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foundryvtt
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v11
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102
changelog.md
102
changelog.md
@ -1,4 +1,106 @@
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# 12.0
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## 12.0.19 - La témérité d'Astrobazzarh
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- Fix
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- les défenses des créatures sont correctement filtrées
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- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
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- les lieux et commerces n'ont pas d'initiative
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## 12.0.18 - A la barbe d'Astrobazzarh
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- Améliorations sur la feuille de PNJ simplifiée
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- Ajout du portrait
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- Ajout du corps à corps
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- Affichage du niveau d'esquive
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- Un clic sur l'initiative permet de lancer l'initiative
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- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
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- un clic sur l'endurance effectue un jet d'endurance
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- Fix
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- les achats des commerces sont de nouveau possibles
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- la commande /astro fonctionne de nouveau
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- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
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- la difficulté de parade pour les armes à distances n'est plus indiquée
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- les propositions d'armes de parade sont corrigées
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- Ajout d'un indicateur pour les armes de parade nécessitant une significative
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## 12.0.16 - Le secret d'Astrobazzarh
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- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
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- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
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- Ajout d'une option pour la localisation des blessures
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## 12.0.15 - Le messager d'Astrobazzarh
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- Correction des faces de dés personalisés dice-so-nice
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- Les messages de maladies ne sont plus publics
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- Les messages privés dans les TMR sont aussi envoyés au GM
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- Les informations de compétences pouvant augmenter s'affichent comme tooltips
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- Amélioration du rendu des tables de compendiums (commande /table)
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## 12.0.14 - Les légions d'Astrobazzarh
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- Feuille de PNJ:
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- boutons standard (encaissement, ...)
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- boutons pour ajuster les compteurs
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- visualisation des blessures
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- click sur blessure pour ajouter/enlever
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- gestion des armes
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## 12.0.13 - La Chance d'Astrobazzarh
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- Fix: jets de caractéristiques
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## 12.0.12 - L'étalage d'Astrobazzarh
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- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
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- Début de Feuille PNJ au format des encarts Scriptarium
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- support des jets de caractéristiques
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- support des jets de compétences
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## 12.0.11 - Le scriptorium d'Astrobazzarh
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- ajout d'un bouton pour générer les éléments de description d'un personnage
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- ajout du logo en background dans la liste des systèmes Foundry
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- ajout d'un champ pour le métier
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- export scriptarium
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- encodage de l'export en windows-1252
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- export de l'esquive avec armure et sans armure
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## 12.0.10 - Le scriptorium d'Astrobazzarh
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- corrections de l'export scriptarium
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## 12.0.9 - Le scriptorium d'Astrobazzarh
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- ajout d'une fonction avancée pour exporter les personnages dans un format csv
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## 12.0.8 - La quincaillerie d'Astrobazzarh
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- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
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- Ecaille d'efficacité
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- l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat
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- l'écaille d'efficacité est prise en compte pour l'initiative
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- Corrections
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- l'état général est pris en compte pour les initiatives
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- le tooltip de l'initiative affiche correctement l'initiative
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## 12.0.7 - La propriété d'Astrobazzarh
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- correction des opérations faites à la création d'un Item:
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- la durée des queues/rencontres/souffles
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- les effets draconiques d'un souffle/queue
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- mise à jour des points de tâche des blessures lors des soins
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- pas d'expérience sur les particulières quand aucun MJ n'est connecté
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- Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche
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d'une entité incarnée permet d'accorder le personnage
|
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- Les messages pour résister aux possessions/conjuration sont envoyées
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au défenseur
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- Les messages pour résister aux empoignades sont envoyées au défenseur
|
||||
- la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur
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- la commande /voyage affiche maintenant les compétences liées au terrain
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## 12.0.6 - Le bazar d'Astrobazzarh
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- Corrections de l'inventaire en bazar:
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- un problème pouvait survenir en déplaçant les objets
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l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
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||||
propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
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- un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
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||||
- un objet pouvait être considéré comme contenu, sans être présent dans un
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conteneur (et donc non affiché)
|
||||
- vider les conteneurs supprime correctement toutes les informations liées
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aux conteneurs/contenus
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- Les messages pour les tirages dans le compendium utilisent le "roll mode"
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courant pour leur visibilité
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- Fix: restaurer la compatibilité Foundry 11
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## 12.0.5 - Les mauvais jours d'Astrobazzarh
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- Fix: on peut de nouveau ouvrir l'édition de calendrier
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- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
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|
@ -9,7 +9,7 @@ export class DialogItemVente extends Dialog {
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const venteData = {
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item: item,
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alias: item.actor?.name ?? game.user.name,
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vendeurId: item.actor.id,
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vendeurId: item.actor?.id,
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prixOrigine: item.calculerPrixCommercant(),
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prixUnitaire: item.calculerPrixCommercant(),
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prixLot: item.calculerPrixCommercant(),
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|
@ -17,6 +17,7 @@ import { RdDItemBlessure } from "./item/blessure.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
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/* -------------------------------------------- */
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/**
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@ -127,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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this.render(true);
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});
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this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
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this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
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||||
// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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@ -185,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
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this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
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this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
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this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
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||||
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
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this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
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@ -198,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
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this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
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this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
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if (game.user.isGM) {
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// experience log
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this.html.find('.experiencelog-delete').click(async event => {
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||||
@ -216,26 +218,26 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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}
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// Points de reve actuel
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this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
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this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
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this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
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this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
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this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
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// Initiative pour l'arme
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this.html.find('.arme-initiative a').click(async event => {
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let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
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this.html.find('.roll-init-arme').click(async event => {
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let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
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if (combatant) {
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let action = this._getEventArmeCombat(event);
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RdDCombatManager.rollInitiativeAction(combatant._id, action);
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RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
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} else {
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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}
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});
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})
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// Display TMR
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this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
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this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
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this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
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this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
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this.html.find('.repos').click(async event => await this.actor.repos())
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this.html.find('.button-repos').click(async event => await this.actor.repos())
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this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
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this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
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@ -277,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
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this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
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this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
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this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
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this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
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|
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this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
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this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
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|
137
module/actor.js
137
module/actor.js
@ -32,10 +32,12 @@ import { RdDItemBlessure } from "./item/blessure.js";
|
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import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
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import { RdDEmpoignade } from "./rdd-empoignade.js";
|
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import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
|
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import { TYPES } from "./item.js";
|
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import { ITEM_TYPES } from "./item.js";
|
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import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
|
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
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import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
|
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import { RdDItemArme } from "./item-arme.js";
|
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import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
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|
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@ -92,7 +94,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
canReceive(item) {
|
||||
return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type)
|
||||
return ![ITEM_TYPES.competencecreature, ITEM_TYPES.tarot, ITEM_TYPES.service].includes(item.type)
|
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}
|
||||
|
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isPersonnageJoueur() {
|
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@ -125,11 +127,28 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getMalusArmure() {
|
||||
return this.itemTypes[TYPES.armure].filter(it => it.system.equipe)
|
||||
return this.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
|
||||
.map(it => it.system.malus)
|
||||
.reduce(Misc.sum(), 0);
|
||||
}
|
||||
|
||||
listActionsCombat() {
|
||||
// Recupération des armes
|
||||
const actions = RdDCombatManager.listActionsArmes(
|
||||
this.itemTypes[ITEM_TYPES.arme]
|
||||
.filter(it => RdDItemArme.isAttaque(it))
|
||||
.concat(RdDItemArme.empoignade(this))
|
||||
.concat(RdDItemArme.mainsNues(this))
|
||||
,
|
||||
this.itemTypes[ITEM_TYPES.competence],
|
||||
this.system.carac)
|
||||
|
||||
if (this.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||
}
|
||||
return actions
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getTache(id) { return this.findItemLike(id, 'tache') }
|
||||
getMeditation(id) { return this.findItemLike(id, 'meditation') }
|
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@ -142,7 +161,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDemiReve() { return this.system.reve.tmrpos.coord }
|
||||
getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') }
|
||||
getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
|
||||
getBestDraconic() { return foundry.utils.duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
|
||||
getDraconicOuPossession() {
|
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return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
|
||||
@ -153,13 +172,13 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async $perteRevePotionsEnchantees() {
|
||||
let potions = this.itemTypes[TYPES.potion]
|
||||
let potions = this.itemTypes[ITEM_TYPES.potion]
|
||||
.filter(it => Grammar.includesLowerCaseNoAccent(it.system.categorie, 'enchanté') && !it.system.prpermanent)
|
||||
|
||||
const potionUpdates = await Promise.all(potions.map(async it => {
|
||||
const nouveauReve = Math.max(it.system.pr - 1, 0)
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
|
||||
pr: nouveauReve,
|
||||
alias: this.name,
|
||||
@ -210,7 +229,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
async grisReve(nbJours) {
|
||||
let message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `${nbJours} jours de gris rêve sont passés. `
|
||||
};
|
||||
for (let i = 0; i < nbJours; i++) {
|
||||
@ -264,7 +283,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async dormirChateauDormant() {
|
||||
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
|
||||
const message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: ""
|
||||
};
|
||||
|
||||
@ -345,7 +364,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
async _recupererBlessures(message, isMaladeEmpoisonne) {
|
||||
const timestamp = game.system.rdd.calendrier.getTimestamp()
|
||||
const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
|
||||
const blessures = this.filterItems(it => it.system.gravite > 0, ITEM_TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
|
||||
|
||||
await Promise.all(blessures.map(async b => b.recuperationBlessure({
|
||||
actor: this,
|
||||
@ -361,7 +380,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
async _recupererVie(message, isMaladeEmpoisonne) {
|
||||
const tData = this.system
|
||||
let blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure);
|
||||
let blessures = this.filterItems(it => it.system.gravite > 0, ITEM_TYPES.blessure);
|
||||
if (blessures.length > 0) {
|
||||
return
|
||||
}
|
||||
@ -400,7 +419,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
async remiseANeuf() {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: 'Remise à neuf de ' + this.name
|
||||
});
|
||||
await this.supprimerBlessures(it => true);
|
||||
@ -417,7 +436,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
|
||||
const message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: this.name + ': '
|
||||
};
|
||||
const insomnie = this.system.sommeil?.insomnie || heures == 0;
|
||||
@ -488,7 +507,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
else {
|
||||
if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||
});
|
||||
jetsReve.push(0);
|
||||
@ -636,7 +655,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
async sortMisEnReserve(sort, draconic, coord, ptreve) {
|
||||
await this.createEmbeddedDocuments("Item", [{
|
||||
type: TYPES.sortreserve,
|
||||
type: ITEM_TYPES.sortreserve,
|
||||
name: sort.name,
|
||||
img: sort.img,
|
||||
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
|
||||
@ -919,7 +938,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.createEmbeddedDocuments('Item', [souffle]);
|
||||
if (options.chat) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: this.name + " subit un Souffle de Dragon : " + souffle.name
|
||||
});
|
||||
}
|
||||
@ -939,7 +958,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.createEmbeddedDocuments('Item', [queue]);
|
||||
if (options.chat) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: this.name + " subit une Queue de Dragon : " + queue.name
|
||||
});
|
||||
}
|
||||
@ -977,7 +996,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
|
||||
ChatMessage.create({
|
||||
content: `${raison} : ré-insertion aléatoire.`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
await this.forcerPositionTMRInconnue(tmr);
|
||||
return tmr;
|
||||
@ -991,24 +1010,24 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
buildTMRInnaccessible() {
|
||||
return this.items.filter(it => it.type == TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord)
|
||||
return this.items.filter(it => it.type == ITEM_TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getRencontresTMR() {
|
||||
return this.itemTypes[TYPES.rencontre];
|
||||
return this.itemTypes[ITEM_TYPES.rencontre];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async deleteRencontreTMRAtPosition() {
|
||||
const rencontreIds = this.itemTypes[TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id)
|
||||
const rencontreIds = this.itemTypes[ITEM_TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id)
|
||||
if (rencontreIds.length > 0) {
|
||||
await this.deleteEmbeddedDocuments('Item', rencontreIds)
|
||||
}
|
||||
}
|
||||
|
||||
getRencontreTMREnAttente() {
|
||||
return this.itemTypes[TYPES.rencontre].find(this.filterRencontreTMRDemiReve())
|
||||
return this.itemTypes[ITEM_TYPES.rencontre].find(this.filterRencontreTMRDemiReve())
|
||||
}
|
||||
|
||||
filterRencontreTMRDemiReve() {
|
||||
@ -1082,7 +1101,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
const jetMoral = await this._jetDeMoral(situation);
|
||||
const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
|
||||
});
|
||||
return jetMoral.ajustement;
|
||||
@ -1160,11 +1179,11 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (result) { return result }
|
||||
|
||||
switch (item.type) {
|
||||
case TYPES.potion: return await this.consommerPotion(item, onActionItem);
|
||||
case TYPES.livre: return await this.actionLire(item);
|
||||
case TYPES.conteneur: return await item.sheet.render(true);
|
||||
case TYPES.herbe: return await this.actionHerbe(item, onActionItem);
|
||||
case TYPES.queue: case TYPES.ombre: return await this.actionRefoulement(item);
|
||||
case ITEM_TYPES.potion: return await this.consommerPotion(item, onActionItem);
|
||||
case ITEM_TYPES.livre: return await this.actionLire(item);
|
||||
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
|
||||
case ITEM_TYPES.herbe: return await this.actionHerbe(item, onActionItem);
|
||||
case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return await this.actionRefoulement(item);
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
@ -1419,7 +1438,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
};
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
|
||||
});
|
||||
|
||||
@ -1505,7 +1524,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
if (display) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
|
||||
});
|
||||
}
|
||||
@ -1537,7 +1556,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
if (display) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
|
||||
});
|
||||
}
|
||||
@ -1548,6 +1567,9 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
return
|
||||
}
|
||||
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
|
||||
let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
|
||||
if (xpData.length) {
|
||||
@ -1556,11 +1578,11 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
xpData
|
||||
})
|
||||
if (hideChatMessage) {
|
||||
ChatUtility.blindMessageToGM({ content: content });
|
||||
ChatUtility.blindMessageToGM({ content: content })
|
||||
}
|
||||
else {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: content
|
||||
});
|
||||
}
|
||||
@ -1599,7 +1621,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
computeDraconicAndSortIndex(sortList) {
|
||||
let draconicList = this.getDraconicList();
|
||||
for (let sort of sortList) {
|
||||
let draconicsSort = this.getDraconicsSort(draconicList, sort).map(it => it.name);
|
||||
let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name);
|
||||
for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
|
||||
if (draconicsSort.includes(draconicList[index].name)) {
|
||||
sort.system.listIndex = index;
|
||||
@ -1609,19 +1631,6 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
return draconicList;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDraconicsSort(draconicList, sort) {
|
||||
//console.log(draconicList, bestDraconic, draconic, voie);
|
||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||
case "lecture d'aura":
|
||||
case "detection d'aura":
|
||||
return draconicList;
|
||||
case "annulation de magie":
|
||||
return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
|
||||
}
|
||||
return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollUnSort(coord) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
@ -1676,7 +1685,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
ChatMessage.create({
|
||||
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
return rencSpecial;
|
||||
@ -1688,7 +1697,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (countInertieDraconique > 0) {
|
||||
ChatMessage.create({
|
||||
content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
return countInertieDraconique + 1;
|
||||
@ -1700,7 +1709,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.reveActuelIncDec(-1);
|
||||
ChatMessage.create({
|
||||
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -1823,7 +1832,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
blessuresASoigner() {
|
||||
return (this.itemTypes[TYPES.blessure])
|
||||
return (this.itemTypes[ITEM_TYPES.blessure])
|
||||
.filter(it => it.system.gravite > 0 && it.system.gravite <= 6)
|
||||
.filter(it => !(it.system.premierssoins.done && it.system.soinscomplets.done))
|
||||
.sort(Misc.descending(b => (b.system.premierssoins.done ? "A" : "B") + b.system.gravite))
|
||||
@ -2280,7 +2289,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
// Cas de désir lancinant, pas d'expérience sur particulière
|
||||
ChatMessage.create({
|
||||
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
return []
|
||||
}
|
||||
@ -2415,7 +2424,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (countMonteeLaborieuse > 0) {
|
||||
ChatMessage.create({
|
||||
content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
return countMonteeLaborieuse;
|
||||
@ -2463,7 +2472,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (this.getReveActuel() < minReveValue) {
|
||||
ChatMessage.create({
|
||||
content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
return;
|
||||
}
|
||||
@ -2625,7 +2634,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async resetItemUse() {
|
||||
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
|
||||
await this.unsetFlag(SYSTEM_RDD, 'itemUse');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -2860,7 +2869,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.setBonusPotionSoin(potionData.system.herbebonus);
|
||||
}
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
|
||||
});
|
||||
}
|
||||
@ -2897,7 +2906,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
this.bonusRepos = potionData.system.herbebonus;
|
||||
}
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
|
||||
});
|
||||
}
|
||||
@ -2929,7 +2938,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
|
||||
});
|
||||
}
|
||||
@ -2954,7 +2963,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
}
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
|
||||
});
|
||||
}
|
||||
@ -3021,7 +3030,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onCreateOwnedDraconique(item, options, id) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let draconique = Draconique.all().find(it => it.match(item));
|
||||
if (draconique) {
|
||||
await draconique.onActorCreateOwned(this, item)
|
||||
@ -3033,7 +3042,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onDeleteOwnedDraconique(item, options, id) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let draconique = Draconique.all().find(it => it.match(item));
|
||||
if (draconique) {
|
||||
await draconique.onActorDeleteOwned(this, item)
|
||||
@ -3043,7 +3052,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onDeleteOwnedCaseTmr(item, options, id) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let draconique = Draconique.all().find(it => it.isCase(item));
|
||||
if (draconique) {
|
||||
await draconique.onActorDeleteCaseTmr(this, item)
|
||||
@ -3054,7 +3063,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
notifyGestionTeteSouffleQueue(item, manualMessage = true) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
|
||||
});
|
||||
}
|
||||
@ -3062,7 +3071,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async nouvelleIncarnation() {
|
||||
let incarnation = this.toObject();
|
||||
|
||||
incarnation.items = Array.from(this.items.filter(it => it.type == TYPES.competence),
|
||||
incarnation.items = Array.from(this.items.filter(it => it.type == ITEM_TYPES.competence),
|
||||
it => {
|
||||
it = it.toObject();
|
||||
it.id = undefined;
|
||||
@ -3077,7 +3086,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
incarnation.name = 'Réincarnation de ' + incarnation.name
|
||||
incarnation.system = {
|
||||
carac: foundry.utils.duplicate(this.system.carac),
|
||||
heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
|
||||
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key,
|
||||
age: 18,
|
||||
biographie: '',
|
||||
notes: '',
|
||||
|
@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
|
||||
this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
|
||||
this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
||||
this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
|
||||
this.html.find('.roll-carac').click(async event => {
|
||||
this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
|
||||
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
||||
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
|
||||
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
|
||||
|
||||
if (game.user.isGM) {
|
||||
this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
||||
this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
||||
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
||||
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
||||
}
|
||||
|
@ -12,10 +12,10 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { StatusEffects } from "../settings/status-effects.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDItemArme } from "../item-arme.js";
|
||||
@ -78,8 +78,27 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
||||
isDead() { return false }
|
||||
isSonne() { return false }
|
||||
blessuresASoigner() { return [] }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||
isActorCombat() { return true }
|
||||
|
||||
getCaracInit(competence) {
|
||||
if (!competence){
|
||||
return 0
|
||||
}
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
return competence.system.carac_value
|
||||
}
|
||||
return this.system.carac[competence.system.defaut_carac].value;
|
||||
}
|
||||
listActionsCombat() {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
@ -108,14 +127,14 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
async $finDeRoundSupprimerObsoletes() {
|
||||
const obsoletes = []
|
||||
.concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||
.concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||
.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||
.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
||||
}
|
||||
|
||||
async $finDeRoundEmpoignade() {
|
||||
const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
||||
const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
||||
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
||||
game.actors.get(emp.system.empoigneid),
|
||||
emp
|
||||
@ -151,13 +170,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
getPossession(possessionId) {
|
||||
return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
}
|
||||
getPossessions() {
|
||||
return this.itemTypes[TYPES.possession];
|
||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
}
|
||||
getEmpoignades() {
|
||||
return this.itemTypes[TYPES.empoignade];
|
||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -296,8 +312,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac(caracName, jetResistance = undefined) {
|
||||
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
||||
return
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
let selectedCarac = this.getCaracByName(caracName)
|
||||
console.log("selectedCarac", selectedCarac)
|
||||
await this.openRollDialog({
|
||||
name: 'jet-' + caracName,
|
||||
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
|
||||
@ -318,19 +338,20 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence(idOrName, options = { tryTarget: true }) {
|
||||
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
const competence = this.getCompetence(idOrName);
|
||||
let rollData = { carac: this.system.carac, competence: competence }
|
||||
if (competence.type == TYPES.competencecreature) {
|
||||
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
const token = RdDUtility.getSelectedToken(this)
|
||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||
Targets.selectOneToken(target => {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (arme.action == "possession") {
|
||||
RdDPossession.onAttaquePossession(target, this, competence)
|
||||
}
|
||||
else {
|
||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||
}
|
||||
});
|
||||
return;
|
||||
@ -360,9 +381,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = "competence") {
|
||||
let compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isArmeUtilisable(arme)) {
|
||||
rollArme(arme, categorieArme, token) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
@ -375,13 +397,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
title: 'Ne pas utiliser les automatisation de combat',
|
||||
buttonLabel: "Pas d'automatisation",
|
||||
onAction: async () => {
|
||||
this.rollCompetence(compToUse, { tryTarget: false })
|
||||
this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
|
||||
}
|
||||
});
|
||||
return
|
||||
}
|
||||
|
||||
Targets.selectOneToken(target => {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||
return
|
||||
@ -391,89 +413,74 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
if (competence.isCompetencePossession()) {
|
||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||
}
|
||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
||||
})
|
||||
}
|
||||
|
||||
$getCompetenceArme(arme, competenceName) {
|
||||
switch (arme.type) {
|
||||
case TYPES.competencecreature:
|
||||
return arme.name
|
||||
case TYPES.arme:
|
||||
switch (competenceName) {
|
||||
case 'competence': return arme.system.competence;
|
||||
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
||||
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
||||
case 'tir': return arme.system.tir;
|
||||
case 'lancer': return arme.system.lancer;
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
||||
}
|
||||
|
||||
verifierForceMin(item) {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, inc = 1) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
verifierForceMin(item) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
}
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attacker);
|
||||
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
|
||||
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
||||
if (!game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesValidationGR',
|
||||
args: [rollData, armure, attackerId, show]
|
||||
});
|
||||
args: [rollData, armure, show, attackerToken, defenderToken]
|
||||
})
|
||||
} else {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
jet => this.$onEncaissement(jet, show, attacker));
|
||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attacker) {
|
||||
await this.onAppliquerJetEncaissement(jet, attacker);
|
||||
await this.$afficherEncaissement(jet, show);
|
||||
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
||||
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
||||
await this.$afficherEncaissement(jet, show, defenderToken);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
||||
|
||||
async $afficherEncaissement(encaissement, show) {
|
||||
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
alias: this.name,
|
||||
alias: defenderToken?.name ?? this.name,
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
});
|
||||
}, { overwrite: false });
|
||||
|
||||
await ChatUtility.createChatWithRollMode(this.name, {
|
||||
await ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
});
|
||||
},
|
||||
this
|
||||
)
|
||||
|
||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||
encaissement = foundry.utils.duplicate(encaissement);
|
||||
encaissement.isGM = true;
|
||||
encaissement = foundry.utils.duplicate(encaissement)
|
||||
encaissement.isGM = true
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||
whisper: ChatUtility.getGMs(),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
});
|
||||
}
|
||||
