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1
.gitignore
vendored
@ -1,5 +1,6 @@
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.vscode/settings.json
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.idea
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.history
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todo.md
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/.vscode
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/ignored/
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302
changelog.md
@ -1,10 +1,298 @@
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==================================================================
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v0.9.2 - 05/09/2020
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# v10.7 - L'os de Sémolosse
|
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|
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Erreur de calcul sur points de vie
|
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Gestion différente des compétences "troncs"
|
||||
## v10.7.20 - la poigne de Sémolosse
|
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- correction de méthodes qui filtrent les items
|
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- recherche de cases TMR
|
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- recherche de tâches de lecture
|
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- recherche d'armure (pour le malus armure)
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- recherche de potions
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|
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==================================================================
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v0.9.1 - 03/09/2020
|
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## v10.7.20 - la poigne de Sémolosse
|
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- correction de l'empoignade
|
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- les items d'empoignade sont ajoutés par le MJ quand nécessaire
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- seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade
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- les caractéristiques du défenseur sont utilisées pour la défense
|
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- la difficulté d'attaque est imposée au défenseur
|
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- les attaques particulières sont en finesse (p133)
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- on peut entraîner au sol dès 2 points d'empoignade
|
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- les actions liée à l'immobilisation sont proposées en fin de round
|
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Initial official release
|
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## v10.7.19 - les fantômes de Sémolosse
|
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- les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade.
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- les créatures armées utilisent la bonne phase d'initiative
|
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- correction des possessions
|
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- la difficulté de la défense est imposée par l'attaque
|
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- une attaque particulière de possession est en finesse
|
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- le rêve actuel des personnages est bien utilisé
|
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- correction des achats par le MJ sans acteur sélectionné
|
||||
|
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## v10.7.18 - le repos de Sémolosse
|
||||
- correction des dates de blessures qui ne marchaient plus
|
||||
|
||||
## v10.7.17 - le doigt du destin de Sémolosse
|
||||
- correction de la validation d'encaissement par le MJ
|
||||
|
||||
## v10.7.16 - la morsure de Sémolosse
|
||||
- correction de l'affichage des objets suite à confusion
|
||||
- correction de liens dans la liste des équipements
|
||||
|
||||
## v10.7.14 - l'expérience de Sémolosse
|
||||
- Affichage des personnages accordés sur les fiches des entités
|
||||
- Refonte du journal d'expérience
|
||||
- disponible pour les personnages des joueurs
|
||||
- explication "comptable" des changements (dépense ou ajout, changements de niveaux, ...)
|
||||
- tri alphabétique des différentes listes (sorts, recettes, oeuvres, ...)
|
||||
|
||||
## v10.7.13 - l'armure de Sémolosse
|
||||
- Fix: en cas d'armure variable, la détérioration diminue le dé d'armure
|
||||
|
||||
## v10.7.12
|
||||
- Fix: si le MJ gère les changements de jours, l'option "sieste" de la fenêtre de repos est prise par défaut si chateau dormant n'est pas passé
|
||||
|
||||
## v10.7.11 - Le Pugilat de Sémolosse
|
||||
- Fix sur la projection au sol.
|
||||
|
||||
## v10.7.10 - Le Pugilat de Sémolosse
|
||||
- Gestion de l'empoignade
|
||||
- Corrections sur l'initiative
|
||||
- Correction sur l'equipement des vêtements et bijoux
|
||||
|
||||
## v10.7.9 - Le Pugilat de Sémolosse
|
||||
|
||||
- Gestion assistée de l'empoignade
|
||||
1. On selectionne sa cible (ie le token qui va être empoigné)
|
||||
2. On lance une attaque avec l'"arme" _Empoignade_
|
||||
3. A ce stade, si la victime a une arme, on rappelle le point de règle d'engagement
|
||||
(page 134), et un bouton permet de confirmer l'empoignade
|
||||
4. L'empoigneur fait son jet
|
||||
5. Si réussite, l'empoigné peut se défendre, avec gestion du premier round d'engagement
|
||||
(ie Esquive autorisée ou pas)
|
||||
- 4 bis. et 5 bis. L'empoigné, à son tour, peut tenter de se libérer, toujours en cliquant sur l'action "Empoignade"
|
||||
6. Selon le résultat, incrément/décrément des points d'emp
|
||||
7. Retour en 4., ou si 2 points d'Emp, alors 8.
|
||||
8. Affichage des options disponibles pour l'empoigneur : perte d'endurance, projection au
|
||||
sol ou entrainer au sol. Ces 3 options sont gérées automatiquement ensuite, selon le
|
||||
bouton cliqué par l'empoigneur.
|
||||
|
||||
Les empoignades sont des "items" supprimées à la fin d'un combat, qui peuvent aussi être
|
||||
gérés par le MJ au cas ou. Hors combat, penser à les supprimer (ou commencer et
|
||||
arrêter un combat).
|
||||
|
||||
## v10.7.7 - Les bobos de Sémolosse
|
||||
- Mise à jour du texte de l'heure pour les joueurs
|
||||
- L'horloge n'empêche plus de sélectionner les tokens dessous
|
||||
- _Lecture & Détection d'Aura_ sous Hypnos sont des rituels
|
||||
- _Lire les étoiles_ pour les joueurs de nouveau fonctionnel
|
||||
- Ajout de logs pour comprendre un cas d'échec des achatVente
|
||||
|
||||
## v10.7.6 - L'origine des maux de Sémolosse
|
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- Calendrier
|
||||
- fix du ré-affichage de l'horloge qui ne marchait pas pour les joueurs
|
||||
- l'horloge ne se ferme plus sur Escape
|
||||
- amélioration d'affichage
|
||||
- couleurs jour/nuit plus marquées
|
||||
- Divers
|
||||
- correction de l'affichage de quantités diminuées d'herbes dans les contenants ouvert
|
||||
- ajout d'un bouton pour diminuer les quantités dans l'équipement (si quantité > 1)
|
||||
- ajout de la signature de l'acteur sur les blessures qu'il a causées
|
||||
|
||||
- Magie
|
||||
- correction des bonus de cases pour les sorts en Fleuve
|
||||
|
||||
## v10.7.5 - La montre-gousset de Sémolosse
|
||||
- Amélioration de la fenêtre calendrier
|
||||
* plus compacte
|
||||
* horloge analogique (optionnelle)
|
||||
* minimizable (juste la barre de titre)
|
||||
* normalement compatible pop-out
|
||||
|
||||
## v10.7.4 - Les ligatures de Sémolosse
|
||||
- Corrections diverses
|
||||
- Correction des boutons pour déclencher un sort en réserve avec réserve en sécurité ou réserve extensible
|
||||
- le lien pour les jets de vie suite à une blessure critique est remplacé par un bouton
|
||||
- déplacement des tâches et boutons de chirurgie dans l'onglet savoirs et tâches
|
||||
- correction de l'affichage des bonus de cases des sorts
|
||||
- corrections des queues non-refoulables dans le compendium
|
||||
|
||||
## v10.7.3 - Les tisanes de Sémolosse
|
||||
- Soins
|
||||
- on peut de nouveau boire une potion de soins enchantée
|
||||
- les potions non enchantées donnent de nouveau un bonus au prochain jet de récupération
|
||||
- Une fois les soins complets faits, le bonus aux soins complets fournis par les premiers soins est masqué
|
||||
|
||||
- Horloge
|
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- A l'heure de Couronne pile, les aiguilles des heures et des minutes pointent sur couronne (comme une montre) au lieu d'avoir l'aiguille des heures 15° à gauche
|
||||
|
||||
## v10.7.2 - les maux de dents de Sémolosse
|
||||
- correction des récupérations de blessures
|
||||
- la fin de château dormant se passe normalement
|
||||
|
||||
## v10.7.1 - L'os de Sémolosse
|
||||
- Fix rapide sur les jets de carac qui n'étaient plus possibles
|
||||
|
||||
## v10.7.0 - L'os de Sémolosse
|
||||
- gestion des blessures en items
|
||||
- soins du token ciblé par menu contextuel (comme le combat)
|
||||
- automatisation des soins et de l'affichage de l'avancement des soins
|
||||
- support des changements d'opérants
|
||||
|
||||
---
|
||||
# v10.6 - Les recherches de Pralinor le Goûteux
|
||||
|
||||
## v10.6.25 - Fix sur l'astrologie
|
||||
|
||||
## v10.6.22 - le nuage de lait dans le thé de Pralinor
|
||||
- Amélioration de l'affichage de l'horloge
|
||||
- Fix: affichage des points de guérison dans les potions
|
||||
|
||||
## v10.6.21 - La théière de Pralinor
|
||||
- Astrologie
|
||||
- le thème astral est directement dans la fenêtre d'astrologie
|
||||
- la roue des heures sert d'horloge
|
||||
- sélectionner un personnage ajuste le thème astral pour son heure de naissance
|
||||
- sélectionner le nombre astral d'un jour ajuste le thème astral
|
||||
|
||||
- Fix: les PNJs peuvent de nouveau dormir
|
||||
|
||||
## v10.6.20 - Les Oracles de Pralinor: vous mangerez à Couronne
|
||||
- Ajout de la fenêtre pour effectuer un thème astral
|
||||
|
||||
## v10.6.19 - La cerise de Pralinor
|
||||
- les joueurs peuvent chercher dans les commerces avec un droit limité/observateur
|
||||
- simplifications des fins de tours et nombre d'utilisations
|
||||
- ajout du _Haubert d'Oniros_ dans le compendium de sorts
|
||||
|
||||
## v10.6.17 - Les désordres de Pralinor
|
||||
- le contenu des casseroles et autres contenants est maintenant trié dans l'ordre alphabétique
|
||||
- les objets dupliqués du compendium d'équipement sont de nouveaux uniques
|
||||
|
||||
## v0.6.16 - Le pardon de Pralinor
|
||||
- Ajout d'un commerce _Liste d'équipement_ dans les archétypes de PNJs
|
||||
- Séparations d'équipements groupés et corrections de quelques objets & herbes
|
||||
- On peut éditer les armes stockées dans un commerce
|
||||
|
||||
## v10.6.15 - les digestifs de Pralinor
|
||||
- amélioration des messages de sommeil (nombre d'heure dormies, uniquement les
|
||||
récupérations de rêve en dessous du seuil, affichage de la récupération d'endurance
|
||||
qui avait disparu, meilleur message sur le jet de moral)
|
||||
- les insomnies ne durent bien que 12h draconique à partir du prochain
|
||||
Chateau Dormant (elles pouvaient durer 3 nuits suite à une erreur).
|
||||
- la recherche dans l'équipement affiche correctement les conteneurs dans lesquels les
|
||||
objets trouvés sont rangés
|
||||
|
||||
## v10.6.14 - la digestion de Pralinor
|
||||
- Chateau dormant
|
||||
- la situation du jet de moral peut être choisie lorsque l'on dort
|
||||
- les queues de dragon "insomnie" empêchent de dormir, et de rêver
|
||||
- ajout d'une option pour meilleure gestion de Chateau Dormant par le MJ
|
||||
- avec cette option, à la fin Chateau Dormant, une fenêtre permet au gardien de
|
||||
positionner pour chaque joueur:
|
||||
- le stress de la journée
|
||||
- les heures de sommeil
|
||||
- la situation du jet de moral (neutre/heureux/malheureux)
|
||||
|
||||
- l'affichage des heures Chateau Dormant et Poisson Acrobate est correct
|
||||
- le jet de moral en situation neutre fait maintenant retourner le moral vers 0, et
|
||||
n'affecte plus un moral à 0.
|
||||
## v10.6.13 - la cave de Pralinor
|
||||
- on peut maintenant chercher dans l'inventaire des commerces
|
||||
- l'inventaire est correctement affiché en entier après suppression de la recherche
|
||||
- le message de chateau dormant reflète correctement un jet de moral neutre qui passe le moral de 0 à +1
|
||||
|
||||
## v10.6.12 - l'index de Pralinor
|
||||
- On peut désormais chercher dans l'inventaire comme dans les compétences
|
||||
|
||||
## v10.6.11 - l'empoisonnement de Pralinor
|
||||
- La récupération est bloquée par les maladies. Pas de récupération de vie ou de blessures possibles sous l'effet d'un poison ou d'une maladie
|
||||
- ajout d'un "poison" pour bloquer la récupération sous Griffe Morbide de Thanatos.
|
||||
Ajout du lien vers l'objet du compendium dans la description MJ,, qui pourra donc
|
||||
ajouter ce "poison" à la victime pour empêcher ses guérisons de vie ou blessure.
|
||||
|
||||
## v10.6.10
|
||||
- Correction de l'édition des description
|
||||
- Amélioration des descriptions d'alchimie:
|
||||
- difficulté calculée automatiquement
|
||||
- Température pour les couleurs
|
||||
- La sustentation n'est plus concaténée dans certains cas (ce qui donnait 2+2=22)
|
||||
|
||||
## v10.6.8 : les bon mots de Pralinor
|
||||
- Dans la fenêtre de _recherche et tirages_, possibilité de chercher sur le nom des objets en plus des autres critères
|
||||
|
||||
## v10.6.7 : les grumelés de Pralinor
|
||||
- les objets peuvent être utilisés depuis la fenêtre d'un conteneur
|
||||
- dans les fenêtres de contenants, le contenu est correctement indenté
|
||||
- la présentation du contenu d'un sac est améliorée
|
||||
- le bouton Nouvel Objet n'est affiché que si on est propriétaire de l'acteur
|
||||
- la fenêtre de vente permet de nouveau de choisir les quantités à vendre
|
||||
|
||||
## v10.6.6
|
||||
- Corrections d'armes rudimentaires
|
||||
- Inversion: Taille puis poids
|
||||
- Suppression d'une ligne de caractéristique vide (causée par la beauté)
|
||||
- Les messages liés aux compétences troncs deviennent des notifications
|
||||
## v10.6.5
|
||||
- Le +dom est de nouveau affiché
|
||||
- L'édition de caractéristiques des créatures fonctionne de nouveau
|
||||
|
||||
## v10.6.4 - La sénilité de Pralinor
|
||||
- Fenêtre _Recherches et tirages_
|
||||
- les résultats de recherches sur plusieurs compendiums sont triés
|
||||
- lors de recherches avec un ou des milieux sélectionnés:
|
||||
- le filtre sur la rareté utilise la rareté dans ces milieux
|
||||
- les tirages se basent sur la fréquence la plus élevées dans ces milieux
|
||||
- les filtres par utilisation prennent les potions en compte
|
||||
- les remèdes ont une catégorie de potion 'Remède' (et correspondent à une utilisation médicale)
|
||||
- ajout d'un filtre d'utilisation 'cuisine'
|
||||
|
||||
|
||||
# Divers
|
||||
- fix du cas où la transformation de 0 points de stress était concaténé, (passage de 29 à 290 avec 0 points transformés)
|
||||
- suppression du compendium de taches courantes, désormais inutile
|
||||
|
||||
## v10.6.3 - le baba-brandevin de Pralinor
|
||||
- les tâches de Soins sont maintenant déplacées à côté des blessures
|
||||
- on peut créer les tâches de soins directement avec un bouton par gravité.
|
||||
|
||||
- le round n'est plus bloqué si un acteur est sonné
|
||||
- un rare cas d'initiative négative pouvait empêcher de faire une initiative (à cause de l'état général)
|
||||
- dans une circonstance inconnue, une rencontre pouvait disparaître lors de la maîtrise. Ajout d'un message pour essayer d'obtenir des détails sur ce cas, et ajout d'une sécurité pour retrouver la rencontre (qui est conservée par la fenêtre de choix d'action).
|
||||
- les objets temporels (queues, souffles, poisons, maladies...) créés avant la gestion temporelle ne pouvaient pas être édités.
|
||||
- les particulières sur les jets de résistance de rêve actuel ne rapportent qu'un point d'expérience (p191)
|
||||
- pour lutter contre l'alcoolisme, les jets d'éthylisme sont considérés comme des jets de résistance, et n'apportent qu'un point d'expérience.
|
||||
## v10.6.2 - Le méli-mélo de Pralinor
|
||||
- Fenêtre _Recherches et tirages_
|
||||
- support de la recherche dans les compendiums choisis
|
||||
- suppression des commandes `/table milieu` et `/tirer milieu` (remplacées par la fenêtre de recherche)
|
||||
- ajout de fréquences à tous les équipements
|
||||
## v10.6.1 - Les recherches de Pralinor
|
||||
- Fenêtre _Recherches et tirages_
|
||||
- Amélioration des filtres de cuisine/utilisation
|
||||
- Ajout de catégories pour les poisons, urtiquants, ...
|
||||
- Bouton "Effacer les filtres" plus clair
|
||||
- Drag&drop depuis la recherche
|
||||
- Reprise du compendium
|
||||
- pour les plantes vénéneuses
|
||||
- pour les plantes venimeuses
|
||||
- ajout de sust pour les champignons et autres plantes comestibles
|
||||
|
||||
- Affichage de l'image du token pour les commerces non liés
|
||||
- Les pièces d'or sont appelées 'Dragon'
|
||||
|
||||
## v10.6.0 - Les recherches de Pralinor le Goûteux
|
||||
- Fenêtre _Recherches et tirages_
|
||||
- ajout de la fenêtre _Recherches et tirages_ avec filtres paramétrables
|
||||
- ouverture de la fenêtre: commande `/tirage` ou macro disponible dans les macros du système
|
||||
- support des équipements, faune & flore (depuis les compendiums configurés par défaut)
|
||||
- nombreux choix à activer
|
||||
- possibilité de montrer les objets correspondant à la sélection
|
||||
- possibilité de faire un tirage parmi ces objets (en prenant en compte la fréquence)
|
||||
|
||||
- Plantes & pèche
|
||||
- séparation des ingrédients et plantes comestibles
|
||||
- retour des poissons dans les compendiums
|
||||
- ajout d'un lien depuis les plantes toxiques/dangereuses vers la maladie/poison correspondante
|
||||
|
||||
- On peut de nouveau ouvrir les conteneurs dans une fenêtre séparée
|
||||
- Les jets de volontés d'éthylisme calculent correctement la difficulté liée au moral (ie: 0 au lieu de -22)
|
||||
- si le journal de chronologie est supprimée, on peut en choisir un autre
|
||||
- la taille du calendrier est ajustée pour éviter une présentation bancale quand le nom du mois est court
|
||||
|
BIN
icons/sante/blessure-mort.webp
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
icons/sante/blessure-soins.webp
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
icons/sante/blessure.webp
Normal file
After Width: | Height: | Size: 6.6 KiB |
BIN
icons/sante/eraflure.webp
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
icons/sante/mort.webp
Normal file
After Width: | Height: | Size: 7.6 KiB |
65
lang/fr.json
@ -7,47 +7,48 @@
|
||||
"TypeVehicule": "Véhicule"
|
||||
},
|
||||
"ITEM": {
|
||||
"TypeObjet": "Objet",
|
||||
"TypeGemme": "Gemme",
|
||||
"TypeCompetence": "Compétence",
|
||||
"TypeCompetencecreature": "Compétence de créature",
|
||||
"TypeMaladie": "Maladie",
|
||||
"TypePoison": "Poison",
|
||||
"TypeNombreastral": "Nombre astral",
|
||||
"TypeTarot": "Carte de tarot",
|
||||
"TypeCasetmr": "TMR spéciale",
|
||||
"TypeRencontre": "Rencontre TMR",
|
||||
"TypeMunition": "Munition",
|
||||
"TypeMonnaie": "Monnaie",
|
||||
"TypeHerbe": "Herbe",
|
||||
"TypePlante": "Plante",
|
||||
"TypeIngredient": "Ingrédient",
|
||||
"TypeFaune": "Faune",
|
||||
"TypeLivre": "Livre",
|
||||
"TypePotion": "Potion",
|
||||
"TypeArme": "Arme",
|
||||
"TypeArmure": "Armure",
|
||||
"TypeConteneur": "Conteneur",
|
||||
"TypeNourritureboisson": "Nourriture & boisson",
|
||||
"TypeService": "Service",
|
||||
"TypeBlessure": "Blessure",
|
||||
"TypeCasetmr": "TMR spéciale",
|
||||
"TypeChant": "Chant",
|
||||
"TypeCompetence": "Compétence",
|
||||
"TypeCompetencecreature": "Compétence de créature",
|
||||
"TypeConteneur": "Conteneur",
|
||||
"TypeDanse": "Danse",
|
||||
"TypeMusique": "Musique",
|
||||
"TypeOeuvre": "Oeuvre",
|
||||
"TypeTache": "Tâche",
|
||||
"TypeExtraitpoetique": "Extrait poetique",
|
||||
"TypeFaune": "Faune",
|
||||
"TypeGemme": "Gemme",
|
||||
"TypeHerbe": "Herbe",
|
||||
"TypeIngredient": "Ingrédient",
|
||||
"TypeJeu": "Jeu",
|
||||
"TypeLivre": "Livre",
|
||||
"TypeMaladie": "Maladie",
|
||||
"TypeMeditation": "Méditation",
|
||||
"TypeMonnaie": "Monnaie",
|
||||
"TypeMunition": "Munition",
|
||||
"TypeMusique": "Musique",
|
||||
"TypeNombreastral": "Nombre astral",
|
||||
"TypeNourritureboisson": "Nourriture & boisson",
|
||||
"TypeObjet": "Objet",
|
||||
"TypeOeuvre": "Oeuvre",
|
||||
"TypeOmbre": "Ombre de Thanatos",
|
||||
"TypePlante": "Plante",
|
||||
"TypePoison": "Poison",
|
||||
"TypePossession": "Possession",
|
||||
"TypePotion": "Potion",
|
||||
"TypeQueue": "Queue de Dragon",
|
||||
"TypeRecettealchimique": "Recette alchimique",
|
||||
"TypeRecettecuisine": "Recette de cuisine",
|
||||
"TypeSort": "Sort",
|
||||
"TypeMeditation": "Méditation",
|
||||
"TypeRencontre": "Rencontre TMR",
|
||||
"TypeService": "Service",
|
||||
"TypeSignedraconique": "Signe draconique",
|
||||
"TypeQueue": "Queue de Dragon",
|
||||
"TypeOmbre": "Ombre de Thanatos",
|
||||
"TypeSouffle": "Souffle de Dragon",
|
||||
"TypeTete": "Tête de Dragon",
|
||||
"TypePossession": "Possession",
|
||||
"TypeSort": "Sort",
|
||||
"TypeSortreserve": "Sort en réserve",
|
||||
"TypeExtraitpoetique": "Extrait poetique"
|
||||
"TypeSouffle": "Souffle de Dragon",
|
||||
"TypeTache": "Tâche",
|
||||
"TypeTarot": "Carte de tarot",
|
||||
"TypeTete": "Tête de Dragon"
|
||||
},
|
||||
"EFFECT": {
|
||||
"StatusStunned": "Sonné",
|
||||
|
@ -1,4 +1,6 @@
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
export class RdDActorEntiteSheet extends RdDActorSheet {
|
||||
|
||||
@ -13,6 +15,12 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
});
|
||||
}
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
|
||||
return formData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
@ -35,6 +43,23 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.resonance-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const actorResonance = game.actors.get(actorId);
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => {
|
||||
console.log('Delete : ', actorId);
|
||||
this.removeSubacteur(actorId);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async removeSubacteur(actorId) {
|
||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -13,6 +13,8 @@ import { STATUSES } from "./settings/status-effects.js";
|
||||
import { MAINS_DIRECTRICES } from "./actor.js";
|
||||
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
@ -66,9 +68,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
|
||||
|
||||
formData.competences.forEach(item => {
|
||||
item.system.isVisible = this.options.recherche
|
||||
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
|
||||
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
|
||||
item.system.isHidden = this.options.recherche
|
||||
? !item.isNomLike(this.options.recherche.text)
|
||||
: (this.options.showCompNiveauBase && RdDItemCompetence.isNiveauBase(item));
|
||||
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
|
||||
});
|
||||
|
||||
@ -82,6 +84,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
|
||||
formData.esquives = this.actor.getCompetences("Esquive");
|
||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
||||
formData.empoignades = this.actor.getEmpoignades();
|
||||
|
||||
this.armesList = formData.combat;
|
||||
|
||||
@ -116,14 +119,21 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor));
|
||||
this.html.find('.item-action').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.actionPrincipale(this.actor, async () => this.render())
|
||||
});
|
||||
|
||||
this.html.find('.subacteur-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const subActor = game.actors.get(actorId);
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => {
|
||||
console.log('Delete : ', subActor.id);
|
||||
this.actor.removeSubacteur(subActor.id);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
}
|
||||
});
|
||||
this.html.find('.experiencelog-delete').click(async event => {
|
||||
@ -136,6 +146,13 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(0, key + 1);
|
||||
});
|
||||
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
|
||||
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => {
|
||||
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
|
||||
});
|
||||
|
||||
this.html.find('.encaisser-direct').click(async event => {
|
||||
this.actor.encaisser();
|
||||
})
|
||||
@ -151,42 +168,31 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
this.html.find('.creer-tache').click(async event => {
|
||||
this.createEmptyTache();
|
||||
});
|
||||
this.html.find('.creer-tache-blessure-legere').click(async event => {
|
||||
this.actor.createTacheBlessure('legere');
|
||||
});
|
||||
this.html.find('.creer-tache-blessure-grave').click(async event => {
|
||||
this.actor.createTacheBlessure('grave');
|
||||
});
|
||||
this.html.find('.creer-tache-blessure-critique').click(async event => {
|
||||
this.actor.createTacheBlessure('critique');
|
||||
});
|
||||
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
|
||||
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
|
||||
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
|
||||
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
this.html.find('.creer-une-oeuvre').click(async event => {
|
||||
this.selectTypeOeuvreToCreate();
|
||||
});
|
||||
|
||||
// Blessure control
|
||||
this.html.find('.blessure-control').click(async event => {
|
||||
const tr = this.html.find(event.currentTarget).parents(".item");
|
||||
let btype = tr.data("blessure-type");
|
||||
let index = tr.data('blessure-index');
|
||||
let active = this.html.find(event.currentTarget).data('blessure-active');
|
||||
//console.log(btype, index, active);
|
||||
await this.actor.manageBlessureFromSheet(btype, index, active);
|
||||
this.html.find('.blessure-premierssoins-done').change(async event => {
|
||||
const blessure = this.getBlessure(event);
|
||||
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
|
||||
});
|
||||
|
||||
// Blessure data
|
||||
this.html.find('.blessure-soins').change(async event => {
|
||||
const tr = this.html.find(event.currentTarget).parents(".item");
|
||||
let btype = tr.data('blessure-type');
|
||||
let index = tr.data('blessure-index');
|
||||
let psoins = tr.find('.blessure-premiers_soins').val();
|
||||
let pcomplets = tr.find('.blessure-soins_complets').val();
|
||||
let jours = tr.find('.blessure-jours').val();
|
||||
let loc = tr.find('.blessure-localisation').val();
|
||||
let psdone = tr.find('.blessure-psdone:checked').val();
|
||||
let scdone = tr.find('.blessure-scdone:checked').val();
|
||||
console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
|
||||
await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
|
||||
this.html.find('.blessure-soinscomplets-done').change(async event => {
|
||||
const blessure = this.getBlessure(event);
|
||||
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
|
||||
});
|
||||
this.html.find('.blessure-premierssoins-bonus').change(async event => {
|
||||
const blessure = this.getBlessure(event);
|
||||
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
|
||||
});
|
||||
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
|
||||
const blessure = this.getBlessure(event);
|
||||
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
|
||||
});
|
||||
|
||||
// Equip Inventory Item
|
||||
@ -261,6 +267,11 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
this.actor.rollCarac('reve-actuel', true);
|
||||
});
|
||||
|
||||
// Suite empoignade
|
||||
this.html.find('.empoignade-label a').click(async event => {
|
||||
let emp = RdDSheetUtility.getItem(event, this.actor)
|
||||
RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
|
||||
});
|
||||
// Roll Weapon1
|
||||
this.html.find('.arme-label a').click(async event => {
|
||||
let arme = this._getEventArmeCombat(event);
|
||||
@ -354,29 +365,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
this.html.find('.recherche')
|
||||
.each((index, field) => {
|
||||
if (this.options.recherche) {
|
||||
field.focus();
|
||||
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
|
||||
}
|
||||
})
|
||||
.keyup(async event => {
|
||||
const nouvelleRecherche = this._optionRecherche(event.currentTarget);
|
||||
if (this.options.recherche?.text != nouvelleRecherche?.text) {
|
||||
this.options.recherche = nouvelleRecherche;
|
||||
if (this.timerRecherche) {
|
||||
clearTimeout(this.timerRecherche);
|
||||
}
|
||||
this.timerRecherche = setTimeout(() => {
|
||||
this.timerRecherche = undefined;
|
||||
this.render(true);
|
||||
}, 500);
|
||||
}
|
||||
})
|
||||
.change(async event =>
|
||||
this.options.recherche = this._optionRecherche(event.currentTarget)
|
||||
);
|
||||
this.html.find('.vue-detaillee').click(async event => {
|
||||
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||
this.render(true);
|
||||
@ -449,6 +437,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
});
|
||||
}
|
||||
|
||||
getBlessure(event) {
|
||||
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
||||
const blessure = this.actor.getItem(itemId, 'blessure');
|
||||
return blessure;
|
||||
}
|
||||
|
||||
isCompetenceAffichable(competence) {
|
||||
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
|
||||
}
|
||||
@ -462,9 +456,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async selectTypeOeuvreToCreate() {
|
||||
let typeObjets = RdDItem.getTypesOeuvres();
|
||||
let types = RdDItem.getTypesOeuvres();
|
||||
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
||||
for (let typeName of typeObjets) {
|
||||
for (let typeName of types) {
|
||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||
}
|
||||
content += '</select>';
|
||||
@ -486,16 +480,6 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
async createEmptyTache() {
|
||||
await this.actor.createItem('tache', 'Nouvelle tache');
|
||||
}
|
||||
_optionRecherche(target) {
|
||||
if (!target.value?.length) {
|
||||
return undefined;
|
||||
}
|
||||
return {
|
||||
text: target.value,
|
||||
start: target.selectionStart,
|
||||
end: target.selectionEnd,
|
||||
};
|
||||
}
|
||||
|
||||
_getEventArmeCombat(event) {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".item");
|
||||
|
1510
module/actor.js
@ -3,7 +3,8 @@ import { Misc } from "../misc.js";
|
||||
import { DialogSplitItem } from "../dialog-split-item.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { RdDItem, TYPES } from "../item.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
@ -50,14 +51,37 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
encTotal: await this.actor.computeEncTotal(),
|
||||
}
|
||||
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||
|
||||
formData.competences.filter(it => it.type == TYPES.competencecreature)
|
||||
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||
return formData;
|
||||
}
|
||||
|
||||
_appliquerRechercheObjets(conteneurs, inventaires) {
|
||||
if (this.options.recherche?.text) {
|
||||
const recherche = this.options.recherche;
|
||||
const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
|
||||
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
|
||||
do {
|
||||
allVisible.push(...addVisible)
|
||||
const parentsIds = conteneurs.filter(it => it.system.contenu.find(id => allVisible.includes(id))).map(it => it.id)
|
||||
addVisible = parentsIds.filter(id => !allVisible.includes(id))
|
||||
}
|
||||
while (addVisible.length > 0)
|
||||
inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
||||
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
||||
}
|
||||
else {
|
||||
inventaires.forEach(it => it.system.isHidden = false)
|
||||
conteneurs.forEach(it => it.system.isHidden = false)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static filterItemsPerTypeForSheet(formData, itemTypes) {
|
||||
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
|
||||
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
|
||||
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
|
||||
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
|
||||
@ -97,9 +121,10 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
|
||||
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
|
||||
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
|
||||
formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
||||
formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
||||
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
|
||||
|
||||
formData.objets = RdDItem.getItemTypesInventaire('all')
|
||||
formData.inventaires = RdDItem.getItemTypesInventaire('all')
|
||||
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
|
||||
.reduce((a, b) => a.concat(b), [])
|
||||
.sort(Misc.ascending(it => it.name));
|
||||
@ -117,7 +142,13 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
|
||||
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
|
||||
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
|
||||
|
||||
this.html.find('.recherche')
|
||||
.each((index, field) => {
|
||||
this._rechercheSelectArea(field);
|
||||
})
|
||||
.keyup(async event => this._rechercherKeyup(event))
|
||||
.change(async event => this._rechercherKeyup(event));
|
||||
this.html.find('.recherche').prop("disabled", false);
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
@ -125,6 +156,8 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
const item = this.getItem(event);
|
||||
RdDSheetUtility.splitItem(item, this.actor);
|
||||
});
|
||||
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
|
||||
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
|
||||
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
|
||||
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
|
||||
|
||||
@ -134,12 +167,28 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
this.html.find('.nettoyer-conteneurs').click(async event => {
|
||||
this.actor.nettoyerConteneurs();
|
||||
});
|
||||
this.html.find('.monnaie-plus').click(async event => {
|
||||
this.actor.monnaieIncDec(this.getItemId(event), 1);
|
||||
});
|
||||
this.html.find('.monnaie-moins').click(async event => {
|
||||
this.actor.monnaieIncDec(this.getItemId(event), -1);
|
||||
});
|
||||
}
|
||||
|
||||
_rechercherKeyup(event) {
|
||||
const currentTarget = event.currentTarget;
|
||||
const nouvelleRecherche = this._optionRecherche(currentTarget);
|
||||
if (this.options.recherche?.text != nouvelleRecherche?.text) {
|
||||
this.options.recherche = nouvelleRecherche;
|
||||
if (this.timerRecherche) {
|
||||
clearTimeout(this.timerRecherche);
|
||||
}
|
||||
this.timerRecherche = setTimeout(() => {
|
||||
this.timerRecherche = undefined;
|
||||
this.render(true);
|
||||
}, 500);
|
||||
}
|
||||
}
|
||||
|
||||
_rechercheSelectArea(field) {
|
||||
if (this.options.recherche) {
|
||||
field.focus();
|
||||
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
|
||||
}
|
||||
}
|
||||
|
||||
getItemId(event) {
|
||||
@ -150,6 +199,16 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
return RdDSheetUtility.getItem(event, this.actor);
|
||||
}
|
||||
|
||||
_optionRecherche(target) {
|
||||
if (!target.value?.length) {
|
||||
return undefined;
|
||||
}
|
||||
return {
|
||||
text: target.value,
|
||||
start: target.selectionStart,
|
||||
end: target.selectionEnd,
|
||||
};
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
@ -175,9 +234,9 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async selectObjetTypeToCreate() {
|
||||
let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
||||
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
||||
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
||||
for (let typeName of typeObjets) {
|
||||
for (let typeName of types) {
|
||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||
}
|
||||
content += '</select>';
|
||||
|
@ -3,8 +3,10 @@ import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDAudio } from "../rdd-audio.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
|
||||
@ -20,14 +22,16 @@ export class RdDBaseActor extends Actor {
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
|
||||
}
|
||||
|
||||
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_remote_actor_call":
|
||||
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
|
||||
case "msg_reset_nombre_astral":
|
||||
console.log("RESET ASTRAL", game.user.character);
|
||||
game.user.character.resetNombreAstral();
|
||||
game.user.character.resetNombresAstraux();
|
||||
game.system.rdd.calendrier.notifyChangeNombresAstraux();
|
||||
return;
|
||||
case "msg_refresh_nombre_astral":
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -106,7 +110,6 @@ export class RdDBaseActor extends Actor {
|
||||
isEntite() { return this.type == 'entite'; }
|
||||
isPersonnage() { return this.type == 'personnage'; }
|
||||
isVehicule() { return this.type == 'vehicule'; }
|
||||
|
||||
getItem(id, type = undefined) {
|
||||
const item = this.items.get(id);
|
||||
if (type == undefined || (item?.type == type)) {
|
||||
@ -116,7 +119,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
||||
filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; }
|
||||
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter); }
|
||||
findItemLike(idOrName, type) {
|
||||
return this.getItem(idOrName, type)
|
||||
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
|
||||
@ -141,17 +144,29 @@ export class RdDBaseActor extends Actor {
|
||||
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
||||
}
|
||||
|
||||
async creerObjetParMJ(object){
|
||||
if (!Misc.isUniqueConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: this.id,
|
||||
method: 'creerObjetParMJ',
|
||||
args: [object]
|
||||
});
|
||||
return;
|
||||
}
|
||||
await this.createEmbeddedDocuments('Item', [object])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getFortune() {
|
||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async monnaieIncDec(id, value) {
|
||||
let monnaie = this.getMonnaie(id);
|
||||
if (monnaie) {
|
||||
const quantite = Math.max(0, monnaie.system.quantite + value);
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'system.quantite': quantite }]);
|
||||
async itemQuantiteIncDec(id, value) {
|
||||
let item = this.getItem(id);
|
||||
if (item && item.isInventaire()) {
|
||||
const quantite = Math.max(0, item.system.quantite + value);
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
|
||||
}
|
||||
}
|
||||
|
||||
@ -241,14 +256,16 @@ export class RdDBaseActor extends Actor {
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const cout = Number(achat.prixTotal ?? 0);
|
||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
||||
const vente = achat.vente;
|
||||
const quantite = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
|
||||
const itemVendu = vendeur?.getItem(vente.item._id);
|
||||
if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
|
||||
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
||||
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
||||
if (!itemVendu) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !`: `Impossible de retrouver: ${achat.vente.item.name} !`);
|
||||
return;
|
||||
}
|
||||
if (vendeur && !this.verifierQuantite(itemVendu, quantite)) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
||||
return
|
||||
}
|
||||
@ -259,13 +276,13 @@ export class RdDBaseActor extends Actor {
|
||||
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
|
||||
if (acheteur) {
|
||||
await acheteur.depenserSols(cout);
|
||||
const createdItemId = await acheteur.creerQuantiteItem(vente.item, quantite);
|
||||
await acheteur.consommerNourritureAchetee(achat, vente, createdItemId);
|
||||
const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
|
||||
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
|
||||
}
|
||||
if (cout > 0) {
|
||||
RdDAudio.PlayContextAudio("argent");
|
||||
}
|
||||
const chatAchatItem = duplicate(vente);
|
||||
const chatAchatItem = duplicate(achat.vente);
|
||||
chatAchatItem.quantiteTotal = quantite;
|
||||
ChatMessage.create({
|
||||
user: achat.userId,
|
||||
@ -274,16 +291,16 @@ export class RdDBaseActor extends Actor {
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||
});
|
||||
|
||||
if (!vente.quantiteIllimite) {
|
||||
if (vente.quantiteNbLots <= achat.choix.nombreLots) {
|
||||
if (!achat.vente.quantiteIllimite) {
|
||||
if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
|
||||
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
||||
}
|
||||
else if (achat.chatMessageIdVente) {
|
||||
vente["properties"] = itemVendu.getProprietes();
|
||||
vente.quantiteNbLots -= achat.choix.nombreLots;
|
||||
vente.jsondata = JSON.stringify(vente.item);
|
||||
achat.vente.properties = itemVendu.getProprietes();
|
||||
achat.vente.quantiteNbLots -= achat.choix.nombreLots;
|
||||
achat.vente.jsondata = JSON.stringify(achat.vente.item);
|
||||
const messageVente = game.messages.get(achat.chatMessageIdVente);
|
||||
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente) });
|
||||
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
|
||||
messageVente.render(true);
|
||||
}
|
||||
}
|
||||
@ -300,9 +317,9 @@ export class RdDBaseActor extends Actor {
|
||||
return this.getFortune() >= cout;
|
||||
}
|
||||
|
||||
verifierQuantite(vendeur, item, quantiteTotal) {
|
||||
const disponible = vendeur?.getQuantiteDisponible(item);
|
||||
return disponible == undefined || disponible >= quantiteTotal;
|
||||
verifierQuantite(item, quantiteDemande) {
|
||||
const disponible = item?.getQuantite();
|
||||
return disponible == undefined || disponible >= quantiteDemande;
|
||||
}
|
||||
|
||||
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
||||
|
@ -22,7 +22,7 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
}
|
||||
|
||||
getQuantiteDisponible(item) {
|
||||
return this.system.illimite || item.isService() ? undefined : item.getQuantite();
|
||||
return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite();
|
||||
}
|
||||
|
||||
verifierFortune(cout) {
|
||||
|
39
module/actor/experience-log.js
Normal file
@ -0,0 +1,39 @@
|
||||
|
||||
export const XP_TOPIC = {
|
||||
XP: { code: 'xp', label: 'xp' },
|
||||
XPSORT: { code: 'xpsort', label: 'xp sort' },
|
||||
NIVEAU: { code: 'niveau', label: 'Niveau' },
|
||||
XPCARAC: { code: 'xpcarac', label: 'xp carac' },
|
||||
CARAC: { code: 'carac', label: 'Carac' },
|
||||
STRESS: { code: 'stress', label: 'Stress' },
|
||||
TRANSFORM: { code: 'xps', label: 'Transformé' },
|
||||
}
|
||||
|
||||
export class ExperienceLog {
|
||||
|
||||
static async add(actor, topic, from, to, raison, manuel = false) {
|
||||
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
|
||||
return
|
||||
}
|
||||
if (from == to) {
|
||||
return
|
||||
}
|
||||
const newXpLog = {
|
||||
mode: topic?.code ?? topic,
|
||||
raison: (manuel ? '(manuel) ' : '') + raison,
|
||||
from: from,
|
||||
to: to,
|
||||
valeur: to - from,
|
||||
daterdd: game.system.rdd.calendrier.dateCourante(),
|
||||
datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ')
|
||||
};
|
||||
console.log('ExperienceLog.add', newXpLog)
|
||||
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
|
||||
await actor.update({ [`system.experiencelog`]: newExperienceLog });
|
||||
}
|
||||
|
||||
static labelTopic(topic) {
|
||||
const xpt = Object.values(XP_TOPIC).find(it => it.code == topic);
|
||||
return xpt?.label ?? xpt?.code ?? topic;
|
||||
}
|
||||
}
|
@ -78,11 +78,7 @@ export class ChatUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createChatWithRollMode(name, chatOptions) {
|
||||
return await ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createChatMessage(name, rollMode, chatOptions) {
|
||||
let rollMode = game.settings.get("core", "rollMode")
|
||||
switch (rollMode) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
|
||||
|
||||
const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
|
||||
@ -25,23 +25,13 @@ export class DialogChronologie extends Dialog {
|
||||
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
|
||||
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
|
||||
timestamp: game.system.rdd.calendrier.timestamp,
|
||||
dateReel: DialogChronologie.getCurrentDateTime()
|
||||
dateReel: game.system.rdd.calendrier.dateReel()
|
||||
};
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
|
||||
const dialog = new DialogChronologie(html, dialogData);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
static getCurrentDateTime() {
|
||||
return new Date().toLocaleString("sv-SE", {
|
||||
year: "numeric",
|
||||
month: "2-digit",
|
||||
day: "2-digit",
|
||||
hour: "2-digit",
|
||||
minute: "2-digit"
|
||||
}).replace(" ", "T");
|
||||
}
|
||||
|
||||
constructor(html, dialogData) {
|
||||
const options = {
|
||||
classes: ["DialogChronologie"],
|
||||
@ -124,7 +114,7 @@ export class DialogChronologie extends Dialog {
|
||||
heure: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.heure']").val()),
|
||||
minute: this.html.find("form.rdddialogchrono :input[name='chronologie.minute']").val(),
|
||||
},
|
||||
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
|
||||
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
export class DialogFabriquerPotion extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, item, dialogConfig) {
|
||||
static async create(actor, item, onActionItem) {
|
||||
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
|
||||
if (item.system.quantite < min) {
|
||||
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
|
||||
@ -13,12 +13,10 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
}
|
||||
let potionData = DialogFabriquerPotion.prepareData(actor, item);
|
||||
|
||||
const html = await renderTemplate(dialogConfig.html, potionData);
|
||||
const html = await renderTemplate( 'systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.html', potionData);
|
||||
|
||||
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
|
||||
mergeObject(options, dialogConfig.options ?? {}, { overwrite: true })
|
||||
|
||||
new DialogFabriquerPotion(actor, potionData, html, options).render(true);
|
||||
new DialogFabriquerPotion(actor, potionData, onActionItem, html, options).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -34,14 +32,14 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(actor, potionData, html, options) {
|
||||
constructor(actor, potionData, onActionItem, html, options) {
|
||||
const conf = {
|
||||
title: `Fabriquer une potion de ${potionData.system.categorie}`,
|
||||
content: html,
|
||||
default: 'fabriquer',
|
||||
buttons: {
|
||||
'fabriquer': {
|
||||
label: potionData.buttonName, callback: it => this.onFabriquer(html)
|
||||
label: potionData.buttonName, callback: it => this.onFabriquer()
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -50,6 +48,7 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
|
||||
this.actor = actor;
|
||||
this.potionData = potionData;
|
||||
this.onActionItem = onActionItem;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -64,10 +63,11 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onFabriquer(html) {
|
||||
async onFabriquer() {
|
||||
await this.html.find("[name='nbBrins']").change();
|
||||
this.actor.fabriquerPotion(this.potionData);
|
||||
await this.actor.fabriquerPotion(this.potionData);
|
||||
this.close();
|
||||
await this.onActionItem()
|
||||
}
|
||||
|
||||
static nombreBrinsMinimum(herbeData) {
|
||||
|
@ -18,7 +18,7 @@ export class DialogItemAchat extends Dialog {
|
||||
}
|
||||
|
||||
return {
|
||||
item: (json ? JSON.parse(json) : undefined),
|
||||
item: JSON.parse(json),
|
||||
vendeur,
|
||||
acheteur,
|
||||
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
|
||||
@ -34,7 +34,6 @@ export class DialogItemAchat extends Dialog {
|
||||
const venteData = {
|
||||
item,
|
||||
actingUserId: game.user.id,
|
||||
vendeurId: vendeur?.id,
|
||||
vendeur,
|
||||
acheteur,
|
||||
tailleLot,
|
||||
|
@ -1,57 +0,0 @@
|
||||
|
||||
export class DialogRepos extends Dialog {
|
||||
|
||||
static async create(actor) {
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor);
|
||||
const dialog = new DialogRepos(html, actor);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
constructor(html, actor) {
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Se reposer",
|
||||
content: html,
|
||||
default: "repos",
|
||||
buttons: {
|
||||
"repos": { label: "Se reposer", callback: async it => { this.repos(); } }
|
||||
}
|
||||
};
|
||||
super(conf, options);
|
||||
this.actor = actor;
|
||||
}
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async repos() {
|
||||
await this.html.find("[name='nb-heures']").change();
|
||||
await this.html.find("[name='nb-jours']").change();
|
||||
const selection = await this.html.find("[name='repos']:checked").val();
|
||||
const nbHeures = Number.parseInt(await this.html.find("[name='nb-heures']").val());
|
||||
const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
|
||||
console.log("ACTOR", this.actor)
|
||||
switch (selection) {
|
||||
case "sieste": {
|
||||
await this.actor.dormir(nbHeures);
|
||||
return;
|
||||
}
|
||||
case "nuit": {
|
||||
let heuresDormies = await this.actor.dormir(nbHeures);
|
||||
if (heuresDormies == nbHeures) {
|
||||
await this.actor.dormirChateauDormant();
|
||||
}
|
||||
return;
|
||||
}
|
||||
case "chateau-dormant":
|
||||
await this.actor.dormirChateauDormant();
|
||||
return;
|
||||
case "gris-reve": {
|
||||
await this.actor.grisReve(nbJours);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
*/
|
||||
export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
|
||||
static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
|
||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||
actor: actor,
|
||||
@ -15,15 +15,15 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
encaissement: encaissement,
|
||||
show: show
|
||||
});
|
||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
|
||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
|
||||
constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
|
||||
// Common conf
|
||||
let buttons = {
|
||||
"valider": { label: "Valider", callback: html => this.validerEncaissement() },
|
||||
"valider": { label: "Valider", callback: html => this.onValider() },
|
||||
"annuler": { label: "Annuler", callback: html => { } },
|
||||
};
|
||||
|
||||
@ -48,6 +48,7 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
this.armure = armure;
|
||||
this.encaissement = encaissement;
|
||||
this.show = show;
|
||||
this.attackerId = attackerId;
|
||||
this.onEncaisser = onEncaisser;
|
||||
this.forceDiceResult = {total: encaissement.roll.result };
|
||||
}
|
||||
@ -64,8 +65,8 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
});
|
||||
}
|
||||
|
||||
async validerEncaissement() {
|
||||
async onValider() {
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.onEncaisser(this.encaissement, this.show)
|
||||
this.onEncaisser(this.encaissement, this.show, this.attackerId)
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||
import { TYPES } from "./item.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
const nomCategorieParade = {
|
||||
@ -19,7 +20,7 @@ const nomCategorieParade = {
|
||||
export class RdDItemArme extends Item {
|
||||
|
||||
static isArme(item) {
|
||||
return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
|
||||
return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -27,7 +28,7 @@ export class RdDItemArme extends Item {
|
||||
switch (arme ? arme.type : '') {
|
||||
case 'arme': return arme;
|
||||
case 'competencecreature':
|
||||
return RdDItemCompetenceCreature.armeNaturelle(arme);
|
||||
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||
}
|
||||
return RdDItemArme.mainsNues();
|
||||
}
|
||||
@ -165,7 +166,7 @@ export class RdDItemArme extends Item {
|
||||
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
|
||||
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
|
||||
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||
armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||
}
|
||||
|
||||
static corpsACorps(mainsNuesActor) {
|
||||
|
@ -23,7 +23,7 @@ const limitesArchetypes = [
|
||||
];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const categorieCompetences = {
|
||||
const categoriesCompetences = {
|
||||
"generale": { base: -4, label: "Générales" },
|
||||
"particuliere": { base: -8, label: "Particulières" },
|
||||
"specialisee": { base: -11, label: "Spécialisées" },
|
||||
@ -49,16 +49,16 @@ const competence_xp_cumul = _buildCumulXP();
|
||||
|
||||
export class RdDItemCompetence extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static getCategorieCompetences() {
|
||||
return categorieCompetences;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getNiveauBase(category) {
|
||||
return categorieCompetences[category].base;
|
||||
static getCategories() {
|
||||
return categoriesCompetences;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getLabelCategorie(category) {
|
||||
return categorieCompetences[category].label;
|
||||
return categoriesCompetences[category].label;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getNiveauBase(category, categories = categoriesCompetences) {
|
||||
return categories[category]?.base ?? 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -190,18 +190,9 @@ export class RdDItemCompetence extends Item {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isVisible(item) {
|
||||
return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie);
|
||||
}
|
||||
|
||||
static nomContientTexte(item, texte) {
|
||||
return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isNiveauBase(item) {
|
||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
|
||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -279,7 +270,7 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static triVisible(competences) {
|
||||
return competences.filter(it => it.system.isVisible)
|
||||
return competences.filter(it => !it.system.isHidden)
|
||||
.sort((a, b) => RdDItemCompetence.compare(a, b))
|
||||
}
|
||||
|
||||
|
@ -1,51 +1,97 @@
|
||||
|
||||
import { RdDItem, TYPES } from "./item.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
const categories = {
|
||||
"generale": { base: 0, label: "Générale" },
|
||||
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||
"melee": { base: 0, label: "Mêlée" },
|
||||
"parade": { base: 0, label: "Parade" },
|
||||
"tir": { base: 0, label: "Tir" },
|
||||
"lancer": { base: 0, label: "Lancer" },
|
||||
"possession": { base: 0, label: "Possession" },
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemCompetenceCreature extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setRollDataCreature(rollData) {
|
||||
rollData.competence = rollData.competence
|
||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
||||
rollData.competence.system.defaut_carac = "carac_creature"
|
||||
rollData.competence.system.categorie = "creature"
|
||||
rollData.selectedCarac = rollData.carac.carac_creature
|
||||
if (rollData.competence.system.iscombat) {
|
||||
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
|
||||
}
|
||||
static getCategories() {
|
||||
return categories;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static armeNaturelle(competencecreature) {
|
||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
|
||||
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
|
||||
mergeObject(arme.system,
|
||||
static setRollDataCreature(rollData) {
|
||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
||||
rollData.competence.system.defaut_carac = "carac_creature"
|
||||
rollData.selectedCarac = rollData.carac.carac_creature
|
||||
rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static armeCreature(item) {
|
||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||
if (categorieAttaque != undefined) {
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
||||
let arme = item.clone();
|
||||
mergeObject(arme,
|
||||
{
|
||||
competence: arme.name,
|
||||
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
|
||||
niveau: competencecreature.system.niveau,
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: arme.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
|
||||
action: 'attaque'
|
||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
system: {
|
||||
competence: arme.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: item.system.niveau,
|
||||
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: arme.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
});
|
||||
return arme;
|
||||
}
|
||||
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceAttaque(item) {
|
||||
return item.type == 'competencecreature' && item.system.iscombat;
|
||||
static getCategorieAttaque(item) {
|
||||
if (item.type == TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
case "possession":
|
||||
return item.system.categorie
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static isDommages(item) {
|
||||
if (item.type == TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
static isParade(item) {
|
||||
if (item.type == TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "naturelle":
|
||||
case "parade":
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceParade(item) {
|
||||
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
|
||||
|
@ -10,7 +10,9 @@ import { SYSTEM_RDD } from "./constants.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { TYPES } from "./item.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet for RdD specific items
|
||||
@ -98,16 +100,20 @@ export class RdDItemSheet extends ItemSheet {
|
||||
isComestible: this.item.getUtilisationCuisine(),
|
||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
|
||||
}
|
||||
if (this.item.type == TYPES.competencecreature) {
|
||||
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||
}
|
||||
|
||||
const competences = await SystemCompendiums.getCompetences(this.actor?.type);
|
||||
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
|
||||
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||
formData.categories = this.item.getCategories()
|
||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||
formData.competences = competences;
|
||||
}
|
||||
if (this.item.type == 'arme') {
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it));
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
|
||||
}
|
||||
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||
@ -188,7 +194,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
});
|
||||
|
||||
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
|
||||
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item));
|
||||
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
|
||||
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
|
||||
|
||||
this.html.find('.alchimie-tache a').click((event) => {
|
||||
@ -203,12 +209,23 @@ export class RdDItemSheet extends ItemSheet {
|
||||
}
|
||||
});
|
||||
|
||||
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true)));
|
||||
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
|
||||
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
|
||||
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
|
||||
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
|
||||
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true)));
|
||||
if (this.actor) {
|
||||
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, this.getActionRenderItem()));
|
||||
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
|
||||
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
|
||||
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
|
||||
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
|
||||
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, this.getActionRenderItem()));
|
||||
|
||||
this.html.find('.item-quantite-plus').click(async event => {
|
||||
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1)
|
||||
this.render();
|
||||
});
|
||||
this.html.find('.item-quantite-moins').click(async event => {
|
||||
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), -1)
|
||||
this.render();
|
||||
});
|
||||
}
|
||||
|
||||
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
|
||||
|
||||
@ -216,6 +233,16 @@ export class RdDItemSheet extends ItemSheet {
|
||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
|
||||
}
|
||||
|
||||
getActionRenderItem() {
|
||||
return async () => {
|
||||
let item = this.item;
|
||||
while (item) {
|
||||
await item.sheet?.render()
|
||||
item = this.actor.getContenant(item)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_getEventActor(event) {
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let actor = game.actors.get(actorId);
|
||||
@ -228,7 +255,8 @@ export class RdDItemSheet extends ItemSheet {
|
||||
event.preventDefault();
|
||||
|
||||
if (this.item.isCompetence()) {
|
||||
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
|
||||
const categorie = event.currentTarget.value;
|
||||
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
|
||||
this.item.system.base = level;
|
||||
this.html.find('[name="system.base"]').val(level);
|
||||
}
|
||||
@ -239,9 +267,8 @@ export class RdDItemSheet extends ItemSheet {
|
||||
_updateObject(event, formData) {
|
||||
if (this.item.type == 'sort') {
|
||||
// Données de bonus de cases ?
