foundryvtt-reve-de-dragon/module/actor-sheet.js

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/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
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import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItem } from "./item.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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/** @override */
static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 640,
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//height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editCaracComp: false,
showCompNiveauBase: false,
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montrerArchetype: false
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});
}
/* -------------------------------------------- */
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getData() {
let data = super.getData();
if ( data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut
data.data.editCaracComp = this.options.editCaracComp;
data.data.showCompNiveauBase = this.options.showCompNiveauBase;
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data.data.montrerArchetype = this.options.montrerArchetype;
data.itemsByType = RdDItem.buildItemsClassification(data.items);
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// Competence per category
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let competenceXPTotal = 0;
data.competenceByCategory = RdDItem.classify(
data.itemsByType.competence,
item => item.data.categorie,
item => {
this.actor.checkCompetenceXP(item.name); // Petite vérification experience
item.data.showCompetence = !data.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDUtility.getLevelCategory(item.data.categorie)));
// Ignorer les compétences 'troncs' à ce stade
competenceXPTotal += RdDItemCompetence.isTronc(item.name) ? 0 : RdDItemCompetence.computeCompetenceXPCost(item);
return item;
});
competenceXPTotal += RdDItemCompetence.computeCompetenceTroncXP(data.itemsByType.competence);
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data.data.competenceXPTotal = competenceXPTotal;
// Compute current carac sum
let sum = 0;
for (let caracName in data.data.carac) {
let currentCarac = data.data.carac[caracName];
if (!currentCarac.derivee) {
sum += parseInt(currentCarac.value);
}
}
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data.data.caracSum = sum;
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// Force empty arme, at least for Esquive
if (data.itemsByType.arme == undefined) data.itemsByType.arme = [];
for (const arme of data.itemsByType.arme) {
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arme.data.niveau = 0; // Per default, TODO to be fixed
for (const melee of data.competenceByCategory.melee) {
if (melee.name == arme.data.competence)
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arme.data.niveau = melee.data.niveau
}
for (const tir of data.competenceByCategory.tir) {
if (tir.name == arme.data.competence)
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arme.data.niveau = tir.data.niveau
}
for (const lancer of data.competenceByCategory.lancer) {
if (lancer.name == arme.data.competence)
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arme.data.niveau = lancer.data.niveau
}
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}
// To avoid armour and so on...
data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme']));
data.data.combat = RdDUtility._finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac);
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if (data.competenceByCategory && data.competenceByCategory.melee) {
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//Specific case for Esquive and Corps à Corps
for (const melee of data.competenceByCategory.melee) {
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if (melee.name == "Esquive")
data.data.combat.push({ name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "", competence: "Esquive", dommages: 0 } });
if (melee.name == "Corps à corps") {
let cc_init = RdDUtility.calculInitiative(melee.data.niveau, data.data.carac['melee'].value);
data.data.combat.push(RdDItemArme.mainsNues({ niveau: melee.data.niveau, initiative: cc_init }));
}
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}
}
this.armesList = duplicate(data.data.combat);
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.compteurs.chance.isChance = true;
data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
// Mise à jour de l'encombrement total
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this.actor.computeEncombrementTotalEtMalusArmure();
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// Common data
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data.data.competenceByCategory = data.competenceByCategory;
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data.data.encTotal = this.actor.encTotal;
data.data.isGM = game.user.isGM;
data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
data.difficultesLibres = CONFIG.RDD.difficultesLibres;
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// low is normal, this the base used to compute the grid.
