { RdDRencontre } from "./item/rencontre.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
const TMR_DISPLAY_SIZE = {
|
const TMR_DISPLAY_SIZE = {
|
||||||
@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDTMRDialog extends Dialog {
|
export class RdDTMRDialog extends Dialog {
|
||||||
static async init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
|
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
|
||||||
name: 'Taille des cases des TMR',
|
name: 'Taille des cases des TMR',
|
||||||
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
|
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
|
||||||
@ -50,7 +50,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
await PixiTMR.init()
|
await PixiTMR.init()
|
||||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
||||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
||||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
|
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
|
||||||
}
|
}
|
||||||
return new RdDTMRDialog(html, actor, tmrData)
|
return new RdDTMRDialog(html, actor, tmrData)
|
||||||
}
|
}
|
||||||
@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.rencontreState = 'aucune';
|
this.rencontreState = 'aucune';
|
||||||
this.subdialog = undefined
|
this.subdialog = undefined
|
||||||
this.displaySize = undefined
|
this.displaySize = undefined
|
||||||
if (!this.viewOnly) {
|
if (!this.viewOnly && !game.user.isGM) {
|
||||||
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
||||||
}
|
}
|
||||||
this.callbacksOnAnimate = [];
|
this.callbacksOnAnimate = [];
|
||||||
@ -208,11 +208,11 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
get sortsReserve() {
|
get sortsReserve() {
|
||||||
return this.actor.itemTypes[TYPES.sortreserve];
|
return this.actor.itemTypes[ITEM_TYPES.sortreserve];
|
||||||
}
|
}
|
||||||
|
|
||||||
getSortsReserve(coord) {
|
getSortsReserve(coord) {
|
||||||
return this.actor.itemTypes[TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
|
return this.actor.itemTypes[ITEM_TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
|
||||||
TMRUtility.getTMR(coord).type == 'fleuve'
|
TMRUtility.getTMR(coord).type == 'fleuve'
|
||||||
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
|
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
|
||||||
: it => it.system.coord == coord
|
: it => it.system.coord == coord
|
||||||
@ -270,7 +270,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
_getTokensSortsReserve() {
|
_getTokensSortsReserve() {
|
||||||
const sortsReserve = this.actor.itemTypes[TYPES.sortreserve];
|
const sortsReserve = this.actor.itemTypes[ITEM_TYPES.sortreserve];
|
||||||
return Misc.concat(sortsReserve.map(sortReserve =>
|
return Misc.concat(sortsReserve.map(sortReserve =>
|
||||||
EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord)))
|
EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord)))
|
||||||
}
|
}
|
||||||
@ -496,7 +496,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
rencData.message = this.formatMessageRencontre(rencData, result.message);
|
rencData.message = this.formatMessageRencontre(rencData, result.message);
|
||||||
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(this.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -571,12 +571,20 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_tellToGM(message) {
|
_tellToGM(message) {
|
||||||
ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") });
|
ChatMessage.create({
|
||||||
|
user: game.user.id,
|
||||||
|
content: message,
|
||||||
|
whisper: ChatUtility.getGMs()
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_tellToUserAndGM(message) {
|
_tellToUserAndGM(message) {
|
||||||
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) });
|
ChatMessage.create({
|
||||||
|
user: game.user.id,
|
||||||
|
content: message,
|
||||||
|
whisper: ChatUtility.getUserAndGMs()
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -715,7 +723,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
rollData.poesie = await Poetique.getExtrait();
|
rollData.poesie = await Poetique.getExtrait();
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(this.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||||
});
|
});
|
||||||
if (rollData.rolled.isEchec) {
|
if (rollData.rolled.isEchec) {
|
||||||
@ -739,7 +747,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (this.isCaseMaitrisee(tmr.coord)) {
|
if (this.isCaseMaitrisee(tmr.coord)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
|
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
});
|
});
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -751,14 +759,14 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
|
if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
|
content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
});
|
});
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (this.isCaseInondee(tmr.coord)) {
|
if (this.isCaseInondee(tmr.coord)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
|
content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
});
|
});
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -832,7 +840,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
rollData.poesie = await Poetique.getExtrait();
|
rollData.poesie = await Poetique.getExtrait();
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(this.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||||
});
|
});
|
||||||
if (rollData.rolled.isEchec) {
|
if (rollData.rolled.isEchec) {
|
||||||
@ -882,17 +890,16 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
|
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
|
||||||
const reserveExtensible = this.isReserveExtensible(coord);
|
const reserveExtensible = this.isReserveExtensible(coord);
|
||||||
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
|
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
|
||||||
const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
|
||||||
actor: this.actor,
|
|
||||||
sorts: sorts,
|
|
||||||
coord: coord,
|
|
||||||
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
|
||||||
})
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: msg,
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
actor: this.actor,
|
||||||
});
|
sorts: sorts,
|
||||||
return;
|
coord: coord,
|
||||||
|
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
||||||
|
}),
|
||||||
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
|
})
|
||||||
|
return
|
||||||
}
|
}
|
||||||
await this.processSortReserve(sorts[0]);
|
await this.processSortReserve(sorts[0]);
|
||||||
}
|
}
|
||||||
@ -906,9 +913,8 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.processSortReserve(sort);
|
this.processSortReserve(sort);
|
||||||
} else {
|
} else {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content:
|
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||||
