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# 12.0
## 12.0.8 - La quincaillerie d'Astrobazzarh
- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
- Ecaille d'efficacité
- l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat
- l'écaille d'efficacité est prise en compte pour l'initiative
- Corrections
- l'état général est pris en compte pour les initiatives
- le tooltip de l'initiative affiche correctement l'initiative
## 12.0.7 - La propriété d'Astrobazzarh
- correction des opérations faites à la création d'un Item:
- la durée des queues/rencontres/souffles
- les effets draconiques d'un souffle/queue
- mise à jour des points de tâche des blessures lors des soins
- pas d'expérience sur les particulières quand aucun MJ n'est connecté
- Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche
d'une entité incarnée permet d'accorder le personnage
- Les messages pour résister aux possessions/conjuration sont envoyées
au défenseur
- Les messages pour résister aux empoignades sont envoyées au défenseur
- la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur
- la commande /voyage affiche maintenant les compétences liées au terrain
## 12.0.6 - Le bazar d'Astrobazzarh
- Corrections de l'inventaire en bazar:
- un problème pouvait survenir en déplaçant les objets
l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
- un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
- un objet pouvait être considéré comme contenu, sans être présent dans un
conteneur (et donc non affiché)
- vider les conteneurs supprime correctement toutes les informations liées
aux conteneurs/contenus
- Les messages pour les tirages dans le compendium utilisent le "roll mode"
courant pour leur visibilité
- Fix: restaurer la compatibilité Foundry 11
## 12.0.5 - Les mauvais jours d'Astrobazzarh
- Fix: on peut de nouveau ouvrir l'édition de calendrier
- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
- Fix: Failed to execute 'getComputedStyle' on 'Window'
## 12.0.4 - La plaie d'Astrobazzarh
- **Support V12**
- Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau
- Fix warnings sur "Die" et AudioHelper
## 12.0.3 - L'hémorragie d'Astrobazzarh
- **Support V12**
- On peut de nouveau ouvrir un acteur blessé après redémarrage du monde
- On peut de nouveau ouvrir les Items avec une rareté par environnement
- Le choix de ne plus afficher les demandes de suppression est bien pris en compte
## 12.0.2 - Les pluies d'Astrobazzarh
- **Support V12**
- correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres)
- la fenêtre de calendrier s'ouvre correctement
- les dés draconiques peuvent de nouveau faire plus que 0
- adaptation de la fenêtre de recherche
- correction des comparaisons de version pour les migrations automatiques
- correction des roll.eveluate: l'option async est maintenant standard
- correction des templates liés aux selections
- correction de l'ajustement de luminosité de la scène selon l'heure
- correction des images d'effets sur les tokens
- correction de la vente par le tchat: seul le premier acheteur pouvait acheter
- correction d'erreurs intempestives 'User ... lacks permission to update ...'
# 11.2
## 11.2.21 - Le questionnement d'Akarlikarlikar
- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
- Les effets s'appliquent correctement sur les créatures
- La date et l'heure (draconiques) sont affichées dans les messages du tchat
## 11.2.20 - Le soulagement d'Akarlikarlikar
- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
- Les tooltips de Foundry sont lisibles
- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau

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[Dolphin]
Timestamp=2024,5,29,20,57,41.954
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -1,65 +0,0 @@
import { SYSTEM_RDD } from "../constants.js";
import { RdDUtility } from "../rdd-utility.js";
const DETAIL_VENTE = 'detailVente';
const NB_LOTS = 'nbLotss';
export class ChatVente {
static getDetailVente(chatMessageId) {
const chatMessage = game.messages.get(chatMessageId)
if (!chatMessage) {
return undefined;
}
const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS)
const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
if (!detail.item) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return undefined;
}
const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined;
return foundry.utils.mergeObject(detail,
{
alias: vendeur?.name ?? game.user.name,
vendeur,
nbLots: nbLots,
chatMessageIdVente: chatMessageId
})
}
static getDetailAchatVente(chatMessageId) {
const acheteur = RdDUtility.getSelectedActor()
const detail = ChatVente.getDetailVente(chatMessageId)
if (!acheteur && !detail.vendeur) {
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
return undefined;
}
return foundry.utils.mergeObject(detail, { acheteur })
}
static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
const chatMessage = game.messages.get(chatMessageId)
const vente = ChatVente.getDetailVente(chatMessageId)
vente.nbLots = Math.max(0, vente.nbLots - quantite)
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
chatMessage.update({ content: html });
chatMessage.render(true);
}
static async displayAchatVente(vente) {
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
item: vente.item,
properties: vente.item.getProprietes(),
vendeurId: vente.vendeurId,
tailleLot: vente.tailleLot,
quantiteIllimite: vente.quantiteIllimite,
prixLot: vente.prixLot
})
}
}

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@ -16,6 +16,7 @@ import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
import { ChatUtility } from "./chat-utility.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
/* -------------------------------------------- */
@ -32,20 +33,22 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
width: 550,
showCompNiveauBase: false,
vueArchetype: false,
}, { inplace: false });
});
}
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
foundry.utils.mergeObject(formData, {
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
limited: this.actor.limited,
owner: this.actor.isOwner,
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
});
foundry.utils.mergeObject(formData,
{
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
owner: this.actor.isOwner,
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
});
foundry.utils.mergeObject(formData.calc, {
surenc: this.actor.computeMalusSurEncombrement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
@ -77,7 +80,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
const actor = this.actor;
formData.combat = foundry.utils.duplicate(formData.armes);
formData.combat = duplicate(formData.armes);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
formData.combat.push(RdDItemArme.mainsNues(actor));
formData.combat.push(RdDItemArme.empoignade(actor));
@ -210,7 +213,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
});
// Boutons spéciaux MJs
// Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
}
@ -218,7 +221,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// Points de reve actuel
this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
this.html.find('.arme-label a').click(async event => this.actor.rollArme(duplicate(this._getEventArmeCombat(event))))
// Initiative pour l'arme
this.html.find('.arme-initiative a').click(async event => {
@ -385,7 +388,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = foundry.utils.duplicate(item);
const splitItem = duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}

