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/* Common useful functions shared between objects */
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import { ChatUtility } from "./chat-utility.js" ;
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import { RdDCombat } from "./rdd-combat.js" ;
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import { Misc } from "./misc.js" ;
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import { Grammar } from "./grammar.js" ;
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import { TMRUtility } from "./tmr-utility.js" ;
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import { DialogItemAchat } from "./dialog-item-achat.js" ;
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import { ReglesOptionelles } from "./settings/regles-optionelles.js" ;
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import { RdDDice } from "./rdd-dice.js" ;
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import { RdDItem } from "./item.js" ;
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import { RdDPossession } from "./rdd-possession.js" ;
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import { RdDNameGen } from "./rdd-namegen.js" ;
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import { RdDConfirm } from "./rdd-confirm.js" ;
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import { RdDItemCompetence } from "./item-competence.js" ;
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import { RdDResolutionTable } from "./rdd-resolution-table.js" ;
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import { RdDTimestamp } from "./rdd-timestamp.js" ;
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import { RdDRaretes } from "./item/raretes.js" ;
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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const carac _array = [ "taille" , "apparence" , "constitution" , "force" , "agilite" , "dexterite" , "vue" , "ouie" , "odoratgout" , "volonte" , "intellect" , "empathie" , "reve" , "chance" , "melee" , "tir" , "lancer" , "derobee" ] ;
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const difficultesLibres = Misc . intArray ( 0 , - 11 ) ;
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const ajustementsConditions = Misc . intArray ( - 10 , 11 ) ;
const ajustementsEncaissement = Misc . intArray ( - 10 , 26 ) ;
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/* -------------------------------------------- */
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function _buildAllSegmentsFatigue ( max ) {
const cycle = [ 5 , 2 , 4 , 1 , 3 , 0 ] ;
let fatigue = [ [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ] ] ;
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for ( let i = 0 ; i <= max ; i ++ ) {
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const ligneFatigue = duplicate ( fatigue [ i ] ) ;
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const caseIncrementee = cycle [ i % 6 ] ;
ligneFatigue [ caseIncrementee ] ++ ;
ligneFatigue [ caseIncrementee + 6 ] ++ ;
ligneFatigue . fatigueMax = 2 * ( i + 1 ) ;
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fatigue [ i + 1 ] = ligneFatigue ;
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}
return fatigue ;
}
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/* -------------------------------------------- */
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function _cumulSegmentsFatigue ( matrix ) {
let cumulMatrix = [ ] ;
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for ( let line of matrix ) {
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let cumul = duplicate ( line ) ;
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for ( let i = 1 ; i < 12 ; i ++ ) {
cumul [ i ] += cumul [ i - 1 ] ;
}
cumulMatrix . push ( cumul ) ;
}
return cumulMatrix ;
}
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/* -------------------------------------------- */
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const fatigueMatrix = _buildAllSegmentsFatigue ( 60 ) ;
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const cumulFatigueMatrix = _cumulSegmentsFatigue ( fatigueMatrix ) ;
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const fatigueMalus = [ 0 , 0 , 0 , - 1 , - 1 , - 1 , - 2 , - 3 , - 4 , - 5 , - 6 , - 7 ] ; // Provides the malus for each segment of fatigue
const fatigueLineSize = [ 3 , 6 , 7 , 8 , 9 , 10 , 11 , 12 ] ;
const fatigueLineMalus = [ 0 , - 1 , - 2 , - 3 , - 4 , - 5 , - 6 , - 7 ] ;
const fatigueMarche = {
"aise" : { "4" : 1 , "6" : 2 , "8" : 3 , "10" : 4 , "12" : 6 } ,
"malaise" : { "4" : 2 , "6" : 3 , "8" : 4 , "10" : 6 } ,
"difficile" : { "4" : 3 , "6" : 4 , "8" : 6 } ,
"tresdifficile" : { "4" : 4 , "6" : 6 }
}
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/* -------------------------------------------- */
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const nomEthylisme = [ "Emeché" , "Gris" , "Pinté" , "Pas frais" , "Ivre" , "Bu" , "Complètement fait" , "Ivre mort" ] ;
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/* -------------------------------------------- */
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const definitionsEncaissement = {
"mortel" : [
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{ minimum : undefined , maximum : 0 , endurance : "0" , vie : "0" , gravite : - 1 } ,
{ minimum : 1 , maximum : 10 , endurance : "1d4" , vie : "0" , gravite : 0 } ,
{ minimum : 11 , maximum : 15 , endurance : "1d6" , vie : "0" , gravite : 2 } ,
{ minimum : 16 , maximum : 19 , endurance : "2d6" , vie : "2" , gravite : 4 } ,
{ minimum : 20 , maximum : undefined , endurance : "100" , vie : "4 + @over20" , gravite : 6 } ,
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] ,
"non-mortel" : [
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{ minimum : undefined , maximum : 0 , endurance : "0" , vie : "0" , gravite : - 1 } ,
{ minimum : 1 , maximum : 10 , endurance : "1d4" , vie : "0" , gravite : 0 } ,
{ minimum : 11 , maximum : 15 , endurance : "1d6" , vie : "0" , gravite : 0 } ,
{ minimum : 16 , maximum : 19 , endurance : "2d6" , vie : "0" , gravite : 2 } ,
{ minimum : 20 , maximum : undefined , endurance : "100" , vie : "0" , gravite : 2 } ,
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] ,
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"entiteincarnee" : [
{ minimum : undefined , maximum : 0 , endurance : "0" , vie : "0" , gravite : - 1 } ,
{ minimum : 1 , maximum : 10 , endurance : "1d4" , vie : "0" , gravite : 0 } ,
{ minimum : 11 , maximum : 15 , endurance : "1d6" , vie : "0" , gravite : 0 } ,
{ minimum : 16 , maximum : 19 , endurance : "2d6" , vie : "0" , gravite : 0 } ,
{ minimum : 20 , maximum : undefined , endurance : "3d6 + @over20" , vie : "0" , gravite : 0 } ,
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]
} ;
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/* -------------------------------------------- */
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export class RdDUtility {
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/* -------------------------------------------- */
static async init ( ) {
Hooks . on ( "renderChatMessage" , async ( app , html , msg ) => RdDUtility . onRenderChatMessage ( app , html , msg ) ) ;
