foundryvtt-reve-de-dragon/module/actor.js

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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
import { RdDRoll } from "./rdd-roll.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
import { Misc } from "./misc.js";
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import { RdDAstrologieJoueur } from "./rdd-astrologie-joueur.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDDice } from "./rdd-dice.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Grammar } from "./grammar.js";
import { RdDEncaisser } from "./rdd-roll-encaisser.js";
import { RdDCombat } from "./rdd-combat.js";
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import { DeDraconique } from "./de-draconique.js";
import { RdDAudio } from "./rdd-audio.js";
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import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemArme } from "./item-arme.js";
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import { RdDAlchimie } from "./rdd-alchimie.js";
import { StatusEffects } from "./status-effects.js";
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/* -------------------------------------------- */
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/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
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export class RdDActor extends Actor {
/* -------------------------------------------- */
static init() {
Hooks.on("deleteActiveEffect", (actor, effect, options) => actor.onDeleteActiveEffect(effect, options));
Hooks.on("createActiveEffect", (actor, effect, options) => actor.onCreateActiveEffect(effect, options));
Hooks.on("updateToken", (scene, token, data, options) => { RdDActor.onUpdateToken(scene, token, data, options) });
}
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/* -------------------------------------------- */
/**
* Override the create() function to provide additional RdD functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
*
*/
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static async create(data, options) {
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// Case of compendium global import
if (data instanceof Array) {
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return super.create(data, options);
}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (data.items) {
let actor = super.create(data, options);
if (data.type == "personnage") {
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await actor.checkMonnaiePresence(data.items);
}
return actor;
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}
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let compendiumName;
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if (data.type == "personnage") {
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compendiumName = "foundryvtt-reve-de-dragon.competences";
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} else if (data.type == "creature") {
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compendiumName = "foundryvtt-reve-de-dragon.competences-creatures";
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} else if (data.type == "entite") {
compendiumName = "foundryvtt-reve-de-dragon.competences-entites";
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}
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if ( compendiumName ) {
data.items = await RdDUtility.loadCompendium(compendiumName);
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}
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// Ajout monnaie
if (data.type == "personnage" && data.items) {
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await RdDActor.ajouterMonnaie(data.items);
}
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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prepareData() {
super.prepareData();
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const actorData = this.data;
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// Dynamic computing fields
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this.encTotal = 0;
/*
// Auto-resize token
if (this.isToken) {
let tokenSize = actorData.data.carac.taille.value/10;
this.token.update({height: tokenSize, width: tokenSize } );
}*/
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// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
if (actorData.type === 'creature') this.prepareCreatureData(actorData);
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if (actorData.type === 'vehicule') this.prepareVehiculeData(actorData);
}
/* -------------------------------------------- */
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prepareCreatureData(actorData) {
this.computeEncombrementTotalEtMalusArmure();
this.computeEtatGeneral();
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}
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/* -------------------------------------------- */
prepareVehiculeData( actorData ) {
this.computeEncombrementTotalEtMalusArmure();
}
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/* -------------------------------------------- */
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/**
* Prepare Character type specific data
*/
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async _prepareCharacterData(actorData) {
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// Initialize empty items
RdDUtility.computeCarac(actorData.data);
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this.computeEncombrementTotalEtMalusArmure();
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this.computeEtatGeneral();
// Sanity check
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await this.checkMonnaiePresence(actorData.items);
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}
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/* -------------------------------------------- */
async checkMonnaiePresence(items) { // Ajout opportuniste si les pièces n'existent pas.
