foundryvtt-reve-de-dragon/module/actor.js

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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
import { RdDRoll } from "./rdd-roll.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
import { Misc } from "./misc.js";
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import { RdDAstrologieJoueur } from "./rdd-astrologie-joueur.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDDice } from "./rdd-dice.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDCombat } from "./rdd-combat.js";
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/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
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export class RdDActor extends Actor {
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/* -------------------------------------------- */
/**
* Override the create() function to provide additional RdD functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
*
*/
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static async create(data, options) {
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// Case of compendium global import
if (data instanceof Array) {
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return super.create(data, options);
}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (data.items) {
return super.create(data, options);
}
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data.items = [];
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let compendiumName = "";
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if (data.type == "personnage") {
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compendiumName = "foundryvtt-reve-de-dragon.competences";
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} else if (data.type == "humanoide") {
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compendiumName = "foundryvtt-reve-de-dragon.competences-humanoides";
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} else if (data.type == "creature") {
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compendiumName = "foundryvtt-reve-de-dragon.competences-creatures";
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} else if (data.type == "entite") {
compendiumName = "foundryvtt-reve-de-dragon.competences-entites";
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}
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let competences = [];
const pack = game.packs.get(compendiumName);
await pack.getIndex().then(index => competences = index);
for (let comp of competences)
{
let compItem = undefined;
await pack.getEntity(comp._id).then(skill => compItem = skill);
data.items.push(compItem);
}
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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prepareData() {
super.prepareData();
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const actorData = this.data;
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// Dynamic computing fields
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this.encTotal = 0;
/*
// Auto-resize token
if (this.isToken) {
let tokenSize = actorData.data.carac.taille.value/10;
this.token.update({height: tokenSize, width: tokenSize } );
}*/
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// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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if (actorData.type === 'creature') this.computeEtatGeneral(actorData);
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if (actorData.type === 'humanoide') this.computeEtatGeneral(actorData);
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}
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/* -------------------------------------------- */
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/**
* Prepare Character type specific data
*/
_prepareCharacterData(actorData) {
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// Initialize empty items
RdDUtility.computeCarac(actorData.data);
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this.computeEncombrementTotalEtMalusArmure();
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this.computeEtatGeneral();
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}
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/* -------------------------------------------- */
isCreature() {
return this.data.type == 'creature' || this.data.type == 'entite';
}
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/* -------------------------------------------- */
isPersonnage() {
return this.data.type == 'personnage';
}
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/* -------------------------------------------- */
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getReveActuel() {
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return this.data.data.reve.reve.value;
}
getChanceActuel() {
return this.data.data.compteurs.chance.value;
}
/* -------------------------------------------- */
getForceValue() {
return this.data.data.carac.force ? this.data.data.carac.force.value : this.data.data.carac.reve.value;
}
/* -------------------------------------------- */
getBonusDegat() {
// TODO: gérer séparation et +dom créature/entité indépendament de la compétence
return Misc.toInt(this.data.data.attributs.plusdom.value);
}
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/* -------------------------------------------- */
getProtectionNaturelle() {
return Misc.toInt(this.data.data.attributs.protection.value);
}
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/* -------------------------------------------- */
getCompetenceList() {
return this.data.items.filter( (item) => item.type == 'competence');
}
/* -------------------------------------------- */
getCompetence(compName) {
return RdDUtility.findCompetence(this.data.items, compName);
}
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/* -------------------------------------------- */
getBestDraconic() {
const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau);
if (list.length==0)
{
return { name: "none", niveau: -11 };
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}
return duplicate(list[0]);
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}
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getEncombrementTotal() {
return this.encTotal ? Math.floor(this.encTotal) : 0
}
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/* -------------------------------------------- */
async deleteSortReserve(coordTMR) {
let reserve = duplicate(this.data.data.reve.reserve);
let len = reserve.list.length;
let i = 0;
let newTable = [];
for( i=0; i < len; i++) {
if (reserve.list[i].coord != coordTMR )
newTable.push(reserve.list[i]);
}
if ( newTable.length != len ) {
reserve.list = newTable;
await this.update( {"data.reve.reserve": reserve } );
}
}
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/* -------------------------------------------- */
getSurprise() {
if (this.isEntiteCauchemar()) {
return '';
}
// TODO: gérer une liste de flags demi-surprise (avec icône sur le token)?
if ( this.data.data.sante.sonne.value) {
return 'demi';
}
return '';
}
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/* -------------------------------------------- */
isDemiSurprise() {
return this.getSurprise() == 'demi';
}
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/* -------------------------------------------- */
isSurpriseTotale() {
return this.getSurprise() == 'totale';
}
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/* -------------------------------------------- */
async dormirChateauDormant() {
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
content : ""
};
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const blessures = duplicate(this.data.data.blessures);
console.log("dormirChateauDormant", blessures)
await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []);
await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste);
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await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste);
await this.update( {"data.blessures": blessures } );
await this._recupererVie(message);
await this.transformerStress(message);
await this.retourSeuilDeReve(message);
message.content = "A la fin Chateau Dormant, " + message.content +"<br>Un nouveau jour se lève";
ChatMessage.create( message );
}
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/* -------------------------------------------- */
async _recupererBlessures(message, type, liste, moindres) {
let count = 0;
const definitions = RdDUtility.getDefinitionsBlessures();
let definition = definitions.find( d => d.type == type);
for (let blessure of liste) {
if (blessure.jours >= definition.facteur) {
let rolled = await this._jetRecuperationConstitution(Misc.toInt(blessure.soins_complets), message);
blessure.soins_complets = 0;
if (rolled.isSuccess && this._retrograderBlessure(type, blessure, moindres)) {
message.content += " -- une blessure " + type + " cicatrise";
count++;
}
else if (rolled.isETotal) {
message.content += " -- une blessure " + type + " s'infecte (temps de guérison augmenté de " + definition.facteur + " jours, perte de vie)";
blessure.jours = 0;
await this.santeIncDec("vie", -1);
}
else {
message.content += " -- une blessure " + type + " reste stable";
}
}
else {
blessure.jours++;
}
}
}
/* -------------------------------------------- */
_retrograderBlessure(type, blessure, blessuresMoindres)
{
if (type != "legere") {
let retrograde = blessuresMoindres.find(b => !b.active);
if (!retrograde) {
return false;
}
mergeObject(retrograde, { "active": true, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": blessure.loc });
}
this._supprimerBlessure(blessure);
return true;
}
/* -------------------------------------------- */
_supprimerBlessure(blessure) {
mergeObject(blessure, { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" });
}
/* -------------------------------------------- */
async _recupererVie(message) {
let blessures = [].concat(this.data.data.blessures.legeres.liste).concat(this.data.data.blessures.graves.liste).concat(this.data.data.blessures.critiques.liste);
let nbBlessures = blessures.filter(b => b.active);
let vieManquante = this.data.data.sante.vie.max - this.data.data.sante.vie.value;
if (nbBlessures == 0 && vieManquante>0) {
let bonusSoins = 0;
for (let b of blessures)
{
bonusSoins = Math.max(bonusSoins, Misc.toInt(b.soins_complets));
}
let rolled = await this._jetRecuperationConstitution(bonusSoins, message)
if (rolled.isSuccess) {
const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante);
message.content += " -- récupération de vie: " + gain;
await this.santeIncDec("vie", gain);
}
else if (rolled.isETotal) {
message.content += " -- perte de vie: 1";
await this.santeIncDec("vie", -1);
}
else{
message.content +=" -- vie stationnaire ";
}
}
}
/* -------------------------------------------- */
async _jetRecuperationConstitution(bonusSoins, message = undefined) {
let difficulte = Misc.toInt(bonusSoins) + Math.min(0, this.data.data.sante.vie.value - this.data.data.sante.vie.max);
let rolled = await RdDResolutionTable.roll(this.data.data.carac.constitution.value, difficulte);
if (message) {
message.content += RdDResolutionTable.explain(rolled).replace(/Jet :/, "Constitution :");
}
return rolled;
}
/* -------------------------------------------- */
async remiseANeuf() {
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
content : "Remise à neuf de " + this.name
};
if (this.data.data.blessures){
const blessures = duplicate(this.data.data.blessures);
for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) {
for (let blessure of listeBlessures) {
this._supprimerBlessure(blessure);
}
}
await this.update( {"data.blessures": blessures } );
}
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await this.update({ "data.compteurs.ethylisme.value": 0 });
