foundryvtt-reve-de-dragon/templates/actor-sheet.html

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<form class="{{cssClass}}" autocomplete="off">
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{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields">
<div class="flexrow">
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<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
<div class="flexrow">
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<ul class="flex-group-center flex-compteurs">
<li>
<label class="compteur">
<a class="jet-vie">Vie</a>
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<a class="vie-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number"/>
<span>/ {{system.sante.vie.max}}</span>
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<a class="vie-plus"><i class="fas fa-plus-square"></i></a>
</label>
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</li>
<li>
<label class="compteur">
<a class="jet-endurance">Endurance</a>
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<a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number"/>
<span>/ {{system.sante.endurance.max}}</span>
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<a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
</label>
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</li>
<li>
<label class="appliquerFatigue compteur tooltip">
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
Fatigue
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<a class="fatigue-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="fatigue-value" type="text" name="system.sante.fatigue.value" value="{{system.sante.fatigue.value}}" data-dtype="Number" />
<span>/ {{system.sante.fatigue.max}}</span>
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<a class="fatigue-plus"><i class="fas fa-plus-square"></i></a>
</label>
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</li>
<li>
<label class="compteur">
<span class="ptreve-actuel"><a>Rêve</a></span>
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<a class="ptreve-actuel-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
<span>/ {{system.reve.seuil.value}}</span>
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<a class="ptreve-actuel-plus"><i class="fas fa-plus-square"></i></a>
</label>
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</li>
</ul>
<div class="flex-group-center flex-actions-bar">
<div>
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<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
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<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
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<span class="repos"><a title="Repos"><img class="button-img" src="icons/svg/sleep.svg" alt="Se reposer"/></a></span>
{{#if system.attributs.hautrevant.value}}
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<span class="monte-tmr"><a title="Montée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres M&eacute;dianes !"/></a></span>
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<span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres M&eacute;dianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres M&eacute;dianes !"/></a></span>
<span class="visu-tmr"><a title="Regarder les Terres M&eacute;dianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres M&eacute;dianes"/></a></span>
{{/if}}
</div>
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<div class="flexrow">
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<span class="appliquerFatigue tooltip tooltip-dotted">Malus de fatigue : {{calc.fatigue.malus}}
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
</span>
<span>{{calc.resumeBlessures}}</span>
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</div>
<div class="flexrow">
<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
<span>{{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}}</span>
</div>
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<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
</div>
</div>
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</div>
</div>
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</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="carac">Carac.</a>
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<a class="item" data-tab="competences">Compétences</a>
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<a class="item" data-tab="combat">Combat</a>
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<a class="item" data-tab="connaissances">Savoirs&Taches</a>
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<a class="item" data-tab="hautreve">Haut-Rêve</a>
<a class="item" data-tab="items">Équipement</a>
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<a class="item" data-tab="description">Description</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
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{{!-- Carac Tab --}}
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<div class="tab items" data-group="primary" data-tab="carac">
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<div class="flexrow">
<span><a class="lock-unlock-sheet"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
>{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
</div>
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<div class="grid grid-2col">
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<div class="flex-group-left flexcol">
<ul class="carac-list alterne-list">
{{#each system.carac as |carac key|}}
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{{#if carac.isLevelUp}}
<li class="caracteristique flexrow item-list xp-level-up" data-attribute="{{key}}">
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{{else}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
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{{/if}}
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{{#if (eq key 'taille')}}
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<span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
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<label class="carac-xp"/>
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{{else}}
{{#if carac.derivee}}
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<span class="carac-label" name="system.carac.{{key}}.label"> <a name={{key}}>{{carac.label}}</a></span>
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<label class="competence-value">{{carac.value}}</label>
<label class="carac-xp"/>
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{{else}}