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Hooks . on ( 'renderChatLog' , ( log , html , chatLog ) => RdDUtility . chatListeners ( html ) ) ;
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates ( ) {
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const templatePaths = [
//Character Sheets
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html' ,
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// sous-parties de feuilles de personnages
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'systems/foundryvtt-reve-de-dragon/templates/actor/header-buttons.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/header-etat.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor/header-hautreve.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-entitee.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor/competence.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-casestmr.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html' ,
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html" ,
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html' ,
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html' ,
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//Items
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'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs' ,
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs' ,
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'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs' ,
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'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html' ,
'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/header-item.html' ,
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// partial enums
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'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html' ,
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html' ,
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html' ,
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-periode.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html' ,
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// Partials
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'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs' ,
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'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs' ,
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'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs' ,
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'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs' ,
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'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs' ,
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'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html' ,
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html' ,
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html' ,
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html' ,
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html' ,
'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/roll/explain.hbs' ,
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'systems/foundryvtt-reve-de-dragon/templates/resolution-table.html' ,
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// Dialogs
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html' ,
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' ,
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' ,
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html' ,
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html' ,
'systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html' ,
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html' ,
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html' ,
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs' ,
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'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-gardien.hbs' ,
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-joueur.hbs' ,
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-theme.hbs' ,
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// Calendrier
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'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html' ,
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// HUD
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html' ,
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// messages tchat
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'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-description.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-possession.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html' ,
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'systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html' ,
'systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html'
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] ;
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Handlebars . registerHelper ( 'either' , ( a , b ) => a ? ? b ) ;
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Handlebars . registerHelper ( 'computeResolutionScore' , ( row , col ) => RdDResolutionTable . computePercentage ( row , col ) ) ;
Handlebars . registerHelper ( 'computeResolutionChances' , ( row , col ) => RdDResolutionTable . computeChances ( row , col ) ) ;
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Handlebars . registerHelper ( 'upperFirst' , str => Misc . upperFirst ( str ? ? 'Null' ) ) ;
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Handlebars . registerHelper ( 'lowerFirst' , str => Misc . lowerFirst ( str ? ? 'Null' ) ) ;
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Handlebars . registerHelper ( 'upper' , str => str ? . toUpperCase ( ) ? ? '' ) ;
Handlebars . registerHelper ( 'lowercase' , str => str ? . toLowerCase ( ) ? ? '' ) ;
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Handlebars . registerHelper ( 'le' , str => Grammar . articleDetermine ( str ) ) ;
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Handlebars . registerHelper ( 'apostrophe' , ( article , str ) => Grammar . apostrophe ( article , str ) ) ;
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Handlebars . registerHelper ( 'un' , str => Grammar . articleIndetermine ( str ) ) ;
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Handlebars . registerHelper ( 'accord' , ( genre , ... args ) => Grammar . accord ( genre , args ) ) ;
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Handlebars . registerHelper ( 'buildLigneInventaire' , ( item , options ) => { return new Handlebars . SafeString ( RdDUtility . buildLigneInventaire ( item , options ) ) ; } ) ;
Handlebars . registerHelper ( 'buildInventaireConteneur' , ( actorId , itemId , options ) => { return new Handlebars . SafeString ( RdDUtility . buildInventaireConteneur ( actorId , itemId , options ) ) ; } ) ;
Handlebars . registerHelper ( 'buildContenuConteneur' , ( item , options ) => { return new Handlebars . SafeString ( RdDUtility . buildContenuConteneur ( item , options ) ) ; } ) ;
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Handlebars . registerHelper ( 'calculerPrixCommercant' , item => item . calculerPrixCommercant ( ) ) ;