await this.update({ "data.compteurs.ethylisme.nb_doses": 0 });
await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value);
await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
if (this.data.data.sante.fatigue){
let fatigue = duplicate(this.data.data.sante.fatigue)
fatigue.value = 0;
await this.update( {"data.sante.fatigue": fatigue } );
}
ChatMessage.create( message );
}
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/* -------------------------------------------- */
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async dormir(heures=1) {
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
content : "Vous dormez " + heures + " heure" + (heures > 1 ? "s": "")
};
await this.recupereEndurance(message);
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for (let i=0; i<heures; i++) {
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await this._recupererEthylisme(message);
await this.recupererFatigue(message);
await this.recuperationReve(message);
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}
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ChatMessage.create( message );
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}
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async _recupererEthylisme(message) {
let ethylisme = duplicate(this.data.data.compteurs.ethylisme);
if (ethylisme.value < 1)
{
ethylisme.value = Math.min(ethylisme.value + 1, 1);
ethylisme.nb_doses = 0;
await this.update({ "data.compteurs.ethylisme": ethylisme });
if (ethylisme.value <= 0) {
message.content += `<br>Vous dégrisez un peu (${RdDUtility.getNomEthylisme(ethylisme.value)})`;
}
}
}
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/* -------------------------------------------- */
async recupereEndurance(message) {
const manquant = this._computeEnduranceMax() - this.data.data.sante.endurance.value;
if (manquant > 0) {
await this.santeIncDec("endurance", manquant);
message.content += "<br>Vous récuperez " + manquant + " points d'endurance";
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}
}
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/* -------------------------------------------- */
async recupererFatigue(message) {
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let fatigue = duplicate(this.data.data.sante.fatigue)
const fatigueMin = this._computeFatigueMin();
if (fatigue.value <= fatigueMin) {
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message.content += "<br>Vous êtes déjà reposé";
return;
}
fatigue.value = Math.max(fatigueMin, this._calculRecuperationSegment(fatigue.value));
console.log("recupererFatigue", fatigue)
await this.update( {"data.sante.fatigue": fatigue } );
if (fatigue.value == 0)
{
message.content += "<br>Vous êtes bien reposé";
}
}
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/* -------------------------------------------- */
_calculRecuperationSegment(actuel)
{
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const segments = RdDUtility.getSegmentsFatigue(this.data.data.sante.endurance.max);
let cumul = 0;
let i;
for (i=0; i <11; i++) {
cumul += segments[i];
let diff = cumul - actuel;
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if (diff >= 0)
{
const limit2Segments = Math.floor(segments[i] / 2);
if (diff > limit2Segments && i > 0) {
cumul -= segments[i-1]; // le segment est à moins de la moitié, il est récupéré
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}
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cumul -= segments[i];
break;
}
};
return cumul;
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}
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/* -------------------------------------------- */
async recuperationReve(message) {
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const seuil = this.data.data.reve.seuil.value;
const reveActuel = this.getReveActuel();
if (reveActuel >= seuil) {
message.content += "<br>Vous avez suffisament rêvé (seuil " + seuil + ", rêve actuel "+reveActuel+")";
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}
else {
let deRecuperation = await RdDDice.deDraconique();
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console.log("recuperationReve", deRecuperation);
if (deRecuperation>=7)
{
// Rêve de Dragon !
message.content += "<br>Vous faites un <strong>Rêve de Dragon</strong> de " + deRecuperation + " Points de rêve";
message.content += await this.combattreReveDeDragon(deRecuperation);
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}
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else{
message.content += "<br>Vous récupérez " + deRecuperation + " Points de rêve";
await this.reveActuelIncDec(deRecuperation);
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}
}
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}
/* -------------------------------------------- */
async retourSeuilDeReve(message) {
const seuil = this.data.data.reve.seuil.value;
const reveActuel = this.getReveActuel();
if (reveActuel > seuil) {
message.content += "<br>Votre rêve redescend vers son seuil naturel (seuil " + seuil + ", nouveau rêve actuel "+(reveActuel-1)+")";
await this.reveActuelIncDec(-1);
}
}
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/* -------------------------------------------- */
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async combattreReveDeDragon(force){
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let draconic = this.getBestDraconic();
let niveau = Math.max(0, draconic.data.niveau);
let etat = this.data.data.compteurs.etat.value;
let difficulte = niveau - etat - force;
let reveActuel = this.getReveActuel();
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let rolled = await RdDResolutionTable.roll(reveActuel, difficulte);
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// TODO: xp particulière
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console.log("combattreReveDeDragon", rolled );
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return await this.appliquerReveDeDragon(rolled, force);
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}
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/* -------------------------------------------- */
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async appliquerReveDeDragon(roll, force) {
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let message = "";
if (roll.isSuccess) {
message += "<br>Vous gagnez " + force + " points de Rêve";
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await this.updatePointDeSeuil();
await this.reveActuelIncDec(force);
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}
if (roll.isPart) {
// TODO: Dialog pour choix entre HR opu général?
let tete = "à déterminer";
message += "<br>Vous gagnez une Tête de dragon: " + tete;
}
if (roll.isEchec) {
message += "<br>Vous subissez une Queue de Dragon: " + await this.ajouterQueue();
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}
if (roll.isETotal) {
message += "<br>A cause de votre échec total, vous subissez une deuxième Queue de Dragon: " + await this.ajouterQueue();
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}
return message;
}
/* -------------------------------------------- */
async sortMisEnReserve(rollData, sort) {
let reserve = duplicate(this.data.data.reve.reserve);
reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.selectedDraconic) });
await this.update({ "data.reve.reserve": reserve });
this.currentTMR.updateSortReserve();
}
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/* -------------------------------------------- */
updateCarac( caracName, caracValue )
{
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let caracpath = "data.carac." + caracName + ".value"
if (caracName == "reve") {
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if (caracValue > Misc.toInt(this.data.data.reve.seuil.value)) {
this.setPointsDeSeuil(caracValue);
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}
}
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this.update( { caracpath: caracValue } );
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}
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/* -------------------------------------------- */
async updateCreatureCompetence( compName, fieldName, compValue )
{
let comp = this.getCompetence(compName);
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console.log( comp );
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if ( comp ) {
const update = {_id: comp._id }
if (fieldName == "niveau")
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update['data.niveau'] = compValue;
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else if (fieldName == "dommages")
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update['data.dommages'] = compValue;
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else
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update['data.carac_value'] = compValue;
console.log(update);
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const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
}
}
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/* -------------------------------------------- */
async updateCompetence( compName, compValue )
{
let comp = this.getCompetence(compName);
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if ( comp ) {
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let troncList = RdDUtility.isTronc( compName );
let maxNiveau = compValue;
if ( troncList ) {
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let message = "Vous avez modifié une compétence 'tronc'. Vérifiez que les compétences suivantes évoluent ensemble jusqu'au niveau 0 : ";
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for(let troncName of troncList) {
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message += "<br>" + troncName;
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}
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ChatMessage.create( {
whisper: ChatMessage.getWhisperRecipients(game.user.name),
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content: message } );
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}
const update = {_id: comp._id, 'data.niveau': maxNiveau };
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const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
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} else {
console.log("Competence not found", compName);
}
}
/* -------------------------------------------- */
async updateCompetenceXP( compName, compValue )
{
let comp = this.getCompetence(compName);
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if ( comp ) {
const update = {_id: comp._id, 'data.xp': compValue };
const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
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} else {
console.log("Competence not found", compName);
}
}
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/* -------------------------------------------- */
async updateCompteurValue( fieldName, fieldValue )
{
//console.log("Update", fieldName, fieldValue);
let compteurs = duplicate(this.data.data.compteurs);
compteurs[fieldName].value = fieldValue;
await this.update( {"data.compteurs": compteurs } );
}
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/* -------------------------------------------- */
async updateProtectionValue( fieldName, fieldValue )
{
let attributs = duplicate(this.data.data.attributs);
attributs[fieldName].value = fieldValue;
await this.update( {"data.attributs": attributs } );
}
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/* -------------------------------------------- */
/** Teste si le conteneur de destination a suffisament de capacité
* pour recevoir le nouvel objet
*/
testConteneurCapacite( itemId, conteneurId ) {
if ( !conteneurId ) return true; // pas de conteneur (porté sur soi), donc toujours OK.