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@ -120,7 +120,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
getActivePoisons() {
return foundry.utils.duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
return duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
}
/* -------------------------------------------- */
@ -143,7 +143,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
getDemiReve() { return this.system.reve.tmrpos.coord }
getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getBestDraconic() { return duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconicOuPossession() {
return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
super.getDraconicOuPossession()]
@ -347,7 +347,7 @@ export class RdDActor extends RdDBaseActorSang {
const timestamp = game.system.rdd.calendrier.getTimestamp()
const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
await Promise.all(blessures.map(async b => b.recuperationBlessure({
await Promise.all(blessures.map(b => b.recuperationBlessure({
actor: this,
timestamp,
message,
@ -429,7 +429,7 @@ export class RdDActor extends RdDBaseActorSang {
let jetsReve = [];
let dormi = await this.dormirDesHeures(jetsReve, message, heures, options);
if (jetsReve.length > 0) {
message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '0 (réveil)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '(dragon)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
}
if (dormi.etat == 'eveil') {
await this.reveilReveDeDragon(message, dormi.heures);
@ -450,6 +450,7 @@ export class RdDActor extends RdDBaseActorSang {
}
async reveilReveDeDragon(message, heures) {
message.content += 'Vous êtes réveillé par un Rêve de Dragon.';
const restant = Math.max(this.system.sommeil?.heures - heures, 0)
if (restant > 0) {
await this.update({ 'system.sommeil': { heures: restant } });
@ -690,7 +691,7 @@ export class RdDActor extends RdDBaseActorSang {
}
let carac = this.findCaracByName(caracName);
if (carac) {
carac = foundry.utils.duplicate(carac);
carac = duplicate(carac);
const fromXp = Number(carac.xp);
const fromValue = Number(carac.value);
let toXp = fromXp;
@ -826,7 +827,7 @@ export class RdDActor extends RdDBaseActorSang {
async deleteExperienceLog(from, count) {
if (from >= 0 && count > 0) {
let expLog = foundry.utils.duplicate(this.system.experiencelog);
let expLog = duplicate(this.system.experiencelog);
expLog.splice(from, count);
await this.update({ [`system.experiencelog`]: expLog });
}
@ -902,7 +903,7 @@ export class RdDActor extends RdDBaseActorSang {
async ajouterRefoulement(value = 1, refouler) {
let refoulement = this.system.reve.refoulement.value + value;
const roll = new Roll("1d20");
await roll.evaluate();
await roll.evaluate({ async: true });
await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` });
if (roll.total <= refoulement) {
refoulement = 0;
@ -991,31 +992,25 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
buildTMRInnaccessible() {
return this.items.filter(it => it.type == TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord)
const tmrInnaccessibles = this.filterItems(it => Draconique.isCaseTMR(it) &&
EffetsDraconiques.isInnaccessible(it));
return tmrInnaccessibles.map(it => it.system.coord);
}
/* -------------------------------------------- */
getRencontresTMR() {
return this.itemTypes[TYPES.rencontre];
getTMRRencontres() {
return this.itemTypes['rencontre'];
}
/* -------------------------------------------- */
async deleteRencontreTMRAtPosition() {
const rencontreIds = this.itemTypes[TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id)
async deleteTMRRencontreAtPosition() {
const demiReve = this.getDemiReve()
let rencontreIds = this.items.filter(it => it.type == 'rencontre' && it.system.coord == demiReve).map(it => it.id);
if (rencontreIds.length > 0) {
await this.deleteEmbeddedDocuments('Item', rencontreIds)
await this.deleteEmbeddedDocuments('Item', rencontreIds);
}
}
getRencontreTMREnAttente() {
return this.itemTypes[TYPES.rencontre].find(this.filterRencontreTMRDemiReve())
}
filterRencontreTMRDemiReve() {
const position = this.getDemiReve()
return it => it.system.coord == position
}
/* -------------------------------------------- */
async addTMRRencontre(currentRencontre) {
const toCreate = currentRencontre.toObject();
@ -1146,7 +1141,7 @@ export class RdDActor extends RdDBaseActorSang {
diffNbDoses: -Number(this.system.compteurs.ethylisme.nb_doses || 0),
finalLevel: 0,
diffConditions: 0,
ajustementsForce: CONFIG.RDD.difficultesLibres
ajustementsForce: CONFIG.RDD.difficultesLibres,
}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData);
new RdDRollDialogEthylisme(html, rollData, this, r => this.saouler(r.forceAlcool)).render(true);
@ -1317,7 +1312,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async saouler(forceAlcool, alcool = undefined) {
let ethylisme = foundry.utils.duplicate(this.system.compteurs.ethylisme);
let ethylisme = duplicate(this.system.compteurs.ethylisme);
const etat = this.getEtatGeneral({ ethylisme: true });
const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
@ -1338,7 +1333,7 @@ export class RdDActor extends RdDBaseActorSang {
}
await RdDResolutionTable.rollData(ethylismeData.jetVie);
this._gererExperience(ethylismeData.jetVie);
this._appliquerExperienceRollData(ethylismeData.jetVie);
RollDataAjustements.calcul(ethylismeData.jetVie, this);
if (ethylismeData.jetVie.rolled.isSuccess) {
ethylisme.nb_doses++;
@ -1370,7 +1365,7 @@ export class RdDActor extends RdDBaseActorSang {
finalLevel: Number(ethylisme.value) + Number(this.system.compteurs.moral.value)
}
await RdDResolutionTable.rollData(ethylismeData.jetVolonte);
this._gererExperience(ethylismeData.jetVolonte);
this._appliquerExperienceRollData(ethylismeData.jetVolonte);
RollDataAjustements.calcul(ethylismeData.jetVolonte, this);
}
}
@ -1494,7 +1489,7 @@ export class RdDActor extends RdDBaseActorSang {
const niveauSuivant = Number(carac.value) + 1;
let xpNeeded = RdDCarac.getCaracNextXp(niveauSuivant);
if (carac.xp >= xpNeeded) {
carac = foundry.utils.duplicate(carac);
carac = duplicate(carac);
carac.value = niveauSuivant;
let checkXp = {
@ -1524,7 +1519,7 @@ export class RdDActor extends RdDBaseActorSang {
if (compData && newXP > 0) {
let xpNeeded = RdDItemCompetence.getCompetenceNextXp(compData.system.niveau + 1);
if (newXP >= xpNeeded) {
let newCompData = foundry.utils.duplicate(compData);
let newCompData = duplicate(compData);
newCompData.system.niveau += 1;
newCompData.system.xp = newXP;
let checkXp = {
@ -1548,16 +1543,13 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
if (!Misc.firstConnectedGM()){
return
}
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
if (xpData.length) {
const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, {
actor: this,
xpData
})
});
if (hideChatMessage) {
ChatUtility.blindMessageToGM({ content: content });
}
@ -1633,14 +1625,14 @@ export class RdDActor extends RdDBaseActorSang {
return;
}
// Duplication car les pts de reve sont modifiés dans le sort
let sorts = foundry.utils.duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
let sorts = duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
if (sorts.length == 0) {
ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
return;
}
const draconicList = this.computeDraconicAndSortIndex(sorts);
const reve = foundry.utils.duplicate(this.system.carac.reve);
const reve = duplicate(this.system.carac.reve);
const dialog = await this.openRollDialog({
name: 'lancer-un-sort',
@ -1787,13 +1779,13 @@ export class RdDActor extends RdDBaseActorSang {
};
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
this._gererExperience(rollData);
this._appliquerExperienceRollData(rollData);
await RdDResolutionTable.displayRollData(rollData, this)
return rollData.rolled;
}
/* -------------------------------------------- */
_gererExperience(rollData) {
_appliquerExperienceRollData(rollData) {
const callback = this.createCallbackExperience();
if (callback.condition(rollData)) {
callback.action(rollData);
@ -1881,7 +1873,7 @@ export class RdDActor extends RdDBaseActorSang {
diffConditions: 0,
use: { libre: false, conditions: true },
carac: {
[tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac])
[tacheData.system.carac]: duplicate(this.system.carac[tacheData.system.carac])
}
},
callbackAction: r => this._tacheResult(r, options)
@ -1892,7 +1884,7 @@ export class RdDActor extends RdDBaseActorSang {
async _tacheResult(rollData, options) {
// Mise à jour de la tache
rollData.appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
rollData.tache = foundry.utils.duplicate(rollData.tache);
rollData.tache = duplicate(rollData.tache);
rollData.tache.system.points_de_tache_courant += rollData.rolled.ptTache;
if (rollData.rolled.isETotal) {
rollData.tache.system.difficulte--;
@ -1920,17 +1912,17 @@ export class RdDActor extends RdDBaseActorSang {
{
oeuvre: oeuvre,
art: oeuvre.type,
competence: foundry.utils.duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
competence: duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
diffLibre: - oeuvre.system.niveau,
diffConditions: 0,
use: { libre: false, conditions: true, surenc: false },
selectedCarac: foundry.utils.duplicate(this.system.carac[selected])
selectedCarac: duplicate(this.system.carac[selected])
},
{ overwrite: false });
artData.competence.system.defaut_carac = selected;
if (!artData.forceCarac) {
artData.forceCarac = {};
artData.forceCarac[selected] = foundry.utils.duplicate(this.system.carac[selected]);
artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
}
await this.openRollDialog({
@ -1954,19 +1946,19 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async rollChant(id) {
const artData = { art: 'chant', verbe: 'Chanter' };
const oeuvre = foundry.utils.duplicate(this.getChant(id));
const oeuvre = duplicate(this.getChant(id));
await this._rollArt(artData, "ouie", oeuvre);
}
/* -------------------------------------------- */
async rollDanse(id) {
const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art));
const oeuvre = duplicate(this.findItemLike(id, artData.art));
if (oeuvre.system.agilite) {
artData.forceCarac['agilite'] = foundry.utils.duplicate(this.system.carac.agilite);
artData.forceCarac['agilite'] = duplicate(this.system.carac.agilite);
}
if (oeuvre.system.apparence) {
artData.forceCarac['apparence'] = foundry.utils.duplicate(this.system.carac.apparence);
artData.forceCarac['apparence'] = duplicate(this.system.carac.apparence);
}
const selectedCarac = this._getCaracDanse(oeuvre);
await this._rollArt(artData, selectedCarac, oeuvre);
@ -2069,7 +2061,7 @@ export class RdDActor extends RdDBaseActorSang {
const artData = {
art: 'jeu', verbe: 'Jeu',
use: { libre: true, conditions: true, },
competence: foundry.utils.duplicate(this.getCompetence('jeu')),
competence: duplicate(this.getCompetence('jeu')),
forceCarac: {}
};
listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
@ -2080,14 +2072,14 @@ export class RdDActor extends RdDBaseActorSang {
async rollOeuvre(id) {
const artData = { art: 'oeuvre', verbe: 'Interpréter' }
const oeuvre = foundry.utils.duplicate(this.findItemLike(id, artData.art))
const oeuvre = duplicate(this.findItemLike(id, artData.art))
await this._rollArt(artData, oeuvre.system.default_carac, oeuvre)
}
/* -------------------------------------------- */
async rollMeditation(id) {
const meditation = foundry.utils.duplicate(this.getMeditation(id));
const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
const meditation = duplicate(this.getMeditation(id));
const competence = duplicate(this.getCompetence(meditation.system.competence));
competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
let meditationData = {
competence: competence,
@ -2153,7 +2145,7 @@ export class RdDActor extends RdDBaseActorSang {
}
let draconicList = this.getDraconicList()
.map(draconic => {
let draconicLecture = foundry.utils.duplicate(draconic);
let draconicLecture = duplicate(draconic);
draconicLecture.system.defaut_carac = "intellect";
return draconicLecture;
});
@ -2277,7 +2269,7 @@ export class RdDActor extends RdDBaseActorSang {
async _appliquerExperience(rolled, caracName, competence, jetResistance) {
// Pas d'XP
if (!rolled.isPart || rolled.finalLevel >= 0) {
return []
return undefined;
}
if (this.checkDesirLancinant()) {
// Cas de désir lancinant, pas d'expérience sur particulière
@ -2285,7 +2277,7 @@ export class RdDActor extends RdDBaseActorSang {
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
whisper: ChatMessage.getWhisperRecipients(this.name)
});
return []
return undefined;
}
let xp = Math.abs(rolled.finalLevel);
@ -2322,7 +2314,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async _xpCarac(xpData) {
if (xpData.xpCarac > 0) {
const carac = foundry.utils.duplicate(this.system.carac)
const carac = duplicate(this.system.carac)
const code = RdDBaseActor._findCaracNode(carac, xpData.caracName)
const selectedCarac = carac[code]
if (this.isCaracMax(code)) {
@ -2346,7 +2338,7 @@ export class RdDActor extends RdDBaseActorSang {
async _xpCaracDerivee(xpData) {
const caracs = RdDActor._getComposantsCaracDerivee(xpData.caracName)
.map(c => foundry.utils.mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }, { inplace: false }))
.map(c => foundry.utils.mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }))
switch (caracs.filter(it => !it.isMax).length) {
case 0:
xpData.caracRepartitionManuelle = true;
@ -2362,8 +2354,6 @@ export class RdDActor extends RdDBaseActorSang {
static _getComposantsCaracDerivee(caracName) {
switch (Grammar.toLowerCaseNoAccent(caracName)) {
case 'reve-actuel': case 'reve actuel': return ['reve']
case 'chance-actuelle': case 'chance actuelle': return ['chance']
case 'vie': return ['constitution']
case 'tir': return ['vue', 'dexterite']
case 'lancer': return ['force', 'dexterite', 'vue']
@ -2375,25 +2365,26 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async deleteNombresAstraux() {
async resetNombresAstraux() {
const deletions = this.itemTypes['nombreastral'].map(it => it._id);
await this.deleteEmbeddedDocuments("Item", deletions);
}
/* -------------------------------------------- */
async ajouteNombreAstral(date, nbAstral, isValid) {
const indexDate = Number.parseInt(date);
async ajouteNombreAstral(callData) {
const indexDate = Number.parseInt(callData.date);
// Ajout du nombre astral
const item = {
name: "Nombre Astral", type: "nombreastral", system:
{
value: nbAstral,
istrue: isValid,
value: callData.nbAstral,
istrue: callData.isvalid,
jourindex: indexDate,
jourlabel: RdDTimestamp.formatIndexDate(indexDate)
}
};
await this.createEmbeddedDocuments("Item", [item]);
game.system.rdd.calendrier.notifyChangeNombresAstraux();
}
async supprimerAnciensNombresAstraux() {
@ -2434,29 +2425,22 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async displayTMR(mode = "normal") {
if (this.tmrApp) {
ui.notifications.warn("Vous êtes déja dans les TMR....")
this.tmrApp.forceTMRDisplay()
ui.notifications.warn("Vous êtes déja dans les TMR....");
this.tmrApp.forceTMRDisplay();
return
}
if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
mode = "visu"; // bascule le mode en visu automatiquement
}
if (mode == 'visu') {
await this._doDisplayTMR(mode)
}
else {
const rencontre = this.getRencontreTMREnAttente();
const settingConfirmer = rencontre ? "confirmation-tmr-rencontre" : "confirmation-tmr";
const messageRencontre = rencontre ? `<p>Vous devrez combattre ${rencontre.system.genre == 'f' ? 'la' : 'le'} ${rencontre.name} de ${rencontre.system.force} points de Rêve</p>` : '';
RdDConfirm.confirmer({
settingConfirmer: settingConfirmer,
content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>` + messageRencontre,
title: 'Confirmer la montée dans les TMR',
buttonLabel: 'Monter dans les TMR',
onAction: async () => await this._doDisplayTMR(mode)
})
}
RdDConfirm.confirmer({
bypass: mode == 'visu',
settingConfirmer: "confirmation-tmr",
content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>`,
title: 'Confirmer la montée dans les TMR',
buttonLabel: 'Monter dans les TMR',
onAction: async () => await this._doDisplayTMR(mode)
});
}
async _doDisplayTMR(mode) {
@ -2628,13 +2612,13 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async resetItemUse() {
await this.unsetFlag(SYSTEM_RDD, 'itemUse');
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
}
/* -------------------------------------------- */
async incDecItemUse(itemId, inc = 1) {
const currentItemUse = this.getFlag(SYSTEM_RDD, 'itemUse');
let itemUse = currentItemUse ? foundry.utils.duplicate(currentItemUse) : {};
let itemUse = duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
console.log("ITEM USE INC", inc, itemUse);
@ -2728,7 +2712,7 @@ export class RdDActor extends RdDBaseActorSang {
}
async setPointsCoeur(subActorId, coeurs, options = { immediat: false }) {
const newSuivants = foundry.utils.duplicate(this.system.subacteurs.suivants)
const newSuivants = duplicate(this.system.subacteurs.suivants)
const amoureux = newSuivants.find(it => it.id == subActorId);
if (amoureux) {
amoureux[options.immediat ? 'coeur' : 'prochainCoeur'] = coeurs
@ -2985,6 +2969,9 @@ export class RdDActor extends RdDBaseActorSang {
}
}
/* -------------------------------------------- */
isEffectAllowed(effectId) { return true }
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) {
if (item.isCompetencePersonnage() && item.system.defaut_carac && item.system.xp) {
@ -3079,7 +3066,7 @@ export class RdDActor extends RdDBaseActorSang {
incarnation.name = 'Réincarnation de ' + incarnation.name
incarnation.system = {
carac: foundry.utils.duplicate(this.system.carac),
carac: duplicate(this.system.carac),
heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
age: 18,
biographie: '',

View File

@ -180,7 +180,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
/* -------------------------------------------- */
isEffectAllowed(effectId) { return false }
isEffectAllowed(effectId) { return true }
getEffects(filter = e => true) {
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
@ -286,12 +286,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
getCarac() {
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
return foundry.utils.mergeObject(this.system.carac,
const carac = foundry.utils.mergeObject(duplicate(this.system.carac),
{
'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle()
},
{ inplace: false })
});
return carac;
}
/* -------------------------------------------- */
@ -318,10 +318,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
/* -------------------------------------------- */
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
async rollCompetence(idOrName, options = { tryTarget: true }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName);
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
let rollData = { carac: this.system.carac, competence: competence }
if (competence.type == TYPES.competencecreature) {
const arme = RdDItemCompetenceCreature.armeCreature(competence)
if (arme && options.tryTarget && Targets.hasTargets()) {
@ -361,7 +361,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
* @returns
*/
rollArme(arme, categorieArme = "competence") {
const compToUse = this.$getCompetenceArme(arme, categorieArme)
let compToUse = this.$getCompetenceArme(arme, categorieArme)
if (!RdDItemArme.isArmeUtilisable(arme)) {
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
return
@ -375,7 +375,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
title: 'Ne pas utiliser les automatisation de combat',
buttonLabel: "Pas d'automatisation",
onAction: async () => {
this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
this.rollCompetence(compToUse, { tryTarget: false })
}
});
return
@ -421,33 +421,34 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) }
async encaisserDommagesRemote(rollData, attackerId, show) {
const attacker = game.actors.get(attackerId);
await this.encaisserDommages(rollData, attacker, show)
}
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
}
const armure = await this.computeArmure(rollData);
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
}
else {
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attacker);
}
}
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
if (!game.user.isGM) {
const attackerId = attacker?.id;
if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'encaisserDommagesValidationGR',
args: [rollData, armure, attackerId, show]
method: 'encaisserDommagesRemote',
args: [rollData, attackerId, show]
});
} else {
const attacker = game.actors.get(attackerId);
return;
}
const armure = await this.computeArmure(rollData);
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
jet => this.$onEncaissement(jet, show, attacker));
}
else {
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attacker);
}
}
async $onEncaissement(jet, show, attacker) {
@ -470,7 +471,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
});
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
encaissement = foundry.utils.duplicate(encaissement);
encaissement = duplicate(encaissement);
encaissement.isGM = true;
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients("GM"),
@ -508,8 +509,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
isEntiteAccordee(attacker) { return true }
async setEntiteReveAccordee(actor) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
async setEntiteReveAccordee(attacker) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
}
}

View File

@ -89,7 +89,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
/* -------------------------------------------- */
async onAppliquerJetEncaissement(encaissement, attacker) {
const santeOrig = foundry.utils.duplicate(this.system.sante);
const santeOrig = duplicate(this.system.sante);
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
@ -108,7 +108,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return;
}
const sante = foundry.utils.duplicate(this.system.sante)
const sante = duplicate(this.system.sante)
let compteur = sante[name];
if (!compteur) {
return;
@ -269,8 +269,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return this.getEffect(STATUSES.StatusStunned);
}
isEffectAllowed(effectId) { return true }
/* -------------------------------------------- */
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }

View File

@ -20,7 +20,7 @@ export class RdDBaseActorSheet extends ActorSheet {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
vueDetaillee: false
}, { inplace: false })
});
}
/* -------------------------------------------- */
@ -37,8 +37,7 @@ export class RdDBaseActorSheet extends ActorSheet {
system: this.actor.system,
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
effects: this.actor.effects
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
}
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
@ -313,7 +312,7 @@ export class RdDBaseActorSheet extends ActorSheet {
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = foundry.utils.duplicate(item);
const splitItem = duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}