{{#if carac.isLevelUp}}
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<span class="carac-label tooltip" name="system.carac.{{key}}.label">
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<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{carac.xpNext}} points d'Experience pour augmenter de 1 votre caractéristique {{carac.label}}
</span>
<a name={{key}}>{{carac.label}}</a></span>
{{else}}
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<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
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{{/if}}
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<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
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<span class="carac-xp tooltip">
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<input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
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<span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span>
</span>
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{{#if carac.isLevelUp}}
<a class="carac-xp-augmenter" name="augmenter.{{key}}" title="Augmenter">
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<i class="fas fa-arrow-alt-circle-up"></i>
</a>
{{/if}}
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{{/if}}
{{/if}}
</li>
{{/each}}
<li class="caracteristique flexrow">
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<span class="carac-label" name="carac-total">Total Caractéristiques </span>
<span class="competence-value total" name="carac-total-value">{{calc.caracTotal}} </span>
</li>
</ul>
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</div>
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<div class="flex-group-left flexcol" >
<ul class="carac-list">
<li class="caracteristique flexrow list-item">
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<span class="carac-label" name="beaute">Beauté&nbsp;:</span>
<input class="description-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
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<label class="carac-xp"/>
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</li>
{{#each system.attributs as |attr key|}}
{{#unless (eq key 'hautrevant')}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
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<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}&nbsp;:</span>
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{{#if (eq key 'protection')}}
<input class="description-value" id="attribut-protection-edit" type="text" name="{{key}}" value="{{attr.value}}" data-dtype="number"/>
{{else}}
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<input class="description-value" type="text" disabled name="system.attributs.{{key}}." value="{{attr.value}}" data-dtype="number"/>
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{{/if}}
<label class="carac-xp"/>
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</li>
{{/unless}}
{{/each}}
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</ul>
<ul class="carac-list alterne-list">
<li class="caracteristique flexrow list-item">
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<span class="attribut-label chance-actuelle"><a>Chance actuelle</a></span>
<input class="description-value compteur-edit" type="text" name="chance" value="{{system.compteurs.chance.value}}" data-dtype="number"/>
<span class="utiliser-attribut" style="padding-left: 5px"><a class="chance-appel">Utiliser</a></span>
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</li>
{{#each system.compteurs as |compteur key|}}
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{{#if (eq compteur.label 'Chance')}}
{{else if (eq compteur.label 'Experience')}}
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{{else if compteur.isInput}}
<li class="caracteristique flexrow list-item">
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<span class="attribut-label">{{compteur.label}}</span>
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{{#if (eq compteur.label 'Ethylisme')}}
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<select class="description-value" name="system.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number">
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{{#select compteur.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html"}}
{{/select}}
</select>
{{else}}
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<input class="description-value compteur-edit" id="{{key}}-edit" type="text" name="{{key}}" value="{{compteur.value}}" data-dtype="number"/>
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{{/if}}
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<span class="utiliser-attribut" style="padding-left: 5px">
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{{#if compteur.isStress}}
<a class="stress-test" title="Transformer">Transformer</a>
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{{else if (eq compteur.label 'Ethylisme')}}
<a class="ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Boire</a>
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{{else if (eq compteur.label 'Moral')}}
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<a class="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a>
<a class="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a>
<a class="moral-heureux" title="Jet de moral situation heureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg" alt="Jet de moral situation heureuse"/></a>
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{{else}}
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<label></label>
{{/if}}
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</span>
</li>
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{{/if}}
{{/each}}
</ul>
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<!-- <ul class="carac-list"></ul>-->
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</div>
</div>
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</div>
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{{!-- Compétences Tab --}}
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<div class="tab competences" data-group="primary" data-tab="competences">
<div class="grid grid-4col">
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<span><a class="lock-unlock-sheet"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer">
{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
<span>
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche"
size="8" data-dtype="String" placeholder="chercher"/>