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1091,7 +1097,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async notifierResonanceSigneDraconique(coord) {
|
async notifierResonanceSigneDraconique(coord) {
|
||||||
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
|
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(this.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -28,16 +28,15 @@ export class RdDTokenHud {
|
|||||||
await RdDTokenHud.addExtensionHudSoins(html, actor);
|
await RdDTokenHud.addExtensionHudSoins(html, actor);
|
||||||
|
|
||||||
if (isCombat) {
|
if (isCombat) {
|
||||||
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
|
||||||
if (!(combatant?.actor)) {
|
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||||
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
if (actor) {
|
||||||
return;
|
let actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||||
|
// initiative
|
||||||
|
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
|
||||||
|
// combat
|
||||||
|
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
|
||||||
}
|
}
|
||||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
|
||||||
// initiative
|
|
||||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
|
|
||||||
// combat
|
|
||||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -68,8 +67,8 @@ export class RdDTokenHud {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
static async addExtensionHudCombat(html, combatant, actions) {
|
static async addExtensionHudCombat(html, combatant, token, actions) {
|
||||||
const hudData = { combatant, actions, commandes: [] };
|
const hudData = { combatant, token, actions, commandes: [] };
|
||||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||||
(event) => {
|
(event) => {
|
||||||
@ -80,7 +79,7 @@ export class RdDTokenHud {
|
|||||||
combatant.actor.conjurerPossession(possession);
|
combatant.actor.conjurerPossession(possession);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
combatant.actor.rollArme(action);
|
combatant.actor.rollArme(action, 'competence', token)
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -99,9 +99,7 @@ export class RdDUtility {
|
|||||||
// persistent handling of conteneur show/hide
|
// persistent handling of conteneur show/hide
|
||||||
static afficheContenu = {}
|
static afficheContenu = {}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async init() {
|
static async initHooks() {
|
||||||
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
|
||||||
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
|
||||||
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
|
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -292,6 +290,7 @@ export class RdDUtility {
|
|||||||
|
|
||||||
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
||||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||||
|
Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
|
||||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||||
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
||||||
@ -564,14 +563,14 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||||
const diff = Math.abs(rollData.diffLibre);
|
const diff = Math.abs(rollData.diffLibre);
|
||||||
let formula = RdDUtility.formuleEncaissement(diff, options)
|
let formula = RdDUtility.formuleEncaissement(diff, options)
|
||||||
const roll = await RdDDice.roll(formula, options);
|
const roll = await RdDDice.roll(formula, options);
|
||||||
|
|
||||||
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
||||||
|
|
||||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
|
||||||
}
|
}
|
||||||
|
|
||||||
static remplaceDeMinParDifficulte(roll, diff, options) {
|
static remplaceDeMinParDifficulte(roll, diff, options) {
|
||||||
@ -603,15 +602,20 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async prepareEncaissement(rollData, roll, armure) {
|
static async prepareEncaissement(actor, rollData, roll, armure) {
|
||||||
// La difficulté d'ataque s'ajoute aux dégâts
|
// La difficulté d'ataque s'ajoute aux dégâts
|
||||||
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
||||||
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
||||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||||
const over20 = Math.max(jetTotal - 20, 0);
|
const over20 = Math.max(jetTotal - 20, 0);
|
||||||
encaissement.dmg = rollData.dmg;
|
encaissement.dmg = rollData.dmg
|
||||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
|
||||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
|
||||||
|
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
encaissement.dmg.loc = { label: '' }
|
||||||
|
}
|
||||||
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
||||||
encaissement.roll = roll;
|
encaissement.roll = roll;
|
||||||
encaissement.armure = armure;
|
encaissement.armure = armure;
|
||||||
@ -644,18 +648,16 @@ export class RdDUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onSocketMessage(sockmsg) {
|
static onSocketMessage(sockmsg) {
|
||||||
switch (sockmsg.msg) {
|
switch (sockmsg.msg) {
|
||||||
case "msg_gm_chat_message":
|
|
||||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
|
||||||
case "msg_app_astrologie_refresh":
|
case "msg_app_astrologie_refresh":
|
||||||
return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
return Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||||
case "msg_request_nombre_astral":
|
case "msg_request_nombre_astral":
|
||||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data)
|
||||||
case "msg_tmr_move":
|
case "msg_tmr_move":
|
||||||
let actor = game.actors.get(sockmsg.data.actorId);
|
let actor = game.actors.get(sockmsg.data.actorId);
|
||||||
if (actor.isOwner || game.user.isGM) {
|
if (actor.isOwner || game.user.isGM) {
|
||||||
actor.refreshTMRView();
|
actor.refreshTMRView()
|
||||||
}
|
}
|
||||||
break;
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -744,6 +746,15 @@ export class RdDUtility {
|
|||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static getSelectedToken(actor) {
|
||||||
|
if (canvas.tokens.controlled.length > 0) {
|
||||||
|
const tokens = canvas.tokens.controlled
|
||||||
|
.filter(it => it.actor.id == actor.id)
|
||||||
|
return tokens[0]
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
static getSelectedActor(msgPlayer = undefined) {
|
static getSelectedActor(msgPlayer = undefined) {
|
||||||
if (canvas.tokens.controlled.length == 1) {
|
if (canvas.tokens.controlled.length == 1) {
|
||||||
let token = canvas.tokens.controlled[0];
|
let token = canvas.tokens.controlled[0];
|
||||||
@ -807,17 +818,13 @@ export class RdDUtility {
|
|||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
||||||
content: content
|
content: content
|
||||||
};
|
}
|
||||||
|
ChatUtility.applyRollMode(chatData)
|
||||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
|
||||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
|
||||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
|
||||||
|
|
||||||
if (forceWhisper) { // Final force !