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data.data.fatigue = {
malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(data.data.sante.fatigue.value, data.data.sante.endurance.max).html() + "</table>"
}
RdDUtility.filterItemsPerTypeForSheet(data);
data.data.sortReserve = data.data.reve.reserve.list;
data.data.caseSpeciales = data.itemsByType['casetmr'];
RdDUtility.buildArbreDeConteneur(this, data);
data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
data.data.vehiculesList = this.actor.buildVehiculesList();
data.data.monturesList = this.actor.buildMonturesList();
data.data.suivantsList = this.actor.buildSuivantsList();
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return data;
}
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/* -------------------------------------------- */
async _onDrop(event) {
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let toSuper = await RdDUtility.processItemDropEvent(this, event);
if ( toSuper) {
super._onDrop(event);
}
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}
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/* -------------------------------------------- */
async createEmptyTache() {
await this.actor.createOwnedItem({ name: 'Nouvelle tache', type: 'tache' }, { renderSheet: true });
}
/* -------------------------------------------- */
async creerObjet() {
let itemType = $("#creer-equipement").val();
await this.actor.createOwnedItem({ name: 'Nouveau ' + itemType, type: itemType }, { renderSheet: true });
}
/* -------------------------------------------- */
async selectObjetType() {
let itemType = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"];
let options = '<span class="competence-label">Selectionnez le type d\'équipement</span><select id="creer-equipement">';
for (let typeName of itemType) {
options += '<option value="' + typeName + '">' + typeName + '</option>'
}
options += '</select>';
let d = new Dialog({
title: "Créer un équipement",
content: options,
buttons: {
one: {
icon: '<i class="fas fa-check"></i>',
label: "Créer l'objet",
callback: () => this.creerObjet()
}
}
});
d.render(true);
}
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/* -------------------------------------------- */
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/** @override */
activateListeners(html) {
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super.activateListeners(html);
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HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("item-id"));
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item.sheet.render(true);
});
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// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
RdDUtility.confirmerSuppression(this, li);
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});
html.find('.subacteur-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
RdDUtility.confirmerSuppressionSubacteur(this, li);
});
html.find('#encaisser-direct').click(ev => {
this.actor.encaisser();
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});
html.find('#remise-a-neuf').click(ev => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
html.find('#creer-tache').click(ev => {
this.createEmptyTache();
});
html.find('#creer-un-objet').click(ev => {
this.selectObjetType();
});
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html.find('#nettoyer-conteneurs').click(ev => {
this.actor.nettoyerConteneurs();
});
// Blessure control
html.find('.blessure-control').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data("blessure-type");
let index = li.data('blessure-index');
let active = $(ev.currentTarget).data('blessure-active');
//console.log(btype, index, active);
this.actor.manageBlessureFromSheet(btype, index, active).then(this.render(true));
});
// Blessure data
html.find('.blessures-soins').change(ev => {
const li = $(ev.currentTarget).parents(".item");
let btype = li.data('blessure-type');
let index = li.data('blessure-index');
let psoins = li.find('input[name=premiers_soins]').val();
let pcomplets = li.find('input[name=soins_complets]').val();
let jours = li.find('input[name=jours]').val();
let loc = li.find('input[name=localisation]').val();
//console.log(btype, index, psoins, pcomplets, jours, loc);
this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then(this.render(true));
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});
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// Equip Inventory Item
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObjet(li.data("item-id"));
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this.render(true);
});
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// Roll Carac
html.find('.carac-label a').click((event) => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac(caracName.toLowerCase());
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});
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html.find('#chance-actuelle').click((event) => {
this.actor.rollCarac('chance-actuelle');
});
html.find('#chance-appel').click((event) => {
this.actor.rollAppelChance();
});
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html.find('#jet-astrologie').click((event) => {
this.actor.astrologieNombresAstraux();
});
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// Roll Skill
html.find('.competence-label a').click((event) => {
let compName = event.currentTarget.text;
this.actor.rollCompetence(compName);
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});
html.find('.tache-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let tacheId = li.data('item-id');
this.actor.rollTache(tacheId);
});
html.find('.meditation-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let meditationId = li.data('item-id');
this.actor.rollMeditation(meditationId);
});
html.find('.subacteur-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
let actorId = li.data('actor-id');
let actor = game.actors.get( actorId) ;
if ( actor ) {
actor.sheet.render(true);
}
});
// Points de reve actuel
html.find('.ptreve-actuel a').click((event) => {
this.actor.rollCarac('reve-actuel');
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});
// Roll Weapon1
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html.find('.arme-label a').click((event) => {
let armeName = event.currentTarget.text;
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let competenceName = event.currentTarget.attributes['data-competence-name'].value;
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this.actor.rollArme(competenceName, armeName);
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});
// Initiative pour l'arme
html.find('.arme-initiative a').click((event) => {
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
if (combatant) {
let armeName = event.currentTarget.attributes['data-arme-name'].value;
let arme = this.armesList.find(a => a.name == armeName);
RdDUtility.rollInitiativeCompetence(combatant._id, arme);
} else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
});
// Display TMR, visuualisation
html.find('#visu-tmr').click((event) => {
this.actor.displayTMR("visu");
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});
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// Display TMR, normal
html.find('#monte-tmr').click((event) => {
this.actor.displayTMR("normal");
