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45 Commits

Author SHA1 Message Date
0c215e7a9c Fix stun hindrances 2024-04-11 16:37:42 +02:00
1b655a9c0e MDL/ADRL fixes + MR fixes 2023-09-19 15:46:02 +02:00
bbf0f31d4c MDL/ADRL fixes + MR fixes 2023-09-19 13:52:09 +02:00
552ff9564a MDL/ADRL fixes + MR fixes 2023-09-19 12:47:55 +02:00
26f2fba457 MDL/ADRL fixes + MR fixes 2023-09-19 11:41:58 +02:00
7d6408f6b7 MDL/ADRL fixes + MR fixes 2023-09-18 18:03:00 +02:00
72ff709682 Fix TIC display for NPC owned by players 2023-09-17 22:18:38 +02:00
588c6655b3 Fix TIC display for NPC owned by players 2023-09-17 20:53:13 +02:00
9de2bc48b8 Fix TIC display for NPC owned by players 2023-09-17 20:27:16 +02:00
460fd1f0d6 Fix TIC display for NPC owned by players 2023-09-17 18:55:45 +02:00
2647983e8d Varioux fixes 2023-09-16 22:40:25 +02:00
d1fdc5a97f Varioux fixes 2023-09-16 20:31:34 +02:00
9e92b904fb Combat tracker enhancements 2023-09-16 10:19:55 +02:00
c4160b2fd5 Combat tracker enhancements 2023-09-16 10:16:59 +02:00
ff57953e75 Manage status 2023-09-15 07:33:44 +02:00
dc07b27801 Minor changes 2023-09-14 23:23:16 +02:00
2394026d0c Minor changes 2023-09-14 21:03:08 +02:00
47db569efd Add hindrance dice 2023-09-13 21:26:47 +02:00
ba98d9c264 Add hindrance dice 2023-09-13 21:25:44 +02:00
c1eb33bc21 Add new init system 2023-09-13 17:37:30 +02:00
d5f27ae9ea Manage hindrance dices 2023-09-13 08:06:08 +02:00
b81e5ec17e Switch to v11 2023-09-11 20:35:03 +02:00
6a3cb66391 Switch to v11 2023-09-11 20:34:33 +02:00
ba50c86800 Addd gitignore 2023-09-11 20:34:15 +02:00
8cc2380f0a Sync compendiums 2022-11-30 12:00:09 +01:00
efb55ff829 Sync compendiums 2022-11-30 10:06:26 +01:00
502887a820 Fix #169 Add new ability stuff 2022-11-29 21:38:43 +01:00
b5755db5ca Fix #169 Add new ability stuff 2022-11-29 21:21:03 +01:00
8b0685e35d Minor various fixes 2022-11-28 13:58:20 +01:00
9e70a12b98 Minor various fixes 2022-11-28 13:58:04 +01:00
7755d87e48 Fix #160 - Add new values... 2022-11-27 20:39:45 +01:00
fcde81b0a4 Fix #160 - Add new values... 2022-11-27 19:07:54 +01:00
f61e5b4b41 Fix #160 - Add new values... 2022-11-27 19:07:34 +01:00
cb896c9813 Fix #160 - Add new values... 2022-11-27 18:54:52 +01:00
7d46699c62 Fix #150 - Message 2022-11-27 16:17:51 +01:00
b5f196f942 #Fix 150 - Message 2022-11-27 16:14:29 +01:00
11270eb450 #Fix 149 2022-11-27 16:12:44 +01:00
60856df818 Char creation process finalized 2022-11-26 21:01:48 +01:00
45e856a30b Char creation process finalized 2022-11-26 21:00:40 +01:00
dad117fc17 Fix #31 - Global perl select 2022-11-26 16:03:11 +01:00
cc0dc9e43c Fix #30 - Global perl select 2022-11-26 12:44:22 +01:00
d484064fdd Fix #144 - New specs 2022-11-26 12:04:23 +01:00
43d4acaea4 Fix #142 - Perks alpha sorted 2022-11-26 12:03:21 +01:00
50f4339454 Fix #29 - Stat selection 2022-11-26 11:20:47 +01:00
109ce4f192 Fix #28 - Spec selection 2022-11-26 11:05:41 +01:00
35 changed files with 2099 additions and 717 deletions

14
.gitignore vendored Normal file
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@ -0,0 +1,14 @@
.vscode/settings.json
.idea
.history
todo.md
/.vscode
/ignored/
/node_modules/
/jsconfig.json
/package.json
/package-lock.json
/packs/*/
/packs/*/CURRENT
/packs/*/LOG
/packs/*/LOCK

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@ -1,25 +1,33 @@
{
"ITEM": {
"TypeRace": "Race",
"TypeRole": "Role",
"TypeAbility": "Ability",
"TypeSpecialisation": "Specialisation",
"TypePerk": "Perk",
"TypePower": "Power",
"TypeArmor": "Armor",
"TypeShield": "Shield",
"TypeEquipment": "Equipment",
"TypeWeapon": "Weapon",
"TypeEffect": "Effect",
"TypeMoney": "Money",
"TypeVirtue": "Virtue",
"TypeVice": "Vice",
"TypeVehiclehull": "Vehicule Hull",
"TypePowercoremodule": "Power Core Module",
"TypeMobilitymodule": "Mobility Module",
"TypeCombatmodule": "Combat Module",
"TypeVehiclemodule": "Vehicle Module",
"TypeVehicleweaponmodule" : "Vehicle Weapon Module",
"TypePropulsionmodule": "Propulsion module"
}
"TYPES": {
"Actor": {
"character": "Character",
"npc": "NPC",
"vehicle": "Vehicle"
},
"Item": {
"race": "Race",
"role": "Role",
"ability": "Ability",
"specialisation": "Specialisation",
"perk": "Perk",
"power": "Power",
"armor": "Armor",
"shield": "Shield",
"equipment": "Equipment",
"weapon": "Weapon",
"effect": "Effect",
"money": "Money",
"virtue": "Virtue",
"vice": "Vice",
"vehiclehull": "Vehicule Hull",
"powercoremodule": "Power Core Module",
"mobilitymodule": "Mobility Module",
"combatmodule": "Combat Module",
"vehiclemodule": "Vehicle Module",
"vehicleweaponmodule" : "Vehicle Weapon Module",
"propulsionmodule": "Propulsion module"
}
}
}

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@ -38,9 +38,9 @@ export class PegasusActorSheet extends ActorSheet {
cssClass: this.isEditable ? "editable" : "locked",
data: actorData.system,
traumaState: this.actor.getTraumaState(),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
specs: this.actor.getSpecs( ),
config: game.system.pegasus.config,
optionsDiceList: PegasusUtility.getOptionsDiceList(),
optionsLevel: PegasusUtility.getOptionsLevel(),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
@ -53,7 +53,7 @@ export class PegasusActorSheet extends ActorSheet {
powers: duplicate(this.actor.getPowers()),
subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()),
role: duplicate(this.actor.getRole()),
role: this.actor.getRole(),
effects: duplicate(this.actor.getEffects()),
moneys: duplicate(this.actor.getMoneys()),
virtues: duplicate(this.actor.getVirtues()),
@ -62,6 +62,8 @@ export class PegasusActorSheet extends ActorSheet {
levelRemainingList: this.actor.getLevelRemainingList(),
maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
mt: this.actor.getMT(),
kbv: this.actor.getKBV(),
containersTree: this.actor.containersTree,
encCurrent: this.actor.encCurrent,
encHindrance: this.actor.encHindrance,
@ -352,13 +354,13 @@ export class PegasusActorSheet extends ActorSheet {
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
/*setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
}*/
/* -------------------------------------------- */
async _onDropItem(event, dragData) {

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@ -1,21 +1,200 @@
import { PegasusUtility } from "./pegasus-utility.js";
/* -------------------------------------------- */
export class PegasusCombatTracker extends CombatTracker {
/* -------------------------------------------- */
static get defaultOptions() {
let path = "systems/fvtt-pegasus-rpg/templates/pegasus-combat-tracker.html";
return foundry.utils.mergeObject(super.defaultOptions, {
template: path,
});
}
/* -------------------------------------------- */
async getData() {
let combatData = await super.getData()
for (let t of combatData.turns) {
let c = game.combat.combatants.get(t.id)
t.displayTIC = (c.actor.isOwner && c.actor.hasPlayerOwner && !game.user.isGM) || (c.actor.type == "npc" && !c.actor.hasPlayerOwner && game.user.isGM)
let TICs = c.getFlag("world", "TICs")
if (TICs) {
t.TICs = TICs
} else {
t.TICs = []
}
}
//console.log("CBT", combatData)
return combatData
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html)
html.find('.combat-tracker-tic').click(ev => {
let ticNum = $(ev.currentTarget).data("tic-num")
let combatantId = $(ev.currentTarget).data("combatant-id")
game.combat.revealTIC(ticNum, combatantId)
})
html.find('.reset-npc-initiative').click(ev => {
game.combat.resetNPCInitiative()
})
html.find('.select-combat-actor').click(ev => {
let combatantId = $(ev.currentTarget).data("combatant-id")
game.combat.selectActor(combatantId)
})
}
}
/* -------------------------------------------- */
export class PegasusCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, id) : -1;
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: initBonus }]);
}
return this;
}
/* -------------------------------------------- */
async resetNPCInitiative() {
for (let c of this.combatants) {
if (c.actor && c.actor.type == "npc") {
await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]);
}
}
}
/* -------------------------------------------- */
isCharacter(combatantId) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
return combatant.actor.type == "character"
}
return false
}
/* -------------------------------------------- */
selectActor(combatantId) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
let TICs = combatant.getFlag("world", "TICs") || []
let allRevealed = true
for(let tic of TICs) {
if (!tic.revealed ) {
allRevealed = false
}
}
let msg = `<div>${combatant.actor.name} has been nominated to act, ${combatant.actor.name} choose which TIC you wish to activate!</div`
if ( allRevealed) {
msg = `<div>${combatant.actor.name} has used all its TIC's please choose a different character.</div`
}
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
content: msg
}
ChatMessage.create(chatData);
}
}
/* -------------------------------------------- */
async setTic(combatantId, rollData) {
if (!combatantId) {
return
}
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
await combatant.setFlag("world", "TICs", rollData.TICs)
}
}
/* -------------------------------------------- */
async revealTIC(num, combatantId) {
console.log('revealTIC', num, combatantId)
if (num == undefined || combatantId == undefined) {
return
}
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
console.log('revealTIC', num, combatantId, combatant)
let ticData = combatant.getFlag("world", "TICs")
if (ticData) {
console.log('revealTIC', num, combatantId, ticData)
num = Number(num)
if ( ticData[num].revealed && ticData[num].displayed ) {
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `<div>${combatant.actor.name} : This Action has already been performed please choose a different TIC</div`
};
ChatMessage.create(chatData);
return
}
ticData[num].revealed = true
ticData[num].displayed = true
combatant.setFlag("world", "TICs", ticData).then(() => {
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
content: `<div>${combatant.actor.name} is performing ${ticData[num].text}</div`
};
ChatMessage.create(chatData);
// Manage if all TIC has been ACTED
let allRevealed = true
for (let c of this.combatants) {
let TICs = c.getFlag("world", "TICs")
if (TICs) {
for (let t of TICs) {
if (!t.revealed) {
allRevealed = false
}
}
}
}
// If all TIC has been ACTED, display a message
if (allRevealed) {
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
content: `<div>All Characters have acted, All Characters who do not have Stun gain 1 Momentum!</div`
}
ChatMessage.create(chatData);
}
})
}
}
}
/* -------------------------------------------- */
nextRound() {
for (let c of this.combatants) {
let TICs = duplicate(c.getFlag("world", "TICs"))
for (let t of TICs) {
t.displayed = false
t.revealed = false
t.text = ""
}
c.setFlag("world", "TICs", TICs)
}
super.nextRound()
}
/* -------------------------------------------- */
_onUpdate(changed, options, userId) {
}
@ -28,11 +207,11 @@ export class PegasusCombat extends Combat {
}
/* -------------------------------------------- */
static async decInitBy10( combatantId, value) {
static async decInitBy10(combatantId, value) {
const combatant = game.combat.combatants.get(combatantId)
let initValue = combatant.initiative + value
await game.combat.setInitiative(combatantId, initValue)
setTimeout( this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
setTimeout(this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
}
}

