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...

45 Commits

Author SHA1 Message Date
0c215e7a9c Fix stun hindrances 2024-04-11 16:37:42 +02:00
1b655a9c0e MDL/ADRL fixes + MR fixes 2023-09-19 15:46:02 +02:00
bbf0f31d4c MDL/ADRL fixes + MR fixes 2023-09-19 13:52:09 +02:00
552ff9564a MDL/ADRL fixes + MR fixes 2023-09-19 12:47:55 +02:00
26f2fba457 MDL/ADRL fixes + MR fixes 2023-09-19 11:41:58 +02:00
7d6408f6b7 MDL/ADRL fixes + MR fixes 2023-09-18 18:03:00 +02:00
72ff709682 Fix TIC display for NPC owned by players 2023-09-17 22:18:38 +02:00
588c6655b3 Fix TIC display for NPC owned by players 2023-09-17 20:53:13 +02:00
9de2bc48b8 Fix TIC display for NPC owned by players 2023-09-17 20:27:16 +02:00
460fd1f0d6 Fix TIC display for NPC owned by players 2023-09-17 18:55:45 +02:00
2647983e8d Varioux fixes 2023-09-16 22:40:25 +02:00
d1fdc5a97f Varioux fixes 2023-09-16 20:31:34 +02:00
9e92b904fb Combat tracker enhancements 2023-09-16 10:19:55 +02:00
c4160b2fd5 Combat tracker enhancements 2023-09-16 10:16:59 +02:00
ff57953e75 Manage status 2023-09-15 07:33:44 +02:00
dc07b27801 Minor changes 2023-09-14 23:23:16 +02:00
2394026d0c Minor changes 2023-09-14 21:03:08 +02:00
47db569efd Add hindrance dice 2023-09-13 21:26:47 +02:00
ba98d9c264 Add hindrance dice 2023-09-13 21:25:44 +02:00
c1eb33bc21 Add new init system 2023-09-13 17:37:30 +02:00
d5f27ae9ea Manage hindrance dices 2023-09-13 08:06:08 +02:00
b81e5ec17e Switch to v11 2023-09-11 20:35:03 +02:00
6a3cb66391 Switch to v11 2023-09-11 20:34:33 +02:00
ba50c86800 Addd gitignore 2023-09-11 20:34:15 +02:00
8cc2380f0a Sync compendiums 2022-11-30 12:00:09 +01:00
efb55ff829 Sync compendiums 2022-11-30 10:06:26 +01:00
502887a820 Fix #169 Add new ability stuff 2022-11-29 21:38:43 +01:00
b5755db5ca Fix #169 Add new ability stuff 2022-11-29 21:21:03 +01:00
8b0685e35d Minor various fixes 2022-11-28 13:58:20 +01:00
9e70a12b98 Minor various fixes 2022-11-28 13:58:04 +01:00
7755d87e48 Fix #160 - Add new values... 2022-11-27 20:39:45 +01:00
fcde81b0a4 Fix #160 - Add new values... 2022-11-27 19:07:54 +01:00
f61e5b4b41 Fix #160 - Add new values... 2022-11-27 19:07:34 +01:00
cb896c9813 Fix #160 - Add new values... 2022-11-27 18:54:52 +01:00
7d46699c62 Fix #150 - Message 2022-11-27 16:17:51 +01:00
b5f196f942 #Fix 150 - Message 2022-11-27 16:14:29 +01:00
11270eb450 #Fix 149 2022-11-27 16:12:44 +01:00
60856df818 Char creation process finalized 2022-11-26 21:01:48 +01:00
45e856a30b Char creation process finalized 2022-11-26 21:00:40 +01:00
dad117fc17 Fix #31 - Global perl select 2022-11-26 16:03:11 +01:00
cc0dc9e43c Fix #30 - Global perl select 2022-11-26 12:44:22 +01:00
d484064fdd Fix #144 - New specs 2022-11-26 12:04:23 +01:00
43d4acaea4 Fix #142 - Perks alpha sorted 2022-11-26 12:03:21 +01:00
50f4339454 Fix #29 - Stat selection 2022-11-26 11:20:47 +01:00
109ce4f192 Fix #28 - Spec selection 2022-11-26 11:05:41 +01:00
35 changed files with 2099 additions and 717 deletions

14
.gitignore vendored Normal file
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@ -0,0 +1,14 @@
.vscode/settings.json
.idea
.history
todo.md
/.vscode
/ignored/
/node_modules/
/jsconfig.json
/package.json
/package-lock.json
/packs/*/
/packs/*/CURRENT
/packs/*/LOG
/packs/*/LOCK

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@ -1,25 +1,33 @@
{
"ITEM": {
"TypeRace": "Race",
"TypeRole": "Role",
"TypeAbility": "Ability",
"TypeSpecialisation": "Specialisation",
"TypePerk": "Perk",
"TypePower": "Power",
"TypeArmor": "Armor",
"TypeShield": "Shield",
"TypeEquipment": "Equipment",
"TypeWeapon": "Weapon",
"TypeEffect": "Effect",
"TypeMoney": "Money",
"TypeVirtue": "Virtue",
"TypeVice": "Vice",
"TypeVehiclehull": "Vehicule Hull",
"TypePowercoremodule": "Power Core Module",
"TypeMobilitymodule": "Mobility Module",
"TypeCombatmodule": "Combat Module",
"TypeVehiclemodule": "Vehicle Module",
"TypeVehicleweaponmodule" : "Vehicle Weapon Module",
"TypePropulsionmodule": "Propulsion module"
"TYPES": {
"Actor": {
"character": "Character",
"npc": "NPC",
"vehicle": "Vehicle"
},
"Item": {
"race": "Race",
"role": "Role",
"ability": "Ability",
"specialisation": "Specialisation",
"perk": "Perk",
"power": "Power",
"armor": "Armor",
"shield": "Shield",
"equipment": "Equipment",
"weapon": "Weapon",
"effect": "Effect",
"money": "Money",
"virtue": "Virtue",
"vice": "Vice",
"vehiclehull": "Vehicule Hull",
"powercoremodule": "Power Core Module",
"mobilitymodule": "Mobility Module",
"combatmodule": "Combat Module",
"vehiclemodule": "Vehicle Module",
"vehicleweaponmodule" : "Vehicle Weapon Module",
"propulsionmodule": "Propulsion module"
}
}
}

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@ -38,9 +38,9 @@ export class PegasusActorSheet extends ActorSheet {
cssClass: this.isEditable ? "editable" : "locked",
data: actorData.system,
traumaState: this.actor.getTraumaState(),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
specs: this.actor.getSpecs( ),
config: game.system.pegasus.config,
optionsDiceList: PegasusUtility.getOptionsDiceList(),
optionsLevel: PegasusUtility.getOptionsLevel(),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
@ -53,7 +53,7 @@ export class PegasusActorSheet extends ActorSheet {
powers: duplicate(this.actor.getPowers()),
subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()),
role: duplicate(this.actor.getRole()),
role: this.actor.getRole(),
effects: duplicate(this.actor.getEffects()),
moneys: duplicate(this.actor.getMoneys()),
virtues: duplicate(this.actor.getVirtues()),
@ -62,6 +62,8 @@ export class PegasusActorSheet extends ActorSheet {
levelRemainingList: this.actor.getLevelRemainingList(),
maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
mt: this.actor.getMT(),
kbv: this.actor.getKBV(),
containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent,
encHindrance: this.actor.encHindrance,
@ -352,13 +354,13 @@ export class PegasusActorSheet extends ActorSheet {
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
/*setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
}*/
/* -------------------------------------------- */
async _onDropItem(event, dragData) {