</span>
<span><a class="show-hide-competences"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout">
{{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a>
</span>
<span><a class="vue-detaillee">
<i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
</span>
</div>
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<div class="grid grid-2col">
<div class="flex-group-left flexcol competence-column">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.generale) categorie="Compétences générales"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.particuliere) categorie="Compétences Particulières"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.specialisee) categorie="Compétences Spécialisées"}}
</div>
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<div class="flex-group-left flexcol competence-column">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.melee) categorie="Compétences de Mêlée"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.connaissance) categorie="Connaissances"}}
{{#if (or system.attributs.hautrevant.value options.vueDetaillee)}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.draconic) categorie="Draconic"}}
{{/if}}
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<div>
<ul class="item-list">
<li class="item flexrow">
<span class="generic-label">Stress transformé</span>
<input class="compteur-edit" type="text" name="experience" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
</li>
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<li class="item flexrow">
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<span class="generic-label">Total XP compétences</span>
<span class="competence-value">{{calc.competenceXPTotal}}</span>
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</li>
{{#if options.vueDetaillee}}
<li>Niveaux d'archétype à répartir</li>
{{#each calc.comptageArchetype as |archetype key|}}
{{#if (lt archetype.nombre archetype.nombreMax)}}
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<li class="item flexrow">
<label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label>
</li>
{{/if}}
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{{/each}}
{{/if}}
</ul>
</div>
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</div>
</div>
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</div>
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{{!-- Combat Tab --}}
<div class="tab combat" data-group="primary" data-tab="combat">
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<h3 class="blessures-title">Armes et Défenses:</h3>
<ul class="item-list alterne-list">
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<li class="competence-header flexrow">
<span class="competence-title competence-label">Armes</span>
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<span class="competence-title competence-label">Initiative</span>
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<span class="competence-title competence-label">Comp.</span>
<span class="competence-title competence-value">Niveau</span>
<span class="competence-title competence-value">+dom</span>
</li>
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{{#each combat as |arme key|}}
<li class="item flexrow list-item" data-item-id="{{arme._id}}"
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data-arme-name="{{arme.name}}" data-competence-name="{{arme.system.competence}}" >
<span class="arme-label">
<a>
{{#if arme.img}}
<img class="sheet-competence-img" src="{{arme.img}}"/>
{{/if}}
<span>{{arme.name}}</span>
</a>
</span>
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<span class="arme-initiative"><a>{{arme.system.initiative}}</a></span>
<span class="competence-label">{{arme.system.competence}}</span>
<span class="competence-value">{{numberFormat arme.system.niveau decimals=0 sign=true}}</span>
<span class="competence-value">{{numberFormat arme.system.dommagesReels decimals=0 sign=true}}</span>
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</li>
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{{/each}}
{{#each esquives as |esq key|}}
<li class="item flexrow list-item" data-item-id="{{esq._id}}">
<span class="competence-label">
<a class="competence-label" name="{{esq.name}}">
<img class="sheet-competence-img" src="{{esq.img}}"/>
<span>{{esq.name}}</span>
</a>
</span>
<span class="arme-initiative"></span>
<span class="competence-label"></span>
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<span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span>
<span class="competence-value"></span>
</li>
{{/each}}
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</ul>
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<hr>
{{!-- Liste de blessures --}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
{{#if maladiesPoisons.length}}
{{!-- Maladies & Poison --}}
<h3 class="blessures-title">Maladies & Poisons:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
<span class="competence-title competence-label">Type</span>
<span class="competence-title competence-value">Remèdes</span>
<span class="competence-title flex-grow competence-value">Edition</span>
</li>
{{#each maladiesPoisons as |maladie key|}}
<li class="item flexrow list-item" data-item-id="{{maladie._id}}">
<span class="competence-label">
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{{#if (or @root.options.isGM maladie.system.identifie)}}
{{maladie.name}}
{{else}}
Inconnue
{{/if}}
</span>
<span class="competence-label">{{maladie.type}}</span>
<span class="competence-label">
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{{#if (or @root.options.isGM maladie.system.remedesconnus)}}
{{maladie.system.remedes}}
{{else}}
Remèdes Inconnus
{{/if}}
</span>
<div class="item-controls">
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if possessions.length}}
{{!-- Possession --}}
<h3 class="blessures-title">Possession:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
<span class="competence-title competence-label">Type</span>
</li>
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{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<span class="competence-label">
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
</span>
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<span class="competence-label">{{possession.system.type}}</span>
<div class="item-controls">
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
</div>
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{{!-- Connaissances Tab --}}
<div class="tab connaissances" data-group="primary" data-tab="connaissances">
