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import { SHOW _DICE } from "./constants.js" ;
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import { RollDataAjustements } from "./rolldata-ajustements.js" ;
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import { RdDUtility } from "./rdd-utility.js" ;
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import { TMRUtility } from "./tmr-utility.js" ;
import { tmrConstants } from "./tmr-constants.js" ;
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import { RdDResolutionTable } from "./rdd-resolution-table.js" ;
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import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js" ;
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import { ChatUtility } from "./chat-utility.js" ;
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import { RdDRoll } from "./rdd-roll.js" ;
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import { Poetique } from "./poetique.js" ;
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import { EffetsDraconiques } from "./tmr/effets-draconiques.js" ;
import { PixiTMR } from "./tmr/pixi-tmr.js" ;
import { Draconique } from "./tmr/draconique.js" ;
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import { HtmlUtility } from "./html-utility.js" ;
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import { ReglesOptionelles } from "./settings/regles-optionelles.js" ;
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import { RdDDice } from "./rdd-dice.js" ;
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import { STATUSES } from "./settings/status-effects.js" ;
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import { RdDRencontre } from "./item-rencontre.js" ;
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import { RdDCalendrier } from "./rdd-calendrier.js" ;
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/* -------------------------------------------- */
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export class RdDTMRDialog extends Dialog {
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static async create ( actor , tmrData ) {
let html = await renderTemplate ( 'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html' , tmrData ) ;
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if ( tmrData . mode != 'visu' ) {
// Notification au MJ
ChatMessage . create ( { content : actor . name + " est monté dans les TMR en mode : " + tmrData . mode , whisper : ChatMessage . getWhisperRecipients ( "GM" ) } ) ;
}
return new RdDTMRDialog ( html , actor , tmrData ) ;
}
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/* -------------------------------------------- */
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constructor ( html , actor , tmrData ) {
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const dialogConf = {
title : "Terres Médianes de Rêve" ,
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content : html ,
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buttons : {
closeButton : { label : "Fermer" , callback : html => this . close ( html ) }
} ,
default : "closeButton"
}
const dialogOptions = {
classes : [ "tmrdialog" ] ,
width : 920 , height : 980 ,
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'z-index' : 40
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}
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super ( dialogConf , dialogOptions ) ;
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this . tmrdata = duplicate ( tmrData ) ;
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this . actor = actor ;
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this . actor . tmrApp = this ; // reference this app in the actor structure
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this . viewOnly = tmrData . mode == "visu"
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this . fatigueParCase = this . viewOnly || ! ReglesOptionelles . isUsing ( "appliquer-fatigue" ) ? 0 : this . actor . getTMRFatigue ( ) ;
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this . cumulFatigue = 0 ;
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this . loadRencontres ( ) ;
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this . loadCasesSpeciales ( ) ;
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this . allTokens = [ ] ;
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this . rencontreState = 'aucune' ;
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this . pixiApp = new PIXI . Application ( { width : 720 , height : 860 } ) ;
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this . pixiTMR = new PixiTMR ( this , this . pixiApp ) ;
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this . callbacksOnAnimate = [ ] ;
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if ( ! this . viewOnly ) {
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this . _tellToGM ( this . actor . name + " monte dans les terres médianes (" + tmrData . mode + ")" ) ;
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}
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// load the texture we need
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this . pixiTMR . load ( ( loader , resources ) => this . createPixiSprites ( ) ) ;
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}
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isDemiReveCache ( ) {
return ! game . user . isGM && this . actor . isTMRCache ( ) ;
}
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/* -------------------------------------------- */
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loadCasesSpeciales ( ) {
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this . casesSpeciales = this . actor . items . filter ( item => Draconique . isCaseTMR ( item ) ) ;
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}
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get sortsReserve ( ) {
return this . actor . itemTypes [ 'sortreserve' ] ;
}
getSortsReserve ( coord ) {
return this . actor . itemTypes [ 'sortreserve' ] . filter ( // Reserve sur une case fleuve ou normale
TMRUtility . getTMR ( coord ) . type == 'fleuve'
? it => TMRUtility . getTMR ( it . system . coord ) . type == 'fleuve'
: it => it . system . coord == coord
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) ;
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}
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/* -------------------------------------------- */
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loadRencontres ( ) {
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this . rencontresExistantes = this . actor . getTMRRencontres ( ) ;
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}
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/* -------------------------------------------- */
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createPixiSprites ( ) {
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EffetsDraconiques . carteTmr . createSprite ( this . pixiTMR ) ;
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this . updateTokens ( ) ;
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this . forceDemiRevePositionView ( ) ;
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}
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/* -------------------------------------------- */
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_createTokens ( ) {
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if ( ! this . isDemiReveCache ( ) ) {
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this . demiReve = this . _tokenDemiReve ( ) ;
this . _trackToken ( this . demiReve ) ;
}