@ -508,8 +515,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
isEntiteAccordee(attacker) { return true }
|
||||
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
|
||||
async setEntiteReveAccordee(actor) {
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
||||
ChatMessage.create({
|
||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
|
||||
});
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,10 +1,11 @@
|
||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||
@ -50,9 +51,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
||||
|
||||
nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length }
|
||||
nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length }
|
||||
nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length }
|
||||
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
|
||||
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
|
||||
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeResumeBlessure() {
|
||||
@ -88,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
|
||||
@ -168,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attacker = undefined) {
|
||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||
if (encaissement.gravite < 0) return;
|
||||
if (encaissement.gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||
@ -180,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
}
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle;
|
||||
}
|
||||
@ -196,20 +197,30 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return blessure;
|
||||
}
|
||||
|
||||
async supprimerBlessure({ gravite }) {
|
||||
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
|
||||
if (toDelete) {
|
||||
await this.deleteEmbeddedDocuments('Item', [toDelete]);
|
||||
}
|
||||
}
|
||||
|
||||
async supprimerBlessures(filterToDelete) {
|
||||
const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
|
||||
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||
}
|
||||
|
||||
countBlessures(filter = it => !it.isContusion()) {
|
||||
return this.filterItems(filter, 'blessure').length
|
||||
return this.filterItems(filter, ITEM_TYPES.blessure).length
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetDeVie() {
|
||||
if (this.isDead()) {
|
||||
ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
||||
ChatMessage.create({
|
||||
content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
})
|
||||
return
|
||||
}
|
||||
const jetDeVie = await RdDDice.roll("1d20");
|
||||
@ -236,7 +247,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
else if (prochainJet > 0) {
|
||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
||||
}
|
||||
ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
||||
ChatMessage.create({
|
||||
content: msgText,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -262,11 +276,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||
}
|
||||
|
||||
getSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned);
|
||||
isSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned)
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) { return true }
|
||||
|
@ -3,7 +3,7 @@ import { Misc } from "../misc.js";
|
||||
import { DialogSplitItem } from "../dialog-split-item.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { RdDItem, TYPES } from "../item.js";
|
||||
import { RdDItem, ITEM_TYPES } from "../item.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -51,7 +51,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||
formData.competences.filter(it => it.type == TYPES.competencecreature)
|
||||
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
|
||||
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||
return formData;
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ import { ChatUtility } from "../chat-utility.js";
|
||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDAudio } from "../rdd-audio.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
@ -205,11 +205,8 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
|
||||
async onCreateItem(item, options, id) { }
|
||||
|
||||
async onDeleteItem(item, options, id) { }
|
||||
|
||||
async onUpdateActor(update, options, actorId) { }
|
||||
|
||||
async onTimeChanging(oldTimestamp, newTimestamp) {
|
||||
@ -218,7 +215,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async creerObjetParMJ(object) {
|
||||
if (!Misc.isUniqueConnectedGM()) {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
@ -270,6 +267,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
let fortune = this.getFortune();
|
||||
console.log("payer", game.user.character, depense, fortune);
|
||||
// TODO: passer en handlebars
|
||||
let msg = "";
|
||||
if (fortune >= depense) {
|
||||
await Monnaie.optimiserFortune(this, fortune - depense);
|
||||
@ -279,11 +277,10 @@ export class RdDBaseActor extends Actor {
|
||||
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
||||
}
|
||||
|
||||
let message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: msg
|
||||
};
|
||||
ChatMessage.create(message);
|
||||
})
|
||||
}
|
||||
|
||||
async depenserSols(sols) {
|
||||
@ -317,7 +314,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
});
|
||||
}
|
||||
@ -335,7 +332,7 @@ export class RdDBaseActor extends Actor {
|
||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
||||
return;
|
||||
}
|
||||
if (!Misc.isUniqueConnectedGM()) {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||
method: 'achatVente',
|
||||
@ -371,7 +368,7 @@ export class RdDBaseActor extends Actor {
|
||||
ChatMessage.create({
|
||||
user: achat.userId,
|
||||
speaker: { alias: (acheteur ?? vendeur).name },
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||
});
|
||||
|
||||
@ -542,7 +539,7 @@ export class RdDBaseActor extends Actor {
|
||||
// Calculer le total actuel des contenus
|
||||
const encContenu = dest.getEncContenu();
|
||||
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
|
||||
const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4)
|
||||
const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
|
||||
|
||||
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
||||
if (placeDisponible < 0) {
|
||||
@ -557,15 +554,15 @@ export class RdDBaseActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
/** Ajoute un item dans un conteneur, sur la base de leurs ID */
|
||||
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
|
||||
if (!conteneur) {
|
||||
// TODO: afficher
|
||||
item.estContenu = false;
|
||||
}
|
||||
else if (conteneur.isConteneur()) {
|
||||
if (conteneur?.isConteneur()) {
|
||||
item.estContenu = true;
|
||||
const nouveauContenu = [...conteneur.system.contenu, item.id];
|
||||
await conteneur.update({ 'system.contenu': nouveauContenu });
|
||||
onAjouterDansConteneur(item.id, conteneur.id);
|
||||
onAjouterDansConteneur(item.id, conteneur.id)
|
||||
}
|
||||
else {
|
||||
item.estContenu = false;
|
||||
await conteneur?.update({ 'system.-=contenu': undefined })
|
||||
}
|
||||
}
|
||||
|
||||
@ -583,9 +580,14 @@ export class RdDBaseActor extends Actor {
|
||||
if (item.estContenu) {
|
||||
item.estContenu = undefined;
|
||||
}
|
||||
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
|
||||
if (item.system.contenu != undefined) {
|
||||
if (item.type == 'conteneur') {
|
||||
corrections.push({ _id: item.id, 'system.contenu': [] });
|
||||
}
|
||||
else {
|
||||
corrections.push({ _id: item.id, 'system.-=contenu': undefined });
|
||||
}
|
||||
}
|
||||
}
|
||||
if (corrections.length > 0) {
|
||||
await this.updateEmbeddedDocuments('Item', corrections);
|
||||
@ -619,15 +621,21 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Supprime un item d'un conteneur, sur la base
|
||||
* de leurs ID */
|
||||
/**
|
||||
* Supprime un item d'un conteneur, sur la base de leurs ID
|
||||
*/
|
||||
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
|
||||
if (conteneur?.isConteneur()) {
|
||||
item.estContenu = false;
|
||||
if (conteneur) {
|
||||
if (conteneur.isConteneur()) {
|
||||
const contenu = conteneur.system.contenu.filter(id => id != item.id);
|
||||
await conteneur.update({ 'system.contenu': contenu });
|
||||
onEnleverDeConteneur();
|
||||
}
|
||||
else {
|
||||
await conteneur.update({ 'system.-=contenu': undefined })
|
||||
}
|
||||
}
|
||||
item.estContenu = false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -693,9 +701,28 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
async actionPrincipale(item, onActionItem = async () => { }) {
|
||||
switch (item.type) {
|
||||
case TYPES.conteneur: return await item.sheet.render(true);
|
||||
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, inc = 1) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
async finDeRound(options = { terminer: false }) { }
|
||||
isActorCombat() { return false }
|
||||
getCaracInit(competence) { return 0 }
|
||||
listActionsCombat() { return [] }
|
||||
listActionsPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
import { ENTITE_INCARNE } from "../constants.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||
|
||||
@ -12,7 +12,7 @@ export class RdDCreature extends RdDBaseActorSang {
|
||||
isCreature() { return true }
|
||||
|
||||
canReceive(item) {
|
||||
return item.type == TYPES.competencecreature || item.isInventaire();
|
||||
return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
@ -33,27 +33,4 @@ export class RdDCreature extends RdDBaseActorSang {
|
||||
}
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = this.system.sante.resonnance
|
||||
return (resonnance.actors.find(it => it == attacker.id))
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
|
||||
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||
// déjà accordé
|
||||
return;
|
||||
}
|
||||
await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] });
|
||||
}
|
||||
else {
|
||||
super.setEntiteReveAccordee(attacker)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -54,6 +54,12 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
});
|
||||
}
|
||||
|
||||
async _onDropActor(event, dragData) {
|
||||
const dropActor = fromUuidSync(dragData.uuid)
|
||||
await this.actor.setEntiteReveAccordee(dropActor)
|
||||
super._onDropActor(event, dragData)
|
||||
}
|
||||
|
||||
async deleteSubActeur(actorId) {
|
||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
@ -12,7 +12,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
canReceive(item) {
|
||||
return item.type == TYPES.competencecreature
|
||||
return item.type == ITEM_TYPES.competencecreature
|
||||
}
|
||||
|
||||
isEntite(typeentite = []) {
|
||||
@ -29,7 +29,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
getChance() { return this.getReve() }
|
||||
|
||||
getDraconicOuPossession() {
|
||||
return this.itemTypes[TYPES.competencecreature]
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => it.system.categorie == 'possession')
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.find(it => true);
|
||||
@ -74,7 +74,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
return [STATUSES.StatusComma].includes(effectId);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
@ -91,20 +91,16 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
async setEntiteReveAccordee(actor) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = foundry.utils.duplicate(this.system.sante.resonnance);
|
||||
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
|
||||
// déjà accordé
|
||||
return;
|
||||
return
|
||||
}
|
||||
resonnance.actors.push(attacker.id);
|
||||
await this.update({ "system.sante.resonnance": resonnance });
|
||||
await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
|
||||
}
|
||||
else {
|
||||
super.setEntiteReveAccordee(attacker)
|
||||
super.setEntiteReveAccordee(actor)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
115
module/actor/export-scriptarium/actor-encart-sheet.js
Normal file
115
module/actor/export-scriptarium/actor-encart-sheet.js
Normal file
@ -0,0 +1,115 @@
|
||||
import { RdDActorSheet } from "../../actor-sheet.js"
|
||||
import { SYSTEM_RDD } from "../../constants.js";
|
||||
import { Misc } from "../../misc.js";
|
||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
|
||||
import { ExportScriptarium } from "./export-scriptarium.js";
|
||||
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
|
||||
|
||||
export class RdDActorExportSheet extends RdDActorSheet {
|
||||
static async init() {
|
||||
await loadTemplates([
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
|
||||
])
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
|
||||
}
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
|
||||
width: 550,
|
||||
showCompNiveauBase: false,
|
||||
vueArchetype: false,
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
constructor(actor, options) {
|
||||
super(actor, options)
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const formData = await super.getData()
|
||||
// Add any structured, precomputed list of data
|
||||
formData.context = Mapping.prepareContext(this.actor)
|
||||
formData.export = this.getMappingValues(formData.context, this.actor)
|
||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
|
||||
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
||||
const legeres = this.actor.nbBlessuresLegeres()
|
||||
const graves = this.actor.nbBlessuresGraves()
|
||||
const critiques = this.actor.nbBlessuresCritiques()
|
||||
formData.etat = {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
fatigue: {
|
||||
value: this.actor.getFatigueActuelle(),
|
||||
max: this.actor.getFatigueMax(),
|
||||
malus: this.actor.malusFatigue()
|
||||
},
|
||||
blessures: legeres + graves + critiques,
|
||||
blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
|
||||
}
|
||||
formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
|
||||
return formData
|
||||
}
|
||||
|
||||
getMappingValues(context, actor) {
|
||||
return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
|
||||
colName: it.colName ?? it.column,
|
||||
column: it.column,
|
||||
rollClass: it.rollClass,
|
||||
value: String(it.getter(actor, context))
|
||||
}]))
|
||||
}
|
||||
|
||||
getCompetences(categories) {
|
||||
const competences = Mapping.getCompetencesCategorie(this.actor, categories)
|
||||
if (competences.length == 0) {
|
||||
return ''
|
||||
}
|
||||
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
||||
const listByCategories = Object.values(byCategories)
|
||||
.map(it => it.competencesParNiveau)
|
||||
.map(byNiveau => {
|
||||
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
|
||||
if (niveaux.length == 0) {
|
||||
return undefined
|
||||
}
|
||||
const listCategorieByNiveau = niveaux.map(niveau => {
|
||||
const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
|
||||
return { niveau, list }
|
||||
})
|
||||
return Misc.concat(listCategorieByNiveau)
|
||||
}).filter(it => it != undefined)
|
||||
|
||||
return Misc.concat(listByCategories)
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
this.html.find('.click-blessure-remove').click(async event =>
|
||||
await this.actor.supprimerBlessure({
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
})
|
||||
)
|
||||
this.html.find('.click-blessure-add').click(async event =>
|
||||
await this.actor.ajouterBlessure({
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
// event.currentTarget.attributes['data-gravite'].value
|
||||
})
|
||||
)
|
||||
this.html.find('.button-export').click(async event => {
|
||||
ExportScriptarium.INSTANCE.exportActors([this.actor],
|
||||
`${this.actor.uuid}-${this.actor.name}`
|
||||
)
|
||||
})
|
||||
}
|
||||
}
|
78
module/actor/export-scriptarium/export-scriptarium.js
Normal file
78
module/actor/export-scriptarium/export-scriptarium.js
Normal file
@ -0,0 +1,78 @@
|
||||
import { ACTOR_TYPES } from "../../item.js"
|
||||
import { Misc } from "../../misc.js"
|
||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
|
||||
import { Mapping } from "./mapping.js"
|
||||
|
||||
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">'
|
||||
|
||||
export class ExportScriptarium {
|
||||
|
||||
static init() {
|
||||
ExportScriptarium.INSTANCE = new ExportScriptarium()
|
||||
}
|
||||
|
||||
constructor() {
|
||||
Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
||||
Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
||||
}
|
||||
|
||||
onActorDirectoryMenu(actorDirectory, menus) {
|
||||
menus.push({
|
||||
name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
|
||||
icon: IMG_SCRIPTARIUM,
|
||||
condition: (target) => game.user.isGM &&
|
||||
OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
|
||||
this.$getActors(actorDirectory, target).length > 0,
|
||||
callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
|
||||
})
|
||||
}
|
||||
|
||||
$getTargetName(actorDirectory, target) {
|
||||
const li = target.closest(".directory-item")
|
||||
const folderId = li.data("folderId")
|
||||
const actorId = li.data("documentId")
|
||||
return actorId
|
||||
? game.actors.get(actorId).name
|
||||
: actorDirectory.folders.find(it => it.id == folderId).name
|
||||
}
|
||||
|
||||
$getActors(actorDirectory, target) {
|
||||
const li = target.closest(".directory-item")
|
||||
const folderId = li.data("folderId")
|
||||
const actorId = li.data("documentId")
|
||||
const actors = actorId
|
||||
? [game.actors.get(actorId)]
|
||||
: folderId
|
||||
? actorDirectory.folders.find(it => it.id == folderId).contents
|
||||
: []
|
||||
return actors.filter(it => it.type == ACTOR_TYPES.personnage)
|
||||
}
|
||||
|
||||
exportActors(actors, targetName) {
|
||||
const eol = '\n\r'
|
||||
const header = Misc.join(this.getHeaderLine(), ';')
|
||||
const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
|
||||
const data = Misc.join([header, ...actorLines], eol)
|
||||
const filename = `scriptarium-${targetName?.slugify()}.csv`;
|
||||
saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
|
||||
}
|
||||
|
||||
getHeaderLine() {
|
||||
return Mapping.getColumns()
|
||||
}
|
||||
|
||||
getActorLine(actor) {
|
||||
const values = Mapping.getValues(actor)
|
||||
return values
|
||||
.map(it => this.$escapeQuotes(it))
|
||||
.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
|
||||
}
|
||||
|
||||
$escapeQuotes(it) {
|
||||
it = '' + it
|
||||
if (it.includes('"') || it.includes(';')) {
|
||||
return `"${it.replaceAll('"', '\\"')}"`
|
||||
}
|
||||
return it
|
||||
}
|
||||
}
|
384
module/actor/export-scriptarium/mapping.js
Normal file
384
module/actor/export-scriptarium/mapping.js
Normal file
@ -0,0 +1,384 @@
|
||||
import { Grammar } from "../../grammar.js"
|
||||
import { RdDItemArme } from "../../item-arme.js"
|
||||
import { RdDItemCompetence } from "../../item-competence.js"
|
||||
import { RdDItemSort } from "../../item-sort.js"
|
||||
import { ITEM_TYPES } from "../../item.js"
|
||||
import { Misc } from "../../misc.js"
|
||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
|
||||
import { RdDBonus } from "../../rdd-bonus.js"
|
||||
import { TMRType } from "../../tmr-utility.js"
|
||||
|
||||
|
||||
export const CATEGORIES_COMPETENCES = [
|
||||
"generale",
|
||||
"particuliere",
|
||||
"specialisee",
|
||||
"connaissance",
|
||||
]
|
||||
export const CATEGORIES_DRACONIC = [
|
||||
"draconic",
|
||||
]
|
||||
|
||||
const CATEGORIES_COMBAT = [
|
||||
"melee",
|
||||
"tir",
|
||||
"lancer"
|
||||
]
|
||||
|
||||
const NIVEAU_BASE = {
|
||||
"generale": -4,
|
||||
"particuliere": -8,
|
||||
"specialisee": -11,
|
||||
"connaissance": -11,
|
||||
"draconic": -11,
|
||||
"melee": -6,
|
||||
"tir": -8,
|
||||
"lancer": -8,
|
||||
}
|
||||
|
||||
class ColumnMappingFactory {
|
||||
static createMappingArme(part, i) {
|
||||
return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
|
||||
}
|
||||
|
||||
static createMappingSort(part, i) {
|
||||
return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
|
||||
}
|
||||
}
|
||||
|
||||
const NB_ARMES = 10
|
||||
const NB_SORTS = 20
|
||||
const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
|
||||
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
|
||||
|
||||
const MAPPING_BASE = [
|
||||
{ column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
|
||||
{ column: "name", getter: (actor, context) => actor.name },
|
||||
{ column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
|
||||
{ column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
|
||||
{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
|
||||
{ column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
|
||||
{ column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
|
||||
{ column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
|
||||
{ column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
|
||||
{ column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
|
||||
{ column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
|
||||
{ column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
|
||||
{ column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
|
||||
{ column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
|
||||
{ column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
|
||||
{ column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
|
||||
{ column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
|
||||
{ column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
|
||||
{ column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
|
||||
{ column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
|
||||
{ column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
|
||||
{ column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
|
||||
{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
|
||||
{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
|
||||
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value },
|
||||
{ column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
|
||||
{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
|
||||
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
|
||||
{ column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
|
||||
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
|
||||
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
|
||||
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
|
||||
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
||||
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
||||
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
|
||||
]
|
||||
|
||||
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
|
||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
|
||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
|
||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
|
||||
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
|
||||
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
|
||||
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
|
||||
const MAPPING = MAPPING_BASE
|
||||
.concat(MAPPING_ARMES)
|
||||
.concat(MAPPING_SORTS)
|
||||
|
||||
export class Mapping {
|
||||
|
||||
static getMapping() {
|
||||
return MAPPING
|
||||
}
|
||||
|
||||
static getColumns() {
|
||||
return MAPPING.map(it => it.column)
|
||||
}
|
||||
|
||||
static getValues(actor) {
|
||||
const context = Mapping.prepareContext(actor)
|
||||
return MAPPING.map(it => it.getter(actor, context))
|
||||
}
|
||||
static getAsObject(actor) {
|
||||
const context = Mapping.prepareContext(actor)
|
||||
return Object.fromEntries(MAPPING.map(it => [it.column, {
|
||||
colName: it.colName ?? it.column,
|
||||
value: it.getter(actor, context)
|
||||
}]))
|
||||
}
|
||||
|
||||
static getValues(actor) {
|
||||
const context = Mapping.prepareContext(actor)
|
||||
return MAPPING.map(it => it.getter(actor, context))
|
||||
}
|
||||
|
||||
static prepareContext(actor) {
|
||||
return {
|
||||
armes: Mapping.prepareArmes(actor),
|
||||
armure: Mapping.prepareArmure(actor),
|
||||
esquive: Mapping.prepareEsquive(actor),
|
||||
sorts: Mapping.prepareSorts(actor)
|
||||
}
|
||||
}
|
||||
|
||||
static prepareArmes(actor) {
|
||||
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
||||
RdDItemArme.ajoutCorpsACorps(armes, actor)
|
||||
return armes.map(arme => [
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
||||
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
|
||||
.filter(it => it != undefined))
|
||||
.reduce((a, b) => a.concat(b), [])
|
||||
}
|
||||
|
||||
static prepareArme(actor, arme, maniement) {
|
||||
const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
const competence = actor.getCompetence(nameCompetenceArme)
|
||||
if (RdDItemCompetence.isNiveauBase(competence)) {
|
||||
return undefined
|
||||
}
|
||||
const categorie = Mapping.complementCategorie(arme, maniement)
|
||||
const dommages = Mapping.dommagesArme(actor, arme, maniement)
|
||||
return {
|
||||
name: arme.name + categorie,
|
||||
niveau: Misc.toSignedString(competence.system.niveau),
|
||||
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
|
||||
dommages: dommages,
|
||||
competence: competence,
|
||||
arme: arme
|
||||
}
|
||||
}
|
||||
static dommagesArme(actor, arme, maniement){
|
||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||
switch(arme.system.mortalite) {
|
||||
case 'non-mortel': return `(${dommages})`
|
||||
case 'empoignade': return '-'
|
||||
}
|
||||
return dommages
|
||||
}
|
||||
|
||||
static complementCategorie(arme, maniement) {
|
||||
switch (maniement) {
|
||||
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
|
||||
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static calculBaseInit(actor, categorie) {
|
||||
const mapping = MAPPING_BASE.find(it => it.column == categorie)
|
||||
if (mapping) {
|
||||
switch (categorie) {
|
||||
case 'melee':
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
const caracteristique = Number(actor.system.carac[categorie].value)
|
||||
return Math.floor(caracteristique / 2)
|
||||
}
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
static prepareArmure(actor) {
|
||||
const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
|
||||
if (armures.length > 1) {
|
||||
console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
|
||||
}
|
||||
if (armures.length > 0) {
|
||||
const armure = armures[0]
|
||||
return {
|
||||
name: armure.name,
|
||||
protection: armure.system.protection,
|
||||
malus: armure.system.malus ?? 0
|
||||
}
|
||||
}
|
||||
return {
|
||||
name: '',
|
||||
protection: actor.system.attributs.protection.value,
|
||||
malus: 0
|
||||
}
|
||||
}
|
||||
|
||||
static prepareEsquive(actor) {
|
||||
const esquives = actor.getCompetences("Esquive")
|
||||
if (esquives.length > 0) {
|
||||
const esquive = esquives[0]
|
||||
return {
|
||||
name: esquive.name,
|
||||
niveau: esquive.system.niveau,
|
||||
competence: esquive
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static prepareSorts(actor) {
|
||||
const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
|
||||
.map(it => RdDItemSort.getVoieCode(it))
|
||||
|
||||
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
|
||||
.sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
|
||||
}
|
||||
|
||||
static prepareSort(sort, voies) {
|
||||
return {
|
||||
voie: RdDItemSort.getCodeDraconic(sort, voies),
|
||||
description: Mapping.descriptionSort(sort),
|
||||
bonus: Mapping.bonusCase(sort)
|
||||
}
|
||||
}
|
||||
|
||||
static descriptionSort(sort) {
|
||||
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
|
||||
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
|
||||
const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve)
|
||||
const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte)
|
||||
return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}`
|
||||
}
|
||||
|
||||
static addSpaceToNonNumeric(value) {
|
||||
return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
|
||||
}
|
||||
|
||||
static toVar(value) {
|
||||
return value.replace('variable', 'var')
|
||||
}
|
||||
|
||||
static bonusCase(sort) {
|
||||
const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
|
||||
if (list.length > 0) {
|
||||
const bonus = list[0]
|
||||
return `+${bonus.bonus}% en ${bonus.case}`
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static getDescription(actor) {
|
||||
const sexe = actor.system.sexe
|
||||
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
|
||||
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
|
||||
const heure = actor.system.heure
|
||||
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
||||
const age = actor.system.age ? `${actor.system.age} ans` : undefined
|
||||
const taille = actor.system.taille
|
||||
const poids = actor.system.poids
|
||||
const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
|
||||
const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
|
||||
const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
|
||||
const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
|
||||
return Misc.join(list.filter(it => it), ', ')
|
||||
}
|
||||
|
||||
static getArmure(actor, context) {
|
||||
return context.armure?.name ?? ''
|
||||
}
|
||||
|
||||
static getProtectionArmure(actor, context) {
|
||||
const naturelle = Number(actor.system.attributs.protection.value)
|
||||
if (context?.armure?.protection == undefined) {
|
||||
return naturelle
|
||||
}
|
||||
if (Number.isNumeric(context?.armure?.protection)) {
|
||||
return Number(context?.armure?.protection ?? 0) + naturelle
|
||||
}
|
||||
return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
|
||||
}
|
||||
|
||||
static getMalusArmure(actor, context) {
|
||||
return context?.armure?.malus ?? 0
|
||||
}
|
||||
|
||||
static getEsquive(context) {
|
||||
if (context.esquive) {
|
||||
return Misc.toSignedString(context.esquive.niveau)
|
||||
}
|
||||
return ''
|
||||
}
|
||||
static getEsquiveArmure(context) {
|
||||
if (context.esquive) {
|
||||
const niveau = context.esquive.niveau + context.armure.malus
|
||||
return Misc.toSignedString(niveau)
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static getCompetences(actor, categories) {
|
||||
const competences = Mapping.getCompetencesCategorie(actor, categories)
|
||||
if (competences.length == 0) {
|
||||
return ''
|
||||
}
|
||||
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
||||
const txtByCategories = Object.values(byCategories)
|
||||
.map(it => it.competencesParNiveau)
|
||||
.map(byNiveau => {
|
||||
const niveaux = Object.keys(byNiveau)
|
||||
.map(it => Number(it)).sort(Misc.ascending())
|
||||
if (niveaux.length == 0) {
|
||||
return ''
|
||||
}
|
||||
const txtCategorieByNiveau = niveaux.map(niveau => {
|
||||
const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
|
||||
return names + ' ' + Misc.toSignedString(niveau)
|
||||
})
|
||||
const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
|
||||
return txtCategorie
|
||||
}).filter(it => it != '')
|
||||
|
||||
return Misc.join(txtByCategories, ' / ')
|
||||
}
|
||||
|
||||
static competencesByCategoriesByNiveau(competences, categories) {
|
||||
return categories.map(c => {
|
||||
return {
|
||||
categorie: c,
|
||||
competencesParNiveau: Misc.classify(
|
||||
competences.filter(comp => comp.system.categorie == c),
|
||||
comp => comp.system.niveau)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
static getArme(actor, context, part, numero) {
|
||||
if (numero < context.armes.length) {
|
||||
return context.armes[numero][part] ?? ''
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static getCompetencesCategorie(actor, categories) {
|
||||
return actor.itemTypes[ITEM_TYPES.competence]
|
||||
.filter(it => categories.includes(it.system.categorie))
|
||||
.filter(it => !RdDItemCompetence.isNiveauBase(it))
|
||||
}
|
||||
|
||||
static getSort(actor, context, part, numero) {
|
||||
if (numero < context.sorts.length) {
|
||||
return context.sorts[numero][part]
|
||||
}
|
||||
return ''
|
||||
}
|
||||
}
|
||||
|
188
module/actor/random/app-personnage-aleatoire.js
Normal file
188
module/actor/random/app-personnage-aleatoire.js
Normal file
@ -0,0 +1,188 @@
|
||||
import { SHOW_DICE } from "../../constants.js";
|
||||
import { Misc } from "../../misc.js";
|
||||
import { RdDCarac } from "../../rdd-carac.js";
|
||||
import { RdDDice } from "../../rdd-dice.js";
|
||||
import { RdDNameGen } from "../../rdd-namegen.js";
|
||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
|
||||
|
||||
const PATHS = [
|
||||
'name',
|
||||
'system.sexe',
|
||||
'system.age',
|
||||
'system.taille',
|
||||
'system.poids',
|
||||
'system.main',
|
||||
'system.heure',
|
||||
'system.cheveux',
|
||||
'system.yeux'
|
||||
]
|
||||
|
||||
const RANDOM_VALUES = {
|
||||
'system.sexe': { 'masculin': 1, 'féminin': 1 },
|
||||
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
|
||||
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
|
||||
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
||||
}
|
||||
|
||||
export class AppPersonnageAleatoire extends FormApplication {
|
||||
static preloadHandlebars() {
|
||||
loadTemplates([
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
|
||||
])
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
|
||||
title: "Génération aléatoire",
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
classes: ['app-personnage-aleatoire'],
|
||||
popOut: true,
|
||||
resizable: true
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
constructor(actor) {
|
||||
super({})
|
||||
this.actor = actor
|
||||
this.current = foundry.utils.duplicate(actor)
|
||||
this.checked = {
|
||||
'name': false,
|
||||
'system.sexe': true,
|
||||
'system.age': true,
|
||||
'system.taille': true,
|
||||
'system.poids': true,
|
||||
'system.main': true,
|
||||
'system.heure': true,
|
||||
'system.cheveux': true,
|
||||
'system.yeux': true
|
||||
}
|
||||
}
|
||||
|
||||
async getData(options) {
|
||||
return foundry.utils.mergeObject(await super.getData(options), {
|
||||
actor: this.actor,
|
||||
current: this.current,
|
||||
checked: this.checked,
|
||||
options: { isGM: game.user.isGM }
|
||||
})
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html)
|
||||
this.html = html
|
||||
this.html.find("button.button-cancel").click(async event => await this.close())
|
||||
this.html.find("button.button-apply").click(async event => await this.onApply())
|
||||
this.html.find("input.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find("a.random").click(async event => await this.onRandom(event))
|
||||
this.html.find("a.reset").click(async event => await this.onReset(event))
|
||||
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
|
||||
this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
|
||||
}
|
||||
async _updateObject(event, formData) { }
|
||||
|
||||
async onApply() {
|
||||
const updates = Object.fromEntries(
|
||||
PATHS.filter(path => game.user.isGM || path != 'name')
|
||||
.map(path => [path, this.current[path]])
|
||||
)
|
||||
await this.actor.update(updates)
|
||||
await this.close()
|
||||
}
|
||||
|
||||
getPath(selector) {
|
||||
const fields = this.html.find(selector).parents("div.random-field:first")
|
||||
return fields[0].attributes['data-path'].value
|
||||
}
|
||||
|
||||
async onChange(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
this.current[path] = event.currentTarget.value
|
||||
}
|
||||
|
||||
async onRandom(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
await this.setRandom(path);
|
||||
this.render()
|
||||
}
|
||||
|
||||
async onReset(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
this.current[path] = this.actor[path]
|
||||
await this.render()
|
||||
}
|
||||
|
||||
async onCheckForRandom(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
this.checked[path] = event.currentTarget.checked
|
||||
this.render()
|
||||
}
|
||||
|
||||
async onRandomizeSelected() {
|
||||
const paths = this.html.find("input.check-for-random:checked")
|
||||
.parents("div.random-field")
|
||||
.toArray()
|
||||
.map(it => it.attributes['data-path'].value)
|
||||
await Promise.all(paths.map(path => this.setRandom(path)))
|
||||
this.render()
|
||||
}
|
||||
|
||||
async setRandom(path) {
|
||||
this.current[path] = await this.random(path);
|
||||
}
|
||||
|
||||
async random(path) {
|
||||
switch (path) {
|
||||
case 'name':
|
||||
return await RdDNameGen.generate()
|
||||
case 'system.sexe':
|
||||
case 'system.main':
|
||||
case 'system.cheveux':
|
||||
case 'system.yeux':
|
||||
return await this.randomFromMap(RANDOM_VALUES[path])
|
||||
case 'system.poids':
|
||||
return await this.randomPoids()
|
||||
case 'system.taille':
|
||||
return await this.randomTaille()
|
||||
case 'system.age':
|
||||
return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
|
||||
case 'system.heure':
|
||||
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
|
||||
}
|
||||
return 'unknown'
|
||||
}
|
||||
|
||||
async randomFromMap(valuesMap) {
|
||||
const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
|
||||
const total = await RdDDice.rollTotal(`1d${max}`)
|
||||
let sum = 0
|
||||
for (let entry of Object.entries(valuesMap)) {
|
||||
sum = sum + entry[1]
|
||||
if (sum >= total) {
|
||||
return entry[0]
|
||||
}
|
||||
}
|
||||
return Object.keys(valuesMap)[0]
|
||||
}
|
||||
|
||||
async randomPoids() {
|
||||
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
||||
const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
|
||||
const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
|
||||
return total + ' kg'
|
||||
}
|
||||
|
||||
async randomTaille() {
|
||||
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
||||
const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
|
||||
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
|
||||
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
|
||||
const cm = total % 100
|
||||
const m = (total - cm) / 100
|
||||
return `${m}m${cm}`
|
||||
}
|
||||
|
||||
|
||||
}
|
433
module/apps/rdd-import-stats.js
Normal file
433
module/apps/rdd-import-stats.js
Normal file
@ -0,0 +1,433 @@
|
||||
/************************************************************************************/
|
||||
import "./xregexp-all.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
|
||||
|
||||
/************************************************************************************/
|
||||
// Some internal test strings
|
||||
let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
|
||||
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
|
||||
TAILLE
|
||||
10
|
||||
Mêlée
|
||||
14
|
||||
APPARENCE
|
||||
13
|
||||
Tir
|
||||
11
|
||||
CONSTITUTION
|
||||
12
|
||||
Lancer
|
||||
11
|
||||
FORCE
|
||||
12
|
||||
Dérobée
|
||||
13
|
||||
AGILITÉ
|
||||
16
|
||||
Vie
|
||||
11
|
||||
DEXTÉRITÉ
|
||||
13
|
||||
Endurance
|
||||
25
|
||||
VUE
|
||||
10
|
||||
+dom
|
||||
0
|
||||
OUÏE
|
||||
11
|
||||
Protection
|
||||
2 ou 4
|
||||
ODO-GOÛT
|
||||
9
|
||||
cuir souple
|
||||
VOLONTÉ
|
||||
14
|
||||
ou cuir / métal
|
||||
INTELLECT
|
||||
9
|
||||
EMPATHIE
|
||||
11
|
||||
RÊVE
|
||||
13
|
||||
CHANCE
|
||||
10
|
||||
niv
|
||||
init
|
||||
+dom
|
||||
Épée dragonne
|
||||
+5
|
||||
12
|
||||
+3
|
||||
Hache de bataille
|
||||
+6
|
||||
13
|
||||
+3
|
||||
Bouclier moyen
|
||||
+5
|
||||
Dague mêlée
|
||||
+4
|
||||
11
|
||||
+1
|
||||
Corps à corps
|
||||
+4
|
||||
11
|
||||
(0)
|
||||
Esquive
|
||||
+8
|
||||
Escalade +4 / Saut +5 / Commerce +3 / Équitation
|
||||
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
|
||||
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
|
||||
Légendes -1 / Écriture -4
|
||||
`;
|
||||
|
||||
let statBlock02 = `/HVJDUGHV
|
||||
TAILLE
|
||||
11
|
||||
Mêlée
|
||||
12
|
||||
CONSTITUTION
|
||||
11
|
||||
Tir
|
||||
11
|
||||
FORCE
|
||||
12
|
||||
Lancer
|
||||
11
|
||||
AGILITÉ
|
||||
12
|
||||
Dérobée
|
||||
11
|
||||
DEXTERITÉ
|
||||
11
|
||||
Vie
|
||||
11
|
||||
VUE
|
||||
11
|
||||
Endurance
|
||||
22
|
||||
OUÏE
|
||||
11
|
||||
Vitesse
|
||||
12
|
||||
VOLONTÉ
|
||||
10
|
||||
+dom
|
||||
0
|
||||
Protection
|
||||
4
|
||||
cuir / métal
|
||||
niv
|
||||
init
|
||||
+dom
|
||||
Hache de bataille
|
||||
+4
|
||||
10
|
||||
+3
|
||||
Bouclier moyen
|
||||
+4
|
||||
Dague mêlée
|
||||
+3
|
||||
9
|
||||
+1
|
||||
Arc
|
||||
+5
|
||||
10
|
||||
+2
|
||||
Corps à corps
|
||||
+3
|
||||
9
|
||||
(0)
|
||||
Esquive avec armure
|
||||
+2
|
||||
Course +1/ Vigilance +4
|
||||
`;
|
||||
|
||||
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
|
||||
chaque gardien des rêves.
