fvtt-les-heritiers/modules/heritiers-config.js

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export const HERITIERS_CONFIG = {
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caracList: {
"agi": "Agilité",
"con": "Constitution",
"for": "Force",
"prec": "Précision",
"esp": "Esprit",
"per": "Perception",
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"pres": "Prestance",
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"san": "Sang-Froid"
},
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competenceCategorie : {
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"utile": "Utile",
"futile": "Futile"
},
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contactType: {
contact: "Contact",
allie: "Allié",
ennemi: "Ennemi",
interet: "Personne d'interêt"
},
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competenceProfil : {
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"aventurier": "Aventurier",
"roublard": "Roublard",
"combattant": "Combattant",
"erudit": "Erudit",
"savant": "Savant",
"gentleman": "Gentleman"
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},
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baseTestPouvoir: {
"feerie": "Féerie",
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"masque": "Masque",
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"autre": "Autre"
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},
resistancePouvoir: {
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"aucune": "Aucune",
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"physiquepassive": "Physique Passive",
"physiqueactive": "Physique Active",
"psychiquepassive": "Psychique Passive",
"psychiqueactive": "Psychique Active",
"autre": "Autre",
},
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typePouvoir: {
"actif": "Actif",
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"passif": "Passif",
"metamorphose": "Métamorphose"
},
niveauPouvoir: {
"normal": "Normal",
"profond": "Profond",
"legendaire": "Légendaire"
},
masquePouvoir: {
"masque": "Masqué",
"demasque": "Démasqué"
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},
seuilsDifficulte: {
"0": "Aucun/Non applicable",
"5": "Enfantine",
"6": "Triviale",
"8": "Aisée",
"10": "Normale",
"12": "Compliquée",
"14": "Difficile",
"16": "Très Difficile",
"18": "Critique",
"20": "Insurmontable",
"22": "Surhumaine",
"24": "Epique",
"26": "Légendaire",
"28": "Mythique",
"30": "Divine"
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},
categorieArme : {
"trait": "Arme de trait",
"poing": "Arme de poing",
"epaule": "Arme d'épaule",
"lourde": "Arme lourde",
"blanche": "Arme blanche",
"improvise": "Arme improvisée",
"explosif": "Explosif"
},
typeArme: {
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"naturelle": "Arme naturelle",
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"trait": "Trait",
"pistolet": "Pistolet",
"simpleaction": "Simple Action",
"doubleaction": "Double Action",
"doublecanon": "Double Canon",
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"semiauto": "Semi Automatique",
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"auto": "Automatique",
"manuel": "Manuel",
"verrou": "Verrou",
"special": "Spéciale",
"legere": "Légère",
"lourde": "Lourde",
"explosif": "Explosif"
},
armeLegalite: {
"libre": "Libre (L)",
"controlee": "Contrôlée (C)",
"prohibee": "Prohibée (P)"
},
armeDissimulation :{
"tresfacile": "Très facile (TF)",
"facile": "Facile (F)",
"difficile": "Difficile (D)",
"impossible": "Impossible (I)"
},
typeProtection : {
"balle": "Protège ds balles",
"melee": "Protège en mélée",
"tout": "Tout type de dégats"
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},
typeFee: {
"traditionnelle": "Traditionnelle",
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"moderne": "Moderne",
"orientale": "Orientale"
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}
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}