let conteneur = this.items.find( conteneur => conteneurId == conteneur._id); // recup conteneur
//console.log("Conteneur trouvé : ", conteneur);
if ( conteneur && conteneur.type == "conteneur" ) {
let currentEnc = 0; // Calculer le total actuel des contenus
for (let id of conteneur.data.data.contenu) {
let objet = this.items.find( objet => (id == objet._id) );
currentEnc += (objet) ? objet.data.data.encombrement : 0;
}
// Et gérer le nouvel objet
let nouvelObjet = this.items.find( objet => (itemId == objet._id) );
if ( currentEnc + nouvelObjet.data.data.encombrement > Number(conteneur.data.data.capacite) )
return false;
}
return true;
}
/* -------------------------------------------- */
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/** Supprime un item d'un conteneur, sur la base
* de leurs ID */
async enleverDeConteneur( itemId, conteneurId ) {
if ( !conteneurId ) return; // pas de conteneur (porté sur soi)
let conteneur = this.items.find( conteneur => conteneurId == conteneur._id); // recup conteneur
if ( conteneur ) { // Si présent
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let data2use = duplicate(conteneur.data);
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//console.log("Suppression du conteneur1", conteneurId, itemId, conteneur.data.data.contenu);
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let contenu = data2use.data.contenu;
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let index = contenu.indexOf(itemId);
while (index >= 0) { // Force cleanup, itemId is unique
contenu.splice(index, 1);
index = contenu.indexOf(itemId);
}
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await this.updateEmbeddedEntity("OwnedItem", data2use);
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}
}
/* -------------------------------------------- */
/** Ajoute un item dans un conteneur, sur la base
* de leurs ID */
async ajouterAConteneur( itemId, conteneurId ) {
if ( !conteneurId ) return; // pas de conteneur (porté sur soi)
let conteneur = this.items.find( conteneur => conteneurId == conteneur._id);
if ( conteneur && conteneur.type == 'conteneur' ) {
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let data2use = duplicate(conteneur.data);
data2use.data.contenu.push( itemId );
await this.updateEmbeddedEntity("OwnedItem", data2use );
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}
}
/* -------------------------------------------- */
detectSurEncombrement( ) {
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let diffEnc = Number(this.encTotal) - Number(this.data.data.attributs.encombrement.value);
if ( diffEnc > 0 ) { // Sur-encombrement
let malus = Math.round( diffEnc);
malus = (malus == 0) ? 1 : malus; // Always 1 at least
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//console.log("Sur enc malus", malus);
return malus;
}
return 0;
}
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/* -------------------------------------------- */
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async computeEncombrementTotalEtMalusArmure( ) {
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let encTotal = 0;
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let malusArmureData = duplicate(this.data.data.attributs.malusarmure);
let newMalusArmure = 0;
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for (const item of this.data.items) {
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if ( item.type == 'armure' && item.data.equipe ) { // Armure équipée, intégration du malus armure total
newMalusArmure += item.data.malus;
}
// Calcul encombrement
if ( item.data && item.data.encombrement != undefined ) {
if ( !Number(item.data.encombrement) ) item.data.encombrement = 0; // Auto-fix
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if ( item.data.quantite == undefined) item.data.quantite = 1; // Auto-fix
if ( item.data.quantite < 0) item.data.quantite = 0; // Auto-fix
item.data.encTotal = Number(item.data.encombrement) * Number(item.data.quantite);
//console.log("Enc:", item.name, item.data.encombrement, item.data.quantite, item.data.encTotal);
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encTotal += item.data.encTotal;
} else {
item.data.encTotal = 0; // Force default enc
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}
}
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// Mise à jour valeur totale et états
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this.encTotal = encTotal;
this.detectSurEncombrement();
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// Mise à jour éventuelle du malus armure
if (newMalusArmure != malusArmureData.value) {
malusArmureData.value = newMalusArmure;
await this.update( {"data.attributs.malusarmure": malusArmureData } );
}
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}
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/* -------------------------------------------- */
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computeResumeBlessure(blessures = this.data.data.blessures) {
let nbLegeres = this.countBlessures(blessures.legeres.liste );
let nbGraves = this.countBlessures(blessures.graves.liste );
let nbCritiques = this.countBlessures(blessures.critiques.liste );
let resume = "Blessures:";
if (nbCritiques > 0 || nbGraves > 0 || nbLegeres > 0) {
if (nbLegeres > 0) {
resume += " " + nbLegeres + " légères";
}
if (nbGraves > 0) {
if (nbLegeres > 0)
resume += ",";
resume += " " + nbGraves + " graves";
}
if (nbCritiques > 0) {
if (nbGraves > 0 || nbLegeres > 0)
resume += ",";
resume += " une CRITIQUE !";
}
}
else {
resume += " aucune";
}
return resume;
}
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/* -------------------------------------------- */
computeEtatGeneral( )
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{
let data = this.data.data;
// Pas d'état général pour les entités forçage à 0
if ( this.data.type == 'entite') {
data.compteurs.etat.value = 0;
return;
}
// Pour les autres
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let state = - (data.sante.vie.max - data.sante.vie.value);
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if (data.sante.fatigue) // Creatures n'ont pas de fatigue
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state += RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max);
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if (data.compteurs && data.compteurs.ethylisme && data.compteurs.ethylisme.value < 0 ) { // Ajout de l'éthylisme
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state += data.compteurs.ethylisme.value;
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}
data.compteurs.etat.value = state;
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if ( data.compteurs && data.compteurs.surenc) {
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data.compteurs.surenc.value = - this.detectSurEncombrement();
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}
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}
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/* -------------------------------------------- */
async ajouterRefoulement( value=1) {
let ret = "none";
let refoulement = duplicate(this.data.data.reve.refoulement);
refoulement.value = refoulement.value + value;
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let total = new Roll("1d20").roll().total;
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if ( total <= refoulement.value ) {
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refoulement.value = 0;
this.ajouterSouffle({chat: true});
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ret = "souffle";
}
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await this.update( {"data.reve.refoulement": refoulement } );
return ret;
}
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/* -------------------------------------------- */
async ajouterSouffle(options = {chat : false}) {
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let souffle = RdDRollTables.getSouffle();
await this.createOwnedItem(souffle);
if (options.chat){
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
content: this.name + " subit un Souffle de Dragon : " + souffle.name
});
}
return souffle;
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}
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/* -------------------------------------------- */
async ajouterQueue(options = {chat : false}) {
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// TODO: Déterminer si Thanatos a été utilisé? => laisser le joueur ne pas choisir Thanatos => choisir sa voie?