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
|
||||
}
|
||||
|
||||
return this.item.update(formData);
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,3 @@
|
||||
/* -------------------------------------------- */
|
||||
import { Misc } from "./misc.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
@ -14,9 +13,9 @@ export class RdDItemSort extends Item {
|
||||
static isCoutVariable(sort) {
|
||||
return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setCoutReveReel(sort){
|
||||
static setCoutReveReel(sort) {
|
||||
if (sort) {
|
||||
sort.system.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.system.ptreve;
|
||||
}
|
||||
@ -25,94 +24,91 @@ export class RdDItemSort extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static getDifficulte(sort, variable) {
|
||||
if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
|
||||
return Misc.toInt(sort.system.difficulte);
|
||||
return Misc.toInt(sort.system.difficulte);
|
||||
}
|
||||
return variable;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildBonusCaseList( caseBonusString, newCase ) {
|
||||
if (caseBonusString == undefined) {
|
||||
return [];
|
||||
}
|
||||
let bonusCaseList = [];
|
||||
let bonusCaseArray = caseBonusString == undefined ? [] : caseBonusString.split(',');
|
||||
for( let bonusCase of bonusCaseArray) {
|
||||
let bonusSplit = bonusCase.split(':');
|
||||
bonusCaseList.push( { case: bonusSplit[0], bonus: bonusSplit[1] } );
|
||||
}
|
||||
if ( newCase )
|
||||
bonusCaseList.push( {case: "Nouvelle", bonus: 0} );
|
||||
return bonusCaseList;
|
||||
static buildBonusCaseList(bonuscase, newCase) {
|
||||
const list = RdDItemSort._bonuscaseStringToList(bonuscase)
|
||||
if (newCase) {
|
||||
return list.concat({ case: "Nouvelle", bonus: 0 });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
return list;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retourne une liste de bonus/case pour un item-sheet
|
||||
* @param {} item
|
||||
*/
|
||||
static getBonusCaseList( item, newCase = false ) {
|
||||
static getBonusCaseList(item, newCase = false) {
|
||||
// Gestion spéciale case bonus
|
||||
if ( item.type == 'sort') {
|
||||
return this.buildBonusCaseList(item.system.bonuscase, newCase );
|
||||
if (item.type == 'sort') {
|
||||
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Met à jour les données de formulaire
|
||||
* si static des bonus de cases sont présents
|
||||
* */
|
||||
static buildBonusCaseStringFromFormData( bonuses, cases ) {
|
||||
if ( bonuses ) {
|
||||
let list = [];
|
||||
let caseCheck = {};
|
||||
for (let i=0; i<bonuses.length; i++) {
|
||||
let coord = cases[i]?.toUpperCase() || 'A1';
|
||||
let bonus = bonuses[i] || 0;
|
||||
if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) {
|
||||
static buildBonuscaseFromArrays(bonuses, coords) {
|
||||
if (bonuses) {
|
||||
const list = [];
|
||||
const caseCheck = {};
|
||||
for (let i = 0; i < bonuses.length && i < coords.length; i++) {
|
||||
const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
|
||||
const bonus = bonuses[i] || 0;
|
||||
if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
|
||||
caseCheck[coord] = bonus;
|
||||
list.push( coord+":"+bonus );
|
||||
list.push({ case: coord, bonus: bonus });
|
||||
}
|
||||
}
|
||||
return list.toString();
|
||||
return RdDItemSort._bonuscaseListToString(list);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static incrementBonusCase( actor, sort, coord ) {
|
||||
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
|
||||
//console.log("ITEMSORT", sort, bonusCaseList);
|
||||
|
||||
let found = false;
|
||||
let StringList = [];
|
||||
for( let bc of bonusCaseList) {
|
||||
if (bc.case == coord) { // Case existante
|
||||
found = true;
|
||||
bc.bonus = Number(bc.bonus) + 1;
|
||||
}
|
||||
StringList.push( bc.case+':'+bc.bonus );
|
||||
}
|
||||
if ( !found) { //Nouvelle case, bonus de 1
|
||||
StringList.push(coord+':1');
|
||||
}
|
||||
|
||||
// Sauvegarde/update
|
||||
let bonuscase = StringList.toString();
|
||||
//console.log("Bonus cae :", bonuscase);
|
||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCaseBonus( sort, coord) {
|
||||
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
|
||||
for( let bc of bonusCaseList) {
|
||||
if (bc.case == coord) { // Case existante
|
||||
return Number(bc.bonus);
|
||||
}
|
||||
static incrementBonusCase(actor, sort, coord) {
|
||||
if (TMRUtility.getTMR(coord).type == "fleuve") {
|
||||
coord = 'Fleuve';
|
||||
}
|
||||
return 0;
|
||||
const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
|
||||
const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
|
||||
const modified = { case: coord, bonus: bonus + 1 };
|
||||
|
||||
const bonuscase = RdDItemSort._bonuscaseListToString(
|
||||
list.filter(it => it.case != coord).concat(modified)
|
||||
);
|
||||
|
||||
// Sauvegarde/update
|
||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCaseBonus(sort, coord) {
|
||||
const isFleuve = TMRUtility.getTMR(coord).type == "fleuve";
|
||||
|
||||
let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false)
|
||||
.filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve'))
|
||||
.find(it => true)
|
||||
return Number(bc?.bonus ?? 0);
|
||||
}
|
||||
|
||||
static _bonuscaseListToString(list) {
|
||||
return list.map(it => `${it.case}:${it.bonus}`)
|
||||
.sort(Misc.ascending())
|
||||
.join(',');
|
||||
}
|
||||
static _bonuscaseStringToList(bonuscase) {
|
||||
return (bonuscase ?? '').split(',').map(it => {
|
||||
const b = it.split(':');
|
||||
return { case: b[0], bonus: b[1] };
|
||||
});
|
||||
}
|
||||
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
const BASE_TACHE_SOIN_BLESSURE = { type: "tache", img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp', system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, } }
|
||||
const TACHES_SOIN_BLESSURE = {
|
||||
'critique': { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
|
||||
'grave': { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
|
||||
'legere': { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
|
||||
}
|
||||
|
||||
export class RdDItemTache extends Item {
|
||||
|
||||
static prepareTacheSoin(gravite) {
|
||||
const blessure = TACHES_SOIN_BLESSURE[gravite]
|
||||
if (blessure) {
|
||||
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), blessure)
|
||||
}
|
||||
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
||||
return undefined;
|
||||
}
|
||||
}
|
190
module/item.js
@ -2,38 +2,87 @@ import { DialogItemVente } from "./dialog-item-vente.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDHerbes } from "./rdd-herbes.js";
|
||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
|
||||
export const TYPES = {
|
||||
competence: 'competence',
|
||||
competencecreature: 'competencecreature',
|
||||
empoignade: 'empoignade',
|
||||
possession: 'possession',
|
||||
blessure: 'blessure',
|
||||
maladie: 'maladie',
|
||||
poison: 'poison',
|
||||
arme: 'arme',
|
||||
armure: 'armure',
|
||||
conteneur: 'conteneur',
|
||||
objet: 'objet',
|
||||
monnaie: 'monnaie',
|
||||
gemme: 'gemme',
|
||||
munition: 'munition',
|
||||
nourritureboisson: 'nourritureboisson',
|
||||
herbe: 'herbe',
|
||||
plante: 'plante',
|
||||
ingredient: 'ingredient',
|
||||
faune: 'faune',
|
||||
livre: 'livre',
|
||||
potion: 'potion',
|
||||
service: 'service',
|
||||
musique: 'musique',
|
||||
danse: 'danse',
|
||||
chant: 'chant',
|
||||
jeu: 'jeu',
|
||||
recettecuisine: 'recettecuisine',
|
||||
oeuvre: 'oeuvre',
|
||||
recettealchimique: 'recettealchimique',
|
||||
tache: 'tache',
|
||||
sort: 'sort',
|
||||
sortreserve: 'sortreserve',
|
||||
rencontre: 'rencontre',
|
||||
queue: 'queue',
|
||||
ombre: 'ombre',
|
||||
souffle: 'souffle',
|
||||
tete: 'tete',
|
||||
casetmr: 'casetmr',
|
||||
meditation: 'meditation',
|
||||
signedraconique: 'signedraconique',
|
||||
tarot: 'tarot',
|
||||
nombreastral: 'nombreastral',
|
||||
extraitpoetique: 'extraitpoetique',
|
||||
}
|
||||
|
||||
const typesInventaireMateriel = [
|
||||
"arme",
|
||||
"armure",
|
||||
"conteneur",
|
||||
"faune",
|
||||
"gemme",
|
||||
"herbe",
|
||||
"plante",
|
||||
"ingredient",
|
||||
"livre",
|
||||
"monnaie",
|
||||
"munition",
|
||||
"nourritureboisson",
|
||||
"objet",
|
||||
"potion",
|
||||
TYPES.arme,
|
||||
TYPES.armure,
|
||||
TYPES.conteneur,
|
||||
TYPES.faune,
|
||||
TYPES.gemme,
|
||||
TYPES.herbe,
|
||||
TYPES.plante,
|
||||
TYPES.ingredient,
|
||||
TYPES.livre,
|
||||
TYPES.monnaie,
|
||||
TYPES.munition,
|
||||
TYPES.nourritureboisson,
|
||||
TYPES.objet,
|
||||
TYPES.potion,
|
||||
]
|
||||
const typesInventaire = {
|
||||
materiel: typesInventaireMateriel,
|
||||
all: ['service'].concat(typesInventaireMateriel),
|
||||
}
|
||||
|
||||
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
|
||||
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
|
||||
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
|
||||
const typesObjetsEffet = ["possession", "poison", "maladie"]
|
||||
const typesObjetsCompetence = ["competence", "competencecreature"]
|
||||
const typesObjetsTemporels = ["poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
|
||||
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
|
||||
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
|
||||
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
|
||||
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
|
||||
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
|
||||
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
|
||||
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
|
||||
const typesEnvironnement = typesInventaireMateriel;
|
||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
||||
@ -75,11 +124,16 @@ export const defaultItemImg = {
|
||||
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
||||
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
|
||||
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
|
||||
empoignade: "systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItem extends Item {
|
||||
|
||||
static get defaultIcon() {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
static getDefaultImg(itemType) {
|
||||
return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||
}
|
||||
@ -87,12 +141,12 @@ export class RdDItem extends Item {
|
||||
static isFieldInventaireModifiable(type, field) {
|
||||
switch (field) {
|
||||
case 'quantite':
|
||||
if (['conteneur'].includes(type)) {
|
||||
if ([TYPES.conteneur].includes(type)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 'cout':
|
||||
if (['monnaie'].includes(type)) {
|
||||
if ([TYPES.monnaie].includes(type)) {
|
||||
return game.user.isGM;
|
||||
}
|
||||
break;
|
||||
@ -138,48 +192,58 @@ export class RdDItem extends Item {
|
||||
super(docData, context);
|
||||
}
|
||||
|
||||
static get defaultIcon() {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
getUniteQuantite() {
|
||||
switch (this.type) {
|
||||
case "monnaie": return "(Pièces)"
|
||||
case "herbe":
|
||||
case TYPES.monnaie: return "(Pièces)"
|
||||
case TYPES.herbe:
|
||||
switch (this.system.categorie) {
|
||||
case 'Alchimie': case 'Repos': case 'Soin':
|
||||
return "(Brins)"
|
||||
case 'Cuisine': return '';
|
||||
}
|
||||
return '';
|
||||
case "ingredient": return "(Pépins ou Brins)"
|
||||
case TYPES.ingredient: return "(Pépins ou Brins)"
|
||||
}
|
||||
return '';
|
||||
}
|
||||
|
||||
isCompetencePersonnage() { return this.type == 'competence' }
|
||||
isCompetenceCreature() { return this.type == 'competencecreature' }
|
||||
isConteneur() { return this.type == 'conteneur'; }
|
||||
isMonnaie() { return this.type == 'monnaie'; }
|
||||
isPotion() { return this.type == 'potion'; }
|
||||
isNourritureBoisson() { return this.type == 'nourritureboisson'; }
|
||||
isService() { return this.type == 'service'; }
|
||||
isEquipable() {
|
||||
return typesObjetsEquipable.includes(this.type)
|
||||
}
|
||||
|
||||
isCompetencePersonnage() { return this.type == TYPES.competence }
|
||||
isCompetenceCreature() { return this.type == TYPES.competencecreature }
|
||||
isConteneur() { return this.type == TYPES.conteneur; }
|
||||
isMonnaie() { return this.type == TYPES.monnaie; }
|
||||
isPotion() { return this.type == TYPES.potion; }
|
||||
isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
|
||||
isService() { return this.type == TYPES.service; }
|
||||
|
||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
||||
isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
|
||||
isEffet() { return typesObjetsEffet.includes(this.type) }
|
||||
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
||||
|
||||
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
||||
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
||||
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
||||
isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||
isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||
isBlessure() { return this.type == TYPES.blessure }
|
||||
|
||||
isPresentDansMilieux(milieux) {
|
||||
return this.getEnvironnements(milieux).length > 0
|
||||
}
|
||||
getCategories() {
|
||||
switch (this.type) {
|
||||
case TYPES.competence: return RdDItemCompetence.getCategories()
|
||||
case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
getEnvironnements(milieux = undefined) {
|
||||
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
||||
@ -260,15 +324,15 @@ export class RdDItem extends Item {
|
||||
|
||||
getUtilisation() {
|
||||
switch (this.type) {
|
||||
case 'potion':
|
||||
case TYPES.potion:
|
||||
switch (this.system.categorie) {
|
||||
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
||||
case 'Cuisine': return 'cuisine'
|
||||
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
||||
}
|
||||
return '';
|
||||
case 'nourritureboisson': return 'cuisine';
|
||||
case 'herbe': case 'faune': case 'ingredient': case 'plante':
|
||||
case TYPES.nourritureboisson: return 'cuisine';
|
||||
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
||||
switch (this.system.categorie) {
|
||||
case 'Cuisine': return 'cuisine';
|
||||
case 'Toxique': case 'Poison': return 'poison';
|
||||
@ -283,9 +347,9 @@ export class RdDItem extends Item {
|
||||
getUtilisationCuisine() {
|
||||
if (this.getUtilisation() == 'cuisine') {
|
||||
switch (this.type) {
|
||||
case 'nourritureboisson':
|
||||
case TYPES.nourritureboisson:
|
||||
return 'pret';
|
||||
case 'herbe': case 'faune': case 'ingredient': case 'plante':
|
||||
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
||||
return 'brut';
|
||||
}
|
||||
}
|
||||
@ -293,7 +357,7 @@ export class RdDItem extends Item {
|
||||
}
|
||||
|
||||
isCristalAlchimique() {
|
||||
return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0;
|
||||
return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
||||
}
|
||||
|
||||
isMagique() {
|
||||
@ -304,21 +368,28 @@ export class RdDItem extends Item {
|
||||
return this.parent?.type == 'commerce';
|
||||
}
|
||||
|
||||
isNomLike(texte) {
|
||||
return Grammar.includesLowerCaseNoAccent(this.name, texte)
|
||||
}
|
||||
isNomTypeLike(texte) {
|
||||
return this.isNomLike(texte) || Grammar.includesLowerCaseNoAccent(Misc.typeName(this.type, 'Item'), texte)
|
||||
}
|
||||
|
||||
getQuantite() {
|
||||
return this.isService() ? undefined : Math.round(this.system.quantite ?? 0)
|
||||
}
|
||||
|
||||
getEncTotal() {
|
||||
return (this.isService() ? 0 : this.getQuantite()) * this.getEnc();
|
||||
return (this.getQuantite() ?? 0) * this.getEnc();
|
||||
}
|
||||
|
||||
getEnc() {
|
||||
switch (this.type) {
|
||||
case 'service':
|
||||
case TYPES.service:
|
||||
return 0;
|
||||
case 'herbe':
|
||||
case TYPES.herbe:
|
||||
return this.getEncHerbe();
|
||||
case 'gemme':
|
||||
case TYPES.gemme:
|
||||
return encPepin * this.system.taille;
|
||||
}
|
||||
return Math.max(this.system.encombrement ?? 0, 0);
|
||||
@ -358,6 +429,7 @@ export class RdDItem extends Item {
|
||||
}
|
||||
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
|
||||
}
|
||||
this.equipable = this.isEquipable();
|
||||
}
|
||||
|
||||
prepareDataPotion() {
|
||||
@ -373,7 +445,7 @@ export class RdDItem extends Item {
|
||||
|
||||
getActionPrincipale(options = { warnIfNot: true }) {
|
||||
switch (this.type) {
|
||||
case 'conteneur': return 'Ouvrir';
|
||||
case TYPES.conteneur: return 'Ouvrir';
|
||||
}
|
||||
if (this.actor?.isPersonnage()) {
|
||||
const warn = options.warnIfNot;
|
||||
@ -381,11 +453,11 @@ export class RdDItem extends Item {
|
||||
return 'Utiliser';
|
||||
}
|
||||
switch (this.type) {
|
||||
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
|
||||
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||
case 'queue': case 'ombre': return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||
case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||
case TYPES.potion: return this._actionOrWarnQuantiteZero('Boire', warn);
|
||||
case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||
case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||
case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
@ -400,11 +472,11 @@ export class RdDItem extends Item {
|
||||
return;
|
||||
}
|
||||
switch (this.type) {
|
||||
case 'potion': return await actor.consommerPotion(this, onActionItem);
|
||||
case 'livre': return await actor.actionLire(this);
|
||||
case 'conteneur': return await this.sheet.render(true);
|
||||
case 'herbe': return await actor.actionHerbe(this);
|
||||
case 'queue': case 'ombre': return await actor.actionRefoulement(this);
|
||||
case TYPES.potion: return await actor.consommerPotion(this, onActionItem);
|
||||
case TYPES.livre: return await actor.actionLire(this);
|
||||
case TYPES.conteneur: return await this.sheet.render(true);
|
||||
case TYPES.herbe: return await actor.actionHerbe(this, onActionItem);
|
||||
case TYPES.queue: case TYPES.ombre: return await actor.actionRefoulement(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
51
module/item/armure.js
Normal file
@ -0,0 +1,51 @@
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
||||
|
||||
export class RdDItemArmure extends RdDItem {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp";
|
||||
}
|
||||
|
||||
deteriorerArmure(dmg) {
|
||||
if (!ReglesOptionelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
|
||||
return;
|
||||
}
|
||||
let deterioration = (this.system.deterioration ?? 0) + dmg;
|
||||
let protection = this.system.protection;
|
||||
|
||||
if (deterioration >= 10) {
|
||||
deterioration -= 10;
|
||||
protection = this.calculProtectionDeterioree();
|
||||
ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` });
|
||||
}
|
||||
this.update({
|
||||
system: {
|
||||
deterioration: deterioration,
|
||||
protection: protection
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
calculProtectionDeterioree() {
|
||||
const protectionCourante = this.system.protection;
|
||||
let res = /(\d+)?d(\d+)(\-\d+)?/.exec(protectionCourante);
|
||||
if (res) {
|
||||
let protection = Misc.toInt(res[2]);
|
||||
let malus = Misc.toInt(res[3]) - 1;
|
||||
if (protection + malus <= 0) {
|
||||
return 0;
|
||||
} else {
|
||||
return `1d${protection}${malus}`;
|
||||
}
|
||||
}
|
||||
else if (/\d+/.exec(protectionCourante)) {
|
||||
return `1d${protectionCourante}`;
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(`La valeur d'armure de votre ${this.name} est incorrecte`);
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
}
|
199
module/item/blessure.js
Normal file
@ -0,0 +1,199 @@
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
|
||||
const BASE_TACHE_SOIN_BLESSURE = {
|
||||
type: "tache",
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp',
|
||||
system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, }
|
||||
}
|
||||
const TACHES_SOIN_BLESSURE = {
|
||||
6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
|
||||
4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
|
||||
2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
|
||||
}
|
||||
|
||||
const definitionsBlessures = [
|
||||
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
||||
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||
]
|
||||
|
||||
export class RdDItemBlessure extends RdDItem {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp";
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
this.system.label = this.getLabelGravite()
|
||||
}
|
||||
|
||||
static prepareTacheSoin(gravite) {
|
||||
const tache = TACHES_SOIN_BLESSURE[gravite]
|
||||
if (!tache) {
|
||||
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
||||
return undefined;
|
||||
}
|
||||
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
||||
}
|
||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
const blessure = {
|
||||
name: definition.label,
|
||||
type: 'blessure',
|
||||
img: definition.icon,
|
||||
system: {
|
||||
gravite: gravite,
|
||||
difficulte: - gravite,
|
||||
localisation: localisation,
|
||||
origine: attacker?.name ?? ""
|
||||
}
|
||||
}
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
return blessures[0]
|
||||
}
|
||||
|
||||
static async createTacheSoinBlessure(actor, gravite) {
|
||||
const tache = RdDItemBlessure.prepareTacheSoin(gravite)
|
||||
if (tache) {
|
||||
const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
|
||||
return taches[0];
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
async updateTacheSoinBlessure(tache) {
|
||||
if (tache) {
|
||||
await tache.update({
|
||||
system: {
|
||||
itemId: this.id,
|
||||
difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
|
||||
points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
async setSoinsBlessure(systemUpdate = {}) {
|
||||
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
|
||||
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
|
||||
await this.update({
|
||||
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
|
||||
system: systemUpdate
|
||||
});
|
||||
}
|
||||
|
||||
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
|
||||
if (this.parent != actor || actor == undefined) {
|
||||
return
|
||||
}
|
||||
if (new RdDTimestamp(this.system.temporel.fin).compare(timestamp) > 0) {
|
||||
// attente periode
|
||||
return
|
||||
}
|
||||
if (this.system.gravite > 0) {
|
||||
const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } }
|
||||
const gravite = this.system.gravite;
|
||||
const graviteMoindre = gravite - 2;
|
||||
const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
|
||||
const label = this.getLabelGravite();
|
||||
|
||||
let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
|
||||
|
||||
if (rolled.isETotal) {
|
||||
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
|
||||
await actor.santeIncDec("vie", -1);
|
||||
mergeObject(update, {
|
||||
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
|
||||
});
|
||||
}
|
||||
else {
|
||||
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
||||
message.content += ` -- une blessure ${label} cicatrise`;
|
||||
mergeObject(update, {
|
||||
system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
||||
});
|
||||
}
|
||||
else {
|
||||
message.content += ` -- une blessure ${label} reste stable`;
|
||||
}
|
||||
}
|
||||
await this.update(update);
|
||||
}
|
||||
}
|
||||
|
||||
peutRetrograder(graviteMoindre, moindres) {
|
||||
return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max
|
||||
}
|
||||
|
||||
async calculerFinPeriodeTemporel(debut) {
|
||||
return await debut.nouveauJour().addJours(this.system.gravite);
|
||||
}
|
||||
|
||||
async onFinPeriode(oldTimestamp, newTimestamp) {
|
||||
if (this.system.gravite <= 0) {
|
||||
await super.onFinPeriode(oldTimestamp, newTimestamp)
|
||||
}
|
||||
}
|
||||
|
||||
getImgSoins(gravite, soins) {
|
||||
let img = 'blessure'
|
||||
if (gravite > 6) {
|
||||
img = 'mort'
|
||||
}
|
||||
if (gravite <= 0) {
|
||||
img = 'eraflure'
|
||||
}
|
||||
return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp`
|
||||
}
|
||||
|
||||
getLabelGravite() {
|
||||
return RdDItemBlessure.getDefinition(this.system.gravite).label
|
||||
}
|
||||
|
||||
static getDefinition(gravite) {
|
||||
return definitionsBlessures.sort(Misc.ascending(it => it.gravite))
|
||||
.find(it => it.gravite >= gravite);
|
||||
}
|
||||
static maxBlessures(gravite) {
|
||||
return RdDItemBlessure.getDefinition(gravite).max
|
||||
}
|
||||
|
||||
isContusion() {
|
||||
return this.system.gravite <= 0
|
||||
}
|
||||
isLegere() {
|
||||
return this.system.gravite > 0 && this.system.gravite <= 2
|
||||
}
|
||||
isGrave() {
|
||||
return this.system.gravite > 2 && this.system.gravite <= 4
|
||||
}
|
||||
isCritique() {
|
||||
return this.system.gravite > 4 && this.system.gravite <= 6
|
||||
}
|
||||
isMort() {
|
||||
return this.system.gravite > 6
|
||||
}
|
||||
|
||||
getProprietes() {
|
||||
return [
|
||||
RdDItem.propertyIfDefined('Causée par', this.system.origine, this.system.origine),
|
||||
`<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`,
|
||||
RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent),
|
||||
`<b>Localisation</b>: ${this.system.localisation}`,
|
||||
`<b>Gravité</b>: ${RdDItemBlessure.getDefinition(this.system.gravite).label}`,
|
||||
`<b>Difficulté des soins</b>: ${this.system.difficulte}`,
|
||||
(this.system.soinscomplets.done ?
|
||||
`<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` :
|
||||
(this.system.premierssoins.done ?
|
||||
`<b>Bonus premiers soins</b>: ${this.system.premierssoins.bonus}` :
|
||||
`<b>Points de tâche</b>: ${this.system.premierssoins.tache}`
|
||||
)
|
||||
),
|
||||
];
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDTimestamp } from "../rdd-timestamp.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
|
||||
export class RdDItemMaladie extends RdDItem {
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { EffetsRencontre } from "../effets-rencontres.js";
|
||||
import { EffetsRencontre } from "../tmr/effets-rencontres.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
|
||||
const tableEffets = [
|
||||
|
29
module/item/sheet-blessure.js
Normal file
@ -0,0 +1,29 @@
|
||||
import { RdDItemSheet } from "../item-sheet.js";
|
||||
|
||||
export class RdDBlessureItemSheet extends RdDItemSheet {
|
||||
|
||||
static get ITEM_TYPE() { return "blessure" };
|
||||
|
||||
async getData() {
|
||||
const formData = await super.getData();
|
||||
formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
|
||||
return formData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('[name="premierssoins-done"]').change(async event => {
|
||||
await this.item.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
|
||||
});
|
||||
this.html.find('[name="soinscomplets-done"]').change(async event => {
|
||||
await this.item.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
|
||||
});
|
||||
this.html.find('[name="system-gravite"]').change(async event => {
|
||||
const gravite = Number(event.currentTarget.value)
|
||||
await this.item.setSoinsBlessure({ gravite: gravite, difficulte: - gravite })
|
||||
});
|
||||
}
|
||||
}
|
@ -29,7 +29,7 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
|
||||
/* -------------------------------------------- */
|
||||
prepareConteneurData(formData) {
|
||||
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@ import { RdDItem, defaultItemImg } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDRollTables } from "../rdd-rolltables.js";
|
||||
import { RdDTimestamp } from "../rdd-timestamp.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
import { TMRType, TMRUtility } from "../tmr-utility.js";
|
||||
|
||||
const tableSignesIndicatifs = [
|
||||
|
@ -2,8 +2,8 @@ import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Monnaie } from "./item-monnaie.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
||||
import { RdDItem, TYPES } from "./item.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
|
||||
class Migration {
|
||||
@ -13,7 +13,7 @@ class Migration {
|
||||
|
||||
async applyItemsUpdates(computeUpdates) {
|
||||
await game.actors.forEach(async (actor) => {
|
||||
const actorItemUpdates = computeUpdates(actor.items);
|
||||
const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined);
|
||||
if (actorItemUpdates.length > 0) {
|
||||
console.log(
|
||||
this.code,
|
||||
@ -24,7 +24,7 @@ class Migration {
|
||||
}
|
||||
});
|
||||
|
||||
const itemUpdates = computeUpdates(game.items);
|
||||
const itemUpdates = computeUpdates(game.items).filter(it => it != undefined);
|
||||
if (itemUpdates.length > 0) {
|
||||
console.log(this.code, "Applying updates on items", itemUpdates);
|
||||
await Item.updateDocuments(itemUpdates);
|
||||
@ -65,7 +65,6 @@ class _1_5_34_migrationPngWebp {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class _10_0_16_MigrationSortsReserve extends Migration {
|
||||
get code() { return "creation-item-sort-reserve"; }
|
||||
get version() { return "10.0.16"; }
|
||||
@ -370,6 +369,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
|
||||
return itemToCreate;
|
||||
}
|
||||
}
|
||||
|
||||
class _10_5_0_UpdatePeriodicite extends Migration {
|
||||
get code() { return "migration-periodicite-poisons-maladies"; }
|
||||
get version() { return "10.5.0"; }
|
||||
@ -416,6 +416,104 @@ class _10_5_0_UpdatePeriodicite extends Migration {
|
||||
}
|
||||
}
|
||||
|
||||
class _10_7_0_MigrationBlessures extends Migration {
|
||||
get code() { return "migration-blessures"; }
|
||||
get version() { return "10.7.0"; }
|
||||
|
||||
async migrate() {
|
||||
const timestamp = game.system.rdd.calendrier.getTimestamp()
|
||||
await Promise.all(game.actors.filter(it => it.isPersonnage() || it.isCreature())
|
||||
.map(async (actor) => {
|
||||
const legeres = actor.system.blessures?.legeres.liste.filter(it => it.active).map(it => this.creerBlessure(2, 'légère', it, timestamp)) ?? [];
|
||||
const graves = actor.system.blessures?.graves.liste.filter(it => it.active).map(it => this.creerBlessure(4, 'grave', it, timestamp)) ?? [];
|
||||
const critiques = actor.system.blessures?.critiques.liste.filter(it => it.active).map(it => this.creerBlessure(6, 'critique', it, timestamp));
|
||||
const blessures = legeres.concat(graves).concat(critiques);
|
||||
if (blessures.length > 0) {
|
||||
await actor.createEmbeddedDocuments("Item", blessures);
|
||||
}
|
||||
await actor.update({
|
||||
'system.blessures.legeres.liste': [],
|
||||
'system.blessures.graves.liste': [],
|
||||
'system.blessures.critiques.liste': []
|
||||
})
|
||||
}));
|
||||
}
|
||||
creerBlessure(gravite, graviteTexte, blessure, timestamp) {
|
||||
const dateBlessure = timestamp.addJours(-blessure.jours);
|
||||
const datePremiereRecup = dateBlessure.addJours(gravite);
|
||||
return {
|
||||
name: `Blessure ${graviteTexte}`,
|
||||
type: 'blessure',
|
||||
img: `systems/foundryvtt-reve-de-dragon/icons/sante/blessure${blessure.psdone ? '-soins' : ''}.webp`,
|
||||
system: {
|
||||
gravite: gravite,
|
||||
difficulte: -gravite,
|
||||
debut: { indexDate: dateBlessure.indexDate, indexMinute: 0 },
|
||||
fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 },
|
||||
premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins },
|
||||
soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets },
|
||||
localisation: blessure.localisation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class _10_7_19_CategorieCompetenceCreature extends Migration {
|
||||
get code() { return "categorie-competence-creature"; }
|
||||
get version() { return "10.7.19"; }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => TYPES.competencecreature == it.type)
|
||||
.map(it => this.migrateCompetenceCreature(it))
|
||||
);
|
||||
}
|
||||
|
||||
migrateCompetenceCreature(it) {
|
||||
const categorie = this.getCategorie(it)
|
||||
if (categorie == it.system.categorie) {
|
||||
return undefined
|
||||
}
|
||||
return { _id: it.id, 'system.categorie': categorie }
|
||||
}
|
||||
|
||||
getCategorie(it) {
|
||||
if (it.system.ispossession) {
|
||||
return 'possession'
|
||||
}
|
||||
switch (it.system.categorie) {
|
||||
case "melee":
|
||||
if (it.system.isnaturelle) {
|
||||
return 'naturelle'
|
||||
}
|
||||
return 'melee'
|
||||
case "particuliere": case "specialisee": case "connaissance":
|
||||
return "generale"
|
||||
default:
|
||||
return it.system.categorie
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class _10_7_19_PossessionsEntiteVictime extends Migration {
|
||||
get code() { return "possessions-entite-victime"; }
|
||||
get version() { return "10.7.19"; }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => TYPES.possession == it.type)
|
||||
.map(it => this.migratePossession(it))
|
||||
);
|
||||
}
|
||||
|
||||
migratePossession(it) {
|
||||
return { _id: it.id,
|
||||
'system.entite.actorid': it.system.possesseurid,
|
||||
'system.victime.actorid': it.system.possedeid
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class Migrations {
|
||||
static getMigrations() {
|
||||
return [
|
||||
@ -431,6 +529,9 @@ export class Migrations {
|
||||
new _10_3_17_Monnaies(),
|
||||
new _10_4_6_ServicesEnCommerces(),
|
||||
new _10_5_0_UpdatePeriodicite(),
|
||||
new _10_7_0_MigrationBlessures(),
|
||||
new _10_7_19_CategorieCompetenceCreature(),
|
||||
new _10_7_19_PossessionsEntiteVictime(),
|
||||
];
|
||||
}
|
||||
|
||||
@ -447,7 +548,7 @@ export class Migrations {
|
||||
migrate() {
|
||||
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
|
||||
if (isNewerVersion(game.system.version, currentVersion)) {
|
||||
//if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||
// if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
||||
if (migrations.length > 0) {
|
||||
migrations.sort((a, b) => this.compareVersions(a, b));
|
||||
|
@ -119,6 +119,17 @@ export class Misc {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns an array of incremental integers (including from / excluding to).
|
||||
* if max<min, the array is decrementing integers
|
||||
*/
|
||||
static intArray(from, to) {
|
||||
if (from > to) {
|
||||
return Array.from(Array(from - to).keys()).map(i => from - i)
|
||||
}
|
||||
return Array.from(Array(to - from).keys()).map(i => from + i)
|
||||
}
|
||||
|
||||
static distinct(array) {
|
||||
return [...new Set(array)];
|
||||
}
|
||||
@ -228,4 +239,15 @@ export class Misc {
|
||||
}
|
||||
return subset;
|
||||
}
|
||||
|
||||
static cssRotation(angle) {
|
||||
const rotation = `rotate(${angle}deg)`;
|
||||
return {
|
||||
'transform': rotation,
|
||||
'-ms-transform': rotation,
|
||||
'-moz-transform': rotation,
|
||||
'-webkit-transform': rotation,
|
||||
'-o-transform': rotation
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -25,20 +25,19 @@ export class RdDAlchimie {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _alchimieCouleur(recette, couleurs, actorId) {
|
||||
if (actorId) {
|
||||
return `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="couleur" data-alchimie-data="${couleurs}">couleur ${couleurs}</a></span>`;
|
||||
} else {
|
||||
return `<span class="alchimie-tache">couleur ${couleurs} </span>`;
|
||||
}
|
||||
return RdDAlchimie._alchimieLink(recette, couleurs, actorId, 'couleur', 'Température');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _alchimieConsistance(recette, consistances, actorId) {
|
||||
if (actorId) {
|
||||
return `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="consistance" data-alchimie-data="${consistances}">consistance ${consistances}</a></span>`;
|
||||
} else {
|
||||
return `<span class="alchimie-tache">consistance ${consistances} </span>`;
|
||||
}
|
||||
return RdDAlchimie._alchimieLink(recette, consistances, actorId, 'consistance', 'Consistance');
|
||||
}
|
||||
|
||||
static _alchimieLink(recette, termes, actorId, tacheAlchimie, labelTache) {
|
||||
const difficulte = RdDAlchimie.getDifficulte(termes);
|
||||
const link = actorId ? ` <a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="${tacheAlchimie}" data-alchimie-data="${termes}">` : '';
|
||||
const endLink = actorId ? '</a>' : '';
|
||||
return `<span class="alchimie-tache">${link}${labelTache} ${termes} (${difficulte})${endLink}</span>`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -1,49 +0,0 @@
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
||||
* @extends {Dialog}
|
||||
*/
|
||||
export class RdDAstrologieEditeur extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, calendrier, calendrierData) {
|
||||
|
||||
let myButtons = {
|
||||
resetButton: { label: "Re-tirer les nombres astraux", callback: html => this.resetNombreAstraux() },
|
||||
saveButton: { label: "Fermer", callback: html => {} }
|
||||
};
|
||||
|
||||
// Common conf
|
||||
let dialogConf = { content: html, title: "Editeur d'Astrologie", buttons: myButtons, default: "saveButton" };
|
||||
let dialogOptions = {
|
||||
classes: ["rdd-roll-dialog"], width: 600,
|
||||
height: 'fit-content',
|
||||
'max-height': 800,
|
||||
'z-index': 99999
|
||||
}
|
||||
super(dialogConf, dialogOptions)
|
||||
|
||||
this.calendrier = calendrier;
|
||||
this.updateData(calendrierData);
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async resetNombreAstraux() {
|
||||
game.system.rdd.calendrier.resetNombreAstral();
|
||||
await game.system.rdd.calendrier.rebuildListeNombreAstral();
|
||||
|
||||
game.system.rdd.calendrier.showAstrologieEditor();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updateData(calendrierData) {
|
||||
this.calendrierData = duplicate(calendrierData);
|
||||
}
|
||||
|
||||
}
|
@ -1,96 +0,0 @@
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
||||
* @extends {Dialog}
|
||||
*/
|
||||
export class RdDAstrologieJoueur extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor) {
|
||||
|
||||
let dialogData = {
|
||||
nombres: this.organizeNombres(actor),
|
||||
dates: game.system.rdd.calendrier.getJoursSuivants(10),
|
||||
etat: actor.getEtatGeneral(),
|
||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
|
||||
}
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
|
||||
|
||||
const options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999 };
|
||||
const dialog = new RdDAstrologieJoueur(html, actor, dialogData, options);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor, dialogData, dialogOptions) {
|
||||
const dialogConf = {
|
||||
title: "Nombres Astraux",
|
||||
content: html,
|
||||
default: "saveButton",
|
||||
buttons: {
|
||||
saveButton: { label: "Fermer", callback: html => {} }
|
||||
},
|
||||
};
|
||||
super(dialogConf, dialogOptions);
|
||||
|
||||
this.actor = actor;
|
||||
this.dataNombreAstral = duplicate(dialogData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
this.html.find("[name='diffConditions']").val(0);
|
||||
|
||||
this.html.find('[name="jet-astrologie"]').click((event) => {
|
||||
this.requestJetAstrologie();
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static organizeNombres(actor) {
|
||||
let itemNombres = actor.listItems('nombreastral');
|
||||
let itemFiltered = {};
|
||||
for (let item of itemNombres) {
|
||||
if (itemFiltered[item.system.jourindex]) {
|
||||
itemFiltered[item.system.jourindex].listValues.push(item.system.value);
|
||||
} else {
|
||||
itemFiltered[item.system.jourindex] = {
|
||||
listValues: [item.system.value],
|
||||
jourlabel: item.system.jourlabel
|
||||
}
|
||||
}
|
||||
}
|
||||
return itemFiltered;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
requestJetAstrologie() {
|
||||
let socketData = {
|
||||
id: this.actor.id,
|
||||
carac_vue: this.actor.system.carac['vue'].value,
|
||||
etat: this.dataNombreAstral.etat,
|
||||
astrologie: this.dataNombreAstral.astrologie,
|
||||
conditions: this.html.find('[name="diffConditions"]').val(),
|
||||
date: this.html.find('[name="joursAstrologie"]').val(),
|
||||
userId: game.user.id
|
||||
}
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
||||
} else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_request_nombre_astral",
|
||||
data: socketData
|
||||
});
|
||||
}
|
||||
this.close();
|
||||
}
|
||||
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
|
||||
const conditionsTactiques = [
|
||||
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
|
||||
@ -24,11 +25,17 @@ export class RdDBonus {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isDefenseAttaqueFinesse(rollData) {
|
||||
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
|
||||
return true
|
||||
}
|
||||
if (RdDPossession.isDefensePossession(rollData)) {
|
||||
return RdDPossession.isPossessionFinesse(rollData)
|
||||
}
|
||||
return rollData.attackerRoll?.particuliere == 'finesse';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static dmg(rollData, dmgActor, isCauchemar = false) {
|
||||
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
|
||||
let dmg = { total: 0 };
|
||||
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
|
||||
// Specific case management
|
||||
@ -41,7 +48,7 @@ export class RdDBonus {
|
||||
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
|
||||
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||
dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)
|
||||
dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
|
||||
}
|
||||
return dmg;
|
||||
}
|
||||
@ -62,11 +69,8 @@ export class RdDBonus {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _calculMortalite(rollData, isCauchemar) {
|
||||
if (isCauchemar) {
|
||||
return "cauchemar";
|
||||
}
|
||||
return isCauchemar ? "cauchemar"
|
||||
static _calculMortalite(rollData, isEntiteIncarnee) {
|
||||
return isEntiteIncarnee ? "entiteincarnee"
|
||||
: rollData.dmg?.mortalite
|
||||
?? rollData.arme?.system.mortalite
|
||||
?? "mortel";
|
||||
@ -74,7 +78,7 @@ export class RdDBonus {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _dmgArme(rollData) {
|
||||
if ( rollData.arme) {
|
||||
if (rollData.arme) {
|
||||
let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
|
||||
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
||||
return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
|
||||
|
@ -1,505 +0,0 @@
|
||||
import { RdDCalendrierEditeur } from "./rdd-calendrier-editeur.js";
|
||||
import { RdDAstrologieEditeur } from "./rdd-astrologie-editeur.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||
import { RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
|
||||
|
||||
const RDD_JOUR_PAR_MOIS = 28;
|
||||
const RDD_HEURES_PAR_JOUR = 12;
|
||||
const MAX_NOMBRE_ASTRAL = 12;
|
||||
const JOURS_DU_MOIS = Array(RDD_JOUR_PAR_MOIS).fill().map((item, index) => 1 + index);
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDCalendrier extends Application {
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
|
||||
popOut: false,
|
||||
resizable: false
|
||||
});
|
||||
}
|
||||
|
||||
static createCalendrierPos() {
|
||||
return { top: 200, left: 200 };
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
// position
|
||||
this.calendrierPos = duplicate(game.settings.get(SYSTEM_RDD, "calendrier-pos"));
|
||||
if (this.calendrierPos == undefined || this.calendrierPos.top == undefined) {
|
||||
this.calendrierPos = RdDCalendrier.createCalendrierPos();
|
||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", this.calendrierPos);
|
||||
}
|
||||
// Calendrier
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
|
||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
||||
RdDTimestamp.setWorldTime(this.timestamp);
|
||||
this.listeNombreAstral = this.getListeNombreAstral();
|
||||
this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
|
||||
}
|
||||
console.log('RdDCalendrier.constructor()', this.timestamp, this.timestamp.toCalendrier(), this.calendrierPos, this.listeNombreAstral);
|
||||
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
||||
}
|
||||
|
||||
async onUpdateSetting(setting, update, options, id) {
|
||||
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
this.updateDisplay();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
async activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
this.updateDisplay();
|
||||
|
||||
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
|
||||
|
||||
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
|
||||
|
||||
this.html.find('.calendar-btn-edit').click(ev => {
|
||||
ev.preventDefault();
|
||||
this.showCalendarEditor();
|
||||
});
|
||||
|
||||
this.html.find('.astrologie-btn-edit').click(ev => {
|
||||
ev.preventDefault();
|
||||
this.showAstrologieEditor();
|
||||
});
|
||||
|
||||
this.html.find('#calendar-move-handle').mousedown(ev => {
|
||||
ev.preventDefault();
|
||||
ev = ev || window.event;
|
||||
let isRightMB = false;
|
||||
if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
|
||||
isRightMB = ev.which == 3;
|
||||
} else if ("button" in ev) { // IE, Opera
|
||||
isRightMB = ev.button == 2;
|
||||
}
|
||||
|
||||
if (!isRightMB) {
|
||||
dragElement(document.getElementById("calendar-time-container"));
|
||||
let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
|
||||
|
||||
function dragElement(elmnt) {
|
||||
elmnt.onmousedown = dragMouseDown;
|
||||
function dragMouseDown(e) {
|
||||
e = e || window.event;
|
||||
e.preventDefault();
|
||||
pos3 = e.clientX;
|
||||
pos4 = e.clientY;
|
||||
|
||||
document.onmouseup = closeDragElement;
|
||||
document.onmousemove = elementDrag;
|
||||
}
|
||||
|
||||
function elementDrag(e) {
|
||||
e = e || window.event;
|
||||
e.preventDefault();
|
||||
// calculate the new cursor position:
|
||||
pos1 = pos3 - e.clientX;
|
||||
pos2 = pos4 - e.clientY;
|
||||
pos3 = e.clientX;
|
||||
pos4 = e.clientY;
|
||||
// set the element's new position:
|
||||
elmnt.style.bottom = undefined
|
||||
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
|
||||
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
|
||||
}
|
||||
|
||||
function closeDragElement() {
|
||||
// stop moving when mouse button is released:
|
||||
elmnt.onmousedown = undefined;
|
||||
document.onmouseup = undefined;
|
||||
document.onmousemove = undefined;
|
||||
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
|
||||
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
|
||||
xPos = xPos < 0 ? 0 : xPos;
|
||||
yPos = yPos < 0 ? 0 : yPos;
|
||||
if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
|
||||
elmnt.style.top = (yPos) + "px";
|
||||
elmnt.style.left = (xPos) + "px";
|
||||
}
|
||||
game.system.rdd.calendrier.calendrierPos.top = yPos;
|
||||
game.system.rdd.calendrier.calendrierPos.left = xPos;
|
||||
if (game.user.isGM) {
|
||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (isRightMB) {
|
||||
game.system.rdd.calendrier.calendrierPos.top = 200;
|
||||
game.system.rdd.calendrier.calendrierPos.left = 200;
|
||||
if (game.user.isGM) {
|
||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
||||
}
|
||||
this.setPos(game.system.rdd.calendrier.calendrierPos);
|
||||
}
|
||||
});
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getListeNombreAstral() {
|
||||
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
dateCourante() {
|
||||
return this.timestamp.formatDate();
|
||||
}
|
||||
|
||||
isAfterIndexDate(indexDate) {
|
||||
// TODO: standardize
|
||||
return indexDate < this.timestamp.indexDate;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
heureCourante() { return RdDTimestamp.definition(this.timestamp.heure); }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCurrentMinute() { return this.timestamp.indexMinute; }
|
||||
|
||||
getTimestampFinChateauDormant(nbJours = 0) {
|
||||
return this.timestamp.nouveauJour().addJour(nbJours);
|
||||
}
|
||||
|
||||
getTimestampFinHeure(nbHeures = 0) {
|
||||
return this.timestamp.nouvelleHeure().addHeures(nbHeures);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getIndexFromDate(jour, mois) {
|
||||
const addYear = mois < this.timestamp.mois || (mois == this.timestamp.mois && jour < this.timestamp.jour)
|
||||
const time = RdDTimestamp.timestamp(this.timestamp.annee + (addYear ? 1 : 0), mois, jour);
|
||||
return time.indexDate;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getJoursSuivants(count) {
|
||||
let jours = [];
|
||||
let indexDate = this.timestamp.indexDate;
|
||||
for (let i = 0; i < count; i++, indexDate++) {
|
||||
jours[i] = { label: RdDTimestamp.formatIndexDate(indexDate), index: indexDate };
|
||||
}
|
||||
return jours;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterNombreAstral(indexDate, showDice = SHOW_DICE) {
|
||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" });
|
||||
const dateFuture = RdDTimestamp.formatIndexDate(indexDate);
|
||||
if (showDice != HIDE_DICE) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||
content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
|
||||
});
|
||||
}
|
||||
return {
|
||||
nombreAstral: nombreAstral,
|
||||
valeursFausses: [],
|
||||
index: indexDate
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
resetNombreAstral() {
|
||||
this.listeNombreAstral = [];
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
|
||||
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_reset_nombre_astral",
|
||||
data: {}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
*
|
||||
* @param {*} indexDate la date pour laquelle obtenir le nombre astral. Si undefined, on prend la date du jour
|
||||
* @returns le nombre astral pour la date, ou pour la date du jour si la date n'est pas fournie.