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@ -92,9 +92,7 @@ export class PegasusActor extends Actor {
return actor;
}
if (data.type == 'character') {
}
if (data.type == 'npc') {
if (data.type == 'character' || this.type == 'npc') {
}
@ -112,11 +110,19 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
prepareDerivedData() {
if (this.system.secondary.stealthhealth) {
this.update({ "system.secondary": { "-=stealthhealth": null } })
}
if (this.system.secondary.socialhealth) {
this.update({ "system.secondary": { "-=socialhealth": null } })
}
if (!this.traumaState) {
this.traumaState = "none"
}
if (this.type == 'character') {
if (this.type == 'character' || this.type == 'npc') {
this.computeNRGHealth();
this.system.encCapacity = this.getEncumbranceCapacity()
this.buildContainerTree()
@ -134,7 +140,43 @@ export class PegasusActor extends Actor {
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
getMT() {
let modifier = 0
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.affectstatus && effect.system.affectedstatus == "mt") {
if (effect.system.genre == "positive") {
modifier += effect.system.effectlevel
}
if (effect.system.genre == "negative") {
modifier -= effect.system.effectlevel
}
}
if (effect.type == "ability" && effect.system.statusaffected && effect.system.statusaffected == "mt") {
modifier += effect.system.statusmodifier
}
}
return PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.statistics.mnd.mod + PegasusUtility.getDiceValue(this.system.statistics.mnd.bonuseffect) + modifier
}
/* -------------------------------------------- */
getKBV() {
let modifier = 0
for (let effect of this.items) {
if (effect.type == "effect" && effect.system.affectstatus && effect.system.affectedstatus == "kbv") {
if (effect.system.genre == "positive") {
modifier += effect.system.effectlevel
}
if (effect.system.genre == "negative") {
modifier -= effect.system.effectlevel
}
}
if (effect.type == "ability" && effect.system.statusaffected && effect.system.statusaffected == "kbv") {
modifier += effect.system.statusmodifier
}
}
return this.system.statistics.phy.value + this.system.statistics.phy.mod + this.system.statistics.phy.bonuseffect + modifier
}
/* -------------------------------------------- */
getEncumbranceCapacity() {
return this.system.statistics.str.value * 25
@ -239,14 +281,14 @@ export class PegasusActor extends Actor {
return race[0] ?? [];
}
getRole() {
let role = this.items.filter(item => item.type == 'role')
return role[0] ?? [];
let role = this.items.find(item => item.type == 'role')
return role;
}
/* -------------------------------------------- */
getRoleLevel() {
let role = this.items.find(item => item.type == 'role')
if (role) {
console.log("Role", role)
//console.log("Role", role)
return role.system.rolelevel
}
return 0
@ -280,6 +322,26 @@ export class PegasusActor extends Actor {
ChatMessage.create({ content: `Tactician Bonus Dice has been removed to ${this.name}`, whisper: ChatMessage.getWhisperRecipients('GM') })
}
}
/* -------------------------------------------- */
getStatus(statusKey) {
if (statusKey == "nrg") {
return duplicate(this.system.nrg)
}
return duplicate(this.system.secondary[statusKey])
}
/* -------------------------------------------- */
async addStatusBonus(statusKey, value) {
let status = this.getStatus(statusKey)
let effect = duplicate(__bonusEffect)
effect.name = `${status.label} Creation Bonus`
effect.system.affectstatus = true
effect.system.affectedstatus = statusKey
effect.system.effectlevel = value
effect.system.bonusdice = false
effect.system.locked = true
await this.createEmbeddedDocuments('Item', [effect])
}
/* -------------------------------------------- */
isEnhancer() {
@ -425,7 +487,7 @@ export class PegasusActor extends Actor {
async activatePerk(perkId) {
let item = this.items.find(item => item.id == perkId);
if (item && item.system) {
let update = { _id: item.id, "data.active": !item.system.active };
let update = { _id: item.id, "system.active": !item.system.active };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
@ -433,7 +495,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async activateViceOrVirtue(itemId) {
let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
if (item?.system) {
let nrg = duplicate(this.system.nrg)
if (!item.system.activated) { // Current value
@ -456,10 +518,40 @@ export class PegasusActor extends Actor {
await this.deleteEmbeddedDocuments('Item', toRem)
}
}
let update = { _id: item.id, "data.activated": !item.system.activated }
let update = { _id: item.id, "system.activated": !item.system.activated }
await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
setHandInformation(info) {
this.update({ 'system.biodata.preferredhand': info })
}
/* -------------------------------------------- */
increaseRoleAbility() {
let role = this.getRole()
let level = role.system.rolelevel + 1
this.updateEmbeddedDocuments('Item', [{ _id: role.id, 'system.rolelevel': level }])
}
/* -------------------------------------------- */
setBonusInformation(info) {
this.update({ 'system.biodata.bonusselection': info })
}
/* -------------------------------------------- */
addCDP(value) {
let cdp = this.system.biodata.cdp
cdp += value
this.update({ 'system.biodata.cdp': cdp })
}
/* -------------------------------------------- */
addPPP(value) {
let ppp = duplicate(this.system.ppp)
console.log("PPP", ppp)
ppp.availablePPP += Number(value)
this.update({ 'system.ppp': ppp })
}
/* -------------------------------------------- */
updatePPP() {
@ -489,7 +581,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async activatePower(itemId) {
let item = this.items.find(item => item.id == itemId)
if (item && item.system) {
if (item?.system) {
let nrg = duplicate(this.system.nrg)
if (!item.system.activated) { // Current value
@ -532,7 +624,7 @@ export class PegasusActor extends Actor {
ChatMessage.create({ content: `Power ${item.name} deactivated : ${item.system.deactivatedtext}` })
}
}
let update = { _id: item.id, "data.activated": !item.system.activated }
let update = { _id: item.id, "system.activated": !item.system.activated }
await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
}
@ -541,7 +633,7 @@ export class PegasusActor extends Actor {
async equipItem(itemId) {
let item = this.items.find(item => item.id == itemId);
if (item && item.system) {
let update = { _id: item.id, "data.equipped": !item.system.equipped };
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
@ -582,7 +674,7 @@ export class PegasusActor extends Actor {
for (let spec of specThreat) {
tl += PegasusUtility.getDiceValue(spec.system.level)
}
tl += this.system.nrg.absolutemax + this.system.secondary.health.max + this.system.secondary.delirium.max
tl += this.system.nrg.absolutemax /* NO MORE USED + this.system.secondary.health.max + this.system.secondary.delirium.max*/
tl += this.getPerks().length * 5
let weapons = this.getWeapons()
@ -672,15 +764,30 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
modifyStun(incDec) {
let combat = duplicate(this.system.combat)
if (incDec < 0 && (this.system.secondary.confidence.status == "anxious" || this.system.secondary.confidence.status == "lostface")) {
ui.notifications.warn("Unable to recover STUN because of Confidence status : " + this.system.secondary.confidence.status)
return
}
let myself = this
let combat = duplicate(myself.system.combat)
combat.stunlevel += incDec
let daze = this.effects.find(e => e.label == "Daze")
if (daze && combat.stunlevel == 0) {
this.deleteEmbeddedDocuments("ActiveEffect", [daze.id])
}
if (combat.stunlevel >= 0) {
this.update({ 'system.combat': combat })
myself.update({ 'system.combat': combat })
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
}
if (!daze) {
this.createEmbeddedDocuments("ActiveEffect", [
{ label: 'Daze', icon: 'icons/svg/daze.svg', flags: { core: { statusId: 'daze' } } }
])
}
if (incDec > 0) {
chatData.content = `<div>${this.name} suffered a Stun level.</div`
} else {
@ -694,15 +801,21 @@ export class PegasusActor extends Actor {
if (stunAbove > 0) {
ChatMessage.create({ content: `${this.name} Stun threshold has been exceeded.` })
}
/* NO MORE AUTOMATION HERE
if (incDec > 0 && stunAbove > 0) {
let delirium = duplicate(this.system.secondary.delirium)
let delirium = duplicate(myself.system.secondary.delirium)
delirium.value -= incDec
this.update({ 'system.secondary.delirium': delirium })
}
myself.update({ 'system.secondary.delirium': delirium })
}*/
}
/* -------------------------------------------- */
modifyMomentum(incDec) {
if (this.system.combat.stunlevel > 0) {
ui.notifications.warn("Unable to gain/use Momentum while stunned")
return
}
let momentum = duplicate(this.system.momentum)
momentum.value += incDec
this.update({ 'system.momentum': momentum })
@ -824,11 +937,11 @@ export class PegasusActor extends Actor {
}
}
if (item.type == 'race') {
if (item.type == "race") {
this.applyRace(item)
} else if (item.type == 'role') {
} else if (item.type == "role") {
this.applyRole(item)
} else if (item.type == 'ability') {
} else if (item.type == "ability") {
this.applyAbility(item, [], true)
if (!onDrop) {
await this.createEmbeddedDocuments('Item', [item])
@ -863,13 +976,13 @@ export class PegasusActor extends Actor {
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system) {
let update = { _id: item.id, "data.equipped": !item.system.equipped };
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
}
/* -------------------------------------------- */
getInitiativeScore(combatId, combatantId) {
if (this.type == 'character') {
if (this.type == 'character' || this.type == 'npc') {
this.rollMR(true, combatId, combatantId)
}
if (this.type == 'vehicle') {
@ -920,7 +1033,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getStat(statKey) {
let stat
if (this.type == "character" && statKey == 'mr') {
if ((this.type == "character" || this.type == 'npc') && statKey == 'mr') {
stat = duplicate(this.system.mr)
} else {
stat = duplicate(this.system.statistics[statKey])
@ -1058,7 +1171,7 @@ export class PegasusActor extends Actor {
async updatePerkUsed(itemId, index, checked) {
let item = this.items.get(itemId)
if (item && index) {
let key = "data.used" + index
let key = "system.used" + index
await this.updateEmbeddedDocuments('Item', [{ _id: itemId, [`${key}`]: checked }])
item = this.items.get(itemId) // Refresh
if (item.system.nbuse == "next1action" && item.system.used1) {
@ -1097,7 +1210,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
incDecNRG(value) {
if (this.type == "character") {
if (this.type == "character" || this.type == 'npc') {
let nrg = duplicate(this.system.nrg)
nrg.value += value
if (nrg.value >= 0 && nrg.value <= nrg.max) {
@ -1150,24 +1263,6 @@ export class PegasusActor extends Actor {
nrg.max += item.system.features.nrgcost.value
await this.update({ 'system.nrg': nrg })
}
if (item.system.features.bonushealth.flag) {
let health = duplicate(this.system.secondary.health)
health.value -= Number(item.system.features.bonushealth.value) || 0
health.max -= Number(item.system.features.bonushealth.value) || 0
await this.update({ 'system.secondary.health': health })
}
if (item.system.features.bonusdelirium.flag) {
let delirium = duplicate(this.system.secondary.delirium)
delirium.value -= Number(item.system.features.bonusdelirium.value) || 0
delirium.max -= Number(item.system.features.bonusdelirium.value) || 0
await this.update({ 'system.secondary.delirium': delirium })
}
if (item.system.features.bonusnrg.flag) {
let nrg = duplicate(this.system.nrg)
nrg.value -= Number(item.system.features.bonusnrg.value) || 0
nrg.max -= Number(item.system.features.bonusnrg.value) || 0
await this.update({ 'system.nrg': nrg })
}
this.disableWeaverPerk(item)
PegasusUtility.createChatWithRollMode(item.name, {
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-ready.html`, { name: this.name, perk: duplicate(item) })
@ -1200,6 +1295,7 @@ export class PegasusActor extends Actor {
ui.notifications.warn("Not enough NRG to activate the Perk " + item.name)
}
}
/* NO MORE USED
if (item.system.features.bonushealth.flag) {
let health = duplicate(this.system.secondary.health)
health.value += Number(item.system.features.bonushealth.value) || 0
@ -1211,7 +1307,7 @@ export class PegasusActor extends Actor {
delirium.value += Number(item.system.features.bonusdelirium.value) || 0
delirium.max += Number(item.system.features.bonusdelirium.value) || 0
await this.update({ 'system.secondary.delirium': delirium })
}
}*/
if (item.system.features.bonusnrg.flag) {
let nrg = duplicate(this.system.nrg)
nrg.value += Number(item.system.features.bonusnrg.value) || 0
@ -1231,7 +1327,8 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async deleteAllItemsByType(itemType) {
let items = this.items.filter(item => item.type == itemType);
let items = this.items.filter(item => item.type == itemType).map(item => item.id)
console.log("Dele....", items)
await this.deleteEmbeddedDocuments('Item', items);
}
@ -1246,17 +1343,14 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
getTraumaState() {
this.traumaState = "none"
if (this.type == "character") {
let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
if (this.type == "character") {
if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
if (this.type == "character" || this.type == 'npc') {
if (this.system.secondary.delirium.status == "trauma") {
this.traumaState = "trauma"
}
if (this.system.secondary.delirium.value < negDelirium) {
if (this.system.secondary.delirium.status == "severetrauma" || this.system.secondary.delirium.status == "defeated") {
this.traumaState = "severetrauma"
}
}
}
return this.traumaState
}
@ -1351,35 +1445,6 @@ export class PegasusActor extends Actor {
if (this.isOwner || game.user.isGM) {
let updates = {}
let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod + PegasusUtility.getDiceValue(this.system.statistics.phy.bonuseffect);
if (phyDiceValue != this.system.secondary.health.max) {
updates['system.secondary.health.max'] = phyDiceValue
}
if (this.computeValue) {
updates['system.secondary.health.value'] = phyDiceValue
}
let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod + PegasusUtility.getDiceValue(this.system.statistics.mnd.bonuseffect);
if (mndDiceValue != this.system.secondary.delirium.max) {
updates['system.secondary.delirium.max'] = mndDiceValue
}
if (this.computeValue) {
updates['system.secondary.delirium.value'] = mndDiceValue
}
let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod + PegasusUtility.getDiceValue(this.system.statistics.stl.bonuseffect);
if (stlDiceValue != this.system.secondary.stealthhealth.max) {
updates['system.secondary.stealthhealth.max'] = stlDiceValue
}
if (this.computeValue) {
updates['system.secondary.stealthhealth.value'] = stlDiceValue
}
let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod + PegasusUtility.getDiceValue(this.system.statistics.soc.bonuseffect);
if (socDiceValue != this.system.secondary.socialhealth.max) {
updates['system.secondary.socialhealth.max'] = socDiceValue
}
if (this.computeValue) {
updates['system.secondary.socialhealth.value'] = socDiceValue
}
let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod + PegasusUtility.getDiceValue(this.system.statistics.foc.bonuseffect)
if (nrgValue != this.system.nrg.absolutemax) {
@ -1402,7 +1467,7 @@ export class PegasusActor extends Actor {
updates['system.momentum.max'] = momentum
}
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
let mrLevel = (this.system.statistics.agi.value + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value + this.system.statistics.phy.mod)
mrLevel = (mrLevel < 1) ? 1 : mrLevel;
if (mrLevel != this.system.mr.value) {
updates['system.mr.value'] = mrLevel
@ -1413,9 +1478,9 @@ export class PegasusActor extends Actor {
updates['system.biodata.moralitythreshold'] = moralitythreshold
}
if (!this.isToken) {
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality < 0) {
console.log("CHAR", this)
if (this.warnMorality != this.system.biodata.morality && this.system.biodata.morality <= 0) {
ChatMessage.create({ content: "WARNING: Your character is dangerously close to becoming corrupted and defeated. Start on a path of redemption!" })
ChatMessage.create({ content: "This character can no longer spend CDP until their Morality has reached 1 or higher" })
}
if (this.warnMorality != this.system.biodata.morality) {
this.warnMorality = this.system.biodata.morality
@ -1423,11 +1488,11 @@ export class PegasusActor extends Actor {
}
let race = this.getRace()
if (race && race.name && (race.name != this.system.biodata.racename)) {
if (race?.name && (race.name != this.system.biodata.racename)) {
updates['system.biodata.racename'] = race.name
}
let role = this.getRole()
if (role && role.name && (role.name != this.system.biodata.rolename)) {
if (role?.name && (role.name != this.system.biodata.rolename)) {
updates['system.biodata.rolename'] = role.name
}
if (Object.entries(updates).length > 0) {
@ -1435,27 +1500,138 @@ export class PegasusActor extends Actor {
}
this.computeThreatLevel()
}
if (this.isOwner || game.user.isGM) {
// Update current hindrance level
let hindrance = this.system.combat.hindrancedice
let hindrance = 0; //this.system.combat.hindrancedice
if (!this.checkIgnoreHealth()) {
if (this.system.secondary.health.value < 0) {
if (this.system.secondary.health.value < -Math.floor((this.system.secondary.health.max + 1) / 2)) { // Severe wounded
hindrance += 3
} else {
if (this.system.secondary.health.status == "wounded") {
hindrance += 1
}
if (this.system.secondary.health.status == "severlywounded" || this.system.secondary.health.status == "defeated") {
hindrance += 3
}
/* Manage confidence */
if (this.system.secondary.confidence.status == "shaken" || this.system.secondary.confidence.status == "anxious" ||
this.system.secondary.confidence.status == "lostface") {
if (!this.items.find(it => it.name.toLowerCase() == "fear" && it.type == "effect")) {