|
if (forceWhisper) { // Final force !
|
||||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
chatData.speaker = ChatMessage.getSpeaker();
|
||||||
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||||
}
|
}
|
||||||
|
|
||||||
return chatData;
|
return chatData;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -874,13 +881,13 @@ export class RdDUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static afficherHeuresChanceMalchance(heureNaissance) {
|
static afficherHeuresChanceMalchance(heureNaissance) {
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
const heure = RdDTimestamp.findHeure(heureNaissance - 1);
|
const heure = RdDTimestamp.findHeure(heureNaissance)
|
||||||
if (heureNaissance && heure) {
|
if (heureNaissance && heure) {
|
||||||
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
|
const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
|
||||||
const current = game.system.rdd.calendrier.heureCourante();
|
const current = game.system.rdd.calendrier.heureCourante()
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
|
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
whisper: ChatUtility.getGMs()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else if (heureNaissance) {
|
else if (heureNaissance) {
|
||||||
@ -899,7 +906,7 @@ export class RdDUtility {
|
|||||||
if (compName.includes('Thanatos')) {
|
if (compName.includes('Thanatos')) {
|
||||||
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
|
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
whisper: ChatUtility.getUserAndGMs(),
|
||||||
content: message
|
content: message
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
91
module/settings/options-avancees.js
Normal file
91
module/settings/options-avancees.js
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
import { SYSTEM_RDD } from "../constants.js"
|
||||||
|
import { Misc } from "../misc.js"
|
||||||
|
|
||||||
|
export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
|
||||||
|
|
||||||
|
const OPTIONS_AVANCEES = [
|
||||||
|
{ group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" },
|
||||||
|
]
|
||||||
|
|
||||||
|
export class OptionsAvancees extends FormApplication {
|
||||||
|
static initSettings() {
|
||||||
|
for (const regle of OPTIONS_AVANCEES) {
|
||||||
|
const name = regle.name
|
||||||
|
const id = OptionsAvancees._getId(name)
|
||||||
|
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean })
|
||||||
|
}
|
||||||
|
|
||||||
|
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-avancees", {
|
||||||
|
name: "Configurer les options avancées",
|
||||||
|
label: "Options avancées",
|
||||||
|
hint: "Ouvre la fenêtre de configuration des options avancées",
|
||||||
|
icon: "fas fa-bars",
|
||||||
|
type: OptionsAvancees
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(...args) {
|
||||||
|
super(...args)
|
||||||
|
}
|
||||||
|
|
||||||
|
static _getId(name) {
|
||||||
|
return `rdd-advanced-${name}`
|
||||||
|
}
|
||||||
|
|
||||||
|
static get defaultOptions() {
|
||||||
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
|
id: "options-avancees",
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/settings/options-avancees.hbs",
|
||||||
|
height: 650,
|
||||||
|
width: 550,
|
||||||
|
minimizable: false,
|
||||||
|
closeOnSubmit: true,
|
||||||
|
title: "Options avancées"
|
||||||
|
}, { inplace: false })
|
||||||
|
}
|
||||||
|
|
||||||
|
getData() {
|
||||||
|
let formData = super.getData()
|
||||||
|
const regles = OPTIONS_AVANCEES.filter(it => game.user.isGM || it.scope == "client")
|
||||||
|
.map(it => {
|
||||||
|
it = foundry.utils.duplicate(it)
|
||||||
|
it.id = OptionsAvancees._getId(it.name)
|
||||||
|
it.active = OptionsAvancees.isSet(it.name)
|
||||||
|
return it
|
||||||
|
})
|
||||||
|
formData.regles = regles
|
||||||
|
formData.groups = Misc.classify(regles, it => it.group)
|
||||||
|
return formData
|
||||||
|
}
|
||||||
|
|
||||||
|
static getSettingKey(name){
|
||||||
|
return `${SYSTEM_RDD}.${this._getId(name)}`
|
||||||
|
}
|
||||||
|
|
||||||
|
static isUsing(name) {
|
||||||
|
return OptionsAvancees.isSet(name)
|
||||||
|
}
|
||||||
|
|
||||||
|
static isSet(name) {
|
||||||
|
return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name))
|
||||||
|
}
|
||||||
|
|
||||||
|
static set(name, value) {
|
||||||
|
return game.settings.set(SYSTEM_RDD, OptionsAvancees._getId(name), value ? true : false)
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
html.find(".select-option").click((event) => {
|
||||||
|
if (event.currentTarget.attributes.name) {
|
||||||
|
let id = event.currentTarget.attributes.name.value
|
||||||
|
let isChecked = event.currentTarget.checked
|
||||||
|
game.settings.set(SYSTEM_RDD, id, isChecked)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
async _updateObject(event, formData) {
|
||||||
|
this.close()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -11,6 +11,7 @@ const listeReglesOptionnelles = [
|
|||||||
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
||||||
|
|
||||||
|
|
||||||
|
{ group: 'Règles de combat', name: 'localisation-aleatoire', descr: "Proposer une localisation aléatoire des blessures" },
|
||||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||||
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
||||||
@ -46,7 +47,7 @@ const listeReglesOptionnelles = [
|
|||||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
||||||
|
|
||||||
export class ReglesOptionnelles extends FormApplication {
|
export class ReglesOptionnelles extends FormApplication {
|
||||||
static init() {
|
static initSettings() {
|
||||||
for (const regle of listeReglesOptionnelles) {
|
for (const regle of listeReglesOptionnelles) {
|
||||||
const name = regle.name;
|
const name = regle.name;
|
||||||
const id = ReglesOptionnelles._getIdRegle(name);
|
const id = ReglesOptionnelles._getIdRegle(name);
|
||||||
@ -73,7 +74,7 @@ export class ReglesOptionnelles extends FormApplication {
|
|||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
id: "regles-optionnelles",
|
id: "regles-optionnelles",
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.hbs",
|
||||||
height: 650,
|
height: 650,
|
||||||
width: 550,
|
width: 550,
|
||||||