let utiliseThanatos = false;
let queue;
if (utiliseThanatos) {
queue = await RdDRollTables.getOmbre();
// mettre à jour: plus d'ombre en vue
}
else {
queue = await RdDRollTables.getQueue();
}
await this.createOwnedItem(queue);
if (options.chat){
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs( this.name ),
content: this.name + " subit une Queue de Dragon : " + queue.name
});
}
return queue;
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}
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/* -------------------------------------------- */
async deleteTMRRencontreAtPosition( ) {
let rencontres = duplicate(this.data.data.reve.rencontre);
let len = rencontres.list.length;
let i = 0;
//console.log("List", rencontres, len);
let newTable = [];
for( i=0; i < len; i++) {
if (rencontres.list[i].coord != this.data.data.reve.tmrpos.coord )
newTable.push(rencontres.list[i]);
}
if ( newTable.length != len ) {
rencontres.list = newTable;
//console.log("Result: ", rencontres);
await this.update( {"data.reve.rencontre": rencontres } );
}
}
/* -------------------------------------------- */
async addTMRRencontre( currentRencontre ) {
let rencontres = duplicate(this.data.data.reve.rencontre);
let len = rencontres.list.length;
let i = 0;
let already = false;
for( i=0; i < len; i++) {
if (rencontres.list[i].coord == this.data.data.reve.tmrpos.coord )
already = true;
}
if ( !already ) {
rencontres.list.push( {coord: this.data.data.reve.tmrpos.coord, rencontre: currentRencontre} );
await this.update( {"data.reve.rencontre": rencontres } );
}
}
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/* -------------------------------------------- */
async updateCoordTMR( coord ) {
let tmrPos = duplicate(this.data.data.reve.tmrpos );
tmrPos.coord = coord;
await this.update( {"data.reve.tmrpos": tmrPos } );
}
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/* -------------------------------------------- */
async reveActuelIncDec( value ) {
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let reve = duplicate(this.data.data.reve.reve);
reve.value = Math.max(reve.value + value, 0);
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await this.update( {"data.reve.reve": reve } );
}
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/* -------------------------------------------- */
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async updatePointDeSeuil(value=1) {
const seuil = Misc.toInt(this.data.data.reve.seuil.value);
const reve = Misc.toInt(this.data.data.carac.reve.value);
if (seuil < reve) {
await this.setPointsDeSeuil(Math.min(seuil+value, reve));
}
}
2020-07-17 22:04:35 +02:00
2020-11-17 16:30:03 +01:00
/* -------------------------------------------- */
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async setPointsDeSeuil( value ) {
let seuil = duplicate(this.data.data.reve.seuil);
seuil.value = value;
await this.update( {"data.reve.seuil": seuil } );
}
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/* -------------------------------------------- */
2020-06-07 23:16:29 +02:00
testSiSonne( sante, endurance )
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{
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let result = new Roll("1d20").roll().total;
if ( result <= endurance)
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sante.sonne.value = false;
if ( result > endurance || result == 20) // 20 is always a failure
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sante.sonne.value = true;
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if (result == 1) {
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sante.sonne.value = false;
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let xp = Misc.toInt(this.data.data.carac.constitution.xp) + 1;
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this.update( {"data.carac.constitution.xp": xp } ); // +1 XP !
// TODO : Output to chat
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}
}
/* -------------------------------------------- */
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countBlessures( blessuresListe )
{
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return blessuresListe.filter(b => b.active).length
}
2020-12-06 21:39:55 +01:00
/* -------------------------------------------- */
async jetVie() {
let myRoll = new Roll("1d20").roll();
myRoll.showDice = true;
await RdDDice.show(myRoll);
let msgText = "Jet de Vie : " + myRoll.total + " / " + this.data.data.sante.vie.value + "<br>";
if ( myRoll.total <= this.data.data.sante.vie.value ) {
msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)";
if ( myRoll.total == 1) {
msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)";
}
} else {
msgText += "Jet échoué, vous perdez 1 point de vie";
await this.santeIncDec("vie", -1);
if ( myRoll.total == 20) {
msgText += "Votre personnage est mort !!!!!";
}
}
const message = {
content: msgText,
whisper: ChatMessage.getWhisperRecipients(game.user.name)
};
ChatMessage.create(message);
}
2020-08-29 22:52:41 +02:00
2020-05-28 23:36:09 +02:00
/* -------------------------------------------- */
async santeIncDec(name, inc, isCritique = false) {
2020-06-07 23:16:29 +02:00
const sante = duplicate(this.data.data.sante);
let data = sante[name];
if (data==undefined) {
return;
}
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let minValue = 0;
if (this.type == 'personnage') {
// TODO: les animaux/humanoïdes on théoriquement aussi un sconst, mais la SPA n'est pas passé par là
minValue = name == "vie" ? -Number(this.data.data.attributs.sconst.value) : 0;
}
let newValue = Math.max(minValue, Math.min(data.value + inc, data.max));
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//console.log("New value ", inc, minValue, newValue);
if (name == "endurance" && this.data.type != 'entite' ) {
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if ( sante.fatigue && inc < 0 ) { // Each endurance lost -> fatigue lost
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sante.fatigue.value = sante.fatigue.value - inc
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}
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if ( !isCritique && newValue == 0 && inc < 0) { // perte endurance et endurance devient 0 -> -1 vie sauf si coup critique
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sante.vie.value = sante.vie.value - 1;
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}
newValue = Math.max(0, newValue);
if (inc>0) { // le max d'endurance s'applique seulement à la récupération
2020-12-04 23:56:03 +01:00
newValue = Math.min(newValue, this._computeEnduranceMax())
}
if (data.value - newValue > 1) {
this.testSiSonne(sante, newValue); // Peut-être sonné si 2 points d'endurance perdus d'un coup
} else if (inc>0) {
sante.sonne.value = false;
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}
}
data.value = newValue;
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//console.log(name, inc, data.value, newValue, minValue, data.max);
if ( sante.fatigue) { // If endurance lost, then the same amount of fatigue cannot be recovered
sante.fatigue.value = Math.max(sante.fatigue.value, this._computeFatigueMin());
}
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//console.log("SANTE::::", sante);
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await this.update( {"data.sante": sante } );
}
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/* -------------------------------------------- */
_computeFatigueMin() {
return this.data.data.sante.endurance.max - this.data.data.sante.endurance.value;
}
2020-11-20 16:45:20 +01:00
/* -------------------------------------------- */
_computeEnduranceMax() {
let blessures = this.data.data.blessures;
let diffVie = this.data.data.sante.vie.max - this.data.data.sante.vie.value;
let maxEndVie = this.data.data.sante.endurance.max - (diffVie * 2);
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let nbGraves = this.countBlessures(blessures.graves.liste);
let nbCritiques = this.countBlessures(blessures.critiques.liste);
let maxEndGraves = Math.floor(this.data.data.sante.endurance.max / (2 * nbGraves));
let maxEndCritiques = nbCritiques > 0 ? 1 : this.data.data.sante.endurance.max;
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
}
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/* -------------------------------------------- */