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Handlebars . registerHelper ( 'caseTmr-label' , coord => TMRUtility . getTMRLabel ( coord ) ) ;
Handlebars . registerHelper ( 'caseTmr-type' , coord => TMRUtility . getTMRType ( coord ) ) ;
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Handlebars . registerHelper ( 'typeTmr-name' , type => TMRUtility . typeTmrName ( type ) ) ;
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Handlebars . registerHelper ( 'effetRencontre-name' , coord => TMRUtility . typeTmrName ( coord ) ) ;
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Handlebars . registerHelper ( 'timestamp-imgSigneHeure' , ( heure ) => { return new Handlebars . SafeString ( RdDTimestamp . imgSigneHeure ( heure ) ) } ) ;
Handlebars . registerHelper ( 'timestamp-imgSigne' , ( heure ) => { return new Handlebars . SafeString ( RdDTimestamp . imgSigne ( heure ) ) } ) ;
Handlebars . registerHelper ( 'timestamp-extract' , timestamp => new RdDTimestamp ( timestamp ) . toCalendrier ( ) ) ;
Handlebars . registerHelper ( 'timestamp-formulesDuree' , ( ) => RdDTimestamp . formulesDuree ( ) ) ;
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Handlebars . registerHelper ( 'timestamp-formulesPeriode' , ( ) => RdDTimestamp . formulesPeriode ( ) ) ;
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Handlebars . registerHelper ( 'min' , ( ... args ) => Math . min ( ... args . slice ( 0 , - 1 ) ) ) ;
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Handlebars . registerHelper ( 'regle-optionnelle' , ( option ) => ReglesOptionelles . isUsing ( option ) ) ;
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Handlebars . registerHelper ( 'trier' , list => list . sort ( ( a , b ) => a . name . localeCompare ( b . name ) ) ) ;
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Handlebars . registerHelper ( 'filtreTriCompetences' , competences => RdDItemCompetence . triVisible ( competences ) ) ;
Handlebars . registerHelper ( 'linkCompendium' , ( pack , id , name ) => RdDUtility . linkCompendium ( pack , id , name ) ) ;
Handlebars . registerHelper ( 'uniteQuantite' , ( itemId , actorId ) => RdDUtility . getItem ( itemId , actorId ) ? . getUniteQuantite ( ) ) ;
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Handlebars . registerHelper ( 'isFieldInventaireModifiable' , ( type , field ) => RdDItem . isFieldInventaireModifiable ( type , field ) ) ;
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Handlebars . registerHelper ( 'rarete-getChamp' , ( rarete , field ) => RdDRaretes . getChamp ( rarete , field ) ) ;
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return loadTemplates ( templatePaths ) ;
}
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static getItem ( itemId , actorId = undefined ) {
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return actorId ? game . actors . get ( actorId ) ? . getItem ( itemId ) : game . items . get ( itemId ) ;
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}
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static linkCompendium ( pack , id , name ) {
return ` @Compendium[ ${ pack } . ${ id } ]{ ${ name } } ` ;
}
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/* -------------------------------------------- */
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static buildListOptions ( min , max ) {
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let options = ""
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for ( let i = min ; i <= max ; i ++ ) {
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options += ` <option value=" ${ i } "> ${ i } </option> `
}
return options ;
}
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/* -------------------------------------------- */
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static arrayOrEmpty ( items ) {
if ( items ? . length ) {
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return items ;
}
return [ ] ;
}
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/* -------------------------------------------- */
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static getNomEthylisme ( niveauEthylisme ) {
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let index = - niveauEthylisme ;
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return index < 0 ? 'Aucun' : nomEthylisme [ index ] ;
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}
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/* -------------------------------------------- */
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static initAfficheContenu ( ) { // persistent handling of conteneur show/hide
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if ( ! this . afficheContenu )
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this . afficheContenu = { } ;
}
/* -------------------------------------------- */
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static toggleAfficheContenu ( conteneurId ) {
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this . afficheContenu [ conteneurId ] = ! this . afficheContenu [ conteneurId ] ;
}
/* -------------------------------------------- */
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static getAfficheContenu ( conteneurId ) {
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if ( conteneurId )
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return this . afficheContenu [ conteneurId ] ;
return undefined ;
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}
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/* -------------------------------------------- */
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static buildArbreDeConteneurs ( conteneurs , objets ) {
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let objetVersConteneur = { } ;
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// Attribution des objets aux conteneurs
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for ( let conteneur of conteneurs ) {
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conteneur . subItems = [ ] ;
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for ( let id of conteneur . system . contenu ? ? [ ] ) {
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let objet = objets . find ( objet => ( id == objet . _id ) ) ;
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if ( objet ) {
objet . estContenu = true ; // Permet de filtrer ce qui est porté dans le template
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objetVersConteneur [ id ] = conteneur . _id ;
conteneur . subItems . push ( objet ) ;
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}
}
}
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for ( let conteneur of conteneurs ) {
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conteneur . system . encTotal = RdDUtility . calculEncContenu ( conteneur , objets ) ;
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}
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return objetVersConteneur ;
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}
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/* -------------------------------------------- */
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static calculEncContenu ( conteneur , objets ) {