let effect = await PegasusUtility.getEffectFromCompendium("Fear")
this.createEmbeddedDocuments('Item', [effect])
}
} else { // Remove fear if healed
let fear = this.items.find(it => it.name.toLowerCase() == "fear" && it.type == "effect")
if (fear) {
this.deleteEmbeddedDocuments('Item', [fear.id])
}
}
/* Manage flag state for status */
this.defeatedDisplayed = this.defeatedDisplayed && this.system.secondary.health.status != "defeated"
this.deliriumDisplayed = this.deliriumDisplayed && this.system.secondary.delirium.status != "defeated"
this.concealmentDisplayed = this.concealmentDisplayed && this.system.secondary.concealment.status != "defeated"
this.confidenceDisplayed = this.confidenceDisplayed && this.system.secondary.confidence.status != "defeated"
/* Then display relevant messages */
if (!this.defeatedDisplayed && this.system.secondary.health.status == "defeated") {
ChatMessage.create({ content: `DEFEATED : ${this.name} must make a Death Save!` })
this.defeatedDisplayed = true
}
if (!this.deliriumDisplayed && this.system.secondary.delirium.status == "defeated") {
ChatMessage.create({ content: `DEFEATED : ${this.name} must make a Madness Check!` })
this.deliriumDisplayed = true
}
if (!this.concealmentDisplayed && this.system.secondary.concealment.status == "located") {
ChatMessage.create({ content: `${this.name} has been discovered! You can not longer hide and either must fight/surrender or make a run for it` })
this.concealmentDisplayed = true
}
if (!this.confidenceDisplayed && this.system.secondary.confidence.status == "lostface") {
ChatMessage.create({ content: `${this.name} have Lost Face! You can not longer make any Social Rolls, all social rolls against your character is considered an automatic success until healed!` })
this.confidenceDisplayed = true
}
}
this.system.combat.hindrancedice = hindrance
this.getTraumaState()
this.cleanupPerksIfTrauma()
this.parseStatEffects()
this.parseStatusEffects()
this.parseDamageValues()
await this.parseStatusEffects()
}
}
/* -------------------------------------------- */
getArmorResistanceBonus() {
let bonus = 0
for (let a of armors) {
bonus += Number(a.system.resistance)
}
return bonus
}
/* -------------------------------------------- */
parseDamageValues() {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
return
}
let updates = []
let role = this.getRole() // Get the role for optionnal bonuses
let roleBonus = 0
/* Get MDL bonus */
let meleeBonus = 0
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == "mdl" && (Number(effect.system.effectlevel) > 0))
for (let e of effects) {
meleeBonus += Number(e.system.effectlevel)
}
this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value +
this.system.statistics.str.mod + this.system.statistics.str.bonuseffect + meleeBonus
let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
for (let w of weaponsMelee) {
let damage = this.baseMDL + Number(w.system.damage)
if (damage != w.system.mdl) {
updates.push({ _id: w.id, "system.mdl": damage })
}
}
let rangedBonus = 0
effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == "rdl" && (Number(effect.system.effectlevel) > 0))
for (let e of effects) {
rangedBonus += Number(e.system.effectlevel)
}
if (role?.name?.toLowerCase() == "ranged") { // Add ranged bonus to ADRL
roleBonus = this.getRoleLevel()
}
this.baseRDL = roleBonus + rangedBonus
let weaponsRanged = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "pre")
for (let w of weaponsRanged) {
let damage = this.baseRDL + Number(w.system.damage)
if (damage != w.system.rdl) {
updates.push({ _id: w.id, "system.rdl": damage })
}
}
let armorBonus = 0
effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == " adrl" && (Number(effect.system.effectlevel) > 0))
for (let e of effects) {
armorBonus += Number(e.system.effectlevel)
}
roleBonus = 0
if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
roleBonus = this.getRoleLevel()
}
this.baseADRL = roleBonus + armorBonus + this.system.statistics.phy.value + this.system.statistics.phy.mod +
this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
let armors = this.items.filter(it => it.type == "armor")
for (let a of armors) {
let adrl = this.baseADRL + a.system.resistance
if (adrl != a.system.adrl) {
updates.push({ _id: a.id, "system.adrl": adrl })
}
}
if (updates.length > 0) {
this.updateEmbeddedDocuments('Item', updates)
}
}
/* -------------------------------------------- */
getBaseADRL() {
}
/* -------------------------------------------- */
parseStatEffects() {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
@ -1488,11 +1664,13 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
parseStatusEffects() {
async parseStatusEffects() {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
return
}
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && (Number(effect.system.effectlevel) > 0))
let abilities = this.items.filter(ability => ability.type == "ability" && ability.system.statusaffected != "notapplicable")
for (let statusKey in this.system.secondary) {
let status = duplicate(this.system.secondary[statusKey])
let bonus = 0
@ -1501,9 +1679,14 @@ export class PegasusActor extends Actor {
bonus += Number(effect.system.effectlevel)
}
}
for (let ability of abilities) {
if (ability.system.statusaffected && ability.system.statusaffected == statusKey) {
bonus += Number(effect.system.statusmodifier)
}
}
if (bonus != status.bonus) {
status.bonus = bonus
this.update({ [`system.secondary.${statusKey}`]: status })
await this.update({ [`system.secondary.${statusKey}`]: status })
}
}
@ -1514,18 +1697,22 @@ export class PegasusActor extends Actor {
bonus += Number(effect.system.effectlevel)
}
}
for (let ability of abilities) {
if (ability.system.statusaffected && ability.system.statusaffected == "nrg") {
bonus += Number(ability.system.statusmodifier)
}
}
if (bonus != nrg.mod) {
nrg.mod = bonus
this.update({ [`system.nrg`]: nrg })
await this.update({ [`system.nrg`]: nrg })
}
}
/* -------------------------------------------- */
async modStat(key, inc = 1) {
let stat = duplicate(this.system.statistics[key])
stat.mod += parseInt(inc)
await this.update({ [`data.statistics.${key}`]: stat })
await this.update({ [`system.statistics.${key}`]: stat })
}
/* -------------------------------------------- */
@ -1533,7 +1720,20 @@ export class PegasusActor extends Actor {
key = key.toLowerCase()
let stat = duplicate(this.system.statistics[key])
stat.value += parseInt(inc)
await this.update({ [`data.statistics.${key}`]: stat })
await this.update({ [`system.statistics.${key}`]: stat })
}
/* -------------------------------------------- */
async modStatus(key, inc = 1) {
if (key == "nrg") {
let nrg = duplicate(this.system.nrg)
nrg.mod += parseInt(inc)
await this.update({ [`system.nrg`]: nrg })
} else {
let status = duplicate(this.system.secondary[key])
status.bonus += parseInt(inc)
await this.update({ [`system.secondary.${key}`]: status })
}
}
/* -------------------------------------------- */
@ -1543,13 +1743,27 @@ export class PegasusActor extends Actor {
if (specExist) {
specExist = duplicate(specExist)
specExist.system.level += inc;
let update = { _id: specExist._id, "data.level": specExist.system.level };
let update = { _id: specExist._id, "system.level": specExist.system.level };
await this.updateEmbeddedDocuments('Item', [update]);
} else {
spec.system.level += inc;
spec.system.level = inc;
await this.createEmbeddedDocuments('Item', [spec]);
}
}
/* -------------------------------------------- */
async addIncPerk(perk, inc = 1) {
console.log("Using perk : ", perk, inc)
let perkExist = this.items.find(item => item.type == 'perk' && item.name.toLowerCase() == perk.name.toLowerCase())
if (perkExist) {
perkExist = duplicate(perkExist)
perkExist.system.level += inc;
let update = { _id: perkExist._id, "system.level": perkExist.system.level };
await this.updateEmbeddedDocuments('Item', [update]);
} else {
perk.system.level = inc;
await this.createEmbeddedDocuments('Item', [perk]);
}
}
/* -------------------------------------------- */
async incDecQuantity(objetId, incDec = 0) {
@ -1557,7 +1771,7 @@ export class PegasusActor extends Actor {
if (objetQ) {
let newQ = objetQ.system.quantity + incDec
if (newQ >= 0) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
}
}
}
@ -1567,19 +1781,28 @@ export class PegasusActor extends Actor {
if (objetQ) {
let newQ = objetQ.system.ammocurrent + incDec;
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
}
}
}
/* -------------------------------------------- */
async applyAbility(ability, updates = [], directUpdate = false) {
async applyAbility(ability, updates = {}, directUpdate = false) {
// manage stat bonus
if (!ability.system) {
ability.system = ability.data
}
if (ability.system.affectedstat != "notapplicable") {
if (ability.system.affectedstat == "mr") {
let stat = duplicate(this.system.mr)
stat.mod += Number(ability.system.statmodifier)
updates[`system.mr`] = stat
} else {
let stat = duplicate(this.system.statistics[ability.system.affectedstat])
stat.mod += Number(ability.system.statmodifier)
updates[`system.statistics.${ability.system.affectedstat}`] = stat
}
}
// manage status bonus
if (ability.system.statusaffected != "notapplicable") {
if (ability.system.statusaffected == 'nrg') {
@ -1587,6 +1810,7 @@ export class PegasusActor extends Actor {
nrg.mod += Number(ability.system.statusmodifier)
updates[`system.nrg`] = nrg
}
/* NO MORE USED
if (ability.system.statusaffected == 'health') {
let health = duplicate(this.system.secondary.health)
health.bonus += Number(ability.system.statusmodifier)
@ -1597,6 +1821,16 @@ export class PegasusActor extends Actor {
delirium.bonus += Number(ability.system.statusmodifier)
updates[`system.secondary.delirium`] = delirium
}
if (ability.system.statusaffected == 'socialhealth') {
let socialhealth = duplicate(this.system.secondary.socialhealth)
socialhealth.bonus += Number(ability.system.statusmodifier)
updates[`system.secondary.socialhealth`] = delirium
}
if (ability.system.statusaffected == 'stealthhealth') {
let stealthhealth = duplicate(this.system.secondary.stealthhealth)
stealthhealth.bonus += Number(ability.system.statusmodifier)
updates[`system.secondary.stealthhealth`] = delirium
}*/
}
if (directUpdate) {
await this.update(updates)
@ -1639,11 +1873,11 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async applyRace(race) {
let updates = { 'system.biodata.racename': race.name }
updates['system.biodata.sizenum'] = race.system.size
let newItems = []
await this.deleteAllItemsByType('race')
newItems.push(race);
await this.deleteAllItemsByType("race")
newItems.push(race)
console.log("DROPPED RACE", race)
for (let ability of race.system.abilities) {
if (!ability.system) ability.system = ability.data
newItems.push(ability)
@ -1666,7 +1900,7 @@ export class PegasusActor extends Actor {
getIncreaseStatValue(updates, statKey) {
let stat = duplicate(this.system.statistics[statKey])
stat.value += 1;
updates[`data.statistics.${statKey}`] = stat
updates[`system.statistics.${statKey}`] = stat
}
/* -------------------------------------------- */
@ -1690,11 +1924,63 @@ export class PegasusActor extends Actor {
await this.createEmbeddedDocuments('Item', newItems)
}
/* -------------------------------------------- */
checkEFfectsHindranceDeletion(statKey) {
let toRem = []
let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.oneuse &&
effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
for (let effect of effects) {
toRem.push(effect.id)
}
if (toRem.length > 0) {
this.deleteEmbeddedDocuments('Item', toRem)
}
}
/* -------------------------------------------- */
computeCurrentHindrances(statKey) {
let hindrancesDices = 0
if (this.type == "character" || this.type == 'npc') {
hindrancesDices += this.system.combat.hindrancedice
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
if (overCapacity > 0) {
hindrancesDices += overCapacity
}
let effects = this.items.filter(effect => effect.type == 'effect' && effect.system.hindrance && (effect.system.stataffected == statKey || effect.system.stataffected == "all"))
for (let effect of effects) {
hindrancesDices += effect.system.effectlevel
}
if (statKey.toLowerCase() == "stl" && this.system.secondary.concealment.status == "exposed") {
hindrancesDices += 1
}
if (statKey.toLowerCase() == "stl" && (this.system.secondary.concealment.status == "detected" || this.system.secondary.concealment.status == "located")) {
hindrancesDices += 3
}
}
if (this.type == "vehicle") {
if (this.isVehicleCrawling()) {
hindrancesDices += 3
}
if (this.isVehicleSlow()) {
hindrancesDices += 1
}
if (this.isVehicleAverage()) {
hindrancesDices += 1
}
if (this.isVehicleFast()) {
hindrancesDices += 3
}
if (this.isVehicleExFast()) {
hindrancesDices += 5
}
}
return hindrancesDices
}
/* -------------------------------------------- */
addHindrancesList(effectsList) {
if (this.type == "character") {
if (this.type == "character" || this.type == 'npc') {
if (this.system.combat.stunlevel > 0) {
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
}
@ -1705,9 +1991,9 @@ export class PegasusActor extends Actor {
if (overCapacity > 0) {
effectsList.push({ label: "Encumbrance Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: overCapacity })
}
if (this.system.biodata.morality <= 0) {
/* Remove as per ticket #159if (this.system.biodata.morality <= 0) {
effectsList.push({ label: "Morality Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 3 })
}
}*/
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
effect = duplicate(effect)
@ -1742,12 +2028,8 @@ export class PegasusActor extends Actor {
/* ROLL SECTION
/* -------------------------------------------- */
pushEffect(rollData, effect) {
if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
if ((this.getTraumaState() == "none" && !this.checkNoBonusDice()) || !effect.system.bonusdice) {
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
} else {
if (!effect.system.bonusdice) { // Do not push bonus dice effect when TraumaState is activated
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
}
}
}
@ -1772,7 +2054,23 @@ export class PegasusActor extends Actor {
if (isPowerDmg && effect.system.stataffected == "powerdmgroll") {
this.pushEffect(rollData, effect)
}
}
}
/* -------------------------------------------- */
addRoleBonus(rollData, statKey, subKey) {
let role = this.getRole()
if (role && role.name.toLowerCase() == "ranged" && subKey == "ranged-dmg") {
rollData.effectsList.push({ label: "Ranged Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Ranged Role Bonus"))
}
if (role && role.name.toLowerCase() == "defender" && (subKey == "defence" || subKey == "dmg-res")) {
rollData.effectsList.push({ label: "Defender Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Defender Role Bonus"))
}
if (role && role.name.toLowerCase() == "scrapper" && statKey == "com") {
rollData.effectsList.push({ label: "Scrapper Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Scrapper Role Bonus"))
}
}
@ -1781,7 +2079,7 @@ export class PegasusActor extends Actor {
if (statKey == 'phy' && subKey == "dmg-res") {
let armors = this.getArmors()
for (let armor of armors) {
rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance })
rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance, adrl: armor.system.adrl })
}
}
if (useShield) {
@ -1859,7 +2157,9 @@ export class PegasusActor extends Actor {
let rollData = PegasusUtility.getBasicRollData(isInit)
rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
rollData.actorType = this.type
rollData.tokenId = this.token?.id
rollData.actorId = (this.token) ? this.token.actor.id : this.id
rollData.img = this.img
rollData.traumaState = this.getTraumaState()
rollData.levelRemaining = this.getLevelRemaining()
@ -1868,6 +2168,8 @@ export class PegasusActor extends Actor {
rollData.noBonusDice = this.checkNoBonusDice()
rollData.dicePool = []
rollData.subKey = subKey
rollData.MDL = this.baseMDL
rollData.ADRL = this.baseADRL
if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
rollData.isDamage = true
@ -1930,7 +2232,7 @@ export class PegasusActor extends Actor {
}
if (statKey == "mr") {
if (this.type == "character") {
if (this.type == "character" || this.type == 'npc') {
rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
if (rollData.mrVehicle) {
rollData.effectsList.push({
@ -1951,11 +2253,15 @@ export class PegasusActor extends Actor {
}
}
rollData.hindranceDices = this.computeCurrentHindrances(statKey)
rollData.minHindranceDices = rollData.hindranceDices
this.processSizeBonus(rollData)
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
this.addArmorsShields(rollData, statKey, useShield, subKey)
this.addWeapons(rollData, statKey, useShield)
this.addEquipments(rollData, statKey)
this.addRoleBonus(rollData, statKey, subKey)
this.processVehicleTargetMessage(rollData)
console.log("ROLLDATA", rollData)
@ -1967,7 +2273,7 @@ export class PegasusActor extends Actor {
processSizeBonus(rollData) {
if (rollData.defenderTokenId) {
let diffSize = 0
if (this.type == "character") {
if (this.type == "character" || this.type == 'npc') {
this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
@ -1997,6 +2303,15 @@ export class PegasusActor extends Actor {
}
}
}
/* -------------------------------------------- */
getExtraTICsFromEffect() {
let effects = this.items.filter(it => it.type == "effect" && Number(it.system.extratics) > 0)
let nbTics = 0
for (let e of effects) {
nbTics += Number(e.system.extratics)
}
return nbTics
}
/* -------------------------------------------- */
getLevelRemainingList() {
@ -2117,6 +2432,11 @@ export class PegasusActor extends Actor {
console.log("MR ROLL", rollData)
if (isInit) {
rollData.title = "MR / Initiative"
rollData.nbTIC = ((this.type == "character") ? 2 : 1) + this.getExtraTICsFromEffect()
rollData.TICs = []
for (let i = 0; i < rollData.nbTIC; i++) {
rollData.TICs.push({ text: "NONE", revealed: false, displayed: false })
}
}
this.startRoll(rollData);
} else {

