fvtt-pegasus-rpg/modules/pegasus-actor.js

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/* -------------------------------------------- */
import { PegasusUtility } from "./pegasus-utility.js";
import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
/* -------------------------------------------- */
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const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 };
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const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
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const __subkey2title = {
"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
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"ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damare Resistance"
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}
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const __statBuild = [
{ modules: ["vehiclehull"], field: "hr", itemfield: "hr" },
{ modules: ["vehiclehull", "vehiclemodule"], field: "hr", itemfield: "size", subfield: "size" },
//{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" },
//{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" },
{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man" },
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{ modules: ["powercoremodule"], field: "pc", itemfield: "pc", additionnal1: "curnrg", additionnal2: "maxnrg" },
{ modules: ["mobilitymodule"], field: "mr", itemfield: "mr" },
{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
{ modules: ["combatmodule"], field: "fc", itemfield: "fc" },
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]
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const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1 }
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const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
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const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1,
propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, equipment: 1, weapon: 1, armor: 1, shield:1, money: 1 }
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const __bonusEffect = {
name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
system: {
type: "physical",
genre: "positive",
effectlevel: 3,
reducedicevalue: false,
stataffected: "man",
specaffected: [],
statdice: false,
bonusdice: true,
weapondamage: false,
hindrance: false,
resistedby: "notapplicable",
recoveryroll: false,
recoveryrollstat: "",
recoveryrollspec: [],
effectstatlevel: false,
effectstat: "",
oneuse: false,
ignorehealthpenalty: false,
isthispossible: "",
mentaldisruption: false,
physicaldisruption: false,
mentalimmunity: false,
physicalimmunity: false,
nobonusdice: false,
noperksallowed: false,
description: "",
otherdice: false
}
}
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/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class PegasusActor extends Actor {
/* -------------------------------------------- */
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
*
*/
static async create(data, options) {
// Case of compendium global import
if (data instanceof Array) {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
return actor;
}
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if (data.type == 'character') {
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}
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if (data.type == 'npc') {
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}
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return super.create(data, options);
}
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/* -------------------------------------------- */
prepareBaseData() {
}
/* -------------------------------------------- */
async prepareData() {
super.prepareData();
}
/* -------------------------------------------- */
prepareDerivedData() {
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if (!this.traumaState) {
this.traumaState = "none"
}
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if (this.type == 'character') {
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this.computeNRGHealth();
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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}
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if (this.type == 'vehicle') {
this.computeVehicleStats();
}
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super.prepareDerivedData();
}
/* -------------------------------------------- */
_preUpdate(changed, options, user) {
super._preUpdate(changed, options, user);
}
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/* -------------------------------------------- */
getEncumbranceCapacity() {
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return this.system.statistics.str.value * 25
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}
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/* -------------------------------------------- */
getActivePerks() {
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let perks = this.items.filter(item => item.type == 'perk' && item.system.active);
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return perks;
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}
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/* -------------------------------------------- */
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getAbilities() {
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let ab = this.items.filter(item => item.type == 'ability');
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return ab;
}
/* -------------------------------------------- */
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getPerks() {
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let comp = this.items.filter(item => item.type == 'perk');
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return comp;
}
/* -------------------------------------------- */
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getEffects() {
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let comp = this.items.filter(item => item.type == 'effect');
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return comp;
}
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/* -------------------------------------------- */
getCombatModules() {
let comp = this.items.filter(item => item.type == 'combatmodule');
return comp;
}
/* -------------------------------------------- */
getVehicleHull() {
let comp = this.items.filter(item => item.type == 'vehiclehull');
return comp;
}
/* -------------------------------------------- */
getPowercoreModules() {
let comp = this.items.filter(item => item.type == 'powercoremodule');
return comp;
}
/* -------------------------------------------- */
getMobilityModules() {
let comp = this.items.filter(item => item.type == 'mobilitymodule');
return comp;
}
/* -------------------------------------------- */
getPropulsionModules() {
let comp = this.items.filter(item => item.type == 'propulsionmodule');
return comp;
}
/* -------------------------------------------- */
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getVehicleModules() {
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let comp = this.items.filter(item => item.type == 'vehiclemodule');
return comp;
}
/* -------------------------------------------- */
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getVehicleWeaponModules() {
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let comp = this.items.filter(item => item.type == 'vehicleweaponmodule');
return comp;
}
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/* -------------------------------------------- */
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getPowers() {
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let comp = this.items.filter(item => item.type == 'power');
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return comp;
}
/* -------------------------------------------- */
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getMoneys() {
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let comp = this.items.filter(item => item.type == 'money');
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return comp;
}
/* -------------------------------------------- */
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getVirtues() {
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let comp = this.items.filter(item => item.type == 'virtue');
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return comp;
}
/* -------------------------------------------- */
getVices() {
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let comp = this.items.filter(item => item.type == 'vice');
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return comp;
}
/* -------------------------------------------- */
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getArmors() {
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let comp = duplicate(this.items.filter(item => item.type == 'armor') || []);
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return comp;
}
/* -------------------------------------------- */
getShields() {
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let comp = this.items.filter(item => item.type == 'shield')
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return comp;
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}
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getRace() {
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let race = this.items.filter(item => item.type == 'race')
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return race[0] ?? [];
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}
getRole() {
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let role = this.items.filter(item => item.type == 'role')
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return role[0] ?? [];
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}
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/* -------------------------------------------- */
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checkAndPrepareEquipment(item) {
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if (item.system.resistance) {
item.system.resistanceDice = PegasusUtility.getDiceFromLevel(item.system.resistance)
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}
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if (item.system.idr) {
item.system.idrDice = PegasusUtility.getDiceFromLevel(item.system.idr)
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}
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if (item.system.damage) {
item.system.damageDice = PegasusUtility.getDiceFromLevel(item.system.damage)
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}
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if (item.system.level) {
item.system.levelDice = PegasusUtility.getDiceFromLevel(item.system.level)
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}
}
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/* -------------------------------------------- */
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checkAndPrepareEquipments(listItem) {
for (let item of listItem) {
this.checkAndPrepareEquipment(item)
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}
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return listItem
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}
/* -------------------------------------------- */
getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
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return comp;
}
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/* -------------------------------------------- */
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getItemById(id) {
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let item = this.items.find(item => item.id == id);
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if (item) {
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item = duplicate(item)
if (item.type == 'specialisation') {
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item.system.dice = PegasusUtility.getDiceFromLevel(item.system.level);
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}
}
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return item;
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}
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/* -------------------------------------------- */
getSpecs() {
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let comp = duplicate(this.items.filter(item => item.type == 'specialisation') || []);
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for (let c of comp) {
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c.system.dice = PegasusUtility.getDiceFromLevel(c.system.level);
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}
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return comp;
}
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/* -------------------------------------------- */
async manageWorstFear(flag) {
if (flag) {
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let effect = await PegasusUtility.getEffectFromCompendium("Worst Fear")
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effect.system.worstfear = true
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this.createEmbeddedDocuments('Item', [effect])
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} else {
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let effect = this.items.find(item => item.type == "effect" && item.system.worstfear)
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if (effect) {
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this.deleteEmbeddedDocuments('Item', [effect.id])
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}
}
}
/* -------------------------------------------- */
async manageDesires(flag) {
if (flag) {
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let effect = await PegasusUtility.getEffectFromCompendium("Desire")
//console.log("EFFECT", effect)
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effect.system.desires = true
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this.createEmbeddedDocuments('Item', [effect])
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} else {
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let effect = this.items.find(item => item.type == "effect" && item.system.desires)
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if (effect) {
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this.deleteEmbeddedDocuments('Item', [effect.id])
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}
}
}
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/* -------------------------------------------- */
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getRelevantSpec(statKey) {
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let comp = duplicate(this.items.filter(item => item.type == 'specialisation' && item.system.statistic == statKey) || []);
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for (let c of comp) {
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c.system.dice = PegasusUtility.getDiceFromLevel(c.system.level);
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}
return comp;
}
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/* -------------------------------------------- */
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async activatePerk(perkId) {
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let item = this.items.find(item => item.id == perkId);
if (item && item.system) {
let update = { _id: item.id, "data.active": !item.system.active };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
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/* -------------------------------------------- */
async activateViceOrVirtue(itemId) {
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let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
let nrg = duplicate(this.system.nrg)