37
modules/pegasus-config.js Normal file
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@ -0,0 +1,37 @@
export const PEGASUS_CONFIG = {
healthStatus: {
healthy: { key: "healthy", name: 'Healthy', hindrance: 0 },
injured: { key: "injured",name: 'Injured',hindrance: 0 },
wounded: { key: "wounded",name: 'Wounded',hindrance: 1, rolls: 'ALL' },
severlywounded: { key: "severlywounded",name: 'Severly Wounded',hindrance: 3, rolls: 'ALL' },
defeated: { key: "defeated",name:'Defeated',hindrance: 3, defeated: true}
},
deliriumStatus: {
stable: { key:'stable', name: 'Stable', hindrance: 0 },
unstable: { key:'unstable',name: 'Unstable', hindrance: 0 },
trauma: { key:'trauma',name: 'Trauma', hindrance: 0, nobonusdice: true },
severetrauma: { key:'severetrauma',name: 'Severe Trauma', hindrance: 0, nobonusdice: true, noperks: true },
defeated: { key:'defeated',name:'Defeated',hindrance: 0, defeated: true}
},
concealmentStatus: {
hidden: { key:'hidden',name: 'Hidden', hindrance: 0 },
covered: { key:'covered',name: 'Covered', hindrance: 0 },
exposed: { key:'exposed',name: 'Exposed', hindrance: 1, rolls: 'STL' },
detected: { key:'detected',name: 'Detected', hindrance: 3, rolls: 'STL'},
located: { key:'located',name: 'Located', hindrance: 0 }
},
confidenceStatus: {
confident: { key:'confident',name: 'Confident', hindrance: 0 },
uncertain: { key:'uncertain',name: 'Uncertain', hindrance: 0 },
shaken: { key:'shaken',name: 'Shaken', hindrance: 0, hasfear: true },
anxious: { key:'anxious',name: 'Anxious', hindrance: 0, nostunrecover: true },
lostface: { key:'lostface',name: 'Lost Face', hindrance: 0 }
},
extraTIC: {
"0": {key: "0", name: "None", value: 0},
"1": {key: "1", name: "+1 TIC", value: 1},
"2": {key: "2", name: "+2 TIC", value: 2},
"3": {key: "3", name: "+3 TIC", value: 3},
"4": {key: "4", name: "+4 TIC", value: 4},
}
}