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let tokens = this . _getTokensCasesTmr ( )
. concat ( this . _getTokensRencontres ( ) )
. concat ( this . _getTokensSortsReserve ( ) ) ;
for ( let t of tokens ) {
this . _trackToken ( t ) ;
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}
}
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/* -------------------------------------------- */
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updateTokens ( ) {
this . _removeTokens ( t => true ) ;
this . loadRencontres ( ) ;
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this . loadCasesSpeciales ( ) ;
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this . _createTokens ( ) ;
}
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/* -------------------------------------------- */
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removeToken ( tmr , casetmr ) {
this . _removeTokens ( t => t . coordTMR ( ) == tmr . coord && t . caseSpeciale ? . _id == casetmr . _id ) ;
this . updateTokens ( )
}
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/* -------------------------------------------- */
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_getTokensCasesTmr ( ) {
return this . casesSpeciales . map ( c => this . _tokenCaseSpeciale ( c ) ) . filter ( token => token ) ;
}
_getTokensRencontres ( ) {
return this . rencontresExistantes . map ( it => this . _tokenRencontre ( it ) ) ;
}
_getTokensSortsReserve ( ) {
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return this . actor . itemTypes [ 'sortreserve' ] . map ( it => this . _tokenSortEnReserve ( it ) ) ;
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}
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/* -------------------------------------------- */
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_tokenRencontre ( rencontre ) {
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return EffetsDraconiques . rencontre . token ( this . pixiTMR , rencontre , ( ) => rencontre . system . coord ) ;
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}
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_tokenCaseSpeciale ( casetmr ) {
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const caseData = casetmr ;
const draconique = Draconique . get ( caseData . system . specific ) ;
return draconique ? . token ( this . pixiTMR , caseData , ( ) => caseData . system . coord ) ;
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}
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_tokenSortEnReserve ( sortReserve ) {
return EffetsDraconiques . sortReserve . token ( this . pixiTMR , sortReserve , ( ) => sortReserve . system . coord ) ;
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}
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_tokenDemiReve ( ) {
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return EffetsDraconiques . demiReve . token ( this . pixiTMR , this . actor , ( ) => this . actor . system . reve . tmrpos . coord ) ;
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}
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forceDemiRevePositionView ( ) {
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this . notifierResonanceSigneDraconique ( this . _getActorCoord ( ) ) ;
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this . _trackToken ( this . demiReve ) ;
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}
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_getActorCoord ( ) {
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return this . actor . system . reve . tmrpos . coord ;
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}
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/* -------------------------------------------- */
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async moveFromKey ( move ) {
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let oddq = TMRUtility . coordTMRToOddq ( this . _getActorCoord ( ) ) ;
if ( move == 'top' ) oddq . row -= 1 ;
if ( move == 'bottom' ) oddq . row += 1 ;
if ( move . includes ( 'left' ) ) oddq . col -= 1 ;
if ( move . includes ( 'right' ) ) oddq . col += 1 ;
if ( oddq . col % 2 == 1 ) {
if ( move == 'top-left' ) oddq . row -= 1 ;
if ( move == 'top-right' ) oddq . row -= 1 ;
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} else {
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if ( move == 'bottom-left' ) oddq . row += 1 ;
if ( move == 'bottom-right' ) oddq . row += 1 ;
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}
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let targetCoord = TMRUtility . oddqToCoordTMR ( oddq ) ;
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await this . _deplacerDemiReve ( targetCoord , 'normal' ) ;
this . checkQuitterTMR ( ) ;
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}
/* -------------------------------------------- */
async activateListeners ( html ) {
super . activateListeners ( html ) ;
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this . html = html ;
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document . getElementById ( "tmrrow1" ) . insertCell ( 0 ) . append ( this . pixiApp . view ) ;
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if ( this . viewOnly ) {
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this . html . find ( '.lancer-sort' ) . remove ( ) ;
this . html . find ( '.lire-signe-draconique' ) . remove ( ) ;
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return ;
}
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HtmlUtility . _showControlWhen ( this . html . find ( ".appliquerFatigue" ) , ReglesOptionelles . isUsing ( "appliquer-fatigue" ) ) ;
HtmlUtility . _showControlWhen ( this . html . find ( ".lire-signe-draconique" ) , this . actor . isResonanceSigneDraconique ( this . _getActorCoord ( ) ) ) ;
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// Roll Sort
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this . html . find ( '.lancer-sort' ) . click ( ( event ) => {
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this . actor . rollUnSort ( this . _getActorCoord ( ) ) ;
} ) ;
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this . html . find ( '.lire-signe-draconique' ) . click ( ( event ) => {
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this . actor . rollLireSigneDraconique ( this . _getActorCoord ( ) ) ;
} ) ;
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this . html . find ( '#dir-top' ) . click ( ( event ) => this . moveFromKey ( "top" ) ) ;
this . html . find ( '#dir-top-left' ) . click ( ( event ) => this . moveFromKey ( "top-left" ) ) ;
this . html . find ( '#dir-top-right' ) . click ( ( event ) => this . moveFromKey ( "top-right" ) ) ;
this . html . find ( '#dir-bottom-left' ) . click ( ( event ) => this . moveFromKey ( "bottom-left" ) ) ;
this . html . find ( '#dir-bottom-right' ) . click ( ( event ) => this . moveFromKey ( "bottom-right" ) ) ;
this . html . find ( '#dir-bottom' ) . click ( ( event ) => this . moveFromKey ( "bottom" ) ) ;
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// Gestion du cout de montée en points de rêve
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let reveCout = ( ( this . tmrdata . isRapide && ! EffetsDraconiques . isDeplacementAccelere ( this . actor ) ) ? - 2 : - 1 ) - this . actor . countMonteeLaborieuse ( ) ;
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if ( ReglesOptionelles . isUsing ( "appliquer-fatigue" ) ) {
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this . cumulFatigue += this . fatigueParCase ;
}
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await this . actor . reveActuelIncDec ( reveCout ) ;
// Le reste...