|
||||
TAILLE
|
||||
8
|
||||
Vie
|
||||
10
|
||||
CONSTITUTION FORCE
|
||||
12
|
||||
11
|
||||
Endurance
|
||||
Vitesse
|
||||
12/38
|
||||
21
|
||||
/HVFKLHQV]RPELV
|
||||
PERCEPTION 13
|
||||
+dom
|
||||
0
|
||||
VOLONTÉ
|
||||
10
|
||||
Protection
|
||||
0
|
||||
Les « monstres » apparaîtront un soir, durant
|
||||
RÊVE
|
||||
10
|
||||
l’heure du Serpent, et attaqueront les voya-
|
||||
niv
|
||||
init
|
||||
+dom
|
||||
geurs à leur campement. Si ces derniers ne
|
||||
Morsure
|
||||
13
|
||||
+4
|
||||
10
|
||||
+1
|
||||
campent pas, ils apparaîtront tout de même à
|
||||
Esquive
|
||||
11
|
||||
+3
|
||||
l’heure du Serpent. Le feu ne les effraie pas. Ils
|
||||
Course, Saut
|
||||
12
|
||||
+3
|
||||
ne sont pas très rapides, mais en revanche, très
|
||||
Discrétion
|
||||
12
|
||||
+3
|
||||
silencieux : ils n’aboient pas. Les voyageurs
|
||||
Vigilance
|
||||
13
|
||||
+3
|
||||
`
|
||||
// Skill parser depending on the type of actor
|
||||
const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" };
|
||||
|
||||
// Main class for parsing a stat block
|
||||
export class RdDStatBlockParser {
|
||||
|
||||
static openInputDialog() {
|
||||
let dialog = new Dialog({
|
||||
title: "Import de stats de PNJ/Créatures",
|
||||
content: `
|
||||
<div>
|
||||
<p>Coller le texte de la stat ici</p>
|
||||
<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
|
||||
</div>
|
||||
`,
|
||||
buttons: {
|
||||
ok: {
|
||||
label: "OK",
|
||||
callback: async (html) => {
|
||||
let statBlock = html.find("#statBlock")[0].value;
|
||||
await RdDStatBlockParser.parseStatBlock(statBlock);
|
||||
dialog.close();
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
label: "Cancel"
|
||||
}
|
||||
}
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
static fixWeirdPDF(statString) {
|
||||
// Split the statString into lines
|
||||
let lines = statString.split("\n");
|
||||
let newLines = [];
|
||||
let index = 0;
|
||||
let nextType = "string";
|
||||
// Loop through each line
|
||||
for (let i = 0; i < lines.length; i++) {
|
||||
// remove trailing spaces
|
||||
lines[i] = lines[i].trim();
|
||||
// Is it text ?
|
||||
if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
|
||||
if ( nextType == "string" ) {
|
||||
newLines[index] = lines[i];
|
||||
nextType = "number";
|
||||
} else {
|
||||
console.log("Wrong sequence string detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
// Is it a number ?
|
||||
if (lines[i].match(/^[\d\s]+/)) {
|
||||
if ( nextType == "number" ) {
|
||||
newLines[index] = newLines[index] + lines[i];
|
||||
nextType = "string";
|
||||
index++;
|
||||
} else {
|
||||
console.log("Wrong sequence number detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static async parseStatBlock(statString, type = "npc") {
|
||||
|
||||
//statString = statBlock03;
|
||||
if (!statString) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Special function to fix strange/weird copy/paste from PDF readers
|
||||
// Unused up to now : this.fixWeirdPDF(statString);
|
||||
|
||||
// Replace all endline by space in the statString
|
||||
statString = statString.replace(/\n/g, " ");
|
||||
// Remove all multiple spaces
|
||||
statString = statString.replace(/\s{2,}/g, " ");
|
||||
// Remove all leading and trailing spaces
|
||||
statString = statString.trim();
|
||||
|
||||
let actorType = "personnage";
|
||||
let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi'));
|
||||
if (perception?.value ) {
|
||||
actorType = "creature";
|
||||
}
|
||||
|
||||
// Now start carac
|
||||
let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
|
||||
for (let key in game.model.Actor.personnage.carac) {
|
||||
let caracDef = game.model.Actor.personnage.carac[key];
|
||||
// Parse the stat string for each caracteristic
|
||||
let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi'));
|
||||
if (carac?.value) {
|
||||
actorData.carac[key].value = Number(carac.value);
|
||||
}
|
||||
}
|
||||
|
||||
// If creature we need to setup additionnal fields
|
||||
if (actorType == "creature") {
|
||||
let plusDom = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi'));
|
||||
if (plusDom?.values) {
|
||||
actorData.attributs.plusdom.value = Number(plusDom.value);
|
||||
}
|
||||
let protection = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi'));
|
||||
if (protection?.value) {
|
||||
actorData.attributs.protection.value = Number(protection.value);
|
||||
}
|
||||
let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi'));
|
||||
if (endurance?.value) {
|
||||
actorData.sante.endurance.value = Number(endurance.value);
|
||||
actorData.sante.endurance.max = Number(endurance.value);
|
||||
}
|
||||
let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi'));
|
||||
if (vie.value) {
|
||||
actorData.sante.vie.value = Number(vie.value);
|
||||
actorData.sante.vie.max = Number(vie.value);
|
||||
}
|
||||
let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi'));
|
||||
if (vitesse?.value) {
|
||||
actorData.attributs.vitesse.value = vitesse.value;
|
||||
}
|
||||
}
|
||||
|
||||
let items = [];
|
||||
// Get skills from compendium
|
||||
const competences = await SystemCompendiums.getCompetences(actorType);
|
||||
//console.log("Competences : ", competences);
|
||||
let allComp = competences.map(i => i.toObject())
|
||||
for (let comp of allComp) {
|
||||
let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi'));
|
||||
if (skill) {
|
||||
comp.system.niveau = Number(skill.value);
|
||||
if (actorType == "creature") {
|
||||
comp.system.carac_value = Number(skill.carac);
|
||||
if (skill.init) {
|
||||
comp.system.dommages = Number(skill.dommages);
|
||||
comp.system.iscombat = true;
|
||||
}
|
||||
items.push(comp); // Only selective push
|
||||
}
|
||||
}
|
||||
if (actorType == "personnage") {
|
||||
items.push(comp); // Always push
|
||||
}
|
||||
}
|
||||
|
||||
// Now process weapons
|
||||
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
|
||||
//console.log("Equipement : ", equipment);
|
||||
for (let w of weapons) {
|
||||
|
||||
let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi'));
|
||||
if (weapon) {
|
||||
w.system.equipe = true
|
||||
items.push(w.toObject());
|
||||
// now process the skill
|
||||
if ( w.system?.competence != "") {
|
||||
let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
if ( w.system?.tir != "") {
|
||||
let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
if ( w.system?.lancer != "") {
|
||||
let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now process armors
|
||||
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
|
||||
for (let a of armors) {
|
||||
let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi'));
|
||||
if (armor) {
|
||||
a.system.equipe = true
|
||||
items.push(a.toObject());
|
||||
}
|
||||
}
|
||||
|
||||
// Get hour name : heure du XXXXX
|
||||
let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi'));
|
||||
if (heure?.value) {
|
||||
actorData.heure = heure.value;
|
||||
}
|
||||
// Get age
|
||||
let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi'));
|
||||
if (age?.value) {
|
||||
actorData.age = Number(age.value);
|
||||
}
|
||||
// Get height
|
||||
let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi'));
|
||||
if (taille?.value) {
|
||||
actorData.taille = taille.value;
|
||||
}
|
||||
// Get weight
|
||||
let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi'));
|
||||
if (poids?.value) {
|
||||
actorData.poids = poids.value;
|
||||
}
|
||||
// Get beauty
|
||||
let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi'));
|
||||
if (beaute?.value) {
|
||||
actorData.beaute = Number(beaute.value);
|
||||
}
|
||||
|
||||
// Name is all string before ', né'
|
||||
let name
|
||||
if (actorType == "personnage") {
|
||||
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi'));
|
||||
if (!name?.value) {
|
||||
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
|
||||
}
|
||||
name = name?.value || "Importé";
|
||||
}
|
||||
if (actorType == "creature") {
|
||||
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
|
||||
name = name?.value || "Importé";
|
||||
}
|
||||
|
||||
let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items});
|
||||
|
||||
// DUmp....
|
||||
console.log(actorData);
|
||||
}
|
||||
}
|
||||
|
8225
module/apps/xregexp-all.js
Normal file
8225
module/apps/xregexp-all.js
Normal file
File diff suppressed because it is too large
Load Diff
@ -8,15 +8,20 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
*/
|
||||
export class ChatUtility {
|
||||
|
||||
static async init() {
|
||||
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
||||
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
|
||||
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
|
||||
case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
|
||||
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
|
||||
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static notifyUser(userId, level = 'info', message) {
|
||||
const socketData = {
|
||||
@ -44,7 +49,7 @@ export class ChatUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onRemoveMessages(socketData) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
if (socketData.part) {
|
||||
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
|
||||
toDelete.forEach(it => it.delete());
|
||||
@ -58,7 +63,7 @@ export class ChatUtility {
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static removeMessages(socketData) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
ChatUtility.onRemoveMessages(socketData);
|
||||
}
|
||||
else {
|
||||
@ -78,73 +83,90 @@ export class ChatUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createChatWithRollMode(name, chatOptions) {
|
||||
let rollMode = game.settings.get("core", "rollMode")
|
||||
switch (rollMode) {
|
||||
static async createChatWithRollMode(messageData, actor = undefined) {
|
||||
switch (game.settings.get("core", "rollMode")) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
ChatUtility.blindMessageToGM(chatOptions);
|
||||
|
||||
chatOptions.whisper = [game.user.id];
|
||||
chatOptions.content = "Message envoyé en aveugle au Gardien";
|
||||
ChatUtility.blindMessageToGM(messageData)
|
||||
messageData.whisper = [game.user];
|
||||
messageData.content = "Message envoyé en aveugle au Gardien"
|
||||
}
|
||||
else {
|
||||
chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
messageData.whisper = ChatUtility.getGMs()
|
||||
}
|
||||
break;
|
||||
default:
|
||||
chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
|
||||
break;
|
||||
break
|
||||
case "gmroll":
|
||||
messageData.whisper = ChatUtility.getOwners(actor)
|
||||
break
|
||||
case "selfroll":
|
||||
messageData.whisper = [game.user]
|
||||
break
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name;
|
||||
return await ChatMessage.create(chatOptions);
|
||||
messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
|
||||
return await ChatMessage.create(messageData)
|
||||
}
|
||||
|
||||
static getOwners(document) {
|
||||
return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
}
|
||||
|
||||
static getUserAndGMs() {
|
||||
return [game.user, ...ChatUtility.getGMs()]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static prepareChatMessage(rollMode, name) {
|
||||
return {
|
||||
user: game.user.id,
|
||||
whisper: ChatUtility.getWhisperRecipients(rollMode, name)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": return ChatUtility.getUsers(user => user.isGM);
|
||||
case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
|
||||
case "selfroll": return [game.user.id];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipientsAndGMs(...names) {
|
||||
let recipients = [...ChatMessage.getWhisperRecipients('GM')]
|
||||
names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
|
||||
return recipients
|
||||
static getMultipleActorsOwners(...actors) {
|
||||
return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.id);
|
||||
return game.users.filter(filter)
|
||||
}
|
||||
|
||||
static getGMs() {
|
||||
return game.users.filter(user => user.isGM)
|
||||
}
|
||||
|
||||
static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
|
||||
switch (rollMode) {
|
||||
case "blindroll":
|
||||
chatMessageData.blind = true
|
||||
chatMessageData.whisper = ChatUtility.getGMs()
|
||||
break
|
||||
case "gmroll":
|
||||
chatMessageData.whisper = ChatUtility.getGMs()
|
||||
chatMessageData.blind = false
|
||||
break
|
||||
case "roll":
|
||||
chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
|
||||
chatMessageData.blind = false
|
||||
break
|
||||
case "selfroll":
|
||||
chatMessageData.whisper = [game.user]
|
||||
chatMessageData.blind = false
|
||||
break
|
||||
}
|
||||
return chatMessageData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
|
||||
const chatGM = foundry.utils.duplicate(chatOptions)
|
||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
|
||||
console.log("blindMessageToGM", chatGM)
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static handleGMChatMessage(socketData) {
|
||||
console.log("blindMessageToGM", socketData);
|
||||
if (game.user.isGM) { // message privé pour GM only
|
||||
socketData.user = game.user.id;
|
||||
ChatMessage.create(socketData);
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: ChatUtility.getGMs(),
|
||||
content: socketData.content
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -30,7 +30,8 @@ export class RdDCoeur {
|
||||
}
|
||||
|
||||
static extractInfoCoeur(event) {
|
||||
return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
|
||||
const chatMesage = ChatUtility.getChatMessage(event);
|
||||
return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
|
||||
}
|
||||
|
||||
static getInfoCoeur(sourceActorId, targetActorId) {
|
||||
@ -98,12 +99,11 @@ export class RdDCoeur {
|
||||
|
||||
static async startSubActeurTendreMoment(actorId, subActeurId) {
|
||||
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
|
||||
if (infoCoeur.target?.actor.id) {
|
||||
if (infoCoeur.target?.actor?.id) {
|
||||
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
||||
const chatMessage = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
|
||||
content: chatHtml
|
||||
whisper: ChatUtility.getOwners(infoCoeur.target.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
||||
})
|
||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||
}
|
||||
@ -127,7 +127,7 @@ export class RdDCoeur {
|
||||
}
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
||||
const chatMessage = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
||||
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||
content: chatHtml
|
||||
})
|
||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||
@ -142,7 +142,7 @@ export class RdDCoeur {
|
||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
|
||||
await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
||||
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||
content: chatHtml
|
||||
});
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
|
||||
|
||||
export class DialogChronologie extends Dialog {
|
||||
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
|
||||
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
|
||||
scope: "client",
|
||||
|
@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
}
|
||||
|
||||
constructor(dialogData, html) {
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Créer un signe",
|
||||
content: html,
|
||||
@ -48,7 +48,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
async _createSigneForActor(actor, signe) {
|
||||
actor.createEmbeddedDocuments("Item", [signe]);
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
|
||||
signe: signe,
|
||||
alias: actor.name
|
||||
|
@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||
actor: actor,
|
||||
rollData: rollData,
|
||||
encaissement: encaissement
|
||||
});
|
||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
|
||||
dialog.render(true);
|
||||
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
this.html = html;
|
||||
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
||||
this.forceDiceResult.total = event.currentTarget.value;
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
||||
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||
});
|
||||
}
|
||||
|
||||
async onValider() {
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.onEncaisser(this.encaissement)
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
|
||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
|
||||
|
||||
export class Environnement {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
|
||||
name: COMPENDIUMS_RECHERCHE,
|
||||
default: [
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||
import { TYPES } from "./item.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
const nomCategorieParade = {
|
||||
@ -20,19 +20,35 @@ const nomCategorieParade = {
|
||||
export class RdDItemArme extends Item {
|
||||
|
||||
static isArme(item) {
|
||||
return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
|
||||
return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getArme(arme) {
|
||||
switch (arme ? arme.type : '') {
|
||||
case TYPES.arme: return arme;
|
||||
case TYPES.competencecreature:
|
||||
case ITEM_TYPES.arme: return arme;
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||
}
|
||||
return RdDItemArme.mainsNues();
|
||||
}
|
||||
|
||||
static getCompetenceArme(arme, maniement) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.name
|
||||
case ITEM_TYPES.arme:
|
||||
switch (maniement) {
|
||||
case 'competence': return arme.system.competence;
|
||||
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
||||
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
||||
case 'tir': return arme.system.tir;
|
||||
case 'lancer': return arme.system.lancer;
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static computeNiveauArmes(armes, competences) {
|
||||
for (const arme of armes) {
|
||||
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
|
||||
@ -65,37 +81,59 @@ export class RdDItemArme extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static getCategorieParade(armeData) {
|
||||
if (armeData.system.categorie_parade) {
|
||||
return armeData.system.categorie_parade;
|
||||
return armeData.system.categorie_parade
|
||||
}
|
||||
// pour compatibilité avec des personnages existants
|
||||
if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
||||
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
|
||||
}
|
||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||
return '';
|
||||
return ''
|
||||
}
|
||||
if (armeData.system.competence == undefined) {
|
||||
return TYPES.competencecreature;
|
||||
return ITEM_TYPES.competencecreature;
|
||||
}
|
||||
let compname = armeData.system.competence.toLowerCase();
|
||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
|
||||
return ''
|
||||
}
|
||||
|
||||
if (compname.match('hache')) return 'haches';
|
||||
if (compname.match('hast')) return 'hast';
|
||||
if (compname.match('lance')) return 'lances';
|
||||
if (compname.match('bouclier')) return 'boucliers';
|
||||
if (compname.match('masse')) return 'masses';
|
||||
if (compname.match('hache')) return 'haches'
|
||||
if (compname.match('hast')) return 'hast'
|
||||
if (compname.match('lance')) return 'lances'
|
||||
if (compname.match('bouclier')) return 'boucliers'
|
||||
if (compname.match('masse')) return 'masses'
|
||||
if (compname.match('epée') || compname.match('épée')) {
|
||||
if (armeData.name.toLowerCase().match(/(gnome)/))
|
||||
return 'epees-courtes';
|
||||
return 'epees-courtes'
|
||||
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
|
||||
return 'epees-longues';
|
||||
return 'epees-lourdes';
|
||||
return 'epees-longues'
|
||||
return 'epees-lourdes'
|
||||
}
|
||||
if (compname.match('dague')) {
|
||||
return 'dagues';
|
||||
return 'dagues'
|
||||
}
|
||||
return 'sans-armes'
|
||||
}
|
||||
|
||||
static defenseArmeParade(armeAttaque, armeParade) {
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
if (defCategory == 'bouclier') {
|
||||
return 'norm'
|
||||
}
|
||||
if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
|
||||
return ''
|
||||
}
|
||||
if (armeParade.system.tir) {
|
||||
return ''
|
||||
}
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
switch (attCategory) {
|
||||
case 'armes-naturelles': case 'sans-armes':
|
||||
return defCategory == 'sans-armes' ? 'norm' : ''
|
||||
default:
|
||||
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
|
||||
}
|
||||
return 'sans-armes';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -104,8 +142,8 @@ export class RdDItemArme extends Item {
|
||||
return false;
|
||||
}
|
||||
// categories d'armes à la parade (cf. page 115 )
|
||||
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
|
||||
let defCategory = RdDItemArme.getCategorieParade(armeParade);
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
|
||||
if (defCategory == 'boucliers') {
|
||||
return false;
|
||||
@ -132,43 +170,66 @@ export class RdDItemArme extends Item {
|
||||
return true;
|
||||
}
|
||||
|
||||
static dommagesReels(arme, maniement) {
|
||||
switch (maniement) {
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
case 'competence':
|
||||
return Number(arme.system.dommages)
|
||||
}
|
||||
if (arme.system.unemain && arme.system.deuxmains) {
|
||||
const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/")
|
||||
if (!containsSlash) {
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
return Number(arme.system.dommages)
|
||||
}
|
||||
const tableauDegats = arme.system.dommages.split("/");
|
||||
return Number(tableauDegats[maniement == 'unemain' ? 0 : 1])
|
||||
}
|
||||
return Number(arme.system.dommages);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static armeUneOuDeuxMains(armeData, aUneMain) {
|
||||
if (armeData && !armeData.system.cac) {
|
||||
armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains;
|
||||
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
|
||||
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
|
||||
if (containsSlash) { // Sanity check
|
||||
armeData = foundry.utils.duplicate(armeData);
|
||||
|
||||
const tableauDegats = armeData.system.dommages.split("/");
|
||||
if (aUneMain)
|
||||
armeData.system.dommagesReels = Number(tableauDegats[0]);
|
||||
else // 2 mains
|
||||
armeData.system.dommagesReels = Number(tableauDegats[1]);
|
||||
static armeUneOuDeuxMains(arme, aUneMain) {
|
||||
if (arme && !arme.system.cac) {
|
||||
arme = foundry.utils.duplicate(arme);
|
||||
arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains')
|
||||
}
|
||||
else {
|
||||
armeData.system.dommagesReels = Number(armeData.system.dommages);
|
||||
}
|
||||
|
||||
if (uneOuDeuxMains != containsSlash) {
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
}
|
||||
}
|
||||
return armeData;
|
||||
}
|
||||
static competence2Mains(arme) {
|
||||
return arme.system.competence.replace(" 1 main", " 2 mains");
|
||||
return arme;
|
||||
}
|
||||
|
||||
static competence1Mains(arme) {
|
||||
return arme.system.competence.replace(" 2 mains", " 1 main");
|
||||
}
|
||||
|
||||
static isArmeUtilisable(arme) {
|
||||
static competence2Mains(arme) {
|
||||
return arme.system.competence.replace(" 1 main", " 2 mains");
|
||||
}
|
||||
|
||||
static isUtilisable(arme) {
|
||||
switch (arme.type) {
|
||||
case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case TYPES.competencecreature: return true
|
||||
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case ITEM_TYPES.competencecreature: return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static isAttaque(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static isParade(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
|
||||
}
|
||||
return false
|
||||
}
|
||||
@ -184,7 +245,7 @@ export class RdDItemArme extends Item {
|
||||
return {
|
||||
_id: competence?.id,
|
||||
name: 'Corps à corps',
|
||||
type: TYPES.arme,
|
||||
type: ITEM_TYPES.arme,
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
||||
system: {
|
||||
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
|
||||
@ -23,12 +24,12 @@ const limitesArchetypes = [
|
||||
];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const categoriesCompetences = {
|
||||
export const CATEGORIES_COMPETENCES = {
|
||||
"generale": { base: -4, label: "Générales" },
|
||||
"particuliere": { base: -8, label: "Particulières" },
|
||||
"specialisee": { base: -11, label: "Spécialisées" },
|
||||
"connaissance": { base: -11, label: "Connaissances" },
|
||||
"draconic": { base: -11, label: "Draconics" },
|
||||
"draconic": { base: -11, label: "Draconic" },
|
||||
"melee": { base: -6, label: "Mêlée" },
|
||||
"tir": { base: -8, label: "Tir" },
|
||||
"lancer": { base: -8, label: "Lancer" }
|
||||
@ -48,16 +49,14 @@ function _buildCumulXP() {
|
||||
const competence_xp_cumul = _buildCumulXP();
|
||||
|
||||
export class RdDItemCompetence extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static getCategories() {
|
||||
return categoriesCompetences;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getLabelCategorie(category) {
|
||||
return categoriesCompetences[category].label;
|
||||
return CATEGORIES_COMPETENCES[category].label;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getNiveauBase(category, categories = categoriesCompetences) {
|
||||
/* -------------------------------------------- */
|
||||
static getNiveauBase(category, itemType) {
|
||||
let categories = RdDItem.getCategories(itemType)
|
||||
return categories[category]?.base ?? 0;
|
||||
}
|
||||
|
||||
@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isNiveauBase(item) {
|
||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
|
||||
return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -1,8 +1,8 @@
|
||||
|
||||
import { TYPES } from "./item.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
const categories = {
|
||||
export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||
"generale": { base: 0, label: "Générale" },
|
||||
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||
"melee": { base: 0, label: "Mêlée" },
|
||||
@ -15,10 +15,6 @@ const categories = {
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemCompetenceCreature extends Item {
|
||||
|
||||
static getCategories() {
|
||||
return categories;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setRollDataCreature(rollData) {
|
||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
||||
@ -31,30 +27,29 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
static armeCreature(item) {
|
||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||
if (categorieAttaque != undefined) {
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
||||
let arme = item.clone();
|
||||
return foundry.utils.mergeObject(arme, {
|
||||
// cloner pour ne pas modifier la compétence
|
||||
return foundry.utils.mergeObject(item, {
|
||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
system: {
|
||||
competence: arme.name,
|
||||
competence: item.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: item.system.niveau,
|
||||
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: arme.system.dommages,
|
||||
dommagesReels: item.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
}, { inplace: false });
|
||||
}, { inplace: false, });
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceAttaque(item) {
|
||||
if (item.type == TYPES.competencecreature) {
|
||||
static isAttaque(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
@ -64,11 +59,11 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
return false
|
||||
}
|
||||
|
||||
static getCategorieAttaque(item) {
|
||||
if (item.type == TYPES.competencecreature) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
@ -81,8 +76,9 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static isDommages(item) {
|
||||
if (item.type == TYPES.competencecreature) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
@ -93,8 +89,9 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static isParade(item) {
|
||||
if (item.type == TYPES.competencecreature) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "naturelle":
|
||||
@ -105,8 +102,4 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceParade(item) {
|
||||
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { TYPES } from "./item.js";
|
||||
import { ITEM_TYPES, RdDItem } from "./item.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet for RdD specific items
|
||||
@ -53,7 +53,8 @@ export class RdDItemSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
get title() {
|
||||
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`;
|
||||
const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : '';
|
||||
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -100,13 +101,13 @@ export class RdDItemSheet extends ItemSheet {
|
||||
isComestible: this.item.getUtilisationCuisine(),
|
||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
|
||||
}
|
||||
if (this.item.type == TYPES.competencecreature) {
|
||||
if (this.item.type == ITEM_TYPES.competencecreature) {
|
||||
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||
}
|
||||
|
||||
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||
formData.categories = this.item.getCategories()
|
||||
formData.categories = RdDItem.getCategories(this.item.type)
|
||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
||||
@ -257,7 +258,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
|
||||
if (this.item.isCompetence()) {
|
||||
const categorie = event.currentTarget.value;
|
||||
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
|
||||
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type);
|
||||
this.item.system.base = level;
|
||||
this.html.find('[name="system.base"]').val(level);
|
||||
}
|
||||
@ -266,10 +267,17 @@ export class RdDItemSheet extends ItemSheet {
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
if (this.item.type == 'sort') {
|
||||
switch (this.item.type) {
|
||||
case ITEM_TYPES.sort:
|
||||
// Données de bonus de cases ?