View File

@ -1,4 +1,3 @@
import { ChatVente } from "../achat-vente/chat-vente.js";
import { ChatUtility } from "../chat-utility.js";
import { SYSTEM_SOCKET_ID } from "../constants.js";
import { Grammar } from "../grammar.js";
@ -9,6 +8,7 @@ import { RdDAudio } from "../rdd-audio.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
export class RdDBaseActor extends Actor {
@ -16,7 +16,7 @@ export class RdDBaseActor extends Actor {
return Object.entries(carac)
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
.map(it => it[0])
.find(it => it)
.find(it => it);
}
static $findCaracByName(carac, name) {
const caracList = Object.entries(carac);
@ -32,16 +32,23 @@ export class RdDBaseActor extends Actor {
}
static init() {
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
}
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_remote_actor_call":
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
case "msg_reset_nombre_astral":
game.user.character.resetNombresAstraux();
game.system.rdd.calendrier.notifyChangeNombresAstraux();
return;
case "msg_refresh_nombre_astral":
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
return;
}
}
@ -82,6 +89,10 @@ export class RdDBaseActor extends Actor {
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
static getParentActor(document) {
return document?.parent instanceof Actor ? document.parent : undefined
}
/**
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
* compétences et monnaies.
@ -121,7 +132,6 @@ export class RdDBaseActor extends Actor {
return new ActorConstructor(docData, context);
}
}
context.rdd = undefined
super(docData, context);
}
@ -232,13 +242,11 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
async cleanupConteneurs() {
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) {
let updates = this.itemTypes['conteneur']
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
if (updates.length > 0) {
await this.updateEmbeddedDocuments("Item", updates)
}
let updates = this.itemTypes['conteneur']
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
if (updates.length > 0) {
await this.updateEmbeddedDocuments("Item", updates)
}
}
@ -360,13 +368,16 @@ export class RdDBaseActor extends Actor {
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
return;
}
await vendeur?.vendre(itemVendu, quantite, cout);
await acheteur?.acheter(itemVendu, quantite, cout, achat)
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
if (acheteur) {
await acheteur.depenserSols(cout);
const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
}
if (cout > 0) {
RdDAudio.PlayContextAudio("argent");
}
const chatAchatItem = foundry.utils.duplicate(achat.vente);
const chatAchatItem = duplicate(achat.vente);
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
user: achat.userId,
@ -376,26 +387,24 @@ export class RdDBaseActor extends Actor {
});
if (!achat.vente.quantiteIllimite) {
if (achat.vente.nbLots <= achat.choix.nombreLots) {
if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
}
else if (achat.chatMessageIdVente) {
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
achat.vente.properties = itemVendu.getProprietes();
achat.vente.quantiteNbLots -= achat.choix.nombreLots;
achat.vente.jsondata = JSON.stringify(achat.vente.item);
const messageVente = game.messages.get(achat.chatMessageIdVente);
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
messageVente.render(true);
}
}
}
async vendre(item, quantite, cout) {
await this.ajouterSols(cout);
await this.decrementerQuantiteItem(item, quantite);
}
async acheter(item, quantite, cout, achat) {
await this.depenserSols(cout)
const createdItemId = await this.creerQuantiteItem(item, quantite)
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
achat.choix.doses = achat.choix.nombreLots;
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
async decrementerVente(vendeur, itemVendu, quantite, cout) {
if (vendeur) {
await vendeur.ajouterSols(cout);
await vendeur.decrementerQuantiteItem(itemVendu, quantite);
}
}
@ -408,28 +417,31 @@ export class RdDBaseActor extends Actor {
return disponible == undefined || disponible >= quantiteDemande;
}
async consommerNourritureboisson(itemId, choix, userId) { }
async consommerNourritureAchetee(achat, vente, createdItemId) {
if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
achat.choix.doses = achat.choix.nombreLots;
await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
}
}
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
if (item.isService()) {
return;
}
const itemId = item.id;
let resteQuantite = (item.system.quantite ?? 1) - quantite;
if (resteQuantite <= 0) {
if (options.supprimerSiZero) {
await this.deleteEmbeddedDocuments("Item", [item.id]);
}
else {
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
}
if (resteQuantite < 0) {
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
}
}
else if (resteQuantite > 0) {
const realItem = this.getItem(item.id)
realItem.update({ 'system.quantite': resteQuantite });
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
}
}
@ -441,7 +453,7 @@ export class RdDBaseActor extends Actor {
type: item.type,
img: item.img,
name: item.name,
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
};
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
const items = await this.createEmbeddedDocuments("Item", newItems);
@ -557,15 +569,15 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
/** Ajoute un item dans un conteneur, sur la base de leurs ID */
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
if (conteneur?.isConteneur()) {
if (!conteneur) {
// TODO: afficher
item.estContenu = false;
}
else if (conteneur.isConteneur()) {
item.estContenu = true;
const nouveauContenu = [...conteneur.system.contenu, item.id];
await conteneur.update({ 'system.contenu': nouveauContenu });
onAjouterDansConteneur(item.id, conteneur.id)
}
else {
item.estContenu = false;
await conteneur?.update({ 'system.-=contenu': undefined })
onAjouterDansConteneur(item.id, conteneur.id);
}
}
@ -583,13 +595,8 @@ export class RdDBaseActor extends Actor {
if (item.estContenu) {
item.estContenu = undefined;
}
if (item.system.contenu != undefined) {
if (item.type == 'conteneur') {
corrections.push({ _id: item.id, 'system.contenu': [] });
}
else {
corrections.push({ _id: item.id, 'system.-=contenu': undefined });
}
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
corrections.push({ _id: item.id, 'system.contenu': [] });
}
}
if (corrections.length > 0) {
@ -624,21 +631,15 @@ export class RdDBaseActor extends Actor {
}
/* -------------------------------------------- */
/**
* Supprime un item d'un conteneur, sur la base de leurs ID
*/
/** Supprime un item d'un conteneur, sur la base
* de leurs ID */
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
if (conteneur) {
if (conteneur.isConteneur()) {
const contenu = conteneur.system.contenu.filter(id => id != item.id);
await conteneur.update({ 'system.contenu': contenu });
onEnleverDeConteneur();
}
else {
await conteneur.update({ 'system.-=contenu': undefined })
}
if (conteneur?.isConteneur()) {
item.estContenu = false;
const contenu = conteneur.system.contenu.filter(id => id != item.id);
await conteneur.update({ 'system.contenu': contenu });
onEnleverDeConteneur();
}
item.estContenu = false;
}
/* -------------------------------------------- */
@ -648,7 +649,7 @@ export class RdDBaseActor extends Actor {
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
.map(it => foundry.utils.duplicate(it))
.map(it => duplicate(it))
.map(it => { it.system.contenu = []; return it; });
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);

View File

@ -1,4 +1,4 @@
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
import { DialogItemAchat } from "../dialog-item-achat.js";
import { RdDItem } from "../item.js";
import { RdDUtility } from "../rdd-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
@ -15,7 +15,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
width: 600, height: 720,
tabs: []
}, { inplace: false })
});
}
get title() {
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {

View File

@ -25,7 +25,8 @@ export class RdDCommerce extends RdDBaseActor {
}
await super.depenserSols(cout)
}
async consommerNourritureboisson(itemId, choix, userId) {
async consommerNourritureAchetee(achat, vente, createdItemId) {
// ne pas consommer pour un commerce
}

View File

@ -12,7 +12,7 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
width: 640, height: 720
}, { inplace: false })
});
}
/* -------------------------------------------- */

View File

@ -33,4 +33,31 @@ export class RdDCreature extends RdDBaseActorSang {
}
}
isEffectAllowed(effectId) {
return [STATUSES.StatusComma].includes(effectId);
}
isEntiteAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = this.system.sante.resonnance
return (resonnance.actors.find(it => it == attacker.id))
}
return true
}
/* -------------------------------------------- */
async setEntiteReveAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
let resonnance = duplicate(this.system.sante.resonnance);
if (resonnance.actors.find(it => it == attacker.id)) {
// déjà accordé
return;
}
await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] });
}
else {
super.setEntiteReveAccordee(attacker)
}
}
}

View File

@ -9,7 +9,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
width: 640, height: 720,
}, { inplace: false })
});
}
async getData() {
@ -54,12 +54,6 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
});
}
async _onDropActor(event, dragData) {
const dropActor = fromUuidSync(dragData.uuid)
await this.actor.setEntiteReveAccordee(dropActor)
super._onDropActor(event, dragData)
}
async deleteSubActeur(actorId) {
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });

View File

@ -67,7 +67,7 @@ export class RdDEntite extends RdDBaseActorReve {
if (this.isNonIncarnee()) {
return
}
await RdDEncaisser.encaisser(this)
await RdDEncaisser.encaisser(this)
}
isEffectAllowed(effectId) {
@ -91,16 +91,20 @@ export class RdDEntite extends RdDBaseActorReve {
}
/* -------------------------------------------- */
async setEntiteReveAccordee(actor) {
async setEntiteReveAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) {
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
let resonnance = duplicate(this.system.sante.resonnance);
if (resonnance.actors.find(it => it == attacker.id)) {
// déjà accordé
return
return;
}
await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
resonnance.actors.push(attacker.id);
await this.update({ "system.sante.resonnance": resonnance });
}
else {
super.setEntiteReveAccordee(actor)
super.setEntiteReveAccordee(attacker)
}
}
}

View File

@ -9,7 +9,7 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
width: 640, height: 720,
}, { inplace: false })
});
}
/* -------------------------------------------- */

View File

@ -1,6 +1,5 @@
import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
/**
@ -132,7 +131,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = foundry.utils.duplicate(chatOptions);
let chatGM = duplicate(chatOptions);
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@ -149,13 +148,14 @@ export class ChatUtility {
}
static async setMessageData(chatMessage, key, flag) {
if (flag && chatMessage.isAuthor) {
await chatMessage.setFlag(SYSTEM_RDD, key, flag)
if (flag) {
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
}
}
static getMessageData(chatMessage, key) {
return chatMessage.getFlag(SYSTEM_RDD, key);
const json = chatMessage.getFlag(SYSTEM_RDD, key);
return json ? JSON.parse(json) : undefined;
}
static getChatMessage(event) {
@ -163,19 +163,4 @@ export class ChatUtility {
return game.messages.get(chatMessageId);
}
static async onRenderChatMessage(chatMessage, html, data) {
const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
if (rddTimestamp) {
const timestamp = new RdDTimestamp(rddTimestamp);
const timestampData = timestamp.toCalendrier();
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
html.find('header.message-header .message-sender').after(dateHeure)
}
}
static async onCreateChatMessage(chatMessage, options, id) {
if (chatMessage.isAuthor) {
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
}
}
}

View File

@ -69,7 +69,7 @@ export class RdDCoeur {
}
static async applyCoeurChateauDormant(actor, message) {
const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
const newSuivants = duplicate(actor.system.subacteurs.suivants)
let count = 0
newSuivants.forEach(async link => {
const suivant = game.actors.get(link.id)
@ -117,8 +117,8 @@ export class RdDCoeur {
}
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total
infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total
infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
const actorAmoureux = game.actors.get(amoureux.actor.id);

View File

@ -8,46 +8,3 @@ export const SHOW_DICE = 'show';
export const ENTITE_INCARNE = 'incarne';
export const ENTITE_NONINCARNE = 'nonincarne';
export const ENTITE_BLURETTE = 'blurette';
export const RDD_CONFIG = {
niveauEthylisme : [
{value: "1", label: "Aucun"},
{value: "0", label: "Eméché (0)"},
{value: "-1", label: "Gris (-1)"},
{value: "-2", label: "Pinté (-2)"},
{value: "-3", label: "Pas Frais (-3)"},
{value: "-4", label: "Ivre (-4)"},
{value: "-5", label: "Bu (-5)"},
{value: "-6", label: "Complètement fait (-6)"},
{value: "-7", label: "Ivre mort (-7)"}
],
categorieEntite: {
"cauchemar": "Cauchemar",
"reve": "Rêve"
},
typeEntite: {
"incarne": "Incarnée",
"nonincarne": "Non Incarnée",
"blurette": "Blurette"
},
heuresRdD : [
{value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
{value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
{value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
{value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
{value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
{value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
{value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
{value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
{value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
{value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
{value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
{value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}
],
raretes: [
{value: "Commune", label: "Commune"},
{value: "Frequente", label: "Fréquente"},
{value: "Rare", label: "Rare"},
{value: "Rarissime", label: "Rarissime"}
]
}

View File

@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
let potionData = foundry.utils.duplicate(item)
let potionData = duplicate(item)
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
DialogFabriquerPotion.nombreBrinsMinimum(item),
DialogFabriquerPotion.nombreBrinsOptimal(item));

View File

@ -1,13 +1,35 @@
import { Misc } from "../misc.js";
import { RdDUtility } from "../rdd-utility.js";
import { ChatVente } from "./chat-vente.js";
import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";
export class DialogItemAchat extends Dialog {
static preparerAchat(chatButton) {
return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton))
const vendeurId = chatButton.attributes['data-vendeurId']?.value;
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
const acheteur = RdDUtility.getSelectedActor();
const json = chatButton.attributes['data-jsondata']?.value;
if (!acheteur && !vendeur) {
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
return undefined;
}
if (!json) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return undefined;
}
return {
item: JSON.parse(json),
vendeur,
acheteur,
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1),
prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0),
quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true',
chatMessageIdVente: RdDUtility.findChatMessageId(chatButton),
};
}
static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
const venteData = {
item,
@ -16,21 +38,17 @@ export class DialogItemAchat extends Dialog {
acheteur,
tailleLot,
quantiteIllimite,
nbLots,
quantiteNbLots: nbLots,
choix: { seForcer: false, supprimerSiZero: true },
prixLot,
isVente: prixLot > 0,
isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
chatMessageIdVente
}
if (venteData.vendeur?.id == venteData.acheteur?.id) {
ui.notifications.info("Inutile de se vendre à soi-même")
return
}
};
DialogItemAchat.changeNombreLots(venteData, 1)
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData)
new DialogItemAchat(html, venteData).render(true)
DialogItemAchat.changeNombreLots(venteData, 1);
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
new DialogItemAchat(html, venteData).render(true);
}
static changeNombreLots(venteData, nombreLots) {
@ -98,18 +116,18 @@ export class DialogItemAchat extends Dialog {
this.venteData.choix.seForcer = event.currentTarget.checked;
}
setNombreLots(nbLots) {
setNombreLots(nombreLots) {
if (!this.venteData.quantiteIllimite) {
if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) {
ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`)
if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) {
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
}
nbLots = Math.min(nbLots, this.venteData.nbLots);
nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
}
DialogItemAchat.changeNombreLots(this.venteData, nbLots);
DialogItemAchat.changeNombreLots(this.venteData, nombreLots);
this.html.find(".nombreLots").val(nbLots);
this.html.find(".nombreLots").val(nombreLots);
this.html.find(".prixTotal").text(this.venteData.prixTotal);
this.html.find("span.total-sust").text(this.venteData.totalSust);
this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);