if (!item.system.activated) { // Current value
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let effects = []
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for (let effect of item.system.effectsgained) {
effect.system.powerId = itemId // Link to the perk, in order to dynamically remove them
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effects.push(effect)
}
if (effects.length) {
await this.createEmbeddedDocuments('Item', effects)
}
} else {
let toRem = []
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for (let item of this.items) {
if (item.type == 'effect' && item.system.powerId == itemId) {
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toRem.push(item.id)
}
}
if (toRem.length) {
await this.deleteEmbeddedDocuments('Item', toRem)
}
}
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let update = { _id: item.id, "data.activated": !item.system.activated }
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await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
}
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/* -------------------------------------------- */
async activatePower(itemId) {
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let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
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let nrg = duplicate(this.system.nrg)
if (!item.system.activated) { // Current value
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if (item.system.costspent > nrg.value || item.system.costspent > nrg.max) {
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return ui.notifications.warn("Not enough NRG to activate the Power " + item.name)
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}
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nrg.activated += item.system.costspent
nrg.value -= item.system.costspent
nrg.max -= item.system.costspent
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await this.update({ 'system.nrg': nrg })
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let effects = []
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for (let effect of item.system.effectsgained) {
effect.system.powerId = itemId // Link to the perk, in order to dynamically remove them
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effects.push(effect)
}
if (effects.length) {
await this.createEmbeddedDocuments('Item', effects)
}
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if (item.system.activatedtext.length > 0) {
ChatMessage.create({ content: `Power ${item.name} activated : ${item.system.activatedtext}` })
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}
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} else {
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nrg.activated -= item.system.costspent
nrg.max += item.system.costspent
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await this.update({ 'system.nrg': nrg })
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let toRem = []
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for (let item of this.items) {
if (item.type == 'effect' && item.system.powerId == itemId) {
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toRem.push(item.id)
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}
}
if (toRem.length) {
await this.deleteEmbeddedDocuments('Item', toRem)
}
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if (item.system.deactivatedtext.length > 0) {
ChatMessage.create({ content: `Power ${item.name} deactivated : ${item.system.deactivatedtext}` })
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}
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}
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let update = { _id: item.id, "data.activated": !item.system.activated }
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await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
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}
}
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/* -------------------------------------------- */
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async equipItem(itemId) {
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let item = this.items.find(item => item.id == itemId);
if (item && item.system) {
let update = { _id: item.id, "data.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
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compareName(a, b) {
if (a.name < b.name) {
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return -1;
}
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if (a.name > b.name) {
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return 1;
}
return 0;
}
/* ------------------------------------------- */
getEquipments() {
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return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
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}
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/* ------------------------------------------- */
getEquipmentsOnly() {
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return duplicate(this.items.filter(item => item.type == "equipment") || [])
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}
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/* ------------------------------------------- */
computeThreatLevel() {
let tl = 0
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for (let key of statThreatLevel) { // Init with concerned stats
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tl += PegasusUtility.getDiceValue(this.system.statistics[key].value)
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}
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let powers = duplicate(this.getPowers() || [])
if (powers.length > 0) { // Then add some mental ones of powers
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tl += PegasusUtility.getDiceValue(this.system.statistics.foc.value)
tl += PegasusUtility.getDiceValue(this.system.statistics.mnd.value)
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}
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tl += PegasusUtility.getDiceValue(this.system.mr.value)
let specThreat = this.items.filter(it => it.type == "specialisation" && it.system.isthreatlevel) || []
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for (let spec of specThreat) {
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tl += PegasusUtility.getDiceValue(spec.system.level)
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}
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tl += this.system.nrg.absolutemax + this.system.secondary.health.max + this.system.secondary.delirium.max
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tl += this.getPerks().length * 5
let weapons = this.getWeapons()
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for (let weapon of weapons) {
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tl += PegasusUtility.getDiceValue(weapon.system.damage)
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}
let armors = this.getArmors()
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for (let armor of armors) {
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tl += PegasusUtility.getDiceValue(armor.system.resistance)
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}
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let shields = duplicate(this.getShields())
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for (let shield of shields) {
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tl += PegasusUtility.getDiceValue(shield.system.level)
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}
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let abilities = duplicate(this.getAbilities())
for (let ability of abilities) {
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tl += ability.system.threatlevel
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}
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let equipments = this.getEquipmentsOnly()
for (let equip of equipments) {
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tl += equip.system.threatlevel
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}
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if (tl != this.system.biodata.threatlevel) {
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this.update({ 'system.biodata.threatlevel': tl })
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}
}
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/* ------------------------------------------- */
async buildContainerTree() {
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let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
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for (let equip1 of equipments) {
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if (equip1.system.iscontainer) {
equip1.system.contents = []
equip1.system.contentsEnc = 0
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for (let equip2 of equipments) {
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if (equip1._id != equip2._id && equip2.system.containerid == equip1._id) {
equip1.system.contents.push(equip2)
let q = equip2.system.quantity ?? 1
equip1.system.contentsEnc += q * equip2.system.weight
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}
}
}
}
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// Compute whole enc
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let enc = 0
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for (let item of equipments) {
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item.system.idrDice = PegasusUtility.getDiceFromLevel(Number(item.system.idr))
if (item.system.equipped) {
if (item.system.iscontainer) {
enc += item.system.contentsEnc
} else if (item.system.containerid == "") {
let q = item.system.quantity ?? 1
enc += q * item.system.weight
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}
}
}
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for (let item of this.items) { // Process items/shields/armors
if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.system.equipped) {
let q = item.system.quantity ?? 1
enc += q * item.system.weight
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}
}
// Store local values
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this.encCurrent = enc
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this.containersTree = equipments.filter(item => item.system.containerid == "") // Returns the root of equipements without container
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// Manages slow effect
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let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
this.encHindrance = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
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//console.log("Capacity", overCapacity, this.encCurrent / this.getEncumbranceCapacity() )
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let effect = this.items.find(item => item.type == "effect" && item.system.slow)
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if (overCapacity >= 4) {
if (!effect) {
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effect = await PegasusUtility.getEffectFromCompendium("Slowed")
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effect.system.slow = true
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this.createEmbeddedDocuments('Item', [effect])
}
} else {
if (effect) {
this.deleteEmbeddedDocuments('Item', [effect.id])
}
}
}
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/* -------------------------------------------- */
modifyStun(incDec) {
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let combat = duplicate(this.system.combat)
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combat.stunlevel += incDec
if (combat.stunlevel >= 0) {
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this.update({ 'system.combat': combat })
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let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
}
if (incDec > 0) {
chatData.content = `<div>${this.name} suffered a Stun level.</div`
} else {
chatData.content = `<div>${this.name} recovered a Stun level.</div`
}
ChatMessage.create(chatData)
} else {
ui.notifications.warn("Stun level cannot go below 0")
}
let stunAbove = combat.stunlevel - combat.stunthreshold
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if (stunAbove > 0) {
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ChatMessage.create({ content: `${this.name} Stun threshold has been exceeded.` })
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}
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if (incDec > 0 && stunAbove > 0) {
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let delirium = duplicate(this.system.secondary.delirium)
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delirium.value -= incDec
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this.update({ 'system.secondary.delirium': delirium })
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}
}
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/* -------------------------------------------- */
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modifyMomentum(incDec) {
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let momentum = duplicate(this.system.momentum)
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momentum.value += incDec
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this.update({ 'system.momentum': momentum })
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let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
}
if (incDec > 0) {
chatData.content = `<div>${this.name} has gained a Momentum</div`
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} else {
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chatData.content = `<div>${this.name} has used a Momentum</div`
}
ChatMessage.create(chatData)
if (incDec < 0 && momentum.value >= 0) {
PegasusUtility.showMomentumDialog(this.id)
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}
}
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/* -------------------------------------------- */
getActiveEffects(matching = it => true) {
let array = Array.from(this.getEmbeddedCollection("ActiveEffect").values());
return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
}
/* -------------------------------------------- */
getEffectByLabel(label) {
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return this.getActiveEffects().find(it => it.system.label == label);
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}
/* -------------------------------------------- */
getEffectById(id) {
return this.getActiveEffects().find(it => it.id == id);
}
/* -------------------------------------------- */
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getAttribute(attrKey) {
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return this.system.attributes[attrKey];
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}
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/* -------------------------------------------- */
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async addObjectToContainer(itemId, containerId) {
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let container = this.items.find(item => item.id == containerId && item.system.iscontainer)
let object = this.items.find(item => item.id == itemId)
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if (container) {
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if (object.system.iscontainer) {
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ui.notifications.warn("Only 1 level of container allowed")
return
}
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let alreadyInside = this.items.filter(item => item.system.containerid && item.system.containerid == containerId);
if (alreadyInside.length >= container.system.containercapacity) {
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ui.notifications.warn("Container is already full !")