|
||||
* Si aucun nombre astral n'est trouvé, retourne 0 (cas où l'on demanderait un nombre astral en dehors des 12 jours courant et à venir)
|
||||
*/
|
||||
getNombreAstral(indexDate = undefined) {
|
||||
if (indexDate == undefined) {
|
||||
indexDate = this.timestamp.indexDate;
|
||||
}
|
||||
const listNombreAstral = this.getListeNombreAstral();
|
||||
let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
|
||||
return astralData?.nombreAstral ?? 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildListeNombreAstral(showDice = HIDE_DICE) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
let newList = [];
|
||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||
let dayIndex = this.timestamp.indexDate + i;
|
||||
let na = this.listeNombreAstral.find(n => n.index == dayIndex);
|
||||
if (na) {
|
||||
newList[i] = na;
|
||||
} else {
|
||||
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
|
||||
}
|
||||
}
|
||||
this.listeNombreAstral = newList;
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setNewTimestamp(newTimestamp) {
|
||||
game.actors.forEach(actor => actor.onTimeChanging(this.timestamp, newTimestamp));
|
||||
RdDTimestamp.setWorldTime(newTimestamp);
|
||||
this.timestamp = newTimestamp;
|
||||
await this.rebuildListeNombreAstral();
|
||||
this.updateDisplay();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onCalendarButton(ev) {
|
||||
ev.preventDefault();
|
||||
const calendarAvance = ev.currentTarget.attributes['data-calendar-avance'];
|
||||
const calendarSet = ev.currentTarget.attributes['data-calendar-set'];
|
||||
if (calendarAvance) {
|
||||
await this.incrementTime(Number(calendarAvance.value));
|
||||
}
|
||||
else if (calendarSet) {
|
||||
this.positionnerHeure(Number(calendarSet.value));
|
||||
}
|
||||
this.updateDisplay();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incrementTime(minutes = 0) {
|
||||
await this.setNewTimestamp(this.timestamp.addMinutes(minutes));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incrementerJour() {
|
||||
await this.setNewTimestamp(this.timestamp.nouveauJour());
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async positionnerHeure(heure) {
|
||||
const indexDate = this.timestamp.indexDate;
|
||||
const addDay = this.timestamp.heure < heure ? 0 : 1;
|
||||
await this.setNewTimestamp(new RdDTimestamp({
|
||||
indexDate: indexDate + addDay, indexHeure: 0
|
||||
})
|
||||
.addHeures(heure))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
fillCalendrierData(formData = {}) {
|
||||
mergeObject(formData, this.timestamp.toCalendrier());
|
||||
formData.isGM = game.user.isGM;
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getLectureAstrologieDifficulte(dateIndex) {
|
||||
let indexNow = this.timestamp.indexDate;
|
||||
let diffDay = dateIndex - indexNow;
|
||||
return - Math.floor(diffDay / 2);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async requestNombreAstral(request) {
|
||||
const actor = game.actors.get(request.id);
|
||||
if (Misc.isUniqueConnectedGM()) { // Only once
|
||||
console.log(request);
|
||||
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
||||
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
||||
let rollData = {
|
||||
caracValue: request.carac_vue,
|
||||
finalLevel: niveau,
|
||||
showDice: HIDE_DICE,
|
||||
rollMode: "blindroll"
|
||||
};
|
||||
await RdDResolutionTable.rollData(rollData);
|
||||
request.rolled = rollData.rolled;
|
||||
request.isValid = request.rolled.isSuccess;
|
||||
request.nbAstral = this.getNombreAstral(request.date);
|
||||
|
||||
if (request.rolled.isSuccess) {
|
||||
if (request.rolled.isPart) {
|
||||
// Gestion expérience (si existante)
|
||||
request.competence = actor.getCompetence("astrologie")
|
||||
request.selectedCarac = actor.system.carac["vue"];
|
||||
actor.appliquerAjoutExperience(request, 'hide');
|
||||
}
|
||||
}
|
||||
else {
|
||||
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
|
||||
rollMode: "selfroll", showDice: HIDE_DICE
|
||||
});
|
||||
// Mise à jour des nombres astraux du joueur
|
||||
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
|
||||
}
|
||||
|
||||
if (Misc.getActiveUser(request.userId)?.isGM) {
|
||||
RdDUtility.responseNombreAstral(request);
|
||||
} else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_response_nombre_astral",
|
||||
data: request
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
addNbAstralIncorect(actorId, date, nbAstral) {
|
||||
let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == date);
|
||||
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
|
||||
}
|
||||
|
||||
static ecartHeureChance(heureNaissance, nombreAstral, heure) {
|
||||
return (heureNaissance + nombreAstral - heure) % RDD_HEURES_PAR_JOUR;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getAjustementAstrologique(heureNaissance, name = undefined) {
|
||||
let defHeure = RdDTimestamp.findHeure(heureNaissance);
|
||||
if (defHeure) {
|
||||
return RdDCalendrier.ajustementAstrologiqueHeure(defHeure.heure, this.getNombreAstral(), this.timestamp.heure);
|
||||
}
|
||||
else if (name) {
|
||||
ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance);
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static ajustementAstrologiqueHeure(hn, nbAstral, heure) {
|
||||
switch (RdDCalendrier.ecartHeureChance(hn, nbAstral, heure)) {
|
||||
case 0: return 4;
|
||||
case 4: case 8: return 2;
|
||||
case 6: return -4;
|
||||
case 3: case 9: return -2;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getData() {
|
||||
let formData = super.getData();
|
||||
this.fillCalendrierData(formData);
|
||||
this.setPos(this.calendrierPos);
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
setPos(pos) {
|
||||
return new Promise(resolve => {
|
||||
function check() {
|
||||
let elmnt = document.getElementById("calendar-time-container");
|
||||
if (elmnt) {
|
||||
elmnt.style.bottom = undefined;
|
||||
let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left;
|
||||
let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top;
|
||||
elmnt.style.top = (yPos) + "px";
|
||||
elmnt.style.left = (xPos) + "px";
|
||||
resolve();
|
||||
} else {
|
||||
setTimeout(check, 30);
|
||||
}
|
||||
}
|
||||
check();
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updateDisplay() {
|
||||
let calendrier = this.fillCalendrierData();
|
||||
// Rebuild text du calendrier
|
||||
let dateHTML = `${calendrier.jourDuMois} ${calendrier.mois.label} (${calendrier.mois.saison}) de l'année ${calendrier.annee}`
|
||||
if (game.user.isGM) {
|
||||
dateHTML = dateHTML + "<br>Nombre Astral: " + (this.getNombreAstral() ?? "?");
|
||||
}
|
||||
for (let handle of document.getElementsByClassName("calendar-date-rdd")) {
|
||||
handle.innerHTML = dateHTML;
|
||||
}
|
||||
for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
|
||||
heure.innerHTML = calendrier.heure.label;
|
||||
}
|
||||
for (const minute of document.getElementsByClassName("calendar-time-disp")) {
|
||||
minute.innerHTML = `${calendrier.minute} minutes`;
|
||||
}
|
||||
for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
|
||||
heureImg.src = calendrier.heure.icon;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async saveEditeur(calendrierData) {
|
||||
const newTimestamp = RdDTimestamp.timestamp(
|
||||
Number.parseInt(calendrierData.annee),
|
||||
calendrierData.mois.heure,
|
||||
Number.parseInt(calendrierData.jourMois),
|
||||
calendrierData.heure.heure,
|
||||
Number.parseInt(calendrierData.minutes)
|
||||
);
|
||||
await this.setNewTimestamp(newTimestamp);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showCalendarEditor() {
|
||||
let calendrierData = this.fillCalendrierData();
|
||||
if (this.editeur == undefined) {
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', calendrierData);
|
||||
this.editeur = new RdDCalendrierEditeur(html, this, calendrierData)
|
||||
}
|
||||
this.editeur.updateData(calendrierData);
|
||||
this.editeur.render(true);
|
||||
}
|
||||
|
||||
static buildJoursMois() { return JOURS_DU_MOIS; }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showAstrologieEditor() {
|
||||
const calendrierData = duplicate(this.fillCalendrierData());
|
||||
this.listeNombreAstral = this.listeNombreAstral || [];
|
||||
|
||||
calendrierData.astrologieData = this.listeNombreAstral.map(astro => {
|
||||
const timestamp = new RdDTimestamp({ indexDate: astro.index });
|
||||
astro.date = { mois: timestamp.mois, jour: timestamp.jour + 1 }
|
||||
for (let vf of astro.valeursFausses) {
|
||||
let actor = game.actors.get(vf.actorId);
|
||||
vf.actorName = (actor) ? actor.name : "Inconnu";
|
||||
}
|
||||
return astro;
|
||||
});
|
||||
|
||||
const nbAstral = this.getNombreAstral()
|
||||
calendrierData.heures = Array.from(Array(RDD_HEURES_PAR_JOUR).keys());
|
||||
calendrierData.ajustementsActeur = game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner).map(actor => {
|
||||
return {
|
||||
actor,
|
||||
ajustements: calendrierData.heures.map(heure => {
|
||||
const hn = RdDTimestamp.findHeure(actor.getHeureNaissance())?.heure;
|
||||
return {
|
||||
heure,
|
||||
ajustement: RdDCalendrier.ajustementAstrologiqueHeure(hn, nbAstral, heure)
|
||||
}
|
||||
})
|
||||
}
|
||||
});
|
||||
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-astrologie-template.html', calendrierData);
|
||||
let astrologieEditeur = new RdDAstrologieEditeur(html, this, calendrierData)
|
||||
astrologieEditeur.updateData(calendrierData);
|
||||
astrologieEditeur.render(true);
|
||||
}
|
||||
}
|
@ -58,15 +58,6 @@ export class RdDCarac {
|
||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||
}
|
||||
|
||||
static isIgnoreEtatGeneral(rollData) {
|
||||
const selectedCarac = rollData.selectedCarac;
|
||||
return !selectedCarac ||
|
||||
rollData.ethylisme ||
|
||||
RdDCarac.isChance(selectedCarac) ||
|
||||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
||||
}
|
||||
|
||||
|
||||
static computeTotal(carac, beaute = undefined) {
|
||||
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||
.map(it => parseInt(it.value))
|
||||
|
@ -12,6 +12,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const premierRoundInit = [
|
||||
@ -39,35 +40,32 @@ export class RdDCombatManager extends Combat {
|
||||
|
||||
static init() {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
RdDCombatManager.pushInitiativeOptions(html, options);
|
||||
});
|
||||
Hooks.on("preDeleteCombat", (combat, html, id) => {
|
||||
combat.onPreDeleteCombat()
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
cleanItemUse() {
|
||||
for (let turn of this.turns) {
|
||||
turn.actor.resetItemUse()
|
||||
}
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
|
||||
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async nextRound() {
|
||||
this.cleanItemUse();
|
||||
await this.finDeRound();
|
||||
return await super.nextRound();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreDeleteCombat() {
|
||||
await this.finDeRound({ terminer: true });
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
await this.finDeRound({ terminer: true });
|
||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||
.forEach(it => it.delete());
|
||||
RdDEmpoignade.deleteAllEmpoignades()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
this.turns.forEach(turn => turn.actor.resetItemUse());
|
||||
|
||||
for (let combatant of this.combatants) {
|
||||
if (combatant.actor) {
|
||||
await combatant.actor.finDeRound(options);
|
||||
@ -89,19 +87,32 @@ export class RdDCombatManager extends Combat {
|
||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
||||
if (!formula) {
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
const competence = combatant.actor.items.find(it => it.system.iscombat)
|
||||
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it))
|
||||
if (competence) {
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
||||
}
|
||||
} else {
|
||||
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
||||
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
|
||||
let compName = "Corps à corps"
|
||||
if (armeCombat) {
|
||||
if (armeCombat.system.competence != "") {
|
||||
compName = armeCombat.system.competence
|
||||
}
|
||||
if (armeCombat.system.lancer != "") {
|
||||
compName = armeCombat.system.lancer
|
||||
}
|
||||
if (armeCombat.system.tir != "") {
|
||||
compName = armeCombat.system.tir
|
||||
}
|
||||
}
|
||||
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
|
||||
if (competence) {
|
||||
if (competence && competence.system.defaut_carac) {
|
||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
||||
const niveau = competence.system.niveau;
|
||||
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
||||
} else {
|
||||
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -144,9 +155,8 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
|
||||
let base = niveau + Math.floor(caracValue / 2);
|
||||
base += bonusEcaille;
|
||||
static calculInitiative(niveau, caracValue, bonus = 0) {
|
||||
let base = niveau + Math.floor(caracValue / 2) + bonus;
|
||||
return "1d6" + (base >= 0 ? "+" : "") + base;
|
||||
}
|
||||
|
||||
@ -220,15 +230,15 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
|
||||
return competences.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'conjurer',
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
@ -245,15 +255,15 @@ export class RdDCombatManager extends Combat {
|
||||
return actions;
|
||||
}
|
||||
if (actor.isCreatureEntite()) {
|
||||
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
|
||||
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
||||
} else if (actor.isPersonnage()) {
|
||||
// Recupération des items 'arme'
|
||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
//.concat(RdDItemArme.empoignade())
|
||||
.concat(RdDItemArme.empoignade())
|
||||
.concat(RdDItemArme.mainsNues());
|
||||
|
||||
const competences = actor.itemTypes['competence'];
|
||||
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
|
||||
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
||||
|
||||
if (actor.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||
@ -341,7 +351,7 @@ export class RdDCombatManager extends Combat {
|
||||
} else if (combatant.actor.getSurprise() == "demi") {
|
||||
initOffset = 0;
|
||||
initInfo = "Demi Surprise"
|
||||
} else if (action.action == 'conjurer') {
|
||||
} else if (action.action == 'possession') {
|
||||
initOffset = 10;
|
||||
caracForInit = combatant.actor.getReveActuel();
|
||||
initInfo = "Possession"
|
||||
@ -420,18 +430,11 @@ export class RdDCombatManager extends Combat {
|
||||
/* -------------------------------------------- */
|
||||
export class RdDCombat {
|
||||
|
||||
static init() {
|
||||
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
||||
Hooks.on("preDeleteCombat", (combat, options, userId) => { RdDCombat.onPreDeleteCombat(combat, options, userId); });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_encaisser":
|
||||
return RdDCombat.onMsgEncaisser(sockmsg.data);
|
||||
case "msg_defense":
|
||||
return RdDCombat.onMsgDefense(sockmsg.data);
|
||||
case "msg_encaisser": return RdDCombat.onMsgEncaisser(sockmsg.data);
|
||||
case "msg_defense": return RdDCombat.onMsgDefense(sockmsg.data);
|
||||
}
|
||||
}
|
||||
|
||||
@ -442,16 +445,6 @@ export class RdDCombat {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onPreDeleteCombat(combat, options, userId) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
combat.cleanItemUse();
|
||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`)
|
||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||
.forEach(it => it.delete());
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static combatNouveauTour(combat) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
@ -756,29 +749,14 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async attaque(competence, arme) {
|
||||
// const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
|
||||
// const blurette = this.defender.isEntite([ENTITE_BLURETTE])
|
||||
// if (nonIncarnee || blurette) {
|
||||
// ChatMessage.create( {
|
||||
// content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
|
||||
// Il est impossible de l'atteindre.`,
|
||||
// whisper: ChatMessage.getWhisperRecipients("GM")})
|
||||
// }
|
||||
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return;
|
||||
}
|
||||
if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
|
||||
ChatMessage.create({
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-actor-perte-empoignade.html', {
|
||||
attacker: this.attacker,
|
||||
competence: competence
|
||||
})
|
||||
});
|
||||
if (arme.system.cac == 'empoignade') {
|
||||
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
||||
return;
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||
|
||||
let rollData = this._prepareAttaque(competence, arme);
|
||||
console.log("RdDCombat.attaque >>>", rollData);
|
||||
@ -812,7 +790,7 @@ export class RdDCombat {
|
||||
passeArme: randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
coupsNonMortels: false,
|
||||
competence: competence,
|
||||
competence: competence.clone(),
|
||||
surprise: this.attacker.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
targetToken: Targets.extractTokenData(this.target),
|
||||
@ -970,9 +948,8 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_filterArmesParade(defender, competence) {
|
||||
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
||||
for (let item of items) {
|
||||
item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round
|
||||
}
|
||||
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
|
||||
|
||||
switch (competence.system.categorie) {
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
@ -1068,7 +1045,7 @@ export class RdDCombat {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: this.defender.getCompetence(competenceParade),
|
||||
competence: this.defender.getCompetence(competenceParade).clone(),
|
||||
arme: armeParade,
|
||||
surprise: this.defender.getSurprise(true),
|
||||
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
||||
@ -1149,7 +1126,7 @@ export class RdDCombat {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: competence,
|
||||
competence: competence.clone(),
|
||||
surprise: this.defender.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
carac: this.defender.system.carac,
|
||||
@ -1327,13 +1304,8 @@ export class RdDCombat {
|
||||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
SConst: actor.getSConst(),
|
||||
actorId: actor.id,
|
||||
isGrave: false,
|
||||
isCritique: false
|
||||
}
|
||||
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
|
||||
formData.isCritique = true;
|
||||
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
|
||||
formData.isGrave = true;
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
}
|
||||
|
||||
ChatUtility.createChatWithRollMode(actor.name, {
|
||||
|
@ -2,7 +2,8 @@
|
||||
|
||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
|
||||
import { DialogStress } from "./dialog-stress.js";
|
||||
import { DialogChateauDormant } from "./sommeil/dialog-chateau-dormant.js";
|
||||
import { DialogStress } from "./sommeil/dialog-stress.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
@ -13,7 +14,6 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
|
||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
|
||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
@ -77,6 +77,7 @@ export class RdDCommands {
|
||||
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
||||
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
|
||||
|
||||
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
|
||||
@ -331,7 +332,7 @@ export class RdDCommands {
|
||||
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined };
|
||||
if (competence) {
|
||||
for (let actor of actors) {
|
||||
await actor.rollCaracCompetence(caracName, competence.name, diff);
|
||||
await actor.doRollCaracCompetence(caracName, competence.name, diff);
|
||||
}
|
||||
}
|
||||
return;
|
||||
@ -462,13 +463,14 @@ export class RdDCommands {
|
||||
let name = params[params.length - 1];
|
||||
if (name == undefined) {
|
||||
for (let actor of game.actors) {
|
||||
actor.distribuerStress('stress', stress, motif);
|
||||
// TODO: ne plus stresser les entités de cauchemar!
|
||||
await actor.distribuerStress('stress', stress, motif);
|
||||
}
|
||||
} else {
|
||||
//console.log(stressValue, nomJoueur);
|
||||
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
|
||||
if (actor) {
|
||||
actor.distribuerStress('stress', stress, motif);
|
||||
await actor.distribuerStress('stress', stress, motif);
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(`Pas de personnage ou de joueur correspondant à ${name}!`);
|
||||
@ -485,5 +487,8 @@ export class RdDCommands {
|
||||
async tirage() {
|
||||
FenetreRechercheTirage.create();
|
||||
}
|
||||
async sommeil() {
|
||||
DialogChateauDormant.create();
|
||||
}
|
||||
}
|
||||
|
||||
|
436
module/rdd-empoignade.js
Normal file
@ -0,0 +1,436 @@
|
||||
/* -------------------------------------------- */
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { TYPES } from "./item.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static init() {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static registerChatCallbacks(html) {
|
||||
html.on("click", '.defense-empoignade-cac', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
|
||||
});
|
||||
html.on("click", '.defense-empoignade-esquive', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
|
||||
});
|
||||
html.on("click", '.empoignade-poursuivre', event => {
|
||||
let attackerId = event.currentTarget.attributes['data-attackerId'].value
|
||||
let defenderId = event.currentTarget.attributes['data-defenderId'].value
|
||||
RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
|
||||
});
|
||||
html.on("click", '.empoignade-entrainer-sol', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
RdDEmpoignade.entrainerAuSol(rollData)
|
||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||
});
|
||||
html.on("click", '.empoignade-projeter-sol', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
RdDEmpoignade.projeterAuSol(rollData)
|
||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||
});
|
||||
html.on("change", '.empoignade-perte-endurance', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
if (event.currentTarget.value && event.currentTarget.value != "none") {
|
||||
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
|
||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static checkEmpoignadeEnCours(actor) {
|
||||
// TODO: autoriser la perception? la comédie/séduction?
|
||||
if (RdDEmpoignade.isEmpoignadeEnCours(actor)) {
|
||||
ui.notifications.warn("Une empoignade est en cours ! Normalement, vous ne pouvez rien faire d'autre que continuer l'empoignade ou la rompre.")
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static $storeRollEmpoignade(msg, rollData) {
|
||||
RdDEmpoignade.$reduceActorToIds(rollData);
|
||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
|
||||
}
|
||||
|
||||
static $reduceActorToIds(rollData) {
|
||||
rollData.attacker = { id: rollData.attacker.id };
|
||||
rollData.defender = { id: rollData.defender.id };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static $readRollEmpoignade(msg) {
|
||||
const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
|
||||
RdDEmpoignade.$replaceIdsWithActors(rollData);
|
||||
return rollData
|
||||
}
|
||||
|
||||
static $replaceIdsWithActors(rollData) {
|
||||
rollData.attacker = game.actors.get(rollData.attacker.id);
|
||||
rollData.defender = game.actors.get(rollData.defender.id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEmpoignadeEnCours(actor) {
|
||||
return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getEmpoignadeById(actor, id) {
|
||||
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||
return emp && duplicate(emp) || undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getEmpoignade(attacker, defender) {
|
||||
let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
|
||||
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||
)
|
||||
if (emp) {
|
||||
return duplicate(emp);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getMalusTaille(emp, attacker, defender) {
|
||||
// Si pas empoigné, alors 0
|
||||
if (emp.system.pointsemp == 0) {
|
||||
return 0
|
||||
}
|
||||
// p135: Malus de -1 par point de taille de différence de taille au delà de 1 (donc -2 pour une différence de 3, ...)
|
||||
const diffTaille = attacker.system.carac.taille.value - defender.system.carac.taille.value;
|
||||
const diffTailleAbs = Math.abs(diffTaille)
|
||||
const signDiff = diffTaille > 0 ? 1 : -1
|
||||
|
||||
if (diffTailleAbs > 2) {
|
||||
return signDiff * (diffTailleAbs - 1)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
static isActionAutorisee(mode, attacker, defender) {
|
||||
const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker;
|
||||
if (acting.getUserLevel(game.user) < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
|
||||
ui.notifications.warn(`Vous n'êtes pas autorisé à choisir l'action de ${acting.name}`)
|
||||
return false;
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
static isActionDefenseur(mode) {
|
||||
switch (mode) {
|
||||
case "liberer":
|
||||
case "contrer-empoigner":
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaqueEmpoignade(attacker, defender) {
|
||||
if (!RdDEmpoignade.isActionAutorisee("empoigner", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
const isNouvelle = empoignade == undefined;
|
||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||
ChatUtility.createChatWithRollMode(attacker.name, {
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||
})
|
||||
} else {
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaqueEmpoignadeValidee(attacker, defender) {
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
const isNouvelle = empoignade == undefined;
|
||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||
|
||||
let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
|
||||
|
||||
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
|
||||
return
|
||||
}
|
||||
|
||||
let rollData = {
|
||||
mode, empoignade, attacker, defender,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetence("Corps à corps").clone(),
|
||||
selectedCarac: attacker.system.carac.melee,
|
||||
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
||||
}
|
||||
if (attacker.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
if (empoignade.system.pointsemp >= 2) {
|
||||
if (!empoignade.system.ausol) {
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.html');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
} else {
|
||||
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaqueEmpoignadeFromItem(empoignade) {
|
||||
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
|
||||
static async onImmobilisation(attacker, defender, empoignade) {
|
||||
const rollData = {
|
||||
mode: "immobilise",
|
||||
empoignade, attacker, defender,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetence("Corps à corps").clone()
|
||||
}
|
||||
const msg = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
||||
})
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) {
|
||||
const dialog = await RdDRoll.create(attacker, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||
{
|
||||
name: 'jet-empoignade',
|
||||
label: 'Empoigner',
|
||||
callbacks: [{ action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, isNouvelle) },]
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollEmpoignade(rollData, isNouvelle = false) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
|
||||
|
||||
if (rollData.rolled.isSuccess && isNouvelle) {
|
||||
const objectEmpoignade = rollData.empoignade.toObject();
|
||||
// Creer l'empoignade sur attaquant/defenseur
|
||||
attacker.creerObjetParMJ(objectEmpoignade);
|
||||
defender.creerObjetParMJ(objectEmpoignade);
|
||||
}
|
||||
|
||||
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
|
||||
if (rollData.rolled.isPart) {
|
||||
rollData.particuliere = "finesse";
|
||||
}
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") {
|
||||
let attacker = game.actors.get(attackerRoll.attacker.id)
|
||||
let defender = game.actors.get(attackerRoll.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
|
||||
return
|
||||
}
|
||||
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
|
||||
if (!empoignade) {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
|
||||
return
|
||||
}
|
||||
|
||||
empoignade = duplicate(empoignade)
|
||||
let defenderRoll = {
|
||||
mode, attacker, defender, empoignade, attackerRoll,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attaqueParticuliere: attackerRoll.particuliere,
|
||||
competence: defender.getCompetence(competenceName).clone(),
|
||||
surprise: defender.getSurprise(true),
|
||||
carac: defender.system.carac,
|
||||
selectedCarac: defender.system.carac[carac],
|
||||
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, defender, attacker),
|
||||
show: {}
|
||||
};
|
||||
await RdDEmpoignade.$rollDefenseEmpoignade(defender, defenderRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $rollDefenseEmpoignade(defender, defenderRoll) {
|
||||
const dialog = await RdDRoll.create(defender, defenderRoll,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' },
|
||||
{
|
||||
name: 'empoignade',
|
||||
label: 'Contrer',
|
||||
callbacks: [
|
||||
{ action: async (r) => await RdDEmpoignade.$onRollContrerLiberer(r) }
|
||||
]
|
||||
}
|
||||
);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollContrerLiberer(rollData) {
|
||||
let empoignade = rollData.empoignade
|
||||
|
||||
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
||||
empoignade.system.pointsemp++
|
||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||
}
|
||||
if (rollData.mode == "contrer-liberer" && !rollData.rolled.isSuccess) {
|
||||
empoignade.system.pointsemp--
|
||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||
}
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
||||
if (empoignade.system.pointsemp >= 2) {
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $updateEtatEmpoignade(empoignade) {
|
||||
console.log("UPDATE Empoignade", empoignade)
|
||||
|
||||
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||
let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
|
||||
await defender.updateEmbeddedDocuments('Item', [update])
|
||||
|
||||
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
|
||||
update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
|
||||
await attacker.updateEmbeddedDocuments('Item', [update])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $deleteEmpoignade(empoignade) {
|
||||
console.log("DELETE Empoignade", empoignade)
|
||||
|
||||
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||
await defender.deleteEmbeddedDocuments('Item', [emp._id])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async entrainerAuSol(rollData) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
|
||||
empoignade.system.ausol = true
|
||||
await this.$updateEtatEmpoignade(empoignade)
|
||||
|
||||
await attacker.setEffect(STATUSES.StatusProne, true);
|
||||
await defender.setEffect(STATUSES.StatusProne, true);
|
||||
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async projeterAuSol(rollData) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
|
||||
await defender.setEffect(STATUSES.StatusProne, true);
|
||||
await this.$deleteEmpoignade(empoignade)
|
||||
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async perteEndurance(rollData, perteMode) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
|
||||
//console.log("Perte d'endurance :!!!", perteMode)
|
||||
let endValue = defender.system.sante.endurance.value
|
||||
if (perteMode == "end0") {
|
||||
await defender.santeIncDec("endurance", -endValue);
|
||||
}
|
||||
if (perteMode == "end1") {
|
||||
await defender.santeIncDec("endurance", -(endValue - 1));
|
||||
}
|
||||
if (perteMode == "endmoitie") {
|
||||
await defender.santeIncDec("endurance", -Math.floor(endValue / 2));
|
||||
}
|
||||
if (perteMode == "endquart") {
|
||||
await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
|
||||
}
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async deleteAllEmpoignades() {
|
||||
for (let actor of game.actors) {
|
||||
let empIds = actor.itemTypes["empoignade"].map(it => it.id)
|
||||
await actor.deleteEmbeddedDocuments('Item', empIds)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async deleteLinkedEmpoignade(actorId, empoignade) {
|
||||
let actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
|
||||
let actor = game.actors.get(actorDeleteId)
|
||||
let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
|
||||
if (emp) {
|
||||
await actor.deleteEmbeddedDocuments('Item', [emp._id])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createEmpoignade(attacker, defender) {
|
||||
return await Item.create({
|
||||
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
||||
type: 'empoignade',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
||||
},
|
||||
{
|
||||
temporary: true
|
||||
})
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDHerbes extends Item {
|
||||
|
@ -4,8 +4,8 @@ import { Migrations } from './migrations.js';
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
@ -36,6 +36,7 @@ import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
|
||||
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
|
||||
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDItemService } from "./item/service.js";
|
||||
import { RdDItemMaladie } from "./item/maladie.js";
|
||||
import { RdDItemPoison } from "./item/poison.js";
|
||||
@ -46,6 +47,7 @@ import { RdDItemSouffle } from "./item/souffle.js";
|
||||
import { RdDRencontre } from "./item/rencontre.js";
|
||||
|
||||
import { RdDItemSheet } from "./item-sheet.js";
|
||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
|
||||
import { RdDServiceItemSheet } from "./item/sheet-service.js";
|
||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
|
||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
|
||||
@ -55,6 +57,8 @@ import { RdDFauneItemSheet } from "./item/sheet-faune.js";
|
||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
|
||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
|
||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||
import { RdDItemArmure } from "./item/armure.js";
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@ -73,21 +77,23 @@ export class SystemReveDeDragon {
|
||||
this.RdDUtility = RdDUtility;
|
||||
this.RdDHotbar = RdDHotbar;
|
||||
this.itemClasses = {
|
||||
service: RdDItemService,
|
||||
armure: RdDItemArmure,
|
||||
blessure: RdDItemBlessure,
|
||||
maladie: RdDItemMaladie,
|
||||
ombre: RdDItemOmbre,
|
||||
poison: RdDItemPoison,
|
||||
queue: RdDItemQueue,
|
||||
ombre: RdDItemOmbre,
|
||||
souffle: RdDItemSouffle,
|
||||
rencontre: RdDRencontre,
|
||||
service: RdDItemService,
|
||||
signedraconique: RdDItemSigneDraconique,
|
||||
rencontre: RdDRencontre
|
||||
souffle: RdDItemSouffle,
|
||||
}
|
||||
this.actorClasses = {
|
||||
commerce: RdDCommerce,
|
||||
creature: RdDActor,
|
||||
entite: RdDActor,
|
||||
personnage: RdDActor,
|
||||
vehicule: RdDActor,
|
||||
commerce: RdDCommerce,
|
||||
}
|
||||
}
|
||||
|
||||
@ -96,6 +102,8 @@ export class SystemReveDeDragon {
|
||||
/* -------------------------------------------- */
|
||||
async onInit() {
|
||||
game.system.rdd = this;
|
||||
this.AppAstrologie = AppAstrologie;
|
||||
|
||||
|
||||
console.log(`Initializing Reve de Dragon System`);
|
||||
|
||||
@ -154,6 +162,7 @@ export class SystemReveDeDragon {
|
||||
RdDItemSheet.register(RdDPlanteItemSheet);
|
||||
RdDItemSheet.register(RdDIngredientItemSheet);
|
||||
RdDItemSheet.register(RdDServiceItemSheet);
|
||||
RdDItemSheet.register(RdDBlessureItemSheet);
|
||||
|
||||
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
||||
types: [
|
||||
@ -167,20 +176,20 @@ export class SystemReveDeDragon {
|
||||
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
|
||||
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
|
||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||
"tarot", "extraitpoetique"
|
||||
"tarot", "extraitpoetique", "empoignade"
|
||||
], makeDefault: true
|
||||
});
|
||||
CONFIG.Combat.documentClass = RdDCombatManager;
|
||||
|
||||
// préparation des différents modules
|
||||
RdDTimestamp.init();
|
||||
RdDCalendrier.init();
|
||||
SystemCompendiums.init();
|
||||
DialogChronologie.init();
|
||||
ReglesOptionelles.init();
|
||||
RdDUtility.init();
|
||||
RdDDice.init();
|
||||
RdDCommands.init();
|
||||
RdDCombat.init();
|
||||
RdDCombatManager.init();
|
||||
RdDTokenHud.init();
|
||||
RdDBaseActor.init();
|
||||
@ -210,25 +219,6 @@ export class SystemReveDeDragon {
|
||||
default: "avant-encaissement"
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
||||
name: "liste-nombre-astral",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: [],
|
||||
type: Object
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register(SYSTEM_RDD, "calendrier-pos", {
|
||||
name: "calendrierPos",
|
||||
scope: "client",
|
||||
config: false,
|
||||
default: RdDCalendrier.createCalendrierPos(),
|
||||
type: Object
|
||||
});
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
||||
name: "Supprimer les dialogues de combat",
|
||||
@ -274,9 +264,11 @@ export class SystemReveDeDragon {
|
||||
let sidebar = document.getElementById("sidebar");
|
||||
sidebar.style.width = "min-content";
|
||||
}
|
||||
|
||||
game.system.rdd.calendrier = new RdDCalendrier();
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
new Migrations().migrate();
|
||||
this.messageDeBienvenue();
|
||||
this.registerUsageCount(SYSTEM_RDD);
|
||||
}
|
||||
|
||||
StatusEffects.onReady();
|
||||
@ -284,14 +276,7 @@ export class SystemReveDeDragon {
|
||||
RdDDice.onReady();
|
||||
/* -------------------------------------------- */
|
||||
/* Affiche/Init le calendrier */
|
||||
let calendrier = new RdDCalendrier();
|
||||
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
|
||||
let templateData = {};
|
||||
renderTemplate(templatePath, templateData).then(html => {
|
||||
calendrier.render(true);
|
||||
});
|
||||
game.system.rdd.calendrier = calendrier; // Reference;
|
||||
|
||||
game.system.rdd.calendrier.display();
|
||||
// Avertissement si joueur sans personnage
|
||||
if (!game.user.isGM && game.user.character == undefined) {
|
||||
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
|
||||
@ -300,10 +285,6 @@ export class SystemReveDeDragon {
|
||||
user: game.user.id
|
||||
});
|
||||
}
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
this.messageDeBienvenue();
|
||||
this.registerUsageCount(SYSTEM_RDD);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -1,9 +1,9 @@
|
||||
/* -------------------------------------------- */
|
||||
import { RdDCombat } from "./rdd-combat.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { TYPES } from "./item.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* On part du principe qu'une entité démarre tjs
|
||||
@ -20,9 +20,9 @@ export class RdDPossession {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static searchPossessionFromEntite(attacker, defender) {
|
||||
let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
||||
let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||
if (!poss) {
|
||||
poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
||||
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||
}
|
||||
return poss && duplicate(poss) || undefined;
|
||||
}
|
||||
@ -31,39 +31,40 @@ export class RdDPossession {
|
||||
static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) {
|
||||
const defender = target.actor;
|
||||
const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
|
||||
const isNouvelle = !suitePossession && ! fromEntite;
|
||||
const isNouvelle = !suitePossession && !fromEntite;
|
||||
const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
|
||||
|
||||
|
||||
RdDPossession.$updateEtatPossession(possession)
|
||||
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
mode: "attaque",
|
||||
isECNIDefender: false,
|
||||
competence: competence,
|
||||
competence: competence.clone(),
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
targetToken: Targets.extractTokenData(target)
|
||||
};
|
||||
if (attacker.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
|
||||
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
|
||||
|
||||
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onConjurerPossession(attacker, competence, possession) {
|
||||
static async onConjurerPossession(attacker, possession) {
|
||||
possession = duplicate(possession);
|
||||
RdDPossession.$updateEtatPossession(possession)
|
||||
|
||||
const defender = game.actors.get(possession.system.entite.actorid);
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
mode: "attaque",
|
||||
isECNIDefender: true,
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: game.actors.get(possession.system.possesseurid)
|
||||
defender: defender,
|
||||
};
|
||||
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
|
||||
|
||||
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
||||
}
|
||||
|
||||
@ -71,7 +72,7 @@ export class RdDPossession {
|
||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||
let attacker = game.actors.get(attackerId)
|
||||
let possession = attacker?.getPossession(possessionId)
|
||||
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
|
||||
defenderId = defenderId ?? possession?.system.entite.actorid ?? undefined
|
||||
let defender = game.actors.get(defenderId)
|
||||
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
||||
|
||||
@ -82,19 +83,29 @@ export class RdDPossession {
|
||||
possession = duplicate(possession)
|
||||
// Update for draconic roll
|
||||
let rollData = {
|
||||
mode: "conjuration",
|
||||
mode: "defense",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
competence: defender.getDraconicOuPossession(),
|
||||
selectedCarac: defender.system.carac.reve,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||
}
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||
|
||||
RdDPossession.selectCompetenceDraconicOuPossession(rollData, defender)
|
||||
rollData.diffLibre = RdDPossession.getInfoAttaque(rollData).diffLibre
|
||||
|
||||
await RdDPossession.$rollDefensePossession(defender, rollData);
|
||||
}
|
||||
|
||||
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
|
||||
rollData.competence = rollingActor.getDraconicOuPossession();
|
||||
if (rollingActor.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
else {
|
||||
rollData.selectedCarac = rollingActor.system.carac.reve
|
||||
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: rollingActor.getReveActuel() } }
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
||||
@ -104,21 +115,22 @@ export class RdDPossession {
|
||||
name: 'jet-possession',
|
||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||
callbacks: [
|
||||
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
|
||||
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
|
||||
{ action: async (r) => await RdDPossession.$onRollPossession(r, isNouvelle) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
|
||||
rollData.possession.isSuccess = isSuccess;
|
||||
RdDPossession.$updateEtatPossession(rollData.possession);
|
||||
static async $onRollPossession(rollData, isNouvelle = false) {
|
||||
rollData.possession.isSuccess = rollData.rolled.isSuccess;
|
||||
RdDPossession.$updateEtatPossession(rollData.possession, rollData);
|
||||
if (isNouvelle) {
|
||||
// Creer la possession sur le defenseur
|
||||
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
||||
await rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
||||
}
|
||||
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
||||
RdDPossession.storePossessionAttaque(possession, rollData)
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
||||
}
|
||||
|
||||
@ -127,35 +139,42 @@ export class RdDPossession {
|
||||
const dialog = await RdDRoll.create(defender, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
||||
{
|
||||
name: 'conjurer',
|
||||
name: 'possession',
|
||||
label: 'Conjurer une Possession',
|
||||
callbacks: [
|
||||
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
||||
]
|
||||
}
|
||||
);
|
||||
]
|
||||
}
|
||||
);
|
||||
dialog.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollConjuration(rollData) {
|
||||
let actor = game.actors.get(rollData.possession.system.possedeid)
|
||||
let victime = game.actors.get(rollData.possession.system.victime.actorid)
|
||||
let compteur = rollData.possession.system.compteur
|
||||
if (!rollData.rolled.isSuccess) {
|
||||
if (rollData.isECNIDefender) {
|
||||
rollData.possession.system.compteur--
|
||||
compteur--
|
||||
} else {
|
||||
rollData.possession.system.compteur++
|
||||
compteur++
|
||||
}
|
||||
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
||||
await actor.updateEmbeddedDocuments('Item', [update])
|
||||
}
|
||||
|
||||
const possession = victime.getPossession(rollData.possession.system.possessionid)
|
||||
await possession.update({
|
||||
system: {
|
||||
compteur: compteur,
|
||||
entite: { diffLibre: 0, finesse: false },
|
||||
victime: { diffLibre: 0, finesse: false }
|
||||
}
|
||||
})
|
||||
rollData.possession = possession
|
||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData,rollData.defender, 'chat-resultat-possession.html')
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
|
||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||
// conjuration
|
||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
}
|
||||
}
|
||||
|
||||
@ -180,13 +199,43 @@ export class RdDPossession {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isPossessionFinesse(rollData) {
|
||||
return RdDPossession.getInfoAttaque(rollData).finesse
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getInfoAttaque(rollData) {
|
||||
return rollData.possession.system[rollData.isECNIDefender ? 'victime' : 'entite'];
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isDefensePossession(rollData) {
|
||||
return rollData.possession && rollData.mode == "defense"
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static storePossessionAttaque(possession, rollData = undefined) {
|
||||
const attaquant = rollData?.isECNIDefender ? 'victime' : 'entite'
|
||||
possession.update({
|
||||
[`system.${attaquant}`]: {
|
||||
diffLibre: rollData?.diffLibre ?? 0,
|
||||
finesse: rollData?.rolled.isPart ?? false
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createPossession(attacker, defender) {
|
||||
return await Item.create({