minimizable: false,
|
minimizable: false,
|
||||||
|
@ -25,7 +25,7 @@ const CONFIGURABLE_COMPENDIUMS = {
|
|||||||
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
|
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
|
||||||
*/
|
*/
|
||||||
export class SystemCompendiums extends FormApplication {
|
export class SystemCompendiums extends FormApplication {
|
||||||
static init() {
|
static initSettings() {
|
||||||
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
||||||
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
|
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
|
||||||
foundry.utils.mergeObject(definition, {
|
foundry.utils.mergeObject(definition, {
|
||||||
@ -112,6 +112,19 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
return elements;
|
return elements;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async loadCompendiumData(compendium) {
|
||||||
|
const pack = game.packs.get(compendium);
|
||||||
|
return await pack?.getDocuments() ?? [];
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async loadCompendium(compendium, filter = item => true) {
|
||||||
|
let compendiumData = await SystemCompendiums.loadCompendiumData(compendium);
|
||||||
|
return compendiumData.filter(filter);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
static async getDefaultItems(compendium) {
|
static async getDefaultItems(compendium) {
|
||||||
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
|
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
|
||||||
if (pack.metadata.type == 'Item') {
|
if (pack.metadata.type == 'Item') {
|
||||||
@ -236,12 +249,12 @@ export class CompendiumTableHelpers {
|
|||||||
let max = 0;
|
let max = 0;
|
||||||
const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
|
const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
|
||||||
return rows.map(row => {
|
return rows.map(row => {
|
||||||
const frequence = row.frequence;
|
const frequence = row.frequence
|
||||||
row.min = max + 1;
|
row.min = max + 1
|
||||||
row.max = max + frequence;
|
row.max = max + frequence
|
||||||
row.total = total
|
row.total = total
|
||||||
max += frequence;
|
max += frequence
|
||||||
return row;
|
return row
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
|
static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
|
||||||
@ -260,8 +273,8 @@ export class CompendiumTableHelpers {
|
|||||||
}
|
}
|
||||||
const total = table[0].total;
|
const total = table[0].total;
|
||||||
const formula = `1d${total}`;
|
const formula = `1d${total}`;
|
||||||
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
||||||
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||||
forcedRoll = undefined;
|
forcedRoll = undefined;
|
||||||
}
|
}
|
||||||
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
|
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
|
||||||
@ -276,7 +289,7 @@ export class CompendiumTableHelpers {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const percentages = (row.total == 100) ? '%' : ''
|
const percentages = (row.total == 100) ? '%' : ''
|
||||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
|
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
|
||||||
roll: row.roll,
|
roll: row.roll,
|
||||||
document: row.document,
|
document: row.document,
|
||||||
percentages,
|
percentages,
|
||||||
@ -291,12 +304,12 @@ export class CompendiumTableHelpers {
|
|||||||
sound: CONFIG.sounds.dice,
|
sound: CONFIG.sounds.dice,
|
||||||
content: flavorContent
|
content: flavorContent
|
||||||
};
|
};
|
||||||
await ChatUtility.createChatWithRollMode(game.user.id, messageData)
|
await ChatUtility.createChatWithRollMode(messageData)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
|
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
|
||||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
|
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', {
|
||||||
img: RdDItem.getDefaultImg(subTypes[0]),
|
img: RdDItem.getDefaultImg(subTypes[0]),
|
||||||
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
|
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
|
||||||
table,
|
table,
|
||||||
@ -304,10 +317,10 @@ export class CompendiumTableHelpers {
|
|||||||
});
|
});
|
||||||
const messageData = {
|
const messageData = {
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
whisper: game.user.id,
|
whisper: [game.user],
|
||||||
content: flavorContent
|
content: flavorContent
|
||||||
};
|
};
|
||||||
await ChatUtility.createChatWithRollMode(game.user.id, messageData)
|
await ChatUtility.createChatWithRollMode(messageData)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -186,7 +186,7 @@ export class AppAstrologie extends Application {
|
|||||||
date: this.html.find('[name="joursAstrologie"]').val(),
|
date: this.html.find('[name="joursAstrologie"]').val(),
|
||||||
userId: game.user.id
|
userId: game.user.id
|
||||||
}
|
}
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
||||||
} else {
|
} else {
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
|
@ -13,18 +13,21 @@ export class Targets {
|
|||||||
static extractTokenData(target) {
|
static extractTokenData(target) {
|
||||||
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||||
}
|
}
|
||||||
|
static buildActorTokenData(tokenId, actor) {
|
||||||
|
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||||
|
}
|
||||||
static isTargetEntite(target) {
|
static isTargetEntite(target) {
|
||||||
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static async selectOneToken(onSelectTarget = target => { }) {
|
static async selectOneTargetToken(onSelectTarget = target => { }) {
|
||||||
const targets = Targets.listTargets();
|
const targets = Targets.listTargets()
|
||||||
switch (targets.length) {
|
switch (targets.length) {
|
||||||
case 0: return;
|
case 0:
|
||||||
|
return
|
||||||
case 1:
|
case 1:
|
||||||
onSelectTarget(targets[0]);
|
onSelectTarget(targets[0])
|
||||||
return;
|
return
|
||||||
default:
|
default:
|
||||||
{
|
{
|
||||||
const selectData = {
|
const selectData = {
|
||||||
@ -32,7 +35,7 @@ export class Targets {
|
|||||||
label: "Choisir une seule des cibles",
|
label: "Choisir une seule des cibles",
|
||||||