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@ -23,6 +23,10 @@ export class PegasusActorCreate {
this.perks = perksPack.map(i => i.toObject())
const specPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations")
this.specs = specPack.map(i => i.toObject())
const virtuePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.virtues")
this.virtues = virtuePack.map(i => i.toObject())
const vicePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.vices")
this.vices = vicePack.map(i => i.toObject())
this.showRaces()
}
@ -35,10 +39,10 @@ export class PegasusActorCreate {
step: step,
races: this.races,
roles: this.roles,
nboptionnal: this.raceOptionnalAbilities?.nboptionnal?? 0,
optionnalabilities: this.raceOptionnalAbilities?.optionnalabilities?? [],
nboptionnal: this.raceOptionnalAbilities?.nboptionnal ?? 0,
optionnalabilities: this.raceOptionnalAbilities?.optionnalabilities ?? [],
}
if ( this.raceSelectableStats ) {
if (this.raceSelectableStats) {
formData.numberstats = this.raceSelectableStats.numberstats;
formData.statsonlyonce = this.raceSelectableStats.statsonlyonce;
formData.stats = this.raceSelectableStats.stats;
@ -47,38 +51,38 @@ export class PegasusActorCreate {
}
/* -------------------------------------------- */
getSpecFromRoleStat( role) {
getSpecFromRoleStat(role) {
let specList = []
for(let stat of role.system.statincreasechoice) {
for (let stat of role.system.statincreasechoice) {
if (stat.flag) {
specList = specList.concat( this.specs.filter( spec => spec.system.statistic.toLowerCase() == stat.name.toLowerCase() ))
specList = specList.concat(this.specs.filter(spec => spec.system.statistic.toLowerCase() == stat.name.toLowerCase()))
}
}
return specList
}
/* -------------------------------------------- */
getPerksFromRole( role ) {
let perks = this.perks.filter( perk => perk.system.category.toLowerCase() == role.system.perksrole.toLowerCase())
getPerksFromRole(role) {
let perks = this.perks.filter(perk => perk.system.category.toLowerCase() == role.system.perksrole.toLowerCase())
return perks
}
/* -------------------------------------------- */
processChatEvent( event ) {
async processChatEvent(event) {
const step = $(event.currentTarget).data("step-name");
const itemId = $(event.currentTarget).data("item-id");
if ( step == "select-race") {
let race = this.races.find( item => item._id == itemId);
if (step == "select-race") {
let race = this.races.find(item => item._id == itemId);
this.currentRace = race;
this.actor.applyRace( race);
await this.actor.applyRace(race);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
if ( race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
if (race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
this.manageOptionnalAbilities(race);
} else {
if ( race.system.selectablestats ) {
if (race.system.selectablestats) {
this.manageSelectableStats(race);
} else if ( race.system.perksgained) {
} else if (race.system.perksgained) {
this.manageRacePerks(race);
} else {
this.showRoles()
@ -86,97 +90,99 @@ export class PegasusActorCreate {
}
}
if ( step == 'select-race-optionnal') {
let ability = this.raceOptionnalAbilities.optionnalabilities.find( item => item._id == itemId);
let update = []
this.actor.applyAbility( ability, update );
this.actor.update( update )
this.actor.createEmbeddedDocuments( 'Item', [ability]);
if (step == 'select-race-optionnal') {
let ability = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
let update = {}
await this.actor.applyAbility(ability, update);
if (!jQuery.isEmptyObject(update)) {
this.actor.update(update)
}
this.actor.createEmbeddedDocuments('Item', [ability]);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
this.raceOptionnalAbilities.optionnalabilities = this.raceOptionnalAbilities.optionnalabilities.filter( item => item._id != itemId);
this.raceOptionnalAbilities.optionnalabilities = this.raceOptionnalAbilities.optionnalabilities.filter(item => item._id != itemId);
this.raceOptionnalAbilities.nboptionnal -= 1;
this.processOptionnalAbilitiesStep();
}
if (step == 'select-race-stats') {
let statKey = $(event.currentTarget).data("stat-key");
this.actor.modStat( statKey, 1);
await this.actor.modStat(statKey, 1);
this.raceSelectableStats.stats[statKey].used = true;
this.raceSelectableStats.numberstats -=1;
this.raceSelectableStats.numberstats -= 1;
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
this.processSelectableStats();
}
if (step == 'select-race-perks') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let perk = this.racePerks.find( item => item._id == itemId);
this.actor.createEmbeddedDocuments( 'Item', [perk]);
this.racePerks = this.racePerks.filter( item => item._id != itemId);
let perk = this.racePerks.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [perk]);
this.racePerks = this.racePerks.filter(item => item._id != itemId);
this.nbRacePerks -= 1;
if ( this.nbRacePerks == 0 || this.racePerks.length == 0) {
if (this.nbRacePerks == 0 || this.racePerks.length == 0) {
this.showRoles()
} else {
} else {
this.manageRacePerks()
}
}
if ( step == 'select-role') {
let role = this.roles.find( item => item._id == itemId);
if (step == 'select-role') {
let role = this.roles.find(item => item._id == itemId);
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
this.actor.applyRole( role );
await this.actor.applyRole(role);
this.currentRole = role;
this.nbRoleStat = 2;
this.roleStats = duplicate(role.system.statincreasechoice)
this.showRoleStartSpec( );
this.showRoleStartSpec();
}
if ( step == 'select-role-start-spec') {
if (step == 'select-role-start-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.roleSpecStart.find( item => item._id == itemId);
this.actor.addIncSpec(spec, 1);
let spec = this.roleSpecStart.find(item => item._id == itemId);
await this.actor.addIncSpec(spec, 1);
this.nbRoleSpecStart--;
this.roleSpecStart = this.roleSpecStart.filter( item => item._id != itemId);//Remove selected spec
if( this.nbRoleSpecStart == 0) {
this.showRoleStat( );
this.roleSpecStart = this.roleSpecStart.filter(item => item._id != itemId);//Remove selected spec
if (this.nbRoleSpecStart == 0) {
this.showRoleStat();
} else {
this.showRoleStartSpec( );
this.showRoleStartSpec();
}
}
if ( step == 'select-role-stat') {
if (step == 'select-role-stat') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let statKey = $(event.currentTarget).data("stat-key");
this.actor.valueStat( statKey, 1);
await this.actor.valueStat(statKey, 1);
for (let stat of this.roleStats ) {
if ( stat.name.toLowerCase() == statKey.toLowerCase()) {
for (let stat of this.roleStats) {
if (stat.name.toLowerCase() == statKey.toLowerCase()) {
stat.flag = false
}
}
this.nbRoleStat--;
if ( this.nbRoleStat == 0 || this.roleStats.length == 0) {
this.roleSpec = this.getSpecFromRoleStat( this.currentRole )
if (this.nbRoleStat == 0 || this.roleStats.length == 0) {
this.roleSpec = this.getSpecFromRoleStat(this.currentRole)
this.nbDT2 = 1;
this.nbDT1 = 2;
this.showRoleSpecialisations()
} else{
this.showRoleStat( );
} else {
this.showRoleStat();
}
}
if (step == 'select-role-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.roleSpec.find( item => item._id == itemId);
let spec = this.roleSpec.find(item => item._id == itemId);
if (this.nbDT2 > 0) {
this.actor.addIncSpec(spec, 2)
await this.actor.addIncSpec(spec, 2)
this.nbDT2--;
} else {
this.actor.addIncSpec(spec, 1)
await this.actor.addIncSpec(spec, 1)
this.nbDT1--;
}
this.roleSpec = this.roleSpec.filter( item => item._id != itemId);//Remove selected spec
if ( this.nbDT1 == 0 || this.roleSpec.length == 0) {
this.rolePerks = this.getPerksFromRole( this.currentRole ) // duplicate(this.currentRole.data.perks)
this.roleSpec = this.roleSpec.filter(item => item._id != itemId);//Remove selected spec
if (this.nbDT1 == 0 || this.roleSpec.length == 0) {
this.rolePerks = this.getPerksFromRole(this.currentRole)
this.nbPerks = 2;
this.showRolePerks()
} else {
@ -186,94 +192,281 @@ export class PegasusActorCreate {
if (step == 'select-role-perk') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let perk = this.rolePerks.find( item => item._id == itemId);
this.actor.addItemWithoutDuplicate(perk)
let perk = this.rolePerks.find(item => item._id == itemId);
await this.actor.addIncPerk(perk, 1)
let excludedPerks = this.actor.items.filter(it => it.type == "perk" && !it.system.upgradable)
this.rolePerks = []
for (let perk of this.rolePerks) {
if (!excludedPerks.find(it => it.name == perk.name)) {
this.rolePerks.push(perk)
}
}
this.rolePerks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.nbPerks--;
this.rolePerks = this.rolePerks.filter( item => item._id != itemId);//Remove selected perk
if (this.nbPerks == 0 || this.rolePerks.length == 0) {
this.showCharacterEnd()
this.nbGlobalSpec = 5
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalSpec()
}
} else {
this.showRolePerks()
}
}
if (step == 'select-global-spec') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let spec = this.specs.find(item => item._id == itemId);
await this.actor.addIncSpec(spec, 1)
this.nbGlobalSpec--;
if (this.nbGlobalSpec == 0) {
this.nbGlobalStat = 5
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalStat()
}
} else {
this.showGlobalSpec()
}
}
if (step == 'select-global-stat') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let statKey = $(event.currentTarget).data("stat-key")
await this.actor.valueStat(statKey, 1)
this.nbGlobalStat--
if (this.nbGlobalStat == 0) {
this.nbGlobalPerk = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showGlobalPerk()
}
} else {
this.showGlobalStat()
}
}
if (step == 'select-global-perk') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let perk = this.perks.find(item => item._id == itemId);
await this.actor.addIncPerk(perk, 1)
this.nbGlobalPerk--;
if (this.nbGlobalPerk == 0) {
this.nbGlobalStatus = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.statusCount = {}
this.showGlobalStatus()
}
} else {
this.showGlobalPerk()
}
}
if (step == 'select-global-status') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let statusKey = $(event.currentTarget).data("status-key")
await this.actor.addStatusBonus(statusKey, 1)
this.statusCount[statusKey] = (this.statusCount[statusKey]) ? this.statusCount[statusKey]+1 : 1;
this.nbGlobalStatus--;
if (this.nbGlobalStatus == 0) {
this.nbBonusSelection = 1
if (this.forceVirtue) {
this.showVirtue()
} else {
this.showBonusSelection()
}
} else {
this.showGlobalStatus()
}
}
if (step == 'select-bonus-selection') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let nextStep = $(event.currentTarget).data("bonus-key")
this.forceVirtue = true
if (nextStep == "bonus-statistic") {
this.actor.setBonusInformation("Stats Increased")
this.nbGlobalStat = 2
this.showGlobalStat()
}
if (nextStep == "bonus-specialisation") {
this.actor.setBonusInformation("Specialisations Increased")
this.nbGlobalSpec = 4
this.showGlobalSpec()
}
if (nextStep == "bonus-perk") {
this.actor.setBonusInformation("Perks - Check Effects & Perk Details.")
this.nbGlobalPerk = 2
this.showGlobalPerk()
}
if (nextStep == "bonus-status") {
this.actor.setBonusInformation("Status Modifiers")
this.nbGlobalStatus = 5
this.statusCount = {}
this.showGlobalStatus()
}
if (nextStep == "bonus-roleability") {
this.actor.setBonusInformation("Role Ability Level Increased")
this.actor.increaseRoleAbility()
this.showVirtue()
}
if (nextStep == "bonus-ppp5") {
this.actor.setBonusInformation("Power Purchase Points")
this.actor.addPPP(5)
this.showVirtue()
}
if (nextStep == "bonus-wealthy") {
this.actor.setBonusInformation("x2 Starting Funds")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with x2 Starting Funds" })
this.showVirtue()
}
if (nextStep == "bonus-heirloom") {
this.actor.setBonusInformation("Family Heirloom (Level 1 Bonus Dice Item)")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with an item of choice (GM Must approve). This item provides a Level 1 Bonus Dice to a Stat of choice" })
this.showVirtue()
}
if (nextStep == "bonus-vehicle") {
this.actor.setBonusInformation("Vehicle")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Vehicle of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-mount") {
this.actor.setBonusInformation("Mount")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Mount of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-sidekick") {
this.actor.setBonusInformation("Sidekick")
ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Sidekick of Choice (GM Must approve)." })
this.showVirtue()
}
if (nextStep == "bonus-ambidextrious") {
this.actor.setBonusInformation("Ambidextrious")
this.actor.setHandInformation("Ambidextrious")
this.showVirtue()
}
}
if (step == 'select-global-virtue') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let virtue = this.virtues.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [virtue])
this.showVice()
}
if (step == 'select-global-vice') {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
let vice = this.vices.find(item => item._id == itemId);
await this.actor.createEmbeddedDocuments('Item', [vice]);
if(this.forceEnd) {
this.showCharacterEnd()
} else {
this.showViceQuestion()
}
}
if (step == "select-vice-question") {
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
let nextStep = $(event.currentTarget).data("question-key")
this.forceEnd = true
if (nextStep == "vice-next-step") {
this.showCharacterEnd()
}
if (nextStep == "vice-5-cdp") {
this.actor.addCDP(5)
this.showVice()
}
if (nextStep == "vice-vertue") {
this.showVirtue()
}
}
}
/* -------------------------------------------- */
async openItemView( event) {
async openItemView(event) {
let step = $(event.currentTarget).data("step");
let itemId = $(event.currentTarget).data("item-id");
let itemData
if ( step == 'select-race') {
itemData = this.races.find( item => item._id == itemId );
if (step == 'select-race') {
itemData = this.races.find(item => item._id == itemId);
}
if ( step == 'select-race-optionnal') {
itemData = this.raceOptionnalAbilities.optionnalabilities.find( item => item._id == itemId );
if (step == 'select-race-optionnal') {
itemData = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
}
if ( step == 'select-race-perks') {
itemData = this.perks.find( item => item._id == itemId );
if (step == 'select-race-perks') {
itemData = this.perks.find(item => item._id == itemId);
}
if ( step == 'select-race-perks'){
itemData = this.racePerks.find( item => item._id == itemId );
if (step == 'select-race-perks') {
itemData = this.racePerks.find(item => item._id == itemId);
}
if ( step == 'select-role') {
itemData = this.roles.find( item => item._id == itemId );
if (step == 'select-role') {
itemData = this.roles.find(item => item._id == itemId);
}
if ( step == 'select-role-start-spec') {
itemData = this.roleSpecStart.find( item => item._id == itemId );
if (step == 'select-role-start-spec') {
itemData = this.roleSpecStart.find(item => item._id == itemId);
}
if (step == 'select-role-spec') {
itemData = this.roleSpec.find( item => item._id == itemId );
itemData = this.roleSpec.find(item => item._id == itemId);
}
if (step == 'select-role-perk') {
itemData = this.rolePerks.find( item => item._id == itemId );
itemData = this.rolePerks.find(item => item._id == itemId);
}
if (step == 'select-global-spec') {
itemData = this.specs.find(item => item._id == itemId);
}
if (itemData) {
let item = await Item.create(itemData, {temporary: true});
let item = await Item.create(itemData, { temporary: true });
new PegasusItemSheet(item).render(true);
}
}
/* -------------------------------------------- */
manageSelectableStats( race ) {
this.raceSelectableStats = {
manageSelectableStats(race) {
this.raceSelectableStats = {
"race": race,
"statsonlyonce": race.data.statsonlyonce,
"numberstats": race.data.numberstats,
"stats": duplicate(this.actor.data.data.statistics)
"statsonlyonce": race.system.statsonlyonce,
"numberstats": race.system.numberstats,
"stats": duplicate(this.actor.system.statistics)
}
this.processSelectableStats()
}
/* -------------------------------------------- */
async renderChatMessage( formData) {
async renderChatMessage(formData) {
let chatData = {
user: game.user.id,
alias : this.actor.name,
alias: this.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: await renderTemplate('systems/fvtt-pegasus-rpg/templates/chat-create-actor.html', formData)
};
//console.log("Apply damage chat", chatData );
await ChatMessage.create( chatData );
await ChatMessage.create(chatData);
}
/* --------------- -------------------- --------- */
manageRacePerks(race) {
if ( !this.currentRace.data.perksgained ) {
if (!this.currentRace.system.perksgained) {
this.showRoles()
return;
}
if ( !this.racePerks) { // First init
if ( this.currentRace.data.perksall) {
if (!this.racePerks) { // First init
if (this.currentRace.system.perksall) {
this.racePerks = duplicate(this.perks)
} else {
this.racePerks = duplicate(this.currentRace.data.perks)
this.racePerks = duplicate(this.currentRace.system.perks)
}
this.nbRacePerks = this.currentRace.data.perksnumber;
this.nbRacePerks = this.currentRace.system.perksnumber;
}
let formData = this.createFormData("select-race-perks")
formData.raceperks = this.racePerks;
formData.raceperks = this.racePerks;
formData.raceperks.sort( function compare(a, b) { if (a.name<b.name){ return -1}else{return 1}} )
formData.nbraceperks = this.nbRacePerks;
this.renderChatMessage(formData)
}
@ -281,27 +474,27 @@ export class PegasusActorCreate {
/* --------------- -------------------- --------- */
async processSelectableStats() {
// End of race options choice
if ( this.raceSelectableStats.numberstats == 0) {
if (this.raceSelectableStats.numberstats == 0) {
this.manageRacePerks();
return;
}
let formData = this.createFormData("select-race-stats")
let chatData = {
user: game.user.id,
alias : this.actor.name,
alias: this.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: await renderTemplate('systems/fvtt-pegasus-rpg/templates/chat-create-actor.html', formData)
};
//console.log("Apply damage chat", chatData );
await ChatMessage.create( chatData );
await ChatMessage.create(chatData);
}
/* --------------- ----------------------------- */
manageOptionnalAbilities( race) {
this.raceOptionnalAbilities = {
"nboptionnal": race.data.nboptionnal,
"optionnalabilities": duplicate(race.data.optionnalabilities),
manageOptionnalAbilities(race) {
this.raceOptionnalAbilities = {
"nboptionnal": race.system.nboptionnal,
"optionnalabilities": duplicate(race.system.optionnalabilities),
}
this.processOptionnalAbilitiesStep()
}
@ -309,76 +502,234 @@ export class PegasusActorCreate {
/* -------------------------------------------- */
async processOptionnalAbilitiesStep() {
// End of race options choice
if ( this.raceOptionnalAbilities.nboptionnal == 0) {
if ( this.raceSelectableStats ) {
if (this.raceOptionnalAbilities.nboptionnal == 0) {
if (this.raceSelectableStats) {
this.manageSelectableStats(this.currentrace);
} else if ( this.currentRace.system.perksgained) {
} else if (this.currentRace.system.perksgained) {
this.manageRacePerks(this.currentRace);
} else {
this.showRoles()
}
} else {
let formData = this.createFormData("select-race-optionnal")
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
}
/* -------------------------------------------- */
async showRaces() {
let formData = this.createFormData("select-race")
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showRoles() {
let formData = this.createFormData("select-role")
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* ------------------------------- ------------- */
async showRoleStartSpec() {
if ( !this.roleSpecStart) {
this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase() )
console.log("SPEC FOUND", this.roleSpecStart)
//this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
if (!this.roleSpecStart) {
this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase())
this.nbRoleSpecStart = 2;
}
let formData = this.createFormData("select-role-start-spec")
formData.rolestartspec = this.roleSpecStart
formData.rolestartspec.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
formData.nbrolespecstart = this.nbRoleSpecStart;
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* ------------------------------- ------------- */
async showRoleStat( ) {
async showRoleStat() {
let formData = this.createFormData("select-role-stat")
formData.rolestats = []
for(let stat of this.roleStats) {
for (let stat of this.roleStats) {
if (stat.flag) {
formData.rolestats.push( duplicate(this.actor.system.statistics[stat.name.toLowerCase()]) )
let actorStat = this.actor.system.statistics[stat.name.toLowerCase()]
if ( actorStat.value < 5) { // Only below D12
formData.rolestats.push(duplicate(actorStat))
}
}
}
//console.log("STAT", this.roleStats, formData)
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showRoleSpecialisations() {
let formData = this.createFormData("select-role-spec")
formData.rolespec = duplicate(this.roleSpec)
formData.rolespec.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
formData.dt = 1
if (this.nbDT2 > 0 ) {
if (this.nbDT2 > 0) {
formData.dt = 2
}
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showRolePerks() {
let formData = this.createFormData("select-role-perk")
formData.roleperks = duplicate(this.rolePerks)
formData.roleperks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
formData.nbperks = this.nbPerks
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalSpec() {
let formData = this.createFormData("select-global-spec")
let excludedSpecs = this.actor.items.filter(it => it.type == "specialisation" && it.system.level >= 5)
formData.specs = []
for (let spec of this.specs) {
let isOK = true
for (let excluded of excludedSpecs) {
if (excluded.name == spec.name) {
isOK = false
break
}
}
if (isOK) {
formData.specs.push(spec)
}
}
formData.specs.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalStat() {
let formData = this.createFormData("select-global-stat")
formData.stats = {}
for (let key in this.actor.system.statistics) {
let stat = this.actor.system.statistics[key]
if (stat.value < 5) {
formData.stats[key] = duplicate(stat)
}
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalPerk() {
let formData = this.createFormData("select-global-perk")
let excludedPerks = this.actor.items.filter(it => it.type == "perk" && !it.system.upgradable)
formData.perks = []
for (let perk of this.perks) {
let isOK = true
for (let excluded of excludedPerks) {
if (excluded.name == perk.name) {
isOK = false
break
}
}
if (isOK) {
formData.perks.push(perk)
}
}
formData.perks.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showGlobalStatus() {
let formData = this.createFormData("select-global-status")
formData.status = {}
for(let statusKey in this.actor.system.secondary) {
if ( this.statusCount[statusKey] == undefined) {
this.statusCount[statusKey] = 0
}
if ( this.statusCount[statusKey] < 3) {
formData.status[statusKey] = duplicate(this.actor.system.secondary[statusKey])
}
}
if ( this.statusCount["nrg"] < 3) {
formData.status["nrg"] = duplicate(this.actor.system.nrg)
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showBonusSelection() {
let formData = this.createFormData("select-bonus-selection")
formData.bonuses = {
"bonus-statistic": { name: "Increase 2 Stats" },
"bonus-specialisation": { name: "Increase 4 Specialisations" },
"bonus-perk": { name: "Choose/Upgrade 2 Perks" },
"bonus-status": { name: "Upgrade 5 status" },
"bonus-roleability": { name: "Role Ability +1" },
"bonus-ppp5": { name: "Gain +5 PPP" },
"bonus-wealthy": { name: "Wealthy (money x 2)" },
"bonus-heirloom": { name: "Family Heirloom (Special Item)" },
"bonus-vehicle": { name: "Starting Vehicle" },
"bonus-sidekick": { name: "Starting Sidekick" },
"bonus-ambidextrious": { name: "Ambidextrious" }
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showVirtue() {
let formData = this.createFormData("select-global-virtue")
let virtues = this.actor.items.filter(it => it.type == "virtue")
formData.virtues = []
for ( let virtue1 of this.virtues) { // Filter existing virtues
let isOK = true
for(let virtue2 of virtues) {
if (virtue1.name == virtue2.name) {
isOK = false
break
}
}
if (isOK) {
formData.virtues.push(virtue1)
}
}
formData.virtues.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
async showVice() {
let formData = this.createFormData("select-global-vice")
let virtues = this.actor.items.filter(it => it.type == "virtue")
let vices = this.actor.items.filter(it => it.type == "vice")
formData.vices = []
for (let vice of this.vices) {
let isOK = true
for ( let virtue of virtues) {
for (let nonVice of virtue.system.unavailablevice) {
if(nonVice.name == vice.name) {
isOK = false
break
}
}
}
for ( let vice2 of vices) {
if(vice2.name == vice.name) {
isOK = false
break
}
}
if (isOK) {
formData.vices.push( vice)
}
}
formData.vices.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
showViceQuestion() {
let formData = this.createFormData("select-vice-question")
formData.questions = {
"vice-next-step": { name: "Go to next step" },
"vice-5-cdp": { name: "Gain +5 CDP and choose a Vice" },
"vice-vertue": { name: "Choose a Virtue and a Vice" }
}
this.renderChatMessage(formData)
}
/* -------------------------------------------- */
@ -386,7 +737,7 @@ export class PegasusActorCreate {
await this.actor.computeNRGHealth()
this.actor.computeValue = false // To force value computation
let formData = this.createFormData("character-end")
this.renderChatMessage( formData)
this.renderChatMessage(formData)
}
}