|
||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
|
||||
},
|
||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
system: {
|
||||
description: "", typepossession: attacker.name,
|
||||
possede: false,
|
||||
possessionid: randomID(16),
|
||||
entite: { actorid: attacker.id },
|
||||
victime: { actorid: defender.id },
|
||||
compteur: 0
|
||||
}
|
||||
},
|
||||
{
|
||||
temporary: true
|
||||
})
|
||||
|
@ -91,13 +91,17 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||
return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
|
||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template)
|
||||
return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
|
||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
|
||||
});
|
||||
}
|
||||
|
||||
static actorChatName(actor) {
|
||||
return actor?.userName ?? game.user.name;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async buildRollDataHtml(rollData, actor, template = 'chat-resultat-general.html') {
|
||||
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.html') {
|
||||
rollData.show = rollData.show || {};
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||
}
|
||||
@ -195,17 +199,6 @@ export class RdDResolutionTable {
|
||||
return Math.max(Math.floor(carac * (diff + 10) / 2), 1);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isAjustementAstrologique(rollData) {
|
||||
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
|
||||
return true;
|
||||
}
|
||||
if (rollData.selectedSort?.system.isrituel) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEchec(rollData) {
|
||||
switch (rollData.surprise) {
|
||||
@ -294,12 +287,9 @@ export class RdDResolutionTable {
|
||||
carac: carac,
|
||||
difficulte: level,
|
||||
min: minLevel,
|
||||
rows: RdDResolutionTable.incrementalArray(minCarac, maxCarac),
|
||||
cols: RdDResolutionTable.incrementalArray(minLevel, maxLevel)
|
||||
rows: Misc.intArray(minCarac, maxCarac+1),
|
||||
cols: Misc.intArray(minLevel, maxLevel+1)
|
||||
});
|
||||
}
|
||||
static incrementalArray(min, max) {
|
||||
return Array.from(Array(max-min+1).keys()).map(i=>i+min)
|
||||
}
|
||||
|
||||
}
|
@ -30,9 +30,9 @@ export class RdDEncaisser extends Dialog {
|
||||
};
|
||||
}
|
||||
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
|
||||
dialogConf.default = "cauchemar"
|
||||
dialogConf.default = "entiteincarnee"
|
||||
dialogConf.buttons = {
|
||||
"cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") }
|
||||
"entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
|
||||
}
|
||||
}
|
||||
|
||||
@ -70,7 +70,6 @@ export class RdDEncaisser extends Dialog {
|
||||
total: Number(this.modifier),
|
||||
ajustement: Number(this.modifier),
|
||||
encaisserSpecial: this.encaisserSpecial,
|
||||
loc: { result: 0, label: "" },
|
||||
mortalite: mortalite
|
||||
}
|
||||
});
|
||||
|
@ -314,8 +314,8 @@ export class RdDRoll extends Dialog {
|
||||
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
|
||||
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
||||
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
||||
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
||||
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||
|
||||
// Mise à jour valeurs
|
||||
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
||||
|
@ -7,15 +7,16 @@ export class RdDSheetUtility {
|
||||
const userRightLevel = game.user.isGM
|
||||
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
||||
: document.getUserLevel(game.user);
|
||||
mergeObject(options, {
|
||||
let newOptions = {
|
||||
isGM: game.user.isGM,
|
||||
isOwned: document.parent,
|
||||
isOwned: document.parent ? true : false,
|
||||
editable: editable,
|
||||
cssClass: editable ? "editable" : "locked",
|
||||
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
|
||||
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
|
||||
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
||||
});
|
||||
}
|
||||
mergeObject(options, newOptions);
|
||||
return options;
|
||||
}
|
||||
|
||||
|
@ -16,8 +16,7 @@ import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { RdDRencontre } from "./item/rencontre.js";
|
||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@ -286,7 +285,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onActionRencontre(action, tmr, rencontre) {
|
||||
if (!this.currentRencontre){
|
||||
if (!this.currentRencontre) {
|
||||
ui.notifications.warn("#612 Rencontre perdue, récupération en cours. Vous pouvez contacter l'équipe avec les logs pour aider à résoudre ce problème")
|
||||
console.error("#612 Rencontre perdue", action, tmr, rencontre, this);
|
||||
this.currentRencontre = rencontre;
|
||||
@ -805,19 +804,21 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async declencheSortEnReserve(coord) {
|
||||
let sorts = this.getSortsReserve(coord);
|
||||
const sorts = this.getSortsReserve(coord);
|
||||
if (sorts.length > 0) {
|
||||
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
|
||||
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
|
||||
return;
|
||||
}
|
||||
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
|
||||
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
|
||||
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
|
||||
for (let sort of sorts) {
|
||||
msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
|
||||
}
|
||||
msg += "</ol>";
|
||||
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
|
||||
const reserveExtensible = this.isReserveExtensible(coord);
|
||||
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
|
||||
const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
||||
actor: this.actor,
|
||||
sorts: sorts,
|
||||
coord: coord,
|
||||
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
||||
})
|
||||
ChatMessage.create({
|
||||
content: msg,
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
|
@ -2,6 +2,7 @@
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { Targets } from "./targets.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDTokenHud {
|
||||
@ -18,29 +19,39 @@ export class RdDTokenHud {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addExtensionHud(app, html, tokenId) {
|
||||
static async addExtensionHud(app, html, tokenId, isCombat) {
|
||||
|
||||
let token = canvas.tokens.get(tokenId);
|
||||
let actor = token.actor;
|
||||
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
||||
if (! (combatant?.actor) ) {
|
||||
app.hasExtension = true;
|
||||
// soins
|
||||
await RdDTokenHud.addExtensionHudSoins(html, actor);
|
||||
|
||||
if (isCombat) {
|
||||
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
||||
if (!(combatant?.actor)) {
|
||||
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
}
|
||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
|
||||
}
|
||||
app.hasExtension = true;
|
||||
|
||||
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
|
||||
|
||||
}
|
||||
|
||||
static async addExtensionHudInit(html, combatant, actions) {
|
||||
const hudData = {
|
||||
combatant: combatant,
|
||||
actions: actionsCombat,
|
||||
combatant, actions,
|
||||
commandes: [
|
||||
{ name: "Autre action", command: 'autre' },
|
||||
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
|
||||
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
|
||||
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
|
||||
};
|
||||
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
||||
// initiative
|
||||
await RdDTokenHud._configureSubMenu(controlIconCombat,
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
|
||||
hudData,
|
||||
@ -51,48 +62,70 @@ export class RdDTokenHud {
|
||||
RdDTokenHud._initiativeCommand(initCommand, combatantId);
|
||||
} else {
|
||||
let index = event.currentTarget.attributes['data-action-index'].value;
|
||||
let action = actionsCombat[index];
|
||||
let action = hudData.actions[index];
|
||||
RdDCombatManager.rollInitiativeAction(combatantId, action);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static async addExtensionHudCombat(html, combatant, actions) {
|
||||
const hudData = { combatant, actions, commandes: [] };
|
||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||
// combat
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||
(event) => {
|
||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||
const action = actionsCombat[actionIndex];
|
||||
if (action.action == 'conjurer') {
|
||||
actor.conjurerPossession(actor.getPossession(action.system.possessionid));
|
||||
const action = hudData.actions[actionIndex];
|
||||
const possession = action.action == 'possession' ? combatant.actor.getPossession(action.system.possessionid) : undefined;
|
||||
if (possession) {
|
||||
combatant.actor.conjurerPossession(possession);
|
||||
}
|
||||
else {
|
||||
actor.rollArme(action);
|
||||
combatant.actor.rollArme(action);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static async addExtensionHudSoins(html, sourceActor) {
|
||||
const target = Targets.getTarget({ warn: false });
|
||||
if (target?.actor) {
|
||||
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
|
||||
if (hudSoins.blessures.length > 0) {
|
||||
// soins
|
||||
const controlIconTarget = html.find('.control-icon[data-action=combat]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget,
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
|
||||
hudSoins,
|
||||
(event) => {
|
||||
const blessureId = event.currentTarget.attributes['data-blessure-id']?.value;
|
||||
sourceActor.rollSoins(target.actor, blessureId)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static _initiativeCommand(initCommand, combatantId) {
|
||||
switch (initCommand) {
|
||||
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
|
||||
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
|
||||
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
|
||||
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
|
||||
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addTokenHudExtensions(app, html, tokenId) {
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
||||
controlIconCombat.click(event => {
|
||||
if (event.currentTarget.className.includes('active')) {
|
||||
RdDTokenHud.removeExtensionHud(app, html, tokenId);
|
||||
} else {
|
||||
setTimeout(function () { RdDTokenHud.addExtensionHud(app, html, tokenId) }, 200);
|
||||
}
|
||||
});
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
||||
if (controlIconCombat.length > 0) {
|
||||
controlIconCombat.click(event => {
|
||||
if (event.currentTarget.className.includes('active')) {
|
||||
RdDTokenHud.removeExtensionHud(app, html, tokenId);
|
||||
} else {
|
||||
setTimeout(() => RdDTokenHud.addExtensionHud(app, html, tokenId), 200);
|
||||
}
|
||||
});
|
||||
|
||||
if (controlIconCombat.length>0 && controlIconCombat[0].className.includes('active')) {
|
||||
RdDTokenHud.addExtensionHud(app, html, tokenId);
|
||||
const isCombat = controlIconCombat[0].className.includes('active');
|
||||
RdDTokenHud.addExtensionHud(app, html, tokenId, isCombat);
|
||||
}
|
||||
}
|
||||
|
||||
@ -100,9 +133,9 @@ export class RdDTokenHud {
|
||||
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
|
||||
const hud = $(await renderTemplate(template, hudData));
|
||||
const list = hud.find('div.rdd-hud-list');
|
||||
|
||||
|
||||
RdDTokenHud._toggleHudListActive(hud, list);
|
||||
|
||||
|
||||
hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list));
|
||||
list.find('.rdd-hud-menu').click(onMenuItem);
|
||||
|
||||
|
@ -13,15 +13,17 @@ import { RdDNameGen } from "./rdd-namegen.js";
|
||||
import { RdDConfirm } from "./rdd-confirm.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDTimestamp } from "./rdd-timestamp.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { ExperienceLog } from "./actor/experience-log.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// This table starts at 0 -> niveau -10
|
||||
const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
|
||||
const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
|
||||
const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
|
||||
const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
|
||||
const difficultesLibres = Misc.intArray(0, -11);
|
||||
const ajustementsConditions = Misc.intArray(-10, 11);
|
||||
const ajustementsEncaissement = Misc.intArray(-10, 26);
|
||||
|
||||
/* -------------------------------------------- */
|
||||
function _buildAllSegmentsFatigue(max) {
|
||||
@ -66,38 +68,31 @@ const fatigueMarche = {
|
||||
"tresdifficile": { "4": 4, "6": 6 }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const definitionsBlessures = [
|
||||
{ type: "legere", facteur: 2 },
|
||||
{ type: "grave", facteur: 4 },
|
||||
{ type: "critique", facteur: 6 }
|
||||
]
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const definitionsEncaissement = {
|
||||
"mortel": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2},
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4},
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6},
|
||||
],
|
||||
"non-mortel": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
|
||||
],
|
||||
"cauchemar": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
|
||||
"entiteincarnee": [
|
||||
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
|
||||
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
|
||||
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
|
||||
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
|
||||
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
|
||||
]
|
||||
};
|
||||
|
||||
@ -139,9 +134,10 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/resonances.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
|
||||
@ -186,7 +182,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categories.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
||||
@ -203,6 +199,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
|
||||
// Partials
|
||||
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
||||
@ -234,10 +231,10 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
|
||||
// Calendrier
|
||||
'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-gardien.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-joueur.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-theme.hbs',
|
||||
// HUD
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
|
||||
@ -246,20 +243,6 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-possession.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
|
||||
@ -273,7 +256,8 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
|
||||
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
||||
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
||||
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
|
||||
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
|
||||
Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
|
||||
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
|
||||
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
|
||||
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
|
||||
@ -301,6 +285,9 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite());
|
||||
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
|
||||
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
|
||||
|
||||
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
|
||||
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
@ -352,13 +339,13 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildArbreDeConteneurs(conteneurs, objets) {
|
||||
static buildArbreDeConteneurs(conteneurs, inventaires) {
|
||||
let objetVersConteneur = {};
|
||||
// Attribution des objets aux conteneurs
|
||||
for (let conteneur of conteneurs) {
|
||||
conteneur.subItems = [];
|
||||
for (let id of conteneur.system.contenu ?? []) {
|
||||
let objet = objets.find(objet => (id == objet._id));
|
||||
let objet = inventaires.find(objet => (id == objet._id));
|
||||
if (objet) {
|
||||
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
||||
objetVersConteneur[id] = conteneur._id;
|
||||
@ -367,20 +354,20 @@ export class RdDUtility {
|
||||
}
|
||||
}
|
||||
for (let conteneur of conteneurs) {
|
||||
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
|
||||
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
|
||||
}
|
||||
return objetVersConteneur;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculEncContenu(conteneur, objets) {
|
||||
static calculEncContenu(conteneur, inventaires) {
|
||||
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
|
||||
.map(id => objets.find(it => (id == it.id)))
|
||||
.map(id => inventaires.find(it => (id == it.id)))
|
||||
.filter(it => it);
|
||||
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
|
||||
for (let contenu of contenus) {
|
||||
if (contenu.type == 'conteneur') {
|
||||
enc += RdDUtility.calculEncContenu(contenu, objets);
|
||||
enc += RdDUtility.calculEncContenu(contenu, inventaires);
|
||||
}
|
||||
else {
|
||||
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
|
||||
@ -443,12 +430,16 @@ export class RdDUtility {
|
||||
static buildContenuConteneur(conteneur, options = {}, optionsArbre = {}) {
|
||||
RdDUtility.prepareOptionsArbreInventaire(conteneur, optionsArbre);
|
||||
const display = optionsArbre.ouvert ? 'item-display-show' : 'item-display-hide';
|
||||
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(optionsArbre.profondeur, 6)}'>`;
|
||||
const profondeur = optionsArbre.profondeur;
|
||||
|
||||
optionsArbre.profondeur++;
|
||||
for (let contenu of conteneur.subItems) {
|
||||
strContenu += this.buildLigneInventaire(contenu, options, optionsArbre);
|
||||
}
|
||||
return strContenu + "</ul>";
|
||||
const lignesContenu = conteneur.subItems.sort(Misc.ascending(it => it.name))
|
||||
.map(contenu => this.buildLigneInventaire(contenu, options, optionsArbre));
|
||||
|
||||
return `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur, 6)}'>`
|
||||
+ lignesContenu.reduce(Misc.joining(''), '')
|
||||
+ "</ul>";
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -465,10 +456,6 @@ export class RdDUtility {
|
||||
return ajustementsEncaissement;
|
||||
}
|
||||
|
||||
static getDefinitionsBlessures() {
|
||||
return definitionsBlessures;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getSegmentsFatigue(maxEnd) {
|
||||
maxEnd = Math.max(maxEnd, 1);
|
||||
@ -609,17 +596,10 @@ export class RdDUtility {
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||
encaissement.roll = roll;
|
||||
encaissement.armure = armure;
|
||||
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
||||
encaissement.total = jetTotal;
|
||||
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
|
||||
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
|
||||
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
||||
encaissement.blessures = (
|
||||
encaissement.critiques > 0 ? "Critique" :
|
||||
encaissement.graves > 0 ? "Grave" :
|
||||
encaissement.legeres > 0 ? "Légère" :
|
||||
encaissement.eraflures > 0 ? "Contusions/Eraflures" :
|
||||
'Aucune'
|
||||
);
|
||||
return encaissement;
|
||||
}
|
||||
|
||||
@ -688,6 +668,7 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners(html) {
|
||||
RdDCombat.registerChatCallbacks(html);
|
||||
RdDEmpoignade.registerChatCallbacks(html);
|
||||
|
||||
// Gestion spécifique message passeurs
|
||||
html.on("click", '.tmr-passeur-coord a', event => {
|
||||
@ -846,17 +827,13 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
|
||||
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete, onSuppression = ()=>{}) {
|
||||
RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmation-supprimer-lien-acteur",
|
||||
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
|
||||
title: 'Confirmer la suppression',
|
||||
buttonLabel: 'Supprimer le lien',
|
||||
onAction: () => {
|
||||
console.log('Delete : ', subActor.id);
|
||||
sheet.actor.removeSubacteur(subActor.id);
|
||||
RdDUtility.slideOnDelete(sheet, htmlToDelete);
|
||||
}
|
||||
onAction: onSuppression
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,7 @@ import { RdDItemSort } from "./item-sort.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
|
||||
@ -30,7 +31,7 @@ export const referenceAjustements = {
|
||||
},
|
||||
diffLibre: {
|
||||
isUsed: (rollData, actor) => rollData.diffLibre != undefined,
|
||||
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
|
||||
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ?? RdDPossession.isDefensePossession(rollData) ? 'Imposée' : 'Libre',
|
||||
getValue: (rollData, actor) => rollData.selectedSort
|
||||
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
|
||||
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
|
||||
@ -51,7 +52,7 @@ export const referenceAjustements = {
|
||||
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
|
||||
},
|
||||
etat: {
|
||||
isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData),
|
||||
isUsed: (rollData, actor) => !RollDataAjustements.isIgnoreEtatGeneral(rollData),
|
||||
getLabel: (rollData, actor) => 'Etat général',
|
||||
getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
|
||||
},
|
||||
@ -139,6 +140,12 @@ export const referenceAjustements = {
|
||||
isUsed: (rollData, actor) => rollData.ethylisme != undefined,
|
||||
getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme),
|
||||
getValue: (rollData, actor) => rollData.ethylisme,
|
||||
},
|
||||
tailleempoignade: {
|
||||
isVisible: (rollData, actor) => rollData.isEmpoignade,
|
||||
isUsed: (rollData, actor) => rollData.isEmpoignade,
|
||||
getLabel: (rollData, actor) => "Malus de taille",
|
||||
getValue: (rollData, actor) => rollData.malusTaille,
|
||||
}
|
||||
}
|
||||
|
||||
@ -171,4 +178,11 @@ export class RollDataAjustements {
|
||||
return sum;
|
||||
}
|
||||
|
||||
static isIgnoreEtatGeneral(rollData) {
|
||||
const selectedCarac = rollData.selectedCarac;
|
||||
return !selectedCarac ||
|
||||
rollData.ethylisme ||
|
||||
RdDCarac.isChance(selectedCarac) ||
|
||||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ const listeReglesOptionelles = [
|
||||
{ group: 'Règles générales', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
|
||||
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
||||
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
|
||||
{ group: 'Règles générales', name: 'chateau-dormant-gardien', descr: "Saisie des heures de sommeil/jets de moral par le gardien des rêves", default: true },
|
||||
|
||||
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
||||
|
206
module/sommeil/app-astrologie.js
Normal file
@ -0,0 +1,206 @@
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
|
||||
export const APP_ASTROLOGIE_REFRESH = `${SYSTEM_RDD}-refresh-astrologie`
|
||||
|
||||
export class AppAstrologie extends Application {
|
||||
static async create(actor = undefined, options = {}) {
|
||||
if (actor == undefined && !game.user.isGM) {
|
||||
actor = game.user.character
|
||||
}
|
||||
if (!actor && !game.user.isGM) {
|
||||
console.error("AppAstrologie uniquement accessible pour le MJ, ou depuis un personnage pour un joueur")
|
||||
}
|
||||
new AppAstrologie(actor, options).render(true);
|
||||
}
|
||||
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
|
||||
title: "Astrologie",
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
classes: ['calendar-astrologie'],
|
||||
popOut: true,
|
||||
resizable: false
|
||||
});
|
||||
}
|
||||
|
||||
constructor(actor, options = {}) {
|
||||
super(options);
|
||||
this.actor = actor;
|
||||
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
|
||||
}
|
||||
|
||||
getData(options) {
|
||||
this.appData = super.getData(options)
|
||||
const calendrier = game.system.rdd.calendrier;
|
||||
mergeObject(this.appData, {
|
||||
isGM: game.user.isGM,
|
||||
isActor: this.actor != undefined,
|
||||
calendrier: calendrier.getTimestamp().toCalendrier(),
|
||||
dates: calendrier.getJoursSuivants(10),
|
||||
heures: RdDTimestamp.definitions(),
|
||||
actorAstrologie: this.getActorAstrologie(),
|
||||
gmAstrologie: this.getGMAstrologie(calendrier),
|
||||
theme: {
|
||||
signeAstral: RdDTimestamp.definition(0),
|
||||
signeNaissance: RdDTimestamp.definition(0)
|
||||
}
|
||||
})
|
||||
return this.appData;
|
||||
}
|
||||
|
||||
getActorAstrologie() {
|
||||
if (this.actor) {
|
||||
return {
|
||||
actor: this.actor,
|
||||
nombres: this._organizeNombresAstraux(this.actor.itemTypes['nombreastral']),
|
||||
ajustements: CONFIG.RDD.difficultesLibres,
|
||||
etat: this.actor.getEtatGeneral(),
|
||||
astrologie: this.actor.getCompetence('Astrologie')
|
||||
}
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
_organizeNombresAstraux(nombresAstraux) {
|
||||
let organized = {};
|
||||
nombresAstraux.forEach(na => {
|
||||
if (!organized[na.system.jourindex]) {
|
||||
organized[na.system.jourindex] = {
|
||||
listValues: [],
|
||||
jourlabel: na.system.jourlabel
|
||||
}
|
||||
}
|
||||
organized[na.system.jourindex].listValues.push(na.system.value);
|
||||
})
|
||||
return organized;
|
||||
}
|
||||
|
||||
getGMAstrologie(calendrier) {
|
||||
if (game.user.isGM) {
|
||||
const nbAstral = calendrier.getNombreAstral()
|
||||
const heures = RdDTimestamp.heures();
|
||||
return {
|
||||
ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
|
||||
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
|
||||
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
|
||||
}
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
getAjustementActor(actor, nbAstral, heures) {
|
||||
const hn = RdDTimestamp.findHeure(actor.getHeureNaissance())?.heure ?? 0;
|
||||
return {
|
||||
actor,
|
||||
ajustements: heures.map(heure => {
|
||||
return { heure, ajustement: RdDTimestamp.ajustementAstrologiqueHeure(hn, nbAstral, heure) };
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
getDetailNombreAstral(nombreAstral) {
|
||||
const detail = duplicate(nombreAstral);
|
||||
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
|
||||
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
|
||||
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
|
||||
return detail;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find('select[name="signe-astral"]').change(event => {
|
||||
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
|
||||
})
|
||||
this.html.find('select[name="signe-naissance"]').change(event => {
|
||||
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
|
||||
})
|
||||
this.html.find('td.nombre-astral').click(event => {
|
||||
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
|
||||
})
|
||||
this.html.find('tr.heure-naissance').click(event => {
|
||||
this.selectHeureNaissance(event.currentTarget.attributes['data-heure-naissance'].value);
|
||||
})
|
||||
this.html.find('[name="jet-astrologie"]').click(event => this.requestJetAstrologie());
|
||||
this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.rebuildNombresAstraux());
|
||||
|
||||
this.onCalculThemeAstral();
|
||||
}
|
||||
|
||||
selectHeureNaissance(heureNaissance) {
|
||||
this.appData.theme.signeNaissance = RdDTimestamp.definition(heureNaissance);
|
||||
this.onCalculThemeAstral();
|
||||
}
|
||||
|
||||
selectNombreAstral(nombreAstral) {
|
||||
this.appData.theme.signeAstral = RdDTimestamp.definition(nombreAstral);
|
||||
this.onCalculThemeAstral();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildNombresAstraux() {
|
||||
game.system.rdd.calendrier.resetNombresAstraux();
|
||||
|
||||
await game.system.rdd.calendrier.rebuildNombresAstraux();
|
||||
}
|
||||
|
||||
onCalculThemeAstral() {
|
||||
const chiffreAstral = this.appData.theme.signeAstral.heure + 1;
|
||||
const heureNaissance = this.appData.theme.signeNaissance.heure + 1;
|
||||
RdDTimestamp.definitions().forEach(dh => {
|
||||
const ajustement = RdDTimestamp.ajustementAstrologiqueHeure(heureNaissance, chiffreAstral, dh.heure + 1);
|
||||
const txtAjustement = ajustement == 0 ? '' : Misc.toSignedString(ajustement);
|
||||
this.html.find(`div.horloge-ajustement.heure-${dh.hh}`).text(txtAjustement)
|
||||
});
|
||||
|
||||
this.html.find(`select[name="signe-astral"]`).val(this.appData.theme.signeAstral.key)
|
||||
this.html.find(`select[name="signe-naissance"]`).val(this.appData.theme.signeNaissance.key)
|
||||
|
||||
const angleAstrologie = ((chiffreAstral + heureNaissance) * 30) % 360 - 45;
|
||||
this.html.find(`div.horloge-roue div.disque-astro img`).css(Misc.cssRotation(angleAstrologie));
|
||||
|
||||
const timestamp = game.system.rdd.calendrier.getTimestamp();
|
||||
|
||||
this.html.find(`div.horloge-roue div.horloge-aiguille-heure img`).css(Misc.cssRotation(timestamp.angleHeure));
|
||||
this.html.find(`div.horloge-roue div.horloge-aiguille-minute img`).css(Misc.cssRotation(timestamp.angleMinute));
|
||||
}
|
||||
|
||||
requestJetAstrologie() {
|
||||
if (!this.appData?.isActor) {
|
||||
return
|
||||
}
|
||||
let socketData = {
|
||||
id: this.appData.actorAstrologie.actor.id,
|
||||
carac_vue: this.actor.system.carac['vue'].value,
|
||||
etat: this.actor.getEtatGeneral(),
|
||||
astrologie: this.actor.getCompetence('Astrologie'),
|
||||
conditions: this.html.find('[name="diffConditions"]').val(),
|
||||
date: this.html.find('[name="joursAstrologie"]').val(),
|
||||
userId: game.user.id
|
||||
}
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
||||
} else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_request_nombre_astral",
|
||||
data: socketData
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
refreshAstrologie() {
|
||||
this.render(true)
|
||||
}
|
||||
|
||||
async close(options) {
|
||||
Hooks.off(APP_ASTROLOGIE_REFRESH, this.hookReference);
|
||||
this.hookReference = undefined
|
||||
await super.close(options)
|
||||
}
|
||||
}
|
105
module/sommeil/dialog-chateau-dormant.js
Normal file
@ -0,0 +1,105 @@
|
||||
|
||||
export class DialogChateauDormant extends Dialog {
|
||||
|
||||
static async create() {
|
||||
const date = game.system.rdd.calendrier.dateCourante();
|
||||
const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
|
||||
|
||||
const dialogData = {
|
||||
actors: actors,
|
||||
date: date,
|
||||
motifStress: `Nuit du ${date}`,
|
||||
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
|
||||
};
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-chateau-dormant.hbs",
|
||||
dialogData);
|
||||
|
||||
new DialogChateauDormant(dialogData, html)
|
||||
.render(true);
|
||||
}
|
||||
|
||||
constructor(dialogData, html) {
|
||||
const options = {
|
||||
classes: ["rdd-dialog-chateau-dormant"],
|
||||
width: 600,
|
||||
height: 'fit-content',
|
||||
'z-index': 99999
|
||||
};
|
||||
const conf = {
|
||||
title: "De Chateau dormant à Vaisseau",
|
||||
content: html,
|
||||
buttons: {
|
||||
chateauDormant: { label: "Passer à Vaisseau!", callback: it => { this.onChateauDormant(); } }
|
||||
}
|
||||
};
|
||||
super(conf, options);
|
||||
this.dialogData = dialogData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find('input.sommeil-insomnie').change(event => this.onInsomnie(event));
|
||||
this._activateListenerOnActorMoral(this.html);
|
||||
}
|
||||
|
||||
_activateListenerOnActorMoral(html) {
|
||||
html.find(`span.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
|
||||
}
|
||||
|
||||
onInsomnie(event) {
|
||||
const sommeilInsomnie = this.html.find(event.currentTarget);
|
||||
const isInsomnie = sommeilInsomnie.is(':checked');
|
||||
const sommeilHeures = sommeilInsomnie.parents('.set-sommeil-actor').find('input.sommeil-heures');
|
||||
sommeilHeures.prop('disabled', isInsomnie);
|
||||
if (isInsomnie) {
|
||||
sommeilHeures.val('0');
|
||||
}
|
||||
}
|
||||
|
||||
async onActorMoral(event) {
|
||||
const selected = this.html.find(event.currentTarget);
|
||||
const actorRow = selected.parents('.set-sommeil-actor');
|
||||
const actorId = actorRow.data('actor-id');
|
||||
const actor = this.getActor(actorId);
|
||||
actor.system.sommeil.moral = selected.data('moral');
|
||||
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', actor.system.sommeil)
|
||||
actorRow.find('.sommeil-actor-moral').html(htmlMoral);
|
||||
// re-attach listeners for actor row
|
||||
this._activateListenerOnActorMoral(actorRow);
|
||||
}
|
||||
|
||||
getActor(actorId) {
|
||||
return this.dialogData.actors.find(it => it.id == actorId);
|
||||
}
|
||||
|
||||
async onChateauDormant() {
|
||||
const motifStress = this.html.find("form input[name='motifStress']").val();
|
||||
jQuery.map(
|
||||
this.html.find('li.set-sommeil-actor'),
|
||||
it => this.extractConsigneActor(this.html.find(it), motifStress)
|
||||
).forEach(async consigne => await consigne.actor.prepareChateauDormant(consigne))
|
||||
}
|
||||
|
||||
|
||||
extractConsigneActor(actorRow, motifStress) {
|
||||
const actorId = actorRow.data('actor-id');
|
||||
const actor = this.getActor(actorId);
|
||||
const insomnie = actorRow.find('input.sommeil-insomnie').is(':checked');
|
||||
return {
|
||||
actor,
|
||||
ignorer: actorRow.find('input.sommeil-ignorer').is(':checked'),
|
||||
stress: {
|
||||
motif: motifStress,
|
||||
valeur: Number.parseInt(actorRow.find('input.sommeil-stress').val()),
|
||||
},
|
||||
sommeil: {
|
||||
nouveaujour: true,
|
||||
date: this.dialogData.finChateauDormant,
|
||||
insomnie: insomnie,
|
||||
heures: insomnie ? 0 : Number.parseInt(actorRow.find('input.sommeil-heures').val()),
|
||||
moral: actor.system.sommeil.moral ?? 'neutre',
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
87
module/sommeil/dialog-repos.js
Normal file
@ -0,0 +1,87 @@
|
||||
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
||||
import { EffetsDraconiques } from "../tmr/effets-draconiques.js";
|
||||
|
||||
export class DialogRepos extends Dialog {
|
||||
|
||||
static async create(actor) {
|
||||
if (!actor.isPersonnage()) {
|
||||
return
|
||||
}
|
||||
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien") || !actor.hasPlayerOwner) {
|
||||
actor.system.sommeil = {
|
||||
"nouveaujour": true,
|
||||
"insomnie": EffetsDraconiques.isSujetInsomnie(actor),
|
||||
"moral": "neutre",
|
||||
"heures": 4
|
||||
}
|
||||
}
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-repos.html", actor);
|
||||
const dialog = new DialogRepos(html, actor);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
constructor(html, actor) {
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Se reposer",
|
||||
content: html,
|
||||
default: "repos",
|
||||
buttons: {
|
||||
"repos": { label: "Se reposer", callback: async it => { this.repos(); } }
|
||||
}
|
||||
};
|
||||
super(conf, options);
|
||||
this.actor = actor;
|
||||
}
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find(`.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async repos() {
|
||||
const selection = await this.html.find("[name='repos']:checked").val();
|
||||
switch (selection) {
|
||||
case "sieste": return await this.sieste();
|
||||
case "nuit": return await this.nuit();
|
||||
case "chateau-dormant": return await this.chateauDormant();
|
||||
case "gris-reve": return await this.grisReve();
|
||||
}
|
||||
}
|
||||
|
||||
async grisReve() {
|
||||
await this.html.find("[name='nb-jours']").change();
|
||||
const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
|
||||
await this.actor.grisReve(nbJours);
|
||||
}
|
||||
|
||||
async chateauDormant() {
|
||||
await this.actor.dormirChateauDormant();
|
||||
}
|
||||
|
||||
async nuit() {
|
||||
await this.html.find("[name='sommeil.heures']").change();
|
||||
const val = await this.html.find("[name='sommeil.heures']").val();
|
||||
const sommeilHeures = Number.parseInt(val ?? '0');
|
||||
await this.actor.dormir(sommeilHeures, { chateauDormant: true });
|
||||
}
|
||||
|
||||
async sieste() {
|
||||
await this.html.find("[name='sieste.heures']").change();
|
||||
const siesteHeures = Number.parseInt(await this.html.find("[name='sieste.heures']").val());
|
||||
await this.actor.dormir(siesteHeures);
|
||||
}
|
||||
|
||||
async onActorMoral(event) {
|
||||
const selected = this.html.find(event.currentTarget);
|
||||
const parentDiv = selected.parents().find('.sommeil-actor-moral');
|
||||
const situationMoral = selected.data('moral');
|
||||
await this.actor.setInfoSommeilMoral(situationMoral);
|
||||
const htmlMoral = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs', {
|
||||
moral: situationMoral
|
||||
});
|
||||
parentDiv.html(htmlMoral);
|
||||
this.html.find(`.sommeil-actor-moral a`).click(event => this.onActorMoral(event));
|
||||
}
|
||||
}
|
@ -15,7 +15,7 @@ export class DialogStress extends Dialog {
|
||||
)
|
||||
};
|
||||
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-stress.html", dialogData);
|
||||
new DialogStress(dialogData, html)
|
||||
.render(true);
|
||||
}
|
||||
@ -50,7 +50,7 @@ export class DialogStress extends Dialog {
|
||||
|
||||
this.dialogData.actors.filter(it => it.selected)
|
||||
.map(it => game.actors.get(it.id))
|
||||
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
|
||||
.forEach(async actor => await actor.distribuerStress(compteur, stress, motif));
|
||||
}
|
||||
|
||||
async onSelectActor(event) {
|
@ -39,18 +39,18 @@ export class Targets {
|
||||
}
|
||||
}
|
||||
|
||||
static getTarget() {
|
||||
static getTarget(options = { warn: true }) {
|
||||
const targets = Targets.listTargets();
|
||||
switch (targets.length) {
|
||||
case 1:
|
||||
return targets[0];
|
||||
case 0:
|
||||
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
|
||||
if (options.warn) ui.notifications.warn("Vous devez choisir une cible à attaquer!");
|
||||
break;
|
||||
default:
|
||||
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
|
||||
return;
|
||||
if (options.warn) ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
}
|
@ -4,7 +4,7 @@ import { RdDTimestamp } from "./rdd-timestamp.js";
|
||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
||||
* @extends {Dialog}
|
||||
*/
|
||||
export class RdDCalendrierEditeur extends Dialog {
|
||||
export class RdDCalendrierEditor extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, calendrier, calendrierData) {
|
||||
@ -30,8 +30,8 @@ export class RdDCalendrierEditeur extends Dialog {
|
||||
this.html.find("input[name='calendar.annee']").val(this.calendrierData.annee);
|
||||
this.html.find("select[name='calendar.mois']").val(this.calendrierData.mois.key);
|
||||
this.html.find("select[name='calendar.heure']").val(this.calendrierData.heure.key);
|
||||
RdDCalendrierEditeur.setLimited(this.html.find("input[name='calendar.jourDuMois']"), this.calendrierData.jourDuMois, 1, 28);
|
||||
RdDCalendrierEditeur.setLimited(this.html.find("input[name='calendar.minute']"), this.calendrierData.minute, 0, 119);
|
||||
RdDCalendrierEditor.setLimited(this.html.find("input[name='calendar.jourDuMois']"), this.calendrierData.jourDuMois, 1, 28);
|
||||
RdDCalendrierEditor.setLimited(this.html.find("input[name='calendar.minute']"), this.calendrierData.minute, 0, 119);
|
||||
}
|
||||
|
||||
static setLimited(input, init, min, max) {
|
453
module/time/rdd-calendrier.js
Normal file
@ -0,0 +1,453 @@
|
||||
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
|
||||
import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { DialogChronologie } from "../dialog-chronologie.js";
|
||||
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
||||
import { DialogChateauDormant } from "../sommeil/dialog-chateau-dormant.js";
|
||||
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "../sommeil/app-astrologie.js";
|
||||
|
||||
const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/calendar.hbs";
|
||||
|
||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
|
||||
/* -------------------------------------------- */
|
||||
export class RdDCalendrier extends Application {
|
||||
static init() {
|
||||
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
||||
name: "liste-nombre-astral",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: [],
|
||||
type: Object
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM_RDD, "calendrier-pos", {
|
||||
name: "calendrierPos",
|
||||
scope: "client",
|
||||
config: false,
|
||||
default: INITIAL_CALENDAR_POS,
|
||||
type: Object
|
||||
});
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
title: "Calendrier",
|
||||
template: TEMPLATE_CALENDRIER,
|
||||
classes: ["calendar"],
|
||||
popOut: true,
|
||||
resizable: false,
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
});
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
||||
RdDTimestamp.setWorldTime(this.timestamp);
|
||||
this.nombresAstraux = this.getNombresAstraux();
|
||||
this.rebuildNombresAstraux(HIDE_DICE); // Ensure always up-to-date
|
||||
}
|
||||
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
||||
}
|
||||
|
||||
get title() {
|
||||
const calendrier = this.timestamp.toCalendrier();
|
||||
return `${calendrier.heure.label}, ${calendrier.jourDuMois} ${calendrier.mois.label} ${calendrier.annee} (${calendrier.mois.saison})`;
|
||||
}
|
||||
|
||||
savePosition() {
|
||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", {
|
||||
top: this.position.top,
|
||||
left: this.position.left,
|
||||
horlogeAnalogique: this.horlogeAnalogique
|
||||
});
|
||||
}
|
||||
|
||||
getSavePosition() {
|
||||
const pos = game.settings.get(SYSTEM_RDD, "calendrier-pos");
|
||||
if (pos?.top == undefined) {
|
||||
return INITIAL_CALENDAR_POS;
|
||||
}
|
||||
this.horlogeAnalogique = pos.horlogeAnalogique;
|
||||
return pos
|
||||
}
|
||||
|
||||
setPosition(position) {
|
||||
super.setPosition(position)
|
||||
this.savePosition()
|
||||
}
|
||||
|
||||
display() {
|
||||
const pos = this.getSavePosition()
|
||||
this.render(true, { left: pos.left, top: pos.top });
|
||||
return this;
|
||||
}
|
||||
|
||||
_getHeaderButtons() {
|
||||
const buttons = [];
|
||||
if (game.user.isGM) {
|
||||
buttons.unshift({
|
||||
class: "calendar-astrologie",
|
||||
icon: "fa-solid fa-moon-over-sun",
|
||||
onclick: ev => this.showAstrologieEditor()
|
||||
},
|
||||
{
|
||||
class: "calendar-set-datetime",
|
||||
icon: "fa-solid fa-calendar-pen",
|
||||
onclick: ev => this.showCalendarEditor()
|
||||
});
|
||||
}
|
||||
return buttons
|
||||
}
|
||||
async maximize() {
|
||||
await super.maximize()
|
||||
this.render(true)
|
||||
}
|
||||
|
||||
async close() { }
|
||||
|
||||
async onUpdateSetting(setting, update, options, id) {
|
||||
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
this.positionAiguilles()
|
||||
this.render(false);
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
}
|
||||
}
|
||||
|
||||
getData() {
|
||||
const formData = super.getData();
|
||||
this.fillCalendrierData(formData);
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
fillCalendrierData(formData = {}) {
|
||||
mergeObject(formData, this.timestamp.toCalendrier());
|
||||
formData.isGM = game.user.isGM;
|
||||
formData.heures = RdDTimestamp.definitions()
|
||||
formData.horlogeAnalogique = this.horlogeAnalogique;
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
async activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
|
||||
this.html.find('.toggle-horloge-analogique').click(ev => this.onToggleHorlogeAnalogique())
|
||||
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
|
||||
this.html.find('.horloge-roue .horloge-heure').click(event => {
|
||||
const h = this.html.find(event.currentTarget)?.data('heure');
|
||||
this.positionnerHeure(Number(h));
|
||||
})
|
||||
this.html.find('.calendar-set-datetime').click(ev => {
|
||||
ev.preventDefault();
|
||||
this.showCalendarEditor();
|
||||
});
|
||||
|
||||
this.html.find('.calendar-astrologie').click(ev => {
|
||||
ev.preventDefault();
|
||||
this.showAstrologieEditor();
|
||||
});
|
||||
this.positionAiguilles()
|
||||
}
|
||||
|
||||
positionAiguilles() {
|
||||
const timestamp = this.getTimestamp();
|
||||
this.html.find(`div.horloge-roue div.horloge-aiguille-heure img`).css(Misc.cssRotation(timestamp.angleHeure));
|
||||
this.html.find(`div.horloge-roue div.horloge-aiguille-minute img`).css(Misc.cssRotation(timestamp.angleMinute));
|
||||
}
|
||||
|
||||
onToggleHorlogeAnalogique() {
|
||||
this.horlogeAnalogique = !this.horlogeAnalogique;
|
||||
this.savePosition()
|
||||
this.display()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getNombresAstraux() {
|
||||
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
dateCourante() {
|
||||
return this.timestamp.formatDate();
|
||||
}
|
||||
|
||||
dateReel() {
|
||||
return new Date().toLocaleString("sv-SE", {
|
||||
year: "numeric",
|
||||
month: "2-digit",
|
||||
day: "2-digit",
|
||||
hour: "2-digit",
|
||||
minute: "2-digit"
|
||||
});
|
||||
}
|
||||
|
||||
isAfterIndexDate(indexDate) {
|
||||
// TODO: standardize
|
||||
return indexDate < this.timestamp.indexDate;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
heureCourante() { return RdDTimestamp.definition(this.timestamp.heure); }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCurrentMinute() { return this.timestamp.indexMinute; }
|
||||
|
||||
getTimestamp() {
|
||||
return this.timestamp;
|
||||
}
|
||||
getTimestampFinChateauDormant(nbJours = 0) {
|
||||
return this.timestamp.nouveauJour().addJours(nbJours);
|
||||
}
|
||||
|
||||
getTimestampFinHeure(nbHeures = 0) {
|
||||
return this.timestamp.nouvelleHeure().addHeures(nbHeures);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getIndexFromDate(jour, mois) {
|
||||
const addYear = mois < this.timestamp.mois || (mois == this.timestamp.mois && jour < this.timestamp.jour)
|
||||
const time = RdDTimestamp.timestamp(this.timestamp.annee + (addYear ? 1 : 0), mois, jour);
|
||||
return time.indexDate;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getJoursSuivants(count) {
|
||||
return Misc.intArray(this.timestamp.indexDate, this.timestamp.indexDate + count)
|
||||
.map(i => { return { label: RdDTimestamp.formatIndexDate(i), index: i } })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterNombreAstral(indexDate, showDice = SHOW_DICE) {
|
||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" });
|
||||
const dateFuture = RdDTimestamp.formatIndexDate(indexDate);
|
||||
if (showDice != HIDE_DICE) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||
content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
|
||||
});
|
||||
}
|
||||
return {
|
||||
nombreAstral: nombreAstral,
|
||||
valeursFausses: [],
|
||||
index: indexDate
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
resetNombresAstraux() {
|
||||
this.nombresAstraux = [];
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
|
||||
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_reset_nombre_astral",
|
||||
data: {}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {*} indexDate la date pour laquelle obtenir le nombre astral. Si undefined, on prend la date du jour
|
||||
* @returns le nombre astral pour la date, ou pour la date du jour si la date n'est pas fournie.