View File

@ -1,5 +1,56 @@
import { PegasusUtility } from "./pegasus-utility.js";
/* -------------------------------------------- */
export class PegasusCombatTracker extends CombatTracker {
/* -------------------------------------------- */
static get defaultOptions() {
let path = "systems/fvtt-pegasus-rpg/templates/pegasus-combat-tracker.html";
return foundry.utils.mergeObject(super.defaultOptions, {
template: path,
});
}
/* -------------------------------------------- */
async getData() {
let combatData = await super.getData()
for (let t of combatData.turns) {
let c = game.combat.combatants.get(t.id)
t.displayTIC = (c.actor.isOwner && c.actor.hasPlayerOwner && !game.user.isGM) || (c.actor.type == "npc" && !c.actor.hasPlayerOwner && game.user.isGM)
let TICs = c.getFlag("world", "TICs")
if (TICs) {
t.TICs = TICs
} else {
t.TICs = []
}
}
//console.log("CBT", combatData)
return combatData
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html)
html.find('.combat-tracker-tic').click(ev => {
let ticNum = $(ev.currentTarget).data("tic-num")
let combatantId = $(ev.currentTarget).data("combatant-id")
game.combat.revealTIC(ticNum, combatantId)
})
html.find('.reset-npc-initiative').click(ev => {
game.combat.resetNPCInitiative()
})
html.find('.select-combat-actor').click(ev => {
let combatantId = $(ev.currentTarget).data("combatant-id")
game.combat.selectActor(combatantId)
})
}
}
/* -------------------------------------------- */
export class PegasusCombat extends Combat {
@ -16,6 +67,134 @@ export class PegasusCombat extends Combat {
return this;
}
/* -------------------------------------------- */
async resetNPCInitiative() {
for (let c of this.combatants) {
if (c.actor && c.actor.type == "npc") {
await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]);
}
}
}
/* -------------------------------------------- */
isCharacter(combatantId) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
return combatant.actor.type == "character"
}
return false
}
/* -------------------------------------------- */
selectActor(combatantId) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
let TICs = combatant.getFlag("world", "TICs") || []
let allRevealed = true
for(let tic of TICs) {
if (!tic.revealed ) {
allRevealed = false
}
}
let msg = `<div>${combatant.actor.name} has been nominated to act, ${combatant.actor.name} choose which TIC you wish to activate!</div`
if ( allRevealed) {
msg = `<div>${combatant.actor.name} has used all its TIC's please choose a different character.</div`
}
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
content: msg
}
ChatMessage.create(chatData);
}
}
/* -------------------------------------------- */
async setTic(combatantId, rollData) {
if (!combatantId) {
return
}
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
await combatant.setFlag("world", "TICs", rollData.TICs)
}
}
/* -------------------------------------------- */
async revealTIC(num, combatantId) {
console.log('revealTIC', num, combatantId)
if (num == undefined || combatantId == undefined) {
return
}
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
console.log('revealTIC', num, combatantId, combatant)
let ticData = combatant.getFlag("world", "TICs")
if (ticData) {
console.log('revealTIC', num, combatantId, ticData)
num = Number(num)
if ( ticData[num].revealed && ticData[num].displayed ) {
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `<div>${combatant.actor.name} : This Action has already been performed please choose a different TIC</div`
};
ChatMessage.create(chatData);
return
}
ticData[num].revealed = true
ticData[num].displayed = true
combatant.setFlag("world", "TICs", ticData).then(() => {
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
content: `<div>${combatant.actor.name} is performing ${ticData[num].text}</div`
};
ChatMessage.create(chatData);
// Manage if all TIC has been ACTED
let allRevealed = true
for (let c of this.combatants) {
let TICs = c.getFlag("world", "TICs")
if (TICs) {
for (let t of TICs) {
if (!t.revealed) {
allRevealed = false
}
}
}
}
// If all TIC has been ACTED, display a message
if (allRevealed) {
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
content: `<div>All Characters have acted, All Characters who do not have Stun gain 1 Momentum!</div`
}
ChatMessage.create(chatData);
}
})
}
}
}
/* -------------------------------------------- */
nextRound() {
for (let c of this.combatants) {
let TICs = duplicate(c.getFlag("world", "TICs"))
for (let t of TICs) {
t.displayed = false
t.revealed = false
t.text = ""
}
c.setFlag("world", "TICs", TICs)
}
super.nextRound()
}
/* -------------------------------------------- */
_onUpdate(changed, options, userId) {
}

37
modules/pegasus-config.js Normal file
View File

@ -0,0 +1,37 @@
export const PEGASUS_CONFIG = {
healthStatus: {
healthy: { key: "healthy", name: 'Healthy', hindrance: 0 },
injured: { key: "injured",name: 'Injured',hindrance: 0 },
wounded: { key: "wounded",name: 'Wounded',hindrance: 1, rolls: 'ALL' },
severlywounded: { key: "severlywounded",name: 'Severly Wounded',hindrance: 3, rolls: 'ALL' },
defeated: { key: "defeated",name:'Defeated',hindrance: 3, defeated: true}
},
deliriumStatus: {
stable: { key:'stable', name: 'Stable', hindrance: 0 },
unstable: { key:'unstable',name: 'Unstable', hindrance: 0 },
trauma: { key:'trauma',name: 'Trauma', hindrance: 0, nobonusdice: true },
severetrauma: { key:'severetrauma',name: 'Severe Trauma', hindrance: 0, nobonusdice: true, noperks: true },
defeated: { key:'defeated',name:'Defeated',hindrance: 0, defeated: true}
},
concealmentStatus: {
hidden: { key:'hidden',name: 'Hidden', hindrance: 0 },
covered: { key:'covered',name: 'Covered', hindrance: 0 },
exposed: { key:'exposed',name: 'Exposed', hindrance: 1, rolls: 'STL' },
detected: { key:'detected',name: 'Detected', hindrance: 3, rolls: 'STL'},
located: { key:'located',name: 'Located', hindrance: 0 }
},
confidenceStatus: {
confident: { key:'confident',name: 'Confident', hindrance: 0 },
uncertain: { key:'uncertain',name: 'Uncertain', hindrance: 0 },
shaken: { key:'shaken',name: 'Shaken', hindrance: 0, hasfear: true },
anxious: { key:'anxious',name: 'Anxious', hindrance: 0, nostunrecover: true },
lostface: { key:'lostface',name: 'Lost Face', hindrance: 0 }
},
extraTIC: {
"0": {key: "0", name: "None", value: 0},
"1": {key: "1", name: "+1 TIC", value: 1},
"2": {key: "2", name: "+2 TIC", value: 2},
"3": {key: "3", name: "+3 TIC", value: 3},
"4": {key: "4", name: "+4 TIC", value: 4},
}
}

