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changelog.md
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==================================================================
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# v10.7 - L'os de Sémolosse
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v0.9.2 - 05/09/2020
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Erreur de calcul sur points de vie
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## v10.7.20 - la poigne de Sémolosse
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Gestion différente des compétences "troncs"
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- correction de méthodes qui filtrent les items
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- recherche de cases TMR
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- recherche de tâches de lecture
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- recherche d'armure (pour le malus armure)
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- recherche de potions
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==================================================================
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## v10.7.20 - la poigne de Sémolosse
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v0.9.1 - 03/09/2020
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- correction de l'empoignade
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- les items d'empoignade sont ajoutés par le MJ quand nécessaire
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- seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade
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- les caractéristiques du défenseur sont utilisées pour la défense
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- la difficulté d'attaque est imposée au défenseur
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- les attaques particulières sont en finesse (p133)
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- on peut entraîner au sol dès 2 points d'empoignade
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- les actions liée à l'immobilisation sont proposées en fin de round
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Initial official release
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## v10.7.19 - les fantômes de Sémolosse
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- les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade.
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- les créatures armées utilisent la bonne phase d'initiative
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- correction des possessions
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- la difficulté de la défense est imposée par l'attaque
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- une attaque particulière de possession est en finesse
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- le rêve actuel des personnages est bien utilisé
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- correction des achats par le MJ sans acteur sélectionné
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## v10.7.18 - le repos de Sémolosse
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- correction des dates de blessures qui ne marchaient plus
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## v10.7.17 - le doigt du destin de Sémolosse
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- correction de la validation d'encaissement par le MJ
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## v10.7.16 - la morsure de Sémolosse
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- correction de l'affichage des objets suite à confusion
|
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- correction de liens dans la liste des équipements
|
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## v10.7.14 - l'expérience de Sémolosse
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- Affichage des personnages accordés sur les fiches des entités
|
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- Refonte du journal d'expérience
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- disponible pour les personnages des joueurs
|
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- explication "comptable" des changements (dépense ou ajout, changements de niveaux, ...)
|
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- tri alphabétique des différentes listes (sorts, recettes, oeuvres, ...)
|
||||||
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|
||||||
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## v10.7.13 - l'armure de Sémolosse
|
||||||
|
- Fix: en cas d'armure variable, la détérioration diminue le dé d'armure
|
||||||
|
|
||||||
|
## v10.7.12
|
||||||
|
- Fix: si le MJ gère les changements de jours, l'option "sieste" de la fenêtre de repos est prise par défaut si chateau dormant n'est pas passé
|
||||||
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|
||||||
|
## v10.7.11 - Le Pugilat de Sémolosse
|
||||||
|
- Fix sur la projection au sol.
|
||||||
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|
||||||
|
## v10.7.10 - Le Pugilat de Sémolosse
|
||||||
|
- Gestion de l'empoignade
|
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|
- Corrections sur l'initiative
|
||||||
|
- Correction sur l'equipement des vêtements et bijoux
|
||||||
|
|
||||||
|
## v10.7.9 - Le Pugilat de Sémolosse
|
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|
|
||||||
|
- Gestion assistée de l'empoignade
|
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|
1. On selectionne sa cible (ie le token qui va être empoigné)
|
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2. On lance une attaque avec l'"arme" _Empoignade_
|
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|
3. A ce stade, si la victime a une arme, on rappelle le point de règle d'engagement
|
||||||
|
(page 134), et un bouton permet de confirmer l'empoignade
|
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|
4. L'empoigneur fait son jet
|
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|
5. Si réussite, l'empoigné peut se défendre, avec gestion du premier round d'engagement
|
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|
(ie Esquive autorisée ou pas)
|
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|
- 4 bis. et 5 bis. L'empoigné, à son tour, peut tenter de se libérer, toujours en cliquant sur l'action "Empoignade"
|
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6. Selon le résultat, incrément/décrément des points d'emp
|
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|
7. Retour en 4., ou si 2 points d'Emp, alors 8.
|
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|
8. Affichage des options disponibles pour l'empoigneur : perte d'endurance, projection au
|
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sol ou entrainer au sol. Ces 3 options sont gérées automatiquement ensuite, selon le
|
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bouton cliqué par l'empoigneur.
|
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Les empoignades sont des "items" supprimées à la fin d'un combat, qui peuvent aussi être
|
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gérés par le MJ au cas ou. Hors combat, penser à les supprimer (ou commencer et
|
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arrêter un combat).
|
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## v10.7.7 - Les bobos de Sémolosse
|
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- Mise à jour du texte de l'heure pour les joueurs
|
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- L'horloge n'empêche plus de sélectionner les tokens dessous
|
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- _Lecture & Détection d'Aura_ sous Hypnos sont des rituels
|
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- _Lire les étoiles_ pour les joueurs de nouveau fonctionnel
|
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- Ajout de logs pour comprendre un cas d'échec des achatVente
|
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|
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## v10.7.6 - L'origine des maux de Sémolosse
|
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- Calendrier
|
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- fix du ré-affichage de l'horloge qui ne marchait pas pour les joueurs
|
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- l'horloge ne se ferme plus sur Escape
|
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- amélioration d'affichage
|
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- couleurs jour/nuit plus marquées
|
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- Divers
|
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- correction de l'affichage de quantités diminuées d'herbes dans les contenants ouvert
|
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- ajout d'un bouton pour diminuer les quantités dans l'équipement (si quantité > 1)
|
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- ajout de la signature de l'acteur sur les blessures qu'il a causées
|
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- Magie
|
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- correction des bonus de cases pour les sorts en Fleuve
|
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## v10.7.5 - La montre-gousset de Sémolosse
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- Amélioration de la fenêtre calendrier
|
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* plus compacte
|
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* horloge analogique (optionnelle)
|
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* minimizable (juste la barre de titre)
|
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* normalement compatible pop-out
|
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## v10.7.4 - Les ligatures de Sémolosse
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- Corrections diverses
|
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- Correction des boutons pour déclencher un sort en réserve avec réserve en sécurité ou réserve extensible
|
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- le lien pour les jets de vie suite à une blessure critique est remplacé par un bouton
|
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- déplacement des tâches et boutons de chirurgie dans l'onglet savoirs et tâches
|
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- correction de l'affichage des bonus de cases des sorts
|
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- corrections des queues non-refoulables dans le compendium
|
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## v10.7.3 - Les tisanes de Sémolosse
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- Soins
|
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- on peut de nouveau boire une potion de soins enchantée
|
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- les potions non enchantées donnent de nouveau un bonus au prochain jet de récupération
|
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- Une fois les soins complets faits, le bonus aux soins complets fournis par les premiers soins est masqué
|
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- Horloge
|
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- A l'heure de Couronne pile, les aiguilles des heures et des minutes pointent sur couronne (comme une montre) au lieu d'avoir l'aiguille des heures 15° à gauche
|
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## v10.7.2 - les maux de dents de Sémolosse
|
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- correction des récupérations de blessures
|
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- la fin de château dormant se passe normalement
|
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|
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## v10.7.1 - L'os de Sémolosse
|
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- Fix rapide sur les jets de carac qui n'étaient plus possibles
|
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## v10.7.0 - L'os de Sémolosse
|
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- gestion des blessures en items
|
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- soins du token ciblé par menu contextuel (comme le combat)
|
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- automatisation des soins et de l'affichage de l'avancement des soins
|
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- support des changements d'opérants
|
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---
|
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# v10.6 - Les recherches de Pralinor le Goûteux
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|
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## v10.6.25 - Fix sur l'astrologie
|
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## v10.6.22 - le nuage de lait dans le thé de Pralinor
|
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- Amélioration de l'affichage de l'horloge
|
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- Fix: affichage des points de guérison dans les potions
|
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## v10.6.21 - La théière de Pralinor
|
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- Astrologie
|
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- le thème astral est directement dans la fenêtre d'astrologie
|
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- la roue des heures sert d'horloge
|
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- sélectionner un personnage ajuste le thème astral pour son heure de naissance
|
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- sélectionner le nombre astral d'un jour ajuste le thème astral
|
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|
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- Fix: les PNJs peuvent de nouveau dormir
|
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|
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## v10.6.20 - Les Oracles de Pralinor: vous mangerez à Couronne
|
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- Ajout de la fenêtre pour effectuer un thème astral
|
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|
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## v10.6.19 - La cerise de Pralinor
|
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- les joueurs peuvent chercher dans les commerces avec un droit limité/observateur
|
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- simplifications des fins de tours et nombre d'utilisations
|
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- ajout du _Haubert d'Oniros_ dans le compendium de sorts
|
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|
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## v10.6.17 - Les désordres de Pralinor
|
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- le contenu des casseroles et autres contenants est maintenant trié dans l'ordre alphabétique
|
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- les objets dupliqués du compendium d'équipement sont de nouveaux uniques
|
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|
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## v0.6.16 - Le pardon de Pralinor
|
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|
- Ajout d'un commerce _Liste d'équipement_ dans les archétypes de PNJs
|
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- Séparations d'équipements groupés et corrections de quelques objets & herbes
|
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- On peut éditer les armes stockées dans un commerce
|
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|
|
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## v10.6.15 - les digestifs de Pralinor
|
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|
- amélioration des messages de sommeil (nombre d'heure dormies, uniquement les
|
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|
récupérations de rêve en dessous du seuil, affichage de la récupération d'endurance
|
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|
qui avait disparu, meilleur message sur le jet de moral)
|
||||||
|
- les insomnies ne durent bien que 12h draconique à partir du prochain
|
||||||
|
Chateau Dormant (elles pouvaient durer 3 nuits suite à une erreur).
|
||||||
|
- la recherche dans l'équipement affiche correctement les conteneurs dans lesquels les
|
||||||
|
objets trouvés sont rangés
|
||||||
|
|
||||||
|
## v10.6.14 - la digestion de Pralinor
|
||||||
|
- Chateau dormant
|
||||||
|
- la situation du jet de moral peut être choisie lorsque l'on dort
|
||||||
|
- les queues de dragon "insomnie" empêchent de dormir, et de rêver
|
||||||
|
- ajout d'une option pour meilleure gestion de Chateau Dormant par le MJ
|
||||||
|
- avec cette option, à la fin Chateau Dormant, une fenêtre permet au gardien de
|
||||||
|
positionner pour chaque joueur:
|
||||||
|
- le stress de la journée
|
||||||
|
- les heures de sommeil
|
||||||
|
- la situation du jet de moral (neutre/heureux/malheureux)
|
||||||
|
|
||||||
|
- l'affichage des heures Chateau Dormant et Poisson Acrobate est correct
|
||||||
|
- le jet de moral en situation neutre fait maintenant retourner le moral vers 0, et
|
||||||
|
n'affecte plus un moral à 0.
|
||||||
|
## v10.6.13 - la cave de Pralinor
|
||||||
|
- on peut maintenant chercher dans l'inventaire des commerces
|
||||||
|
- l'inventaire est correctement affiché en entier après suppression de la recherche
|
||||||
|
- le message de chateau dormant reflète correctement un jet de moral neutre qui passe le moral de 0 à +1
|
||||||
|
|
||||||
|
## v10.6.12 - l'index de Pralinor
|
||||||
|
- On peut désormais chercher dans l'inventaire comme dans les compétences
|
||||||
|
|
||||||
|
## v10.6.11 - l'empoisonnement de Pralinor
|
||||||
|
- La récupération est bloquée par les maladies. Pas de récupération de vie ou de blessures possibles sous l'effet d'un poison ou d'une maladie
|
||||||
|
- ajout d'un "poison" pour bloquer la récupération sous Griffe Morbide de Thanatos.
|
||||||
|
Ajout du lien vers l'objet du compendium dans la description MJ,, qui pourra donc
|
||||||
|
ajouter ce "poison" à la victime pour empêcher ses guérisons de vie ou blessure.
|
||||||
|
|
||||||
|
## v10.6.10
|
||||||
|
- Correction de l'édition des description
|
||||||
|
- Amélioration des descriptions d'alchimie:
|
||||||
|
- difficulté calculée automatiquement
|
||||||
|
- Température pour les couleurs
|
||||||
|
- La sustentation n'est plus concaténée dans certains cas (ce qui donnait 2+2=22)
|
||||||
|
|
||||||
|
## v10.6.8 : les bon mots de Pralinor
|
||||||
|
- Dans la fenêtre de _recherche et tirages_, possibilité de chercher sur le nom des objets en plus des autres critères
|
||||||
|
|
||||||
|
## v10.6.7 : les grumelés de Pralinor
|
||||||
|
- les objets peuvent être utilisés depuis la fenêtre d'un conteneur
|
||||||
|
- dans les fenêtres de contenants, le contenu est correctement indenté
|
||||||
|
- la présentation du contenu d'un sac est améliorée
|
||||||
|
- le bouton Nouvel Objet n'est affiché que si on est propriétaire de l'acteur
|
||||||
|
- la fenêtre de vente permet de nouveau de choisir les quantités à vendre
|
||||||
|
|
||||||
|
## v10.6.6
|
||||||
|
- Corrections d'armes rudimentaires
|
||||||
|
- Inversion: Taille puis poids
|
||||||
|
- Suppression d'une ligne de caractéristique vide (causée par la beauté)
|
||||||
|
- Les messages liés aux compétences troncs deviennent des notifications
|
||||||
|
## v10.6.5
|
||||||
|
- Le +dom est de nouveau affiché
|
||||||
|
- L'édition de caractéristiques des créatures fonctionne de nouveau
|
||||||
|
|
||||||
|
## v10.6.4 - La sénilité de Pralinor
|
||||||
|
- Fenêtre _Recherches et tirages_
|
||||||
|
- les résultats de recherches sur plusieurs compendiums sont triés
|
||||||
|
- lors de recherches avec un ou des milieux sélectionnés:
|
||||||
|
- le filtre sur la rareté utilise la rareté dans ces milieux
|
||||||
|
- les tirages se basent sur la fréquence la plus élevées dans ces milieux
|
||||||
|
- les filtres par utilisation prennent les potions en compte
|
||||||
|
- les remèdes ont une catégorie de potion 'Remède' (et correspondent à une utilisation médicale)
|
||||||
|
- ajout d'un filtre d'utilisation 'cuisine'
|
||||||
|
|
||||||
|
|
||||||
|
# Divers
|
||||||
|
- fix du cas où la transformation de 0 points de stress était concaténé, (passage de 29 à 290 avec 0 points transformés)
|
||||||
|
- suppression du compendium de taches courantes, désormais inutile
|
||||||
|
|
||||||
|
## v10.6.3 - le baba-brandevin de Pralinor
|
||||||
|
- les tâches de Soins sont maintenant déplacées à côté des blessures
|
||||||
|
- on peut créer les tâches de soins directement avec un bouton par gravité.
|
||||||
|
|
||||||
|
- le round n'est plus bloqué si un acteur est sonné
|
||||||
|
- un rare cas d'initiative négative pouvait empêcher de faire une initiative (à cause de l'état général)
|
||||||
|
- dans une circonstance inconnue, une rencontre pouvait disparaître lors de la maîtrise. Ajout d'un message pour essayer d'obtenir des détails sur ce cas, et ajout d'une sécurité pour retrouver la rencontre (qui est conservée par la fenêtre de choix d'action).
|
||||||
|
- les objets temporels (queues, souffles, poisons, maladies...) créés avant la gestion temporelle ne pouvaient pas être édités.
|
||||||
|
- les particulières sur les jets de résistance de rêve actuel ne rapportent qu'un point d'expérience (p191)
|
||||||
|
- pour lutter contre l'alcoolisme, les jets d'éthylisme sont considérés comme des jets de résistance, et n'apportent qu'un point d'expérience.
|
||||||
|
## v10.6.2 - Le méli-mélo de Pralinor
|
||||||
|
- Fenêtre _Recherches et tirages_
|
||||||
|
- support de la recherche dans les compendiums choisis
|
||||||
|
- suppression des commandes `/table milieu` et `/tirer milieu` (remplacées par la fenêtre de recherche)
|
||||||
|
- ajout de fréquences à tous les équipements
|
||||||
|
## v10.6.1 - Les recherches de Pralinor
|
||||||
|
- Fenêtre _Recherches et tirages_
|
||||||
|
- Amélioration des filtres de cuisine/utilisation
|
||||||
|
- Ajout de catégories pour les poisons, urtiquants, ...
|
||||||
|
- Bouton "Effacer les filtres" plus clair
|
||||||
|
- Drag&drop depuis la recherche
|
||||||
|
- Reprise du compendium
|
||||||
|
- pour les plantes vénéneuses
|
||||||
|
- pour les plantes venimeuses
|
||||||
|
- ajout de sust pour les champignons et autres plantes comestibles
|
||||||
|
|
||||||
|
- Affichage de l'image du token pour les commerces non liés
|
||||||
|
- Les pièces d'or sont appelées 'Dragon'
|
||||||
|
|
||||||
|
## v10.6.0 - Les recherches de Pralinor le Goûteux
|
||||||
|
- Fenêtre _Recherches et tirages_
|
||||||
|
- ajout de la fenêtre _Recherches et tirages_ avec filtres paramétrables
|
||||||
|
- ouverture de la fenêtre: commande `/tirage` ou macro disponible dans les macros du système
|
||||||
|
- support des équipements, faune & flore (depuis les compendiums configurés par défaut)
|
||||||
|
- nombreux choix à activer
|
||||||
|
- possibilité de montrer les objets correspondant à la sélection
|
||||||
|
- possibilité de faire un tirage parmi ces objets (en prenant en compte la fréquence)
|
||||||
|
|
||||||
|
- Plantes & pèche
|
||||||
|
- séparation des ingrédients et plantes comestibles
|
||||||
|
- retour des poissons dans les compendiums
|
||||||
|
- ajout d'un lien depuis les plantes toxiques/dangereuses vers la maladie/poison correspondante
|
||||||
|
|
||||||
|
- On peut de nouveau ouvrir les conteneurs dans une fenêtre séparée
|
||||||
|
- Les jets de volontés d'éthylisme calculent correctement la difficulté liée au moral (ie: 0 au lieu de -22)
|
||||||
|
- si le journal de chronologie est supprimée, on peut en choisir un autre
|
||||||
|
- la taille du calendrier est ajustée pour éviter une présentation bancale quand le nom du mois est court
|
||||||
|
BIN
icons/sante/blessure-mort.webp
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
icons/sante/blessure-soins.webp
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
icons/sante/blessure.webp
Normal file
After Width: | Height: | Size: 6.6 KiB |
BIN
icons/sante/eraflure.webp
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
icons/sante/mort.webp
Normal file
After Width: | Height: | Size: 7.6 KiB |
65
lang/fr.json
@ -7,47 +7,48 @@
|
|||||||
"TypeVehicule": "Véhicule"
|
"TypeVehicule": "Véhicule"
|
||||||
},
|
},
|
||||||
"ITEM": {
|
"ITEM": {
|
||||||
"TypeObjet": "Objet",
|
|
||||||
"TypeGemme": "Gemme",
|
|
||||||
"TypeCompetence": "Compétence",
|
|
||||||
"TypeCompetencecreature": "Compétence de créature",
|
|
||||||
"TypeMaladie": "Maladie",
|
|
||||||
"TypePoison": "Poison",
|
|
||||||
"TypeNombreastral": "Nombre astral",
|
|
||||||
"TypeTarot": "Carte de tarot",
|
|
||||||
"TypeCasetmr": "TMR spéciale",
|
|
||||||
"TypeRencontre": "Rencontre TMR",
|
|
||||||
"TypeMunition": "Munition",
|
|
||||||
"TypeMonnaie": "Monnaie",
|
|
||||||
"TypeHerbe": "Herbe",
|
|
||||||
"TypePlante": "Plante",
|
|
||||||
"TypeIngredient": "Ingrédient",
|
|
||||||
"TypeFaune": "Faune",
|
|
||||||
"TypeLivre": "Livre",
|
|
||||||
"TypePotion": "Potion",
|
|
||||||
"TypeArme": "Arme",
|
"TypeArme": "Arme",
|
||||||
"TypeArmure": "Armure",
|
"TypeArmure": "Armure",
|
||||||
"TypeConteneur": "Conteneur",
|
"TypeBlessure": "Blessure",
|
||||||
"TypeNourritureboisson": "Nourriture & boisson",
|
"TypeCasetmr": "TMR spéciale",
|
||||||
"TypeService": "Service",
|
|
||||||
"TypeChant": "Chant",
|
"TypeChant": "Chant",
|
||||||
|
"TypeCompetence": "Compétence",
|
||||||
|
"TypeCompetencecreature": "Compétence de créature",
|
||||||
|
"TypeConteneur": "Conteneur",
|
||||||
"TypeDanse": "Danse",
|
"TypeDanse": "Danse",
|
||||||
"TypeMusique": "Musique",
|
"TypeExtraitpoetique": "Extrait poetique",
|
||||||
"TypeOeuvre": "Oeuvre",
|
"TypeFaune": "Faune",
|
||||||
"TypeTache": "Tâche",
|
"TypeGemme": "Gemme",
|
||||||
|
"TypeHerbe": "Herbe",
|
||||||
|
"TypeIngredient": "Ingrédient",
|
||||||
"TypeJeu": "Jeu",
|
"TypeJeu": "Jeu",
|
||||||
|
"TypeLivre": "Livre",
|
||||||
|
"TypeMaladie": "Maladie",
|
||||||
|
"TypeMeditation": "Méditation",
|
||||||
|
"TypeMonnaie": "Monnaie",
|
||||||
|
"TypeMunition": "Munition",
|
||||||
|
"TypeMusique": "Musique",
|
||||||
|
"TypeNombreastral": "Nombre astral",
|
||||||
|
"TypeNourritureboisson": "Nourriture & boisson",
|
||||||
|
"TypeObjet": "Objet",
|
||||||
|
"TypeOeuvre": "Oeuvre",
|
||||||
|
"TypeOmbre": "Ombre de Thanatos",
|
||||||
|
"TypePlante": "Plante",
|
||||||
|
"TypePoison": "Poison",
|
||||||
|
"TypePossession": "Possession",
|
||||||
|
"TypePotion": "Potion",
|
||||||
|
"TypeQueue": "Queue de Dragon",
|
||||||
"TypeRecettealchimique": "Recette alchimique",
|
"TypeRecettealchimique": "Recette alchimique",
|
||||||
"TypeRecettecuisine": "Recette de cuisine",
|
"TypeRecettecuisine": "Recette de cuisine",
|
||||||
"TypeSort": "Sort",
|
"TypeRencontre": "Rencontre TMR",
|
||||||
"TypeMeditation": "Méditation",
|
"TypeService": "Service",
|
||||||
"TypeSignedraconique": "Signe draconique",
|
"TypeSignedraconique": "Signe draconique",
|
||||||
"TypeQueue": "Queue de Dragon",
|
"TypeSort": "Sort",
|
||||||
"TypeOmbre": "Ombre de Thanatos",
|
|
||||||
"TypeSouffle": "Souffle de Dragon",
|
|
||||||
"TypeTete": "Tête de Dragon",
|
|
||||||
"TypePossession": "Possession",
|
|
||||||
"TypeSortreserve": "Sort en réserve",
|
"TypeSortreserve": "Sort en réserve",
|
||||||
"TypeExtraitpoetique": "Extrait poetique"
|
"TypeSouffle": "Souffle de Dragon",
|
||||||
|
"TypeTache": "Tâche",
|
||||||
|
"TypeTarot": "Carte de tarot",
|
||||||
|
"TypeTete": "Tête de Dragon"
|
||||||
},
|
},
|
||||||
"EFFECT": {
|
"EFFECT": {
|
||||||
"StatusStunned": "Sonné",
|
"StatusStunned": "Sonné",
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
import { RdDActorSheet } from "./actor-sheet.js";
|
import { RdDActorSheet } from "./actor-sheet.js";
|
||||||
|
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||||
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
|
|
||||||
export class RdDActorEntiteSheet extends RdDActorSheet {
|
export class RdDActorEntiteSheet extends RdDActorSheet {
|
||||||
|
|
||||||
@ -13,6 +15,12 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
|
|||||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
async getData() {
|
||||||
|
let formData = await super.getData();
|
||||||
|
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||||
|
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
|
||||||
|
return formData
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/** @override */
|
/** @override */
|
||||||
@ -35,6 +43,23 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
|
|||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
|
this.html.find('.resonance-delete').click(async event => {
|
||||||
|
const li = RdDSheetUtility.getEventElement(event);
|
||||||
|
const actorId = li.data("actor-id");
|
||||||
|
if (actorId) {
|
||||||
|
const actorResonance = game.actors.get(actorId);
|
||||||
|
RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => {
|
||||||
|
console.log('Delete : ', actorId);
|
||||||
|
this.removeSubacteur(actorId);
|
||||||
|
RdDUtility.slideOnDelete(this, li);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async removeSubacteur(actorId) {
|
||||||
|
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||||
|
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -13,6 +13,8 @@ import { STATUSES } from "./settings/status-effects.js";
|
|||||||
import { MAINS_DIRECTRICES } from "./actor.js";
|
import { MAINS_DIRECTRICES } from "./actor.js";
|
||||||
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
|
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js";
|
||||||
|
import { RdDItemBlessure } from "./item/blessure.js";
|
||||||
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/**
|
/**
|
||||||
@ -82,6 +84,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
|
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
|
||||||
formData.esquives = this.actor.getCompetences("Esquive");
|
formData.esquives = this.actor.getCompetences("Esquive");
|
||||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
||||||
|
formData.empoignades = this.actor.getEmpoignades();
|
||||||
|
|
||||||
this.armesList = formData.combat;
|
this.armesList = formData.combat;
|
||||||
|
|
||||||
@ -116,14 +119,21 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
// Everything below here is only needed if the sheet is editable
|
// Everything below here is only needed if the sheet is editable
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor));
|
this.html.find('.item-action').click(async event => {
|
||||||
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
|
item?.actionPrincipale(this.actor, async () => this.render())
|
||||||
|
});
|
||||||
|
|
||||||
this.html.find('.subacteur-delete').click(async event => {
|
this.html.find('.subacteur-delete').click(async event => {
|
||||||
const li = RdDSheetUtility.getEventElement(event);
|
const li = RdDSheetUtility.getEventElement(event);
|
||||||
const actorId = li.data("actor-id");
|
const actorId = li.data("actor-id");
|
||||||
if (actorId) {
|
if (actorId) {
|
||||||
const subActor = game.actors.get(actorId);
|
const subActor = game.actors.get(actorId);
|
||||||
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
|
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => {
|
||||||
|
console.log('Delete : ', subActor.id);
|
||||||
|
this.actor.removeSubacteur(subActor.id);
|
||||||
|
RdDUtility.slideOnDelete(this, li);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
this.html.find('.experiencelog-delete').click(async event => {
|
this.html.find('.experiencelog-delete').click(async event => {
|
||||||
@ -136,6 +146,13 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
const key = Number(li.data("key") ?? -1);
|
const key = Number(li.data("key") ?? -1);
|
||||||
await this.actor.deleteExperienceLog(0, key + 1);
|
await this.actor.deleteExperienceLog(0, key + 1);
|
||||||
});
|
});
|
||||||
|
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
|
||||||
|
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => {
|
||||||
|
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
|
||||||
|
});
|
||||||
|
|
||||||
this.html.find('.encaisser-direct').click(async event => {
|
this.html.find('.encaisser-direct').click(async event => {
|
||||||
this.actor.encaisser();
|
this.actor.encaisser();
|
||||||
})
|
})
|
||||||
@ -151,42 +168,31 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
this.html.find('.creer-tache').click(async event => {
|
this.html.find('.creer-tache').click(async event => {
|
||||||
this.createEmptyTache();
|
this.createEmptyTache();
|
||||||
});
|
});
|
||||||
this.html.find('.creer-tache-blessure-legere').click(async event => {
|
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
|
||||||
this.actor.createTacheBlessure('legere');
|
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
|
||||||
});
|
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
|
||||||
this.html.find('.creer-tache-blessure-grave').click(async event => {
|
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
||||||
this.actor.createTacheBlessure('grave');
|
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||||
});
|
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||||
this.html.find('.creer-tache-blessure-critique').click(async event => {
|
|
||||||
this.actor.createTacheBlessure('critique');
|
|
||||||
});
|
|
||||||
this.html.find('.creer-une-oeuvre').click(async event => {
|
this.html.find('.creer-une-oeuvre').click(async event => {
|
||||||
this.selectTypeOeuvreToCreate();
|
this.selectTypeOeuvreToCreate();
|
||||||
});
|
});
|
||||||
|
|
||||||
// Blessure control
|
this.html.find('.blessure-premierssoins-done').change(async event => {
|
||||||
this.html.find('.blessure-control').click(async event => {
|
const blessure = this.getBlessure(event);
|
||||||
const tr = this.html.find(event.currentTarget).parents(".item");
|
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
|
||||||
let btype = tr.data("blessure-type");
|
|
||||||
let index = tr.data('blessure-index');
|
|
||||||
let active = this.html.find(event.currentTarget).data('blessure-active');
|
|
||||||
//console.log(btype, index, active);
|
|
||||||
await this.actor.manageBlessureFromSheet(btype, index, active);
|
|
||||||
});
|
});
|
||||||
|
this.html.find('.blessure-soinscomplets-done').change(async event => {
|
||||||
// Blessure data
|
const blessure = this.getBlessure(event);
|
||||||
this.html.find('.blessure-soins').change(async event => {
|
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
|
||||||
const tr = this.html.find(event.currentTarget).parents(".item");
|
});
|
||||||
let btype = tr.data('blessure-type');
|
this.html.find('.blessure-premierssoins-bonus').change(async event => {
|
||||||
let index = tr.data('blessure-index');
|
const blessure = this.getBlessure(event);
|
||||||
let psoins = tr.find('.blessure-premiers_soins').val();
|
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
|
||||||
let pcomplets = tr.find('.blessure-soins_complets').val();
|
});
|
||||||
let jours = tr.find('.blessure-jours').val();
|
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
|
||||||
let loc = tr.find('.blessure-localisation').val();
|
const blessure = this.getBlessure(event);
|
||||||
let psdone = tr.find('.blessure-psdone:checked').val();
|
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
|
||||||
let scdone = tr.find('.blessure-scdone:checked').val();
|
|
||||||
console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
|
|
||||||
await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
// Equip Inventory Item
|
// Equip Inventory Item
|
||||||
@ -261,6 +267,11 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
this.actor.rollCarac('reve-actuel', true);
|
this.actor.rollCarac('reve-actuel', true);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Suite empoignade
|
||||||
|
this.html.find('.empoignade-label a').click(async event => {
|
||||||
|
let emp = RdDSheetUtility.getItem(event, this.actor)
|
||||||
|
RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
|
||||||
|
});
|
||||||
// Roll Weapon1
|
// Roll Weapon1
|
||||||
this.html.find('.arme-label a').click(async event => {
|
this.html.find('.arme-label a').click(async event => {
|
||||||
let arme = this._getEventArmeCombat(event);
|
let arme = this._getEventArmeCombat(event);
|
||||||
@ -426,6 +437,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getBlessure(event) {
|
||||||
|
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
||||||
|
const blessure = this.actor.getItem(itemId, 'blessure');
|
||||||
|
return blessure;
|
||||||
|
}
|
||||||
|
|
||||||
isCompetenceAffichable(competence) {
|
isCompetenceAffichable(competence) {
|
||||||
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
|
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
|
||||||
}
|
}
|
||||||
@ -439,9 +456,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async selectTypeOeuvreToCreate() {
|
async selectTypeOeuvreToCreate() {
|
||||||
let typeObjets = RdDItem.getTypesOeuvres();
|
let types = RdDItem.getTypesOeuvres();
|
||||||
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
||||||
for (let typeName of typeObjets) {
|
for (let typeName of types) {
|
||||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||||
}
|
}
|
||||||
content += '</select>';
|
content += '</select>';
|
||||||
|
1412
module/actor.js
@ -3,7 +3,8 @@ import { Misc } from "../misc.js";
|
|||||||
import { DialogSplitItem } from "../dialog-split-item.js";
|
import { DialogSplitItem } from "../dialog-split-item.js";
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
import { RdDItem } from "../item.js";
|
import { RdDItem, TYPES } from "../item.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/**
|
/**
|
||||||
@ -50,16 +51,18 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
encTotal: await this.actor.computeEncTotal(),
|
encTotal: await this.actor.computeEncTotal(),
|
||||||
}
|
}
|
||||||
|
|
||||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||||
|
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||||
this._appliquerRechercheObjets(formData.objets, formData.conteneurs);
|
formData.competences.filter(it => it.type == TYPES.competencecreature)
|
||||||
|
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
_appliquerRechercheObjets(objets, conteneurs) {
|
_appliquerRechercheObjets(conteneurs, inventaires) {
|
||||||
if (this.options.recherche?.text) {
|
if (this.options.recherche?.text) {
|
||||||
const recherche = this.options.recherche;
|
const recherche = this.options.recherche;
|
||||||
const allVisible = objets.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
|
const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
|
||||||
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
|
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
|
||||||
do {
|
do {
|
||||||
allVisible.push(...addVisible)
|
allVisible.push(...addVisible)
|
||||||
@ -67,17 +70,18 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
addVisible = parentsIds.filter(id => !allVisible.includes(id))
|
addVisible = parentsIds.filter(id => !allVisible.includes(id))
|
||||||
}
|
}
|
||||||
while (addVisible.length > 0)
|
while (addVisible.length > 0)
|
||||||
objets.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
||||||
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
objets.forEach(it => it.system.isHidden = false)
|
inventaires.forEach(it => it.system.isHidden = false)
|
||||||
conteneurs.forEach(it => it.system.isHidden = false)
|
conteneurs.forEach(it => it.system.isHidden = false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static filterItemsPerTypeForSheet(formData, itemTypes) {
|
static filterItemsPerTypeForSheet(formData, itemTypes) {
|
||||||
|
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
|
||||||
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
|
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
|
||||||
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
|
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
|
||||||
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
|
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
|
||||||
@ -117,9 +121,10 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
|
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
|
||||||
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
|
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
|
||||||
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
|
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
|
||||||
formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
||||||
|
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
|
||||||
|
|
||||||
formData.objets = RdDItem.getItemTypesInventaire('all')
|
formData.inventaires = RdDItem.getItemTypesInventaire('all')
|
||||||
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
|
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
|
||||||
.reduce((a, b) => a.concat(b), [])
|
.reduce((a, b) => a.concat(b), [])
|
||||||
.sort(Misc.ascending(it => it.name));
|
.sort(Misc.ascending(it => it.name));
|
||||||
@ -137,7 +142,13 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
|
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
|
||||||
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
|
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
|
||||||
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
|
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
|
||||||
|
this.html.find('.recherche')
|
||||||
|
.each((index, field) => {
|
||||||
|
this._rechercheSelectArea(field);
|
||||||
|
})
|
||||||
|
.keyup(async event => this._rechercherKeyup(event))
|
||||||
|
.change(async event => this._rechercherKeyup(event));
|
||||||
|
this.html.find('.recherche').prop("disabled", false);
|
||||||
// Everything below here is only needed if the sheet is editable
|
// Everything below here is only needed if the sheet is editable
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
@ -145,6 +156,8 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
const item = this.getItem(event);
|
const item = this.getItem(event);
|
||||||
RdDSheetUtility.splitItem(item, this.actor);
|
RdDSheetUtility.splitItem(item, this.actor);
|
||||||
});
|
});
|
||||||
|
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
|
||||||
|
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
|
||||||
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
|
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
|
||||||
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
|
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
|
||||||
|
|
||||||
@ -154,18 +167,6 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
this.html.find('.nettoyer-conteneurs').click(async event => {
|
this.html.find('.nettoyer-conteneurs').click(async event => {
|
||||||
this.actor.nettoyerConteneurs();
|
this.actor.nettoyerConteneurs();
|
||||||
});
|
});
|
||||||
this.html.find('.monnaie-plus').click(async event => {
|
|
||||||
this.actor.monnaieIncDec(this.getItemId(event), 1);
|
|
||||||
});
|
|
||||||
this.html.find('.monnaie-moins').click(async event => {
|
|
||||||
this.actor.monnaieIncDec(this.getItemId(event), -1);
|
|
||||||
});
|
|
||||||
this.html.find('.recherche')
|
|
||||||
.each((index, field) => {
|
|
||||||
this._rechercheSelectArea(field);
|
|
||||||
})
|
|
||||||
.keyup(async event => this._rechercherKeyup(event))
|
|
||||||
.change(async event => this._rechercherKeyup(event));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_rechercherKeyup(event) {
|
_rechercherKeyup(event) {
|
||||||
@ -233,9 +234,9 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async selectObjetTypeToCreate() {
|
async selectObjetTypeToCreate() {
|
||||||
let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
||||||
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
||||||
for (let typeName of typeObjets) {
|
for (let typeName of types) {
|
||||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||||
}
|
}
|
||||||
content += '</select>';
|
content += '</select>';
|
||||||
|
@ -3,8 +3,10 @@ import { SYSTEM_SOCKET_ID } from "../constants.js";
|
|||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDAudio } from "../rdd-audio.js";
|
import { RdDAudio } from "../rdd-audio.js";
|
||||||
|
import { RdDConfirm } from "../rdd-confirm.js";
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||||
|
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
||||||
|
|
||||||
export class RdDBaseActor extends Actor {
|
export class RdDBaseActor extends Actor {
|
||||||
|
|
||||||
@ -20,14 +22,16 @@ export class RdDBaseActor extends Actor {
|
|||||||
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
|
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static onSocketMessage(sockmsg) {
|
static onSocketMessage(sockmsg) {
|
||||||
switch (sockmsg.msg) {
|
switch (sockmsg.msg) {
|
||||||
case "msg_remote_actor_call":
|
case "msg_remote_actor_call":
|
||||||
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
|
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
|
||||||
case "msg_reset_nombre_astral":
|
case "msg_reset_nombre_astral":
|
||||||
console.log("RESET ASTRAL", game.user.character);
|
game.user.character.resetNombresAstraux();
|
||||||
game.user.character.resetNombreAstral();
|
game.system.rdd.calendrier.notifyChangeNombresAstraux();
|
||||||
|
return;
|
||||||
|
case "msg_refresh_nombre_astral":
|
||||||
|
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -106,7 +110,6 @@ export class RdDBaseActor extends Actor {
|
|||||||
isEntite() { return this.type == 'entite'; }
|
isEntite() { return this.type == 'entite'; }
|
||||||
isPersonnage() { return this.type == 'personnage'; }
|
isPersonnage() { return this.type == 'personnage'; }
|
||||||
isVehicule() { return this.type == 'vehicule'; }
|
isVehicule() { return this.type == 'vehicule'; }
|
||||||
|
|
||||||
getItem(id, type = undefined) {
|
getItem(id, type = undefined) {
|
||||||
const item = this.items.get(id);
|
const item = this.items.get(id);
|
||||||
if (type == undefined || (item?.type == type)) {
|
if (type == undefined || (item?.type == type)) {
|
||||||
@ -116,7 +119,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
||||||
filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; }
|
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter); }
|
||||||
findItemLike(idOrName, type) {
|
findItemLike(idOrName, type) {
|
||||||
return this.getItem(idOrName, type)
|
return this.getItem(idOrName, type)
|
||||||
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
|
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
|
||||||
@ -141,17 +144,29 @@ export class RdDBaseActor extends Actor {
|
|||||||
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async creerObjetParMJ(object){
|
||||||
|
if (!Misc.isUniqueConnectedGM()) {
|
||||||
|
RdDBaseActor.remoteActorCall({
|
||||||
|
actorId: this.id,
|
||||||
|
method: 'creerObjetParMJ',
|
||||||
|
args: [object]
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
await this.createEmbeddedDocuments('Item', [object])
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getFortune() {
|
getFortune() {
|
||||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async monnaieIncDec(id, value) {
|
async itemQuantiteIncDec(id, value) {
|
||||||
let monnaie = this.getMonnaie(id);
|
let item = this.getItem(id);
|
||||||
if (monnaie) {
|
if (item && item.isInventaire()) {
|
||||||
const quantite = Math.max(0, monnaie.system.quantite + value);
|
const quantite = Math.max(0, item.system.quantite + value);
|
||||||
await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'system.quantite': quantite }]);
|
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -241,14 +256,16 @@ export class RdDBaseActor extends Actor {
|
|||||||
});
|
});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const cout = Number(achat.prixTotal ?? 0);
|
const cout = Number(achat.prixTotal ?? 0);
|
||||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
||||||
const vente = achat.vente;
|
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
||||||
const quantite = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
|
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
||||||
const itemVendu = vendeur?.getItem(vente.item._id);
|
if (!itemVendu) {
|
||||||
if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
|
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !`: `Impossible de retrouver: ${achat.vente.item.name} !`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (vendeur && !this.verifierQuantite(itemVendu, quantite)) {
|
||||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -259,13 +276,13 @@ export class RdDBaseActor extends Actor {
|
|||||||
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
|
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
|
||||||
if (acheteur) {
|
if (acheteur) {
|
||||||
await acheteur.depenserSols(cout);
|
await acheteur.depenserSols(cout);
|
||||||
const createdItemId = await acheteur.creerQuantiteItem(vente.item, quantite);
|
const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
|
||||||
await acheteur.consommerNourritureAchetee(achat, vente, createdItemId);
|
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
|
||||||
}
|
}
|
||||||
if (cout > 0) {
|
if (cout > 0) {
|
||||||
RdDAudio.PlayContextAudio("argent");
|
RdDAudio.PlayContextAudio("argent");
|
||||||
}
|
}
|
||||||
const chatAchatItem = duplicate(vente);
|
const chatAchatItem = duplicate(achat.vente);
|
||||||
chatAchatItem.quantiteTotal = quantite;
|
chatAchatItem.quantiteTotal = quantite;
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
user: achat.userId,
|
user: achat.userId,
|
||||||
@ -274,16 +291,16 @@ export class RdDBaseActor extends Actor {
|
|||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||||
});
|
});
|
||||||
|
|
||||||
if (!vente.quantiteIllimite) {
|
if (!achat.vente.quantiteIllimite) {
|
||||||
if (vente.quantiteNbLots <= achat.choix.nombreLots) {
|
if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
|
||||||
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
||||||
}
|
}
|
||||||
else if (achat.chatMessageIdVente) {
|
else if (achat.chatMessageIdVente) {
|
||||||
vente["properties"] = itemVendu.getProprietes();
|
achat.vente.properties = itemVendu.getProprietes();
|
||||||
vente.quantiteNbLots -= achat.choix.nombreLots;
|
achat.vente.quantiteNbLots -= achat.choix.nombreLots;
|
||||||
vente.jsondata = JSON.stringify(vente.item);
|
achat.vente.jsondata = JSON.stringify(achat.vente.item);
|
||||||
const messageVente = game.messages.get(achat.chatMessageIdVente);
|
const messageVente = game.messages.get(achat.chatMessageIdVente);
|
||||||
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente) });
|
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
|
||||||
messageVente.render(true);
|
messageVente.render(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -300,9 +317,9 @@ export class RdDBaseActor extends Actor {
|
|||||||
return this.getFortune() >= cout;
|
return this.getFortune() >= cout;
|
||||||
}
|
}
|
||||||
|
|
||||||
verifierQuantite(vendeur, item, quantiteTotal) {
|
verifierQuantite(item, quantiteDemande) {
|
||||||
const disponible = vendeur?.getQuantiteDisponible(item);
|
const disponible = item?.getQuantite();
|
||||||
return disponible == undefined || disponible >= quantiteTotal;
|