if (!items) return; // Sanity check during import
let piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 1);
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let newMonnaie = [];
if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp"));
}
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piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 10);
if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp"));
}
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piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 100);
if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp"));
}
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piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 1000);
if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp"));
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}
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if (newMonnaie.length > 0) {
await this.createOwnedItem(newMonnaie);
}
}
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/* -------------------------------------------- */
static async ajouterMonnaie(items) { // Creation auto à la création du personnage
let etain = RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp");
items.push(etain);
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let bronze = RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp");
items.push(bronze);
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let argent = RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp");
items.push(argent);
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let or = RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp");
items.push(or);
}
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/* -------------------------------------------- */
isCreature() {
return this.data.type == 'creature' || this.data.type == 'entite';
}
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/* -------------------------------------------- */
isPersonnage() {
return this.data.type == 'personnage';
}
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/* -------------------------------------------- */
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getReveActuel() {
return this.data.data.reve?.reve?.value ?? this.data.data.carac.reve.value;
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}
getChanceActuel() {
return this.data.data.compteurs.chance?.value ?? 10;
}
/* -------------------------------------------- */
getForceValue() {
return this.data.data.carac.force?.force ?? this.data.data.carac.reve.value;
}
getMoralTotal() {
return this.data.data.compteurs.moral?.value ?? 0;
}
/* -------------------------------------------- */
getBonusDegat() {
// TODO: gérer séparation et +dom créature/entité indépendament de la compétence
return Misc.toInt(this.data.data.attributs.plusdom.value);
}
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/* -------------------------------------------- */
getProtectionNaturelle() {
return Misc.toInt(this.data.data.attributs.protection.value);
}
getEtatGeneral() {
return this.data.data.compteurs.etat.value;
}
getMalusArmure() {
return this.data.data.attributs?.malusarmure?.value ?? 0;
}
getEncTotal() {
return Math.floor(this.encTotal ?? 0);
}
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getSurenc() {
return this.data.data.compteurs?.surenc?.value ?? 0;
}
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/* -------------------------------------------- */
loadCompendiumNames() {
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return this.data.items.filter((item) => item.type == 'competence');
}
/* -------------------------------------------- */
getCompetence(compName) {
return RdDItemCompetence.findCompetence(this.data.items, compName);
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}
/* -------------------------------------------- */
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getTache(id) {
return this.data.items.find(item => item.type == 'tache' && item._id == id);
}
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getMeditation(id) {
return this.data.items.find(item => item.type == 'meditation' && item._id == id);
}
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/* -------------------------------------------- */
getBestDraconic() {
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const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau);
if (list.length == 0) {
return { name: "none", niveau: -11 };
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}
return duplicate(list[0]);
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}
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/* -------------------------------------------- */
async deleteSortReserve(sortReserve) {
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let reserve = duplicate(this.data.data.reve.reserve);
let len = reserve.list.length;
let i = 0;
let newTable = [];
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for (i = 0; i < len; i++) {
if (reserve.list[i].coord != sortReserve.coord && reserve.list[i].sort.name != sortReserve.sort.name)
newTable.push(reserve.list[i]);
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}
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if (newTable.length != len) {
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reserve.list = newTable;
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await this.update({ "data.reve.reserve": reserve });
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}
}
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/* -------------------------------------------- */
getSurprise(isCombat = true) {
let niveauSurprise = Array.from(this.effects?.values() ?? [])
.map(effect => StatusEffects.valeurSurprise(effect.data, isCombat))
.reduce((a,b)=> a+b, 0);
if (niveauSurprise>1) {
return 'totale';
}
if (niveauSurprise==1 || this.getSonne()) {
return 'demi';
}
return '';
}
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/* -------------------------------------------- */
async dormirChateauDormant() {
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let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: ""
};
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const blessures = duplicate(this.data.data.blessures);
console.log("dormirChateauDormant", blessures)
await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []);
await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste);
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await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste);
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await this.update({ "data.blessures": blessures });
await this._recupererVie(message);
await this.transformerStress(message);
await this.retourSeuilDeReve(message);
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message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
ChatMessage.create(message);
}
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/* -------------------------------------------- */
async _recupererBlessures(message, type, liste, moindres) {
let count = 0;
const definitions = RdDUtility.getDefinitionsBlessures();
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let definition = definitions.find(d => d.type == type);
for (let blessure of liste) {
if (blessure.jours >= definition.facteur) {
let rolled = await this._jetRecuperationConstitution(Misc.toInt(blessure.soins_complets), message);
blessure.soins_complets = 0;
if (rolled.isSuccess && this._retrograderBlessure(type, blessure, moindres)) {
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message.content += ` -- une blessure ${type} cicatrise`;
count++;
}
else if (rolled.isETotal) {
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message.content += ` -- une blessure ${type} s'infecte (temps de guérison augmenté de ${definition.facteur} jours, perte de vie)`;
blessure.jours = 0;
await this.santeIncDec("vie", -1);
}
else {
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message.content += ` -- une blessure ${type} reste stable`;
}
}
else {
blessure.jours++;
}
}
}
/* -------------------------------------------- */