View File

@ -23,6 +23,10 @@ export class PegasusActorCreate {
this.perks = perksPack.map(i => i.toObject())
const specPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations")
this.specs = specPack.map(i => i.toObject())
const virtuePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.virtues")
this.virtues = virtuePack.map(i => i.toObject())
const vicePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.vices")
this.vices = vicePack.map(i => i.toObject())
this.showRaces()
}
@ -64,14 +68,14 @@ export class PegasusActorCreate {
}
/* -------------------------------------------- */
processChatEvent( event ) {
async processChatEvent(event) {
const step = $(event.currentTarget).data("step-name");
const itemId = $(event.currentTarget).data("item-id");
if (step == "select-race") {
let race = this.races.find(item => item._id == itemId);
this.currentRace = race;
this.actor.applyRace( race);
await this.actor.applyRace(race);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
if (race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
this.manageOptionnalAbilities(race);
@ -88,9 +92,11 @@ export class PegasusActorCreate {
if (step == 'select-race-optionnal') {
let ability = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
let update = []
this.actor.applyAbility( ability, update );
let update = {}
await this.actor.applyAbility(ability, update);
if (!jQuery.isEmptyObject(update)) {
this.actor.update(update)
}
this.actor.createEmbeddedDocuments('Item', [ability]);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
this.raceOptionnalAbilities.optionnalabilities = this.raceOptionnalAbilities.optionnalabilities.filter(item => item._id != itemId);
@ -100,7 +106,7 @@ export class PegasusActorCreate {
if (step == 'select-race-stats') {
let statKey = $(event.currentTarget).data("stat-key");
this.actor.modStat( statKey, 1);
await this.actor.modStat(statKey, 1);
this.raceSelectableStats.stats[statKey].used = true;
this.raceSelectableStats.numberstats -= 1;
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
@ -110,7 +116,7 @@ export class PegasusActorCreate {
if (step == 'select-race-perks') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let perk = this.racePerks.find(item => item._id == itemId);
this.actor.createEmbeddedDocuments( 'Item', [perk]);
await this.actor.createEmbeddedDocuments('Item', [perk]);
this.racePerks = this.racePerks.filter(item => item._id != itemId);
this.nbRacePerks -= 1;
if (this.nbRacePerks == 0 || this.racePerks.length == 0) {
@ -123,7 +129,7 @@ export class PegasusActorCreate {
if (step == 'select-role') {
let role = this.roles.find(item => item._id == itemId);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
this.actor.applyRole( role );
await this.actor.applyRole(role);
this.currentRole = role;
this.nbRoleStat = 2;
this.roleStats = duplicate(role.system.statincreasechoice)
@ -133,7 +139,7 @@ export class PegasusActorCreate {
if (step == 'select-role-start-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.roleSpecStart.find(item => item._id == itemId);
this.actor.addIncSpec(spec, 1);
await this.actor.addIncSpec(spec, 1);
this.nbRoleSpecStart--;
this.roleSpecStart = this.roleSpecStart.filter(item => item._id != itemId);//Remove selected spec
if (this.nbRoleSpecStart == 0) {
@ -146,7 +152,7 @@ export class PegasusActorCreate {
if (step == 'select-role-stat') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let statKey = $(event.currentTarget).data("stat-key");
this.actor.valueStat( statKey, 1);
await this.actor.valueStat(statKey, 1);
for (let stat of this.roleStats) {
if (stat.name.toLowerCase() == statKey.toLowerCase()) {
@ -168,15 +174,15 @@ export class PegasusActorCreate {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.roleSpec.find(item => item._id == itemId);
if (this.nbDT2 > 0) {
this.actor.addIncSpec(spec, 2)
await this.actor.addIncSpec(spec, 2)
this.nbDT2--;
} else {
this.actor.addIncSpec(spec, 1)
await this.actor.addIncSpec(spec, 1)
this.nbDT1--;
}
this.roleSpec = this.roleSpec.filter(item => item._id != itemId);//Remove selected spec
if (this.nbDT1 == 0 || this.roleSpec.length == 0) {
this.rolePerks = this.getPerksFromRole( this.currentRole ) // duplicate(this.currentRole.data.perks)
this.rolePerks = this.getPerksFromRole(this.currentRole)
this.nbPerks = 2;
this.showRolePerks()
} else {
@ -187,15 +193,198 @@ export class PegasusActorCreate {
if (step == 'select-role-perk') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let perk = this.rolePerks.find(item => item._id == itemId);
this.actor.addItemWithoutDuplicate(perk)
await this.actor.addIncPerk(perk, 1)
let excludedPerks = this.actor.items.filter(it => it.type == "perk" && !it.system.upgradable)
this.rolePerks = []
for (let perk of this.rolePerks) {
if (!excludedPerks.find(it => it.name == perk.name)) {
this.rolePerks.push(perk)
}
}
this.rolePerks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.nbPerks--;
this.rolePerks = this.rolePerks.filter( item => item._id != itemId);//Remove selected perk
if (this.nbPerks == 0 || this.rolePerks.length == 0) {
this.showCharacterEnd()
this.nbGlobalSpec = 5
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalSpec()
}
} else {
this.showRolePerks()
}
}
if (step == 'select-global-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.specs.find(item => item._id == itemId);
await this.actor.addIncSpec(spec, 1)
this.nbGlobalSpec--;
if (this.nbGlobalSpec == 0) {
this.nbGlobalStat = 5
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalStat()
}
} else {
this.showGlobalSpec()
}
}
if (step == 'select-global-stat') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let statKey = $(event.currentTarget).data("stat-key")
await this.actor.valueStat(statKey, 1)
this.nbGlobalStat--
if (this.nbGlobalStat == 0) {
this.nbGlobalPerk = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalPerk()
}
} else {
this.showGlobalStat()
}
}
if (step == 'select-global-perk') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let perk = this.perks.find(item => item._id == itemId);
await this.actor.addIncPerk(perk, 1)
this.nbGlobalPerk--;
if (this.nbGlobalPerk == 0) {
this.nbGlobalStatus = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.statusCount = {}
this.showGlobalStatus()
}
} else {
this.showGlobalPerk()
}
}
if (step == 'select-global-status') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let statusKey = $(event.currentTarget).data("status-key")
await this.actor.addStatusBonus(statusKey, 1)
this.statusCount[statusKey] = (this.statusCount[statusKey]) ? this.statusCount[statusKey]+1 : 1;
this.nbGlobalStatus--;
if (this.nbGlobalStatus == 0) {
this.nbBonusSelection = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showBonusSelection()
}
} else {
this.showGlobalStatus()
}
}
if (step == 'select-bonus-selection') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let nextStep = $(event.currentTarget).data("bonus-key")
this.forceVirtue = true
if (nextStep == "bonus-statistic") {
this.actor.setBonusInformation("Stats Increased")
this.nbGlobalStat = 2
this.showGlobalStat()
}
if (nextStep == "bonus-specialisation") {
this.actor.setBonusInformation("Specialisations Increased")
this.nbGlobalSpec = 4
this.showGlobalSpec()
}
if (nextStep == "bonus-perk") {
this.actor.setBonusInformation("Perks - Check Effects & Perk Details.")
this.nbGlobalPerk = 2
this.showGlobalPerk()
}
if (nextStep == "bonus-status") {
this.actor.setBonusInformation("Status Modifiers")
this.nbGlobalStatus = 5
this.statusCount = {}
this.showGlobalStatus()
}
if (nextStep == "bonus-roleability") {
this.actor.setBonusInformation("Role Ability Level Increased")
this.actor.increaseRoleAbility()
this.showVirtue()
}
if (nextStep == "bonus-ppp5") {
this.actor.setBonusInformation("Power Purchase Points")
this.actor.addPPP(5)
this.showVirtue()
}
if (nextStep == "bonus-wealthy") {
this.actor.setBonusInformation("x2 Starting Funds")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with x2 Starting Funds" })
this.showVirtue()
}
if (nextStep == "bonus-heirloom") {
this.actor.setBonusInformation("Family Heirloom (Level 1 Bonus Dice Item)")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with an item of choice (GM Must approve). This item provides a Level 1 Bonus Dice to a Stat of choice" })
this.showVirtue()
}
if (nextStep == "bonus-vehicle") {
this.actor.setBonusInformation("Vehicle")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Vehicle of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-mount") {
this.actor.setBonusInformation("Mount")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Mount of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-sidekick") {
this.actor.setBonusInformation("Sidekick")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Sidekick of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-ambidextrious") {
this.actor.setBonusInformation("Ambidextrious")
this.actor.setHandInformation("Ambidextrious")
this.showVirtue()
}
}
if (step == 'select-global-virtue') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let virtue = this.virtues.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [virtue])
this.showVice()
}
if (step == 'select-global-vice') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let vice = this.vices.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [vice]);
if(this.forceEnd) {
this.showCharacterEnd()
} else {
this.showViceQuestion()
}
}
if (step == "select-vice-question") {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let nextStep = $(event.currentTarget).data("question-key")
this.forceEnd = true
if (nextStep == "vice-next-step") {
this.showCharacterEnd()
}
if (nextStep == "vice-5-cdp") {
this.actor.addCDP(5)
this.showVice()
}
if (nextStep == "vice-vertue") {
this.showVirtue()
}
}
}
/* -------------------------------------------- */
@ -228,6 +417,9 @@ export class PegasusActorCreate {
if (step == 'select-role-perk') {
itemData = this.rolePerks.find(item => item._id == itemId);
}
if (step == 'select-global-spec') {
itemData = this.specs.find(item => item._id == itemId);
}
if (itemData) {
let item = await Item.create(itemData, { temporary: true });
new PegasusItemSheet(item).render(true);
@ -238,9 +430,9 @@ export class PegasusActorCreate {
manageSelectableStats(race) {
this.raceSelectableStats = {
"race": race,
"statsonlyonce": race.data.statsonlyonce,
"numberstats": race.data.numberstats,
"stats": duplicate(this.actor.data.data.statistics)
"statsonlyonce": race.system.statsonlyonce,
"numberstats": race.system.numberstats,
"stats": duplicate(this.actor.system.statistics)
}
this.processSelectableStats()
}
@ -260,20 +452,21 @@ export class PegasusActorCreate {
/* --------------- -------------------- --------- */
manageRacePerks(race) {
if ( !this.currentRace.data.perksgained ) {
if (!this.currentRace.system.perksgained) {
this.showRoles()
return;
}
if (!this.racePerks) { // First init
if ( this.currentRace.data.perksall) {
if (this.currentRace.system.perksall) {
this.racePerks = duplicate(this.perks)
} else {
this.racePerks = duplicate(this.currentRace.data.perks)
this.racePerks = duplicate(this.currentRace.system.perks)
}
this.nbRacePerks = this.currentRace.data.perksnumber;
this.nbRacePerks = this.currentRace.system.perksnumber;
}
let formData = this.createFormData("select-race-perks")
formData.raceperks = this.racePerks;
formData.raceperks.sort( function compare(a, b) { if (a.name<b.name){ return -1}else{return 1}} )
formData.nbraceperks = this.nbRacePerks;
this.renderChatMessage(formData)
}
@ -300,8 +493,8 @@ export class PegasusActorCreate {
/* --------------- ----------------------------- */
manageOptionnalAbilities(race) {
this.raceOptionnalAbilities = {
"nboptionnal": race.data.nboptionnal,
"optionnalabilities": duplicate(race.data.optionnalabilities),
"nboptionnal": race.system.nboptionnal,
"optionnalabilities": duplicate(race.system.optionnalabilities),
}
this.processOptionnalAbilitiesStep()
}
@ -339,12 +532,11 @@ export class PegasusActorCreate {
async showRoleStartSpec() {
if (!this.roleSpecStart) {
this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase())
console.log("SPEC FOUND", this.roleSpecStart)
//this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
this.nbRoleSpecStart = 2;
}
let formData = this.createFormData("select-role-start-spec")
formData.rolestartspec = this.roleSpecStart
formData.rolestartspec.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
formData.nbrolespecstart = this.nbRoleSpecStart;
this.renderChatMessage(formData)
}
@ -355,7 +547,10 @@ export class PegasusActorCreate {
formData.rolestats = []
for (let stat of this.roleStats) {
if (stat.flag) {
formData.rolestats.push( duplicate(this.actor.system.statistics[stat.name.toLowerCase()]) )
let actorStat = this.actor.system.statistics[stat.name.toLowerCase()]
if ( actorStat.value < 5) { // Only below D12
formData.rolestats.push(duplicate(actorStat))
}
}
}
//console.log("STAT", this.roleStats, formData)
@ -366,6 +561,7 @@ export class PegasusActorCreate {
async showRoleSpecialisations() {
let formData = this.createFormData("select-role-spec")
formData.rolespec = duplicate(this.roleSpec)
formData.rolespec.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
formData.dt = 1
if (this.nbDT2 > 0) {
formData.dt = 2
@ -373,14 +569,169 @@ export class PegasusActorCreate {
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showRolePerks() {
let formData = this.createFormData("select-role-perk")
formData.roleperks = duplicate(this.rolePerks)
formData.roleperks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
formData.nbperks = this.nbPerks
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalSpec() {
let formData = this.createFormData("select-global-spec")
let excludedSpecs = this.actor.items.filter(it => it.type == "specialisation" && it.system.level >= 5)
formData.specs = []
for (let spec of this.specs) {
let isOK = true
for (let excluded of excludedSpecs) {
if (excluded.name == spec.name) {
isOK = false
break
}
}
if (isOK) {
formData.specs.push(spec)
}
}
formData.specs.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalStat() {
let formData = this.createFormData("select-global-stat")
formData.stats = {}
for (let key in this.actor.system.statistics) {
let stat = this.actor.system.statistics[key]
if (stat.value < 5) {
formData.stats[key] = duplicate(stat)
}
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalPerk() {
let formData = this.createFormData("select-global-perk")
let excludedPerks = this.actor.items.filter(it => it.type == "perk" && !it.system.upgradable)
formData.perks = []
for (let perk of this.perks) {
let isOK = true
for (let excluded of excludedPerks) {
if (excluded.name == perk.name) {
isOK = false
break
}
}
if (isOK) {
formData.perks.push(perk)
}
}
formData.perks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalStatus() {
let formData = this.createFormData("select-global-status")
formData.status = {}
for(let statusKey in this.actor.system.secondary) {
if ( this.statusCount[statusKey] == undefined) {
this.statusCount[statusKey] = 0
}
if ( this.statusCount[statusKey] < 3) {
formData.status[statusKey] = duplicate(this.actor.system.secondary[statusKey])
}
}
if ( this.statusCount["nrg"] < 3) {
formData.status["nrg"] = duplicate(this.actor.system.nrg)
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showBonusSelection() {
let formData = this.createFormData("select-bonus-selection")
formData.bonuses = {
"bonus-statistic": { name: "Increase 2 Stats" },
"bonus-specialisation": { name: "Increase 4 Specialisations" },
"bonus-perk": { name: "Choose/Upgrade 2 Perks" },
"bonus-status": { name: "Upgrade 5 status" },
"bonus-roleability": { name: "Role Ability +1" },
"bonus-ppp5": { name: "Gain +5 PPP" },
"bonus-wealthy": { name: "Wealthy (money x 2)" },
"bonus-heirloom": { name: "Family Heirloom (Special Item)" },
"bonus-vehicle": { name: "Starting Vehicle" },
"bonus-sidekick": { name: "Starting Sidekick" },
"bonus-ambidextrious": { name: "Ambidextrious" }
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showVirtue() {
let formData = this.createFormData("select-global-virtue")
let virtues = this.actor.items.filter(it => it.type == "virtue")
formData.virtues = []
for ( let virtue1 of this.virtues) { // Filter existing virtues
let isOK = true
for(let virtue2 of virtues) {
if (virtue1.name == virtue2.name) {
isOK = false
break
}
}
if (isOK) {
formData.virtues.push(virtue1)
}
}
formData.virtues.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showVice() {
let formData = this.createFormData("select-global-vice")
let virtues = this.actor.items.filter(it => it.type == "virtue")
let vices = this.actor.items.filter(it => it.type == "vice")
formData.vices = []
for (let vice of this.vices) {
let isOK = true
for ( let virtue of virtues) {
for (let nonVice of virtue.system.unavailablevice) {
if(nonVice.name == vice.name) {
isOK = false
break
}
}
}
for ( let vice2 of vices) {
if(vice2.name == vice.name) {
isOK = false
break
}
}
if (isOK) {
formData.vices.push( vice)
}
}
formData.vices.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
showViceQuestion() {
let formData = this.createFormData("select-vice-question")
formData.questions = {
"vice-next-step": { name: "Go to next step" },
"vice-5-cdp": { name: "Gain +5 CDP and choose a Vice" },
"vice-vertue": { name: "Choose a Virtue and a Vice" }
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showCharacterEnd() {
await this.actor.computeNRGHealth()

View File

@ -0,0 +1,25 @@
export class PegasusHindranceDie extends Die {
constructor(termData ) {
termData.faces=6;
super(termData);
}
/* -------------------------------------------- */
/** @override */
static DENOMINATION = "h";
/* -------------------------------------------- */
/** @override */
getResultLabel(result) {
return {
"1": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"2": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"3": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"4": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"5": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"6": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" />'
}[result.result];
}
}

View File

@ -57,10 +57,10 @@ export class PegasusItemSheet extends ItemSheet {
type: objectData.type,
img: objectData.img,
name: objectData.name,
config: game.system.pegasus.config,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
optionsDiceList: PegasusUtility.getOptionsDiceList(),
optionsStatusList: PegasusUtility.getOptionsStatusList(),
data: itemData.system,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
limited: this.object.limited,
@ -424,7 +424,6 @@ export class PegasusItemSheet extends ItemSheet {
}
}
/* -------------------------------------------- */
async _onDrop(event) {

View File

@ -12,11 +12,11 @@ import { PegasusActor } from "./pegasus-actor.js";
import { PegasusItemSheet } from "./pegasus-item-sheet.js";
import { PegasusActorSheet } from "./pegasus-actor-sheet.js";
import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
import { PegasusNPCSheet } from "./pegasus-npc-sheet.js";
import { PegasusUtility } from "./pegasus-utility.js";
import { PegasusCombat } from "./pegasus-combat.js";
import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
import { PegasusItem } from "./pegasus-item.js";
import { PegasusToken } from "./pegasus-token.js";
import { PegasusHindranceDie } from "./pegasus-hindrance-die.js";
import { PEGASUS_CONFIG } from "./pegasus-config.js"
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -57,14 +57,18 @@ Hooks.once("init", async function () {
CONFIG.Combat.documentClass = PegasusCombat
CONFIG.Actor.documentClass = PegasusActor
CONFIG.Item.documentClass = PegasusItem
CONFIG.ui.combat = PegasusCombatTracker
CONFIG.Dice.terms["h"] = PegasusHindranceDie
game.system.pegasus = {
utility: PegasusUtility
utility: PegasusUtility,
config: PEGASUS_CONFIG
}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true })
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["npc"], makeDefault: true })
Actors.registerSheet("fvtt-pegasus", PegasusVehicleSheet, { types: ["vehicle"], makeDefault: false })
Items.unregisterSheet("core", ItemSheet);
@ -72,7 +76,6 @@ Hooks.once("init", async function () {
PegasusUtility.init()
});
/* -------------------------------------------- */