return disponible == undefined || disponible >= quantiteDemande;
|
||||||
}
|
}
|
||||||
|
|
||||||
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
||||||
|
@ -22,7 +22,7 @@ export class RdDCommerce extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getQuantiteDisponible(item) {
|
getQuantiteDisponible(item) {
|
||||||
return this.system.illimite || item.isService() ? undefined : item.getQuantite();
|
return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite();
|
||||||
}
|
}
|
||||||
|
|
||||||
verifierFortune(cout) {
|
verifierFortune(cout) {
|
||||||
|
39
module/actor/experience-log.js
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
|
||||||
|
export const XP_TOPIC = {
|
||||||
|
XP: { code: 'xp', label: 'xp' },
|
||||||
|
XPSORT: { code: 'xpsort', label: 'xp sort' },
|
||||||
|
NIVEAU: { code: 'niveau', label: 'Niveau' },
|
||||||
|
XPCARAC: { code: 'xpcarac', label: 'xp carac' },
|
||||||
|
CARAC: { code: 'carac', label: 'Carac' },
|
||||||
|
STRESS: { code: 'stress', label: 'Stress' },
|
||||||
|
TRANSFORM: { code: 'xps', label: 'Transformé' },
|
||||||
|
}
|
||||||
|
|
||||||
|
export class ExperienceLog {
|
||||||
|
|
||||||
|
static async add(actor, topic, from, to, raison, manuel = false) {
|
||||||
|
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if (from == to) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const newXpLog = {
|
||||||
|
mode: topic?.code ?? topic,
|
||||||
|
raison: (manuel ? '(manuel) ' : '') + raison,
|
||||||
|
from: from,
|
||||||
|
to: to,
|
||||||
|
valeur: to - from,
|
||||||
|
daterdd: game.system.rdd.calendrier.dateCourante(),
|
||||||
|
datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ')
|
||||||
|
};
|
||||||
|
console.log('ExperienceLog.add', newXpLog)
|
||||||
|
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
|
||||||
|
await actor.update({ [`system.experiencelog`]: newExperienceLog });
|
||||||
|
}
|
||||||
|
|
||||||
|
static labelTopic(topic) {
|
||||||
|
const xpt = Object.values(XP_TOPIC).find(it => it.code == topic);
|
||||||
|
return xpt?.label ?? xpt?.code ?? topic;
|
||||||
|
}
|
||||||
|
}
|
@ -78,11 +78,7 @@ export class ChatUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async createChatWithRollMode(name, chatOptions) {
|
static async createChatWithRollMode(name, chatOptions) {
|
||||||
return await ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
let rollMode = game.settings.get("core", "rollMode")
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async createChatMessage(name, rollMode, chatOptions) {
|
|
||||||
switch (rollMode) {
|
switch (rollMode) {
|
||||||
case "blindroll": // GM only
|
case "blindroll": // GM only
|
||||||
if (!game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
import { SYSTEM_RDD } from "./constants.js";
|
import { SYSTEM_RDD } from "./constants.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { HtmlUtility } from "./html-utility.js";
|
import { HtmlUtility } from "./html-utility.js";
|
||||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
|
|
||||||
|
|
||||||
const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
|
const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
|
||||||
@ -25,23 +25,13 @@ export class DialogChronologie extends Dialog {
|
|||||||
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
|
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
|
||||||
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
|
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
|
||||||
timestamp: game.system.rdd.calendrier.timestamp,
|
timestamp: game.system.rdd.calendrier.timestamp,
|
||||||
dateReel: DialogChronologie.getCurrentDateTime()
|
dateReel: game.system.rdd.calendrier.dateReel()
|
||||||
};
|
};
|
||||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
|
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
|
||||||
const dialog = new DialogChronologie(html, dialogData);
|
const dialog = new DialogChronologie(html, dialogData);
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
static getCurrentDateTime() {
|
|
||||||
return new Date().toLocaleString("sv-SE", {
|
|
||||||
year: "numeric",
|
|
||||||
month: "2-digit",
|
|
||||||
day: "2-digit",
|
|
||||||
hour: "2-digit",
|
|
||||||
minute: "2-digit"
|
|
||||||
}).replace(" ", "T");
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor(html, dialogData) {
|
constructor(html, dialogData) {
|
||||||
const options = {
|
const options = {
|
||||||
classes: ["DialogChronologie"],
|
classes: ["DialogChronologie"],
|
||||||
@ -124,7 +114,7 @@ export class DialogChronologie extends Dialog {
|
|||||||
heure: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.heure']").val()),
|
heure: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.heure']").val()),
|
||||||
minute: this.html.find("form.rdddialogchrono :input[name='chronologie.minute']").val(),
|
minute: this.html.find("form.rdddialogchrono :input[name='chronologie.minute']").val(),
|
||||||
},
|
},
|
||||||
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
|
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
|||||||
export class DialogFabriquerPotion extends Dialog {
|
export class DialogFabriquerPotion extends Dialog {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async create(actor, item, dialogConfig) {
|
static async create(actor, item, onActionItem) {
|
||||||
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
|
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
|
||||||
if (item.system.quantite < min) {
|
if (item.system.quantite < min) {
|
||||||
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
|
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
|
||||||
@ -13,12 +13,10 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
}
|
}
|
||||||
let potionData = DialogFabriquerPotion.prepareData(actor, item);
|
let potionData = DialogFabriquerPotion.prepareData(actor, item);
|
||||||
|
|
||||||
const html = await renderTemplate(dialogConfig.html, potionData);
|
const html = await renderTemplate( 'systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.html', potionData);
|
||||||
|
|
||||||
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
|
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
|
||||||
mergeObject(options, dialogConfig.options ?? {}, { overwrite: true })
|
new DialogFabriquerPotion(actor, potionData, onActionItem, html, options).render(true);
|
||||||
|
|
||||||
new DialogFabriquerPotion(actor, potionData, html, options).render(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -34,14 +32,14 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(actor, potionData, html, options) {
|
constructor(actor, potionData, onActionItem, html, options) {
|
||||||
const conf = {
|
const conf = {
|
||||||
title: `Fabriquer une potion de ${potionData.system.categorie}`,
|
title: `Fabriquer une potion de ${potionData.system.categorie}`,
|
||||||
content: html,
|
content: html,
|
||||||
default: 'fabriquer',
|
default: 'fabriquer',
|
||||||
buttons: {
|
buttons: {
|
||||||
'fabriquer': {
|
'fabriquer': {
|
||||||
label: potionData.buttonName, callback: it => this.onFabriquer(html)
|
label: potionData.buttonName, callback: it => this.onFabriquer()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -50,6 +48,7 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
|
|
||||||
this.actor = actor;
|
this.actor = actor;
|
||||||
this.potionData = potionData;
|
this.potionData = potionData;
|
||||||
|
this.onActionItem = onActionItem;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -64,10 +63,11 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onFabriquer(html) {
|
async onFabriquer() {
|
||||||
await this.html.find("[name='nbBrins']").change();
|
await this.html.find("[name='nbBrins']").change();
|
||||||
this.actor.fabriquerPotion(this.potionData);
|
await this.actor.fabriquerPotion(this.potionData);
|
||||||
this.close();
|
this.close();
|
||||||
|
await this.onActionItem()
|
||||||
}
|
}
|
||||||
|
|
||||||
static nombreBrinsMinimum(herbeData) {
|
static nombreBrinsMinimum(herbeData) {
|
||||||
|
@ -18,7 +18,7 @@ export class DialogItemAchat extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
item: (json ? JSON.parse(json) : undefined),
|
item: JSON.parse(json),
|
||||||
vendeur,
|
vendeur,
|
||||||
acheteur,
|
acheteur,
|
||||||
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
|
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
|
||||||
@ -34,7 +34,6 @@ export class DialogItemAchat extends Dialog {
|
|||||||
const venteData = {
|
const venteData = {
|
||||||
item,
|
item,
|
||||||
actingUserId: game.user.id,
|
actingUserId: game.user.id,
|
||||||
vendeurId: vendeur?.id,
|
|
||||||
vendeur,
|
vendeur,
|
||||||
acheteur,
|
acheteur,
|
||||||
tailleLot,
|
tailleLot,
|
||||||
|
@ -7,7 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
|||||||
*/
|
*/
|
||||||
export class DialogValidationEncaissement extends Dialog {
|
export class DialogValidationEncaissement extends Dialog {
|
||||||
|
|
||||||
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
|
static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
|
||||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||||
actor: actor,
|
actor: actor,
|
||||||
@ -15,15 +15,15 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
encaissement: encaissement,
|
encaissement: encaissement,
|
||||||
show: show
|
show: show
|
||||||
});
|
});
|
||||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
|
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
|
constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
|
||||||
// Common conf
|
// Common conf
|
||||||
let buttons = {
|
let buttons = {
|
||||||
"valider": { label: "Valider", callback: html => this.validerEncaissement() },
|
"valider": { label: "Valider", callback: html => this.onValider() },
|
||||||
"annuler": { label: "Annuler", callback: html => { } },
|
"annuler": { label: "Annuler", callback: html => { } },
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -48,6 +48,7 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
this.armure = armure;
|
this.armure = armure;
|
||||||
this.encaissement = encaissement;
|
this.encaissement = encaissement;
|
||||||
this.show = show;
|
this.show = show;
|
||||||
|
this.attackerId = attackerId;
|
||||||
this.onEncaisser = onEncaisser;
|
this.onEncaisser = onEncaisser;
|
||||||
this.forceDiceResult = {total: encaissement.roll.result };
|
this.forceDiceResult = {total: encaissement.roll.result };
|
||||||
}
|
}
|
||||||
@ -64,8 +65,8 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async validerEncaissement() {
|
async onValider() {
|
||||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||||
this.onEncaisser(this.encaissement, this.show)
|
this.onEncaisser(this.encaissement, this.show, this.attackerId)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
const nomCategorieParade = {
|
const nomCategorieParade = {
|
||||||
@ -19,7 +20,7 @@ const nomCategorieParade = {
|
|||||||
export class RdDItemArme extends Item {
|
export class RdDItemArme extends Item {
|
||||||
|
|
||||||
static isArme(item) {
|
static isArme(item) {
|
||||||
return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
|
return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -27,7 +28,7 @@ export class RdDItemArme extends Item {
|
|||||||
switch (arme ? arme.type : '') {
|
switch (arme ? arme.type : '') {
|
||||||
case 'arme': return arme;
|
case 'arme': return arme;
|
||||||
case 'competencecreature':
|
case 'competencecreature':
|
||||||
return RdDItemCompetenceCreature.armeNaturelle(arme);
|
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||||
}
|
}
|
||||||
return RdDItemArme.mainsNues();
|
return RdDItemArme.mainsNues();
|
||||||
}
|
}
|
||||||
@ -165,7 +166,7 @@ export class RdDItemArme extends Item {
|
|||||||
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
|
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
|
||||||
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
|
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
|
||||||
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
|
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||||
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
|
armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||||
}
|
}
|
||||||
|
|
||||||
static corpsACorps(mainsNuesActor) {
|
static corpsACorps(mainsNuesActor) {
|
||||||
|
@ -23,7 +23,7 @@ const limitesArchetypes = [
|
|||||||
];
|
];
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const categorieCompetences = {
|
const categoriesCompetences = {
|
||||||
"generale": { base: -4, label: "Générales" },
|
"generale": { base: -4, label: "Générales" },
|
||||||
"particuliere": { base: -8, label: "Particulières" },
|
"particuliere": { base: -8, label: "Particulières" },
|
||||||
"specialisee": { base: -11, label: "Spécialisées" },
|
"specialisee": { base: -11, label: "Spécialisées" },
|
||||||
@ -49,16 +49,16 @@ const competence_xp_cumul = _buildCumulXP();
|
|||||||
|
|
||||||
export class RdDItemCompetence extends Item {
|
export class RdDItemCompetence extends Item {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getCategorieCompetences() {
|
static getCategories() {
|
||||||
return categorieCompetences;
|
return categoriesCompetences;
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getNiveauBase(category) {
|
|
||||||
return categorieCompetences[category].base;
|
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getLabelCategorie(category) {
|
static getLabelCategorie(category) {
|
||||||
return categorieCompetences[category].label;
|
return categoriesCompetences[category].label;
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getNiveauBase(category, categories = categoriesCompetences) {
|
||||||
|
return categories[category]?.base ?? 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -192,7 +192,7 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isNiveauBase(item) {
|
static isNiveauBase(item) {
|
||||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
|
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -1,51 +1,97 @@
|
|||||||
|
|
||||||
|
import { RdDItem, TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
|
const categories = {
|
||||||
|
"generale": { base: 0, label: "Générale" },
|
||||||
|
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||||
|
"melee": { base: 0, label: "Mêlée" },
|
||||||
|
"parade": { base: 0, label: "Parade" },
|
||||||
|
"tir": { base: 0, label: "Tir" },
|
||||||
|
"lancer": { base: 0, label: "Lancer" },
|
||||||
|
"possession": { base: 0, label: "Possession" },
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDItemCompetenceCreature extends Item {
|
export class RdDItemCompetenceCreature extends Item {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
static getCategories() {
|
||||||
static setRollDataCreature(rollData) {
|
return categories;
|
||||||
rollData.competence = rollData.competence
|
|
||||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
|
||||||
rollData.competence.system.defaut_carac = "carac_creature"
|
|
||||||
rollData.competence.system.categorie = "creature"
|
|
||||||
rollData.selectedCarac = rollData.carac.carac_creature
|
|
||||||
if (rollData.competence.system.iscombat) {
|
|
||||||
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static armeNaturelle(competencecreature) {
|
static setRollDataCreature(rollData) {
|
||||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
|
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
||||||
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
|
rollData.competence.system.defaut_carac = "carac_creature"
|
||||||
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
|
rollData.selectedCarac = rollData.carac.carac_creature
|
||||||
mergeObject(arme.system,
|
rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static armeCreature(item) {
|
||||||
|
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||||
|
if (categorieAttaque != undefined) {
|
||||||
|
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
||||||
|
let arme = item.clone();
|
||||||
|
mergeObject(arme,
|
||||||
{
|
{
|
||||||
competence: arme.name,
|
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||||
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
|
system: {
|
||||||
niveau: competencecreature.system.niveau,
|
competence: arme.name,
|
||||||
equipe: true,
|
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||||
resistance: 100,
|
niveau: item.system.niveau,
|
||||||
dommagesReels: arme.system.dommages,
|
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||||
penetration: 0,
|
equipe: true,
|
||||||
force: 0,
|
resistance: 100,
|
||||||
rapide: true,
|
dommagesReels: arme.system.dommages,
|
||||||
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
|
penetration: 0,
|
||||||
action: 'attaque'
|
force: 0,
|
||||||
|
rapide: true,
|
||||||
|
}
|
||||||
});
|
});
|
||||||
return arme;
|
return arme;
|
||||||
}
|
}
|
||||||
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
|
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isCompetenceAttaque(item) {
|
static getCategorieAttaque(item) {
|
||||||
return item.type == 'competencecreature' && item.system.iscombat;
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "tir":
|
||||||
|
case "lancer":
|
||||||
|
case "naturelle":
|
||||||
|
case "possession":
|
||||||
|
return item.system.categorie
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
}
|
}
|
||||||
|
static isDommages(item) {
|
||||||
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "tir":
|
||||||
|
case "lancer":
|
||||||
|
case "naturelle":
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
static isParade(item) {
|
||||||
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "naturelle":
|
||||||
|
case "parade":
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isCompetenceParade(item) {
|
static isCompetenceParade(item) {
|
||||||
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
|
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
|
||||||
|
@ -10,7 +10,9 @@ import { SYSTEM_RDD } from "./constants.js";
|
|||||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ItemSheet for RdD specific items
|
* Extend the basic ItemSheet for RdD specific items
|
||||||
@ -98,16 +100,20 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
isComestible: this.item.getUtilisationCuisine(),
|
isComestible: this.item.getUtilisationCuisine(),
|
||||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
|
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
|
||||||
}
|
}
|
||||||
|
if (this.item.type == TYPES.competencecreature) {
|
||||||
|
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||||
|
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||||
|
}
|
||||||
|
|
||||||
const competences = await SystemCompendiums.getCompetences(this.actor?.type);
|
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||||
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
|
formData.categories = this.item.getCategories()
|
||||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||||
formData.competences = competences;
|
formData.competences = competences;
|
||||||
}
|
}
|
||||||
if (this.item.type == 'arme') {
|
if (this.item.type == 'arme') {
|
||||||
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it));
|
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
|
||||||
}
|
}
|
||||||
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
||||||
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||||
@ -188,7 +194,7 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
});
|
});
|
||||||
|
|
||||||
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
|
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
|
||||||
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item));
|
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
|
||||||
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
|
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
|
||||||
|
|
||||||
this.html.find('.alchimie-tache a').click((event) => {
|
this.html.find('.alchimie-tache a').click((event) => {
|
||||||
@ -203,12 +209,23 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true)));
|
if (this.actor) {
|
||||||
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
|
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, this.getActionRenderItem()));
|
||||||
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
|
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
|
||||||
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
|
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
|
||||||
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
|
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
|
||||||
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true)));
|
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
|
||||||
|
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, this.getActionRenderItem()));
|
||||||
|
|
||||||
|
this.html.find('.item-quantite-plus').click(async event => {
|
||||||
|
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1)
|
||||||
|
this.render();
|
||||||
|
});
|
||||||
|
this.html.find('.item-quantite-moins').click(async event => {
|
||||||
|
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), -1)
|
||||||
|
this.render();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
|
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
|
||||||
|
|
||||||
@ -216,6 +233,16 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
|
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getActionRenderItem() {
|
||||||
|
return async () => {
|
||||||
|
let item = this.item;
|
||||||
|
while (item) {
|
||||||
|
await item.sheet?.render()
|
||||||
|
item = this.actor.getContenant(item)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_getEventActor(event) {
|
_getEventActor(event) {
|
||||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||||
let actor = game.actors.get(actorId);
|
let actor = game.actors.get(actorId);
|
||||||
@ -228,7 +255,8 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
|
|
||||||
if (this.item.isCompetence()) {
|
if (this.item.isCompetence()) {
|
||||||
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
|
const categorie = event.currentTarget.value;
|
||||||
|
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
|
||||||
this.item.system.base = level;
|
this.item.system.base = level;
|
||||||
this.html.find('[name="system.base"]').val(level);
|
this.html.find('[name="system.base"]').val(level);
|
||||||
}
|
}
|
||||||
@ -239,9 +267,8 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
_updateObject(event, formData) {
|
_updateObject(event, formData) {
|
||||||
if (this.item.type == 'sort') {
|
if (this.item.type == 'sort') {
|
||||||
// Données de bonus de cases ?
|
// Données de bonus de cases ?
|
||||||
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
|
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
return this.item.update(formData);
|
return this.item.update(formData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
/* -------------------------------------------- */
|
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
|
|
||||||
@ -14,9 +13,9 @@ export class RdDItemSort extends Item {
|
|||||||
static isCoutVariable(sort) {
|
static isCoutVariable(sort) {
|
||||||
return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
|
return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static setCoutReveReel(sort){
|
static setCoutReveReel(sort) {
|
||||||
if (sort) {
|
if (sort) {
|
||||||
sort.system.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.system.ptreve;
|
sort.system.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.system.ptreve;
|
||||||
}
|
}
|
||||||
@ -25,94 +24,91 @@ export class RdDItemSort extends Item {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getDifficulte(sort, variable) {
|
static getDifficulte(sort, variable) {
|
||||||
if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
|
if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
|
||||||
return Misc.toInt(sort.system.difficulte);
|
return Misc.toInt(sort.system.difficulte);
|
||||||
}
|
}
|
||||||
return variable;
|
return variable;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static buildBonusCaseList( caseBonusString, newCase ) {
|
static buildBonusCaseList(bonuscase, newCase) {
|
||||||
if (caseBonusString == undefined) {
|
const list = RdDItemSort._bonuscaseStringToList(bonuscase)
|
||||||
return [];
|
if (newCase) {
|
||||||
}
|
return list.concat({ case: "Nouvelle", bonus: 0 });
|
||||||
let bonusCaseList = [];
|
|
||||||
let bonusCaseArray = caseBonusString == undefined ? [] : caseBonusString.split(',');
|
|
||||||
for( let bonusCase of bonusCaseArray) {
|
|
||||||
let bonusSplit = bonusCase.split(':');
|
|
||||||
bonusCaseList.push( { case: bonusSplit[0], bonus: bonusSplit[1] } );
|
|
||||||
}
|
|
||||||
if ( newCase )
|
|
||||||
bonusCaseList.push( {case: "Nouvelle", bonus: 0} );
|
|
||||||
return bonusCaseList;
|
|
||||||
}
|
}
|
||||||
|
return list;
|
||||||
/* -------------------------------------------- */
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Retourne une liste de bonus/case pour un item-sheet
|
* Retourne une liste de bonus/case pour un item-sheet
|
||||||
* @param {} item
|
* @param {} item
|
||||||
*/
|
*/
|
||||||
static getBonusCaseList( item, newCase = false ) {
|
static getBonusCaseList(item, newCase = false) {
|
||||||
// Gestion spéciale case bonus
|
// Gestion spéciale case bonus
|
||||||
if ( item.type == 'sort') {
|
if (item.type == 'sort') {
|
||||||
return this.buildBonusCaseList(item.system.bonuscase, newCase );
|
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/** Met à jour les données de formulaire
|
/** Met à jour les données de formulaire
|
||||||
* si static des bonus de cases sont présents
|
* si static des bonus de cases sont présents
|
||||||
* */
|
* */
|
||||||
static buildBonusCaseStringFromFormData( bonuses, cases ) {
|
static buildBonuscaseFromArrays(bonuses, coords) {
|
||||||
if ( bonuses ) {
|
if (bonuses) {
|
||||||
let list = [];
|
const list = [];
|
||||||
let caseCheck = {};
|
const caseCheck = {};
|
||||||
for (let i=0; i<bonuses.length; i++) {
|
for (let i = 0; i < bonuses.length && i < coords.length; i++) {
|
||||||
let coord = cases[i]?.toUpperCase() || 'A1';
|
const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
|
||||||
let bonus = bonuses[i] || 0;
|
const bonus = bonuses[i] || 0;
|
||||||
if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) {
|
if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
|
||||||
caseCheck[coord] = bonus;
|
caseCheck[coord] = bonus;
|
||||||
list.push( coord+":"+bonus );
|
list.push({ case: coord, bonus: bonus });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return list.toString();
|
return RdDItemSort._bonuscaseListToString(list);
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static incrementBonusCase( actor, sort, coord ) {
|
static incrementBonusCase(actor, sort, coord) {
|
||||||
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
|
if (TMRUtility.getTMR(coord).type == "fleuve") {
|
||||||
//console.log("ITEMSORT", sort, bonusCaseList);
|
coord = 'Fleuve';
|
||||||
|
|
||||||
let found = false;
|
|
||||||
let StringList = [];
|
|
||||||
for( let bc of bonusCaseList) {
|
|
||||||
if (bc.case == coord) { // Case existante
|
|
||||||
found = true;
|
|
||||||
bc.bonus = Number(bc.bonus) + 1;
|
|
||||||
}
|
|
||||||
StringList.push( bc.case+':'+bc.bonus );
|
|
||||||
}
|
|
||||||
if ( !found) { //Nouvelle case, bonus de 1
|
|
||||||
StringList.push(coord+':1');
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sauvegarde/update
|
|
||||||
let bonuscase = StringList.toString();
|
|
||||||
//console.log("Bonus cae :", bonuscase);
|
|
||||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] );
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getCaseBonus( sort, coord) {
|
|
||||||
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
|
|
||||||
for( let bc of bonusCaseList) {
|
|
||||||
if (bc.case == coord) { // Case existante
|
|
||||||
return Number(bc.bonus);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return 0;
|
const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
|
||||||
|
const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
|
||||||
|
const modified = { case: coord, bonus: bonus + 1 };
|
||||||
|
|
||||||
|
const bonuscase = RdDItemSort._bonuscaseListToString(
|
||||||
|
list.filter(it => it.case != coord).concat(modified)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Sauvegarde/update
|
||||||
|
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getCaseBonus(sort, coord) {
|
||||||
|
const isFleuve = TMRUtility.getTMR(coord).type == "fleuve";
|
||||||
|
|
||||||
|
let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false)
|
||||||
|
.filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve'))
|
||||||
|
.find(it => true)
|
||||||
|
return Number(bc?.bonus ?? 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
static _bonuscaseListToString(list) {
|
||||||
|
return list.map(it => `${it.case}:${it.bonus}`)
|
||||||
|
.sort(Misc.ascending())
|
||||||
|
.join(',');
|
||||||
|
}
|
||||||
|
static _bonuscaseStringToList(bonuscase) {
|
||||||
|
return (bonuscase ?? '').split(',').map(it => {
|
||||||
|
const b = it.split(':');
|
||||||
|
return { case: b[0], bonus: b[1] };
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -1,18 +0,0 @@
|
|||||||
const BASE_TACHE_SOIN_BLESSURE = { type: "tache", img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp', system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, } }
|
|
||||||
const TACHES_SOIN_BLESSURE = {
|
|
||||||
'critique': { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
|
|
||||||
'grave': { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
|
|
||||||
'legere': { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
|
|
||||||
}
|
|
||||||
|
|
||||||
export class RdDItemTache extends Item {
|
|
||||||
|
|
||||||
static prepareTacheSoin(gravite) {
|
|
||||||
const blessure = TACHES_SOIN_BLESSURE[gravite]
|
|
||||||
if (blessure) {
|
|
||||||
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), blessure)
|
|
||||||
}
|
|
||||||
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
}
|
|
183
module/item.js
@ -2,38 +2,87 @@ import { DialogItemVente } from "./dialog-item-vente.js";
|
|||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDHerbes } from "./rdd-herbes.js";
|
import { RdDHerbes } from "./rdd-herbes.js";
|
||||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
|
import { RdDItemCompetence } from "./item-competence.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
|
||||||
|
export const TYPES = {
|
||||||
|
competence: 'competence',
|
||||||
|
competencecreature: 'competencecreature',
|
||||||
|
empoignade: 'empoignade',
|
||||||
|
possession: 'possession',
|
||||||
|
blessure: 'blessure',
|
||||||
|
maladie: 'maladie',
|
||||||
|
poison: 'poison',
|
||||||
|
arme: 'arme',
|
||||||
|
armure: 'armure',
|
||||||
|
conteneur: 'conteneur',
|
||||||
|
objet: 'objet',
|
||||||
|
monnaie: 'monnaie',
|
||||||
|
gemme: 'gemme',
|
||||||
|
munition: 'munition',
|
||||||
|
nourritureboisson: 'nourritureboisson',
|
||||||
|
herbe: 'herbe',
|
||||||
|
plante: 'plante',
|
||||||
|
ingredient: 'ingredient',
|
||||||
|
faune: 'faune',
|
||||||
|
livre: 'livre',
|
||||||
|
potion: 'potion',
|
||||||
|
service: 'service',
|
||||||
|
musique: 'musique',
|
||||||
|
danse: 'danse',
|
||||||
|
chant: 'chant',
|
||||||
|
jeu: 'jeu',
|
||||||
|
recettecuisine: 'recettecuisine',
|
||||||
|
oeuvre: 'oeuvre',
|
||||||
|
recettealchimique: 'recettealchimique',
|
||||||
|
tache: 'tache',
|
||||||
|
sort: 'sort',
|
||||||
|
sortreserve: 'sortreserve',
|
||||||
|
rencontre: 'rencontre',
|
||||||
|
queue: 'queue',
|
||||||
|
ombre: 'ombre',
|
||||||
|
souffle: 'souffle',
|
||||||
|
tete: 'tete',
|
||||||
|
casetmr: 'casetmr',
|
||||||
|
meditation: 'meditation',
|
||||||
|
signedraconique: 'signedraconique',
|
||||||
|
tarot: 'tarot',
|
||||||
|
nombreastral: 'nombreastral',
|
||||||
|
extraitpoetique: 'extraitpoetique',
|
||||||
|
}
|
||||||
|
|
||||||
const typesInventaireMateriel = [
|
const typesInventaireMateriel = [
|
||||||
"arme",
|
TYPES.arme,
|
||||||
"armure",
|
TYPES.armure,
|
||||||
"conteneur",
|
TYPES.conteneur,
|
||||||
"faune",
|
TYPES.faune,
|
||||||
"gemme",
|
TYPES.gemme,
|
||||||
"herbe",
|
TYPES.herbe,
|
||||||
"plante",
|
TYPES.plante,
|
||||||
"ingredient",
|
TYPES.ingredient,
|
||||||
"livre",
|
TYPES.livre,
|
||||||
"monnaie",
|
TYPES.monnaie,
|
||||||
"munition",
|
TYPES.munition,
|
||||||
"nourritureboisson",
|
TYPES.nourritureboisson,
|
||||||
"objet",
|
TYPES.objet,
|
||||||
"potion",
|
TYPES.potion,
|
||||||
]
|
]
|
||||||
const typesInventaire = {
|
const typesInventaire = {
|
||||||
materiel: typesInventaireMateriel,
|
materiel: typesInventaireMateriel,
|
||||||
all: ['service'].concat(typesInventaireMateriel),
|
all: ['service'].concat(typesInventaireMateriel),
|
||||||
}
|
}
|
||||||
|
|
||||||
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
|
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
|
||||||
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
|
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
|
||||||
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
|
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
|
||||||
const typesObjetsEffet = ["possession", "poison", "maladie"]
|
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
|
||||||
const typesObjetsCompetence = ["competence", "competencecreature"]
|
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
|
||||||
const typesObjetsTemporels = ["poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
|
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
|
||||||
|
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
|
||||||
const typesEnvironnement = typesInventaireMateriel;
|
const typesEnvironnement = typesInventaireMateriel;
|
||||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
||||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
||||||
@ -75,11 +124,16 @@ export const defaultItemImg = {
|
|||||||
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
||||||
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
|
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
|
||||||
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
|
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
|
||||||
|
empoignade: "systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp"
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDItem extends Item {
|
export class RdDItem extends Item {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
static getDefaultImg(itemType) {
|
static getDefaultImg(itemType) {
|
||||||
return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||||
}
|
}
|
||||||
@ -87,12 +141,12 @@ export class RdDItem extends Item {
|
|||||||
static isFieldInventaireModifiable(type, field) {
|
static isFieldInventaireModifiable(type, field) {
|
||||||
switch (field) {
|
switch (field) {
|
||||||
case 'quantite':
|
case 'quantite':
|
||||||
if (['conteneur'].includes(type)) {
|
if ([TYPES.conteneur].includes(type)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 'cout':
|
case 'cout':
|
||||||
if (['monnaie'].includes(type)) {
|
if ([TYPES.monnaie].includes(type)) {
|
||||||
return game.user.isGM;
|
return game.user.isGM;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -138,48 +192,58 @@ export class RdDItem extends Item {
|
|||||||
super(docData, context);
|
super(docData, context);
|
||||||
}
|
}
|
||||||
|
|
||||||
static get defaultIcon() {
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
getUniteQuantite() {
|
getUniteQuantite() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case "monnaie": return "(Pièces)"
|
case TYPES.monnaie: return "(Pièces)"
|
||||||
case "herbe":
|
case TYPES.herbe:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Alchimie': case 'Repos': case 'Soin':
|
case 'Alchimie': case 'Repos': case 'Soin':
|
||||||
return "(Brins)"
|
return "(Brins)"
|
||||||
case 'Cuisine': return '';
|
case 'Cuisine': return '';
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
case "ingredient": return "(Pépins ou Brins)"
|
case TYPES.ingredient: return "(Pépins ou Brins)"
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
}
|
}
|
||||||
|
|
||||||
isCompetencePersonnage() { return this.type == 'competence' }
|
isEquipable() {
|
||||||
isCompetenceCreature() { return this.type == 'competencecreature' }
|
return typesObjetsEquipable.includes(this.type)
|
||||||
isConteneur() { return this.type == 'conteneur'; }
|
}
|
||||||
isMonnaie() { return this.type == 'monnaie'; }
|
|
||||||
isPotion() { return this.type == 'potion'; }
|
isCompetencePersonnage() { return this.type == TYPES.competence }
|
||||||
isNourritureBoisson() { return this.type == 'nourritureboisson'; }
|
isCompetenceCreature() { return this.type == TYPES.competencecreature }
|
||||||
isService() { return this.type == 'service'; }
|
isConteneur() { return this.type == TYPES.conteneur; }
|
||||||
|
isMonnaie() { return this.type == TYPES.monnaie; }
|
||||||
|
isPotion() { return this.type == TYPES.potion; }
|
||||||
|
isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
|
||||||
|
isService() { return this.type == TYPES.service; }
|
||||||
|
|
||||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||||
|
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||||
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
||||||
|
isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
|
||||||
isEffet() { return typesObjetsEffet.includes(this.type) }
|
isEffet() { return typesObjetsEffet.includes(this.type) }
|
||||||
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
||||||
|
|
||||||
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
||||||
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
||||||
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
||||||
isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||||
|
isBlessure() { return this.type == TYPES.blessure }
|
||||||
|
|
||||||
isPresentDansMilieux(milieux) {
|
isPresentDansMilieux(milieux) {
|
||||||
return this.getEnvironnements(milieux).length > 0
|
return this.getEnvironnements(milieux).length > 0
|
||||||
}
|
}
|
||||||
|
getCategories() {
|
||||||
|
switch (this.type) {
|
||||||
|
case TYPES.competence: return RdDItemCompetence.getCategories()
|
||||||
|
case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
|
||||||
|
}
|
||||||
|
return {}
|
||||||
|
}
|
||||||
|
|
||||||
getEnvironnements(milieux = undefined) {
|
getEnvironnements(milieux = undefined) {
|
||||||
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
||||||
@ -260,15 +324,15 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getUtilisation() {
|
getUtilisation() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'potion':
|
case TYPES.potion:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
||||||
case 'Cuisine': return 'cuisine'
|
case 'Cuisine': return 'cuisine'
|
||||||
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
case 'nourritureboisson': return 'cuisine';
|
case TYPES.nourritureboisson: return 'cuisine';
|
||||||
case 'herbe': case 'faune': case 'ingredient': case 'plante':
|
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Cuisine': return 'cuisine';
|
case 'Cuisine': return 'cuisine';
|
||||||
case 'Toxique': case 'Poison': return 'poison';
|
case 'Toxique': case 'Poison': return 'poison';
|
||||||
@ -283,9 +347,9 @@ export class RdDItem extends Item {
|
|||||||
getUtilisationCuisine() {
|
getUtilisationCuisine() {
|
||||||
if (this.getUtilisation() == 'cuisine') {
|
if (this.getUtilisation() == 'cuisine') {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'nourritureboisson':
|
case TYPES.nourritureboisson:
|
||||||
return 'pret';
|
return 'pret';
|
||||||
case 'herbe': case 'faune': case 'ingredient': case 'plante':
|
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
||||||
return 'brut';
|
return 'brut';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -293,7 +357,7 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
isCristalAlchimique() {
|
isCristalAlchimique() {
|
||||||
return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0;
|
return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
isMagique() {
|
isMagique() {
|
||||||
@ -316,16 +380,16 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getEncTotal() {
|
getEncTotal() {
|
||||||
return (this.isService() ? 0 : this.getQuantite()) * this.getEnc();
|
return (this.getQuantite() ?? 0) * this.getEnc();
|
||||||
}
|
}
|
||||||
|
|
||||||
getEnc() {
|
getEnc() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'service':
|
case TYPES.service:
|
||||||
return 0;
|
return 0;
|
||||||
case 'herbe':
|
case TYPES.herbe:
|
||||||
return this.getEncHerbe();
|
return this.getEncHerbe();
|
||||||
case 'gemme':
|
case TYPES.gemme:
|
||||||
return encPepin * this.system.taille;
|
return encPepin * this.system.taille;
|
||||||
}
|
}
|
||||||
return Math.max(this.system.encombrement ?? 0, 0);
|
return Math.max(this.system.encombrement ?? 0, 0);
|
||||||
@ -365,6 +429,7 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
|
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
|
||||||
}
|
}
|
||||||
|
this.equipable = this.isEquipable();
|
||||||
}
|
}
|
||||||
|
|
||||||
prepareDataPotion() {
|
prepareDataPotion() {
|
||||||
@ -380,7 +445,7 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getActionPrincipale(options = { warnIfNot: true }) {
|
getActionPrincipale(options = { warnIfNot: true }) {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'conteneur': return 'Ouvrir';
|
case TYPES.conteneur: return 'Ouvrir';
|
||||||
}
|
}
|
||||||
if (this.actor?.isPersonnage()) {
|
if (this.actor?.isPersonnage()) {
|
||||||
const warn = options.warnIfNot;
|
const warn = options.warnIfNot;
|
||||||
@ -388,11 +453,11 @@ export class RdDItem extends Item {
|
|||||||
return 'Utiliser';
|
return 'Utiliser';
|
||||||
}
|
}
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||||
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
|
case TYPES.potion: return this._actionOrWarnQuantiteZero('Boire', warn);
|
||||||
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
|
case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||||
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||||
case 'queue': case 'ombre': return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
@ -407,11 +472,11 @@ export class RdDItem extends Item {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'potion': return await actor.consommerPotion(this, onActionItem);
|
case TYPES.potion: return await actor.consommerPotion(this, onActionItem);
|
||||||
case 'livre': return await actor.actionLire(this);
|
case TYPES.livre: return await actor.actionLire(this);
|
||||||
case 'conteneur': return await this.sheet.render(true);
|
case TYPES.conteneur: return await this.sheet.render(true);
|
||||||
case 'herbe': return await actor.actionHerbe(this);
|
case TYPES.herbe: return await actor.actionHerbe(this, onActionItem);
|
||||||
case 'queue': case 'ombre': return await actor.actionRefoulement(this);
|
case TYPES.queue: case TYPES.ombre: return await actor.actionRefoulement(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
51
module/item/armure.js
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
import { RdDItem } from "../item.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
||||||
|
|
||||||
|
export class RdDItemArmure extends RdDItem {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp";
|
||||||
|
}
|
||||||
|
|
||||||
|
deteriorerArmure(dmg) {
|
||||||
|
if (!ReglesOptionelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let deterioration = (this.system.deterioration ?? 0) + dmg;
|
||||||
|
let protection = this.system.protection;
|
||||||
|
|
||||||
|
if (deterioration >= 10) {
|
||||||
|
deterioration -= 10;
|
||||||
|
protection = this.calculProtectionDeterioree();
|
||||||
|
ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` });
|
||||||
|
}
|
||||||
|
this.update({
|
||||||
|
system: {
|
||||||
|
deterioration: deterioration,
|
||||||
|
protection: protection
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
calculProtectionDeterioree() {
|
||||||
|
const protectionCourante = this.system.protection;
|
||||||
|
let res = /(\d+)?d(\d+)(\-\d+)?/.exec(protectionCourante);
|
||||||
|
if (res) {
|
||||||
|
let protection = Misc.toInt(res[2]);
|
||||||
|
let malus = Misc.toInt(res[3]) - 1;
|
||||||
|
if (protection + malus <= 0) {
|
||||||
|
return 0;
|
||||||
|
} else {
|
||||||
|
return `1d${protection}${malus}`;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (/\d+/.exec(protectionCourante)) {
|
||||||
|
return `1d${protectionCourante}`;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ui.notifications.warn(`La valeur d'armure de votre ${this.name} est incorrecte`);
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
199
module/item/blessure.js
Normal file
@ -0,0 +1,199 @@
|
|||||||
|
import { RdDItem } from "../item.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||||
|
|
||||||
|
const BASE_TACHE_SOIN_BLESSURE = {
|
||||||
|
type: "tache",
|
||||||
|
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp',
|
||||||
|
system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, }
|
||||||
|
}
|
||||||
|
const TACHES_SOIN_BLESSURE = {
|
||||||
|
6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
|
||||||
|
4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
|
||||||
|
2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
|
||||||
|
}
|
||||||
|
|
||||||
|
const definitionsBlessures = [
|
||||||
|
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
||||||
|
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
|
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
|
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
|
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||||
|
]
|
||||||
|
|
||||||
|
export class RdDItemBlessure extends RdDItem {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp";
|
||||||
|
}
|
||||||
|
|
||||||
|
prepareDerivedData() {
|
||||||
|
super.prepareDerivedData();
|
||||||
|
this.system.label = this.getLabelGravite()
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareTacheSoin(gravite) {
|
||||||
|
const tache = TACHES_SOIN_BLESSURE[gravite]
|
||||||
|
if (!tache) {
|
||||||
|
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
||||||
|
}
|
||||||
|
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
||||||
|
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||||
|
const blessure = {
|
||||||
|
name: definition.label,
|
||||||
|
type: 'blessure',
|
||||||
|
img: definition.icon,
|
||||||
|
system: {
|
||||||
|
gravite: gravite,
|
||||||
|
difficulte: - gravite,
|
||||||
|
localisation: localisation,
|
||||||
|
origine: attacker?.name ?? ""
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||||
|
return blessures[0]
|
||||||
|
}
|
||||||
|
|
||||||
|
static async createTacheSoinBlessure(actor, gravite) {
|
||||||
|
const tache = RdDItemBlessure.prepareTacheSoin(gravite)
|
||||||
|
if (tache) {
|
||||||
|
const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
|
||||||
|
return taches[0];
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
|
async updateTacheSoinBlessure(tache) {
|
||||||
|
if (tache) {
|
||||||
|
await tache.update({
|
||||||
|
system: {
|
||||||
|
itemId: this.id,
|
||||||
|
difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
|
||||||
|
points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async setSoinsBlessure(systemUpdate = {}) {
|
||||||
|
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
|
||||||
|
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
|
||||||
|
await this.update({
|
||||||
|
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
|
||||||
|
system: systemUpdate
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
|
||||||
|
if (this.parent != actor || actor == undefined) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if (new RdDTimestamp(this.system.temporel.fin).compare(timestamp) > 0) {
|
||||||
|
// attente periode
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if (this.system.gravite > 0) {
|
||||||
|
const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } }
|
||||||
|
const gravite = this.system.gravite;
|
||||||
|
const graviteMoindre = gravite - 2;
|
||||||
|
const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
|
||||||
|
const label = this.getLabelGravite();
|
||||||
|
|
||||||
|
let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
|
||||||
|
|
||||||
|
if (rolled.isETotal) {
|
||||||
|
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
|
||||||
|
await actor.santeIncDec("vie", -1);
|
||||||
|
mergeObject(update, {
|
||||||
|
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
||||||
|
message.content += ` -- une blessure ${label} cicatrise`;
|
||||||
|
mergeObject(update, {
|
||||||
|
system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
message.content += ` -- une blessure ${label} reste stable`;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
await this.update(update);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
peutRetrograder(graviteMoindre, moindres) {
|
||||||
|
return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max
|
||||||
|
}
|
||||||
|
|
||||||
|
async calculerFinPeriodeTemporel(debut) {
|
||||||
|
return await debut.nouveauJour().addJours(this.system.gravite);
|
||||||
|
}
|
||||||
|
|
||||||
|
async onFinPeriode(oldTimestamp, newTimestamp) {
|
||||||
|
if (this.system.gravite <= 0) {
|
||||||
|
await super.onFinPeriode(oldTimestamp, newTimestamp)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getImgSoins(gravite, soins) {
|
||||||
|
let img = 'blessure'
|
||||||
|
if (gravite > 6) {
|
||||||
|
img = 'mort'
|
||||||
|
}
|
||||||
|
if (gravite <= 0) {
|
||||||
|
img = 'eraflure'
|
||||||
|
}
|
||||||
|
return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp`
|
||||||
|
}
|
||||||
|
|
||||||
|
getLabelGravite() {
|
||||||
|
return RdDItemBlessure.getDefinition(this.system.gravite).label
|
||||||
|
}
|
||||||
|
|
||||||
|
static getDefinition(gravite) {
|
||||||
|
return definitionsBlessures.sort(Misc.ascending(it => it.gravite))
|
||||||
|
.find(it => it.gravite >= gravite);
|
||||||
|
}
|
||||||
|
static maxBlessures(gravite) {
|
||||||
|
return RdDItemBlessure.getDefinition(gravite).max
|
||||||
|
}
|
||||||
|
|
||||||
|
isContusion() {
|
||||||
|
return this.system.gravite <= 0
|
||||||
|
}
|
||||||
|
isLegere() {
|
||||||
|
return this.system.gravite > 0 && this.system.gravite <= 2
|
||||||
|
}
|
||||||
|
isGrave() {
|
||||||
|
return this.system.gravite > 2 && this.system.gravite <= 4
|
||||||
|
}
|
||||||
|
isCritique() {
|
||||||
|
return this.system.gravite > 4 && this.system.gravite <= 6
|
||||||
|
}
|
||||||
|
isMort() {
|
||||||
|
return this.system.gravite > 6
|
||||||
|
}
|
||||||
|
|
||||||
|
getProprietes() {
|
||||||
|
return [
|
||||||
|
RdDItem.propertyIfDefined('Causée par', this.system.origine, this.system.origine),
|
||||||
|
`<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`,
|
||||||
|
RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent),
|
||||||
|
`<b>Localisation</b>: ${this.system.localisation}`,
|
||||||
|
`<b>Gravité</b>: ${RdDItemBlessure.getDefinition(this.system.gravite).label}`,
|
||||||
|
`<b>Difficulté des soins</b>: ${this.system.difficulte}`,
|
||||||
|
(this.system.soinscomplets.done ?
|
||||||
|
`<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` :
|
||||||
|
(this.system.premierssoins.done ?