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue)
|
||||
break
|
||||
case ITEM_TYPES.competence:
|
||||
if (formData['system.niveau'] == undefined) {
|
||||
formData['system.niveau'] = formData['system.base']
|
||||
}
|
||||
}
|
||||
|
||||
return this.item.update(formData);
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,59 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
const VOIES_DRACONIC = [
|
||||
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
|
||||
{ code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
|
||||
{ code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
|
||||
{ code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
|
||||
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' },
|
||||
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' }
|
||||
]
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemSort extends Item {
|
||||
|
||||
static getDraconicsSort(draconicList, sort) {
|
||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||
case "lecture d'aura":
|
||||
case "detection d'aura":
|
||||
return draconicList;
|
||||
case "annulation de magie":
|
||||
return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
|
||||
}
|
||||
return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
|
||||
}
|
||||
|
||||
static getOrdreCode(code) {
|
||||
return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
|
||||
}
|
||||
|
||||
static getVoieCode(voie) {
|
||||
return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?'
|
||||
}
|
||||
|
||||
static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) {
|
||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||
case "lecture d'aura":
|
||||
case "detection d'aura":
|
||||
return RdDItemSort.$voiesConnues('O/H/N/T', voies)
|
||||
case "annulation de magie":
|
||||
return RdDItemSort.$voiesConnues('O/H/N', voies)
|
||||
}
|
||||
const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic))
|
||||
return voie?.code ?? sort.system.draconic
|
||||
}
|
||||
|
||||
|
||||
static $voiesConnues(voiesSort, voies) {
|
||||
const codes = voies.filter(it => voiesSort.includes(it))
|
||||
.sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
|
||||
return Misc.join(codes ?? [''], '/');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isDifficulteVariable(sort) {
|
||||
return sort && (sort.system.difficulte.toLowerCase() == "variable");
|
||||
@ -31,9 +81,9 @@ export class RdDItemSort extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildBonusCaseList(bonuscase, newCase) {
|
||||
const list = RdDItemSort._bonuscaseStringToList(bonuscase)
|
||||
const list = RdDItemSort.bonuscaseStringToList(bonuscase)
|
||||
if (newCase) {
|
||||
return list.concat({ case: "Nouvelle", bonus: 0 });
|
||||
list.push({ case: "Nouvelle", bonus: 0 })
|
||||
}
|
||||
return list;
|
||||
}
|
||||
@ -44,7 +94,7 @@ export class RdDItemSort extends Item {
|
||||
*/
|
||||
static getBonusCaseList(item, newCase = false) {
|
||||
// Gestion spéciale case bonus
|
||||
if (item.type == 'sort') {
|
||||
if (item.type == ITEM_TYPES.sort) {
|
||||
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
|
||||
}
|
||||
return undefined;
|
||||
@ -104,8 +154,11 @@ export class RdDItemSort extends Item {
|
||||
.sort(Misc.ascending())
|
||||
.join(',');
|
||||
}
|
||||
static _bonuscaseStringToList(bonuscase) {
|
||||
return (bonuscase ?? '').split(',').map(it => {
|
||||
static bonuscaseStringToList(bonuscase) {
|
||||
if (bonuscase == undefined || bonuscase == '') {
|
||||
return []
|
||||
}
|
||||
return bonuscase.split(',').map(it => {
|
||||
const b = it.split(':');
|
||||
return { case: b[0], bonus: b[1] };
|
||||
});
|
||||
|
137
module/item.js
137
module/item.js
@ -6,10 +6,18 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
|
||||
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
|
||||
|
||||
export const TYPES = {
|
||||
export const ACTOR_TYPES = {
|
||||
personnage: 'personnage',
|
||||
creature: 'creature',
|
||||
entite: 'entite',
|
||||
commerce: 'commerce',
|
||||
vehicule: 'vehicule'
|
||||
}
|
||||
|
||||
export const ITEM_TYPES = {
|
||||
competence: 'competence',
|
||||
competencecreature: 'competencecreature',
|
||||
empoignade: 'empoignade',
|
||||
@ -56,33 +64,33 @@ export const TYPES = {
|
||||
}
|
||||
|
||||
const typesInventaireMateriel = [
|
||||
TYPES.arme,
|
||||
TYPES.armure,
|
||||
TYPES.conteneur,
|
||||
TYPES.faune,
|
||||
TYPES.gemme,
|
||||
TYPES.herbe,
|
||||
TYPES.plante,
|
||||
TYPES.ingredient,
|
||||
TYPES.livre,
|
||||
TYPES.monnaie,
|
||||
TYPES.munition,
|
||||
TYPES.nourritureboisson,
|
||||
TYPES.objet,
|
||||
TYPES.potion,
|
||||
ITEM_TYPES.arme,
|
||||
ITEM_TYPES.armure,
|
||||
ITEM_TYPES.conteneur,
|
||||
ITEM_TYPES.faune,
|
||||
ITEM_TYPES.gemme,
|
||||
ITEM_TYPES.herbe,
|
||||
ITEM_TYPES.plante,
|
||||
ITEM_TYPES.ingredient,
|
||||
ITEM_TYPES.livre,
|
||||
ITEM_TYPES.monnaie,
|
||||
ITEM_TYPES.munition,
|
||||
ITEM_TYPES.nourritureboisson,
|
||||
ITEM_TYPES.objet,
|
||||
ITEM_TYPES.potion,
|
||||
]
|
||||
const typesInventaire = {
|
||||
materiel: typesInventaireMateriel,
|
||||
all: ['service'].concat(typesInventaireMateriel),
|
||||
}
|
||||
|
||||
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
|
||||
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
|
||||
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
|
||||
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
|
||||
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
|
||||
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
|
||||
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
|
||||
const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu]
|
||||
const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre]
|
||||
const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort]
|
||||
const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure]
|
||||
const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature]
|
||||
const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre]
|
||||
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
|
||||
const typesEnvironnement = typesInventaireMateriel;
|
||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
||||
@ -141,12 +149,12 @@ export class RdDItem extends Item {
|
||||
static isFieldInventaireModifiable(type, field) {
|
||||
switch (field) {
|
||||
case 'quantite':
|
||||
if ([TYPES.conteneur].includes(type)) {
|
||||
if ([ITEM_TYPES.conteneur].includes(type)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 'cout':
|
||||
if ([TYPES.monnaie].includes(type)) {
|
||||
if ([ITEM_TYPES.monnaie].includes(type)) {
|
||||
return game.user.isGM;
|
||||
}
|
||||
break;
|
||||
@ -164,9 +172,11 @@ export class RdDItem extends Item {
|
||||
static getItemTypesInventaire(mode = 'materiel') {
|
||||
return typesInventaire[mode ?? 'materiel']
|
||||
}
|
||||
|
||||
static getItemTypesDraconiques() {
|
||||
return typesObjetsDraconiques;
|
||||
}
|
||||
|
||||
static getItemTypesEnvironnement() {
|
||||
return typesEnvironnement;
|
||||
}
|
||||
@ -175,6 +185,16 @@ export class RdDItem extends Item {
|
||||
return typesObjetsOeuvres
|
||||
}
|
||||
|
||||
static getCategories(itemType) {
|
||||
switch (itemType) {
|
||||
case ITEM_TYPES.competence:
|
||||
return CATEGORIES_COMPETENCES
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return CATEGORIES_COMPETENCES_CREATURES
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
constructor(docData, context = {}) {
|
||||
if (!context.rdd?.ready) {
|
||||
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
||||
@ -195,15 +215,15 @@ export class RdDItem extends Item {
|
||||
|
||||
getUniteQuantite() {
|
||||
switch (this.type) {
|
||||
case TYPES.monnaie: return "(Pièces)"
|
||||
case TYPES.herbe:
|
||||
case ITEM_TYPES.monnaie: return "(Pièces)"
|
||||
case ITEM_TYPES.herbe:
|
||||
switch (this.system.categorie) {
|
||||
case 'Alchimie': case 'Repos': case 'Soin':
|
||||
return "(Brins)"
|
||||
case 'Cuisine': return '';
|
||||
}
|
||||
return '';
|
||||
case TYPES.ingredient: return "(Pépins ou Brins)"
|
||||
case ITEM_TYPES.ingredient: return "(Pépins ou Brins)"
|
||||
}
|
||||
return '';
|
||||
}
|
||||
@ -212,13 +232,13 @@ export class RdDItem extends Item {
|
||||
return typesObjetsEquipable.includes(this.type)
|
||||
}
|
||||
|
||||
isCompetencePersonnage() { return this.type == TYPES.competence }
|
||||
isCompetenceCreature() { return this.type == TYPES.competencecreature }
|
||||
isConteneur() { return this.type == TYPES.conteneur; }
|
||||
isMonnaie() { return this.type == TYPES.monnaie; }
|
||||
isPotion() { return this.type == TYPES.potion; }
|
||||
isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
|
||||
isService() { return this.type == TYPES.service; }
|
||||
isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
|
||||
isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
|
||||
isConteneur() { return this.type == ITEM_TYPES.conteneur; }
|
||||
isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
|
||||
isPotion() { return this.type == ITEM_TYPES.potion; }
|
||||
isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
|
||||
isService() { return this.type == ITEM_TYPES.service; }
|
||||
|
||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||
isEsquive() {
|
||||
@ -237,30 +257,23 @@ export class RdDItem extends Item {
|
||||
return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
|
||||
}
|
||||
|
||||
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||
isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
||||
isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
|
||||
isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) }
|
||||
isEffet() { return typesObjetsEffet.includes(this.type) }
|
||||
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
||||
|
||||
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
||||
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
||||
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
||||
isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||
isBlessure() { return this.type == TYPES.blessure }
|
||||
isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||
isBlessure() { return this.type == ITEM_TYPES.blessure }
|
||||
|
||||
isPresentDansMilieux(milieux) {
|
||||
return this.getEnvironnements(milieux).length > 0
|
||||
}
|
||||
getCategories() {
|
||||
switch (this.type) {
|
||||
case TYPES.competence: return RdDItemCompetence.getCategories()
|
||||
case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
getEnvironnements(milieux = undefined) {
|
||||
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
||||
@ -341,15 +354,15 @@ export class RdDItem extends Item {
|
||||
|
||||
getUtilisation() {
|
||||
switch (this.type) {
|
||||
case TYPES.potion:
|
||||
case ITEM_TYPES.potion:
|
||||
switch (this.system.categorie) {
|
||||
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
||||
case 'Cuisine': return 'cuisine'
|
||||
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
||||
}
|
||||
return '';
|
||||
case TYPES.nourritureboisson: return 'cuisine';
|
||||
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
||||
case ITEM_TYPES.nourritureboisson: return 'cuisine';
|
||||
case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
|
||||
switch (this.system.categorie) {
|
||||
case 'Cuisine': return 'cuisine';
|
||||
case 'Toxique': case 'Poison': return 'poison';
|
||||
@ -364,9 +377,9 @@ export class RdDItem extends Item {
|
||||
getUtilisationCuisine() {
|
||||
if (this.getUtilisation() == 'cuisine') {
|
||||
switch (this.type) {
|
||||
case TYPES.nourritureboisson:
|
||||
case ITEM_TYPES.nourritureboisson:
|
||||
return 'pret';
|
||||
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
||||
case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
|
||||
return 'brut';
|
||||
}
|
||||
}
|
||||
@ -374,7 +387,7 @@ export class RdDItem extends Item {
|
||||
}
|
||||
|
||||
isCristalAlchimique() {
|
||||
return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
||||
return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
||||
}
|
||||
|
||||
isMagique() {
|
||||
@ -402,11 +415,11 @@ export class RdDItem extends Item {
|
||||
|
||||
getEnc() {
|
||||
switch (this.type) {
|
||||
case TYPES.service:
|
||||
case ITEM_TYPES.service:
|
||||
return 0;
|
||||
case TYPES.herbe:
|
||||
case ITEM_TYPES.herbe:
|
||||
return this.getEncHerbe();
|
||||
case TYPES.gemme:
|
||||
case ITEM_TYPES.gemme:
|
||||
return encPepin * this.system.taille;
|
||||
}
|
||||
return Math.max(this.system.encombrement ?? 0, 0);
|
||||
@ -484,7 +497,7 @@ export class RdDItem extends Item {
|
||||
|
||||
getActionPrincipale(options = { warnIfNot: true }) {
|
||||
switch (this.type) {
|
||||
case TYPES.conteneur: return 'Ouvrir';
|
||||
case ITEM_TYPES.conteneur: return 'Ouvrir';
|
||||
}
|
||||
if (this.actor?.isPersonnage()) {
|
||||
const warn = options.warnIfNot;
|
||||
@ -492,11 +505,11 @@ export class RdDItem extends Item {
|
||||
return 'Cuisiner';
|
||||
}
|
||||
switch (this.type) {
|
||||
case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||
case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
|
||||
case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||
case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||
case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||
case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||
case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
|
||||
case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||
case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||
case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
|
@ -62,12 +62,12 @@ export class RdDItemBlessure extends RdDItem {
|
||||
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
||||
`<br>Perte d'endurance : ${lostEndurance}`+
|
||||
`<br>Perte de Vie : ${lostVie}`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
|
||||
whisper: ChatUtility.getOwners(actor)
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
||||
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
const blessure = {
|
||||
name: definition.label,
|
||||
@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
|
||||
gravite: gravite,
|
||||
difficulte: - gravite,
|
||||
localisation: localisation,
|
||||
origine: attacker?.name ?? ""
|
||||
origine: attackerToken?.name ?? ""
|
||||
}
|
||||
}
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
|
||||
const souffrance = mal.system.identifie
|
||||
? `de ${mal.name}`
|
||||
: `d'un mal inconnu`
|
||||
ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
|
||||
mal.postItemToChat('gmroll');
|
||||
await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(mal.actor),
|
||||
content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
|
||||
})
|
||||
mal.postItemToChat('gmroll')
|
||||
await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@ import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Monnaie } from "./item-monnaie.js";
|
||||
import { RdDItem, TYPES } from "./item.js";
|
||||
import { RdDItem, ITEM_TYPES } from "./item.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
||||
@ -465,7 +465,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration {
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => TYPES.competencecreature == it.type)
|
||||
.filter(it => ITEM_TYPES.competencecreature == it.type)
|
||||
.map(it => this.migrateCompetenceCreature(it))
|
||||
);
|
||||
}
|
||||
@ -502,7 +502,7 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => TYPES.possession == it.type)
|
||||
.filter(it => ITEM_TYPES.possession == it.type)
|
||||
.map(it => this.migratePossession(it))
|
||||
);
|
||||
}
|
||||
|
@ -139,7 +139,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static join(params, separator = '') {
|
||||
return params?.reduce(Misc.joining(separator)) ?? '';
|
||||
return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
|
||||
}
|
||||
|
||||
static joining(separator = '') {
|
||||
@ -166,11 +166,12 @@ export class Misc {
|
||||
}
|
||||
|
||||
static firstConnectedGM() {
|
||||
if (game.users?.activeGM) {
|
||||
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
|
||||
return game.users.activeGM
|
||||
}
|
||||
return game.users.sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
|
||||
return game.users.find(u => u.isGM && u.active);
|
||||
}
|
||||
|
||||
static connectedGMs() {
|
||||
return game.users.filter(u => u.isGM && u.active);
|
||||
}
|
||||
@ -188,27 +189,31 @@ export class Misc {
|
||||
* and there is no connected GM
|
||||
*/
|
||||
static documentIfResponsible(document) {
|
||||
if (document instanceof Document) {
|
||||
if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
||||
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
|
||||
if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
|
||||
{
|
||||
return document
|
||||
}
|
||||
}
|
||||
else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
||||
return document
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static isOwnerPlayer(actor) {
|
||||
return actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
static isOwnerPlayer(document) {
|
||||
return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
}
|
||||
|
||||
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
||||
return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
|
||||
return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
||||
*/
|
||||
static isUniqueConnectedGM() {
|
||||
return game.user.id == Misc.firstConnectedGMId();
|
||||
static isFirstConnectedGM() {
|
||||
return game.user == Misc.firstConnectedGM();
|
||||
}
|
||||
|
||||
static firstConnectedGMId() {
|
||||
|
@ -31,8 +31,8 @@ export class RdDBonus {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
|
||||
const dmgArme = RdDBonus._dmgArme(rollData)
|
||||
static dmg(rollData, actor, isEntiteIncarnee = false) {
|
||||
const dmgArme = RdDBonus.dmgArme(rollData.arme)
|
||||
let dmg = {
|
||||
total: 0,
|
||||
dmgArme: dmgArme,
|
||||
@ -41,7 +41,7 @@ export class RdDBonus {
|
||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
|
||||
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
|
||||
dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme)
|
||||
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
|
||||
}
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||
return dmg;
|
||||
@ -71,11 +71,11 @@ export class RdDBonus {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _dmgArme(rollData) {
|
||||
if (rollData.arme) {
|
||||
let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
|
||||
static dmgArme(arme) {
|
||||
if (arme) {
|
||||
let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0);
|
||||
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
||||
return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
|
||||
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -86,13 +86,14 @@ export class RdDBonus {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _dmgPerso(dmgActor, categorie, dmgArme) {
|
||||
static bonusDmg(actor, categorie, dmgArme) {
|
||||
const dmgActor = actor.getBonusDegat()
|
||||
if (categorie == undefined) {
|
||||
return 0
|
||||
}
|
||||
switch (categorie) {
|
||||
case "Tir": return 0;
|
||||
case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
||||
case "tir": return 0;
|
||||
case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
||||
}
|
||||
return dmgActor;
|
||||
}
|
||||
|
@ -3,38 +3,38 @@ import { Misc } from "./misc.js";
|
||||
|
||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
|
||||
// xp: coût pour passer du niveau inférieur à ce niveau
|
||||
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
|
||||
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
|
||||
3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
|
||||
4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
|
||||
5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
|
||||
6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
|
||||
7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
|
||||
8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
|
||||
9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
|
||||
10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
|
||||
11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
|
||||
12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
|
||||
13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
|
||||
14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
|
||||
15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
|
||||
16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
|
||||
17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
|
||||
18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
|
||||
19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
|
||||
20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
|
||||
21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
|
||||
22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
|
||||
23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
|
||||
24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
|
||||
25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
|
||||
26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
|
||||
27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
|
||||
28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
|
||||
29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
|
||||
30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
|
||||
31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
|
||||
32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
|
||||
1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
|
||||
2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
|
||||
3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
|
||||
4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
|
||||
5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
|
||||
6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
|
||||
7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
|
||||
8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
|
||||
9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
|
||||
10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
|
||||
11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
|
||||
12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
|
||||
13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
|
||||
14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
|
||||
15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
|
||||
16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
|
||||
17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
|
||||
18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
|
||||
19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
|
||||
20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
|
||||
21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
|
||||
22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
|
||||
23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
|
||||
24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
|
||||
25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
|
||||
26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
|
||||
27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
|
||||
28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
|
||||
29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
|
||||
30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
|
||||
31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
|
||||
32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
|
||||
};
|
||||
|
||||
export class RdDCarac {
|
||||
|
@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
|
||||
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
|
||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
|
||||
Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -53,78 +54,77 @@ export class RdDCombatManager extends Combat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreDeleteCombat() {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
await this.finDeRound({ terminer: true });
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this.finDeRound({ terminer: true })
|
||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||
.forEach(it => it.delete());
|
||||
.forEach(it => it.delete())
|
||||
RdDEmpoignade.deleteAllEmpoignades()
|
||||
}
|
||||
}
|
||||
async onDeleteCombat() {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
if (game.combats.size <= 1) {
|
||||
game.actors.forEach(actor => actor.resetItemUse())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
this.turns.forEach(turn => turn.actor.resetItemUse());
|
||||
|
||||
for (let combatant of this.combatants) {
|
||||
if (combatant.actor) {
|
||||
await combatant.actor.finDeRound(options);
|
||||
this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false }))
|
||||
.filter(it => it != undefined)
|
||||
.forEach(async actor => {
|
||||
await actor.finDeRound(options)
|
||||
await actor.resetItemUse()
|
||||
})
|
||||
}
|
||||
else {
|
||||
|
||||
static getActorCombatant(combatant, options = { warning: true }) {
|
||||
if (!combatant.actor) {
|
||||
if (options.warning) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
else if (!combatant.actor.isActorCombat()) {
|
||||
if (options.warning) {
|
||||
ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
return combatant.actor
|
||||
}
|
||||
|
||||
static calculAjustementInit(actor, arme) {
|
||||
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
const etatGeneral = actor.getEtatGeneral() ?? 0
|
||||
return efficacite + etatGeneral
|
||||
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||
async rollInitiative(ids, messageOptions = {}) {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
|
||||
ids = typeof ids === "string" ? [ids] : ids
|
||||
ids.forEach(async id =>
|
||||
await this.rollInitRdD(id, undefined, messageOptions)
|
||||
)
|
||||
return this
|
||||
}
|
||||
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
// calculate initiative
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const combatant = this.combatants.get(ids[cId]);
|
||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
||||
if (!formula) {
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
if (competence) {
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
||||
}
|
||||
} else {
|
||||
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
||||
let compName = "Corps à corps"
|
||||
if (armeCombat) {
|
||||
if (armeCombat.system.competence != "") {
|
||||
compName = armeCombat.system.competence
|
||||
}
|
||||
if (armeCombat.system.lancer != "") {
|
||||
compName = armeCombat.system.lancer
|
||||
}
|
||||
if (armeCombat.system.tir != "") {
|
||||
compName = armeCombat.system.tir
|
||||
}
|
||||
}
|
||||
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
|
||||
if (competence && competence.system.defaut_carac) {
|
||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
||||
const niveau = competence.system.niveau;
|
||||
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
||||
} else {
|
||||
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
||||
}
|
||||
}
|
||||
}
|
||||
//console.log("Combatat", c);
|
||||
async rollInitRdD(id, formula, messageOptions = {}) {
|
||||
const combatant = this.combatants.get(id);
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor) {
|
||||
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
|
||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||
if (!roll.total) {
|
||||
await roll.evaluate();
|
||||
}
|
||||
const total = Math.max(roll.total, 0.00);
|
||||
console.log("Compute init for", rollFormula, roll, total, combatant);
|
||||
let id = combatant._id || combatant.id;
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
|
||||
|
||||
// Send a chat message
|
||||
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
||||
@ -136,7 +136,7 @@ export class RdDCombatManager extends Combat {
|
||||
alias: combatant.token.name,
|
||||
sound: CONFIG.sounds.dice,
|
||||
},
|
||||
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`,
|
||||
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
|
||||
},
|
||||
messageOptions);
|
||||
roll.toMessage(messageData, { rollMode, create: true });
|
||||
@ -144,7 +144,20 @@ export class RdDCombatManager extends Combat {
|
||||
RdDCombatManager.processPremierRoundInit();
|
||||
}
|
||||
return this;
|
||||
};
|
||||
}
|
||||
|
||||
static getFirstInitRollFormula(actor) {
|
||||
const actions = actor.listActionsCombat()
|
||||
if (actions.length > 0) {
|
||||
const action = actions[0]
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
}
|
||||
|
||||
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
|
||||
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
||||
}
|
||||
|
||||
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
||||
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
||||
@ -214,72 +227,23 @@ export class RdDCombatManager extends Combat {
|
||||
|
||||
static $prepareAttaqueArme(infoAttaque) {
|
||||
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
|
||||
const attaque = foundry.utils.duplicate(infoAttaque.arme);
|
||||
const arme = infoAttaque.arme;
|
||||
const attaque = foundry.utils.duplicate(arme);
|
||||
attaque.action = 'attaque';
|
||||
attaque.system.competence = infoAttaque.competence;
|
||||
attaque.system.dommagesReels = infoAttaque.dommagesReel;
|
||||
attaque.system.infoMain = infoAttaque.infoMain;
|
||||
attaque.system.niveau = comp.system.niveau;
|
||||
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
|
||||
|
||||
const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0;
|
||||
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement);
|
||||
return attaque;
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences
|
||||
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static listActionsCombat(combatant) {
|
||||
const actor = combatant.actor;
|
||||
let actions = RdDCombatManager.listActionsPossessions(actor);
|
||||
if (actions.length > 0) {
|
||||
return actions;
|
||||
}
|
||||
if (actor.isCreatureEntite()) {
|
||||
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
||||
} else if (actor.isPersonnage()) {
|
||||
// Recupération des items 'arme'
|
||||
const competences = actor.itemTypes['competence'];
|
||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
.concat(RdDItemArme.empoignade(actor))
|
||||
.concat(RdDItemArme.mainsNues(actor));
|
||||
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
||||
|
||||
if (actor.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||
}
|
||||
}
|
||||
|
||||
return RdDCombatManager._indexActions(actions);
|
||||
}
|
||||
|
||||
static _indexActions(actions) {
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index;
|
||||
}
|
||||
return actions;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static processPremierRoundInit() {
|
||||
// Check if we have the whole init !