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_retrograderBlessure(type, blessure, blessuresMoindres) {
if (type != "legere") {
let retrograde = blessuresMoindres.find(b => !b.active);
if (!retrograde) {
return false;
}
mergeObject(retrograde, { "active": true, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": blessure.loc });
}
this._supprimerBlessure(blessure);
return true;
}
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/* -------------------------------------------- */
_supprimerBlessure(blessure) {
mergeObject(blessure, { "active": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" });
}
/* -------------------------------------------- */
async _recupererVie(message) {
let blessures = [].concat(this.data.data.blessures.legeres.liste).concat(this.data.data.blessures.graves.liste).concat(this.data.data.blessures.critiques.liste);
let nbBlessures = blessures.filter(b => b.active);
let vieManquante = this.data.data.sante.vie.max - this.data.data.sante.vie.value;
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if (nbBlessures == 0 && vieManquante > 0) {
let bonusSoins = 0;
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for (let b of blessures) {
bonusSoins = Math.max(bonusSoins, Misc.toInt(b.soins_complets));
}
let rolled = await this._jetRecuperationConstitution(bonusSoins, message)
if (rolled.isSuccess) {
const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante);
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message.content += " -- récupération de vie: " + gain;
await this.santeIncDec("vie", gain);
}
else if (rolled.isETotal) {
message.content += " -- perte de vie: 1";
await this.santeIncDec("vie", -1);
}
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else {
message.content += " -- vie stationnaire ";
}
}
}
/* -------------------------------------------- */
async _jetRecuperationConstitution(bonusSoins, message = undefined) {
let difficulte = Misc.toInt(bonusSoins) + Math.min(0, this.data.data.sante.vie.value - this.data.data.sante.vie.max);
let rolled = await RdDResolutionTable.roll(this.data.data.carac.constitution.value, difficulte);
if (message) {
message.content += RdDResolutionTable.explain(rolled).replace(/Jet :/, "Constitution :");
}
return rolled;
}
/* -------------------------------------------- */
async remiseANeuf() {
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let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: "Remise à neuf de " + this.name
};
if (this.isEntiteCauchemar()) {
await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
}
else {
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if (this.data.data.blessures) {
const blessures = duplicate(this.data.data.blessures);
for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) {
for (let blessure of listeBlessures) {
this._supprimerBlessure(blessure);
}
}
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await this.update({ "data.blessures": blessures });
}
await this.setEthylisme(1);
await this.santeIncDec("vie", this.data.data.sante.vie.max - this.data.data.sante.vie.value);
await this.santeIncDec("endurance", this.data.data.sante.endurance.max - this.data.data.sante.endurance.value);
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if (this.data.data.sante.fatigue) {
let fatigue = duplicate(this.data.data.sante.fatigue)
fatigue.value = 0;
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await this.update({ "data.sante.fatigue": fatigue });
}
}
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ChatMessage.create(message);
}
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/* -------------------------------------------- */
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async dormir(heures = 1) {
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: "Vous dormez " + heures + " heure" + (heures > 1 ? "s" : "")
};
await this.recupereEndurance(message);
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for (let i = 0; i < heures; i++) {
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await this._recupererEthylisme(message);
await this.recupererFatigue(message);
await this.recuperationReve(message);
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}
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ChatMessage.create(message);
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}
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/* -------------------------------------------- */
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async _recupererEthylisme(message) {
let ethylisme = duplicate(this.data.data.compteurs.ethylisme);
ethylisme.nb_doses = 0;
ethylisme.jet_moral = false;
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if (ethylisme.value < 1) {
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ethylisme.value = Math.min(ethylisme.value + 1, 1);
if (ethylisme.value <= 0) {
message.content += `<br>Vous dégrisez un peu (${RdDUtility.getNomEthylisme(ethylisme.value)})`;
}
}
await this.update({ "data.compteurs.ethylisme": ethylisme });
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}
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/* -------------------------------------------- */
async recupereEndurance(message) {
const manquant = this._computeEnduranceMax() - this.data.data.sante.endurance.value;
if (manquant > 0) {
await this.santeIncDec("endurance", manquant);
message.content += "<br>Vous récuperez " + manquant + " points d'endurance";
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}
}
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/* -------------------------------------------- */
async recupererFatigue(message) {
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let fatigue = duplicate(this.data.data.sante.fatigue)
const fatigueMin = this._computeFatigueMin();
if (fatigue.value <= fatigueMin) {
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message.content += "<br>Vous êtes déjà reposé";
return;
}
fatigue.value = Math.max(fatigueMin, this._calculRecuperationSegment(fatigue.value));
console.log("recupererFatigue", fatigue)
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await this.update({ "data.sante.fatigue": fatigue });
if (fatigue.value == 0) {
message.content += "<br>Vous êtes bien reposé";
}
}
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/* -------------------------------------------- */
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_calculRecuperationSegment(actuel) {
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const segments = RdDUtility.getSegmentsFatigue(this.data.data.sante.endurance.max);
let cumul = 0;
let i;
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for (i = 0; i < 11; i++) {
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cumul += segments[i];
let diff = cumul - actuel;
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if (diff >= 0) {
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const limit2Segments = Math.floor(segments[i] / 2);
if (diff > limit2Segments && i > 0) {
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cumul -= segments[i - 1]; // le segment est à moins de la moitié, il est récupéré
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}
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cumul -= segments[i];
break;
}
};
return cumul;
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}
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/* -------------------------------------------- */
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async recuperationReve(message) {
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const seuil = this.data.data.reve.seuil.value;
const reveActuel = this.getReveActuel();
if (reveActuel >= seuil) {
message.content += `<br>Vous avez suffisament rêvé (seuil ${seuil}, rêve actuel ${reveActuel})`;
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}
else {
let deRecuperation = (await DeDraconique.ddr("selfroll")).total;
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console.log("recuperationReve", deRecuperation);
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if (deRecuperation >= 7) {
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// Rêve de Dragon !