View File

@ -39,6 +39,9 @@ export class PegasusRollDialog extends Dialog {
/* -------------------------------------------- */
roll() {
for(let i=0; i<this.rollData.nbTIC; i++) {
this.rollData.TICs[i].text = $('#roll-input-tic'+i).val()
}
PegasusUtility.rollPegasus(this.rollData)
}
@ -101,6 +104,12 @@ export class PegasusRollDialog extends Dialog {
if (armor) {
armor.applied = toggled
}
this.rollData.armorUsed = false
for(let a of this.rollData.armorsList) {
if (a.applied) {
this.rollData.armorUsed = true
}
}
console.log("Armor", armorIdx, toggled)
PegasusUtility.updateArmorDicePool(this.rollData)
}
@ -117,6 +126,12 @@ export class PegasusRollDialog extends Dialog {
}
weapon.applied = toggled
}
this.rollData.weaponUsed = false
for(let a of this.rollData.weaponsList) {
if (a.applied) {
this.rollData.weaponUsed = true
}
}
console.log("Weapon", weaponIdx, toggled, weapon)
PegasusUtility.updateDamageDicePool(this.rollData)
}
@ -281,6 +296,13 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.removeFromDicePool(this.rollData, idx)
this.refreshDialog()
})
html.find('.pool-remove-hindrance-dice').click(async (event) => {
if (this.rollData.hindranceDices > this.rollData.minHindranceDices) {
this.rollData.hindranceDices--;
}
this.refreshDialog()
})
}

View File

@ -23,9 +23,32 @@ export class PegasusUtility {
Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
PegasusUtility.pushInitiativeOptions(html, options);
});
});*/
Hooks.once('diceSoNiceReady', (dice3d) => {
dice3d.addSystem({ id: "pegasus-hindrance", name: "Hindrance Die" }, "preferred");
dice3d.addDicePreset({
type: "dh",
labels: [
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
],
bumpMaps: [
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
],
system: "pegasus-hindrance"
}, "d6")
})
Hooks.on("dropCanvasData", (canvas, data) => {
PegasusUtility.dropItemOnToken(canvas, data)
});
@ -70,6 +93,26 @@ export class PegasusUtility {
Handlebars.registerHelper('getDice', function (a) {
return PegasusUtility.getDiceFromLevel(a)
})
Handlebars.registerHelper('getStatusConfig', function (a) {
let key = a + "Status"
//console.log("TABE", key, game.system.pegasus.config[key] )
return game.system.pegasus.config[key]
})
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
return arr[idx];
})
Handlebars.registerHelper('for', function (from, to, incr, block) {
let accum = '';
for (let i = from; i <= to; i += incr)
accum += block.fn(i);
return accum;
})
Handlebars.registerHelper('isGM', function () {
return game.user.isGM
})
Handlebars.registerHelper('isCharacter', function (id) {
return game.combat.isCharacter(id)
})
}
@ -122,7 +165,8 @@ export class PegasusUtility {
static getDiceList() {
return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
{ key: "d8", level: 3, img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", level: 4, img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" },
{ key: "hindrance", level: 0, img: "systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png"}]
}
/* -------------------------------------------- */
@ -131,10 +175,10 @@ export class PegasusUtility {
let diceKey = PegasusUtility.getDiceFromLevel(level)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let myDiceTrim = myDice.trim()
let newDice = {
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
name: name, key: myDiceTrim, level: PegasusUtility.getLevelFromDice(myDiceTrim), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDiceTrim}.webp`
}
dicePool.push(newDice)
mod = 0 // Only first dice has modifier
@ -146,10 +190,10 @@ export class PegasusUtility {
static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
if (effect?.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
}
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
if (effect?.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
}
}
@ -160,7 +204,7 @@ export class PegasusUtility {
static updateHindranceBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
if (hindrance?.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
console.log("Adding Hindrance 1", hindrance, newDicePool)
newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
console.log("Adding Hindrance 2", newDicePool)
@ -240,12 +284,16 @@ export class PegasusUtility {
/* -------------------------------------------- */
static addDicePool(rollData, diceKey, level) {
if (diceKey == "hindrance") {
rollData.hindranceDices +=1
} else {
let newDice = {
name: "dice-click", key: diceKey, level: level,
img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
}
rollData.dicePool.push(newDice)
}
}
/*-------------------------------------------- */
static removeFromDicePool(rollData, diceIdx) {
@ -369,14 +417,9 @@ export class PegasusUtility {
this.optionsDiceList = optionsDiceList;
this.optionsLevel = optionsLevel;
this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
}
/* -------------------------------------------- */
static getOptionsStatusList() {
return this.optionsStatusList;
}
/* -------------------------------------------- */
static getOptionsDiceList() {
return this.optionsDiceList;
@ -749,7 +792,7 @@ export class PegasusUtility {
// De-actived used effects from perks
let toRem = []
for (let effect of rollData.effectsList) {
if (effect.effect && effect.effect.system.isUsed && effect.effect.system.oneuse) {
if (effect?.effect?.system.isUsed && effect.effect.system.oneuse) {
effect.defenderTokenId = rollData.defenderTokenId
if (effect.foreign) {
if (game.user.isGM) {
@ -763,11 +806,11 @@ export class PegasusUtility {
}
}
}
if (toRem.length > 0) {
//console.log("Going to remove one use effects", toRem)
let actor = game.actors.get(rollData.actorId)
if (toRem.length > 0) {
actor.deleteEmbeddedDocuments('Item', toRem)
}
actor.checkEFfectsHindranceDeletion(rollData.statKey)
}
/* -------------------------------------------- */
@ -808,6 +851,12 @@ export class PegasusUtility {
/* -------------------------------------------- */
static async rollPegasus(rollData) {
let actor = game.actors.get(rollData.actorId)
if (rollData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
if (token) {
actor = token.actor
}
}
let diceFormulaTab = []
for (let dice of rollData.dicePool) {
@ -820,11 +869,22 @@ export class PegasusUtility {
let myRoll = rollData.roll
if (!myRoll || rollData.rerollHero || rollData.rerollMomentum) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
}
if (rollData.hindranceDices > 0) {
rollData.hindranceRoll = new Roll(rollData.hindranceDices + "dh").roll({ async: false })
this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
for (let res of rollData.hindranceRoll.terms[0].results) {
if (res.result == 6) {
rollData.hindranceFailure = true
rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
}
}
}
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
// Final score and keep data
rollData.finalScore = myRoll.total
rollData.finalScore = (rollData.hindranceFailure) ? 0 : myRoll.total
if (rollData.damages) {
let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
@ -840,6 +900,7 @@ export class PegasusUtility {
// Init stuf
if (rollData.isInit) {
let combat = game.combats.get(rollData.combatId)
await combat.setTic(rollData.combatantId, rollData)
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
}
@ -1042,7 +1103,7 @@ export class PegasusUtility {
}
//rollData.attackerId = this.id
console.log("Target/DEFENDER", defenderActor)
defenderActor.addHindrancesList(rollData.effectsList)
//defenderActor.addHindrancesList(rollData.effectsList) /* No more used */
}
}
@ -1120,7 +1181,7 @@ export class PegasusUtility {
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
console.log("parse visible TACTICIAN : ", visible, token.name, friend.name)
if (visible) {
@ -1128,22 +1189,22 @@ export class PegasusUtility {
existing.level += token.actor.getRoleLevel()
existing.names.push(token.actor.name)
}
toApply[friend.actor.id] = existing
toApply[friend.id] = existing
}
}
}
for (let id in toApply) {
let applyDef = toApply[id]
let hasBonus = applyDef.actor.hasTacticianBonus()
let hasBonus = applyDef.token.actor.hasTacticianBonus()
if (applyDef.add) {
if (!hasBonus) {
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasBonus.system.effectlevel) {
await applyDef.actor.removeTacticianEffect()
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.removeTacticianEffect()
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
}
} else if (hasBonus) {
applyDef.actor.removeTacticianEffect()
await applyDef.token.actor.removeTacticianEffect()
}
}
//Delete all effects if no more tacticians (ie deleted case)
@ -1151,7 +1212,7 @@ export class PegasusUtility {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.hasTacticianBonus()) {
token.actor.removeTacticianEffect()
await token.actor.removeTacticianEffect()
}
}
}
@ -1168,7 +1229,7 @@ export class PegasusUtility {
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
console.log("parse visible ENHANCER: ", visible, token.name, friend.name)
if (visible) {
@ -1179,22 +1240,22 @@ export class PegasusUtility {
existing.names.push(token.actor.name)
}
}
toApply[friend.actor.id] = existing
toApply[friend.id] = existing
}
}
}
for (let id in toApply) {
let applyDef = toApply[id]
let hasBonus = applyDef.actor.hasEnhancerBonus()
let hasBonus = applyDef.token.actor.hasEnhancerBonus()
if (applyDef.add) {
if (!hasBonus) {
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasBonus.system.effectlevel) {
await applyDef.actor.removeEnhancerEffect()
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.removeEnhancerEffect()
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
}
} else if (hasBonus) {
applyDef.actor.removeEnhancerEffect()
await applyDef.token.actor.removeEnhancerEffect()
}
}
// Delete all effects if no more tacticians (ie deleted case)
@ -1202,7 +1263,7 @@ export class PegasusUtility {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.hasEnhancerBonus()) {
token.actor.removeEnhancerEffect()
await token.actor.removeEnhancerEffect()
}
}
}
@ -1225,9 +1286,11 @@ export class PegasusUtility {
if (token.document.disposition == 0) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1))
}
console.log("Ennemies for token", token.actor.name, ennemies)
for (let ennemy of ennemies) {
if (ennemy.actor.id != token.actor.id) {
let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
//console.log("Adding ennemy", ennemy.id)
let existing = toApply[ennemy.id] || { token: ennemy, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(ennemy.center, { object: token })
if (visible) {
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, ennemy.center) }], { gridSpaces: false })
@ -1237,30 +1300,31 @@ export class PegasusUtility {
existing.names.push(token.actor.name)
}
}
toApply[ennemy.actor.id] = existing
toApply[ennemy.id] = existing
}
}
}
//console.log("To apply stuff : ", toApply)
for (let id in toApply) {
let applyDef = toApply[id]
let hasHindrance = applyDef.actor.hasAgitatorHindrance()
let hasHindrance = applyDef.token.actor.hasAgitatorHindrance()
if (applyDef.add) {
if (!hasHindrance) {
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasHindrance.system.effectlevel) {
await applyDef.actor.removeAgitatorHindrance()
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.removeAgitatorHindrance()
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
}
} else if (hasHindrance) {
applyDef.actor.removeAgitatorHindrance()
await applyDef.token.actor.removeAgitatorHindrance()
}
}
// Delete all effects if no more agtators (ie deleted case)
// Delete all effects if no more agitators (ie deleted case)
if (agitatorTokens.length == 0) {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.hasAgitatorHindrance()) {
token.actor.removeAgitatorHindrance()
await token.actor.removeAgitatorHindrance()
}
}
}
@ -1278,9 +1342,9 @@ export class PegasusUtility {
this.lastRoleEffectProcess = now
console.log("=========================+> Searching/Processing roles effects")
await this.processTactician()
/*NO MORE USED : await this.processTactician()*/
await this.processEnhancer()
await this.processAgitator()
/*NO MORE USED : await this.processAgitator()*/
}

