2020-06-07 23:16:50 +02:00
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/**
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* RdD system
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* Author: LeRatierBretonnien
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* Software License: GNU GPLv3
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*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Import Modules
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2021-11-11 02:43:01 +01:00
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import { SYSTEM_RDD } from "./constants.js";
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2020-06-07 23:16:50 +02:00
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import { RdDActor } from "./actor.js";
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import { RdDItemSheet } from "./item-sheet.js";
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import { RdDActorSheet } from "./actor-sheet.js";
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2020-09-20 17:38:21 +02:00
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import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
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2021-01-10 22:12:07 +01:00
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import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
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2020-11-14 23:24:01 +01:00
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import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
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2020-06-07 23:16:50 +02:00
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import { RdDUtility } from "./rdd-utility.js";
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2020-11-17 16:30:03 +01:00
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import { TMRUtility } from "./tmr-utility.js";
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2020-09-20 16:36:39 +02:00
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import { RdDCalendrier } from "./rdd-calendrier.js";
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2020-11-11 22:39:36 +01:00
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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2020-12-05 00:04:40 +01:00
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import { RdDTokenHud } from "./rdd-token-hud.js";
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2020-12-29 00:11:58 +01:00
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import { RdDCommands } from "./rdd-commands.js";
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2021-02-09 09:18:52 +01:00
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import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
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2021-01-07 00:32:22 +01:00
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import { ChatUtility } from "./chat-utility.js";
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2021-01-13 03:42:13 +01:00
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import { StatusEffects } from "./status-effects.js";
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2021-01-26 00:25:41 +01:00
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import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
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2021-01-26 19:43:37 +01:00
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import { ReglesOptionelles } from "./regles-optionelles.js";
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2021-01-29 15:13:59 +01:00
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import { TMRRencontres } from "./tmr-rencontres.js";
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2021-02-08 22:51:31 +01:00
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import { RdDHotbar } from "./rdd-hotbar-drop.js"
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2021-02-11 02:48:27 +01:00
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import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
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2021-04-04 18:37:16 +02:00
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import { RdDHerbes } from "./rdd-herbes.js";
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2021-04-06 23:36:35 +02:00
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import { RdDItem } from "./item.js";
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2021-04-29 02:57:56 +02:00
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import { RdDDice } from "./rdd-dice.js";
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2021-11-11 09:18:25 +01:00
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import { RdDPossession } from "./rdd-possession.js";
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2021-05-10 19:17:31 +02:00
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import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
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2021-11-26 00:45:21 +01:00
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import { Misc } from "./misc.js";
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2020-06-07 23:16:50 +02:00
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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2021-01-10 00:30:37 +01:00
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2020-09-02 22:00:35 +02:00
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/************************************************************************************/
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2021-01-10 00:30:37 +01:00
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Hooks.once("init", async function () {
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2020-06-07 23:16:50 +02:00
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console.log(`Initializing Reve de Dragon System`);
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2021-01-10 00:30:37 +01:00
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2020-06-07 23:16:50 +02:00
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// preload handlebars templates
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RdDUtility.preloadHandlebarsTemplates();
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2020-11-12 23:50:37 +01:00
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// Create useful storage space
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2021-01-29 15:13:59 +01:00
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game.system.rdd = {
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TMRUtility,
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RdDUtility,
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2021-11-11 09:18:25 +01:00
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RdDHotbar,
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RdDPossession,
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2021-01-29 15:13:59 +01:00
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}
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2020-12-08 21:40:41 +01:00
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2021-01-10 00:30:37 +01:00
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/* -------------------------------------------- */
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2021-11-11 02:43:38 +01:00
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game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
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2020-12-01 17:36:13 +01:00
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name: "Accorder le rêve aux entités",
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hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
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scope: "world",
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config: true,