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});
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// Display TMR, fast
html.find('#monte-tmr-rapide').click((event) => {
this.actor.displayTMR("rapide");
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});
html.find('#dormir-une-heure').click((event) => {
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this.actor.dormir(1);
});
html.find('#dormir-chateau-dormant').click((event) => {
this.actor.dormirChateauDormant();
});
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// Display info about queue
html.find('.queuesouffle-label a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
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const item = this.actor.getOwnedItem(myID);
item.sheet.render(true);
});
// Info sort
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html.find('.sort-label a').click((event) => {
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let myID = event.currentTarget.attributes['data-id'].value;
const item = this.actor.getOwnedItem(myID);
item.sheet.render(true);
});
// Info sort
html.find('.case-label a').click((event) => {
let myID = event.currentTarget.attributes['data-id'].value;
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const item = this.actor.getOwnedItem(myID);
item.sheet.render(true);
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});
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// Display info about queue
html.find('.conteneur-name a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
RdDUtility.toggleAfficheContenu(myID);
this.render(true);
});
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if (this.options.editCaracComp) {
// On carac change
html.find('.carac-value').change((event) => {
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
html.find('.carac-xp').change((event) => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
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// On competence change
html.find('.competence-value').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
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// On competence xp change
html.find('.competence-xp').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
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// On competence archetype change
html.find('.competence-archetype').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
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}
// Gestion du bouton lock/unlock
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editCaracComp = !this.options.editCaracComp;
this.render(true);
});
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html.find('#show-hide-competences').click((event) => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
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this.render(true);
});
html.find('#show-hide-archetype').click((event) => {
this.options.montrerArchetype = !this.options.montrerArchetype;
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this.render(true);
});
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// On pts de reve change
html.find('.pointsreve-value').change((event) => {
let reveValue = event.currentTarget.value;
let reve = duplicate(this.actor.data.data.reve.reve);
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reve.value = reveValue;
this.actor.update({ "data.reve.reve": reve });
});
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// On seuil de reve change
html.find('.seuil-reve-value').change((event) => {
console.log("seuil-reve-value", event.currentTarget)
this.actor.setPointsDeSeuil(event.currentTarget.value);
});
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html.find('#attribut-protection-edit').change((event) => {
this.actor.updateProtectionValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
});
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// On stress change
html.find('.compteur-edit').change((event) => {
let fieldName = event.currentTarget.attributes.name.value;
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
});
html.find('#ethylisme').change((event) => {
this.actor.setEthylisme(parseInt(event.target.value));
});
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html.find('#stress-test').click((event) => {
this.actor.stressTest();
this.render(true);
});
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html.find('#moral-malheureux').click((event) => {
this.actor.jetDeMoral('malheureuse');
this.render(true);
});
html.find('#moral-neutre').click((event) => {
this.actor.jetDeMoral('neutre');
this.render(true);
});
html.find('#moral-heureux').click((event) => {
this.actor.jetDeMoral('heureuse');
this.render(true);
});
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html.find('#ethylisme-test').click((event) => {
this.actor.ethylismeTest();
this.render(true);
});
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html.find('#jet-vie').click((event) => {
this.actor.jetVie();
this.render(true);
});
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html.find('.monnaie-plus').click((event) => {
const li = $(event.currentTarget).parents(".item");
this.actor.monnaieIncDec(li.data("item-id"), 1);
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this.render(true);
});
html.find('.monnaie-moins').click((event) => {
const li = $(event.currentTarget).parents(".item");
this.actor.monnaieIncDec(li.data("item-id"), -1);
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this.render(true);
});
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html.find('#vie-plus').click((event) => {
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this.actor.santeIncDec("vie", 1);
this.render(true);
});
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html.find('#vie-moins').click((event) => {
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this.actor.santeIncDec("vie", -1);
this.render(true);
});
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html.find('#endurance-plus').click((event) => {
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this.actor.santeIncDec("endurance", 1);
this.render(true);
});
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html.find('#endurance-moins').click((event) => {
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this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('#ptreve-actuel-plus').click((event) => {
this.actor.reveActuelIncDec(1);
this.render(true);
});
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html.find('#ptreve-actuel-moins').click((event) => {
this.actor.reveActuelIncDec(-1);
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this.render(true);
});
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html.find('#fatigue-plus').click((event) => {
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this.actor.santeIncDec("fatigue", 1);
this.render(true);
});
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html.find('#fatigue-moins').click((event) => {
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this.actor.santeIncDec("fatigue", -1);
this.render(true);
});
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}
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/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
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const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}