list: targets.map(it => Targets.extractTokenData(it))
|
list: targets.map(it => Targets.extractTokenData(it))
|
||||||
};
|
};
|
||||||
DialogSelect.select(selectData, onSelectTarget);
|
DialogSelect.select(selectData, onSelectTarget)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
|
|||||||
|
|
||||||
export class AutoAdjustDarkness {
|
export class AutoAdjustDarkness {
|
||||||
|
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
|
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
|
||||||
name: AUTO_ADJUST_DARKNESS,
|
name: AUTO_ADJUST_DARKNESS,
|
||||||
scope: "world",
|
scope: "world",
|
||||||
@ -15,7 +15,7 @@ export class AutoAdjustDarkness {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static async adjust(darkness) {
|
static async adjust(darkness) {
|
||||||
if (AutoAdjustDarkness.isAuto()) {
|
if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
|
||||||
const scene = game.scenes.viewed;
|
const scene = game.scenes.viewed;
|
||||||
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
|
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
|
||||||
await scene.update({ darkness });
|
await scene.update({ darkness });
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
|
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
|
||||||
import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js";
|
import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js";
|
||||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { DialogChronologie } from "../dialog-chronologie.js";
|
import { DialogChronologie } from "../dialog-chronologie.js";
|
||||||
@ -16,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca
|
|||||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
|
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDCalendrier extends Application {
|
export class RdDCalendrier extends Application {
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
||||||
name: "liste-nombre-astral",
|
name: "liste-nombre-astral",
|
||||||
scope: "world",
|
scope: "world",
|
||||||
@ -49,7 +48,7 @@ export class RdDCalendrier extends Application {
|
|||||||
constructor() {
|
constructor() {
|
||||||
super();
|
super();
|
||||||
this.timestamp = RdDTimestamp.getWorldTime();
|
this.timestamp = RdDTimestamp.getWorldTime();
|
||||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
if (Misc.isFirstConnectedGM()) { // Uniquement si GM
|
||||||
RdDTimestamp.setWorldTime(this.timestamp);
|
RdDTimestamp.setWorldTime(this.timestamp);
|
||||||
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
||||||
}
|
}
|
||||||
@ -228,7 +227,7 @@ export class RdDCalendrier extends Application {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async ajouterNombreAstral(indexDate) {
|
async ajouterNombreAstral(indexDate) {
|
||||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
|
const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" });
|
||||||
return {
|
return {
|
||||||
nombreAstral: nombreAstral,
|
nombreAstral: nombreAstral,
|
||||||
lectures: [],
|
lectures: [],
|
||||||
@ -259,7 +258,7 @@ export class RdDCalendrier extends Application {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rebuildNombresAstraux() {
|
async rebuildNombresAstraux() {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
const nombresAstraux = this.getNombresAstraux()
|
const nombresAstraux = this.getNombresAstraux()
|
||||||
let newNombresAstraux = [];
|
let newNombresAstraux = [];
|
||||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||||
@ -338,7 +337,7 @@ export class RdDCalendrier extends Application {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async requestNombreAstral(request) {
|
async requestNombreAstral(request) {
|
||||||
const actor = game.actors.get(request.id);
|
const actor = game.actors.get(request.id);
|
||||||
if (Misc.isUniqueConnectedGM()) { // Only once
|
if (Misc.isFirstConnectedGM()) { // Only once
|
||||||
console.log(request);
|
console.log(request);
|
||||||
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
||||||
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
||||||
|
@ -15,18 +15,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA
|
|||||||
const ROUNDS_PAR_MINUTE = 10;
|
const ROUNDS_PAR_MINUTE = 10;
|
||||||
|
|
||||||
const DEFINITION_HEURES = [
|
const DEFINITION_HEURES = [
|
||||||
{ key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
|
{ key: "vaisseau", article: "du ", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
|
||||||
{ key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
|
{ key: "sirene", article: "de la ", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
|
||||||
{ key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
|
{ key: "faucon", article: "du ", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
|
||||||
{ key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
|
{ key: "couronne", article: "de la ", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
|
||||||
{ key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
|
{ key: "dragon", article: "du ", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
|
||||||
{ key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
|
{ key: "epees", article: "des ", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
|
||||||
{ key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
|
{ key: "lyre", article: "de la ", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
|
||||||
{ key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
|
{ key: "serpent", article: "du ", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
|
||||||
{ key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
|
{ key: "poissonacrobate", article: "du ", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
|
||||||
{ key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
|
{ key: "araignee", article: "de l'", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
|
||||||
{ key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
|
{ key: "roseau", article: "du ", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
|
||||||
{ key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
|
{ key: "chateaudormant", article: "du ", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
|
||||||
]
|
]
|
||||||
|
|