async manageBlessureFromSheet( bType, index, active ) {
let bList = duplicate(this.data.data.blessures);
let blessure = bList[bType+"s"].liste[index];
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blessure.active = !blessure.active;
if ( !blessure.active ) {
blessure.premiers_soins = 0;
blessure.soins_complets = 0;
blessure.jours = 0;
blessure.loc = "";
}
//console.log("Blessure update", bType, index, blessure, bList );
await this.update( { 'data.blessures': bList } );
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}
/* -------------------------------------------- */
async setDataBlessureFromSheet( bType, index, psoins, pcomplets, jours, loc) {
let bList = duplicate(this.data.data.blessures);
let blessure = bList[bType+"s"].liste[index];
blessure.premiers_soins = psoins;
blessure.soins_complets = pcomplets;
blessure.jours = jours;
blessure.loc = loc;
await this.update( { 'data.blessures': bList } );
}
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/* -------------------------------------------- */
manageBlessures( blessuresData )
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{
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// Fast exit
if ( this.data.type == 'entite') return; // Une entité n'a pas de blessures
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if ( blessuresData.legeres + blessuresData.graves + blessuresData.critiques == 0 ) return;
let workData = duplicate(blessuresData);
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let blessures = duplicate(this.data.data.blessures);
// Manage blessures
if ( workData.legeres > 0 ) {
for (let k=0; k<blessures.legeres.liste.length; k++) {
let bless = blessures.legeres.liste[k];
if ( !bless.active ){
bless.active = true;
bless.loc = workData.locName;
workData.legeres--;
2020-06-22 10:18:03 +02:00
}
2020-11-07 21:06:37 +01:00
if (workData.legeres == 0) break;
2020-06-22 10:18:03 +02:00
}
2020-11-07 21:06:37 +01:00
}
if ( workData.legeres > 0 ) {
workData.graves += 1;
blessuresData.graves += 1;
}
2020-06-22 10:18:03 +02:00
2020-11-07 21:06:37 +01:00
if ( workData.graves > 0) {
for (let k=0; k<blessures.graves.liste.length; k++) {
let bless = blessures.graves.liste[k];
if ( !bless.active ) {
bless.active = true;
bless.loc = workData.locName;
workData.graves--;
2020-06-22 10:18:03 +02:00
}
2020-11-07 21:06:37 +01:00
if ( workData.graves == 0) break;
2020-06-22 10:18:03 +02:00
}
2020-11-07 21:06:37 +01:00
}
2020-06-22 10:18:03 +02:00
2020-11-07 21:06:37 +01:00
if ( workData.graves > 0 ) {
workData.critiques = 1;
blessuresData.critiques = 1;
}
2020-06-22 10:18:03 +02:00
2020-11-07 21:06:37 +01:00
if ( workData.critiques > 0 ) {
workData.endurance = this.data.data.sante.endurance.value; // Patch with real endurance current value (ie end -> 0 when critique)
blessures.critiques.liste[0].active = true;
blessures.critiques.liste[0].loc = workData.locName;
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}
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this.update( { "data.blessures": blessures } );
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}
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/* -------------------------------------------- */
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async jetDeMoral(situation) {
let jetMoral = new Roll("1d20").roll();
RdDDice.show(jetMoral);
let compteurs = duplicate(this.data.data.compteurs);
compteurs.moral.value = Misc.toInt(compteurs.moral.value);
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const difficulte = 10 + compteurs.moral.value;
const succes = jetMoral.total <= difficulte;
let ajustementMoral = this._calculAjustementMoral(succes, compteurs.moral.value, situation);
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if (ajustementMoral != 0) {
compteurs.moral.value += ajustementMoral;
if (compteurs.moral.value>3) {
// exaltation
compteurs.moral.value --;
compteurs.exaltation.value = Misc.toInt(compteurs.exaltation.value) + 1;
}
if (compteurs.moral.value<-3) {
// dissolution
compteurs.moral.value ++;
compteurs.dissolution.value = Misc.toInt(compteurs.dissolution.value) + 1;
}
await this.update( { 'data.compteurs': compteurs} );
}
ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: `Jet de moral ${succes? "réussi": "manqué"} en situation ${situation} (${jetMoral.total}/${difficulte}), vous ${ajustementMoral>0? "gagnez du moral" : ajustementMoral<0? "perdez du moral": "gardez votre moral"}`
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});
}
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/* -------------------------------------------- */
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_calculAjustementMoral(succes, moral, situation) {
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switch (situation) {
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case 'heureuse': return succes ? 1 : 0;
case 'malheureuse': return succes ? 0 : -1;
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case 'neutre':
if (succes && moral <= 0) return 1;
if (!succes && moral > 0) return -1;
}
return 0;
}
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/* -------------------------------------------- */
async ethylismeTest() {
let rollData = {
vieValue: this.data.data.sante.vie.value,
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etat: this.data.data.compteurs.etat.value - this.data.data.compteurs.etat.value, // Pour les jets d'Ethylisme, on ignore le degré d'éthylisme (p.162)
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niveauEthylisme: this.data.data.compteurs.ethylisme.value,
nbDoses: this.data.data.compteurs.ethylisme.nb_doses || 0,
finalLevel: 0,
diffConditions: 0,
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
forceAlcool: 0
}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData);
new RdDRollDialogEthylisme(html, rollData, this ).render(true);
}
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/* -------------------------------------------- */
async performEthylisme( rollData ) {
let ethylisme = duplicate(this.data.data.compteurs.ethylisme);
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// Je d'ethylisme
let rollEthylisme = await RdDResolutionTable.roll( rollData.vieValue, rollData.finalLevel);
let msgText = RdDResolutionTable.explain(rollEthylisme) + "<br>";
if (rollEthylisme.isSuccess ) {
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ethylisme.nb_doses = ethylisme.nb_doses + 1;
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msgText += `Vous avez réussi votre jet d'éthylisme, vous avez consommé ${ethylisme.nb_doses} doses sans effet.`;
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} else {
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ethylisme.value = Math.max(ethylisme.value -1, -7);
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let enduranceLost = new Roll("1d6").roll().total;
await this.santeIncDec("endurance", -enduranceLost);
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const ajustementEthylique = ethylisme.value;
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// Qui a bu boira (p 164)
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let rollVolonte = await RdDResolutionTable.roll( this.data.data.carac.volonte.value, Math.min(ajustementEthylique, 0) + this.data.data.compteurs.moral.value);
msgText += `Vous avez échoué à votre jet d'éthylisme, vous êtes maintenant ${RdDUtility.getNomEthylisme(ajustementEthylique)} (${ajustementEthylique}).`
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msgText += "<br>" + RdDResolutionTable.explain(rollVolonte) + "<br>";
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msgText += "Qui a bu boira : " +(rollVolonte.isSuccess
? "vous êtes libre de continuer à boire ou pas."
: "vous avez une envie irrépréssible de reprendre un verre.");
}
await this.update( { 'data.compteurs.ethylisme': ethylisme} );
const message = {
content: msgText,
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whisper: ChatMessage.getWhisperRecipients(game.user.name).concat(ChatMessage.getWhisperRecipients("GM") )
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};
ChatMessage.create(message);
if (rollEthylisme.isEchec && ethylisme.value == 0) {
await this.jetDeMoral('heureuse'); // note: en, théorie, un deuxième jet de moral peut avoir lieu le même jour si lme premier est manqué, qui fait perdre du moral si raté...