View File

@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
let consommerData = {
item: foundry.utils.duplicate(item),
item: duplicate(item),
cuisine: actor.getCompetence('cuisine'),
choix: {
doses: 1,

View File

@ -1,30 +1,29 @@
import { HtmlUtility } from "../html-utility.js";
import { RdDUtility } from "../rdd-utility.js";
import { ChatVente } from "./chat-vente.js";
import { HtmlUtility } from "./html-utility.js";
export class DialogItemVente extends Dialog {
static async display({ item, quantiteMax = undefined }) {
static async display({ item, callback, quantiteMax = undefined }) {
const quantite = quantiteMax ?? item.getQuantite() ?? 1;
const isOwned = item.parent;
const venteData = {
item: item,
alias: item.actor?.name ?? game.user.name,
vendeurId: item.actor.id,
vendeurId: item.actor?.id,
prixOrigine: item.calculerPrixCommercant(),
prixUnitaire: item.calculerPrixCommercant(),
prixLot: item.calculerPrixCommercant(),
tailleLot: 1,
nbLots: quantite,
maxLots: quantite,
quantiteNbLots: quantite,
quantiteMaxLots: quantite,
quantiteMax: quantite,
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
isOwned: item.parent,
}
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned,
isOwned: isOwned,
};
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
return new DialogItemVente(venteData, html).render(true);
return new DialogItemVente(venteData, html, callback).render(true);
}
constructor(venteData, html) {
constructor(venteData, html, callback) {
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
@ -35,6 +34,7 @@ export class DialogItemVente extends Dialog {
};
super(conf, options);
this.callback = callback;
this.venteData = venteData;
}
@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog {
this.html = html;
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
@ -52,15 +52,7 @@ export class DialogItemVente extends Dialog {
async onProposer(it) {
this.updateVente(this.getChoixVente());
this.venteData["properties"] = this.venteData.item.getProprietes();
if (this.venteData.isOwned) {
if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) {
ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`)
return;
}
}
await ChatVente.displayAchatVente(this.venteData)
this.callback(this.venteData);
}
updateVente(update) {
@ -69,7 +61,7 @@ export class DialogItemVente extends Dialog {
getChoixVente() {
return {
nbLots: Number(this.html.find(".nbLots").val()),
quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()),
tailleLot: Number(this.html.find(".tailleLot").val()),
quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
prixLot: Number(this.html.find(".prixLot").val())
@ -85,26 +77,26 @@ export class DialogItemVente extends Dialog {
const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
this.updateVente({
tailleLot,
nbLots: Math.min(maxLots, this.venteData.nbLots),
maxLots: maxLots,
quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots),
quantiteMaxLots: maxLots,
prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
});
this.html.find(".prixLot").val(this.venteData.prixLot);
this.html.find(".nbLots").val(this.venteData.nbLots);
this.html.find(".nbLots").attr("max", this.venteData.maxLots)
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
}
setNbLots(nbLots) {
this.updateVente({
nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots
quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots
})
this.html.find(".nbLots").val(this.venteData.nbLots);
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
}
setQuantiteIllimite(checked) {
this.updateVente({ quantiteIllimite: checked })
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite)
HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
}
}

View File

@ -139,7 +139,7 @@ export class RdDItemArme extends Item {
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
if (containsSlash) { // Sanity check
armeData = foundry.utils.duplicate(armeData);
armeData = duplicate(armeData);
const tableauDegats = armeData.system.dommages.split("/");
if (aUneMain)

View File

@ -199,7 +199,7 @@ export class RdDItemCompetence extends Item {
if (idOrName == undefined || idOrName == "") {
return RdDItemCompetence.sansCompetence();
}
options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
return RdDItemCompetence.findFirstItem(list, idOrName, options);
}
@ -257,7 +257,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeResumeArchetype(competences) {
const computed = foundry.utils.duplicate(limitesArchetypes);
const computed = duplicate(limitesArchetypes);
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
competences.map(it => Math.max(0, it.system.niveau_archetype))

View File

@ -33,7 +33,8 @@ export class RdDItemCompetenceCreature extends Item {
if (categorieAttaque != undefined) {
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
let arme = item.clone();
return foundry.utils.mergeObject(arme, {
foundry.utils.mergeObject(arme,
{
action: item.isCompetencePossession() ? 'possession' : 'attaque',
system: {
competence: arme.name,
@ -47,7 +48,8 @@ export class RdDItemCompetenceCreature extends Item {
force: 0,
rapide: true,
}
}, { inplace: false });
});
return arme;
}
return undefined;
}

View File

@ -57,7 +57,7 @@ export class Monnaie {
}
static creerDeniers(fortune) {
const deniers = foundry.utils.duplicate(MONNAIE_ETAIN);
const deniers = duplicate(MONNAIE_ETAIN);
deniers.system.quantite = fortune;
return deniers;
}

View File

@ -44,7 +44,7 @@ export class RdDItemSheet extends ItemSheet {
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
width: 550,
height: 550
}, { inplace: false });
});
}
/* -------------------------------------------- */
@ -53,8 +53,7 @@ export class RdDItemSheet extends ItemSheet {
}
get title() {
const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : '';
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`;
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`;
}
/* -------------------------------------------- */
@ -99,7 +98,7 @@ export class RdDItemSheet extends ItemSheet {
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
isComestible: this.item.getUtilisationCuisine(),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
}
if (this.item.type == TYPES.competencecreature) {
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
@ -109,8 +108,8 @@ export class RdDItemSheet extends ItemSheet {
const competences = await SystemCompendiums.getCompetences('personnage');
formData.categories = this.item.getCategories()
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = competences;
}
if (this.item.type == 'arme') {
@ -229,7 +228,7 @@ export class RdDItemSheet extends ItemSheet {
});
}
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);

View File

@ -1,4 +1,4 @@
import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
import { DialogItemVente } from "./dialog-item-vente.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDHerbes } from "./rdd-herbes.js";
@ -177,7 +177,7 @@ export class RdDItem extends Item {
constructor(docData, context = {}) {
if (!context.rdd?.ready) {
foundry.utils.mergeObject(context, { rdd: { ready: true } });
mergeObject(context, { rdd: { ready: true } });
const ItemConstructor = game.system.rdd.itemClasses[docData.type];
if (ItemConstructor) {
if (!docData.img) {
@ -189,7 +189,6 @@ export class RdDItem extends Item {
if (!docData.img) {
docData.img = RdDItem.getDefaultImg(docData.type);
}
context.rdd = undefined
super(docData, context);
}
@ -234,7 +233,7 @@ export class RdDItem extends Item {
}
isCompetenceArme() {
return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
return this.isCompetence() && [ 'melee','tir', 'lancer'].includes(this.system.categorie)
}
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
@ -318,8 +317,8 @@ export class RdDItem extends Item {
const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
await actor.updateEmbeddedDocuments('Item', [{
_id: this.id,
'system.temporel.debut': foundry.utils.duplicate(timestampDebut),
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
'system.temporel.debut': duplicate(timestampDebut),
'system.temporel.fin': duplicate(timestampFin),
}])
}
}
@ -539,7 +538,7 @@ export class RdDItem extends Item {
_id: this.id,
'system.quantite': this.system.quantite * sust,
'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)),
'system.cout': Misc.keepDecimals(this.system.cout / sust, 2),
'system.sust': 1
}])
}
@ -622,7 +621,23 @@ export class RdDItem extends Item {
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
return;
}
await DialogItemVente.display({ item: this, quantiteMax })
await DialogItemVente.display({
item: this,
quantiteMax,
callback: async (vente) => {
vente["properties"] = this.getProprietes();
if (vente.isOwned) {
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
return;
}
}
vente.jsondata = JSON.stringify(vente.item);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
ChatMessage.create(RdDUtility.chatDataSetup(html));
}
});
}
/* -------------------------------------------- */

View File

@ -39,7 +39,7 @@ export class RdDItemBlessure extends RdDItem {
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false })
return foundry.utils.mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
}
static async applyFullBlessure(actor, gravite) {
@ -48,7 +48,7 @@ export class RdDItemBlessure extends RdDItem {
let lostEndurance = 0
let lostVie = 0
if (definition.endurance) {
lostEndurance = await new Roll(definition.endurance).roll().total;
lostEndurance = new Roll(definition.endurance).roll({async: false}).total;
actor.santeIncDec("endurance", -Number(lostEndurance));
}
if (definition.vie) {
@ -106,12 +106,12 @@ export class RdDItemBlessure extends RdDItem {
}
async setSoinsBlessure(systemUpdate = {}) {
systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false })
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }),
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
await this.update({
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
system: systemUpdate
})
});
}
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {

View File

@ -38,7 +38,7 @@ export class RdDItemMaladie extends RdDItem {
await mal.actor.updateEmbeddedDocuments('Item', [{
_id: mal.id,
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
'system.temporel.fin': duplicate(timestampFin),
}])
}
}

View File

@ -10,7 +10,7 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
static get defaultOptions() {
return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
}, { inplace: false })
});
}
setPosition(options = {}) {
@ -23,10 +23,9 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
async getData() {
const formData = await super.getData();
foundry.utils.mergeObject(formData, {
return foundry.utils.mergeObject(formData, {
milieux: await game.system.rdd.environnement.autresMilieux(this.item)
})
return formData
});
}
activateListeners(html) {

View File

@ -8,7 +8,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
}, { inplace: false })
});
}
/* -------------------------------------------- */
@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
select: RdDRencontre.mapEffets(this.item.system.echec.effets)
}
}
})
});
return formData;
}

View File

@ -5,7 +5,6 @@ import { Monnaie } from "./item-monnaie.js";
import { RdDItem, TYPES } from "./item.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRaretes } from "./item/raretes.js";
import { RdDCalendrier } from "./time/rdd-calendrier.js";
class Migration {
get code() { return "sample"; }
@ -71,17 +70,17 @@ class _10_0_16_MigrationSortsReserve extends Migration {
get version() { return "10.0.16"; }
async migrate() {
const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0))
Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it)))
}
async convertirSortsReserveActeur(actor) {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve': undefined });
await game.actors
.filter((actor) => actor.type == "personnage")
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
.forEach(async (actor) => {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve': undefined })
});
}
conversionSortReserve(it) {
@ -508,28 +507,13 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
}
migratePossession(it) {
return {
_id: it.id,
return { _id: it.id,
'system.entite.actorid': it.system.possesseurid,
'system.victime.actorid': it.system.possedeid
}
}
}
class _11_2_20_MigrationAstrologie extends Migration {
get code() { return "migration-astrologie" }
get version() { return "11.2.20" }
async migrate() {
const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux()
nombresAstraux.forEach(na => {
na.lectures = na.valeursFausses
na.valeursFausses = undefined
})
await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux)
}
}
export class Migrations {
static getMigrations() {
return [
@ -548,7 +532,6 @@ export class Migrations {
new _10_7_0_MigrationBlessures(),
new _10_7_19_CategorieCompetenceCreature(),
new _10_7_19_PossessionsEntiteVictime(),
new _11_2_20_MigrationAstrologie(),
];
}
@ -563,18 +546,15 @@ export class Migrations {
}
migrate() {
let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion")
if (currentVersion.startsWith("v")) {
currentVersion = currentVersion.substring(1)
}
if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) {
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
if (isNewerVersion(game.system.version, currentVersion)) {
// if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion));
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) => this.compareVersions(a, b));
migrations.forEach(async (m) => {
ui.notifications.info(
`${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
);
await m.migrate();
});
@ -582,7 +562,9 @@ export class Migrations {
`Migrations done, version will change to ${game.system.version}`
);
} else {
console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}`
console.log(
LOG_HEAD +
`No migration needeed, version will change to ${game.system.version}`
);
}
@ -592,7 +574,7 @@ export class Migrations {
game.system.version
);
} else {
console.log(`${LOG_HEAD} No system version changed`);
console.log(LOG_HEAD + `No system version changed`);
}
}

View File

@ -166,47 +166,15 @@ export class Misc {
}
static firstConnectedGM() {
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
return game.users.activeGM
}
return game.users.find(u => u.isGM && u.active);
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
}
static connectedGMs() {
return game.users.filter(u => u.isGM && u.active);
static isOwnerPlayer(actor, user = undefined) {
return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
}
/**
* This helper method allows to get the docuument, for a single user (either first connected GM, or the owner
* if there is no connected GMs), or else return undefined.
*
* This allows for example update hooks that should apply modifications to actors to be called only for one
* user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates
* were triggering other changes)
*
* @param {*} document the Document with is potentially an Actor
* @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner
* and there is no connected GM
*/
static documentIfResponsible(document) {
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
{
return document
}
}
else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
return document
}
return undefined
}
static isOwnerPlayer(document) {
return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
}
static isOwnerPlayerOrUniqueConnectedGM(actor) {
return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) {
return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM();
}
/**