||||||
const FORMULES_DUREE = [
|
const FORMULES_DUREE = [
|
||||||
@ -49,7 +49,7 @@ const FORMULES_PERIODE = [
|
|||||||
|
|
||||||
export class RdDTimestamp {
|
export class RdDTimestamp {
|
||||||
|
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
|
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
|
||||||
name: WORLD_TIMESTAMP_SETTING,
|
name: WORLD_TIMESTAMP_SETTING,
|
||||||
scope: "world",
|
scope: "world",
|
||||||
@ -64,6 +64,7 @@ export class RdDTimestamp {
|
|||||||
DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
|
DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
|
||||||
DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i);
|
DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i);
|
||||||
DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp");
|
DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp");
|
||||||
|
DEFINITION_HEURES[i].avecArticle = DEFINITION_HEURES[i].article + DEFINITION_HEURES[i].label
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -159,15 +160,21 @@ export class RdDTimestamp {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static findHeure(heure) {
|
static findHeure(heure) {
|
||||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
let filtered
|
||||||
let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
if (Number.isInteger(Number(heure))) {
|
||||||
if (parHeureOuLabel.length == 1) {
|
filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
|
||||||
return parHeureOuLabel[0];
|
|
||||||
}
|
}
|
||||||
let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
else {
|
||||||
if (parLabelPartiel.length > 0) {
|
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||||
parLabelPartiel.sort(Misc.ascending(h => h.label.length));
|
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
||||||
return parLabelPartiel[0];
|
}
|
||||||
|
if (filtered.length == 1) {
|
||||||
|
return filtered[0]
|
||||||
|
}
|
||||||
|
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
||||||
|
if (filtered.length > 0) {
|
||||||
|
filtered.sort(Misc.ascending(h => h.label.length));
|
||||||
|
return filtered[0]
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
@ -241,7 +248,7 @@ export class RdDTimestamp {
|
|||||||
|
|
||||||
get darkness() {
|
get darkness() {
|
||||||
const darknessDebut = 100 * RdDTimestamp.definition(this.heure).darkness
|
const darknessDebut = 100 * RdDTimestamp.definition(this.heure).darkness
|
||||||
const darknessFin = 100 * RdDTimestamp.definition(this.heure + 1).darkness
|
const darknessFin = 100 * RdDTimestamp.definition(this.heure + 1).darkness
|
||||||
const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES);
|
const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES);
|
||||||
return (darknessDebut + darknessMinute) / 100
|
return (darknessDebut + darknessMinute) / 100
|
||||||
}
|
}
|
||||||
|
@ -105,7 +105,7 @@ export class TMRRencontres {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async $chatRolledRencontre(row, rencontre, tmr) {
|
async $chatRolledRencontre(row, rencontre, tmr) {
|
||||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
|
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs',
|
||||||
{
|
{
|
||||||
roll: row.roll,
|
roll: row.roll,
|
||||||
rencontre,
|
rencontre,
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import { TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { TMRUtility } from "../tmr-utility.js";
|
import { TMRUtility } from "../tmr-utility.js";
|
||||||
import { PixiTMR } from "./pixi-tmr.js";
|
import { PixiTMR } from "./pixi-tmr.js";
|
||||||
|
|
||||||
@ -12,10 +12,10 @@ export class Draconique {
|
|||||||
static init() {
|
static init() {
|
||||||
}
|
}
|
||||||
|
|
||||||
static isCaseTMR(item) { return item.type == TYPES.casetmr; }
|
static isCaseTMR(item) { return item.type == ITEM_TYPES.casetmr; }
|
||||||
static isQueueDragon(item) { return item.isQueueDragon(); }
|
static isQueueDragon(item) { return item.isQueueDragon(); }
|
||||||
static isSouffleDragon(item) { return item.type == TYPES.souffle; }
|
static isSouffleDragon(item) { return item.type == ITEM_TYPES.souffle; }
|
||||||
static isTeteDragon(item) { return item.type == TYPES.tete; }
|
static isTeteDragon(item) { return item.type == ITEM_TYPES.tete; }
|
||||||
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
|
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
|
||||||
|
|
||||||
static register(draconique, code = undefined) {
|
static register(draconique, code = undefined) {
|
||||||
|
@ -18,7 +18,7 @@ import { Periple } from "./periple.js";
|
|||||||
import { UrgenceDraconique } from "./urgence-draconique.js";
|
import { UrgenceDraconique } from "./urgence-draconique.js";
|
||||||
import { Grammar } from "../grammar.js";
|
import { Grammar } from "../grammar.js";
|
||||||
import { AugmentationSeuil } from "./augmentation-seuil.js";
|
import { AugmentationSeuil } from "./augmentation-seuil.js";
|
||||||
import { TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
|
|
||||||
export class EffetsDraconiques {
|
export class EffetsDraconiques {
|
||||||
static carteTmr = new CarteTmr();
|
static carteTmr = new CarteTmr();
|
||||||
@ -122,11 +122,11 @@ export class EffetsDraconiques {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static tetesDragon(actor, name) {
|
static tetesDragon(actor, name) {
|
||||||
return actor.itemTypes[TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
return actor.itemTypes[ITEM_TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||||
}
|
}
|
||||||
|
|
||||||
static soufflesDragon(actor, name) {
|
static soufflesDragon(actor, name) {
|
||||||
return actor.itemTypes[TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
return actor.itemTypes[ITEM_TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||||
}
|
}
|
||||||
|
|
||||||
static queuesDragon(actor, name) {
|
static queuesDragon(actor, name) {
|
||||||
@ -134,7 +134,7 @@ export class EffetsDraconiques {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static queuesSoufflesDragon(actor, name) {
|
static queuesSoufflesDragon(actor, name) {
|
||||||
return actor.filterItems(it => [TYPES.queue, TYPES.ombre, TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
|