|
||||
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
|
||||
if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) {
|
||||
let initMissing = game.combat.combatants.find(it => !it.initiative);
|
||||
if (!initMissing) { // Premier round !
|
||||
for (let combatant of game.combat.combatants) {
|
||||
@ -313,13 +277,13 @@ export class RdDCombatManager extends Combat {
|
||||
/* -------------------------------------------- */
|
||||
static pushInitiativeOptions(html, options) {
|
||||
for (let i = 0; i < options.length; i++) {
|
||||
let option = options[i];
|
||||
let option = options[i]
|
||||
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
|
||||
option.name = "Sélectionner l'initiative...";
|
||||
option.condition = true;
|
||||
option.icon = '<i class="far fa-question-circle"></i>';
|
||||
option.name = "Sélectionner l'initiative..."
|
||||
option.condition = true
|
||||
option.icon = '<i class="far fa-question-circle"></i>'
|
||||
option.callback = target => {
|
||||
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
|
||||
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'))
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -330,96 +294,82 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static rollInitiativeAction(combatantId, action) {
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
if (combatant.actor == undefined) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return [];
|
||||
}
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor == undefined) { return [] }
|
||||
|
||||
let initInfo = "";
|
||||
let initOffset = 0;
|
||||
let caracForInit = 0;
|
||||
let compNiveau = 0;
|
||||
let compData = { name: "Aucune" };
|
||||
if (combatant.actor.getSurprise() == "totale") {
|
||||
initOffset = -1; // To force 0
|
||||
initInfo = "Surprise Totale"
|
||||
} else if (combatant.actor.getSurprise() == "demi") {
|
||||
initOffset = 0;
|
||||
initInfo = "Demi Surprise"
|
||||
} else if (action.action == 'possession') {
|
||||
initOffset = 10;
|
||||
caracForInit = combatant.actor.getReveActuel();
|
||||
initInfo = "Possession"
|
||||
} else if (action.action == 'autre') {
|
||||
initOffset = 2;
|
||||
initInfo = "Autre Action"
|
||||
} else if (action.action == 'haut-reve') {
|
||||
initOffset = 9;
|
||||
initInfo = "Draconic"
|
||||
} else {
|
||||
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
|
||||
compNiveau = compData.system.niveau;
|
||||
initInfo = action.name + " / " + action.system.competence;
|
||||
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
caracForInit = compData.system.carac_value;
|
||||
} else {
|
||||
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
|
||||
}
|
||||
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
|
||||
}
|
||||
|
||||
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
|
||||
// Cas des créatures et entités vs personnages
|
||||
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus);
|
||||
// Garder la trace de l'arme/compétence utilisée pour l'iniative
|
||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
|
||||
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
|
||||
game.combat.rollInitRdD(combatantId, rollFormula, init);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _baseInitOffset(categorie, arme) {
|
||||
if (categorie == "tir") { // Offset de principe pour les armes de jet
|
||||
return 8;
|
||||
static getInitData(actor, action) {
|
||||
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
|
||||
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
|
||||
const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
|
||||
return {
|
||||
offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
|
||||
info: action.name + " / " + action.system.competence,
|
||||
carac: actor.getCaracInit(comp),
|
||||
niveau: comp?.system.niveau ?? -8
|
||||
}
|
||||
if (categorie == "lancer") { // Offset de principe pour les armes de jet
|
||||
return 7;
|
||||
}
|
||||
|
||||
static initOffset(categorie, arme) {
|
||||
switch (categorie) {
|
||||
case "tir": return 8
|
||||
case "lancer": return 7
|
||||
default:
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade":
|
||||
return 3;
|
||||
case "pugilat":
|
||||
case "naturelle":
|
||||
return 4;
|
||||
case "empoignade": return 3
|
||||
case "pugilat": return 4
|
||||
case "naturelle": return 4
|
||||
default: return 5
|
||||
}
|
||||
}
|
||||
return 5;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static displayInitiativeMenu(html, combatantId) {
|
||||
console.log("Combatant ; ", combatantId);
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
if (!(combatant?.actor)) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
}
|
||||
|
||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
||||
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||
if (actor) {
|
||||
const actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
// Build the relevant submenu
|
||||
if (actions) {
|
||||
let menuItems = [];
|
||||
for (let action of actions) {
|
||||
menuItems.push({
|
||||
const menuItems = actions.map(action => {
|
||||
return {
|
||||
name: action.system.competence,
|
||||
icon: "<i class='fas fa-dice-d6'></i>",
|
||||
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
||||
});
|
||||
}
|
||||
})
|
||||
if (menuItems.length > 0) {
|
||||
new ContextMenu(html, ".directory-list", menuItems).render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static listActionsActorCombatant( actor) {
|
||||
const possessions = actor.listActionsPossessions()
|
||||
const actions = possessions.length > 0
|
||||
? possessions
|
||||
: actor.listActionsCombat()
|
||||
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index
|
||||
}
|
||||
return actions
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -443,11 +393,11 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static combatNouveauTour(combat) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
||||
if (turn?.actor) {
|
||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
|
||||
// TODO Playaudio for player??
|
||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -458,52 +408,51 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rddCombatTarget(target, attacker) {
|
||||
const defender = target?.actor;
|
||||
const defenderTokenId = target?.id;
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
static rddCombatTarget(target, attacker, attackerToken) {
|
||||
return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
|
||||
static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
|
||||
const attacker = game.actors.get(attackerId)
|
||||
const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
|
||||
let defender = defenderToken?.actor;
|
||||
let target = undefined
|
||||
if (!defenderTokenId || !defender) {
|
||||
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
||||
target = Targets.getTarget()
|
||||
if (!target) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
defenderTokenId = target.id;
|
||||
defender = target.actor;
|
||||
if (!defenderTokenId || !defender) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
}
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onMsgEncaisser(msg) {
|
||||
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
|
||||
let attackerRoll = msg.attackerRoll;
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
|
||||
|
||||
defender.encaisserDommages(attackerRoll, attacker);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onMsgDefense(msg) {
|
||||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
||||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
||||
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
|
||||
if (defenderToken && Misc.isFirstConnectedGM()) {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||
}
|
||||
}
|
||||
|
||||
@ -534,6 +483,7 @@ export class RdDCombat {
|
||||
html.on("click", button, event => {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||
event.currentTarget.attributes['data-attackerId']?.value,
|
||||
event.currentTarget.attributes['data-attackerTokenId']?.value,
|
||||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||||
if (rddCombat) {
|
||||
rddCombat.onEvent(button, event);
|
||||
@ -549,22 +499,38 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(attacker, defender, defenderTokenId, target) {
|
||||
constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
|
||||
this.attacker = attacker
|
||||
this.defender = defender
|
||||
this.target = target
|
||||
this.attackerId = this.attacker.id
|
||||
this.defenderId = this.defender.id
|
||||
this.attackerTokenId = attackerTokenId
|
||||
this.defenderTokenId = defenderTokenId
|
||||
this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
|
||||
this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
static $extractAttackerTokenData(attacker, attackerTokenId) {
|
||||
const token = canvas.tokens.get(attackerTokenId);
|
||||
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
|
||||
}
|
||||
|
||||
static $extractDefenderTokenData(defender, defenderTokenId, target) {
|
||||
if (target) {
|
||||
return Targets.extractTokenData(target)
|
||||
}
|
||||
const token = canvas.tokens.get(defenderTokenId);
|
||||
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onEvent(button, event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
||||
|
||||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||||
const competence = event.currentTarget.attributes['data-competence']?.value;
|
||||
@ -574,7 +540,7 @@ export class RdDCombat {
|
||||
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
||||
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
|
||||
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
||||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
|
||||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
|
||||
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
||||
|
||||
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
|
||||
@ -687,11 +653,11 @@ export class RdDCombat {
|
||||
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||||
ChatMessage.create({
|
||||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
whisper: ChatUtility.getGMs()
|
||||
})
|
||||
}
|
||||
else {
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId)
|
||||
const dist = this.distance(_token, defenderToken)
|
||||
const isVisible = this.isVisible(_token, defenderToken)
|
||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||
@ -710,7 +676,7 @@ export class RdDCombat {
|
||||
activite: activite,
|
||||
total: total
|
||||
}),
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
whisper: ChatUtility.getGMs()
|
||||
})
|
||||
}
|
||||
}
|
||||
@ -758,7 +724,7 @@ export class RdDCombat {
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||
|
||||
let rollData = this._prepareAttaque(competence, arme);
|
||||
let rollData = this._prepareAttaque(competence, arme)
|
||||
console.log("RdDCombat.attaque >>>", rollData);
|
||||
if (arme) {
|
||||
this.attacker.verifierForceMin(arme);
|
||||
@ -784,15 +750,18 @@ export class RdDCombat {
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_prepareAttaque(competence, arme) {
|
||||
let rollData = {
|
||||
passeArme: randomID(16),
|
||||
alias: this.attackerToken.name,
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
competence: competence,
|
||||
surprise: this.attacker.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
targetToken: Targets.extractTokenData(this.target),
|
||||
sourceToken: this.attackerToken,
|
||||
targetToken: this.defenderToken,
|
||||
essais: {}
|
||||
};
|
||||
|
||||
@ -835,11 +804,12 @@ export class RdDCombat {
|
||||
|
||||
const choixParticuliere = await ChatMessage.create({
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||
whisper: ChatUtility.getOwners(this.attacker),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
||||
alias: this.attacker.name,
|
||||
alias: this.attackerToken.name,
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
isForce: isForce,
|
||||
isFinesse: isFinesse,
|
||||
isRapide: isRapide,
|
||||
@ -853,10 +823,10 @@ export class RdDCombat {
|
||||
async _onAttaqueNormale(attackerRoll) {
|
||||
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
||||
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||
attackerRoll.show = {
|
||||
cible: this.target ? this.defender.name : 'la cible',
|
||||
cible: this.defenderToken?.name ?? 'la cible',
|
||||
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||||
@ -887,7 +857,7 @@ export class RdDCombat {
|
||||
// # utilisation esquive
|
||||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||||
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
|
||||
const paramChatDefense = {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
@ -897,7 +867,8 @@ export class RdDCombat {
|
||||
attacker: this.attacker,
|
||||
attackerId: this.attackerId,
|
||||
esquives: esquives,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
||||
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
||||
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
||||
@ -908,7 +879,7 @@ export class RdDCombat {
|
||||
dmg: attackerRoll.dmg,
|
||||
};
|
||||
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this._chatMessageDefense(paramChatDefense, defenderRoll);
|
||||
}
|
||||
else {
|
||||
@ -921,8 +892,8 @@ export class RdDCombat {
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
|
||||
alias: this.attackerToken.name,
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
||||
});
|
||||
// flag pour garder les jets d'attaque/defense
|
||||
@ -935,8 +906,9 @@ export class RdDCombat {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_defense", data: {
|
||||
attackerId: this.attacker?.id,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderId: this.defender?.id,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
defenderToken: this.defenderToken,
|
||||
defenderRoll: defenderRoll,
|
||||
paramChatDefense: paramChatDefense,
|
||||
rollMode: true
|
||||
@ -945,31 +917,33 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_filterArmesParade(defender, competence) {
|
||||
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
||||
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
|
||||
_filterArmesParade(defender, competence, armeAttaque) {
|
||||
let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
|
||||
defenses = foundry.utils.duplicate(defenses)
|
||||
defenses.forEach(armeDefense => {
|
||||
// Ajout du # d'utilisation ce round
|
||||
armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
|
||||
armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
|
||||
})
|
||||
|
||||
switch (competence.system.categorie) {
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||
return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
|
||||
default:
|
||||
// Le fléau ne peut être paré qu’au bouclier p115
|
||||
if (competence.name == "Fléau") {
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||
}
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item));
|
||||
return defenses.filter(armeDefense => armeDefense.typeParade != '')
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueEchecTotal(attackerRoll) {
|
||||
const choixEchecTotal = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||
whisper: ChatUtility.getOwners(this.attacker),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
||||
attackerId: this.attackerId,
|
||||
attacker: this.attacker,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
essais: attackerRoll.essais
|
||||
})
|
||||
});
|
||||
@ -983,9 +957,9 @@ export class RdDCombat {
|
||||
const arme = rollData.arme;
|
||||
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
||||
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
||||
content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
|
||||
});
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
|
||||
this.defender)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1041,8 +1015,11 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||||
let defenderRoll = {
|
||||
alias: this.defenderToken?.name,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: this.defender.getCompetence(competenceParade),
|
||||
arme: armeParade,
|
||||
@ -1065,9 +1042,9 @@ export class RdDCombat {
|
||||
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
||||
if (!defenderRoll.attackerRoll.isPart) {
|
||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
||||
content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
|
||||
});
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||
this.defender)
|
||||
}
|
||||
}
|
||||
|
||||
@ -1122,8 +1099,11 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareEsquive(attackerRoll, competence) {
|
||||
let rollData = {
|
||||
alias: this.defenderToken?.name,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: competence,
|
||||
surprise: this.defender.getSurprise(true),
|
||||
@ -1141,9 +1121,9 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_onEsquiveParticuliere(rollData) {
|
||||
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
||||
content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>"
|
||||
});
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||||
this.defender);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1265,9 +1245,8 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
|
||||
defenderTokenId = defenderTokenId || this.defenderTokenId;
|
||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
|
||||
async encaisser(attackerRoll, defenderRoll) {
|
||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
|
||||
|
||||
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
||||
this._onEchecTotal(defenderRoll);
|
||||
@ -1275,18 +1254,19 @@ export class RdDCombat {
|
||||
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
|
||||
attackerRoll.attackerId = this.attackerId;
|
||||
attackerRoll.defenderTokenId = defenderTokenId;
|
||||
attackerRoll.defenderTokenId = this.defenderToken.id;
|
||||
|
||||
await this.computeRecul(defenderRoll);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
||||
}
|
||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_encaisser",
|
||||
data: {
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: defenderTokenId,
|
||||
attackerRoll: attackerRoll
|
||||
attackerRoll: attackerRoll,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -1294,28 +1274,31 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayActorCombatStatus(combat, actor, tokenId) {
|
||||
let formData = {
|
||||
static async displayActorCombatStatus(combat, actor, token) {
|
||||
if (!actor?.isActorCombat()) {
|
||||
return
|
||||
}
|
||||
const formData = {
|
||||
combatId: combat._id,
|
||||
alias: actor.name,
|
||||
alias: token.name ?? actor.name,
|
||||
etatGeneral: actor.getEtatGeneral(),
|
||||
isSonne: actor.getSonne(),
|
||||
isSonne: actor.isSonne(),
|
||||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
SConst: actor.getSConst(),
|
||||
actorId: actor.id,
|
||||
actor: actor,
|
||||
tokenId: tokenId,
|
||||
tokenId: token.id,
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
}
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
||||
alias: actor.name
|
||||
});
|
||||
alias: token.name ?? actor.name
|
||||
})
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
alias: actor.name
|
||||
});
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
alias: token.name ?? actor.name
|
||||
})
|
||||
}
|
||||
}
|
@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
|
||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
|
||||
@ -81,7 +82,7 @@ export class RdDCommands {
|
||||
|
||||
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
|
||||
this.registerCommand({
|
||||
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
|
||||
@ -206,26 +207,20 @@ export class RdDCommands {
|
||||
/* Manage chat commands */
|
||||
processChatCommand(commandLine, content = '', msg = {}) {
|
||||
// Setup new message's visibility
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
if (["gmroll", "blindroll"].includes(rollMode)) {
|
||||
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||||
}
|
||||
if (rollMode === "blindroll") {
|
||||
msg["blind"] = true;
|
||||
}
|
||||
msg["type"] = 0;
|
||||
ChatUtility.applyRollMode(msg)
|
||||
msg.type = 0;
|
||||
|
||||
if (!this.commandsTable) {
|
||||
this._registerCommands();
|
||||
this._registerCommands()
|
||||
}
|
||||
|
||||
let command = commandLine[0].toLowerCase();
|
||||
if (this._isCommandHandled(command)) {
|
||||
let params = commandLine.slice(1);
|
||||
this._processCommand(this.commandsTable, command, params, content, msg);
|
||||
return true;
|
||||
this._processCommand(this.commandsTable, command, params, content, msg)
|
||||
return true
|
||||
}
|
||||
return false;
|
||||
return false
|
||||
}
|
||||
|
||||
_isCommandHandled(command) {
|
||||
|
@ -2,22 +2,17 @@ import { ChatUtility } from "./chat-utility.js";
|
||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
function img(src) {
|
||||
return `<img src="${src}" class="dice-img" />`
|
||||
}
|
||||
|
||||
function iconHeure(heure) {
|
||||
const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
|
||||
if (heure < 10) {
|
||||
heure = '0' + heure;
|
||||
}
|
||||
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
|
||||
}
|
||||
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
|
||||
return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
|
||||
})
|
||||
|
||||
const imgSigneDragon = img(imagesHeures[4]);
|
||||
const imgSigneDragon = imgHeures[4]
|
||||
|
||||
/** De pour les jets de rencontre */
|
||||
export class DeTMR extends foundry.dice.terms.Die {
|
||||
export class DeTMR extends Die {
|
||||
/** @override */
|
||||
static DENOMINATION = "t";
|
||||
|
||||
@ -25,7 +20,7 @@ export class DeTMR extends foundry.dice.terms.Die {
|
||||
return {
|
||||
type: "dt",
|
||||
font: "HeuresDraconiques",
|
||||
fontScale: 0.7,
|
||||
fontScale: 0.8,
|
||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||
system: system
|
||||
}
|
||||
@ -37,13 +32,13 @@ export class DeTMR extends foundry.dice.terms.Die {
|
||||
}
|
||||
|
||||
async evaluate(options) {
|
||||
await super.evaluate(options);
|
||||
this.explode("x=8");
|
||||
await super.evaluate(options)
|
||||
await this.reroll('r=8', { recursive: true })
|
||||
return this;
|
||||
}
|
||||
|
||||
get total() {
|
||||
return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
|
||||
return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
|
||||
}
|
||||
|
||||
getResultLabel(diceTerm) {
|
||||
@ -55,14 +50,15 @@ export class DeTMR extends foundry.dice.terms.Die {
|
||||
}
|
||||
|
||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
|
||||
export class DeDraconique extends foundry.dice.terms.Die {
|
||||
export class DeDraconique extends Die {
|
||||
/** @override */
|
||||
static DENOMINATION = "r";
|
||||
|
||||
static diceSoNiceData(system) {
|
||||
return {
|
||||
type: "dr",
|
||||
font: "HeuresDraconiques",
|
||||
fontScale: 0.7,
|
||||
fontScale: 0.8,
|
||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||
system: system
|
||||
}
|
||||
@ -75,7 +71,7 @@ export class DeDraconique extends foundry.dice.terms.Die {
|
||||
|
||||
async evaluate(options) {
|
||||
await super.evaluate(options);
|
||||
this.explode("x=7");
|
||||
await this.explode("x=7");
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -85,7 +81,7 @@ export class DeDraconique extends foundry.dice.terms.Die {
|
||||
|
||||
getResultLabel(diceTerm) {
|
||||
switch (diceTerm.result) {
|
||||
case 7: return imgSigneDragon;
|
||||
case 7: return imgSigneDragon
|
||||
case 8: return '0';
|
||||
}
|
||||
return diceTerm.result.toString();
|
||||
@ -93,7 +89,7 @@ export class DeDraconique extends foundry.dice.terms.Die {
|
||||
}
|
||||
|
||||
/** De 12 avec les heures */
|
||||
export class DeHeure extends foundry.dice.terms.Die {
|
||||
export class DeHeure extends Die {
|
||||
|
||||
/** @override */
|
||||
static DENOMINATION = "h";
|
||||
@ -102,6 +98,7 @@ export class DeHeure extends foundry.dice.terms.Die {
|
||||
return {
|
||||
type: "dh",
|
||||
font: "HeuresDraconiques",
|
||||
fontScale: 1.2,
|
||||
labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
|
||||
system: system
|
||||
}
|
||||
@ -113,15 +110,15 @@ export class DeHeure extends foundry.dice.terms.Die {
|
||||
}
|
||||
|
||||
getResultLabel(diceTerm) {
|
||||
return img(imagesHeures[diceTerm.result - 1]);
|
||||
return imgHeures[diceTerm.result - 1]
|
||||
}
|
||||
}
|
||||
|
||||
export class RdDDice {
|
||||
static init() {
|
||||
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
|
||||
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
|
||||
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
|
||||
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
|
||||
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
|
||||
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
|
||||
}
|
||||
|
||||
static onReady() {
|
||||
@ -132,6 +129,18 @@ export class RdDDice {
|
||||
}
|
||||
}
|
||||
|
||||
static diceSoNiceReady(dice3d) {
|
||||
dice3d.DiceFactory.systems.keys().forEach(system => {
|
||||
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
||||
})
|
||||
}
|
||||
|
||||
static async rollHeure(options = { showDice: HIDE_DICE }) {
|
||||
return await RdDDice.rollTotal("1dh", options) - 1
|
||||
}
|
||||
|
||||
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
|
||||
return (await RdDDice.roll(formula, options)).total;
|
||||
}
|
||||
@ -151,21 +160,13 @@ export class RdDDice {
|
||||
return array[roll - 1];
|
||||
}
|
||||
|
||||
static diceSoNiceReady(dice3d) {
|
||||
for (const system of Object.keys(dice3d.DiceFactory.systems)) {
|
||||
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDiceSoNice(roll, options) {
|
||||
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
|
||||
return;
|
||||
}
|
||||
|
||||
let { whisper, blind } = RdDDice._getWhisperBlind(options);
|
||||
let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
|
||||
if (options.forceDiceResult?.total) {
|
||||
let terms = await RdDDice._getForcedTerms(options);
|
||||
if (terms) {
|
||||
@ -219,24 +220,4 @@ export class RdDDice {
|
||||
await roll.evaluate();
|
||||
return roll.total;
|
||||
}
|
||||
|
||||
static _getWhisperBlind(options) {
|
||||
let whisper = undefined;
|
||||
let blind = false;
|
||||
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
|
||||
switch (rollMode) {
|
||||
case "blindroll": //GM only
|
||||
blind = true;
|
||||
case "gmroll": //GM + rolling player
|
||||
whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
break;
|
||||
case "roll": //everybody
|
||||
whisper = ChatUtility.getUsers(user => user.active);
|
||||
break;
|
||||
case "selfroll":
|
||||
whisper = [game.user.id];
|
||||
break;
|
||||
}
|
||||
return { whisper, blind };
|
||||
}
|
||||
}
|
@ -5,7 +5,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { TYPES } from "./item.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@ -92,18 +92,18 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEmpoignadeEnCours(actor) {
|
||||
return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
||||
return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getEmpoignadeById(actor, id) {
|
||||
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||
let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||
return emp && foundry.utils.duplicate(emp) || undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getEmpoignade(attacker, defender) {
|
||||
let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
|
||||
let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
|
||||
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||
)
|
||||
@ -158,9 +158,12 @@ export class RdDEmpoignade {
|
||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||
ChatUtility.createChatWithRollMode(attacker.name, {
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||
})
|
||||
},
|
||||
attacker
|
||||
)
|
||||
} else {
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
@ -213,7 +216,7 @@ export class RdDEmpoignade {
|
||||
competence: attacker.getCompetenceCorpsACorps()
|
||||
}
|
||||
const msg = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
||||
whisper: ChatUtility.getOwners(attacker),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
||||
})
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
@ -248,7 +251,7 @@ export class RdDEmpoignade {
|
||||
if (rollData.rolled.isPart) {
|
||||
rollData.particuliere = "finesse";
|
||||
}
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
@ -427,7 +430,7 @@ export class RdDEmpoignade {
|
||||
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
||||
type: 'empoignade',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
||||
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
||||
},
|
||||
{
|
||||
temporary: true
|
||||
|
@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
export class RdDHerbes extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async initializeHerbes() {
|
||||
static async onReady() {
|
||||
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
|
||||
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { TYPES } from "./item.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
|
||||
export class RdDHotbar {
|
||||
|
||||
@ -35,7 +35,7 @@ export class RdDHotbar {
|
||||
|
||||
static async addToHotbar(item, slot) {
|
||||
switch (item?.type ?? '') {
|
||||
case TYPES.arme:
|
||||
case ITEM_TYPES.arme:
|
||||
{
|
||||
// Les armes peuvent avoir plusieurs usages
|
||||
if (item.system.competence != '') {
|
||||
@ -54,12 +54,12 @@ export class RdDHotbar {
|
||||
}
|
||||
}
|
||||
return
|
||||
case TYPES.competencecreature:
|
||||
case ITEM_TYPES.competencecreature:
|
||||
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
|
||||
await this.createItemMacro(item, slot, categorie)
|
||||
return
|
||||
default:
|
||||
case TYPES.competence:
|
||||
case ITEM_TYPES.competence:
|
||||
await this.createItemMacro(item, slot++, 'competence')
|
||||
if (item.isCorpsACorps()) {
|
||||
await this.createItemMacro(item, slot++, 'pugilat')
|
||||
@ -79,8 +79,7 @@ export class RdDHotbar {
|
||||
* Actor - open actor sheet
|
||||
* Journal - open journal sheet
|
||||
*/
|
||||
static initDropbar() {
|
||||
|
||||
static initHooks() {
|
||||
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
||||
|
||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||
@ -88,9 +87,9 @@ export class RdDHotbar {
|
||||
const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
|
||||
console.log('DROP', documentData, item)
|
||||
switch (item?.type) {
|
||||
case TYPES.arme:
|
||||
case TYPES.competence:
|
||||
case TYPES.competencecreature:
|
||||
case ITEM_TYPES.arme:
|
||||
case ITEM_TYPES.competence:
|
||||
case ITEM_TYPES.competencecreature:
|
||||
this.addToHotbar(item, slot)