View File

@ -15,7 +15,7 @@ export class RdDAudio {
if ( audioData ) {
let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file;
console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`)
foundry.audio.AudioHelper.play({ src: audioPath }, audioData.isGlobal);
AudioHelper.play({ src: audioPath }, audioData.isGlobal);
}
}
}

View File

@ -75,12 +75,6 @@ export class RdDCombatManager extends Combat {
}
}
}
static calculAjustementInit(actor, arme) {
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
const etatGeneral = actor.getEtatGeneral() ?? 0
return efficacite + etatGeneral
}
/************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
@ -90,14 +84,12 @@ export class RdDCombatManager extends Combat {
// calculate initiative
for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]);
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined);
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
if (!formula) {
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral);
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
}
} else {
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
@ -117,9 +109,8 @@ export class RdDCombatManager extends Combat {
if (competence && competence.system.defaut_carac) {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau;
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat)
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement);
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
} else {
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
}
@ -128,7 +119,7 @@ export class RdDCombatManager extends Combat {
//console.log("Combatat", c);
const roll = combatant.getInitiativeRoll(rollFormula);
if (!roll.total) {
await roll.evaluate();
roll.evaluate({ async: false });
}
const total = Math.max(roll.total, 0.00);
console.log("Compute init for", rollFormula, roll, total, combatant);
@ -137,17 +128,21 @@ export class RdDCombatManager extends Combat {
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
let messageData = foundry.utils.mergeObject({
speaker: {
scene: canvas.scene._id,
actor: combatant.actor?._id,
token: combatant.token._id,
alias: combatant.token.name,
sound: CONFIG.sounds.dice,
let messageData = foundry.utils.mergeObject(
{
speaker: {
scene: canvas.scene._id,
actor: combatant.actor?._id,
token: combatant.token._id,
alias: combatant.token.name,
sound: CONFIG.sounds.dice,
},
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})
<br>
`,
},
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`,
},
messageOptions);
messageOptions
);
roll.toMessage(messageData, { rollMode, create: true });
RdDCombatManager.processPremierRoundInit();
@ -223,16 +218,13 @@ export class RdDCombatManager extends Combat {
static $prepareAttaqueArme(infoAttaque) {
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
const arme = infoAttaque.arme;
const attaque = foundry.utils.duplicate(arme);
const attaque = duplicate(infoAttaque.arme);
attaque.action = 'attaque';
attaque.system.competence = infoAttaque.competence;
attaque.system.dommagesReels = infoAttaque.dommagesReel;
attaque.system.infoMain = infoAttaque.infoMain;
attaque.system.niveau = comp.system.niveau;
const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0;
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement);
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
return attaque;
}
@ -347,6 +339,7 @@ export class RdDCombatManager extends Combat {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return [];
}
let initInfo = "";
let initOffset = 0;
let caracForInit = 0;
@ -381,9 +374,9 @@ export class RdDCombatManager extends Combat {
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
}
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
// Cas des créatures et entités vs personnages
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action)
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement);
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus);
// Garder la trace de l'arme/compétence utilisée pour l'iniative
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
@ -798,7 +791,7 @@ export class RdDCombat {
/* -------------------------------------------- */
_prepareAttaque(competence, arme) {
let rollData = {
passeArme: foundry.utils.randomID(16),
passeArme: randomID(16),
mortalite: arme?.system.mortalite,
competence: competence,
surprise: this.attacker.getSurprise(true),
@ -897,7 +890,7 @@ export class RdDCombat {
// # utilisation esquive
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
const esquives = duplicate(this.defender.getCompetencesEsquive())
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
const paramChatDefense = {

View File

@ -1,28 +1,32 @@
import { Grammar } from "./grammar.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
export class RdDConfirm {
/* -------------------------------------------- */
static confirmer(options, autresActions) {
if (options.settingConfirmer && !ReglesOptionnelles.isSet(options.settingConfirmer)) {
return options.onAction()
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer));
if (options.bypass) {
options.onAction();
}
let buttons = {
"action": RdDConfirm._createButtonAction(options),
"cancel": RdDConfirm._createButtonCancel()
};
if (options.settingConfirmer) {
buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
else {
let buttons = {
"action": RdDConfirm._createButtonAction(options),
"cancel": RdDConfirm._createButtonCancel()
};
if (options.settingConfirmer) {
buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
}
if (autresActions) {
buttons = foundry.utils.mergeObject(autresActions, buttons);
}
const dialogDetails = {
title: options.title,
content: options.content,
default: "cancel",
buttons: buttons
};
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
}
if (autresActions) {
buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false });
}
const dialogDetails = {
title: options.title,
content: options.content,
default: "cancel",
buttons: buttons
};
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
}
static _createButtonCancel() {

View File

@ -36,8 +36,8 @@ export class DeTMR extends Die {
super(termData);
}
async evaluate(options) {
await super.evaluate(options);
async evaluate() {
super.evaluate();
this.explode("x=8");
return this;
}
@ -73,8 +73,8 @@ export class DeDraconique extends Die {
super(termData);
}
async evaluate(options) {
await super.evaluate(options);
async evaluate() {
super.evaluate();
this.explode("x=7");
return this;
}
@ -138,7 +138,7 @@ export class RdDDice {
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
const roll = new Roll(RdDDice._formulaOrFake(formula, options));
await roll.evaluate();
await roll.evaluate({ async: true });
await this.showDiceSoNice(roll, options);
return roll;
}
@ -216,7 +216,7 @@ export class RdDDice {
static async fakeD10(faces) {
let roll = new Roll(`1d${faces}`);
await roll.evaluate();
await roll.evaluate({ async: true });
return roll.total;
}

View File

@ -98,7 +98,7 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static getEmpoignadeById(actor, id) {
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
return emp && foundry.utils.duplicate(emp) || undefined;
return emp && duplicate(emp) || undefined;
}
/* -------------------------------------------- */
@ -108,7 +108,7 @@ export class RdDEmpoignade {
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
)
if (emp) {
return foundry.utils.duplicate(emp);
return duplicate(emp);
}
return undefined;
}
@ -248,7 +248,7 @@ export class RdDEmpoignade {
if (rollData.rolled.isPart) {
rollData.particuliere = "finesse";
}
let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html');
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
@ -267,7 +267,7 @@ export class RdDEmpoignade {
return
}
empoignade = foundry.utils.duplicate(empoignade)
empoignade = duplicate(empoignade)
let defenderRoll = {
mode, attacker, defender, empoignade, attackerRoll,
diffLibre: attackerRoll.diffLibre,
@ -427,7 +427,7 @@ export class RdDEmpoignade {
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
type: 'empoignade',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
},
{
temporary: true

View File

@ -1,4 +1,4 @@
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Migrations } from './migrations.js';
import { RdDUtility } from "./rdd-utility.js";
@ -71,16 +71,15 @@ import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
* Software License: GNU GPLv3
*/
export class SystemReveDeDragon {
static start() {
const system = new SystemReveDeDragon()
Hooks.once('init', async () => await system.onInit())
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
Hooks.once('ready', () => system.onReady())
}
constructor() {
this.config = RDD_CONFIG;
this.RdDUtility = RdDUtility;
this.RdDHotbar = RdDHotbar;
this.itemClasses = {
@ -109,7 +108,7 @@ export class SystemReveDeDragon {
/* -------------------------------------------- */
async onInit() {
game.system.rdd = this;
this.AppAstrologie = AppAstrologie;
this.AppAstrologie = AppAstrologie;
console.log(`Initializing Reve de Dragon System`);

View File

@ -56,7 +56,7 @@ const temperatures = [
export class RdDMeteo {
static async getForce() {
const roll = new Roll(`1dr`);
await roll.evaluate();
await roll.evaluate({ async: true });
return roll.total;
}
@ -67,14 +67,14 @@ export class RdDMeteo {
static async getTemperature() {
const degre = await RdDMeteo.getForce();
const rollChaudFroid = new Roll('1d2');
await rollChaudFroid.evaluate();
await rollChaudFroid.evaluate({ async: true });
const chaudFroid = rollChaudFroid.total == 1;
return chaudFroid.total ? degre : -degre;
}
static async getDirection(direction) {
const roll = new Roll(`1d16`);
await roll.evaluate();
await roll.evaluate({ async: true });
switch (roll.total % 16) {
case 0: return 'Nord';
case 1: return 'Nord Nord Est';

View File

@ -24,7 +24,7 @@ export class RdDPossession {
if (!poss) {
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
}
return poss && foundry.utils.duplicate(poss) || undefined;
return poss && duplicate(poss) || undefined;
}
/* -------------------------------------------- */
@ -52,7 +52,7 @@ export class RdDPossession {
/* -------------------------------------------- */
static async onConjurerPossession(attacker, possession) {
possession = foundry.utils.duplicate(possession);
possession = duplicate(possession);
RdDPossession.$updateEtatPossession(possession)
const defender = game.actors.get(possession.system.entite.actorid);
@ -80,7 +80,7 @@ export class RdDPossession {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
possession = foundry.utils.duplicate(possession)
possession = duplicate(possession)
// Update for draconic roll
let rollData = {
mode: "defense",
@ -131,7 +131,7 @@ export class RdDPossession {
}
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
RdDPossession.storePossessionAttaque(possession, rollData)
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html');
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
@ -171,7 +171,7 @@ export class RdDPossession {
rollData.possession = possession
RdDPossession.$updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html')
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
// conjuration
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
@ -230,7 +230,7 @@ export class RdDPossession {
system: {
description: "", typepossession: attacker.name,
possede: false,
possessionid: foundry.utils.randomID(16),
possessionid: randomID(16),
entite: { actorid: attacker.id },
victime: { actorid: defender.id },
compteur: 0

View File

@ -97,7 +97,7 @@ export class RdDResolutionTable {
}
static actorChatName(actor) {
return actor?.name ?? game.user.name;
return actor?.userName ?? game.user.name;
}
/* -------------------------------------------- */
@ -114,7 +114,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async roll(caracValue, finalLevel, rollData = {}) {
let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel));
let chances = duplicate(this.computeChances(caracValue, finalLevel));
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
this._updateChancesFactor(chances, rollData.diviseurSignificative);
chances.showDice = rollData.showDice;

View File

@ -76,7 +76,7 @@ export class RdDSheetUtility {
static async _onSplitItem(item, split, actor) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const splitItem = foundry.utils.duplicate(item);
const splitItem = duplicate(item);
// todo: ajouter dans le même conteneur?
splitItem.system.quantite = split;
await actor.createEmbeddedDocuments('Item', [splitItem])

View File

@ -70,7 +70,7 @@ export class RdDTMRDialog extends Dialog {
'z-index': 40
}
super(dialogConf, dialogOptions);
this.tmrdata = foundry.utils.duplicate(tmrData);
this.tmrdata = duplicate(tmrData);
this.actor = actor;
this.actor.tmrApp = this; // reference this app in the actor structure
this.viewOnly = tmrData.mode == "visu"
@ -129,7 +129,7 @@ export class RdDTMRDialog extends Dialog {
this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop());
// Roll Sort
this.html.find('.lancer-sort').click(event => this.lancerUnSort());
this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getCoordActor()));
this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor()));
this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move')));
@ -142,13 +142,6 @@ export class RdDTMRDialog extends Dialog {
this.updateValuesDisplay();
}
lancerUnSort() {
if (this.subdialog) {
return this.forceTMRContinueAction();
}
return this.actor.rollUnSort(this._getCoordActor());
}
async onDeplacement() {
await this.manageRencontre(TMRUtility.getTMR(this._getCoordActor()));
}
@ -171,25 +164,23 @@ export class RdDTMRDialog extends Dialog {
async forceTMRDisplay() {
if (this.rendered) {
this.bringToTop()
this.bringSubDialogToTop();
}
}
bringSubDialogToTop() {
if (this.subdialog?.bringToTop && this.subdialog?.element[0]) {
this.subdialog.bringToTop();
if (this.subdialog?.bringToTop) {
this.subdialog.bringToTop();
}
}
}
async restoreTMRAfterAction() {
this.subdialog = undefined
await this.maximize()
this.bringToTop()
await this.maximize();
this.bringToTop();
}
forceTMRContinueAction() {
ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
this.bringSubDialogToTop();
if (this.subdialog?.bringToTop) {
this.subdialog.bringToTop();
}
return;
}
@ -221,7 +212,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
loadRencontres() {
this.rencontresExistantes = this.actor.getRencontresTMR();
this.rencontresExistantes = this.actor.getTMRRencontres();
}
/* -------------------------------------------- */
@ -311,7 +302,7 @@ export class RdDTMRDialog extends Dialog {
}
const coord = this._getCoordActor();
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
let ptsreve = document.getElementById("tmr-pointsreve-value");
ptsreve.innerHTML = this.actor.system.reve.reve.value;
@ -391,7 +382,7 @@ export class RdDTMRDialog extends Dialog {
async refouler() {
console.log("-> refouler", this.currentRencontre);
await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
await this.actor.deleteRencontreTMRAtPosition()
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
this.updateTokens();
this.updateValuesDisplay();
this.nettoyerRencontre();
@ -401,7 +392,7 @@ export class RdDTMRDialog extends Dialog {
async ignorerRencontre() {
console.log("-> ignorer", this.currentRencontre);
this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
await this.actor.deleteRencontreTMRAtPosition()
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
this.updateTokens();
this.updateValuesDisplay();
this.nettoyerRencontre();
@ -416,7 +407,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
$marquerCasesTMR(listCoordTMR) {
this.currentRencontre.locList = foundry.utils.duplicate(listCoordTMR); // And track of allowed location
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
}
@ -455,7 +446,7 @@ export class RdDTMRDialog extends Dialog {
async maitriserRencontre() {
console.log("-> maitriser", this.currentRencontre);
await this.actor.deleteRencontreTMRAtPosition()
await this.actor.deleteTMRRencontreAtPosition();
this.updateTokens();
let rencontreData = {
@ -688,7 +679,7 @@ export class RdDTMRDialog extends Dialog {
if (this.isCaseHumide(tmr)) {
let rollData = {
actor: this.actor,
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
competence: duplicate(this.actor.getBestDraconic()),
tmr: tmr,
canClose: false,
diffLibre: -7,
@ -813,7 +804,7 @@ export class RdDTMRDialog extends Dialog {
async _conquerir(tmr, options) {
let rollData = {
actor: this.actor,
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
competence: duplicate(this.actor.getBestDraconic()),
tmr: tmr,
canClose: options.canClose ?? false,
diffLibre: options.difficulte ?? -7,