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type: String,
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choices: { // If choices are defined, the resulting setting will be a select menu
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"avant-attaque": "Avant l'attaque",
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"avant-defense": "Avant la défense",
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"avant-encaissement": "Avant l'encaissement",
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},
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default: "avant-encaissement"
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});
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2020-12-08 21:40:41 +01:00
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/* -------------------------------------------- */
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2021-11-11 02:43:38 +01:00
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game.settings.register(SYSTEM_RDD, "calendrier", {
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2021-01-10 00:30:37 +01:00
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name: "calendrier",
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2020-12-12 21:58:44 +01:00
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scope: "world",
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config: false,
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2021-06-08 14:09:40 +02:00
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default: RdDCalendrier.getCalendrier(0),
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2020-12-12 21:58:44 +01:00
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type: Object
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});
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2020-12-08 21:40:41 +01:00
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/* -------------------------------------------- */
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2021-11-11 02:43:01 +01:00
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game.settings.register(SYSTEM_RDD, "migration-png-webp-1.5.34", {
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name: "calendrier",
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scope: "world",
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config: false,
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default: false,
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type: Boolean
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});
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/* -------------------------------------------- */
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game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
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2021-01-10 00:30:37 +01:00
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name: "liste-nombre-astral",
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2020-12-08 23:12:43 +01:00
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scope: "world",
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config: false,
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2021-06-08 14:09:40 +02:00
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default: [],
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2020-12-08 23:12:43 +01:00
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type: Object
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2020-12-12 21:58:44 +01:00
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});
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2020-12-08 23:12:43 +01:00
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/* -------------------------------------------- */
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2021-11-11 02:43:38 +01:00
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game.settings.register(SYSTEM_RDD, "calendrier-pos", {
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2021-01-10 00:30:37 +01:00
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name: "calendrierPos",
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2021-06-08 14:11:23 +02:00
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scope: "client",
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2020-12-08 21:40:41 +01:00
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config: false,
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2021-06-08 14:11:23 +02:00
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default: RdDCalendrier.createCalendrierPos(),
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2020-12-08 21:40:41 +01:00
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type: Object
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2020-12-12 21:58:44 +01:00
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});
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2021-01-07 01:54:38 +01:00
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/* -------------------------------------------- */
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2021-11-11 02:43:38 +01:00
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game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
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2021-01-07 01:54:38 +01:00
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name: "Supprimer les dialogues de combat",
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hint: "Si désactivée, tous les dialogues de combat sont conservés dans la conversation",
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scope: "world",
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config: true,
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default: true,
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type: Boolean
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2021-01-10 00:30:37 +01:00
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});
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2021-01-12 20:58:30 +01:00
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/* -------------------------------------------- */
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2021-11-11 02:43:38 +01:00
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game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
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2021-01-12 20:58:30 +01:00
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name: "Activer les bruitages intégrés",
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hint: "Si activé, certaines actions en jeu déclenchent un son d'ambiance",
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scope: "world",
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config: true,
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default: true,
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type: Boolean
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2021-05-10 18:39:35 +02:00
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});
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2021-04-06 23:44:57 +02:00
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/* -------------------------------------------- */
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2021-11-11 02:43:38 +01:00
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game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
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2021-04-06 23:44:57 +02:00
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name: "Notifier de la famine et la soif pour",
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hint: "Indique si les cas de famine et de soif seront indiqués durant Château Dormant",
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scope: "world",
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config: true,
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type: String,