View File

@ -0,0 +1,25 @@
export class PegasusHindranceDie extends Die {
constructor(termData ) {
termData.faces=6;
super(termData);
}
/* -------------------------------------------- */
/** @override */
static DENOMINATION = "h";
/* -------------------------------------------- */
/** @override */
getResultLabel(result) {
return {
"1": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"2": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"3": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"4": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"5": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"6": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" />'
}[result.result];
}
}

View File

@ -57,10 +57,10 @@ export class PegasusItemSheet extends ItemSheet {
type: objectData.type,
img: objectData.img,
name: objectData.name,
config: game.system.pegasus.config,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
optionsDiceList: PegasusUtility.getOptionsDiceList(),
optionsStatusList: PegasusUtility.getOptionsStatusList(),
data: itemData.system,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
limited: this.object.limited,
@ -424,7 +424,6 @@ export class PegasusItemSheet extends ItemSheet {
}
}
/* -------------------------------------------- */
async _onDrop(event) {

View File

@ -12,11 +12,11 @@ import { PegasusActor } from "./pegasus-actor.js";
import { PegasusItemSheet } from "./pegasus-item-sheet.js";
import { PegasusActorSheet } from "./pegasus-actor-sheet.js";
import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
import { PegasusNPCSheet } from "./pegasus-npc-sheet.js";
import { PegasusUtility } from "./pegasus-utility.js";
import { PegasusCombat } from "./pegasus-combat.js";
import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
import { PegasusItem } from "./pegasus-item.js";
import { PegasusToken } from "./pegasus-token.js";
import { PegasusHindranceDie } from "./pegasus-hindrance-die.js";
import { PEGASUS_CONFIG } from "./pegasus-config.js"
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -57,14 +57,18 @@ Hooks.once("init", async function () {
CONFIG.Combat.documentClass = PegasusCombat
CONFIG.Actor.documentClass = PegasusActor
CONFIG.Item.documentClass = PegasusItem
CONFIG.ui.combat = PegasusCombatTracker
CONFIG.Dice.terms["h"] = PegasusHindranceDie
game.system.pegasus = {
utility: PegasusUtility
utility: PegasusUtility,
config: PEGASUS_CONFIG
}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true })
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["npc"], makeDefault: true })
Actors.registerSheet("fvtt-pegasus", PegasusVehicleSheet, { types: ["vehicle"], makeDefault: false })
Items.unregisterSheet("core", ItemSheet);
@ -72,7 +76,6 @@ Hooks.once("init", async function () {
PegasusUtility.init()
});
/* -------------------------------------------- */

View File

@ -39,6 +39,9 @@ export class PegasusRollDialog extends Dialog {
/* -------------------------------------------- */
roll() {
for(let i=0; i<this.rollData.nbTIC; i++) {
this.rollData.TICs[i].text = $('#roll-input-tic'+i).val()
}
PegasusUtility.rollPegasus(this.rollData)
}
@ -101,6 +104,12 @@ export class PegasusRollDialog extends Dialog {
if (armor) {
armor.applied = toggled
}
this.rollData.armorUsed = false
for(let a of this.rollData.armorsList) {
if (a.applied) {
this.rollData.armorUsed = true
}
}
console.log("Armor", armorIdx, toggled)
PegasusUtility.updateArmorDicePool(this.rollData)
}
@ -117,6 +126,12 @@ export class PegasusRollDialog extends Dialog {
}
weapon.applied = toggled
}
this.rollData.weaponUsed = false
for(let a of this.rollData.weaponsList) {
if (a.applied) {
this.rollData.weaponUsed = true
}
}
console.log("Weapon", weaponIdx, toggled, weapon)
PegasusUtility.updateDamageDicePool(this.rollData)
}
@ -281,6 +296,13 @@ export class PegasusRollDialog extends Dialog {
PegasusUtility.removeFromDicePool(this.rollData, idx)
this.refreshDialog()
})
html.find('.pool-remove-hindrance-dice').click(async (event) => {
if (this.rollData.hindranceDices > this.rollData.minHindranceDices) {
this.rollData.hindranceDices--;
}
this.refreshDialog()
})
}