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const contenus = ( conteneur . system . contenu ? ? [ ] ) . filter ( id => id != undefined )
. map ( id => objets . find ( it => ( id == it . id ) ) )
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. filter ( it => it ) ;
let enc = Number ( conteneur . system . encombrement ? ? 0 ) * Number ( conteneur . system . quantite ? ? 1 ) ;
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for ( let contenu of contenus ) {
if ( contenu . type == 'conteneur' ) {
enc += RdDUtility . calculEncContenu ( contenu , objets ) ;
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}
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else {
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enc += Number ( contenu . system . encombrement ? ? 0 ) * Number ( contenu . system . quantite ? ? 1 )
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}
}
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return enc
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}
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/* -------------------------------------------- */
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// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
static conteneursRacine ( conteneurs ) {
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return conteneurs . filter ( ( conteneur , index , arr ) => ! conteneur . estContenu ) ;
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}
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static prepareOptionsArbreInventaire ( item , optionsArbre ) {
if ( ! optionsArbre . profondeur ) {
optionsArbre . profondeur = 1
} ;
if ( ! optionsArbre . templateItem ) {
optionsArbre . templateItem = item . parent ? . type == 'commerce'
? "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.html"
: "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html" ;
}
item . niveau = optionsArbre . profondeur ;
}
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/* -------------------------------------------- */
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/ * *
* Construit la structure récursive des conteneurs , avec imbrication potentielle
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* /
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static buildLigneInventaire ( item , options = { } , optionsArbre = { ouvert : false , profondeur : 1 } ) {
RdDUtility . prepareOptionsArbreInventaire ( item , optionsArbre ) ;
const isConteneur = item . type == 'conteneur' ;
const inventaire = {
item : item ,
vide : isConteneur && item . system . contenu . length == 0 ,
ouvert : isConteneur && RdDUtility . getAfficheContenu ( item . _id ) ,
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options : options
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} ;
optionsArbre . ouvert = inventaire . ouvert
const ligneObjet = Handlebars . partials [ optionsArbre . templateItem ] ( inventaire ) ;
if ( isConteneur ) {
return ligneObjet + RdDUtility . buildContenuConteneur ( item , options , optionsArbre ) ;
}
return ligneObjet ;
}
static buildInventaireConteneur ( actorId , itemId , options ) {
const actor = game . actors . get ( actorId )
const item = actor ? . items . get ( itemId )
if ( item ) {
return RdDUtility . buildContenuConteneur ( item , options , { ouvert : true , profondeur : 1 } ) ;
}
return '' ;
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}
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/* -------------------------------------------- */
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static buildContenuConteneur ( conteneur , options = { } , optionsArbre = { } ) {
RdDUtility . prepareOptionsArbreInventaire ( conteneur , optionsArbre ) ;
const display = optionsArbre . ouvert ? 'item-display-show' : 'item-display-hide' ;
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const profondeur = optionsArbre . profondeur ;
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optionsArbre . profondeur ++ ;
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const lignesContenu = conteneur . subItems . sort ( Misc . ascending ( it => it . name ) )
. map ( contenu => this . buildLigneInventaire ( contenu , options , optionsArbre ) ) ;
return ` <ul class='item-list alterne-list ${ display } list-item-margin ${ Math . min ( profondeur , 6 ) } '> `
+ lignesContenu . reduce ( Misc . joining ( '' ) , '' )
+ "</ul>" ;
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}
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/* -------------------------------------------- */
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static getCaracArray ( ) {
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return carac _array ;
}
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static getDifficultesLibres ( ) {
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return difficultesLibres ;
}
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static getAjustementsConditions ( ) {
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return ajustementsConditions ;
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}
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static getAjustementsEncaissement ( ) {
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return ajustementsEncaissement ;
}
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/* -------------------------------------------- */
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static getSegmentsFatigue ( maxEnd ) {
maxEnd = Math . max ( maxEnd , 1 ) ;
maxEnd = Math . min ( maxEnd , fatigueMatrix . length ) ;
return fatigueMatrix [ maxEnd ] ;
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}
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/* -------------------------------------------- */
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static calculMalusFatigue ( fatigue , maxEnd ) {
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maxEnd = Math . max ( maxEnd , 1 ) ;
maxEnd = Math . min ( maxEnd , cumulFatigueMatrix . length ) ;
let segments = cumulFatigueMatrix [ maxEnd ] ;
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for ( let i = 0 ; i < 12 ; i ++ ) {
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if ( fatigue <= segments [ i ] ) {
return fatigueMalus [ i ]
}
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}
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return - 7 ;
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}
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/* -------------------------------------------- */
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static calculFatigueHtml ( fatigue , endurance ) {
return ReglesOptionelles . isUsing ( "appliquer-fatigue" ) ? {
malus : RdDUtility . calculMalusFatigue ( fatigue , endurance ) ,
html : "<table class='table-fatigue'>" + RdDUtility . makeHTMLfatigueMatrix ( fatigue , endurance ) . html ( ) + "</table>"
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} : { malus : 0 , html : '' } ;
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}
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/* -------------------------------------------- */
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// Build the nice (?) html table used to manage fatigue.