|
||||||
|
`<b>Bonus premiers soins</b>: ${this.system.premierssoins.bonus}` :
|
||||||
|
`<b>Points de tâche</b>: ${this.system.premierssoins.tache}`
|
||||||
|
)
|
||||||
|
),
|
||||||
|
];
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,6 @@
|
|||||||
import { RdDItem } from "../item.js";
|
import { RdDItem } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDTimestamp } from "../rdd-timestamp.js";
|
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||||
|
|
||||||
export class RdDItemMaladie extends RdDItem {
|
export class RdDItemMaladie extends RdDItem {
|
||||||
|
|
||||||
|
29
module/item/sheet-blessure.js
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
import { RdDItemSheet } from "../item-sheet.js";
|
||||||
|
|
||||||
|
export class RdDBlessureItemSheet extends RdDItemSheet {
|
||||||
|
|
||||||
|
static get ITEM_TYPE() { return "blessure" };
|
||||||
|
|
||||||
|
async getData() {
|
||||||
|
const formData = await super.getData();
|
||||||
|
formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
|
||||||
|
return formData;
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
this.html.find('[name="premierssoins-done"]').change(async event => {
|
||||||
|
await this.item.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
|
||||||
|
});
|
||||||
|
this.html.find('[name="soinscomplets-done"]').change(async event => {
|
||||||
|
await this.item.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
|
||||||
|
});
|
||||||
|
this.html.find('[name="system-gravite"]').change(async event => {
|
||||||
|
const gravite = Number(event.currentTarget.value)
|
||||||
|
await this.item.setSoinsBlessure({ gravite: gravite, difficulte: - gravite })
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
@ -29,7 +29,7 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
prepareConteneurData(formData) {
|
prepareConteneurData(formData) {
|
||||||
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||||
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,7 +2,7 @@ import { RdDItem, defaultItemImg } from "../item.js";
|
|||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
import { RdDRollTables } from "../rdd-rolltables.js";
|
import { RdDRollTables } from "../rdd-rolltables.js";
|
||||||
import { RdDTimestamp } from "../rdd-timestamp.js";
|
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||||
import { TMRType, TMRUtility } from "../tmr-utility.js";
|
import { TMRType, TMRUtility } from "../tmr-utility.js";
|
||||||
|
|
||||||
const tableSignesIndicatifs = [
|
const tableSignesIndicatifs = [
|
||||||
|
@ -2,8 +2,8 @@ import { RdDBaseActor } from "./actor/base-actor.js";
|
|||||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Monnaie } from "./item-monnaie.js";
|
import { Monnaie } from "./item-monnaie.js";
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem, TYPES } from "./item.js";
|
||||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
|
|
||||||
class Migration {
|
class Migration {
|
||||||
@ -13,7 +13,7 @@ class Migration {
|
|||||||
|
|
||||||
async applyItemsUpdates(computeUpdates) {
|
async applyItemsUpdates(computeUpdates) {
|
||||||
await game.actors.forEach(async (actor) => {
|
await game.actors.forEach(async (actor) => {
|
||||||
const actorItemUpdates = computeUpdates(actor.items);
|
const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined);
|
||||||
if (actorItemUpdates.length > 0) {
|
if (actorItemUpdates.length > 0) {
|
||||||
console.log(
|
console.log(
|
||||||
this.code,
|
this.code,
|
||||||
@ -24,7 +24,7 @@ class Migration {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
const itemUpdates = computeUpdates(game.items);
|
const itemUpdates = computeUpdates(game.items).filter(it => it != undefined);
|
||||||
if (itemUpdates.length > 0) {
|
if (itemUpdates.length > 0) {
|
||||||
console.log(this.code, "Applying updates on items", itemUpdates);
|
console.log(this.code, "Applying updates on items", itemUpdates);
|
||||||
await Item.updateDocuments(itemUpdates);
|
await Item.updateDocuments(itemUpdates);
|
||||||
@ -65,7 +65,6 @@ class _1_5_34_migrationPngWebp {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
class _10_0_16_MigrationSortsReserve extends Migration {
|
class _10_0_16_MigrationSortsReserve extends Migration {
|
||||||
get code() { return "creation-item-sort-reserve"; }
|
get code() { return "creation-item-sort-reserve"; }
|
||||||
get version() { return "10.0.16"; }
|
get version() { return "10.0.16"; }
|
||||||
@ -370,6 +369,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
|
|||||||
return itemToCreate;
|
return itemToCreate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class _10_5_0_UpdatePeriodicite extends Migration {
|
class _10_5_0_UpdatePeriodicite extends Migration {
|
||||||
get code() { return "migration-periodicite-poisons-maladies"; }
|
get code() { return "migration-periodicite-poisons-maladies"; }
|
||||||
get version() { return "10.5.0"; }
|
get version() { return "10.5.0"; }
|
||||||
@ -416,6 +416,104 @@ class _10_5_0_UpdatePeriodicite extends Migration {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class _10_7_0_MigrationBlessures extends Migration {
|
||||||
|
get code() { return "migration-blessures"; }
|
||||||
|
get version() { return "10.7.0"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
const timestamp = game.system.rdd.calendrier.getTimestamp()
|
||||||
|
await Promise.all(game.actors.filter(it => it.isPersonnage() || it.isCreature())
|
||||||
|
.map(async (actor) => {
|
||||||
|
const legeres = actor.system.blessures?.legeres.liste.filter(it => it.active).map(it => this.creerBlessure(2, 'légère', it, timestamp)) ?? [];
|
||||||
|
const graves = actor.system.blessures?.graves.liste.filter(it => it.active).map(it => this.creerBlessure(4, 'grave', it, timestamp)) ?? [];
|
||||||
|
const critiques = actor.system.blessures?.critiques.liste.filter(it => it.active).map(it => this.creerBlessure(6, 'critique', it, timestamp));
|
||||||
|
const blessures = legeres.concat(graves).concat(critiques);
|
||||||
|
if (blessures.length > 0) {
|
||||||
|
await actor.createEmbeddedDocuments("Item", blessures);
|
||||||
|
}
|
||||||
|
await actor.update({
|
||||||
|
'system.blessures.legeres.liste': [],
|
||||||
|
'system.blessures.graves.liste': [],
|
||||||
|
'system.blessures.critiques.liste': []
|
||||||
|
})
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
creerBlessure(gravite, graviteTexte, blessure, timestamp) {
|
||||||
|
const dateBlessure = timestamp.addJours(-blessure.jours);
|
||||||
|
const datePremiereRecup = dateBlessure.addJours(gravite);
|
||||||
|
return {
|
||||||
|
name: `Blessure ${graviteTexte}`,
|
||||||
|
type: 'blessure',
|
||||||
|
img: `systems/foundryvtt-reve-de-dragon/icons/sante/blessure${blessure.psdone ? '-soins' : ''}.webp`,
|
||||||
|
system: {
|
||||||
|
gravite: gravite,
|
||||||
|
difficulte: -gravite,
|
||||||
|
debut: { indexDate: dateBlessure.indexDate, indexMinute: 0 },
|
||||||
|
fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 },
|
||||||
|
premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins },
|
||||||
|
soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets },
|
||||||
|
localisation: blessure.localisation
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class _10_7_19_CategorieCompetenceCreature extends Migration {
|
||||||
|
get code() { return "categorie-competence-creature"; }
|
||||||
|
get version() { return "10.7.19"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => items
|
||||||
|
.filter(it => TYPES.competencecreature == it.type)
|
||||||
|
.map(it => this.migrateCompetenceCreature(it))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
migrateCompetenceCreature(it) {
|
||||||
|
const categorie = this.getCategorie(it)
|
||||||
|
if (categorie == it.system.categorie) {
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
return { _id: it.id, 'system.categorie': categorie }
|
||||||
|
}
|
||||||
|
|
||||||
|
getCategorie(it) {
|
||||||
|
if (it.system.ispossession) {
|
||||||
|
return 'possession'
|
||||||
|
}
|
||||||
|
switch (it.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
if (it.system.isnaturelle) {
|
||||||
|
return 'naturelle'
|
||||||
|
}
|
||||||
|
return 'melee'
|
||||||
|
case "particuliere": case "specialisee": case "connaissance":
|
||||||
|
return "generale"
|
||||||
|
default:
|
||||||
|
return it.system.categorie
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class _10_7_19_PossessionsEntiteVictime extends Migration {
|
||||||
|
get code() { return "possessions-entite-victime"; }
|
||||||
|
get version() { return "10.7.19"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => items
|
||||||
|
.filter(it => TYPES.possession == it.type)
|
||||||
|
.map(it => this.migratePossession(it))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
migratePossession(it) {
|
||||||
|
return { _id: it.id,
|
||||||
|
'system.entite.actorid': it.system.possesseurid,
|
||||||
|
'system.victime.actorid': it.system.possedeid
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class Migrations {
|
export class Migrations {
|
||||||
static getMigrations() {
|
static getMigrations() {
|
||||||
return [
|
return [
|
||||||
@ -431,6 +529,9 @@ export class Migrations {
|
|||||||
new _10_3_17_Monnaies(),
|
new _10_3_17_Monnaies(),
|
||||||
new _10_4_6_ServicesEnCommerces(),
|
new _10_4_6_ServicesEnCommerces(),
|
||||||
new _10_5_0_UpdatePeriodicite(),
|
new _10_5_0_UpdatePeriodicite(),
|
||||||
|
new _10_7_0_MigrationBlessures(),
|
||||||
|
new _10_7_19_CategorieCompetenceCreature(),
|
||||||
|
new _10_7_19_PossessionsEntiteVictime(),
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -447,7 +548,7 @@ export class Migrations {
|
|||||||
migrate() {
|
migrate() {
|
||||||
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
|
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
|
||||||
if (isNewerVersion(game.system.version, currentVersion)) {
|
if (isNewerVersion(game.system.version, currentVersion)) {
|
||||||
//if (true) { /* comment previous and uncomment here to test before upgrade */
|
// if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||||
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
||||||
if (migrations.length > 0) {
|
if (migrations.length > 0) {
|
||||||
migrations.sort((a, b) => this.compareVersions(a, b));
|
migrations.sort((a, b) => this.compareVersions(a, b));
|
||||||
|
@ -119,6 +119,17 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @returns an array of incremental integers (including from / excluding to).
|
||||||
|
* if max<min, the array is decrementing integers
|
||||||
|
*/
|
||||||
|
static intArray(from, to) {
|
||||||
|
if (from > to) {
|
||||||
|
return Array.from(Array(from - to).keys()).map(i => from - i)
|
||||||
|
}
|
||||||
|
return Array.from(Array(to - from).keys()).map(i => from + i)
|
||||||
|
}
|
||||||
|
|
||||||
static distinct(array) {
|
static distinct(array) {
|
||||||
return [...new Set(array)];
|
return [...new Set(array)];
|
||||||
}
|
}
|
||||||
@ -228,4 +239,15 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
return subset;
|
return subset;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static cssRotation(angle) {
|
||||||
|
const rotation = `rotate(${angle}deg)`;
|
||||||
|
return {
|
||||||
|
'transform': rotation,
|
||||||
|
'-ms-transform': rotation,
|
||||||
|
'-moz-transform': rotation,
|
||||||
|
'-webkit-transform': rotation,
|
||||||
|
'-o-transform': rotation
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,49 +0,0 @@
|
|||||||
|
|
||||||
/**
|
|
||||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
|
||||||
* @extends {Dialog}
|
|
||||||
*/
|
|
||||||
export class RdDAstrologieEditeur extends Dialog {
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
constructor(html, calendrier, calendrierData) {
|
|
||||||
|
|
||||||
let myButtons = {
|
|
||||||
resetButton: { label: "Re-tirer les nombres astraux", callback: html => this.resetNombreAstraux() },
|
|
||||||
saveButton: { label: "Fermer", callback: html => {} }
|
|
||||||
};
|
|
||||||
|
|
||||||
// Common conf
|
|
||||||
let dialogConf = { content: html, title: "Editeur d'Astrologie", buttons: myButtons, default: "saveButton" };
|
|
||||||
let dialogOptions = {
|
|
||||||
classes: ["rdd-roll-dialog"], width: 600,
|
|
||||||
height: 'fit-content',
|
|
||||||
'max-height': 800,
|
|
||||||
'z-index': 99999
|
|
||||||
}
|
|
||||||
super(dialogConf, dialogOptions)
|
|
||||||
|
|
||||||
this.calendrier = calendrier;
|
|
||||||
this.updateData(calendrierData);
|
|
||||||
}
|
|
||||||
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
this.html = html;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async resetNombreAstraux() {
|
|
||||||
game.system.rdd.calendrier.resetNombreAstral();
|
|
||||||
await game.system.rdd.calendrier.rebuildListeNombreAstral();
|
|
||||||
|
|
||||||
game.system.rdd.calendrier.showAstrologieEditor();
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
updateData(calendrierData) {
|
|
||||||
this.calendrierData = duplicate(calendrierData);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,96 +0,0 @@
|
|||||||
import { RdDItemCompetence } from "./item-competence.js";
|
|
||||||
import { Misc } from "./misc.js";
|
|
||||||
import { SYSTEM_SOCKET_ID } from "./constants.js";
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
|
||||||
* @extends {Dialog}
|
|
||||||
*/
|
|
||||||
export class RdDAstrologieJoueur extends Dialog {
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async create(actor) {
|
|
||||||
|
|
||||||
let dialogData = {
|
|
||||||
nombres: this.organizeNombres(actor),
|
|
||||||
dates: game.system.rdd.calendrier.getJoursSuivants(10),
|
|
||||||
etat: actor.getEtatGeneral(),
|
|
||||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
|
||||||
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
|
|
||||||
}
|
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
|
|
||||||
|
|
||||||
const options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999 };
|
|
||||||
const dialog = new RdDAstrologieJoueur(html, actor, dialogData, options);
|
|
||||||
dialog.render(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
constructor(html, actor, dialogData, dialogOptions) {
|
|
||||||
const dialogConf = {
|
|
||||||
title: "Nombres Astraux",
|
|
||||||
content: html,
|
|
||||||
default: "saveButton",
|
|
||||||
buttons: {
|
|
||||||
saveButton: { label: "Fermer", callback: html => {} }
|
|
||||||
},
|
|
||||||
};
|
|
||||||
super(dialogConf, dialogOptions);
|
|
||||||
|
|
||||||
this.actor = actor;
|
|
||||||
this.dataNombreAstral = duplicate(dialogData);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
this.html = html;
|
|
||||||
|
|
||||||
this.html.find("[name='diffConditions']").val(0);
|
|
||||||
|
|
||||||
this.html.find('[name="jet-astrologie"]').click((event) => {
|
|
||||||
this.requestJetAstrologie();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static organizeNombres(actor) {
|
|
||||||
let itemNombres = actor.listItems('nombreastral');
|
|
||||||
let itemFiltered = {};
|
|
||||||
for (let item of itemNombres) {
|
|
||||||
if (itemFiltered[item.system.jourindex]) {
|
|
||||||
itemFiltered[item.system.jourindex].listValues.push(item.system.value);
|
|
||||||
} else {
|
|
||||||
itemFiltered[item.system.jourindex] = {
|
|
||||||
listValues: [item.system.value],
|
|
||||||
jourlabel: item.system.jourlabel
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return itemFiltered;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
requestJetAstrologie() {
|
|
||||||
let socketData = {
|
|
||||||
id: this.actor.id,
|
|
||||||
carac_vue: this.actor.system.carac['vue'].value,
|
|
||||||
etat: this.dataNombreAstral.etat,
|
|
||||||
astrologie: this.dataNombreAstral.astrologie,
|
|
||||||
conditions: this.html.find('[name="diffConditions"]').val(),
|
|
||||||
date: this.html.find('[name="joursAstrologie"]').val(),
|
|
||||||
userId: game.user.id
|
|
||||||
}
|
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
|
||||||
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
|
||||||
} else {
|
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
|
||||||
msg: "msg_request_nombre_astral",
|
|
||||||
data: socketData
|
|
||||||
});
|
|
||||||
}
|
|
||||||
this.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,4 +1,5 @@
|
|||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
|
import { RdDPossession } from "./rdd-possession.js";
|
||||||
|
|
||||||
const conditionsTactiques = [
|
const conditionsTactiques = [
|
||||||
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
|
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
|
||||||
@ -24,11 +25,17 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isDefenseAttaqueFinesse(rollData) {
|
static isDefenseAttaqueFinesse(rollData) {
|
||||||
|
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
if (RdDPossession.isDefensePossession(rollData)) {
|
||||||
|
return RdDPossession.isPossessionFinesse(rollData)
|
||||||
|
}
|
||||||
return rollData.attackerRoll?.particuliere == 'finesse';
|
return rollData.attackerRoll?.particuliere == 'finesse';
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static dmg(rollData, dmgActor, isCauchemar = false) {
|
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
|
||||||
let dmg = { total: 0 };
|
let dmg = { total: 0 };
|
||||||
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
|
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
|
||||||
// Specific case management
|
// Specific case management
|
||||||
@ -41,7 +48,7 @@ export class RdDBonus {
|
|||||||
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
|
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
|
||||||
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
|
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
|
||||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||||
dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)
|
dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
|
||||||
}
|
}
|
||||||
return dmg;
|
return dmg;
|
||||||
}
|
}
|
||||||
@ -62,11 +69,8 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _calculMortalite(rollData, isCauchemar) {
|
static _calculMortalite(rollData, isEntiteIncarnee) {
|
||||||
if (isCauchemar) {
|
return isEntiteIncarnee ? "entiteincarnee"
|
||||||
return "cauchemar";
|
|
||||||
}
|
|
||||||
return isCauchemar ? "cauchemar"
|
|
||||||
: rollData.dmg?.mortalite
|
: rollData.dmg?.mortalite
|
||||||
?? rollData.arme?.system.mortalite
|
?? rollData.arme?.system.mortalite
|
||||||
?? "mortel";
|
?? "mortel";
|
||||||
@ -74,7 +78,7 @@ export class RdDBonus {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _dmgArme(rollData) {
|
static _dmgArme(rollData) {
|
||||||
if ( rollData.arme) {
|
if (rollData.arme) {
|
||||||
let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
|
let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
|
||||||
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
||||||
return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
|
return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
|
||||||
|
@ -1,509 +0,0 @@
|
|||||||
import { RdDCalendrierEditeur } from "./rdd-calendrier-editeur.js";
|
|
||||||
import { RdDAstrologieEditeur } from "./rdd-astrologie-editeur.js";
|
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
|
||||||
import { Misc } from "./misc.js";
|
|
||||||
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
|
||||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
|
||||||
import { RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
|
|
||||||
import { DialogChateauDormant } from "./sommeil/dialog-chateau-dormant.js";
|
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
|
||||||
|
|
||||||
const RDD_JOUR_PAR_MOIS = 28;
|
|
||||||
const RDD_HEURES_PAR_JOUR = 12;
|
|
||||||
const MAX_NOMBRE_ASTRAL = 12;
|
|
||||||
const JOURS_DU_MOIS = Array(RDD_JOUR_PAR_MOIS).fill().map((item, index) => 1 + index);
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
export class RdDCalendrier extends Application {
|
|
||||||
|
|
||||||
static get defaultOptions() {
|
|
||||||
return mergeObject(super.defaultOptions, {
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
|
|
||||||
popOut: false,
|
|
||||||
resizable: false
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
static createCalendrierPos() {
|
|
||||||
return { top: 200, left: 200 };
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor() {
|
|
||||||
super();
|
|
||||||
// position
|
|
||||||
this.calendrierPos = duplicate(game.settings.get(SYSTEM_RDD, "calendrier-pos"));
|
|
||||||
if (this.calendrierPos == undefined || this.calendrierPos.top == undefined) {
|
|
||||||
this.calendrierPos = RdDCalendrier.createCalendrierPos();
|
|
||||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", this.calendrierPos);
|
|
||||||
}
|
|
||||||
// Calendrier
|
|
||||||
this.timestamp = RdDTimestamp.getWorldTime();
|
|
||||||
|
|
||||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
|
||||||
RdDTimestamp.setWorldTime(this.timestamp);
|
|
||||||
this.listeNombreAstral = this.getListeNombreAstral();
|
|
||||||
this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
|
|
||||||
}
|
|
||||||
console.log('RdDCalendrier.constructor()', this.timestamp, this.timestamp.toCalendrier(), this.calendrierPos, this.listeNombreAstral);
|
|
||||||
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
|
||||||
}
|
|
||||||
|
|
||||||
async onUpdateSetting(setting, update, options, id) {
|
|
||||||
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
|
|
||||||
this.timestamp = RdDTimestamp.getWorldTime();
|
|
||||||
this.updateDisplay();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
async activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
this.html = html;
|
|
||||||
|
|
||||||
this.updateDisplay();
|
|
||||||
|
|
||||||
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
|
|
||||||
|
|
||||||
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
|
|
||||||
|
|
||||||
this.html.find('.calendar-set-datetime').click(ev => {
|
|
||||||
ev.preventDefault();
|
|
||||||
this.showCalendarEditor();
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('.calendar-astrologie').click(ev => {
|
|
||||||
ev.preventDefault();
|
|
||||||
this.showAstrologieEditor();
|
|
||||||
});
|
|
||||||
|
|
||||||
this.html.find('.calendar-title').mousedown(ev => {
|
|
||||||
ev.preventDefault();
|
|
||||||
ev = ev || window.event;
|
|
||||||
let isRightMB = false;
|
|
||||||
if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
|
|
||||||
isRightMB = ev.which == 3;
|
|
||||||
} else if ("button" in ev) { // IE, Opera
|
|
||||||
isRightMB = ev.button == 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!isRightMB) {
|
|
||||||
dragElement(document.getElementById("calendar-time-container"));
|
|
||||||
let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
|
|
||||||
|
|
||||||
function dragElement(elmnt) {
|
|
||||||
elmnt.onmousedown = dragMouseDown;
|
|
||||||
function dragMouseDown(e) {
|
|
||||||
e = e || window.event;
|
|
||||||
e.preventDefault();
|
|
||||||
pos3 = e.clientX;
|
|
||||||
pos4 = e.clientY;
|
|
||||||
|
|
||||||
document.onmouseup = closeDragElement;
|
|
||||||
document.onmousemove = elementDrag;
|
|
||||||
}
|
|
||||||
|
|
||||||
function elementDrag(e) {
|
|
||||||
e = e || window.event;
|
|
||||||
e.preventDefault();
|
|
||||||
// calculate the new cursor position:
|
|
||||||
pos1 = pos3 - e.clientX;
|
|
||||||
pos2 = pos4 - e.clientY;
|
|
||||||
pos3 = e.clientX;
|
|
||||||
pos4 = e.clientY;
|
|
||||||
// set the element's new position:
|
|
||||||
elmnt.style.bottom = undefined
|
|
||||||
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
|
|
||||||
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
|
|
||||||
}
|
|
||||||
|
|
||||||
function closeDragElement() {
|
|
||||||
// stop moving when mouse button is released:
|
|
||||||
elmnt.onmousedown = undefined;
|
|
||||||
document.onmouseup = undefined;
|
|
||||||
document.onmousemove = undefined;
|
|
||||||
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
|
|
||||||
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
|
|
||||||
xPos = xPos < 0 ? 0 : xPos;
|
|
||||||
yPos = yPos < 0 ? 0 : yPos;
|
|
||||||
if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
|
|
||||||
elmnt.style.top = (yPos) + "px";
|
|
||||||
elmnt.style.left = (xPos) + "px";
|
|
||||||
}
|
|
||||||
game.system.rdd.calendrier.calendrierPos.top = yPos;
|
|
||||||
game.system.rdd.calendrier.calendrierPos.left = xPos;
|
|
||||||
if (game.user.isGM) {
|
|
||||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (isRightMB) {
|
|
||||||
game.system.rdd.calendrier.calendrierPos.top = 200;
|
|
||||||
game.system.rdd.calendrier.calendrierPos.left = 200;
|
|
||||||
if (game.user.isGM) {
|
|
||||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
|
||||||
}
|
|
||||||
this.setPos(game.system.rdd.calendrier.calendrierPos);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getListeNombreAstral() {
|
|
||||||
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
dateCourante() {
|
|
||||||
return this.timestamp.formatDate();
|
|
||||||
}
|
|
||||||
|
|
||||||
isAfterIndexDate(indexDate) {
|
|
||||||
// TODO: standardize
|
|
||||||
return indexDate < this.timestamp.indexDate;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
heureCourante() { return RdDTimestamp.definition(this.timestamp.heure); }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getCurrentMinute() { return this.timestamp.indexMinute; }
|
|
||||||
|
|
||||||
getTimestampFinChateauDormant(nbJours = 0) {
|
|
||||||
return this.timestamp.nouveauJour().addJours(nbJours);
|
|
||||||
}
|
|
||||||
|
|
||||||
getTimestampFinHeure(nbHeures = 0) {
|
|
||||||
return this.timestamp.nouvelleHeure().addHeures(nbHeures);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getIndexFromDate(jour, mois) {
|
|
||||||
const addYear = mois < this.timestamp.mois || (mois == this.timestamp.mois && jour < this.timestamp.jour)
|
|
||||||
const time = RdDTimestamp.timestamp(this.timestamp.annee + (addYear ? 1 : 0), mois, jour);
|
|
||||||
return time.indexDate;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getJoursSuivants(count) {
|
|
||||||
let jours = [];
|
|
||||||
let indexDate = this.timestamp.indexDate;
|
|
||||||
for (let i = 0; i < count; i++, indexDate++) {
|
|
||||||
jours[i] = { label: RdDTimestamp.formatIndexDate(indexDate), index: indexDate };
|
|
||||||
}
|
|
||||||
return jours;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async ajouterNombreAstral(indexDate, showDice = SHOW_DICE) {
|
|
||||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" });
|
|
||||||
const dateFuture = RdDTimestamp.formatIndexDate(indexDate);
|
|
||||||
if (showDice != HIDE_DICE) {
|
|
||||||
ChatMessage.create({
|
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
|
||||||
content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
|
|
||||||
});
|
|
||||||
}
|
|
||||||
return {
|
|
||||||
nombreAstral: nombreAstral,
|
|
||||||
valeursFausses: [],
|
|
||||||
index: indexDate
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
resetNombreAstral() {
|
|
||||||
this.listeNombreAstral = [];
|
|
||||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
|
|
||||||
|
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
|
||||||
msg: "msg_reset_nombre_astral",
|
|
||||||
data: {}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/**
|
|
||||||
*
|
|
||||||
* @param {*} indexDate la date pour laquelle obtenir le nombre astral. Si undefined, on prend la date du jour
|
|
||||||
* @returns le nombre astral pour la date, ou pour la date du jour si la date n'est pas fournie.
|
|
||||||
* Si aucun nombre astral n'est trouvé, retourne 0 (cas où l'on demanderait un nombre astral en dehors des 12 jours courant et à venir)
|
|
||||||
*/
|
|
||||||
getNombreAstral(indexDate = undefined) {
|
|
||||||
if (indexDate == undefined) {
|
|
||||||
indexDate = this.timestamp.indexDate;
|
|
||||||
}
|
|
||||||
const listNombreAstral = this.getListeNombreAstral();
|
|
||||||
let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
|
|
||||||
return astralData?.nombreAstral ?? 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async rebuildListeNombreAstral(showDice = HIDE_DICE) {
|
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
|
||||||
let newList = [];
|
|
||||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
|
||||||
let dayIndex = this.timestamp.indexDate + i;
|
|
||||||
let na = this.listeNombreAstral.find(n => n.index == dayIndex);
|
|
||||||
if (na) {
|
|
||||||
newList[i] = na;
|
|
||||||
} else {
|
|
||||||
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
this.listeNombreAstral = newList;
|
|
||||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async setNewTimestamp(newTimestamp) {
|
|
||||||
const oldTimestamp = this.timestamp;
|
|
||||||
game.actors.forEach(actor => actor.onTimeChanging(oldTimestamp, newTimestamp));
|
|
||||||
RdDTimestamp.setWorldTime(newTimestamp);
|
|
||||||
if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
|
|
||||||
await DialogChateauDormant.create();
|
|
||||||
}
|
|
||||||
this.timestamp = newTimestamp;
|
|
||||||
await this.rebuildListeNombreAstral();
|
|
||||||
this.updateDisplay();
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async onCalendarButton(ev) {
|
|
||||||
ev.preventDefault();
|
|
||||||
const calendarAvance = ev.currentTarget.attributes['data-calendar-avance'];
|
|
||||||
const calendarSet = ev.currentTarget.attributes['data-calendar-set'];
|
|
||||||
if (calendarAvance) {
|
|
||||||
await this.incrementTime(Number(calendarAvance.value));
|
|
||||||
}
|
|
||||||
else if (calendarSet) {
|
|
||||||
this.positionnerHeure(Number(calendarSet.value));
|
|
||||||
}
|
|
||||||
this.updateDisplay();
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async incrementTime(minutes = 0) {
|
|
||||||
await this.setNewTimestamp(this.timestamp.addMinutes(minutes));
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async incrementerJour() {
|
|
||||||
await this.setNewTimestamp(this.timestamp.nouveauJour());
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async positionnerHeure(heure) {
|
|
||||||
const indexDate = this.timestamp.indexDate;
|
|
||||||
const addDay = this.timestamp.heure < heure ? 0 : 1;
|
|
||||||
const newTimestamp = new RdDTimestamp({ indexDate: indexDate + addDay}).addHeures(heure);
|
|
||||||
await this.setNewTimestamp(newTimestamp)
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
fillCalendrierData(formData = {}) {
|
|
||||||
mergeObject(formData, this.timestamp.toCalendrier());
|
|
||||||
formData.isGM = game.user.isGM;
|
|
||||||
return formData;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getLectureAstrologieDifficulte(dateIndex) {
|
|
||||||
let indexNow = this.timestamp.indexDate;
|
|
||||||
let diffDay = dateIndex - indexNow;
|
|
||||||
return - Math.floor(diffDay / 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async requestNombreAstral(request) {
|
|
||||||
const actor = game.actors.get(request.id);
|
|
||||||
if (Misc.isUniqueConnectedGM()) { // Only once
|
|
||||||
console.log(request);
|
|
||||||
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
|
||||||
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
|
||||||
let rollData = {
|
|
||||||
caracValue: request.carac_vue,
|
|
||||||
finalLevel: niveau,
|
|
||||||
showDice: HIDE_DICE,
|
|
||||||
rollMode: "blindroll"
|
|
||||||
};
|
|
||||||
await RdDResolutionTable.rollData(rollData);
|
|
||||||
request.rolled = rollData.rolled;
|
|
||||||
request.isValid = request.rolled.isSuccess;
|
|
||||||
request.nbAstral = this.getNombreAstral(request.date);
|
|
||||||
|
|
||||||
if (request.rolled.isSuccess) {
|
|
||||||
if (request.rolled.isPart) {
|
|
||||||
// Gestion expérience (si existante)
|
|
||||||
request.competence = actor.getCompetence("astrologie")
|
|
||||||
request.selectedCarac = actor.system.carac["vue"];
|
|
||||||
actor.appliquerAjoutExperience(request, 'hide');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
|
|
||||||
rollMode: "selfroll", showDice: HIDE_DICE
|
|
||||||
});
|
|
||||||
// Mise à jour des nombres astraux du joueur
|
|
||||||
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Misc.getActiveUser(request.userId)?.isGM) {
|
|
||||||
RdDUtility.responseNombreAstral(request);
|
|
||||||
} else {
|
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
|
||||||
msg: "msg_response_nombre_astral",
|
|
||||||
data: request
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
addNbAstralIncorect(actorId, date, nbAstral) {
|
|
||||||
let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == date);
|
|
||||||
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
|
|
||||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
|
|
||||||
}
|
|
||||||
|
|
||||||
static ecartHeureChance(heureNaissance, nombreAstral, heure) {
|
|
||||||
return (heureNaissance + nombreAstral - heure) % RDD_HEURES_PAR_JOUR;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getAjustementAstrologique(heureNaissance, name = undefined) {
|
|
||||||
let defHeure = RdDTimestamp.findHeure(heureNaissance);
|
|
||||||
if (defHeure) {
|
|
||||||
return RdDCalendrier.ajustementAstrologiqueHeure(defHeure.heure, this.getNombreAstral(), this.timestamp.heure);
|
|
||||||
}
|
|
||||||
else if (name) {
|
|
||||||
ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance");
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static ajustementAstrologiqueHeure(hn, nbAstral, heure) {
|
|
||||||
switch (RdDCalendrier.ecartHeureChance(hn, nbAstral, heure)) {
|
|
||||||
case 0: return 4;
|
|
||||||
case 4: case 8: return 2;
|
|
||||||
case 6: return -4;
|
|
||||||
case 3: case 9: return -2;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
getData() {
|
|
||||||
let formData = super.getData();
|
|
||||||
this.fillCalendrierData(formData);
|
|
||||||
this.setPos(this.calendrierPos);
|
|
||||||
return formData;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
setPos(pos) {
|
|
||||||
return new Promise(resolve => {
|
|
||||||
function check() {
|
|
||||||
let elmnt = document.getElementById("calendar-time-container");
|
|
||||||
if (elmnt) {
|
|
||||||
elmnt.style.bottom = undefined;
|
|
||||||
let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left;
|
|
||||||
let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top;
|
|
||||||
elmnt.style.top = (yPos) + "px";
|
|
||||||
elmnt.style.left = (xPos) + "px";
|
|
||||||
resolve();
|
|
||||||
} else {
|
|
||||||
setTimeout(check, 30);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
check();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
updateDisplay() {
|
|
||||||
let calendrier = this.fillCalendrierData();
|
|
||||||
// Rebuild text du calendrier
|
|
||||||
let dateHTML = `${calendrier.jourDuMois} ${calendrier.mois.label} (${calendrier.mois.saison}) de l'année ${calendrier.annee}`
|
|
||||||
if (game.user.isGM) {
|
|
||||||
dateHTML = dateHTML + "<br>Nombre Astral: " + (this.getNombreAstral() ?? "?");
|
|
||||||
}
|
|
||||||
for (let handle of document.getElementsByClassName("calendar-title")) {
|
|
||||||
handle.innerHTML = dateHTML;
|
|
||||||
}
|
|
||||||
for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
|
|
||||||
heure.innerHTML = calendrier.heure.label;
|
|
||||||
}
|
|
||||||
for (const minute of document.getElementsByClassName("calendar-minute-texte")) {
|
|
||||||
minute.innerHTML = `${calendrier.minute} minutes`;
|
|
||||||
}
|
|
||||||
for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
|
|
||||||
heureImg.src = calendrier.heure.icon;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async saveEditeur(calendrierData) {
|
|
||||||
const newTimestamp = RdDTimestamp.timestamp(
|
|
||||||
Number.parseInt(calendrierData.annee),
|
|
||||||
calendrierData.mois.heure,
|
|
||||||
Number.parseInt(calendrierData.jourMois),
|
|
||||||
calendrierData.heure.heure,
|
|
||||||
Number.parseInt(calendrierData.minutes)
|
|
||||||
);
|
|
||||||
await this.setNewTimestamp(newTimestamp);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async showCalendarEditor() {
|
|
||||||
let calendrierData = this.fillCalendrierData();
|
|
||||||
if (this.editeur == undefined) {
|
|
||||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', calendrierData);
|
|
||||||
this.editeur = new RdDCalendrierEditeur(html, this, calendrierData)
|
|
||||||
}
|
|
||||||
this.editeur.updateData(calendrierData);
|
|
||||||
this.editeur.render(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
static buildJoursMois() { return JOURS_DU_MOIS; }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async showAstrologieEditor() {
|
|
||||||
const calendrierData = duplicate(this.fillCalendrierData());
|
|
||||||
this.listeNombreAstral = this.listeNombreAstral || [];
|
|
||||||
|
|
||||||
calendrierData.astrologieData = this.listeNombreAstral.map(astro => {
|
|
||||||
const timestamp = new RdDTimestamp({ indexDate: astro.index });
|
|
||||||
astro.date = { mois: timestamp.mois, jour: timestamp.jour + 1 }
|
|
||||||
for (let vf of astro.valeursFausses) {
|
|
||||||
let actor = game.actors.get(vf.actorId);
|
|
||||||
vf.actorName = (actor) ? actor.name : "Inconnu";
|
|
||||||
}
|
|
||||||
return astro;
|
|
||||||
});
|
|
||||||
|
|
||||||
const nbAstral = this.getNombreAstral()
|
|
||||||
calendrierData.heures = Array.from(Array(RDD_HEURES_PAR_JOUR).keys());
|
|
||||||
calendrierData.ajustementsActeur = game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner).map(actor => {
|
|
||||||
return {
|
|
||||||
actor,
|
|
||||||
ajustements: calendrierData.heures.map(heure => {
|
|
||||||
const hn = RdDTimestamp.findHeure(actor.getHeureNaissance())?.heure;
|
|
||||||
return {
|
|
||||||
heure,
|
|
||||||
ajustement: RdDCalendrier.ajustementAstrologiqueHeure(hn, nbAstral, heure)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-astrologie-template.html', calendrierData);
|
|
||||||
let astrologieEditeur = new RdDAstrologieEditeur(html, this, calendrierData)
|
|
||||||
astrologieEditeur.updateData(calendrierData);
|
|
||||||
astrologieEditeur.render(true);
|
|
||||||
}
|
|
||||||
}
|
|
@ -58,15 +58,6 @@ export class RdDCarac {
|
|||||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||||
}
|
}
|
||||||
|
|
||||||
static isIgnoreEtatGeneral(rollData) {
|
|
||||||
const selectedCarac = rollData.selectedCarac;
|
|
||||||
return !selectedCarac ||
|
|
||||||
rollData.ethylisme ||
|
|
||||||
RdDCarac.isChance(selectedCarac) ||
|
|
||||||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
static computeTotal(carac, beaute = undefined) {
|
static computeTotal(carac, beaute = undefined) {
|
||||||
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||||
.map(it => parseInt(it.value))
|
.map(it => parseInt(it.value))
|
||||||
|
@ -12,6 +12,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
|
|||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
import { Targets } from "./targets.js";
|
import { Targets } from "./targets.js";
|
||||||
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const premierRoundInit = [
|
const premierRoundInit = [
|
||||||
@ -39,35 +40,32 @@ export class RdDCombatManager extends Combat {
|
|||||||
|
|
||||||
static init() {
|
static init() {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
|
||||||
RdDCombatManager.pushInitiativeOptions(html, options);
|
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
||||||
});
|
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
|
||||||
Hooks.on("preDeleteCombat", (combat, html, id) => {
|
|
||||||
combat.onPreDeleteCombat()
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
cleanItemUse() {
|
|
||||||
for (let turn of this.turns) {
|
|
||||||
turn.actor.resetItemUse()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async nextRound() {
|
async nextRound() {
|
||||||
this.cleanItemUse();
|
|
||||||
await this.finDeRound();
|
await this.finDeRound();
|
||||||
return await super.nextRound();
|
return await super.nextRound();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onPreDeleteCombat() {
|
async onPreDeleteCombat() {
|
||||||
await this.finDeRound({ terminer: true });
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
|
await this.finDeRound({ terminer: true });
|
||||||
|
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||||
|
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||||
|
.forEach(it => it.delete());
|
||||||
|
RdDEmpoignade.deleteAllEmpoignades()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async finDeRound(options = { terminer: false }) {
|
async finDeRound(options = { terminer: false }) {
|
||||||
|
this.turns.forEach(turn => turn.actor.resetItemUse());
|
||||||
|
|
||||||
for (let combatant of this.combatants) {
|
for (let combatant of this.combatants) {
|
||||||
if (combatant.actor) {
|
if (combatant.actor) {
|
||||||
await combatant.actor.finDeRound(options);
|
await combatant.actor.finDeRound(options);
|
||||||
@ -89,19 +87,32 @@ export class RdDCombatManager extends Combat {
|
|||||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
||||||
if (!formula) {
|
if (!formula) {
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||||
const competence = combatant.actor.items.find(it => it.system.iscombat)
|
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it))
|
||||||
if (competence) {
|
if (competence) {
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
||||||
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
|
let compName = "Corps à corps"
|
||||||
|
if (armeCombat) {
|
||||||
|
if (armeCombat.system.competence != "") {
|
||||||
|
compName = armeCombat.system.competence
|
||||||
|
}
|
||||||
|
if (armeCombat.system.lancer != "") {
|
||||||
|
compName = armeCombat.system.lancer
|
||||||
|
}
|
||||||
|
if (armeCombat.system.tir != "") {
|
||||||
|
compName = armeCombat.system.tir
|
||||||
|
}
|
||||||
|
}
|
||||||
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
|
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
|
||||||
if (competence) {
|
if (competence && competence.system.defaut_carac) {
|
||||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
||||||
const niveau = competence.system.niveau;
|
const niveau = competence.system.niveau;
|
||||||
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
||||||
|
} else {
|
||||||
|
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -144,9 +155,8 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
|
static calculInitiative(niveau, caracValue, bonus = 0) {
|
||||||
let base = niveau + Math.floor(caracValue / 2);
|
let base = niveau + Math.floor(caracValue / 2) + bonus;
|
||||||
base += bonusEcaille;
|
|
||||||
return "1d6" + (base >= 0 ? "+" : "") + base;
|
return "1d6" + (base >= 0 ? "+" : "") + base;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -220,15 +230,15 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static listActionsCreature(competences) {
|
static listActionsCreature(competences) {
|
||||||
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
return competences.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||||
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
|
.filter(it => it != undefined);
|
||||||
}
|
}
|
||||||
|
|
||||||
static listActionsPossessions(actor) {
|
static listActionsPossessions(actor) {
|
||||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||||
return {
|
return {
|
||||||
name: p.name,
|
name: p.name,
|
||||||
action: 'conjurer',
|
action: 'possession',
|
||||||
system: {
|
system: {
|
||||||
competence: p.name,
|
competence: p.name,
|
||||||
possessionid: p.system.possessionid,
|
possessionid: p.system.possessionid,
|
||||||
@ -245,15 +255,15 @@ export class RdDCombatManager extends Combat {
|
|||||||
return actions;
|
return actions;
|
||||||
}
|
}
|
||||||
if (actor.isCreatureEntite()) {
|
if (actor.isCreatureEntite()) {
|
||||||
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
|
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
||||||
} else if (actor.isPersonnage()) {
|
} else if (actor.isPersonnage()) {
|
||||||
// Recupération des items 'arme'
|
// Recupération des items 'arme'
|
||||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||||
//.concat(RdDItemArme.empoignade())
|
.concat(RdDItemArme.empoignade())
|
||||||
.concat(RdDItemArme.mainsNues());
|
.concat(RdDItemArme.mainsNues());
|
||||||
|
|
||||||
const competences = actor.itemTypes['competence'];
|
const competences = actor.itemTypes['competence'];
|
||||||
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
|
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
||||||
|
|
||||||
if (actor.system.attributs.hautrevant.value) {
|
if (actor.system.attributs.hautrevant.value) {
|
||||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||||
@ -341,7 +351,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
} else if (combatant.actor.getSurprise() == "demi") {
|
} else if (combatant.actor.getSurprise() == "demi") {
|
||||||
initOffset = 0;
|
initOffset = 0;
|
||||||
initInfo = "Demi Surprise"
|
initInfo = "Demi Surprise"
|
||||||
} else if (action.action == 'conjurer') {
|
} else if (action.action == 'possession') {
|
||||||
initOffset = 10;
|
initOffset = 10;
|
||||||
caracForInit = combatant.actor.getReveActuel();
|
caracForInit = combatant.actor.getReveActuel();
|
||||||
initInfo = "Possession"
|
initInfo = "Possession"
|
||||||
@ -420,18 +430,11 @@ export class RdDCombatManager extends Combat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDCombat {
|
export class RdDCombat {
|
||||||
|
|
||||||
static init() {
|
|
||||||
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
|
||||||
Hooks.on("preDeleteCombat", (combat, options, userId) => { RdDCombat.onPreDeleteCombat(combat, options, userId); });
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onSocketMessage(sockmsg) {
|
static onSocketMessage(sockmsg) {
|
||||||
switch (sockmsg.msg) {
|
switch (sockmsg.msg) {
|
||||||
case "msg_encaisser":
|
case "msg_encaisser": return RdDCombat.onMsgEncaisser(sockmsg.data);
|
||||||
return RdDCombat.onMsgEncaisser(sockmsg.data);
|
case "msg_defense": return RdDCombat.onMsgDefense(sockmsg.data);
|
||||||
case "msg_defense":
|
|
||||||
return RdDCombat.onMsgDefense(sockmsg.data);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -442,16 +445,6 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static onPreDeleteCombat(combat, options, userId) {
|
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
|
||||||
combat.cleanItemUse();
|
|
||||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`)
|
|
||||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
|
||||||
.forEach(it => it.delete());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static combatNouveauTour(combat) {
|
static combatNouveauTour(combat) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
@ -756,29 +749,14 @@ export class RdDCombat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async attaque(competence, arme) {
|
async attaque(competence, arme) {
|
||||||
// const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
|
|
||||||
// const blurette = this.defender.isEntite([ENTITE_BLURETTE])
|
|
||||||
// if (nonIncarnee || blurette) {
|
|
||||||
// ChatMessage.create( {
|
|
||||||
// content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
|
|
||||||
// Il est impossible de l'atteindre.`,
|
|
||||||
// whisper: ChatMessage.getWhisperRecipients("GM")})
|
|
||||||
// }
|
|
||||||
|
|
||||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
|
if (arme.system.cac == 'empoignade') {
|
||||||
ChatMessage.create({
|
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
||||||
alias: this.attacker.name,
|
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-actor-perte-empoignade.html', {
|
|
||||||
attacker: this.attacker,
|
|
||||||
competence: competence
|
|
||||||
})
|
|
||||||
});
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||||
|
|
||||||
let rollData = this._prepareAttaque(competence, arme);
|
let rollData = this._prepareAttaque(competence, arme);
|
||||||
console.log("RdDCombat.attaque >>>", rollData);
|
console.log("RdDCombat.attaque >>>", rollData);
|
||||||
@ -812,7 +790,7 @@ export class RdDCombat {
|
|||||||
passeArme: randomID(16),
|
passeArme: randomID(16),
|
||||||
mortalite: arme?.system.mortalite,
|
mortalite: arme?.system.mortalite,
|
||||||
coupsNonMortels: false,
|
coupsNonMortels: false,
|
||||||
competence: competence,
|
competence: competence.clone(),
|
||||||
surprise: this.attacker.getSurprise(true),
|
surprise: this.attacker.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
targetToken: Targets.extractTokenData(this.target),
|
targetToken: Targets.extractTokenData(this.target),
|
||||||
@ -970,9 +948,8 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_filterArmesParade(defender, competence) {
|
_filterArmesParade(defender, competence) {
|
||||||
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
||||||
for (let item of items) {
|
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
|
||||||
item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round
|
|
||||||
}
|
|
||||||
switch (competence.system.categorie) {
|
switch (competence.system.categorie) {
|
||||||
case 'tir':
|
case 'tir':
|
||||||
case 'lancer':
|
case 'lancer':
|
||||||
@ -1068,7 +1045,7 @@ export class RdDCombat {
|
|||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: this.defender.getCompetence(competenceParade),
|
competence: this.defender.getCompetence(competenceParade).clone(),
|
||||||
arme: armeParade,
|
arme: armeParade,
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
||||||
@ -1149,7 +1126,7 @@ export class RdDCombat {
|
|||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: competence,
|
competence: competence.clone(),
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
carac: this.defender.system.carac,
|
carac: this.defender.system.carac,
|
||||||
@ -1327,13 +1304,8 @@ export class RdDCombat {
|
|||||||
blessuresStatus: actor.computeResumeBlessure(),
|
blessuresStatus: actor.computeResumeBlessure(),
|
||||||
SConst: actor.getSConst(),
|
SConst: actor.getSConst(),
|
||||||
actorId: actor.id,
|
actorId: actor.id,
|
||||||
isGrave: false,
|
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||||
isCritique: false
|
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||||
}
|
|
||||||
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
|
|
||||||
formData.isCritique = true;
|
|
||||||
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
|
|
||||||
formData.isGrave = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ChatUtility.createChatWithRollMode(actor.name, {
|
ChatUtility.createChatWithRollMode(actor.name, {
|
||||||
|
@ -332,7 +332,7 @@ export class RdDCommands {
|
|||||||
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined };
|
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined };
|
||||||
if (competence) {
|
if (competence) {
|
||||||
for (let actor of actors) {
|
for (let actor of actors) {
|
||||||
await actor.rollCaracCompetence(caracName, competence.name, diff);
|
await actor.doRollCaracCompetence(caracName, competence.name, diff);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
436
module/rdd-empoignade.js
Normal file
@ -0,0 +1,436 @@
|
|||||||
|
/* -------------------------------------------- */
|
||||||
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
|
import { RdDRoll } from "./rdd-roll.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
|
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
export class RdDEmpoignade {
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static init() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static registerChatCallbacks(html) {
|
||||||
|
html.on("click", '.defense-empoignade-cac', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||||
|
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
|
||||||
|
});
|
||||||
|
html.on("click", '.defense-empoignade-esquive', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||||
|
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
|
||||||
|
});
|
||||||
|
html.on("click", '.empoignade-poursuivre', event => {
|
||||||
|
let attackerId = event.currentTarget.attributes['data-attackerId'].value
|
||||||
|
let defenderId = event.currentTarget.attributes['data-defenderId'].value
|
||||||
|
RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
|
||||||
|
});
|
||||||
|
html.on("click", '.empoignade-entrainer-sol', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
RdDEmpoignade.entrainerAuSol(rollData)
|
||||||
|
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||||
|
});
|
||||||
|
html.on("click", '.empoignade-projeter-sol', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
RdDEmpoignade.projeterAuSol(rollData)
|
||||||
|
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||||
|
});
|
||||||
|
html.on("change", '.empoignade-perte-endurance', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
if (event.currentTarget.value && event.currentTarget.value != "none") {
|
||||||
|
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
|
||||||
|
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static checkEmpoignadeEnCours(actor) {
|
||||||
|
// TODO: autoriser la perception? la comédie/séduction?
|
||||||
|
if (RdDEmpoignade.isEmpoignadeEnCours(actor)) {
|
||||||
|
ui.notifications.warn("Une empoignade est en cours ! Normalement, vous ne pouvez rien faire d'autre que continuer l'empoignade ou la rompre.")