message.content += `<br>Vous faites un <strong>Rêve de Dragon</strong> de ${deRecuperation} Points de rêve`;
message.content += await this.combattreReveDeDragon(deRecuperation);
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}
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else {
message.content += `<br>Vous récupérez ${deRecuperation} Points de rêve`;
await this.reveActuelIncDec(deRecuperation);
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}
}
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}
/* -------------------------------------------- */
async retourSeuilDeReve(message) {
const seuil = this.data.data.reve.seuil.value;
const reveActuel = this.getReveActuel();
if (reveActuel > seuil) {
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message.content += `<br>Votre rêve redescend vers son seuil naturel (${seuil}, nouveau rêve actuel ${(reveActuel - 1)})`;
await this.reveActuelIncDec(-1);
}
}
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/* -------------------------------------------- */
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async combattreReveDeDragon(force) {
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let draconic = this.getBestDraconic();
let niveau = Math.max(0, draconic.data.niveau);
let etat = this.getEtatGeneral();
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let difficulte = niveau - etat - force;
let reveActuel = this.getReveActuel();
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let rolled = await RdDResolutionTable.roll(reveActuel, difficulte);
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// TODO: xp particulière
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console.log("combattreReveDeDragon", rolled);
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return await this.appliquerReveDeDragon(rolled, force);
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}
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/* -------------------------------------------- */
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async appliquerReveDeDragon(roll, force) {
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let message = "";
if (roll.isSuccess) {
message += "<br>Vous gagnez " + force + " points de Rêve";
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await this.updatePointDeSeuil();
await this.reveActuelIncDec(force);
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}
if (roll.isPart) {
// TODO: Dialog pour choix entre HR opu général?
let tete = "à déterminer";
message += "<br>Vous gagnez une Tête de dragon: " + tete;
}
if (roll.isEchec) {
message += "<br>Vous subissez une Queue de Dragon: " + await this.ajouterQueue();
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}
if (roll.isETotal) {
message += "<br>A cause de votre échec total, vous subissez une deuxième Queue de Dragon: " + await this.ajouterQueue();
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}
return message;
}
/* -------------------------------------------- */
async sortMisEnReserve(rollData, sort) {
let reserve = duplicate(this.data.data.reve.reserve);
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reserve.list.push({ coord: rollData.coord, sort: sort, draconic: duplicate(rollData.competence) });
await this.update({ "data.reve.reserve": reserve });
this.currentTMR.updateSortReserve();
}
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/* -------------------------------------------- */
async updateCarac(caracName, caracValue) {
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let caracpath = "data.carac." + caracName + ".value"
if (caracName == "reve") {
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if (caracValue > Misc.toInt(this.data.data.reve.seuil.value)) {
this.setPointsDeSeuil(caracValue);
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}
}
if (caracName == "chance") {
if (caracValue > Misc.toInt(this.data.data.compteurs.chance.value)) {
this.setPointsDeChance(caracValue);
}
}
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await this.update({ [caracpath]: caracValue });
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}
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/* -------------------------------------------- */
async updateCaracXP(caracName, caracXP) {
let caracpath = "data.carac." + caracName + ".xp";
await this.update({ [caracpath]: caracXP });
this.checkCaracXP(caracName);
}
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/* -------------------------------------------- */
async updateCreatureCompetence(compName, fieldName, compValue) {
let comp = this.getCompetence(compName);
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console.log(comp);
if (comp) {
const update = { _id: comp._id }
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if (fieldName == "niveau")
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update['data.niveau'] = compValue;
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else if (fieldName == "dommages")
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update['data.dommages'] = compValue;
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else
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update['data.carac_value'] = compValue;
console.log(update);
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const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
}
}
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/* -------------------------------------------- */
async updateCompetence(compName, compValue) {
let comp = this.getCompetence(compName);
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if (comp) {
let troncList = RdDUtility.isTronc(compName);
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let maxNiveau = compValue;
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if (troncList) {
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let message = "Vous avez modifié une compétence 'tronc'. Vérifiez que les compétences suivantes évoluent ensemble jusqu'au niveau 0 : ";