<h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a>
<ul class="item-list alterne-list">
{{#each taches as |tache id|}}
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<li class="item flexrow list-item" data-item-id="{{tache._id}}"><span class="competence-title tache-label"><a>{{tache.name}}
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({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr>
<h3>Oeuvres diverses :</h3><a class="creer-une-oeuvre">Créer une oeuvre</a>
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<ul class="item-list alterne-list">
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{{#each chants as |chant id|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=chant typeOeuvre="Chant" classOeuvre="chant-label"}}
{{/each}}
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{{#each musiques as |musique id|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=musique typeOeuvre="Musique" classOeuvre="musique-label"}}
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{{/each}}
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{{#each danses as |danse id|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=danse typeOeuvre="Danse" classOeuvre="danse-label"}}
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{{/each}}
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{{#each oeuvres as |oeuvre id|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=oeuvre typeOeuvre=oeuvre.system.competence classOeuvre="oeuvre-label"}}
2021-01-27 23:35:45 +01:00
{{/each}}
2021-03-25 03:18:27 +01:00
{{#each recettescuisine as |recette id|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=recette typeOeuvre="Recette de cuisine" classOeuvre="recettecuisine-label"}}
2021-01-27 23:35:45 +01:00
{{/each}}
</ul>
<h3>Jeux :</h3>
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<ul class="item-list alterne-list">
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{{#each jeux as |jeu id|}}
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<li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
</li>
{{/each}}
</ul>
<h3>Recettes Alchimiques</h3>
<ul class="item-list alterne-list">
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{{#each recettesAlchimiques as |recette id|}}
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<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
</li>
{{/each}}
</ul>
<hr>
<h3>Astrologie</h3>
<span class="astrologie-label"><a id="jet-astrologie">Astrologie : Nombres Astraux</a></span>
</div>
2020-06-12 22:46:04 +02:00
{{!-- hautreve Tab --}}
<div class="tab hautreve " data-group="primary" data-tab="hautreve" style="height:200px">
<div>
{{#if system.attributs.hautrevant.value}}
<h3>Haut rêvant</h3>
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{{else}}
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<h3>Vous n'avez pas le don de haut-rêve! Il faut attribuer la Tête de Dragon 'Don de Haut Rêve' si votre personnage est ou devient Haut-Rêvant.</h3>
{{/if}}
<ul class="item-list">
{{#if system.attributs.hautrevant.value}}
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{{#if options.isGM}}
<li class="item flexrow">
<span>
<a class="chat-card-button forcer-tmr-aleatoire">Ré-insertion aléatoire (ie TMR cachée)</a>
</span>
<span>
<a class="chat-card-button afficher-tmr">Montrer les TMR</a>
</span>
</li>
{{/if}}
<li class="item flexrow">
{{#if options.isGM}}
<span class="competence-label flex-shrink">Demi rêve :
<span>{{caseTmr-label system.reve.tmrpos.coord}}</span>
</span>
<span>
<input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{system.reve.tmrpos.coord}}" data-dtype="String"/>
</span>
{{else}}
<span class="competence-label flex-shrink">Demi rêve :
{{#unless hautreve.cacheTMR}}
<span>{{caseTmr-label system.reve.tmrpos.coord}}</span>
{{/unless}}
</span>
<span>
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{{#if hautreve.cacheTMR}}
??
{{else}}
{{system.reve.tmrpos.coord}}
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{{/if}}
</span>
{{/if}}
</li>
{{/if}}
<li class="item flexrow">
<span class="competence-label">Seuil de Rêve :</span>
<span>
{{#if options.isGM}}
<input class="seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
{{else}}
{{system.reve.seuil.value}}
{{/if}}
</span>
</li>
<li class="item flexrow" >
<span class="competence-label">Refoulement : </span>
<span>
{{#if options.isGM}}
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
{{else}}
{{system.reve.refoulement.value}}
{{/if}}
</span>
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</li>
</ul>
</div>
<hr>
2022-06-12 08:17:59 +02:00
{{!-- Queues, Souffles, Tetes, Ombre --}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-queues.html"}}
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{{#if souffles.length}}
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<h3>Souffles:</h3>
<ul class="item-list">
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{{#each souffles as |souffle key|}}
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<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
<span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
</li>
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{{/each}}
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</ul>
2022-06-12 08:17:59 +02:00
{{/if}}
{{#if tetes.length}}
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<h3>Tetes:</h3>
<ul class="item-list">
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{{#each tetes as |tete key|}}
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<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
<span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
2021-01-27 23:35:45 +01:00
</div>
</li>
{{/each}}
</ul>
2022-06-12 08:17:59 +02:00
{{/if}}
{{#if system.attributs.hautrevant.value}}
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{{#if (and options.isGM signesdraconiques.length)}}
<h3>Signes draconiques</h3>
<ul class="item-list alterne-list">
{{#each signesdraconiques as |signe key|}}
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
<span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span>
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<span class="flex-shrink">{{signe.system.difficulte}}</span>
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<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if hautreve.rencontres.length}}
<h3>Rencontres présentes:</h3>
<ul class="item-list">
{{#each hautreve.rencontres as |rencontre key|}}
<li class="item flexrow" data-item-id="{{key}}" data-attribute="{{key}}">
<span class="display-label"><a data-item-id="{{key}}">{{rencontre.name}} r{{rencontre.force}}</a></span>