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choices: {
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"aucun": "ni la famine, ni la soif",
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"famine": "seulement la famine",
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"famine-soif": "la famine et la soif",
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},
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default: "aucun"
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2021-05-10 18:39:35 +02:00
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});
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2021-01-10 00:30:37 +01:00
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2020-12-08 21:40:41 +01:00
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/* -------------------------------------------- */
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2021-01-10 00:30:37 +01:00
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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2021-01-13 11:35:36 +01:00
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formula: "1+(1d6/10)",
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decimals: 2
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2020-06-07 23:16:50 +02:00
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};
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2021-01-10 00:30:37 +01:00
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2020-12-08 21:40:41 +01:00
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/* -------------------------------------------- */
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2021-04-15 00:13:50 +02:00
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game.socket.on("system.foundryvtt-reve-de-dragon", sockmsg => {
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2021-05-27 01:18:21 +02:00
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console.log(">>>>> MSG RECV", sockmsg);
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2021-10-30 00:42:18 +02:00
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RdDUtility.onSocketMessage(sockmsg);
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2021-04-15 00:13:50 +02:00
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RdDCombat.onSocketMessage(sockmsg);
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ChatUtility.onSocketMessage(sockmsg);
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RdDActor.onSocketMessage(sockmsg);
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2020-06-17 20:31:43 +02:00
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});
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2020-06-07 23:16:50 +02:00
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2020-12-08 21:40:41 +01:00
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/* -------------------------------------------- */
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2021-01-10 00:30:37 +01:00
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// Define custom Entity classes
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2021-03-25 03:18:27 +01:00
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CONFIG.Actor.documentClass = RdDActor;
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2021-04-06 23:36:35 +02:00
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CONFIG.Item.documentClass = RdDItem;
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2021-01-10 00:30:37 +01:00
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CONFIG.RDD = {
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resolutionTable: RdDResolutionTable.resolutionTable,
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carac_array: RdDUtility.getCaracArray(),
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ajustementsConditions: RdDUtility.getAjustementsConditions(),
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difficultesLibres: RdDUtility.getDifficultesLibres()
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2020-11-11 22:39:36 +01:00
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}
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2021-01-10 00:30:37 +01:00
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2020-12-08 21:40:41 +01:00
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/* -------------------------------------------- */
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2020-06-07 23:16:50 +02:00
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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2021-11-11 02:43:38 +01:00
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Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
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Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
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Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
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Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
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2020-06-07 23:16:50 +02:00
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Items.unregisterSheet("core", ItemSheet);
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2021-11-11 02:43:38 +01:00
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Items.registerSheet(SYSTEM_RDD, RdDSigneDraconiqueItemSheet, {
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2021-05-10 19:17:31 +02:00
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label: "Signe draconique",
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types: ["signedraconique"],
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makeDefault: true
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});
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2021-11-11 02:43:38 +01:00
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Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
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types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
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"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
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"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson"], makeDefault: true
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});
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2021-03-25 03:18:27 +01:00
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CONFIG.Combat.documentClass = RdDCombatManager;
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2020-09-02 22:00:35 +02:00
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2021-01-10 00:30:37 +01:00
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// préparation des différents modules
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2021-05-08 20:08:56 +02:00
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ReglesOptionelles.init();
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2021-03-29 23:41:08 +02:00
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RdDUtility.init();
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2021-04-29 02:57:56 +02:00
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RdDDice.init();
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2021-01-10 00:30:37 +01:00
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RdDCommands.init();
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RdDCombat.init();
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2021-05-10 18:39:35 +02:00
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RdDCombatManager.init();
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2021-01-10 00:30:37 +01:00
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RdDTokenHud.init();
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2021-01-13 03:42:13 +01:00
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RdDActor.init();