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for (let troncName of troncList) {
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message += "<br>" + troncName;
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}
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ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients(game.user.name),
content: message
});
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}
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const update = { _id: comp._id, 'data.niveau': maxNiveau };
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const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
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} else {
console.log("Competence not found", compName);
}
}
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/* -------------------------------------------- */
async updateCompetenceXP(compName, compValue) {
let comp = this.getCompetence(compName);
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if (comp) {
const update = { _id: comp._id, 'data.xp': compValue };
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const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
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} else {
console.log("Competence not found", compName);
}
}
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/* -------------------------------------------- */
async updateCompetenceArchetype(compName, compValue) {
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let comp = this.getCompetence(compName);
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if (comp) {
const update = { _id: comp._id, 'data.niveau_archetype': compValue };
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const updated = await this.updateEmbeddedEntity("OwnedItem", update); // Updates one EmbeddedEntity
} else {
console.log("Competence not found", compName);
}
}
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/* -------------------------------------------- */
async updateCompteurValue(fieldName, fieldValue) {
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//console.log("Update", fieldName, fieldValue);
let compteurs = duplicate(this.data.data.compteurs);
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compteurs[fieldName].value = fieldValue;
await this.update({ "data.compteurs": compteurs });
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}
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/* -------------------------------------------- */
async updateProtectionValue(fieldName, fieldValue) {
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let attributs = duplicate(this.data.data.attributs);
attributs[fieldName].value = fieldValue;
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await this.update({ "data.attributs": attributs });
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}
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/* -------------------------------------------- */
validateConteneur(itemId, conteneurId) {
let conteneurDest = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
let conteneurSrc = this.items.find(conteneur => itemId == conteneur._id && conteneur.type == 'conteneur');
if (conteneurSrc) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
for (let id of conteneurSrc.data.data.contenu) {
let subObjet = this.items.find(subobj => id == subobj._id);
if (subObjet && subObjet._id == conteneurDest._id) {
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ui.notifications.warn("Impossible de déplacer un conteneur parent dans son fils !");
return false; // Loop detected !
}
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if (subObjet && subObjet.type == 'conteneur') {
return this.validateConteneur(subObjet._id, conteneurId);
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}
}
}
return true;
}
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/* -------------------------------------------- */
/** Teste si le conteneur de destination a suffisament de capacité
* pour recevoir le nouvel objet
*/
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testConteneurCapacite(itemId, conteneurId) {
if (!conteneurId) return true; // pas de conteneur (porté sur soi), donc toujours OK.
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
//console.log("Conteneur trouvé : ", conteneur);
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if (conteneur && conteneur.type == "conteneur") {
let currentEnc = 0; // Calculer le total actuel des contenus
for (let id of conteneur.data.data.contenu) {
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let objet = this.items.find(objet => (id == objet._id));
currentEnc += (objet) ? objet.data.data.encombrement : 0;
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}
// Et gérer le nouvel objet
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let nouvelObjet = this.items.find(objet => (itemId == objet._id));
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if (nouvelObjet && currentEnc + nouvelObjet.data.data.encombrement > Number(conteneur.data.data.capacite)) {
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ui.notifications.warn("Capacité d'encombrement insuffisante dans le conteneur !");
return false;
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}
}
return true;
}
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/* -------------------------------------------- */
buildSubConteneurObjetList(conteneurId, deleteList) {
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
if (conteneur && conteneur.type == 'conteneur') { // Si présent
for (let subId of conteneur.data.data.contenu) {
let subObj = this.items.find(subobjet => subId == subobjet._id); // recup conteneur
if (subObj && subObj.type == 'conteneur') {
this.buildSubConteneurObjetList(subId, deleteList);
}
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if ( subObj) // Robust...