View File

@ -23,9 +23,32 @@ export class PegasusUtility {
Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
PegasusUtility.pushInitiativeOptions(html, options);
});
});*/
Hooks.once('diceSoNiceReady', (dice3d) => {
dice3d.addSystem({ id: "pegasus-hindrance", name: "Hindrance Die" }, "preferred");
dice3d.addDicePreset({
type: "dh",
labels: [
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
],
bumpMaps: [
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
],
system: "pegasus-hindrance"
}, "d6")
})
Hooks.on("dropCanvasData", (canvas, data) => {
PegasusUtility.dropItemOnToken(canvas, data)
});
@ -70,6 +93,26 @@ export class PegasusUtility {
Handlebars.registerHelper('getDice', function (a) {
return PegasusUtility.getDiceFromLevel(a)
})
Handlebars.registerHelper('getStatusConfig', function (a) {
let key = a + "Status"
//console.log("TABE", key, game.system.pegasus.config[key] )
return game.system.pegasus.config[key]
})
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
return arr[idx];
})
Handlebars.registerHelper('for', function (from, to, incr, block) {
let accum = '';
for (let i = from; i <= to; i += incr)
accum += block.fn(i);
return accum;
})
Handlebars.registerHelper('isGM', function () {
return game.user.isGM
})
Handlebars.registerHelper('isCharacter', function (id) {
return game.combat.isCharacter(id)
})
}
@ -122,7 +165,8 @@ export class PegasusUtility {
static getDiceList() {
return [{ key: "d4", level: 1, img: "systems/fvtt-pegasus-rpg/images/dice/d4.webp" }, { key: "d6", level: 2, img: "systems/fvtt-pegasus-rpg/images/dice/d6.webp" },
{ key: "d8", level: 3, img: "systems/fvtt-pegasus-rpg/images/dice/d8.webp" }, { key: "d10", level: 4, img: "systems/fvtt-pegasus-rpg/images/dice/d10.webp" },
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" }]
{ key: "d12", level: 5, img: "systems/fvtt-pegasus-rpg/images/dice/d12.webp" },
{ key: "hindrance", level: 0, img: "systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png"}]
}
/* -------------------------------------------- */
@ -131,10 +175,10 @@ export class PegasusUtility {
let diceKey = PegasusUtility.getDiceFromLevel(level)
let diceList = diceKey.split(" ")
for (let myDice of diceList) {
myDice = myDice.trim()
let myDiceTrim = myDice.trim()
let newDice = {
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
name: name, key: myDiceTrim, level: PegasusUtility.getLevelFromDice(myDiceTrim), mod: mod, effect: effectName,
img: `systems/fvtt-pegasus-rpg/images/dice/${myDiceTrim}.webp`
}
dicePool.push(newDice)
mod = 0 // Only first dice has modifier
@ -146,10 +190,10 @@ export class PegasusUtility {
static updateEffectsBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
for (let effect of rollData.effectsList) {
if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
if (effect?.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
}
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
if (effect?.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
}
}
@ -160,7 +204,7 @@ export class PegasusUtility {
static updateHindranceBonusDice(rollData) {
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
for (let hindrance of rollData.effectsList) {
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
if (hindrance?.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
console.log("Adding Hindrance 1", hindrance, newDicePool)
newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
console.log("Adding Hindrance 2", newDicePool)
@ -201,9 +245,9 @@ export class PegasusUtility {
for (let weapon of rollData.vehicleWeapons) {
if (weapon.applied) {
newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
if( weapon.weapon.system.extradamage) {
for(let i=0; i < weapon.weapon.system.extradamagevalue; i++) {
newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0) )
if (weapon.weapon.system.extradamage) {
for (let i = 0; i < weapon.weapon.system.extradamagevalue; i++) {
newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0))
}
}
}
@ -240,11 +284,15 @@ export class PegasusUtility {
/* -------------------------------------------- */
static addDicePool(rollData, diceKey, level) {
let newDice = {
name: "dice-click", key: diceKey, level: level,
img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
if (diceKey == "hindrance") {
rollData.hindranceDices +=1
} else {
let newDice = {
name: "dice-click", key: diceKey, level: level,
img: `systems/fvtt-pegasus-rpg/images/dice/${diceKey}.webp`
}
rollData.dicePool.push(newDice)
}
rollData.dicePool.push(newDice)
}
/*-------------------------------------------- */
@ -369,14 +417,9 @@ export class PegasusUtility {
this.optionsDiceList = optionsDiceList;
this.optionsLevel = optionsLevel;
this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
}
/* -------------------------------------------- */
static getOptionsStatusList() {
return this.optionsStatusList;
}
/* -------------------------------------------- */
static getOptionsDiceList() {
return this.optionsDiceList;
@ -549,7 +592,7 @@ export class PegasusUtility {
/* -------------------------------------------- */
static getDiceFromLevel(level = 0) {
level = Math.max( Number(level), 0)
level = Math.max(Number(level), 0)
return this.diceList[level];
}
/* -------------------------------------------- */
@ -749,7 +792,7 @@ export class PegasusUtility {
// De-actived used effects from perks
let toRem = []
for (let effect of rollData.effectsList) {
if (effect.effect && effect.effect.system.isUsed && effect.effect.system.oneuse) {
if (effect?.effect?.system.isUsed && effect.effect.system.oneuse) {
effect.defenderTokenId = rollData.defenderTokenId
if (effect.foreign) {
if (game.user.isGM) {
@ -763,11 +806,11 @@ export class PegasusUtility {
}
}
}
let actor = game.actors.get(rollData.actorId)
if (toRem.length > 0) {
//console.log("Going to remove one use effects", toRem)
let actor = game.actors.get(rollData.actorId)
actor.deleteEmbeddedDocuments('Item', toRem)
}
actor.checkEFfectsHindranceDeletion(rollData.statKey)
}
/* -------------------------------------------- */
@ -808,6 +851,12 @@ export class PegasusUtility {
/* -------------------------------------------- */
static async rollPegasus(rollData) {
let actor = game.actors.get(rollData.actorId)
if (rollData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
if (token) {
actor = token.actor
}
}
let diceFormulaTab = []
for (let dice of rollData.dicePool) {
@ -820,11 +869,22 @@ export class PegasusUtility {
let myRoll = rollData.roll
if (!myRoll || rollData.rerollHero || rollData.rerollMomentum) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
}
if (rollData.hindranceDices > 0) {
rollData.hindranceRoll = new Roll(rollData.hindranceDices + "dh").roll({ async: false })
this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
for (let res of rollData.hindranceRoll.terms[0].results) {
if (res.result == 6) {
rollData.hindranceFailure = true
rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
}
}
}
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
// Final score and keep data
rollData.finalScore = myRoll.total
rollData.finalScore = (rollData.hindranceFailure) ? 0 : myRoll.total
if (rollData.damages) {
let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
@ -840,6 +900,7 @@ export class PegasusUtility {
// Init stuf
if (rollData.isInit) {
let combat = game.combats.get(rollData.combatId)
await combat.setTic(rollData.combatantId, rollData)
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
}
@ -1035,14 +1096,14 @@ export class PegasusUtility {
let defenderActor = target.actor
rollData.defenderTokenId = target.id
rollData.defenderSize = 0
if ( defenderActor.type == "character") {
if (defenderActor.type == "character") {
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
} else if ( defenderActor.type == "vehicle" ){
} else if (defenderActor.type == "vehicle") {
rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
}
//rollData.attackerId = this.id
console.log("Target/DEFENDER", defenderActor)
defenderActor.addHindrancesList(rollData.effectsList)
//defenderActor.addHindrancesList(rollData.effectsList) /* No more used */
}
}
@ -1081,10 +1142,10 @@ export class PegasusUtility {
/* -------------------------------------------- */
static checkIsVehicleCrew(actorId) {
let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
for(let vehicle of vehicles) {
let vehicles = game.actors.filter(actor => actor.type == "vehicle") || []
for (let vehicle of vehicles) {
console.log("Checking", vehicle.name)
if ( vehicle.inCrew(actorId) ) {
if (vehicle.inCrew(actorId)) {
return vehicle
}
}
@ -1120,7 +1181,7 @@ export class PegasusUtility {
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
console.log("parse visible TACTICIAN : ", visible, token.name, friend.name)
if (visible) {
@ -1128,22 +1189,22 @@ export class PegasusUtility {
existing.level += token.actor.getRoleLevel()
existing.names.push(token.actor.name)
}
toApply[friend.actor.id] = existing
toApply[friend.id] = existing
}
}
}
for (let id in toApply) {
let applyDef = toApply[id]
let hasBonus = applyDef.actor.hasTacticianBonus()
let hasBonus = applyDef.token.actor.hasTacticianBonus()
if (applyDef.add) {
if (!hasBonus) {
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasBonus.system.effectlevel) {
await applyDef.actor.removeTacticianEffect()
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.removeTacticianEffect()
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
}
} else if (hasBonus) {
applyDef.actor.removeTacticianEffect()
await applyDef.token.actor.removeTacticianEffect()
}
}
//Delete all effects if no more tacticians (ie deleted case)
@ -1151,7 +1212,7 @@ export class PegasusUtility {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.hasTacticianBonus()) {
token.actor.removeTacticianEffect()
await token.actor.removeTacticianEffect()
}
}
}
@ -1168,7 +1229,7 @@ export class PegasusUtility {
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) {
if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
console.log("parse visible ENHANCER: ", visible, token.name, friend.name)
if (visible) {
@ -1179,22 +1240,22 @@ export class PegasusUtility {
existing.names.push(token.actor.name)
}
}
toApply[friend.actor.id] = existing
toApply[friend.id] = existing
}
}
}
for (let id in toApply) {
let applyDef = toApply[id]
let hasBonus = applyDef.actor.hasEnhancerBonus()
let hasBonus = applyDef.token.actor.hasEnhancerBonus()
if (applyDef.add) {
if (!hasBonus) {
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasBonus.system.effectlevel) {
await applyDef.actor.removeEnhancerEffect()
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.removeEnhancerEffect()
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
}
} else if (hasBonus) {
applyDef.actor.removeEnhancerEffect()
await applyDef.token.actor.removeEnhancerEffect()
}
}
// Delete all effects if no more tacticians (ie deleted case)
@ -1202,7 +1263,7 @@ export class PegasusUtility {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.hasEnhancerBonus()) {
token.actor.removeEnhancerEffect()
await token.actor.removeEnhancerEffect()
}
}
}
@ -1217,17 +1278,19 @@ export class PegasusUtility {
token.refresh()
let ennemies = []
if (token.document.disposition == -1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0))
}
if (token.document.disposition == 1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0))
}
if (token.document.disposition == 0) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1))
}
console.log("Ennemies for token", token.actor.name, ennemies)
for (let ennemy of ennemies) {
if (ennemy.actor.id != token.actor.id) {
let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
//console.log("Adding ennemy", ennemy.id)
let existing = toApply[ennemy.id] || { token: ennemy, add: false, level: 0, names: [] }
let visible = canvas.effects.visibility.testVisibility(ennemy.center, { object: token })
if (visible) {
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, ennemy.center) }], { gridSpaces: false })
@ -1237,30 +1300,31 @@ export class PegasusUtility {
existing.names.push(token.actor.name)
}
}
toApply[ennemy.actor.id] = existing
toApply[ennemy.id] = existing
}
}
}
//console.log("To apply stuff : ", toApply)
for (let id in toApply) {
let applyDef = toApply[id]
let hasHindrance = applyDef.actor.hasAgitatorHindrance()
let hasHindrance = applyDef.token.actor.hasAgitatorHindrance()
if (applyDef.add) {
if (!hasHindrance) {
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
} else if (applyDef.level != hasHindrance.system.effectlevel) {
await applyDef.actor.removeAgitatorHindrance()
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
await applyDef.token.actor.removeAgitatorHindrance()
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
}
} else if (hasHindrance) {
applyDef.actor.removeAgitatorHindrance()
await applyDef.token.actor.removeAgitatorHindrance()
}
}
// Delete all effects if no more agtators (ie deleted case)
// Delete all effects if no more agitators (ie deleted case)
if (agitatorTokens.length == 0) {
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
for (let token of allTokens) {
if (token.actor.hasAgitatorHindrance()) {
token.actor.removeAgitatorHindrance()
await token.actor.removeAgitatorHindrance()
}
}
}
@ -1278,9 +1342,9 @@ export class PegasusUtility {
this.lastRoleEffectProcess = now
console.log("=========================+> Searching/Processing roles effects")
await this.processTactician()
/*NO MORE USED : await this.processTactician()*/
await this.processEnhancer()
await this.processAgitator()
/*NO MORE USED : await this.processAgitator()*/
}