}
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}
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/* -------------------------------------------- */
async stressTest() {
const message = {
content: "",
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whisper: ChatMessage.getWhisperRecipients(game.user.name).concat(ChatMessage.getWhisperRecipients("GM") )
};
await this.transformerStress(message);
ChatMessage.create(message);
}
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/* -------------------------------------------- */
async transformerStress(message) {
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let compteurs = duplicate(this.data.data.compteurs);
const stress = Misc.toInt(compteurs.stress.value);
if (stress<=0) {
return;
}
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let stressRoll = await this._stressRoll();
let convertis = Math.floor(stress * stressRoll.factor);
compteurs.stress.value = Math.max(stress - convertis - 1, 0);
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let dissolution = Math.max(0, Misc.toInt(compteurs.dissolution.value));
let exaltation = Math.max(0, Misc.toInt(compteurs.exaltation.value));
const annule = Math.min(dissolution, exaltation);
dissolution -= annule;
exaltation -= annule;
if (dissolution>0) {
const perdus = Math.min(dissolution, convertis);
convertis -= perdus;
dissolution -= perdus;
}
compteurs.experience.value += convertis + exaltation;
compteurs.dissolution.value = dissolution;
compteurs.exaltation.value = 0;
message.content += "<br>Vous transformez " + convertis + " points de Stress en Expérience" + stressRoll.comment;
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await this.update({ "data.compteurs": compteurs });
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}
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/* -------------------------------------------- */
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async _stressRoll() {
let reveActuel = this.getReveActuel();
let result = await RdDResolutionTable.roll(reveActuel, 0);
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console.log("_stressRoll", result);
switch (result.code) {
case "sign": return { factor: 0.75, comment: " (75%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
case "norm": return { factor: 0.5, comment: " (50%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
case "echec": return { factor: 0.2, comment: " (20%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
case "epart": return { factor: 0.1, comment: " (10%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
case "etotal": return { factor: 0, comment: " (0%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
case "part":
{
let second = await RdDResolutionTable.roll(reveActuel, 0);
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console.log("_stressRoll", second);
switch (second.code) {
case "part": case "sign":
return { factor: 1.5, comment: " (150%): Double Particulière - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" }
default:
return { factor: 1, comment: " (150%): " + result.quality + " - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" }
}
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}
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}
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}
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/* -------------------------------------------- */
createCallbackExperience() {
return {
condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
action: r => this._appliquerAjoutExperience(r)
};
}
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/* -------------------------------------------- */
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async _appliquerAjoutExperience(rollData) {
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let xpResult = this.appliquerExperience( rollData.rolled, rollData.selectedCarac.label, (rollData.competence) ? rollData.competence.data.name: undefined );
if (xpResult.result ) {
let xpmsg = "<br>Points d'expérience gagnés ! Carac: " + xpResult.xpCarac + ", Comp: " + xpResult.xpCompetence;
let message = ChatUtility.prepareChatMessage('gmroll', this.name);
message.content = "<strong>" + rollData.selectedCarac.label + "</strong>"
+ xpmsg;
ChatMessage.create(message);
}
}
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/* -------------------------------------------- */
async rollUnSort(coord) {
let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort
if (!sortList || sortList.length == 0)
{
ui.notifications.info("Aucun sort disponible!");
return;
}
let rollData = {
selectedCarac: this.data.data.carac.reve,
draconicList: this.getDraconicList(),
sortList: sortList,
selectedDraconic: this.getBestDraconic(),
selectedSort: sortList[0],
coord: coord,
coordLabel: TMRUtility.getTMRDescription( coord).label,
diffLibre: sortList[0].data.difficulte, // Per default at startup
coutreve: Array(20).fill().map((item, index) => 1 + index)
}
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if ( this.currentTMR ) this.currentTMR.minimize(); // Hide
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const dialog = await RdDRoll.create(this, rollData,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
close: html => { this.currentTMR.maximize() } // Re-display TMR
},
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{
name: 'lancer-un-sort',
label: 'Lancer un sort',
callbacks: [
this.createCallbackExperience(),
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{ action: r => this._rollUnSortResult(r, false) }
]
},
{
name: 'mettre-en-reserve',
label: 'Mettre un sort en réserve',
callbacks: [
this.createCallbackExperience(),
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{ action: r => this._rollUnSortResult(r, true) }
]
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},
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);
dialog.render(true);
}
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/* -------------------------------------------- */
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async _rollUnSortResult(rollData, isSortReserve = false) {
rollData.isSortReserve = isSortReserve;
let rolled = rollData.rolled;
let sort = rollData.selectedSort;
let closeTMR = !rollData.isSortReserve;
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if (sort.data.isrituel && isSortReserve) {
ui.notifications.error("Impossible de mettre le rituel '" + sort.name + "' en réserve");
this.currentTMR.close(); // Close TMR !
return;
}
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let explications = rollData.isSortReserve
? ("<br>Mise en réserve du sort en " + rollData.coordLabel + "(" + rollData.coord + ")<strong>")
: "<br>Lancement du sort <strong>";
explications += sort.name + "</strong> : " + Misc.upperFirst(sort.data.draconic)
+ " pour " + sort.data.ptreve_reel + " points de Rêve"
+ "<br>Depuis la case " + rollData.coord + " (" + TMRUtility.getTMRDescription(rollData.coord).label + ")";
let depenseReve = sort.data.ptreve_reel;
let myReve = duplicate(this.data.data.reve.reve);
if (rolled.isSuccess) { // Réussite du sort !
//sort.ptreve_reel = coutReve;
if (rolled.isPart) {
depenseReve = Math.max(Math.floor(depenseReve / 2), 1);
}
if (rollData.isSortReserve) {
depenseReve++;
}
if (myReve.value > depenseReve) {
explications += "<br>Réussite du sort: " + depenseReve + " points de Rêve sont dépensés (Bonus de case en " + rollData.coord + ": +" + rolled.bonus + "%)";
// Incrémenter/gére le bonus de case
RdDItemSort.incrementBonusCase(this, sort, rollData.coord);
if (rollData.isSortReserve) {
await this.sortMisEnReserve(rollData, sort);
closeTMR = false;
}
}
else {
// Todo 0 pts de reve !!!!
depenseReve = 0;
explications += "<br>Pas assez de rêve";
mergeObject(rollData, RdDResolutionTable.getResultat("echec"));
}
} else {
if (rolled.isETotal) { // Echec total !
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depenseReve = Math.min(myReve.value, Math.floor(depenseReve * 1.5))
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explications += "<br><strong>Echec TOTAL</strong> du sort : " + depenseReve + " Points de Rêve";
// TODO: mise en réserve d'un échec total...
} else {
depenseReve = 0
explications += "<br>Echec du sort !";
}
}
myReve.value = Math.max(myReve.value - depenseReve, 0);
await this.update({ "data.reve.reve": myReve });
if (myReve.value == 0) { // 0 points de reve
ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
closeTMR = true;
}
if (closeTMR) {
this.currentTMR.close(); // Close TMR !
} else {
this.currentTMR.maximize(); // Re-display TMR
}
// Final chat message
let chatOptions = {
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.selectedDraconic.name + " / " + rollData.selectedSort.name + "</strong>"
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+ RdDResolutionTable.explainRollData(rollData)
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+ explications
}
ChatUtility.chatWithRollMode(chatOptions, this.name)
}
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/* -------------------------------------------- */
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async rollCarac( caracName ) {
let rollData = {
selectedCarac: this.getCaracByName(caracName),
needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value
};
const dialog = await RdDRoll.create(this, rollData,
{html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'},
{
name: 'jet-'+caracName,
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label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
callbacks: [
this.createCallbackExperience(),
{ action: this._rollCaracResult }
]
}
);
dialog.render(true);
}
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/* -------------------------------------------- */
async _rollCaracResult(rollData) {
let rolled = rollData.rolled;
let resumeCompetence = (rollData.diffLibre + rollData.diffConditions);
let explications = "<br>Points de taches : " + rolled.ptTache;
// Final chat message
let chatOptions = {
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + resumeCompetence + "</strong>"
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+ RdDResolutionTable.explainRollData(rollData)
+ explications
}
ChatUtility.chatWithRollMode(chatOptions, this.name)
}
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/* -------------------------------------------- */
async rollCompetence( name ) {
let rollData = {
competence: duplicate(this.getCompetence(name)),
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needSignificative : !this.isEntiteCauchemar() && this.data.data.sante.sonne.value
}
if (rollData.competence.type == 'competencecreature') {
// Fake competence pour créature
rollData.competence.data = { defaut_carac: "carac_creature", categorie: "creature" };
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rollData.carac = { carac_creature: { label: competence.name, value: competence.data.carac_value } };
}
else{
rollData.carac = this.data.data.carac;
}
console.log("rollCompetence !!!", rollData);
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const dialog = await RdDRoll.create(this, rollData, {html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'}, {
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name: 'jet-competence',
label: 'Jet ' +Grammar.apostrophe('de', name),
callbacks: [
this.createCallbackExperience(),
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{ action: this._competenceResult }
]
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} );
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dialog.render(true);
}
/* -------------------------------------------- */
async creerTacheDepuisLivre( item ) {
let tache = { name: "Lire " + item.name, type: 'tache',
data: {
carac: 'intellect',
competence: 'Ecriture',
difficulte: item.data.data.difficulte,
periodicite: "60 minutes",
fatigue: 2,
points_de_tache: item.data.data.points_de_tache,
points_de_tache_courant: 0,
description: "Lecture du livre " + item.name +
" - XP : " + item.data.data.xp + " - Compétences : " + item.data.data.competence
}
}
await this.createOwnedItem( tache, { renderSheet: true } );
}
/* -------------------------------------------- */
getTache ( id ) {
return this.data.items.find( item => item._id == id );
}
/* -------------------------------------------- */
async rollTache( id ) {
let tache = duplicate( this.getTache( id ) );
let competence = duplicate(this.getCompetence(tache.data.competence));
competence.data.defaut_carac = tache.data.carac; // Patch !