return actor.filterItems(it => [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||||
}
|
}
|
||||||
|
|
||||||
static countAugmentationSeuil(actor) {
|
static countAugmentationSeuil(actor) {
|
||||||
|
@ -30,7 +30,7 @@ export class EffetsRencontre {
|
|||||||
static $reve_plus = async (actor, reve) => {
|
static $reve_plus = async (actor, reve) => {
|
||||||
if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {
|
if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
whisper: ChatUtility.getOwners(actor),
|
||||||
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||||
});
|
});
|
||||||
return
|
return
|
||||||
@ -112,7 +112,7 @@ export class EffetsRencontre {
|
|||||||
poesie: await Poetique.getExtrait()
|
poesie: await Poetique.getExtrait()
|
||||||
})
|
})
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
|
whisper: ChatUtility.getOwners(context.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -127,7 +127,7 @@ export class EffetsRencontre {
|
|||||||
}
|
}
|
||||||
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(context.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -28,7 +28,7 @@ export class PresentCites extends Draconique {
|
|||||||
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||||
if (existants.length > 0) {
|
if (existants.length > 0) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(actor),
|
||||||
content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
|
content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,7 @@ import { RdDRollTables } from "../rdd-rolltables.js";
|
|||||||
import { TMRUtility } from "../tmr-utility.js";
|
import { TMRUtility } from "../tmr-utility.js";
|
||||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||||
import { Draconique } from "./draconique.js";
|
import { Draconique } from "./draconique.js";
|
||||||
import { TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { TMRAnimations } from "./animation.js";
|
import { TMRAnimations } from "./animation.js";
|
||||||
|
|
||||||
export class UrgenceDraconique extends Draconique {
|
export class UrgenceDraconique extends Draconique {
|
||||||
@ -14,12 +14,12 @@ export class UrgenceDraconique extends Draconique {
|
|||||||
match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('urgence draconique'); }
|
match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('urgence draconique'); }
|
||||||
manualMessage() { return false }
|
manualMessage() { return false }
|
||||||
async onActorCreateOwned(actor, queue) {
|
async onActorCreateOwned(actor, queue) {
|
||||||
const coordSortsReserve = actor.itemTypes[TYPES.sortreserve].map(it => it.system.coord) ?? [];
|
const coordSortsReserve = actor.itemTypes[ITEM_TYPES.sortreserve].map(it => it.system.coord) ?? [];
|
||||||
if (coordSortsReserve.length == 0) {
|
if (coordSortsReserve.length == 0) {
|
||||||
// La queue se transforme en idée fixe
|
// La queue se transforme en idée fixe
|
||||||
const ideeFixe = await RdDRollTables.getIdeeFixe();
|
const ideeFixe = await RdDRollTables.getIdeeFixe();
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(actor),
|
||||||
content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
|
content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
|
||||||
});
|
});
|
||||||
await actor.createEmbeddedDocuments('Item', [ideeFixe]);
|
await actor.createEmbeddedDocuments('Item', [ideeFixe]);
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import { TYPES } from "../item.js"
|
import { ITEM_TYPES } from "../item.js"
|
||||||
import { RdDItemCompetence } from "../item-competence.js"
|
import { RdDItemCompetence } from "../item-competence.js"
|
||||||
import { ChatUtility } from "../chat-utility.js"
|
import { ChatUtility } from "../chat-utility.js"
|
||||||
import { Misc } from "../misc.js"
|
import { Misc } from "../misc.js"
|
||||||
@ -69,7 +69,7 @@ export class DialogFatigueVoyage extends Dialog {
|
|||||||
}
|
}
|
||||||
const competencesVoyage = {}
|
const competencesVoyage = {}
|
||||||
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => {
|
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => {
|
||||||
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
|
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[ITEM_TYPES.competence], codeSurvie, { onMessage: () => { } })
|
||||||
})
|
})
|
||||||
TABLEAU_FATIGUE_MARCHE.forEach(terrain => {
|
TABLEAU_FATIGUE_MARCHE.forEach(terrain => {
|
||||||
actorParameters.survies[terrain.code] = Misc.join(
|
actorParameters.survies[terrain.code] = Misc.join(
|
||||||
@ -175,7 +175,7 @@ export class DialogFatigueVoyage extends Dialog {
|
|||||||
.forEach(async it => {
|
.forEach(async it => {
|
||||||
const perteFatigue = fatigueBase + it.ajustement
|
const perteFatigue = fatigueBase + it.ajustement
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
|
whisper: ChatUtility.getOwners(it.actor),
|
||||||
content: await renderTemplate(
|
content: await renderTemplate(
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
|
||||||
foundry.utils.mergeObject(it,
|
foundry.utils.mergeObject(it,
|
||||||
|
BIN
pack_ref/animaux/000005.ldb
Normal file
BIN
pack_ref/animaux/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/animaux/000023.log
Normal file
0
pack_ref/animaux/000023.log
Normal file
1
pack_ref/animaux/CURRENT
Normal file
1
pack_ref/animaux/CURRENT
Normal file
@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000022
|
0
pack_ref/animaux/LOCK
Normal file
0
pack_ref/animaux/LOCK
Normal file
3
pack_ref/animaux/LOG
Normal file
3
pack_ref/animaux/LOG
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
2024/11/10-18:39:00.183093 7fed63e006c0 Recovering log #21
|
||||||
|
2024/11/10-18:39:00.195436 7fed63e006c0 Delete type=0 #21
|
||||||
|
2024/11/10-18:39:00.195482 7fed63e006c0 Delete type=3 #20
|
3
pack_ref/animaux/LOG.old
Normal file
3
pack_ref/animaux/LOG.old
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
2024/11/10-18:38:41.533242 7f4c0b8006c0 Recovering log #19
|
||||||
|
2024/11/10-18:38:41.547823 7f4c0b8006c0 Delete type=0 #19
|
||||||
|
2024/11/10-18:38:41.547917 7f4c0b8006c0 Delete type=3 #18
|
BIN
pack_ref/animaux/MANIFEST-000022
Normal file
BIN
pack_ref/animaux/MANIFEST-000022
Normal file
Binary file not shown.