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deleteList.push( {id: subId, conteneurId: conteneurId } );
}
}
}
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/* -------------------------------------------- */
async deleteAllConteneur(itemId) {
let list = [];
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list.push( {id: itemId, conteneurId: undefined }); // Init list
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this.buildSubConteneurObjetList(itemId, list);
//console.log("List to delete", list);
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for (let item of list) {
await this.deleteOwnedItem(item.id);
}
}
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/* -------------------------------------------- */
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/** Supprime un item d'un conteneur, sur la base
* de leurs ID */
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async enleverDeConteneur(itemId, conteneurId) {
if (!conteneurId) return; // pas de conteneur (porté sur soi)
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id); // recup conteneur
if (conteneur) { // Si présent
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let data2use = duplicate(conteneur.data);
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//console.log("Suppression du conteneur1", conteneurId, itemId, conteneur.data.data.contenu);
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let contenu = data2use.data.contenu;
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let index = contenu.indexOf(itemId);
while (index >= 0) { // Force cleanup, itemId is unique
contenu.splice(index, 1);
index = contenu.indexOf(itemId);
}
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await this.updateEmbeddedEntity("OwnedItem", data2use);
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}
}
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/* -------------------------------------------- */
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/** Ajoute un item dans un conteneur, sur la base
* de leurs ID */
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async ajouterAConteneur(itemId, conteneurId) {
if (!conteneurId) return; // pas de conteneur (porté sur soi)
let conteneur = this.items.find(conteneur => conteneurId == conteneur._id);
if (conteneur && conteneur.type == 'conteneur') {
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let data2use = duplicate(conteneur.data);
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data2use.data.contenu.push(itemId);
await this.updateEmbeddedEntity("OwnedItem", data2use);
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}
}
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/* -------------------------------------------- */
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/** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */
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async nettoyerConteneurs() {
let conteneurList = this.items.filter(conteneur => conteneur.type == 'conteneur');
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let conteneurFixedList = [];
for (let conteneur of conteneurList) {
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if (conteneur.data.data.contenu.length > 0) {
conteneurFixedList.push({ _id: conteneur._id, 'data.contenu': [] });
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}
}
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if (conteneurFixedList.length > 0)
await this.updateOwnedItem(conteneurFixedList);
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}
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/* -------------------------------------------- */
async moveItemsBetweenActors(itemId, sourceActorId) {
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let itemsList = []
let sourceActor = game.actors.get( sourceActorId );
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itemsList.push( {id: itemId, conteneurId: undefined }); // Init list
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sourceActor.buildSubConteneurObjetList( itemId, itemsList ); // Get itemId list
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let conteneurMap = {};
for (let item of itemsList) {
let copyItem = sourceActor.data.items.find( subItem => subItem._id == item.id );
let newItem = await this.createOwnedItem( duplicate(copyItem) );
console.log('New object', newItem);
if (copyItem.type == 'conteneur') {
conteneurMap[copyItem._id] = newItem._id;
}
// gestion conteneur/contenu
if ( item.conteneurId) { // l'Objet était dans un conteneur
let newConteneurId = conteneurMap[item.conteneurId];
let newConteneur = this.data.items.find( subItem => subItem._id == newConteneurId );
console.log('New conteneur filling!', newConteneur);
let contenu = duplicate(newConteneur.data.contenu);
contenu.push( newItem._id );
await this.updateOwnedItem( {_id: newConteneurId, 'data.contenu': contenu });
}
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}
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for( let item of itemsList) {
await sourceActor.deleteOwnedItem( item.id );
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}
}
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/* -------------------------------------------- */
detectSurEncombrement() {
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let maxEnc = 0;
if ( this.data.type == 'vehicule')
maxEnc = this.data.data.capacite_encombrement;
else
maxEnc = this.data.data.attributs.encombrement.value;
let diffEnc = Number(this.encTotal) - Number(maxEnc);
return Math.max(0, Math.ceil(diffEnc));
}
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/* -------------------------------------------- */
async computeEncombrementTotalEtMalusArmure() {
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let encTotal = 0;
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let malusArmureData = (this.data.data.attributs && this.data.data.attributs.malusarmure) ? duplicate(this.data.data.attributs.malusarmure) : {};
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let newMalusArmure = 0;
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for (const item of this.data.items) {
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if (item.type == 'armure' && item.data.equipe) { // Armure équipée, intégration du malus armure total
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newMalusArmure += item.data.malus;
}
// Calcul encombrement
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if (item.data && item.data.encombrement != undefined) {
if (!Number(item.data.encombrement)) item.data.encombrement = 0; // Auto-fix
if (item.data.quantite == undefined) item.data.quantite = 1; // Auto-fix
if (item.data.quantite < 0) item.data.quantite = 0; // Auto-fix
item.data.encTotal = Number(item.data.encombrement) * Number(item.data.quantite);
//console.log("Enc:", item.name, item.data.encombrement, item.data.quantite, item.data.encTotal);
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encTotal += item.data.encTotal;
} else {
item.data.encTotal = 0; // Force default enc
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}
}
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// Mise à jour valeur totale et états
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this.encTotal = encTotal;
this.detectSurEncombrement();
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// Mise à jour éventuelle du malus armure