this . updateValuesDisplay ( ) ;
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let tmr = TMRUtility . getTMR ( this . _getActorCoord ( ) ) ;
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await this . manageRencontre ( tmr ) ;
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}
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/* -------------------------------------------- */
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async updateValuesDisplay ( ) {
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if ( ! this . rendered ) {
return ;
}
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const coord = this . _getActorCoord ( ) ;
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HtmlUtility . _showControlWhen ( this . html . find ( ".lire-signe-draconique" ) , this . actor . isResonanceSigneDraconique ( coord ) ) ;
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let ptsreve = document . getElementById ( "tmr-pointsreve-value" ) ;
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ptsreve . innerHTML = this . actor . system . reve . reve . value ;
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let tmrpos = document . getElementById ( "tmr-pos" ) ;
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if ( this . isDemiReveCache ( ) ) {
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tmrpos . innerHTML = ` ?? ( ${ TMRUtility . getTMRType ( coord ) } ) ` ;
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} else {
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tmrpos . innerHTML = ` ${ coord } ( ${ TMRUtility . getTMRLabel ( coord ) } ) ` ;
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}
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let etat = document . getElementById ( "tmr-etatgeneral-value" ) ;
etat . innerHTML = this . actor . getEtatGeneral ( ) ;
let refoulement = document . getElementById ( "tmr-refoulement-value" ) ;
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refoulement . innerHTML = this . actor . system . reve . refoulement . value ;
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if ( ReglesOptionelles . isUsing ( "appliquer-fatigue" ) ) {
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let fatigueItem = document . getElementById ( "tmr-fatigue-table" ) ;
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fatigueItem . innerHTML = "<table class='table-fatigue'>" + RdDUtility . makeHTMLfatigueMatrix ( this . actor . system . sante . fatigue . value , this . actor . system . sante . endurance . max ) . html ( ) + "</table>" ;
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}
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}
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/* -------------------------------------------- */
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async close ( ) {
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this . descenteTMR = true ;
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if ( this . actor . tmrApp ) {
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this . actor . tmrApp = undefined ; // Cleanup reference
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if ( ! this . viewOnly ) {
await this . actor . setEffect ( STATUSES . StatusDemiReve , false )
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this . _tellToGM ( this . actor . name + " a quitté les terres médianes" ) ;
}
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await this . actor . santeIncDec ( "fatigue" , this . cumulFatigue )
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}
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await super . close ( ) ;
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}
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/* -------------------------------------------- */
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async onActionRencontre ( action , tmr ) {
switch ( action ) {
case 'derober' :
await this . derober ( ) ;
return ;
case 'refouler' :
await this . refouler ( ) ;
break ;
case 'maitriser' :
await this . maitriserRencontre ( ) ;
break ;
case 'ignorer' :
await this . ignorerRencontre ( ) ;
break ;
}
await this . postRencontre ( tmr ) ;
}
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async derober ( ) {
console . log ( "-> derober" , this . currentRencontre ) ;
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await this . actor . addTMRRencontre ( this . currentRencontre ) ;
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this . _tellToGM ( this . actor . name + " s'est dérobé et quitte les TMR." ) ;
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this . close ( ) ;
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}
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/* -------------------------------------------- */
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async refouler ( ) {
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console . log ( "-> refouler" , this . currentRencontre ) ;
await this . actor . ajouterRefoulement ( this . currentRencontre . system . refoulement , ` ${ this . currentRencontre . system . genre == 'f' ? 'une' : 'un' } ${ this . currentRencontre . name } ` ) ;
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await this . actor . deleteTMRRencontreAtPosition ( ) ; // Remove the stored rencontre if necessary
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this . updateTokens ( ) ;
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this . updateValuesDisplay ( ) ;
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this . nettoyerRencontre ( ) ;
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}
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/* -------------------------------------------- */
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async ignorerRencontre ( ) {
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console . log ( "-> ignorer" , this . currentRencontre ) ;
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this . _tellToGM ( this . actor . name + " a ignoré: " + this . currentRencontre . name ) ;
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await this . actor . deleteTMRRencontreAtPosition ( ) ; // Remove the stored rencontre if necessary
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this . updateTokens ( ) ;
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this . updateValuesDisplay ( ) ;
this . nettoyerRencontre ( ) ;
}
/* -------------------------------------------- */
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// garder la trace de l'état en cours
setRencontreState ( state , listCoordTMR ) {
this . rencontreState = state ;
this . $marquerCasesTMR ( listCoordTMR ? ? [ ] ) ;
}
/* -------------------------------------------- */
$marquerCasesTMR ( listCoordTMR ) {
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this . currentRencontre . graphics = [ ] ; // Keep track of rectangles to delete it
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this . currentRencontre . locList = duplicate ( listCoordTMR ) ; // And track of allowed location
for ( let coordTMR of listCoordTMR ) {
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const rect = this . _getCaseRectangleCoord ( coordTMR ) ;
const rectDraw = new PIXI . Graphics ( ) ;
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rectDraw . beginFill ( 0xffff00 , 0.3 ) ;
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// set the line style to have a width of 5 and set the color to red
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rectDraw . lineStyle ( 5 , 0xff0000 ) ;
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// draw a rectangle
rectDraw . drawRect ( rect . x , rect . y , rect . w , rect . h ) ;
this . pixiApp . stage . addChild ( rectDraw ) ;
this . currentRencontre . graphics . push ( rectDraw ) ; // garder les objets pour gestion post-click
}
}
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/* -------------------------------------------- */
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checkQuitterTMR ( ) {
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if ( this . actor . isDead ( ) ) {
this . _tellToGM ( "Vous êtes mort : vous quittez les Terres médianes !" ) ;
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this . close ( ) ;
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return true ;