return
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} else {
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
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}
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} else if (object && object.system.containerid) { // remove from container
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console.log("Removeing: ", object)
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await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
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}
}
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/* -------------------------------------------- */
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checkVirtue(virtue) {
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let vices = this.getVices()
for (let vice of vices) {
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let nonVirtues = vice.system.unavailablevirtue
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for (let blockedVirtue of nonVirtues) {
if (blockedVirtue.name.toLowerCase() == virtue.name.toLowerCase()) {
return false
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}
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}
}
return true
}
/* -------------------------------------------- */
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checkVice(vice) {
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let virtues = this.getVirtues()
for (let virtue of virtues) {
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let nonVices = virtue.system.unavailablevice
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for (let blockedVice of nonVices) {
if (blockedVice.name.toLowerCase() == vice.name.toLowerCase()) {
return false
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}
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}
}
return true
}
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/* -------------------------------------------- */
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async preprocessItem(event, item, onDrop = false) {
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console.log("Pre-process", item)
if (item.type != "effect" && __isVehicle[item.type]) {
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ui.notifications.warn("You can't drop Vehicles item over a character sheet.")
return
}
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// Pre-filter effects
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if (item.type == 'effect') {
if (this.checkMentalDisruption() && item.system.type == "mental" && item.system.genre == "positive") {
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ChatMessage.create({ content: "Effects of this type cannot be applied while Disruption is applied, Use a Soft Action to remove Disruption" })
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return
}
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if (this.checkPhysicalDisruption() && item.system.type == "physical" && item.system.genre == "positive") {
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ChatMessage.create({ content: "Effects of this type cannot be applied while Disruption is applied, Use a Soft Action to remove Disruption" })
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return
}
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if (this.checkMentalImmunity() && item.system.type == "mental" && item.system.genre == "negative") {
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ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
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return
}
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if (this.checkPhysicalImmunity() && item.system.type == "physical" && item.system.genre == "negative") {
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ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
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return
}
}
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if (item.type == 'race') {
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this.applyRace(item)
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} else if (item.type == 'role') {
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this.applyRole(item)
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} else if (item.type == 'ability') {
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this.applyAbility(item, [], true)
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if (!onDrop) {
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await this.createEmbeddedDocuments('Item', [item])
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}
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} else {
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if (!onDrop) {
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await this.createEmbeddedDocuments('Item', [item])
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}
}
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// Check virtue/vice validity
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if (item.type == "virtue") {
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if (!this.checkVirtue(item)) {
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ui.notifications.info("Virtue is not allowed due to Vice.")
return false
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}
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}
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if (item.type == "vice") {
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if (!this.checkVice(item)) {
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ui.notifications.info("Vice is not allowed due to Virtue.")
return false
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}
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}
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if (item.type == "power" && item.system.purchasedtext.length > 0) {
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ChatMessage.create({ content: `Power ${item.name} puchased : ${item.system.purchasedtext}` })
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}
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let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
let objectID = item.id || item._id
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this.addObjectToContainer(objectID, dropID)
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return true
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}
2021-12-02 07:38:59 +01:00
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/* -------------------------------------------- */
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async equipGear(equipmentId) {
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let item = this.items.find(item => item.id == equipmentId);
if (item && item.system) {
let update = { _id: item.id, "data.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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if (this.type == 'character') {
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this.rollMR(true, combatId, combatantId)
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}
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console.log("Init required !!!!")
return -1;
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}
/* -------------------------------------------- */
getSubActors() {
let subActors = [];
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if (this.system.subactors) {
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)))
}
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}
return subActors;
}
/* -------------------------------------------- */
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async addSubActor(subActorId) {
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let subActors = duplicate(this.system.subactors || []);
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subActors.push(subActorId);
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await this.update({ 'system.subactors': subActors });
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}
2022-09-25 15:13:59 +02:00
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/* -------------------------------------------- */
2022-01-14 14:49:16 +01:00
async delSubActor(subActorId) {
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let newArray = [];
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for (let id of this.system.subactors) {
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if (id != subActorId) {
newArray.push(id);
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}
}
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await this.update({ 'system.subactors': newArray });
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}
/* -------------------------------------------- */
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syncRoll(rollData) {
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let linkedRollId = PegasusUtility.getDefenseState(this.id);
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if (linkedRollId) {
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rollData.linkedRollId = linkedRollId;
}
this.lastRollId = rollData.rollId;
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PegasusUtility.saveRollData(rollData);
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}
/* -------------------------------------------- */
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getStat(statKey) {
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let stat
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if (this.type == "character" && statKey == 'mr') {
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stat = duplicate(this.system.mr);
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} else {
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stat = duplicate(this.system.statistics[statKey]);
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}
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level);
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return stat;
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}
/* -------------------------------------------- */
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getOneSpec(specId) {
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let spec = this.items.find(item => item.type == 'specialisation' && item.id == specId)
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if (spec) {
spec = duplicate(spec);
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spec.system.dice = PegasusUtility.getDiceFromLevel(spec.system.level);
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}
return spec;
}
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/* -------------------------------------------- */
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specPowerActivate(specId) {
let spec = this.getOneSpec(specId)
if (spec) {
let powers = []
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for (let power of spec.system.powers) {
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if (power.data) {
power.system = power.data
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}
power.system.specId = specId
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powers.push(power)
}
if (powers.length > 0) {
this.createEmbeddedDocuments('Item', powers)
}
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': true }])
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}
}
/* -------------------------------------------- */
specPowerDeactivate(specId) {
let toRem = []
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for (let power of this.items) {
if (power.type == "power" && power.system.specId && power.system.specId == specId) {
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toRem.push(power.id)
}
}
if (toRem.length > 0) {
this.deleteEmbeddedDocuments('Item', toRem)
}
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this.updateEmbeddedDocuments('Item', [{ _id: specId, 'system.powersactivated': false }])
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}
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/* -------------------------------------------- */
equipActivate(itemId) {
let item = this.items.get(itemId)
if (item) {
let effects = []
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for (let effect of item.system.effects) {
effect.system.itemId = itemId // Keep link
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effects.push(effect)
}
if (effects.length > 0) {
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this.createEmbeddedDocuments('Item', effects)
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}
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': true }])
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}
}
/* -------------------------------------------- */
equipDeactivate(itemId) {
let toRem = []
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for (let item of this.items) {
if (item.system.itemId && item.system.itemId == itemId) {
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toRem.push(item.id)
}
}
if (toRem.length > 0) {
this.deleteEmbeddedDocuments('Item', toRem)
}
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.activated': false }])
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}
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/* -------------------------------------------- */
async perkEffectUsed(itemId) {
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let effect = this.items.get(itemId)
if (effect) {
PegasusUtility.createChatWithRollMode(effect.name, {
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-effect-used.html`, effect.data)
});
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this.deleteEmbeddedDocuments('Item', [effect.id])
}
}
/* -------------------------------------------- */
disableWeaverPerk(perk) {
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if (perk.system.isweaver) {
for (let spec of this.items) {
if (spec.type == 'specialisation' && spec.system.ispowergroup) {
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this.specPowerDeactivate(spec.id)
}
}
}
}
/* -------------------------------------------- */
enableWeaverPerk(perk) {
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if (perk.system.isweaver) {
for (let spec of this.items) {
if (spec.type == 'specialisation' && spec.system.ispowergroup) {
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this.specPowerActivate(spec.id)
}
}
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}
}
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/* -------------------------------------------- */
async cleanPerkEffects(itemId) {
let effects = []
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for (let item of this.items) {