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// max should be the endurance max value
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static makeHTMLfatigueMatrix ( fatigue , maxEndurance ) {
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let segments = this . getSegmentsFatigue ( maxEndurance ) ;
return this . makeHTMLfatigueMatrixForSegment ( fatigue , segments ) ;
}
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/* -------------------------------------------- */
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static makeHTMLfatigueMatrixForSegment ( fatigue , segments ) {
fatigue = Math . max ( fatigue , 0 ) ;
fatigue = Math . min ( fatigue , segments . fatigueMax ) ;
let table = $ ( "<table/>" ) . addClass ( 'table-fatigue' ) ;
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let segmentIdx = 0 ;
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let fatigueCount = 0 ;
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for ( var line = 0 ; line < fatigueLineSize . length ; line ++ ) {
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let row = $ ( "<tr/>" ) ;
let segmentsPerLine = fatigueLineSize [ line ] ;
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row . append ( "<td class='fatigue-malus'>" + fatigueLineMalus [ line ] + "</td>" ) ;
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while ( segmentIdx < segmentsPerLine ) {
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let freeSize = segments [ segmentIdx ] ;
for ( let col = 0 ; col < 5 ; col ++ ) {
if ( col < freeSize ) {
if ( fatigueCount < fatigue )
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row . append ( "<td class='fatigue-used'>X</td>" ) ;
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else
row . append ( "<td class='fatigue-free'/>" ) ;
fatigueCount ++ ;
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} else {
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row . append ( "<td class='fatigue-none'/>" ) ;
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}
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}
row . append ( "<td class='fatigue-separator'/>" ) ;
segmentIdx = segmentIdx + 1 ;
}
table . append ( row ) ;
}
return table ;
}
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/* -------------------------------------------- */
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static async getLocalisation ( type = 'personnage' ) {
let result = await RdDDice . rollTotal ( "1d20" ) ;
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let txt = ""
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if ( type == 'personnage' ) {
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if ( result <= 3 ) txt = "Jambe, genou, pied, jarret" ;
else if ( result <= 7 ) txt = "Hanche, cuisse, fesse" ;
else if ( result <= 9 ) txt = "Ventre, reins" ;
else if ( result <= 12 ) txt = "Poitrine, dos" ;
else if ( result <= 14 ) txt = "Avant-bras, main, coude" ;
else if ( result <= 18 ) txt = "Epaule, bras, omoplate" ;
else if ( result == 19 ) txt = "Tête" ;
else if ( result == 20 ) txt = "Tête (visage)" ;
} else {
if ( result <= 7 ) txt = "Jambes/Pattes" ;
else if ( result <= 18 ) txt = "Corps" ;
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else if ( result <= 20 ) txt = "Tête" ;
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}
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return { result : result , label : txt } ;
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}
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/* -------------------------------------------- */
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static async jetEncaissement ( rollData , armure , options = { showDice : HIDE _DICE } ) {
let formula = "2d10" ;
// Chaque dé fait au minmum la difficulté libre
if ( ReglesOptionelles . isUsing ( 'degat-minimum-malus-libre' ) ) {
if ( rollData . diffLibre < 0 ) {
let valeurMin = Math . abs ( rollData . diffLibre ) ;
formula += "min" + valeurMin ;
}
}
// Chaque dé fait au minmum la difficulté libre
if ( ReglesOptionelles . isUsing ( 'degat-ajout-malus-libre' ) ) {
if ( rollData . diffLibre < 0 ) {
let valeurMin = Math . abs ( rollData . diffLibre ) ;
formula += "+" + valeurMin ;
}
}
let roll = await RdDDice . roll ( formula , options ) ;
// 1 dé fait au minmum la difficulté libre
if ( ReglesOptionelles . isUsing ( 'degat-minimum-malus-libre-simple' ) ) {
if ( rollData . diffLibre < 0 ) {
let valeurMin = Math . abs ( rollData . diffLibre ) ;
if ( roll . terms [ 0 ] . results [ 0 ] . result < valeurMin ) {
roll . terms [ 0 ] . results [ 0 ] . result = valeurMin ;
} else if ( roll . terms [ 0 ] . results [ 1 ] . result < valeurMin ) {
roll . terms [ 0 ] . results [ 1 ] . result = valeurMin ;
}
roll . _total = roll . terms [ 0 ] . results [ 0 ] . result + roll . terms [ 0 ] . results [ 1 ] . result ;
}
}
return await RdDUtility . prepareEncaissement ( rollData , roll , armure ) ;
}
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/* -------------------------------------------- */
static async prepareEncaissement ( rollData , roll , armure ) {
const jetTotal = roll . total + rollData . dmg . total - armure ;
let encaissement = RdDUtility . _selectEncaissement ( jetTotal , rollData . dmg . mortalite ) ;
let over20 = Math . max ( jetTotal - 20 , 0 ) ;
encaissement . dmg = rollData . dmg ;
encaissement . dmg . loc = rollData . dmg . loc ? ? await RdDUtility . getLocalisation ( this . type ) ;
encaissement . dmg . loc . label = encaissement . dmg . loc . label ? ? 'Corps;' ;
encaissement . roll = roll ;
encaissement . armure = armure ;
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encaissement . penetration = rollData . arme ? . system . penetration ? ? 0 ;
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encaissement . total = jetTotal ;