|
||||
return false
|
||||
}
|
||||
@ -116,9 +115,9 @@ export class RdDHotbar {
|
||||
|
||||
// Trigger the item roll
|
||||
switch (item.type) {
|
||||
case TYPES.arme:
|
||||
case ITEM_TYPES.arme:
|
||||
return actor.rollArme(item, categorieArme);
|
||||
case TYPES.competence:
|
||||
case ITEM_TYPES.competence:
|
||||
if (item.isCorpsACorps()) {
|
||||
switch (categorieArme) {
|
||||
case 'pugilat':
|
||||
@ -128,7 +127,7 @@ export class RdDHotbar {
|
||||
}
|
||||
}
|
||||
return actor.rollCompetence(item);
|
||||
case TYPES.competencecreature:
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return item.system.iscombat && !item.system.isparade
|
||||
? actor.rollArme(item, categorieArme)
|
||||
: actor.rollCompetence(item);
|
||||
|
@ -1,69 +1,74 @@
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js";
|
||||
import { Migrations } from './migrations.js';
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js"
|
||||
import { Migrations } from './migrations.js'
|
||||
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||
import { RdDUtility } from "./rdd-utility.js"
|
||||
import { TMRUtility } from "./tmr-utility.js"
|
||||
import { TMRRencontres } from "./tmr-rencontres.js"
|
||||
import { RdDCalendrier } from "./time/rdd-calendrier.js"
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js"
|
||||
import { DialogChronologie } from "./dialog-chronologie.js"
|
||||
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDTokenHud } from "./rdd-token-hud.js";
|
||||
import { RdDCommands } from "./rdd-commands.js";
|
||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { StatusEffects } from "./settings/status-effects.js";
|
||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js"
|
||||
import { RdDTokenHud } from "./rdd-token-hud.js"
|
||||
import { RdDCommands } from "./rdd-commands.js"
|
||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
|
||||
import { ChatUtility } from "./chat-utility.js"
|
||||
import { StatusEffects } from "./settings/status-effects.js"
|
||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"
|
||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||
import { RdDHerbes } from "./rdd-herbes.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js"
|
||||
import { RdDHerbes } from "./rdd-herbes.js"
|
||||
import { RdDDice } from "./rdd-dice.js"
|
||||
import { RdDPossession } from "./rdd-possession.js"
|
||||
import { Misc } from "./misc.js"
|
||||
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { Environnement } from "./environnement.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js"
|
||||
import { Environnement } from "./environnement.js"
|
||||
|
||||
import { RdDActor } from "./actor.js";
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { RdDCommerce } from "./actor/commerce.js";
|
||||
import { RdDEntite } from "./actor/entite.js";
|
||||
import { RdDVehicule } from "./actor/vehicule.js";
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
|
||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
|
||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
|
||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
|
||||
import { RdDActor } from "./actor.js"
|
||||
import { RdDBaseActor } from "./actor/base-actor.js"
|
||||
import { RdDCommerce } from "./actor/commerce.js"
|
||||
import { RdDEntite } from "./actor/entite.js"
|
||||
import { RdDVehicule } from "./actor/vehicule.js"
|
||||
import { RdDActorSheet } from "./actor-sheet.js"
|
||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js"
|
||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js"
|
||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"
|
||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"
|
||||
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDItemService } from "./item/service.js";
|
||||
import { RdDItemMaladie } from "./item/maladie.js";
|
||||
import { RdDItemPoison } from "./item/poison.js";
|
||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
|
||||
import { RdDItemQueue } from "./item/queue.js";
|
||||
import { RdDItemOmbre } from "./item/ombre.js";
|
||||
import { RdDItemSouffle } from "./item/souffle.js";
|
||||
import { RdDRencontre } from "./item/rencontre.js";
|
||||
import { RdDItem } from "./item.js"
|
||||
import { RdDItemBlessure } from "./item/blessure.js"
|
||||
import { RdDItemService } from "./item/service.js"
|
||||
import { RdDItemMaladie } from "./item/maladie.js"
|
||||
import { RdDItemPoison } from "./item/poison.js"
|
||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js"
|
||||
import { RdDItemQueue } from "./item/queue.js"
|
||||
import { RdDItemOmbre } from "./item/ombre.js"
|
||||
import { RdDItemSouffle } from "./item/souffle.js"
|
||||
import { RdDRencontre } from "./item/rencontre.js"
|
||||
|
||||
import { RdDItemSheet } from "./item-sheet.js";
|
||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
|
||||
import { RdDServiceItemSheet } from "./item/sheet-service.js";
|
||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
|
||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
|
||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js";
|
||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js";
|
||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js";
|
||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
|
||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
|
||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||
import { RdDItemArmure } from "./item/armure.js";
|
||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
|
||||
import { RdDCreature } from "./actor/creature.js";
|
||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
|
||||
import { RdDItemSheet } from "./item-sheet.js"
|
||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"
|
||||
import { RdDServiceItemSheet } from "./item/sheet-service.js"
|
||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"
|
||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"
|
||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js"
|
||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"
|
||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js"
|
||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"
|
||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
|
||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
|
||||
import { AppAstrologie } from "./sommeil/app-astrologie.js"
|
||||
import { RdDItemArmure } from "./item/armure.js"
|
||||
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
|
||||
import { RdDCreature } from "./actor/creature.js"
|
||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
|
||||
import { OptionsAvancees } from "./settings/options-avancees.js"
|
||||
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
|
||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
|
||||
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
|
||||
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@ -76,13 +81,14 @@ export class SystemReveDeDragon {
|
||||
const system = new SystemReveDeDragon()
|
||||
Hooks.once('init', async () => await system.onInit())
|
||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
|
||||
Hooks.once('ready', () => system.onReady())
|
||||
Hooks.once('ready', async () => await system.onReady())
|
||||
}
|
||||
|
||||
constructor() {
|
||||
this.config = RDD_CONFIG;
|
||||
this.RdDUtility = RdDUtility;
|
||||
this.RdDHotbar = RdDHotbar;
|
||||
this.config = RDD_CONFIG
|
||||
this.RdDUtility = RdDUtility
|
||||
this.RdDHotbar = RdDHotbar
|
||||
this.RdDStatBlockParser = RdDStatBlockParser
|
||||
this.itemClasses = {
|
||||
armure: RdDItemArmure,
|
||||
blessure: RdDItemBlessure,
|
||||
@ -108,42 +114,51 @@ export class SystemReveDeDragon {
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
async onInit() {
|
||||
game.system.rdd = this;
|
||||
this.AppAstrologie = AppAstrologie;
|
||||
game.system.rdd = this
|
||||
this.AppAstrologie = AppAstrologie
|
||||
|
||||
|
||||
console.log(`Initializing Reve de Dragon System`);
|
||||
console.log(`Initializing Reve de Dragon System Settings`)
|
||||
|
||||
// preload handlebars templates
|
||||
RdDUtility.preloadHandlebarsTemplates();
|
||||
RdDUtility.preloadHandlebarsTemplates()
|
||||
AppPersonnageAleatoire.preloadHandlebars()
|
||||
|
||||
/* -------------------------------------------- */
|
||||
this.initSystemSettings();
|
||||
ReglesOptionnelles.initSettings()
|
||||
OptionsAvancees.initSettings()
|
||||
AutoAdjustDarkness.initSettings()
|
||||
RdDTimestamp.initSettings()
|
||||
RdDCalendrier.initSettings()
|
||||
SystemCompendiums.initSettings()
|
||||
DialogChronologie.initSettings()
|
||||
RdDTMRDialog.initSettings()
|
||||
Environnement.initSettings()
|
||||
|
||||
this.initSettings()
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1+(1d6/10)",
|
||||
decimals: 2
|
||||
};
|
||||
CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
console.log(`Initializing Reve de Dragon Socket handlers`)
|
||||
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
||||
console.log(">>>>> MSG RECV", sockmsg);
|
||||
console.log(">>>>> MSG RECV", sockmsg)
|
||||
try {
|
||||
RdDUtility.onSocketMessage(sockmsg);
|
||||
RdDCombat.onSocketMessage(sockmsg);
|
||||
ChatUtility.onSocketMessage(sockmsg);
|
||||
RdDBaseActor.onSocketMessage(sockmsg);
|
||||
RdDUtility.onSocketMessage(sockmsg)
|
||||
RdDCombat.onSocketMessage(sockmsg)
|
||||
ChatUtility.onSocketMessage(sockmsg)
|
||||
RdDBaseActor.onSocketMessage(sockmsg)
|
||||
} catch (e) {
|
||||
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
|
||||
}
|
||||
});
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Define custom Entity classes
|
||||
CONFIG.Actor.documentClass = RdDBaseActor;
|
||||
CONFIG.Item.documentClass = RdDItem;
|
||||
console.log(`Initializing Reve de Dragon Documents`)
|
||||
CONFIG.Actor.documentClass = RdDBaseActor
|
||||
CONFIG.Item.documentClass = RdDItem
|
||||
CONFIG.RDD = {
|
||||
resolutionTable: RdDResolutionTable.resolutionTable,
|
||||
carac_array: RdDUtility.getCaracArray(),
|
||||
@ -153,30 +168,31 @@ export class SystemReveDeDragon {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Actors.unregisterSheet("core", ActorSheet)
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true })
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true })
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true })
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true })
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true })
|
||||
Items.unregisterSheet("core", ItemSheet)
|
||||
await RdDActorExportSheet.init()
|
||||
|
||||
RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
|
||||
RdDItemSheet.register(RdDRencontreItemSheet);
|
||||
RdDItemSheet.register(RdDConteneurItemSheet);
|
||||
RdDItemSheet.register(RdDHerbeItemSheet);
|
||||
RdDItemSheet.register(RdDFauneItemSheet);
|
||||
RdDItemSheet.register(RdDPlanteItemSheet);
|
||||
RdDItemSheet.register(RdDIngredientItemSheet);
|
||||
RdDItemSheet.register(RdDServiceItemSheet);
|
||||
RdDItemSheet.register(RdDBlessureItemSheet);
|
||||
RdDItemSheet.register(RdDSigneDraconiqueItemSheet)
|
||||
RdDItemSheet.register(RdDRencontreItemSheet)
|
||||
RdDItemSheet.register(RdDConteneurItemSheet)
|
||||
RdDItemSheet.register(RdDHerbeItemSheet)
|
||||
RdDItemSheet.register(RdDFauneItemSheet)
|
||||
RdDItemSheet.register(RdDPlanteItemSheet)
|
||||
RdDItemSheet.register(RdDIngredientItemSheet)
|
||||
RdDItemSheet.register(RdDServiceItemSheet)
|
||||
RdDItemSheet.register(RdDBlessureItemSheet)
|
||||
|
||||
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
||||
types: [
|
||||
"objet", "arme", "armure", "livre", "potion", "munition",
|
||||
"monnaie", "nourritureboisson", "gemme",
|
||||
], makeDefault: true
|
||||
});
|
||||
})
|
||||
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
||||
types: [
|
||||
"competence", "competencecreature",
|
||||
@ -185,34 +201,29 @@ export class SystemReveDeDragon {
|
||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||
"tarot", "extraitpoetique", "empoignade"
|
||||
], makeDefault: true
|
||||
});
|
||||
CONFIG.Combat.documentClass = RdDCombatManager;
|
||||
})
|
||||
|
||||
// préparation des différents modules
|
||||
AutoAdjustDarkness.init();
|
||||
RdDTimestamp.init();
|
||||
RdDCalendrier.init();
|
||||
SystemCompendiums.init();
|
||||
DialogChronologie.init();
|
||||
ReglesOptionnelles.init();
|
||||
RdDUtility.init();
|
||||
RdDDice.init();
|
||||
RdDCommands.init();
|
||||
RdDCombatManager.init();
|
||||
RdDTokenHud.init();
|
||||
RdDBaseActor.init();
|
||||
RdDCompendiumOrganiser.init();
|
||||
console.log(`Initializing Reve de Dragon Hooks and handlers`)
|
||||
CONFIG.Combat.documentClass = RdDCombatManager
|
||||
ChatUtility.init()
|
||||
RdDUtility.initHooks()
|
||||
RdDDice.init()
|
||||
RdDCommands.init()
|
||||
RdDCombatManager.init()
|
||||
RdDTokenHud.init()
|
||||
RdDBaseActor.init()
|
||||
RdDCompendiumOrganiser.init()
|
||||
EffetsDraconiques.init()
|
||||
TMRUtility.init();
|
||||
await RdDTMRDialog.init()
|
||||
RdDHotbar.initDropbar();
|
||||
RdDPossession.init();
|
||||
TMRRencontres.init();
|
||||
Environnement.init();
|
||||
|
||||
TMRUtility.init()
|
||||
RdDHotbar.initHooks()
|
||||
RdDPossession.init()
|
||||
TMRRencontres.init()
|
||||
ExportScriptarium.init()
|
||||
}
|
||||
|
||||
initSystemSettings() {
|
||||
initSettings() {
|
||||
// TODO: déplacer vers les modules correspondants
|
||||
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
|
||||
name: "Accorder le rêve aux entités",
|
||||
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
|
||||
@ -225,7 +236,7 @@ export class SystemReveDeDragon {
|
||||
"avant-encaissement": "Avant l'encaissement",
|
||||
},
|
||||
default: "avant-encaissement"
|
||||
});
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
||||
@ -235,7 +246,7 @@ export class SystemReveDeDragon {
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean
|
||||
});
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
|
||||
@ -245,7 +256,8 @@ export class SystemReveDeDragon {
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean
|
||||
});
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
|
||||
name: "Notifier de la famine et la soif pour",
|
||||
@ -259,7 +271,7 @@ export class SystemReveDeDragon {
|
||||
"famine-soif": "la famine et la soif",
|
||||
},
|
||||
default: "aucun"
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
async onReady() {
|
||||
@ -267,10 +279,10 @@ export class SystemReveDeDragon {
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
game.system.rdd.calendrier = new RdDCalendrier();
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
new Migrations().migrate();
|
||||
this.messageDeBienvenue();
|
||||
game.system.rdd.calendrier = new RdDCalendrier()
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
new Migrations().migrate()
|
||||
this.messageDeBienvenue()
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
||||
console.log("ClassCounter loaded", moduleCounter)
|
||||
moduleCounter.ClassCounter.registerUsageCount()
|
||||
@ -279,35 +291,36 @@ export class SystemReveDeDragon {
|
||||
)
|
||||
}
|
||||
|
||||
StatusEffects.onReady();
|
||||
RdDHerbes.initializeHerbes();
|
||||
RdDDice.onReady();
|
||||
StatusEffects.onReady()
|
||||
RdDHerbes.onReady()
|
||||
RdDDice.onReady()
|
||||
|
||||
RdDStatBlockParser.parseStatBlock()
|
||||
/* -------------------------------------------- */
|
||||
/* Affiche/Init le calendrier */
|
||||
game.system.rdd.calendrier.display();
|
||||
game.system.rdd.calendrier.display()
|
||||
// Avertissement si joueur sans personnage
|
||||
if (!game.user.isGM && game.user.character == undefined) {
|
||||
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
|
||||
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !")
|
||||
ChatMessage.create({
|
||||
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
|
||||
user: game.user.id
|
||||
});
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
messageDeBienvenue() {
|
||||
if (game.user.isGM) {
|
||||
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
|
||||
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">')
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
||||
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
||||
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
||||
` });
|
||||
` })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SystemReveDeDragon.start();
|
||||
|
||||
SystemReveDeDragon.start()
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ChatUtility } from "./chat-utility.js"
|
||||
|
||||
const vents = [
|
||||
{ min: 0, max: 0, valeur: 'Calme' },
|
||||
@ -117,7 +118,7 @@ export class RdDMeteo {
|
||||
|
||||
ChatMessage.create({
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
|
||||
whisper: ChatMessage.getWhisperRecipients('GM')
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
|
||||
@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i',
|
||||
/* -------------------------------------------- */
|
||||
export class RdDNameGen {
|
||||
|
||||
static async getName(msg, params) {
|
||||
static async proposeName(msg, params) {
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
||||
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
|
||||
nom: await RdDNameGen.generate()
|
||||
});
|
||||
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
|
||||
}
|
||||
|
||||
static async generate() {
|
||||
return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words));
|
||||
}
|
||||
|
||||
static async onCreerActeur(event) {
|
||||
|
@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { TYPES } from "./item.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* On part du principe qu'une entité démarre tjs
|
||||
@ -20,9 +20,9 @@ export class RdDPossession {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static searchPossessionFromEntite(attacker, defender) {
|
||||
let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||
let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||
if (!poss) {
|
||||
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||
poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||
}
|
||||
return poss && foundry.utils.duplicate(poss) || undefined;
|
||||
}
|
||||
@ -131,7 +131,7 @@ export class RdDPossession {
|
||||
}
|
||||
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
||||
RdDPossession.storePossessionAttaque(possession, rollData)
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -171,7 +171,7 @@ export class RdDPossession {
|
||||
rollData.possession = possession
|
||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html')
|
||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||
// conjuration
|
||||
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
@ -230,7 +230,7 @@ export class RdDPossession {
|
||||
system: {
|
||||
description: "", typepossession: attacker.name,
|
||||
possede: false,
|
||||
possessionid: randomID(16),
|
||||
possessionid: foundry.utils.randomID(16),
|
||||
entite: { actorid: attacker.id },
|
||||
victime: { actorid: defender.id },
|
||||
compteur: 0
|
||||
|
@ -91,13 +91,14 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||
return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
|
||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
|
||||
});
|
||||
return await ChatUtility.createChatWithRollMode(
|
||||
{ content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
|
||||
actor
|
||||
)
|
||||
}
|
||||
|
||||
static actorChatName(actor) {
|
||||
return actor?.userName ?? game.user.name;
|
||||
return actor ?? game.user.name;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
|
||||
encaisserSpecial: this.encaisserSpecial,
|
||||
mortalite: mortalite
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -307,7 +307,7 @@ export class RdDRoll extends Dialog {
|
||||
async updateRollResult(html) {
|
||||
const rollData = this.rollData;
|
||||
|
||||
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
|
||||
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor)
|
||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||
rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
|
||||
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
||||
|
@ -16,7 +16,7 @@ import { RdDDice } from "./rdd-dice.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { RdDRencontre } from "./item/rencontre.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { TYPES } from "./item.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const TMR_DISPLAY_SIZE = {
|
||||
@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDTMRDialog extends Dialog {
|
||||
static async init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
|
||||
name: 'Taille des cases des TMR',
|
||||
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
|
||||
@ -50,7 +50,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
await PixiTMR.init()
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
|
||||
}
|
||||
return new RdDTMRDialog(html, actor, tmrData)
|
||||
}
|
||||
@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.rencontreState = 'aucune';
|
||||
this.subdialog = undefined
|
||||
this.displaySize = undefined
|
||||
if (!this.viewOnly) {
|
||||
if (!this.viewOnly && !game.user.isGM) {
|
||||
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
||||
}
|
||||
this.callbacksOnAnimate = [];
|
||||
@ -208,11 +208,11 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
get sortsReserve() {
|
||||
return this.actor.itemTypes[TYPES.sortreserve];
|
||||
return this.actor.itemTypes[ITEM_TYPES.sortreserve];
|
||||
}
|
||||
|
||||
getSortsReserve(coord) {
|
||||
return this.actor.itemTypes[TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
|
||||
return this.actor.itemTypes[ITEM_TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
|
||||
TMRUtility.getTMR(coord).type == 'fleuve'
|
||||
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
|
||||
: it => it.system.coord == coord
|
||||
@ -270,7 +270,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
_getTokensSortsReserve() {
|
||||
const sortsReserve = this.actor.itemTypes[TYPES.sortreserve];
|
||||
const sortsReserve = this.actor.itemTypes[ITEM_TYPES.sortreserve];
|
||||
return Misc.concat(sortsReserve.map(sortReserve =>
|
||||
EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord)))
|
||||
}
|
||||
@ -496,7 +496,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
rencData.message = this.formatMessageRencontre(rencData, result.message);
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
|
||||
});
|
||||
|
||||
@ -571,12 +571,20 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_tellToGM(message) {
|
||||
ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_tellToUserAndGM(message) {
|
||||
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) });
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getUserAndGMs()
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -715,7 +723,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
rollData.poesie = await Poetique.getExtrait();
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||
});
|
||||
if (rollData.rolled.isEchec) {
|
||||
@ -739,7 +747,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (this.isCaseMaitrisee(tmr.coord)) {
|
||||
ChatMessage.create({
|
||||
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
});
|
||||
return false;
|
||||
}
|
||||
@ -751,14 +759,14 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
|
||||
ChatMessage.create({
|
||||
content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
});
|
||||
return true;
|
||||
}
|
||||
if (this.isCaseInondee(tmr.coord)) {
|
||||
ChatMessage.create({
|
||||
content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
});
|
||||
return true;
|
||||
}
|
||||
@ -832,7 +840,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
rollData.poesie = await Poetique.getExtrait();
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||
});
|
||||
if (rollData.rolled.isEchec) {
|
||||
@ -882,17 +890,16 @@ export class RdDTMRDialog extends Dialog {
|
||||
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
|
||||
const reserveExtensible = this.isReserveExtensible(coord);
|
||||
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
|
||||
const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
||||
ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
||||
actor: this.actor,
|
||||
sorts: sorts,
|
||||
coord: coord,
|
||||
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
||||
}),
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
})
|
||||
ChatMessage.create({
|
||||
content: msg,
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
});
|
||||
return;
|
||||
return
|
||||
}
|
||||
await this.processSortReserve(sorts[0]);
|
||||
}
|
||||
@ -906,9 +913,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.processSortReserve(sort);
|
||||
} else {
|
||||
ChatMessage.create({
|
||||
content:
|
||||
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
||||
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -1091,7 +1097,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
async notifierResonanceSigneDraconique(coord) {
|
||||
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
|
||||
});
|
||||
}
|
||||
|
@ -28,16 +28,15 @@ export class RdDTokenHud {
|
||||
await RdDTokenHud.addExtensionHudSoins(html, actor);
|
||||
|
||||
if (isCombat) {
|
||||
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
||||
if (!(combatant?.actor)) {
|
||||
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
}
|
||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
||||
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||
if (actor) {
|
||||
let actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -68,8 +67,8 @@ export class RdDTokenHud {
|
||||
});
|
||||
}
|
||||
|
||||
static async addExtensionHudCombat(html, combatant, actions) {
|
||||
const hudData = { combatant, actions, commandes: [] };
|
||||
static async addExtensionHudCombat(html, combatant, token, actions) {
|
||||
const hudData = { combatant, token, actions, commandes: [] };
|
||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||
(event) => {
|
||||
@ -80,7 +79,7 @@ export class RdDTokenHud {
|
||||
combatant.actor.conjurerPossession(possession);
|
||||
}
|
||||
else {
|
||||
combatant.actor.rollArme(action);
|
||||
combatant.actor.rollArme(action, 'competence', token)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -99,9 +99,7 @@ export class RdDUtility {
|
||||
// persistent handling of conteneur show/hide
|
||||
static afficheContenu = {}
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
||||
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
||||
static async initHooks() {
|
||||
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
|
||||
}
|
||||
|
||||
@ -292,6 +290,7 @@ export class RdDUtility {
|
||||
|
||||
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||
Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
|
||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
||||
@ -358,16 +357,18 @@ export class RdDUtility {
|
||||
let objetVersConteneur = {};
|
||||
// Attribution des objets aux conteneurs
|
||||
for (let conteneur of conteneurs) {
|
||||
if (conteneur.isConteneur()) {
|
||||
conteneur.subItems = [];
|
||||
for (let id of conteneur.system.contenu ?? []) {
|
||||
let objet = inventaires.find(objet => (id == objet._id));
|
||||
if (objet) {
|
||||
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
||||
objet.estContenu = true;
|
||||
objetVersConteneur[id] = conteneur._id;
|
||||
conteneur.subItems.push(objet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let conteneur of conteneurs) {
|
||||
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
|
||||
}
|
||||
@ -562,14 +563,14 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
const diff = Math.abs(rollData.diffLibre);
|
||||
let formula = RdDUtility.formuleEncaissement(diff, options)
|
||||
const roll = await RdDDice.roll(formula, options);
|
||||
|
||||
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
||||
|
||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
||||
return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
|
||||
}
|
||||
|
||||
static remplaceDeMinParDifficulte(roll, diff, options) {
|
||||
@ -601,15 +602,20 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async prepareEncaissement(rollData, roll, armure) {
|
||||
static async prepareEncaissement(actor, rollData, roll, armure) {
|
||||
// La difficulté d'ataque s'ajoute aux dégâts
|
||||
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
const over20 = Math.max(jetTotal - 20, 0);
|
||||
encaissement.dmg = rollData.dmg;
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||
encaissement.dmg = rollData.dmg
|
||||
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
||||
}
|
||||
else {
|
||||
encaissement.dmg.loc = { label: '' }
|
||||
}
|
||||
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
||||
encaissement.roll = roll;
|
||||
encaissement.armure = armure;
|
||||
@ -642,18 +648,16 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_gm_chat_message":
|
||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
||||
case "msg_app_astrologie_refresh":
|
||||
return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
return Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||
case "msg_request_nombre_astral":
|
||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data)
|
||||
case "msg_tmr_move":
|
||||
let actor = game.actors.get(sockmsg.data.actorId);
|
||||
if (actor.isOwner || game.user.isGM) {
|
||||
actor.refreshTMRView();
|
||||
actor.refreshTMRView()
|
||||
}
|
||||
break;
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
@ -742,6 +746,15 @@ export class RdDUtility {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
static getSelectedToken(actor) {
|
||||
if (canvas.tokens.controlled.length > 0) {
|
||||
const tokens = canvas.tokens.controlled
|
||||
.filter(it => it.actor.id == actor.id)
|
||||
return tokens[0]
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static getSelectedActor(msgPlayer = undefined) {
|
||||
if (canvas.tokens.controlled.length == 1) {
|
||||
let token = canvas.tokens.controlled[0];
|
||||
@ -767,7 +780,7 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static createMonnaie(name, cout, img = "", enc = 0.01) {
|
||||
let piece = {
|
||||
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
||||
name: name, type: 'monnaie', img: img, _id: foundry.utils.randomID(16),
|
||||
dasystemta: {
|
||||
quantite: 0,
|
||||
cout: cout,
|
||||
@ -805,17 +818,13 @@ export class RdDUtility {
|
||||
user: game.user.id,
|
||||
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
||||
content: content
|
||||
};
|
||||
|
||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
||||
}
|
||||
ChatUtility.applyRollMode(chatData)
|
||||
|
||||
if (forceWhisper) { // Final force !