BIN
pack_ref/archetypes/000005.ldb
Normal file
BIN
pack_ref/archetypes/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/archetypes/000011.log
Normal file
0
pack_ref/archetypes/000011.log
Normal file
1
pack_ref/archetypes/CURRENT
Normal file
1
pack_ref/archetypes/CURRENT
Normal file
@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000010
|
0
pack_ref/archetypes/LOCK
Normal file
0
pack_ref/archetypes/LOCK
Normal file
3
pack_ref/archetypes/LOG
Normal file
3
pack_ref/archetypes/LOG
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
2024/11/10-18:39:00.253481 7fed62a006c0 Recovering log #8
|
||||||
|
2024/11/10-18:39:00.263751 7fed62a006c0 Delete type=3 #6
|
||||||
|
2024/11/10-18:39:00.263866 7fed62a006c0 Delete type=0 #8
|
8
pack_ref/archetypes/LOG.old
Normal file
8
pack_ref/archetypes/LOG.old
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
2024/11/08-19:40:34.139501 7f9d7f4006c0 Recovering log #4
|
||||||
|
2024/11/08-19:40:34.182207 7f9d7f4006c0 Delete type=3 #2
|
||||||
|
2024/11/08-19:40:34.182311 7f9d7f4006c0 Delete type=0 #4
|
||||||
|
2024/11/08-19:56:45.129455 7f9d7d6006c0 Level-0 table #9: started
|
||||||
|
2024/11/08-19:56:45.129487 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||||
|
2024/11/08-19:56:45.135738 7f9d7d6006c0 Delete type=0 #7
|
||||||
|
2024/11/08-19:56:45.142639 7f9d7d6006c0 Manual compaction at level-0 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
|
||||||
|
2024/11/08-19:56:45.142697 7f9d7d6006c0 Manual compaction at level-1 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/archetypes/MANIFEST-000010
Normal file
BIN
pack_ref/archetypes/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/arts-et-divertissements/000005.ldb
Normal file
BIN
pack_ref/arts-et-divertissements/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/arts-et-divertissements/000011.log
Normal file
0
pack_ref/arts-et-divertissements/000011.log
Normal file
1
pack_ref/arts-et-divertissements/CURRENT
Normal file
1
pack_ref/arts-et-divertissements/CURRENT
Normal file
@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000010
|
0
pack_ref/arts-et-divertissements/LOCK
Normal file
0
pack_ref/arts-et-divertissements/LOCK
Normal file
3
pack_ref/arts-et-divertissements/LOG
Normal file
3
pack_ref/arts-et-divertissements/LOG
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
2024/11/10-18:39:00.448675 7fed63e006c0 Recovering log #8
|
||||||
|
2024/11/10-18:39:00.460061 7fed63e006c0 Delete type=3 #6
|
||||||
|
2024/11/10-18:39:00.460115 7fed63e006c0 Delete type=0 #8
|
8
pack_ref/arts-et-divertissements/LOG.old
Normal file
8
pack_ref/arts-et-divertissements/LOG.old
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
2024/11/08-19:40:32.605216 7f9d7fe006c0 Recovering log #4
|
||||||
|
2024/11/08-19:40:32.664872 7f9d7fe006c0 Delete type=3 #2
|
||||||
|
2024/11/08-19:40:32.665020 7f9d7fe006c0 Delete type=0 #4
|
||||||
|
2024/11/08-19:56:44.948429 7f9d7d6006c0 Level-0 table #9: started
|
||||||
|
2024/11/08-19:56:44.948495 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||||
|
2024/11/08-19:56:44.954943 7f9d7d6006c0 Delete type=0 #7
|
||||||
|
2024/11/08-19:56:44.975424 7f9d7d6006c0 Manual compaction at level-0 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)
|
||||||
|
2024/11/08-19:56:44.975473 7f9d7d6006c0 Manual compaction at level-1 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/arts-et-divertissements/MANIFEST-000010
Normal file
BIN
pack_ref/arts-et-divertissements/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/competences-creatures/000005.ldb
Normal file
BIN
pack_ref/competences-creatures/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/competences-creatures/000011.log
Normal file
0
pack_ref/competences-creatures/000011.log
Normal file
1
pack_ref/competences-creatures/CURRENT
Normal file
1
pack_ref/competences-creatures/CURRENT
Normal file
@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000010
|
0
pack_ref/competences-creatures/LOCK
Normal file
0
pack_ref/competences-creatures/LOCK
Normal file
3
pack_ref/competences-creatures/LOG
Normal file
3
pack_ref/competences-creatures/LOG
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
2024/11/10-18:39:00.493027 7fed63e006c0 Recovering log #8
|
||||||
|
2024/11/10-18:39:00.503119 7fed63e006c0 Delete type=3 #6
|
||||||
|
2024/11/10-18:39:00.503242 7fed63e006c0 Delete type=0 #8
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user