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}
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const resteAvantInconscience = this . actor . getFatigueMax ( ) - this . actor . getFatigueActuelle ( ) - this . cumulFatigue ;
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if ( ReglesOptionelles . isUsing ( "appliquer-fatigue" ) && resteAvantInconscience <= 0 ) {
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this . _tellToGM ( "Vous vous écroulez de fatigue : vous quittez les Terres médianes !" ) ;
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this . quitterLesTMRInconscient ( ) ;
return true ;
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}
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if ( this . actor . getReveActuel ( ) == 0 ) {
this . _tellToGM ( "Vos Points de Rêve sont à 0 : vous quittez les Terres médianes !" ) ;
this . quitterLesTMRInconscient ( ) ;
return true ;
}
return false ;
}
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/* -------------------------------------------- */
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async quitterLesTMRInconscient ( ) {
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await this . refouler ( ) ;
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this . close ( ) ;
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}
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/* -------------------------------------------- */
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async maitriserRencontre ( ) {
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console . log ( "-> maitriser" , this . currentRencontre ) ;
await this . actor . deleteTMRRencontreAtPosition ( ) ;
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this . updateTokens ( ) ;
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let rencontreData = {
actor : this . actor ,
alias : this . actor . name ,
reveDepart : this . actor . getReveActuel ( ) ,
competence : this . actor . getBestDraconic ( ) ,
rencontre : this . currentRencontre ,
nbRounds : 1 ,
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canClose : false ,
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selectedCarac : { label : "reve-actuel" } ,
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tmr : TMRUtility . getTMR ( this . _getActorCoord ( ) )
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}
await this . _tentativeMaitrise ( rencontreData ) ;
}
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/* -------------------------------------------- */
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async _tentativeMaitrise ( rencData ) {
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this . rencontreState = 'normal' ;
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rencData . reve = this . actor . getReveActuel ( ) ;
rencData . etat = this . actor . getEtatGeneral ( ) ;
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RollDataAjustements . calcul ( rencData , this . actor ) ;
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rencData . rolled = rencData . presentCite
? this . _rollPresentCite ( rencData )
: await RdDResolutionTable . roll ( rencData . reve , RollDataAjustements . sum ( rencData . ajustements ) ) ;
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const result = rencData . rolled . isSuccess
? rencData . rencontre . system . succes
: rencData . rencontre . system . echec ;
await RdDRencontre . appliquer ( result . effets , this , rencData ) ;
rencData . poesie = { extrait : result . poesie , reference : result . reference } ;
rencData . message = this . formatMessageRencontre ( rencData , result . message ) ;
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ChatMessage . create ( {
whisper : ChatUtility . getWhisperRecipientsAndGMs ( game . user . name ) ,
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content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html ` , rencData )
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} ) ;
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this . updateValuesDisplay ( ) ;
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if ( this . checkQuitterTMR ( ) ) {
return ;
}
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if ( this . rencontreState == 'persistant' ) {
this . _nouvelleTentativeMaitrise ( rencData ) ;
}
else if ( ! this . isRencontreDeplacement ( ) ) {
this . nettoyerRencontre ( ) ;
}
}
_nouvelleTentativeMaitrise ( rencData ) {
setTimeout ( ( ) => {
// TODO: remplacer par une boucle while(this.currentRencontre) ?
rencData . nbRounds ++ ;
if ( ReglesOptionelles . isUsing ( "appliquer-fatigue" ) ) {
this . cumulFatigue += this . fatigueParCase ;
}
this . _tentativeMaitrise ( rencData ) ;
this . _deleteTmrMessages ( rencData . actor , rencData . nbRounds ) ;
} , 2000 ) ;
}
formatMessageRencontre ( rencData , template ) {
let messageDuree = ''
if ( rencData . nbRounds > 1 ) {
if ( rencData . rolled . isSuccess ) {
messageDuree = ` Au total, vous avez passé ${ rencData . nbRounds } rounds à vous battre! ` ;
}
else {
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messageDuree = ` Vous avez passé ${ rencData . nbRounds } rounds à lutter! ` ;
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}
}
try {
const compiled = Handlebars . compile ( template ) ;
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return compiled ( rencData ) + messageDuree ;
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} catch ( error ) {
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return template + messageDuree ;
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}
}
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/* -------------------------------------------- */
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_rollPresentCite ( rencData ) {
let rolled = RdDResolutionTable . computeChances ( rencData . reve , 0 ) ;
mergeObject ( rolled , { caracValue : rencData . reve , finalLevel : 0 , roll : rolled . score } ) ;
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RdDResolutionTable . succesRequis ( rolled ) ;
return rolled ;
}
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/* -------------------------------------------- */
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_deleteTmrMessages ( actor , nbRounds = - 1 ) {
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setTimeout ( ( ) => {
if ( nbRounds < 0 ) {
ChatUtility . removeChatMessageContaining ( ` <h4 data-categorie="tmr" data-actor-id=" ${ actor . _id } " ` ) ;
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}
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else {
for ( let i = 1 ; i < nbRounds ; i ++ ) {
ChatUtility . removeChatMessageContaining ( ` <h4 data-categorie="tmr" data-actor-id=" ${ actor . _id } " data-rencontre-round=" ${ i } "> ` ) ;
}
}
} , 500 ) ;
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}
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/* -------------------------------------------- */
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_tellToUser ( message ) {
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ChatMessage . create ( { content : message , user : game . user . id , whisper : [ game . user . id ] } ) ;
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}
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/* -------------------------------------------- */
_tellToGM ( message ) {
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ChatMessage . create ( { content : message , user : game . user . id , whisper : ChatMessage . getWhisperRecipients ( "GM" ) } ) ;
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}
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/* -------------------------------------------- */
_tellToUserAndGM ( message ) {
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ChatMessage . create ( { content : message , user : game . user . id , whisper : [ game . user . id ] . concat ( ChatMessage . getWhisperRecipients ( "GM" ) ) } ) ;
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}
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/* -------------------------------------------- */
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async manageRencontre ( tmr ) {
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if ( this . viewOnly ) {
return ;
}