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static $storeRollEmpoignade(msg, rollData) {
|
||||||
|
RdDEmpoignade.$reduceActorToIds(rollData);
|
||||||
|
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
static $reduceActorToIds(rollData) {
|
||||||
|
rollData.attacker = { id: rollData.attacker.id };
|
||||||
|
rollData.defender = { id: rollData.defender.id };
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static $readRollEmpoignade(msg) {
|
||||||
|
const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
|
||||||
|
RdDEmpoignade.$replaceIdsWithActors(rollData);
|
||||||
|
return rollData
|
||||||
|
}
|
||||||
|
|
||||||
|
static $replaceIdsWithActors(rollData) {
|
||||||
|
rollData.attacker = game.actors.get(rollData.attacker.id);
|
||||||
|
rollData.defender = game.actors.get(rollData.defender.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static isEmpoignadeEnCours(actor) {
|
||||||
|
return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getEmpoignadeById(actor, id) {
|
||||||
|
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||||
|
return emp && duplicate(emp) || undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getEmpoignade(attacker, defender) {
|
||||||
|
let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
|
||||||
|
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||||
|
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||||
|
)
|
||||||
|
if (emp) {
|
||||||
|
return duplicate(emp);
|
||||||
|
}
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getMalusTaille(emp, attacker, defender) {
|
||||||
|
// Si pas empoigné, alors 0
|
||||||
|
if (emp.system.pointsemp == 0) {
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
// p135: Malus de -1 par point de taille de différence de taille au delà de 1 (donc -2 pour une différence de 3, ...)
|
||||||
|
const diffTaille = attacker.system.carac.taille.value - defender.system.carac.taille.value;
|
||||||
|
const diffTailleAbs = Math.abs(diffTaille)
|
||||||
|
const signDiff = diffTaille > 0 ? 1 : -1
|
||||||
|
|
||||||
|
if (diffTailleAbs > 2) {
|
||||||
|
return signDiff * (diffTailleAbs - 1)
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
static isActionAutorisee(mode, attacker, defender) {
|
||||||
|
const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker;
|
||||||
|
if (acting.getUserLevel(game.user) < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
|
||||||
|
ui.notifications.warn(`Vous n'êtes pas autorisé à choisir l'action de ${acting.name}`)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
static isActionDefenseur(mode) {
|
||||||
|
switch (mode) {
|
||||||
|
case "liberer":
|
||||||
|
case "contrer-empoigner":
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async onAttaqueEmpoignade(attacker, defender) {
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee("empoigner", attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||||
|
const isNouvelle = empoignade == undefined;
|
||||||
|
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||||
|
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||||
|
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||||
|
ChatUtility.createChatWithRollMode(attacker.name, {
|
||||||
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async onAttaqueEmpoignadeValidee(attacker, defender) {
|
||||||
|
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||||
|
const isNouvelle = empoignade == undefined;
|
||||||
|
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||||
|
|
||||||
|
let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
|
||||||
|
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
let rollData = {
|
||||||
|
mode, empoignade, attacker, defender,
|
||||||
|
isEmpoignade: true,
|
||||||
|
competence: attacker.getCompetence("Corps à corps").clone(),
|
||||||
|
selectedCarac: attacker.system.carac.melee,
|
||||||
|
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
||||||
|
}
|
||||||
|
if (attacker.isCreatureEntite()) {
|
||||||
|
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||||
|
}
|
||||||
|
if (empoignade.system.pointsemp >= 2) {
|
||||||
|
if (!empoignade.system.ausol) {
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async onAttaqueEmpoignadeFromItem(empoignade) {
|
||||||
|
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||||
|
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||||
|
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||||
|
}
|
||||||
|
|
||||||
|
static async onImmobilisation(attacker, defender, empoignade) {
|
||||||
|
const rollData = {
|
||||||
|
mode: "immobilise",
|
||||||
|
empoignade, attacker, defender,
|
||||||
|
isEmpoignade: true,
|
||||||
|
competence: attacker.getCompetence("Corps à corps").clone()
|
||||||
|
}
|
||||||
|
const msg = await ChatMessage.create({
|
||||||
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
||||||
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
||||||
|
})
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) {
|
||||||
|
const dialog = await RdDRoll.create(attacker, rollData,
|
||||||
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||||
|
{
|
||||||
|
name: 'jet-empoignade',
|
||||||
|
label: 'Empoigner',
|
||||||
|
callbacks: [{ action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, isNouvelle) },]
|
||||||
|
});
|
||||||
|
dialog.render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $onRollEmpoignade(rollData, isNouvelle = false) {
|
||||||
|
let attacker = game.actors.get(rollData.attacker.id)
|
||||||
|
let defender = game.actors.get(rollData.defender.id)
|
||||||
|
|
||||||
|
|
||||||
|
if (rollData.rolled.isSuccess && isNouvelle) {
|
||||||
|
const objectEmpoignade = rollData.empoignade.toObject();
|
||||||
|
// Creer l'empoignade sur attaquant/defenseur
|
||||||
|
attacker.creerObjetParMJ(objectEmpoignade);
|
||||||
|
defender.creerObjetParMJ(objectEmpoignade);
|
||||||
|
}
|
||||||
|
|
||||||
|
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
|
||||||
|
if (rollData.rolled.isPart) {
|
||||||
|
rollData.particuliere = "finesse";
|
||||||
|
}
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") {
|
||||||
|
let attacker = game.actors.get(attackerRoll.attacker.id)
|
||||||
|
let defender = game.actors.get(attackerRoll.defender.id)
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
let empoignade = this.getEmpoignade(attacker, defender)
|
||||||
|
|
||||||
|
if (!empoignade) {
|
||||||
|
ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
empoignade = duplicate(empoignade)
|
||||||
|
let defenderRoll = {
|
||||||
|
mode, attacker, defender, empoignade, attackerRoll,
|
||||||
|
diffLibre: attackerRoll.diffLibre,
|
||||||
|
attaqueParticuliere: attackerRoll.particuliere,
|
||||||
|
competence: defender.getCompetence(competenceName).clone(),
|
||||||
|
surprise: defender.getSurprise(true),
|
||||||
|
carac: defender.system.carac,
|
||||||
|
selectedCarac: defender.system.carac[carac],
|
||||||
|
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, defender, attacker),
|
||||||
|
show: {}
|
||||||
|
};
|
||||||
|
await RdDEmpoignade.$rollDefenseEmpoignade(defender, defenderRoll);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $rollDefenseEmpoignade(defender, defenderRoll) {
|
||||||
|
const dialog = await RdDRoll.create(defender, defenderRoll,
|
||||||
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' },
|
||||||
|
{
|
||||||
|
name: 'empoignade',
|
||||||
|
label: 'Contrer',
|
||||||
|
callbacks: [
|
||||||
|
{ action: async (r) => await RdDEmpoignade.$onRollContrerLiberer(r) }
|
||||||
|
]
|
||||||
|
}
|
||||||
|
);
|
||||||
|
dialog.render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $onRollContrerLiberer(rollData) {
|
||||||
|
let empoignade = rollData.empoignade
|
||||||
|
|
||||||
|
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
||||||
|
empoignade.system.pointsemp++
|
||||||
|
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||||
|
}
|
||||||
|
if (rollData.mode == "contrer-liberer" && !rollData.rolled.isSuccess) {
|
||||||
|
empoignade.system.pointsemp--
|
||||||
|
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||||
|
}
|
||||||
|
|
||||||
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
||||||
|
if (empoignade.system.pointsemp >= 2) {
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $updateEtatEmpoignade(empoignade) {
|
||||||
|
console.log("UPDATE Empoignade", empoignade)
|
||||||
|
|
||||||
|
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||||
|
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||||
|
let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
|
||||||
|
await defender.updateEmbeddedDocuments('Item', [update])
|
||||||
|
|
||||||
|
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||||
|
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
|
||||||
|
update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
|
||||||
|
await attacker.updateEmbeddedDocuments('Item', [update])
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $deleteEmpoignade(empoignade) {
|
||||||
|
console.log("DELETE Empoignade", empoignade)
|
||||||
|
|
||||||
|
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||||
|
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||||
|
await defender.deleteEmbeddedDocuments('Item', [emp._id])
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async entrainerAuSol(rollData) {
|
||||||
|
let attacker = game.actors.get(rollData.attacker.id)
|
||||||
|
let defender = game.actors.get(rollData.defender.id)
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
let empoignade = this.getEmpoignade(attacker, defender)
|
||||||
|
|
||||||
|
empoignade.system.ausol = true
|
||||||
|
await this.$updateEtatEmpoignade(empoignade)
|
||||||
|
|
||||||
|
await attacker.setEffect(STATUSES.StatusProne, true);
|
||||||
|
await defender.setEffect(STATUSES.StatusProne, true);
|
||||||
|
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async projeterAuSol(rollData) {
|
||||||
|
let attacker = game.actors.get(rollData.attacker.id)
|
||||||
|
let defender = game.actors.get(rollData.defender.id)
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
let empoignade = this.getEmpoignade(attacker, defender)
|
||||||
|
|
||||||
|
await defender.setEffect(STATUSES.StatusProne, true);
|
||||||
|
await this.$deleteEmpoignade(empoignade)
|
||||||
|
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async perteEndurance(rollData, perteMode) {
|
||||||
|
let attacker = game.actors.get(rollData.attacker.id)
|
||||||
|
let defender = game.actors.get(rollData.defender.id)
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
let empoignade = this.getEmpoignade(attacker, defender)
|
||||||
|
|
||||||
|
//console.log("Perte d'endurance :!!!", perteMode)
|
||||||
|
let endValue = defender.system.sante.endurance.value
|
||||||
|
if (perteMode == "end0") {
|
||||||
|
await defender.santeIncDec("endurance", -endValue);
|
||||||
|
}
|
||||||
|
if (perteMode == "end1") {
|
||||||
|
await defender.santeIncDec("endurance", -(endValue - 1));
|
||||||
|
}
|
||||||
|
if (perteMode == "endmoitie") {
|
||||||
|
await defender.santeIncDec("endurance", -Math.floor(endValue / 2));
|
||||||
|
}
|
||||||
|
if (perteMode == "endquart") {
|
||||||
|
await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
|
||||||
|
}
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async deleteAllEmpoignades() {
|
||||||
|
for (let actor of game.actors) {
|
||||||
|
let empIds = actor.itemTypes["empoignade"].map(it => it.id)
|
||||||
|
await actor.deleteEmbeddedDocuments('Item', empIds)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async deleteLinkedEmpoignade(actorId, empoignade) {
|
||||||
|
let actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
|
||||||
|
let actor = game.actors.get(actorDeleteId)
|
||||||
|
let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
|
||||||
|
if (emp) {
|
||||||
|
await actor.deleteEmbeddedDocuments('Item', [emp._id])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async createEmpoignade(attacker, defender) {
|
||||||
|
return await Item.create({
|
||||||
|
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
||||||
|
type: 'empoignade',
|
||||||
|
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||||
|
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
||||||
|
},
|
||||||
|
{
|
||||||
|
temporary: true
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,6 @@
|
|||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDHerbes extends Item {
|
export class RdDHerbes extends Item {
|
||||||
|
@ -4,8 +4,8 @@ import { Migrations } from './migrations.js';
|
|||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
||||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||||
|
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
@ -36,6 +36,7 @@ import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
|
|||||||
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
|
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
|
||||||
|
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js";
|
||||||
|
import { RdDItemBlessure } from "./item/blessure.js";
|
||||||
import { RdDItemService } from "./item/service.js";
|
import { RdDItemService } from "./item/service.js";
|
||||||
import { RdDItemMaladie } from "./item/maladie.js";
|
import { RdDItemMaladie } from "./item/maladie.js";
|
||||||
import { RdDItemPoison } from "./item/poison.js";
|
import { RdDItemPoison } from "./item/poison.js";
|
||||||
@ -46,6 +47,7 @@ import { RdDItemSouffle } from "./item/souffle.js";
|
|||||||
import { RdDRencontre } from "./item/rencontre.js";
|
import { RdDRencontre } from "./item/rencontre.js";
|
||||||
|
|
||||||
import { RdDItemSheet } from "./item-sheet.js";
|
import { RdDItemSheet } from "./item-sheet.js";
|
||||||
|
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
|
||||||
import { RdDServiceItemSheet } from "./item/sheet-service.js";
|
import { RdDServiceItemSheet } from "./item/sheet-service.js";
|
||||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
|
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
|
||||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
|
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
|
||||||
@ -55,6 +57,8 @@ import { RdDFauneItemSheet } from "./item/sheet-faune.js";
|
|||||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
|
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
|
||||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
|
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
|
||||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
||||||
|
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||||
|
import { RdDItemArmure } from "./item/armure.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* RdD system
|
* RdD system
|
||||||
@ -73,21 +77,23 @@ export class SystemReveDeDragon {
|
|||||||
this.RdDUtility = RdDUtility;
|
this.RdDUtility = RdDUtility;
|
||||||
this.RdDHotbar = RdDHotbar;
|
this.RdDHotbar = RdDHotbar;
|
||||||
this.itemClasses = {
|
this.itemClasses = {
|
||||||
service: RdDItemService,
|
armure: RdDItemArmure,
|
||||||
|
blessure: RdDItemBlessure,
|
||||||
maladie: RdDItemMaladie,
|
maladie: RdDItemMaladie,
|
||||||
|
ombre: RdDItemOmbre,
|
||||||
poison: RdDItemPoison,
|
poison: RdDItemPoison,
|
||||||
queue: RdDItemQueue,
|
queue: RdDItemQueue,
|
||||||
ombre: RdDItemOmbre,
|
rencontre: RdDRencontre,
|
||||||
souffle: RdDItemSouffle,
|
service: RdDItemService,
|
||||||
signedraconique: RdDItemSigneDraconique,
|
signedraconique: RdDItemSigneDraconique,
|
||||||
rencontre: RdDRencontre
|
souffle: RdDItemSouffle,
|
||||||
}
|
}
|
||||||
this.actorClasses = {
|
this.actorClasses = {
|
||||||
|
commerce: RdDCommerce,
|
||||||
creature: RdDActor,
|
creature: RdDActor,
|
||||||
entite: RdDActor,
|
entite: RdDActor,
|
||||||
personnage: RdDActor,
|
personnage: RdDActor,
|
||||||
vehicule: RdDActor,
|
vehicule: RdDActor,
|
||||||
commerce: RdDCommerce,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -96,6 +102,8 @@ export class SystemReveDeDragon {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onInit() {
|
async onInit() {
|
||||||
game.system.rdd = this;
|
game.system.rdd = this;
|
||||||
|
this.AppAstrologie = AppAstrologie;
|
||||||
|
|
||||||
|
|
||||||
console.log(`Initializing Reve de Dragon System`);
|
console.log(`Initializing Reve de Dragon System`);
|
||||||
|
|
||||||
@ -154,6 +162,7 @@ export class SystemReveDeDragon {
|
|||||||
RdDItemSheet.register(RdDPlanteItemSheet);
|
RdDItemSheet.register(RdDPlanteItemSheet);
|
||||||
RdDItemSheet.register(RdDIngredientItemSheet);
|
RdDItemSheet.register(RdDIngredientItemSheet);
|
||||||
RdDItemSheet.register(RdDServiceItemSheet);
|
RdDItemSheet.register(RdDServiceItemSheet);
|
||||||
|
RdDItemSheet.register(RdDBlessureItemSheet);
|
||||||
|
|
||||||
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
||||||
types: [
|
types: [
|
||||||
@ -167,20 +176,20 @@ export class SystemReveDeDragon {
|
|||||||
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
|
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
|
||||||
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
|
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
|
||||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||||
"tarot", "extraitpoetique"
|
"tarot", "extraitpoetique", "empoignade"
|
||||||
], makeDefault: true
|
], makeDefault: true
|
||||||
});
|
});
|
||||||
CONFIG.Combat.documentClass = RdDCombatManager;
|
CONFIG.Combat.documentClass = RdDCombatManager;
|
||||||
|
|
||||||
// préparation des différents modules
|
// préparation des différents modules
|
||||||
RdDTimestamp.init();
|
RdDTimestamp.init();
|
||||||
|
RdDCalendrier.init();
|
||||||
SystemCompendiums.init();
|
SystemCompendiums.init();
|
||||||
DialogChronologie.init();
|
DialogChronologie.init();
|
||||||
ReglesOptionelles.init();
|
ReglesOptionelles.init();
|
||||||
RdDUtility.init();
|
RdDUtility.init();
|
||||||
RdDDice.init();
|
RdDDice.init();
|
||||||
RdDCommands.init();
|
RdDCommands.init();
|
||||||
RdDCombat.init();
|
|
||||||
RdDCombatManager.init();
|
RdDCombatManager.init();
|
||||||
RdDTokenHud.init();
|
RdDTokenHud.init();
|
||||||
RdDBaseActor.init();
|
RdDBaseActor.init();
|
||||||
@ -210,25 +219,6 @@ export class SystemReveDeDragon {
|
|||||||
default: "avant-encaissement"
|
default: "avant-encaissement"
|
||||||
});
|
});
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
|
||||||
name: "liste-nombre-astral",
|
|
||||||
scope: "world",
|
|
||||||
config: false,
|
|
||||||
default: [],
|
|
||||||
type: Object
|
|
||||||
});
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
game.settings.register(SYSTEM_RDD, "calendrier-pos", {
|
|
||||||
name: "calendrierPos",
|
|
||||||
scope: "client",
|
|
||||||
config: false,
|
|
||||||
default: RdDCalendrier.createCalendrierPos(),
|
|
||||||
type: Object
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
||||||
name: "Supprimer les dialogues de combat",
|
name: "Supprimer les dialogues de combat",
|
||||||
@ -274,9 +264,11 @@ export class SystemReveDeDragon {
|
|||||||
let sidebar = document.getElementById("sidebar");
|
let sidebar = document.getElementById("sidebar");
|
||||||
sidebar.style.width = "min-content";
|
sidebar.style.width = "min-content";
|
||||||
}
|
}
|
||||||
|
game.system.rdd.calendrier = new RdDCalendrier();
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
new Migrations().migrate();
|
new Migrations().migrate();
|
||||||
|
this.messageDeBienvenue();
|
||||||
|
this.registerUsageCount(SYSTEM_RDD);
|
||||||
}
|
}
|
||||||
|
|
||||||
StatusEffects.onReady();
|
StatusEffects.onReady();
|
||||||
@ -284,14 +276,7 @@ export class SystemReveDeDragon {
|
|||||||
RdDDice.onReady();
|
RdDDice.onReady();
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Affiche/Init le calendrier */
|
/* Affiche/Init le calendrier */
|
||||||
let calendrier = new RdDCalendrier();
|
game.system.rdd.calendrier.display();
|
||||||
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
|
|
||||||
let templateData = {};
|
|
||||||
renderTemplate(templatePath, templateData).then(html => {
|
|
||||||
calendrier.render(true);
|
|
||||||
});
|
|
||||||
game.system.rdd.calendrier = calendrier; // Reference;
|
|
||||||
|
|
||||||
// Avertissement si joueur sans personnage
|
// Avertissement si joueur sans personnage
|
||||||
if (!game.user.isGM && game.user.character == undefined) {
|
if (!game.user.isGM && game.user.character == undefined) {
|
||||||
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
|
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
|
||||||
@ -300,10 +285,6 @@ export class SystemReveDeDragon {
|
|||||||
user: game.user.id
|
user: game.user.id
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
|
||||||
this.messageDeBienvenue();
|
|
||||||
this.registerUsageCount(SYSTEM_RDD);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
import { RdDCombat } from "./rdd-combat.js";
|
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { RdDRoll } from "./rdd-roll.js";
|
import { RdDRoll } from "./rdd-roll.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { Targets } from "./targets.js";
|
import { Targets } from "./targets.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* On part du principe qu'une entité démarre tjs
|
/* On part du principe qu'une entité démarre tjs
|
||||||
@ -20,9 +20,9 @@ export class RdDPossession {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static searchPossessionFromEntite(attacker, defender) {
|
static searchPossessionFromEntite(attacker, defender) {
|
||||||
let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
if (!poss) {
|
if (!poss) {
|
||||||
poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
}
|
}
|
||||||
return poss && duplicate(poss) || undefined;
|
return poss && duplicate(poss) || undefined;
|
||||||
}
|
}
|
||||||
@ -31,39 +31,40 @@ export class RdDPossession {
|
|||||||
static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) {
|
static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) {
|
||||||
const defender = target.actor;
|
const defender = target.actor;
|
||||||
const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
|
const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
|
||||||
const isNouvelle = !suitePossession && ! fromEntite;
|
const isNouvelle = !suitePossession && !fromEntite;
|
||||||
const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
|
const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
|
||||||
|
|
||||||
RdDPossession.$updateEtatPossession(possession)
|
RdDPossession.$updateEtatPossession(possession)
|
||||||
|
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "possession",
|
mode: "attaque",
|
||||||
isECNIDefender: false,
|
isECNIDefender: false,
|
||||||
competence: competence,
|
competence: competence.clone(),
|
||||||
possession: possession,
|
possession: possession,
|
||||||
attacker: attacker,
|
attacker: attacker,
|
||||||
defender: defender,
|
defender: defender,
|
||||||
targetToken: Targets.extractTokenData(target)
|
targetToken: Targets.extractTokenData(target)
|
||||||
};
|
};
|
||||||
if (attacker.isCreatureEntite()) {
|
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
|
||||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
|
||||||
}
|
|
||||||
|
|
||||||
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async onConjurerPossession(attacker, competence, possession) {
|
static async onConjurerPossession(attacker, possession) {
|
||||||
possession = duplicate(possession);
|
possession = duplicate(possession);
|
||||||
RdDPossession.$updateEtatPossession(possession)
|
RdDPossession.$updateEtatPossession(possession)
|
||||||
|
|
||||||
|
const defender = game.actors.get(possession.system.entite.actorid);
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "possession",
|
mode: "attaque",
|
||||||
isECNIDefender: true,
|
isECNIDefender: true,
|
||||||
competence: competence,
|
|
||||||
possession: possession,
|
possession: possession,
|
||||||
attacker: attacker,
|
attacker: attacker,
|
||||||
defender: game.actors.get(possession.system.possesseurid)
|
defender: defender,
|
||||||
};
|
};
|
||||||
|
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
|
||||||
|
|
||||||
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -71,7 +72,7 @@ export class RdDPossession {
|
|||||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||||
let attacker = game.actors.get(attackerId)
|
let attacker = game.actors.get(attackerId)
|
||||||
let possession = attacker?.getPossession(possessionId)
|
let possession = attacker?.getPossession(possessionId)
|
||||||
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
|
defenderId = defenderId ?? possession?.system.entite.actorid ?? undefined
|
||||||
let defender = game.actors.get(defenderId)
|
let defender = game.actors.get(defenderId)
|
||||||
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
||||||
|
|
||||||
@ -82,19 +83,29 @@ export class RdDPossession {
|
|||||||
possession = duplicate(possession)
|
possession = duplicate(possession)
|
||||||
// Update for draconic roll
|
// Update for draconic roll
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "conjuration",
|
mode: "defense",
|
||||||
isECNIDefender: defender.type == "entite",
|
isECNIDefender: defender.type == "entite",
|
||||||
possession: possession,
|
possession: possession,
|
||||||
attacker: attacker,
|
attacker: attacker,
|
||||||
defender: defender,
|
defender: defender,
|
||||||
competence: defender.getDraconicOuPossession(),
|
|
||||||
selectedCarac: defender.system.carac.reve,
|
|
||||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
|
||||||
}
|
}
|
||||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
RdDPossession.selectCompetenceDraconicOuPossession(rollData, defender)
|
||||||
|
rollData.diffLibre = RdDPossession.getInfoAttaque(rollData).diffLibre
|
||||||
|
|
||||||
await RdDPossession.$rollDefensePossession(defender, rollData);
|
await RdDPossession.$rollDefensePossession(defender, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
|
||||||
|
rollData.competence = rollingActor.getDraconicOuPossession();
|
||||||
|
if (rollingActor.isCreatureEntite()) {
|
||||||
|
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
rollData.selectedCarac = rollingActor.system.carac.reve
|
||||||
|
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: rollingActor.getReveActuel() } }
|
||||||
|
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
||||||
@ -104,21 +115,22 @@ export class RdDPossession {
|
|||||||
name: 'jet-possession',
|
name: 'jet-possession',
|
||||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||||
callbacks: [
|
callbacks: [
|
||||||
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
|
{ action: async (r) => await RdDPossession.$onRollPossession(r, isNouvelle) },
|
||||||
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
|
|
||||||
]
|
]
|
||||||
});
|
});
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
|
static async $onRollPossession(rollData, isNouvelle = false) {
|
||||||
rollData.possession.isSuccess = isSuccess;
|
rollData.possession.isSuccess = rollData.rolled.isSuccess;
|
||||||
RdDPossession.$updateEtatPossession(rollData.possession);
|
RdDPossession.$updateEtatPossession(rollData.possession, rollData);
|
||||||
if (isNouvelle) {
|
if (isNouvelle) {
|
||||||
// Creer la possession sur le defenseur
|
// Creer la possession sur le defenseur
|
||||||
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
await rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
||||||
}
|
}
|
||||||
|
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
||||||
|
RdDPossession.storePossessionAttaque(possession, rollData)
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -127,35 +139,42 @@ export class RdDPossession {
|
|||||||
const dialog = await RdDRoll.create(defender, rollData,
|
const dialog = await RdDRoll.create(defender, rollData,
|
||||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
||||||
{
|
{
|
||||||
name: 'conjurer',
|
name: 'possession',
|
||||||
label: 'Conjurer une Possession',
|
label: 'Conjurer une Possession',
|
||||||
callbacks: [
|
callbacks: [
|
||||||
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $onRollConjuration(rollData) {
|
static async $onRollConjuration(rollData) {
|
||||||
let actor = game.actors.get(rollData.possession.system.possedeid)
|
let victime = game.actors.get(rollData.possession.system.victime.actorid)
|
||||||
|
let compteur = rollData.possession.system.compteur
|
||||||
if (!rollData.rolled.isSuccess) {
|
if (!rollData.rolled.isSuccess) {
|
||||||
if (rollData.isECNIDefender) {
|
if (rollData.isECNIDefender) {
|
||||||
rollData.possession.system.compteur--
|
compteur--
|
||||||
} else {
|
} else {
|
||||||
rollData.possession.system.compteur++
|
compteur++
|
||||||
}
|
}
|
||||||
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
|
||||||
await actor.updateEmbeddedDocuments('Item', [update])
|
|
||||||
}
|
}
|
||||||
|
const possession = victime.getPossession(rollData.possession.system.possessionid)
|
||||||
|
await possession.update({
|
||||||
|
system: {
|
||||||
|
compteur: compteur,
|
||||||
|
entite: { diffLibre: 0, finesse: false },
|
||||||
|
victime: { diffLibre: 0, finesse: false }
|
||||||
|
}
|
||||||
|
})
|
||||||
|
rollData.possession = possession
|
||||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData,rollData.defender, 'chat-resultat-possession.html')
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
|
||||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||||
// conjuration
|
// conjuration
|
||||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -180,13 +199,43 @@ export class RdDPossession {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static isPossessionFinesse(rollData) {
|
||||||
|
return RdDPossession.getInfoAttaque(rollData).finesse
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getInfoAttaque(rollData) {
|
||||||
|
return rollData.possession.system[rollData.isECNIDefender ? 'victime' : 'entite'];
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static isDefensePossession(rollData) {
|
||||||
|
return rollData.possession && rollData.mode == "defense"
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static storePossessionAttaque(possession, rollData = undefined) {
|
||||||
|
const attaquant = rollData?.isECNIDefender ? 'victime' : 'entite'
|
||||||
|
possession.update({
|
||||||
|
[`system.${attaquant}`]: {
|
||||||
|
diffLibre: rollData?.diffLibre ?? 0,
|
||||||
|
finesse: rollData?.rolled.isPart ?? false
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async createPossession(attacker, defender) {
|
static async createPossession(attacker, defender) {
|
||||||
return await Item.create({
|
return await Item.create({
|
||||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||||
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
|
system: {
|
||||||
},
|
description: "", typepossession: attacker.name,
|
||||||
|
possede: false,
|
||||||
|
possessionid: randomID(16),
|
||||||
|
entite: { actorid: attacker.id },
|
||||||
|
victime: { actorid: defender.id },
|
||||||
|
compteur: 0
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
temporary: true
|
temporary: true
|
||||||
})
|
})
|
||||||
|
@ -91,13 +91,17 @@ export class RdDResolutionTable {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||||
return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
|
return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
|
||||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template)
|
content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static actorChatName(actor) {
|
||||||
|
return actor?.userName ?? game.user.name;
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async buildRollDataHtml(rollData, actor, template = 'chat-resultat-general.html') {
|
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.html') {
|
||||||
rollData.show = rollData.show || {};
|
rollData.show = rollData.show || {};
|
||||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||||
}
|
}
|
||||||
@ -195,17 +199,6 @@ export class RdDResolutionTable {
|
|||||||
return Math.max(Math.floor(carac * (diff + 10) / 2), 1);
|
return Math.max(Math.floor(carac * (diff + 10) / 2), 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static isAjustementAstrologique(rollData) {
|
|
||||||
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
if (rollData.selectedSort?.system.isrituel) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isEchec(rollData) {
|
static isEchec(rollData) {
|
||||||
switch (rollData.surprise) {
|
switch (rollData.surprise) {
|
||||||
@ -294,12 +287,9 @@ export class RdDResolutionTable {
|
|||||||
carac: carac,
|
carac: carac,
|
||||||
difficulte: level,
|
difficulte: level,
|
||||||
min: minLevel,
|
min: minLevel,
|
||||||
rows: RdDResolutionTable.incrementalArray(minCarac, maxCarac),
|
rows: Misc.intArray(minCarac, maxCarac+1),
|
||||||
cols: RdDResolutionTable.incrementalArray(minLevel, maxLevel)
|
cols: Misc.intArray(minLevel, maxLevel+1)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
static incrementalArray(min, max) {
|
|
||||||
return Array.from(Array(max-min+1).keys()).map(i=>i+min)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
@ -30,9 +30,9 @@ export class RdDEncaisser extends Dialog {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
|
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
|
||||||
dialogConf.default = "cauchemar"
|
dialogConf.default = "entiteincarnee"
|
||||||
dialogConf.buttons = {
|
dialogConf.buttons = {
|
||||||
"cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") }
|
"entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -70,7 +70,6 @@ export class RdDEncaisser extends Dialog {
|
|||||||
total: Number(this.modifier),
|
total: Number(this.modifier),
|
||||||
ajustement: Number(this.modifier),
|
ajustement: Number(this.modifier),
|
||||||
encaisserSpecial: this.encaisserSpecial,
|
encaisserSpecial: this.encaisserSpecial,
|
||||||
loc: { result: 0, label: "" },
|
|
||||||
mortalite: mortalite
|
mortalite: mortalite
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -314,8 +314,8 @@ export class RdDRoll extends Dialog {
|
|||||||
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
|
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
|
||||||
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
||||||
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
||||||
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
||||||
|
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||||
|
|
||||||
// Mise à jour valeurs
|
// Mise à jour valeurs
|
||||||
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
||||||
|
@ -7,15 +7,16 @@ export class RdDSheetUtility {
|
|||||||
const userRightLevel = game.user.isGM
|
const userRightLevel = game.user.isGM
|
||||||
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
||||||
: document.getUserLevel(game.user);
|
: document.getUserLevel(game.user);
|
||||||
mergeObject(options, {
|
let newOptions = {
|
||||||
isGM: game.user.isGM,
|
isGM: game.user.isGM,
|
||||||
isOwned: document.parent,
|
isOwned: document.parent ? true : false,
|
||||||
editable: editable,
|
editable: editable,
|
||||||
cssClass: editable ? "editable" : "locked",
|
cssClass: editable ? "editable" : "locked",
|
||||||
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
|
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
|
||||||
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
|
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
|
||||||
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
||||||
});
|
}
|
||||||
|
mergeObject(options, newOptions);
|
||||||
return options;
|
return options;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,8 +16,7 @@ import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
|||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
import { RdDRencontre } from "./item/rencontre.js";
|
import { RdDRencontre } from "./item/rencontre.js";
|
||||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
@ -286,7 +285,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onActionRencontre(action, tmr, rencontre) {
|
async onActionRencontre(action, tmr, rencontre) {
|
||||||
if (!this.currentRencontre){
|
if (!this.currentRencontre) {
|
||||||
ui.notifications.warn("#612 Rencontre perdue, récupération en cours. Vous pouvez contacter l'équipe avec les logs pour aider à résoudre ce problème")
|
ui.notifications.warn("#612 Rencontre perdue, récupération en cours. Vous pouvez contacter l'équipe avec les logs pour aider à résoudre ce problème")
|
||||||
console.error("#612 Rencontre perdue", action, tmr, rencontre, this);
|
console.error("#612 Rencontre perdue", action, tmr, rencontre, this);
|
||||||
this.currentRencontre = rencontre;
|
this.currentRencontre = rencontre;
|
||||||
@ -805,19 +804,21 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async declencheSortEnReserve(coord) {
|
async declencheSortEnReserve(coord) {
|
||||||
let sorts = this.getSortsReserve(coord);
|
const sorts = this.getSortsReserve(coord);
|
||||||
if (sorts.length > 0) {
|
if (sorts.length > 0) {
|
||||||
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
|
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
|
||||||
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
|
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
|
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
|
||||||
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
|
const reserveExtensible = this.isReserveExtensible(coord);
|
||||||
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
|
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
|
||||||
for (let sort of sorts) {
|
const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
||||||
msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
|
actor: this.actor,
|
||||||
}
|
sorts: sorts,
|
||||||
msg += "</ol>";
|
coord: coord,
|
||||||
|
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
||||||
|
})
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: msg,
|
content: msg,
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
import { HtmlUtility } from "./html-utility.js";
|
import { HtmlUtility } from "./html-utility.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
import { Targets } from "./targets.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDTokenHud {
|
export class RdDTokenHud {
|
||||||
@ -18,29 +19,39 @@ export class RdDTokenHud {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async addExtensionHud(app, html, tokenId) {
|
static async addExtensionHud(app, html, tokenId, isCombat) {
|
||||||
|
|
||||||
let token = canvas.tokens.get(tokenId);
|
let token = canvas.tokens.get(tokenId);
|
||||||
let actor = token.actor;
|
let actor = token.actor;
|
||||||
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
app.hasExtension = true;
|
||||||
if (! (combatant?.actor) ) {
|
// soins
|
||||||
|
await RdDTokenHud.addExtensionHudSoins(html, actor);
|
||||||
|
|
||||||
|
if (isCombat) {
|
||||||
|
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
||||||
|
if (!(combatant?.actor)) {
|
||||||
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
let actions = RdDCombatManager.listActionsCombat(combatant);
|
||||||
|
// initiative
|
||||||
|
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
|
||||||
|
// combat
|
||||||
|
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
|
||||||
}
|
}
|
||||||
app.hasExtension = true;
|
|
||||||
|
|
||||||
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static async addExtensionHudInit(html, combatant, actions) {
|
||||||
const hudData = {
|
const hudData = {
|
||||||
combatant: combatant,
|
combatant, actions,
|
||||||
actions: actionsCombat,
|
|
||||||
commandes: [
|
commandes: [
|
||||||
{ name: "Autre action", command: 'autre' },
|
{ name: "Autre action", command: 'autre' },
|
||||||
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
|
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
|
||||||
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
|
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
|
||||||
};
|
};
|
||||||
|
|
||||||
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
||||||
// initiative
|
|
||||||
await RdDTokenHud._configureSubMenu(controlIconCombat,
|
await RdDTokenHud._configureSubMenu(controlIconCombat,
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
|
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
|
||||||
hudData,
|
hudData,
|
||||||
@ -51,48 +62,70 @@ export class RdDTokenHud {
|
|||||||
RdDTokenHud._initiativeCommand(initCommand, combatantId);
|
RdDTokenHud._initiativeCommand(initCommand, combatantId);
|
||||||
} else {
|
} else {
|
||||||
let index = event.currentTarget.attributes['data-action-index'].value;
|
let index = event.currentTarget.attributes['data-action-index'].value;
|
||||||
let action = actionsCombat[index];
|
let action = hudData.actions[index];
|
||||||
RdDCombatManager.rollInitiativeAction(combatantId, action);
|
RdDCombatManager.rollInitiativeAction(combatantId, action);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
static async addExtensionHudCombat(html, combatant, actions) {
|
||||||
|
const hudData = { combatant, actions, commandes: [] };
|
||||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||||
// combat
|
|
||||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||||
(event) => {
|
(event) => {
|
||||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||||
const action = actionsCombat[actionIndex];
|
const action = hudData.actions[actionIndex];
|
||||||
if (action.action == 'conjurer') {
|
const possession = action.action == 'possession' ? combatant.actor.getPossession(action.system.possessionid) : undefined;
|
||||||
actor.conjurerPossession(actor.getPossession(action.system.possessionid));
|
if (possession) {
|
||||||
|
combatant.actor.conjurerPossession(possession);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
actor.rollArme(action);
|
combatant.actor.rollArme(action);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async addExtensionHudSoins(html, sourceActor) {
|
||||||
|
const target = Targets.getTarget({ warn: false });
|
||||||
|
if (target?.actor) {
|
||||||
|
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
|
||||||
|
if (hudSoins.blessures.length > 0) {
|
||||||
|
// soins
|
||||||
|
const controlIconTarget = html.find('.control-icon[data-action=combat]');
|
||||||
|
await RdDTokenHud._configureSubMenu(controlIconTarget,
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
|
||||||
|
hudSoins,
|
||||||
|
(event) => {
|
||||||
|
const blessureId = event.currentTarget.attributes['data-blessure-id']?.value;
|
||||||
|
sourceActor.rollSoins(target.actor, blessureId)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static _initiativeCommand(initCommand, combatantId) {
|
static _initiativeCommand(initCommand, combatantId) {
|
||||||
switch (initCommand) {
|
switch (initCommand) {
|
||||||
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
|
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
|
||||||
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
|
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
|
||||||
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
|
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
|
||||||
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