<span class="flex-shrink">{{rencontre.coord}} - {{caseTmr-label rencontre.coord}}</span>
{{#if rencontre.date}}
<span>{{upperFirst rencontre.heure}}, le {{rencontre.date}}</span>
{{/if}}
<div class="item-controls flex-shrink">
<a class="rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
</li>
{{/each}}
</ul>
2022-09-17 16:07:38 +02:00
{{/if}}
{{#if sortsReserve.length}}
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<h3>Sorts en Réserve:</h3>
<ul class="item-list alterne-list">
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{{#each sortsReserve as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{sort.img}}" />
<span class="display-label"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
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{{#each hautreve.sortsReserve as |reserve key|}}
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<li class="item list-item flexrow" data-index="{{key}}">
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<img class="sheet-competence-img" src="{{reserve.sort.img}}" />
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<span class="display-label">{{reserve.sort.name}} r{{reserve.sort.system.ptreve_reel}}</span>
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<span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span>
<div class="item-controls flex-shrink">
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<a class="delete-sort-reserve flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
</li>
{{/each}}
</ul>
{{/if}}
<hr>
<h3>Sorts:</h3>
<ul class="item-list alterne-list">
{{#each sorts as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<span class="display-label flex-grow">
<a data-item-id="{{sort._id}}">{{sort.name}}
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- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
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</a>
</span>
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<span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span>
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<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
</li>
{{/each}}
</ul>
<h3>Méditations:</h3>
<ul class="item-list">
{{#each meditations as |meditation key|}}
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
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<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
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<div class="item-controls flex-shrink">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
</li>
{{/each}}
</ul>
<hr>
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{{#if hautreve.casesTmr}}
<h3>Cases Spéciales:</h3>
<ul class="item-list">
{{#each hautreve.casesTmr as |casetmr key|}}
<li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}">
<span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span>
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<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
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<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
2022-06-12 08:17:59 +02:00
</div>
</li>
{{/each}}
</ul>
{{/if}}
2021-06-05 01:53:30 +02:00
<br><br>
{{/if}}
</div>
2020-05-21 21:48:20 +02:00
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
2022-08-27 16:23:22 +02:00
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html"}}
</div>
2020-07-24 10:51:11 +02:00
{{!-- Biography Tab --}}
<div class="tab biography" data-group="primary" data-tab="description">
<article class="flexrow">
<ul class="item-list alterne-list">
<li class="item flexrow list-item">
<label for="system.race">Race :</label>
<input class="flex-grow" type="text" name="system.race" value="{{system.race}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="system.sexe">Sexe :</label>
<input class="flex-grow" type="text" name="system.sexe" value="{{system.sexe}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="system.age">Age :</label>
<input class="flex-grow" type="text" name="system.age" value="{{system.age}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="system.poids">Poids :</label>
<input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="system.taille">Taille :</label>
<input class="flex-grow" type="text" name="system.taille" value="{{system.taille}}" data-dtype="String"/>
</li>
</ul>
<ul class="item-list alterne-list">
<li class="item flexrow list-item">
<label for="system.main">Main directrice :</label>
<input type="text" name="system.main" value="{{system.main}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="system.heure">Heure de naissance :</label>
<select type="text" name="system.heure" value="{{system.heure}}" data-dtype="String">
{{#select system.heure}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}}
{{/select}}
</select>
</li>
<li class="item flexrow list-item">
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<label>Beauté :</label>
<input type="text" value="{{system.beaute}}" data-dtype="String" disabled/>
</li>
<li class="item flexrow list-item">
<label for="system.cheveux">Cheveux :</label>
<input class="flex-grow" type="text" name="system.cheveux" value="{{system.cheveux}}" data-dtype="String"/>
2021-06-02 13:37:06 +02:00
</li>
<li class="item flexrow list-item">
<label for="system.yeux">Yeux :</label>
<input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/>
</li>
</ul>
</article>
<article class="flexcol">
<h3>Biographie : </h3>
<div class="form-group editor">
{{editor system.biographie target="system.biographie" button=true owner=owner editable=editable}}
2020-09-06 14:11:59 +02:00
</div>
<h3>Notes : </h3>
<div class="form-group editor">
{{editor system.notes target="system.notes" button=true owner=owner editable=editable}}
2020-08-29 22:52:41 +02:00
</div>
2021-05-11 23:41:58 +02:00
<h3>Journal d'Experience</h3>
2021-05-19 23:22:07 +02:00
<div class="form-group editor">
<ul class="item-list alterne-list">
{{#each system.experiencelog as |xp key|}}
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<li class="item flexrow list-item">
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<label class="flex-shrink">{{xp.mode}} </label>
<label class="flex-grow">{{xp.valeur}} {{xp.raison}} </label>
<label class="flex-shrink">{{xp.daterdd}} </label>
<label class="flex-shrink">{{xp.datereel}} </label>
2021-05-19 23:22:07 +02:00
</li>
{{/each}}
</ul>
</div>
2021-05-04 12:19:49 +02:00
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
</article>
</div>
2020-06-12 22:46:04 +02:00
2020-05-21 21:48:20 +02:00
</section>
</form>