|
||||
* Si aucun nombre astral n'est trouvé, retourne 0 (cas où l'on demanderait un nombre astral en dehors des 12 jours courant et à venir)
|
||||
*/
|
||||
getNombreAstral(indexDate = undefined) {
|
||||
if (indexDate == undefined) {
|
||||
indexDate = this.timestamp.indexDate;
|
||||
}
|
||||
this.nombresAstraux = this.getNombresAstraux();
|
||||
let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
|
||||
return astralData?.nombreAstral ?? 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildNombresAstraux(showDice = HIDE_DICE) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
let newList = [];
|
||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||
let dayIndex = this.timestamp.indexDate + i;
|
||||
let na = this.nombresAstraux.find(n => n.index == dayIndex);
|
||||
if (na) {
|
||||
newList[i] = na;
|
||||
} else {
|
||||
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
|
||||
}
|
||||
}
|
||||
this.nombresAstraux = newList;
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
|
||||
game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
|
||||
this.notifyChangeNombresAstraux();
|
||||
}
|
||||
}
|
||||
|
||||
notifyChangeNombresAstraux() {
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_refresh_nombre_astral",
|
||||
data: {}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setNewTimestamp(newTimestamp) {
|
||||
const oldTimestamp = this.timestamp;
|
||||
await Promise.all(game.actors.map(async actor => await actor.onTimeChanging(oldTimestamp, newTimestamp)));
|
||||
RdDTimestamp.setWorldTime(newTimestamp);
|
||||
if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
|
||||
await DialogChateauDormant.create();
|
||||
}
|
||||
this.timestamp = newTimestamp;
|
||||
await this.rebuildNombresAstraux();
|
||||
this.positionAiguilles()
|
||||
this.display();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onCalendarButton(ev) {
|
||||
ev.preventDefault();
|
||||
const calendarAvance = ev.currentTarget.attributes['data-calendar-avance'];
|
||||
const calendarSet = ev.currentTarget.attributes['data-calendar-set'];
|
||||
if (calendarAvance) {
|
||||
await this.incrementTime(Number(calendarAvance.value));
|
||||
}
|
||||
else if (calendarSet) {
|
||||
this.positionnerHeure(Number(calendarSet.value));
|
||||
}
|
||||
this.positionAiguilles()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incrementTime(minutes = 0) {
|
||||
if (game.user.isGM) {
|
||||
await this.setNewTimestamp(this.timestamp.addMinutes(minutes));
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incrementerJour() {
|
||||
await this.setNewTimestamp(this.timestamp.nouveauJour());
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async positionnerHeure(heure) {
|
||||
if (game.user.isGM) {
|
||||
const indexDate = this.timestamp.indexDate;
|
||||
const addDay = this.timestamp.heure < heure ? 0 : 1;
|
||||
const newTimestamp = new RdDTimestamp({ indexDate: indexDate + addDay }).addHeures(heure);
|
||||
await this.setNewTimestamp(newTimestamp)
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getLectureAstrologieDifficulte(dateIndex) {
|
||||
let indexNow = this.timestamp.indexDate;
|
||||
let diffDay = dateIndex - indexNow;
|
||||
return - Math.floor(diffDay / 2);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async requestNombreAstral(request) {
|
||||
const actor = game.actors.get(request.id);
|
||||
if (Misc.isUniqueConnectedGM()) { // Only once
|
||||
console.log(request);
|
||||
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
||||
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
||||
let rollData = {
|
||||
caracValue: request.carac_vue,
|
||||
finalLevel: niveau,
|
||||
showDice: HIDE_DICE,
|
||||
rollMode: "blindroll"
|
||||
};
|
||||
await RdDResolutionTable.rollData(rollData);
|
||||
request.rolled = rollData.rolled;
|
||||
request.isValid = request.rolled.isSuccess;
|
||||
request.nbAstral = this.getNombreAstral(request.date);
|
||||
|
||||
if (request.rolled.isSuccess) {
|
||||
if (request.rolled.isPart) {
|
||||
// Gestion expérience (si existante)
|
||||
request.competence = actor.getCompetence("astrologie")
|
||||
request.selectedCarac = actor.system.carac["vue"];
|
||||
actor.appliquerAjoutExperience(request, 'hide');
|
||||
}
|
||||
}
|
||||
else {
|
||||
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
|
||||
rollMode: "selfroll", showDice: HIDE_DICE
|
||||
});
|
||||
// Mise à jour des nombres astraux du joueur
|
||||
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
|
||||
}
|
||||
|
||||
if (Misc.getActiveUser(request.userId)?.isGM) {
|
||||
RdDUtility.responseNombreAstral(request);
|
||||
} else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_response_nombre_astral",
|
||||
data: request
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
addNbAstralIncorect(actorId, date, nbAstral) {
|
||||
const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
|
||||
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getAjustementAstrologique(heureNaissance, name = undefined) {
|
||||
const defHeure = RdDTimestamp.findHeure(heureNaissance);
|
||||
if (defHeure) {
|
||||
return RdDTimestamp.ajustementAstrologiqueHeure(defHeure.heure, this.getNombreAstral(), this.timestamp.heure);
|
||||
}
|
||||
else if (name) {
|
||||
ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance);
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async saveEditeur(calendrierData) {
|
||||
const newTimestamp = RdDTimestamp.timestamp(
|
||||
Number.parseInt(calendrierData.annee),
|
||||
calendrierData.mois.heure,
|
||||
Number.parseInt(calendrierData.jourMois),
|
||||
calendrierData.heure.heure,
|
||||
Number.parseInt(calendrierData.minutes)
|
||||
);
|
||||
await this.setNewTimestamp(newTimestamp);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showCalendarEditor() {
|
||||
const calendrierData = this.fillCalendrierData();
|
||||
if (this.editeur == undefined) {
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/time/calendar-editor.hbs', calendrierData);
|
||||
this.editeur = new RdDCalendrierEditor(html, this, calendrierData)
|
||||
}
|
||||
this.editeur.updateData(calendrierData);
|
||||
this.editeur.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async showAstrologieEditor() {
|
||||
await AppAstrologie.create();
|
||||
}
|
||||
}
|
@ -1,16 +1,17 @@
|
||||
import { SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
|
||||
export const WORLD_TIMESTAMP_SETTING = "calendrier";
|
||||
|
||||
const RDD_MOIS_PAR_AN = 12;
|
||||
const RDD_JOURS_PAR_MOIS = 28;
|
||||
const RDD_JOURS_PAR_AN = 336; //RDD_JOURS_PAR_MOIS * RDD_MOIS_PAR_AN;
|
||||
const RDD_HEURES_PAR_JOUR = 12;
|
||||
const RDD_MINUTES_PAR_HEURES = 120;
|
||||
const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PAR_HEURES;
|
||||
const RDD_MOIS_PAR_AN = 12;
|
||||
export const RDD_JOURS_PAR_MOIS = 28;
|
||||
export const RDD_HEURES_PAR_JOUR = 12;
|
||||
export const MAX_NOMBRE_ASTRAL = 12;
|
||||
export const RDD_MINUTES_PAR_HEURES = 120;
|
||||
export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PAR_HEURES;
|
||||
const ROUNDS_PAR_MINUTE = 10;
|
||||
|
||||
const DEFINITION_HEURES = [
|
||||
@ -48,10 +49,6 @@ const FORMULES_PERIODE = [
|
||||
|
||||
export class RdDTimestamp {
|
||||
|
||||
static iconeHeure(heure) {
|
||||
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure < 9 ? '0' : ''}${heure + 1}.svg`;
|
||||
}
|
||||
|
||||
static init() {
|
||||
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
|
||||
name: WORLD_TIMESTAMP_SETTING,
|
||||
@ -63,15 +60,41 @@ export class RdDTimestamp {
|
||||
|
||||
for (let i = 0; i < DEFINITION_HEURES.length; i++) {
|
||||
DEFINITION_HEURES[i].heure = i;
|
||||
DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
|
||||
DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i);
|
||||
DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static hh(heure) {
|
||||
return heure < 9 ? `0${heure + 1}` : `${heure + 1}`;
|
||||
}
|
||||
|
||||
static iconeHeure(heure) {
|
||||
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${RdDTimestamp.hh(heure)}.svg`;
|
||||
}
|
||||
|
||||
static definitions() {
|
||||
return DEFINITION_HEURES
|
||||
}
|
||||
|
||||
static formulesDuree() {
|
||||
return FORMULES_DUREE
|
||||
}
|
||||
|
||||
static formulesPeriode() {
|
||||
return FORMULES_PERIODE
|
||||
}
|
||||
|
||||
static heures() {
|
||||
return Misc.intArray(0, RDD_HEURES_PAR_JOUR)
|
||||
}
|
||||
|
||||
/**
|
||||
* @param signe
|
||||
* @param signe
|
||||
* @returns L'entrée de DEFINITION_HEURES correspondant au signe
|
||||
*/
|
||||
*/
|
||||
static definition(signe) {
|
||||
if (signe == undefined) {
|
||||
signe = 0;
|
||||
@ -86,20 +109,26 @@ export class RdDTimestamp {
|
||||
return definition
|
||||
}
|
||||
|
||||
static formulesDuree() {
|
||||
return FORMULES_DUREE
|
||||
}
|
||||
|
||||
static formulesPeriode() {
|
||||
return FORMULES_PERIODE
|
||||
}
|
||||
|
||||
static imgSigneHeure(heure) {
|
||||
return RdDTimestamp.imgSigne(RdDTimestamp.definition(heure));
|
||||
}
|
||||
|
||||
static imgSigne(signe) {
|
||||
return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}"/>`
|
||||
return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}" title="${signe.label}"/>`
|
||||
}
|
||||
|
||||
static ajustementAstrologiqueHeure(hn, nbAstral, heure) {
|
||||
let ecart = (hn + nbAstral - heure) % RDD_HEURES_PAR_JOUR;
|
||||
if (ecart < 0) {
|
||||
ecart = (ecart + RDD_HEURES_PAR_JOUR) % RDD_HEURES_PAR_JOUR;
|
||||
}
|
||||
switch (ecart) {
|
||||
case 0: return 4;
|
||||
case 4: case 8: return 2;
|
||||
case 6: return -4;
|
||||
case 3: case 9: return -2;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static handleTimestampEditor(html, path, consumeTimestamp = async (path, timestamp) => { }) {
|
||||
@ -199,6 +228,14 @@ export class RdDTimestamp {
|
||||
this.indexMinute = indexMinute ?? 0
|
||||
}
|
||||
|
||||
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
|
||||
get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
|
||||
get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS }
|
||||
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
|
||||
get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
|
||||
get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
|
||||
get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 }
|
||||
get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45 }
|
||||
|
||||
/**
|
||||
* Convertit le timestamp en une structure avec les informations utiles
|
||||
@ -216,13 +253,6 @@ export class RdDTimestamp {
|
||||
};
|
||||
}
|
||||
|
||||
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
|
||||
get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
|
||||
get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS }
|
||||
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
|
||||
get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
|
||||
get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
|
||||
|
||||
formatDate() {
|
||||
const jour = this.jour + 1;
|
||||
const mois = RdDTimestamp.definition(this.mois).label;
|
||||
@ -230,6 +260,10 @@ export class RdDTimestamp {
|
||||
return `${jour} ${mois}` + (annee ? ' ' + annee : '');
|
||||
}
|
||||
|
||||
formatDateHeure() {
|
||||
return `${RdDTimestamp.definition(this.heure).label}, ${this.formatDate()}`;
|
||||
}
|
||||
|
||||
nouveauJour() { return new RdDTimestamp({ indexDate: this.indexDate + 1, indexMinute: 0 }) }
|
||||
|
||||
nouvelleHeure() {
|
@ -189,30 +189,6 @@ export class FenetreRechercheTirage extends Application {
|
||||
const row = await CompendiumTableHelpers.getRandom(table, 'Item')
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item');
|
||||
})
|
||||
|
||||
// this.html.find('.recherche')
|
||||
// .each((index, field) => {
|
||||
// if (this.options.recherche) {
|
||||
// field.focus();
|
||||
// field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
|
||||
// }
|
||||
// })
|
||||
// .keyup(async event => {
|
||||
// const nouvelleRecherche = this._optionRecherche(event.currentTarget);
|
||||
// if (this.options.recherche?.text != nouvelleRecherche?.text) {
|
||||
// this.options.recherche = nouvelleRecherche;
|
||||
// if (this.timerRecherche) {
|
||||
// clearTimeout(this.timerRecherche);
|
||||
// }
|
||||
// this.timerRecherche = setTimeout(() => {
|
||||
// this.timerRecherche = undefined;
|
||||
// this.render(true);
|
||||
// }, 500);
|
||||
// }
|
||||
// })
|
||||
// .change(async event =>
|
||||
// this.options.recherche = this._optionRecherche(event.currentTarget)
|
||||
// );
|
||||
}
|
||||
|
||||
showFilterGroup(groupDiv, show) {
|
||||
|
@ -226,9 +226,6 @@ export const TMRType = {
|
||||
desolation: { name: "désolation", genre: "f" }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const caseSpecificModes = ["attache", "trounoir", "debordement", "reserve_extensible", "maitrisee"];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const tmrRandomMovePatten =
|
||||
[{ name: 'top', col: 0, row: -1 },
|
||||
@ -239,8 +236,6 @@ const tmrRandomMovePatten =
|
||||
{ name: 'topleft', col: -1, row: -1 }
|
||||
]
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class TMRUtility {
|
||||
static init() {
|
||||
@ -258,32 +253,25 @@ export class TMRUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static verifyTMRCoord(coord) {
|
||||
let TMRregexp = new RegExp(/([A-M])(\d+)/g);
|
||||
let res = TMRregexp.exec(coord);
|
||||
if (res && res[1] && res[2]) {
|
||||
if (res[2] > 0 && res[2] < 16) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return Grammar.equalsInsensitive(coord, 'Fleuve') || TMRUtility.getTMR(coord);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getTMR(coord) {
|
||||
return TMRMapping[coord];
|
||||
return coord == 'Fleuve' ? TMRMapping['D1'] : TMRMapping[coord];
|
||||
}
|
||||
|
||||
static getTMRLabel(coord) {
|
||||
return TMRMapping[coord]?.label ?? (coord + ": case inconnue");
|
||||
return TMRUtility.getTMR(coord)?.label ?? (coord + ": case inconnue");
|
||||
}
|
||||
|
||||
static getTMRType(coord) {
|
||||
const tmr = TMRMapping[coord];
|
||||
const tmr = TMRUtility.getTMR(coord);
|
||||
return Misc.upperFirst(TMRType[tmr.type].name);
|
||||
}
|
||||
|
||||
static getTMRDescr(coord) {
|
||||
const tmr = TMRMapping[coord];
|
||||
const tmr = TMRUtility.getTMR(coord);
|
||||
return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Misc } from "../misc.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { PixiTMR } from "./pixi-tmr.js";
|
||||
|
||||
@ -9,10 +9,10 @@ const registeredEffects = [
|
||||
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
|
||||
*/
|
||||
export class Draconique {
|
||||
static isCaseTMR(item) { return item.type == 'casetmr'; }
|
||||
static isQueueDragon(item) { return item.type == 'queue' || item.type == 'ombre'; }
|
||||
static isSouffleDragon(item) { return item.type == 'souffle'; }
|
||||
static isTeteDragon(item) { return item.type == 'tete'; }
|
||||
static isCaseTMR(item) { return item.type == TYPES.casetmr; }
|
||||
static isQueueDragon(item) { return item.isQueueDragon(); }
|
||||
static isSouffleDragon(item) {return item.type == TYPES.souffle; }
|
||||
static isTeteDragon(item) { return item.type == TYPES.tete; }
|
||||
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
|
||||
|
||||
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
|
||||
|
@ -18,6 +18,7 @@ import { Periple } from "./periple.js";
|
||||
import { UrgenceDraconique } from "./urgence-draconique.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { AugmentationSeuil } from "./augmentation-seuil.js";
|
||||
import { TYPES } from "../item.js";
|
||||
|
||||
|
||||
export class EffetsDraconiques {
|
||||
@ -114,46 +115,57 @@ export class EffetsDraconiques {
|
||||
);
|
||||
}
|
||||
|
||||
static filterItems(actor, filter, name) {
|
||||
return actor.filterItems(filter)
|
||||
.filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||
static tetesDragon(actor, name) {
|
||||
return actor.itemTypes[TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||
}
|
||||
|
||||
static soufflesDragon(actor, name) {
|
||||
return actor.itemTypes[TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||
}
|
||||
|
||||
static queuesDragon(actor, name) {
|
||||
return actor.filterItems(it => it.isQueueDragon() && Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||
}
|
||||
|
||||
static queuesSoufflesDragon(actor, name) {
|
||||
return actor.filterItems(it => [TYPES.queue, TYPES.ombre, TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
|
||||
}
|
||||
|
||||
static countAugmentationSeuil(actor) {
|
||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Augmentation du seuil de rêve').length;
|
||||
return EffetsDraconiques.tetesDragon(actor, 'Augmentation du seuil de rêve').length;
|
||||
}
|
||||
|
||||
static isDonDoubleReve(actor) {
|
||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Don de double-rêve').length>0;
|
||||
return EffetsDraconiques.tetesDragon(actor, 'Don de double-rêve').length > 0;
|
||||
}
|
||||
|
||||
static isConnaissanceFleuve(actor) {
|
||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'connaissance du fleuve').length>0;
|
||||
return EffetsDraconiques.tetesDragon(actor, 'connaissance du fleuve').length > 0;
|
||||
}
|
||||
|
||||
static isReserveEnSecurite(actor) {
|
||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'réserve en sécurité').length>0;
|
||||
return EffetsDraconiques.tetesDragon(actor, 'réserve en sécurité').length > 0;
|
||||
}
|
||||
|
||||
static isDeplacementAccelere(actor) {
|
||||
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, ' déplacement accéléré').length>0;
|
||||
return EffetsDraconiques.tetesDragon(actor, 'déplacement accéléré').length > 0;
|
||||
}
|
||||
|
||||
static isDoubleResistanceFleuve(actor) {
|
||||
return EffetsDraconiques.filterItems(actor, Draconique.isSouffleDragon, 'résistance du fleuve').length>0;
|
||||
return EffetsDraconiques.soufflesDragon(actor, 'résistance du fleuve').length > 0;
|
||||
}
|
||||
|
||||
static countInertieDraconique(actor) {
|
||||
return EffetsDraconiques.filterItems(actor, Draconique.isQueueDragon, 'inertie draconique').length;
|
||||
return EffetsDraconiques.queuesDragon(actor, 'inertie draconique').length;
|
||||
}
|
||||
|
||||
static countMonteeLaborieuse(actor) {
|
||||
return EffetsDraconiques.filterItems(actor, Draconique.isQueueSouffle, 'montée laborieuse').length;
|
||||
return EffetsDraconiques.queuesSoufflesDragon(actor, 'montée laborieuse').length;
|
||||
}
|
||||
|
||||
static mauvaiseRencontre(actor) {
|
||||
const mauvaisesRencontres = EffetsDraconiques.filterItems(actor, Draconique.isQueueSouffle, 'mauvaise rencontre');
|
||||
return mauvaisesRencontres.length>0 ? mauvaisesRencontres[0] : undefined;
|
||||
const mauvaisesRencontres = EffetsDraconiques.queuesSoufflesDragon(actor, 'mauvaise rencontre');
|
||||
return mauvaisesRencontres.length > 0 ? mauvaisesRencontres[0] : undefined;
|
||||
}
|
||||
|
||||
static isPontImpraticable(actor) {
|
||||
@ -164,8 +176,12 @@ export class EffetsDraconiques {
|
||||
return actor.items.find(it => EffetsDraconiques.urgenceDraconique.match(it));
|
||||
}
|
||||
|
||||
static isSujetInsomnie(actor) {
|
||||
return EffetsDraconiques.queuesDragon(actor, 'Insomnie').length > 0 ? true : false;
|
||||
}
|
||||
|
||||
static isPeage(actor) {
|
||||
return EffetsDraconiques.filterItems(actor, Draconique.isSouffleDragon, 'péage').length > 0;
|
||||
return EffetsDraconiques.soufflesDragon(actor, 'péage').length > 0;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,7 +1,8 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { Poetique } from "./poetique.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { ExperienceLog, XP_TOPIC } from "../actor/experience-log.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { Poetique } from "../poetique.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
|
||||
export class EffetsRencontre {
|
||||
|
||||
@ -53,9 +54,10 @@ export class EffetsRencontre {
|
||||
static xp_sort_force = async (dialog, context) => {
|
||||
let competence = context.competence;
|
||||
if (competence) {
|
||||
const xpSort = Misc.toInt(competence.system.xp_sort) + context.rencontre.system.force;
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': xpSort }]);
|
||||
await this.updateExperienceLog("XP Sort", xpSort, `Rencontre d'un ${context.rencontre.name} en TMR`);
|
||||
const fromXpSort = Number(competence.system.xp_sort);
|
||||
const toXpSort = fromXpSort + context.rencontre.system.force;
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': toXpSort }]);
|
||||
await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXpSort, toXpSort, `${competence.name} - ${context.rencontre.name} en TMR`);
|
||||
}
|
||||
}
|
||||
|
||||
@ -87,7 +89,7 @@ export class EffetsRencontre {
|
||||
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static deplacement_aleatoire = async (dialog, context) => {
|
||||
const oldCoord = context.actor.system.reve.tmrpos.coord;
|
||||
const newTmr = await TMRUtility.deplaceTMRAleatoire(context.actor, oldCoord);
|
||||
@ -113,13 +115,13 @@ export class EffetsRencontre {
|
||||
if (context.rolled.isETotal) {
|
||||
context.queues.push(await context.actor.ajouterQueue());
|
||||
}
|
||||
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
static experience_particuliere = async (dialog, context) => {
|
||||
await context.actor.appliquerAjoutExperience(context)
|
||||
}
|
@ -1,198 +1,206 @@
|
||||
{"name":"Argent (1 sol)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6M7WG9ciKuoYtN9i"}},"_id":"0I30m9qcYJk6UR6o","system":{"description":"","descriptionmj":"","encombrement":null,"quantite":null,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}]},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1674002002070,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0.06,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1674002002070,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":4,"qualite":0,"cout":0.32,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206013,"modifiedTime":1674002002070,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
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{"_id":"UICiMF3wBeLsqm8L","name":"Pipe en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pipe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UICiMF3wBeLsqm8L"}},"system":{"description":"","descriptionmj":"","encombrement":0.04,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206026,"modifiedTime":1674002002081,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"UMfXFhVhdoVQVEKy","name":"Fronde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy"}},"system":{"description":"<p>Peut tirer tous les rounds.</p>","descriptionmj":"","equipe":false,"encombrement":0.08,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":0,"categorie_parade":"","dommages":"1","penetration":0,"force":"0","competence":"","lancer":"","tir":"Fronde","portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206026,"modifiedTime":1674002002081,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"UYXXggulNwnodaOt","name":"Chope de fer (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chope_fer.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UYXXggulNwnodaOt"}},"system":{"description":"","descriptionmj":"","encombrement":0.08,"quantite":1,"qualite":0,"cout":0.15,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206027,"modifiedTime":1674002002081,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"UczsYTAoP9koA2SL","name":"Bourse, sachet de tissu","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.05,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"contenu":[],"capacite":0.3,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"UsyV9n0byCeYirNC","name":"Esparlongue","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC"}},"system":{"description":"<p>C’est une épée semblable à la <em>rapière</em>, longue et ne frappant uniquement d’estoc. Elle doit son nom à ce qu’elle était particulièrement en vogue, au Second Âge, dans la cité d’Esparlongue. En ce début du Troisième Âge, toutefois, on lui substitue le plus souvent la <strong>demi-dragonne</strong>, épée très voisine, ne frappant pareillement que d’estoc, mais plus résistante (résistance 10) et moins coûteuse (15 sols) ; son bonus aux dommages (+2) est identique.</p>","descriptionmj":"","equipe":false,"encombrement":1.5,"quantite":1,"qualite":0,"cout":20,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":9,"categorie_parade":"epees-longues","dommages":"2","penetration":0,"force":"10","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"esparlongue"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"Uxk2tvEqtrmYScjK","name":"Pot à braise","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pot_a_braise.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Uxk2tvEqtrmYScjK"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"VsjRwh9Z9PMpFKdI","name":"Craie 1 bâton","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/craie.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.VsjRwh9Z9PMpFKdI"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.01,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"WC1jMDKcxEJQWGOR","name":"Burette de fer blanc (40 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/burette.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WC1jMDKcxEJQWGOR"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.2,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"WTHZdtgf6lHUSKDx","name":"Fouet","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fouet.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WTHZdtgf6lHUSKDx"}},"system":{"description":"<p>Provoque des dégâts \"non mortels\".</p>\n<p>Les armures sont majorées de 2.</p>\n<p>Si la protection atteint une valeur de 5 ou plus, le fouet ne peut causer de dégât.</p>","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Rare","frequence":6}],"resistance":0,"categorie_parade":"","dommages":"1","penetration":-1,"force":"0","competence":"","lancer":"Fouet","tir":"","portee_courte":2,"portee_moyenne":2,"portee_extreme":3,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"WTWXZeoK5HpCrGFy","name":"Hachette","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":6,"categorie_parade":"haches","dommages":"2","penetration":0,"force":"8","competence":"Hache à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.4","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1674572410636,"lastModifiedBy":"F2zvQUIw6mQepDqs"}}
|
||||
{"_id":"XTZVrcMNofAviP63","name":"Cire d'abeille 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.15,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"XlKp5BvZX8A03fUg","name":"Sac à dos de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg"}},"system":{"description":"","descriptionmj":"","encombrement":0.4,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":25,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"XoslLyWIJYY2RGzz","name":"Fiole de verre (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz"}},"system":{"description":"","descriptionmj":"","encombrement":0.06,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"XwuLVGasPJXzvC09","name":"Encre 20 cl","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/encre_20cl.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"YHPrUuGGGTGZMNAg","name":"Bière","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.u7lMLkVlFCXBj8Bc"}},"system":{"description":"<p>1 mesure (20cl) de bière.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.01,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.8,"alcoolise":true,"force":-1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002082,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"system":{"description":"","descriptionmj":"","encombrement":0.8,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"","dommages":"1","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}},"system":{"description":"","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":6,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}},"system":{"description":"<p><span class=\"fontstyle0\">La cornebouffe est une préparation à base de gibier, élaborée dans les forêts proches de la mer par des chasseurs spécialisés : les </span><span class=\"fontstyle2\">cornebouffiers</span><span class=\"fontstyle0\">. Acheminée vers les ports, principaux consommateurs, elle constitue l’aliment de base de la plupart des marins.</span></p>\n<p><span class=\"fontstyle0\">Certains voyageurs qui l’ont expérimentée et en ont accepté l’exotisme, en transportent parfois en cas de disette. Pratiquement, il s’agit de gibier référentiellement cornu (bramart, cornicochon, mercureuil), que l’on cuit et recuit dans de l’eau de mer avec des herbes, jusqu’à obtenir une pâte, sorte de mastic, que l’on façonne en forme de galettes, puis que l’on laisse longuement sécher au soleil. On aboutit au final à des sortes de petites briques plates, de la taille d’une demi-main, de couleur vert-de-gris, et à peu près aussi dures que les briques véritables. La meilleure façon de consommer ces galettes est de les réhydrater avec de l’eau chaude, c’est la façon dite </span><span class=\"fontstyle2\">soupée </span><span class=\"fontstyle0\">: on obtient une sorte de soupe ou de bouillie gluante. L’autre façon, dite sèche, consiste à les grignoter telles quelles comme des biscuits, mais il est impératif de boire beaucoup par dessus, sous peine d’une soif torride accompagnée de maux d’estomac.</span></p>\n<p><span class=\"fontstyle0\">Légère, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au goût, eh bien... ceux qui disent que, tant qu’à y aller, autant manger directement des crottes de chien à la croque-au-sel, ne sont probablement que des enfants gâtés et difficiles.</span></p>\n<p><span class=\"fontstyle0\">Aliment de longue conservation (pratiquement inaltérable), la cornebouffe possède un des meilleurs rapports sustentation/encombrement.</span></p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.02,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"sust":3,"exotisme":-2,"cuisinier":"","boisson":false,"desaltere":0,"alcoolise":false,"force":0,"equipe":false,"resistance":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"ZaAKf4n8mtevbMM0","name":"Hydromel","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ZaAKf4n8mtevbMM0"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.04,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.6,"alcoolise":true,"force":-4},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1674002002083,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"nl9cICrauIOEXwFP","name":"Cordelette (10 m)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cordelette.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nl9cICrauIOEXwFP"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1674002002092,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"nqMyaOqBfTxdP9tg","name":"Cor en corne","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206114,"modifiedTime":1674002002092,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"oXpPZ9LS1nsU0nGT","name":"Épée sorde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.oXpPZ9LS1nsU0nGT"}},"system":{"description":"<p>C’est une épée plus courte que la dragonne, mais plus <em>large</em>. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.</p>\n<p>C’est probablement à elle que le <em>Guerrier Sorde</em> doit son nom (à moins que ce ne soit l’inverse).</p>","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":20,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":15,"categorie_parade":"epees-lourdes","dommages":"3/4","penetration":null,"force":"12/11","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"epeesorde"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1674002002092,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"of2LbmmB4EtlSwte","name":"Sac en jute (50 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_50.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.of2LbmmB4EtlSwte"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.08,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":25,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1674002002092,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"orpj8CumQ39xMOHy","name":"Brosse à cheveux","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/Brosse.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.orpj8CumQ39xMOHy"}},"system":{"description":"","descriptionmj":"","encombrement":0.06,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1674002002092,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"phfgVizT4ekUwqFq","name":"Selle et harnais","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/selle.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.phfgVizT4ekUwqFq"}},"system":{"description":"","descriptionmj":"","encombrement":4,"quantite":1,"qualite":0,"cout":5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":25,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"q5zaNnlmNZZChi31","name":"Miel","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gelee_royale.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.0UhqiYISVSiztBfv"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Rare","frequence":6}],"sust":2,"exotisme":0,"cuisinier":"","boisson":false,"desaltere":0,"alcoolise":false,"force":0},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"qCLTOjlIOvlj0uo7","name":"Chaperon de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chaperon_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qCLTOjlIOvlj0uo7"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"qWhl9EfdnJx4KFTZ","name":"Bas de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ"}},"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"sSgPT3aKDOZ25svO","name":"Porte plume en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/porte_plume2.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.sSgPT3aKDOZ25svO"}},"system":{"description":"","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0.05,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"sXoStuW19r9zVi1S","name":"Flacon de verre (40 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/flacon_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.sXoStuW19r9zVi1S"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.2,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"sbgHtwEj4sK9cMh7","name":"Livre","type":"livre","flags":{"core":{"sourceId":"Item.1bn0Q8cO1qRWQvlf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"competence":"Ecriture","auteur":"Inconnu","difficulte":0,"points_de_tache":0,"xp":0,"niveau_minimum":0,"niveau_maximum":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"skTWp8PUgIG2U2ne","name":"Cire à cacheter","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire_a_cacheter.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.skTWp8PUgIG2U2ne"}},"system":{"description":"","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"slusKo2nVCtFwDkN","name":"Sang","type":"munition","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_sang.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.slusKo2nVCtFwDkN"}},"system":{"description":"<p>1 mesure (20cl) de sang.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"snupUovwaPAe46aD","name":"Fiole en grès (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_gres.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.snupUovwaPAe46aD"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"szOThadvQvFcS79R","name":"Cuir Epais","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R"}},"system":{"description":"<p>Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.</p>\n<p> </p>","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":10,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"protection":"3","deterioration":0,"malus":-1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"tBFt4h3jqINsOxLI","name":"Outre (2 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI"}},"system":{"description":"","descriptionmj":"","encombrement":0.08,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"tMWzePiuMtiCQnAU","name":"Marteau","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/marteau.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tMWzePiuMtiCQnAU"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.3,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"","dommages":"2","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":true,"initpremierround":"masse"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.4","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1674571037073,"lastModifiedBy":"F2zvQUIw6mQepDqs"}}
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{"_id":"tY3shj5FA8nwMgxX","name":"Vin","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_vin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.QNNWTG5yqQKmcpJ7"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.01,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.6,"alcoolise":true,"force":-2,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"tZWQCuRr1ic3S0pL","name":"Souliers","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.8,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Repas moyen à l'auberge","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tn1kvxEVoLyYODyg"}},"_id":"tn1kvxEVoLyYODyg","system":{"description":"","descriptionmj":"","encombrement":0.3,"quantite":1,"qualite":3,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"sust":3,"exotisme":0,"cuisinier":"","boisson":false,"desaltere":0,"alcoolise":false,"force":0},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"tswamwK2oKNARhjA","name":"Verre grossissant","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/verre_grossissant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA"}},"system":{"description":"","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1674002002093,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"ueBk3MbdEaMbzyPS","name":"Ficelle (10 m)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ficelle.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS"}},"system":{"description":"","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1674002002094,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"ueJnUMLK1vpL8xOB","name":"Stylet de bronze","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/stylet_de_bronze.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ueJnUMLK1vpL8xOB"}},"system":{"description":"","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0.12,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1674002002094,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"zlDa1vwmls6Uf4pt","name":"Bourse de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}],"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.1","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1674002002094,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":15,"categorie_parade":"boucliers","dommages":"0","penetration":0,"force":"11","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206014,"modifiedTime":1676074487962,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"Flx5inKGs1GQKoYq","name":"Tube à parchemins","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tube_parchemin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Flx5inKGs1GQKoYq"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":1.3,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206019,"modifiedTime":1676074487964,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"Gp9ZrwXkqZbJoVVT","name":"1 m² de toile de voile","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/voile.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Gp9ZrwXkqZbJoVVT"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206020,"modifiedTime":1676074487965,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"HsIJSPQ46cec22Y2","name":"Couverture de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/couverture_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2"}},"system":{"description":"","descriptionmj":"","encombrement":0.6,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206021,"modifiedTime":1676074487965,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"UczsYTAoP9koA2SL","name":"Bourse, sachet de tissu","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.05,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"contenu":[],"capacite":0.3,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"UsyV9n0byCeYirNC","name":"Esparlongue","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC"}},"system":{"description":"<p>C’est une épée semblable à la <em>rapière</em>, longue et ne frappant uniquement d’estoc. Elle doit son nom à ce qu’elle était particulièrement en vogue, au Second Âge, dans la cité d’Esparlongue. En ce début du Troisième Âge, toutefois, on lui substitue le plus souvent la <strong>demi-dragonne</strong>, épée très voisine, ne frappant pareillement que d’estoc, mais plus résistante (résistance 10) et moins coûteuse (15 sols) ; son bonus aux dommages (+2) est identique.</p>","descriptionmj":"","equipe":false,"encombrement":1.5,"quantite":1,"qualite":0,"cout":20,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":9,"categorie_parade":"epees-longues","dommages":"2","penetration":0,"force":"10","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"esparlongue"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"Uxk2tvEqtrmYScjK","name":"Pot à braise","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pot_a_braise.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Uxk2tvEqtrmYScjK"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"VsjRwh9Z9PMpFKdI","name":"Craie 1 bâton","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/craie.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.VsjRwh9Z9PMpFKdI"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.01,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"WC1jMDKcxEJQWGOR","name":"Burette de fer blanc (40 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/burette.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WC1jMDKcxEJQWGOR"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.2,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"WTHZdtgf6lHUSKDx","name":"Fouet","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fouet.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WTHZdtgf6lHUSKDx"}},"system":{"description":"<p>Provoque des dégâts \"non mortels\".</p>\n<p>Les armures sont majorées de 2.</p>\n<p>Si la protection atteint une valeur de 5 ou plus, le fouet ne peut causer de dégât.</p>","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Rare","frequence":6}],"resistance":0,"categorie_parade":"","dommages":"1","penetration":-1,"force":"0","competence":"","lancer":"Fouet","tir":"","portee_courte":2,"portee_moyenne":2,"portee_extreme":3,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"WTWXZeoK5HpCrGFy","name":"Hachette","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":6,"categorie_parade":"haches","dommages":"2","penetration":0,"force":"8","competence":"Hache à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206107,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"name":"Ciseau à bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gouge.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074352882,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"XEMiC8DxAZFjBj6g","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
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||||
{"_id":"XTZVrcMNofAviP63","name":"Cire d'abeille 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.15,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"XlKp5BvZX8A03fUg","name":"Sac à dos de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg"}},"system":{"description":"","descriptionmj":"","encombrement":0.4,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":25,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"XoslLyWIJYY2RGzz","name":"Fiole de verre (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz"}},"system":{"description":"","descriptionmj":"","encombrement":0.06,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"XwuLVGasPJXzvC09","name":"Encre 20 cl","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/encre_20cl.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"YHPrUuGGGTGZMNAg","name":"Bière","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.u7lMLkVlFCXBj8Bc"}},"system":{"description":"<p>1 mesure (20cl) de bière.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.01,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.8,"alcoolise":true,"force":-1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487968,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}},"system":{"description":"","descriptionmj":"","encombrement":0.8,"quantite":1,"qualite":0,"cout":0.6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"","dommages":"1","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}},"system":{"description":"","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":6,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}},"system":{"description":"<p><span class=\"fontstyle0\">La cornebouffe est une préparation à base de gibier, élaborée dans les forêts proches de la mer par des chasseurs spécialisés : les </span><span class=\"fontstyle2\">cornebouffiers</span><span class=\"fontstyle0\">. Acheminée vers les ports, principaux consommateurs, elle constitue l’aliment de base de la plupart des marins.</span></p>\n<p><span class=\"fontstyle0\">Certains voyageurs qui l’ont expérimentée et en ont accepté l’exotisme, en transportent parfois en cas de disette. Pratiquement, il s’agit de gibier référentiellement cornu (bramart, cornicochon, mercureuil), que l’on cuit et recuit dans de l’eau de mer avec des herbes, jusqu’à obtenir une pâte, sorte de mastic, que l’on façonne en forme de galettes, puis que l’on laisse longuement sécher au soleil. On aboutit au final à des sortes de petites briques plates, de la taille d’une demi-main, de couleur vert-de-gris, et à peu près aussi dures que les briques véritables. La meilleure façon de consommer ces galettes est de les réhydrater avec de l’eau chaude, c’est la façon dite </span><span class=\"fontstyle2\">soupée </span><span class=\"fontstyle0\">: on obtient une sorte de soupe ou de bouillie gluante. L’autre façon, dite sèche, consiste à les grignoter telles quelles comme des biscuits, mais il est impératif de boire beaucoup par dessus, sous peine d’une soif torride accompagnée de maux d’estomac.</span></p>\n<p><span class=\"fontstyle0\">Légère, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au goût, eh bien... ceux qui disent que, tant qu’à y aller, autant manger directement des crottes de chien à la croque-au-sel, ne sont probablement que des enfants gâtés et difficiles.</span></p>\n<p><span class=\"fontstyle0\">Aliment de longue conservation (pratiquement inaltérable), la cornebouffe possède un des meilleurs rapports sustentation/encombrement.</span></p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.02,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"sust":3,"exotisme":-2,"cuisinier":"","boisson":false,"desaltere":0,"alcoolise":false,"force":0,"equipe":false,"resistance":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206108,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"ZaAKf4n8mtevbMM0","name":"Hydromel","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ZaAKf4n8mtevbMM0"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.04,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.6,"alcoolise":true,"force":-4},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"a3Wj2WNKFrzqRGVG","name":"Chemise de soie","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_soie.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG"}},"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"b0f08L5CDeFIMluC","name":"Cuir Souple","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"system":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p> </p>","descriptionmj":"","equipe":false,"encombrement":0,"quantite":1,"qualite":0,"cout":6,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"protection":2,"deterioration":0,"malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206109,"modifiedTime":1676074487969,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"of2LbmmB4EtlSwte","name":"Sac en jute (50 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_50.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.of2LbmmB4EtlSwte"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.08,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":25,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1676074487972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"orpj8CumQ39xMOHy","name":"Brosse à cheveux","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/Brosse.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.orpj8CumQ39xMOHy"}},"system":{"description":"","descriptionmj":"","encombrement":0.06,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1676074487972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"q5zaNnlmNZZChi31","name":"Miel","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gelee_royale.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.0UhqiYISVSiztBfv"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Rare","frequence":6}],"sust":2,"exotisme":0,"cuisinier":"","boisson":false,"desaltere":0,"alcoolise":false,"force":0},"ownership":{"default":0,"wYnBx3HmLfGzsj7P":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1676074487972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"sSgPT3aKDOZ25svO","name":"Porte plume en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/porte_plume2.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.sSgPT3aKDOZ25svO"}},"system":{"description":"","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0.05,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1676074487972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"sXoStuW19r9zVi1S","name":"Flacon de verre (40 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/flacon_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.sXoStuW19r9zVi1S"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.2,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206115,"modifiedTime":1676074487972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"skTWp8PUgIG2U2ne","name":"Cire à cacheter","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cire_a_cacheter.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.skTWp8PUgIG2U2ne"}},"system":{"description":"","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1676074487972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"slusKo2nVCtFwDkN","name":"Sang","type":"munition","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_sang.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.slusKo2nVCtFwDkN"}},"system":{"description":"<p>1 mesure (20cl) de sang.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1676074487972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"snupUovwaPAe46aD","name":"Fiole en grès (20 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fiole_gres.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.snupUovwaPAe46aD"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1676074487972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"szOThadvQvFcS79R","name":"Cuir Epais","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R"}},"system":{"description":"<p>Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.</p>\n<p> </p>","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":10,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"protection":"3","deterioration":0,"malus":-1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1676074487972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"tBFt4h3jqINsOxLI","name":"Outre (2 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI"}},"system":{"description":"","descriptionmj":"","encombrement":0.08,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":1,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1676074487972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"tMWzePiuMtiCQnAU","name":"Marteau","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/marteau.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tMWzePiuMtiCQnAU"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.3,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"","dommages":"2","penetration":0,"force":"7","competence":"Masse à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"rapide":false,"deuxmains":false,"unemain":true,"initpremierround":"masse"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1676074487972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"tY3shj5FA8nwMgxX","name":"Vin","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_vin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.QNNWTG5yqQKmcpJ7"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.01,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"cuisinier":"","boisson":true,"desaltere":0.6,"alcoolise":true,"force":-2,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1676074487972,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"tZWQCuRr1ic3S0pL","name":"Souliers","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.8,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206117,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"tswamwK2oKNARhjA","name":"Verre grossissant","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/verre_grossissant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA"}},"system":{"description":"","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"ueBk3MbdEaMbzyPS","name":"Ficelle (10 m)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ficelle.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS"}},"system":{"description":"","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"ueJnUMLK1vpL8xOB","name":"Stylet de bronze","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/stylet_de_bronze.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ueJnUMLK1vpL8xOB"}},"system":{"description":"","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0.12,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"uwwunMSrJoUYTDkG","name":"Seau de bois ferré (10 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/seau_ferre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.uwwunMSrJoUYTDkG"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"vQ494sD9FgFI08kZ","name":"Drap Matelassé","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ"}},"system":{"description":"<p>Deux épaisseurs de drap surpiquées, avec rembourrage de laine.</p>\n<p>Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.</p>\n<p> </p>","descriptionmj":"","equipe":false,"encombrement":0,"quantite":1,"qualite":0,"cout":4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}],"protection":"1","deterioration":0,"malus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"name":"Épée demi-dragonne","type":"arme","flags":{"core":{"sourceId":"Item.ErwaSLcGryAbYjkm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/demi_dragonne.webp","effects":[],"_id":"vnlRGjt7X6yQRObA","system":{"description":null,"descriptionmj":"","equipe":false,"encombrement":1.5,"quantite":1,"qualite":0,"cout":15,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":10,"categorie_parade":"epees-longues","dommages":"2","penetration":0,"force":"10","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"epeedragonne"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"wPE64RRcuLlvuPrY","name":"Épée cyane","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.wPE64RRcuLlvuPrY"}},"system":{"description":"<p>Long <em>cimeterre </em>à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.</p>","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":25,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"resistance":12,"categorie_parade":"epees-lourdes","dommages":"3","penetration":0,"force":"11","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"epeecyane"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"wcW5KcideGi8EY67","name":"Gants de cuir","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gants_de_cuir.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"wpWaqe96x3cvqTXy","name":"Robe de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/robe_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.wpWaqe96x3cvqTXy"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.4,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"name":"Herbe à pipe","type":"herbe","img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp","system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0.01,"cout":0.01,"milieu":"","environnement":[],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Autre"},"effects":[],"flags":{"core":{"sourceId":"Item.wxmHkhTTzPNepN4d"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1676073283027,"modifiedTime":1676074352883,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"wxmHkhTTzPNepN4d","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