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if (this.data.data.attributs && this.data.data.attributs.malusarmure && newMalusArmure != malusArmureData.value) {
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malusArmureData.value = newMalusArmure;
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await this.update({ "data.attributs.malusarmure": malusArmureData });
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}
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}
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/* -------------------------------------------- */
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computeResumeBlessure(blessures = this.data.data.blessures) {
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let nbLegeres = this.countBlessures(blessures.legeres.liste);
let nbGraves = this.countBlessures(blessures.graves.liste);
let nbCritiques = this.countBlessures(blessures.critiques.liste);
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let resume = "Blessures:";
if (nbCritiques > 0 || nbGraves > 0 || nbLegeres > 0) {
if (nbLegeres > 0) {
resume += " " + nbLegeres + " légères";
}
if (nbGraves > 0) {
if (nbLegeres > 0)
resume += ",";
resume += " " + nbGraves + " graves";
}
if (nbCritiques > 0) {
if (nbGraves > 0 || nbLegeres > 0)
resume += ",";
resume += " une CRITIQUE !";
}
}
else {
resume += " aucune";
}
return resume;
}
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/* -------------------------------------------- */
getEtatGeneral() {
return this.data.data.compteurs?.etat?.value ?? 0;
}
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/* -------------------------------------------- */
computeEtatGeneral() {
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let data = this.data.data;
// Pas d'état général pour les entités forçage à 0
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if (this.data.type == 'entite') {
data.compteurs.etat.value = 0;
return;
}
// Pour les autres
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let state = - (data.sante.vie.max - data.sante.vie.value);
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if (data.sante.fatigue) {
// Creatures n'ont pas de fatigue
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state += RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max);
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}
// Ajout de l'éthylisme
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state += Math.min(0, (data.compteurs?.ethylisme?.value ?? 0));
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data.compteurs.etat.value = state;
if (data.compteurs && data.compteurs.surenc) {
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data.compteurs.surenc.value = - this.detectSurEncombrement();
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}
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}
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/* -------------------------------------------- */
async ajouterRefoulement(value = 1) {
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let ret = "none";
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let refoulement = duplicate(this.data.data.reve.refoulement);
refoulement.value = refoulement.value + value;
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let total = new Roll("1d20").roll().total;
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if (total <= refoulement.value) {
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refoulement.value = 0;
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this.ajouterSouffle({ chat: true });
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ret = "souffle";
}
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await this.update({ "data.reve.refoulement": refoulement });
return ret;
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}
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/* -------------------------------------------- */
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async ajouterSouffle(options = { chat: false }) {
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let souffle = await RdDRollTables.getSouffle();
await this.createOwnedItem(souffle);
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if (options.chat) {
ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: this.name + " subit un Souffle de Dragon : " + souffle.name
});
}
return souffle;
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}
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/* -------------------------------------------- */
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async ajouterQueue(options = { chat: false }) {
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// TODO: Déterminer si Thanatos a été utilisé? => laisser le joueur ne pas choisir Thanatos => choisir sa voie?
let utiliseThanatos = false;
let queue;
if (utiliseThanatos) {
queue = await RdDRollTables.getOmbre();
// mettre à jour: plus d'ombre en vue
}
else {
queue = await RdDRollTables.getQueue();
}
await this.createOwnedItem(queue);
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if (options.chat) {
ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: this.name + " subit une Queue de Dragon : " + queue.name
});
}
return queue.name;
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}
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/* -------------------------------------------- */
displayTMRQueueSouffleInformation() {
for (let item of this.data.items) {
let content
if (item.type == 'queue') {
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if (item.name.toLowerCase() == 'conquête') {
content = "RAPPEL ! Vous souffrez d'une <strong>Conquête</strong> : " + item.data.description;
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}
else if (item.name.toLowerCase() == 'pélerinage') {
content = "RAPPEL ! Vous souffrez d'un <strong>Pélerinage</strong> : " + item.data.description;
}
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else if (item.name.toLowerCase() == 'urgence draconique') {
content = "RAPPEL ! Vous souffrez d'une <strong>Urgence Draconique</strong> : " + item.data.description;
}
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} else if (item.type == 'souffle') {
if (item.name.toLowerCase() == 'périple') {
content = "RAPPEL ! Vous souffrez du Souffle <strong>Périple</strong>. Vous devez gérer manuellement le détail du Périple.<br>" + item.data.description;
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} else if (item.name.toLowerCase() == 'fermeture des cités') {
content = "RAPPEL ! Vous souffrez du Souffle <strong>Fermeture des Cités</strong>. Vous devez gérer manuellement le détail des Citées ré-ouvertes.<br>" + item.data.description;
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} else if (item.name.toLowerCase() == 'désorientation') {
content = "RAPPEL ! Vous souffrez du Souffle <strong>Désorientation</strong>. Vous devez gérer avec votre MJ les effets de ce souffle.<br>" + item.data.description;
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} else if (item.name.toLowerCase() == 'double résistance du fleuve') {
content = "RAPPEL ! Vous souffrez du Souffle <strong>Double Résistance du Fleuve</strong>. Vous devez gérer avec votre MJ les effets de ce souffle.<br>" + item.data.description;
}
}
if (content) {
ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: content
});
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}
}
}
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/* -------------------------------------------- */