|
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async addTokenHudExtensions(app, html, tokenId) {
|
static async addTokenHudExtensions(app, html, tokenId) {
|
||||||
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
||||||
controlIconCombat.click(event => {
|
if (controlIconCombat.length > 0) {
|
||||||
if (event.currentTarget.className.includes('active')) {
|
controlIconCombat.click(event => {
|
||||||
RdDTokenHud.removeExtensionHud(app, html, tokenId);
|
if (event.currentTarget.className.includes('active')) {
|
||||||
} else {
|
RdDTokenHud.removeExtensionHud(app, html, tokenId);
|
||||||
setTimeout(function () { RdDTokenHud.addExtensionHud(app, html, tokenId) }, 200);
|
} else {
|
||||||
}
|
setTimeout(() => RdDTokenHud.addExtensionHud(app, html, tokenId), 200);
|
||||||
});
|
}
|
||||||
|
});
|
||||||
|
|
||||||
if (controlIconCombat.length>0 && controlIconCombat[0].className.includes('active')) {
|
const isCombat = controlIconCombat[0].className.includes('active');
|
||||||
RdDTokenHud.addExtensionHud(app, html, tokenId);
|
RdDTokenHud.addExtensionHud(app, html, tokenId, isCombat);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -100,9 +133,9 @@ export class RdDTokenHud {
|
|||||||
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
|
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
|
||||||
const hud = $(await renderTemplate(template, hudData));
|
const hud = $(await renderTemplate(template, hudData));
|
||||||
const list = hud.find('div.rdd-hud-list');
|
const list = hud.find('div.rdd-hud-list');
|
||||||
|
|
||||||
RdDTokenHud._toggleHudListActive(hud, list);
|
RdDTokenHud._toggleHudListActive(hud, list);
|
||||||
|
|
||||||
hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list));
|
hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list));
|
||||||
list.find('.rdd-hud-menu').click(onMenuItem);
|
list.find('.rdd-hud-menu').click(onMenuItem);
|
||||||
|
|
||||||
|
@ -13,15 +13,17 @@ import { RdDNameGen } from "./rdd-namegen.js";
|
|||||||
import { RdDConfirm } from "./rdd-confirm.js";
|
import { RdDConfirm } from "./rdd-confirm.js";
|
||||||
import { RdDItemCompetence } from "./item-competence.js";
|
import { RdDItemCompetence } from "./item-competence.js";
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||||
|
import { ExperienceLog } from "./actor/experience-log.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// This table starts at 0 -> niveau -10
|
// This table starts at 0 -> niveau -10
|
||||||
const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
|
const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
|
||||||
const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
|
const difficultesLibres = Misc.intArray(0, -11);
|
||||||
const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
|
const ajustementsConditions = Misc.intArray(-10, 11);
|
||||||
const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
|
const ajustementsEncaissement = Misc.intArray(-10, 26);
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
function _buildAllSegmentsFatigue(max) {
|
function _buildAllSegmentsFatigue(max) {
|
||||||
@ -66,38 +68,31 @@ const fatigueMarche = {
|
|||||||
"tresdifficile": { "4": 4, "6": 6 }
|
"tresdifficile": { "4": 4, "6": 6 }
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
const definitionsBlessures = [
|
|
||||||
{ type: "legere", facteur: 2 },
|
|
||||||
{ type: "grave", facteur: 4 },
|
|
||||||
{ type: "critique", facteur: 6 }
|
|
||||||
]
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const definitionsEncaissement = {
|
const definitionsEncaissement = {
|
||||||
"mortel": [
|
"mortel": [
|
||||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
|
||||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
|
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2},
|
||||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
|
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4},
|
||||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
|
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6},
|
||||||
],
|
],
|
||||||
"non-mortel": [
|
"non-mortel": [
|
||||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
|
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
|
||||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
|
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
|
||||||
],
|
],
|
||||||
"cauchemar": [
|
"entiteincarnee": [
|
||||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
|
||||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
|
||||||
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -139,9 +134,10 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/actor/resonances.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
|
||||||
@ -186,7 +182,7 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categories.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
||||||
@ -203,6 +199,7 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
|
||||||
// Partials
|
// Partials
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
||||||
@ -234,11 +231,10 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
|
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
|
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
|
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs',
|
||||||
// Calendrier
|
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-gardien.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
|
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-joueur.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
|
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-theme.hbs',
|
||||||
// HUD
|
// HUD
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
|
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
|
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
|
||||||
@ -247,20 +243,6 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-possession.html',
|
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
|
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
|
||||||
@ -274,7 +256,8 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
|
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
|
||||||
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
||||||
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
||||||
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
|
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
|
||||||
|
Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
|
||||||
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
|
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
|
||||||
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
|
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
|
||||||
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
|
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
|
||||||
@ -302,6 +285,9 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite());
|
Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite());
|
||||||
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
|
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
|
||||||
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
|
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
|
||||||
|
|
||||||
|
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
|
||||||
|
|
||||||
return loadTemplates(templatePaths);
|
return loadTemplates(templatePaths);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -353,13 +339,13 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static buildArbreDeConteneurs(conteneurs, objets) {
|
static buildArbreDeConteneurs(conteneurs, inventaires) {
|
||||||
let objetVersConteneur = {};
|
let objetVersConteneur = {};
|
||||||
// Attribution des objets aux conteneurs
|
// Attribution des objets aux conteneurs
|
||||||
for (let conteneur of conteneurs) {
|
for (let conteneur of conteneurs) {
|
||||||
conteneur.subItems = [];
|
conteneur.subItems = [];
|
||||||
for (let id of conteneur.system.contenu ?? []) {
|
for (let id of conteneur.system.contenu ?? []) {
|
||||||
let objet = objets.find(objet => (id == objet._id));
|
let objet = inventaires.find(objet => (id == objet._id));
|
||||||
if (objet) {
|
if (objet) {
|
||||||
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
||||||
objetVersConteneur[id] = conteneur._id;
|
objetVersConteneur[id] = conteneur._id;
|
||||||
@ -368,20 +354,20 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (let conteneur of conteneurs) {
|
for (let conteneur of conteneurs) {
|
||||||
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
|
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
|
||||||
}
|
}
|
||||||
return objetVersConteneur;
|
return objetVersConteneur;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calculEncContenu(conteneur, objets) {
|
static calculEncContenu(conteneur, inventaires) {
|
||||||
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
|
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
|
||||||
.map(id => objets.find(it => (id == it.id)))
|
.map(id => inventaires.find(it => (id == it.id)))
|
||||||
.filter(it => it);
|
.filter(it => it);
|
||||||
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
|
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
|
||||||
for (let contenu of contenus) {
|
for (let contenu of contenus) {
|
||||||
if (contenu.type == 'conteneur') {
|
if (contenu.type == 'conteneur') {
|
||||||
enc += RdDUtility.calculEncContenu(contenu, objets);
|
enc += RdDUtility.calculEncContenu(contenu, inventaires);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
|
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
|
||||||
@ -444,12 +430,16 @@ export class RdDUtility {
|
|||||||
static buildContenuConteneur(conteneur, options = {}, optionsArbre = {}) {
|
static buildContenuConteneur(conteneur, options = {}, optionsArbre = {}) {
|
||||||
RdDUtility.prepareOptionsArbreInventaire(conteneur, optionsArbre);
|
RdDUtility.prepareOptionsArbreInventaire(conteneur, optionsArbre);
|
||||||
const display = optionsArbre.ouvert ? 'item-display-show' : 'item-display-hide';
|
const display = optionsArbre.ouvert ? 'item-display-show' : 'item-display-hide';
|
||||||
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(optionsArbre.profondeur, 6)}'>`;
|
const profondeur = optionsArbre.profondeur;
|
||||||
|
|
||||||
optionsArbre.profondeur++;
|
optionsArbre.profondeur++;
|
||||||
for (let contenu of conteneur.subItems) {
|
const lignesContenu = conteneur.subItems.sort(Misc.ascending(it => it.name))
|
||||||
strContenu += this.buildLigneInventaire(contenu, options, optionsArbre);
|
.map(contenu => this.buildLigneInventaire(contenu, options, optionsArbre));
|
||||||
}
|
|
||||||
return strContenu + "</ul>";
|
return `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur, 6)}'>`
|
||||||
|
+ lignesContenu.reduce(Misc.joining(''), '')
|
||||||
|
+ "</ul>";
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -466,10 +456,6 @@ export class RdDUtility {
|
|||||||
return ajustementsEncaissement;
|
return ajustementsEncaissement;
|
||||||
}
|
}
|
||||||
|
|
||||||
static getDefinitionsBlessures() {
|
|
||||||
return definitionsBlessures;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getSegmentsFatigue(maxEnd) {
|
static getSegmentsFatigue(maxEnd) {
|
||||||
maxEnd = Math.max(maxEnd, 1);
|
maxEnd = Math.max(maxEnd, 1);
|
||||||
@ -610,17 +596,10 @@ export class RdDUtility {
|
|||||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||||
encaissement.roll = roll;
|
encaissement.roll = roll;
|
||||||
encaissement.armure = armure;
|
encaissement.armure = armure;
|
||||||
|
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
||||||
encaissement.total = jetTotal;
|
encaissement.total = jetTotal;
|
||||||
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
|
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
|
||||||
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
|
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
|
||||||
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
|
||||||
encaissement.blessures = (
|
|
||||||
encaissement.critiques > 0 ? "Critique" :
|
|
||||||
encaissement.graves > 0 ? "Grave" :
|
|
||||||
encaissement.legeres > 0 ? "Légère" :
|
|
||||||
encaissement.eraflures > 0 ? "Contusions/Eraflures" :
|
|
||||||
'Aucune'
|
|
||||||
);
|
|
||||||
return encaissement;
|
return encaissement;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -689,6 +668,7 @@ export class RdDUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async chatListeners(html) {
|
static async chatListeners(html) {
|
||||||
RdDCombat.registerChatCallbacks(html);
|
RdDCombat.registerChatCallbacks(html);
|
||||||
|
RdDEmpoignade.registerChatCallbacks(html);
|
||||||
|
|
||||||
// Gestion spécifique message passeurs
|
// Gestion spécifique message passeurs
|
||||||
html.on("click", '.tmr-passeur-coord a', event => {
|
html.on("click", '.tmr-passeur-coord a', event => {
|
||||||
@ -847,17 +827,13 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
|
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete, onSuppression = ()=>{}) {
|
||||||
RdDConfirm.confirmer({
|
RdDConfirm.confirmer({
|
||||||
settingConfirmer: "confirmation-supprimer-lien-acteur",
|
settingConfirmer: "confirmation-supprimer-lien-acteur",
|
||||||
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
|
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
|
||||||
title: 'Confirmer la suppression',
|
title: 'Confirmer la suppression',
|
||||||
buttonLabel: 'Supprimer le lien',
|
buttonLabel: 'Supprimer le lien',
|
||||||
onAction: () => {
|
onAction: onSuppression
|
||||||
console.log('Delete : ', subActor.id);
|
|
||||||
sheet.actor.removeSubacteur(subActor.id);
|
|
||||||
RdDUtility.slideOnDelete(sheet, htmlToDelete);
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@ import { RdDItemSort } from "./item-sort.js";
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDBonus } from "./rdd-bonus.js";
|
import { RdDBonus } from "./rdd-bonus.js";
|
||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
|
import { RdDPossession } from "./rdd-possession.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||||
|
|
||||||
@ -30,7 +31,7 @@ export const referenceAjustements = {
|
|||||||
},
|
},
|
||||||
diffLibre: {
|
diffLibre: {
|
||||||
isUsed: (rollData, actor) => rollData.diffLibre != undefined,
|
isUsed: (rollData, actor) => rollData.diffLibre != undefined,
|
||||||
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
|
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ?? RdDPossession.isDefensePossession(rollData) ? 'Imposée' : 'Libre',
|
||||||
getValue: (rollData, actor) => rollData.selectedSort
|
getValue: (rollData, actor) => rollData.selectedSort
|
||||||
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
|
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
|
||||||
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
|
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
|
||||||
@ -51,7 +52,7 @@ export const referenceAjustements = {
|
|||||||
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
|
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
|
||||||
},
|
},
|
||||||
etat: {
|
etat: {
|
||||||
isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData),
|
isUsed: (rollData, actor) => !RollDataAjustements.isIgnoreEtatGeneral(rollData),
|
||||||
getLabel: (rollData, actor) => 'Etat général',
|
getLabel: (rollData, actor) => 'Etat général',
|
||||||
getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
|
getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
|
||||||
},
|
},
|
||||||
@ -139,6 +140,12 @@ export const referenceAjustements = {
|
|||||||
isUsed: (rollData, actor) => rollData.ethylisme != undefined,
|
isUsed: (rollData, actor) => rollData.ethylisme != undefined,
|
||||||
getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme),
|
getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme),
|
||||||
getValue: (rollData, actor) => rollData.ethylisme,
|
getValue: (rollData, actor) => rollData.ethylisme,
|
||||||
|
},
|
||||||
|
tailleempoignade: {
|
||||||
|
isVisible: (rollData, actor) => rollData.isEmpoignade,
|
||||||
|
isUsed: (rollData, actor) => rollData.isEmpoignade,
|
||||||
|
getLabel: (rollData, actor) => "Malus de taille",
|
||||||
|
getValue: (rollData, actor) => rollData.malusTaille,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -171,4 +178,11 @@ export class RollDataAjustements {
|
|||||||
return sum;
|
return sum;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static isIgnoreEtatGeneral(rollData) {
|
||||||
|
const selectedCarac = rollData.selectedCarac;
|
||||||
|
return !selectedCarac ||
|
||||||
|
rollData.ethylisme ||
|
||||||
|
RdDCarac.isChance(selectedCarac) ||
|
||||||
|
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
206
module/sommeil/app-astrologie.js
Normal file
@ -0,0 +1,206 @@
|
|||||||
|
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||||
|
|
||||||
|
export const APP_ASTROLOGIE_REFRESH = `${SYSTEM_RDD}-refresh-astrologie`
|
||||||
|
|
||||||
|
export class AppAstrologie extends Application {
|
||||||
|
static async create(actor = undefined, options = {}) {
|
||||||
|
if (actor == undefined && !game.user.isGM) {
|
||||||
|
actor = game.user.character
|
||||||
|
}
|
||||||
|
if (!actor && !game.user.isGM) {
|
||||||
|
console.error("AppAstrologie uniquement accessible pour le MJ, ou depuis un personnage pour un joueur")
|
||||||
|
}
|
||||||
|
new AppAstrologie(actor, options).render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static get defaultOptions() {
|
||||||
|
return mergeObject(super.defaultOptions, {
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
|
||||||
|
title: "Astrologie",
|
||||||
|
width: 'fit-content',
|
||||||
|
height: 'fit-content',
|
||||||
|
classes: ['calendar-astrologie'],
|
||||||
|
popOut: true,
|
||||||
|
resizable: false
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(actor, options = {}) {
|
||||||
|
super(options);
|
||||||
|
this.actor = actor;
|
||||||
|
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
|
||||||
|
}
|
||||||
|
|
||||||
|
getData(options) {
|
||||||
|
this.appData = super.getData(options)
|
||||||
|
const calendrier = game.system.rdd.calendrier;
|
||||||
|
mergeObject(this.appData, {
|
||||||
|
isGM: game.user.isGM,
|
||||||
|
isActor: this.actor != undefined,
|
||||||
|
calendrier: calendrier.getTimestamp().toCalendrier(),
|
||||||
|
dates: calendrier.getJoursSuivants(10),
|
||||||
|
heures: RdDTimestamp.definitions(),
|
||||||
|
actorAstrologie: this.getActorAstrologie(),
|
||||||
|
gmAstrologie: this.getGMAstrologie(calendrier),
|
||||||
|
theme: {
|
||||||
|
signeAstral: RdDTimestamp.definition(0),
|
||||||
|
signeNaissance: RdDTimestamp.definition(0)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
return this.appData;
|
||||||
|
}
|
||||||
|
|
||||||
|
getActorAstrologie() {
|
||||||
|
if (this.actor) {
|
||||||
|
return {
|
||||||
|
actor: this.actor,
|
||||||
|
nombres: this._organizeNombresAstraux(this.actor.itemTypes['nombreastral']),
|
||||||
|
ajustements: CONFIG.RDD.difficultesLibres,
|
||||||
|
etat: this.actor.getEtatGeneral(),
|
||||||
|
astrologie: this.actor.getCompetence('Astrologie')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {}
|
||||||
|
}
|
||||||
|
|
||||||
|
_organizeNombresAstraux(nombresAstraux) {
|
||||||
|
let organized = {};
|
||||||
|
nombresAstraux.forEach(na => {
|
||||||
|
if (!organized[na.system.jourindex]) {
|
||||||
|
organized[na.system.jourindex] = {
|
||||||
|
listValues: [],
|
||||||
|
jourlabel: na.system.jourlabel
|
||||||
|
}
|
||||||
|
}
|
||||||
|
organized[na.system.jourindex].listValues.push(na.system.value);
|
||||||
|
})
|
||||||
|
return organized;
|
||||||
|
}
|
||||||
|
|
||||||
|
getGMAstrologie(calendrier) {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
const nbAstral = calendrier.getNombreAstral()
|
||||||
|
const heures = RdDTimestamp.heures();
|
||||||
|
return {
|
||||||
|
ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
|
||||||
|
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
|
||||||
|
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {}
|
||||||
|
}
|
||||||
|
|
||||||
|
getAjustementActor(actor, nbAstral, heures) {
|
||||||
|
const hn = RdDTimestamp.findHeure(actor.getHeureNaissance())?.heure ?? 0;
|
||||||
|
return {
|
||||||
|
actor,
|
||||||
|
ajustements: heures.map(heure => {
|
||||||
|
return { heure, ajustement: RdDTimestamp.ajustementAstrologiqueHeure(hn, nbAstral, heure) };
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getDetailNombreAstral(nombreAstral) {
|
||||||
|
const detail = duplicate(nombreAstral);
|
||||||
|
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
|
||||||
|
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
|
||||||
|
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
|
||||||
|
return detail;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
this.html.find('select[name="signe-astral"]').change(event => {
|
||||||
|
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
|
||||||
|
})
|
||||||
|
this.html.find('select[name="signe-naissance"]').change(event => {
|
||||||
|
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
|
||||||
|
})
|
||||||
|
this.html.find('td.nombre-astral').click(event => {
|
||||||
|
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
|
||||||
|
})
|
||||||
|
this.html.find('tr.heure-naissance').click(event => {
|
||||||
|
this.selectHeureNaissance(event.currentTarget.attributes['data-heure-naissance'].value);
|
||||||
|
})
|
||||||
|
this.html.find('[name="jet-astrologie"]').click(event => this.requestJetAstrologie());
|
||||||
|
this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.rebuildNombresAstraux());
|
||||||
|
|
||||||
|
this.onCalculThemeAstral();
|
||||||
|
}
|
||||||
|
|
||||||
|
selectHeureNaissance(heureNaissance) {
|
||||||
|
this.appData.theme.signeNaissance = RdDTimestamp.definition(heureNaissance);
|
||||||
|
this.onCalculThemeAstral();
|
||||||
|
}
|
||||||
|
|
||||||
|
selectNombreAstral(nombreAstral) {
|
||||||
|
this.appData.theme.signeAstral = RdDTimestamp.definition(nombreAstral);
|
||||||
|
this.onCalculThemeAstral();
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async rebuildNombresAstraux() {
|
||||||
|
game.system.rdd.calendrier.resetNombresAstraux();
|
||||||
|
|
||||||
|
await game.system.rdd.calendrier.rebuildNombresAstraux();
|
||||||
|
}
|
||||||
|
|
||||||
|
onCalculThemeAstral() {
|
||||||
|
const chiffreAstral = this.appData.theme.signeAstral.heure + 1;
|
||||||
|
const heureNaissance = this.appData.theme.signeNaissance.heure + 1;
|
||||||
|
RdDTimestamp.definitions().forEach(dh => {
|
||||||
|
const ajustement = RdDTimestamp.ajustementAstrologiqueHeure(heureNaissance, chiffreAstral, dh.heure + 1);
|
||||||
|
const txtAjustement = ajustement == 0 ? '' : Misc.toSignedString(ajustement);
|
||||||
|
this.html.find(`div.horloge-ajustement.heure-${dh.hh}`).text(txtAjustement)
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find(`select[name="signe-astral"]`).val(this.appData.theme.signeAstral.key)
|
||||||
|
this.html.find(`select[name="signe-naissance"]`).val(this.appData.theme.signeNaissance.key)
|
||||||
|
|
||||||
|
const angleAstrologie = ((chiffreAstral + heureNaissance) * 30) % 360 - 45;
|
||||||
|
this.html.find(`div.horloge-roue div.disque-astro img`).css(Misc.cssRotation(angleAstrologie));
|
||||||
|
|
||||||
|
const timestamp = game.system.rdd.calendrier.getTimestamp();
|
||||||
|
|
||||||
|
this.html.find(`div.horloge-roue div.horloge-aiguille-heure img`).css(Misc.cssRotation(timestamp.angleHeure));
|
||||||
|
this.html.find(`div.horloge-roue div.horloge-aiguille-minute img`).css(Misc.cssRotation(timestamp.angleMinute));
|
||||||
|
}
|
||||||
|
|
||||||
|
requestJetAstrologie() {
|
||||||
|
if (!this.appData?.isActor) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
let socketData = {
|
||||||
|
id: this.appData.actorAstrologie.actor.id,
|
||||||
|
carac_vue: this.actor.system.carac['vue'].value,
|
||||||
|
etat: this.actor.getEtatGeneral(),
|
||||||
|
astrologie: this.actor.getCompetence('Astrologie'),
|
||||||
|
conditions: this.html.find('[name="diffConditions"]').val(),
|
||||||
|
date: this.html.find('[name="joursAstrologie"]').val(),
|
||||||
|
userId: game.user.id
|
||||||
|
}
|
||||||
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
|
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
||||||
|
} else {
|
||||||
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
|
msg: "msg_request_nombre_astral",
|
||||||
|
data: socketData
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
refreshAstrologie() {
|
||||||
|
this.render(true)
|
||||||
|
}
|
||||||
|
|
||||||
|
async close(options) {
|
||||||
|
Hooks.off(APP_ASTROLOGIE_REFRESH, this.hookReference);
|
||||||
|
this.hookReference = undefined
|
||||||
|
await super.close(options)
|
||||||
|
}
|
||||||
|
}
|
@ -1,16 +1,12 @@
|
|||||||
|
|
||||||
export class DialogChateauDormant extends Dialog {
|
export class DialogChateauDormant extends Dialog {
|
||||||
|
|
||||||
static async create() {
|
static async create() {
|
||||||
const date = game.system.rdd.calendrier.dateCourante();
|
const date = game.system.rdd.calendrier.dateCourante();
|
||||||
const actorsSettings = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
|
const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
|
||||||
.map(actor => ({
|
|
||||||
actor: actor,
|
|
||||||
insomnie: actor.system.sommeil?.insomnie,
|
|
||||||
moral: 'neutre'
|
|
||||||
}));
|
|
||||||
|
|
||||||
const dialogData = {
|
const dialogData = {
|
||||||
actorsSettings,
|
actors: actors,
|
||||||
date: date,
|
date: date,
|
||||||
motifStress: `Nuit du ${date}`,
|
motifStress: `Nuit du ${date}`,
|
||||||
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
|
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
|
||||||
@ -65,44 +61,45 @@ export class DialogChateauDormant extends Dialog {
|
|||||||
const selected = this.html.find(event.currentTarget);
|
const selected = this.html.find(event.currentTarget);
|
||||||
const actorRow = selected.parents('.set-sommeil-actor');
|
const actorRow = selected.parents('.set-sommeil-actor');
|
||||||
const actorId = actorRow.data('actor-id');
|
const actorId = actorRow.data('actor-id');
|
||||||
const actorSetting = this.getActorSetting(actorId);
|
const actor = this.getActor(actorId);
|
||||||
if (actorSetting) {
|
actor.system.sommeil.moral = selected.data('moral');
|
||||||
actorSetting.moral = selected.data('moral');
|
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', actor.system.sommeil)
|
||||||
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', actorSetting)
|
actorRow.find('.sommeil-actor-moral').html(htmlMoral);
|
||||||
actorRow.find('.sommeil-actor-moral').html(htmlMoral);
|
// re-attach listeners for actor row
|
||||||
// re-attach listeners for actor row
|
this._activateListenerOnActorMoral(actorRow);
|
||||||
this._activateListenerOnActorMoral(actorRow);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
getActorSetting(actorId) {
|
getActor(actorId) {
|
||||||
return this.dialogData.actorsSettings.find(it => it.actor.id == actorId);
|
return this.dialogData.actors.find(it => it.id == actorId);
|
||||||
}
|
}
|
||||||
|
|
||||||
async onChateauDormant() {
|
async onChateauDormant() {
|
||||||
const motifStress = this.html.find("form input[name='motifStress']").val();
|
const motifStress = this.html.find("form input[name='motifStress']").val();
|
||||||
const sommeilActors = jQuery.map(this.html.find('li.set-sommeil-actor'), it => {
|
jQuery.map(
|
||||||
const actorRow = this.html.find(it);
|
this.html.find('li.set-sommeil-actor'),
|
||||||
const actorId = actorRow.data('actor-id');
|
it => this.extractConsigneActor(this.html.find(it), motifStress)
|
||||||
const actorSetting = this.getActorSetting(actorId);
|
).forEach(async consigne => await consigne.actor.prepareChateauDormant(consigne))
|
||||||
return {
|
|
||||||
actorId,
|
|
||||||
ignorer: actorRow.find('input.sommeil-ignorer').is(':checked'),
|
|
||||||
stress: {
|
|
||||||
motif: motifStress,
|
|
||||||
valeur: Number.parseInt(actorRow.find('input.sommeil-stress').val()),
|
|
||||||
},
|
|
||||||
sommeil: {
|
|
||||||
insomnie: actorRow.find('input.sommeil-insomnie').is(':checked'),
|
|
||||||
heures: Number.parseInt(actorRow.find('input.sommeil-heures').val()),
|
|
||||||
moral: actorSetting.moral,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
await Promise.all(
|
|
||||||
sommeilActors.filter(it => !it.ignorer)
|
|
||||||
.map(async it => await game.actors.get(it.actorId)?.prepareChateauDormant(this.dialogData.finChateauDormant, it))
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
extractConsigneActor(actorRow, motifStress) {
|
||||||
|
const actorId = actorRow.data('actor-id');
|
||||||
|
const actor = this.getActor(actorId);
|
||||||
|
const insomnie = actorRow.find('input.sommeil-insomnie').is(':checked');
|
||||||
|
return {
|
||||||
|
actor,
|
||||||
|
ignorer: actorRow.find('input.sommeil-ignorer').is(':checked'),
|
||||||
|
stress: {
|
||||||
|
motif: motifStress,
|
||||||
|
valeur: Number.parseInt(actorRow.find('input.sommeil-stress').val()),
|
||||||
|
},
|
||||||
|
sommeil: {
|
||||||
|
nouveaujour: true,
|
||||||
|
date: this.dialogData.finChateauDormant,
|
||||||
|
insomnie: insomnie,
|
||||||
|
heures: insomnie ? 0 : Number.parseInt(actorRow.find('input.sommeil-heures').val()),
|
||||||
|
moral: actor.system.sommeil.moral ?? 'neutre',
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
@ -1,12 +1,16 @@
|
|||||||
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
||||||
|
import { EffetsDraconiques } from "../tmr/effets-draconiques.js";
|
||||||
|
|
||||||
export class DialogRepos extends Dialog {
|
export class DialogRepos extends Dialog {
|
||||||
|
|
||||||
static async create(actor) {
|
static async create(actor) {
|
||||||
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
|
if (!actor.isPersonnage()) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien") || !actor.hasPlayerOwner) {
|
||||||
actor.system.sommeil = {
|
actor.system.sommeil = {
|
||||||
"nouveaujour": true,
|
"nouveaujour": true,
|
||||||
"insomnie": false,
|
"insomnie": EffetsDraconiques.isSujetInsomnie(actor),
|
||||||
"moral": "neutre",
|
"moral": "neutre",
|
||||||
"heures": 4
|
"heures": 4
|
||||||
}
|
}
|
||||||
@ -58,7 +62,8 @@ export class DialogRepos extends Dialog {
|
|||||||
|
|
||||||
async nuit() {
|
async nuit() {
|
||||||
await this.html.find("[name='sommeil.heures']").change();
|
await this.html.find("[name='sommeil.heures']").change();
|
||||||
const sommeilHeures = Number.parseInt(await this.html.find("[name='sommeil.heures']").val());
|
const val = await this.html.find("[name='sommeil.heures']").val();
|
||||||
|
const sommeilHeures = Number.parseInt(val ?? '0');
|
||||||
await this.actor.dormir(sommeilHeures, { chateauDormant: true });
|
await this.actor.dormir(sommeilHeures, { chateauDormant: true });
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -72,7 +77,7 @@ export class DialogRepos extends Dialog {
|
|||||||
const selected = this.html.find(event.currentTarget);
|
const selected = this.html.find(event.currentTarget);
|
||||||
const parentDiv = selected.parents().find('.sommeil-actor-moral');
|
const parentDiv = selected.parents().find('.sommeil-actor-moral');
|
||||||
const situationMoral = selected.data('moral');
|
const situationMoral = selected.data('moral');
|
||||||
await this.actor.update({"system.sommeil.moral": situationMoral});
|
await this.actor.setInfoSommeilMoral(situationMoral);
|
||||||
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', {
|
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', {
|
||||||
moral: situationMoral
|
moral: situationMoral
|
||||||
});
|
});
|
||||||
|
@ -39,18 +39,18 @@ export class Targets {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static getTarget() {
|
static getTarget(options = { warn: true }) {
|
||||||
const targets = Targets.listTargets();
|
const targets = Targets.listTargets();
|
||||||
switch (targets.length) {
|
switch (targets.length) {
|
||||||
case 1:
|
case 1:
|
||||||
return targets[0];
|
return targets[0];
|
||||||
case 0:
|
case 0:
|
||||||
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
|
if (options.warn) ui.notifications.warn("Vous devez choisir une cible à attaquer!");
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
|
if (options.warn) ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -4,7 +4,7 @@ import { RdDTimestamp } from "./rdd-timestamp.js";
|
|||||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
* Extend the base Dialog entity by defining a custom window to perform roll.
|
||||||
* @extends {Dialog}
|
* @extends {Dialog}
|
||||||
*/
|
*/
|
||||||
export class RdDCalendrierEditeur extends Dialog {
|
export class RdDCalendrierEditor extends Dialog {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(html, calendrier, calendrierData) {
|
constructor(html, calendrier, calendrierData) {
|
||||||
@ -30,8 +30,8 @@ export class RdDCalendrierEditeur extends Dialog {
|
|||||||
this.html.find("input[name='calendar.annee']").val(this.calendrierData.annee);
|
this.html.find("input[name='calendar.annee']").val(this.calendrierData.annee);
|
||||||
this.html.find("select[name='calendar.mois']").val(this.calendrierData.mois.key);
|
this.html.find("select[name='calendar.mois']").val(this.calendrierData.mois.key);
|
||||||
this.html.find("select[name='calendar.heure']").val(this.calendrierData.heure.key);
|
this.html.find("select[name='calendar.heure']").val(this.calendrierData.heure.key);
|
||||||
RdDCalendrierEditeur.setLimited(this.html.find("input[name='calendar.jourDuMois']"), this.calendrierData.jourDuMois, 1, 28);
|
RdDCalendrierEditor.setLimited(this.html.find("input[name='calendar.jourDuMois']"), this.calendrierData.jourDuMois, 1, 28);
|
||||||
RdDCalendrierEditeur.setLimited(this.html.find("input[name='calendar.minute']"), this.calendrierData.minute, 0, 119);
|
RdDCalendrierEditor.setLimited(this.html.find("input[name='calendar.minute']"), this.calendrierData.minute, 0, 119);
|
||||||
}
|
}
|
||||||
|
|
||||||
static setLimited(input, init, min, max) {
|
static setLimited(input, init, min, max) {
|
453
module/time/rdd-calendrier.js
Normal file
@ -0,0 +1,453 @@
|
|||||||
|
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
|
||||||
|
import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js";
|
||||||
|
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||||
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { DialogChronologie } from "../dialog-chronologie.js";
|
||||||
|
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
|
||||||
|
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
||||||
|
import { DialogChateauDormant } from "../sommeil/dialog-chateau-dormant.js";
|
||||||
|
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "../sommeil/app-astrologie.js";
|
||||||
|
|
||||||
|
const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/calendar.hbs";
|
||||||
|
|
||||||
|
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
export class RdDCalendrier extends Application {
|
||||||
|
static init() {
|
||||||
|
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
||||||
|
name: "liste-nombre-astral",
|
||||||
|
scope: "world",
|
||||||
|
config: false,
|
||||||
|
default: [],
|
||||||
|
type: Object
|
||||||
|
});
|
||||||
|
|
||||||
|
game.settings.register(SYSTEM_RDD, "calendrier-pos", {
|
||||||
|
name: "calendrierPos",
|
||||||
|
scope: "client",
|
||||||
|
config: false,
|
||||||
|
default: INITIAL_CALENDAR_POS,
|
||||||
|
type: Object
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
static get defaultOptions() {
|
||||||
|
return mergeObject(super.defaultOptions, {
|
||||||
|
title: "Calendrier",
|
||||||
|
template: TEMPLATE_CALENDRIER,
|
||||||
|
classes: ["calendar"],
|
||||||
|
popOut: true,
|
||||||
|
resizable: false,
|
||||||
|
width: 'fit-content',
|
||||||
|
height: 'fit-content',
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
|
this.timestamp = RdDTimestamp.getWorldTime();
|
||||||
|
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
||||||
|
RdDTimestamp.setWorldTime(this.timestamp);
|
||||||
|
this.nombresAstraux = this.getNombresAstraux();
|
||||||
|
this.rebuildNombresAstraux(HIDE_DICE); // Ensure always up-to-date
|
||||||
|
}
|
||||||
|
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
||||||
|
}
|
||||||
|
|
||||||
|
get title() {
|
||||||
|
const calendrier = this.timestamp.toCalendrier();
|
||||||
|
return `${calendrier.heure.label}, ${calendrier.jourDuMois} ${calendrier.mois.label} ${calendrier.annee} (${calendrier.mois.saison})`;
|
||||||
|
}
|
||||||
|
|
||||||
|
savePosition() {
|
||||||
|
game.settings.set(SYSTEM_RDD, "calendrier-pos", {
|
||||||
|
top: this.position.top,
|
||||||
|
left: this.position.left,
|
||||||
|
horlogeAnalogique: this.horlogeAnalogique
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
getSavePosition() {
|
||||||
|
const pos = game.settings.get(SYSTEM_RDD, "calendrier-pos");
|
||||||
|
if (pos?.top == undefined) {
|
||||||
|
return INITIAL_CALENDAR_POS;
|
||||||
|
}
|
||||||
|
this.horlogeAnalogique = pos.horlogeAnalogique;
|
||||||
|
return pos
|
||||||
|
}
|
||||||
|
|
||||||
|
setPosition(position) {
|
||||||
|
super.setPosition(position)
|
||||||
|
this.savePosition()
|
||||||
|
}
|
||||||
|
|
||||||
|
display() {
|
||||||
|
const pos = this.getSavePosition()
|
||||||
|
this.render(true, { left: pos.left, top: pos.top });
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
_getHeaderButtons() {
|
||||||
|
const buttons = [];
|
||||||
|
if (game.user.isGM) {
|
||||||
|
buttons.unshift({
|
||||||
|
class: "calendar-astrologie",
|
||||||
|
icon: "fa-solid fa-moon-over-sun",
|
||||||
|
onclick: ev => this.showAstrologieEditor()
|
||||||
|
},
|
||||||
|
{
|
||||||
|
class: "calendar-set-datetime",
|
||||||
|
icon: "fa-solid fa-calendar-pen",
|
||||||
|
onclick: ev => this.showCalendarEditor()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return buttons
|
||||||
|
}
|
||||||
|
async maximize() {
|
||||||
|
await super.maximize()
|
||||||
|
this.render(true)
|
||||||
|
}
|
||||||
|
|
||||||
|
async close() { }
|
||||||
|
|
||||||
|
async onUpdateSetting(setting, update, options, id) {
|
||||||
|
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
|
||||||
|
this.timestamp = RdDTimestamp.getWorldTime();
|
||||||
|
this.positionAiguilles()
|
||||||
|
this.render(false);
|
||||||
|
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getData() {
|
||||||
|
const formData = super.getData();
|
||||||
|
this.fillCalendrierData(formData);
|
||||||
|
return formData;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
fillCalendrierData(formData = {}) {
|
||||||
|
mergeObject(formData, this.timestamp.toCalendrier());
|
||||||
|
formData.isGM = game.user.isGM;
|
||||||
|
formData.heures = RdDTimestamp.definitions()
|
||||||
|
formData.horlogeAnalogique = this.horlogeAnalogique;
|
||||||
|
return formData;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
async activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
|
||||||
|
this.html.find('.toggle-horloge-analogique').click(ev => this.onToggleHorlogeAnalogique())
|
||||||
|
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
|
||||||
|
this.html.find('.horloge-roue .horloge-heure').click(event => {
|
||||||
|
const h = this.html.find(event.currentTarget)?.data('heure');
|
||||||
|
this.positionnerHeure(Number(h));
|
||||||
|
})
|
||||||
|
this.html.find('.calendar-set-datetime').click(ev => {
|
||||||
|
ev.preventDefault();
|
||||||
|
this.showCalendarEditor();
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.calendar-astrologie').click(ev => {
|
||||||
|
ev.preventDefault();
|
||||||
|
this.showAstrologieEditor();
|
||||||
|
});
|
||||||
|
this.positionAiguilles()
|
||||||
|
}
|
||||||
|
|
||||||
|
positionAiguilles() {
|
||||||
|
const timestamp = this.getTimestamp();
|
||||||
|
this.html.find(`div.horloge-roue div.horloge-aiguille-heure img`).css(Misc.cssRotation(timestamp.angleHeure));
|
||||||
|
this.html.find(`div.horloge-roue div.horloge-aiguille-minute img`).css(Misc.cssRotation(timestamp.angleMinute));
|
||||||
|
}
|
||||||
|
|
||||||
|
onToggleHorlogeAnalogique() {
|
||||||
|
this.horlogeAnalogique = !this.horlogeAnalogique;
|
||||||
|
this.savePosition()
|
||||||
|
this.display()
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getNombresAstraux() {
|
||||||
|
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
dateCourante() {
|
||||||
|
return this.timestamp.formatDate();
|
||||||
|
}
|
||||||
|
|
||||||
|
dateReel() {
|
||||||
|
return new Date().toLocaleString("sv-SE", {
|
||||||
|
year: "numeric",
|
||||||
|
month: "2-digit",
|
||||||
|
day: "2-digit",
|
||||||
|
hour: "2-digit",
|
||||||
|
minute: "2-digit"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
isAfterIndexDate(indexDate) {
|
||||||
|
// TODO: standardize
|
||||||
|
return indexDate < this.timestamp.indexDate;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
heureCourante() { return RdDTimestamp.definition(this.timestamp.heure); }
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getCurrentMinute() { return this.timestamp.indexMinute; }
|
||||||
|
|
||||||
|
getTimestamp() {
|
||||||
|
return this.timestamp;
|
||||||
|
}
|
||||||
|
getTimestampFinChateauDormant(nbJours = 0) {
|
||||||
|
return this.timestamp.nouveauJour().addJours(nbJours);
|
||||||
|
}
|
||||||
|
|
||||||
|
getTimestampFinHeure(nbHeures = 0) {
|
||||||
|
return this.timestamp.nouvelleHeure().addHeures(nbHeures);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getIndexFromDate(jour, mois) {
|
||||||
|
const addYear = mois < this.timestamp.mois || (mois == this.timestamp.mois && jour < this.timestamp.jour)
|
||||||
|
const time = RdDTimestamp.timestamp(this.timestamp.annee + (addYear ? 1 : 0), mois, jour);
|
||||||
|
return time.indexDate;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getJoursSuivants(count) {
|
||||||
|
return Misc.intArray(this.timestamp.indexDate, this.timestamp.indexDate + count)
|
||||||
|
.map(i => { return { label: RdDTimestamp.formatIndexDate(i), index: i } })
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async ajouterNombreAstral(indexDate, showDice = SHOW_DICE) {
|
||||||
|
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" });
|
||||||
|
const dateFuture = RdDTimestamp.formatIndexDate(indexDate);
|
||||||
|
if (showDice != HIDE_DICE) {
|
||||||
|
ChatMessage.create({
|
||||||
|
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||||
|
content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
nombreAstral: nombreAstral,
|
||||||
|
valeursFausses: [],
|
||||||
|
index: indexDate
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
resetNombresAstraux() {
|
||||||
|
this.nombresAstraux = [];
|
||||||
|
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
|
||||||
|
|
||||||
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
|
msg: "msg_reset_nombre_astral",
|
||||||
|
data: {}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* @param {*} indexDate la date pour laquelle obtenir le nombre astral. Si undefined, on prend la date du jour
|
||||||
|
* @returns le nombre astral pour la date, ou pour la date du jour si la date n'est pas fournie.