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{"_id":"x4g6bDu3eUllSSSJ","name":"Eponge de mer","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/eponge.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ"}},"system":{"description":"","descriptionmj":"","encombrement":0.04,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Maritimes","rarete":"Rare","frequence":6},{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206118,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"_id":"xfdeDEyMK8YtBpzC","name":"Huile 20 cl (4 heures)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/huile.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.xfdeDEyMK8YtBpzC"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.04,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206119,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"xuk60njqtrSZusSX","name":"Chemise de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Commune","frequence":54}],"equipe":false,"resistance":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206119,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"yILNvELKbsz2OOln","name":"Ecritoire","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ecritoire.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.yILNvELKbsz2OOln"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"yO9Vx7tqF8qbZoYw","name":"Besace de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Commune","frequence":54},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":10,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487975,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"zQWlnUsd8bPySujd","name":"Aiguille à coudre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/aiguille.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zQWlnUsd8bPySujd"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487976,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"zYI8mDiysWtmsSyy","name":"Carquois","type":"conteneur","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zYI8mDiysWtmsSyy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[],"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":2,"equipe":false},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487976,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"zlDa1vwmls6Uf4pt","name":"Bourse de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt"}},"system":{"description":"","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0.1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Commune","frequence":54}],"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206179,"modifiedTime":1676074487976,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
|
@ -88,7 +88,7 @@
|
||||
{"name":"Noisemûre","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eB5Nhus3Ao4H8ePT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Noisem%C3%BBre.webp","effects":[],"_id":"eB5Nhus3Ao4H8ePT","system":{"description":"<p>Fruit du noisemûrier, petit arbuste très ramifié vivant en sous-bois à l’ombre des plus grands arbres. La noisemûre a extérieurement l’apparence d’une grosse noisette à la coquille rougeâtre et granulée. Intérieurement, sa chair est tendre, juteuse et sucrée.</p>\n<p>Fréquente.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0.2,"exotisme":0,"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673792081023,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Soldièze","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/soldieze.webp","system":{"description":"<p><span class=\"fontstyle0\">Gros poisson plat, telle une grande limande ou une sole d’eau douce.</span></p>","descriptionmj":"","encombrement":0.3,"quantite":1,"qualite":0,"cout":0.06,"milieu":"","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18}],"sust":3,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673656080829,"modifiedTime":1673656874815,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"eEkKZKqoF0Pk0EUW","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
|
||||
{"name":"Fricotille","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eKrtkHj3EbYCZu8Y"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fricotille.webp","effects":[],"_id":"eKrtkHj3EbYCZu8Y","system":{"description":"<p>Bolet à pied mince et blanc, et large chapeau pointu blanc à pois bleus.</p>\n<p>Fréquente.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673791979385,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Solimonce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eqdFj8nT7JkibPvi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Solimonce.webp","effects":[],"_id":"eqdFj8nT7JkibPvi","system":{"description":"<p>Variété d’ortie non urticante, poussant dans les lieux humides à l’abri de la lumière. Ses décoctions sont réputées souveraines contre les maladies des yeux.</p>\n<p>Rare.</p>\n<p> </p>\n<p><em>Voir Fièvre brune, p350.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":4},{"milieu":"Forêts","rarete":"Rare","frequence":8},{"milieu":"Marais","rarete":"Rare","frequence":4},{"milieu":"Sous-sols","rarete":"Rare","frequence":8}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1673657676885,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"name":"Solimonce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eqdFj8nT7JkibPvi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Solimonce.webp","effects":[],"_id":"eqdFj8nT7JkibPvi","system":{"description":"<p>Variété d’ortie non urticante, poussant dans les lieux humides à l’abri de la lumière. Ses décoctions sont réputées souveraines contre les maladies des yeux.</p>\n<p>Rare.</p>\n<p> </p>\n<p><em>Voir Fièvre brune, p350.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"milieu":"Lieux humides","environnement":[{"milieu":"Cours d'eau","rarete":"Rare","frequence":4},{"milieu":"Forêts","rarete":"Rare","frequence":8},{"milieu":"Marais","rarete":"Rare","frequence":4},{"milieu":"Sous-sols","rarete":"Rare","frequence":8}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708525,"modifiedTime":1676073818889,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Obbadion","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm"}},"system":{"description":"<p>Poudre bleuâtre obtenue par disruption alchimique du minerai appelé <em>obbadine</em>, sorte de tourbe.</p>\n<p>VUE/Alchimie à -2</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux humides, obtenu à partir d'Obbadine (tourbe)","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18},{"milieu":"Sous-sols","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1668808206016,"modifiedTime":1673657676880,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"f4TPpX03pJuyBkuX"}
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||||
{"name":"Frimart","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"<p>Frimart. Plaine, forêt, rivage, 3 kg, 7 sust. Nom parfois donné au noisot mâle quand il est particulièrement énervé (voir ci-dessous).</p>","descriptionmj":"","encombrement":1.5,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêt, Plaine, Rivage","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":18},{"milieu":"Forêts","rarete":"Frequente","frequence":18},{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"sust":7,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.hajrJoywOF9iodSL"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676878,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"hajrJoywOF9iodSL","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
|
||||
{"name":"Crampe","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"<p>Crampe. Forêt, plaine, 10 kg, 25 sust. Lacrampe est une grosse dinde sauvage vi-vant en lisière de forêt ou en sous-bois peu épais. La crampe passe sa vie à essayer deprendre son envol, ce qu’elle ne réussit querarement et pour quelques mètres. À forcede battre inutilement des ailes, les cram-pes s’écroulent périodiquement, en proie à de terribles douleurs musculaires. C’est évidemment à ce moment qu’elles sont les plus vulnérables – ce que n’ignorent pas les prédateurs patients.</p>","descriptionmj":"","encombrement":5,"quantite":1,"qualite":0,"cout":0,"milieu":"Foret, Plaine","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54},{"milieu":"Plaines","rarete":"Commune","frequence":46}],"sust":25,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.i2tLFSbg4nXtcD6q"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676877,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"i2tLFSbg4nXtcD6q","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
|
||||
@ -123,5 +123,5 @@
|
||||
{"name":"Blèmissure","type":"plante","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wNBWvJSd9i1zHspR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bl%C3%A8missure.webp","effects":[],"_id":"wNBWvJSd9i1zHspR","system":{"description":"<p>Champignon affectant la forme d’une éponge, de couleur gris blême, apparaissant sur les troncs des arbres.</p><p>Pour l'empoisonnement, voir: @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.JYMeJz8mxyI2oYIj]{Blèmissure}</p><p>Fréquente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts sombres et humides","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Poison","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1673791316842,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Bécasse","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp","system":{"description":"<p>Bécasse. Plaine, 400 g, 1 sust.</p>","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Frequente","frequence":15}],"sust":1,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wWdH55gh9ErhJGgt"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676875,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"wWdH55gh9ErhJGgt","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
|
||||
{"name":"Ortigal glauque","type":"herbe","img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp","system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Plante aquatique","environnement":[{"milieu":"Cours d'eau","rarete":"Frequente","frequence":27},{"milieu":"Marais","rarete":"Commune","frequence":54}],"sust":0,"exotisme":0,"niveau":0,"base":0,"categorie":"Alchimie"},"effects":[],"flags":{"core":{"sourceId":"Item.wjvaEK4Bq2TwKCFH"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670017184070,"modifiedTime":1673657676882,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"wjvaEK4Bq2TwKCFH","folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
|
||||
{"name":"Herbe de lune","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[],"_id":"x4wGXTdmrzaOn8Sh","system":{"description":"<p>Petite herbacée aux feuilles en forme de polygone à 7 côtés, d’un bleu très pâle, presque translucide, ne poussant qu’en haute montagne, à partir de 2000 mètres, et uniquement dans les recoins pouvant être éclairés par la lune. <br /><br />L’herbe de lune possède un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de rêve. Elle doit être cueillie de nuit et lorsque la lune l’éclaire, faute de quoi son pouvoir est nul. Sa force dépend de la phase lunaire durant laquelle elle est cueillie. <br /><br />Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement. <br /><br />L’herbe de lune est parfois trouvable chez les herboristes, mais n’est pas bon marché. Une dose (7 brins) vaut usuellement un nombre de sols égal à sa force. Une dose de force 6 vaut ainsi 6 sols. <br />Rare.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Hautes montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1673657676879,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Herbe de lune","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[],"_id":"x4wGXTdmrzaOn8Sh","system":{"description":"<p>Petite herbacée aux feuilles en forme de polygone à 7 côtés, d’un bleu très pâle, presque translucide, ne poussant qu’en haute montagne, à partir de 2000 mètres, et uniquement dans les recoins pouvant être éclairés par la lune. <br /><br />L’herbe de lune possède un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de rêve. Elle doit être cueillie de nuit et lorsque la lune l’éclaire, faute de quoi son pouvoir est nul. Sa force dépend de la phase lunaire durant laquelle elle est cueillie. <br /><br />Une fois séchée, l’herbe de lune peut être fumée dans une pipe ou préparée en décoction. Dans les deux cas, une dose doit être composée de 7 brins. Dès la dose absorbée (bue ou fumée), le consommateur doit jouer un JR r-force, c’est-à-dire un jet de points de rêve ajusté négativement à la force de l’herbe. Si le JR réussit, aucun effet ne se produit\"; s’il échoue, le consommateur gagne immédiatement un nombre de points de rêve égal à la force de l’herbe, puis en échange, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de rêve même si le seuil de rêve est dépassé, mais se souvenir que dépasser le triple de son seuil provoque l’éclatement. <br /><br />L’herbe de lune est parfois trouvable chez les herboristes, mais n’est pas bon marché. Une dose (7 brins) vaut usuellement un nombre de sols égal à sa force. Une dose de force 6 vaut ainsi 6 sols. <br />Rare.</p>","descriptionmj":"","encombrement":0,"quantite":7,"qualite":0,"cout":3,"milieu":"Hautes montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"sust":0,"exotisme":0,"niveau":3,"base":0,"categorie":"Autre","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1669734708528,"modifiedTime":1676073898671,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Corbeau","type":"faune","img":"systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp","system":{"description":"<p>Corbeau. Plaine, 4 kg, 8 sust.</p>","descriptionmj":"","encombrement":2,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaine","environnement":[{"milieu":"Plaines","rarete":"Commune","frequence":71}],"sust":8,"exotisme":0,"categorie":"","actor":{"id":"","pack":"","name":""}},"effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ySY57JWhYS7PWBXv"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.0","coreVersion":"10.291","createdTime":1670580597921,"modifiedTime":1673657676876,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"_id":"ySY57JWhYS7PWBXv","folder":null,"sort":0,"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3}}
|
||||
|
@ -8,5 +8,6 @@
|
||||
{"name":"Encaissement","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/svg/bones.svg","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.encaisser();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671234017623,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"WD6T8AdRbX2Ylxqe"}
|
||||
{"name":"Jet quelconque","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/sundries/gaming/dice-runed-tan.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.roll();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233500655,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"bnJnbKDHpbqY8Pr9"}
|
||||
{"name":"Recherche et tirage","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/tools/scribal/magnifying-glass.webp","command":"game.system.rdd.commands.tirage()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.ZFWPNdQBjQs9z0YW"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.5.4","coreVersion":"10.291","createdTime":1673472449426,"modifiedTime":1673655461651,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"iVZnxOxhCMpkvYh3"}
|
||||
{"name":"Thème astral","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/nature/symbol-moon-stars-white.webp","command":"game.system.rdd.AppAstrologie.create()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.oA0HPFeFK6YMspAX"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.19","coreVersion":"10.291","createdTime":1678127868791,"modifiedTime":1678237392810,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"koqhiDJSGP4gQ4vf"}
|
||||
{"name":"Jet d'éthylisme","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n selected.jetEthylisme();\n}\nelse {\n ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233646086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"mvub1dRHNFmWjRr7"}
|
||||
{"name":"Tirer le tarot","type":"chat","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","command":"/tirer tarot","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.HBZSKR9OHCQbLcTC"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.15","coreVersion":"10.291","createdTime":1669469547231,"modifiedTime":1671237401618,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"vTfJTFYYiRu8X5LM"}
|
||||
|
@ -20,6 +20,7 @@
|
||||
{"name":"Genèfle","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.jl0MvAcVRo63LWg3"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"jl0MvAcVRo63LWg3","system":{"description":"<p>Intoxication suite à l'ingestion d'un fruit vénéneux.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":1,"periodicite":"10 minutes","incubation":"","periode":{"unite":"minute","nombre":10},"remedesconnus":false,"remedes":"-3/ Teinture d’Érozonne +16, Topazoïne +12","dommages":"1 pt de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Venin de vipère jaune","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.lUeNPc0ECKqHglbG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp","effects":[],"_id":"lUeNPc0ECKqHglbG","system":{"description":"<p>Venin de la vipère jaune. Il provoque des spasmes musculaires.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":2,"periodicite":"6 rounds","incubation":"","periode":{"unite":"round","nombre":6},"remedesconnus":false,"remedes":"-3\\ Liqueur de Bagdol +14, Topazoïne +10","dommages":"1 pt de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772494,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Fièvre brune","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.nyruCPiWDd8Scv44"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp","effects":[],"_id":"nyruCPiWDd8Scv44","system":{"description":"<p>La fièvre brune est une fièvre mortelle véhiculée par les moustiques de certains marais. Outre un affaiblissement général, elle provoque la cécité.</p>\n<p>Ses symptômes progressifs consistent en hallucinations de taches brunes, puis en saignement des yeux, jusqu’à la cécité complète qui précède la mort.</p>\n<p>La première période indiquée est celle de l’incubation, la seconde est la périodicité normale. Tant que le malade n’a subi aucun dommage, utiliser la période d’incubation (1 heure) ; puis dès qu’il a perdu un premier point de vie, utiliser la périodicité normale (6 heures).</p>\n<p>Les points de VUE perdus ne peuvent être regagnés que quand la maladie est entièrement guérie. À chaque point de vie regagné, jouer un jet de CONSTITUTION ajusté négativement par les points de vie toujours manquants. Puis selon le résultat:</p>\n<ul>\n<li><strong><em>Particulière </em></strong>Regain de 2 points de VUE</li>\n<li><strong><em>Normale et significative</em></strong> Regain de 1 point de VUE</li>\n<li><strong><em>Échec et Échec particulier</em></strong> Aucun regain</li>\n<li><strong><em>Échec total</em> </strong>Aggravation, re-perte d’un point de VUE</li>\n</ul>\n<p>Si tous les points de vie ont été regagnés et qu’il manque toujours un ou plusieurs points de VUE, jouer un jet de CONSTITUTION à zéro toutes les 12 heures, et appliquer les mêmes résultats que ci-dessus.</p>\n<p>Une potion d’herbes de soin enchantée peut faire regagner tous les points de vie une fois la maladie guérie, mais ne fait pas regagner les points de VUE perdus. Si le malade est devenu entièrement aveugle au cours de sa maladie, c’est-à-dire si sa VUE est tombée à zéro, il perd définitivement un point de VUE. Quand il regagnera ses points de VUE, il les regagnera tous moins un.</p>\n<h2>Bains de solimonce</h2>\n<p>Une décoction de feuilles de solimonce (voir Herbes, p336) utilisée en bains d’yeux donne un bonus de +4 au jet de CONSTITUTION pour le regain des points de VUE.</p>\n<p>La décoction se prépare comme une décoction d’herbes de soin. Pour baigner les deux yeux, il en faut 10 brins. Le bain doit durer 60 minutes (pour les deux yeux), puis les yeux doivent être tenus à l’abri de la lumière pendant un minimum de 3 heures. Le mieux est de les fermer et de dormir. Un bain d’yeux n’est valable que pour un seul jet de CONSTITUTION.</p>\n<p>Dans tous les cas, la fréquence des jets est toutes les 12 heures. La décoction de solimonce n’étant jamais bue, un enchantement ne lui confère rien de plus. La solimonce ne guérit pas la fièvre brune et ne peut avoir d’effet que quand la maladie est entièrement guérie.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":6,"periodicite":"1 heure \\ 6 heures","incubation":"1 heure","periode":{"unite":"heure","nombre":6},"remedesconnus":false,"remedes":"-4 \\ Élixir des Gnomes +14, Bitume de Camphre +10","dommages":"1 pt de Vie et 1 pt de Vue"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Griffe morbide de Thanatos","type":"poison","img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp","system":{"description":"<p>Ce \"poison\" est causé par une @UUID[Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.qaCjZ5V874ZImf9l]{Griffe morbide de Thanatos}.</p><p>Il n'y a pas de jet de constitution mais un jet de vie. Cet effet de \"poison\" permet de bloquer la récupération, et de rappeler de faire le jet de vie journalier.</p><p>Tous les jours, à l'extrême fin du Château Dormant, la victime de la griffe morbide doit tenter un jet de Vie et en appliquer les résultats suivants : 20 = perte de 2 points de vie ; échec = perte de 1 point de vie ; réussite = pas de perte pour aujoud'hui ; 01 = prochain jet de Vie joué le surlendemain au lieu du lendemain.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"identifie":false,"malignite":0,"incubation":"0","periode":{"unite":"jour","nombre":1},"remedesconnus":false,"remedes":"Aucun remède connu","dommages":"0","active":true},"effects":[],"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Item.OODFRuxbeK0MQta1"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.9","coreVersion":"10.291","createdTime":1675386482054,"modifiedTime":1675387015734,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"pUN57Ma4SJv1kvor"}
|
||||
{"name":"Bousille","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.qE4IEazgBeRs4uE0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"qE4IEazgBeRs4uE0","system":{"description":"<p>Intoxication suite à l'ingestion d'un champignon vénéneux.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":5,"periodicite":"6 rounds","incubation":"","periode":{"unite":"round","nombre":6},"remedesconnus":false,"remedes":"-4/ Teinture d’Érozonne +10, Topazoïne +6","dommages":"3 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299820,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Hécatombe","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sSgu1FYK1s1vZinT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"sSgu1FYK1s1vZinT","system":{"description":"<p>Intoxication suite à l'ingestion d'un fruit vénéneux.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":4,"periodicite":"1 minute","incubation":"","periode":{"unite":"minute","nombre":1},"remedesconnus":false,"remedes":"-5/ Bitume de Camphre +12, Mirobolant +6","dommages":"2 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299821,"modifiedTime":1673135772493,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Amanite thanataire","type":"maladie","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sriGtgt3FQkc642z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp","effects":[],"_id":"sriGtgt3FQkc642z","system":{"description":"<p>Intoxication suite à l'ingestion d'un champignon vénéneux.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"identifie":false,"malignite":7,"periodicite":"3 rounds","incubation":"","periode":{"unite":"round","nombre":3},"remedesconnus":false,"remedes":"-3/ Tournegraisse +12, Perle de Bjwal +10","dommages":"4 pts de Vie"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1671050299821,"modifiedTime":1673135772492,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
|
@ -1,25 +1,25 @@
|
||||
{"_id":"2KM1yiEOE0ZdT2oL","name":"Désir d'escalade difficile","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KM1yiEOE0ZdT2oL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Hauteur à grimper : 4d6 m, difficulté de l’escalade : 1d4-4.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"2KbzOC2aj98CiQbW","name":"Désir de blesser un enfant","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KbzOC2aj98CiQbW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"3dnmi4Fyh5eUQcyP","name":"Urgence draconique","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.3dnmi4Fyh5eUQcyP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"3dnmi4Fyh5eUQcyP","name":"Urgence draconique","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.3dnmi4Fyh5eUQcyP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1679614524362,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"6MUcjYfxfi45STvo","name":"Insomnie","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.6MUcjYfxfi45STvo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017067,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"DnhuuGUEbOF95JlN","name":"Désir de boire du sang chaud","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.DnhuuGUEbOF95JlN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Il s’agit de sang encore chaud de la chaleur naturelle de la victime.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"N9j8K6x89BdS7ZKN","name":"Conquête","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.N9j8K6x89BdS7ZKN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la <em>maîtriser</em>, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"N9j8K6x89BdS7ZKN","name":"Conquête","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.N9j8K6x89BdS7ZKN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la <em>maîtriser</em>, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1679614460613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"PMz7SaB6sRxhwrWw","name":"Coup de barre","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PMz7SaB6sRxhwrWw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"PmEjVox3Q6SPF730","name":"Inertie draconique","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PmEjVox3Q6SPF730"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu d’un.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"RrPMV2HW2Rg8POK1","name":"Souvenir morbide de l'archétype","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.RrPMV2HW2Rg8POK1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Les prochains points d’expérience dus au stress doivent être mis en Thanatos.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"S7se7qPnL6WDg5U5","name":"Mauvaise rencontre en perspective","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.S7se7qPnL6WDg5U5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Tirer la prochaine rencontre dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"UmvGxA4cFSoRE82Z","name":"Dépouillement","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.UmvGxA4cFSoRE82Z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"RrPMV2HW2Rg8POK1","name":"Souvenir morbide de l'archétype","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.RrPMV2HW2Rg8POK1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Les prochains points d’expérience dus au stress doivent être mis en Thanatos.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1679614525067,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"S7se7qPnL6WDg5U5","name":"Mauvaise rencontre en perspective","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.S7se7qPnL6WDg5U5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Tirer la prochaine rencontre dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017068,"modifiedTime":1679614525873,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"UmvGxA4cFSoRE82Z","name":"Dépouillement","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.UmvGxA4cFSoRE82Z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1679614470999,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"aZWuRmi8lplZQcdM","name":"Amnésie sélective","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.aZWuRmi8lplZQcdM"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"cUkRSRz5DJYb3WM8","name":"Couardise irraisonnée","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.cUkRSRz5DJYb3WM8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>la prochaine occasion de combat, obligation de fuir, de se cacher ou de se rendre. Impossibilité d’utiliser aucune magie, ni sur l’ennemi, ni sur soi-même.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"cUkRSRz5DJYb3WM8","name":"Couardise irraisonnée","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.cUkRSRz5DJYb3WM8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>la prochaine occasion de combat, obligation de fuir, de se cacher ou de se rendre. Impossibilité d’utiliser aucune magie, ni sur l’ennemi, ni sur soi-même.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1679614463556,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"dFf8jaC0RvidC1ZC","name":"Haine fatale","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.dFf8jaC0RvidC1ZC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>On devient immédiatement haineux et jaloux envers la première personne inconnue de même sexe et de même espèce rencontrée. Traiter comme le Coup de foudre fatal. La satisfaction s’obtient en blessant gravement ou en infligeant une cuisante humiliation publique.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":10,"hautrevant":false,"categorie":"lancinant","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"e67rXcuO236ioYAr","name":"Infarctus","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.e67rXcuO236ioYAr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Perte immédiate de 4 points de vie (et 8 points d’endurance). Ces points pourront commencer à être regagnés au bout d’un jour complet.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":false,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"e67rXcuO236ioYAr","name":"Infarctus","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.e67rXcuO236ioYAr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Perte immédiate de 4 points de vie (et 8 points d’endurance). Ces points pourront commencer à être regagnés au bout d’un jour complet.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":5,"hautrevant":false,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1679614525870,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"fO1jjVlOb6faLv3T","name":"Désir de dormir dans un cercueil","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fO1jjVlOb6faLv3T"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017069,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"fUKNZ0uEG2y2PkOk","name":"Injurier le premier inconnu rencontré","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fUKNZ0uEG2y2PkOk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir d'injurier la première personne inconnue rencontrée</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"fUKNZ0uEG2y2PkOk","name":"Injurier le premier inconnu rencontré","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fUKNZ0uEG2y2PkOk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir d'injurier la première personne inconnue rencontrée</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1679614525871,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"gT0PQAxlYrtITyut","name":"Désir de blesser une femme","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.gT0PQAxlYrtITyut"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"lz3ghhJzkPRWJ2jz","name":"Désir de parler à un crâne (humain)","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.lz3ghhJzkPRWJ2jz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. La \"conversation\" doit durer un minimum de 15 minutes.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"spYuiInqbCoDsKvd","name":"Héroïsme forcené","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.spYuiInqbCoDsKvd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>À la prochaine occasion de combat, obligation de foncer en tête en corps à corps ou avec une arme de mêlée. Impossibilité d’utiliser aucune magie, ni sur l’ennemi, ni sur soi-même.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":9,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"twUoR8ALYiabkfoE","name":"Désir d'entendre hurler de terreur","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.twUoR8ALYiabkfoE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Il doit s’agir d’un hurlement humain.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"uQ4PwcwplvZarfn1","name":"Montée laborieuse","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.uQ4PwcwplvZarfn1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3 points en déplacement accéléré.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"wqWkQQsAPVlFw4ft","name":"Désir d'assister à une pendaison","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.wqWkQQsAPVlFw4ft"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"yEHdCabJYx0qvoL5","name":"Réinsertion aléatoire","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.yEHdCabJYx0qvoL5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"zIXgRwfB83DMaNX8","name":"Pèlerinage","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.zIXgRwfB83DMaNX8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1673118685215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"yEHdCabJYx0qvoL5","name":"Réinsertion aléatoire","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.yEHdCabJYx0qvoL5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1679614525586,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"zIXgRwfB83DMaNX8","name":"Pèlerinage","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.zIXgRwfB83DMaNX8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478017070,"modifiedTime":1679614525874,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
|
@ -1,6 +1,6 @@
|
||||
{"_id":"0jrEZ62Q2Jz4kBGf","name":"Mauvaise rencontre en perspective","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0jrEZ62Q2Jz4kBGf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>La prochaine rencontre dans les TMR sera tirée de la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table spéciale de rencontres}</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"0uc2pMIGL03Hq2Hn","name":"Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0uc2pMIGL03Hq2Hn"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"1gGVlZM0UyifL6RK","name":"Souvenir obsessionnel de l'archétype","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1gGVlZM0UyifL6RK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Les prochains points d’expérience dus au stress doivent être mis dans une compétence déterminée aléatoirement par la table de @Compendium[foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ]{Détermination aléatoire de compétence}.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":48,"hautrevant":false,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"1gGVlZM0UyifL6RK","name":"Souvenir obsessionnel de l'archétype","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1gGVlZM0UyifL6RK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Les prochains points d’expérience dus au stress doivent être mis dans une compétence déterminée aléatoirement par la table de @Compendium[foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ]{Détermination aléatoire de compétence}.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":48,"hautrevant":false,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025459,"modifiedTime":1679614413217,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"1l59lWbtvYp74OTb","name":"Briser un objet de verre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1l59lWbtvYp74OTb"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"22EQLBJfHVYs96iC","name":"Cracher dans toute nourriture ou boisson aperçue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.22EQLBJfHVYs96iC"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"2Rtm78bMKPy8eG4q","name":"Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2Rtm78bMKPy8eG4q"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
@ -9,12 +9,12 @@
|
||||
{"_id":"32LbwxxokC9Tn370","name":"Coup de foudre fatal","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.32LbwxxokC9Tn370"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>On devient immédiatement amoureux fou de la première personne inconnue de sexe opposé et de même espèce rencontrée. Tant que satisfaction n’est pas obtenue, traiter comme un désir lancinant. </p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"3BcC8lSsP5WIyva7","name":"Gagner de l’argent (minimum 10 deniers)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.3BcC8lSsP5WIyva7"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"3ZjwYyQRatCMnBCi","name":"Mégalomanie. Être acclamé par un minimum de 10 personnes","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.3ZjwYyQRatCMnBCi"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"5knw1NcnBsLIjHpr","name":"Montée laborieuse","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.5knw1NcnBsLIjHpr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3 points en déplacement accéléré.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"5knw1NcnBsLIjHpr","name":"Montée laborieuse","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.5knw1NcnBsLIjHpr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3 points en déplacement accéléré.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1679614361208,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"6G0lF06jSryTduAt","name":"Avoir le visage noirci à la cendre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.6G0lF06jSryTduAt"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025460,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"7TKsit2Mv9mWGq3C","name":"Ne marcher qu’à quatre pattes","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.7TKsit2Mv9mWGq3C"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"8sLXQBqo8XwjAFG0","name":"Acquérir une chèvre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.8sLXQBqo8XwjAFG0"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700209,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"E902EEYZHg3zFKq6","name":"Garder les yeux bandés","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.E902EEYZHg3zFKq6"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"EUrxQGd7FuW628NS","name":"Inertie draconique","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.EUrxQGd7FuW628NS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu d’un.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"EUrxQGd7FuW628NS","name":"Inertie draconique","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.EUrxQGd7FuW628NS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu d’un.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1679614313037,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"F6qL4d4g3qjh045R","name":"Danser nu sous la pluie","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.F6qL4d4g3qjh045R"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"F8G3rdU1nfJzYwYR","name":"Garder sur soi 3d6 kilos de cailloux","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.F8G3rdU1nfJzYwYR"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"HSNOvBR890dsEDw2","name":"Se faire raser la tête","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.HSNOvBR890dsEDw2"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025461,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
@ -28,11 +28,11 @@
|
||||
{"_id":"OSV2b7bVWv2SCfUY","name":"Urgence draconique","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OSV2b7bVWv2SCfUY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles d’une montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée fixe.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"OjG8XRbeYtq2jcgB","name":"Casser 3d6 oeufs en les jetant à terre","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OjG8XRbeYtq2jcgB"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"QHUOwjMR6AvepGPm","name":"Traire une vache","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.QHUOwjMR6AvepGPm"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Qgj5eSMpQ0IDHwZX","name":"Coup de barre","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.Qgj5eSMpQ0IDHwZX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"RVslW735GbPbXCpP","name":"Pèlerinage","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.RVslW735GbPbXCpP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Qgj5eSMpQ0IDHwZX","name":"Coup de barre","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.Qgj5eSMpQ0IDHwZX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1679614376913,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"RVslW735GbPbXCpP","name":"Pèlerinage","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.RVslW735GbPbXCpP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1679614238011,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"S8PVNgxb7TcFXq9g","name":"Pisser dans un violon (luth, mandoline, etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.S8PVNgxb7TcFXq9g"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025463,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"SY0SsWtZdxSodMcl","name":"Manger du poisson","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.SY0SsWtZdxSodMcl"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"TmEeikWOQt6NZGVY","name":"Masque de Narcos","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.TmEeikWOQt6NZGVY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant 1d7 jours à compter du lendemain, la caractéristique APPARENCE baisse de 1d6 points, de même que la Beauté.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":1,"duree":"1d7jours","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"TmEeikWOQt6NZGVY","name":"Masque de Narcos","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.TmEeikWOQt6NZGVY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant 1d7 jours à compter du lendemain, la caractéristique APPARENCE baisse de 1d6 points, de même que la Beauté.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":0,"duree":"1d7jours","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1679614425790,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"UUTbsktTcxsIe5L5","name":"Ne pas franchir de porte. (On peut franchir une fenêtre)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.UUTbsktTcxsIe5L5"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"VChJbtGFtWoiFNky","name":"Refuser de se délester du moindre objet, ni donner ni prêter","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.VChJbtGFtWoiFNky"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"YCHBbRLiMzTH7IBj","name":"Ne s’exprimer que par des cris d’animaux (meuh ! coin-coin ! etc.)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.YCHBbRLiMzTH7IBj"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025464,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
@ -43,13 +43,13 @@
|
||||
{"_id":"gMmqdJ9I7Mt8Tg3f","name":"Ne dire que «non» ou négation analogue","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gMmqdJ9I7Mt8Tg3f"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700214,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"gadh6aI5iCM82qpP","name":"Manger des champignons","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gadh6aI5iCM82qpP"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"hghw6Cldrad1CIiJ","name":"Refuser de se déplacer autrement que porté","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.hghw6Cldrad1CIiJ"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"iHuLw0I1Gc5mIucG","name":"Réinsertion aléatoire","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iHuLw0I1Gc5mIucG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"iJw6j7kuP1eAHIck","name":"Amnésie sélective","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iJw6j7kuP1eAHIck"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700209,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"iHuLw0I1Gc5mIucG","name":"Réinsertion aléatoire","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iHuLw0I1Gc5mIucG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1679614348966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"iJw6j7kuP1eAHIck","name":"Amnésie sélective","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iJw6j7kuP1eAHIck"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, perte totale d’une compétence, à l’exclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1679614403347,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"iPYPgxL2uUnphStc","name":"Garder une main sur la tête","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iPYPgxL2uUnphStc"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700212,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"j2xIrFWYqhDM4TcN","name":"Appeler les hommes «madame» et les femmes «messire»","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.j2xIrFWYqhDM4TcN"}},"system":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"ideefixe","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"jShpKV8mVcqWmYvp","name":"Se soûler (minimum pas frais)","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.jShpKV8mVcqWmYvp"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025465,"modifiedTime":1673118700215,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"kHWwwxA0alcpDYpf","name":"Insomnie","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.kHWwwxA0alcpDYpf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":1,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700213,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"lBkO8FvFqXoKNhvk","name":"Conquête","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.lBkO8FvFqXoKNhvk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la <em>maîtriser</em>, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"kHWwwxA0alcpDYpf","name":"Insomnie","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.kHWwwxA0alcpDYpf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":0,"duree":"jour","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1679614392997,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"lBkO8FvFqXoKNhvk","name":"Conquête","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.lBkO8FvFqXoKNhvk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la <em>maîtriser</em>, difficulté -7. Ce peut être n’importe quelle case, sauf une case humide. En cas d’échec, la concentration est rompue ; il n’y a pas de souffle de Dragon en cas d’échec total.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":16,"hautrevant":true,"categorie":"","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.3","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1679614282249,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"mN0yghXkFfj2YctJ","name":"Construire une cabane","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.mN0yghXkFfj2YctJ"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700210,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"sjXBBr85OBk4Yg4t","name":"Embrasser un cochon sur le groin","type":"queue","img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.sjXBBr85OBk4Yg4t"}},"system":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":3,"hautrevant":false,"categorie":"lancinant","refoulement":1,"duree":"","restant":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"vft88ioHpGxMzdML","name":"Dépouillement","type":"queue","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.vft88ioHpGxMzdML"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder d’aucune dépense.</p>","descriptionmj":"","temporel":{"debut":{"indexDate":0,"indexMinute":0},"fin":{"indexDate":0,"indexMinute":0}},"frequence":20,"hautrevant":false,"categorie":"","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.4.9","coreVersion":"10.291","createdTime":1669478025466,"modifiedTime":1673118700211,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
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|
@ -1,19 +1,19 @@
|