View File

@ -4,7 +4,7 @@ import { RdDCombat } from "./rdd-combat.js";
import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js";
import { TMRUtility } from "./tmr-utility.js";
import { DialogItemAchat } from "./achat-vente/dialog-item-achat.js";
import { DialogItemAchat } from "./dialog-item-achat.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDItem } from "./item.js";
@ -18,8 +18,6 @@ import { RdDRaretes } from "./item/raretes.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { ExperienceLog } from "./actor/experience-log.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
import { RDD_CONFIG } from "./constants.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
@ -33,7 +31,7 @@ function _buildAllSegmentsFatigue(max) {
const cycle = [5, 2, 4, 1, 3, 0];
const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
for (let i = 0; i <= max; i++) {
const ligneFatigue = foundry.utils.duplicate(fatigue[i]);
const ligneFatigue = duplicate(fatigue[i]);
const caseIncrementee = cycle[i % 6];
ligneFatigue[caseIncrementee]++;
ligneFatigue[caseIncrementee + 6]++;
@ -47,7 +45,7 @@ function _buildAllSegmentsFatigue(max) {
function _cumulSegmentsFatigue(matrix) {
let cumulMatrix = [];
for (let line of matrix) {
let cumul = foundry.utils.duplicate(line);
let cumul = duplicate(line);
for (let i = 1; i < 12; i++) {
cumul[i] += cumul[i - 1];
@ -100,9 +98,8 @@ export class RdDUtility {
static afficheContenu = {}
/* -------------------------------------------- */
static async init() {
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
}
/* -------------------------------------------- */
@ -208,7 +205,6 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
@ -263,6 +259,8 @@ export class RdDUtility {
];
Handlebars.registerHelper('either', (a, b) => a ?? b);
Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
@ -271,10 +269,6 @@ export class RdDUtility {
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
Handlebars.registerHelper('RDD_CONFIG', path => RDD_CONFIG[path])
Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); });
Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); });
Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); });
@ -303,14 +297,6 @@ export class RdDUtility {
Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
// Handle v12 removal of this helper
Handlebars.registerHelper('select', function (selected, options) {
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
const html = options.fn(this);
return html.replace(rgx, "$& selected");
});
return loadTemplates(templatePaths);
}
@ -358,15 +344,13 @@ export class RdDUtility {
let objetVersConteneur = {};
// Attribution des objets aux conteneurs
for (let conteneur of conteneurs) {
if (conteneur.isConteneur()) {
conteneur.subItems = [];
for (let id of conteneur.system.contenu ?? []) {
let objet = inventaires.find(objet => (id == objet._id));
if (objet) {
objet.estContenu = true;
objetVersConteneur[id] = conteneur._id;
conteneur.subItems.push(objet);
}
conteneur.subItems = [];
for (let id of conteneur.system.contenu ?? []) {
let objet = inventaires.find(objet => (id == objet._id));
if (objet) {
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
objetVersConteneur[id] = conteneur._id;
conteneur.subItems.push(objet);
}
}
}
@ -565,54 +549,49 @@ export class RdDUtility {
/* -------------------------------------------- */
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
const diff = Math.abs(rollData.diffLibre);
let formula = RdDUtility.formuleEncaissement(diff, options)
const roll = await RdDDice.roll(formula, options);
let formula = "2d10";
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
formula += "min" + valeurMin;
}
}
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
formula += "+" + valeurMin;
}
}
let roll = await RdDDice.roll(formula, options);
// 1 dé fait au minmum la difficulté libre
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
if (roll.terms[0].results[0].result < valeurMin) {
roll.terms[0].results[0].result = valeurMin;
} else if (roll.terms[0].results[1].result < valeurMin) {
roll.terms[0].results[1].result = valeurMin;
}
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
}
}
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
}
static remplaceDeMinParDifficulte(roll, diff, options) {
if (!ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
return
}
// 1 dé fait au minmum la difficulté libre
const total = options.forceDiceResult?.total;
if (total) {
const reste = Math.max(total - diff, 1)
roll.terms[0].number = reste + diff
}
else {
if (roll.terms[0].results[0].result < diff) {
roll.terms[0].results[0].result = diff;
} else if (roll.terms[0].results[1].result < diff) {
roll.terms[0].results[1].result = diff;
}
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
}
}
static formuleEncaissement(diff, options) {
// Chaque dé fait au minimum la difficulté libre
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
return `2d10min${diff}`
}
return '2d10'
}
/* -------------------------------------------- */
static async prepareEncaissement(rollData, roll, armure) {
// La difficulté d'ataque s'ajoute aux dégâts
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
const over20 = Math.max(jetTotal - 20, 0);
const jetTotal = roll.total + rollData.dmg.total - armure;
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
let over20 = Math.max(jetTotal - 20, 0);
encaissement.dmg = rollData.dmg;
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
encaissement.roll = roll;
encaissement.armure = armure;
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
@ -628,28 +607,34 @@ export class RdDUtility {
for (let encaissement of table) {
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
return foundry.utils.duplicate(encaissement);
return duplicate(encaissement);
}
}
return foundry.utils.duplicate(table[0]);
return duplicate(table[0]);
}
/* -------------------------------------------- */
static async _evaluatePerte(formula, over20) {
let perte = new Roll(formula, { over20: over20 });
await perte.evaluate();
await perte.evaluate({ async: true });
return perte.total;
}
/* -------------------------------------------- */
static async responseNombreAstral(callData) {
let actor = game.actors.get(callData.id);
actor.ajouteNombreAstral(callData);
}
/* -------------------------------------------- */
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_gm_chat_message":
return ChatUtility.handleGMChatMessage(sockmsg.data);
case "msg_app_astrologie_refresh":
return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
case "msg_request_nombre_astral":
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
case "msg_response_nombre_astral":
return RdDUtility.responseNombreAstral(sockmsg.data);
case "msg_tmr_move":
let actor = game.actors.get(sockmsg.data.actorId);
if (actor.isOwner || game.user.isGM) {
@ -769,7 +754,7 @@ export class RdDUtility {
/* -------------------------------------------- */
static createMonnaie(name, cout, img = "", enc = 0.01) {
let piece = {
name: name, type: 'monnaie', img: img, _id: foundry.utils.randomID(16),
name: name, type: 'monnaie', img: img, _id: randomID(16),
dasystemta: {
quantite: 0,
cout: cout,
@ -905,4 +890,10 @@ export class RdDUtility {
}
}
/*-------------------------------------------- */
static async onRenderChatMessage(app, html, msg) {
// TODO
//console.log(app, html, msg);
}
}

View File

@ -111,7 +111,7 @@ export const referenceAjustements = {
isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
getValue: (rollData, actor) => rollData.arme?.system.magique ? Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0) : 0,
getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0),
},
finesse: {
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),

View File

@ -26,7 +26,6 @@ const listeReglesOptionnelles = [
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-tmr-rencontre', descr: "Confirmer pour monter dans les TMR avec rencontre en attente", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
@ -71,7 +70,8 @@ export class ReglesOptionnelles extends FormApplication {
}
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
const options = super.defaultOptions;
foundry.utils.mergeObject(options, {
id: "regles-optionnelles",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
height: 650,
@ -79,13 +79,14 @@ export class ReglesOptionnelles extends FormApplication {
minimizable: false,
closeOnSubmit: true,
title: "Règles optionnelles"
}, { inplace: false })
});
return options;
}
getData() {
let formData = super.getData();
const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
it = foundry.utils.duplicate(it);
it = duplicate(it);
it.id = ReglesOptionnelles._getIdRegle(it.name);
it.active = ReglesOptionnelles.isSet(it.name);
return it;

View File

@ -18,8 +18,8 @@ const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
@ -65,7 +65,7 @@ export class StatusEffects extends FormApplication {
static valeurSurprise(effect, isCombat) {
if (statusSurpriseTotale.intersects(effect.statuses)) {
return 2
return 2;
}
if (statusDemiSurprise.intersects(effect.statuses)) {
return 1
@ -94,7 +94,7 @@ export class StatusEffects extends FormApplication {
static prepareActiveEffect(effectId) {
let status = rddStatusEffects.find(it => it.id == effectId)
if (status) {
status = foundry.utils.duplicate(status)
status = duplicate(status)
status.statuses = [effectId]
}
return status;
@ -110,7 +110,7 @@ export class StatusEffects extends FormApplication {
static get defaultOptions() {
const options = super.defaultOptions;
foundry.utils.mergeObject(options, {
mergeObject(options, {
id: "status-effects",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
height: 800,
@ -125,7 +125,7 @@ export class StatusEffects extends FormApplication {
getData() {
const used = StatusEffects._getUseStatusEffects();
let formData = super.getData();
formData.effects = foundry.utils.duplicate(CONFIG.RDD.allEffects);
formData.effects = duplicate(CONFIG.RDD.allEffects);
formData.effects.forEach(it => it.active = used.includes(it.id))
return formData;
}

View File

@ -1,4 +1,3 @@
import { ChatUtility } from "../chat-utility.js";
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
@ -153,7 +152,7 @@ export class SystemCompendiums extends FormApplication {
getData() {
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
.map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }, { inplace: false }))
.map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
const availableCompendiums = game.packs.map(pack => {
return {
name: pack.collection,
@ -164,7 +163,7 @@ export class SystemCompendiums extends FormApplication {
return foundry.utils.mergeObject(super.getData(), {
systemCompendiums: systemCompendiums,
availableCompendiums: availableCompendiums
}, { inplace: false })
});
}
activateListeners(html) {
@ -291,7 +290,7 @@ export class CompendiumTableHelpers {
sound: CONFIG.sounds.dice,
content: flavorContent
};
await ChatUtility.createChatWithRollMode(game.user.id, messageData)
ChatMessage.create(messageData, { rollMode: "gmroll" });
}
/* -------------------------------------------- */
@ -307,7 +306,7 @@ export class CompendiumTableHelpers {
whisper: game.user.id,
content: flavorContent
};
await ChatUtility.createChatWithRollMode(game.user.id, messageData)
ChatMessage.create(messageData, { rollMode: "gmroll" });
}
}

View File

@ -25,12 +25,13 @@ export class AppAstrologie extends Application {
classes: ['calendar-astrologie'],
popOut: true,
resizable: false
}, { inplace: false })
});
}
constructor(actor, options = {}) {
super(options);
this.actor = actor;
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
}
getData(options) {
@ -49,7 +50,7 @@ export class AppAstrologie extends Application {
signeNaissance: RdDTimestamp.definition(0)
}
})
return this.appData
return this.appData;
}
getActorAstrologie() {
@ -84,10 +85,9 @@ export class AppAstrologie extends Application {
const nbAstral = calendrier.getNombreAstral()
const heures = RdDTimestamp.heures();
return {
ajustementsActors: game.actors.filter(actor => actor.isPersonnageJoueur())
ajustementsActors:game.actors.filter(actor => actor.isPersonnageJoueur())
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
nombresAstraux: game.system.rdd.calendrier.getNombresAstraux()
.map(na => this.getDetailNombreAstral(na))
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
}
}
return {}
@ -104,18 +104,15 @@ export class AppAstrologie extends Application {
}
getDetailNombreAstral(nombreAstral) {
const detail = foundry.utils.duplicate(nombreAstral);
const detail = duplicate(nombreAstral);
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu");
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
return detail;
}
/* -------------------------------------------- */
activateListeners(html) {
if (!this.hookReference){
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
}
super.activateListeners(html);
this.html = html;
this.html.find('select[name="signe-astral"]').change(event => {
@ -148,7 +145,8 @@ export class AppAstrologie extends Application {
/* -------------------------------------------- */
async onRebuild() {
await game.system.rdd.calendrier.resetNombresAstraux();
game.system.rdd.calendrier.resetNombresAstraux();
await game.system.rdd.calendrier.rebuildNombresAstraux();
}
@ -197,8 +195,6 @@ export class AppAstrologie extends Application {
}
refreshAstrologie() {
this.count = (this.count ?? 0)+1
console.log(`Refreshing ${this.count}`);
this.render(true)
}

View File

@ -17,7 +17,7 @@ export class AutoAdjustDarkness {
static async adjust(darkness) {
if (AutoAdjustDarkness.isAuto()) {
const scene = game.scenes.viewed;
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
if (scene?.globalLight && scene?.tokenVision) {
await scene.update({ darkness });
}
}

View File

@ -61,7 +61,7 @@ export class RdDCalendrierEditor extends Dialog {
/* -------------------------------------------- */
updateData(calendrierData) {
this.calendrierData = foundry.utils.duplicate(calendrierData);
this.calendrierData = duplicate(calendrierData);
}
}