View File

@ -31,7 +31,7 @@
{"_id":"L8raESAWGjkdXuPx","name":"Spy Gear","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":200,"weight":0,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"LRnQpW6rgkU5NczM","name":"Iron Spike","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":1,"weight":0.5,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NEArhgMy0Ej4vkdE","name":"Horseshoes","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":50,"weight":4,"idr":"4","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"NIINjy3fVooviDjq","name":"Backpack, Framed","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":2,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NIINjy3fVooviDjq","name":"Backpack, Framed","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"type":"camping","cost":100,"weight":2,"idr":"2","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":100,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711117227,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"NJfceDGC0l6TAeO2","name":"Night Vision Goggles","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":600,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"Nv0T2i5VMoz6UjLy","name":"Rations","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":2,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NwW28ql42bRN8JPB","name":"Torch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":3,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
@ -50,17 +50,17 @@
{"_id":"VsfCjMAN0WDMBBGe","name":"Wand","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"wizard","cost":500,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"WD3ly2AuBb093Aum","name":"Computer, Laptop","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":1500,"weight":3,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XWx2NMmoEYpPc4uA","name":"Cigarette Lighter","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XnHmM4nG7Zkfb4ns","name":"Saddlebags","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":100,"weight":3,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"XnHmM4nG7Zkfb4ns","name":"Saddlebags","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}},"system":{"type":"equestrian","cost":100,"weight":3,"idr":"3","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":40,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711313199,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"YTck6el8D5R8lCmS","name":"Sleeping Bag","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":25,"weight":7,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Yg44Yrrx5m3ynWUC","name":"Oil Per Litre","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":1.5,"weight":6,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ZZmHZ8GoBilRmyf2","name":"First Aid Kit","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"medical","cost":10,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"b387C0DT1IxZREZQ","name":"Power Stone","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"wizard","cost":200,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"bmE85A0bRsN71WVQ","name":"Super Spandex","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"clothing","cost":200,"weight":0.5,"idr":"5","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"bq7SRgHwCTAp7VOH","name":"Crowbar","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"tools","cost":20,"weight":3,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"cPl15ZpD25yVRiNg","name":"Quiver","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":15,"weight":1,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"cPl15ZpD25yVRiNg","name":"Quiver","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}},"system":{"type":"weaponaccess","cost":15,"weight":1,"idr":"3","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":3,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711290440,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"cS5p399AibT1mzFG","name":"Scope","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":150,"weight":1.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"ck7luPSPkzbpoilV","name":"Suitcase Hard","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":250,"weight":8,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"coJ9sWJfo7H0mOg2","name":"Pouch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":0,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ck7luPSPkzbpoilV","name":"Suitcase Hard","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"type":"camping","cost":250,"weight":8,"idr":"2","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":100,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711332714,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"coJ9sWJfo7H0mOg2","name":"Pouch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"type":"camping","cost":10,"weight":0,"idr":"2","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":3,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711216310,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"dysEIsp0AyqGIMwm","name":"Wristwatch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"e0eZDgbBDkcF9a7y","name":"Bullet (50)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":15,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"evd4BdgmKwuH42zc","name":"Thermos Bottle","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
@ -93,5 +93,5 @@
{"_id":"vSY6F61C3ET9YLBA","name":"Lanyard","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":1,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"vqF8yH9f4rkoneZn","name":"Arrows AP (20)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":60,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"w3c6slyBnRVJyRDz","name":"Climbing Gear","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":50,"weight":4,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"xRXKblx7D5pU9HE4","name":"Backpack, Small","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":10,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"LxSNaTYCxAmqYrUh","name":"Cybernetic Legs","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"mr","statmodifier":1,"statlevelincrease":0,"statusaffected":"nrg","statusmodifier":-1,"powersgained":[],"specialisations":[],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711615277,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"M7bQBret2fhsndTy","name":"Mind [MND] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"mnd","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"MkzLF58m1BK245XX","name":"Defence [DEF] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"def","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Nb6QQVzrIBNB1hS8","name":"Focus [FOC] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"foc","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"O0ygTfkjdjWylVnx","name":"Agility [AGI] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"agi","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"PE4SHrg7x0vKnR7y","name":"Strength [STR] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Pn3KDs17brH2JLun","name":"Metal Carapace","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":3,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Pn3KDs17brH2JLun","name":"Metal Carapace","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"nrg","statusmodifier":-1,"powersgained":[],"specialisations":[],"effectsgained":[{"name":"Metal Carapace FX: BD to DMG RES","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","system":{"type":"physical","genre":"positive","effectlevel":3,"reducedicevalue":false,"stataffected":"dmg-res","specaffected":[],"statdice":false,"bonusdice":true,"weapondamage":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"effectstatlevel":false,"effectstat":"","affectsize":false,"oneuse":false,"ignorehealthpenalty":false,"isthispossible":"","mentaldisruption":false,"physicaldisruption":false,"mentalimmunity":false,"physicalimmunity":false,"nobonusdice":false,"noperksallowed":false,"affectstatus":false,"affectedstatus":"","locked":false,"droptext":"","description":"","otherdice":false},"effects":[],"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669633926007,"modifiedTime":1669633946640,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"VEStJ9gJ79E6Abae","folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3}}],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":3,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669633978751,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"SxnZHJddjsPfVa7c","name":"Dark Vision","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.vZlHA2YhsYm1tPTB"}}}
{"_id":"TYhCzvymJ3W1B0FC","name":"Wings","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"TYkM7q3FtJbDRvlg","name":"Combat [COM] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"com","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"name":"Small","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3,"hmgQYmqJMH3vUOoa":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.yahCc1WvFBPZ30QL"}},"_id":"UzUDFwHehTGAMws5"}
{"_id":"V9VZTm0jztOQxZS1","name":"Social [SOC] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"X85EYqbOGOyOyk4a","name":"Perception [PER] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XMXv4DoIJ4EeUEQJ","name":"Stealth [STL] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"stl","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"aTXjv00HKrZ0kOz9","name":"Extra Arms","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"name":"Concealment","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3,"hmgQYmqJMH3vUOoa":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.k07z4J0VzWJVyW5E"}},"_id":"aUbYKh7giBxXOWrZ"}
{"_id":"agIfRmAFZeZgnqQ8","name":"Flight","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"agIfRmAFZeZgnqQ8","name":"Flight","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[{"name":"Flight [AGI]","type":"specialisation","img":"systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp","system":{"statistic":"agi","level":1,"ispowergroup":false,"powersource":"","powersactivated":false,"powers":[],"isthreatlevel":false,"description":""},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"26RudOd8Ui76NJhI":3},"flags":{},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1669636421359,"modifiedTime":1669636436906,"lastModifiedBy":"26RudOd8Ui76NJhI"},"_id":"FMBH4qGYq2MZw5iK"}],"effectsgained":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":0,"opponenthindrance":0,"attackgained":[],"armorgained":[],"threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>","bonusdice":0,"otherdice":0},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1669636458055,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"auvwjtiN9r9jlS43","name":"Defence [DEF] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"def","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"bwHIv94lHISxxU5B","name":"Social [SOC] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"cp6l865666pWJZ1Q","name":"Perception [PER] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dMtozTo29eCZSLvN","name":"Physique [PHY] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"phy","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dieKfSLXvGjBz8Qk","name":"Radioactive Spit","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"e4U1spBkNg6bHxMy","name":"Master","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"eMsrvbhEqLyWo4l5","name":"Focus [FOC] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"foc","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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@ -69,6 +69,7 @@
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}

View File

@ -2,6 +2,7 @@
"Actor": {
"types": [
"character",
"npc",
"vehicle"
],
"templates": {
@ -171,6 +172,7 @@
"type": "value",
"ismax": true,
"iscombat": true,
"status": "healthy",
"bonus": 0,
"max": 0
},
@ -180,22 +182,25 @@
"type": "value",
"ismax": true,
"iscombat": true,
"status": "stable",
"bonus": 0,
"max": 0
},
"stealthhealth": {
"label": "STL Health",
"concealment": {
"label": "Concealment",
"type": "value",
"value": 0,
"ismax": true,
"status": "hidden",
"bonus": 0,
"max": 0
},
"socialhealth": {
"label": "SOC Health",
"confidence": {
"label": "Confidence",
"type": "value",
"value": 0,
"ismax": true,
"status": "confident",
"bonus": 0,
"max": 0
}
@ -368,6 +373,12 @@
"core"
]
},
"npc": {
"templates": [
"biodata",
"core"
]
},
"vehicle": {
"templates": [
"vehicle"
@ -428,6 +439,7 @@
"noperksallowed": false,
"affectstatus": false,
"affectedstatus": "",
"extratics": "none",
"locked": false,
"droptext": "",
"description": ""
@ -446,6 +458,7 @@
"perksgained": false,
"perksall": false,
"perksnumber": 0,
"size": 0,
"perks": [],
"perksrole": "",
"statistics": ""
@ -594,6 +607,7 @@
"armor": {
"statistic": "",
"resistance": "",
"adrl": 0,
"weight": 0,
"cost": 0,
"idr": "",
@ -644,6 +658,8 @@
"weapon": {
"statistic": "",
"damagestatistic": "",
"mdl": 0,
"rdl": 0,
"damage": "",
"canbethrown": false,
"cost": 0,

View File

@ -59,12 +59,6 @@
<div class="stat-item status-block">
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
</div>
<!--
<label class="status-small-label">Active NRG</label>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
-->
</div>
</div>
</div>
@ -168,6 +162,22 @@
</div>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Status Thresholds</label></h3>
</span>
<span class="item-name-label-header-long">
<label class="items-title-text">Madness Threshold (MT): {{mt}}</label>
</span>
<span class="item-name-label-header-long">
<label class="items-title-text">Knock Back Value (KBV): {{kbv}}</label>
</span>
</li>
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
@ -410,7 +420,7 @@
<h4>Power Purchase Points (PPP)</h4>
</span>
<span class="small-label padd-right packed-left">Available PPP</span><input type="text"
class="padd-right input-numeric-short" name="system.ppp.available" value="{{data.ppp.available}}"
class="padd-right input-numeric-short" name="system.ppp.availablePPP" value="{{data.ppp.availablePPP}}"
data-dtype="Number" />
&nbsp;&nbsp;
<span class="small-label padd-right packed-left">Spent PPP</span><input type="text"

View File

@ -134,8 +134,114 @@
</table>
{{/if}}
{{#if (eq step "select-global-spec")}}
<div>Now select a Specialisation at +1DT.
</div>
<table class="table-create-actor">
{{#each specs as |spec index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-stat")}}
<div>Now select a Statistic at +1DT.
</div>
<table class="table-create-actor">
{{#each stats as |stat key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-stat-key="{{key}}">{{stat.label}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-perk")}}
<div>Choose a new perk or add +1DT for en existing one.
</div>
<table class="table-create-actor">
{{#each perks as |perk index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-status")}}
<div>Now add a +1 bonus to a status
</div>
<table class="table-create-actor">
{{#each status as |stat key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-status-key="{{key}}">{{stat.label}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-status-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-bonus-selection")}}
<div>Select a bonus
</div>
<table class="table-create-actor">
{{#each bonuses as |bonus key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-bonus-key="{{key}}">{{bonus.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-bonus-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-virtue")}}
<div>Choose a Virtue.
</div>
<table class="table-create-actor">
{{#each virtues as |virtue index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{virtue._id}}">{{virtue.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{virtue._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-vice")}}
<div>Choose an available Vice.
</div>
<table class="table-create-actor">
{{#each vices as |vice index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{vice._id}}">{{vice.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{vice._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-vice-question")}}
<div>Would you like to skip, to choose a second Vice for 5 CDP or to choose 1 Virtue and 1 Vice?
</div>
<table class="table-create-actor">
{{#each questions as |question key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-question-key="{{key}}">{{question.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-question-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "character-end")}}
<div>Follow the next steps from the rulebook page 50 !. You can now spend 150 CDPs to customise your character.
<div>
Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger and fill in the empty fields in the Bio Tab. Lastly, make sure any UPGRADED (Level 2+) Perks and Perk Effects have been updated according to the rules. <br>
Games Masters May have to create new Effects and attach to the Perk Items in some cases.
</div>
{{/if}}

View File

@ -24,8 +24,14 @@
{{#if isDamage}}
<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
{{/if}}
{{#if (eq subKey "dmg-res")}}
<li>Damage Resistance</li>
{{/if}}
{{#if isResistance}}
<li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li>
<li>ADRL : {{armor.system.adrl}}</li>
{{/if}}
{{#if stat}}
<li>Statistic : {{stat.label}}</li>
@ -38,6 +44,12 @@
<li>Weapon : {{weaponName}}</li>
{{/if}}
{{#if weapon}}
{{#if (eq weapon.weapon.system.damagestatistic "str")}}
<li>MDL : {{weapon.weapon.system.mdl}}</li>
{{/if}}
{{#if (eq weapon.weapon.system.statistic "agi")}}
<li>RDL : {{weapon.weapon.system.rdl}}</li>
{{/if}}
{{#if vehicle}}
<li>Damage type : {{weapon.weapon.system.damagetype}}</li>
{{else}}
@ -45,15 +57,32 @@
{{/if}}
{{/if}}
{{#if (eq subKey "melee-dmg")}}
{{#if (not weaponUsed)}}
<li>MDL : {{MDL}}</li>
{{/if}}
{{/if}}
{{#if (eq subKey "dmg-res")}}
{{#if (not armorUsed)}}
<li>ADRL : {{ADRL}}</li>
{{/if}}
{{#each armorsList as |armor idx|}}
{{#if armor.applied}}
<li>ADRL: {{armor.adrl}}</li>
{{/if}}
{{/each}}
{{/if}}
{{#if power}}
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>
{{/if}}
{{#if hindranceFailure}}
<li><strong>Failed due to Hindrance Dice !!</strong>
{{else}}
{{#if isResistance}}
<li><strong>Defense Result : {{finalScore}}</strong>
{{else}}
{{#if isDamage}}
<li><strong>Damages : {{finalScore}}</strong>
{{else}}
<li><strong>Final Result : {{finalScore}}</strong>
{{/if}}

View File

@ -1,24 +0,0 @@
{{#if (eq traumaState "none")}}
<div class="flexrow">
<span class="roll-dialog-label" >Bonus Dice : </span>
<select class="roll-dialog-label" id="bonusDicesLevel" type="text" name="bonusDicesLevel" value="{{bonusDicesLevel}}" data-dtype="Number">
{{#select bonusDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{#if isInit}}
{{else}}
<div class="flexrow">
<span class="roll-dialog-label" >Hindrance Dice :</span>
<select class="roll-dialog-label" id="hindranceDicesLevel" type="text" name="hindranceDicesLevel" value="{{hindranceDicesLevel}}" data-dtype="Number">
{{#select hindranceDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}

View File

@ -16,25 +16,32 @@
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Affected stat</label>
<select class="competence-base flexrow" type="text" name="data.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
<select class="competence-base flexrow" type="text" name="system.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
{{#select data.affectedstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=true}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Stat modifier</label>
<input type="text" class="padd-right" name="data.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
<input type="text" class="padd-right" name="system.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Affected status</label>
<select class="competence-base flexrow" type="text" name="data.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
<select class="competence-base flexrow" type="text" name="system.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
{{#select data.statusaffected}}
{{{optionsStatusList}}}
<option value="notapplicable">Not Applicable</option>
<option value="health">Health</option>
<option value="delirium">Delirium</option>
<option value="socialhealth">Social Health</option>
<option value="stealthhealth">Stealth Health</option>
<option value="nrg">NRG</option>
<option value="mt">MT</option>
<option value="kbv">KBV</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Status modifier</label>
<input type="text" class="padd-right" name="data.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
<input type="text" class="padd-right" name="system.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Effects Gained</label>
@ -45,7 +52,7 @@
</li>
{{#each data.effectsgained as |effect idx|}}
<li class="flexrow">
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<label name="system.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
</div>
@ -62,7 +69,7 @@
</li>
{{#each data.powersgained as |power idx|}}
<li class="flexrow">
<label name="data.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
<label name="system.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="powersgained" data-index="{{idx}}" title="Delete Power"><i class="fas fa-trash"></i></a>
</div>
@ -78,7 +85,7 @@
</li>
{{#each data.specialisations as |spec idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
<label name="system.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialisations" data-index="{{idx}}" title="Delete Specialisation"><i class="fas fa-trash"></i></a>
</div>
@ -89,7 +96,7 @@
</li>
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
<input type="text" class="input-numeric-short padd-right" name="system.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Attacks Gained</label>
@ -99,7 +106,7 @@
</li>
{{#each data.attackgained as |weapon idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
<label name="system.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="attackgained" data-index="{{idx}}" title="Delete Weapon"><i class="fas fa-trash"></i></a>
</div>
@ -116,7 +123,7 @@
</li>
{{#each data.armorgained as |armor idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
<label name="dasystema.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="armorgained" data-index="{{idx}}" title="Delete Armor"><i class="fas fa-trash"></i></a>
</div>