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{"name":"Potion de Dextérité","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.47Wrb4HZnXprP43E"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potiondexterite.webp","effects":[],"_id":"47Wrb4HZnXprP43E","system":{"description":null,"descriptionmj":"","but":"Augmenter la précision des gestes du buveur.","utilisation":"<p>Boire l’intégralité de la potion sans respirer.</p>\n<p>L’effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).</p>\n<p>Il confère un bonus de +5 à tous les jets de DEXTÉRITÉ, de Tir et de Lancer, et est suivi d’une perte de 1d6 points d’endurance.</p>","enchantement":"<p>Si la potion est enchantée, l’effet magique n’a lieu que si un jet de résistance standard est échoué.</p>\n<p>L’effet se produit alors dans le round consécutif au jet de résistance (au lieu de 2 minutes) et voit sa durée modifiée. </p>\n<p>L’effet dure un nombre de minutes égal aux points de rêve de la potion, sans perte d’endurance.</p>","sureffet":"<p>Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise : la perte totale du goût et de l’odorat (ODORAT-GOÛT tombe à zéro).</p>\n<p>Pour le regain, jouer tous les matins un jet d’ODORAT- GOÛT (originel) à zéro et regagner selon le barème des points de tâche.</p>","manipulation":"<ul>\n<li>Piler à froid <strong>2 doigts de graisse de carpe</strong> et <strong>4 pépins d’obyssum vert</strong>, le tout jusqu’à @consistance{lapin} (0).</li>\n<li>Ajouter <strong>une demi-pinte d’eau alchimiquement simple</strong> et chauffer jusqu’à @couleur{bleu-vert-glauque} (-3).</li>\n<li>Tirer hors du feu et ajouter <strong>1 pépin de boralm</strong>, puis couvrir immédiatement à l’abri de la lumière, et laisser reposer au moins une heure.</li>\n</ul>\n<p>Le résultat doit être un lait verdâtre parfaitement fluide.</p>\n<p>Si le produit a un aspect granulé, tout est à recommencer.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Mirobolant","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.8FChQdTQ8JpnLLzz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_mirobolant.webp","effects":[],"_id":"8FChQdTQ8JpnLLzz","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Amalgamer <strong>1 écaille de miel</strong>, <strong>10 brins de canople</strong> et <strong>10 brins de pif-paf</strong> jusqu’à @consistance{chevre-renard} (-2) et laisser reposer une heure.</li>\n<li>Introduire <strong>4 brins de névropenthe</strong> et travailler à nouveau jusqu’à @consistance{renard-chevre} (-2) ; laisser encore reposer une heure.</li>\n<li>Introduire la pâte obtenue dans <strong>1 mesure de brandevin</strong> et porter le tout à température @couleur{bleu} (0).</li>\n<li>Ajouter vivement <strong>2 pépins de chramaelium</strong> et remuer lentement, toujours sur le feu, jusqu’à percevoir clairement la température @couleur{pourpre} (0).</li>\n<li>Cesser de remuer, tirer hors du feu, couvrir et laisser entièrement refroidir (environ une heure).</li>\n</ul>\n<p>Réussite : le liquide est clair et sans dépôt, c’est le mirobolant.</p>\n<p>Échec : le liquide est trouble.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Reliquéfaction d'Algagath le Vieil","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.BsIh6klSBL6n5HEs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_reliquefaction.webp","effects":[],"_id":"BsIh6klSBL6n5HEs","system":{"description":"<p>Noter que l’eau obtenue par transmutation élémentale est également alchimiquement simple.</p>","descriptionmj":"","but":"Obtenir de l’eau alchimiquement simple.","utilisation":"","enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Faire une décoction de <strong>5 brins de mercurion</strong>, de <strong>satum </strong>ou de <strong>névropenthe </strong>dans <strong>1 pinte d’eau filtrée</strong>.</li>\n<li>Pousser la chauffe jusqu’à la couleur indiquée selon l’herbe utilisée et tirer vivement hors du feu. Le contenu du chaudron doit alors gélifier progressivement.</li>\n<li>Tester la gélification, et quand elle a atteint la consistance indiquée, remettre sur un feu fort.\n<ul>\n<li>Si le travail se reliquéfie instantanément, la manipulation a réussi.</li>\n<li>Si la gelée durcit davantage, c’est perdu.</li>\n</ul>\n</li>\n<li>Filtrer l’eau obtenue avec un parchemin de veau, et l’utiliser dans toute manipulation requérant de l’eau alchimiquement simple.</li>\n</ul>\n<p>La quantité obtenue est d’une pinte et peut être fractionnée à volonté. Selon l’herbe utilisée, les couleurs et consistances à obtenir sont les suivantes, suivies entre parenthèses de leur diffculté.</p>\n<ul>\n<li><strong>Mercurion </strong>: @couleur{pourpre-pourpre-sangue} (-3) ; @consistance{serpent-serpent-chevre} (-3)</li>\n<li><strong>Satum </strong>: @couleur{pourpre-pourpre} (-1) ; @consistance{serpent-serpent} (-1)</li>\n<li><strong>Névropenthe </strong>: @couleur{pourpre} (0) ; @consistance{serpent} (0).</li>\n</ul>\n<p> </p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Surpotion de Soin","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.FlagyXHjYV2WaxEk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionsoin.webp","effects":[],"_id":"FlagyXHjYV2WaxEk","system":{"description":null,"descriptionmj":"","but":"Amplifier le pouvoir de guérison des herbes de soin.","utilisation":null,"enchantement":"<p>Une surpotion de soin peut être enchantée comme une simple potion, les points de rêve conférés étant multipliés au nouveau bonus pour obtenir la force de la potion en points de guérison.</p>","sureffet":"<p>Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise : un épuisement se traduisant par la prise immédiate de 16 cases de fatigue.</p>","manipulation":"<ul>\n<li>Pratiquer la décoction dans <strong>deux mesures d’eau alchimiquement simple</strong> (au lieu d’eau ordinaire).</li>\n<li>Laisser décocter jusqu’à @couleur{brun-sangue} (-2).</li>\n<li>Tirer alors du feu et jeter dans le liquide <strong>une poignée de sable de rivière</strong>.</li>\n<li>Laisser refroidir, puis filtrer pour éliminer le sable, avant d’utiliser ou d’enchanter.</li>\n</ul>\n<p>Si le filtrage laisse une trace rouge (teinte véritable) comme un dépôt de sang, la manipulation a échoué et la potion n’a plus aucune vertu.</p>\n<p>Dans le cas contraire, le bonus de la potion est doublé.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Bitume de Camphre","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.RXQcnXK88LjMICB5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_bitume.webp","effects":[],"_id":"RXQcnXK88LjMICB5","system":{"description":"<p><strong>L’huile de pierre</strong> (pétrole brut) se trouve naturellement à la surface de certains marais.</p>\n<p>VUE/Alchimie à zéro pour l’identifier.</p>\n<p> </p>\n<p>Le <strong>turlupestre </strong>est un grand conifère, connu de tout personnage ayant au moins zéro en Botanique.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Mélanger <strong>une demi-mesure d’huile de pierre*</strong>, <strong>une demi-mesure de sève de turlupestre*</strong> et <strong>1 écaille de miel</strong> jusqu’à @consistance{renard-serpent} (-2).</li>\n<li>Ajouter <strong>2 pépins de nartha</strong> et porter à température @couleur{gris-gris-bleu} (-3).</li>\n<li>Tirer hors du feu, couvrir et laisser reposer une heure.</li>\n</ul>\n<p>Réussite : on obtient une crème sirupeuse, c’est le bitume de Camphre.</p>\n<p>Échec : le produit se solidifie.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Topazoïne","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.T5E45pmhHBgjE1Bv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_topazoine.webp","effects":[],"_id":"T5E45pmhHBgjE1Bv","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Plonger <strong>3 écailles d’ongle d’aligate râpé</strong> et <strong>3 pépins de boralm</strong> dans <strong>une demi-pinte d’eau alchimiquement simple</strong> et porter à température @couleur{gris-pourpre} (-2).</li>\n<li>Couvrir et laisser reposer une heure.</li>\n<li>Ajouter <strong>6 brins de névropenthe</strong> et chauffer à nouveau jusqu’à température @couleur{brun-brun-bleu} (-3).</li>\n<li>Plonger alors <strong>un oeuf de cane</strong> dans le liquide, couvrir et laisser à nouveau reposer une heure.</li>\n</ul>\n<p>Réussite : la coquille de l’oeuf est intacte ; c’est elle qui, finement broyée, fournira 3 doses de topazoïne.</p>\n<p>Échec : la coquille est fendillée ; on peut toujours manger l’oeuf dur.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Lait de Lune","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.UyTsZjqVRq8SaRTm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_laitdelune.webp","effects":[],"_id":"UyTsZjqVRq8SaRTm","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Malaxer <strong>une demi-écaille de fiel de rat</strong> et <strong>2 brins d’ailes de libellules</strong> jusqu’à @consistance{cheval-renard-serpent} (-3).</li>\n<li>Incorporer <strong>1 mesure de lait de laie</strong> et chauffer jusqu’à température @couleur{gris-vert-glauque-glauque} (-4).</li>\n<li>Tirer prestement hors du feu et ajouter <strong>2 brins de candique</strong>.</li>\n<li>Couvrir, laisser reposer 1 heure, puis goûter.</li>\n</ul>\n<p>Réussite : le lait obtenu n’a strictement aucun goût, c’est le lait de lune.</p>\n<p>Échec : son amertume est insupportable.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Teinture d'Erozonne","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.WC5AXUApvI1GGxWp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_teinture.webp","effects":[],"_id":"WC5AXUApvI1GGxWp","system":{"description":"<p><strong>L’érozonne </strong>est une fleur des montagnes, poussant en belles grappes roses, voisine de la digitale (INTELLECT/Botanique à -2).</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Introduire <strong>5 brins de pollen d’érozonne*</strong> dans <strong>une demi-mesure d’eau alchimiquement simple</strong> et chauffer jusqu’à température @couleur{sangue-pourpre} (-2).</li>\n<li>Ajouter <strong>2 pépins d’obbadion</strong>, tirer hors du feu et laisser refroidir jusqu’à température @couleur{pourpre-sangue} (-2).</li>\n<li>Jeter alors<strong> une petite gemme </strong>(taille de 1 pépin) dans le liquide et faire repartir le feu jusqu’à température @couleur{pourpre-pourpre} (-1).</li>\n<li>Ajouter <strong>un bâton de craie</strong>, tirer hors du feu, couvrir et laisser reposer une heure.</li>\n</ul>\n<p>Réussite : on retrouve la gemme intacte, mais pas le bâton de craie, au fond d’un liquide rosâtre, la teinture d’érozonne. La gemme peut être réutilisée.</p>\n<p>Échec : on ne retrouve ni l’un ni l’autre.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Tournegraisse","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.YkADt7cIrtgkjOtW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_tournegraisse.webp","effects":[],"_id":"YkADt7cIrtgkjOtW","system":{"description":"<p>La véritable tournegraisse s’obtient par simple macération dans l’huile d’une glande génitale de tournedent. Toutefois, devant la diffculté à se procurer cet ingrédient, les alchimistes ont mis au point un succédané.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Faire bouillir <strong>un oeil de cheval</strong> dans <strong>une demi-pinte d’eau alchimiquement simple</strong> jusqu’à obtenir un bouillon de @couleur{sangue} (0).</li>\n<li>Repêcher l’oeil, l’éponger avec un chiffon doux, puis l’écraser et mélanger dans <strong>2 écailles de beurre de jument</strong> jusqu’à @consistance{cheval-cheval} (-1).</li>\n<li>Réincorporer le tout dans le bouillon, porter à température @couleur{sangue-gris-sangue} (-3), ajouter<strong> 4 pépins d’obyssum gris</strong>, couvrir et laisser reposer une heure.</li>\n</ul>\n<p>Réussite : une graisse blanche et compacte doit flotter sur le liquide, c’est la tournegraisse.</p>\n<p>Échec : quelques yeux se sont juste formés sur le bouillon, au regard faussement consterné.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504076,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Elixir des Gnomes","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.dT3SLgKPgklp4ofr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_elixir.webp","effects":[],"_id":"dT3SLgKPgklp4ofr","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Écraser<strong> 2 écailles de cornes de rêve</strong> dans <strong>2 doigts de jus de lulube</strong> jusqu’à @consistance{hibou} (0).</li>\n<li>Mélanger<strong> 2 autres écailles de cornes de rêve</strong> dans <strong>2 écailles de pulpe de veloute</strong> jusqu’à @consistance{mouton} (0).</li>\n<li>Amalgamer les deux mixtures en les retravaillant jusqu’à @consistance{hibou-mouton} (-2).</li>\n<li>Incorporer dans <strong>1 mesure de brandevin</strong> et chauffer à température @couleur{bleu-glauque} (-2).</li>\n<li>Tirer prestement hors du feu et ajouter <strong>1 brin de candique</strong>.</li>\n</ul>\n<p>Réussite : l’ensemble se liquéfie instantanément pour donner une belle liqueur violette, l’élixir des Gnomes.</p>\n<p>Échec : le produit gélifie en confiture noire, comestible quoique de degré 7 d’exotisme.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Pulvérisation Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.fzwQaQwjGD8eARcb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_pulverisation.webp","effects":[],"_id":"fzwQaQwjGD8eARcb","system":{"description":null,"descriptionmj":"","but":"Obtenir une gemme alchimiquement pulvérisée pour l’inclure à l’alliage d’un objet que l’on désire enchanter.","utilisation":"<p>Ne pas oublier que pour l’enchantement, l’intégralité de la gemme doit être utilisée. Bien veiller à recueillir chaque fragment de la poudre obtenue.</p>","enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Plonger <strong>une gemme</strong> dans <strong>une mesure d’eau alchimiquement simple</strong> et chauffer le tout jusqu’à température @couleur{gris} (0).</li>\n<li>Ajouter alors une quantité de <strong>boralm</strong> <strong>équivalente, en pépins, à la taille de la gemme</strong>, et continuer la chauffe jusqu’à température @couleur{noir} (0).</li>\n<li>À ce moment précis, rajouter <strong>une même quantité de chramaelium</strong>, et continuer de chauffer jusqu’à @couleur{gris-noir} (-2).</li>\n<li>Tirer alors du feu, ajouter <strong>une mesure d’eau (alchimiquement simple) froide</strong>, et couvrir à l’abri de la lumière.</li>\n<li>Laisser reposer 7 heures.</li>\n<li>Au bout de ce temps, récupérer la gemme et l’éponger soigneusement avant de la placer au fond d’un mortier de marbre. Puis, au moyen d’un pilon également de marbre, la frapper d’un petit coup sec.</li>\n</ul>\n<p>Sous le choc, la gemme doit se pulvériser, littéralement tomber en poussière.</p>\n<p>Si elle reste intacte, c’est que l’opération a failli quelque part.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Disruption Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.j9F7ToKzaGBo48m1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_disruption.webp","effects":[],"_id":"j9F7ToKzaGBo48m1","system":{"description":null,"descriptionmj":"","but":"Extraire un ingrédient d’un autre, par exemple un sel alchimique de son minerai.","utilisation":"","enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Faire chauffer <strong>une livre de minerai</strong> à sec jusqu’à @couleur{brun-gris-sangue} (-3), et verser dessus <strong>une pinte d’eau alchimiquement simple</strong>.</li>\n<li>Reculer précipitamment pour éviter le jet de vapeur et mélanger vigoureusement jusqu’à @consistance{hibou-renard-mouton} (-3).</li>\n<li>Laisser reposer 12 heures à l’abri de la lumière, avant de filtrer le liquide obtenu dans du parchemin de veau.</li>\n</ul>\n<p>Après évaporation à l’air libre, on obtient 10 pépins de sel alchimique résiduel.</p>\n<p>Si une sorte de colle apparaît au lieu d’une poudre, c’est que la manipulation a foiré quelque part.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Potion de Force","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lGGUyONSD7vJpxsb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionforce.webp","effects":[],"_id":"lGGUyONSD7vJpxsb","system":{"description":null,"descriptionmj":"","but":"Augmenter la force physique du buveur de la potion.","utilisation":"<p>Boire l’intégralité de la potion sans respirer.</p>\n<p>L’effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).</p>\n<p>Il confère un bonus de +5 à tous les jets de FORCE pure (ni Mêlée ni Lancer ne sont affectés), un bonus de +2 au +dom personnel en Mêlée et de +1 en Lancer, et double le seuil d’encombrement.</p>\n<p>La fin de l’effet s’accompagne d’une perte de 2d6 points d’endurance.</p>","enchantement":"<p>Si la potion est enchantée, l’effet magique n’a lieu que si un jet de résistance standard est échoué.</p>\n<p>L’effet se produit alors dans le round consécutif au jet de résistance (au lieu de 2 minutes) et voit sa durée modifiée. Les bonus aux jets de FORCE et aux dommages durent autant de minutes que de points de rêve, le doublement du seuil d’encombrement dure autant d’heures que de points de rêve, et le tout sans perte d’endurance.</p>","sureffet":"<p>Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise : la perte totale du système pileux (sauf les ongles). La repousse aura lieu normalement avec le temps.</p>","manipulation":"<ul>\n<li>Mélanger à froid <strong>5 déhacoudres de cendre de bouleau </strong>dans <strong>1 mesure de lait de femme</strong> jusqu’à obtenir une crème de @consistance{cheval} (0).</li>\n<li>Ajouter alors <strong>une mesure d’eau alchimiquement simple</strong> et faire chauffer jusqu’à @couleur{vert-bleu} (-2).</li>\n<li>Ajouter à ce moment <strong>3 pépins de candique</strong>, tirer hors du feu et mélanger jusqu’à @consistance{mouton-cheval-serpent} (-3).</li>\n<li>Laisser reposer au moins une heure avant utilisation.</li>\n</ul>\n<p>Le produit obtenu doit être translucide, signe que la manipulation a réussi.</p>\n<p>S’il est opaque, tout est à recommencer.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Huile de Sélikanthe","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lQL6PSB9k4Lczili"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_huileselikanthe.webp","effects":[],"_id":"lQL6PSB9k4Lczili","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Faire courir un cheval rapide jusqu’à ce qu’il soit blanc <strong>d’écume </strong>et récupérer <strong>3 doigts de cette matière</strong>.</li>\n<li>Repérer <strong>un escargot lent</strong> et le tuer proprement.</li>\n<li>Broyer grossièrement sa coquille, ajouter l’écume de cheval et retravailler le tout jusqu’à @consistance{cheval-lapin-serpent} (-3).</li>\n<li>Introduire le produit dans <strong>1 mesure d’eau alchimiquement simple</strong>, ajouter le corps de l’escargot, et porter le tout à température @couleur{blanc-blanc-noir} (-3).</li>\n<li>Tirer hors du feu, ajouter <strong>10 brins de muscaline</strong>, couvrir et laisser reposer une heure.</li>\n</ul>\n<p>Réussite : le corps de l’escargot flotte à la surface d’un liquide légérement huileux, l’huile de Sélikanthe.</p>\n<p>Échec : il gît tout au fond.</p>\n<p>Dans les deux cas, on peut le consommer en rajoutant un peu de luciane et de béjaune.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Potion de Dextérité","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.47Wrb4HZnXprP43E"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potiondexterite.webp","effects":[],"_id":"47Wrb4HZnXprP43E","system":{"description":null,"descriptionmj":"","but":"Augmenter la précision des gestes du buveur.","utilisation":"<p>Boire l’intégralité de la potion sans respirer.</p>\n<p>L’effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).</p>\n<p>Il confère un bonus de +5 à tous les jets de DEXTÉRITÉ, de Tir et de Lancer, et est suivi d’une perte de 1d6 points d’endurance.</p>","enchantement":"<p>Si la potion est enchantée, l’effet magique n’a lieu que si un jet de résistance standard est échoué.</p>\n<p>L’effet se produit alors dans le round consécutif au jet de résistance (au lieu de 2 minutes) et voit sa durée modifiée. </p>\n<p>L’effet dure un nombre de minutes égal aux points de rêve de la potion, sans perte d’endurance.</p>","sureffet":"<p>Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise : la perte totale du goût et de l’odorat (ODORAT-GOÛT tombe à zéro).</p>\n<p>Pour le regain, jouer tous les matins un jet d’ODORAT- GOÛT (originel) à zéro et regagner selon le barème des points de tâche.</p>","manipulation":"<ul><li>Piler à froid <strong>2 doigts de graisse de carpe</strong> et <strong>4 pépins d’obyssum vert</strong>, le tout jusqu’à @consistance{lapin}.</li><li>Ajouter <strong>une demi-pinte d’eau alchimiquement simple</strong> et chauffer jusqu’à @couleur{bleu-vert-glauque}.</li><li>Tirer hors du feu et ajouter <strong>1 pépin de boralm</strong>, puis couvrir immédiatement à l’abri de la lumière, et laisser reposer au moins une heure.</li></ul><p>Le résultat doit être un lait verdâtre parfaitement fluide.</p><p>Si le produit a un aspect granulé, tout est à recommencer.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296911823,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Mirobolant","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.8FChQdTQ8JpnLLzz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_mirobolant.webp","effects":[],"_id":"8FChQdTQ8JpnLLzz","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Amalgamer <strong>1 écaille de miel</strong>, <strong>10 brins de canople</strong> et <strong>10 brins de pif-paf</strong> jusqu’à @consistance{chevre-renard} et laisser reposer une heure.</li><li>Introduire <strong>4 brins de névropenthe</strong> et travailler à nouveau jusqu’à @consistance{renard-chevre}; laisser encore reposer une heure.</li><li>Introduire la pâte obtenue dans <strong>1 mesure de brandevin</strong> et porter le tout à température @couleur{bleu}.</li><li>Ajouter vivement <strong>2 pépins de chramaelium</strong> et remuer lentement, toujours sur le feu, jusqu’à percevoir clairement la température @couleur{pourpre}.</li><li>Cesser de remuer, tirer hors du feu, couvrir et laisser entièrement refroidir (environ une heure).</li></ul><p>Réussite : le liquide est clair et sans dépôt, c’est le mirobolant.</p><p>Échec : le liquide est trouble.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296946706,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Reliquéfaction d'Algagath le Vieil","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.BsIh6klSBL6n5HEs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_reliquefaction.webp","effects":[],"_id":"BsIh6klSBL6n5HEs","system":{"description":"<p>Noter que l’eau obtenue par transmutation élémentale est également alchimiquement simple.</p>","descriptionmj":"","but":"Obtenir de l’eau alchimiquement simple.","utilisation":"","enchantement":"","sureffet":"","manipulation":"<ul><li>Faire une décoction de <strong>5 brins de mercurion</strong>, de <strong>satum </strong>ou de <strong>névropenthe </strong>dans <strong>1 pinte d’eau filtrée</strong>.</li><li>Pousser la chauffe jusqu’à la couleur indiquée selon l’herbe utilisée et tirer vivement hors du feu. Le contenu du chaudron doit alors gélifier progressivement.</li><li><p>Tester la gélification, et quand elle a atteint la consistance indiquée, remettre sur un feu fort.</p><ul><li>Si le travail se reliquéfie instantanément, la manipulation a réussi.</li><li>Si la gelée durcit davantage, c’est perdu.</li></ul></li><li>Filtrer l’eau obtenue avec un parchemin de veau, et l’utiliser dans toute manipulation requérant de l’eau alchimiquement simple.</li></ul><p>La quantité obtenue est d’une pinte et peut être fractionnée à volonté. Selon l’herbe utilisée, les couleurs et consistances à obtenir sont les suivantes, suivies entre parenthèses de leur diffculté.</p><ul><li><strong>Mercurion </strong>: @couleur{pourpre-pourpre-sangue}; @consistance{serpent-serpent-chevre}</li><li><strong>Satum </strong>: @couleur{pourpre-pourpre}; @consistance{serpent-serpent}</li><li><strong>Névropenthe </strong>: @couleur{pourpre}; @consistance{serpent}.</li></ul><p> </p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296857257,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Surpotion de Soin","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.FlagyXHjYV2WaxEk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionsoin.webp","effects":[],"_id":"FlagyXHjYV2WaxEk","system":{"description":null,"descriptionmj":"","but":"Amplifier le pouvoir de guérison des herbes de soin.","utilisation":null,"enchantement":"<p>Une surpotion de soin peut être enchantée comme une simple potion, les points de rêve conférés étant multipliés au nouveau bonus pour obtenir la force de la potion en points de guérison.</p>","sureffet":"<p>Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise : un épuisement se traduisant par la prise immédiate de 16 cases de fatigue.</p>","manipulation":"<ul><li>Pratiquer la décoction dans <strong>deux mesures d’eau alchimiquement simple</strong> (au lieu d’eau ordinaire).</li><li>Laisser décocter jusqu’à @couleur{brun-sangue}.</li><li>Tirer alors du feu et jeter dans le liquide <strong>une poignée de sable de rivière</strong>.</li><li>Laisser refroidir, puis filtrer pour éliminer le sable, avant d’utiliser ou d’enchanter.</li></ul><p>Si le filtrage laisse une trace rouge (teinte véritable) comme un dépôt de sang, la manipulation a échoué et la potion n’a plus aucune vertu.</p><p>Dans le cas contraire, le bonus de la potion est doublé.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296815420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Bitume de Camphre","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.RXQcnXK88LjMICB5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_bitume.webp","effects":[],"_id":"RXQcnXK88LjMICB5","system":{"description":"<p><strong>L’huile de pierre</strong> (pétrole brut) se trouve naturellement à la surface de certains marais.</p>\n<p>VUE/Alchimie à zéro pour l’identifier.</p>\n<p> </p>\n<p>Le <strong>turlupestre </strong>est un grand conifère, connu de tout personnage ayant au moins zéro en Botanique.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Mélanger <strong>une demi-mesure d’huile de pierre*</strong>, <strong>une demi-mesure de sève de turlupestre*</strong> et <strong>1 écaille de miel</strong> jusqu’à @consistance{renard-serpent}.</li><li>Ajouter <strong>2 pépins de nartha</strong> et porter à température @couleur{gris-gris-bleu}.</li><li>Tirer hors du feu, couvrir et laisser reposer une heure.</li></ul><p>Réussite : on obtient une crème sirupeuse, c’est le bitume de Camphre.</p><p>Échec : le produit se solidifie.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435147,"modifiedTime":1675296719531,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Topazoïne","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.T5E45pmhHBgjE1Bv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_topazoine.webp","effects":[],"_id":"T5E45pmhHBgjE1Bv","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Plonger <strong>3 écailles d’ongle d’aligate râpé</strong> et <strong>3 pépins de boralm</strong> dans <strong>une demi-pinte d’eau alchimiquement simple</strong> et porter à température @couleur{gris-pourpre}.</li><li>Couvrir et laisser reposer une heure.</li><li>Ajouter <strong>6 brins de névropenthe</strong> et chauffer à nouveau jusqu’à température @couleur{brun-brun-bleu}.</li><li>Plonger alors <strong>un oeuf de cane</strong> dans le liquide, couvrir et laisser à nouveau reposer une heure.</li></ul><p>Réussite : la coquille de l’oeuf est intacte ; c’est elle qui, finement broyée, fournira 3 doses de topazoïne.</p><p>Échec : la coquille est fendillée ; on peut toujours manger l’oeuf dur.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296783589,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Lait de Lune","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.UyTsZjqVRq8SaRTm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_laitdelune.webp","effects":[],"_id":"UyTsZjqVRq8SaRTm","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Malaxer <strong>une demi-écaille de fiel de rat</strong> et <strong>2 brins d’ailes de libellules</strong> jusqu’à @consistance{cheval-renard-serpent}.</li><li>Incorporer <strong>1 mesure de lait de laie</strong> et chauffer jusqu’à température @couleur{gris-vert-glauque-glauque}.</li><li>Tirer prestement hors du feu et ajouter <strong>2 brins de candique</strong>.</li><li>Couvrir, laisser reposer 1 heure, puis goûter.</li></ul><p>Réussite : le lait obtenu n’a strictement aucun goût, c’est le lait de lune.</p><p>Échec : son amertume est insupportable.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296987431,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Teinture d'Erozonne","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.WC5AXUApvI1GGxWp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_teinture.webp","effects":[],"_id":"WC5AXUApvI1GGxWp","system":{"description":"<p><strong>L’érozonne </strong>est une fleur des montagnes, poussant en belles grappes roses, voisine de la digitale (INTELLECT/Botanique à -2).</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Introduire <strong>5 brins de pollen d’érozonne*</strong> dans <strong>une demi-mesure d’eau alchimiquement simple</strong> et chauffer jusqu’à température @couleur{sangue-pourpre}.</li><li>Ajouter <strong>2 pépins d’obbadion</strong>, tirer hors du feu et laisser refroidir jusqu’à température @couleur{pourpre-sangue}.</li><li>Jeter alors<strong> une petite gemme </strong>(taille de 1 pépin) dans le liquide et faire repartir le feu jusqu’à température @couleur{pourpre-pourpre}.</li><li>Ajouter <strong>un bâton de craie</strong>, tirer hors du feu, couvrir et laisser reposer une heure.</li></ul><p>Réussite : on retrouve la gemme intacte, mais pas le bâton de craie, au fond d’un liquide rosâtre, la teinture d’érozonne. La gemme peut être réutilisée.</p><p>Échec : on ne retrouve ni l’un ni l’autre.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296801635,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Tournegraisse","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.YkADt7cIrtgkjOtW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_tournegraisse.webp","effects":[],"_id":"YkADt7cIrtgkjOtW","system":{"description":"<p>La véritable tournegraisse s’obtient par simple macération dans l’huile d’une glande génitale de tournedent. Toutefois, devant la diffculté à se procurer cet ingrédient, les alchimistes ont mis au point un succédané.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Faire bouillir <strong>un oeil de cheval</strong> dans <strong>une demi-pinte d’eau alchimiquement simple</strong> jusqu’à obtenir un bouillon de @couleur{sangue}.</li><li>Repêcher l’oeil, l’éponger avec un chiffon doux, puis l’écraser et mélanger dans <strong>2 écailles de beurre de jument</strong> jusqu’à @consistance{cheval-cheval}.</li><li>Réincorporer le tout dans le bouillon, porter à température @couleur{sangue-gris-sangue}, ajouter<strong> 4 pépins d’obyssum gris</strong>, couvrir et laisser reposer une heure.</li></ul><p>Réussite : une graisse blanche et compacte doit flotter sur le liquide, c’est la tournegraisse.</p><p>Échec : quelques yeux se sont juste formés sur le bouillon, au regard faussement consterné.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296753548,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Elixir des Gnomes","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.dT3SLgKPgklp4ofr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_elixir.webp","effects":[],"_id":"dT3SLgKPgklp4ofr","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Écraser<strong> 2 écailles de cornes de rêve</strong> dans <strong>2 doigts de jus de lulube</strong> jusqu’à @consistance{hibou}.</li><li>Mélanger<strong> 2 autres écailles de cornes de rêve</strong> dans <strong>2 écailles de pulpe de veloute</strong> jusqu’à @consistance{mouton}.</li><li>Amalgamer les deux mixtures en les retravaillant jusqu’à @consistance{hibou-mouton}.</li><li>Incorporer dans <strong>1 mesure de brandevin</strong> et chauffer à température @couleur{bleu-glauque}.</li><li>Tirer prestement hors du feu et ajouter <strong>1 brin de candique</strong>.</li></ul><p>Réussite : l’ensemble se liquéfie instantanément pour donner une belle liqueur violette, l’élixir des Gnomes.</p><p>Échec : le produit gélifie en confiture noire, comestible quoique de degré 7 d’exotisme.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675297023555,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
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{"name":"Pulvérisation Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.fzwQaQwjGD8eARcb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_pulverisation.webp","effects":[],"_id":"fzwQaQwjGD8eARcb","system":{"description":null,"descriptionmj":"","but":"Obtenir une gemme alchimiquement pulvérisée pour l’inclure à l’alliage d’un objet que l’on désire enchanter.","utilisation":"<p>Ne pas oublier que pour l’enchantement, l’intégralité de la gemme doit être utilisée. Bien veiller à recueillir chaque fragment de la poudre obtenue.</p>","enchantement":"","sureffet":"","manipulation":"<ul><li>Plonger <strong>une gemme</strong> dans <strong>une mesure d’eau alchimiquement simple</strong> et chauffer le tout jusqu’à température @couleur{gris}.</li><li>Ajouter alors une quantité de <strong>boralm</strong> <strong>équivalente, en pépins, à la taille de la gemme</strong>, et continuer la chauffe jusqu’à température @couleur{noir}.</li><li>À ce moment précis, rajouter <strong>une même quantité de chramaelium</strong>, et continuer de chauffer jusqu’à @couleur{gris-noir}.</li><li>Tirer alors du feu, ajouter <strong>une mesure d’eau (alchimiquement simple) froide</strong>, et couvrir à l’abri de la lumière.</li><li>Laisser reposer 7 heures.</li><li>Au bout de ce temps, récupérer la gemme et l’éponger soigneusement avant de la placer au fond d’un mortier de marbre. Puis, au moyen d’un pilon également de marbre, la frapper d’un petit coup sec.</li></ul><p>Sous le choc, la gemme doit se pulvériser, littéralement tomber en poussière.</p><p>Si elle reste intacte, c’est que l’opération a failli quelque part.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296877739,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
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{"name":"Disruption Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.j9F7ToKzaGBo48m1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_disruption.webp","effects":[],"_id":"j9F7ToKzaGBo48m1","system":{"description":null,"descriptionmj":"","but":"Extraire un ingrédient d’un autre, par exemple un sel alchimique de son minerai.","utilisation":"","enchantement":"","sureffet":"","manipulation":"<ul><li>Faire chauffer <strong>une livre de minerai</strong> à sec jusqu’à @couleur{brun-gris-sangue}, et verser dessus <strong>une pinte d’eau alchimiquement simple</strong>.</li><li>Reculer précipitamment pour éviter le jet de vapeur et mélanger vigoureusement jusqu’à @consistance{hibou-renard-mouton}.</li><li>Laisser reposer 12 heures à l’abri de la lumière, avant de filtrer le liquide obtenu dans du parchemin de veau.</li></ul><p>Après évaporation à l’air libre, on obtient 10 pépins de sel alchimique résiduel.</p><p>Si une sorte de colle apparaît au lieu d’une poudre, c’est que la manipulation a foiré quelque part.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675297048149,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Potion de Force","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lGGUyONSD7vJpxsb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionforce.webp","effects":[],"_id":"lGGUyONSD7vJpxsb","system":{"description":null,"descriptionmj":"","but":"Augmenter la force physique du buveur de la potion.","utilisation":"<p>Boire l’intégralité de la potion sans respirer.</p>\n<p>L’effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute (10 rounds).</p>\n<p>Il confère un bonus de +5 à tous les jets de FORCE pure (ni Mêlée ni Lancer ne sont affectés), un bonus de +2 au +dom personnel en Mêlée et de +1 en Lancer, et double le seuil d’encombrement.</p>\n<p>La fin de l’effet s’accompagne d’une perte de 2d6 points d’endurance.</p>","enchantement":"<p>Si la potion est enchantée, l’effet magique n’a lieu que si un jet de résistance standard est échoué.</p>\n<p>L’effet se produit alors dans le round consécutif au jet de résistance (au lieu de 2 minutes) et voit sa durée modifiée. Les bonus aux jets de FORCE et aux dommages durent autant de minutes que de points de rêve, le doublement du seuil d’encombrement dure autant d’heures que de points de rêve, et le tout sans perte d’endurance.</p>","sureffet":"<p>Il y a 3 % de chances par point de rêve de la potion qu’un sur-effet se produise : la perte totale du système pileux (sauf les ongles). La repousse aura lieu normalement avec le temps.</p>","manipulation":"<ul><li>Mélanger à froid <strong>5 déhacoudres de cendre de bouleau </strong>dans <strong>1 mesure de lait de femme</strong> jusqu’à obtenir une crème de @consistance{cheval}.</li><li>Ajouter alors <strong>une mesure d’eau alchimiquement simple</strong> et faire chauffer jusqu’à @couleur{vert-bleu}.</li><li>Ajouter à ce moment <strong>3 pépins de candique</strong>, tirer hors du feu et mélanger jusqu’à @consistance{mouton-cheval-serpent}.</li><li>Laisser reposer au moins une heure avant utilisation.</li></ul><p>Le produit obtenu doit être translucide, signe que la manipulation a réussi.</p><p>S’il est opaque, tout est à recommencer.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675296895069,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
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{"name":"Huile de Sélikanthe","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lQL6PSB9k4Lczili"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_huileselikanthe.webp","effects":[],"_id":"lQL6PSB9k4Lczili","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Faire courir un cheval rapide jusqu’à ce qu’il soit blanc <strong>d’écume </strong>et récupérer <strong>3 doigts de cette matière</strong>.</li><li>Repérer <strong>un escargot lent</strong> et le tuer proprement.</li><li>Broyer grossièrement sa coquille, ajouter l’écume de cheval et retravailler le tout jusqu’à @consistance{cheval-lapin-serpent}.</li><li>Introduire le produit dans <strong>1 mesure d’eau alchimiquement simple</strong>, ajouter le corps de l’escargot, et porter le tout à température @couleur{blanc-blanc-noir}.</li><li>Tirer hors du feu, ajouter <strong>10 brins de muscaline</strong>, couvrir et laisser reposer une heure.</li></ul><p>Réussite : le corps de l’escargot flotte à la surface d’un liquide légérement huileux, l’huile de Sélikanthe.</p><p>Échec : il gît tout au fond.</p><p>Dans les deux cas, on peut le consommer en rajoutant un peu de luciane et de béjaune.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435148,"modifiedTime":1675297000664,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Gelée Royale","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.re4yhGa5oqyrkYgV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_geleeroyale.webp","effects":[],"_id":"re4yhGa5oqyrkYgV","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<p>Utiliser <strong>1 mesure de gelée royale</strong> sans modification, comme au sortir de la ruche.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||
{"name":"Liqueur de Bagdol","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.smQZKZeh8ibDGTyq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_liqueur.webp","effects":[],"_id":"smQZKZeh8ibDGTyq","system":{"description":"<p>Le <strong>madzagra </strong>est un arbuste des régions chaudes, telle la légendaire Terre de Bagdol dont il est supposé originaire. Indépendamment de ses vertus médicinales, ses graines consommées en infusion donnent une boisson corsée et tonifiante.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Torréfier <strong>2 écailles de graines de madzagra*</strong> en les calcinant lentement à feu nu. Le degré de torréfaction n’a aucune incidence sur la recette.</li>\n<li>Quand ils sont bien noirs, moudre les grains jusqu’à @consistance{cheval-cheval} (-1) et mettre la mouture dans un filtre de parchemin au-dessus d’un récipient.</li>\n<li>Chauffer <strong>1 mesure d’eau alchimiquement simple</strong> jusqu’à température @couleur{noir-noir} (-1) et verser lentement sur la mouture. Il doit s’en écouler un liquide noir et odorant.</li>\n<li>Examiner alors le dépôt demeuré dans le filtre.</li>\n</ul>\n<p>Réussite : l’amalgame noirâtre dessine ça et là les lettres L et B, le liquide filtré est la liqueur de Bagdol.</p>\n<p>Échec : on ne lit rien dans le marc. La boisson obtenue est néanmoins tonifiante, à consommer nature ou avec un nuage de lait, avec ou sans sucre.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Cristal Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.udsJTXgoccqkKxLt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_cristal.webp","effects":[],"_id":"udsJTXgoccqkKxLt","system":{"description":"","descriptionmj":"","but":"Obtenir un prisme de cristal alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Écraser <strong>12 brins de névropenthe</strong> jusqu’à obtenir une bouillie de @consistance{serpent-cheval} (-2) et laisser reposer une heure.</li>\n<li>Saupoudrer la préparation de <strong>4 pépins d’obyssum gris</strong> et reprendre le malaxage jusqu’à @consistance{serpent-cheval-serpent} (-3).</li>\n<li>Laisser reposer encore une heure. Pendant ce temps, préparer un abri à proximité du lieu de travail, capable d’intercepter des projectiles violents, une pile de sacs de sable par exemple.</li>\n<li>Ceci fait, dans <strong>un chaudron bien propre</strong>, faire chauffer à sec <strong>une livre de sable de rivière</strong> dans lequel on aura introduit<strong> une bille de plomb d’un poids de 20 écailles</strong>, et remuer l’ensemble jusqu’à @consistance{mouton-mouton-mouton} (-3). </li>\n<li>Dès que la consistance est obtenue, jeter la préparation précédente dans le chaudron et gagner l’abri le plus vite possible. L’explosion consécutive doit être extrêmement violente.</li>\n</ul>\n<p>Dans les débris déchiquetés du chaudron (qui doit être sacrifié pour l’opération), on doit normalement retrouver un prisme de cristal alchimique aux proportions parfaites.</p>\n<p>S’il n’y a pas d’explosion ou si dans les débris du chaudron on ne retrouve qu’une boule de plomb fondue, c’est que l’opération a échoué.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
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{"name":"Sable-Poudre","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.xIn71m6BJsbpIa17"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_sable.webp","effects":[],"_id":"xIn71m6BJsbpIa17","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Mélanger <strong>3 écailles de suie de cheminée</strong>, <strong>2 pépins de nartha</strong>, <strong>2 pépins d’obbadion</strong> et <strong>2 pépins de chramaelium</strong> jusqu’à @consistance{mouton-lapin-serpent} (-3).</li>\n<li>Faire chauffer <strong>une demi-mesure d’eau alchimiquement simple</strong> et y jeter la mixture au moment où elle atteint la température @couleur{vert-vert-glauque} (-3).</li>\n<li>Laisser évaporer à l’air libre (environ 12 heures).</li>\n</ul>\n<p>Réussite : la poudre résiduelle obtenue est blanche, c’est le sable-poudre.</p>\n<p>Échec : elle est noire ; on peut toujours la diluer dans du vinaigre pour en faire de l’encre.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Perle de Bjwal","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.zptDgl2kOGlj9tHK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_perle.webp","effects":[],"_id":"zptDgl2kOGlj9tHK","system":{"description":"<p>On obtient la <strong>poudre de nacre </strong>par disruption alchimique pratiquée sur n’importe quel coquillage (vide).</p>\n<p>Une livre de coquilles donne 4 écailles de poudre de nacre.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul>\n<li>Mélanger <strong>2 pépins d’obbadion</strong>, <strong>2 écailles de poudre de nacre*</strong> et <strong>1 écaille d’oeufs de grenouille</strong> jusqu’à @consistance{mouton-renard-serpent} (-3).</li>\n<li>Chauffer <strong>une demi-mesure d’eau alchimiquement simple</strong> jusqu’à température @couleur{vert-vert} (-1) et verser sur le produit.</li>\n</ul>\n<p>Réussite : une fois la vapeur dissipée, on découvre de petits granulés translucides, ce sont les perles de Bjwal.</p>\n<p>Échec : on n’obtient qu’une flaque gélatineuse.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1671050504077,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Liqueur de Bagdol","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.smQZKZeh8ibDGTyq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_liqueur.webp","effects":[],"_id":"smQZKZeh8ibDGTyq","system":{"description":"<p>Le <strong>madzagra </strong>est un arbuste des régions chaudes, telle la légendaire Terre de Bagdol dont il est supposé originaire. Indépendamment de ses vertus médicinales, ses graines consommées en infusion donnent une boisson corsée et tonifiante.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Torréfier <strong>2 écailles de graines de madzagra*</strong> en les calcinant lentement à feu nu. Le degré de torréfaction n’a aucune incidence sur la recette.</li><li>Quand ils sont bien noirs, moudre les grains jusqu’à @consistance{cheval-cheval} et mettre la mouture dans un filtre de parchemin au-dessus d’un récipient.</li><li>Chauffer <strong>1 mesure d’eau alchimiquement simple</strong> jusqu’à température @couleur{noir-noir} et verser lentement sur la mouture. Il doit s’en écouler un liquide noir et odorant.</li><li>Examiner alors le dépôt demeuré dans le filtre.</li></ul><p>Réussite : l’amalgame noirâtre dessine ça et là les lettres L et B, le liquide filtré est la liqueur de Bagdol.</p><p>Échec : on ne lit rien dans le marc. La boisson obtenue est néanmoins tonifiante, à consommer nature ou avec un nuage de lait, avec ou sans sucre.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1675296973301,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Cristal Alchimique","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.udsJTXgoccqkKxLt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_cristal.webp","effects":[],"_id":"udsJTXgoccqkKxLt","system":{"description":"","descriptionmj":"","but":"Obtenir un prisme de cristal alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Écraser <strong>12 brins de névropenthe</strong> jusqu’à obtenir une bouillie de @consistance{serpent-cheval} et laisser reposer une heure.</li><li>Saupoudrer la préparation de <strong>4 pépins d’obyssum gris</strong> et reprendre le malaxage jusqu’à @consistance{serpent-cheval-serpent}.</li><li>Laisser reposer encore une heure. Pendant ce temps, préparer un abri à proximité du lieu de travail, capable d’intercepter des projectiles violents, une pile de sacs de sable par exemple.</li><li>Ceci fait, dans <strong>un chaudron bien propre</strong>, faire chauffer à sec <strong>une livre de sable de rivière</strong> dans lequel on aura introduit<strong> une bille de plomb d’un poids de 20 écailles</strong>, et remuer l’ensemble jusqu’à @consistance{mouton-mouton-mouton}.</li><li>Dès que la consistance est obtenue, jeter la préparation précédente dans le chaudron et gagner l’abri le plus vite possible. L’explosion consécutive doit être extrêmement violente.</li></ul><p>Dans les débris déchiquetés du chaudron (qui doit être sacrifié pour l’opération), on doit normalement retrouver un prisme de cristal alchimique aux proportions parfaites.</p><p>S’il n’y a pas d’explosion ou si dans les débris du chaudron on ne retrouve qu’une boule de plomb fondue, c’est que l’opération a échoué.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1675297080400,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
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{"name":"Sable-Poudre","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.xIn71m6BJsbpIa17"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_sable.webp","effects":[],"_id":"xIn71m6BJsbpIa17","system":{"description":"","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Mélanger <strong>3 écailles de suie de cheminée</strong>, <strong>2 pépins de nartha</strong>, <strong>2 pépins d’obbadion</strong> et <strong>2 pépins de chramaelium</strong> jusqu’à @consistance{mouton-lapin-serpent}.</li><li>Faire chauffer <strong>une demi-mesure d’eau alchimiquement simple</strong> et y jeter la mixture au moment où elle atteint la température @couleur{vert-vert-glauque}.</li><li>Laisser évaporer à l’air libre (environ 12 heures).</li></ul><p>Réussite : la poudre résiduelle obtenue est blanche, c’est le sable-poudre.</p><p>Échec : elle est noire ; on peut toujours la diluer dans du vinaigre pour en faire de l’encre.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1675296828382,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Perle de Bjwal","type":"recettealchimique","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.zptDgl2kOGlj9tHK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_perle.webp","effects":[],"_id":"zptDgl2kOGlj9tHK","system":{"description":"<p>On obtient la <strong>poudre de nacre </strong>par disruption alchimique pratiquée sur n’importe quel coquillage (vide).</p>\n<p>Une livre de coquilles donne 4 écailles de poudre de nacre.</p>","descriptionmj":"","but":"Obtenir trois doses du remède alchimique.","utilisation":null,"enchantement":"","sureffet":"","manipulation":"<ul><li>Mélanger <strong>2 pépins d’obbadion</strong>, <strong>2 écailles de poudre de nacre*</strong> et <strong>1 écaille d’oeufs de grenouille</strong> jusqu’à @consistance{mouton-renard-serpent}.</li><li>Chauffer <strong>une demi-mesure d’eau alchimiquement simple</strong> jusqu’à température @couleur{vert-vert} et verser sur le produit.</li></ul><p>Réussite : une fois la vapeur dissipée, on découvre de petits granulés translucides, ce sont les perles de Bjwal.</p><p>Échec : on n’obtient qu’une flaque gélatineuse.</p>"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.8","coreVersion":"10.291","createdTime":1671050435149,"modifiedTime":1675296926695,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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@ -23,7 +23,7 @@
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{"_id":"UQYy9WjsKqqrjLc7","name":"Guerrier Sorde","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une armure de plaques, visière du heaume toujours baissée, dissimulant son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La seule tâche que l’on puisse lui demander est de faire usage de ses armes. Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à condition que le délai entre deux combats n’excède pas 10 rounds, faute de quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour rien et se dématérialise. Durant le délai, il peut accompagner le haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut être répété pour invoquer plusieurs Guerriers Sordes dans un même combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts individuels de Thananatos.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Sordide D13","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032848,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"VG89vfk7KsO01eJv","name":"Secouriste blanc","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.VG89vfk7KsO01eJv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Secouriste blanc ne peut être invoqué que pendant un combat ou au terme de celui-ci. Sa tâche consiste à prendre les blessés en charge, premiers soins et soins complets, ce qu’il fait spontanément. En plein combat, il peut même s’approcher de la mêlée pour tirer en arrière d’éventuels tombés à terre. Quand il a plusieurs blessés à soigner, il commence par le plus proche de lui. Mais l’invocateur peut lui désigner un blessé à soigner en priorité.</p>\n<p>Le Secouriste possède son propre matériel de chirurgie, mais il n’a aucun consommable (eau, chiffons) qu’il faut lui fournir.</p>\n<p>Pour la résolution des soins, le Secouriste ne joue pas de jet de Chirurgie. À la place, c’est le blessé qui joue des jets de CHANCE, pour déterminer les points de tâche obtenus :</p>\n<table style=\"height: 102px; width: 260px;\" border=\"0\">\n<tbody>\n<tr style=\"height: 17px;\">\n<td style=\"height: 17px; width: 119px;\">Particulière :</td>\n<td style=\"height: 17px; width: 134px;\">4 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Significative :</td>\n<td style=\"width: 134px; height: 17px;\">3 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Normale :</td>\n<td style=\"width: 134px; height: 17px;\">2 points</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec :</td>\n<td style=\"width: 134px; height: 17px;\">1 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec particulier :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"width: 119px; height: 17px;\">Échec total :</td>\n<td style=\"width: 134px; height: 17px;\">0 pt (et sans malus)</td>\n</tr>\n</tbody>\n</table>\n<p>Le Secouriste disparaît dès que le combat est terminé ET que tous les blessés ont été soignés.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche ou fin HN","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire Blanc G4","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426561,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"WvTkEYb216X0XiJc","name":"Voix d'Hypnos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.WvTkEYb216X0XiJc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Le rituel de Voix d’Hypnos permet de détecter le mensonge. Il n’y a pas de véritable ciblage, le rituel opère sur le haut-rêvant directement sans passer par un support. Lors du paramétrage, le haut-rêvant se reporte à une certaine conversation de son choix, datant au maximum de 12 heures. La conversation peut avoir eu plusieurs interlocuteurs, mais Voix d’Hypnos ne fonctionne que sur un seul d’entre eux à la fois.</p>\n<p>Pour les détecter tous, il faut recommencer autant de fois le rituel. Puis, le sort étant ciblé sur lui-même, le haut-rêvant se plonge dans un état hypnotique dans lequel il réentend toute la conversation, comme si on repassait la bande. La durée de réécoute est d’un round, quelle qu’ait été la conversation, le temps mental du haut-rêvant devenant élastique. Tant que son interlocuteur dit la vérité, sa voix est mélodieuse ; dès qu’il ment <em>volontairement</em>, elle devient horrible et grinçante. On ne peut ainsi détecter que les mensonges volontaires, pas les mensonges inconscients ou par omission.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"1 round","JR":"Aucun","cible":"Soi-même","difficulte":"-4","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032852,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Y4r9kTN2brWC2N0n","name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.</p>\n<p>Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.</p>\n<p>Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.</p>\n<p>Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"Y4r9kTN2brWC2N0n","name":"Lecture d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Lecture d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.</p>\n<p>Ce rituel permet d’approfondir les informations fournies par Détection d’Aura. Pratiquer Lecture d’Aura quand il n’y a pas d’aura revient à demander une magie impossible et crée immédiatement une déchirure du rêve.</p>\n<p>Lecture d’Aura est effectuée en plusieurs étapes, toutes étant de difficulté R-3 et coûtant 3 points de rêve. La première a toujours lieu dans un sanctuaire et ne fait que révéler dans quel(s) autre(s) genre(s) de case(s) le haut-rêvant doit se rendre pour continuer sa lecture. Là, il apprend quel genre de magie a été produit ou à quel type de rêve il a affaire, de même que les cases spécifiques concernées. Enfin dans les cases spécifiques, le haut-rêvant peut apprendre la force du rêve ou de la magie en cours, c’est-à-dire pratiquement la difficulté et le nombre de points de rêve impliqués, information indispensable dans l’optique d’une annulation de magie.</p>\n<p>Lecture d’Aura révèle également la couleur de l’aura (fixe ou pulsative) comme Détection d’Aura. Pour les créatures vivantes, on peut donc sauter l’étape de Détection d’Aura et commencer directement par la lecture, puisqu’on est sûr de trouver une aura. Dans les autres cas, il est plus prudent de commencer par la détection si, en l’absence finale d’une aura, on ne veut pas créer de magie impossible. Effectuée sur une créature non soumise à un effet magique ni sous l’emprise d’une entité, Lecture d’Aura indique toujours le Fleuve. Là, dans n’importe quelle case du Fleuve, le haut-rêvant se contente d’apprendre qu’il a affaire à une créature vivante et douée de rêve.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"special","caseTMRspeciale":"Sanctuaire / variable","ptreve":"3","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.6","coreVersion":"10.291","createdTime":1667259426562,"modifiedTime":1681495249423,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"YOJsOLpHTQYreZ6i","name":"Soufflet","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.YOJsOLpHTQYreZ6i"}},"system":{"description":"<p>Le Soufflet peut être dirigé contre toute créature, humanoïde ou animale. Son effet, instantané, est celui d’une gifle magistrale, causant ses dommages sur la table des Coups non mortels. Le +dom de l’agression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle, la protection applicable peut être au maximum de 2 points.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Humanoïde selon HN, animal r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"gouffre","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"aYOfXEuDp6xGDO4N","name":"Égarement","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne fait plus ou ne dit plus que des <em>bêtises</em>, en termes de jeu des échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate tous ses accords, un orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est donc totalement inutile et inefficace en combat.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une heure","JR":"Selon HN","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"desolation","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"cghxHRstw7cXLEm4","name":"Invoquer son image","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.cghxHRstw7cXLEm4"}},"system":{"description":"<p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme d’illusion que sont les invocations, il peut pareillement projeter son image ou sa voix à distance. Tous obéissent aux règles usuelles d’application des rituels. Si un rituel de lecture est paramétré sur une personne et que celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les points de rêve sont tout de même dépensés.</p>\n<p>Ce rituel est comme le négatif de @Item[Ew5JzQ2lzcpGoF11]{Miroir d'Hypnos}. Les conditions de ciblage et de paramétrage en sont exactement les mêmes. Lorsqu’un mouvement apparaît au centre du miroir, provoquant l’état hypnotique, le haut-rêvant peut commencer à effectuer des gestes, des mimiques, ou montrer ostensiblement un objet qu’il tient sur lui, mais sans pouvoir se déplacer. Dans l’instant même, un hologramme de lui-même, grandeur nature et fidèle jusqu’au moindre geste, prend naissance près de la personne ou au centre du lieu choisi.</p>\n<p>Les spectateurs peuvent se déplacer à travers l’hologramme, ce n’est qu’une illusion sans substance. Par ce rituel, le haut-rêvant ne peut communiquer aucun son, et lui-même n’entend ni ne voit rien. Il ne peut pas savoir comment est accueillie sa \"visite\". La communication est de 1 round par point de rêve dépensé.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selon r dépensé","JR":"Aucun","cible":"Un miroir","difficulte":"-6","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426562,"modifiedTime":1667260032849,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
@ -39,7 +39,7 @@
|