if (item.type == "effect" && item.system.perkId == itemId) {
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effects.push(item.id)
}
}
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if (effects.length > 0) {
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console.log("DELET!!!!", effects, this)
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await this.deleteEmbeddedDocuments('Item', effects)
}
}
/* -------------------------------------------- */
async updatePerkUsed(itemId, index, checked) {
let item = this.items.get(itemId)
if (item && index) {
let key = "data.used" + index
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await this.updateEmbeddedDocuments('Item', [{ _id: itemId, [`${key}`]: checked }])
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item = this.items.get(itemId) // Refresh
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if (item.system.nbuse == "next1action" && item.system.used1) {
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this.cleanPerkEffects(itemId)
}
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if (item.system.nbuse == "next2action" && item.system.used1 && item.system.used2) {
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this.cleanPerkEffects(itemId)
}
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if (item.system.nbuse == "next3action" && item.system.used1 && item.system.used2 && item.system.used3) {
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this.cleanPerkEffects(itemId)
}
}
}
/* -------------------------------------------- */
async updatePowerSpentCost(itemId, value) {
let item = this.items.get(itemId)
if (item && value) {
value = Number(value) || 0
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await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.costspent': value }])
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}
}
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/* -------------------------------------------- */
async cleanupPerksIfTrauma() {
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if (this.getTraumaState() == "severetrauma") {
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for (let perk of this.items) {
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if (perk.type == "perk") {
this.cleanPerkEffects(perk.id)
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this.updateEmbeddedDocuments('Item', [{ _id: perk.id, 'system.status': "ready", 'system.used1': false, 'system.used2': false, 'system.used3': false }])
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ChatMessage.create({ content: `Perk ${perk.name} has been deactivated due to Severe Trauma state !` })
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}
}
}
}
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/* -------------------------------------------- */
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incDecNRG(value) {
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if (this.type == "character") {
let nrg = duplicate(this.system.nrg)
nrg.value += value
if (nrg.value >= 0 && nrg.value <= nrg.max) {
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this.update({ 'system.nrg': nrg })
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}
} else {
let pc = duplicate(this.system.statistics.pc)
pc.curnrg += value
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if (pc.curnrg >= 0 && pc.curnrg <= pc.maxnrg) {
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this.update({ 'system.statistics.pc': pc })
}
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}
}
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/* -------------------------------------------- */
async updatePerkStatus(itemId, status) {
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let item = this.items.get(itemId)
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if (item) {
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if (item.system.status == status) return;// Ensure we are really changing the status
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if (this.checkNoPerksAllowed()) {
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await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.status': "ready" }])
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ChatMessage.create({ content: "No perks activation allowed due to effect !" })
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return
}
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// Severe Trauma management
if (this.getTraumaState() == "severetrauma") {
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if (!this.severeTraumaMessage) {
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let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
}
chatData.content = `<div>${this.name} is suffering from Severe Trauma and cannot use Perks at this time.</div`
ChatMessage.create(chatData)
this.severeTraumaMessage = true
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}
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this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.status': "ready", 'system.used1': false, 'system.used2': false, 'system.used3': false }])
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return
}
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let updateOK = true
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if (status == "ready") {
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await this.cleanPerkEffects(itemId)
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await this.updateEmbeddedDocuments('Item', [{ _id: itemId, 'system.used1': false, 'system.used2': false, 'system.used3': false }])
if (item.system.features.nrgcost.flag) {
let nrg = duplicate(this.system.nrg)
nrg.activated -= item.system.features.nrgcost.value
nrg.max += item.system.features.nrgcost.value
await this.update({ 'system.nrg': nrg })
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}
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if (item.system.features.bonushealth.flag) {
let health = duplicate(this.system.secondary.health)
health.value -= Number(item.system.features.bonushealth.value) || 0
health.max -= Number(item.system.features.bonushealth.value) || 0
await this.update({ 'system.secondary.health': health })
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}
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if (item.system.features.bonusdelirium.flag) {
let delirium = duplicate(this.system.secondary.delirium)
delirium.value -= Number(item.system.features.bonusdelirium.value) || 0
delirium.max -= Number(item.system.features.bonusdelirium.value) || 0
await this.update({ 'system.secondary.delirium': delirium })
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}
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if (item.system.features.bonusnrg.flag) {
let nrg = duplicate(this.system.nrg)
nrg.value -= Number(item.system.features.bonusnrg.value) || 0
nrg.max -= Number(item.system.features.bonusnrg.value) || 0
await this.update({ 'system.nrg': nrg })
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}
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this.disableWeaverPerk(item)
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PegasusUtility.createChatWithRollMode(item.name, {
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content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-ready.html`, { name: this.name, perk: duplicate(item) })
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})
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}
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if (status == "activated") {
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// Add effects linked to the perk
let effects = []
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for (let effect of item.system.effectsgained) {
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if (effect.data) {
effect.system = effect.data
}
effect.system.perkId = itemId // Link to the perk, in order to dynamically remove them
effect.system.isUsed = false // Flag to indicate removal when used in a roll window
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effects.push(effect)
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}
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if (effects.length) {
await this.createEmbeddedDocuments('Item', effects)
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}
// Manage additional flags
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if (item.system.features.nrgcost.flag) {
if ((this.system.nrg.value >= item.system.features.nrgcost.value) && (this.system.nrg.max >= item.system.features.nrgcost.value)) {
let nrg = duplicate(this.system.nrg)
nrg.activated += item.system.features.nrgcost.value
nrg.value -= item.system.features.nrgcost.value
nrg.max -= item.system.features.nrgcost.value
await this.update({ 'system.nrg': nrg })
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} else {
updateOK = false
ui.notifications.warn("Not enough NRG to activate the Perk " + item.name)
}
}
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if (item.system.features.bonushealth.flag) {
let health = duplicate(this.system.secondary.health)
health.value += Number(item.system.features.bonushealth.value) || 0
health.max += Number(item.system.features.bonushealth.value) || 0
await this.update({ 'system.secondary.health': health })
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}
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if (item.system.features.bonusdelirium.flag) {
let delirium = duplicate(this.system.secondary.delirium)
delirium.value += Number(item.system.features.bonusdelirium.value) || 0
delirium.max += Number(item.system.features.bonusdelirium.value) || 0
await this.update({ 'system.secondary.delirium': delirium })
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}
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if (item.system.features.bonusnrg.flag) {
let nrg = duplicate(this.system.nrg)
nrg.value += Number(item.system.features.bonusnrg.value) || 0
nrg.max += Number(item.system.features.bonusnrg.value) || 0
await this.update({ 'system.nrg': nrg })
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}
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PegasusUtility.createChatWithRollMode(item.name, {
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content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-activated.html`, { name: this.name, perk: duplicate(item) })
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})
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this.enableWeaverPerk(item)
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}
if (updateOK) {
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await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.status': status }])
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}
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}
}
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/* -------------------------------------------- */
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async deleteAllItemsByType(itemType) {
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let items = this.items.filter(item => item.type == itemType);
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await this.deleteEmbeddedDocuments('Item', items);
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}
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/* -------------------------------------------- */
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async addItemWithoutDuplicate(newItem) {
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let item = this.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
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if (!item) {
await this.createEmbeddedDocuments('Item', [newItem]);
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}
}
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/* -------------------------------------------- */
getTraumaState() {
this.traumaState = "none"
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if (this.type == "character") {
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let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
if (this.type == "character") {
if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
this.traumaState = "trauma"
}
if (this.system.secondary.delirium.value < negDelirium) {
this.traumaState = "severetrauma"
}
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}
}
return this.traumaState
}
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/* -------------------------------------------- */
getLevelRemaining() {
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return this.system.biodata?.currentlevelremaining || 0
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}
/* -------------------------------------------- */
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modifyHeroLevelRemaining(incDec) {
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let biodata = duplicate(this.system.biodata)
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biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining + incDec, 0)
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this.update({ "system.biodata": biodata })
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ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` })
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return biodata.currentlevelremaining
}
2022-08-24 20:24:22 +02:00
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/* -------------------------------------------- */
checkIgnoreHealth() {
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for (let effect of this.items) {
if (effect.type == "effect" && effect.system.ignorehealthpenalty) {
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return true
}
}
return false
}
/* -------------------------------------------- */
checkMentalDisruption() {
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for (let effect of this.items) {
if (effect.type == "effect" && effect.system.mentaldisruption) {
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return true
}
}
return false
}
/* -------------------------------------------- */
checkPhysicalDisruption() {
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for (let effect of this.items) {
if (effect.type == "effect" && effect.system.physicaldisruption) {
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return true
}
}
return false
}
/* -------------------------------------------- */
checkMentalImmunity() {
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for (let effect of this.items) {
if (effect.type == "effect" && effect.system.mentalimmunity) {
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return true
}
}