|
||||||
|
* Si aucun nombre astral n'est trouvé, retourne 0 (cas où l'on demanderait un nombre astral en dehors des 12 jours courant et à venir)
|
||||||
|
*/
|
||||||
|
getNombreAstral(indexDate = undefined) {
|
||||||
|
if (indexDate == undefined) {
|
||||||
|
indexDate = this.timestamp.indexDate;
|
||||||
|
}
|
||||||
|
this.nombresAstraux = this.getNombresAstraux();
|
||||||
|
let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
|
||||||
|
return astralData?.nombreAstral ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async rebuildNombresAstraux(showDice = HIDE_DICE) {
|
||||||
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
|
let newList = [];
|
||||||
|
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||||
|
let dayIndex = this.timestamp.indexDate + i;
|
||||||
|
let na = this.nombresAstraux.find(n => n.index == dayIndex);
|
||||||
|
if (na) {
|
||||||
|
newList[i] = na;
|
||||||
|
} else {
|
||||||
|
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.nombresAstraux = newList;
|
||||||
|
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
|
||||||
|
game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
|
||||||
|
this.notifyChangeNombresAstraux();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
notifyChangeNombresAstraux() {
|
||||||
|
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||||
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
|
msg: "msg_refresh_nombre_astral",
|
||||||
|
data: {}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async setNewTimestamp(newTimestamp) {
|
||||||
|
const oldTimestamp = this.timestamp;
|
||||||
|
await Promise.all(game.actors.map(async actor => await actor.onTimeChanging(oldTimestamp, newTimestamp)));
|
||||||
|
RdDTimestamp.setWorldTime(newTimestamp);
|
||||||
|
if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
|
||||||
|
await DialogChateauDormant.create();
|
||||||
|
}
|
||||||
|
this.timestamp = newTimestamp;
|
||||||
|
await this.rebuildNombresAstraux();
|
||||||
|
this.positionAiguilles()
|
||||||
|
this.display();
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async onCalendarButton(ev) {
|
||||||
|
ev.preventDefault();
|
||||||
|
const calendarAvance = ev.currentTarget.attributes['data-calendar-avance'];
|
||||||
|
const calendarSet = ev.currentTarget.attributes['data-calendar-set'];
|
||||||
|
if (calendarAvance) {
|
||||||
|
await this.incrementTime(Number(calendarAvance.value));
|
||||||
|
}
|
||||||
|
else if (calendarSet) {
|
||||||
|
this.positionnerHeure(Number(calendarSet.value));
|
||||||
|
}
|
||||||
|
this.positionAiguilles()
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async incrementTime(minutes = 0) {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
await this.setNewTimestamp(this.timestamp.addMinutes(minutes));
|
||||||
|
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async incrementerJour() {
|
||||||
|
await this.setNewTimestamp(this.timestamp.nouveauJour());
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async positionnerHeure(heure) {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
const indexDate = this.timestamp.indexDate;
|
||||||
|
const addDay = this.timestamp.heure < heure ? 0 : 1;
|
||||||
|
const newTimestamp = new RdDTimestamp({ indexDate: indexDate + addDay }).addHeures(heure);
|
||||||
|
await this.setNewTimestamp(newTimestamp)
|
||||||
|
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getLectureAstrologieDifficulte(dateIndex) {
|
||||||
|
let indexNow = this.timestamp.indexDate;
|
||||||
|
let diffDay = dateIndex - indexNow;
|
||||||
|
return - Math.floor(diffDay / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async requestNombreAstral(request) {
|
||||||
|
const actor = game.actors.get(request.id);
|
||||||
|
if (Misc.isUniqueConnectedGM()) { // Only once
|
||||||
|
console.log(request);
|
||||||
|
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
||||||
|
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
||||||
|
let rollData = {
|
||||||
|
caracValue: request.carac_vue,
|
||||||
|
finalLevel: niveau,
|
||||||
|
showDice: HIDE_DICE,
|
||||||
|
rollMode: "blindroll"
|
||||||
|
};
|
||||||
|
await RdDResolutionTable.rollData(rollData);
|
||||||
|
request.rolled = rollData.rolled;
|
||||||
|
request.isValid = request.rolled.isSuccess;
|
||||||
|
request.nbAstral = this.getNombreAstral(request.date);
|
||||||
|
|
||||||
|
if (request.rolled.isSuccess) {
|
||||||
|
if (request.rolled.isPart) {
|
||||||
|
// Gestion expérience (si existante)
|
||||||
|
request.competence = actor.getCompetence("astrologie")
|
||||||
|
request.selectedCarac = actor.system.carac["vue"];
|
||||||
|
actor.appliquerAjoutExperience(request, 'hide');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
|
||||||
|
rollMode: "selfroll", showDice: HIDE_DICE
|
||||||
|
});
|
||||||
|
// Mise à jour des nombres astraux du joueur
|
||||||
|
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Misc.getActiveUser(request.userId)?.isGM) {
|
||||||
|
RdDUtility.responseNombreAstral(request);
|
||||||
|
} else {
|
||||||
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
|
msg: "msg_response_nombre_astral",
|
||||||
|
data: request
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
addNbAstralIncorect(actorId, date, nbAstral) {
|
||||||
|
const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
|
||||||
|
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
|
||||||
|
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getAjustementAstrologique(heureNaissance, name = undefined) {
|
||||||
|
const defHeure = RdDTimestamp.findHeure(heureNaissance);
|
||||||
|
if (defHeure) {
|
||||||
|
return RdDTimestamp.ajustementAstrologiqueHeure(defHeure.heure, this.getNombreAstral(), this.timestamp.heure);
|
||||||
|
}
|
||||||
|
else if (name) {
|
||||||
|
ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance");
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async saveEditeur(calendrierData) {
|
||||||
|
const newTimestamp = RdDTimestamp.timestamp(
|
||||||
|
Number.parseInt(calendrierData.annee),
|
||||||
|
calendrierData.mois.heure,
|
||||||
|
Number.parseInt(calendrierData.jourMois),
|
||||||
|
calendrierData.heure.heure,
|
||||||
|
Number.parseInt(calendrierData.minutes)
|
||||||
|
);
|
||||||
|
await this.setNewTimestamp(newTimestamp);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async showCalendarEditor() {
|
||||||
|
const calendrierData = this.fillCalendrierData();
|
||||||
|
if (this.editeur == undefined) {
|
||||||
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/time/calendar-editor.hbs', calendrierData);
|
||||||
|
this.editeur = new RdDCalendrierEditor(html, this, calendrierData)
|
||||||
|
}
|
||||||
|
this.editeur.updateData(calendrierData);
|
||||||
|
this.editeur.render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async showAstrologieEditor() {
|
||||||
|
await AppAstrologie.create();
|
||||||
|
}
|
||||||
|
}
|
@ -1,16 +1,17 @@
|
|||||||
import { SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
import { SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "../grammar.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
|
|
||||||
export const WORLD_TIMESTAMP_SETTING = "calendrier";
|
export const WORLD_TIMESTAMP_SETTING = "calendrier";
|
||||||
|
|
||||||
const RDD_MOIS_PAR_AN = 12;
|
|
||||||
const RDD_JOURS_PAR_MOIS = 28;
|
|
||||||
const RDD_JOURS_PAR_AN = 336; //RDD_JOURS_PAR_MOIS * RDD_MOIS_PAR_AN;
|
const RDD_JOURS_PAR_AN = 336; //RDD_JOURS_PAR_MOIS * RDD_MOIS_PAR_AN;
|
||||||
const RDD_HEURES_PAR_JOUR = 12;
|
const RDD_MOIS_PAR_AN = 12;
|
||||||
const RDD_MINUTES_PAR_HEURES = 120;
|
export const RDD_JOURS_PAR_MOIS = 28;
|
||||||
const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PAR_HEURES;
|
export const RDD_HEURES_PAR_JOUR = 12;
|
||||||
|
export const MAX_NOMBRE_ASTRAL = 12;
|
||||||
|
export const RDD_MINUTES_PAR_HEURES = 120;
|
||||||
|
export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PAR_HEURES;
|
||||||
const ROUNDS_PAR_MINUTE = 10;
|
const ROUNDS_PAR_MINUTE = 10;
|
||||||
|
|
||||||
const DEFINITION_HEURES = [
|
const DEFINITION_HEURES = [
|
||||||
@ -48,10 +49,6 @@ const FORMULES_PERIODE = [
|
|||||||
|
|
||||||
export class RdDTimestamp {
|
export class RdDTimestamp {
|
||||||
|
|
||||||
static iconeHeure(heure) {
|
|
||||||
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure < 9 ? '0' : ''}${heure + 1}.svg`;
|
|
||||||
}
|
|
||||||
|
|
||||||
static init() {
|
static init() {
|
||||||
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
|
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
|
||||||
name: WORLD_TIMESTAMP_SETTING,
|
name: WORLD_TIMESTAMP_SETTING,
|
||||||
@ -63,15 +60,41 @@ export class RdDTimestamp {
|
|||||||
|
|
||||||
for (let i = 0; i < DEFINITION_HEURES.length; i++) {
|
for (let i = 0; i < DEFINITION_HEURES.length; i++) {
|
||||||
DEFINITION_HEURES[i].heure = i;
|
DEFINITION_HEURES[i].heure = i;
|
||||||
|
DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
|
||||||
DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i);
|
DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i);
|
||||||
DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp");
|
DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static hh(heure) {
|
||||||
|
return heure < 9 ? `0${heure + 1}` : `${heure + 1}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
static iconeHeure(heure) {
|
||||||
|
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${RdDTimestamp.hh(heure)}.svg`;
|
||||||
|
}
|
||||||
|
|
||||||
|
static definitions() {
|
||||||
|
return DEFINITION_HEURES
|
||||||
|
}
|
||||||
|
|
||||||
|
static formulesDuree() {
|
||||||
|
return FORMULES_DUREE
|
||||||
|
}
|
||||||
|
|
||||||
|
static formulesPeriode() {
|
||||||
|
return FORMULES_PERIODE
|
||||||
|
}
|
||||||
|
|
||||||
|
static heures() {
|
||||||
|
return Misc.intArray(0, RDD_HEURES_PAR_JOUR)
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param signe
|
* @param signe
|
||||||
* @returns L'entrée de DEFINITION_HEURES correspondant au signe
|
* @returns L'entrée de DEFINITION_HEURES correspondant au signe
|
||||||
*/
|
*/
|
||||||
static definition(signe) {
|
static definition(signe) {
|
||||||
if (signe == undefined) {
|
if (signe == undefined) {
|
||||||
signe = 0;
|
signe = 0;
|
||||||
@ -86,20 +109,26 @@ export class RdDTimestamp {
|
|||||||
return definition
|
return definition
|
||||||
}
|
}
|
||||||
|
|
||||||
static formulesDuree() {
|
|
||||||
return FORMULES_DUREE
|
|
||||||
}
|
|
||||||
|
|
||||||
static formulesPeriode() {
|
|
||||||
return FORMULES_PERIODE
|
|
||||||
}
|
|
||||||
|
|
||||||
static imgSigneHeure(heure) {
|
static imgSigneHeure(heure) {
|
||||||
return RdDTimestamp.imgSigne(RdDTimestamp.definition(heure));
|
return RdDTimestamp.imgSigne(RdDTimestamp.definition(heure));
|
||||||
}
|
}
|
||||||
|
|
||||||
static imgSigne(signe) {
|
static imgSigne(signe) {
|
||||||
return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}"/>`
|
return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}" title="${signe.label}"/>`
|
||||||
|
}
|
||||||
|
|
||||||
|
static ajustementAstrologiqueHeure(hn, nbAstral, heure) {
|
||||||
|
let ecart = (hn + nbAstral - heure) % RDD_HEURES_PAR_JOUR;
|
||||||
|
if (ecart < 0) {
|
||||||
|
ecart = (ecart + RDD_HEURES_PAR_JOUR) % RDD_HEURES_PAR_JOUR;
|
||||||
|
}
|
||||||
|
switch (ecart) {
|
||||||
|
case 0: return 4;
|
||||||
|
case 4: case 8: return 2;
|
||||||
|
case 6: return -4;
|
||||||
|
case 3: case 9: return -2;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static handleTimestampEditor(html, path, consumeTimestamp = async (path, timestamp) => { }) {
|
static handleTimestampEditor(html, path, consumeTimestamp = async (path, timestamp) => { }) {
|
||||||
@ -199,6 +228,14 @@ export class RdDTimestamp {
|
|||||||
this.indexMinute = indexMinute ?? 0
|
this.indexMinute = indexMinute ?? 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
|
||||||
|
get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
|
||||||
|
get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS }
|
||||||
|
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
|
||||||
|
get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
|
||||||
|
get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
|
||||||
|
get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 }
|
||||||
|
get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45 }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Convertit le timestamp en une structure avec les informations utiles
|
* Convertit le timestamp en une structure avec les informations utiles
|
||||||
@ -216,13 +253,6 @@ export class RdDTimestamp {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
|
|
||||||
get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
|
|
||||||
get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS }
|
|
||||||
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
|
|
||||||
get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
|
|
||||||
get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
|
|
||||||
|
|
||||||
formatDate() {
|
formatDate() {
|
||||||
const jour = this.jour + 1;
|
const jour = this.jour + 1;
|
||||||
const mois = RdDTimestamp.definition(this.mois).label;
|
const mois = RdDTimestamp.definition(this.mois).label;
|
||||||
@ -230,6 +260,10 @@ export class RdDTimestamp {
|
|||||||
return `${jour} ${mois}` + (annee ? ' ' + annee : '');
|
return `${jour} ${mois}` + (annee ? ' ' + annee : '');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
formatDateHeure() {
|
||||||
|
return `${RdDTimestamp.definition(this.heure).label}, ${this.formatDate()}`;
|
||||||
|
}
|
||||||
|
|
||||||
nouveauJour() { return new RdDTimestamp({ indexDate: this.indexDate + 1, indexMinute: 0 }) }
|
nouveauJour() { return new RdDTimestamp({ indexDate: this.indexDate + 1, indexMinute: 0 }) }
|
||||||
|
|
||||||
nouvelleHeure() {
|
nouvelleHeure() {
|
@ -226,9 +226,6 @@ export const TMRType = {
|
|||||||
desolation: { name: "désolation", genre: "f" }
|
desolation: { name: "désolation", genre: "f" }
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
const caseSpecificModes = ["attache", "trounoir", "debordement", "reserve_extensible", "maitrisee"];
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const tmrRandomMovePatten =
|
const tmrRandomMovePatten =
|
||||||
[{ name: 'top', col: 0, row: -1 },
|
[{ name: 'top', col: 0, row: -1 },
|
||||||
@ -239,8 +236,6 @@ const tmrRandomMovePatten =
|
|||||||
{ name: 'topleft', col: -1, row: -1 }
|
{ name: 'topleft', col: -1, row: -1 }
|
||||||
]
|
]
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class TMRUtility {
|
export class TMRUtility {
|
||||||
static init() {
|
static init() {
|
||||||
@ -258,32 +253,25 @@ export class TMRUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static verifyTMRCoord(coord) {
|
static verifyTMRCoord(coord) {
|
||||||
let TMRregexp = new RegExp(/([A-M])(\d+)/g);
|
return Grammar.equalsInsensitive(coord, 'Fleuve') || TMRUtility.getTMR(coord);
|
||||||
let res = TMRregexp.exec(coord);
|
|
||||||
if (res && res[1] && res[2]) {
|
|
||||||
if (res[2] > 0 && res[2] < 16) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getTMR(coord) {
|
static getTMR(coord) {
|
||||||
return TMRMapping[coord];
|
return coord == 'Fleuve' ? TMRMapping['D1'] : TMRMapping[coord];
|
||||||
}
|
}
|
||||||
|
|
||||||
static getTMRLabel(coord) {
|
static getTMRLabel(coord) {
|
||||||
return TMRMapping[coord]?.label ?? (coord + ": case inconnue");
|
return TMRUtility.getTMR(coord)?.label ?? (coord + ": case inconnue");
|
||||||
}
|
}
|
||||||
|
|
||||||
static getTMRType(coord) {
|
static getTMRType(coord) {
|
||||||
const tmr = TMRMapping[coord];
|
const tmr = TMRUtility.getTMR(coord);
|
||||||
return Misc.upperFirst(TMRType[tmr.type].name);
|
return Misc.upperFirst(TMRType[tmr.type].name);
|
||||||
}
|
}
|
||||||
|
|
||||||
static getTMRDescr(coord) {
|
static getTMRDescr(coord) {
|
||||||
const tmr = TMRMapping[coord];
|
const tmr = TMRUtility.getTMR(coord);
|
||||||
return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
|
return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import { Misc } from "../misc.js";
|
import { TYPES } from "../item.js";
|
||||||
import { TMRUtility } from "../tmr-utility.js";
|
import { TMRUtility } from "../tmr-utility.js";
|
||||||
import { PixiTMR } from "./pixi-tmr.js";
|
import { PixiTMR } from "./pixi-tmr.js";
|
||||||
|
|
||||||
@ -9,10 +9,10 @@ const registeredEffects = [
|
|||||||
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
|
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
|
||||||
*/
|
*/
|
||||||
export class Draconique {
|
export class Draconique {
|
||||||
static isCaseTMR(item) { return item.type == 'casetmr'; }
|
static isCaseTMR(item) { return item.type == TYPES.casetmr; }
|
||||||
static isQueueDragon(item) { return item.type == 'queue' || item.type == 'ombre'; }
|
static isQueueDragon(item) { return item.isQueueDragon(); }
|
||||||
static isSouffleDragon(item) { return item.type == 'souffle'; }
|
static isSouffleDragon(item) {return item.type == TYPES.souffle; }
|
||||||
static isTeteDragon(item) { return item.type == 'tete'; }
|
static isTeteDragon(item) { return item.type == TYPES.tete; }
|
||||||
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
|
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
|
||||||
|
|
||||||
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
|
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
|
||||||
|
@ -18,6 +18,7 @@ import { Periple } from "./periple.js";
|
|||||||
import { UrgenceDraconique } from "./urgence-draconique.js";
|
import { UrgenceDraconique } from "./urgence-draconique.js";
|
||||||
import { Grammar } from "../grammar.js";
|
import { Grammar } from "../grammar.js";
|
||||||
import { AugmentationSeuil } from "./augmentation-seuil.js";
|
import { AugmentationSeuil } from "./augmentation-seuil.js";
|
||||||
|
import { TYPES } from "../item.js";
|
||||||
|
|
||||||
|
|
||||||
export class EffetsDraconiques {
|
export class EffetsDraconiques {
|
||||||
@ -114,46 +115,57 @@ export class EffetsDraconiques {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
static filterItems(actor, filter, name) {
|
static tetesDragon(actor, name) {
|
||||||
return actor.filterItems(filter)
|
return actor.itemTypes[TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||||
.filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
}
|
||||||
|
|
||||||
|
static soufflesDragon(actor, name) {
|
||||||
|
return actor.itemTypes[TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||||
|
}
|
||||||
|
|
||||||
|
static queuesDragon(actor, name) {
|
||||||
|
return actor.filterItems(it => it.isQueueDragon() && Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||||
|
}
|
||||||
|
|
||||||
|
static queuesSoufflesDragon(actor, name) {
|
||||||
|
return actor.filterItems(it => [TYPES.queue, TYPES.ombre, TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||||
}
|
}
|
||||||
|
|
||||||
static countAugmentationSeuil(actor) {
|
static countAugmentationSeuil(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Augmentation du seuil de rêve').length;
|
return EffetsDraconiques.tetesDragon(actor, 'Augmentation du seuil de rêve').length;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isDonDoubleReve(actor) {
|
static isDonDoubleReve(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Don de double-rêve').length>0;
|
return EffetsDraconiques.tetesDragon(actor, 'Don de double-rêve').length > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isConnaissanceFleuve(actor) {
|
static isConnaissanceFleuve(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'connaissance du fleuve').length>0;
|
return EffetsDraconiques.tetesDragon(actor, 'connaissance du fleuve').length > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isReserveEnSecurite(actor) {
|
static isReserveEnSecurite(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'réserve en sécurité').length>0;
|
return EffetsDraconiques.tetesDragon(actor, 'réserve en sécurité').length > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isDeplacementAccelere(actor) {
|
static isDeplacementAccelere(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, ' déplacement accéléré').length>0;
|
return EffetsDraconiques.tetesDragon(actor, 'déplacement accéléré').length > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isDoubleResistanceFleuve(actor) {
|
static isDoubleResistanceFleuve(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isSouffleDragon, 'résistance du fleuve').length>0;
|
return EffetsDraconiques.soufflesDragon(actor, 'résistance du fleuve').length > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static countInertieDraconique(actor) {
|
static countInertieDraconique(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isQueueDragon, 'inertie draconique').length;
|
return EffetsDraconiques.queuesDragon(actor, 'inertie draconique').length;
|
||||||
}
|
}
|
||||||
|
|
||||||
static countMonteeLaborieuse(actor) {
|
static countMonteeLaborieuse(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isQueueSouffle, 'montée laborieuse').length;
|
return EffetsDraconiques.queuesSoufflesDragon(actor, 'montée laborieuse').length;
|
||||||
}
|
}
|
||||||
|
|
||||||
static mauvaiseRencontre(actor) {
|
static mauvaiseRencontre(actor) {
|
||||||
const mauvaisesRencontres = EffetsDraconiques.filterItems(actor, Draconique.isQueueSouffle, 'mauvaise rencontre');
|
const mauvaisesRencontres = EffetsDraconiques.queuesSoufflesDragon(actor, 'mauvaise rencontre');
|
||||||
return mauvaisesRencontres.length>0 ? mauvaisesRencontres[0] : undefined;
|
return mauvaisesRencontres.length > 0 ? mauvaisesRencontres[0] : undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isPontImpraticable(actor) {
|
static isPontImpraticable(actor) {
|
||||||
@ -165,11 +177,11 @@ export class EffetsDraconiques {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static isSujetInsomnie(actor) {
|
static isSujetInsomnie(actor) {
|
||||||
return actor.items.find(it => ['queue', 'ombre'].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, 'Insomnie')) ? true : false;
|
return EffetsDraconiques.queuesDragon(actor, 'Insomnie').length > 0 ? true : false;
|
||||||
}
|
}
|
||||||
|
|
||||||
static isPeage(actor) {
|
static isPeage(actor) {
|
||||||
return EffetsDraconiques.filterItems(actor, Draconique.isSouffleDragon, 'péage').length > 0;
|
return EffetsDraconiques.soufflesDragon(actor, 'péage').length > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
import { ExperienceLog, XP_TOPIC } from "../actor/experience-log.js";
|
||||||
import { ChatUtility } from "../chat-utility.js";
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
import { Poetique } from "../poetique.js";
|
import { Poetique } from "../poetique.js";
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
@ -53,9 +54,10 @@ export class EffetsRencontre {
|
|||||||
static xp_sort_force = async (dialog, context) => {
|
static xp_sort_force = async (dialog, context) => {
|
||||||
let competence = context.competence;
|
let competence = context.competence;
|
||||||
if (competence) {
|
if (competence) {
|
||||||
const xpSort = Misc.toInt(competence.system.xp_sort) + context.rencontre.system.force;
|
const fromXpSort = Number(competence.system.xp_sort);
|
||||||
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': xpSort }]);
|
const toXpSort = fromXpSort + context.rencontre.system.force;
|
||||||
await this.updateExperienceLog("XP Sort", xpSort, `Rencontre d'un ${context.rencontre.name} en TMR`);
|
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': toXpSort }]);
|
||||||
|
await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXpSort, toXpSort, `${competence.name} - ${context.rencontre.name} en TMR`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,198 +1,206 @@
|
|||||||
{"name":"Argent (1 sol)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6M7WG9ciKuoYtN9i"}},"_id":"0I30m9qcYJk6UR6o","system":{"description":"","descriptionmj":"","encombrement":null,"quantite":null,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}]},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1674002002070,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"name":"Argent (1 sol)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6M7WG9ciKuoYtN9i"}},"_id":"0I30m9qcYJk6UR6o","system":{"description":"","descriptionmj":"","encombrement":null,"quantite":null,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}]},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0.06,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1674002002070,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0.06,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":4,"qualite":0,"cout":0.32,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1674002002070,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":4,"qualite":0,"cout":0.32,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":15,"categorie_parade":"boucliers","dommages":"0","penetration":0,"force":"11","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206014,"modifiedTime":1674002002071,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":15,"categorie_parade":"boucliers","dommages":"0","penetration":0,"force":"11","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206014,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Provisions cuites","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1keQMXTZ2iriOuJh"}},"_id":"1keQMXTZ2iriOuJh","system":{"description":"<p>pain, fromage, viande séchée...</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.02,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"sust":1,"exotisme":0,"cuisinier":"","boisson":false,"desaltere":0,"alcoolise":false,"force":0},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206014,"modifiedTime":1674002002071,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"name":"Provisions cuites","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1keQMXTZ2iriOuJh"}},"_id":"1keQMXTZ2iriOuJh","system":{"description":"<p>pain, fromage, viande séchée...</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.02,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"sust":1,"exotisme":0,"cuisinier":"","boisson":false,"desaltere":0,"alcoolise":false,"force":0},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206014,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"2y61gBIFbATQaKDl","name":"1 m2 de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.2y61gBIFbATQaKDl"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206014,"modifiedTime":1674002002071,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"2y61gBIFbATQaKDl","name":"1 m2 de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.2y61gBIFbATQaKDl"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206014,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"3DJePXhrDWQxbUeM","name":"Dé à jouer en os","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/des_en_os.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206015,"modifiedTime":1674002002072,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"name":"Poinçon","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/poincon_2.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.F6ZHJth4t0PA5PMB"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206019,"modifiedTime":1676074352881,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"39iYJ6mJuy3Kno1C","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
|
||||||
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{"_id":"YHPrUuGGGTGZMNAg","name":"Bière","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.u7lMLkVlFCXBj8Bc"}},"system":{"description":"<p>1 mesure (20cl) de bière.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.01,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.8,"alcoolise":true,"force":-1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"WTWXZeoK5HpCrGFy","name":"Hachette","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":6,"categorie_parade":"haches","dommages":"2","penetration":0,"force":"8","competence":"Hache à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"system":{"description":"","descriptionmj":"","encombrement":0.8,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Ciseau à bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gouge.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074352882,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"XEMiC8DxAZFjBj6g","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
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{"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"","dommages":"1","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"XTZVrcMNofAviP63","name":"Cire d'abeille 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.15,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}},"system":{"description":"","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"XlKp5BvZX8A03fUg","name":"Sac à dos de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg"}},"system":{"description":"","descriptionmj":"","encombrement":0.4,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":25,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":6,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"XoslLyWIJYY2RGzz","name":"Fiole de verre (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz"}},"system":{"description":"","descriptionmj":"","encombrement":0.06,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}},"system":{"description":"<p><span class=\"fontstyle0\">La cornebouffe est une préparation à base de gibier, élaborée dans les forêts proches de la mer par des chasseurs spécialisés : les </span><span class=\"fontstyle2\">cornebouffiers</span><span class=\"fontstyle0\">. Acheminée vers les ports, principaux consommateurs, elle constitue l’aliment de base de la plupart des marins.</span></p>\n<p><span class=\"fontstyle0\">Certains voyageurs qui l’ont expérimentée et en ont accepté l’exotisme, en transportent parfois en cas de disette. Pratiquement, il s’agit de gibier référentiellement cornu (bramart, cornicochon, mercureuil), que l’on cuit et recuit dans de l’eau de mer avec des herbes, jusqu’à obtenir une pâte, sorte de mastic, que l’on façonne en forme de galettes, puis que l’on laisse longuement sécher au soleil. On aboutit au final à des sortes de petites briques plates, de la taille d’une demi-main, de couleur vert-de-gris, et à peu près aussi dures que les briques véritables. La meilleure façon de consommer ces galettes est de les réhydrater avec de l’eau chaude, c’est la façon dite </span><span class=\"fontstyle2\">soupée </span><span class=\"fontstyle0\">: on obtient une sorte de soupe ou de bouillie gluante. L’autre façon, dite sèche, consiste à les grignoter telles quelles comme des biscuits, mais il est impératif de boire beaucoup par dessus, sous peine d’une soif torride accompagnée de maux d’estomac.</span></p>\n<p><span class=\"fontstyle0\">Légère, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au goût, eh bien... ceux qui disent que, tant qu’à y aller, autant manger directement des crottes de chien à la croque-au-sel, ne sont probablement que des enfants gâtés et difficiles.</span></p>\n<p><span class=\"fontstyle0\">Aliment de longue conservation (pratiquement inaltérable), la cornebouffe possède un des meilleurs rapports sustentation/encombrement.</span></p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.02,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"sust":3,"exotisme":-2,"cuisinier":"","boisson":false,"desaltere":0,"alcoolise":false,"force":0,"equipe":false,"resistance":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"XwuLVGasPJXzvC09","name":"Encre 20 cl","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/encre_20cl.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"ZaAKf4n8mtevbMM0","name":"Hydromel","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ZaAKf4n8mtevbMM0"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.04,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.6,"alcoolise":true,"force":-4},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"YHPrUuGGGTGZMNAg","name":"Bière","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.u7lMLkVlFCXBj8Bc"}},"system":{"description":"<p>1 mesure (20cl) de bière.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.01,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.8,"alcoolise":true,"force":-1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"a3Wj2WNKFrzqRGVG","name":"Chemise de soie","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_soie.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG"}},"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002084,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"system":{"description":"","descriptionmj":"","encombrement":0.8,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"b0f08L5CDeFIMluC","name":"Cuir Souple","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"system":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p> </p>","descriptionmj":"","equipe":false,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"protection":2,"deterioration":0,"malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002084,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"","dommages":"1","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"bA0JDA7awoWhu0vO","name":"Teinture d'Erozonne","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/teinture_erozonne.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bA0JDA7awoWhu0vO"}},"system":{"description":"<p>Fluide. </p>\n<p>Liquide rosâtre.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.3","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674255030635,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}},"system":{"description":"","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"beQ9d4QQwZDQl5NA","name":"Flûte à bec","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/flute_bec.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA"}},"system":{"description":"","descriptionmj":"","encombrement":0.09,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002084,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":6,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"bgkEBYUEFLvAaeVf","name":"Luth, viole","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/luth.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":7,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002084,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}},"system":{"description":"<p><span class=\"fontstyle0\">La cornebouffe est une préparation à base de gibier, élaborée dans les forêts proches de la mer par des chasseurs spécialisés : les </span><span class=\"fontstyle2\">cornebouffiers</span><span class=\"fontstyle0\">. Acheminée vers les ports, principaux consommateurs, elle constitue l’aliment de base de la plupart des marins.</span></p>\n<p><span class=\"fontstyle0\">Certains voyageurs qui l’ont expérimentée et en ont accepté l’exotisme, en transportent parfois en cas de disette. Pratiquement, il s’agit de gibier référentiellement cornu (bramart, cornicochon, mercureuil), que l’on cuit et recuit dans de l’eau de mer avec des herbes, jusqu’à obtenir une pâte, sorte de mastic, que l’on façonne en forme de galettes, puis que l’on laisse longuement sécher au soleil. On aboutit au final à des sortes de petites briques plates, de la taille d’une demi-main, de couleur vert-de-gris, et à peu près aussi dures que les briques véritables. La meilleure façon de consommer ces galettes est de les réhydrater avec de l’eau chaude, c’est la façon dite </span><span class=\"fontstyle2\">soupée </span><span class=\"fontstyle0\">: on obtient une sorte de soupe ou de bouillie gluante. L’autre façon, dite sèche, consiste à les grignoter telles quelles comme des biscuits, mais il est impératif de boire beaucoup par dessus, sous peine d’une soif torride accompagnée de maux d’estomac.</span></p>\n<p><span class=\"fontstyle0\">Légère, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au goût, eh bien... ceux qui disent que, tant qu’à y aller, autant manger directement des crottes de chien à la croque-au-sel, ne sont probablement que des enfants gâtés et difficiles.</span></p>\n<p><span class=\"fontstyle0\">Aliment de longue conservation (pratiquement inaltérable), la cornebouffe possède un des meilleurs rapports sustentation/encombrement.</span></p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.02,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"sust":3,"exotisme":-2,"cuisinier":"","boisson":false,"desaltere":0,"alcoolise":false,"force":0,"equipe":false,"resistance":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"cVZbnh5cYxBx6P5b","name":"Burin, gouge, ciseau","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gouge.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002085,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"ZaAKf4n8mtevbMM0","name":"Hydromel","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ZaAKf4n8mtevbMM0"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.04,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.6,"alcoolise":true,"force":-4},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"ckKnviu9SHvWgya0","name":"Bougie de cire (2 heures)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bougie.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.05,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002085,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"a3Wj2WNKFrzqRGVG","name":"Chemise de soie","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_soie.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG"}},"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"cobfvOmFpti5lJuK","name":"Chemise de lin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002085,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"b0f08L5CDeFIMluC","name":"Cuir Souple","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"system":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p> </p>","descriptionmj":"","equipe":false,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"protection":2,"deterioration":0,"malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"dBR6KXvfmjjIcwsc","name":"Pilon en marbre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pilon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1674002002085,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"bA0JDA7awoWhu0vO","name":"Teinture d'Erozonne","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/teinture_erozonne.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bA0JDA7awoWhu0vO"}},"system":{"description":"<p>Fluide. </p>\n<p>Liquide rosâtre.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"dLiMJO6aUkh0EuIZ","name":"Épée dragonne","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ"}},"system":{"description":"<p>C’est une épée <em>longue</em>, plus robuste que l’esparlongue, pouvant également frapper de taille.</p>","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":20,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":12,"categorie_parade":"epees-longues","dommages":"3","penetration":0,"force":"11","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"epeedragonne"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1674002002086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"beQ9d4QQwZDQl5NA","name":"Flûte à bec","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/flute_bec.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA"}},"system":{"description":"","descriptionmj":"","encombrement":0.09,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"eK28jEeQiJdd93L3","name":"Bouclier léger","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":13,"categorie_parade":"boucliers","dommages":"0","penetration":0,"force":"8","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1674002002086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"cVZbnh5cYxBx6P5b","name":"Burin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gouge.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074398967,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
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||||||
{"_id":"fAzYb7kkW6QxG6i6","name":"Graisse à Bottes 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/graisse_a_cuir.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fAzYb7kkW6QxG6i6"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1674002002086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Viole","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/luth.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":7,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487920,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"_id":"cbwLXpLTEtywFT6b"}
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||||||
{"_id":"fDwsTMuug0Z5BdaA","name":"Cuir / Metal","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA"}},"system":{"description":"<p>Cuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards de cuir / métal sur culottes de cuir souple + bottes de cuir / métal + casque de métal.</p>\n<p> </p>","descriptionmj":"","equipe":false,"encombrement":4,"quantite":1,"qualite":0,"cout":20,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"protection":"4","deterioration":0,"malus":-2},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1674002002086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"ckKnviu9SHvWgya0","name":"Bougie de cire (2 heures)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bougie.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.05,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"fLKFTvLWoj7juxQE","name":"Flèche, carreau","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1674002002086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"cobfvOmFpti5lJuK","name":"Chemise de lin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"fOfVLKBacNEsDBn1","name":"Brandevin","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_sang.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fOfVLKBacNEsDBn1"}},"system":{"description":"<p>Dose de 10cl de Brandevin</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.2,"alcoolise":true,"force":-5},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1674002002087,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"dBR6KXvfmjjIcwsc","name":"Pilon en marbre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pilon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206110,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"jZMfiBnBXwW91drM","name":"Sablier 15 minutes","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sablier.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.jZMfiBnBXwW91drM"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206112,"modifiedTime":1676074487971,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.lOI2HVu3B6EDY4sE"}},"system":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","descriptionmj":"","equipe":false,"encombrement":3,"quantite":1,"qualite":0,"cout":30,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":0,"categorie_parade":"","dommages":"3","penetration":2,"force":"0","competence":"","lancer":"","tir":"Arbalète","portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1674002002091,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"m9yuZjp9DK7pSqPK","name":"Lanterne à bougie","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/lanterne_bougie.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.m9yuZjp9DK7pSqPK"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1674002002091,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"kFUh4027jnAdqbyK","name":"Gelée royale","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gelee_royale.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.kFUh4027jnAdqbyK"}},"system":{"description":"<p>Crème sirupeuse.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206113,"modifiedTime":1676074487971,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"n2HMv0xv0MFpuiKp","name":"Parchemin 1 feuille","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/parchemin_1_feuille.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.n2HMv0xv0MFpuiKp"}},"system":{"description":"","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1674002002091,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"keLCmhsbxHK39UIy","name":"Mirobolant","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/mirobolant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.keLCmhsbxHK39UIy"}},"system":{"description":"<p>Fluide.</p>\n<p>Liquide rougeâtre clair et sans dépot.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206113,"modifiedTime":1676074487971,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"nBhYyPbRwcWswiyC","name":"Tonnelet (10 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tonnelet.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nBhYyPbRwcWswiyC"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":0.25,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1674002002091,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"lJMKVPB5zlG9UqMD","name":"Pourpoint de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pourpoint_velours.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.lJMKVPB5zlG9UqMD"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":8,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206113,"modifiedTime":1676074487971,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"nPczxZ7yylpmGSyO","name":"Crochet de serrurier","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/crochet.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nPczxZ7yylpmGSyO"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1674002002092,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"nl9cICrauIOEXwFP","name":"Cordelette (10 m)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cordelette.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nl9cICrauIOEXwFP"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1674002002092,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.lOI2HVu3B6EDY4sE"}},"system":{"description":"<p>Nie jusqu'à 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","descriptionmj":"","equipe":false,"encombrement":3,"quantite":1,"qualite":0,"cout":30,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":0,"categorie_parade":"","dommages":"3","penetration":2,"force":"0","competence":"","lancer":"","tir":"Arbalète","portee_courte":15,"portee_moyenne":30,"portee_extreme":70,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1676074487971,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"nqMyaOqBfTxdP9tg","name":"Cor en corne","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1674002002092,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
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{"_id":"x4g6bDu3eUllSSSJ","name":"Eponge de mer","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/eponge.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ"}},"system":{"description":"","descriptionmj":"","encombrement":0.04,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Maritimes","rarete":"Rare","frequence":6},{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
|
{"_id":"xfdeDEyMK8YtBpzC","name":"Huile 20 cl (4 heures)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/huile.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.xfdeDEyMK8YtBpzC"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.04,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206119,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
|
{"_id":"xuk60njqtrSZusSX","name":"Chemise de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206119,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
|
{"_id":"yILNvELKbsz2OOln","name":"Ecritoire","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ecritoire.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.yILNvELKbsz2OOln"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
|
{"_id":"yO9Vx7tqF8qbZoYw","name":"Besace de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":10,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
|
{"_id":"zQWlnUsd8bPySujd","name":"Aiguille à coudre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/aiguille.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zQWlnUsd8bPySujd"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487976,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
|
{"_id":"zYI8mDiysWtmsSyy","name":"Carquois","type":"conteneur","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zYI8mDiysWtmsSyy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":2,"equipe":false},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487976,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
|
{"_id":"zlDa1vwmls6Uf4pt","name":"Bourse de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}],"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487976,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
|
@ -88,7 +88,7 @@
|
|||||||
{"name":"Noisemûre","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eB5Nhus3Ao4H8ePT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Noisem%C3%BBre.webp","effects":[],"_id":"eB5Nhus3Ao4H8ePT","system":{"description":"<p>Fruit du noisemûrier, petit arbuste très ramifié vivant en sous-bois à l’ombre des plus grands arbres. La noisemûre a extérieurement l’apparence d’une grosse noisette à la coquille rougeâtre et granulée. Intérieurement, sa chair est tendre, juteuse et sucrée.</p>\n<p>Fréquente.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0.2,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673792081023,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"name":"Noisemûre","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eB5Nhus3Ao4H8ePT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Noisem%C3%BBre.webp","effects":[],"_id":"eB5Nhus3Ao4H8ePT","system":{"description":"<p>Fruit du noisemûrier, petit arbuste très ramifié vivant en sous-bois à l’ombre des plus grands arbres. La noisemûre a extérieurement l’apparence d’une grosse noisette à la coquille rougeâtre et granulée. Intérieurement, sa chair est tendre, juteuse et sucrée.</p>\n<p>Fréquente.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0.2,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673792081023,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Soldièze","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/soldieze.webp","system":{"description":"<p><span class=\"fontstyle0\">Gros poisson plat, telle une grande limande ou une sole d’eau douce.</span></p>","descriptionmj":"","encombrement":0.3,"quantite":1,"qualite":0,"cout":0.06,"milieu":"","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":3,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673656080829,"modifiedTime":1673656874815,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"eEkKZKqoF0Pk0EUW","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
|
{"name":"Soldièze","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/soldieze.webp","system":{"description":"<p><span class=\"fontstyle0\">Gros poisson plat, telle une grande limande ou une sole d’eau douce.</span></p>","descriptionmj":"","encombrement":0.3,"quantite":1,"qualite":0,"cout":0.06,"milieu":"","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":3,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673656080829,"modifiedTime":1673656874815,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"eEkKZKqoF0Pk0EUW","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
|
||||||
{"name":"Fricotille","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eKrtkHj3EbYCZu8Y"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fricotille.webp","effects":[],"_id":"eKrtkHj3EbYCZu8Y","system":{"description":"<p>Bolet à pied mince et blanc, et large chapeau pointu blanc à pois bleus.</p>\n<p>Fréquente.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673791979385,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"name":"Fricotille","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eKrtkHj3EbYCZu8Y"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fricotille.webp","effects":[],"_id":"eKrtkHj3EbYCZu8Y","system":{"description":"<p>Bolet à pied mince et blanc, et large chapeau pointu blanc à pois bleus.</p>\n<p>Fréquente.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673791979385,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Solimonce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eqdFj8nT7JkibPvi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Solimonce.webp","effects":[],"_id":"eqdFj8nT7JkibPvi","system":{"description":"<p>Variété d’ortie non urticante, poussant dans les lieux humides à l’abri de la lumière. Ses décoctions sont réputées souveraines contre les maladies des yeux.</p>\n<p>Rare.</p>\n<p> </p>\n<p><em>Voir Fièvre brune, p350.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":4},{"milieu":"Forêts","rarete":"Rare","frequence":8},{"milieu":"Marais","rarete":"Rare","frequence":4},{"milieu":"Sous-sols","rarete":"Rare","frequence":8}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673657676885,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"name":"Solimonce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eqdFj8nT7JkibPvi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Solimonce.webp","effects":[],"_id":"eqdFj8nT7JkibPvi","system":{"description":"<p>Variété d’ortie non urticante, poussant dans les lieux humides à l’abri de la lumière. Ses décoctions sont réputées souveraines contre les maladies des yeux.</p>\n<p>Rare.</p>\n<p> </p>\n<p><em>Voir Fièvre brune, p350.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":4},{"milieu":"Forêts","rarete":"Rare","frequence":8},{"milieu":"Marais","rarete":"Rare","frequence":4},{"milieu":"Sous-sols","rarete":"Rare","frequence":8}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1676073818889,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Obbadion","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm"}},"system":{"description":"<p>Poudre bleuâtre obtenue par disruption alchimique du minerai appelé <em>obbadine</em>, sorte de tourbe.</p>\n<p>VUE/Alchimie à -2</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux humides, obtenu à partir d'Obbadine (tourbe)","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1668808206016,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"f4TPpX03pJuyBkuX"}
|
{"name":"Obbadion","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm"}},"system":{"description":"<p>Poudre bleuâtre obtenue par disruption alchimique du minerai appelé <em>obbadine</em>, sorte de tourbe.</p>\n<p>VUE/Alchimie à -2</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux humides, obtenu à partir d'Obbadine (tourbe)","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1668808206016,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"f4TPpX03pJuyBkuX"}
|
||||||
{"name":"Frimart","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"<p>Frimart. Plaine, forêt, rivage, 3 kg, 7 sust. Nom parfois donné au noisot mâle quand il est particulièrement énervé (voir ci-dessous).</p>","descriptionmj":"","encombrement":1.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt, Plaine, Rivage","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":7,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.hajrJoywOF9iodSL"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676878,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"hajrJoywOF9iodSL","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
|
{"name":"Frimart","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"<p>Frimart. Plaine, forêt, rivage, 3 kg, 7 sust. Nom parfois donné au noisot mâle quand il est particulièrement énervé (voir ci-dessous).</p>","descriptionmj":"","encombrement":1.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt, Plaine, Rivage","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":7,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.hajrJoywOF9iodSL"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676878,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"hajrJoywOF9iodSL","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
|
||||||
{"name":"Crampe","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"<p>Crampe. Forêt, plaine, 10 kg, 25 sust. Lacrampe est une grosse dinde sauvage vi-vant en lisière de forêt ou en sous-bois peu épais. La crampe passe sa vie à essayer deprendre son envol, ce qu’elle ne réussit querarement et pour quelques mètres. À forcede battre inutilement des ailes, les cram-pes s’écroulent périodiquement, en proie à de terribles douleurs musculaires. C’est évidemment à ce moment qu’elles sont les plus vulnérables – ce que n’ignorent pas les prédateurs patients.</p>","descriptionmj":"","encombrement":5,"quantite":1,"qualite":0,"cout":0,"milieu":"Foret, Plaine","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":46}],"sust":25,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.i2tLFSbg4nXtcD6q"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676877,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"i2tLFSbg4nXtcD6q","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