View File

@ -43,7 +43,7 @@ export class RdDCalendrier extends Application {
resizable: false,
width: 'fit-content',
height: 'fit-content',
}, { inplace: false })
});
}
constructor() {
@ -51,6 +51,7 @@ export class RdDCalendrier extends Application {
this.timestamp = RdDTimestamp.getWorldTime();
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
RdDTimestamp.setWorldTime(this.timestamp);
this.nombresAstraux = this.getNombresAstraux();
this.rebuildNombresAstraux(); // Ensure always up-to-date
}
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
@ -107,10 +108,7 @@ export class RdDCalendrier extends Application {
this.timestamp = RdDTimestamp.getWorldTime();
this.positionAiguilles()
this.render(false);
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
}
if (setting.key == SYSTEM_RDD + '.' + "liste-nombre-astral") {
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
}
}
@ -123,9 +121,9 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
fillCalendrierData(formData = {}) {
foundry.utils.mergeObject(formData, this.timestamp.toCalendrier());
formData.isGM = game.user.isGM
formData.isGM = game.user.isGM;
formData.heures = RdDTimestamp.definitions()
formData.horlogeAnalogique = this.horlogeAnalogique
formData.horlogeAnalogique = this.horlogeAnalogique;
formData.autoDarkness = AutoAdjustDarkness.isAuto()
return formData;
}
@ -169,11 +167,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getNombresAstraux() {
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []
}
async setNombresAstraux(nombresAstraux) {
await game.settings.set(SYSTEM_RDD, "liste-nombre-astral", nombresAstraux)
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
}
/* -------------------------------------------- */
@ -231,15 +225,20 @@ export class RdDCalendrier extends Application {
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
return {
nombreAstral: nombreAstral,
lectures: [],
valeursFausses: [],
index: indexDate
}
}
/* -------------------------------------------- */
async resetNombresAstraux() {
await Promise.all(game.actors.filter(it => it.type == "personnage").map(async it => await it.deleteNombresAstraux()))
await this.setNombresAstraux([])
resetNombresAstraux() {
this.nombresAstraux = [];
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_reset_nombre_astral",
data: {}
});
}
/**
@ -252,30 +251,39 @@ export class RdDCalendrier extends Application {
if (indexDate == undefined) {
indexDate = this.timestamp.indexDate;
}
const nombresAstraux = this.getNombresAstraux()
let astralData = nombresAstraux.find(it => it.index == indexDate);
this.nombresAstraux = this.getNombresAstraux();
let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
return astralData?.nombreAstral ?? 0;
}
/* -------------------------------------------- */
async rebuildNombresAstraux() {
if (Misc.isUniqueConnectedGM()) {
const nombresAstraux = this.getNombresAstraux()
let newNombresAstraux = [];
let newList = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
let dayIndex = this.timestamp.indexDate + i;
let na = nombresAstraux.find(it => it.index == dayIndex);
let na = this.nombresAstraux.find(n => n.index == dayIndex);
if (na) {
newNombresAstraux[i] = na;
newList[i] = na;
} else {
newNombresAstraux[i] = await this.ajouterNombreAstral(dayIndex);
newList[i] = await this.ajouterNombreAstral(dayIndex);
}
}
this.nombresAstraux = newList;
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
await this.setNombresAstraux(newNombresAstraux);
this.notifyChangeNombresAstraux();
}
}
notifyChangeNombresAstraux() {
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_refresh_nombre_astral",
data: {}
});
}
/* -------------------------------------------- */
async setNewTimestamp(newTimestamp) {
const oldTimestamp = this.timestamp;
@ -365,22 +373,25 @@ export class RdDCalendrier extends Application {
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
rollMode: "selfroll", showDice: HIDE_DICE
});
// Mise à jour des nombres astraux du joueur
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
}
if (Misc.getActiveUser(request.userId)?.isGM) {
RdDUtility.responseNombreAstral(request);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_response_nombre_astral",
data: request
});
}
// Mise à jour des nombres astraux du joueur
await this.addNbAstralJoueur(actor, request.date, request.nbAstral, request.isValid)
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} })
}
}
async addNbAstralJoueur(actor, date, nbAstral, isValid) {
const nombresAstraux = this.getNombresAstraux()
const astralData = nombresAstraux.find(it => it.index == date)
if (astralData) {
astralData.lectures.push({ actorId: actor.id, nombreAstral: nbAstral });
await this.setNombresAstraux(nombresAstraux);
await actor.ajouteNombreAstral(date, nbAstral, isValid);
}
addNbAstralIncorect(actorId, date, nbAstral) {
const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
}
/* -------------------------------------------- */

View File

@ -202,7 +202,7 @@ export class RdDTimestamp {
}
static setWorldTime(timestamp) {
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, foundry.utils.duplicate(timestamp));
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, duplicate(timestamp));
}
/** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */
@ -231,7 +231,6 @@ export class RdDTimestamp {
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
get mois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
get nomMois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
get jour() { return Misc.modulo(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN), RDD_JOURS_PAR_MOIS) }
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
get minute() { return Misc.modulo(this.indexMinute, RDD_MINUTES_PAR_HEURES) }

View File

@ -125,7 +125,7 @@ export class FenetreRechercheTirage extends Application {
popOut: true,
dragDrop: [{ dragSelector: "a.content-link" }],
resizable: true
}, { inplace: false })
});
}
static async create() {
@ -133,7 +133,7 @@ export class FenetreRechercheTirage extends Application {
const parameters = {
milieux: milieux,
filterMilieux: $filterMilieux(milieux),
filterGroups: foundry.utils.duplicate(FILTER_GROUPS).filter(it => it.group),
filterGroups: duplicate(FILTER_GROUPS).filter(it => it.group),
}
const options = {}
$loadFilters(parameters);

View File

@ -16,7 +16,7 @@ export class Rencontre extends Draconique {
return pixiTMR.sprite(this.code(), {
zIndex: tmrTokenZIndex.rencontre,
decallage: pixiTMR.sizes.decallage(0, 0),
taille: () => pixiTMR.sizes.full,
taille: () => pixiTMR.sizes.twoThird,
})
}
}

View File

@ -1,7 +1,6 @@
import { TYPES } from "../item.js"
import { RdDItemCompetence } from "../item-competence.js"
import { ChatUtility } from "../chat-utility.js"
import { Misc } from "../misc.js"
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
const TABLEAU_FATIGUE_MARCHE = [
@ -37,7 +36,7 @@ export class DialogFatigueVoyage extends Dialog {
const parameters = {
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
.map(actor => DialogFatigueVoyage.prepareActorParameters(actor)),
.map(actor => DialogFatigueVoyage.prepareActor(actor)),
nombreHeures: 1,
}
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
@ -54,37 +53,21 @@ export class DialogFatigueVoyage extends Dialog {
parameters.typeTerrain = ligneFatigueMarche
parameters.vitesseDeplacement = rythme.vitesse
parameters.fatigueHoraire = rythme.fatigue
parameters.playerActors.forEach(voyageur =>
DialogFatigueVoyage.selectSurvie(voyageur, parameters.typeTerrain.code)
)
}
static prepareActorParameters(actor) {
const actorParameters = {
id: actor.id,
static prepareActor(actor) {
const competencesVoyage = {}
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
)
return {
actor: actor,
selected: true,
ajustementFatigue: 0,
survies: {}
competencesVoyage: competencesVoyage
}
const competencesVoyage = {}
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => {
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
})
TABLEAU_FATIGUE_MARCHE.forEach(terrain => {
actorParameters.survies[terrain.code] = Misc.join(
terrain.survies.map(survie => {
const niveau = competencesVoyage[survie]?.system.niveau
return `${survie}: ${niveau}`
}),
', ')
})
return actorParameters
}
static selectSurvie(actorParameters, code) {
actorParameters.survieCourante = actorParameters.survies[code]
}
constructor(html, parameters) {
const options = {
@ -114,7 +97,6 @@ export class DialogFatigueVoyage extends Dialog {
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
this.html.find('.list-item input[name="ajustement-fatigue"]').change(event => this.changeParameters())
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
}
@ -136,10 +118,6 @@ export class DialogFatigueVoyage extends Dialog {
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
})
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
Promise.all(this.getActorRows()
.map(async row => row.find('label.voyage-liste-survies').text(this.$extractActorParameters(row).survieCourante)
))
}
}
@ -154,61 +132,44 @@ export class DialogFatigueVoyage extends Dialog {
}
async setFatigue() {
const baseFatigue = this.parameters.nombreHeures * this.parameters.fatigueHoraire
this.html.find('input[name="base-fatigue"]').val(baseFatigue)
this.updateActorTotalFatigue(baseFatigue)
}
async updateActorTotalFatigue(baseFatigue) {
Promise.all(this.getActorRows()
.map(async row => {
const actor = this.$extractActorParameters(row)
row.find('input[name="total-fatigue"]').val(actor.ajustement + baseFatigue)
}))
this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
}
async appliquerFatigue() {
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
this.getActorRows()
.map(row => this.$extractActorParameters(row))
.filter(it => it.selected)
.forEach(async it => {
const actors = jQuery.map(
this.html.find('div.fatigue-actors-list li.list-item'),
it => this.$extractActor(this.html.find(it))
)
actors.filter(it => it.selected)
.forEach(async it => {
const perteFatigue = fatigueBase + it.ajustement
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
content: await renderTemplate(
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
foundry.utils.mergeObject(it,
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', foundry.utils.mergeObject(it,
{
parameters: this.parameters,
fatigueBase: fatigueBase,
perteFatigue: perteFatigue,
isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire
}, { inplace: false })
})
),
})
await it.actor.santeIncDec("fatigue", perteFatigue)
})
}
getActorRows() {
return jQuery.map(
this.html.find('div.fatigue-actors-list li.list-item'),
it => this.html.find(it))
}
$extractActorParameters(actorRow) {
const actorId = actorRow.data('actor-id')
const actorParameters = this.parameters.playerActors.find(it => it.id == actorId)
const actor = game.actors.get(actorId)
$extractActor(actorRow) {
const actor = game.actors.get(actorRow.data('actor-id'))
if (!actor) {
ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
return {}
}
actorParameters.ajustement = parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0)
actorParameters.selected = actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
return actorParameters
return {
actor: actor,
ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
}
}
async close() {

View File

@ -92,8 +92,6 @@
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
--background-tooltip: hsla(60, 12%, 85%, 0.95);
--color-tooltip:hsla(282, 47%, 33%, 0.9);
--color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
--background-error:hsla(16, 100%, 50%, 0.8);
--color-profile-border: hsla(0, 0%, 80%, 0.05);
}
@ -1374,7 +1372,7 @@ table.table-nombres-astraux tr:hover {
flex-direction: column;
position: absolute;
top: 4.6rem;
left: -19rem;
right: 3.5rem;
}
.token-hud-ext.soins {
flex-direction: column;
@ -1527,11 +1525,6 @@ div.control-icon.token-hud-icon {
font-size: 1rem;
}
.chat-message header.message-header .heure-rdd {
font-size: 0.7rem;
flex-grow: 3;
}
.chat-message.whisper {
background: rgba(220,220,210,0.75);
border: 2px solid #545469;
@ -1950,7 +1943,7 @@ div.calendar-timestamp-edit select.calendar-signe-heure {
padding: 3px;
}
aside#tooltip {
aside#tooltip{
background: var(--background-tooltip);
color: var(--color-text-dark-primary);
font-size: 1rem;
@ -1958,15 +1951,6 @@ aside#tooltip {
padding: 0.4rem;
}
aside#tooltip span.reference {
color: var(--color-tooltip);
border: 1px solid var(--color-tooltip-faint);
}
aside#tooltip .toolclip p.faint {
color: var(--color-tooltip-faint);
}
.tooltip :is(.ttt-xp,.ttt-levelup) {
width: 250px;
background: var(--background-tooltip) !important;

View File

@ -1,13 +1,13 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "12.0.8",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.8.zip",
"version": "11.2.19",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.19.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"compatibility": {
"minimum": "11",
"verified": "12"
"verified": "11"
},
"description": "Rêve de Dragon RPG for FoundryVTT",
"authors": [

View File

@ -55,7 +55,9 @@
<li class="caracteristique flexrow list-item" data-tooltip="Niveau d'éthylisme">
<label class="derivee-label" for="system.compteurs.ethylisme.value">{{system.compteurs.ethylisme.label}}</label>
<select class="derivee-value" name="system.compteurs.ethylisme.value" data-dtype="Number">
{{selectOptions (RDD_CONFIG 'niveauEthylisme') selected=system.compteurs.ethylisme.value valueAttr="value" nameAttr="value" labelAttr="label"}}
{{#select system.compteurs.ethylisme.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html"}}
{{/select}}
</select>
</li>

View File

@ -2,13 +2,20 @@
<li class="caracteristique flexrow list-item">
<span class="carac-label" name="catEntite">Catégorie : </span>
<select name="system.definition.categorieentite" value="{{system.definition.categorieentite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
{{selectOptions (RDD_CONFIG 'categorieEntite') selected=system.definition.categorieentite}}
{{#select system.definition.categorieentite}}
<option value="cauchemar">Cauchemar</option>
<option value="reve">Rêve</option>
{{/select}}
</select>
</li>
<li class="caracteristique flexrow list-item">
<span class="carac-label" name="typeEntite">Type d'entité : </span>
<select name="system.definition.typeentite" value="{{system.definition.typeentite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
{{selectOptions (RDD_CONFIG 'typeEntite') selected=system.definition.typeentite}}
{{#select system.definition.typeentite}}
<option value="incarne">Incarnée</option>
<option value="nonincarne">Non Incarnée</option>
<option value="blurette">Blurette</option>
{{/select}}
</select>
</li>
{{#each system.attributs as |attr key|}}

View File

@ -25,7 +25,7 @@
<span class="competence-value">{{plusMoins arme.system.niveau}}</span>
<span class="competence-value">{{plusMoins arme.system.dommagesReels}}</span>
<span class="competence-value"></span>
<span class="initiative-value arme-initiative"><a data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span>
<span class="initiative-value arme-initiative"><a data-tooltip="{{arme.name}}: initiative {{plusMoins arme.system.initiative}}">{{arme.system.initiative}}</a></span>
</li>
{{/each}}
{{#each esquives as |esq key|}}