View File

@ -31,7 +31,7 @@
{"_id":"L8raESAWGjkdXuPx","name":"Spy Gear","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":200,"weight":0,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"LRnQpW6rgkU5NczM","name":"Iron Spike","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":1,"weight":0.5,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NEArhgMy0Ej4vkdE","name":"Horseshoes","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":50,"weight":4,"idr":"4","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"NIINjy3fVooviDjq","name":"Backpack, Framed","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":2,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NIINjy3fVooviDjq","name":"Backpack, Framed","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"type":"camping","cost":100,"weight":2,"idr":"2","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":100,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711117227,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"NJfceDGC0l6TAeO2","name":"Night Vision Goggles","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":600,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"Nv0T2i5VMoz6UjLy","name":"Rations","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":2,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"NwW28ql42bRN8JPB","name":"Torch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":3,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
@ -50,17 +50,17 @@
{"_id":"VsfCjMAN0WDMBBGe","name":"Wand","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"wizard","cost":500,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"WD3ly2AuBb093Aum","name":"Computer, Laptop","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"communication","cost":1500,"weight":3,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XWx2NMmoEYpPc4uA","name":"Cigarette Lighter","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"XnHmM4nG7Zkfb4ns","name":"Saddlebags","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"equestrian","cost":100,"weight":3,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"XnHmM4nG7Zkfb4ns","name":"Saddlebags","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}},"system":{"type":"equestrian","cost":100,"weight":3,"idr":"3","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":40,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711313199,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"YTck6el8D5R8lCmS","name":"Sleeping Bag","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":25,"weight":7,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Yg44Yrrx5m3ynWUC","name":"Oil Per Litre","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":1.5,"weight":6,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ZZmHZ8GoBilRmyf2","name":"First Aid Kit","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"medical","cost":10,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"b387C0DT1IxZREZQ","name":"Power Stone","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"wizard","cost":200,"weight":0.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"bmE85A0bRsN71WVQ","name":"Super Spandex","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"clothing","cost":200,"weight":0.5,"idr":"5","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"bq7SRgHwCTAp7VOH","name":"Crowbar","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"tools","cost":20,"weight":3,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"cPl15ZpD25yVRiNg","name":"Quiver","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":15,"weight":1,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"cPl15ZpD25yVRiNg","name":"Quiver","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}},"system":{"type":"weaponaccess","cost":15,"weight":1,"idr":"3","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":3,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711290440,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"cS5p399AibT1mzFG","name":"Scope","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":150,"weight":1.5,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"ck7luPSPkzbpoilV","name":"Suitcase Hard","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":250,"weight":8,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"coJ9sWJfo7H0mOg2","name":"Pouch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":0,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"ck7luPSPkzbpoilV","name":"Suitcase Hard","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"type":"camping","cost":250,"weight":8,"idr":"2","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":100,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711332714,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"coJ9sWJfo7H0mOg2","name":"Pouch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"type":"camping","cost":10,"weight":0,"idr":"2","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":3,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711216310,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"dysEIsp0AyqGIMwm","name":"Wristwatch","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"e0eZDgbBDkcF9a7y","name":"Bullet (50)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":15,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"evd4BdgmKwuH42zc","name":"Thermos Bottle","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":10,"weight":2,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
@ -93,5 +93,5 @@
{"_id":"vSY6F61C3ET9YLBA","name":"Lanyard","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"weaponaccess","cost":1,"weight":0,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"vqF8yH9f4rkoneZn","name":"Arrows AP (20)","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"ammo","cost":60,"weight":1,"idr":"1","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}
{"_id":"w3c6slyBnRVJyRDz","name":"Climbing Gear","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":50,"weight":4,"idr":"3","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"xRXKblx7D5pU9HE4","name":"Backpack, Small","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"camping","cost":100,"weight":10,"idr":"2","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"xRXKblx7D5pU9HE4","name":"Backpack, Small","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"type":"camping","cost":100,"weight":10,"idr":"2","quantity":0,"equipped":false,"stataffected":"notapplicable","level":0,"statdice":false,"bonusdice":false,"otherdice":false,"effects":[],"activated":false,"iscontainer":true,"containercapacity":40,"containerid":"","threatlevel":0,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"ownership":{"default":0,"iNL4aGohJ8v6YrUk":3},"_stats":{"systemId":"fvtt-pegasus-rpg","systemVersion":"10.2.4","coreVersion":"10.290","createdTime":null,"modifiedTime":1669711128488,"lastModifiedBy":"26RudOd8Ui76NJhI"}}
{"_id":"xaHOAdlKJdym7xvz","name":"Handcuffs","type":"equipment","img":"systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp","data":{"type":"spy","cost":40,"weight":0.5,"idr":"4","equipped":false,"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.Qf2QKCFHoTjCIFax"}}}

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@ -1,65 +1,66 @@
{"_id":"0DEuUiseNrqMtkpH","name":"Cybernetic Senses","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"per","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":1,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"PE4SHrg7x0vKnR7y","name":"Strength [STR] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"str","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"Pn3KDs17brH2JLun","name":"Metal Carapace","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","affectedcircumstances":"","affectedspecialisations":"","nrgcost":3,"opponenthindrance":0,"attackgained":[],"armorgained":[],"description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"XMXv4DoIJ4EeUEQJ","name":"Stealth [STL] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"stl","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"aTXjv00HKrZ0kOz9","name":"Extra Arms","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"name":"Concealment","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3,"hmgQYmqJMH3vUOoa":3},"flags":{"core":{"sourceId":"Compendium.fvtt-pegasus-rpg.racial-abilities.k07z4J0VzWJVyW5E"}},"_id":"aUbYKh7giBxXOWrZ"}
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{"_id":"auvwjtiN9r9jlS43","name":"Defence [DEF] +1 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"def","statmodifier":1,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"bwHIv94lHISxxU5B","name":"Social [SOC] +2 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"soc","statmodifier":2,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"dMtozTo29eCZSLvN","name":"Physique [PHY] +3 Modifier","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"phy","statmodifier":3,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p>Change the Stat Modifier to reflect the Statistic Modifier (+/- 1 etc).</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
{"_id":"dieKfSLXvGjBz8Qk","name":"Radioactive Spit","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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{"_id":"e4U1spBkNg6bHxMy","name":"Master","type":"ability","img":"systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp","data":{"affectedstat":"notapplicable","statmodifier":0,"statlevelincrease":0,"bonusdice":0,"otherdice":0,"statusaffected":"notapplicable","statusmodifier":0,"powersgained":[],"specialisations":[],"aoe":"","description":"<p><span style=\"color: #191813; font-size: 12.8px; letter-spacing: 1px; text-align: justify;\">See Pegasus Engine CORE RPG</span></p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}}
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@ -69,6 +69,7 @@
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@ -23,8 +23,7 @@
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View File

@ -2,6 +2,7 @@
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"stealthhealth": {
"label": "STL Health",
"concealment": {
"label": "Concealment",
"type": "value",
"value": 0,
"ismax": true,
"status": "hidden",
"bonus": 0,
"max": 0
},
"socialhealth": {
"label": "SOC Health",
"confidence": {
"label": "Confidence",
"type": "value",
"value": 0,
"ismax": true,
"status": "confident",
"bonus": 0,
"max": 0
}
@ -368,6 +373,12 @@
"core"
]
},
"npc": {
"templates": [
"biodata",
"core"
]
},
"vehicle": {
"templates": [
"vehicle"
@ -428,6 +439,7 @@
"noperksallowed": false,
"affectstatus": false,
"affectedstatus": "",
"extratics": "none",
"locked": false,
"droptext": "",
"description": ""
@ -446,6 +458,7 @@
"perksgained": false,
"perksall": false,
"perksnumber": 0,
"size": 0,
"perks": [],
"perksrole": "",
"statistics": ""
@ -594,6 +607,7 @@
"armor": {
"statistic": "",
"resistance": "",
"adrl": 0,
"weight": 0,
"cost": 0,
"idr": "",
@ -644,6 +658,8 @@
"weapon": {
"statistic": "",
"damagestatistic": "",
"mdl": 0,
"rdl": 0,
"damage": "",
"canbethrown": false,
"cost": 0,

View File

@ -59,12 +59,6 @@
<div class="stat-item status-block">
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
</div>
<!--
<label class="status-small-label">Active NRG</label>
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
-->
</div>
</div>
</div>
@ -168,6 +162,22 @@
</div>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Status Thresholds</label></h3>
</span>
<span class="item-name-label-header-long">
<label class="items-title-text">Madness Threshold (MT): {{mt}}</label>
</span>
<span class="item-name-label-header-long">
<label class="items-title-text">Knock Back Value (KBV): {{kbv}}</label>
</span>
</li>
</ul>
</div>
<div>
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
@ -410,7 +420,7 @@
<h4>Power Purchase Points (PPP)</h4>
</span>
<span class="small-label padd-right packed-left">Available PPP</span><input type="text"
class="padd-right input-numeric-short" name="system.ppp.available" value="{{data.ppp.available}}"
class="padd-right input-numeric-short" name="system.ppp.availablePPP" value="{{data.ppp.availablePPP}}"
data-dtype="Number" />
&nbsp;&nbsp;
<span class="small-label padd-right packed-left">Spent PPP</span><input type="text"