|
||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
||||
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||
chatData.speaker = ChatMessage.getSpeaker();
|
||||
chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||
}
|
||||
|
||||
return chatData;
|
||||
}
|
||||
|
||||
@ -872,13 +881,13 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static afficherHeuresChanceMalchance(heureNaissance) {
|
||||
if (game.user.isGM) {
|
||||
const heure = RdDTimestamp.findHeure(heureNaissance - 1);
|
||||
const heure = RdDTimestamp.findHeure(heureNaissance)
|
||||
if (heureNaissance && heure) {
|
||||
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
|
||||
const current = game.system.rdd.calendrier.heureCourante();
|
||||
const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
|
||||
const current = game.system.rdd.calendrier.heureCourante()
|
||||
ChatMessage.create({
|
||||
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
else if (heureNaissance) {
|
||||
@ -897,7 +906,7 @@ export class RdDUtility {
|
||||
if (compName.includes('Thanatos')) {
|
||||
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
||||
whisper: ChatUtility.getUserAndGMs(),
|
||||
content: message
|
||||
});
|
||||
}
|
||||
|
@ -111,7 +111,7 @@ export const referenceAjustements = {
|
||||
isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
||||
isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
||||
getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
|
||||
getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0),
|
||||
getValue: (rollData, actor) => rollData.arme?.system.magique ? Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0) : 0,
|
||||
},
|
||||
finesse: {
|
||||
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
|
||||
|
91
module/settings/options-avancees.js
Normal file
91
module/settings/options-avancees.js
Normal file
@ -0,0 +1,91 @@
|
||||
import { SYSTEM_RDD } from "../constants.js"
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
|
||||
|
||||
const OPTIONS_AVANCEES = [
|
||||
{ group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" },
|
||||
]
|
||||
|
||||
export class OptionsAvancees extends FormApplication {
|
||||
static initSettings() {
|
||||
for (const regle of OPTIONS_AVANCEES) {
|
||||
const name = regle.name
|
||||
const id = OptionsAvancees._getId(name)
|
||||
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean })
|
||||
}
|
||||
|
||||
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-avancees", {
|
||||
name: "Configurer les options avancées",
|
||||
label: "Options avancées",
|
||||
hint: "Ouvre la fenêtre de configuration des options avancées",
|
||||
icon: "fas fa-bars",
|
||||
type: OptionsAvancees
|
||||
})
|
||||
}
|
||||
|
||||
constructor(...args) {
|
||||
super(...args)
|
||||
}
|
||||
|
||||
static _getId(name) {
|
||||
return `rdd-advanced-${name}`
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
id: "options-avancees",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/options-avancees.hbs",
|
||||
height: 650,
|
||||
width: 550,
|
||||
minimizable: false,
|
||||
closeOnSubmit: true,
|
||||
title: "Options avancées"
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
getData() {
|
||||
let formData = super.getData()
|
||||
const regles = OPTIONS_AVANCEES.filter(it => game.user.isGM || it.scope == "client")
|
||||
.map(it => {
|
||||
it = foundry.utils.duplicate(it)
|
||||
it.id = OptionsAvancees._getId(it.name)
|
||||
it.active = OptionsAvancees.isSet(it.name)
|
||||
return it
|
||||
})
|
||||
formData.regles = regles
|
||||
formData.groups = Misc.classify(regles, it => it.group)
|
||||
return formData
|
||||
}
|
||||
|
||||
static getSettingKey(name){
|
||||
return `${SYSTEM_RDD}.${this._getId(name)}`
|
||||
}
|
||||
|
||||
static isUsing(name) {
|
||||
return OptionsAvancees.isSet(name)
|
||||
}
|
||||
|
||||
static isSet(name) {
|
||||
return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name))
|
||||
}
|
||||
|
||||
static set(name, value) {
|
||||
return game.settings.set(SYSTEM_RDD, OptionsAvancees._getId(name), value ? true : false)
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
html.find(".select-option").click((event) => {
|
||||
if (event.currentTarget.attributes.name) {
|
||||
let id = event.currentTarget.attributes.name.value
|
||||
let isChecked = event.currentTarget.checked
|
||||
game.settings.set(SYSTEM_RDD, id, isChecked)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async _updateObject(event, formData) {
|
||||
this.close()
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ const listeReglesOptionnelles = [
|
||||
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
||||
|
||||
|
||||
{ group: 'Règles de combat', name: 'localisation-aleatoire', descr: "Proposer une localisation aléatoire des blessures" },
|
||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
||||
@ -46,7 +47,7 @@ const listeReglesOptionnelles = [
|
||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
||||
|
||||
export class ReglesOptionnelles extends FormApplication {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
for (const regle of listeReglesOptionnelles) {
|
||||
const name = regle.name;
|
||||
const id = ReglesOptionnelles._getIdRegle(name);
|
||||
@ -73,7 +74,7 @@ export class ReglesOptionnelles extends FormApplication {
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
id: "regles-optionnelles",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.hbs",
|
||||
height: 650,
|
||||
width: 550,
|
||||
minimizable: false,
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
@ -24,7 +25,7 @@ const CONFIGURABLE_COMPENDIUMS = {
|
||||
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
|
||||
*/
|
||||
export class SystemCompendiums extends FormApplication {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
||||
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
|
||||
foundry.utils.mergeObject(definition, {
|
||||
@ -235,12 +236,12 @@ export class CompendiumTableHelpers {
|
||||
let max = 0;
|
||||
const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
|
||||
return rows.map(row => {
|
||||
const frequence = row.frequence;
|
||||
row.min = max + 1;
|
||||
row.max = max + frequence;
|
||||
const frequence = row.frequence
|
||||
row.min = max + 1
|
||||
row.max = max + frequence
|
||||
row.total = total
|
||||
max += frequence;
|
||||
return row;
|
||||
max += frequence
|
||||
return row
|
||||
})
|
||||
}
|
||||
static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
|
||||
@ -259,8 +260,8 @@ export class CompendiumTableHelpers {
|
||||
}
|
||||
const total = table[0].total;
|
||||
const formula = `1d${total}`;
|
||||
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
||||
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||
if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
||||
ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||
forcedRoll = undefined;
|
||||
}
|
||||
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
|
||||
@ -275,7 +276,7 @@ export class CompendiumTableHelpers {
|
||||
return;
|
||||
}
|
||||
const percentages = (row.total == 100) ? '%' : ''
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
|
||||
roll: row.roll,
|
||||
document: row.document,
|
||||
percentages,
|
||||
@ -290,12 +291,12 @@ export class CompendiumTableHelpers {
|
||||
sound: CONFIG.sounds.dice,
|
||||
content: flavorContent
|
||||
};
|
||||
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
||||
await ChatUtility.createChatWithRollMode(messageData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', {
|
||||
img: RdDItem.getDefaultImg(subTypes[0]),
|
||||
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
|
||||
table,
|
||||
@ -303,10 +304,10 @@ export class CompendiumTableHelpers {
|
||||
});
|
||||
const messageData = {
|
||||
user: game.user.id,
|
||||
whisper: game.user.id,
|
||||
whisper: [game.user],
|
||||
content: flavorContent
|
||||
};
|
||||
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
||||
await ChatUtility.createChatWithRollMode(messageData)
|
||||
}
|
||||
|
||||
}
|
@ -186,7 +186,7 @@ export class AppAstrologie extends Application {
|
||||
date: this.html.find('[name="joursAstrologie"]').val(),
|
||||
userId: game.user.id
|
||||
}
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
||||
} else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
|
@ -13,18 +13,21 @@ export class Targets {
|
||||
static extractTokenData(target) {
|
||||
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
|
||||
static buildActorTokenData(tokenId, actor) {
|
||||
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
static isTargetEntite(target) {
|
||||
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
||||
}
|
||||
|
||||
static async selectOneToken(onSelectTarget = target => { }) {
|
||||
const targets = Targets.listTargets();
|
||||
static async selectOneTargetToken(onSelectTarget = target => { }) {
|
||||
const targets = Targets.listTargets()
|
||||
switch (targets.length) {
|
||||
case 0: return;
|
||||
case 0:
|
||||
return
|
||||
case 1:
|
||||
onSelectTarget(targets[0]);
|
||||
return;
|
||||
onSelectTarget(targets[0])
|
||||
return
|
||||
default:
|
||||
{
|
||||
const selectData = {
|
||||
@ -32,7 +35,7 @@ export class Targets {
|
||||
label: "Choisir une seule des cibles",
|
||||
list: targets.map(it => Targets.extractTokenData(it))
|
||||
};
|
||||
DialogSelect.select(selectData, onSelectTarget);
|
||||
DialogSelect.select(selectData, onSelectTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
|
||||
|
||||
export class AutoAdjustDarkness {
|
||||
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
|
||||
name: AUTO_ADJUST_DARKNESS,
|
||||
scope: "world",
|
||||
@ -15,7 +15,7 @@ export class AutoAdjustDarkness {
|
||||
}
|
||||
|
||||
static async adjust(darkness) {
|
||||
if (AutoAdjustDarkness.isAuto()) {
|
||||
if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
|
||||
const scene = game.scenes.viewed;
|
||||
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
|
||||
await scene.update({ darkness });
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
|
||||
import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { DialogChronologie } from "../dialog-chronologie.js";
|
||||
@ -16,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca
|
||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
|
||||
/* -------------------------------------------- */
|
||||
export class RdDCalendrier extends Application {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
||||
name: "liste-nombre-astral",
|
||||
scope: "world",
|
||||
@ -49,7 +48,7 @@ export class RdDCalendrier extends Application {
|
||||
constructor() {
|
||||
super();
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
||||
if (Misc.isFirstConnectedGM()) { // Uniquement si GM
|
||||
RdDTimestamp.setWorldTime(this.timestamp);
|
||||
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
||||
}
|
||||
@ -228,7 +227,7 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterNombreAstral(indexDate) {
|
||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
|
||||
const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" });
|
||||
return {
|
||||
nombreAstral: nombreAstral,
|
||||
lectures: [],
|
||||
@ -259,7 +258,7 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildNombresAstraux() {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
let newNombresAstraux = [];
|
||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||
@ -338,7 +337,7 @@ export class RdDCalendrier extends Application {
|
||||
/* -------------------------------------------- */
|
||||
async requestNombreAstral(request) {
|
||||
const actor = game.actors.get(request.id);
|
||||
if (Misc.isUniqueConnectedGM()) { // Only once
|
||||
if (Misc.isFirstConnectedGM()) { // Only once
|
||||
console.log(request);
|
||||
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
||||
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
||||
|
@ -15,18 +15,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA
|
||||
const ROUNDS_PAR_MINUTE = 10;
|
||||
|
||||
const DEFINITION_HEURES = [
|
||||
{ key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
|
||||
{ key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
|
||||
{ key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
|
||||
{ key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
|
||||
{ key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
|
||||
{ key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
|
||||
{ key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
|
||||
{ key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
|
||||
{ key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
|
||||
{ key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
|
||||
{ key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
|
||||
{ key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
|
||||
{ key: "vaisseau", article: "du ", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
|
||||
{ key: "sirene", article: "de la ", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
|
||||
{ key: "faucon", article: "du ", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
|
||||
{ key: "couronne", article: "de la ", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
|
||||
{ key: "dragon", article: "du ", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
|
||||
{ key: "epees", article: "des ", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
|
||||
{ key: "lyre", article: "de la ", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
|
||||
{ key: "serpent", article: "du ", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
|
||||
{ key: "poissonacrobate", article: "du ", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
|
||||
{ key: "araignee", article: "de l'", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
|
||||
{ key: "roseau", article: "du ", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
|
||||
{ key: "chateaudormant", article: "du ", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
|
||||
]
|
||||
|
||||
const FORMULES_DUREE = [
|
||||
@ -49,7 +49,7 @@ const FORMULES_PERIODE = [
|
||||
|
||||
export class RdDTimestamp {
|
||||
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
|
||||
name: WORLD_TIMESTAMP_SETTING,
|
||||
scope: "world",
|
||||
@ -64,6 +64,7 @@ export class RdDTimestamp {
|
||||
DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
|
||||
DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i);
|
||||
DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp");
|
||||
DEFINITION_HEURES[i].avecArticle = DEFINITION_HEURES[i].article + DEFINITION_HEURES[i].label
|
||||
}
|
||||
}
|
||||
|
||||
@ -159,15 +160,21 @@ export class RdDTimestamp {
|
||||
}
|
||||
|
||||
static findHeure(heure) {
|
||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||
let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
||||
if (parHeureOuLabel.length == 1) {
|
||||
return parHeureOuLabel[0];
|
||||
let filtered
|
||||
if (Number.isInteger(Number(heure))) {
|
||||
filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
|
||||
}
|
||||
let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
||||
if (parLabelPartiel.length > 0) {
|
||||
parLabelPartiel.sort(Misc.ascending(h => h.label.length));
|
||||
return parLabelPartiel[0];
|
||||
else {
|
||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
||||
}
|
||||
if (filtered.length == 1) {
|
||||
return filtered[0]
|
||||
}
|
||||
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
||||
if (filtered.length > 0) {
|
||||
filtered.sort(Misc.ascending(h => h.label.length));
|
||||
return filtered[0]
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
@ -105,7 +105,7 @@ export class TMRRencontres {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async $chatRolledRencontre(row, rencontre, tmr) {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs',
|
||||
{
|
||||
roll: row.roll,
|
||||
rencontre,
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { TYPES } from "../item.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { PixiTMR } from "./pixi-tmr.js";
|
||||
|
||||
@ -12,10 +12,10 @@ export class Draconique {
|
||||
static init() {
|
||||
}
|
||||
|
||||
static isCaseTMR(item) { return item.type == TYPES.casetmr; }
|
||||
static isCaseTMR(item) { return item.type == ITEM_TYPES.casetmr; }
|
||||
static isQueueDragon(item) { return item.isQueueDragon(); }
|
||||
static isSouffleDragon(item) { return item.type == TYPES.souffle; }
|
||||
static isTeteDragon(item) { return item.type == TYPES.tete; }
|
||||
static isSouffleDragon(item) { return item.type == ITEM_TYPES.souffle; }
|
||||
static isTeteDragon(item) { return item.type == ITEM_TYPES.tete; }
|
||||
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
|
||||
|
||||
static register(draconique, code = undefined) {
|
||||
|
@ -18,7 +18,7 @@ import { Periple } from "./periple.js";
|
||||
import { UrgenceDraconique } from "./urgence-draconique.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { AugmentationSeuil } from "./augmentation-seuil.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
|
||||
export class EffetsDraconiques {
|
||||
static carteTmr = new CarteTmr();
|
||||
@ -122,11 +122,11 @@ export class EffetsDraconiques {
|
||||
}
|
||||
|
||||
static tetesDragon(actor, name) {
|
||||
return actor.itemTypes[TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||
return actor.itemTypes[ITEM_TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||
}
|
||||
|
||||
static soufflesDragon(actor, name) {
|
||||
return actor.itemTypes[TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||
return actor.itemTypes[ITEM_TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||
}
|
||||
|
||||
static queuesDragon(actor, name) {
|
||||
@ -134,7 +134,7 @@ export class EffetsDraconiques {
|
||||
}
|
||||
|
||||
static queuesSoufflesDragon(actor, name) {
|
||||
return actor.filterItems(it => [TYPES.queue, TYPES.ombre, TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||
return actor.filterItems(it => [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||
}
|
||||
|
||||
static countAugmentationSeuil(actor) {
|
||||
|
@ -30,7 +30,7 @@ export class EffetsRencontre {
|
||||
static $reve_plus = async (actor, reve) => {
|
||||
if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||
});
|
||||
return
|
||||
@ -112,7 +112,7 @@ export class EffetsRencontre {
|
||||
poesie: await Poetique.getExtrait()
|
||||
})
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
|
||||
whisper: ChatUtility.getOwners(context.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||
});
|
||||
}
|
||||
@ -127,7 +127,7 @@ export class EffetsRencontre {
|
||||
}
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(context.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||
});
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ export class PresentCites extends Draconique {
|
||||
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
if (existants.length > 0) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
|
||||
})
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ import { RdDRollTables } from "../rdd-rolltables.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { TMRAnimations } from "./animation.js";
|
||||
|
||||
export class UrgenceDraconique extends Draconique {
|
||||
@ -14,12 +14,12 @@ export class UrgenceDraconique extends Draconique {
|
||||
match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('urgence draconique'); }
|
||||
manualMessage() { return false }
|
||||
async onActorCreateOwned(actor, queue) {
|
||||
const coordSortsReserve = actor.itemTypes[TYPES.sortreserve].map(it => it.system.coord) ?? [];
|
||||
const coordSortsReserve = actor.itemTypes[ITEM_TYPES.sortreserve].map(it => it.system.coord) ?? [];
|
||||
if (coordSortsReserve.length == 0) {
|
||||
// La queue se transforme en idée fixe
|
||||
const ideeFixe = await RdDRollTables.getIdeeFixe();
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
|
||||
});
|
||||
await actor.createEmbeddedDocuments('Item', [ideeFixe]);
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { TYPES } from "../item.js"
|
||||
import { ITEM_TYPES } from "../item.js"
|
||||
import { RdDItemCompetence } from "../item-competence.js"
|
||||
import { ChatUtility } from "../chat-utility.js"
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
|
||||
const TABLEAU_FATIGUE_MARCHE = [
|
||||
@ -36,7 +37,7 @@ export class DialogFatigueVoyage extends Dialog {
|
||||
const parameters = {
|
||||
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
|
||||
playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
.map(actor => DialogFatigueVoyage.prepareActor(actor)),
|
||||
.map(actor => DialogFatigueVoyage.prepareActorParameters(actor)),
|
||||
nombreHeures: 1,
|
||||
}
|
||||
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
|
||||
@ -53,21 +54,37 @@ export class DialogFatigueVoyage extends Dialog {
|
||||
parameters.typeTerrain = ligneFatigueMarche
|
||||
parameters.vitesseDeplacement = rythme.vitesse
|
||||
parameters.fatigueHoraire = rythme.fatigue
|
||||
parameters.playerActors.forEach(voyageur =>
|
||||
DialogFatigueVoyage.selectSurvie(voyageur, parameters.typeTerrain.code)
|
||||
)
|
||||
}
|
||||
|
||||
static prepareActor(actor) {
|
||||
const competencesVoyage = {}
|
||||
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
|
||||
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
|
||||
)
|
||||
return {
|
||||
static prepareActorParameters(actor) {
|
||||
const actorParameters = {
|
||||
id: actor.id,
|
||||
actor: actor,
|
||||
selected: true,
|
||||
ajustementFatigue: 0,
|
||||
competencesVoyage: competencesVoyage
|
||||
survies: {}
|
||||
}
|
||||
const competencesVoyage = {}
|
||||
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => {
|
||||
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[ITEM_TYPES.competence], codeSurvie, { onMessage: () => { } })
|
||||
})
|
||||
TABLEAU_FATIGUE_MARCHE.forEach(terrain => {
|
||||
actorParameters.survies[terrain.code] = Misc.join(
|
||||
terrain.survies.map(survie => {
|
||||
const niveau = competencesVoyage[survie]?.system.niveau
|
||||
return `${survie}: ${niveau}`
|
||||
}),
|
||||
', ')
|
||||
})
|
||||
return actorParameters
|
||||
}
|
||||
|
||||
static selectSurvie(actorParameters, code) {
|
||||
actorParameters.survieCourante = actorParameters.survies[code]
|
||||
}
|
||||
|
||||
constructor(html, parameters) {
|
||||
const options = {
|
||||
@ -97,6 +114,7 @@ export class DialogFatigueVoyage extends Dialog {
|
||||
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
|
||||
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
|
||||
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
|
||||
this.html.find('.list-item input[name="ajustement-fatigue"]').change(event => this.changeParameters())
|
||||
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
|
||||
}
|
||||
|
||||
@ -118,6 +136,10 @@ export class DialogFatigueVoyage extends Dialog {
|
||||
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
|
||||
})
|
||||
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
|
||||
|
||||
Promise.all(this.getActorRows()
|
||||
.map(async row => row.find('label.voyage-liste-survies').text(this.$extractActorParameters(row).survieCourante)
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
@ -132,20 +154,28 @@ export class DialogFatigueVoyage extends Dialog {
|
||||
}
|
||||
|
||||
async setFatigue() {
|
||||
this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
|
||||
const baseFatigue = this.parameters.nombreHeures * this.parameters.fatigueHoraire
|
||||
this.html.find('input[name="base-fatigue"]').val(baseFatigue)
|
||||
this.updateActorTotalFatigue(baseFatigue)
|
||||
}
|
||||
|
||||
async updateActorTotalFatigue(baseFatigue) {
|
||||
Promise.all(this.getActorRows()
|
||||
.map(async row => {
|
||||
const actor = this.$extractActorParameters(row)
|
||||
row.find('input[name="total-fatigue"]').val(actor.ajustement + baseFatigue)
|
||||
}))
|
||||
}
|
||||
|
||||
async appliquerFatigue() {
|
||||
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
|
||||
const actors = jQuery.map(
|
||||
this.html.find('div.fatigue-actors-list li.list-item'),
|
||||
it => this.$extractActor(this.html.find(it))
|
||||
)
|
||||
actors.filter(it => it.selected)
|
||||
this.getActorRows()
|
||||
.map(row => this.$extractActorParameters(row))
|
||||
.filter(it => it.selected)
|
||||
.forEach(async it => {
|
||||
const perteFatigue = fatigueBase + it.ajustement
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
|
||||
whisper: ChatUtility.getOwners(it.actor),
|
||||
content: await renderTemplate(
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
|
||||
foundry.utils.mergeObject(it,
|
||||
@ -161,16 +191,24 @@ export class DialogFatigueVoyage extends Dialog {
|
||||
})
|
||||
}
|
||||
|
||||
$extractActor(actorRow) {
|
||||
const actor = game.actors.get(actorRow.data('actor-id'))
|
||||
getActorRows() {
|
||||
return jQuery.map(
|
||||
this.html.find('div.fatigue-actors-list li.list-item'),
|
||||
it => this.html.find(it))
|
||||
}
|
||||
|
||||
|
||||
$extractActorParameters(actorRow) {
|
||||
const actorId = actorRow.data('actor-id')
|
||||
const actorParameters = this.parameters.playerActors.find(it => it.id == actorId)
|
||||
const actor = game.actors.get(actorId)
|
||||
if (!actor) {
|
||||
ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
|
||||
return {}
|
||||
}
|
||||
return {
|
||||
actor: actor,
|
||||
ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
|
||||
selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
|
||||
}
|
||||
actorParameters.ajustement = parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0)
|
||||
actorParameters.selected = actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
|
||||
return actorParameters
|
||||
}
|
||||
|
||||
async close() {
|
||||
|
@ -65,6 +65,7 @@
|
||||
{"_id":"MQxgfYTEQEUhG116","name":"Épée bâtarde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_batarde.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116"}},"system":{"description":"<p>Comme son nom l’indique, c’est une <em>bâtarde </em>de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.</p>","descriptionmj":"","equipe":false,"encombrement":3,"quantite":1,"qualite":0,"cout":30,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"resistance":14,"categorie_parade":"epees-lourdes","dommages":"4/5","penetration":0,"force":"13/12","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"epeebatarde"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Mbh2M8JS1Rf0vxEX","name":"Harpe","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/harpe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"NCp2kdTKmQGyAh1U","name":"Dague","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"NCp2kdTKmJVdFuit","name":"Dague mêlée","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"NNLhxjFsoJVdFuit","name":"Bouteille de verre (1 litre)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bouteille_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NNLhxjFsoJVdFuit"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.7,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"OXFFRZOqlhZDJas3","name":"Béret de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/beret_velours.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"OYWzXiQUFsjU5AF2","name":"Perles de Bjwal","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/perles_bjwal.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.OYWzXiQUFsjU5AF2"}},"system":{"description":"<p>Petits granulés translucides.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
|
@ -11,4 +11,3 @@
|
||||
{"name":"Thème astral","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/nature/symbol-moon-stars-white.webp","command":"game.system.rdd.AppAstrologie.create()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.oA0HPFeFK6YMspAX"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.19","coreVersion":"10.291","createdTime":1678127868791,"modifiedTime":1678237392810,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"koqhiDJSGP4gQ4vf"}
|
||||
{"name":"Jet d'éthylisme","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.jetEthylisme();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233646086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"mvub1dRHNFmWjRr7"}
|
||||
{"name":"Tirer le tarot","type":"chat","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","command":"/tirer tarot","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.HBZSKR9OHCQbLcTC"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1669469547231,"modifiedTime":1671237401618,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"vTfJTFYYiRu8X5LM"}
|
||||
{"name": "Mon personnage","type": "script","author": "Hp9ImM4o9YRTSdfu","img": "systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_dilettante.webp","scope": "global","command": "if (game.user.isGM) {\n ui.notifications.warn(\"En tant que gardien, vous n'avez pas de personnage attitré\")\n return\n}\nconst actor = game.users.get(game.userId)?.character\nif (!actor) {\n ui.notifications.warn(\"Vous n'avez pas de personnage attitré\")\n return\n}\nactor.sheet.render(true)","folder": null,"flags": {"core": {},"exportSource": {"world": "graine","system": "foundryvtt-reve-de-dragon","coreVersion": "11.313","systemVersion": "11.1.1"}},"_stats": {"systemId": "foundryvtt-reve-de-dragon","systemVersion": "11.1.1","coreVersion": "11.313","createdTime": 1699477824379,"modifiedTime": 1699485023429,"lastModifiedBy": "Hp9ImM4o9YRTSdfu"}}
|
||||
|
65
styles/img/ui/scriptarium.svg
Normal file
65
styles/img/ui/scriptarium.svg
Normal file
File diff suppressed because one or more lines are too long