|
{"name":"Crampe","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"<p>Crampe. Forêt, plaine, 10 kg, 25 sust. Lacrampe est une grosse dinde sauvage vi-vant en lisière de forêt ou en sous-bois peu épais. La crampe passe sa vie à essayer deprendre son envol, ce qu’elle ne réussit querarement et pour quelques mètres. À forcede battre inutilement des ailes, les cram-pes s’écroulent périodiquement, en proie à de terribles douleurs musculaires. C’est évidemment à ce moment qu’elles sont les plus vulnérables – ce que n’ignorent pas les prédateurs patients.</p>","descriptionmj":"","encombrement":5,"quantite":1,"qualite":0,"cout":0,"milieu":"Foret, Plaine","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":46}],"sust":25,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.i2tLFSbg4nXtcD6q"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676877,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"i2tLFSbg4nXtcD6q","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
|
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@ -123,5 +123,5 @@
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{"name":"Blèmissure","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wNBWvJSd9i1zHspR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bl%C3%A8missure.webp","effects":[],"_id":"wNBWvJSd9i1zHspR","system":{"description":"<p>Champignon affectant la forme d’une éponge, de couleur gris blême, apparaissant sur les troncs des arbres.</p><p>Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.JYMeJz8mxyI2oYIj]{Blèmissure}</p><p>Fréquente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Poison","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1673791316842,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"name":"Blèmissure","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wNBWvJSd9i1zHspR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bl%C3%A8missure.webp","effects":[],"_id":"wNBWvJSd9i1zHspR","system":{"description":"<p>Champignon affectant la forme d’une éponge, de couleur gris blême, apparaissant sur les troncs des arbres.</p><p>Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.JYMeJz8mxyI2oYIj]{Blèmissure}</p><p>Fréquente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Poison","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1673791316842,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Bécasse","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"<p>Bécasse. Plaine, 400 g, 1 sust.</p>","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Frequente","frequence":15}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wWdH55gh9ErhJGgt"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676875,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"wWdH55gh9ErhJGgt","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
|
{"name":"Bécasse","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"<p>Bécasse. Plaine, 400 g, 1 sust.</p>","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Frequente","frequence":15}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wWdH55gh9ErhJGgt"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676875,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"wWdH55gh9ErhJGgt","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
|
||||||
{"name":"Ortigal glauque","type":"herbe","img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp","system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Plante aquatique","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":27},{"milieu":"Marais","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie"},"effects":[],"flags":{"core":{"sourceId":"Item.wjvaEK4Bq2TwKCFH"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670017184070,"modifiedTime":1673657676882,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"wjvaEK4Bq2TwKCFH","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
|
{"name":"Ortigal glauque","type":"herbe","img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp","system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Plante aquatique","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":27},{"milieu":"Marais","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie"},"effects":[],"flags":{"core":{"sourceId":"Item.wjvaEK4Bq2TwKCFH"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670017184070,"modifiedTime":1673657676882,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"wjvaEK4Bq2TwKCFH","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
|
||||||
{"name":"Herbe de lune","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[],"_id":"x4wGXTdmrzaOn8Sh","system":{"description":"<p>Petite herbacée aux feuilles en forme de polygone à 7 côtés, d’un bleu très pâle, presque translucide, ne poussant qu’en haute montagne, à partir de 2000 mètres, et uniquement dans les recoins pouvant être éclairés par la lune. <br /><br />L’herbe de lune possède un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de rêve. Elle doit être cueillie de nuit et lorsque la lune l’éclaire, faute de quoi son pouvoir est nul. Sa force dépend de la phase lunaire durant laquelle elle est cueillie. <br /><br />Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement. <br /><br />L’herbe de lune est parfois trouvable chez les herboristes, mais n’est pas bon marché. Une dose (7 brins) vaut usuellement un nombre de sols égal à sa force. Une dose de force 6 vaut ainsi 6 sols. <br />Rare.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Hautes montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1673657676879,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"name":"Herbe de lune","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[],"_id":"x4wGXTdmrzaOn8Sh","system":{"description":"<p>Petite herbacée aux feuilles en forme de polygone à 7 côtés, d’un bleu très pâle, presque translucide, ne poussant qu’en haute montagne, à partir de 2000 mètres, et uniquement dans les recoins pouvant être éclairés par la lune. <br /><br />L’herbe de lune possède un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de rêve. Elle doit être cueillie de nuit et lorsque la lune l’éclaire, faute de quoi son pouvoir est nul. Sa force dépend de la phase lunaire durant laquelle elle est cueillie. <br /><br />Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement. <br /><br />L’herbe de lune est parfois trouvable chez les herboristes, mais n’est pas bon marché. Une dose (7 brins) vaut usuellement un nombre de sols égal à sa force. Une dose de force 6 vaut ainsi 6 sols. <br />Rare.</p>","descriptionmj":"","encombrement":0,"quantite":7,"qualite":0,"cout":3,"milieu":"Hautes montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Autre","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1676073898671,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Corbeau","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"<p>Corbeau. Plaine, 4 kg, 8 sust.</p>","descriptionmj":"","encombrement":2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Commune","frequence":71}],"sust":8,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ySY57JWhYS7PWBXv"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"ySY57JWhYS7PWBXv","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
|
{"name":"Corbeau","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"<p>Corbeau. Plaine, 4 kg, 8 sust.</p>","descriptionmj":"","encombrement":2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Commune","frequence":71}],"sust":8,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ySY57JWhYS7PWBXv"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"ySY57JWhYS7PWBXv","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
|
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@ -8,5 +8,6 @@
|
|||||||
{"name":"Encaissement","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/svg/bones.svg","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.encaisser();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671234017623,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"WD6T8AdRbX2Ylxqe"}
|
{"name":"Encaissement","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/svg/bones.svg","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.encaisser();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671234017623,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"WD6T8AdRbX2Ylxqe"}
|
||||||
{"name":"Jet quelconque","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/sundries/gaming/dice-runed-tan.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.roll();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233500655,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"bnJnbKDHpbqY8Pr9"}
|
{"name":"Jet quelconque","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/sundries/gaming/dice-runed-tan.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.roll();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233500655,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"bnJnbKDHpbqY8Pr9"}
|
||||||
{"name":"Recherche et tirage","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/tools/scribal/magnifying-glass.webp","command":"game.system.rdd.commands.tirage()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.ZFWPNdQBjQs9z0YW"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673472449426,"modifiedTime":1673655461651,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"iVZnxOxhCMpkvYh3"}
|
{"name":"Recherche et tirage","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/tools/scribal/magnifying-glass.webp","command":"game.system.rdd.commands.tirage()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.ZFWPNdQBjQs9z0YW"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673472449426,"modifiedTime":1673655461651,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"iVZnxOxhCMpkvYh3"}
|
||||||
|
{"name":"Thème astral","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/nature/symbol-moon-stars-white.webp","command":"game.system.rdd.AppAstrologie.create()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.oA0HPFeFK6YMspAX"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.19","coreVersion":"10.291","createdTime":1678127868791,"modifiedTime":1678237392810,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"koqhiDJSGP4gQ4vf"}
|
||||||
{"name":"Jet d'éthylisme","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.jetEthylisme();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233646086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"mvub1dRHNFmWjRr7"}
|
{"name":"Jet d'éthylisme","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.jetEthylisme();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233646086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"mvub1dRHNFmWjRr7"}
|
||||||
{"name":"Tirer le tarot","type":"chat","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","command":"/tirer tarot","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.HBZSKR9OHCQbLcTC"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1669469547231,"modifiedTime":1671237401618,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"vTfJTFYYiRu8X5LM"}
|
{"name":"Tirer le tarot","type":"chat","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","command":"/tirer tarot","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.HBZSKR9OHCQbLcTC"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1669469547231,"modifiedTime":1671237401618,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"vTfJTFYYiRu8X5LM"}
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@ -1,25 +1,25 @@
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{"_id":"2KM1yiEOE0ZdT2oL","name":"Désir d'escalade difficile","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KM1yiEOE0ZdT2oL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Hauteur à grimper : 4d6 m, difficulté de l’escalade : 1d4-4.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"2KM1yiEOE0ZdT2oL","name":"Désir d'escalade difficile","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KM1yiEOE0ZdT2oL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Hauteur à grimper : 4d6 m, difficulté de l’escalade : 1d4-4.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"2KbzOC2aj98CiQbW","name":"Désir de blesser un enfant","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KbzOC2aj98CiQbW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"2KbzOC2aj98CiQbW","name":"Désir de blesser un enfant","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KbzOC2aj98CiQbW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"3dnmi4Fyh5eUQcyP","name":"Urgence draconique","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.3dnmi4Fyh5eUQcyP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"3dnmi4Fyh5eUQcyP","name":"Urgence draconique","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.3dnmi4Fyh5eUQcyP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1679614524362,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"6MUcjYfxfi45STvo","name":"Insomnie","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.6MUcjYfxfi45STvo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"6MUcjYfxfi45STvo","name":"Insomnie","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.6MUcjYfxfi45STvo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"DnhuuGUEbOF95JlN","name":"Désir de boire du sang chaud","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.DnhuuGUEbOF95JlN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Il s’agit de sang encore chaud de la chaleur naturelle de la victime.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"DnhuuGUEbOF95JlN","name":"Désir de boire du sang chaud","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.DnhuuGUEbOF95JlN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Il s’agit de sang encore chaud de la chaleur naturelle de la victime.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"N9j8K6x89BdS7ZKN","name":"Conquête","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.N9j8K6x89BdS7ZKN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la <em>maîtriser</em>, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"N9j8K6x89BdS7ZKN","name":"Conquête","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.N9j8K6x89BdS7ZKN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la <em>maîtriser</em>, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1679614460613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"PMz7SaB6sRxhwrWw","name":"Coup de barre","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PMz7SaB6sRxhwrWw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"PMz7SaB6sRxhwrWw","name":"Coup de barre","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PMz7SaB6sRxhwrWw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"PmEjVox3Q6SPF730","name":"Inertie draconique","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PmEjVox3Q6SPF730"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu d’un.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"PmEjVox3Q6SPF730","name":"Inertie draconique","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PmEjVox3Q6SPF730"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu d’un.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"RrPMV2HW2Rg8POK1","name":"Souvenir morbide de l'archétype","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.RrPMV2HW2Rg8POK1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Les prochains points d’expérience dus au stress doivent être mis en Thanatos.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"RrPMV2HW2Rg8POK1","name":"Souvenir morbide de l'archétype","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.RrPMV2HW2Rg8POK1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Les prochains points d’expérience dus au stress doivent être mis en Thanatos.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1679614525067,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"S7se7qPnL6WDg5U5","name":"Mauvaise rencontre en perspective","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.S7se7qPnL6WDg5U5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Tirer la prochaine rencontre dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"S7se7qPnL6WDg5U5","name":"Mauvaise rencontre en perspective","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.S7se7qPnL6WDg5U5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Tirer la prochaine rencontre dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1679614525873,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"UmvGxA4cFSoRE82Z","name":"Dépouillement","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.UmvGxA4cFSoRE82Z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"UmvGxA4cFSoRE82Z","name":"Dépouillement","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.UmvGxA4cFSoRE82Z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1679614470999,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"aZWuRmi8lplZQcdM","name":"Amnésie sélective","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.aZWuRmi8lplZQcdM"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"aZWuRmi8lplZQcdM","name":"Amnésie sélective","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.aZWuRmi8lplZQcdM"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"cUkRSRz5DJYb3WM8","name":"Couardise irraisonnée","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.cUkRSRz5DJYb3WM8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>la prochaine occasion de combat, obligation de fuir, de se cacher ou de se rendre. Impossibilité d’utiliser aucune magie, ni sur l’ennemi, ni sur soi-même.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"cUkRSRz5DJYb3WM8","name":"Couardise irraisonnée","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.cUkRSRz5DJYb3WM8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>la prochaine occasion de combat, obligation de fuir, de se cacher ou de se rendre. Impossibilité d’utiliser aucune magie, ni sur l’ennemi, ni sur soi-même.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1679614463556,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"dFf8jaC0RvidC1ZC","name":"Haine fatale","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.dFf8jaC0RvidC1ZC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>On devient immédiatement haineux et jaloux envers la première personne inconnue de même sexe et de même espèce rencontrée. Traiter comme le Coup de foudre fatal. La satisfaction s’obtient en blessant gravement ou en infligeant une cuisante humiliation publique.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":10,"hautrevant":false,"categorie":"lancinant","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"dFf8jaC0RvidC1ZC","name":"Haine fatale","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.dFf8jaC0RvidC1ZC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>On devient immédiatement haineux et jaloux envers la première personne inconnue de même sexe et de même espèce rencontrée. Traiter comme le Coup de foudre fatal. La satisfaction s’obtient en blessant gravement ou en infligeant une cuisante humiliation publique.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":10,"hautrevant":false,"categorie":"lancinant","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"e67rXcuO236ioYAr","name":"Infarctus","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.e67rXcuO236ioYAr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Perte immédiate de 4 points de vie (et 8 points d’endurance). Ces points pourront commencer à être regagnés au bout d’un jour complet.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":false,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"e67rXcuO236ioYAr","name":"Infarctus","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.e67rXcuO236ioYAr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Perte immédiate de 4 points de vie (et 8 points d’endurance). Ces points pourront commencer à être regagnés au bout d’un jour complet.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":false,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1679614525870,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"fO1jjVlOb6faLv3T","name":"Désir de dormir dans un cercueil","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fO1jjVlOb6faLv3T"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"fO1jjVlOb6faLv3T","name":"Désir de dormir dans un cercueil","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fO1jjVlOb6faLv3T"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"fUKNZ0uEG2y2PkOk","name":"Injurier le premier inconnu rencontré","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fUKNZ0uEG2y2PkOk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir d'injurier la première personne inconnue rencontrée</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"fUKNZ0uEG2y2PkOk","name":"Injurier le premier inconnu rencontré","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fUKNZ0uEG2y2PkOk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir d'injurier la première personne inconnue rencontrée</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1679614525871,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"gT0PQAxlYrtITyut","name":"Désir de blesser une femme","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.gT0PQAxlYrtITyut"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"gT0PQAxlYrtITyut","name":"Désir de blesser une femme","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.gT0PQAxlYrtITyut"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"lz3ghhJzkPRWJ2jz","name":"Désir de parler à un crâne (humain)","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.lz3ghhJzkPRWJ2jz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. La \"conversation\" doit durer un minimum de 15 minutes.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"lz3ghhJzkPRWJ2jz","name":"Désir de parler à un crâne (humain)","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.lz3ghhJzkPRWJ2jz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. La \"conversation\" doit durer un minimum de 15 minutes.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"spYuiInqbCoDsKvd","name":"Héroïsme forcené","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.spYuiInqbCoDsKvd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>À la prochaine occasion de combat, obligation de foncer en tête en corps à corps ou avec une arme de mêlée. Impossibilité d’utiliser aucune magie, ni sur l’ennemi, ni sur soi-même.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":9,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"spYuiInqbCoDsKvd","name":"Héroïsme forcené","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.spYuiInqbCoDsKvd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>À la prochaine occasion de combat, obligation de foncer en tête en corps à corps ou avec une arme de mêlée. Impossibilité d’utiliser aucune magie, ni sur l’ennemi, ni sur soi-même.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":9,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"twUoR8ALYiabkfoE","name":"Désir d'entendre hurler de terreur","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.twUoR8ALYiabkfoE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Il doit s’agir d’un hurlement humain.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"twUoR8ALYiabkfoE","name":"Désir d'entendre hurler de terreur","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.twUoR8ALYiabkfoE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Il doit s’agir d’un hurlement humain.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"uQ4PwcwplvZarfn1","name":"Montée laborieuse","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.uQ4PwcwplvZarfn1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3 points en déplacement accéléré.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"uQ4PwcwplvZarfn1","name":"Montée laborieuse","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.uQ4PwcwplvZarfn1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3 points en déplacement accéléré.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"wqWkQQsAPVlFw4ft","name":"Désir d'assister à une pendaison","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.wqWkQQsAPVlFw4ft"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"wqWkQQsAPVlFw4ft","name":"Désir d'assister à une pendaison","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.wqWkQQsAPVlFw4ft"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"yEHdCabJYx0qvoL5","name":"Réinsertion aléatoire","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.yEHdCabJYx0qvoL5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"yEHdCabJYx0qvoL5","name":"Réinsertion aléatoire","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.yEHdCabJYx0qvoL5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1679614525586,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"zIXgRwfB83DMaNX8","name":"Pèlerinage","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.zIXgRwfB83DMaNX8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"zIXgRwfB83DMaNX8","name":"Pèlerinage","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.zIXgRwfB83DMaNX8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1679614525874,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
{"_id":"0jrEZ62Q2Jz4kBGf","name":"Mauvaise rencontre en perspective","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0jrEZ62Q2Jz4kBGf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>La prochaine rencontre dans les TMR sera tirée de la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"0jrEZ62Q2Jz4kBGf","name":"Mauvaise rencontre en perspective","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0jrEZ62Q2Jz4kBGf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>La prochaine rencontre dans les TMR sera tirée de la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"0uc2pMIGL03Hq2Hn","name":"Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0uc2pMIGL03Hq2Hn"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"0uc2pMIGL03Hq2Hn","name":"Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0uc2pMIGL03Hq2Hn"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"1gGVlZM0UyifL6RK","name":"Souvenir obsessionnel de l'archétype","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1gGVlZM0UyifL6RK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Les prochains points d’expérience dus au stress doivent être mis dans une compétence déterminée aléatoirement par la table de @Compendium[foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ]{Détermination aléatoire de compétence}.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":48,"hautrevant":false,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"1gGVlZM0UyifL6RK","name":"Souvenir obsessionnel de l'archétype","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1gGVlZM0UyifL6RK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Les prochains points d’expérience dus au stress doivent être mis dans une compétence déterminée aléatoirement par la table de @Compendium[foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ]{Détermination aléatoire de compétence}.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":48,"hautrevant":false,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1679614413217,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"1l59lWbtvYp74OTb","name":"Briser un objet de verre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1l59lWbtvYp74OTb"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"1l59lWbtvYp74OTb","name":"Briser un objet de verre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1l59lWbtvYp74OTb"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"22EQLBJfHVYs96iC","name":"Cracher dans toute nourriture ou boisson aperçue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.22EQLBJfHVYs96iC"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"22EQLBJfHVYs96iC","name":"Cracher dans toute nourriture ou boisson aperçue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.22EQLBJfHVYs96iC"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"2Rtm78bMKPy8eG4q","name":"Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2Rtm78bMKPy8eG4q"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"2Rtm78bMKPy8eG4q","name":"Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2Rtm78bMKPy8eG4q"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
@ -9,12 +9,12 @@
|
|||||||
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{"_id":"F8G3rdU1nfJzYwYR","name":"Garder sur soi 3d6 kilos de cailloux","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.F8G3rdU1nfJzYwYR"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"F8G3rdU1nfJzYwYR","name":"Garder sur soi 3d6 kilos de cailloux","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.F8G3rdU1nfJzYwYR"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"HSNOvBR890dsEDw2","name":"Se faire raser la tête","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.HSNOvBR890dsEDw2"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"HSNOvBR890dsEDw2","name":"Se faire raser la tête","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.HSNOvBR890dsEDw2"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
@ -28,11 +28,11 @@
|
|||||||
{"_id":"OSV2b7bVWv2SCfUY","name":"Urgence draconique","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OSV2b7bVWv2SCfUY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"OSV2b7bVWv2SCfUY","name":"Urgence draconique","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OSV2b7bVWv2SCfUY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"OjG8XRbeYtq2jcgB","name":"Casser 3d6 oeufs en les jetant à terre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OjG8XRbeYtq2jcgB"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"OjG8XRbeYtq2jcgB","name":"Casser 3d6 oeufs en les jetant à terre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OjG8XRbeYtq2jcgB"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"QHUOwjMR6AvepGPm","name":"Traire une vache","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.QHUOwjMR6AvepGPm"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"QHUOwjMR6AvepGPm","name":"Traire une vache","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.QHUOwjMR6AvepGPm"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"Qgj5eSMpQ0IDHwZX","name":"Coup de barre","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.Qgj5eSMpQ0IDHwZX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"Qgj5eSMpQ0IDHwZX","name":"Coup de barre","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.Qgj5eSMpQ0IDHwZX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1679614376913,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"RVslW735GbPbXCpP","name":"Pèlerinage","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.RVslW735GbPbXCpP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"RVslW735GbPbXCpP","name":"Pèlerinage","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.RVslW735GbPbXCpP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1679614238011,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"S8PVNgxb7TcFXq9g","name":"Pisser dans un violon (luth, mandoline, etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.S8PVNgxb7TcFXq9g"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"S8PVNgxb7TcFXq9g","name":"Pisser dans un violon (luth, mandoline, etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.S8PVNgxb7TcFXq9g"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"SY0SsWtZdxSodMcl","name":"Manger du poisson","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.SY0SsWtZdxSodMcl"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"SY0SsWtZdxSodMcl","name":"Manger du poisson","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.SY0SsWtZdxSodMcl"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"TmEeikWOQt6NZGVY","name":"Masque de Narcos","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.TmEeikWOQt6NZGVY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant 1d7 jours à compter du lendemain, la caractéristique APPARENCE baisse de 1d6 points, de même que la Beauté.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":1,"duree":"1d7jours","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"TmEeikWOQt6NZGVY","name":"Masque de Narcos","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.TmEeikWOQt6NZGVY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant 1d7 jours à compter du lendemain, la caractéristique APPARENCE baisse de 1d6 points, de même que la Beauté.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":0,"duree":"1d7jours","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1679614425790,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"UUTbsktTcxsIe5L5","name":"Ne pas franchir de porte. (On peut franchir une fenêtre)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.UUTbsktTcxsIe5L5"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"UUTbsktTcxsIe5L5","name":"Ne pas franchir de porte. (On peut franchir une fenêtre)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.UUTbsktTcxsIe5L5"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"VChJbtGFtWoiFNky","name":"Refuser de se délester du moindre objet, ni donner ni prêter","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.VChJbtGFtWoiFNky"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"VChJbtGFtWoiFNky","name":"Refuser de se délester du moindre objet, ni donner ni prêter","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.VChJbtGFtWoiFNky"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"YCHBbRLiMzTH7IBj","name":"Ne s’exprimer que par des cris d’animaux (meuh ! coin-coin ! etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.YCHBbRLiMzTH7IBj"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"YCHBbRLiMzTH7IBj","name":"Ne s’exprimer que par des cris d’animaux (meuh ! coin-coin ! etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.YCHBbRLiMzTH7IBj"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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@ -43,13 +43,13 @@
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{"_id":"gMmqdJ9I7Mt8Tg3f","name":"Ne dire que «non» ou négation analogue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gMmqdJ9I7Mt8Tg3f"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"gMmqdJ9I7Mt8Tg3f","name":"Ne dire que «non» ou négation analogue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gMmqdJ9I7Mt8Tg3f"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"gadh6aI5iCM82qpP","name":"Manger des champignons","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gadh6aI5iCM82qpP"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"gadh6aI5iCM82qpP","name":"Manger des champignons","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gadh6aI5iCM82qpP"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"hghw6Cldrad1CIiJ","name":"Refuser de se déplacer autrement que porté","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.hghw6Cldrad1CIiJ"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"hghw6Cldrad1CIiJ","name":"Refuser de se déplacer autrement que porté","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.hghw6Cldrad1CIiJ"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"iHuLw0I1Gc5mIucG","name":"Réinsertion aléatoire","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iHuLw0I1Gc5mIucG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"iHuLw0I1Gc5mIucG","name":"Réinsertion aléatoire","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iHuLw0I1Gc5mIucG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1679614348966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"iJw6j7kuP1eAHIck","name":"Amnésie sélective","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iJw6j7kuP1eAHIck"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700209,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"iJw6j7kuP1eAHIck","name":"Amnésie sélective","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iJw6j7kuP1eAHIck"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1679614403347,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"_id":"iPYPgxL2uUnphStc","name":"Garder une main sur la tête","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iPYPgxL2uUnphStc"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700212,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"iPYPgxL2uUnphStc","name":"Garder une main sur la tête","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iPYPgxL2uUnphStc"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700212,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"j2xIrFWYqhDM4TcN","name":"Appeler les hommes «madame» et les femmes «messire»","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.j2xIrFWYqhDM4TcN"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"j2xIrFWYqhDM4TcN","name":"Appeler les hommes «madame» et les femmes «messire»","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.j2xIrFWYqhDM4TcN"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"jShpKV8mVcqWmYvp","name":"Se soûler (minimum pas frais)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.jShpKV8mVcqWmYvp"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"jShpKV8mVcqWmYvp","name":"Se soûler (minimum pas frais)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.jShpKV8mVcqWmYvp"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"kHWwwxA0alcpDYpf","name":"Insomnie","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.kHWwwxA0alcpDYpf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"kHWwwxA0alcpDYpf","name":"Insomnie","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.kHWwwxA0alcpDYpf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1679614392997,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"lBkO8FvFqXoKNhvk","name":"Conquête","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.lBkO8FvFqXoKNhvk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la <em>maîtriser</em>, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"lBkO8FvFqXoKNhvk","name":"Conquête","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.lBkO8FvFqXoKNhvk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la <em>maîtriser</em>, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1679614282249,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"mN0yghXkFfj2YctJ","name":"Construire une cabane","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.mN0yghXkFfj2YctJ"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"mN0yghXkFfj2YctJ","name":"Construire une cabane","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.mN0yghXkFfj2YctJ"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"sjXBBr85OBk4Yg4t","name":"Embrasser un cochon sur le groin","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.sjXBBr85OBk4Yg4t"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"sjXBBr85OBk4Yg4t","name":"Embrasser un cochon sur le groin","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.sjXBBr85OBk4Yg4t"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"vft88ioHpGxMzdML","name":"Dépouillement","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.vft88ioHpGxMzdML"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"vft88ioHpGxMzdML","name":"Dépouillement","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.vft88ioHpGxMzdML"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
|
@ -23,7 +23,7 @@
|
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{"_id":"UQYy9WjsKqqrjLc7","name":"Guerrier Sorde","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"UQYy9WjsKqqrjLc7","name":"Guerrier Sorde","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"VG89vfk7KsO01eJv","name":"Secouriste blanc","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.VG89vfk7KsO01eJv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Secouriste blanc ne peut être invoqué que pendant un combat ou au terme de celui-ci. Sa tâche consiste à prendre les blessés en charge, premiers soins et soins complets, ce qu’il fait spontanément. En plein combat, il peut même s’approcher de la mêlée pour tirer en arrière d’éventuels tombés à terre. Quand il a plusieurs blessés à soigner, il commence par le plus proche de lui. Mais l’invocateur peut lui désigner un blessé à soigner en priorité.</p>\n<p>Le Secouriste possède son propre matériel de chirurgie, mais il n’a aucun consommable (eau, chiffons) qu’il faut lui fournir.</p>\n<p>Pour la résolution des soins, le Secouriste ne joue pas de jet de Chirurgie. À la place, c’est le blessé qui joue des jets de CHANCE, pour déterminer les points de tâche obtenus :</p>\n<table style=\"height: 102px; width: 260px;\" border=\"0\">\n<tbody>\n<tr style=\"height: 17px;\">\n<td style=\"height: 17px; width: 119px;\">Particulière :</td>\n<td style=\"height: 17px; width: 134px;\">4 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Significative :</td>\n<td style=\"width: 134px; height: 17px;\">3 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Normale :</td>\n<td style=\"width: 134px; height: 17px;\">2 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec :</td>\n<td style=\"width: 134px; height: 17px;\">1 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec particulier :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec total :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt (et sans malus)</td>\n</tr>\n</tbody>\n</table>\n<p>Le Secouriste disparaît dès que le combat est terminé ET que tous les blessés ont été soignés.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche ou fin HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire Blanc G4","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"VG89vfk7KsO01eJv","name":"Secouriste blanc","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.VG89vfk7KsO01eJv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Secouriste blanc ne peut être invoqué que pendant un combat ou au terme de celui-ci. Sa tâche consiste à prendre les blessés en charge, premiers soins et soins complets, ce qu’il fait spontanément. En plein combat, il peut même s’approcher de la mêlée pour tirer en arrière d’éventuels tombés à terre. Quand il a plusieurs blessés à soigner, il commence par le plus proche de lui. Mais l’invocateur peut lui désigner un blessé à soigner en priorité.</p>\n<p>Le Secouriste possède son propre matériel de chirurgie, mais il n’a aucun consommable (eau, chiffons) qu’il faut lui fournir.</p>\n<p>Pour la résolution des soins, le Secouriste ne joue pas de jet de Chirurgie. À la place, c’est le blessé qui joue des jets de CHANCE, pour déterminer les points de tâche obtenus :</p>\n<table style=\"height: 102px; width: 260px;\" border=\"0\">\n<tbody>\n<tr style=\"height: 17px;\">\n<td style=\"height: 17px; width: 119px;\">Particulière :</td>\n<td style=\"height: 17px; width: 134px;\">4 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Significative :</td>\n<td style=\"width: 134px; height: 17px;\">3 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Normale :</td>\n<td style=\"width: 134px; height: 17px;\">2 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec :</td>\n<td style=\"width: 134px; height: 17px;\">1 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec particulier :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec total :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt (et sans malus)</td>\n</tr>\n</tbody>\n</table>\n<p>Le Secouriste disparaît dès que le combat est terminé ET que tous les blessés ont été soignés.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche ou fin HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire Blanc G4","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"WvTkEYb216X0XiJc","name":"Voix d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.WvTkEYb216X0XiJc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Le rituel de Voix d’Hypnos permet de détecter le mensonge. Il n’y a pas de véritable ciblage, le rituel opère sur le haut-rêvant directement sans passer par un support. Lors du paramétrage, le haut-rêvant se reporte à une certaine conversation de son choix, datant au maximum de 12 heures. La conversation peut avoir eu plusieurs interlocuteurs, mais Voix d’Hypnos ne fonctionne que sur un seul d’entre eux à la fois.</p>\n<p>Pour les détecter tous, il faut recommencer autant de fois le rituel. Puis, le sort étant ciblé sur lui-même, le haut-rêvant se plonge dans un état hypnotique dans lequel il réentend toute la conversation, comme si on repassait la bande. La durée de réécoute est d’un round, quelle qu’ait été la conversation, le temps mental du haut-rêvant devenant élastique. Tant que son interlocuteur dit la vérité, sa voix est mélodieuse ; dès qu’il ment <em>volontairement</em>, elle devient horrible et grinçante. On ne peut ainsi détecter que les mensonges volontaires, pas les mensonges inconscients ou par omission.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"1 round","JR":"Aucun","cible":"Soi-même","difficulte":"-4","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032852,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"WvTkEYb216X0XiJc","name":"Voix d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.WvTkEYb216X0XiJc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Le rituel de Voix d’Hypnos permet de détecter le mensonge. Il n’y a pas de véritable ciblage, le rituel opère sur le haut-rêvant directement sans passer par un support. Lors du paramétrage, le haut-rêvant se reporte à une certaine conversation de son choix, datant au maximum de 12 heures. La conversation peut avoir eu plusieurs interlocuteurs, mais Voix d’Hypnos ne fonctionne que sur un seul d’entre eux à la fois.</p>\n<p>Pour les détecter tous, il faut recommencer autant de fois le rituel. Puis, le sort étant ciblé sur lui-même, le haut-rêvant se plonge dans un état hypnotique dans lequel il réentend toute la conversation, comme si on repassait la bande. La durée de réécoute est d’un round, quelle qu’ait été la conversation, le temps mental du haut-rêvant devenant élastique. Tant que son interlocuteur dit la vérité, sa voix est mélodieuse ; dès qu’il ment <em>volontairement</em>, elle devient horrible et grinçante. On ne peut ainsi détecter que les mensonges volontaires, pas les mensonges inconscients ou par omission.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"1 round","JR":"Aucun","cible":"Soi-même","difficulte":"-4","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032852,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"Y4r9kTN2brWC2N0n","name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.</p>\n<p>Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.</p>\n<p>Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.</p>\n<p>Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"Y4r9kTN2brWC2N0n","name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.</p>\n<p>Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.</p>\n<p>Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.</p>\n<p>Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.6","coreVersion":"10.291","createdTime":1667259426562,"modifiedTime":1681495249423,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"YOJsOLpHTQYreZ6i","name":"Soufflet","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.YOJsOLpHTQYreZ6i"}},"system":{"description":"<p>Le Soufflet peut être dirigé contre toute créature, humanoïde ou animale. Son effet, instantané, est celui d’une gifle magistrale, causant ses dommages sur la table des Coups non mortels. Le +dom de l’agression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle, la protection applicable peut être au maximum de 2 points.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"YOJsOLpHTQYreZ6i","name":"Soufflet","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.YOJsOLpHTQYreZ6i"}},"system":{"description":"<p>Le Soufflet peut être dirigé contre toute créature, humanoïde ou animale. Son effet, instantané, est celui d’une gifle magistrale, causant ses dommages sur la table des Coups non mortels. Le +dom de l’agression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle, la protection applicable peut être au maximum de 2 points.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"aYOfXEuDp6xGDO4N","name":"Égarement","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des <em>bêtises</em>, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"aYOfXEuDp6xGDO4N","name":"Égarement","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des <em>bêtises</em>, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
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{"_id":"cghxHRstw7cXLEm4","name":"Invoquer son image","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.cghxHRstw7cXLEm4"}},"system":{"description":"<p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel est comme le négatif de @Item[Ew5JzQ2lzcpGoF11]{Miroir d'Hypnos}. Les conditions de ciblage et de paramétrage en sont exactement les mêmes. Lorsqu’un mouvement apparaît au centre du miroir, provoquant l’état hypnotique, le haut-rêvant peut commencer à effectuer des gestes, des mimiques, ou montrer ostensiblement un objet qu’il tient sur lui, mais sans pouvoir se déplacer. Dans l’instant même, un hologramme de lui-même, grandeur nature et fidèle jusqu’au moindre geste, prend naissance près de la personne ou au centre du lieu choisi.</p>\n<p>Les spectateurs peuvent se déplacer à travers l’hologramme, ce n’est qu’une illusion sans substance. Par ce rituel, le haut-rêvant ne peut communiquer aucun son, et lui-même n’entend ni ne voit rien. Il ne peut pas savoir comment est accueillie sa \"visite\". La communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-6","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"cghxHRstw7cXLEm4","name":"Invoquer son image","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.cghxHRstw7cXLEm4"}},"system":{"description":"<p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel est comme le négatif de @Item[Ew5JzQ2lzcpGoF11]{Miroir d'Hypnos}. Les conditions de ciblage et de paramétrage en sont exactement les mêmes. Lorsqu’un mouvement apparaît au centre du miroir, provoquant l’état hypnotique, le haut-rêvant peut commencer à effectuer des gestes, des mimiques, ou montrer ostensiblement un objet qu’il tient sur lui, mais sans pouvoir se déplacer. Dans l’instant même, un hologramme de lui-même, grandeur nature et fidèle jusqu’au moindre geste, prend naissance près de la personne ou au centre du lieu choisi.</p>\n<p>Les spectateurs peuvent se déplacer à travers l’hologramme, ce n’est qu’une illusion sans substance. Par ce rituel, le haut-rêvant ne peut communiquer aucun son, et lui-même n’entend ni ne voit rien. Il ne peut pas savoir comment est accueillie sa \"visite\". La communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-6","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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@ -39,7 +39,7 @@
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{"_id":"qqcLydulFkL25Ipc","name":"Conjurer l'oubli","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.qqcLydulFkL25Ipc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Ce rituel permet de faire renaître chez la cible un souvenir oublié, la cause de l’oubli pouvant être magique ou naturelle. Le souvenir oublié peut appartenir à une précédente incarnation si le gardien des rêves l’estime possible ou pertinent. Dans tous les cas, le souvenir ne peut revenir que sous la forme d’une <em>réponse </em>à une <em>question </em>précise. Et l’accomplissement du rituel ne permet qu’une seule question-réponse.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une question","JR":"Aucun","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"qqcLydulFkL25Ipc","name":"Conjurer l'oubli","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.qqcLydulFkL25Ipc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Ce rituel permet de faire renaître chez la cible un souvenir oublié, la cause de l’oubli pouvant être magique ou naturelle. Le souvenir oublié peut appartenir à une précédente incarnation si le gardien des rêves l’estime possible ou pertinent. Dans tous les cas, le souvenir ne peut revenir que sous la forme d’une <em>réponse </em>à une <em>question </em>précise. Et l’accomplissement du rituel ne permet qu’une seule question-réponse.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une question","JR":"Aucun","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