View File

@ -134,9 +134,115 @@
</table>
{{/if}}
{{#if (eq step "character-end")}}
<div>Follow the next steps from the rulebook page 50 !. You can now spend 150 CDPs to customise your character.
{{#if (eq step "select-global-spec")}}
<div>Now select a Specialisation at +1DT.
</div>
<table class="table-create-actor">
{{#each specs as |spec index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-stat")}}
<div>Now select a Statistic at +1DT.
</div>
<table class="table-create-actor">
{{#each stats as |stat key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-stat-key="{{key}}">{{stat.label}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-perk")}}
<div>Choose a new perk or add +1DT for en existing one.
</div>
<table class="table-create-actor">
{{#each perks as |perk index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-status")}}
<div>Now add a +1 bonus to a status
</div>
<table class="table-create-actor">
{{#each status as |stat key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-status-key="{{key}}">{{stat.label}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-status-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-bonus-selection")}}
<div>Select a bonus
</div>
<table class="table-create-actor">
{{#each bonuses as |bonus key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-bonus-key="{{key}}">{{bonus.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-bonus-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-virtue")}}
<div>Choose a Virtue.
</div>
<table class="table-create-actor">
{{#each virtues as |virtue index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{virtue._id}}">{{virtue.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{virtue._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-vice")}}
<div>Choose an available Vice.
</div>
<table class="table-create-actor">
{{#each vices as |vice index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{vice._id}}">{{vice.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{vice._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-vice-question")}}
<div>Would you like to skip, to choose a second Vice for 5 CDP or to choose 1 Virtue and 1 Vice?
</div>
<table class="table-create-actor">
{{#each questions as |question key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-question-key="{{key}}">{{question.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-question-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "character-end")}}
<div>
Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger and fill in the empty fields in the Bio Tab. Lastly, make sure any UPGRADED (Level 2+) Perks and Perk Effects have been updated according to the rules. <br>
Games Masters May have to create new Effects and attach to the Perk Items in some cases.
</div>
{{/if}}

View File

@ -24,8 +24,14 @@
{{#if isDamage}}
<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
{{/if}}
{{#if (eq subKey "dmg-res")}}
<li>Damage Resistance</li>
{{/if}}
{{#if isResistance}}
<li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li>
<li>ADRL : {{armor.system.adrl}}</li>
{{/if}}
{{#if stat}}
<li>Statistic : {{stat.label}}</li>
@ -38,6 +44,12 @@
<li>Weapon : {{weaponName}}</li>
{{/if}}
{{#if weapon}}
{{#if (eq weapon.weapon.system.damagestatistic "str")}}
<li>MDL : {{weapon.weapon.system.mdl}}</li>
{{/if}}
{{#if (eq weapon.weapon.system.statistic "agi")}}
<li>RDL : {{weapon.weapon.system.rdl}}</li>
{{/if}}
{{#if vehicle}}
<li>Damage type : {{weapon.weapon.system.damagetype}}</li>
{{else}}
@ -45,17 +57,34 @@
{{/if}}
{{/if}}
{{#if (eq subKey "melee-dmg")}}
{{#if (not weaponUsed)}}
<li>MDL : {{MDL}}</li>
{{/if}}
{{/if}}
{{#if (eq subKey "dmg-res")}}
{{#if (not armorUsed)}}
<li>ADRL : {{ADRL}}</li>
{{/if}}
{{#each armorsList as |armor idx|}}
{{#if armor.applied}}
<li>ADRL: {{armor.adrl}}</li>
{{/if}}
{{/each}}
{{/if}}
{{#if power}}
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>
{{/if}}
{{#if isResistance}}
<li><strong>Defense Result : {{finalScore}}</strong>
{{#if hindranceFailure}}
<li><strong>Failed due to Hindrance Dice !!</strong>
{{else}}
{{#if isDamage}}
<li><strong>Damages : {{finalScore}}</strong>
{{#if isResistance}}
<li><strong>Defense Result : {{finalScore}}</strong>
{{else}}
<li><strong>Final Result : {{finalScore}}</strong>
<li><strong>Final Result : {{finalScore}}</strong>
{{/if}}
{{/if}}

View File

@ -1,24 +0,0 @@
{{#if (eq traumaState "none")}}
<div class="flexrow">
<span class="roll-dialog-label" >Bonus Dice : </span>
<select class="roll-dialog-label" id="bonusDicesLevel" type="text" name="bonusDicesLevel" value="{{bonusDicesLevel}}" data-dtype="Number">
{{#select bonusDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{#if isInit}}
{{else}}
<div class="flexrow">
<span class="roll-dialog-label" >Hindrance Dice :</span>
<select class="roll-dialog-label" id="hindranceDicesLevel" type="text" name="hindranceDicesLevel" value="{{hindranceDicesLevel}}" data-dtype="Number">
{{#select hindranceDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}

View File

@ -16,25 +16,32 @@
<div class="tab details" data-group="primary" data-tab="details">
<ul>
<li class="flexrow"><label class="generic-label">Affected stat</label>
<select class="competence-base flexrow" type="text" name="data.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
<select class="competence-base flexrow" type="text" name="system.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
{{#select data.affectedstat}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=true}}
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Stat modifier</label>
<input type="text" class="padd-right" name="data.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
<input type="text" class="padd-right" name="system.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Affected status</label>
<select class="competence-base flexrow" type="text" name="data.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
<select class="competence-base flexrow" type="text" name="system.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
{{#select data.statusaffected}}
{{{optionsStatusList}}}
<option value="notapplicable">Not Applicable</option>
<option value="health">Health</option>
<option value="delirium">Delirium</option>
<option value="socialhealth">Social Health</option>
<option value="stealthhealth">Stealth Health</option>
<option value="nrg">NRG</option>
<option value="mt">MT</option>
<option value="kbv">KBV</option>
{{/select}}
</select>
</li>
<li class="flexrow"><label class="generic-label">Status modifier</label>
<input type="text" class="padd-right" name="data.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
<input type="text" class="padd-right" name="system.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Effects Gained</label>
@ -45,7 +52,7 @@
</li>
{{#each data.effectsgained as |effect idx|}}
<li class="flexrow">
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<label name="system.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
</div>
@ -62,7 +69,7 @@
</li>
{{#each data.powersgained as |power idx|}}
<li class="flexrow">
<label name="data.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
<label name="system.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="powersgained" data-index="{{idx}}" title="Delete Power"><i class="fas fa-trash"></i></a>
</div>
@ -78,7 +85,7 @@
</li>
{{#each data.specialisations as |spec idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
<label name="system.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="specialisations" data-index="{{idx}}" title="Delete Specialisation"><i class="fas fa-trash"></i></a>
</div>
@ -89,7 +96,7 @@
</li>
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
<input type="text" class="input-numeric-short padd-right" name="system.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Attacks Gained</label>
@ -99,7 +106,7 @@
</li>
{{#each data.attackgained as |weapon idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
<label name="system.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="attackgained" data-index="{{idx}}" title="Delete Weapon"><i class="fas fa-trash"></i></a>
</div>
@ -116,7 +123,7 @@
</li>
{{#each data.armorgained as |armor idx|}}
<li class="flexrow">
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
<label name="dasystema.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
<div class="item-controls padd-left">
<a class="item-control delete-subitem padd-left" data-type="armorgained" data-index="{{idx}}" title="Delete Armor"><i class="fas fa-trash"></i></a>
</div>

View File

@ -26,13 +26,21 @@
</select>
</li>
<li class="flexrow"><label class="generic-label">DMG RES Dice</label>
<li class="flexrow"><label class="generic-label">Damage Resistance</label>
<select class="competence-base flexrow" type="text" name="system.resistance" value="{{data.resistance}}" data-dtype="Number">
{{#select data.resistance}}
{{{optionsDiceList}}}
{{/select}}
</select>
</li>
{{#if owner}}
<li class="flexrow">
<label class="generic-label">ADRL</label>
<label class="generic-label">{{data.adrl}}</label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Location Protected</label>
<input type="text" class="" name="system.locationprotected" value="{{data.locationprotected}}" data-dtype="String"/>
</li>

View File

@ -82,25 +82,32 @@
<li class="flexrow"><label class="generic-label">No perks allowed ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.noperksallowed" {{checked data.noperksallowed}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
<li class="flexrow"><label class="generic-label">Permanent/Locked (Only GM can change/edit) ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
<input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Provide extra TICs ?</label>
<select class="competence-base flexrow" type="text" name="system.extratics" value="{{data.extratics}}" data-dtype="String">
{{selectOptions config.extraTIC selected=data.extratics nameAttr="key" labelAttr="name" }}
</select>
</li>
<li class="flexrow"><label class="generic-label">Affect Status?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
</li>
{{#if data.affectstatus}}
<li class="flexrow"><label class="generic-label">Affected status</label>
<li class="flexrow"><label class="generic-label">Affected status/Auto damage</label>
<select class="competence-base flexrow" type="text" name="system.affectedstatus" value="{{data.affectedstatus}}" data-dtype="String">
{{#select data.affectedstatus}}
<option value="health">Health</option>
<option value="delirium">Delirium</option>
<option value="socialhealth">Social Health</option>
<option value="stealthhealth">Stealth Health</option>
<option value="mdl">MDL</option>
<option value="rdl">RDL</option>
<option value="adrl">ADRL</option>
<option value="nrg">NRG</option>
<option value="mt">MT</option>
<option value="kbv">KBV</option>
{{/select}}
</select>
</li>

View File

@ -14,19 +14,19 @@
<label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line">
{{editor data.description target="data.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Environment</label>
<div class="medium-editor item-text-long-line">
{{editor data.environment target="data.environment" button=true owner=owner editable=editable}}
{{editor data.environment target="system.environment" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Society/Culture</label>
<div class="medium-editor item-text-long-line">
{{editor data.society_culture target="data.society_culture" button=true owner=owner editable=editable}}
{{editor data.society_culture target="system.society_culture" button=true owner=owner editable=editable}}
</div>
<label class="generic-label">Outlook</label>
<div class="medium-editor item-text-long-line">
{{editor data.outlook target="data.outlook" button=true owner=owner editable=editable}}
{{editor data.outlook target="system.outlook" button=true owner=owner editable=editable}}
</div>
</div>
@ -52,6 +52,10 @@
</ul>
<ul>
<li class="flexrow">
<label class="generic-label">Size</label>
<input type="text" class="input-numeric-short padd-right" name="system.size" value="{{data.size}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Selectable Stats ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.selectablestats" {{checked
system.selectablestats}} /></label>

View File

@ -38,6 +38,19 @@
</select>
</li>
{{#if (and owner (eq data.damagestatistic "str"))}}
<li class="flexrow">
<label class="generic-label">MDL</label>
<label class="competence-base">{{data.mdl}}</label>
</li>
{{/if}}
{{#if (and owner (eq data.damagestatistic "pre"))}}
<li class="flexrow">
<label class="generic-label">RDL</label>
<label class="competence-base">{{data.rdl}}</label>
</li>
{{/if}}
<li class="flexrow"><label class="generic-label">Item size</label>
<input type="text" class="" name="system.itemsize" value="{{data.itemsize}}" data-dtype="String"/>
</li>