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this . descenteTMR = false ;
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this . currentRencontre = undefined ;
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if ( this . _presentCite ( tmr ) ) {
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return ;
}
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this . currentRencontre = await this . _jetDeRencontre ( tmr ) ;
if ( this . currentRencontre ) {
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if ( this . rencontresExistantes . find ( it => it . id == this . currentRencontre . id ) ) {
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// rencontre en attente suite à dérobade
await this . maitriserRencontre ( ) ;
}
else {
let dialog = new RdDTMRRencontreDialog ( this , this . currentRencontre , tmr ) ;
dialog . render ( true ) ;
}
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}
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else {
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this . postRencontre ( tmr ) ;
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}
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}
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/* -------------------------------------------- */
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_presentCite ( tmr ) {
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const presentCite = this . casesSpeciales . find ( c => EffetsDraconiques . presentCites . isCase ( c , tmr . coord ) ) ;
if ( presentCite ) {
this . minimize ( ) ;
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const caseData = presentCite ;
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EffetsDraconiques . presentCites . choisirUnPresent ( caseData , ( present => this . _utiliserPresentCite ( presentCite , present , tmr ) ) ) ;
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}
return presentCite ;
}
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/* -------------------------------------------- */
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async _utiliserPresentCite ( presentCite , present , tmr ) {
this . currentRencontre = present . clone ( {
'system.force' : await RdDDice . rollTotal ( present . system . formule ) ,
'system.coord' : tmr . coord
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} , { save : false } ) ;
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await EffetsDraconiques . presentCites . ouvrirLePresent ( this . actor , presentCite ) ;
this . removeToken ( tmr , presentCite ) ;
// simuler une rencontre
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let rencontreData = {
actor : this . actor ,
alias : this . actor . name ,
reveDepart : this . actor . getReveActuel ( ) ,
competence : this . actor . getBestDraconic ( ) ,
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rencontre : this . currentRencontre ,
tmr : tmr ,
presentCite : presentCite
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} ;
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await this . _tentativeMaitrise ( rencontreData ) ;
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this . maximize ( ) ;
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this . postRencontre ( tmr ) ;
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}
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/* -------------------------------------------- */
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async _jetDeRencontre ( tmr ) {
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let rencontre = this . lookupRencontreExistente ( tmr ) ;
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if ( rencontre ) {
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return game . system . rdd . rencontresTMR . calculRencontre ( rencontre , tmr ) ;
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}
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let locTMR = ( this . isDemiReveCache ( )
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? TMRUtility . getTMRType ( tmr . coord ) + " ??"
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: tmr . label + " (" + tmr . coord + ")" ) ;
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let myRoll = await RdDDice . rollTotal ( "1dt" , { showDice : SHOW _DICE } ) ;
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if ( myRoll == 7 ) {
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this . _tellToUser ( myRoll + ": Rencontre en " + locTMR ) ;
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return await game . system . rdd . rencontresTMR . getRencontreAleatoire ( tmr , this . actor . isMauvaiseRencontre ( ) )
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} else {
this . _tellToUser ( myRoll + ": Pas de rencontre en " + locTMR ) ;
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}
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}
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lookupRencontreExistente ( tmr ) {
return this . rencontresExistantes . find ( it => it . system . coord == tmr . coord )
? ? this . rencontresExistantes . find ( it => it . system . coord == "" ) ;
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}
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/* -------------------------------------------- */
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async manageTmrInnaccessible ( tmr ) {
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if ( ! tmr ) {
return await this . actor . reinsertionAleatoire ( 'Sortie de carte' ) ;
}
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const caseTmrInnaccessible = this . casesSpeciales . find ( c => EffetsDraconiques . isInnaccessible ( c , tmr . coord ) ) ;
if ( caseTmrInnaccessible ) {
return await this . actor . reinsertionAleatoire ( caseTmrInnaccessible . name ) ;
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}
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return tmr ;
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}
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/* -------------------------------------------- */
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async manageCaseHumide ( tmr ) {
if ( this . isCaseHumide ( tmr ) ) {
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let rollData = {
actor : this . actor ,
competence : duplicate ( this . actor . getBestDraconic ( ) ) ,
tmr : tmr ,
canClose : false ,
diffLibre : - 7 ,
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forceCarac : { 'reve-actuel' : { label : "Rêve Actuel" , value : this . actor . getReveActuel ( ) } } ,
maitrise : { verbe : 'maîtriser' , action : 'Maîtriser le fleuve' }
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}
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rollData . double = EffetsDraconiques . isDoubleResistanceFleuve ( this . actor ) ? true : undefined ,
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rollData . competence . system . defaut _carac = 'reve-actuel' ;
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await this . _rollMaitriseCaseHumide ( rollData ) ;
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}
}
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/* -------------------------------------------- */
async _rollMaitriseCaseHumide ( rollData ) {
await this . _maitriserTMR ( rollData , r => this . _resultatMaitriseCaseHumide ( r ) ) ;
}
async _resultatMaitriseCaseHumide ( rollData ) {
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await this . souffleSiEchecTotal ( rollData ) ;
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if ( rollData . rolled . isSuccess && rollData . double ) {
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rollData . previous = { rolled : rollData . rolled , ajustements : rollData . ajustements } ;
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rollData . double = undefined ;
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await this . _rollMaitriseCaseHumide ( rollData ) ;
return ;
}
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rollData . poesie = await Poetique . getExtrait ( ) ;
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ChatMessage . create ( {
whisper : ChatUtility . getWhisperRecipientsAndGMs ( game . user . name ) ,
content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html ` , rollData )
} ) ;
if ( rollData . rolled . isEchec ) {
