foundryvtt-reve-de-dragon/module/actor-sheet.js

544 lines
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import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDBonus } from "./rdd-bonus.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js";
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import { DialogSplitItem } from "./dialog-split-item.js";
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import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
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import { STATUSES } from "./settings/status-effects.js";
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import { Monnaie } from "./item-monnaie.js";
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import { MAINS_DIRECTRICES } from "./actor.js";
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import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
import { RdDItem } from "./item.js";
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/* -------------------------------------------- */
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/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
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export class RdDActorSheet extends RdDBaseActorSheet {
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/** @override */
static get defaultOptions() {
RdDUtility.initAfficheContenu();
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 550,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
showCompNiveauBase: false,
vueDetaillee: false
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});
}
/* -------------------------------------------- */
async getData() {
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let formData = await super.getData();
mergeObject(formData,
{
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
owner: this.actor.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
biographie: await TextEditor.enrichHTML(this.object.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, { async: true }),
});
mergeObject(formData.calc, {
surenc: this.actor.computeMalusSurEncombrement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
})
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this.timerRecherche = undefined;
if (formData.type == 'personnage') {
formData.options.mainsDirectrices = MAINS_DIRECTRICES;
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
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formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences);
formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
formData.competences.forEach(item => {
item.system.isVisible = this.options.recherche
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? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
});
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Object.values(formData.system.carac).forEach(c => {
RdDCarac.levelUp(c);
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
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this.armesList = formData.combat;
// Common data
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
cacheTMR: this.actor.isTMRCache()
}
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formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
}
}
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return formData;
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}
/* -------------------------------------------- */ /** @override */
activateListeners(html) {
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super.activateListeners(html);
HtmlUtility._showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
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// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor));
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this.html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
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const actorId = li.data("actor-id");
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
}
});
this.html.find('.experiencelog-delete').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(key, 1);
});
this.html.find('.experiencelog-delete-previous').click(async event => {
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
});
this.html.find('.encaisser-direct').click(async event => {
this.actor.encaisser();
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})
this.html.find('.sheet-possession-attack').click(async event => {
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const poss = RdDSheetUtility.getItem(event, this.actor)
this.actor.conjurerPossession(poss)
})
this.html.find('.remise-a-neuf').click(async event => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
this.html.find('.creer-tache').click(async event => {
this.createEmptyTache();
});
this.html.find('.creer-une-oeuvre').click(async event => {
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this.selectTypeOeuvreToCreate();
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});
// Blessure control
this.html.find('.blessure-control').click(async event => {
const tr = this.html.find(event.currentTarget).parents(".item");
let btype = tr.data("blessure-type");
let index = tr.data('blessure-index');
let active = this.html.find(event.currentTarget).data('blessure-active');
//console.log(btype, index, active);
await this.actor.manageBlessureFromSheet(btype, index, active);
});
// Blessure data
this.html.find('.blessure-soins').change(async event => {
const tr = this.html.find(event.currentTarget).parents(".item");
let btype = tr.data('blessure-type');
let index = tr.data('blessure-index');
let psoins = tr.find('.blessure-premiers_soins').val();
let pcomplets = tr.find('.blessure-soins_complets').val();
let jours = tr.find('.blessure-jours').val();
let loc = tr.find('.blessure-localisation').val();
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let psdone = tr.find('.blessure-psdone:checked').val();
let scdone = tr.find('.blessure-scdone:checked').val();
console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
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});
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// Equip Inventory Item
this.html.find('.item-equip').click(async event => {
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this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
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});
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// Roll Carac
this.html.find('.carac-label a').click(async event => {
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let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac(caracName.toLowerCase());
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});