encaissement . vie = await RdDUtility . _evaluatePerte ( encaissement . vie , over20 ) ;
encaissement . endurance = await RdDUtility . _evaluatePerte ( encaissement . endurance , over20 ) ;
return encaissement ;
}
/* -------------------------------------------- */
static _selectEncaissement ( degats , mortalite ) {
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const table = definitionsEncaissement [ mortalite ] === undefined ? definitionsEncaissement [ "mortel" ] : definitionsEncaissement [ mortalite ] ;
for ( let encaissement of table ) {
if ( ( encaissement . minimum === undefined || encaissement . minimum <= degats )
&& ( encaissement . maximum === undefined || degats <= encaissement . maximum ) ) {
return duplicate ( encaissement ) ;
}
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}
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return duplicate ( table [ 0 ] ) ;
}
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/* -------------------------------------------- */
static async _evaluatePerte ( formula , over20 ) {
let perte = new Roll ( formula , { over20 : over20 } ) ;
await perte . evaluate ( { async : true } ) ;
return perte . total ;
}
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/* -------------------------------------------- */
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static currentFatigueMalus ( value , max ) {
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if ( ReglesOptionelles . isUsing ( "appliquer-fatigue" ) ) {
max = Math . max ( 1 , Math . min ( max , 60 ) ) ;
value = Math . min ( max * 2 , Math . max ( 0 , value ) ) ;
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let fatigueTab = fatigueMatrix [ max ] ;
let fatigueRem = value ;
for ( let idx = 0 ; idx < fatigueTab . length ; idx ++ ) {
fatigueRem -= fatigueTab [ idx ] ;
if ( fatigueRem <= 0 ) {
return fatigueMalus [ idx ] ;
}
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}
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return - 7 ; // This is the max !
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}
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return 0 ;
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}
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/* -------------------------------------------- */
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static async responseNombreAstral ( callData ) {
let actor = game . actors . get ( callData . id ) ;
actor . ajouteNombreAstral ( callData ) ;
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}
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/* -------------------------------------------- */
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static onSocketMessage ( sockmsg ) {
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switch ( sockmsg . msg ) {
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case "msg_gm_chat_message" :
return ChatUtility . handleGMChatMessage ( sockmsg . data ) ;
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case "msg_request_nombre_astral" :
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return game . system . rdd . calendrier . requestNombreAstral ( sockmsg . data ) ;
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case "msg_response_nombre_astral" :
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return RdDUtility . responseNombreAstral ( sockmsg . data ) ;
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case "msg_tmr_move" :
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let actor = game . actors . get ( sockmsg . data . actorId ) ;
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if ( actor . isOwner || game . user . isGM ) {
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actor . refreshTMRView ( ) ;
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}
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break ;
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}
}
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/* -------------------------------------------- */
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static async chatListeners ( html ) {
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RdDCombat . registerChatCallbacks ( html ) ;
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// Gestion spécifique message passeurs
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html . on ( "click" , '.tmr-passeur-coord a' , event => {
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let coord = event . currentTarget . attributes [ 'data-tmr-coord' ] . value ;
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let actorId = event . currentTarget . attributes [ 'data-actor-id' ] . value ;
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let actor = game . actors . get ( actorId ) ;
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actor . tmrApp . positionnerDemiReve ( coord ) ;
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} ) ;
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// Gestion spécifique des sorts en réserve multiples (ie têtes)
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html . on ( "click" , '.declencher-sort-reserve' , event => {
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let coord = event . currentTarget . attributes [ 'data-tmr-coord' ] . value ;
let sortId = event . currentTarget . attributes [ 'data-sort-id' ] . value ;
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let actorId = event . currentTarget . attributes [ 'data-actor-id' ] . value ;
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let actor = game . actors . get ( actorId ) ;
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actor . tmrApp . lancerSortEnReserve ( coord , sortId ) ;
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// TODO: supprimer le message?