View File

@ -2,7 +2,7 @@
{{#if effects}}
{{#each effects as |effect key|}}
<span class="active-effect" data-effect="{{effect.id}}">
<img class="button-effect-img {{#if @root.options.isGM}}delete-active-effect{{/if}}" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" width="24" height="24" />
<img class="button-effect-img {{#if @root.options.isGM}}delete-active-effect{{/if}}" src="{{effect.icon}}" data-tooltip="{{localize effect.name}}" width="24" height="24" />
</span>
{{/each}}
{{#if calc.surprise}}<span>{{calc.surprise}}!</span>{{/if}}

View File

@ -1,4 +1,3 @@
{{log 'chat-vente-item' this}}
<div class="post-item" data-transfer="{{transfer}}">
<h3>{{#if alias}}{{alias}} propose: {{else}}Acheter {{/if}}{{item.name}}</h3>
{{#if item.img}}
@ -13,7 +12,7 @@
<hr>
<p>
{{#unless quantiteIllimite}}
<span>Lots disponibles: {{nbLots}}</span><br>
<span>Lots disponibles: <span class="quantiteNbLots">{{quantiteNbLots}}</span></span><br>
{{/unless}}
{{#if (gt tailleLot 1)}}
<span>Lots de: <span class="tailleLot">{{tailleLot}}</span></span><br>
@ -23,9 +22,15 @@
<span class="prixLot">{{numberFormat prixLot decimals=2 sign=false}}</span> Sols</strong></span><br>
{{/if}}
</p>
{{#if (or (gt nbLots 0) quantiteIllimite)}}
{{#if (or (gt quantiteNbLots 0) quantiteIllimite)}}
<span class="chat-card-button-area">
<a class="button-acheter chat-card-button">
<a class="button-acheter chat-card-button"
data-jsondata='{{jsondata}}'
{{#if vendeurId}}data-vendeurId='{{vendeurId}}'{{/if}}
data-tailleLot="{{tailleLot}}"
data-quantiteNbLots="{{quantiteNbLots}}"
data-quantiteIllimite="{{#if quantiteIllimite}}true{{else}}false{{/if}}"
data-prixLot="{{prixLot}}">
{{#if (eq prixLot 0)}}Prendre{{else}}Acheter{{/if}}</a>
</span>
{{/if}}

View File

@ -1,20 +1,22 @@
<span draggable="true">
<a class="{{#if pack}}content-link{{else}}rdd-world-content-link{{/if}}"
data-id="{{id}}"
data-link=""
{{#if doctype}}
data-doctype="{{doctype}}"
data-type="{{doctype}}"
{{/if}}
{{#if pack}}
data-pack="{{pack}}"
<span draggable="true">
{{#if pack}}
{{!-- draggable="true" --}}
<a class="content-link"
data-uuid="Compendium.{{pack}}.{{id}}"
{{/if}} >
{{#if img}}
<img class="in-text-img" src="{{img}}" data-tooltip="{{name}}" />
{{else}}
<i class="fas fa-suitcase"></i>
{{/if}}
{{name}}
</a>
data-pack="{{pack}}"
{{#if doctype}}data-doctype="{{doctype}}"{{/if}}
data-id="{{id}}"
>
{{else}}
<a class="rdd-world-content-link"
{{#if doctype}}data-doctype="{{doctype}}"{{/if}}
data-id="{{id}}"
>
{{/if}}
{{#if img}}
<img class="in-text-img" src="{{img}}" data-tooltip="{{name}}" />
{{else}}
<i class="fas fa-suitcase"></i>
{{/if}}
{{name}}</a>
</span>

View File

@ -1,3 +0,0 @@
<span class="message-metadata heure-rdd">
{{this.jourDuMois}} {{this.mois.label}} - {{timestamp-imgSigne this.heure}}
</span>

View File

@ -2,6 +2,8 @@
<div class="flexrow">
<input type="number" name="{{path}}.nombre" value="{{nombre}}" data-dtype="Number"/>
<select name="{{path}}.unite" data-dtype="String" >
{{selectOptions (timestamp-formulesPeriode) selected=unite labelAttr="label" nameAttr="code" valueAttr="code"}}
{{#select unite}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-periode.html"}}
{{/select}}
</select>
</div>

View File

@ -6,7 +6,9 @@
type="number" data-dtype="Number" min="1" max="28"
name="{{path}}.jourDuMois" value="{{jourDuMois}}" />
<select {{#if disabled}}{{disabled}}{{/if}} name="{{path}}.mois" class="calendar-signe-heure" data-dtype="String">
{{selectOptions (RDD_CONFIG 'heuresRdD') selected=mois.key labelAttr="label" nameAttr="value" valueAttr="value"}}
{{#select mois.key}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
{{/select}}
</select>
{{timestamp-imgSigne mois}}
<input {{#if disabled}}{{disabled}}{{/if}} type="number" class="number-x2" name="{{path}}.annee" value="{{annee}}" data-dtype="Number"/>
@ -15,7 +17,9 @@
<label></label>
<label>heure</label>
<select {{#if disabled}}{{disabled}}{{/if}} name="{{path}}.heure" class="calendar-signe-heure" data-dtype="String">
{{selectOptions (RDD_CONFIG 'heuresRdD') selected=heure.key labelAttr="label" nameAttr="value" valueAttr="value"}}
{{#select heure.key}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
{{/select}}
</select>
{{timestamp-imgSigne heure}}
<input {{#if disabled}}{{disabled}}{{/if}} type="number" class="number-x2" name="{{path}}.minute" value="{{minute}}" data-dtype="Number"/>

View File

@ -31,7 +31,7 @@
<label>{{#if quantiteIllimite}}
pas de limite
{{else}}
{{nbLots}}
{{quantiteNbLots}}
{{/if}}</label>
</div>
<div class="flexrow flex-group-left">
@ -41,7 +41,7 @@
</label>
<div class="flexrow">
<input name="nombreLots" class="nombreLots flex-shrink number-x2" type="number" min="1"
{{#unless quantiteIllimite}} max="{{nbLots}}" {{/unless}}
{{#unless quantiteIllimite}} max="{{quantiteNbLots}}" {{/unless}}
value="{{choix.nombreLots}}"
data-dtype="Number" />
</div>

View File

@ -18,8 +18,8 @@
quantiteIllimite}}checked{{/if}} />
<label class="label-quantiteIllimite flex-shrink">disponibles</label>
{{/unless}}
<input name="nbLots" class="nbLots flex-shrink number-x2" type="number" min="1"
max="{{maxLots}}" value="{{nbLots}}" data-dtype="Number" />
<input name="quantiteNbLots" class="quantiteNbLots flex-shrink number-x2" type="number" min="1"
max="{{quantiteMaxLots}}" value="{{quantiteNbLots}}" data-dtype="Number" />
</div>
</div>
<div class="flexrow flex-group-left">

View File

@ -15,36 +15,33 @@
<label class="encaissement-total">{{encaissement.total}}</label>
<div class="tooltiptext ttt-ajustements">
<div>Armure: {{encaissement.armure}}</div>
{{#if encaissement.dmg.penetration}}
<div>Pénétration: -{{encaissement.dmg.penetration}}</div>
{{#if rollData.dmg.penetration}}
<div>Pénétration: -{{rollData.dmg.penetration}}</div>
{{/if}}
<hr>
{{#if encaissement.dmg.total}}
<div>+dom encaissement: {{plusMoins encaissement.dmg.total}}</div>
<div>+dom encaissement: {{plusMoins rollData.dmg.total}}</div>
{{/if}}
{{#if encaissement.dmg.dmgArme}}
<div>+dom arme: {{plusMoins encaissement.dmg.dmgArme}}</div>
{{#if rollData.dmg.dmgArme}}
<div>+dom arme: {{plusMoins rollData.dmg.dmgArme}}</div>
{{/if}}
{{#if encaissement.dmg.dmgActor}}
<div>+dom attaquant: {{plusMoins encaissement.dmg.dmgActor}}</div>
{{#if rollData.dmg.dmgActor}}
<div>+dom attaquant: {{plusMoins rollData.dmg.dmgActor}}</div>
{{/if}}
{{#if encaissement.dmg.dmgParticuliere}}
<div>+dom particulière: {{plusMoins encaissement.dmg.dmgParticuliere}}</div>
{{#if rollData.dmg.dmgParticuliere}}
<div>+dom particulière: {{plusMoins rollData.dmg.dmgParticuliere}}</div>
{{/if}}
{{#if encaissement.dmg.dmgTactique}}
<div>+dom tactique: {{plusMoins encaissement.dmg.dmgTactique}}</div>
{{#if rollData.dmg.dmgTactique}}
<div>+dom tactique: {{plusMoins rollData.dmg.dmgTactique}}</div>
{{/if}}
{{#if encaissement.dmg.dmgSurprise}}
<div>+dom surprise: {{plusMoins encaissement.dmg.dmgSurprise}}</div>
{{/if}}
{{#if encaissement.dmg.bonusDegatsDiffLibre}}
<div>+dom attaque: {{plusMoins encaissement.dmg.bonusDegatsDiffLibre}}</div>
{{#if rollData.dmg.dmgSurprise}}
<div>+dom surprise: {{plusMoins rollData.dmg.dmgSurprise}}</div>
{{/if}}
</div>
</span>
</li>
<li class="flexrow flex-group-left">
<label>Blessure ({{encaissement.dmg.mortalite}})</label>
<label>Blessure ({{rollData.dmg.mortalite}})</label>
<label class="encaissement-blessure">{{encaissement.blessures}}</label>
</li>
</ul>

View File

@ -18,7 +18,6 @@
<a class="milieu-add"><i class="fas fa-plus-circle"></i></a>
</span>
</div>
{{#each system.environnement as |env key|}}
<div class="form-group environnement-milieu" data-milieu="{{env.milieu}}">
<label>
@ -27,7 +26,9 @@
</label>
<span class="flexrow">
<select name="milieu-{{key}}-rarete" class="environnement-rarete flex-shrink" data-dtype="String">
{{selectOptions (RDD_CONFIG 'raretes') selected=env.rarete labelAttr="label" valueAttr="value" nameAttr="value"}}
{{#select env.rarete}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html"}}
{{/select}}
</select>
{{rangePicker name="milieu-{{key}}-frequence" value=env.frequence min=(rarete-getChamp env.rarete 'min') max=(rarete-getChamp env.rarete 'max') step=1}}
<label>[{{rarete-getChamp env.rarete 'min'}}-{{rarete-getChamp env.rarete 'max'}}]</label>

View File

@ -7,7 +7,7 @@
{{else}}
<input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/>
{{/if}}
<img class="button-effect-img" height="16" width="16" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" />
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" data-tooltip="{{localize effect.name}}" />
<label>{{localize effect.name}}</label>
</li>
{{/each}}

View File

@ -3,7 +3,7 @@
{{#each systemCompendiums as |definition key|}}
<li class="flexrow">
<label>{{definition.label}}</label>
<select data-dtype="String" class="system-compendium-setting flex-grow-2" data-compendium="{{definition.compendium}}" >
<select data-dtype="String" class="system-compendium-setting flex-grow-2" data-compendium="{{definition.compendium}}" >
{{#select definition.value}}
{{#each @root.availableCompendiums as |available key|}}
{{#if (eq available.type definition.type)}}

View File

@ -15,8 +15,8 @@
<td class="nombre-astral" data-nombre-astral="{{nba.nombreAstral}}">
<ol>
<b>{{nba.nombreAstral}}</b>
{{#each nba.lectures as |lecture|}}
<li>{{lecture.actorName}} - {{lecture.nombreAstral}}</li>
{{#each nba.valeursFausses as |fausse|}}
<li>{{fausse.actorName}} - {{fausse.nombreAstral}}</li>
{{/each}}
</ol>
</td>

View File

@ -1,11 +1,19 @@
<div>
<label>Conditions</label>
<select name="diffConditions" data-dtype="Number">
{{selectOptions actorAstrologie.ajustements selected='0'}}
{{#select '0'}}
{{#each actorAstrologie.ajustements as |ajustement|}}
<option value={{ajustement}}>{{ajustement}}</option>
{{/each}}
{{/select}}
</select>
<label>&nbsp;&nbsp;Jours</label>
<select name="joursAstrologie" data-dtype="Number">
{{selectOptions dates selected='' labelAttr='label' valueAttr='index' nameAttr='index'}}
{{#select ''}}
{{#each dates as |date|}}
<option value={{date.index}}>{{date.label}}</option>
{{/each}}
{{/select}}
</select>
<label>
&nbsp;&nbsp;Etat Général: {{actorAstrologie.etat}}

View File

@ -42,8 +42,7 @@
<li class="competence-header flexrow">
<span class="flex-grow-2">Personnage</span>
<span class="flex-grow-2">Survies</span>
<span class="flex-grow-1" data-tooltip="Ajustements à appliquer (par exemple, repos à cheval)">Ajustements</span>
<span class="flex-grow-1" data-tooltip="Total de fatigue pour le voyageur">Total</span>
<span class="flex-grow-1" data-tooltip="Ajustements à appliquer pour les personnages se reposant (par exemple, à cheval)">Ajustements</span>
</li>
{{#each playerActors as |selected|}}
{{>'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs' voyageur=selected survies=@root.typeTerrain.survies}}

View File

@ -8,13 +8,16 @@
</span>
<span class="flex-grow-2">
<div class="flexcol ">
<label class="voyage-liste-survies">{{voyageur.survieCourante}}</label>
<label class="voyage-liste-survies">
{{#each voyageur.competencesVoyage as |comp key|}}
{{#if (array-includes ../survies key)}}
{{key}} {{comp.system.niveau}},
{{/if}}
{{/each}}
</label>
</div>
</span>
<span class="flex-grow-1">
<input type="number" name="ajustement-fatigue" class="number-x2 ajustement-fatigue" data-dtype="Number" value="{{voyageur.ajustementFatigue}}" min="-6" max="6"/>
</span>
<span class="flex-grow-1">
<input type="number" name="total-fatigue" class="number-x2 total-fatigue" data-dtype="Number" value="1" min="0" max="24" disabled/>
</span>
</li>