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{"_id":"qqcLydulFkL25Ipc","name":"Conjurer l'oubli","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.qqcLydulFkL25Ipc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>Ce rituel permet de faire renaître chez la cible un souvenir oublié, la cause de l’oubli pouvant être magique ou naturelle. Le souvenir oublié peut appartenir à une précédente incarnation si le gardien des rêves l’estime possible ou pertinent. Dans tous les cas, le souvenir ne peut revenir que sous la forme d’une <em>réponse </em>à une <em>question </em>précise. Et l’accomplissement du rituel ne permet qu’une seule question-réponse.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Une question","JR":"Aucun","cible":"Humanoïde","difficulte":"-4","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"4","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032846,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"rrSE9c7KKsqcKueo","name":"Nonechalepasse","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.rrSE9c7KKsqcKueo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de créatures}</p>\n<p>Le Nonechalepasse a la même apparence physique et le même armement que le Guerrier Sorde. C’est en fait une variante de ce dernier. Il est invoqué pour garder ou veiller sur quelque chose : une porte, un coffre, un pont, etc. L’ayant invoqué, le haut-rêvant doit lui indiquer expressément sur quoi il doit veiller, et le Nonechalepasse ne laissera personne d’autre que l’invocateur franchir la limite indiquée, c’est-à-dire pas même ses compagnons. La garde peut avoir lieu en la présence du haut-rêvant, ou en son absence s’il désire vaquer à d’autres affaires, et dure jusqu’à la fin de son heure de naissance. Dès qu’une créature est en voie d’enfreindre la consigne donnée, le Nonechalepasse l’en prévient en clamant son propre nom à plusieurs reprises ; et si la créature insiste, il la combat jusqu’à ce qu’il l’extermine ou qu’elle recule et s’enfuie. Les Nonechalepasses ont tous les mêmes caractéristiques que les Guerriers Sordes et sont comme eux affectés par les sorts.</p>\n<p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures invoquées}</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Tâche","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"special","caseTMRspeciale":"Cité Jalouse M1","ptreve":"7","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"sVA94h9Reimmfw5B","name":"Suggestion","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.sVA94h9Reimmfw5B"}},"system":{"description":"<p>L’effet de Suggestion ne s’applique qu’aux humanoïdes. Comme l’indique le titre, c’est la suggestion à l’état pur. Il permet de donner un ordre bref à la victime, et cette dernière ne pourra pas s’empêcher d’y obéir machinalement. Il est impératif que la victime puisse obéir à l’ordre de façon <em>immédiate</em>, dans la seconde qui suit l’ordre, et que l’action soit uniquement <em>physique</em>, ni mentale ni réfléchie. Si la Suggestion est telle qu’elle oblige la victime à une autre action préalable ou si l’action demandée ne peut être qu’une action réfléchie, pensée, la Suggestion avorte automatiquement.</p>\n<p>Un passant a sa bourse accrochée à la ceinture. On lui donne l’ordre de suggestion : \"donne ta bourse !\" L’effet avorte automatiquement. En effet, le passant doit d’abord en dénouer les cordons, action préalable, et qui plus est réfléchie. Si le passant avait déjà sa bourse à la main, l’ordre : \"donne ta bourse !\" ou \"donne\"! tout court, pouvant être obéi de façon <em>immédiate</em>, aurait été accepté.</p>\n<p>Des ordres tels que \"réponds à la question \" ou \" dis la vérité\" sont pareillement inacceptables (actions mentales). Si la victime est au bord d’un gouffre, et qu’on lui suggère : \" saute dans le gouffre !\", elle saute. Si elle est à trois mètres du gouffre, la suggestion avorte. Il faut d’abord qu’elle y coure. Des ordres tels que : \"Fuis, saute, plonge, assieds-toi, agenouille-toi, lève les bras, ferme les yeux, hurle, donne (ce que la victime a déjà en main), mange ou bois (ce que la victime a déjà à portée de ses lèvres), lâche (ce qu’elle tient en main), etc.\" sont possibles. Des ordres tels que : \"endors-toi, suicide-toi, va faire ceci, déshabille-toi (actions multiples), écris ceci, avoue, lance tel sort, etc.\" sont impossibles.</p>\n<p>L’ordre donné dans la suggestion doit être unique, c’est-à-dire pratiquement ne comporter qu’un seul verbe. \"Cours et saute !\" est impossible. Quand l’action implique une durée, elle est obéie pendant un round. Si par exemple l’ordre donné est \"cours !\" ou \"fuis !\", la victime courra, fuira, pendant un round. À ce moment, toutefois, l’ordre pourra être donné une seconde fois, et la victime obéira pour la durée d’un nouveau round.</p>\n<p>L’ordre contenu dans la suggestion doit être paramétré lors du lancer. Mais le ciblage de la victime ne le déclenche pas aussitôt. La victime étant maintenant sous l’effet du sort, il faut que l’ordre soit donné réellement, <em>verbalement</em>. La victime doit pouvoir l’entendre et le comprendre (parler la même langue). Peu importe qui donne l’ordre verbal, le haut-rêvant ou quelqu’un d’autre. Chaque 3r dépensés permet verbalement de réitérer l’ordre une fois. Si par exemple 9 points de rêve ont été dépensés, l’ordre \"cours !\" pourra être donné trois fois. Il n’y a aucune limite de temps entre le ciblage et le moment où le premier ordre est donné verbalement, ni non plus entre chaque ordre. Tant que le dernier ordre n’a pas été donné, la victime est sous l’influence du sort, influence qui peut être détectée et lue par Lecture d’Aura. Le libellé de l’ordre est également révélé dans la case spécifique par Lecture d’Aura, et le sort peut être annulé dans cette même case. Dès que le dernier ordre est donné, l’effet se dissipe totalement.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Spéciale","JR":"Selon HN","cible":"Humanoïde","difficulte":"-9","portée":"","caseTMR":"desert","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"xOicgRMCUxJNmVzF","name":"Détection d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.</p>\n<p>Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.</p>\n<p>L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"xOicgRMCUxJNmVzF","name":"Détection d'aura","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"description":"<p>Les rituels de Détection d’Aura peuvent indifféremment être accomplis par n’importe laquelle des quatre voies.</p>\n<p>Toutes les créatures vivantes animées (humains, humanoïdes, animaux) ont une caractéristique RÊVE. Les objets enchantés possèdent des points de rêve, de même que les produits de magie naturelle, comme certaines pierres de chance. Les entités de cauchemar, incarnées ou non, en ont également. Quelle qu’elle soit, la présence de rêve émet une aura, laquelle est détectable par Détection d’Aura. Parallèlement, toute cible d’un sort ou d’un rituel, émet une aura propre, quand bien même ladite cible ne possède pas de points de rêve (centre de zone, objet ou plante soumis à une illusion d’Hypnos). Cette aura est également détectable par Détection d’Aura.</p>\n<p>L’aura de présence de rêve se traduit par un halo bleuté constant ; l’aura résultant d’un effet magique par un halo parcouru de pulsations. Quand les deux auras sont présentes conjointement, le halo est pulsatif et d’un bleu plus foncé. On peut toujours effectuer Détection d’Aura sans aucun risque, il y a toujours une réponse. Soit une aura est perçue, constante ou pulsative, et l’on peut tenter une Lecture d’Aura pour en savoir plus ; soit aucune aura n’est perçue et il s’agit de matière inerte, sans rêve, non soumise à un sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Aucun","cible":"","difficulte":"-3","portée":"","caseTMR":"sanctuaire","caseTMRspeciale":"","ptreve":"1","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.7.6","coreVersion":"10.291","createdTime":1667259426564,"modifiedTime":1681495242408,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"yNMa8DlBaZyTGFSr","name":"Oubli","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yNMa8DlBaZyTGFSr"}},"system":{"description":"<p>L’effet d’Oubli ne s’applique qu’aux humanoïdes. C’est une des plus puissantes suggestions hypnotiques. L’effet d’amnésie ne survient pas aussitôt le sort ciblé, mais intervient à la fin de l’heure en cours. À ce moment la victime perd tout souvenir de ce qu’elle a vécu, de ce qu’elle a pu dire ou faire, entre le moment présent et celui où le sort a été ciblé. Pratiquement, cette période est comme un grand trou noir dans sa tête, et aucun moyen normal ne peut lui restituer ses souvenirs. Chaque point de rêve dépensé en plus des 6 de base augmente la durée d’une heure. Soit un haut-rêvant lançant ce sort au cours de l’heure du Dragon et dépensant 8 points : à la fin de l’heure de la Lyre, la victime se retrouve brusquement amnésique de ce qu’elle a pu faire depuis la mi-Dragon jusqu’à maintenant, sans comprendre comment elle est arrivée dans le lieu où elle se trouve actuellement, comme si elle venait de se réveiller d’une période de sommeil noir, encore plus opaque que le gris rêve. Une Lecture d’Aura révèle la présence d’un sort d’Oubli en train d’œuvrer, et Annulation de Magie peut l’annuler selon les règles normales. À défaut, le rituel de Conjurer l’Oubli peut être utilisé, mais ne restitue les souvenirs que sélectivement, en réponse à une question précise. Quand c’est un personnage de joueur qui lance ce sort sur un PNJ, sa mise en œuvre est sans problème. L’inverse est plus délicat. Le mieux est alors de faire sortir de la salle le joueur du personnage victime, et de le faire rentrer au moment où l’amnésie opère. De cette façon, il ne se souvient effectivement de rien. Entre temps, si besoin est par rapport aux autres joueurs, jouer ce personnage comme un PNJ.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Selo n r dépensé","JR":"Selon HN","cible":"Humanoïde","difficulte":"-8","portée":"","caseTMR":"fleuve","caseTMRspeciale":"","ptreve":"6+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032850,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"yhw8f7HKrmfzAxmj","name":"Sérénité","type":"sort","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yhw8f7HKrmfzAxmj"}},"system":{"description":"<p>L’effet de sérénité ne s’applique qu’aux humanoïdes. La suggestion d’une intense satisfaction est source d’une sérénité réelle. Pour chaque 3r dépensés, le personnage visé regagne 1 point de moral jusqu’à concurrence de zéro. Neuf points de rêve permettent ainsi de remonter un moral de -3 à zéro. Si trop de points sont dépensés, l’excédent est perdu, le moral ne pouvant dépasser zéro par l’influence de ce sort.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-3","portée":"","caseTMR":"collines","caseTMRspeciale":"","ptreve":"3+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032851,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"ze53LdwhuqUFMvqw","name":"Fou-rire","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ze53LdwhuqUFMvqw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","effects":[],"system":{"description":"<p>L’effet de Fou-Rire ne s’applique qu’aux humanoïdes. La suggestion d’une idée drolatique plonge la cible dans un irrépressible fou-rire, automatique le premier round. Puis pour les rounds suivants, la cible doit réussir un jet de VOLONTÉ/ <em>moins </em>moral à -5, ou continuer à rire. Tant que la cible rit, elle est considérée en <em>demi-surprise</em>.</p>","descriptionmj":"","draconic":"Voie d'Hypnos","duree":"Instantanée","JR":"Selon HN","cible":"Humanoïde","difficulte":"-5","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"5","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259426564,"modifiedTime":1667260032847,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
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@ -16,7 +16,7 @@
|
||||
{"_id":"cM9eo2VuJSCkIZvd","name":"Cécité","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.cM9eo2VuJSCkIZvd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Quand la victime est entièrement possédée de corps, le haut-rêvant de Thanatos peut commencer l'envoûtement de Cécité. Chaque ensemble de 2 points de rêve dépensés (2r), fait perdre 1 point de caractéristique VUE à la victime. A zéro point de VUE, elle est aveugle. La cécité semble inexplicable, et aucune médecine ne peut la guérir. Annuler la possession brise en même temps l'envoûtement de Cécité, et la victime recouvre instantanément toute sa VUE.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Aucun","cible":"Relique","difficulte":"-8","portée":"","caseTMR":"cite","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843441,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"dK54iZkb7ypIuKwn","name":"Peur thanataire","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.dK54iZkb7ypIuKwn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le sort de Peur Thanataire doit être ciblé sur un objet, lequel, et jusqu'à la fin de l'heure de naissance du haut-rêvant, distillera ensuite une peur intense. Toute personne apercevant l'objet en question et manquant un jet de résistance standard r-8, sera contrainte de s'en détourner, ne pouvant supporter de le regarder ni de s'en approcher ou le regarder le(s) round(s) suivant(s), il faudra réussir unjet de VOLONTÉ ajusté négativement aux points de rêve dépensés. Même chose pour le toucher, le prendre, le frapper. Ce jet de VOLONTÉ doit être renouvelé de round en round jusqu'à ce qui réussisse.</p>\n<p>Le haut-rêvant de Thanatos est lui-même immunisé contre les effets de sa peur thanataire. Par ailleurs, comme c'est la seule vue de l'objet qui déclenche la peur, il n'y a aucun effet tant que l'objet est dissimulé, dans une poche par exemple.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"HN","JR":"r-8","cible":"Un objet","difficulte":"-9","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"gZHrkEnR88mEv67I","name":"Griffe de Thanatos *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.gZHrkEnR88mEv67I"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Placée en guise d'écaille de pouvoir sur un objet enchanté, la griffe de Thanatos n'est qu'un piège. Son fonctionnement intervient au moment de la maîtrise. Cette dernière est automatique, comme avec les écailles de Narcos, mais au lieu de coûter des points de rêve, elle coûte un nombre de <em>points de vie</em> égal au nombre de griffes, chaque point de vie perdu s'accompagnant d'une perte d'1d6 points d'endurance. Il n'y a pas de jet de résistance. La maîtrise (et la perte de points de vie) a lieu au moment où l'objet contenant la griffe est utilisé selon sa fonction : arme frappant, bague au doigt, bracelet au poignet, etc. Si l'objet n'a pas de fonction évidente, statuette, bibelot, ou s'il n'est qu'une gemme seule, la maîtrise a lieu dès que l'objet est pris dasn la main nue.</p>\n<p>Un objet peut n'avoir qu'une gemme contenant une ou plusieurs griffes de Thanatos, ce n'est alors qu'un piège en soi ; il peut avoir avoir plusieurs gemmes, grâce à Individualité, certaines possédant des pouvoirs réels (écailles de Narcos), et l'une d'entre elles ne possédant que des griffes de Thanatos. La maîtrise de la grifef (perte de points de vie) accompagne alors la maîtrise de chacun des vrais pouvoirs. Le créateur de l'objet, le maîtrisant tacitement, n'a pas à subir de perte de points de vie, mais si l'objet est maîtrisé par quelqu'un d'autre et lui revient, il en subit les conséquences. Les points de vie perdus sont regagnés selon la règle normale.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Aucun","cible":"","difficulte":"-8","portée":"","caseTMR":"necropole","caseTMRspeciale":"","ptreve":"8","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048926,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"qaCjZ5V874ZImf9l","name":"Griffe morbide de Thanatos *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.qaCjZ5V874ZImf9l"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le principe de fonctionnement de la griffe morbide de Thanatos est analogue à celui de la simple griffe. C'en est une variante plus mortelle. La maîtrise ayant lieu, la victime perd autant de points de vie qu'il y a de griffes morbides, ainsi que 1d6 points d'endurance par point de vie perdu, puis joue une JR standard r-8. JR réussi, l'effet s'arrête là ; JR échoué, le mal s'est implanté en elle. Tous les jours, à l'extrême fin du Château Dormant, la victime de la griffe morbide doit tenter un jet de Vie et en appliquer les résultats suivants : 20 = perte de 2 points de vie ; échec = perte de 1 point de vie ; réussite = pas de perte pour aujoud'hui ; 01 = prochain jet de Vie joué le surlendemain au lieu du lendemain. Il n'y a qu'un jet de Vie par jour quel que soit le nombre de griffes morbides.</p>\n<p>Tant que dure l'effet de la griffe morbide, la victime ne peut regagner ses points de vie par aucun moyen, pas même par une potion enchantée. Le seul moyen de la tirer d'affaire est d'annuler magiquement l'effet que les griffes morbides ont sur elle. Une Lecture d'Aura précise doit avoir lieu, ciblée surla victime pour déterminer à quel case de marais spécifique est lié son mal. Puis celui-ci peut-être annulé par un rituel d'Annulation de Magie R-11 r11, accompli une seule fois quel que soit le nombre de griffes morbides. Noter que seul l'effet sur la victime est annulé, pas l'existence des griffes morbides sur l'objet. Annuler l'effet sur la victime ne coûte pas de point de seuil.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Partiel","cible":"","difficulte":"-11","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"11","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048927,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"qaCjZ5V874ZImf9l","name":"Griffe morbide de Thanatos *","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.qaCjZ5V874ZImf9l"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le principe de fonctionnement de la griffe morbide de Thanatos est analogue à celui de la simple griffe. C'en est une variante plus mortelle. La maîtrise ayant lieu, la victime perd autant de points de vie qu'il y a de griffes morbides, ainsi que 1d6 points d'endurance par point de vie perdu, puis joue une JR standard r-8. JR réussi, l'effet s'arrête là ; JR échoué, le mal s'est implanté en elle. Tous les jours, à l'extrême fin du Château Dormant, la victime de la griffe morbide doit tenter un jet de Vie et en appliquer les résultats suivants : 20 = perte de 2 points de vie ; échec = perte de 1 point de vie ; réussite = pas de perte pour aujourd'hui ; 01 = prochain jet de Vie joué le surlendemain au lieu du lendemain. Il n'y a qu'un jet de Vie par jour quel que soit le nombre de griffes morbides.</p><p>Tant que dure l'effet de la griffe morbide, la victime ne peut regagner ses points de vie par aucun moyen, pas même par une potion enchantée. Le seul moyen de la tirer d'affaire est d'annuler magiquement l'effet que les griffes morbides ont sur elle. Une Lecture d'Aura précise doit avoir lieu, ciblée surla victime pour déterminer à quel case de marais spécifique est lié son mal. Puis celui-ci peut-être annulé par un rituel d'Annulation de Magie R-11 r11, accompli une seule fois quel que soit le nombre de griffes morbides. Noter que seul l'effet sur la victime est annulé, pas l'existence des griffes morbides sur l'objet. Annuler l'effet sur la victime ne coûte pas de point de seuil.</p>","descriptionmj":"<p>Ajouter à la victime un effet de @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.pUN57Ma4SJv1kvor]{Poison: Griffe morbide de Thanatos} pour bloquer la récupération naturelle</p>","draconic":"Voie de Thanatos","duree":"Permanente","JR":"Partiel","cible":"","difficulte":"-11","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"11","xp":0,"bonuscase":"","isrituel":true,"coutseuil":1,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.9","coreVersion":"10.291","createdTime":1667259843442,"modifiedTime":1675386797163,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"tFNWrWlOzCmYPYdG","name":"Possession de Corps","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.tFNWrWlOzCmYPYdG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Pour posséder de corps une victime, le haut-rêvant de Thanatos doit prendre son entière contitution sous son contrôle. Le ciblage du rituel doit s'effectuer en touchant la relique. Pour chaque ensemble de 2 points de rêve dépensés (2r), le haut-rêvant contrôle 1 point de CONSTITUTION de sa victime. Dès qu'il la contrôle entièrement, elle est possédée de corps. Pour posséder une victime ayant une CONSTITUTION de 14, il faut ainsi dépenser 28 points de rêve. Le haut-rêvant peut s'y prendre en plusieurs fois, mais la victime a droit à un JR à chaque fois, et il suffit qu'un seul d'entre eux réussisse pour annuler toute la possessions précédemment accomplie ; simultanément, le haut-rêvant de Thanataos doit lui-même réussir un JR r0 (points de rêve à zéro) ou être frappé en retour par un souffle de Dragon. </p>\n<p><em>Note</em>. Le haut-râvant ne fait que <em>contrôler</em> la CONSTITUTION de sa victime, celle-ci n'en perd aucun point. Tant qu'aucun envoûtement n'est à l'oeuvre, il n'y a aucun effet physique, et la victime ne se rend même compte de rien.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Avec HN r-9, sans HN r-8","cible":"Relique","difficulte":"-9","portée":"","caseTMR":"marais","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"wGXeubRhLPScDkNF","name":"Possession d'Esprit","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.wGXeubRhLPScDkNF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Pour posséder d'esprit une victime, le haut-rêvant de Thanatos doit prendre son entière volonté sous son contrôle. Le ciblage du rituel doit s'effectuer en touchant la relique. Pour chaque ensemble de 2 points de rêve dépensés (2r), le haut-rêvant contrôle 1 point de VOLONTÉ de sa victime. Dès qu'il la contrôle entièrement, elle est possédée d'esprit. Pour posséder une victime ayant une VOLONTÉ de 14, il faut ainsi dépenser 28 points de rêve. Le haut-rêvant peut s'y prendre en plusieurs fois, mais la victime a droit à un JR à chaque fois, et il suffit qu'un seul d'entre eux réussisse pour annuler toute la possessions précédemment accomplie ; simultanément, le haut-rêvant de Thanataos doit lui-même réussir un JR r0 (points de rêve à zéro) ou être frappé en retour par un souffle de Dragon. </p>\n<p><em>Note</em>. Le haut-rêvant ne fait que <em>contrôler</em> la VOLONTÉ de sa victime, celle-ci n'en perd aucun point. Tant qu'aucun envoûtement n'est à l'oeuvre, il n'y a aucun effet mental, et la victime ne se rend même compte de rien.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Illimitée","JR":"Avec HN r-9, sans HN r-8","cible":"Relique","difficulte":"-9","portée":"","caseTMR":"lac","caseTMRspeciale":"","ptreve":"2+","xp":0,"bonuscase":"","isrituel":true,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"wuqqLld48IagimXp","name":"Poing de Thanatos","type":"sort","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.wuqqLld48IagimXp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp","effects":[],"system":{"description":"<p>Le Poing de Thanatos peut être dirigé contre toute créature, humanoïde ou animal. Son effet, instantané, est celui d'un violent coup de poing en pleine tête, ne causant toutefois ses dommages que sur la table des Coups non mortels. Le +dom de l'agression est égal au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur protection naturelle ainsi que pour les humanoïdes de grande TAILLE qui en possèdent, la protection applicable peut être au maximum de 2 points. Si la victime réussit son JR standard r-8, le haut-rêvant de Thanatos doit jouer un JR r0 (points de rêve à zéro) ou subir l'effet de son sort en retour.</p>","descriptionmj":"","draconic":"Voie de Thanatos","duree":"Instantanée","JR":"r-8","cible":"Toutes créatures","difficulte":"-6","portée":"","caseTMR":"plaines","caseTMRspeciale":"","ptreve":"1+","xp":0,"bonuscase":"","isrituel":false,"coutseuil":0,"portee":""},"ownership":{"default":0,"6ibmdmaeRSMTjU4c":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.32","coreVersion":"10.288","createdTime":1667259843442,"modifiedTime":1667260048928,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
|
22
styles/img/ui/astro-disque.svg
Normal file
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<svg width="402.74" height="402.74" version="1.1" viewBox="0 0 106.56 106.56" xmlns="http://www.w3.org/2000/svg" xmlns:cc="http://creativecommons.org/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
|
||||
<metadata>
|
||||
<rdf:RDF>
|
||||
<cc:Work rdf:about="">
|
||||
<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage"/>
|
||||
<dc:title/>
|
||||
</cc:Work>
|
||||
</rdf:RDF>
|
||||
</metadata>
|
||||
<g transform="translate(-52.554 -94.887)" fill="none">
|
||||
<path d="m54.72 134.47 64.823 64.757" opacity=".8" stroke="#4a0" stroke-width=".53382"/>
|
||||
<path d="m143.17 111.06-88.517 23.669" opacity=".8" stroke="#4a0" stroke-width=".53382"/>
|
||||
<g stroke="#c83737" stroke-width=".52917">
|
||||
<path d="m54.72 134.47 102.23 27.392" opacity=".8"/>
|
||||
<path d="m119.53 97.053-64.809 37.418" opacity=".8"/>
|
||||
<path d="m92.137 199.28-37.418-64.809" opacity=".8"/>
|
||||
</g>
|
||||
<circle transform="rotate(15)" cx="140.58" cy="115.73" r="52.917" opacity=".5" stroke="#aa00d4" stroke-linecap="round" stroke-width=".7"/>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 1.1 KiB |
20
styles/img/ui/rdd-aiguille-horloge.svg
Normal file
After Width: | Height: | Size: 7.6 KiB |
17
styles/img/ui/rdd-aiguille-minute.svg
Normal file
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<svg width="675" height="675" version="1.1" viewBox="0 0 178.59 178.59" xmlns="http://www.w3.org/2000/svg" xmlns:cc="http://creativecommons.org/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
|
||||
<metadata>
|
||||
<rdf:RDF>
|
||||
<cc:Work rdf:about="">
|
||||
<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage"/>
|
||||
<dc:title/>
|
||||
</cc:Work>
|
||||
</rdf:RDF>
|
||||
</metadata>
|
||||
<circle cx="89.297" cy="89.297" r="4.6257" style="fill:#214478"/>
|
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<g transform="matrix(.98563 -.98178 .98563 .98178 -87.392 88.66)">
|
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<rect x="88.635" y="7.9375" width="1.3229" height="82.021" style="fill:#214478"/>
|
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<path d="m88.635 72.76s-2.6458-1e-6 -2.6458-2.6458c-1e-6 -5.2917 1.2526-5.291 1.2149-13.168-0.01237-2.5872 1.4309-4.0295 1.4309-15.936 2e-6 -9.7014 0-29.104 0-29.104s-0.96823-1.3508-1.3297-2.5446c-0.65159-2.152 0.35906-1.9377 1.0888-4.0645 0.32001-0.93267 0.86732-5.2972 0.86732-5.2972s0.59836 4.3708 0.91836 5.3035c0.72973 2.1268 1.6581 1.9061 1.0065 4.0582-0.36144 1.1937-1.2284 2.5446-1.2284 2.5446v29.104c0 11.906 1.3229 13.229 1.2284 15.936-0.27485 7.8725 1.4174 7.8768 1.4174 13.168 1e-6 2.6458-2.6458 2.6458-2.6458 2.6458z" style="fill:#214478"/>
|
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</g>
|
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</svg>
|
After Width: | Height: | Size: 1.3 KiB |
@ -77,10 +77,21 @@
|
||||
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
|
||||
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
|
||||
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
|
||||
--gradient-daylight: conic-gradient(
|
||||
from 0deg,
|
||||
hsla(50, 100%, 80%, 0.7),
|
||||
hsla(30, 30%, 40%, 0.1) 25%,
|
||||
hsla(250, 50%, 40%, 0.1) 25%,
|
||||
hsla(250, 30%, 30%, 0.7) 50%,
|
||||
hsla(250, 50%, 40%, 0.1) 75%,
|
||||
hsla(30, 30%, 40%, 0.1) 75%,
|
||||
hsla(50, 100%, 80%, 0.7)
|
||||
);
|
||||
|
||||
--background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%);
|
||||
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
|
||||
--background-tooltip: rgba(220,220,210,0.95);
|
||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||
--background-error:hsla(16, 100%, 50%, 0.8);
|
||||
}
|
||||
|
||||
@ -175,7 +186,7 @@ i:is(.fas, .far) {
|
||||
}
|
||||
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs,.header-etats,.profile-img, .profile-img-token){
|
||||
padding: 0 3%;
|
||||
padding: 0 0.4rem;
|
||||
}
|
||||
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header :is(.profile-img, .profile-img-token) {
|
||||
@ -202,11 +213,13 @@ i:is(.fas, .far) {
|
||||
}
|
||||
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
|
||||
width: calc(60% - 110px - 1rem);
|
||||
text-align: right;
|
||||
max-width: fit-content;
|
||||
}
|
||||
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header div.header-etats {
|
||||
width: calc(40% - 32px - 1rem);
|
||||
height: 48px;
|
||||
max-width: fit-content;
|
||||
flex: initial;
|
||||
@ -250,7 +263,10 @@ nav.sheet-tabs .item:after {
|
||||
|
||||
/* =================== Autres ============ */
|
||||
|
||||
.tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover {
|
||||
.tabs .item.active,
|
||||
.blessures-list li ul li:first-child:hover,
|
||||
i.moral-radio-checkmark-off:hover,
|
||||
a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
}
|
||||
|
||||
@ -412,6 +428,7 @@ span.equipement-detail-buttons {
|
||||
justify-content: center;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.blessure-control {
|
||||
flex-grow: 1;
|
||||
flex-direction: row;
|
||||
@ -443,14 +460,17 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
.blessure-inactive {
|
||||
color:rgba(150, 150, 150, 0.4);
|
||||
}
|
||||
.blessure-active-2,
|
||||
.blessure-active-legere {
|
||||
color:rgba(60, 60, 60, 0.9);
|
||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||
}
|
||||
.blessure-active-4,
|
||||
.blessure-active-grave {
|
||||
color: rgba(218, 126, 21, 0.9);
|
||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||
}
|
||||
.blessure-active-6,
|
||||
.blessure-active-critique {
|
||||
color: rgba(173, 36, 26, 0.9);
|
||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||
@ -514,7 +534,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
border: 0;
|
||||
vertical-align: bottom;
|
||||
}
|
||||
:is(.button-img,.button-effect-img:hover,.small-button-direction):hover {
|
||||
:is(.button-img,.button-effect-img,.small-button-direction):hover {
|
||||
color: var(--color-controls-hover);
|
||||
border: 1px solid var(--color-control-border-hover);
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
@ -602,13 +622,13 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
margin-right: 0.2rem;
|
||||
margin-left: 0.2rem;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .flex-grow-1 {
|
||||
.flex-grow-1 {
|
||||
flex-grow: 1;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .flex-grow-2 {
|
||||
.flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique .flex-grow-3 {
|
||||
.flex-grow-3 {
|
||||
flex-grow: 3;
|
||||
}
|
||||
|
||||
@ -633,6 +653,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
border: 2;
|
||||
min-height: 8rem;
|
||||
padding: 0 3px;
|
||||
align-items: top;
|
||||
}
|
||||
|
||||
.small-editor {
|
||||
@ -641,6 +662,13 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
padding: 0 3px;
|
||||
}
|
||||
|
||||
.foundryvtt-reve-de-dragon.sheet :is(.large-editor,.editor,.medium-editor,.small-editor){
|
||||
align-items: start;
|
||||
}
|
||||
.foundryvtt-reve-de-dragon.sheet :is(.large-editor,.editor,.medium-editor,.small-editor) .editor.prosemirror{
|
||||
align-items: normal;
|
||||
}
|
||||
|
||||
.foundryvtt-reve-de-dragon .tox .tox-editor-container {
|
||||
background: #fff;
|
||||
}
|
||||
@ -848,12 +876,36 @@ form.rdddialogchrono input[type=datetime-local] {
|
||||
color: var(--color-text-dark-primary);
|
||||
border-radius: 3px;
|
||||
}
|
||||
.app-calendar-astrologie div.theme-astral{
|
||||
width: 14rem;
|
||||
margin: 0.4rem;
|
||||
}
|
||||
|
||||
.app-calendar-astrologie div.horloge-roue {
|
||||
position: relative;
|
||||
left: calc(50% - 6.5rem);
|
||||
width: 13rem;
|
||||
height: 13rem;
|
||||
}
|
||||
|
||||
.app-calendar-astrologie div.horloge-roue div.horloge-heure {
|
||||
position: absolute;
|
||||
width: 1.8rem;
|
||||
height: 1.8rem;
|
||||
}
|
||||
|
||||
.app-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
}
|
||||
|
||||
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
|
||||
background: rgb(245,245,240) url(img/bg_left.webp) no-repeat left top;
|
||||
}
|
||||
|
||||
section.sheet-body{padding: 0.25rem 0.5rem;}
|
||||
section.sheet-body {
|
||||
padding: 0.25rem 0.5rem;
|
||||
}
|
||||
|
||||
.sheet header.sheet-header :is(.profile-img, .profile-img-token) {
|
||||
object-fit: scale-down;
|
||||
@ -997,6 +1049,10 @@ ul, li {
|
||||
max-height: 1.2rem;
|
||||
}
|
||||
|
||||
span.embed-inline {
|
||||
display: inline-flex;
|
||||
}
|
||||
|
||||
.alterne-list > .list-item:hover {
|
||||
background: rgba(100, 100, 50, 0.25);
|
||||
}
|
||||
@ -1245,27 +1301,36 @@ table.table-nombres-astraux tr:hover {
|
||||
}
|
||||
|
||||
/* ======================================== */
|
||||
.tokenhudext {
|
||||
.token-hud-ext {
|
||||
display: flex;
|
||||
flex: 0 !important;
|
||||
font-family: CaslonPro;
|
||||
font-weight: 600;
|
||||
}
|
||||
.tokenhudext.left {
|
||||
.token-hud-ext.left {
|
||||
justify-content: flex-start;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 2.75rem;
|
||||
right: 4rem;
|
||||
}
|
||||
.tokenhudext.right {
|
||||
.token-hud-ext.soins {
|
||||
justify-content: flex-start;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 13.2rem;
|
||||
left: -5rem;
|
||||
max-width: 8.5rem
|
||||
}
|
||||
|
||||
.token-hud-ext.right {
|
||||
justify-content: flex-start;
|
||||
flex-direction: column;
|
||||
position: absolute;
|
||||
top: 2.75rem;
|
||||
left: 4rem;
|
||||
}
|
||||
.control-icon.tokenhudicon {
|
||||
.control-icon.token-hud-icon {
|
||||
width: fit-content;
|
||||
height: fit-content;
|
||||
min-width: 6rem;
|
||||
@ -1274,7 +1339,7 @@ table.table-nombres-astraux tr:hover {
|
||||
line-height: 1rem;
|
||||
margin: 0.2rem;
|
||||
}
|
||||
.control-icon.tokenhudicon.right {
|
||||
.control-icon.token-hud-icon.right {
|
||||
margin-left: 8px;
|
||||
}
|
||||
.rdd-hud-menu label {
|
||||
@ -1542,219 +1607,223 @@ table.table-nombres-astraux tr:hover {
|
||||
border-image-outset: 0px;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
/* CALENDAR STUFF */
|
||||
#calendar-time-container{
|
||||
position: absolute;
|
||||
display: block;
|
||||
}
|
||||
.calendar{
|
||||
min-width: 150px;
|
||||
grid-row: 1;
|
||||
grid-column: 1;
|
||||
width: fit-content;
|
||||
height: 6rem;
|
||||
|
||||
.window-app.calendar {
|
||||
display: inline-block;
|
||||
background: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-shadow: none;
|
||||
pointer-events: none;
|
||||
max-height: fit-content;
|
||||
}
|
||||
|
||||
.window-app.calendar header.window-header {
|
||||
min-width: fit-content;
|
||||
height: 1.4rem;
|
||||
pointer-events: all;
|
||||
}
|
||||
|
||||
.window-app.calendar .window-content {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: 1px solid #000;
|
||||
border-radius: 3%;
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
font-family: "GoudyAcc";
|
||||
z-index: 100;
|
||||
}
|
||||
.calendar-hdr{
|
||||
display: grid;
|
||||
font-size: 1rem;
|
||||
margin: 0.1rem;
|
||||
padding: 0.2rem;
|
||||
height: fit-content;
|
||||
width: fit-content;
|
||||
min-width: 200px;
|
||||
border-bottom: 1px solid #111;
|
||||
color: #CCC;
|
||||
float: left;
|
||||
}
|
||||
.calendar-date-rdd {
|
||||
font-family: "GoudyAcc";
|
||||
color: #CCC;
|
||||
opacity: 90;
|
||||
font-size: 0.9rem;
|
||||
text-align: center;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
border: none;
|
||||
flex: 1;
|
||||
}
|
||||
.calendar-date{
|
||||
grid-row: 1;
|
||||
grid-column: 2;
|
||||
float: left;
|
||||
text-align: center;
|
||||
padding-top: 0px;
|
||||
padding-bottom: 0px;
|
||||
margin-bottom: 5px;
|
||||
color: #CCC;
|
||||
cursor: pointer;
|
||||
}
|
||||
.calendar-date,
|
||||
.calendar-date-num {
|
||||
transition: 0.2s;
|
||||
}
|
||||
.calendar-date-num {
|
||||
grid-row: 1;
|
||||
grid-column: 2;
|
||||
float: left;
|
||||
text-align: center;
|
||||
padding-top: 0px;
|
||||
padding-bottom: 0px;
|
||||
margin-bottom: 5px;
|
||||
color: #CCC;
|
||||
opacity: 0;
|
||||
cursor: pointer;
|
||||
}
|
||||
.calendar-heure-img{
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
flex-grow: 0;
|
||||
border-width: 0;
|
||||
opacity: 90;
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
.calendar-hdr:hover .calendar-date {
|
||||
opacity: 0;
|
||||
}
|
||||
.calendar-hdr:hover .calendar-date-num{
|
||||
opacity: 1;
|
||||
}
|
||||
.calendar-container{
|
||||
flex-direction: column;
|
||||
min-width: 250px;
|
||||
padding-top: 3px;
|
||||
padding-bottom: 20px;
|
||||
}
|
||||
.calendar-btn-container-left{
|
||||
width: 25%;
|
||||
display: grid;
|
||||
float: left;
|
||||
margin: 2px;
|
||||
grid-row-gap: 3px;
|
||||
color: rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
.calendar-btn-container-right{
|
||||
width: 15%;
|
||||
display: grid;
|
||||
float: right;
|
||||
margin: 2px;
|
||||
grid-row-gap: 3px;
|
||||
}
|
||||
.astrologie-btn-edit,
|
||||
.calendar-btn-edit{
|
||||
grid-row: 1;
|
||||
grid-column: 1;
|
||||
}
|
||||
:is(.astrologie-btn-edit,.calendar-btn-edit,.calendar-btn){
|
||||
margin: auto;
|
||||
border: 1px solid rgba(0, 0, 0, 0);
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
:is(.astrologie-btn-edit,.calendar-btn-edit,.calendar-btn):hover {
|
||||
color: var(--color-controls-hover);
|
||||
border: 1px solid var(--color-control-border-hover);
|
||||
cursor: pointer;
|
||||
height: fit-content;
|
||||
background: hsla(0, 0%, 0%, 0.0);
|
||||
font-family: "GoudyAcc";
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.calendar-1min{
|
||||
.window-app.calendar .window-content div:is(.calendar-boutons-heure, .horloge-digitale) {
|
||||
pointer-events: all;
|
||||
}
|
||||
.window-app.calendar .window-content div.horloge-analogique {
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.window-app.calendar .window-content div.horloge-analogique div.horloge-roue {
|
||||
pointer-events: all;
|
||||
}
|
||||
|
||||
.window-app.calendar div.horloge-roue {
|
||||
position: relative;
|
||||
margin-bottom: 7px;
|
||||
left: 0;
|
||||
width: 8rem;
|
||||
height: 8rem;
|
||||
}
|
||||
|
||||
.window-app.calendar div.horloge-roue div.horloge-heure {
|
||||
width: 1.4rem;
|
||||
height: 1.4rem;
|
||||
}
|
||||
.window-app.calendar div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||
width: 1.4rem;
|
||||
height: 1.4rem;
|
||||
}
|
||||
|
||||
div.horloge-roue div {
|
||||
position: absolute;
|
||||
border: none;
|
||||
pointer-events: all;
|
||||
}
|
||||
|
||||
div.horloge-roue div.horloge-cercle {
|
||||
background: hsl(60, 20%, 95%) url(img/bg_left.webp) no-repeat left top;
|
||||
top: 2%; left: 2%; width: 96%; height: 96%; border-radius: 50%;
|
||||
}
|
||||
|
||||
div.horloge-roue div.horloge-cercle1 {
|
||||
background: var(--gradient-daylight);
|
||||
border: 0.2rem solid rgba(100, 45, 124, 0.6);
|
||||
top: 2%; left: 2%; width: 96%; height: 96%; border-radius: 50%;
|
||||
}
|
||||
|
||||
div.horloge-roue div.horloge-cercle2 {
|
||||
border: 0.1rem solid rgba(100, 45, 124, 0.4);
|
||||
top: 17%; left: 17%; width: 66%; height: 66%; border-radius: 50%;
|
||||
}
|
||||
div.horloge-roue div.disque-astro {
|
||||
top: 28%; left: 28%; width: 44%; height: 44%;
|
||||
}
|
||||
div.horloge-roue div.horloge-aiguille-heure {
|
||||
top: 25%; left: 25%; width: 50%; height: 50%;
|
||||
}
|
||||
div.horloge-roue div.horloge-aiguille-minute {
|
||||
top: 20%; left: 20%; width: 60%; height: 60%;
|
||||
}
|
||||
div.horloge-roue div.horloge-ajustement {
|
||||
width: 0.8rem;
|
||||
height: 0.8rem;
|
||||
color: hsl(120, 50%, 15%);
|
||||
background-color: hsla(300, 100%, 95%, 0.4);
|
||||
font-size: 0.8rem;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
border-radius: 0.3rem;
|
||||
}
|
||||
|
||||
div.horloge-roue div img {
|
||||
border: none;
|
||||
}
|
||||
|
||||
|
||||
.window-app.calendar div.horloge-heure.heure-01 { top: calc(50% - 0.7rem + sin(-180deg) *38%); left: calc(50% - 0.7rem + cos(-180deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-02 { top: calc(50% - 0.7rem + sin(-150deg) *38%); left: calc(50% - 0.7rem + cos(-150deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-03 { top: calc(50% - 0.7rem + sin(-120deg) *38%); left: calc(50% - 0.7rem + cos(-120deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-04 { top: calc(50% - 0.7rem + sin(-90deg) *38%); left: calc(50% - 0.7rem + cos(-90deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-05 { top: calc(50% - 0.7rem + sin(-60deg) *38%); left: calc(50% - 0.7rem + cos(-60deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-06 { top: calc(50% - 0.7rem + sin(-30deg) *38%); left: calc(50% - 0.7rem + cos(-30deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-07 { top: calc(50% - 0.7rem + sin(-0deg) *38%); left: calc(50% - 0.7rem + cos(-0deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-08 { top: calc(50% - 0.7rem + sin(30deg) *38%); left: calc(50% - 0.7rem + cos(30deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-09 { top: calc(50% - 0.7rem + sin(60deg) *38%); left: calc(50% - 0.7rem + cos(60deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-10 { top: calc(50% - 0.7rem + sin(90deg) *38%); left: calc(50% - 0.7rem + cos(90deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-11 { top: calc(50% - 0.7rem + sin(120deg) *38%); left: calc(50% - 0.7rem + cos(120deg) *38%); }
|
||||
.window-app.calendar div.horloge-heure.heure-12 { top: calc(50% - 0.7rem + sin(150deg) *38%); left: calc(50% - 0.7rem + cos(150deg) *41%); }
|
||||
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-01 { top: calc(50% - 1rem + sin(-180deg) *41%); left: calc(50% - 1rem + cos(-180deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-02 { top: calc(50% - 1rem + sin(-150deg) *41%); left: calc(50% - 1rem + cos(-150deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-03 { top: calc(50% - 1rem + sin(-120deg) *41%); left: calc(50% - 1rem + cos(-120deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-04 { top: calc(50% - 1rem + sin(-90deg) *41%); left: calc(50% - 1rem + cos(-90deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-05 { top: calc(50% - 1rem + sin(-60deg) *41%); left: calc(50% - 1rem + cos(-60deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-06 { top: calc(50% - 1rem + sin(-30deg) *41%); left: calc(50% - 1rem + cos(-30deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-07 { top: calc(50% - 1rem + sin(-0deg) *41%); left: calc(50% - 1rem + cos(-0deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-08 { top: calc(50% - 1rem + sin(30deg) *41%); left: calc(50% - 1rem + cos(30deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-09 { top: calc(50% - 1rem + sin(60deg) *41%); left: calc(50% - 1rem + cos(60deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-10 { top: calc(50% - 1rem + sin(90deg) *41%); left: calc(50% - 1rem + cos(90deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-11 { top: calc(50% - 1rem + sin(120deg) *41%); left: calc(50% - 1rem + cos(120deg) *41%); }
|
||||
.window-app.calendar-astrologie div.horloge-heure.heure-12 { top: calc(50% - 1rem + sin(150deg) *41%); left: calc(50% - 1rem + cos(150deg) *41%); }
|
||||
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-01 { top: calc(50% - 0.4rem + sin(180deg) * 28%); left: calc(50% - 0.4rem + cos(180deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-02 { top: calc(50% - 0.4rem + sin(-150deg) * 28%); left: calc(50% - 0.4rem + cos(-150deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-03 { top: calc(50% - 0.4rem + sin(-120deg) * 28%); left: calc(50% - 0.4rem + cos(-120deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-04 { top: calc(50% - 0.4rem + sin(-90deg) * 28%); left: calc(50% - 0.4rem + cos(-90deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-05 { top: calc(50% - 0.4rem + sin(-60deg) * 28%); left: calc(50% - 0.4rem + cos(-60deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-06 { top: calc(50% - 0.4rem + sin(-30deg) * 28%); left: calc(50% - 0.4rem + cos(-30deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-07 { top: calc(50% - 0.4rem + sin(0deg) * 28%); left: calc(50% - 0.4rem + cos(0deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-08 { top: calc(50% - 0.4rem + sin(30deg) * 28%); left: calc(50% - 0.4rem + cos(30deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-09 { top: calc(50% - 0.4rem + sin(60deg) * 28%); left: calc(50% - 0.4rem + cos(60deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-10 { top: calc(50% - 0.4rem + sin(90deg) * 28%); left: calc(50% - 0.4rem + cos(90deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-11 { top: calc(50% - 0.4rem + sin(120deg) * 28%); left: calc(50% - 0.4rem + cos(120deg) * 28%); }
|
||||
.window-app.calendar-astrologie div.horloge-ajustement.heure-12 { top: calc(50% - 0.4rem + sin(150deg) * 28%); left: calc(50% - 0.4rem + cos(150deg) * 28%); }
|
||||
|
||||
.window-app.calendar header.window-header h4 {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
.window-app.calendar section.window-content div.calendar-boutons-heure {
|
||||
display: grid;
|
||||
background: hsla(0, 0%, 20%, 1);
|
||||
color: hsla(0, 0%, 80%, 0.8);
|
||||
|
||||
grid-row: 1;
|
||||
grid-column: 1;
|
||||
margin-left: 0.2rem;
|
||||
}
|
||||
.calendar-5min{
|
||||
grid-row: 1;
|
||||
grid-column: 2;
|
||||
}
|
||||
.calendar-15min{
|
||||
grid-row: 1;
|
||||
grid-column: 3;
|
||||
margin-right: 0.2rem;
|
||||
grid-column: 10;
|
||||
}
|
||||
|
||||
.calendar-30min{
|
||||
grid-row: 2;
|
||||
grid-column: 1;
|
||||
margin-left: 0.2rem;
|
||||
}
|
||||
|
||||
.calendar-60min{
|
||||
grid-row: 2;
|
||||
grid-column: 2;
|
||||
}
|
||||
.calendar-1heure{
|
||||
grid-row: 2;
|
||||
grid-column: 3;
|
||||
margin-right: 0.2rem;
|
||||
}
|
||||
|
||||
.calendar-lyre{
|
||||
grid-row: 1;
|
||||
grid-column: 1;
|
||||
margin-left: 0.2rem;
|
||||
margin-right: 0.2rem;
|
||||
}
|
||||
|
||||
.calendar-vaisseau{
|
||||
grid-row: 2;
|
||||
grid-column: 1;
|
||||
margin-left: 0.2rem;
|
||||
margin-right: 0.2rem;
|
||||
}
|
||||
.img-calendar-forward{
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
.calendar-boutons-heure .calendar-btn:is(.calendar-lyre,.calendar-vaisseau) img {
|
||||
color: hsla(0, 0%, 100%, 0.5);
|
||||
border: none;
|
||||
vertical-align: bottom;
|
||||
max-width: 1.2em;
|
||||
max-height: 1.2em;
|
||||
border-width: 0;
|
||||
margin: 1px;
|
||||
}
|
||||
|
||||
.calendar-btn-container-left:hover{
|
||||
color: #FFF;
|
||||
border: 0px solid #000;
|
||||
cursor: pointer;
|
||||
.calendar-boutons-heure i {
|
||||
border: 1px solid rgba(0, 0, 0, 0);
|
||||
}
|
||||
.calendar-weekday-time{
|
||||
display: grid;
|
||||
float: left;
|
||||
width: 55%;
|
||||
padding-top: 0px;
|
||||
padding-bottom: 0px;
|
||||
margin: auto;
|
||||
.calendar-boutons-heure i:hover {
|
||||
color: var(--color-controls-hover);
|
||||
border: 1px solid var(--color-control-border-hover);
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.calendar-1min { grid-column: 1;}
|
||||
.calendar-5min { grid-column: 2;}
|
||||
.calendar-15min { grid-column: 3;}
|
||||
.calendar-30min { grid-column: 4;}
|
||||
.calendar-60min { grid-column: 5;}
|
||||
.calendar-1heure { grid-column: 6;}
|
||||
.calendar-lyre { grid-column: 7;}
|
||||
.calendar-vaisseau { grid-column: 8;}
|
||||
.calendar-set-datetime { grid-column: 9;}
|
||||
.calendar-astrologie { grid-column: 10;}
|
||||
|
||||
div.horloge-analogique {
|
||||
border: none;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
div.horloge-analogique.horloge-analogique-hidden {
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
div.horloge-digitale {
|
||||
color: #CCC;
|
||||
background: hsla(0, 0%, 20%, 1);
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
}
|
||||
.calendar-weekday {
|
||||
grid-column: 1;
|
||||
grid-row: 1;
|
||||
text-align: center;
|
||||
font-size: 1.1rem;
|
||||
margin: auto;
|
||||
|
||||
div.horloge-digitale :is(.calendar-heure-texte,.calendar-minute-texte) {
|
||||
font-size: 1rem;
|
||||
pointer-events: all;
|
||||
margin: 0;
|
||||
}
|
||||
.calendar-time{
|
||||
grid-column: 1;
|
||||
grid-row: 2;
|
||||
text-align: center;
|
||||
margin: auto;
|
||||
cursor: pointer;
|
||||
display: inline-flex;
|
||||
|
||||
div.horloge-digitale a {
|
||||
border: 1px solid rgba(0, 0, 0, 0);
|
||||
}
|
||||
.calendar-nombre-astral{
|
||||
grid-column: 2;
|
||||
grid-row: 2;
|
||||
font-size: 1.1rem;
|
||||
text-align: right;
|
||||
margin: auto;
|
||||
cursor: pointer;
|
||||
display: inline-flex;
|
||||
div.horloge-digitale a:hover {
|
||||
color: var(--color-controls-hover);
|
||||
border: 1px solid var(--color-control-border-hover);
|
||||
cursor: pointer;
|
||||
}
|
||||
.calendar-time-disp{
|
||||
position: relative;
|
||||
bottom: 6px;
|
||||
|
||||
div.calendar-timestamp-edit select.calendar-signe-heure {
|
||||
width: max-content;
|
||||
}
|
||||
|
||||
/* Tooltip container */
|
||||
|
@ -1,12 +1,13 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "10.6.8",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.6.8.zip",
|
||||
"version": "10.7.21",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.21.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10"
|
||||
"verified": "10",
|
||||
"maximum": "10"
|
||||
},
|
||||
"description": "Rêve de Dragon RPG for FoundryVTT",
|
||||
"authors": [
|
||||
@ -379,4 +380,4 @@
|
||||
"flags": {}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
@ -179,23 +179,8 @@
|
||||
"value": 10,
|
||||
"label": "Endurance",
|
||||
"derivee": false
|
||||
}
|
||||
},
|
||||
"blessures": {
|
||||
"legeres": {
|
||||
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
|
||||
},
|
||||
"graves": {
|
||||
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" },
|
||||
{ "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
|
||||
},
|
||||
"critiques": {
|
||||
"liste": [ { "active": false, "psdone": false, "premiers_soins": -1, "scdone": false, "soins_complets": -1, "jours": 0, "localisation": "" } ]
|
||||
}
|
||||
"bonusPotion": 0
|
||||
},
|
||||
"attributs": {
|
||||
"plusdom": {
|
||||
@ -380,23 +365,8 @@
|
||||
"value": 0,
|
||||
"label": "Fatigue",
|
||||
"derivee": true
|
||||
}
|
||||
},
|
||||
"blessures": {
|
||||
"legeres": {
|
||||
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
|
||||
},
|
||||
"graves": {
|
||||
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" },
|
||||
{ "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
|
||||
},
|
||||
"critiques": {
|
||||
"liste": [ { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "localisation": "" } ]
|
||||
}
|
||||
"bonusPotion": 0
|
||||
},
|
||||
"attributs": {
|
||||
"sconst": {
|
||||
@ -528,6 +498,16 @@
|
||||
"label": "Experience",
|
||||
"isInput": true
|
||||
}
|
||||
},
|
||||
"sommeil": {
|
||||
"nouveaujour": false,
|
||||
"date":{
|
||||
"indexDate": -1,
|
||||
"indexMinute": 0
|
||||
},
|
||||
"insomnie": false,
|
||||
"moral": "",
|
||||
"heures": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -557,8 +537,8 @@
|
||||
"monnaie", "nourritureboisson", "gemme",
|
||||
"service",
|
||||
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
|
||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||
"tarot", "extraitpoetique"
|
||||
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
|
||||
"tarot", "extraitpoetique", "empoignade"
|
||||
],
|
||||
"templates": {
|
||||
"description": {
|
||||
@ -606,25 +586,58 @@
|
||||
},
|
||||
"competencecreature": {
|
||||
"templates": ["description"],
|
||||
"categorie_parade": "",
|
||||
"carac_value": 0,
|
||||
"niveau": 0,
|
||||
"default_diffLibre": 0,
|
||||
"categorie": "",
|
||||
"carac_value": 0,
|
||||
"categorie_parade": "",
|
||||
"iscombat": false,
|
||||
"isnaturelle": true,
|
||||
"ispossession": false,
|
||||
"dommages": 0
|
||||
},
|
||||
"empoignade": {
|
||||
"templates": ["description"],
|
||||
"empoignadeid": "",
|
||||
"empoigneurid": "",
|
||||
"empoigneid": "",
|
||||
"pointsemp": 0,
|
||||
"empoigneurname": "",
|
||||
"empoignename": "",
|
||||
"ausol": false
|
||||
},
|
||||
"possession": {
|
||||
"templates": ["description"],
|
||||
"typepossession": "",
|
||||
"possede": false,
|
||||
"possessionid": "",
|
||||
"possesseurid": "",
|
||||
"possedeid": "",
|
||||
"compteur": 0,
|
||||
"date": 0
|
||||
"entite": {
|
||||
"actorid": "",
|
||||
"diffLibre": 0,
|
||||
"finesse": false
|
||||
},
|
||||
"victime": {
|
||||
"actorid": "",
|
||||
"diffLibre": 0,
|
||||
"finesse": false
|
||||
},
|
||||
"compteur": 0
|
||||
},
|
||||
"blessure": {
|
||||
"templates": ["temporel"],
|
||||
"gravite": 0,
|
||||
"difficulte": 0,
|
||||
"premierssoins": {
|
||||
"tache": 0,
|
||||
"done": false,
|
||||
"bonus": 0
|
||||
},
|
||||
"soinscomplets": {
|
||||
"done": false,
|
||||
"bonus": 0
|
||||
},
|
||||
"localisation": "",
|
||||
"origine": ""
|
||||
},
|
||||
"maladie": {
|
||||
"templates": ["description", "temporel"],
|
||||
@ -686,7 +699,7 @@
|
||||
"capacite": 0
|
||||
},
|
||||
"objet": {
|
||||
"templates": ["description", "inventaire"]
|
||||
"templates": ["description", "equipement", "inventaire"]
|
||||
},
|
||||
"monnaie": {
|
||||
"templates": ["description", "inventaire"]
|
||||
@ -823,7 +836,8 @@
|
||||
"points_de_tache_courant": 0,
|
||||
"nb_jet_echec": 0,
|
||||
"nb_jet_succes": 0,
|
||||
"cacher_points_de_tache": false
|
||||
"cacher_points_de_tache": false,
|
||||
"itemId": ""
|
||||
},
|
||||
"sort": {
|
||||
"templates": ["description"],
|
||||
|
@ -41,6 +41,9 @@
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html"}}
|
||||
</div>
|
||||
<div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/resonances.hbs"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group large-editor">
|
||||
|
@ -61,7 +61,7 @@
|
||||
<i class="fa-regular fa-filter"></i> Filtrer
|
||||
{{/if}}
|
||||
</a></span>
|
||||
<span>
|
||||
<span class="embed-inline">
|
||||
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche" size="8" data-dtype="String" placeholder=""/>
|
||||
</span>
|
||||
<span>
|
||||
@ -89,7 +89,6 @@
|
||||
{{#if options.isObserver}}{{!-- Combat Tab --}}
|
||||
<div class="tab combat" data-group="primary" data-tab="combat">
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/combat.html"}}<hr>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html"}}
|
||||
@ -100,6 +99,7 @@
|
||||
<div class="tab connaissances" data-group="primary" data-tab="connaissances">
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/taches.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html"}}
|
||||
|
@ -1,7 +1,7 @@
|
||||
{{#if recettesAlchimiques.length}}
|
||||
<h3>Recettes Alchimiques</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each recettesAlchimiques as |recette id|}}
|
||||
{{#each (trier recettesAlchimiques) as |recette id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
|
41
templates/actor/blessure.hbs
Normal file
@ -0,0 +1,41 @@
|
||||
<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.label}}" data-item-id="{{id}}">
|
||||
<span class="blessure-control">
|
||||
<img class="sheet-competence-img" src="{{img}}" />
|
||||
<i class="fas fa-skull-crossbones"></i>
|
||||
{{system.label}}
|
||||
</span>
|
||||
{{#if (gt system.gravite 6)}}
|
||||
<span class="flexrow"></span>
|
||||
<span class="flexrow"></span>
|
||||
{{else}}
|
||||
<span class="flexrow">
|
||||
<input type="checkbox" class="blessure-premierssoins-done" name="blessure.{{id}}.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
|
||||
{{#if system.premierssoins.done}}
|
||||
{{#unless system.soinscomplets.done}}
|
||||
<input type="text" class="blessure-premierssoins-bonus number-x2" name="blessure.{{id}}.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
|
||||
{{/unless}}
|
||||
{{else}}
|
||||
<label>{{system.premierssoins.tache}} / {{system.gravite}}</label>
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="flexrow">
|
||||
{{#if system.premierssoins.done}}
|
||||
<input type="checkbox" class="blessure-soinscomplets-done" name="blessure.{{id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
|
||||
{{#if system.soinscomplets.done}}
|
||||
<input type="text" class="blessure-soinscomplets-bonus number-x2" name="blessure.{{id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<label>Difficulté {{system.difficulte}}</label>
|
||||
{{/if}}
|
||||
</span>
|
||||
{{/if}}
|
||||
<span>
|
||||
{{#if system.origine}}<span>Par {{system.origine}}</span>{{/if}}
|
||||
{{#if system.localisation}}<span>{{system.localisation}}</span>{{/if}}
|
||||
</span>
|
||||
<span class="item-controls">
|
||||
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
|
||||
</span>
|
||||
</li>
|
@ -1,27 +0,0 @@
|
||||
<li class="item flexrow list-item {{#if blessure.active}}blessure-active-{{gravite}}{{else}}blessure-inactive{{/if}}"
|
||||
data-blessure-type="{{gravite}}"
|
||||
data-attribute={{key}}
|
||||
data-blessure-index="{{key}}"
|
||||
data-blessure-active="{{blessure.active}}">
|
||||
<span class="blessure-control" title="Blessure {{title}}">
|
||||
<i class="fas fa-skull-crossbones" name="blessure-{{gravite}}-{{key}}-active"></i>
|
||||
{{title}}
|
||||
</span>
|
||||
{{#if blessure.active}}
|
||||
<span class="blessure-soins flexrow">
|
||||
<input class="blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="blessure.psdone" {{#if blessure.psdone}}checked{{/if}}/>
|
||||
<input class="blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{blessure.premiers_soins}}"/>
|
||||
</span>
|
||||
<span class="blessure-soins flexrow">
|
||||
<input class="blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="blessure.scdone" {{#if blessure.scdone}}checked{{/if}}/>
|
||||
<input class="blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{blessure.soins_complets}}"/>
|
||||
</span>
|
||||
<input class="blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{blessure.jours}}"/>
|
||||
<input class="blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{blessure.loc}}"/>
|
||||
{{else}}
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
{{/if}}
|
||||
</li>
|
@ -1,18 +1,20 @@
|
||||
<h4>blessures</h4>
|
||||
<div>
|
||||
<a class="chat-card-button creer-blessure-legere"><i class="fas fa-plus-circle"></i> légère</a>
|
||||
<a class="chat-card-button creer-blessure-grave"><i class="fas fa-plus-circle"></i> grave</a>
|
||||
<a class="chat-card-button creer-blessure-critique"><i class="fas fa-plus-circle"></i> critique</a>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow" >
|
||||
<span>Blessures</span>
|
||||
<span></span>
|
||||
<span>Premiers soins</span>
|
||||
<span>Soins complets</span>
|
||||
<span>Age (jours)</span>
|
||||
<span>Localisation</span>
|
||||
<span>Loc.</span>
|
||||
<span>Actions</span>
|
||||
</li>
|
||||
{{#each system.blessures.legeres.liste as |blessure key|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="legere" title="Légère"}}
|
||||
{{/each}}
|
||||
{{#each system.blessures.graves.liste as |blessure key|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="grave" title="Grave"}}
|
||||
{{/each}}
|
||||
{{#each system.blessures.critiques.liste as |blessure key|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="critique" title="Critique"}}
|
||||
{{#each blessures as |blessure|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs" blessure}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
|
@ -1,7 +1,9 @@
|
||||
<h4>Soins</h4>
|
||||
<a class="chat-card-button creer-tache-blessure-legere">Blessure légère</a>
|
||||
<a class="chat-card-button creer-tache-blessure-grave">Blessure grave</a>
|
||||
<a class="chat-card-button creer-tache-blessure-critique">Blessure critique</a>
|
||||
<div>
|
||||
<a class="chat-card-button creer-tache-blessure-legere"><i class="fas fa-first-aid"></i> légère</a>
|
||||
<a class="chat-card-button creer-tache-blessure-grave"><i class="fas fa-first-aid"></i> grave</a>
|
||||
<a class="chat-card-button creer-tache-blessure-critique"><i class="fas fa-first-aid"></i> critique</a>
|
||||
</div>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each taches as |tache id|}}
|
||||
{{#if (eq tache.system.competence 'Chirurgie')}}
|
||||
|
@ -40,4 +40,29 @@
|
||||
<span class="initiative-value"></span>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title competence-label">Empoignades</span>
|
||||
<span class="competence-title competence-value">Points d'Emp</span>
|
||||
</li>
|
||||
{{#each empoignades as |emp key|}}
|
||||
<li class="item flexrow list-item"
|
||||
data-item-id="{{emp._id}}" data-arme-name="{{emp.name}}">
|
||||
<span class="empoignade-label">
|
||||
<a>
|
||||
{{#if emp.img}}
|
||||
<img class="sheet-competence-img" src="{{emp.img}}"/>
|
||||
{{/if}}
|
||||
<span>{{emp.name}}</span>
|
||||
</a>
|
||||
</span>
|
||||
<span class="competence-value">{{emp.system.pointsemp}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|