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} ) ;
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// gestion bouton tchat Possession
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html . on ( "click" , '.defense-possession' , event => {
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let attackerId = event . currentTarget . attributes [ 'data-attackerId' ] . value
let defenderId = event . currentTarget . attributes [ 'data-defenderId' ] . value
let possessionId = event . currentTarget . attributes [ 'data-possessionId' ] . value
RdDPossession . onDefensePossession ( attackerId , defenderId , possessionId )
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} ) ;
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// gestion bouton tchat Acheter
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html . on ( "click" , '.button-acheter' , event => {
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const venteData = DialogItemAchat . preparerAchat ( event . currentTarget ) ;
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if ( venteData ) {
DialogItemAchat . onAcheter ( venteData ) ;
}
} ) ;
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html . on ( "click" , '.button-creer-acteur' , event => RdDNameGen . onCreerActeur ( event ) ) ;
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// Gestion du bouton payer
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html . on ( "click" , '.payer-button' , event => {
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let sommeAPayer = Number ( event . currentTarget . attributes [ 'data-somme-a-payer' ] ? . value ? ? 0 ) ;
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let actor = RdDUtility . getSelectedActor ( "Pour effectuer le paiement:" ) ;
if ( actor ) {
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actor . payerSols ( sommeAPayer ) ;
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ChatUtility . removeChatMessageId ( RdDUtility . findChatMessageId ( event . currentTarget ) ) ;
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}
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} ) ;
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html . on ( "click" , '.rdd-world-content-link' , async event => {
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const htmlElement = html . find ( event . currentTarget ) ;
const id = htmlElement ? . data ( "id" ) ;
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const doctype = htmlElement ? . data ( "doctype" ) ;
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switch ( doctype ? ? 'Item' ) {
case 'Actor' :
return game . actors . get ( id ) ? . sheet . render ( true ) ;
case 'Item' :
default :
return game . items . get ( id ) ? . sheet . render ( true ) ;
}
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} ) ;
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}
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static findChatMessageId ( current ) {
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return RdDUtility . getChatMessageId ( RdDUtility . findChatMessage ( current ) ) ;
}
static getChatMessageId ( node ) {
return node ? . attributes . getNamedItem ( 'data-message-id' ) ? . value ;
}
static findChatMessage ( current ) {
return RdDUtility . findNodeMatching ( current , it => it . classList . contains ( 'chat-message' ) && it . attributes . getNamedItem ( 'data-message-id' ) ) ;
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}
static findNodeMatching ( current , predicate ) {
if ( current ) {
if ( predicate ( current ) ) {
return current ;
}
return RdDUtility . findNodeMatching ( current . parentElement , predicate ) ;
}
return undefined ;
}
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static getSelectedActor ( msgPlayer = undefined ) {
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if ( canvas . tokens . controlled . length == 1 ) {
let token = canvas . tokens . controlled [ 0 ] ;
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if ( token . actor ) {
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return token . actor ;
}
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if ( msgPlayer != undefined ) {
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msgPlayer += "<br>le token sélectionné doit être lié à un personnage" ;
}
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}
if ( game . user . character ) {
return game . user . character ;
}
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if ( msgPlayer != undefined ) {
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msgPlayer += "<br>vous pouvez sélectionner un seul token lié à un personnage" ;
msgPlayer += "<br>vous devez être connecté comme joueur avec un personnage sélectionné" ;
ui . notifications . warn ( msgPlayer ) ;
ChatMessage . create ( { content : msgPlayer , whisper : [ game . user ] } ) ;
}
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return undefined ;
}
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/* -------------------------------------------- */
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static createMonnaie ( name , cout , img = "" , enc = 0.01 ) {
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let piece = {
name : name , type : 'monnaie' , img : img , _id : randomID ( 16 ) ,
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dasystemta : {
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quantite : 0 ,
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cout : cout ,
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encombrement : enc ,
description : ""
}
}
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return piece ;
}
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/* -------------------------------------------- */
static afficherDemandePayer ( som1 , som2 ) {
som1 = ( som1 ) ? som1 . toLowerCase ( ) : "0d" ;
som2 = ( som2 ) ? som2 . toLowerCase ( ) : "0d" ;
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let regExp1 = /(\d+)(\w+)/g ;
let p1 = regExp1 . exec ( som1 ) ;
let regExp2 = /(\d+)(\w+)/g ;
let p2 = regExp2 . exec ( som2 ) ;
let deniers = 0 ;
let sols = 0 ;
if ( p1 [ 2 ] == 'd' ) deniers += Number ( p1 [ 1 ] ) ;
if ( p1 [ 2 ] == 's' ) sols += Number ( p1 [ 1 ] ) ;
if ( p2 [ 2 ] == 'd' ) deniers += Number ( p2 [ 1 ] ) ;
if ( p2 [ 2 ] == 's' ) sols += Number ( p2 [ 1 ] ) ;
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let sommeAPayer = sols + deniers / 100 ;
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let msgPayer = ` La somme de ${ sols } Sols et ${ deniers } Deniers est à payer<br>
< a class = 'payer-button chat-card-button' data - somme - a - payer = '${sommeAPayer}' > Payer < / a > `
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ChatMessage . create ( { content : msgPayer } ) ;
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}
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/* -------------------------------------------- */
static chatDataSetup ( content , modeOverride , isRoll = false , forceWhisper ) {
let chatData = {
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user : game . user . id ,
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rollMode : modeOverride || game . settings . get ( "core" , "rollMode" ) ,
content : content
} ;
if ( [ "gmroll" , "blindroll" ] . includes ( chatData . rollMode ) ) chatData [ "whisper" ] = ChatMessage . getWhisperRecipients ( "GM" ) . map ( u => u . id ) ;
if ( chatData . rollMode === "blindroll" ) chatData [ "blind" ] = true ;
else if ( chatData . rollMode === "selfroll" ) chatData [ "whisper" ] = [ game . user ] ;
if ( forceWhisper ) { // Final force !