this.html.find('.chance-actuelle').click(async event => {
this.actor.rollCarac('chance-actuelle');
});
this.html.find('.chance-appel').click(async event => {
this.actor.rollAppelChance();
});
this.html.find('[name="jet-astrologie"]').click(async event => {
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this.actor.astrologieNombresAstraux();
});
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// Roll Skill
this.html.find('a.competence-label').click(async event => {
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
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});
this.html.find('.tache-label a').click(async event => {
this.actor.rollTache(RdDSheetUtility.getItemId(event));
});
this.html.find('.meditation-label a').click(async event => {
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
});
this.html.find('.chant-label a').click(async event => {
this.actor.rollChant(RdDSheetUtility.getItemId(event));
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});
this.html.find('.danse-label a').click(async event => {
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
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});
this.html.find('.musique-label a').click(async event => {
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
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});
this.html.find('.oeuvre-label a').click(async event => {
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
});
this.html.find('.jeu-label a').click(async event => {
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
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});
this.html.find('.recettecuisine-label a').click(async event => {
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
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});
this.html.find('.subacteur-label a').click(async event => {
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
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let actor = game.actors.get(actorId);
if (actor) {
actor.sheet.render(true);
}
});
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// Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => {
this.actor.reinsertionAleatoire("Action MJ");
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});
this.html.find('.afficher-tmr').click(async event => {
this.actor.changeTMRVisible();
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});
// Points de reve actuel
this.html.find('.ptreve-actuel a').click(async event => {
this.actor.rollCarac('reve-actuel');
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});
// Roll Weapon1
this.html.find('.arme-label a').click(async event => {
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let arme = this._getEventArmeCombat(event);
this.actor.rollArme(duplicate(arme));
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});
// Initiative pour l'arme
this.html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
if (combatant) {
let action = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeAction(combatant._id, action);
} else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
});
// Display TMR, visualisation
this.html.find('.visu-tmr').click(async event => {
this.actor.displayTMR("visu");
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});
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// Display TMR, normal
this.html.find('.monte-tmr').click(async event => {
this.actor.displayTMR("normal");
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});
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// Display TMR, fast
this.html.find('.monte-tmr-rapide').click(async event => {
this.actor.displayTMR("rapide");
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});
this.html.find('.repos').click(async event => {
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await this.actor.repos();
});
this.html.find('.delete-active-effect').click(async event => {
if (game.user.isGM) {
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
this.actor.removeEffect(effect);
}
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});
this.html.find('.enlever-tous-effets').click(async event => {
if (game.user.isGM) {
await this.actor.removeEffects();
}
});
this.html.find('.carac-xp-augmenter').click(async event => {
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let caracName = event.currentTarget.name.replace("augmenter.", "");
this.actor.updateCaracXPAuto(caracName);
});
this.html.find('.competence-xp-augmenter').click(async event => {
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
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});
this.html.find('.competence-stress-augmenter').click(async event => {
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
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});
if (this.options.vueDetaillee) {
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// On carac change
this.html.find('.carac-value').change(async event => {
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let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
this.html.find('input.carac-xp').change(async event => {
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let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
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this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
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// On competence change
this.html.find('.competence-value').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
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// On competence xp change
this.html.find('input.competence-xp').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
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// On competence xp change
this.html.find('input.competence-xp-sort').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
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// On competence archetype change
this.html.find('.competence-archetype').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
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}
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this.html.find('.show-hide-competences').click(async event => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
});
this.html.find('.recherche')
.each((index, field) => {
if (this.options.recherche) {
field.focus();
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
}
})
.keyup(async event => {
const nouvelleRecherche = this._optionRecherche(event.currentTarget);
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if (this.options.recherche?.text != nouvelleRecherche?.text) {
this.options.recherche = nouvelleRecherche;
if (this.timerRecherche) {
clearTimeout(this.timerRecherche);