let rollData = {
competence: competence,
needSignificative : this.data.data.sante.sonne.value,
tache: tache,
diffConditions: tache.data.difficulte,
editLibre: false,
editConditions: false,
actor: this
}
rollData.carac = {};
rollData.carac[tache.data.carac] = duplicate(this.data.data.carac[tache.data.carac]); // Single carac
console.log("rollTache !!!", duplicate(rollData));
const dialog = await RdDRoll.create(this, rollData, {html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'}, {
name: 'jet-competence',
label: 'Jet de Tâche ' + tache.name,
callbacks: [
this.createCallbackExperience(),
{ condition: r=> r.rolled.isETotal, action: r => this._tacheETotal(r)},
{ action: r => this._tacheResult(r) }
]
} );
dialog.render(true);
}
/* -------------------------------------------- */
_tacheResult(rollData) {
// Mise à jour de la tache
rollData.tache.data.points_de_tache_courant += rollData.rolled.ptTache;
this.updateEmbeddedEntity( "OwnedItem", rollData.tache);
this.santeIncDec( "fatigue", rollData.tache.data.fatigue);
// Message de résultat
ChatUtility.chatWithRollMode({
content: "<strong>Test de Tache : " + rollData.tache.name + " - " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
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+ RdDResolutionTable.explainRollData(rollData)
+ "<br>Points de taches : " + rollData.rolled.ptTache + ", ajustement qualité: " + rollData.rolled.ptQualite
}, this.name);
// Message spécifique de la tâche
ChatUtility.chatWithRollMode({
content: "Votre tâche <strong>" + rollData.tache.name + "</strong> a duré " + rollData.tache.data.periodicite + "."
+ "<br>Votre avancement est désormais de " + rollData.tache.data.points_de_tache_courant + " Points de Tache sur un objectif de "
+ rollData.tache.data.points_de_tache + "."
+ "<br>Et vous vous êtes fatigué de " + rollData.tache.data.fatigue + " cases."
}, this.name);
}
_tacheETotal(rollData) {
rollData.tache.data.difficulte --;
this.updateEmbeddedEntity( "OwnedItem", rollData.tache);
}
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/* -------------------------------------------- */
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_competenceResult(rollData) {
ChatUtility.chatWithRollMode({
content: "<strong>Test : " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
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+ RdDResolutionTable.explainRollData(rollData)
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+ "<br>Points de taches : " + rollData.rolled.ptTache + ", ajustement qualité: " + rollData.rolled.ptQualite
}, this.name);
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}
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/* -------------------------------------------- */
async rollAppelChance( )
{
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let rollData = { selectedCarac: this.getCaracByName('chance-actuelle') };
const dialog = await RdDRoll.create(this, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'},
{
name: 'appelChance',
label: 'Appel à la chance',
callbacks: [
this.createCallbackExperience(),
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{ action: r => this._appelChanceResult(r) }
]
}
);
dialog.render(true);
}
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/* -------------------------------------------- */
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async _appelChanceResult(rollData) {
const message = {
user: game.user._id,
alias: this.name,
content: this.name + " fait appel à la chance" + RdDResolutionTable.explain(rollData.rolled)
};
if (rollData.rolled.isSuccess) {
message.content += "<br>Un point de chance est dépensée, l'action peut être retentée"
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await this.chanceActuelleIncDec(-1)
}
ChatMessage.create(message);
}
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/* -------------------------------------------- */
async chanceActuelleIncDec(value) {
let chance = duplicate(this.data.data.compteurs.chance);
chance.value = Math.max(chance.value + value, 0);
await this.update( {"data.compteurs.chance": chance } );
}
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/* -------------------------------------------- */
ajustementAstrologique() {
if (this.isCreature()) {
return 0;
}
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// selon l'heure de naissance...
return game.system.rdd.calendrier.getAjustementAstrologique(this.data.data.heure, this.data.name);
}
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/* -------------------------------------------- */
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checkDesirLancinant( ) {
let queue = this.data.items.filter( (item) => item.name.toLowerCase().includes('lancinant') );
return (queue.length > 0);
}
/* -------------------------------------------- */
async appliquerExperience( rolled, caracName, competenceName = undefined ) {
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if ( rolled.isPart && rolled.finalLevel < 0) {
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// Cas de désir lancinant, pas d'expérience sur particulière
if ( this.checkDesirLancinant() ) {
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ChatMessage.create( { content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
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whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
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return { result:false, xpcarac:0, xpCompetence: 0 };
}
if (caracName == 'derobee') caracName = 'agilite';
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let carac = duplicate(this.actor.data.data.carac);
let xp = Math.abs(rolled.finalLevel);
let xpCarac = Math.floor(xp / 2); // impair: arrondi inférieur en carac
let xpComp = 0;
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if ( competenceName ) {
xpComp = xp - xpCarac;
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let competence = duplicate( RdDUtility.findCompetence( this.data.items, competenceName ) );
competence.data.xp += xpComp;
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await this.updateEmbeddedEntity( "OwnedItem", competence);
} else {
xpCarac = Math.max(xpCarac, 1);
}
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if ( !carac[caracName].isderivee) {
carac[caracName].xp += xpCarac;
await this.update( {"data.carac": carac } );
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} else {
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ChatMessage.create( { content: `Vous avez ${xpCarac} à répartir pour la caractérisque dérivée ${caracName}. Vous devez le faire manuellement.`,
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whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
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}
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return { result:true, xpcarac:xpCarac, xpCompetence: xpComp }; //XP
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}
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return { result:false, xpcarac:0, xpCompetence: 0 }; // Pas d'XP
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}
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/* -------------------------------------------- */
async ajouteNombreAstral( data ) {
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// Gestion expérience (si existante)
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this.appliquerExperience( data.rolled, "vue", "astrologie");
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// Ajout du nombre astral
const item = {name: "Nombre Astral", type: "nombreastral", data:
{ value: data.nbAstral, istrue: data.isvalid, jourindex: Number(data.date), jourlabel: game.system.rdd.calendrier.getDateFromIndex( Number(data.date) ) } };
await this.createEmbeddedEntity("OwnedItem", item);
// Suppression des anciens nombres astraux
let toDelete = this.data.items.filter( (item) => item.data.jourindex < game.system.rdd.calendrier.getCurrentDayIndex() );
const deletions = toDelete.map(i => i._id);
await this.deleteEmbeddedEntity("OwnedItem", deletions);
// Affichage Dialog
this.astrologieNombresAstraux();
}
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/* -------------------------------------------- */
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async astrologieNombresAstraux( ) {
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// Afficher l'interface spéciale
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const astrologieDialog = await RdDAstrologieJoueur.create( this, {} );
astrologieDialog.render(true);
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}
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/* -------------------------------------------- */
getCaracByName(caracName) {
switch (caracName)
{
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case 'reve-actuel':
return {
label: 'Rêve Actuel',
value: this.getReveActuel(),
type: "number",
ignoreEtatGeneral: true
};
case 'chance-actuelle':
return {
type: "number",
value: this.getChanceActuel(),
label: 'Chance actuelle',
ignoreEtatGeneral: true
};
default:
return this.data.data.carac[caracName]; // Per default
}
}
/* -------------------------------------------- */
getSortList() {
return this.data.items.filter(item => item.type == "sort");
}
/* -------------------------------------------- */
getDraconicList() {
return this.data.items.filter(item => item.data.categorie == 'draconic')
}
/* -------------------------------------------- */