View File

@ -1,25 +1,17 @@
<ul class="status-block">
<li class="item flexrow">
<span class="stat-label status-small-label status-col-name"><label class="status-small-label"><strong>Status</strong></label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Cur</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Mod</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Max</label></span>
<span class="status-header-label status-small-label no-grow"><label class="status-medium-label">State</label></span>
</li>
{{#each data.secondary as |stat2 key|}}
<li class="item flexrow " data-attr-key="{{key}}">
<span class="stat-label flexrow status-col-name" name="{{key}}">
<label class="status-small-label"><strong>{{stat2.label}}</strong><br>
{{#if (eq key "health")}}
(KOV -{{stat2.max}})
{{/if}}
{{#if (eq key "delirium")}}
(MV -{{stat2.max}})
{{/if}}
</label>
</span>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" {{@root.disabledBonus}}/>
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
<select class="padd-right status-small-label" type="text" name="system.secondary.{{key}}.status" value="{{stat2.status}}" data-dtype="String">
{{selectOptions (getStatusConfig key) selected=stat2.status nameAttr="key" labelAttr="name" }}
</select>
</li>
{{/each}}
<li class="item flexrow " data-key="nrg">

View File

@ -0,0 +1,144 @@
<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
<header class="combat-tracker-header">
{{#if user.isGM}}
<nav class="encounters flexrow" aria-label="{{localize 'COMBAT.NavLabel'}}">
<a class="combat-button combat-create" aria-label="{{localize 'COMBAT.Create'}}" role="button" data-tooltip="COMBAT.Create">
<i class="fas fa-plus"></i>
</a>
{{#if combatCount}}
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterPrevious'}}" role="button" data-tooltip="COMBAT.EncounterPrevious"
{{#if previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
<i class="fas fa-caret-left"></i>
</a>
<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterNext'}}" role="button" data-tooltip="COMBAT.EncounterNext"
{{#if nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
<i class="fas fa-caret-right"></i>
</a>
{{/if}}
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.Delete'}}" role="button" data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
<i class="fas fa-trash"></i>
</a>
</nav>
{{/if}}
<div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
{{#if user.isGM}}
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollAll'}}" role="button" data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-users"></i>
</a>
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-users-cog"></i>
</a>
<a class="combat-button reset-npc-initiative" aria-label="Reset NPC" role="button" data-tooltip="Reset NPC Initiative" data-control="resetNPC" {{#unless turns}}disabled{{/unless}}>
<i class="fas fa-pickaxe"></i>
</a>
{{/if}}
{{#if combatCount}}
{{#if combat.round}}
<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}} {{combat.round}}</h3>
{{else}}
<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
{{/if}}
{{else}}
<h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
{{/if}}
{{#if user.isGM}}
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.InitiativeReset'}}" role="button" data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
{{#unless hasCombat}}disabled{{/unless}}>
<i class="fas fa-undo"></i>
</a>
<a class="combat-button combat-control" aria-label="{{localize 'labels.scope'}}" role="button" data-tooltip="{{labels.scope}}"
data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
</a>
{{/if}}
<a class="combat-button combat-settings" aria-label="{{localize 'COMBAT.Settings'}}" role="button" data-tooltip="COMBAT.Settings" data-control="trackerSettings">
<i class="fas fa-cog"></i>
</a>
</div>
</header>
<ol id="combat-tracker" class="directory-list">
{{#each turns}}
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
<div class="token-name flexcol">
<h4>{{this.name}}</h4><a class="select-combat-actor" data-combatant-id="{{this.id}}"><i class="fas fa-hand-pointer"></i></a>
<div class="combatant-controls flexrow">
{{#if ../user.isGM}}
<a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}" role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
<i class="fas fa-eye-slash"></i>
</a>
<a class="combatant-control {{#if this.defeated}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleDead'}}" role="button" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
<i class="fas fa-skull"></i>
</a>
{{/if}}
{{#if this.canPing}}
<a class="combatant-control" aria-label="{{localize 'COMBAT.PingCombatant'}}" role="button" data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
<i class="fa-solid fa-bullseye-arrow"></i>
</a>
{{/if}}
<div class="token-effects">
{{#each this.effects}}
<img class="token-effect" src="{{this}}"/>
{{/each}}
</div>
</div>
</div>
{{#if this.hasResource}}
<div class="token-resource">
<span class="resource">{{this.resource}}</span>
</div>
{{/if}}
<div class="combat-tracker-tic-section flexcol" id="{{this.id}}">
{{#each this.TICs as | tic index|}}
<button class="combat-tracker-tic-button"><a class="combat-tracker-tic" data-tic-num="{{index}}" data-combatant-id="{{../id}}">
{{#if tic.revealed}}
ACTED
{{else}}
{{#if ../displayTIC}}
{{tic.text}}
{{else}}
TIC: {{add index 1}}
{{/if}}
{{/if}}
</a></button>
{{/each}}
</div>
<div class="token-initiative">
{{#if this.hasRolled}}
<span class="initiative">{{this.initiative}}</span>
{{else if this.owner}}
<a class="combatant-control roll" aria-label="{{localize 'COMBAT.InitiativeRoll'}}" role="button" data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
<nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
{{#if hasCombat}}
{{#if user.isGM}}
{{#if round}}
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundPrev'}}" role="button" data-tooltip="COMBAT.RoundPrev" data-control="previousRound"><i class="fas fa-step-backward"></i></a>
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
<a class="combat-control center" aria-label="{{localize 'COMBAT.End'}}" role="button" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundNext'}}" role="button" data-tooltip="COMBAT.RoundNext" data-control="nextRound"><i class="fas fa-step-forward"></i></a>
{{else}}
<a class="combat-control center" aria-label="{{localize 'COMBAT.Begin'}}" role="button" data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
{{/if}}
{{else if control}}
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
<a class="combat-control center" aria-label="{{localize 'COMBAT.TurnEnd'}}" role="button" data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
{{/if}}
{{/if}}
</nav>
</section>

View File

@ -26,7 +26,7 @@
{{#if statVehicle}}
<div class="flexrow">
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
<span class="roll-dialog-label">{{upper statVehicle.label}} :</span>
<select class="roll-dialog-label" id="statVehicleLevel" type="text" name="statVehicleLevel"
value="{{statVehicle.currentlevel}}" data-dtype="Number" {{#if statKey}}disabled{{/if}}>
{{#select statVehicle.currentlevel}}
@ -37,48 +37,33 @@
</div>
{{/if}}
{{#if specList}}
<div class="flexrow">
<span class="roll-dialog-label">Spec : </span>
<select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}"
data-dtype="String">
{{#select selectedSpec}}
<option value="0">None</option>
{{#each specList as |spec idx|}}
<option value="{{spec._id}}">{{spec.name}}</option>
{{/each}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Spec Dice : </span>
<select class="roll-dialog-label" id="specDicesLevel" type="text" name="specDicesLevel"
value="{{specDicesLevel}}" data-dtype="Number" {{#if specList}}disabled{{/if}}>
{{#select specDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
{{/if}}
<!--
{{#if isDamage}}
{{#if specList}}
<div class="flexrow">
<span class="roll-dialog-label">Weapon Damage :</span>
<select class="roll-dialog-label" id="damageDiceLevel" type="text" name="damageDiceLevel"
value="{{damageDiceLevel}}" data-dtype="Number">
{{#select damageDiceLevel}}
<span class="roll-dialog-label">Spec : </span>
<select class="roll-dialog-label" id="specList" type="text" name="selectedSpec" value="{{selectedSpec}}"
data-dtype="String">
{{#select selectedSpec}}
<option value="0">None</option>
{{#each specList as |spec idx|}}
<option value="{{spec._id}}">{{spec.name}}</option>
{{/each}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Spec Dice : </span>
<select class="roll-dialog-label" id="specDicesLevel" type="text" name="specDicesLevel"
value="{{specDicesLevel}}" data-dtype="Number" {{#if specList}}disabled{{/if}}>
{{#select specDicesLevel}}
{{{optionsDiceList}}}
{{/select}}
</select>
<span class="small-label">&nbsp;</span>
</div>
{{/if}}
-->
{{/if}}
<div class="dice-pool-div">
<span>
@ -86,25 +71,38 @@
</span>
<div class="flexrow dice-pool-stack">
{{#each dicePool as |dice idx|}}
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}" data-dice-key="{{dice.key}}"><img class="dice-pool-image"
src="{{dice.img}}"></a></span>
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}"
data-dice-key="{{dice.key}}"><img class="dice-pool-image" src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
</div>
<div class="dice-pool-div">
<span>
<h3 class="dice-pool-label">Hindrance Dice</h3>
</span>
<div class="flexrow dice-pool-stack">
{{#for 1 hindranceDices 1}}
<span><a class="pool-remove-hindrance-dice" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" alt="dices"></a></span>
{{/for}}
</div>
</div>
{{#if noBonusDice}}
<div class="flexrow">
No bonus dice due to effect !
</div>
{{else}}
<div class="flexrow">
{{#each diceList as |dice idx|}}
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
src="{{dice.img}}"></a></span>
{{/each}}
</div>
<div class="flexrow">
No bonus dice due to effect !
</div>
{{else}}
<div class="flexrow">
{{#each diceList as |dice idx|}}
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img
class="dice-pool-image-add" src="{{dice.img}}" alt="dices"></a></span>
{{/each}}
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Modifiers : </span>
@ -130,20 +128,30 @@
<option value="d6">Outnumbered 2 Extra Allies d6</option>
<option value="d8">Outnumbered 3 Extra Allies d8</option>
<option value="d10">Outnumbered 4 Extra Allies d10</option>
<option value="d12">Outnumbered 5 Extra Allies d12<option>
<option value="d12">Outnumbered 5 Extra Allies d12
<option>
<option value="none4">===== Called DMG Shot Bonus</option>
<option value="d12">Eyes/head d12<option>
<option value="d12">Eyes/head d12
<option>
<option value="none4">===== Impact DMG Bonus</option>
<option value="d4">Soft d4<option>
<option value="d6">Thin/Flimsy d6<option>
<option value="d8">Solid Furniture d8<option>
<option value="d10">Thin Metal/Thick Wood d10<option>
<option value="d12">Solid Object/Concrete d12<option>
<option value="d4">Soft d4
<option>
<option value="d6">Thin/Flimsy d6
<option>
<option value="d8">Solid Furniture d8
<option>
<option value="d10">Thin Metal/Thick Wood d10
<option>
<option value="d12">Solid Object/Concrete d12
<option>
<option value="none5">===== Other Circumstances</option>
<option value="d4">Concentrated<option>
<option value="d4">Off Hand d4<option>
<option value="d4">Concentrated
<option>
<option value="d4">Off Hand d4
<option>
<option value="d6">Higher Ground d6</option>
{{/select}}
</select>
</select>
</div>
</div>
@ -155,6 +163,15 @@
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
{{/if}}
{{#if isInit}}
{{#each TICs as |tic index|}}
<div class="flexrow">
<span class="roll-dialog-label">TIC {{add index 1}}:</span>
<input class="roll-input-tic" id="roll-input-tic{{index}}" type="text" value="{{tic.text}}" data-dtype="String">
</div>
{{/each}}
{{/if}}
</div>
</div>