View File

@ -26,13 +26,21 @@
</select>
</li>
<li class="flexrow"><label class="generic-label">DMG RES Dice</label>
<li class="flexrow"><label class="generic-label">Damage Resistance</label>
<select class="competence-base flexrow" type="text" name="system.resistance" value="{{data.resistance}}" data-dtype="Number">
{{#select data.resistance}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
{{#if owner}}
<li class="flexrow">
<label class="generic-label">ADRL</label>
<label class="generic-label">{{data.adrl}}</label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Location Protected</label>
<input type="text" class="" name="system.locationprotected" value="{{data.locationprotected}}" data-dtype="String"/>
</li>

View File

@ -82,25 +82,32 @@
<li class="flexrow"><label class="generic-label">No perks allowed ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.noperksallowed" {{checked data.noperksallowed}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
<li class="flexrow"><label class="generic-label">Permanent/Locked (Only GM can change/edit) ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
<input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Provide extra TICs ?</label>
<select class="competence-base flexrow" type="text" name="system.extratics" value="{{data.extratics}}" data-dtype="String">
{{selectOptions config.extraTIC selected=data.extratics nameAttr="key" labelAttr="name" }}
</select>
</li>
<li class="flexrow"><label class="generic-label">Affect Status?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
</li>
{{#if data.affectstatus}}
<li class="flexrow"><label class="generic-label">Affected status</label>
<li class="flexrow"><label class="generic-label">Affected status/Auto damage</label>
<select class="competence-base flexrow" type="text" name="system.affectedstatus" value="{{data.affectedstatus}}" data-dtype="String">
{{#select data.affectedstatus}}
<option value="health">Health</option>
<option value="delirium">Delirium</option>
<option value="socialhealth">Social Health</option>
<option value="stealthhealth">Stealth Health</option>
<option value="mdl">MDL</option>
<option value="rdl">RDL</option>
<option value="adrl">ADRL</option>
<option value="nrg">NRG</option>
<option value="mt">MT</option>
<option value="kbv">KBV</option>
{{/select}}
</select>
</li>

View File

@ -14,19 +14,19 @@
<label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line">
{{editor data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Environment</label>
<div class="medium-editor item-text-long-line">
{{editor data.environment target="data.environment" button=true owner=owner editable=editable}}
{{editor data.environment target="system.environment" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Society/Culture</label>
<div class="medium-editor item-text-long-line">
{{editor data.society_culture target="data.society_culture" button=true owner=owner editable=editable}}
{{editor data.society_culture target="system.society_culture" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Outlook</label>
<div class="medium-editor item-text-long-line">
{{editor data.outlook target="data.outlook" button=true owner=owner editable=editable}}
{{editor data.outlook target="system.outlook" button=true owner=owner editable=editable}}
</div>
</div>
@ -52,6 +52,10 @@
</ul>
<ul>
<li class="flexrow">
<label class="generic-label">Size</label>
<input type="text" class="input-numeric-short padd-right" name="system.size" value="{{data.size}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Selectable Stats ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.selectablestats" {{checked
system.selectablestats}} /></label>

View File

@ -38,6 +38,19 @@
</select>
</li>
{{#if (and owner (eq data.damagestatistic "str"))}}
<li class="flexrow">
<label class="generic-label">MDL</label>
<label class="competence-base">{{data.mdl}}</label>
</li>
{{/if}}
{{#if (and owner (eq data.damagestatistic "pre"))}}
<li class="flexrow">
<label class="generic-label">RDL</label>
<label class="competence-base">{{data.rdl}}</label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Item size</label>
<input type="text" class="" name="system.itemsize" value="{{data.itemsize}}" data-dtype="String"/>
</li>

View File

@ -1,25 +1,17 @@
<ul class="status-block">
<li class="item flexrow">
<span class="stat-label status-small-label status-col-name"><label class="status-small-label"><strong>Status</strong></label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Cur</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Mod</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Max</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-medium-label">State</label></span>
</li>
{{#each data.secondary as |stat2 key|}}
<li class="item flexrow " data-attr-key="{{key}}">
<span class="stat-label flexrow status-col-name" name="{{key}}">
<label class="status-small-label"><strong>{{stat2.label}}</strong><br>
{{#if (eq key "health")}}
(KOV -{{stat2.max}})
{{/if}}
{{#if (eq key "delirium")}}
(MV -{{stat2.max}})
{{/if}}
</label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" {{@root.disabledBonus}}/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
<select class="padd-right status-small-label" type="text" name="system.secondary.{{key}}.status" value="{{stat2.status}}" data-dtype="String">
{{selectOptions (getStatusConfig key) selected=stat2.status nameAttr="key" labelAttr="name" }}
</select>
</li>
{{/each}}
<li class="item flexrow " data-key="nrg">

View File

@ -0,0 +1,144 @@
<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
<header class="combat-tracker-header">
{{#if user.isGM}}
<nav class="encounters flexrow" aria-label="{{localize 'COMBAT.NavLabel'}}">
<a class="combat-button combat-create" aria-label="{{localize 'COMBAT.Create'}}" role="button" data-tooltip="COMBAT.Create">
<i class="fas fa-plus"></i>
</a>
{{#if combatCount}}
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterPrevious'}}" role="button" data-tooltip="COMBAT.EncounterPrevious"
{{#if previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
<i class="fas fa-caret-left"></i>
</a>
<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterNext'}}" role="button" data-tooltip="COMBAT.EncounterNext"
{{#if nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
<i class="fas fa-caret-right"></i>
</a>
{{/if}}
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.Delete'}}" role="button" data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
<i class="fas fa-trash"></i>
</a>
</nav>
{{/if}}
<div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
{{#if user.isGM}}
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollAll'}}" role="button" data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-users"></i>
</a>
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-users-cog"></i>
</a>
<a class="combat-button reset-npc-initiative" aria-label="Reset NPC" role="button" data-tooltip="Reset NPC Initiative" data-control="resetNPC" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-pickaxe"></i>
</a>
{{/if}}
{{#if combatCount}}
{{#if combat.round}}
<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}} {{combat.round}}</h3>
{{else}}
<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
{{/if}}
{{else}}
<h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
{{/if}}
{{#if user.isGM}}
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.InitiativeReset'}}" role="button" data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
{{#unless hasCombat}}disabled{{/unless}}>
<i class="fas fa-undo"></i>
</a>
<a class="combat-button combat-control" aria-label="{{localize 'labels.scope'}}" role="button" data-tooltip="{{labels.scope}}"
data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
</a>
{{/if}}
<a class="combat-button combat-settings" aria-label="{{localize 'COMBAT.Settings'}}" role="button" data-tooltip="COMBAT.Settings" data-control="trackerSettings">
<i class="fas fa-cog"></i>
</a>
</div>
</header>
<ol id="combat-tracker" class="directory-list">
{{#each turns}}
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
<div class="token-name flexcol">
<h4>{{this.name}}</h4><a class="select-combat-actor" data-combatant-id="{{this.id}}"><i class="fas fa-hand-pointer"></i></a>
<div class="combatant-controls flexrow">
{{#if ../user.isGM}}
<a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}" role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
<i class="fas fa-eye-slash"></i>
</a>
<a class="combatant-control {{#if this.defeated}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleDead'}}" role="button" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
<i class="fas fa-skull"></i>
</a>
{{/if}}
{{#if this.canPing}}
<a class="combatant-control" aria-label="{{localize 'COMBAT.PingCombatant'}}" role="button" data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
<i class="fa-solid fa-bullseye-arrow"></i>
</a>
{{/if}}
<div class="token-effects">
{{#each this.effects}}
<img class="token-effect" src="{{this}}"/>
{{/each}}
</div>
</div>
</div>
{{#if this.hasResource}}
<div class="token-resource">
<span class="resource">{{this.resource}}</span>
</div>
{{/if}}
<div class="combat-tracker-tic-section flexcol" id="{{this.id}}">
{{#each this.TICs as | tic index|}}
<button class="combat-tracker-tic-button"><a class="combat-tracker-tic" data-tic-num="{{index}}" data-combatant-id="{{../id}}">
{{#if tic.revealed}}
ACTED
{{else}}
{{#if ../displayTIC}}
{{tic.text}}
{{else}}
TIC: {{add index 1}}
{{/if}}
{{/if}}
</a></button>
{{/each}}
</div>
<div class="token-initiative">
{{#if this.hasRolled}}
<span class="initiative">{{this.initiative}}</span>
{{else if this.owner}}
<a class="combatant-control roll" aria-label="{{localize 'COMBAT.InitiativeRoll'}}" role="button" data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
<nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
{{#if hasCombat}}
{{#if user.isGM}}
{{#if round}}
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundPrev'}}" role="button" data-tooltip="COMBAT.RoundPrev" data-control="previousRound"><i class="fas fa-step-backward"></i></a>
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
<a class="combat-control center" aria-label="{{localize 'COMBAT.End'}}" role="button" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundNext'}}" role="button" data-tooltip="COMBAT.RoundNext" data-control="nextRound"><i class="fas fa-step-forward"></i></a>
{{else}}
<a class="combat-control center" aria-label="{{localize 'COMBAT.Begin'}}" role="button" data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
{{/if}}
{{else if control}}
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
<a class="combat-control center" aria-label="{{localize 'COMBAT.TurnEnd'}}" role="button" data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
{{/if}}
{{/if}}
</nav>
</section>

View File

@ -65,33 +65,30 @@
{{/if}}
<!--
{{#if isDamage}}
<div class="flexrow">
<span class="roll-dialog-label">Weapon Damage :</span>
<select class="roll-dialog-label" id="damageDiceLevel" type="text" name="damageDiceLevel"
value="{{damageDiceLevel}}" data-dtype="Number">
{{#select damageDiceLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
-->
<div class="dice-pool-div">
<span>
<h3 class="dice-pool-label">Current pool</h3>
</span>
<div class="flexrow dice-pool-stack">
{{#each dicePool as |dice idx|}}
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}" data-dice-key="{{dice.key}}"><img class="dice-pool-image"
src="{{dice.img}}"></a></span>
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}"
data-dice-key="{{dice.key}}"><img class="dice-pool-image" src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
</div>
<div class="dice-pool-div">
<span>
<h3 class="dice-pool-label">Hindrance Dice</h3>
</span>
<div class="flexrow dice-pool-stack">
{{#for 1 hindranceDices 1}}
<span><a class="pool-remove-hindrance-dice" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" alt="dices"></a></span>
{{/for}}
</div>
</div>
{{#if noBonusDice}}
<div class="flexrow">
No bonus dice due to effect !
@ -99,12 +96,13 @@
{{else}}
<div class="flexrow">
{{#each diceList as |dice idx|}}
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
src="{{dice.img}}"></a></span>
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img
class="dice-pool-image-add" src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Modifiers : </span>
@ -130,18 +128,28 @@
<option value="d6">Outnumbered 2 Extra Allies d6</option>
<option value="d8">Outnumbered 3 Extra Allies d8</option>
<option value="d10">Outnumbered 4 Extra Allies d10</option>
<option value="d12">Outnumbered 5 Extra Allies d12<option>
<option value="d12">Outnumbered 5 Extra Allies d12
<option>
<option value="none4">===== Called DMG Shot Bonus</option>
<option value="d12">Eyes/head d12<option>
<option value="d12">Eyes/head d12
<option>
<option value="none4">===== Impact DMG Bonus</option>
<option value="d4">Soft d4<option>
<option value="d6">Thin/Flimsy d6<option>
<option value="d8">Solid Furniture d8<option>
<option value="d10">Thin Metal/Thick Wood d10<option>
<option value="d12">Solid Object/Concrete d12<option>
<option value="d4">Soft d4
<option>
<option value="d6">Thin/Flimsy d6
<option>
<option value="d8">Solid Furniture d8
<option>
<option value="d10">Thin Metal/Thick Wood d10
<option>
<option value="d12">Solid Object/Concrete d12
<option>
<option value="none5">===== Other Circumstances</option>
<option value="d4">Concentrated<option>
<option value="d4">Off Hand d4<option>
<option value="d4">Concentrated
<option>
<option value="d4">Off Hand d4
<option>
<option value="d6">Higher Ground d6</option>
{{/select}}
</select>
</div>
@ -155,6 +163,15 @@
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
{{/if}}
{{#if isInit}}
{{#each TICs as |tic index|}}
<div class="flexrow">
<span class="roll-dialog-label">TIC {{add index 1}}:</span>
<input class="roll-input-tic" id="roll-input-tic{{index}}" type="text" value="{{tic.text}}" data-dtype="String">
</div>
{{/each}}
{{/if}}
</div>
</div>