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2021-01-26 00:25:41 +01:00
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RddCompendiumOrganiser.init();
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2021-02-11 02:48:27 +01:00
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EffetsDraconiques.init()
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2021-01-29 15:13:59 +01:00
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TMRUtility.init();
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TMRRencontres.init();
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2021-02-08 22:51:31 +01:00
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RdDHotbar.initDropbar();
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2021-11-11 09:18:25 +01:00
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RdDPossession.init();
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2020-07-21 23:51:24 +02:00
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});
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2020-12-04 10:15:55 +01:00
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/* -------------------------------------------- */
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2021-01-10 00:30:37 +01:00
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function messageDeBienvenue() {
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2021-01-20 00:44:19 +01:00
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if (game.user.isGM) {
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ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
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ChatMessage.create({
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2021-03-25 03:18:27 +01:00
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user: game.user.id,
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2021-01-20 00:44:19 +01:00
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content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
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<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
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<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
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` });
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2021-01-22 02:00:04 +01:00
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}
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2020-11-23 19:51:34 +01:00
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}
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2021-05-10 18:39:35 +02:00
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2021-05-07 00:01:07 +02:00
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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2021-06-05 20:53:43 +02:00
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Hooks.once("ready", async function () {
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2021-11-11 02:43:01 +01:00
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await migrationPngWebp_1_5_34()
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2021-05-10 18:39:35 +02:00
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2021-01-22 02:00:04 +01:00
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StatusEffects.onReady();
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2021-04-04 18:37:16 +02:00
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RdDHerbes.initializeHerbes();
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2021-06-02 16:14:41 +02:00
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RdDDice.onReady();
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2020-12-08 21:40:41 +01:00
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/* -------------------------------------------- */
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/* Affiche/Init le calendrier */
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let calendrier = new RdDCalendrier();
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let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
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let templateData = {};
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renderTemplate(templatePath, templateData).then(html => {
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2020-09-20 16:36:39 +02:00
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calendrier.render(true);
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2021-01-10 00:30:37 +01:00
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});
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2020-12-08 21:40:41 +01:00
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game.system.rdd.calendrier = calendrier; // Reference;
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2020-12-04 10:15:55 +01:00
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// Avertissement si joueur sans personnage
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2021-01-10 00:30:37 +01:00
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
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ChatMessage.create({
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content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
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2021-03-25 03:18:27 +01:00
|
|
|
user: game.user.id
|
2021-01-10 00:30:37 +01:00
|
|
|
});
|
2020-12-04 10:15:55 +01:00
|
|
|
}
|
2021-11-26 00:45:21 +01:00
|
|
|
if (Misc.isUniqueConnectedGM()) {
|
2021-11-11 02:43:01 +01:00
|
|
|
messageDeBienvenue();
|
|
|
|
}
|
2020-09-20 16:36:39 +02:00
|
|
|
});
|
2020-07-24 10:51:11 +02:00
|
|
|
|
2021-11-11 02:43:01 +01:00
|
|
|
async function migrationPngWebp_1_5_34() {
|
|
|
|
if (!game.settings.get(SYSTEM_RDD, "migration-png-webp-1.5.34")) {
|
|
|
|
const regexOldPngJpg = /(systems\/foundryvtt-reve-de-dragon\/icons\/.*)\.(png|jpg)/;
|
|
|
|
const replaceWithWebp = '$1.webp';
|
|
|
|
function convertImgToWebp(img) {
|
|
|
|
return img.replace(regexOldPngJpg, replaceWithWebp);
|
|
|
|
}
|
|
|
|
function prepareDocumentsImgUpdate(documents) {
|
2021-11-11 09:25:38 +01:00
|
|
|
return documents.filter(it => it.img && it.img.match(regexOldPngJpg))
|
2021-11-11 02:43:01 +01:00
|
|
|
.map(it => {
|
|
|
|
return { _id: it.id, img: convertImgToWebp(it.img) }
|
|
|
|
});
|
|
|
|
}
|
|
|
|
const itemsUpdates = prepareDocumentsImgUpdate(game.items);
|
|
|
|
const actorsUpdates = prepareDocumentsImgUpdate(game.actors);
|
|
|
|
//Migrate system png to webp
|
|
|
|
await Item.updateDocuments(itemsUpdates);
|
|
|
|
await Actor.updateDocuments(actorsUpdates);
|
|
|
|
game.actors.forEach(actor => {
|
2021-11-11 09:25:38 +01:00
|
|
|
if (actor.data.token?.img && actor.data.token.img.match(regexOldPngJpg)){
|
2021-11-11 03:05:48 +01:00
|
|
|
actor.update({ "token.img": convertImgToWebp(actor.data.token.img) });
|
2021-11-11 02:43:01 +01:00
|
|
|
}
|
|
|
|
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
|
|
|
|
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
|
|
|
|
});
|
|
|
|
game.settings.set(SYSTEM_RDD, "migration-png-webp-1.5.34", true)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-07-21 23:51:24 +02:00
|
|
|
/* -------------------------------------------- */
|
2021-04-29 02:57:56 +02:00
|
|
|
/* Dice-so-nice ready */
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/* Foundry VTT chat message */
|
2020-07-21 23:51:24 +02:00
|
|
|
/* -------------------------------------------- */
|
|
|
|
Hooks.on("chatMessage", (html, content, msg) => {
|
2020-12-29 00:11:58 +01:00
|
|
|
if (content[0] == '/') {
|
|
|
|
let regExp = /(\S+)/g;
|
2021-11-27 00:04:34 +01:00
|
|
|
let commands = content.match(regExp);
|
2021-01-10 00:30:37 +01:00
|
|
|
if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
|
2020-12-29 00:11:58 +01:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
});
|
2020-11-24 16:41:15 +01:00
|
|
|
|