return false
}
/* -------------------------------------------- */
checkPhysicalImmunity() {
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for (let effect of this.items) {
if (effect.type == "effect" && effect.system.physicalimmunity) {
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return true
}
}
return false
}
/* -------------------------------------------- */
checkNoBonusDice() {
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for (let effect of this.items) {
if (effect.type == "effect" && effect.system.nobonusdice) {
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return true
}
}
return false
}
/* -------------------------------------------- */
checkNoPerksAllowed() {
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for (let effect of this.items) {
if (effect.type == "effect" && effect.system.noperksallowed) {
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return true
}
}
return false
}
/* -------------------------------------------- */
checkIfPossible() {
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for (let effect of this.items) {
if (effect.type == "effect" && effect.system.isthispossible.length > 0) {
ChatMessage.create({ content: effect.system.isthispossible })
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}
}
}
2022-08-24 20:24:22 +02:00
2022-09-16 17:36:58 +02:00
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/* -------------------------------------------- */
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async computeNRGHealth() {
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if (this.isOwner || game.user.isGM) {
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let updates = {}
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let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod;
if (phyDiceValue != this.system.secondary.health.max) {
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updates['system.secondary.health.max'] = phyDiceValue
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}
if (this.computeValue) {
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updates['system.secondary.health.value'] = phyDiceValue
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}
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let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod;
if (mndDiceValue != this.system.secondary.delirium.max) {
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updates['system.secondary.delirium.max'] = mndDiceValue
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}
if (this.computeValue) {
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updates['system.secondary.delirium.value'] = mndDiceValue
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}
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let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod;
if (stlDiceValue != this.system.secondary.stealthhealth.max) {
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updates['system.secondary.stealthhealth.max'] = stlDiceValue
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}
if (this.computeValue) {
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updates['system.secondary.stealthhealth.value'] = stlDiceValue
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}
2022-01-25 09:14:32 +01:00
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let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod;
if (socDiceValue != this.system.secondary.socialhealth.max) {
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updates['system.secondary.socialhealth.max'] = socDiceValue
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}
if (this.computeValue) {
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updates['system.secondary.socialhealth.value'] = socDiceValue
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}
2022-07-28 18:45:04 +02:00
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let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod
if (nrgValue != this.system.nrg.absolutemax) {
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updates['system.nrg.absolutemax'] = nrgValue
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}
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if (this.computeValue) {
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updates['system.nrg.max'] = nrgValue
updates['system.nrg.value'] = nrgValue
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}
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let stunth = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + PegasusUtility.getDiceValue(this.system.statistics.foc.value)
+ this.system.statistics.mnd.mod + this.system.statistics.phy.mod + this.system.statistics.foc.mod
if (stunth != this.system.combat.stunthreshold) {
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updates['system.combat.stunthreshold'] = stunth
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}
2022-01-25 09:14:32 +01:00
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let momentum = this.system.statistics.foc.value + this.system.statistics.foc.mod
if (momentum != this.system.momentum.max) {
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updates['system.momentum.value'] = 0
updates['system.momentum.max'] = momentum
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}
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let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
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mrLevel = (mrLevel < 1) ? 1 : mrLevel;
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if (mrLevel != this.system.mr.value) {
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updates['system.mr.value'] = mrLevel
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}
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let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.system.statistics.foc.value)) + Number(this.system.statistics.foc.mod))
if (moralitythreshold != this.system.biodata.moralitythreshold) {
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updates['system.biodata.moralitythreshold'] = moralitythreshold
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}
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if (!this.isToken) {
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if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
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console.log("CHAR", this)
ChatMessage.create({ content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!" })
}
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if (this.warnMorality != this.system.biodata.morality) {
this.warnMorality = this.system.biodata.morality
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}
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}
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let race = this.getRace()
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if (race && race.name && (race.name != this.system.biodata.racename)) {
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updates['system.biodata.racename'] = race.name
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}
let role = this.getRole()
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if (role && role.name && (role.name != this.system.biodata.rolename)) {
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updates['system.biodata.rolename'] = role.name
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}
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if (Object.entries(updates).length > 0) {
await this.update(updates)
}
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this.computeThreatLevel()
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}
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if (this.isOwner || game.user.isGM) {
// Update current hindrance level
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let hindrance = this.system.combat.hindrancedice
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if (!this.checkIgnoreHealth()) {
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if (this.system.secondary.health.value < 0) {
if (this.system.secondary.health.value < -Math.floor((this.system.secondary.health.max + 1) / 2)) { // Severe wounded
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hindrance += 3
} else {
hindrance += 1
}
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}
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}
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this.system.combat.hindrancedice = hindrance
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this.getTraumaState()
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this.cleanupPerksIfTrauma()
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}
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}
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/* -------------------------------------------- */
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async modStat(key, inc = 1) {
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let stat = duplicate(this.system.statistics[key])
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stat.mod += parseInt(inc)
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await this.update({ [`data.statistics.${key}`]: stat })
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}
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2022-01-08 10:49:08 +01:00
/* -------------------------------------------- */
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async valueStat(key, inc = 1) {
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key = key.toLowerCase()
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let stat = duplicate(this.system.statistics[key])
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stat.value += parseInt(inc)
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await this.update({ [`data.statistics.${key}`]: stat })
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}
/* -------------------------------------------- */
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async addIncSpec(spec, inc = 1) {
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console.log("Using spec : ", spec, inc)
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let specExist = this.items.find(item => item.type == 'specialisation' && item.name.toLowerCase() == spec.name.toLowerCase())
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if (specExist) {
specExist = duplicate(specExist)
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specExist.system.level += inc;
let update = { _id: specExist._id, "data.level": specExist.system.level };
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await this.updateEmbeddedDocuments('Item', [update]);
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} else {
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spec.system.level += inc;
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await this.createEmbeddedDocuments('Item', [spec]);
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}
}
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/* -------------------------------------------- */
async incDecQuantity(objetId, incDec = 0) {
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let objetQ = this.items.get(objetId)
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if (objetQ) {
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let newQ = objetQ.system.quantity + incDec
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if (newQ >= 0) {
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
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}
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}
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}
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/* -------------------------------------------- */
async incDecAmmo(objetId, incDec = 0) {
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let objetQ = this.items.get(objetId)
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if (objetQ) {
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let newQ = objetQ.system.ammocurrent + incDec;
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
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const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
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}
}
}
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/* -------------------------------------------- */
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async applyAbility(ability, updates = [], directUpdate = false) {
// manage stat bonus
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if (ability.system.affectedstat != "notapplicable") {
let stat = duplicate(this.system.statistics[ability.system.affectedstat])
stat.mod += Number(ability.system.statmodifier)
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updates[`system.statistics.${ability.system.affectedstat}`] = stat
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}
// manage status bonus
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if (ability.system.statusaffected != "notapplicable") {
if (ability.system.statusaffected == 'nrg') {
let nrg = duplicate(this.system.nrg)
nrg.mod += Number(ability.system.statusmodifier)
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updates[`system.nrg`] = nrg
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}
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if (ability.system.statusaffected == 'health') {
let health = duplicate(this.system.secondary.health)
health.bonus += Number(ability.system.statusmodifier)
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updates[`system.secondary.health`] = health
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}
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if (ability.system.statusaffected == 'delirium') {
let delirium = duplicate(this.system.secondary.delirium)
delirium.bonus += Number(ability.system.statusmodifier)
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updates[`system.secondary.delirium`] = delirium
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}
}
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if (directUpdate) {
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await this.update(updates)
}
let newItems = []
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if (ability.system.effectsgained) {
for (let effect of ability.system.effectsgained) {
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if (!effect.system) effect.system = effect.data
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newItems.push(effect);
}
}
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if (ability.system.powersgained) {
for (let power of ability.system.powersgained) {