chatData [ "speaker" ] = ChatMessage . getSpeaker ( ) ;
chatData [ "whisper" ] = ChatMessage . getWhisperRecipients ( forceWhisper ) ;
}
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return chatData ;
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}
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/* -------------------------------------------- */
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static confirmerSuppressionSubacteur ( sheet , subActor , htmlToDelete ) {
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RdDConfirm . confirmer ( {
settingConfirmer : "confirmation-supprimer-lien-acteur" ,
content : ` <p>Etes vous certain de vouloir supprimer le lien vers ${ subActor . name } ?</p> ` ,
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title : 'Confirmer la suppression' ,
buttonLabel : 'Supprimer le lien' ,
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onAction : ( ) => {
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console . log ( 'Delete : ' , subActor . id ) ;
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sheet . actor . removeSubacteur ( subActor . id ) ;
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RdDUtility . slideOnDelete ( sheet , htmlToDelete ) ;
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}
} )
}
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/* -------------------------------------------- */
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static async confirmActorItemDelete ( sheet , item , htmlToDelete ) {
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const itemId = item . id ;
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const confirmationSuppression = {
settingConfirmer : "confirmation-supprimer-" + item . getItemGroup ( ) ,
content : ` <p>Etes vous certain de vouloir supprimer: ${ item . name } ?</p> ` ,
title : ` Supprimer ${ item . name } ` ,
buttonLabel : "Supprimer" ,
onAction : ( ) => {
console . log ( 'Delete : ' , itemId ) ;
sheet . actor . deleteEmbeddedDocuments ( 'Item' , [ itemId ] , { renderSheet : false } ) ;
RdDUtility . slideOnDelete ( sheet , htmlToDelete ) ;
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}
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} ;
if ( item . isConteneurNonVide ( ) ) {
confirmationSuppression . content += ` <p>Ce conteneur n'est pas vide. Que voulez vous supprimer?</p> ` ;
confirmationSuppression . settingConfirmer = undefined ;
RdDConfirm . confirmer ( confirmationSuppression ,
{
'deleteall' : {
icon : '<i class="fas fa-check"></i>' ,
label : "Supprimer conteneur et contenu" ,
callback : ( ) => {
console . log ( "Delete : " , itemId ) ;
sheet . actor . deleteAllConteneur ( itemId , { renderSheet : false } ) ;
RdDUtility . slideOnDelete ( sheet , htmlToDelete ) ;
}
}
} ) ;
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}
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else {
RdDConfirm . confirmer ( confirmationSuppression )
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}
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}
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static slideOnDelete ( sheet , htmlToDelete ) {
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return htmlToDelete ? . slideUp ( 200 , ( ) => sheet . render ( false ) ) ;
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}
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/* -------------------------------------------- */
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static afficherHeuresChanceMalchance ( heureNaissance ) {
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if ( game . user . isGM ) {
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const heure = RdDTimestamp . findHeure ( heureNaissance - 1 ) ;
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if ( heureNaissance && heure ) {
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let ajustement = game . system . rdd . calendrier . getAjustementAstrologique ( heureNaissance ) ;
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const current = game . system . rdd . calendrier . heureCourante ( ) ;
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ChatMessage . create ( {
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content : ` A l'heure de <strong> ${ current . label } </strong>, le modificateur de Chance/Malchance est de <strong> ${ Misc . toSignedString ( ajustement ) } </strong> pour l'heure de naissance <strong> ${ heure . label } </strong>. ` ,
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whisper : ChatMessage . getWhisperRecipients ( "GM" )
} ) ;
}
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else if ( heureNaissance ) {
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ui . notifications . warn ( heureNaissance + " ne correspond pas à une heure de naissance" ) ;
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}
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else {
ui . notifications . warn ( "Pas d'heure de naissance selectionnée" ) ;
}
} else {
ui . notifications . warn ( "Vous n'avez pas accès à cette commande" ) ;
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}
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}
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/*-------------------------------------------- */
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static checkThanatosXP ( compName ) {
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if ( compName . includes ( 'Thanatos' ) ) {
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let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique." ;
ChatMessage . create ( {
whisper : ChatMessage . getWhisperRecipients ( game . user . name ) ,
content : message
} ) ;
}
}
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/*-------------------------------------------- */
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static async onRenderChatMessage ( app , html , msg ) {
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// TODO
//console.log(app, html, msg);
}
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}