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await this . close ( ) ;
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}
}
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/* -------------------------------------------- */
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async souffleSiEchecTotal ( rollData ) {
if ( rollData . rolled . isETotal ) {
rollData . souffle = await this . actor . ajouterSouffle ( { chat : false } ) ;
}
}
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/* -------------------------------------------- */
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isCaseHumide ( tmr ) {
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if ( ! ( TMRUtility . isCaseHumide ( tmr ) || this . isCaseHumideAdditionelle ( tmr ) ) ) {
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return false ;
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}
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if ( this . isCaseMaitrisee ( tmr . coord ) ) {
ChatMessage . create ( {
content : tmr . label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>" ,
whisper : ChatMessage . getWhisperRecipients ( game . user . name )
} ) ;
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return false ;
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}
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return true ;
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}
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/* -------------------------------------------- */
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isCaseHumideAdditionelle ( tmr ) {
if ( tmr . type == 'pont' && EffetsDraconiques . isPontImpraticable ( this . actor ) ) {
ChatMessage . create ( {
content : tmr . label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide." ,
whisper : ChatMessage . getWhisperRecipients ( game . user . name )
} ) ;
return true ;
}
if ( this . isCaseInondee ( tmr . coord ) ) {
ChatMessage . create ( {
content : tmr . label + ": cette case est inondée, elle doit être maîtrisée comme une case humide." ,
whisper : ChatMessage . getWhisperRecipients ( game . user . name )
} ) ;
return true ;
}
return false ;
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}
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/* -------------------------------------------- */
async conquerirCiteFermee ( tmr ) {
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if ( EffetsDraconiques . fermetureCites . find ( this . casesSpeciales , tmr . coord ) ) {
await this . _conquerir ( tmr , {
difficulte : - 9 ,
action : 'Conquérir la cité' ,
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onConqueteReussie : r => EffetsDraconiques . fermetureCites . onVisiteSupprimer ( r . actor , tmr , ( casetmr ) => this . removeToken ( tmr , casetmr ) ) ,
onConqueteEchec : r => {
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this . souffleSiEchecTotal ( rollData ) ;
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this . close ( )
} ,
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canClose : false
} ) ;
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}
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}
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/* -------------------------------------------- */
async purifierPeriple ( tmr ) {
if ( EffetsDraconiques . periple . find ( this . casesSpeciales , tmr . coord ) ) {
await this . _conquerir ( tmr , {
difficulte : EffetsDraconiques . periple . getDifficulte ( tmr ) ,
action : 'Purifier ' + TMRUtility . getTMRDescr ( tmr . coord ) ,
onConqueteReussie : r => EffetsDraconiques . periple . onVisiteSupprimer ( r . actor , tmr , ( casetmr ) => this . removeToken ( tmr , casetmr ) ) ,
onConqueteEchec : r => {
this . souffleSiEchecTotal ( rollData ) ;
this . close ( )
} ,
canClose : false
} ) ;
}
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}
/* -------------------------------------------- */
async conquerirTMR ( tmr ) {
if ( EffetsDraconiques . conquete . find ( this . casesSpeciales , tmr . coord ) ) {
await this . _conquerir ( tmr , {
difficulte : - 7 ,
action : 'Conquérir' ,
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onConqueteReussie : r => EffetsDraconiques . conquete . onVisiteSupprimer ( r . actor , tmr , ( casetmr ) => this . removeToken ( tmr , casetmr ) ) ,
onConqueteEchec : r => this . close ( ) ,
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canClose : false
} ) ;
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}
}
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/* -------------------------------------------- */
async _conquerir ( tmr , options ) {
let rollData = {
actor : this . actor ,
competence : duplicate ( this . actor . getBestDraconic ( ) ) ,
tmr : tmr ,
canClose : options . canClose ? ? false ,
diffLibre : options . difficulte ? ? - 7 ,
forceCarac : { 'reve-actuel' : { label : "Rêve Actuel" , value : this . actor . getReveActuel ( ) } } ,
maitrise : { verbe : 'conquérir' , action : options . action }
} ;
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rollData . competence . system . defaut _carac = 'reve-actuel' ;
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await this . _maitriserTMR ( rollData , r => this . _onResultatConquerir ( r , options ) ) ;
}
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/* -------------------------------------------- */
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async _onResultatConquerir ( rollData , options ) {
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if ( rollData . rolled . isETotal ) {
rollData . souffle = await this . actor . ajouterSouffle ( { chat : false } ) ;
}
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rollData . poesie = await Poetique . getExtrait ( ) ;
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ChatMessage . create ( {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( game . user . name ) ,
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content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html ` , rollData )
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} ) ;
if ( rollData . rolled . isEchec ) {
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options . onConqueteEchec ( rollData , options . effetDraconique ) ;
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}
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else {
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await options . onConqueteReussie ( rollData , options . effetDraconique ) ;
this . updateTokens ( ) ;
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}
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}
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/* -------------------------------------------- */
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async _maitriserTMR ( rollData , callbackMaitrise ) {
this . minimize ( ) ; // Hide
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rollData . isTMRCache = rollData . actor . isTMRCache ( ) ;
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const dialog = await RdDRoll . create ( this . actor , rollData ,
{
html : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html' ,
close : html => { this . maximize ( ) ; } // Re-display TMR
} ,
{
name : rollData . maitrise . verbe , label : rollData . maitrise . action ,
callbacks : [
this . actor . createCallbackExperience ( ) ,
{ action : callbackMaitrise }
]
}
) ;
dialog . render ( true ) ;
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}
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/* -------------------------------------------- */
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async validerVisite ( tmr ) {
await EffetsDraconiques . pelerinage . onVisiteSupprimer ( this . actor , tmr , ( casetmr ) => this . removeToken ( tmr , casetmr ) ) ;
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await EffetsDraconiques . urgenceDraconique . onVisiteSupprimer ( this . actor , tmr , ( casetmr ) => this . removeToken ( tmr , casetmr ) ) ;
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}
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/* -------------------------------------------- */
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async declencheSortEnReserve ( coord ) {
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let sorts = this . getSortsReserve ( coord ) ;