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if (!power.system) power.system = power.data
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newItems.push(power);
}
}
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if (ability.system.specialisations) {
for (let spec of ability.system.specialisations) {
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if (!spec.system) spec.system = spec.data
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newItems.push(spec);
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}
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}
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if (ability.system.attackgained) {
for (let weapon of ability.system.attackgained) {
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if (!weapon.system) weapon.system = weapon.data
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newItems.push(weapon);
}
}
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if (ability.system.armorgained) {
for (let armor of ability.system.armorgained) {
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if (!armor.system) armor.system = armor.data
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newItems.push(armor);
}
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}
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console.log("Ability : adding", newItems)
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await this.createEmbeddedDocuments('Item', newItems)
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}
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/* -------------------------------------------- */
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async applyRace(race) {
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let updates = { 'system.biodata.racename': race.name }
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let newItems = []
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await this.deleteAllItemsByType('race')
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newItems.push(race);
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console.log("DROPPED RACE", race)
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for (let ability of race.system.abilities) {
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if (!ability.system) ability.system = ability.data
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newItems.push(ability)
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this.applyAbility(ability, updates)
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}
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if (race.system.perksgained) {
for (let power of race.system.perks) {
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if (!power.system) power.system = power.data
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newItems.push(power);
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}
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}
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await this.update(updates)
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await this.createEmbeddedDocuments('Item', newItems)
console.log("Updates", updates, newItems)
console.log("Updated actor", this)
}
/* -------------------------------------------- */
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getIncreaseStatValue(updates, statKey) {
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let stat = duplicate(this.system.statistics[statKey])
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stat.value += 1;
updates[`data.statistics.${statKey}`] = stat
}
/* -------------------------------------------- */
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async applyRole(role) {
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console.log("ROLE", role)
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let updates = { 'system.biodata.rolename': role.name }
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let newItems = []
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await this.deleteAllItemsByType('role')
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newItems.push(role)
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this.getIncreaseStatValue(updates, role.system.statincrease1)
this.getIncreaseStatValue(updates, role.system.statincrease2)
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if (role.system.specialability.length > 0) {
//console.log("Adding ability", role.system.specialability)
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newItems = newItems.concat(duplicate(role.system.specialability)) // Add new ability
this.applyAbility(role.system.specialability[0], newItems)
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}
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await this.update(updates)
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await this.createEmbeddedDocuments('Item', newItems)
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2022-01-06 18:22:05 +01:00
}
2022-01-14 14:49:16 +01:00
2022-01-28 10:05:54 +01:00
/* -------------------------------------------- */
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addHindrancesList(effectsList) {
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if (this.type == "character") {
if (this.system.combat.stunlevel > 0) {
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
}
if (this.system.combat.hindrancedice > 0) {
effectsList.push({ label: "Wounds Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: this.system.combat.hindrancedice })
}
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
if (overCapacity > 0) {
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
}
if (this.system.biodata.morality <= 0) {
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
effect = duplicate(effect)
if (effect.system.hindrance) {
effectsList.push({ label: effect.name, type: "effect", foreign: true, actorId: this.id, applied: false, effect: effect, value: effect.system.effectlevel })
}
}
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}
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if (this.type == "vehicle") {
if (this.system.stun.value > 0) {
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
}
if (this.isVehicleCrawling()) {
effectsList.push({ label: "Crawling Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
if (this.isVehicleSlow()) {
effectsList.push({ label: "Slow Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
}
if (this.isVehicleAverage()) {
effectsList.push({ label: "Average Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 1 })
}
if (this.isVehicleFast()) {
effectsList.push({ label: "Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
if (this.isVehicleExFast()) {
effectsList.push({ label: "Ext. Fast Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 5 })
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}
}
}
/* -------------------------------------------- */
/* ROLL SECTION
/* -------------------------------------------- */
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pushEffect(rollData, effect) {
if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
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rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
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} else {
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if (!effect.system.bonusdice) { // Do not push bonus dice effect when TraumaState is activated
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
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}
}
}
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/* -------------------------------------------- */
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addEffects(rollData, isInit = false, isPower = false, isPowerDmg = false) {
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let effects = this.items.filter(item => item.type == 'effect')
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for (let effect of effects) {
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effect = duplicate(effect)
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if (!effect.system.hindrance
&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
&& effect.system.stataffected != "special"
&& effect.system.stataffected != "powerroll"
&& effect.system.stataffected != "powerdmgroll") {
if (effect.system.effectstatlevel) {
effect.system.effectlevel = this.system.statistics[effect.system.effectstat].value
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}
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this.pushEffect(rollData, effect)
}
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if (isPower && effect.system.stataffected == "powerroll") {
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this.pushEffect(rollData, effect)
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}
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if (isPowerDmg && effect.system.stataffected == "powerdmgroll") {
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this.pushEffect(rollData, effect)
}
2022-08-28 18:51:52 +02:00
2022-01-28 10:05:54 +01:00
}
}
2022-02-10 15:53:42 +01:00
2022-01-28 10:05:54 +01:00
/* -------------------------------------------- */
2022-02-10 21:58:19 +01:00
addArmorsShields(rollData, statKey = "none", useShield = false) {
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if (statKey == 'phy') {
let armors = this.getArmors()
for (let armor of armors) {
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rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance })
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}
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}
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if (useShield) {
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let shields = this.items.filter(item => item.type == "shield" && item.system.equipped)
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for (let sh of shields) {
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rollData.armorsList.push({ label: `Shield ${sh.name}`, type: "shield", applied: false, value: sh.system.level })
2022-01-28 15:23:14 +01:00
}
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}
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}
2022-01-28 17:27:01 +01:00
addWeapons(rollData, statKey) {
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let weapons = this.getWeapons()
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for (let weapon of weapons) {
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if (weapon.system.equipped && weapon.system.statistic == statKey) {
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rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0, damageDice: PegasusUtility.getDiceFromLevel(0) })
2022-01-28 17:27:01 +01:00
}
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if (weapon.system.equipped && weapon.system.canbethrown && statKey == "agi") {
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rollData.weaponsList.push({ label: `Attack ${weapon.name}`, type: "attack", applied: false, weapon: weapon, value: 0, damageDice: PegasusUtility.getDiceFromLevel(0) })
}
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if (weapon.system.equipped && weapon.system.enhanced && weapon.system.enhancedstat == statKey) {
rollData.weaponsList.push({ label: `Enhanced Attack ${weapon.name}`, type: "enhanced", applied: false, weapon: weapon, value: weapon.system.enhancedlevel, damageDice: PegasusUtility.getDiceFromLevel(weapon.system.enhancedlevel) })
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}
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if (weapon.system.equipped && weapon.system.damagestatistic == statKey) {
rollData.weaponsList.push({ label: `Damage ${weapon.name}`, type: "damage", applied: false, weapon: weapon, value: weapon.system.damage, damageDice: PegasusUtility.getDiceFromLevel(weapon.system.damage) })
2022-01-28 17:27:01 +01:00
}
}
}
addEquipments(rollData, statKey) {
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let equipments = this.getEquipmentsOnly()
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for (let equip of equipments) {
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if (equip.system.equipped && equip.system.stataffected == statKey) {
rollData.equipmentsList.push({ label: `Item ${equip.name}`, type: "item", applied: false, equip: equip, value: equip.system.level })
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}
}
}
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addVehicleWeapons(rollData, vehicle) {
if (vehicle) {
let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule")
if (modules && modules.length > 0) {
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for (let module of modules) {
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
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}
}
}
}
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/* -------------------------------------------- */
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getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
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let rollData = PegasusUtility.getBasicRollData(isInit)
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rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
rollData.img = this.img
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rollData.traumaState = this.getTraumaState()
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rollData.levelRemaining = this.getLevelRemaining()
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rollData.activePerks = duplicate(this.getActivePerks())
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rollData.diceList = PegasusUtility.getDiceList()
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rollData.noBonusDice = this.checkNoBonusDice()
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rollData.dicePool = []
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if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
rollData.isDamage = true
}
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if (statKey) {
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rollData.statKey = statKey
rollData.stat = this.getStat(statKey)
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rollData.statDicesLevel = rollData.stat.value || rollData.stat.level
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rollData.statMod = rollData.stat.mod
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if (vehicle) {
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rollData.vehicle = duplicate(vehicle)
if (subKey == "melee-dmg") {
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if (vehicle.isVehicleFullStop()) {
ui.notifications.warn("MR not added to Melee Damage due to Full Stop.")