}
this.timerRecherche = setTimeout(() => {
this.timerRecherche = undefined;
this.render(true);
}, 500);
}
})
.change(async event =>
this.options.recherche = this._optionRecherche(event.currentTarget)
);
this.html.find('.vue-detaillee').click(async event => {
this.options.vueDetaillee = !this.options.vueDetaillee;
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this.render(true);
});
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// On pts de reve change
this.html.find('.pointsreve-value').change(async event => {
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let reveValue = event.currentTarget.value;
this.actor.update({ "system.reve.reve.value": reveValue });
});
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// On seuil de reve change
this.html.find('.seuil-reve-value').change(async event => {
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console.log("seuil-reve-value", event.currentTarget)
this.actor.setPointsDeSeuil(event.currentTarget.value);
});
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// On stress change
this.html.find('.compteur-edit').change(async event => {
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let fieldName = event.currentTarget.attributes.name.value;
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
});
this.html.find('.stress-test').click(async event => {
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this.actor.transformerStress();
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});
this.html.find('.moral-malheureux').click(async event => {
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this.actor.jetDeMoral('malheureuse');
});
this.html.find('.moral-neutre').click(async event => {
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this.actor.jetDeMoral('neutre');
});
this.html.find('.moral-heureux').click(async event => {
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this.actor.jetDeMoral('heureuse');
});
this.html.find('.ethylisme-test').click(async event => {
this.actor.jetEthylisme();
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});
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this.html.find('.jet-vie').click(async event => {
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this.actor.jetVie();
});
this.html.find('.jet-endurance').click(async event => {
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this.actor.jetEndurance();
});
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this.html.find('.vie-plus').click(async event => {
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this.actor.santeIncDec("vie", 1);
});
this.html.find('.vie-moins').click(async event => {
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this.actor.santeIncDec("vie", -1);
});
this.html.find('.endurance-plus').click(async event => {
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this.actor.santeIncDec("endurance", 1);
});
this.html.find('.endurance-moins').click(async event => {
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this.actor.santeIncDec("endurance", -1);
});
this.html.find('.ptreve-actuel-plus').click(async event => {
this.actor.reveActuelIncDec(1);
});
this.html.find('.ptreve-actuel-moins').click(async event => {
this.actor.reveActuelIncDec(-1);
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});
this.html.find('.fatigue-plus').click(async event => {
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this.actor.santeIncDec("fatigue", 1);
});
this.html.find('.fatigue-moins').click(async event => {
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this.actor.santeIncDec("fatigue", -1);
});
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}
isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
}
/* -------------------------------------------- */
async _onDropActor(event, dragData) {
const dropActor = fromUuidSync(dragData.uuid);
this.actor.addSubActeur(dropActor);
super._onDropActor(event, dragData);
}
/* -------------------------------------------- */
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async selectTypeOeuvreToCreate() {
let typeObjets = RdDItem.getTypesOeuvres();
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
for (let typeName of typeObjets) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}
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content += '</select>';
let dialog = new Dialog({
title: "Créer une oeuvre",
content: content,
buttons: {
create: {
icon: '<i class="fas fa-check"></i>',
label: "Créer l'oeuvre",
callback: () => this.actor.createItem($(".item-type").val())
}
}
});
dialog.render(true);
}
/* -------------------------------------------- */
async createEmptyTache() {
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await this.actor.createItem('tache', 'Nouvelle tache');
}
_optionRecherche(target) {
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if (!target.value?.length) {
return undefined;
}
return {
text: target.value,
start: target.selectionStart,
end: target.selectionEnd,
};
}
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_getEventArmeCombat(event) {
const li = this.html.find(event.currentTarget)?.parents(".item");
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let armeName = li.data("arme-name");
let compName = li.data('competence-name');
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const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
if (!arme) {
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return { name: armeName, system: { competence: compName } };
}
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return arme;
}
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/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
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const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
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const sheetBody = this.element.find(".sheet-body");
let bodyHeight = position.height - sheetHeader[0].clientHeight;
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if (sheetTabs.length > 0) {
bodyHeight -= sheetTabs[0].clientHeight;
}
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sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
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}
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async splitItem(item) {
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
dialog.render(true);
}
async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) {
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await item.diminuerQuantite(split);
const splitItem = duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
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}
}
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}