if ( sorts . length > 0 ) {
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if ( EffetsDraconiques . isSortReserveImpossible ( this . actor ) ) {
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ui . notifications . error ( "Une queue ou un souffle vous empèche de déclencher de sort!" ) ;
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return ;
}
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if ( ! EffetsDraconiques . isUrgenceDraconique ( this . actor ) &&
( EffetsDraconiques . isReserveEnSecurite ( this . actor ) || this . isReserveExtensible ( coord ) ) ) {
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let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>" ;
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for ( let sort of sorts ) {
msg += ` <li><a class="chat-card-button declencher-sort-reserve" data-actor-id=" ${ this . actor . id } " data-tmr-coord=" ${ coord } " data-sort-id=' ${ sort . id } "> ${ sort . name } </a></li> ` ;
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}
msg += "</ol>" ;
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ChatMessage . create ( {
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content : msg ,
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whisper : ChatMessage . getWhisperRecipients ( game . user . name )
} ) ;
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return ;
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}
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await this . processSortReserve ( sorts [ 0 ] ) ;
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}
}
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/* -------------------------------------------- */
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lancerSortEnReserve ( coord , sortId ) {
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let sorts = this . getSortsReserve ( coord ) ;
let sort = sorts . find ( it => it . id == sortId ) ;
if ( sort ) {
this . processSortReserve ( sort ) ;
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} else {
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ChatMessage . create ( {
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content :
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé." ,
whisper : ChatMessage . getWhisperRecipients ( game . user . name ) ,
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} ) ;
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}
}
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/* -------------------------------------------- */
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async processSortReserve ( sortReserve ) {
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await this . actor . deleteEmbeddedDocuments ( 'Item' , [ sortReserve . id ] ) ;
console . log ( "declencheSortEnReserve" , sortReserve ) ;
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const heureCible = RdDCalendrier . getSigneAs ( 'label' , sortReserve . system . heurecible ) ;
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this . _tellToUserAndGM ( ` Vous avez déclenché
$ { sortReserve . system . echectotal ? "<strong>l'échec total!</strong>" : "le sort" }
en réserve < strong > $ { sortReserve . name } < / s t r o n g >
avec $ { sortReserve . system . ptreve } points de Rêve
en $ { sortReserve . system . coord } ( $ { TMRUtility . getTMRLabel ( sortReserve . system . coord ) } ) .
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L ' heure ciblée est $ { heureCible } ` );
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this . close ( ) ;
}
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/* -------------------------------------------- */
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nettoyerRencontre ( ) {
if ( ! this . currentRencontre ) return ; // Sanity check
if ( this . currentRencontre . graphics ) {
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for ( let drawRect of this . currentRencontre . graphics ) { // Suppression des dessins des zones possibles
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this . pixiApp . stage . removeChild ( drawRect ) ;
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}
}
this . currentRencontre = undefined ; // Nettoyage de la structure
this . rencontreState = 'aucune' ; // Et de l'état
}
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/* -------------------------------------------- */
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isCaseInondee ( coord ) {
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return EffetsDraconiques . debordement . find ( this . casesSpeciales , coord ) ;
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}
isCiteFermee ( coord ) {
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return EffetsDraconiques . fermetureCites . find ( this . casesSpeciales , coord ) ;
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}
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/* -------------------------------------------- */
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isTerreAttache ( coord ) {
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return EffetsDraconiques . terreAttache . find ( this . casesSpeciales , coord ) ;
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}
/* -------------------------------------------- */
isCaseMaitrisee ( coord ) {
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return EffetsDraconiques . queteEaux . find ( this . casesSpeciales , coord ) ;
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}
/* -------------------------------------------- */
isReserveExtensible ( coord ) {
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return EffetsDraconiques . reserveExtensible . find ( this . casesSpeciales , coord ) ;
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}
/* -------------------------------------------- */
isConnaissanceFleuve ( currentTMR , nextTMR ) {
return TMRUtility . getTMR ( currentTMR ) . type == 'fleuve' &&
TMRUtility . getTMR ( nextTMR ) . type == 'fleuve' &&
EffetsDraconiques . isConnaissanceFleuve ( this . actor ) ;
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}
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/* -------------------------------------------- */
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async onClickTMR ( event ) {
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if ( this . viewOnly ) {
return ;
}
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let clickOddq = RdDTMRDialog . _computeEventOddq ( event . data . originalEvent ) ;
await this . _onClickTMRPos ( clickOddq ) ; // Vérifier l'état des compteurs reve/fatigue/vie
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}
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/* -------------------------------------------- */
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async _onClickTMRPos ( clickOddq ) {
let currentOddq = TMRUtility . coordTMRToOddq ( this . _getActorCoord ( ) ) ;
let targetCoord = TMRUtility . oddqToCoordTMR ( clickOddq ) ;
let currentCoord = TMRUtility . oddqToCoordTMR ( currentOddq ) ;
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// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
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let deplacementType = this . _calculDeplacement ( targetCoord , currentCoord , currentOddq , clickOddq ) ;
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if ( this . isDemiReveCache ( ) ) {
if ( this . isTerreAttache ( targetCoord )
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|| this . isConnaissanceFleuve ( currentCoord , targetCoord )
|| deplacementType == 'changeur' ) {
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// déplacement possible
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await this . actor . setTMRVisible ( true ) ;
this . demiReve = this . _tokenDemiReve ( ) ;
this . _trackToken ( this . demiReve ) ;
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}
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else {
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ui . notifications . error ( ` Vous ne connaissez plus votre position dans les TMR.
Vous devez utiliser les boutons de direction pour vous déplacer .
Une fois que vous aurez retrouvé votre demi - rêve , demandez au gardien de vérifier et rendre les TMR visibles .