} else {
rollData.statVehicle = vehicle.system.statistics.mr
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rollData.vehicleKey = "mr"
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}
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this.addVehicleWeapons(rollData, vehicle)
}
if (subKey == "ranged-atk") {
rollData.statVehicle = vehicle.system.statistics.fc
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rollData.vehicleKey = "fc"
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}
if (subKey == "ranged-dmg") {
this.addVehicleWeapons(rollData, vehicle)
}
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if (subKey == "defence") {
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if (vehicle.isVehicleFullStop()) {
ui.notifications.warn("MAN not added to Defense due to Full Stop.")
} else {
rollData.statVehicle = vehicle.system.statistics.man
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rollData.vehicleKey = "man"
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}
}
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vehicle.addEffects(rollData, false, false, false)
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//this.addVehiculeHindrances(rollData.effectsList, vehicle)
//this.addVehicleBonus(rollData, vehicle)
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}
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rollData.specList = this.getRelevantSpec(statKey)
rollData.selectedSpec = "0"
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if (statKey.toLowerCase() == "mr") {
rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
} else {
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rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
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}
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rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("stat", rollData.statDicesLevel, rollData.stat.mod))
if (rollData.statVehicle) {
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("statvehicle", rollData.statVehicle.currentlevel, 0))
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}
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}
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this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
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this.addArmorsShields(rollData, statKey, useShield)
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this.addWeapons(rollData, statKey, useShield)
this.addEquipments(rollData, statKey)
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console.log("ROLLDATA", rollData)
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return rollData
}
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/* -------------------------------------------- */
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getLevelRemainingList() {
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let options = []
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for (let i = 0; i <= this.system.biodata.maxlevelremaining; i++) {
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options.push(`<option value="${i}">${i}</option>`)
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}
return options.join("\n")
}
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/* -------------------------------------------- */
getMaxLevelRemainingList() {
let options = []
for (let i = 0; i <= 12; i++) {
options.push(`<option value="${i}">${i}</option>`)
}
return options.join("\n")
}
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/* -------------------------------------------- */
async startRoll(rollData) {
this.syncRoll(rollData);
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//console.log("ROLL DATA", rollData)
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let rollDialog = await PegasusRollDialog.create(this, rollData)
console.log(rollDialog)
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rollDialog.render(true);
}
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/* -------------------------------------------- */
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powerDmgRoll(itemId) {
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let power = this.items.get(itemId)
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if (power) {
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power = duplicate(power)
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this.rollPool(power.system.dmgstatistic, false, "power-dmg")
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}
}
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/* -------------------------------------------- */
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rollPool(statKey, useShield = false, subKey = "none", vehicle = undefined) {
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let stat = this.getStat(statKey)
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if (stat) {
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let rollData = this.getCommonRollData(statKey, useShield, false, false, subKey, vehicle)
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rollData.mode = "stat"
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rollData.subKey = subKey
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let def = stat.label
if (subKey) {
def = __subkey2title[subKey]
}
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rollData.title = `Roll : ${def} `
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rollData.img = "icons/dice/d12black.svg"
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this.startRoll(rollData)
} else {
ui.notifications.warn("Statistic not found !");
}
}
/* -------------------------------------------- */
rollUnarmedAttack() {
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let stat = this.getStat('com')
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if (stat) {
let rollData = this.getCommonRollData(statKey)
rollData.mode = "stat"
rollData.title = `Unarmed Attack`;
rollData.damages = this.getStat('str');
this.startRoll(rollData);
} else {
ui.notifications.warn("Statistic not found !");
}
}
/*-------------------------------------------- */
rollStat(statKey) {
let stat = this.getStat(statKey);
if (stat) {
let rollData = this.getCommonRollData(statKey)
rollData.mode = "stat"
rollData.title = `Stat ${stat.label}`;
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this.startRoll(rollData)
} else {
ui.notifications.warn("Statistic not found !");
}
}
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/* -------------------------------------------- */
async rollSpec(specId) {
let spec = this.getOneSpec(specId)
if (spec) {
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let rollData = this.getCommonRollData(spec.system.statistic)
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rollData.mode = "spec"
rollData.title = `Spec. : ${spec.name} `
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rollData.specList = [spec]
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rollData.selectedSpec = spec._id
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rollData.specName = spec.name
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rollData.img = spec.img
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rollData.specDicesLevel = spec.system.level
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PegasusUtility.updateSpecDicePool(rollData)
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this.startRoll(rollData)
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} else {
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ui.notifications.warn("Specialisation not found !");
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}
}
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/* -------------------------------------------- */
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async rollMR(isInit = false, combatId = 0, combatantId = 0) {
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let mr = duplicate(this.system.mr)
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if (mr) {
mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
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let rollData = this.getCommonRollData("mr", false, isInit)
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rollData.mode = "MR"
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rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
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rollData.isInit = isInit
rollData.combatId = combatId
rollData.combatantId = combatantId
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console.log("MR ROLL", rollData)
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if (isInit) {
rollData.title = "MR / Initiative"
}
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this.startRoll(rollData);
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} else {
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ui.notifications.warn("MR not found !");
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}
}
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/* -------------------------------------------- */
async rollArmor(armorId) {
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let armor = this.items.get(armorId)
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if (armor) {
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let rollData = this.getCommonRollData(armor.system.statistic)
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armor = duplicate(armor);
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this.checkAndPrepareEquipment(armor);
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rollData.mode = "armor"
rollData.armor = armor
rollData.title = `Armor : ${armor.name}`
rollData.isResistance = true;
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rollData.img = armor.img
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rollData.damageDiceLevel = armor.system.resistance
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this.startRoll(rollData);
} else {
ui.notifications.warn("Armor not found !", weaponId);
}
}
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/* -------------------------------------------- */
async rollPower(powerId) {
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let power = this.items.get(powerId)
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if (power) {
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power = duplicate(power)
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let rollData = this.getCommonRollData(power.system.statistic, false, false, true)
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rollData.mode = "power"
rollData.power = power
rollData.title = `Power : ${power.name}`
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rollData.img = power.img
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this.startRoll(rollData);
} else {
ui.notifications.warn("Power not found !", powerId);
}
}
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/* -------------------------------------------- */
/* VEHICLE STUFF */
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async manageCurrentSpeed(speed) {
// Delete any previous effect
let effect = this.items.find(effect => effect.system.isspeed != undefined)
if (effect) {
await this.deleteEmbeddedDocuments("Item", [effect.id])
}
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if (speed == "fullstop") {
this.update({ 'system.secondary.moverange': "nomovement" })
}
if (speed == "crawling") {
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await this.update({ 'system.secondary.moverange': "threatzone" })
await this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
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}
if (speed == "slow") {
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await this.update({ 'system.secondary.moverange': "close" })
await this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
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}
if (speed == "average") {
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await this.update({ 'system.secondary.moverange': "medium" })
await this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
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}
if (speed == "fast") {
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await this.update({ 'system.secondary.moverange': "long" })
await this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
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}
if (speed == "extfast") {
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await this.update({ 'system.secondary.moverange': "extreme" })
await this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
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}
}
/* -------------------------------------------- */
