fvtt-ecryme/lang/fr.json

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{
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"TYPES": {
"Actor":{
"Personnage": "PJ"
},
"Item": {
"Trait": "Trait",
"Weapon": "Arme",
"Equipment": "Equipement"
}
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},
"ECRY": {
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"settings": {
"cogs": "Engrenages",
"cephaly": "Céphalie",
"boheme": "Bohême",
"amertume": "Amertume"
},
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"chat": {
"formula": "Formule",
"difficulty": "Difficulté",
"dicesum": "Dés",
"result": "Resultat",
"margin": "Marge",
"success": "Succés!",
"failure": "Echec!",
"specialization": "Spécialisation",
"traitbonus": "Trait bonus",
"traitmalus": "Trait malus",
"bonusmalustraits": "Bonus/Malus des Traits",
"spectranscend": "Dépassement de soi : "
},
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"warn": {
"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
},
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"ui": {
"traitType": "Type de trait",
"niveauTrait": "Niveau du trait",
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"effect": "Incidence",
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"weight": "Poids",
"cost": "Prix",
"costUnit": "Unité",
"ingot": "Lingot",
"ingotin": "Lingotin",
"goldcoin": "Pièce d'or",
"lige": "Lige",
"hurle": "Hurle",
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"coin": "Sous",
"notes": "Notes",
"bio": "Bio",
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"bionotes": "Bio&Notes",
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"skills": "Compétences",
"traits": "Traits",
"equipment": "Equipement",
"physical": "Physiques",
"mental": "Mentales",
"social": "Sociales",
"athletics": "Athlétisme",
"driving": "Conduite",
"fencing": "Escrime",
"brawling": "Pugilat",
"shooting": "Tir",
"anthropomecanology": "Anthropo-Mécanologie",
"ecrymology": "Écrymologie",
"traumatology": "Traumatologie",
"traversology": "Traversologie",
"urbatechnology": "Urbatechnologie",
"quibbling": "Argutie",
"creativity": "Créativité",
"loquacity": "Faconde",
"guile": "Maraude",
"performance" :"Représentation",
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"skill": "Compétence",
"troublesome": "Malaisé",
"occasional": "Peu frequent",
"difficult": "Difficile",
"uncommon": "Atypique",
"verydifficult": "Très difficile",
"rare": "Rare",
"extremdifficult": "Extrêmement difficile",
"veryrare": "Très rare",
"increddifficult": "Incroyable",
"exceptrare": "Exceptionnel",
"none": "Aucun",
"roll": "Lancer les dés !",
"cancel": "Annuler",
"rolltitle": "Ou l'on teste ses compétences",
"spec": "Spécialisation",
"traitbonus": "Traits bonus",
"traitmalus": "Traits malus",
"applyideal": "Utiliser l'idéal",
"applyspleen": "Utiliser le spleen",
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"skilltranscendence": "Dépassement de soi",
"confrontation": "Confrontation",
"rollnormal": "Normal (4d6)",
"rollspleen": "Avec le Spleen (5d6, 4 plus bas conservés)",
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"rollideal": "Avec l'Idéal (5d6, 4 plus haut conservés)",
"superficial": "Superficiel",
"light": "Léger",
"serious": "Grave",
"major": "Majeur",
"impactType": "Type d'Impact",
"impactLevel": "Niveau d'impact",
"impactphysical": "Physique",
"impactmental": "Mental",
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"impactsocial": "Social",
"impactmalus": "Malus d'Impact",
"ongoingconfront": "Confrontations en cours",
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"confront":"Confrontation",
"launchconfront": "Lancer la confrontation",
"execution": "Accomplissement",
"preservation": "Préservation",
"dicepool": "Dés disponibles",
"selectconfront": "Sélectionner pour la Confrontation",
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"transcendapply": "Appliquer la Transcendence à ",
"healthcombat": "Santé&Combat",
"name": "Nom",
"weapons": "Armes",
"weapon": "Arme",
"melee": "Mêlée",
"ranged": "A Distance",
"weapontype": "Type d'arme",
"type": "Type",
"applyimpact": "Appliquer l'impact",
"applybonus": "Appliquer le bonus",
"bonuspool": "Bonus disponibles"
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}
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}
}