After Width: | Height: | Size: 56 KiB |
@ -326,7 +326,7 @@ table {border: 1px solid #7a7971;}
|
||||
display: grid;
|
||||
grid-column: span 2 / span 2;
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||
gap: 10px;
|
||||
gap: 30px;
|
||||
margin: 10px 0;
|
||||
padding: 0;
|
||||
}
|
||||
@ -411,6 +411,11 @@ table {border: 1px solid #7a7971;}
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.flex-group-top {
|
||||
vertical-align: top;
|
||||
align-self: start;
|
||||
}
|
||||
|
||||
.flex-group-right {
|
||||
-webkit-box-pack: end;
|
||||
-ms-flex-pack: end;
|
||||
@ -562,7 +567,11 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
|
||||
.dice-img {
|
||||
border-width: 0;
|
||||
max-width: 1.5rem;
|
||||
max-height: 1.5rem;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.in-text-img {
|
||||
max-width: 1.2em;
|
||||
max-height: 1.2em;
|
||||
@ -572,6 +581,15 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
border: none;
|
||||
padding: 0.1rem;
|
||||
}
|
||||
.context-menu-img {
|
||||
max-width: 2rem;
|
||||
max-height: 1rem;
|
||||
flex-grow: 0;
|
||||
margin: 0.2rem 0.3rem 0 0;
|
||||
vertical-align: middle;
|
||||
border: none;
|
||||
padding: 0rem;
|
||||
}
|
||||
|
||||
.button-img {
|
||||
vertical-align: baseline;
|
||||
@ -666,6 +684,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
}
|
||||
|
||||
.carac-label {
|
||||
font-weight: bold;
|
||||
flex-basis: 40%;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .utiliser-attribut {
|
||||
@ -1174,9 +1193,6 @@ ul.chat-list li:nth-child(odd) {
|
||||
padding: 0.5rem;
|
||||
cursor: pointer;
|
||||
}
|
||||
.carac-label {
|
||||
font-weight: bold;
|
||||
}
|
||||
.list-item {
|
||||
margin: 0.1rem;
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
@ -1374,7 +1390,7 @@ table.table-nombres-astraux tr:hover {
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 4.6rem;
|
||||
right: 3.5rem;
|
||||
left: -19rem;
|
||||
}
|
||||
.token-hud-ext.soins {
|
||||
flex-direction: column;
|
||||
@ -1545,6 +1561,11 @@ div.control-icon.token-hud-icon {
|
||||
height: 100%;
|
||||
object-fit: contain;
|
||||
}
|
||||
.chat-inline-icon {
|
||||
border: 0;
|
||||
padding: 1px;
|
||||
vertical-align: text-top;
|
||||
}
|
||||
|
||||
#sidebar-tabs {
|
||||
flex: 0 0 28px;
|
||||
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "12.0.5",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.5.zip",
|
||||
"version": "12.0.19",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.19.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
@ -534,6 +534,7 @@
|
||||
},
|
||||
"primaryTokenAttribute": "sante.vie",
|
||||
"secondaryTokenAttribute": "sante.endurance",
|
||||
"background": "systems/foundryvtt-reve-de-dragon/styles/img/reve-de-dragon-cover.webp",
|
||||
"media": [
|
||||
{
|
||||
"type": "icon",
|
||||
|
@ -15,12 +15,14 @@
|
||||
}
|
||||
},
|
||||
"background": {
|
||||
"metier": "",
|
||||
"biographie": "Histoire personnelle...",
|
||||
"notes": "Notes",
|
||||
"notesmj": "Notes du MJ",
|
||||
"race": "Humain",
|
||||
"yeux": "",
|
||||
"cheveux": "",
|
||||
"taille": "",
|
||||
"poids": "",
|
||||
"heure": "",
|
||||
"sexe": "",
|
||||
|
@ -9,9 +9,9 @@
|
||||
<div class="flexrow">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="header-buttons">
|
||||
<span class="encaisser-direct"><a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
|
||||
<span><a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
|
||||
{{#if @root.options.isGM}}
|
||||
<span class="remise-a-neuf"><a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
|
||||
<span><a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
@ -9,9 +9,9 @@
|
||||
<div class="flexrow">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="header-buttons">
|
||||
<span class="encaisser-direct"><a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
|
||||
<span><a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
|
||||
{{#if @root.options.isGM}}
|
||||
<span class="remise-a-neuf"><a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
|
||||
<span><a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
@ -172,6 +172,10 @@
|
||||
<label for="system.poids">Poids :</label>
|
||||
<input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
|
||||
</li>
|
||||
<li class="item flexrow list-item">
|
||||
<label for="system.metier">Métier :</label>
|
||||
<input class="flex-grow" type="text" name="system.metier" value="{{system.metier}}" data-dtype="String"/>
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="item flexrow list-item">
|
||||
@ -201,6 +205,7 @@
|
||||
<label for="system.yeux">Yeux :</label>
|
||||
<input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/>
|
||||
</li>
|
||||
<a class="chat-card-button description-aleatoire" data-tooltip="Déterminer aléatoirement les détails de description">Description <i class="fa-solid fa-dice-d20"></i></a>
|
||||
</ul>
|
||||
</article>
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
<label class="carac-xp"/>
|
||||
{{else}}
|
||||
{{#if carac.derivee}}
|
||||
<span class="carac-label" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
|
||||
<span class="carac-label" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
|
||||
<label class="competence-value">{{carac.value}}</label>
|
||||
<label class="carac-xp"/>
|
||||
{{else}}
|
||||
@ -22,7 +22,7 @@
|
||||
</a>
|
||||
</span>
|
||||
{{else}}
|
||||
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
|
||||
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
|
||||
{{/if}}
|
||||
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
|
||||
<span class="carac-xp tooltip">
|
||||
|
@ -13,7 +13,7 @@
|
||||
data-competence-name="{{arme.system.competence}}"
|
||||
data-tooltip="{{arme.name}}: niveau {{plusMoins arme.system.niveau}}">
|
||||
<span class="arme-label">
|
||||
<a>
|
||||
<a class="roll-arme">
|
||||
{{#if arme.img}}
|
||||
<img class="sheet-competence-img" src="{{arme.img}}" data-tooltip="{{arme.name}}"/>
|
||||
{{/if}}
|
||||
@ -25,14 +25,14 @@
|
||||
<span class="competence-value">{{plusMoins arme.system.niveau}}</span>
|
||||
<span class="competence-value">{{plusMoins arme.system.dommagesReels}}</span>
|
||||
<span class="competence-value"></span>
|
||||
<span class="initiative-value arme-initiative"><a data-tooltip="{{arme.name}}: initiative {{plusMoins arme.system.initiative}}">{{arme.system.initiative}}</a></span>
|
||||
<span class="initiative-value"><a class="roll-init-arme" data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span>
|
||||
</li>
|
||||
{{/each}}
|
||||
{{#each esquives as |esq key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{esq._id}}"
|
||||
data-tooltip="{{esq.name}}: niveau {{plusMoins esq.system.niveau}}">
|
||||
<span class="competence-label">
|
||||
<a class="competence-label" name="{{esq.name}}">
|
||||
<a class="roll-competence" name="{{esq.name}}">
|
||||
<img class="sheet-competence-img" src="{{esq.img}}" />
|
||||
<span>{{esq.name}}</span>
|
||||
</a>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<ol class="item-list alterne-list">
|
||||
{{#each (trier competences) as |comp key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
|
||||
<a class="competence-label">
|
||||
<a class="competence-label roll-competence">
|
||||
<img class="sheet-competence-img" src="{{comp.img}}" data-tooltip="{{comp.name}}"/>
|
||||
<span>{{comp.name}}</span>
|
||||
</a>
|
||||
|
@ -1,6 +1,7 @@
|
||||
{{#unless system.isHidden}}
|
||||
<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
|
||||
<a class="competence-label" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
|
||||
<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up{{/if}}" data-item-id="{{_id}}">
|
||||
<span class="tooltip">
|
||||
<a class="competence-label roll-competence" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
|
||||
<img class="sheet-competence-img" src="{{img}}"/>
|
||||
<span>{{name}}</span>
|
||||
</a>
|
||||
@ -11,6 +12,7 @@
|
||||
<i class="fas fa-arrow-alt-circle-up"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<input class="competence-value" type="text" compname="{{name}}" name="comp-value-{{name}}"
|
||||
value="{{plusMoins system.niveau}}" data-dtype="number"
|
||||
|
132
templates/actor/export-scriptarium/actor-encart-sheet.hbs
Normal file
132
templates/actor/export-scriptarium/actor-encart-sheet.hbs
Normal file
@ -0,0 +1,132 @@
|
||||
<form class="{{cssClass}}" autocomplete="off" >
|
||||
<section class="sheet-header flexrow">
|
||||
<div class="flex-grow-0-5">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" data-tooltip="{{name}}" />
|
||||
</div>
|
||||
<div class="flexcol flex-grow-2">
|
||||
<div>
|
||||
<h1 class="charname">{{name}}</h1>
|
||||
</div>
|
||||
<div>
|
||||
<a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
|
||||
<a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
|
||||
<a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
|
||||
<a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
|
||||
{{#if system.attributs.hautrevant.value}}
|
||||
<a class="button-tmr" data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
|
||||
</a>
|
||||
<a class="button-tmr-rapide" data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg"/>
|
||||
</a>
|
||||
<a class="button-tmr-visu" data-tooltip="Regarder les Terres Médianes">
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if @root.options.isGM}}
|
||||
<a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
|
||||
{{/if}}
|
||||
{{#if options.exportScriptarium}}
|
||||
<a class="button-export">
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg" data-tooltip="Export format Scriptarium"/>
|
||||
</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="sheet-body" style=:"margin-bottom: 3rem;">
|
||||
<div>
|
||||
<strong>{{export.name.value}}</strong>{{#if export.description.value}}, {{export.description.value}}{{/if}}
|
||||
</div>
|
||||
<hr>
|
||||
<div class="grid-2col">
|
||||
<div class="flexcol flex-group-top">
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.taille}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.apparence}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.constitution}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.force}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.agilite}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.dexterite}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.vue}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.ouie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.odoratgout}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.volonte}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.empathie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.intellect}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs" carac=export.reve actuel=export.reve_actuel button-name='ptreve-actuel'}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.chance}}
|
||||
</div>
|
||||
<div class="flexcol flex-group-top">
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.melee}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.tir}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.lancer}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.derobee}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.vie actuel=export.vie_actuel}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.endurance actuel=export.endurance_actuel}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs" }}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.plusdom}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs" export}}
|
||||
<div class="flexrow"> </div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs" }}
|
||||
</div>
|
||||
</div>
|
||||
<hr>
|
||||
<div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name='' niveau='Niv' init='Init' dommages='+dom'}}
|
||||
{{#each context.armes as |arme|}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs"
|
||||
name=arme.name niveau=arme.niveau init=arme.init dommages=arme.dommages
|
||||
arme=arme.arme competence=arme.competence
|
||||
}}
|
||||
{{/each}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive' niveau=context.esquive.value competence=context.esquive.competence}}
|
||||
{{#if (gt export.malue_armure.value 0)}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive (avec armure)' niveau=export.esquive_armure.value
|
||||
competence=context.esquive.competence}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<hr>
|
||||
<div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=competences}}
|
||||
</div>
|
||||
<hr>
|
||||
<div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=draconic }}
|
||||
</div>
|
||||
<hr>
|
||||
<div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_0.value description=export.sort_description_0.value bonus=export.sort_bonus_0.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_1.value description=export.sort_description_1.value bonus=export.sort_bonus_1.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_2.value description=export.sort_description_2.value bonus=export.sort_bonus_2.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_3.value description=export.sort_description_3.value bonus=export.sort_bonus_3.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_4.value description=export.sort_description_4.value bonus=export.sort_bonus_4.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_5.value description=export.sort_description_5.value bonus=export.sort_bonus_5.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_6.value description=export.sort_description_6.value bonus=export.sort_bonus_6.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_7.value description=export.sort_description_7.value bonus=export.sort_bonus_7.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_8.value description=export.sort_description_8.value bonus=export.sort_bonus_8.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_9.value description=export.sort_description_9.value bonus=export.sort_bonus_9.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_10.value description=export.sort_description_10.value bonus=export.sort_bonus_10.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_11.value description=export.sort_description_11.value bonus=export.sort_bonus_11.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_12.value description=export.sort_description_12.value bonus=export.sort_bonus_12.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_13.value description=export.sort_description_13.value bonus=export.sort_bonus_13.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_14.value description=export.sort_description_14.value bonus=export.sort_bonus_14.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_15.value description=export.sort_description_15.value bonus=export.sort_bonus_15.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_16.value description=export.sort_description_16.value bonus=export.sort_bonus_16.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_17.value description=export.sort_description_17.value bonus=export.sort_bonus_17.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_18.value description=export.sort_description_18.value bonus=export.sort_bonus_18.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_19.value description=export.sort_description_19.value bonus=export.sort_bonus_19.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_20.value description=export.sort_description_20.value bonus=export.sort_bonus_20.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_21.value description=export.sort_description_21.value bonus=export.sort_bonus_21.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_22.value description=export.sort_description_22.value bonus=export.sort_bonus_22.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_23.value description=export.sort_description_23.value bonus=export.sort_bonus_23.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_24.value description=export.sort_description_24.value bonus=export.sort_bonus_24.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_25.value description=export.sort_description_25.value bonus=export.sort_bonus_25.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_26.value description=export.sort_description_26.value bonus=export.sort_bonus_26.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_27.value description=export.sort_description_27.value bonus=export.sort_bonus_27.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_28.value description=export.sort_description_28.value bonus=export.sort_bonus_28.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_29.value description=export.sort_description_29.value bonus=export.sort_bonus_29.value}}
|
||||
<div> </div>
|
||||
<div> </div>
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
24
templates/actor/export-scriptarium/arme.hbs
Normal file
24
templates/actor/export-scriptarium/arme.hbs
Normal file
@ -0,0 +1,24 @@
|
||||
<div class="flexrow item"
|
||||
data-item-id="{{arme._id}}"
|
||||
data-arme-name="{{arme.name}}"
|
||||
data-competence-name="{{competence.name}}">
|
||||
{{#if name}}
|
||||
<a class="roll-arme">{{upperFirst name}}</a>
|
||||
{{else}}
|
||||
<div></div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<div>{{niveau}}</div>
|
||||
{{#if init}}
|
||||
{{#if name}}
|
||||
<div><a class="roll-init-arme">{{init}}</a></div>
|
||||
{{else}}
|
||||
<div>{{init}}</div>
|
||||
{{/if}}
|
||||
<div>{{dommages}}</div>
|
||||
{{else}}
|
||||
<div></div>
|
||||
<div></div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
5
templates/actor/export-scriptarium/blessure.hbs
Normal file
5
templates/actor/export-scriptarium/blessure.hbs
Normal file
@ -0,0 +1,5 @@
|
||||
{{#if blessure}}
|
||||
<a class="click-blessure-remove" data-gravite="{{gravite}}"><i class="fa-regular fa-face-head-bandage blessure-active-{{gravite}}"></i></a>
|
||||
{{else}}
|
||||
<a class="click-blessure-add" data-gravite="{{gravite}}"><i class="fa-regular fa-circle"></i></a>
|
||||
{{/if}}
|
26
templates/actor/export-scriptarium/blessures.hbs
Normal file
26
templates/actor/export-scriptarium/blessures.hbs
Normal file
@ -0,0 +1,26 @@
|
||||
|
||||
<div class="flexcol">
|
||||
<div class="flexrow">
|
||||
<div>Légères</div>
|
||||
<div class="flex-group-right">
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[0] gravite=2}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[1] gravite=2}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[2] gravite=2}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[3] gravite=2}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[4] gravite=2}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<div>Graves</div>
|
||||
<div class="flex-group-right">
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[5] gravite=4}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[6] gravite=4}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<div>Critiques</div>
|
||||
<div class="flex-group-right">
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[7] gravite=6}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
16
templates/actor/export-scriptarium/carac-compteur.hbs
Normal file
16
templates/actor/export-scriptarium/carac-compteur.hbs
Normal file
@ -0,0 +1,16 @@
|
||||
<div class="flexrow">
|
||||
<div>
|
||||
{{#if carac.rollClass}}
|
||||
<a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">
|
||||
{{upper carac.colName}}
|
||||
</a>
|
||||
{{else}}
|
||||
{{upper carac.colName}}
|
||||
{{/if}}
|
||||
<a class="{{button-name}}-moins"><i class="fa-regular fa-square-minus"></i></a>
|
||||
<a class="{{button-name}}-plus"><i class="fa-regular fa-square-plus"></i></a>
|
||||
</div>
|
||||
<div class="flex-group-right">
|
||||
<a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
|
||||
</div>
|
||||
</div>
|
@ -0,0 +1,14 @@
|
||||
<div class="flexrow">
|
||||
<div>
|
||||
{{upperFirst carac.colName}}
|
||||
<a class="{{carac.column}}-moins"><i class="fa-regular fa-square-minus"></i></a>
|
||||
{{#if (eq carac.value actuel.value)}}
|
||||
<i class="fa-regular fa-square"></i>
|
||||
{{else}}
|
||||
<a class="{{carac.column}}-plus"><i class="fa-regular fa-square-plus"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="flex-group-right">
|
||||
<a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
|
||||
</div>
|
||||
</div>
|
12
templates/actor/export-scriptarium/carac-derivee.hbs
Normal file
12
templates/actor/export-scriptarium/carac-derivee.hbs
Normal file
@ -0,0 +1,12 @@
|
||||
<div class="flexrow">
|
||||
<div>
|
||||
{{#if carac.rollClass}}
|
||||
<a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">
|
||||
{{upperFirst carac.colName}}
|
||||
</a>
|
||||
{{else}}
|
||||
{{upperFirst carac.colName}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="flex-group-right">{{carac.value}}</div>
|
||||
</div>
|
10
templates/actor/export-scriptarium/carac.hbs
Normal file
10
templates/actor/export-scriptarium/carac.hbs
Normal file
@ -0,0 +1,10 @@
|
||||
<div class="flexrow">
|
||||
<div>
|
||||
{{#if carac.rollClass}}
|
||||
<a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">{{upper carac.colName}}</a>
|
||||
{{else}}
|
||||
{{upper carac.colName}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="flex-group-right">{{carac.value}}</div>
|
||||
</div>
|
9
templates/actor/export-scriptarium/competences.hbs
Normal file
9
templates/actor/export-scriptarium/competences.hbs
Normal file
@ -0,0 +1,9 @@
|
||||
{{#each competences as |group|}}
|
||||
{{#if @index}}/{{/if}}
|
||||
{{#with group}}
|
||||
{{#each list as |comp|}}
|
||||
<span class="item" data-item-id="{{comp._id}}"><a class="roll-competence">{{comp.name}}</a></span>{{~#unless (isLastIndex @index ../list)~}},{{/unless~}}
|
||||
{{/each}}
|
||||
{{numberFormat niveau decimals=0 sign=true}}
|
||||
{{/with}}
|
||||
{{/each}}
|
10
templates/actor/export-scriptarium/esquive.hbs
Normal file
10
templates/actor/export-scriptarium/esquive.hbs
Normal file
@ -0,0 +1,10 @@
|
||||
{{#if name}}
|
||||
<div class="flexrow item" data-item-id="{{competence._id}}">
|
||||
<a class="roll-competence" name="Esquive">{{upperFirst name}}</a>
|
||||
<div class="flexrow">
|
||||
<div>{{numberFormat competence.system.niveau decimals=0 sign=true}}</div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
16
templates/actor/export-scriptarium/fatigue.hbs
Normal file
16
templates/actor/export-scriptarium/fatigue.hbs
Normal file
@ -0,0 +1,16 @@
|
||||
<div class="flexrow">
|
||||
<div>Fatigue
|
||||
{{#if etat.fatigue.malus}}
|
||||
({{etat.fatigue.malus}})
|
||||
{{/if}}
|
||||
{{#if (eq etat.fatigue.value 0)}}
|
||||
<i class="fa-regular fa-square"></i>
|
||||
{{else}}
|
||||
<a class="fatigue-moins"><i class="fa-regular fa-square-minus"></i></a>
|
||||
{{/if}}
|
||||
<a class="fatigue-plus"><i class="fa-regular fa-square-plus"></i></a>
|
||||
</div>
|
||||
<div class="flex-group-right">
|
||||
{{etat.fatigue.value}}{{#if etat.fatigue.value}} / {{etat.fatigue.max}}{{/if}}
|
||||
</div>
|
||||
</div>
|
7
templates/actor/export-scriptarium/protection.hbs
Normal file
7
templates/actor/export-scriptarium/protection.hbs
Normal file
@ -0,0 +1,7 @@
|
||||
{{#if protectionnaturelle.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=protectionnaturelle}}
|
||||
{{/if}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=protectionarmure}}
|
||||
{{#if armure.value}}
|
||||
<div class="flexrow flex-group-right"><i>{{armure.value}}</i></div>
|
||||
{{/if}}
|
11
templates/actor/export-scriptarium/sort.hbs
Normal file
11
templates/actor/export-scriptarium/sort.hbs
Normal file
@ -0,0 +1,11 @@
|
||||
{{#if voie}}
|
||||
<div class="flexrow">
|
||||
<div style="flex-grow: 0.4;">{{voie}}</div>
|
||||
<div class="flex-grow-2">{{upperFirst description}}</div>
|
||||
{{#if bonus}}
|
||||
<div>{{bonus}}</div>
|
||||
{{else}}
|
||||
<div></div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
@ -1,19 +1,19 @@
|
||||
<div class="header-buttons">
|
||||
<span class="chance-appel">
|
||||
<a><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
|
||||
<span>
|
||||
<a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
|
||||
</span>
|
||||
<span class="encaisser-direct">
|
||||
<a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
|
||||
<span>
|
||||
<a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
|
||||
</span>
|
||||
<span class="ethylisme-test">
|
||||
<a><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
|
||||
<span>
|
||||
<a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
|
||||
</span>
|
||||
<span class="repos">
|
||||
<a><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
|
||||
<span>
|
||||
<a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
|
||||
</span>
|
||||
{{#if @root.options.isGM}}
|
||||
<span class="remise-a-neuf">
|
||||
<a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
|
||||
<span>
|
||||
<a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
|
||||
</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
@ -30,7 +30,7 @@
|
||||
</li>
|
||||
<li>
|
||||
<label class="compteur">
|
||||
<span class="ptreve-actuel" data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span>
|
||||
<span class="roll-reve-actuel" data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span>
|
||||
<a class="ptreve-actuel-moins"><i class="fa-solid fa-square-minus"></i></a>
|
||||
<input class="resource-content" class="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
|
||||
<span>/ {{system.reve.seuil.value}}</span>
|
||||
|
@ -1,17 +1,17 @@
|
||||
{{#if system.attributs.hautrevant.value}}
|
||||
<div class="tmr-buttons">
|
||||
<span class="monte-tmr">
|
||||
<a data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<span>
|
||||
<a class="button-tmr" data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
|
||||
</a>
|
||||
</span>
|
||||
<span class="monte-tmr-rapide">
|
||||
<a data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<span>
|
||||
<a class="button-tmr-rapide" data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg"/>
|
||||
</a>
|
||||
</span>
|
||||
<span class="visu-tmr">
|
||||
<a data-tooltip="Regarder les Terres Médianes">
|
||||
<span>
|
||||
<a class="button-tmr-visu" data-tooltip="Regarder les Terres Médianes">
|
||||
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
|
||||
</a>
|
||||
</span>
|
||||
|
53
templates/actor/random/app-personnage-aleatoire.hbs
Normal file
53
templates/actor/random/app-personnage-aleatoire.hbs
Normal file
@ -0,0 +1,53 @@
|
||||
<form class="app-personnage-aleatoire">
|
||||
<h2>Génération aléatoire pour {{actor.name}}</h2>
|
||||
<div class="flex-group-left">
|
||||
{{#if options.isGM}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Nom" path="name" type="text" value=current.name checked=checked.name
|
||||
}}
|
||||
{{/if}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Sexe" path="system.sexe" type="text"
|
||||
value=current.system.sexe checked=checked.system.sexe
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Age" path="system.age" type="entier" min=10 max=100
|
||||
value=current.system.age checked=checked.system.age
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Taille" path="system.taille" type="text"
|
||||
value=current.system.taille checked=checked.system.taille
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Poids" path="system.poids" type="text"
|
||||
value=current.system.poids checked=checked.system.poids
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Main directrice" path="system.main" type="text"
|
||||
value=current.system.main checked=checked.system.main
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Heure de naissance" path="system.heure" type="heure"
|
||||
value=current.system.heure checked=checked.system.heure
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Cheveux" path="system.cheveux" type="text"
|
||||
value=current.system.cheveux checked=checked.system.cheveux
|
||||
}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
|
||||
label="Yeux" path="system.yeux" type="text"
|
||||
value=current.system.yeux checked=checked.system.yeux
|
||||
}}
|
||||
</div>
|
||||
<hr>
|
||||
<div style="text-align: right;">
|
||||
<a class="chat-card-button randomize-selected">Générer les valeurs sélectionnés</a>
|
||||
</div>
|
||||
<br>
|
||||
<div class="flexrow">
|
||||
<button class="button-cancel">Annuler</button>
|
||||
<button class="button-apply">Appliquer à {{actor.name}}</button>
|
||||
</div>
|
||||
<br>
|
||||
</form>
|
||||
|
19
templates/actor/random/champ-aleatoire.hbs
Normal file
19
templates/actor/random/champ-aleatoire.hbs
Normal file
@ -0,0 +1,19 @@
|
||||
<div class="flexrow random-field" data-path="{{path}}">
|
||||
<label for="{{path}}">{{label}}:</label>
|
||||
{{#if (eq type 'entier')}}
|
||||
<input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="number" data-dtype="Number" min="{{min}}" max="{{max}}"/>
|
||||
{{else if (eq type 'heure')}}
|
||||
<select class="current-value" name="current.{{path}}" value="{{value}}" type="text" data-dtype="String">
|
||||
{{#select value}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
{{else}}
|
||||
<input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="text" data-dtype="String"/>
|
||||
{{/if}}
|
||||
<div class="item-controls">
|
||||
<a class="random" data-action="random" data-tooltip="Aléatoire"><i class="fa-solid fa-dice-d20"></i></a>
|
||||
<a class="reset" data-action="reset" data-tooltip="Reset"><i class="fa-solid fa-eraser"></i></a>
|
||||
<input class="check-for-random" type="checkbox" data-tooltip="Sélectionné pour génération automatique" {{#if checked}}checked{{/if}}/>
|
||||
</div>
|
||||
</div>
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user