modifyVehicleStun(incDec) {
let stun = this.system.stun.value + incDec
this.update({ 'stun.value': stun })
}
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/* -------------------------------------------- */
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addTopSpeedBonus(topspeed, bonus) {
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let num = __speed2Num[topspeed] + Number(bonus)
num = Math.max(0, num)
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num = Math.min(num, __num2speed.length - 1)
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return __num2speed[num]
}
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/* -------------------------------------------- */
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async manageVehicleSpeedBonus(speed, name, stat, level) {
let effect = duplicate(__bonusEffect)
effect.id = randomID(16)
effect.name = name
effect.system.stataffected = stat
effect.system.effectlevel = level
effect.system.isspeed = speed
await this.createEmbeddedDocuments("Item", [effect])
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}
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/* -------------------------------------------- */
async computeVehicleStats() {
if (this.type == "vehicle") {
for (let statDef of __statBuild) {
let sum = 0
let list = []
for (let moduleType of statDef.modules) {
list = list.concat(this.items.filter(item => item.type == moduleType))
}
if (list && list.length > 0) {
sum = list.reduce((value, item2) => value + Number(item2.system[statDef.itemfield]), 0)
}
//console.log("Processing", statDef.field, this.system.statistics[statDef.field].level, list, sum)
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if (statDef.subfield) {
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if (sum != Number(this.system.statistics[statDef.field][statDef.subfield])) {
//console.log("Update", statDef.field, statDef.subfield, sum, this.system.statistics[statDef.field][statDef.subfield])
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this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum })
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}
} else {
if (sum != Number(this.system.statistics[statDef.field].level)) {
this.update({ [`system.statistics.${statDef.field}.level`]: sum, [`system.statistics.${statDef.field}.currentlevel`]: sum })
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if (statDef.additionnal1) {
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal1])) {
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this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal1}`]: sum })
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}
}
if (statDef.additionnal2) {
if (sum != Number(this.system.statistics[statDef.field][statDef.additionnal2])) {
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this.update({ [`system.statistics.${statDef.field}.${statDef.additionnal2}`]: sum })
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}
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}
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}
}
}
// Top speed management
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let mobility = this.items.find(item => item.type == "mobilitymodule")
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let arcs = duplicate(this.system.arcs)
if (mobility) {
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let propulsion = this.items.find(item => item.type == "propulsionmodule")
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let bonus = (propulsion) ? propulsion.system.topspeed : 0
arcs.frontarc.topspeed = this.addTopSpeedBonus(mobility.system.ts_f, bonus)
arcs.rightarc.topspeed = mobility.system.ts_s
arcs.leftarc.topspeed = mobility.system.ts_s
arcs.toparc.topspeed = mobility.system.ts_s
arcs.bottomarc.topspeed = mobility.system.ts_s
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arcs.reararc.topspeed = mobility.system.ts_r
} else {
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arcs.frontarc.topspeed = "fullstop"
arcs.rightarc.topspeed = "fullstop"
arcs.leftarc.topspeed = "fullstop"
arcs.toparc.topspeed = "fullstop"
arcs.bottomarc.topspeed = "fullstop"
arcs.reararc.topspeed = "fullstop"
}
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for (let key in this.system.arcs) {
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if (this.system.arcs[key].topspeed != arcs[key].topspeed) {
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this.update({ 'system.arcs': arcs })
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}
}
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// VMS management
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let hull = this.items.find(item => item.type == "vehiclehull")
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let modules = duplicate(this.system.modules)
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if (hull) {
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modules.totalvms = Number(hull.system.vms)
} else {
modules.totalvms = 0
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}
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let spaceList = this.items.filter(item => item.type == "vehiclemodule") || []
spaceList = spaceList.concat(this.items.filter(item => item.type == "vehicleweaponmodule") || [])
let space = 0
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if (spaceList && spaceList.length > 0) {
space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0)
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}
modules.usedvms = space
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if (modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.usedvms) {
this.update({ 'system.modules': modules })
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}
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if (modules.usedvms > modules.totalvms) {
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ui.notifications.warn("Warning! No more space available in cargo !!")
}
}
}
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/* -------------------------------------------- */
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getTotalCost() {
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let sumCost = 0
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for (let item of this.items) {
if (__isVehicle[item.type]) {
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if (item.system.cost) {
sumCost += Number(item.system.cost)
}
}
}
return sumCost
}
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/* -------------------------------------------- */
async preprocessItemVehicle(event, item, onDrop = false) {
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if (item.type != "effect" && !__isVehicle[item.type]) {
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ui.notifications.warn("You can't drop Character items over a vehicle sheet.")
return
}
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//console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
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if (__isVehicleUnique[item.type]) {
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let toDelList = []
for (let toDel of this.items) {
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if (toDel.type == item.type) {
toDelList.push(toDel.id)
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}
}
//console.log("TODEL : ", toDelList)
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if (toDelList.length > 0) {
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await this.deleteEmbeddedDocuments('Item', toDelList)
}
}
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// Check size
if (item.type == "vehiclemodule" || item.type == "vehicleweaponmodule") {
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item.system.space = item.system?.space || 0
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if (this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms) {
ChatMessage.create({ content: `No more room available to host module ${item.name}. Module is not added to the vehicle.` })
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return false
}
}
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return true
}
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/* -------------------------------------------- */
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getCrewList() {
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let crew = []
for (let actorDef of this.system.crew) {
let actor = game.actors.get(actorDef.id)
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if (actor) {
crew.push({ name: actor.name, img: actor.img, id: actor.id })
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}
}
return crew
}
/* -------------------------------------------- */
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addCrew(actorId) {
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if (this.system.crew.length >= this.system.crewmax) {
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ui.notifications.warn("Vehicle crew is already full.")
return
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}
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let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
crewList.push({ id: actorId })
this.update({ 'system.crew': crewList })
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}
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/* -------------------------------------------- */
delCrew(actorId) {
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let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
this.update({ 'system.crew': crewList })
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}
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/* -------------------------------------------- */
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isVehicleFullStop() {
return this.system.statistics.ad.currentspeed == "fullstop"
}
isVehicleCrawling() {
return this.system.statistics.ad.currentspeed == "crawling"
}
isVehicleSlow() {
return this.system.statistics.ad.currentspeed == "slow"
}
isVehicleAverage() {
return this.system.statistics.ad.currentspeed == "average"
}
isVehicleFast() {
return this.system.statistics.ad.currentspeed == "fast"
}
isVehicleExFast() {
return this.system.statistics.ad.currentspeed == "extfast"
}
/* -------------------------------------------- */
isValidActor() {
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// Find relevant actor
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let actor
for (let actorDef of this.system.crew) {
let actorTest = game.actors.get(actorDef.id)
if (actorTest.testUserPermission(game.user, "OWNER")) {
return actorTest
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}
}
if (!actor) {
ui.notifications.warn("You do no own any actors in the crew of this vehicle.")
return
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}
}
/* -------------------------------------------- */
rollPoolFromVehicle(statKey, useShield = false, subKey = "none") {
let actor = this.isValidActor()
if (actor) {
actor.rollPool(statKey, useShield, subKey, this)
}
}
/* -------------------------------------------- */
addVehicleShields(rollData) {
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let shields = this.items.filter(shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
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for (let shield of shields) {
rollData.vehicleShieldList.push({ label: `${shield.name} (${shield.system.arccoverage})`, type: "vehicleshield", applied: false, value: shield.system.shielddicevalue })
}
}
/* -------------------------------------------- */
rollVehicleDamageResistance() {
let actor = this.isValidActor()
if (actor) {
let stat = this.getStat("hr")
let rollData = this.getCommonRollData("hr")
rollData.mode = "stat"
rollData.title = `Stat ${stat.label}`;
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this.addVehicleShields(rollData)
this.startRoll(rollData)
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this.modifyVehicleStun( 1 )
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}
}
/* -------------------------------------------- */
activateVehicleModule(itemId) {
let mod = this.items.get(itemId)
if (mod) {
this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
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}
}
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/* -------------------------------------------- */
getCurrentCargoCapacity( ) {
let capacity = 0
for (let cargo of this.items) {
if (cargo.type == "equipment" || cargo.type == "weapon" || cargo.type == "armor" || cargo.type == "money" || cargo.type == "shield" ) {
let q = cargo.system.quantity || 1
capacity += q * cargo.system.weight
}
}
return capacity
}
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}