` );
return ;
}
}
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switch ( deplacementType ) {
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case 'normal' :
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case 'changeur' :
case 'passeur' :
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await this . _deplacerDemiReve ( targetCoord , deplacementType ) ;
break ;
case 'messager' :
await this . _messagerDemiReve ( targetCoord ) ;
break ;
default :
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ui . notifications . error ( "Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre" ) ;
console . log ( "STATUS :" , this . rencontreState , this . currentRencontre ) ;
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}
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this . checkQuitterTMR ( ) ;
}
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/* -------------------------------------------- */
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_calculDeplacement ( targetCoord , currentCoord , fromOddq , toOddq ) {
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if ( this . isRencontreDeplacement ( ) ) {
if ( this . currentRencontre ? . locList ? . find ( coord => coord == targetCoord ) ) {
return this . rencontreState ;
}
}
else {
if ( this . isTerreAttache ( targetCoord ) || this . isConnaissanceFleuve ( currentCoord , targetCoord ) || TMRUtility . distanceOddq ( fromOddq , toOddq ) <= 1 ) {
return 'normal'
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}
}
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return 'erreur' ;
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}
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isRencontreDeplacement ( ) {
return [ 'passeur' , 'changeur' , 'messager' ] . includes ( this . rencontreState ) ;
}
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/* -------------------------------------------- */
async _messagerDemiReve ( targetCoord ) {
/ *
TODO : si la case a un sort en réserve , lancer ce sort .
Si la case est le demi - rêve , ne pas lancer de sort .
Si un lancement de sort est en cours , trouver un moyen de réafficher cette fenêtre si on essaie de lancer un sort ( ou bloquer le lancer de sort )
* /
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this . notifierResonanceSigneDraconique ( targetCoord ) ;
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await this . actor . rollUnSort ( targetCoord ) ;
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this . nettoyerRencontre ( ) ;
}
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/* -------------------------------------------- */
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externalRefresh ( ) {
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this . createPixiSprites ( ) ;
this . updateValuesDisplay ( ) ;
this . updateTokens ( ) ;
console . log ( "TMR REFRESHED !!!" ) ;
}
/* -------------------------------------------- */
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async _deplacerDemiReve ( targetCoord , deplacementType ) {
if ( this . currentRencontre != 'normal' ) {
this . nettoyerRencontre ( ) ;
}
let tmr = TMRUtility . getTMR ( targetCoord ) ;
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// Gestion cases spéciales type Trou noir, etc
tmr = await this . manageTmrInnaccessible ( tmr ) ;
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await this . actor . updateCoordTMR ( tmr . coord ) ;
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this . forceDemiRevePositionView ( ) ;
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if ( ReglesOptionelles . isUsing ( "appliquer-fatigue" ) ) {
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this . cumulFatigue += this . fatigueParCase ;
}
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this . updateValuesDisplay ( ) ;
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this . actor . notifyRefreshTMR ( ) ;
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if ( deplacementType == 'normal' ) { // Pas de rencontres après un saut de type passeur/changeur/...
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await this . manageRencontre ( tmr ) ;
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}
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else {
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await this . postRencontre ( tmr ) ;
}
}
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async notifierResonanceSigneDraconique ( coord ) {
if ( this . actor . isResonanceSigneDraconique ( coord ) ) {
ChatMessage . create ( {
whisper : ChatUtility . getWhisperRecipientsAndGMs ( game . user . name ) ,
content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html ` , { alias : this . actor . name , typeTMR : TMRUtility . getTMRType ( coord ) } )
} ) ;
}
}
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/* -------------------------------------------- */
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async postRencontre ( tmr ) {
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if ( ! ( this . viewOnly || this . currentRencontre ) ) {
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// TODO: vérifier que la méthode s'arrête en cas de non-maîtrise
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if ( ! this . descenteTMR ) await this . manageCaseHumide ( tmr ) ;
if ( ! this . descenteTMR ) await this . conquerirCiteFermee ( tmr ) ;
if ( ! this . descenteTMR ) await this . purifierPeriple ( tmr ) ;
if ( ! this . descenteTMR ) await this . conquerirTMR ( tmr ) ;
if ( ! this . descenteTMR ) await this . validerVisite ( tmr ) ;
if ( ! this . descenteTMR ) await this . declencheSortEnReserve ( tmr . coord ) ;
if ( ! this . descenteTMR ) await this . actor . checkSoufflePeage ( tmr ) ;
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}
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}
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/* -------------------------------------------- */
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async positionnerDemiReve ( coord ) {
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await this . actor . updateCoordTMR ( coord ) ;
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this . forceDemiRevePositionView ( ) ;
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let tmr = TMRUtility . getTMR ( coord ) ;
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await this . postRencontre ( tmr ) ;
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return tmr ;
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}
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/* -------------------------------------------- */
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static _computeEventOddq ( origEvent ) {
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let canvasRect = origEvent . target . getBoundingClientRect ( ) ;
let x = origEvent . clientX - canvasRect . left ;
let y = origEvent . clientY - canvasRect . top ;
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let col = Math . floor ( x / tmrConstants . cellw ) ; // [From 0 -> 12]
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y -= col % 2 == 0 ? tmrConstants . col1 _y : tmrConstants . col2 _y ;
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let row = Math . floor ( y / tmrConstants . cellh ) ; // [From 0 -> 14]
return { col : col , row : row } ;
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}
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/* -------------------------------------------- */
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/** Retourne les coordonnées x, h, w, h du rectangle d'une case donnée */
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_getCaseRectangleCoord ( coord ) {
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return this . pixiTMR . getCaseRectangle ( TMRUtility . coordTMRToOddq ( coord ) ) ;
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}
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/* -------------------------------------------- */
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_removeTokens ( filter ) {
const tokensToRemove = this . allTokens . filter ( filter ) ;
for ( let token of tokensToRemove ) {
this . pixiApp . stage . removeChild ( token . sprite ) ;
}
}
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/* -------------------------------------------- */
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_trackToken ( token ) {
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if ( this . demiReve === token && this . isDemiReveCache ( ) ) {
return ;
}
this . pixiTMR . setPosition ( token . sprite , TMRUtility . coordTMRToOddq ( token . coordTMR ( ) ) ) ;
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this . allTokens . push ( token ) ;
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}
}