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{"_id":"rrSE9c7KKsqcKueo","name":"Nonechalepasse","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.rrSE9c7KKsqcKueo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Nonechalepasse a la même apparence physique et le même armement que le Guerrier Sorde. C’est en fait une variante de ce dernier. Il est invoqué pour garder ou veiller sur quelque chose : une porte, un coffre, un pont, etc. L’ayant invoqué, le haut-rêvant doit lui indiquer expressément sur quoi il doit veiller, et le Nonechalepasse ne laissera personne d’autre que l’invocateur franchir la limite indiquée, c’est-à-dire pas même ses compagnons. La garde peut avoir lieu en la présence du haut-rêvant, ou en son absence s’il désire vaquer à d’autres affaires, et dure jusqu’à la fin de son heure de naissance. Dès qu’une créature est en voie d’enfreindre la consigne donnée, le Nonechalepasse l’en prévient en clamant son propre nom à plusieurs reprises ; et si la créature insiste, il la combat jusqu’à ce qu’il l’extermine ou qu’elle recule et s’enfuie. Les Nonechalepasses ont tous les mêmes caractéristiques que les Guerriers Sordes et sont comme eux affectés par les sorts.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Jalouse M1","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"rrSE9c7KKsqcKueo","name":"Nonechalepasse","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.rrSE9c7KKsqcKueo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Nonechalepasse a la même apparence physique et le même armement que le Guerrier Sorde. C’est en fait une variante de ce dernier. Il est invoqué pour garder ou veiller sur quelque chose : une porte, un coffre, un pont, etc. L’ayant invoqué, le haut-rêvant doit lui indiquer expressément sur quoi il doit veiller, et le Nonechalepasse ne laissera personne d’autre que l’invocateur franchir la limite indiquée, c’est-à-dire pas même ses compagnons. La garde peut avoir lieu en la présence du haut-rêvant, ou en son absence s’il désire vaquer à d’autres affaires, et dure jusqu’à la fin de son heure de naissance. Dès qu’une créature est en voie d’enfreindre la consigne donnée, le Nonechalepasse l’en prévient en clamant son propre nom à plusieurs reprises ; et si la créature insiste, il la combat jusqu’à ce qu’il l’extermine ou qu’elle recule et s’enfuie. Les Nonechalepasses ont tous les mêmes caractéristiques que les Guerriers Sordes et sont comme eux affectés par les sorts.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Jalouse M1","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"sVA94h9Reimmfw5B","name":"Suggestion","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.sVA94h9Reimmfw5B"}},"system":{"description":"<p>L’effet de Suggestion ne s’applique qu’aux humanoïdes. Comme l’indique le titre, c’est la suggestion à l’état pur. Il permet de donner un ordre bref à la victime, et cette dernière ne pourra pas s’empêcher d’y obéir machinalement. Il est impératif que la victime puisse obéir à l’ordre de façon <em>immédiate</em>, dans la seconde qui suit l’ordre, et que l’action soit uniquement <em>physique</em>, ni mentale ni réfléchie. Si la Suggestion est telle qu’elle oblige la victime à une autre action préalable ou si l’action demandée ne peut être qu’une action réfléchie, pensée, la Suggestion avorte automatiquement.</p>\n<p>Un passant a sa bourse accrochée à la ceinture. On lui donne l’ordre de suggestion : \"donne ta bourse !\" L’effet avorte automatiquement. En effet, le passant doit d’abord en dénouer les cordons, action préalable, et qui plus est réfléchie. Si le passant avait déjà sa bourse à la main, l’ordre : \"donne ta bourse !\" ou \"donne\"! tout court, pouvant être obéi de façon <em>immédiate</em>, aurait été accepté.</p>\n<p>Des ordres tels que \"réponds à la question \" ou \" dis la vérité\" sont pareillement inacceptables (actions mentales). Si la victime est au bord d’un gouffre, et qu’on lui suggère : \" saute dans le gouffre !\", elle saute. Si elle est à trois mètres du gouffre, la suggestion avorte. Il faut d’abord qu’elle y coure. Des ordres tels que : \"Fuis, saute, plonge, assieds-toi, agenouille-toi, lève les bras, ferme les yeux, hurle, donne (ce que la victime a déjà en main), mange ou bois (ce que la victime a déjà à portée de ses lèvres), lâche (ce qu’elle tient en main), etc.\" sont possibles. Des ordres tels que : \"endors-toi, suicide-toi, va faire ceci, déshabille-toi (actions multiples), écris ceci, avoue, lance tel sort, etc.\" sont impossibles.</p>\n<p>L’ordre donné dans la suggestion doit être unique, c’est-à-dire pratiquement ne comporter qu’un seul verbe. \"Cours et saute !\" est impossible. Quand l’action implique une durée, elle est obéie pendant un round. Si par exemple l’ordre donné est \"cours !\" ou \"fuis !\", la victime courra, fuira, pendant un round. À ce moment, toutefois, l’ordre pourra être donné une seconde fois, et la victime obéira pour la durée d’un nouveau round.</p>\n<p>L’ordre contenu dans la suggestion doit être paramétré lors du lancer. Mais le ciblage de la victime ne le déclenche pas aussitôt. La victime étant maintenant sous l’effet du sort, il faut que l’ordre soit donné réellement, <em>verbalement</em>. La victime doit pouvoir l’entendre et le comprendre (parler la même langue). Peu importe qui donne l’ordre verbal, le haut-rêvant ou quelqu’un d’autre. Chaque 3r dépensés permet verbalement de réitérer l’ordre une fois. Si par exemple 9 points de rêve ont été dépensés, l’ordre \"cours !\" pourra être donné trois fois. Il n’y a aucune limite de temps entre le ciblage et le moment où le premier ordre est donné verbalement, ni non plus entre chaque ordre. Tant que le dernier ordre n’a pas été donné, la victime est sous l’influence du sort, influence qui peut être détectée et lue par Lecture d’Aura. Le libellé de l’ordre est également révélé dans la case spécifique par Lecture d’Aura, et le sort peut être annulé dans cette même case. Dès que le dernier ordre est donné, l’effet se dissipe totalement.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Spéciale","JR":"Selon HN","cible":"Humanoïde","difficulte":"-9","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"sVA94h9Reimmfw5B","name":"Suggestion","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.sVA94h9Reimmfw5B"}},"system":{"description":"<p>L’effet de Suggestion ne s’applique qu’aux humanoïdes. Comme l’indique le titre, c’est la suggestion à l’état pur. Il permet de donner un ordre bref à la victime, et cette dernière ne pourra pas s’empêcher d’y obéir machinalement. Il est impératif que la victime puisse obéir à l’ordre de façon <em>immédiate</em>, dans la seconde qui suit l’ordre, et que l’action soit uniquement <em>physique</em>, ni mentale ni réfléchie. Si la Suggestion est telle qu’elle oblige la victime à une autre action préalable ou si l’action demandée ne peut être qu’une action réfléchie, pensée, la Suggestion avorte automatiquement.</p>\n<p>Un passant a sa bourse accrochée à la ceinture. On lui donne l’ordre de suggestion : \"donne ta bourse !\" L’effet avorte automatiquement. En effet, le passant doit d’abord en dénouer les cordons, action préalable, et qui plus est réfléchie. Si le passant avait déjà sa bourse à la main, l’ordre : \"donne ta bourse !\" ou \"donne\"! tout court, pouvant être obéi de façon <em>immédiate</em>, aurait été accepté.</p>\n<p>Des ordres tels que \"réponds à la question \" ou \" dis la vérité\" sont pareillement inacceptables (actions mentales). Si la victime est au bord d’un gouffre, et qu’on lui suggère : \" saute dans le gouffre !\", elle saute. Si elle est à trois mètres du gouffre, la suggestion avorte. Il faut d’abord qu’elle y coure. Des ordres tels que : \"Fuis, saute, plonge, assieds-toi, agenouille-toi, lève les bras, ferme les yeux, hurle, donne (ce que la victime a déjà en main), mange ou bois (ce que la victime a déjà à portée de ses lèvres), lâche (ce qu’elle tient en main), etc.\" sont possibles. Des ordres tels que : \"endors-toi, suicide-toi, va faire ceci, déshabille-toi (actions multiples), écris ceci, avoue, lance tel sort, etc.\" sont impossibles.</p>\n<p>L’ordre donné dans la suggestion doit être unique, c’est-à-dire pratiquement ne comporter qu’un seul verbe. \"Cours et saute !\" est impossible. Quand l’action implique une durée, elle est obéie pendant un round. Si par exemple l’ordre donné est \"cours !\" ou \"fuis !\", la victime courra, fuira, pendant un round. À ce moment, toutefois, l’ordre pourra être donné une seconde fois, et la victime obéira pour la durée d’un nouveau round.</p>\n<p>L’ordre contenu dans la suggestion doit être paramétré lors du lancer. Mais le ciblage de la victime ne le déclenche pas aussitôt. La victime étant maintenant sous l’effet du sort, il faut que l’ordre soit donné réellement, <em>verbalement</em>. La victime doit pouvoir l’entendre et le comprendre (parler la même langue). Peu importe qui donne l’ordre verbal, le haut-rêvant ou quelqu’un d’autre. Chaque 3r dépensés permet verbalement de réitérer l’ordre une fois. Si par exemple 9 points de rêve ont été dépensés, l’ordre \"cours !\" pourra être donné trois fois. Il n’y a aucune limite de temps entre le ciblage et le moment où le premier ordre est donné verbalement, ni non plus entre chaque ordre. Tant que le dernier ordre n’a pas été donné, la victime est sous l’influence du sort, influence qui peut être détectée et lue par Lecture d’Aura. Le libellé de l’ordre est également révélé dans la case spécifique par Lecture d’Aura, et le sort peut être annulé dans cette même case. Dès que le dernier ordre est donné, l’effet se dissipe totalement.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Spéciale","JR":"Selon HN","cible":"Humanoïde","difficulte":"-9","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
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{"_id":"xOicgRMCUxJNmVzF","name":"Détection d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.</p>\n<p>Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.</p>\n<p>L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"xOicgRMCUxJNmVzF","name":"Détection d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.</p>\n<p>Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.</p>\n<p>L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.6","coreVersion":"10.291","createdTime":1667259426564,"modifiedTime":1681495242408,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"yNMa8DlBaZyTGFSr","name":"Oubli","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yNMa8DlBaZyTGFSr"}},"system":{"description":"<p>L’effet d’Oubli ne s’applique qu’aux humanoïdes. C’est une des plus puissantes suggestions hypnotiques. L’effet d’amnésie ne survient pas aussitôt le sort ciblé, mais intervient à la fin de l’heure en cours. À ce moment la victime perd tout souvenir de ce qu’elle a vécu, de ce qu’elle a pu dire ou faire, entre le moment présent et celui où le sort a été ciblé. Pratiquement, cette période est comme un grand trou noir dans sa tête, et aucun moyen normal ne peut lui restituer ses souvenirs. Chaque point de rêve dépensé en plus des 6 de base augmente la durée d’une heure. Soit un haut-rêvant lançant ce sort au cours de l’heure du Dragon et dépensant 8 points : à la fin de l’heure de la Lyre, la victime se retrouve brusquement amnésique de ce qu’elle a pu faire depuis la mi-Dragon jusqu’à maintenant, sans comprendre comment elle est arrivée dans le lieu où elle se trouve actuellement, comme si elle venait de se réveiller d’une période de sommeil noir, encore plus opaque que le gris rêve. Une Lecture d’Aura révèle la présence d’un sort d’Oubli en train d’œuvrer, et Annulation de Magie peut l’annuler selon les règles normales. À défaut, le rituel de Conjurer l’Oubli peut être utilisé, mais ne restitue les souvenirs que sélectivement, en réponse à une question précise. Quand c’est un personnage de joueur qui lance ce sort sur un PNJ, sa mise en œuvre est sans problème. L’inverse est plus délicat. Le mieux est alors de faire sortir de la salle le joueur du personnage victime, et de le faire rentrer au moment où l’amnésie opère. De cette façon, il ne se souvient effectivement de rien. Entre temps, si besoin est par rapport aux autres joueurs, jouer ce personnage comme un PNJ.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selo n r dépensé","JR":"Selon HN","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"6+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"yNMa8DlBaZyTGFSr","name":"Oubli","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yNMa8DlBaZyTGFSr"}},"system":{"description":"<p>L’effet d’Oubli ne s’applique qu’aux humanoïdes. C’est une des plus puissantes suggestions hypnotiques. L’effet d’amnésie ne survient pas aussitôt le sort ciblé, mais intervient à la fin de l’heure en cours. À ce moment la victime perd tout souvenir de ce qu’elle a vécu, de ce qu’elle a pu dire ou faire, entre le moment présent et celui où le sort a été ciblé. Pratiquement, cette période est comme un grand trou noir dans sa tête, et aucun moyen normal ne peut lui restituer ses souvenirs. Chaque point de rêve dépensé en plus des 6 de base augmente la durée d’une heure. Soit un haut-rêvant lançant ce sort au cours de l’heure du Dragon et dépensant 8 points : à la fin de l’heure de la Lyre, la victime se retrouve brusquement amnésique de ce qu’elle a pu faire depuis la mi-Dragon jusqu’à maintenant, sans comprendre comment elle est arrivée dans le lieu où elle se trouve actuellement, comme si elle venait de se réveiller d’une période de sommeil noir, encore plus opaque que le gris rêve. Une Lecture d’Aura révèle la présence d’un sort d’Oubli en train d’œuvrer, et Annulation de Magie peut l’annuler selon les règles normales. À défaut, le rituel de Conjurer l’Oubli peut être utilisé, mais ne restitue les souvenirs que sélectivement, en réponse à une question précise. Quand c’est un personnage de joueur qui lance ce sort sur un PNJ, sa mise en œuvre est sans problème. L’inverse est plus délicat. Le mieux est alors de faire sortir de la salle le joueur du personnage victime, et de le faire rentrer au moment où l’amnésie opère. De cette façon, il ne se souvient effectivement de rien. Entre temps, si besoin est par rapport aux autres joueurs, jouer ce personnage comme un PNJ.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selo n r dépensé","JR":"Selon HN","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"6+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"yhw8f7HKrmfzAxmj","name":"Sérénité","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yhw8f7HKrmfzAxmj"}},"system":{"description":"<p>L’effet de sérénité ne s’applique qu’aux humanoïdes. La suggestion d’une intense satisfaction est source d’une sérénité réelle. Pour chaque 3r dépensés, le personnage visé regagne 1 point de moral jusqu’à concurrence de zéro. Neuf points de rêve permettent ainsi de remonter un moral de -3 à zéro. Si trop de points sont dépensés, l’excédent est perdu, le moral ne pouvant dépasser zéro par l’influence de ce sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-3","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"yhw8f7HKrmfzAxmj","name":"Sérénité","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yhw8f7HKrmfzAxmj"}},"system":{"description":"<p>L’effet de sérénité ne s’applique qu’aux humanoïdes. La suggestion d’une intense satisfaction est source d’une sérénité réelle. Pour chaque 3r dépensés, le personnage visé regagne 1 point de moral jusqu’à concurrence de zéro. Neuf points de rêve permettent ainsi de remonter un moral de -3 à zéro. Si trop de points sont dépensés, l’excédent est perdu, le moral ne pouvant dépasser zéro par l’influence de ce sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-3","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"ze53LdwhuqUFMvqw","name":"Fou-rire","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ze53LdwhuqUFMvqw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>L’effet de Fou-Rire ne s’applique qu’aux humanoïdes. La suggestion d’une idée drolatique plonge la cible dans un irrépressible fou-rire, automatique le premier round. Puis pour les rounds suivants, la cible doit réussir un jet de VOLONTÉ/ <em>moins </em>moral à -5, ou continuer à rire. Tant que la cible rit, elle est considérée en <em>demi-surprise</em>.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"ze53LdwhuqUFMvqw","name":"Fou-rire","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ze53LdwhuqUFMvqw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>L’effet de Fou-Rire ne s’applique qu’aux humanoïdes. La suggestion d’une idée drolatique plonge la cible dans un irrépressible fou-rire, automatique le premier round. Puis pour les rounds suivants, la cible doit réussir un jet de VOLONTÉ/ <em>moins </em>moral à -5, ou continuer à rire. Tant que la cible rit, elle est considérée en <em>demi-surprise</em>.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
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--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
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--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
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--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
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--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
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--background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%);
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.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs,.header-etats,.profile-img, .profile-img-token){
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.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
|
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
|
||||||
|
width: calc(60% - 110px - 1rem);
|
||||||
text-align: right;
|
text-align: right;
|
||||||
max-width: fit-content;
|
max-width: fit-content;
|
||||||
}
|
}
|
||||||
|
|
||||||
.system-foundryvtt-reve-de-dragon .sheet-header div.header-etats {
|
.system-foundryvtt-reve-de-dragon .sheet-header div.header-etats {
|
||||||
|
width: calc(40% - 32px - 1rem);
|
||||||
height: 48px;
|
height: 48px;
|
||||||
max-width: fit-content;
|
max-width: fit-content;
|
||||||
flex: initial;
|
flex: initial;
|
||||||
@ -416,6 +428,7 @@ span.equipement-detail-buttons {
|
|||||||
justify-content: center;
|
justify-content: center;
|
||||||
text-align: left;
|
text-align: left;
|
||||||
}
|
}
|
||||||
|
|
||||||
.blessure-control {
|
.blessure-control {
|
||||||
flex-grow: 1;
|
flex-grow: 1;
|
||||||
flex-direction: row;
|
flex-direction: row;
|
||||||
@ -447,14 +460,17 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
|||||||
.blessure-inactive {
|
.blessure-inactive {
|
||||||
color:rgba(150, 150, 150, 0.4);
|
color:rgba(150, 150, 150, 0.4);
|
||||||
}
|
}
|
||||||
|
.blessure-active-2,
|
||||||
.blessure-active-legere {
|
.blessure-active-legere {
|
||||||
color:rgba(60, 60, 60, 0.9);
|
color:rgba(60, 60, 60, 0.9);
|
||||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||||
}
|
}
|
||||||
|
.blessure-active-4,
|
||||||
.blessure-active-grave {
|
.blessure-active-grave {
|
||||||
color: rgba(218, 126, 21, 0.9);
|
color: rgba(218, 126, 21, 0.9);
|
||||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||||
}
|
}
|
||||||
|
.blessure-active-6,
|
||||||
.blessure-active-critique {
|
.blessure-active-critique {
|
||||||
color: rgba(173, 36, 26, 0.9);
|
color: rgba(173, 36, 26, 0.9);
|
||||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||||
@ -860,12 +876,36 @@ form.rdddialogchrono input[type=datetime-local] {
|
|||||||
color: var(--color-text-dark-primary);
|
color: var(--color-text-dark-primary);
|
||||||
border-radius: 3px;
|
border-radius: 3px;
|
||||||
}
|
}
|
||||||
|
.app-calendar-astrologie div.theme-astral{
|
||||||
|
width: 14rem;
|
||||||
|
margin: 0.4rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.app-calendar-astrologie div.horloge-roue {
|
||||||
|
position: relative;
|
||||||
|
left: calc(50% - 6.5rem);
|
||||||
|
width: 13rem;
|
||||||
|
height: 13rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.app-calendar-astrologie div.horloge-roue div.horloge-heure {
|
||||||
|
position: absolute;
|
||||||
|
width: 1.8rem;
|
||||||
|
height: 1.8rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.app-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||||
|
width: 2rem;
|
||||||
|
height: 2rem;
|
||||||
|
}
|
||||||
|
|
||||||
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
|
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
|
||||||
background: rgb(245,245,240) url(img/bg_left.webp) no-repeat left top;
|
background: rgb(245,245,240) url(img/bg_left.webp) no-repeat left top;
|
||||||
}
|
}
|
||||||
|
|
||||||
section.sheet-body{padding: 0.25rem 0.5rem;}
|
section.sheet-body {
|
||||||
|
padding: 0.25rem 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
.sheet header.sheet-header :is(.profile-img, .profile-img-token) {
|
.sheet header.sheet-header :is(.profile-img, .profile-img-token) {
|
||||||
object-fit: scale-down;
|
object-fit: scale-down;
|
||||||
@ -1261,27 +1301,36 @@ table.table-nombres-astraux tr:hover {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* ======================================== */
|
/* ======================================== */
|
||||||
.tokenhudext {
|
.token-hud-ext {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex: 0 !important;
|
flex: 0 !important;
|
||||||
font-family: CaslonPro;
|
font-family: CaslonPro;
|
||||||
font-weight: 600;
|
font-weight: 600;
|
||||||
}
|
}
|
||||||
.tokenhudext.left {
|
.token-hud-ext.left {
|
||||||
justify-content: flex-start;
|
justify-content: flex-start;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 2.75rem;
|
top: 2.75rem;
|
||||||
right: 4rem;
|
right: 4rem;
|
||||||
}
|
}
|
||||||
.tokenhudext.right {
|
.token-hud-ext.soins {
|
||||||
|
justify-content: flex-start;
|
||||||
|
flex-direction: column;
|
||||||
|
position: absolute;
|
||||||
|
top: 13.2rem;
|
||||||
|
left: -5rem;
|
||||||
|
max-width: 8.5rem
|
||||||
|
}
|
||||||
|
|
||||||
|
.token-hud-ext.right {
|
||||||
justify-content: flex-start;
|
justify-content: flex-start;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 2.75rem;
|
top: 2.75rem;
|
||||||
left: 4rem;
|
left: 4rem;
|
||||||
}
|
}
|
||||||
.control-icon.tokenhudicon {
|
.control-icon.token-hud-icon {
|
||||||
width: fit-content;
|
width: fit-content;
|
||||||
height: fit-content;
|
height: fit-content;
|
||||||
min-width: 6rem;
|
min-width: 6rem;
|
||||||
@ -1290,7 +1339,7 @@ table.table-nombres-astraux tr:hover {
|
|||||||
line-height: 1rem;
|
line-height: 1rem;
|
||||||
margin: 0.2rem;
|
margin: 0.2rem;
|
||||||
}
|
}
|
||||||
.control-icon.tokenhudicon.right {
|
.control-icon.token-hud-icon.right {
|
||||||
margin-left: 8px;
|
margin-left: 8px;
|
||||||
}
|
}
|
||||||
.rdd-hud-menu label {
|
.rdd-hud-menu label {
|
||||||
@ -1558,178 +1607,219 @@ table.table-nombres-astraux tr:hover {
|
|||||||
border-image-outset: 0px;
|
border-image-outset: 0px;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
/* CALENDAR STUFF */
|
|
||||||
#calendar-time-container{
|
|
||||||
position: absolute;
|
|
||||||
display: block;
|
|
||||||
}
|
|
||||||
|
|
||||||
.calendar {
|
.window-app.calendar {
|
||||||
min-width: 250px;
|
display: inline-block;
|
||||||
width: fit-content;
|
background: none;
|
||||||
|
margin: 0;
|
||||||
display: grid;
|
padding: 0;
|
||||||
grid-row: 2;
|
box-shadow: none;
|
||||||
grid-column: 9;
|
pointer-events: none;
|
||||||
|
max-height: fit-content;
|
||||||
min-height: 5rem;
|
}
|
||||||
height: fit-content;
|
|
||||||
|
.window-app.calendar header.window-header {
|
||||||
|
min-width: fit-content;
|
||||||
|
height: 1.4rem;
|
||||||
|
pointer-events: all;
|
||||||
|
}
|
||||||
|
|
||||||
|
.window-app.calendar .window-content {
|
||||||
margin: 0;
|
margin: 0;
|
||||||
padding: 0;
|
padding: 0;
|
||||||
border: 1px solid #000;
|
|
||||||
border-radius: 0.3rem;
|
|
||||||
background: hsla(0, 0%, 0%, 0.5);
|
|
||||||
font-family: "GoudyAcc";
|
|
||||||
z-index: 100;
|
z-index: 100;
|
||||||
|
flex-direction: column;
|
||||||
|
min-width: 250px;
|
||||||
|
height: fit-content;
|
||||||
|
background: hsla(0, 0%, 0%, 0.0);
|
||||||
|
font-family: "GoudyAcc";
|
||||||
|
pointer-events: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
.calendar-title {
|
.window-app.calendar .window-content div:is(.calendar-boutons-heure, .horloge-digitale) {
|
||||||
grid-column: 1 / span 7;
|
pointer-events: all;
|
||||||
grid-row: 1;
|
|
||||||
|
|
||||||
color: #CCC;
|
|
||||||
opacity: 90;
|
|
||||||
font-size: 0.9rem;
|
|
||||||
text-align: center;
|
|
||||||
}
|
}
|
||||||
.calendar-options {
|
.window-app.calendar .window-content div.horloge-analogique {
|
||||||
grid-column: 8 / span 2;
|
pointer-events: none;
|
||||||
}
|
|
||||||
.calendar-title,.calendar-options{
|
|
||||||
border-bottom: 1px solid hsla(0, 0%, 80%, 0.5);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.calendar-avance-heure {
|
.window-app.calendar .window-content div.horloge-analogique div.horloge-roue {
|
||||||
grid-column: 1 / span 3;
|
pointer-events: all;
|
||||||
}
|
}
|
||||||
|
|
||||||
.calendar-change-heure {
|
.window-app.calendar div.horloge-roue {
|
||||||
grid-column: 9 / span 1;
|
position: relative;
|
||||||
|
margin-bottom: 7px;
|
||||||
|
left: 0;
|
||||||
|
width: 8rem;
|
||||||
|
height: 8rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
.calendar-change-heure .calendar-change-heure-grid {
|
.window-app.calendar div.horloge-roue div.horloge-heure {
|
||||||
|
width: 1.4rem;
|
||||||
|
height: 1.4rem;
|
||||||
|
}
|
||||||
|
.window-app.calendar div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||||
|
width: 1.4rem;
|
||||||
|
height: 1.4rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.horloge-roue div {
|
||||||
|
position: absolute;
|
||||||
|
border: none;
|
||||||
|
pointer-events: all;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.horloge-roue div.horloge-cercle {
|
||||||
|
background: hsl(60, 20%, 95%) url(img/bg_left.webp) no-repeat left top;
|
||||||
|
top: 2%; left: 2%; width: 96%; height: 96%; border-radius: 50%;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.horloge-roue div.horloge-cercle1 {
|
||||||
|
background: var(--gradient-daylight);
|
||||||
|
border: 0.2rem solid rgba(100, 45, 124, 0.6);
|
||||||
|
top: 2%; left: 2%; width: 96%; height: 96%; border-radius: 50%;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.horloge-roue div.horloge-cercle2 {
|
||||||
|
border: 0.1rem solid rgba(100, 45, 124, 0.4);
|
||||||
|
top: 17%; left: 17%; width: 66%; height: 66%; border-radius: 50%;
|
||||||
|
}
|
||||||
|
div.horloge-roue div.disque-astro {
|
||||||
|
top: 28%; left: 28%; width: 44%; height: 44%;
|
||||||
|
}
|
||||||
|
div.horloge-roue div.horloge-aiguille-heure {
|
||||||
|
top: 25%; left: 25%; width: 50%; height: 50%;
|
||||||
|
}
|
||||||
|
div.horloge-roue div.horloge-aiguille-minute {
|
||||||
|
top: 20%; left: 20%; width: 60%; height: 60%;
|
||||||
|
}
|
||||||
|
div.horloge-roue div.horloge-ajustement {
|
||||||
|
width: 0.8rem;
|
||||||
|
height: 0.8rem;
|
||||||
|
color: hsl(120, 50%, 15%);
|
||||||
|
background-color: hsla(300, 100%, 95%, 0.4);
|
||||||
|
font-size: 0.8rem;
|
||||||
|
text-align: center;
|
||||||
|
vertical-align: middle;
|
||||||
|
border-radius: 0.3rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
div.horloge-roue div img {
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
.window-app.calendar div.horloge-heure.heure-01 { top: calc(50% - 0.7rem + sin(-180deg) *38%); left: calc(50% - 0.7rem + cos(-180deg) *38%); }
|
||||||
|
.window-app.calendar div.horloge-heure.heure-02 { top: calc(50% - 0.7rem + sin(-150deg) *38%); left: calc(50% - 0.7rem + cos(-150deg) *38%); }
|
||||||
|
.window-app.calendar div.horloge-heure.heure-03 { top: calc(50% - 0.7rem + sin(-120deg) *38%); left: calc(50% - 0.7rem + cos(-120deg) *38%); }
|
||||||
|
.window-app.calendar div.horloge-heure.heure-04 { top: calc(50% - 0.7rem + sin(-90deg) *38%); left: calc(50% - 0.7rem + cos(-90deg) *38%); }
|
||||||
|
.window-app.calendar div.horloge-heure.heure-05 { top: calc(50% - 0.7rem + sin(-60deg) *38%); left: calc(50% - 0.7rem + cos(-60deg) *38%); }
|
||||||
|
.window-app.calendar div.horloge-heure.heure-06 { top: calc(50% - 0.7rem + sin(-30deg) *38%); left: calc(50% - 0.7rem + cos(-30deg) *38%); }
|
||||||
|
.window-app.calendar div.horloge-heure.heure-07 { top: calc(50% - 0.7rem + sin(-0deg) *38%); left: calc(50% - 0.7rem + cos(-0deg) *38%); }
|
||||||
|
.window-app.calendar div.horloge-heure.heure-08 { top: calc(50% - 0.7rem + sin(30deg) *38%); left: calc(50% - 0.7rem + cos(30deg) *38%); }
|
||||||
|
.window-app.calendar div.horloge-heure.heure-09 { top: calc(50% - 0.7rem + sin(60deg) *38%); left: calc(50% - 0.7rem + cos(60deg) *38%); }
|
||||||
|
.window-app.calendar div.horloge-heure.heure-10 { top: calc(50% - 0.7rem + sin(90deg) *38%); left: calc(50% - 0.7rem + cos(90deg) *38%); }
|
||||||
|
.window-app.calendar div.horloge-heure.heure-11 { top: calc(50% - 0.7rem + sin(120deg) *38%); left: calc(50% - 0.7rem + cos(120deg) *38%); }
|
||||||
|
.window-app.calendar div.horloge-heure.heure-12 { top: calc(50% - 0.7rem + sin(150deg) *38%); left: calc(50% - 0.7rem + cos(150deg) *41%); }
|
||||||
|
|
||||||
|
.window-app.calendar-astrologie div.horloge-heure.heure-01 { top: calc(50% - 1rem + sin(-180deg) *41%); left: calc(50% - 1rem + cos(-180deg) *41%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-heure.heure-02 { top: calc(50% - 1rem + sin(-150deg) *41%); left: calc(50% - 1rem + cos(-150deg) *41%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-heure.heure-03 { top: calc(50% - 1rem + sin(-120deg) *41%); left: calc(50% - 1rem + cos(-120deg) *41%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-heure.heure-04 { top: calc(50% - 1rem + sin(-90deg) *41%); left: calc(50% - 1rem + cos(-90deg) *41%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-heure.heure-05 { top: calc(50% - 1rem + sin(-60deg) *41%); left: calc(50% - 1rem + cos(-60deg) *41%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-heure.heure-06 { top: calc(50% - 1rem + sin(-30deg) *41%); left: calc(50% - 1rem + cos(-30deg) *41%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-heure.heure-07 { top: calc(50% - 1rem + sin(-0deg) *41%); left: calc(50% - 1rem + cos(-0deg) *41%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-heure.heure-08 { top: calc(50% - 1rem + sin(30deg) *41%); left: calc(50% - 1rem + cos(30deg) *41%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-heure.heure-09 { top: calc(50% - 1rem + sin(60deg) *41%); left: calc(50% - 1rem + cos(60deg) *41%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-heure.heure-10 { top: calc(50% - 1rem + sin(90deg) *41%); left: calc(50% - 1rem + cos(90deg) *41%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-heure.heure-11 { top: calc(50% - 1rem + sin(120deg) *41%); left: calc(50% - 1rem + cos(120deg) *41%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-heure.heure-12 { top: calc(50% - 1rem + sin(150deg) *41%); left: calc(50% - 1rem + cos(150deg) *41%); }
|
||||||
|
|
||||||
|
.window-app.calendar-astrologie div.horloge-ajustement.heure-01 { top: calc(50% - 0.4rem + sin(180deg) * 28%); left: calc(50% - 0.4rem + cos(180deg) * 28%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-ajustement.heure-02 { top: calc(50% - 0.4rem + sin(-150deg) * 28%); left: calc(50% - 0.4rem + cos(-150deg) * 28%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-ajustement.heure-03 { top: calc(50% - 0.4rem + sin(-120deg) * 28%); left: calc(50% - 0.4rem + cos(-120deg) * 28%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-ajustement.heure-04 { top: calc(50% - 0.4rem + sin(-90deg) * 28%); left: calc(50% - 0.4rem + cos(-90deg) * 28%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-ajustement.heure-05 { top: calc(50% - 0.4rem + sin(-60deg) * 28%); left: calc(50% - 0.4rem + cos(-60deg) * 28%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-ajustement.heure-06 { top: calc(50% - 0.4rem + sin(-30deg) * 28%); left: calc(50% - 0.4rem + cos(-30deg) * 28%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-ajustement.heure-07 { top: calc(50% - 0.4rem + sin(0deg) * 28%); left: calc(50% - 0.4rem + cos(0deg) * 28%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-ajustement.heure-08 { top: calc(50% - 0.4rem + sin(30deg) * 28%); left: calc(50% - 0.4rem + cos(30deg) * 28%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-ajustement.heure-09 { top: calc(50% - 0.4rem + sin(60deg) * 28%); left: calc(50% - 0.4rem + cos(60deg) * 28%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-ajustement.heure-10 { top: calc(50% - 0.4rem + sin(90deg) * 28%); left: calc(50% - 0.4rem + cos(90deg) * 28%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-ajustement.heure-11 { top: calc(50% - 0.4rem + sin(120deg) * 28%); left: calc(50% - 0.4rem + cos(120deg) * 28%); }
|
||||||
|
.window-app.calendar-astrologie div.horloge-ajustement.heure-12 { top: calc(50% - 0.4rem + sin(150deg) * 28%); left: calc(50% - 0.4rem + cos(150deg) * 28%); }
|
||||||
|
|
||||||
|
.window-app.calendar header.window-header h4 {
|
||||||
|
font-size: 0.8rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.window-app.calendar section.window-content div.calendar-boutons-heure {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-column: 1;
|
background: hsla(0, 0%, 20%, 1);
|
||||||
grid-row: 2;
|
color: hsla(0, 0%, 80%, 0.8);
|
||||||
|
|
||||||
margin: 2px;
|
grid-row: 1;
|
||||||
grid-row-gap: 3px;
|
grid-column: 10;
|
||||||
color: hsla(0, 0%, 80%, 0.5);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.calendar-avance-heure .calendar-avance-heure-grid {
|
.calendar-boutons-heure .calendar-btn:is(.calendar-lyre,.calendar-vaisseau) img {
|
||||||
display: grid;
|
|
||||||
grid-column: 3;
|
|
||||||
grid-row: 2;
|
|
||||||
|
|
||||||
margin: 2px;
|
|
||||||
grid-row-gap: 3px;
|
|
||||||
color: hsla(0, 0%, 80%, 0.5);
|
|
||||||
}
|
|
||||||
|
|
||||||
.calendar-avance-heure .calendar-avance-heure-grid:hover {
|
|
||||||
color: #FFF;
|
|
||||||
cursor: pointer;
|
|
||||||
}
|
|
||||||
|
|
||||||
.calendar-affiche-heure {
|
|
||||||
grid-column: 4 / span 4;
|
|
||||||
grid-row: 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
.calendar-affiche-heure .calendar-horloge {
|
|
||||||
display: grid;
|
|
||||||
max-width: 100px;
|
|
||||||
float: left;
|
|
||||||
padding-top: 0px;
|
|
||||||
padding-bottom: 0px;
|
|
||||||
margin: 0 0.3rem 0 0.3rem;
|
|
||||||
color: #CCC;
|
|
||||||
text-align: center;
|
|
||||||
}
|
|
||||||
|
|
||||||
.calendar-affiche-heure .calendar-horloge .calendar-heure-texte {
|
|
||||||
font-size: 1.1rem;
|
|
||||||
}
|
|
||||||
.calendar-affiche-heure .calendar-horloge .calendar-minute-texte {
|
|
||||||
margin: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.calendar-affiche-heure .calendar-horloge .calendar-heure-img{
|
|
||||||
width: 2rem;
|
|
||||||
height: 2rem;
|
|
||||||
float: left;
|
|
||||||
flex-grow: 0;
|
|
||||||
padding: 0.1rem;
|
|
||||||
border: 0;
|
|
||||||
opacity: 0.9;
|
|
||||||
color: hsla(0, 0%, 100%, 0.5);
|
color: hsla(0, 0%, 100%, 0.5);
|
||||||
|
border: none;
|
||||||
|
vertical-align: bottom;
|
||||||
|
max-width: 1.2em;
|
||||||
|
max-height: 1.2em;
|
||||||
|
margin: 1px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.calendar :is(.calendar-astrologie,.calendar-set-datetime) {
|
.calendar-boutons-heure i {
|
||||||
grid-row: 1;
|
|
||||||
grid-column: 1;
|
|
||||||
}
|
|
||||||
.calendar :is(.calendar-astrologie,.calendar-set-datetime,.calendar-btn) {
|
|
||||||
color: hsla(0, 0%, 100%, 0.5);
|
|
||||||
border: 1px solid rgba(0, 0, 0, 0);
|
|
||||||
}
|
|
||||||
.calendar :is(.calendar-astrologie,.calendar-set-datetime,.calendar-btn):hover {
|
|
||||||
color: var(--color-controls-hover);
|
|
||||||
border: 1px solid var(--color-control-border-hover);
|
|
||||||
cursor: pointer;
|
|
||||||
}
|
|
||||||
.calendar .calendar-affiche-heure .calendar-horloge a {
|
|
||||||
border: 1px solid rgba(0, 0, 0, 0);
|
border: 1px solid rgba(0, 0, 0, 0);
|
||||||
}
|
}
|
||||||
.calendar .calendar-affiche-heure .calendar-horloge a:hover {
|
.calendar-boutons-heure i:hover {
|
||||||
color: var(--color-controls-hover);
|
color: var(--color-controls-hover);
|
||||||
border: 1px solid var(--color-control-border-hover);
|
border: 1px solid var(--color-control-border-hover);
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
}
|
}
|
||||||
|
|
||||||
.calendar-avance-heure .calendar-1min {
|
.calendar-1min { grid-column: 1;}
|
||||||
grid-row: 1;
|
.calendar-5min { grid-column: 2;}
|
||||||
grid-column: 1;
|
.calendar-15min { grid-column: 3;}
|
||||||
}
|
.calendar-30min { grid-column: 4;}
|
||||||
.calendar-avance-heure .calendar-5min {
|
.calendar-60min { grid-column: 5;}
|
||||||
grid-row: 1;
|
.calendar-1heure { grid-column: 6;}
|
||||||
grid-column: 2;
|
.calendar-lyre { grid-column: 7;}
|
||||||
}
|
.calendar-vaisseau { grid-column: 8;}
|
||||||
.calendar-avance-heure .calendar-15min {
|
.calendar-set-datetime { grid-column: 9;}
|
||||||
grid-row: 1;
|
.calendar-astrologie { grid-column: 10;}
|
||||||
grid-column: 3;
|
|
||||||
}
|
div.horloge-analogique {
|
||||||
.calendar-avance-heure .calendar-30min {
|
border: none;
|
||||||
grid-row: 2;
|
margin: 0;
|
||||||
grid-column: 1;
|
|
||||||
}
|
|
||||||
.calendar-avance-heure .calendar-60min {
|
|
||||||
grid-row: 2;
|
|
||||||
grid-column: 2;
|
|
||||||
}
|
|
||||||
.calendar-avance-heure .calendar-1heure {
|
|
||||||
grid-row: 2;
|
|
||||||
grid-column: 3;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.calendar-lyre{
|
div.horloge-analogique.horloge-analogique-hidden {
|
||||||
grid-row: 1;
|
visibility: hidden;
|
||||||
grid-column: 1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.calendar-vaisseau {
|
div.horloge-digitale {
|
||||||
grid-row: 2;
|
color: #CCC;
|
||||||
grid-column: 1;
|
background: hsla(0, 0%, 20%, 1);
|
||||||
|
text-align: center;
|
||||||
|
width: 100%;
|
||||||
}
|
}
|
||||||
|
|
||||||
.calendar-change-heure .calendar-btn:is(.calendar-lyre,.calendar-vaisseau) img {
|
div.horloge-digitale :is(.calendar-heure-texte,.calendar-minute-texte) {
|
||||||
color: hsla(0, 0%, 100%, 0.5);
|
font-size: 1rem;
|
||||||
vertical-align: bottom;
|
pointer-events: all;
|
||||||
max-width: 1.2em;
|
margin: 0;
|
||||||
max-height: 1.2em;
|
}
|
||||||
border-width: 0;
|
|
||||||
|
div.horloge-digitale a {
|
||||||
|
border: 1px solid rgba(0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
div.horloge-digitale a:hover {
|
||||||
|
color: var(--color-controls-hover);
|
||||||
|
border: 1px solid var(--color-control-border-hover);
|
||||||
|
cursor: pointer;
|
||||||
}
|
}
|
||||||
|
|
||||||
div.calendar-timestamp-edit select.calendar-signe-heure {
|
div.calendar-timestamp-edit select.calendar-signe-heure {
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
{
|
{
|
||||||
"id": "foundryvtt-reve-de-dragon",
|
"id": "foundryvtt-reve-de-dragon",
|
||||||
"title": "Rêve de Dragon",
|
"title": "Rêve de Dragon",
|
||||||
"version": "10.6.14",
|
"version": "10.7.21",
|
||||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.6.14.zip",
|
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.21.zip",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "10",
|
"minimum": "10",
|
||||||
"verified": "10"
|
"verified": "10",
|
||||||
|
"maximum": "10"
|
||||||
},
|
},
|
||||||
"description": "Rêve de Dragon RPG for FoundryVTT",
|
"description": "Rêve de Dragon RPG for FoundryVTT",
|
||||||
"authors": [
|
"authors": [
|
||||||
|
@ -179,23 +179,8 @@
|
|||||||
"value": 10,
|
"value": 10,
|
||||||
"label": "Endurance",
|
"label": "Endurance",
|
||||||
"derivee": false
|
"derivee": false
|
||||||
}
|
|
||||||
},
|
|
||||||
"blessures": {
|
|
||||||
"legeres": {
|
|
||||||
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
|
|
||||||
},
|
},
|
||||||
"graves": {
|
"bonusPotion": 0
|
||||||
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
|
|
||||||
},
|
|
||||||
"critiques": {
|
|
||||||
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"attributs": {
|
"attributs": {
|
||||||
"plusdom": {
|
"plusdom": {
|
||||||
@ -380,23 +365,8 @@
|
|||||||
"value": 0,
|
"value": 0,
|
||||||
"label": "Fatigue",
|
"label": "Fatigue",
|
||||||
"derivee": true
|
"derivee": true
|
||||||
}
|
|
||||||
},
|
|
||||||
"blessures": {
|
|
||||||
"legeres": {
|
|
||||||
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
|
|
||||||
},
|
},
|
||||||
"graves": {
|
"bonusPotion": 0
|
||||||
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
|
||||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
|
|
||||||
},
|
|
||||||
"critiques": {
|
|
||||||
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"attributs": {
|
"attributs": {
|
||||||
"sconst": {
|
"sconst": {
|
||||||
@ -567,8 +537,8 @@
|
|||||||
"monnaie", "nourritureboisson", "gemme",
|
"monnaie", "nourritureboisson", "gemme",
|
||||||
"service",
|
"service",
|
||||||
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
|
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
|
||||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
|
||||||
"tarot", "extraitpoetique"
|
"tarot", "extraitpoetique", "empoignade"
|
||||||
],
|
],
|
||||||
"templates": {
|
"templates": {
|
||||||
"description": {
|
"description": {
|
||||||
@ -616,25 +586,58 @@
|
|||||||
},
|
},
|
||||||
"competencecreature": {
|
"competencecreature": {
|
||||||
"templates": ["description"],
|
"templates": ["description"],
|
||||||
"categorie_parade": "",
|
"carac_value": 0,
|
||||||
"niveau": 0,
|
"niveau": 0,
|
||||||
"default_diffLibre": 0,
|
"default_diffLibre": 0,
|
||||||
"categorie": "",
|
"categorie": "",
|
||||||
"carac_value": 0,
|
"categorie_parade": "",
|
||||||
"iscombat": false,
|
"iscombat": false,
|
||||||
"isnaturelle": true,
|
"isnaturelle": true,
|
||||||
"ispossession": false,
|
"ispossession": false,
|
||||||
"dommages": 0
|
"dommages": 0
|
||||||
},
|
},
|
||||||
|
"empoignade": {
|
||||||
|
"templates": ["description"],
|
||||||
|
"empoignadeid": "",
|
||||||
|
"empoigneurid": "",
|
||||||
|
"empoigneid": "",
|
||||||
|
"pointsemp": 0,
|
||||||
|
"empoigneurname": "",
|
||||||
|
"empoignename": "",
|
||||||
|
"ausol": false
|
||||||
|
},
|
||||||
"possession": {
|
"possession": {
|
||||||
"templates": ["description"],
|
"templates": ["description"],
|
||||||
"typepossession": "",
|
"typepossession": "",
|
||||||
"possede": false,
|
"possede": false,
|
||||||
"possessionid": "",
|
"possessionid": "",
|
||||||
"possesseurid": "",
|
"entite": {
|
||||||
"possedeid": "",
|
"actorid": "",
|
||||||
"compteur": 0,
|
"diffLibre": 0,
|
||||||
"date": 0
|
"finesse": false
|
||||||
|
},
|
||||||
|
"victime": {
|
||||||
|
"actorid": "",
|
||||||
|
"diffLibre": 0,
|
||||||
|
"finesse": false
|
||||||
|
},
|
||||||
|
"compteur": 0
|
||||||
|
},
|
||||||
|
"blessure": {
|
||||||
|
"templates": ["temporel"],
|
||||||
|
"gravite": 0,
|
||||||
|
"difficulte": 0,
|
||||||
|
"premierssoins": {
|
||||||
|
"tache": 0,
|
||||||
|
"done": false,
|
||||||
|
"bonus": 0
|
||||||
|
},
|
||||||
|
"soinscomplets": {
|
||||||
|
"done": false,
|
||||||
|
"bonus": 0
|
||||||
|
},
|
||||||
|
"localisation": "",
|
||||||
|
"origine": ""
|
||||||
},
|
},
|
||||||
"maladie": {
|
"maladie": {
|
||||||
"templates": ["description", "temporel"],
|
"templates": ["description", "temporel"],
|
||||||
@ -696,7 +699,7 @@
|
|||||||
"capacite": 0
|
"capacite": 0
|
||||||
},
|
},
|
||||||
"objet": {
|
"objet": {
|
||||||
"templates": ["description", "inventaire"]
|
"templates": ["description", "equipement", "inventaire"]
|
||||||
},
|
},
|
||||||
"monnaie": {
|
"monnaie": {
|
||||||
"templates": ["description", "inventaire"]
|
"templates": ["description", "inventaire"]
|
||||||
@ -833,7 +836,8 @@
|
|||||||
"points_de_tache_courant": 0,
|
"points_de_tache_courant": 0,
|
||||||
"nb_jet_echec": 0,
|
"nb_jet_echec": 0,
|
||||||
"nb_jet_succes": 0,
|
"nb_jet_succes": 0,
|
||||||
"cacher_points_de_tache": false
|
"cacher_points_de_tache": false,
|
||||||
|
"itemId": ""
|
||||||
},
|
},
|
||||||
"sort": {
|
"sort": {
|
||||||
"templates": ["description"],
|
"templates": ["description"],
|
||||||
|
@ -41,6 +41,9 @@
|
|||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html"}}
|
||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html"}}
|
||||||
</div>
|
</div>
|
||||||
|
<div>
|
||||||
|
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/resonances.hbs"}}
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-group large-editor">
|
<div class="form-group large-editor">
|
||||||
|
@ -89,7 +89,6 @@
|
|||||||
{{#if options.isObserver}}{{!-- Combat Tab --}}
|
{{#if options.isObserver}}{{!-- Combat Tab --}}
|
||||||
<div class="tab combat" data-group="primary" data-tab="combat">
|
<div class="tab combat" data-group="primary" data-tab="combat">
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/combat.html"}}<hr>
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/combat.html"}}<hr>
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html"}}
|
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html"}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html"}}
|
||||||
@ -100,6 +99,7 @@
|
|||||||
<div class="tab connaissances" data-group="primary" data-tab="connaissances">
|
<div class="tab connaissances" data-group="primary" data-tab="connaissances">
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html"}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/taches.html"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/taches.html"}}
|
||||||
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html"}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html"}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html"}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html"}}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
{{#if recettesAlchimiques.length}}
|
{{#if recettesAlchimiques.length}}
|
||||||
<h3>Recettes Alchimiques</h3>
|
<h3>Recettes Alchimiques</h3>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
{{#each recettesAlchimiques as |recette id|}}
|
{{#each (trier recettesAlchimiques) as |recette id|}}
|
||||||
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
|
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
|
||||||
<div class="item-controls flex-shrink">
|
<div class="item-controls flex-shrink">
|
||||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||||
|
41
templates/actor/blessure.hbs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.label}}" data-item-id="{{id}}">
|
||||||
|
<span class="blessure-control">
|
||||||
|
<img class="sheet-competence-img" src="{{img}}" />
|
||||||
|
<i class="fas fa-skull-crossbones"></i>
|
||||||
|
{{system.label}}
|
||||||
|
</span>
|
||||||
|
{{#if (gt system.gravite 6)}}
|
||||||
|
<span class="flexrow"></span>
|
||||||
|
<span class="flexrow"></span>
|
||||||
|
{{else}}
|
||||||
|
<span class="flexrow">
|
||||||
|
<input type="checkbox" class="blessure-premierssoins-done" name="blessure.{{id}}.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
|
||||||
|
{{#if system.premierssoins.done}}
|
||||||
|
{{#unless system.soinscomplets.done}}
|
||||||
|
<input type="text" class="blessure-premierssoins-bonus number-x2" name="blessure.{{id}}.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
|
||||||
|
{{/unless}}
|
||||||
|
{{else}}
|
||||||
|
<label>{{system.premierssoins.tache}} / {{system.gravite}}</label>
|
||||||
|
{{/if}}
|
||||||
|
</span>
|
||||||
|
<span class="flexrow">
|
||||||
|
{{#if system.premierssoins.done}}
|
||||||
|
<input type="checkbox" class="blessure-soinscomplets-done" name="blessure.{{id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
|
||||||
|
{{#if system.soinscomplets.done}}
|
||||||
|
<input type="text" class="blessure-soinscomplets-bonus number-x2" name="blessure.{{id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/>
|
||||||
|
{{/if}}
|
||||||
|
{{else}}
|
||||||
|
<label>Difficulté {{system.difficulte}}</label>
|
||||||
|
{{/if}}
|
||||||
|
</span>
|
||||||
|
{{/if}}
|
||||||
|
<span>
|
||||||
|
{{#if system.origine}}<span>Par {{system.origine}}</span>{{/if}}
|
||||||
|
{{#if system.localisation}}<span>{{system.localisation}}</span>{{/if}}
|
||||||
|
</span>
|
||||||
|
<span class="item-controls">
|
||||||
|
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||||
|
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||||
|
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
|
||||||
|
</span>
|
||||||
|
</li>
|
@ -1,27 +0,0 @@
|
|||||||
<li class="item flexrow list-item {{#if blessure.active}}blessure-active-{{gravite}}{{else}}blessure-inactive{{/if}}"
|
|
||||||
data-blessure-type="{{gravite}}"
|
|
||||||
data-attribute={{key}}
|
|
||||||
data-blessure-index="{{key}}"
|
|
||||||
data-blessure-active="{{blessure.active}}">
|
|
||||||
<span class="blessure-control" title="Blessure {{title}}">
|
|
||||||
<i class="fas fa-skull-crossbones" name="blessure-{{gravite}}-{{key}}-active"></i>
|
|
||||||
{{title}}
|
|
||||||
</span>
|
|
||||||
{{#if blessure.active}}
|
|
||||||
<span class="blessure-soins flexrow">
|
|
||||||
<input class="blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="blessure.psdone" {{#if blessure.psdone}}checked{{/if}}/>
|
|
||||||
<input class="blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{blessure.premiers_soins}}"/>
|
|
||||||
</span>
|
|
||||||
<span class="blessure-soins flexrow">
|
|
||||||
<input class="blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="blessure.scdone" {{#if blessure.scdone}}checked{{/if}}/>
|
|
||||||
<input class="blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{blessure.soins_complets}}"/>
|
|
||||||
</span>
|
|
||||||
<input class="blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{blessure.jours}}"/>
|
|
||||||
<input class="blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{blessure.loc}}"/>
|
|
||||||
{{else}}
|
|
||||||
<span></span>
|
|
||||||
<span></span>
|
|
||||||
<span></span>
|
|
||||||
<span></span>
|
|
||||||
{{/if}}
|
|
||||||
</li>
|
|
@ -1,18 +1,20 @@
|
|||||||
|
<h4>blessures</h4>
|
||||||
|
<div>
|
||||||
|
<a class="chat-card-button creer-blessure-legere"><i class="fas fa-plus-circle"></i> légère</a>
|
||||||
|
<a class="chat-card-button creer-blessure-grave"><i class="fas fa-plus-circle"></i> grave</a>
|
||||||
|
<a class="chat-card-button creer-blessure-critique"><i class="fas fa-plus-circle"></i> critique</a>
|
||||||
|
</div>
|
||||||
|
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
<li class="competence-header flexrow" >
|
<li class="competence-header flexrow" >
|
||||||
<span>Blessures</span>
|
<span></span>
|
||||||
<span>Premiers soins</span>
|
<span>Premiers soins</span>
|
||||||
<span>Soins complets</span>
|
<span>Soins complets</span>
|
||||||
<span>Age (jours)</span>
|
<span>Loc.</span>
|
||||||
<span>Localisation</span>
|
<span>Actions</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each system.blessures.legeres.liste as |blessure key|}}
|
{{#each blessures as |blessure|}}
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="legere" title="Légère"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs" blessure}}
|
||||||
{{/each}}
|
|
||||||
{{#each system.blessures.graves.liste as |blessure key|}}
|
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="grave" title="Grave"}}
|
|
||||||
{{/each}}
|
|
||||||
{{#each system.blessures.critiques.liste as |blessure key|}}
|
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="critique" title="Critique"}}
|
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -1,7 +1,9 @@
|
|||||||
<h4>Soins</h4>
|
<h4>Soins</h4>
|
||||||
<a class="chat-card-button creer-tache-blessure-legere">Blessure légère</a>
|
<div>
|
||||||
<a class="chat-card-button creer-tache-blessure-grave">Blessure grave</a>
|
<a class="chat-card-button creer-tache-blessure-legere"><i class="fas fa-first-aid"></i> légère</a>
|
||||||
<a class="chat-card-button creer-tache-blessure-critique">Blessure critique</a>
|
<a class="chat-card-button creer-tache-blessure-grave"><i class="fas fa-first-aid"></i> grave</a>
|
||||||
|
<a class="chat-card-button creer-tache-blessure-critique"><i class="fas fa-first-aid"></i> critique</a>
|
||||||
|
</div>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
{{#each taches as |tache id|}}
|
{{#each taches as |tache id|}}
|
||||||
{{#if (eq tache.system.competence 'Chirurgie')}}
|
{{#if (eq tache.system.competence 'Chirurgie')}}
|
||||||
|
@ -40,4 +40,29 @@
|
|||||||
<span class="initiative-value"></span>
|
<span class="initiative-value"></span>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<ul class="item-list alterne-list">
|
||||||
|
<li class="competence-header flexrow">
|
||||||
|
<span class="competence-title competence-label">Empoignades</span>
|
||||||
|
<span class="competence-title competence-value">Points d'Emp</span>
|
||||||
|
</li>
|
||||||
|
{{#each empoignades as |emp key|}}
|
||||||
|
<li class="item flexrow list-item"
|
||||||
|
data-item-id="{{emp._id}}" data-arme-name="{{emp.name}}">
|
||||||
|
<span class="empoignade-label">
|
||||||
|
<a>
|
||||||
|
{{#if emp.img}}
|
||||||
|
<img class="sheet-competence-img" src="{{emp.img}}"/>
|
||||||
|
{{/if}}
|
||||||
|
<span>{{emp.name}}</span>
|
||||||
|
</a>
|
||||||
|
</span>
|
||||||
|
<span class="competence-value">{{emp.system.pointsemp}}</span>
|
||||||
|
<div class="item-controls">
|
||||||
|
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||||
|
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
@ -61,7 +61,7 @@
|
|||||||
{{/unless}}
|
{{/unless}}
|
||||||
</label>
|
</label>
|
||||||
</li>
|
</li>
|
||||||
{{#each system.services as |service key|}}
|
{{#each (trier system.services) as |service key|}}
|
||||||
<li class="item flexrow list-item" data-key="{{key}}">
|
<li class="item flexrow list-item" data-key="{{key}}">
|
||||||
<input {{@root.disabled}} type="text" name="services[{{key}}].name" value="{{service.name}}" data-dtype="String" />
|
<input {{@root.disabled}} type="text" name="services[{{key}}].name" value="{{service.name}}" data-dtype="String" />
|
||||||
<input {{@root.disabled}} type="checkbox" name="services[{{key}}].system.moral" {{#if service.system.moral}}checked{{/if}} />
|
<input {{@root.disabled}} type="checkbox" name="services[{{key}}].system.moral" {{#if service.system.moral}}checked{{/if}} />
|
||||||
|
@ -25,14 +25,14 @@
|
|||||||
<span class="equipement-detail">Prix (sols)</span>
|
<span class="equipement-detail">Prix (sols)</span>
|
||||||
<span class="equipement-actions">Actions</span>
|
<span class="equipement-actions">Actions</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each objets as |item id|}}
|
{{#each (trier inventaires) as |item id|}}
|
||||||
{{#unless item.estContenu}}
|
{{#unless item.estContenu}}
|
||||||
{{#if (ne item.type 'conteneur')}}
|
{{#if (ne item.type 'conteneur')}}
|
||||||
{{buildLigneInventaire item ../options}}
|
{{buildLigneInventaire item ../options}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/unless}}
|
{{/unless}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#each conteneurs as |conteneur id|}}
|
{{#each (trier conteneurs) as |conteneur id|}}
|
||||||
{{buildLigneInventaire conteneur ../options}}
|
{{buildLigneInventaire conteneur ../options}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
@ -9,18 +9,24 @@
|
|||||||
<input class="competence-carac creature-carac" type="text" compname="{{comp.name}}" name="{{comp._id}}.carac"
|
<input class="competence-carac creature-carac" type="text" compname="{{comp.name}}" name="{{comp._id}}.carac"
|
||||||
value="{{comp.system.carac_value}}" data-dtype="number"
|
value="{{comp.system.carac_value}}" data-dtype="number"
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
||||||
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}" name="{{comp._id}}.niveau"
|
<input class="competence-value creature-niveau" type="text" data-dtype="number"
|
||||||
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number"
|
compname="{{comp.name}}" name="{{comp._id}}.niveau"
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}"
|
||||||
<input class="competence-damage creature-dommages" type="text" compname="{{comp.name}}" name="{{comp._id}}.dommages"
|
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
|
||||||
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number"
|
/>
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
<input class="competence-damage creature-dommages" type="text" data-dtype="number"
|
||||||
{{#if @root.options.vueDetaillee}}
|
{{#if comp.isdommages}}
|
||||||
<div class="item-controls">
|
compname="{{comp.name}}" name="{{comp._id}}.dommages"
|
||||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}"
|
||||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
|
||||||
</div>
|
{{else}}disabled{{/if}}
|
||||||
{{/if}}
|
/>
|
||||||
|
{{#if @root.options.vueDetaillee}}
|
||||||
|
<div class="item-controls">
|
||||||
|
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||||
|
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ol>
|
</ol>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<span>
|
<div>
|
||||||
{{#if effects}}
|
{{#if effects}}
|
||||||
{{#each effects as |effect key|}}
|
{{#each effects as |effect key|}}
|
||||||
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
|
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
|
||||||
@ -9,4 +9,4 @@
|
|||||||
{{else}}
|
{{else}}
|
||||||
Aucun effet actif
|
Aucun effet actif
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</span>
|
</div>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<div class="flex-group-left header-etats">
|
<div class="flex-group-left header-etats">
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
|
<div>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</div>
|
||||||
<span>Sur-encombrement: {{calc.surenc}}</span>
|
<div>Sur-encombrement: {{calc.surenc}}</div>
|
||||||
<span>{{calc.resumeBlessures}}</span>
|
<div>{{calc.resumeBlessures}}</div>
|
||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
{{#if meditations.length}}
|
{{#if meditations.length}}
|
||||||
<h3>Méditations</h3>
|
<h3>Méditations</h3>
|
||||||
<ul class="item-list">
|
<ul class="item-list">
|
||||||
{{#each meditations as |meditation key|}}
|
{{#each (trier meditations) as |meditation key|}}
|
||||||
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
|
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
|
||||||
<img class="sheet-competence-img" src="{{meditation.img}}" />
|
<img class="sheet-competence-img" src="{{meditation.img}}" />
|
||||||
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
|
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
{{#if sortsReserve.length}}
|
{{#if sortsReserve.length}}
|
||||||
<h3>Sorts en Réserve</h3>
|
<h3>Sorts en Réserve</h3>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
{{#each sortsReserve as |sort key|}}
|
{{#each (trier sortsReserve) as |sort key|}}
|
||||||
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
||||||
<img class="sheet-competence-img" src="{{sort.img}}" />
|
<img class="sheet-competence-img" src="{{sort.img}}" />
|
||||||
<span class="item-edit"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
|
<span class="item-edit"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
{{#if sorts.length}}
|
{{#if sorts.length}}
|
||||||
<h3>Sorts</h3>
|
<h3>Sorts</h3>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
{{#each sorts as |sort key|}}
|
{{#each (trier sorts) as |sort key|}}
|
||||||
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
||||||
<img class="sheet-competence-img" src="{{sort.img}}" />
|
<img class="sheet-competence-img" src="{{sort.img}}" />
|
||||||
<span class="item-edit flex-grow-2">
|
<span class="item-edit flex-grow-2">
|
||||||
|
@ -15,7 +15,11 @@
|
|||||||
</a>
|
</a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</span>
|
</span>
|
||||||
<span class="equipement-detail">{{item.system.quantite}}
|
<span class="equipement-detail">
|
||||||
|
{{#if (gt item.system.quantite 1)}}
|
||||||
|
<a class="item-quantite-moins"><i class="fas fa-minus-square"></i></a>
|
||||||
|
{{/if}}
|
||||||
|
{{item.system.quantite}}
|
||||||
{{#if (gt item.system.quantite 1)}}
|
{{#if (gt item.system.quantite 1)}}
|
||||||
<a class="item-split" title="Séparer"><i class="fas fa-unlink"></i></a>
|
<a class="item-split" title="Séparer"><i class="fas fa-unlink"></i></a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
@ -24,7 +28,7 @@
|
|||||||
<span class="equipement-actions item-controls">
|
<span class="equipement-actions item-controls">
|
||||||
{{#if options.isOwner}}
|
{{#if options.isOwner}}
|
||||||
{{#unless item.estContenu}}
|
{{#unless item.estContenu}}
|
||||||
{{#if (or (eq item.type 'arme') (eq item.type 'armure') )}}
|
{{#if item.equipable}}
|
||||||
<a class="item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
|
<a class="item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/unless}}
|
{{/unless}}
|
||||||
|