async displayTMR(mode="normal")
{
let isRapide= mode == "rapide"
if (mode != "visu")
{
let minReveValue = (isRapide) ? 3 : 2;
if (this.getReveActuel() < minReveValue ) {
ChatMessage.create( {
content: "Vous n'avez plus assez de Points de Reve pour monter dans les Terres Médianes",
whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
return;
}
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}
// Notification au MJ
ChatMessage.create( { content: game.user.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") } );
let data = {
fatigue: {
malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max ).html() + "</table>"
},
draconic: this.getDraconicList(),
sort: this.getSortList(),
caracReve: this.data.data.carac.reve.value,
pointsReve: this.getReveActuel(),
isRapide: isRapide
}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data );
this.currentTMR = new RdDTMRDialog(html, this, data, mode);
this.currentTMR.render(true);
}
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/* -------------------------------------------- */
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async rollCompetenceCreature( compName ) {
let competence = this.getCompetence(compName);
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if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
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let competence = this.getCompetence(compName);
RdDCombat.createUsingTarget(this).attaque(competence, armeItem);
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}
else {
this.rollCompetence(name);
}
}
/* -------------------------------------------- */
rollArme(compName, armeName = undefined) {
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let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName));
if (armeItem && compName == undefined) compName = armeItem.data.competence;
let competence = this.getCompetence(compName == undefined? armeName : compName);
if (armeItem || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
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RdDCombat.createUsingTarget(this).attaque(competence, armeItem);
} else {
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this.rollCompetence( competence.name );
}
}
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/* -------------------------------------------- */
_getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
}
}
return undefined;
}
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/* -------------------------------------------- */
async equiperObjet( itemID ) {
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let item = this.getOwnedItem(itemID);
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if ( item && item.data.data ) {
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let update = {_id: item._id, "data.equipe": !item.data.data.equipe };
await this.updateEmbeddedEntity("OwnedItem", update);
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this.computeEncombrementTotalEtMalusArmure(); // Mise à jour encombrement
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}
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}
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/* -------------------------------------------- */
computeArmure( attackerRoll ) {
let locData = attackerRoll.loc;
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let dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
let arme = attackerRoll.arme;
// TODO: arc ignore armure
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let protection = 0;
for (const item of this.data.items) {
if (item.type == "armure" && item.data.equipe) {
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let update = duplicate(item);
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protection += new Roll(update.data.protection.toString()).roll().total;
update.data.deterioration = Misc.toInt(update.data.deterioration) + dmg;
dmg = 0; // Reset it
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if ( update.data.deterioration >= 10) {
update.data.deterioration = 0;
let res = /\d+^/.exec(update.data.protection);
if ( res )
update.data.protection = "1d"+update.data.protection;
// if ( update.data.protection.toString().length == 1 )
// update.data.protection = "1d"+update.data.protection;
else if (res = /(\d+d\d+)(\-\d+)?/.exec( update.data.protection ))
{
let malus = Misc.toInt(res[2]) - 1;
update.data.protection = res[1] + malus;
}
else{
ui.notifications.warn(`La valeur d'armure de votre ${item.name} est incorrecte`)
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}
ChatMessage.create( {content: "Détérioration d'armure: " + update.data.protection } );
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}
this.updateEmbeddedEntity("OwnedItem", update);
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}
}
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const penetration = arme ? Misc.toInt(arme.data.penetration) : 0;
protection = Math.max(protection - penetration, 0);
protection += this.getProtectionNaturelle();
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console.log("Final protect", protection);
return protection;
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}
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/* -------------------------------------------- */
async encaisserDommages( attackerRoll, attacker = undefined ) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
}
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console.log("encaisserDommages", attackerRoll )
const armure = this.computeArmure( attackerRoll );
const rollEncaissement = new Roll("2d10 + @dmg - @armure",{
dmg: attackerRoll.dmg.total,
armure: armure
}).roll();
RdDDice.show(rollEncaissement);
let result = RdDUtility.computeBlessuresSante(rollEncaissement.total, attackerRoll.dmg.mortalite, attackerRoll.dmg.loc);
result.endurance = Math.max(result.endurance, -Number(this.data.data.sante.endurance.value));
await this.santeIncDec("vie", result.vie);
await this.santeIncDec("endurance", result.endurance, (result.critiques > 0));
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this.manageBlessures(result); // Will upate the result table
const blessureLegere = (result.legeres > 0 ? "une blessure légère" : "");
const blessureGrave = (result.graves > 0 ? "une blessure grave" : "");
const blessureCritique = (result.critiques > 0 ? "une blessure critique" : "");
let commonMsg = {
title: "Blessures !",
roll: rollEncaissement ,
content: this.data.name + " a encaissé " + blessureLegere + blessureGrave + blessureCritique
}
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let addonMsg = "<br>Et a perdu : <br>" + result.endurance + " Endurance et " + result.vie + " Points de Vie";
if ( this.hasPlayerOwner ) {
commonMsg.content += addonMsg; // Message pour tout le monde
ChatMessage.create( commonMsg );
} else { // Le defenseur n'est pas un PJ, donc message complet uniquement pour le MJ
ChatMessage.create( commonMsg ); // Message pour tout le monde
let gmMsg = duplicate(commonMsg);
gmMsg.content = addonMsg; // Et message complémentaire uniquement pour le MJ
gmMsg.whisper = ChatMessage.getWhisperRecipients( "GM" );
ChatMessage.create( gmMsg );
}
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this.computeEtatGeneral();
this.sheet.render(true);
}
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/* -------------------------------------------- */
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/** @override */
getRollData() {
const data = super.getRollData();
return data;
}
/* -------------------------------------------- */
/* -- entites -- */
/* retourne true si on peut continuer, false si on ne peut pas continuer */
async targetEntiteNonAccordee(target, when='avant-encaissement')
{
if (target)
{
return !await this.accorder(target.actor, when);
}
return false;
}
/* -------------------------------------------- */
async accorder(entite, when = 'avant-encaissement')
{
if (when != game.settings.get("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar")
|| !entite.isEntiteCauchemar()
|| entite.isEntiteCauchemarAccordee(this)) {
return true;
}
let rolled = await RdDResolutionTable.roll( this.getReveActuel(), - Number(entite.data.data.carac.niveau.value));
let message = {
content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "<br>",
whisper: ChatMessage.getWhisperRecipients(this.name)
};
if (rolled.isSuccess) {
await entite.setEntiteReveAccordee(this);
message.content += this.name + " s'est accordé avec " + entite.name;
}
else {
message.content+= this.name + " n'est pas accordé avec " + entite.name;
}
ChatMessage.create( message );
return rolled.isSuccess;
}
/* -------------------------------------------- */
isEntiteCauchemar()
{
return this.data.type == 'entite';
}
/* -------------------------------------------- */
isEntiteCauchemarAccordee(attaquant)
{
if (!this.isEntiteCauchemar()) { return true; }
let resonnance = this.data.data.sante.resonnance;
return (resonnance.actors.find(it => it == attaquant._id));
}
/* -------------------------------------------- */
async setEntiteReveAccordee(attaquant)
{
if (!this.isEntiteCauchemar()) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
return;
}
let resonnance = duplicate(this.data.data.sante.resonnance);
if (resonnance.actors.find(it => it == attaquant._id)){
// déjà accordé
return;
}
resonnance.actors.push(attaquant._id);
await this.update( {"data.sante.resonnance": resonnance});
return;
}
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}