async deleteTMRRencontreAtPosition() {
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let rencontres = duplicate(this.data.data.reve.rencontre);
let len = rencontres.list.length;
let i = 0;
//console.log("List", rencontres, len);
let newTable = [];
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for (i = 0; i < len; i++) {
if (rencontres.list[i].coord != this.data.data.reve.tmrpos.coord)
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newTable.push(rencontres.list[i]);
}
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if (newTable.length != len) {
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rencontres.list = newTable;
//console.log("Result: ", rencontres);
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await this.update({ "data.reve.rencontre": rencontres });
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}
}
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/* -------------------------------------------- */
async addTMRRencontre(currentRencontre) {
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let rencontres = duplicate(this.data.data.reve.rencontre);
let len = rencontres.list.length;
let i = 0;
let already = false;
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for (i = 0; i < len; i++) {
if (rencontres.list[i].coord == this.data.data.reve.tmrpos.coord)
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already = true;
}
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if (!already) {
rencontres.list.push({ coord: this.data.data.reve.tmrpos.coord, rencontre: currentRencontre });
await this.update({ "data.reve.rencontre": rencontres });
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}
}
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/* -------------------------------------------- */
async updateCoordTMR(coord) {
let tmrPos = duplicate(this.data.data.reve.tmrpos);
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tmrPos.coord = coord;
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await this.update({ "data.reve.tmrpos": tmrPos });
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}
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/* -------------------------------------------- */
async reveActuelIncDec(value) {
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let reve = duplicate(this.data.data.reve.reve);
reve.value = Math.max(reve.value + value, 0);
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await this.update({ "data.reve.reve": reve });
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}
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/* -------------------------------------------- */
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async updatePointDeSeuil(value = 1) {
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const seuil = Misc.toInt(this.data.data.reve.seuil.value);
const reve = Misc.toInt(this.data.data.carac.reve.value);
if (seuil < reve) {
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await this.setPointsDeSeuil(Math.min(seuil + value, reve));
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}
}
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/* -------------------------------------------- */
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async setPointsDeSeuil(value) {
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let seuil = duplicate(this.data.data.reve.seuil);
seuil.value = value;
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await this.update({ "data.reve.seuil": seuil });
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}
/* -------------------------------------------- */
async setPointsDeChance(value) {
let chance = duplicate(this.data.data.compteurs.chance);
chance.value = value;
await this.update({ "data.compteurs.chance": chance });
}
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/* -------------------------------------------- */
getSonne() {
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return !this.isEntiteCauchemar() && (this.data.data.sante.sonne?.value ?? false);
}
async setSonne(sonne = true) {
if (this.isEntiteCauchemar()) {
return;
}
await this.setStatusSonne(sonne);
await this.setStateSonne(sonne);
}
async setStateSonne(sonne) {
if (this.isEntiteCauchemar()) {
return;
}
await this.update({ "data.sante.sonne.value": sonne });
}
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/* -------------------------------------------- */
getSConst() {
if (this.isEntiteCauchemar()) {
return 0;
}
return this.data.data.attributs?.sconst?.value ?? 0;
}
/* -------------------------------------------- */
async testSiSonne(sante, endurance) {
const roll = new Roll("1d20").roll();
roll.showDice = true;
RdDDice.show(roll);
let result = {
roll: roll,
sonne: roll.total > endurance || roll.total == 20
}
if (roll.total == 1) {
let xp = Misc.toInt(this.data.data.carac.constitution.xp) + 1;
this.update({ "data.carac.constitution.xp": xp }); // +1 XP !
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// TODO : Output to chat
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}
if (result.sonne) {
// 20 is always a failure
await this.setSonne();
sante.sonne.value = true;
}
return result;
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}
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/* -------------------------------------------- */
countBlessures(blessuresListe) {
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return blessuresListe.filter(b => b.active).length
}
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/* -------------------------------------------- */
countBlessuresByName(name) {
return this.countBlessures(this.data.data.blessures[name].liste);
}
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/* -------------------------------------------- */
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async jetVie() {
let myRoll = new Roll("1d20").roll();
myRoll.showDice = true;
await RdDDice.show(myRoll);
let msgText = "Jet de Vie : " + myRoll.total + " / " + this.data.data.sante.vie.value + "<br>";
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if (myRoll.total <= this.data.data.sante.vie.value) {
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msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)";
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if (myRoll.total == 1) {
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msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)";
}
} else {
msgText += "Jet échoué, vous perdez 1 point de vie";
await this.santeIncDec("vie", -1);
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if (myRoll.total == 20) {
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msgText += "Votre personnage est mort !!!!!";
}
}
const message = {
content: msgText,
whisper: ChatMessage.getWhisperRecipients(game.user.name)
};
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ChatMessage.create(message);
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}
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/* -------------------------------------------- */
async santeIncDec(name, inc, isCritique = false) {
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const sante = duplicate(this.data.data.sante);
let compteur = sante[name];
if (!compteur) {
return;
}
let result = {
sonne: false,
};
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let minValue = 0;
if (this.type == 'personnage') {
// TODO: les animaux/humanoïdes on théoriquement aussi un sconst, mais la SPA n'est pas passé par là
minValue = name == "vie" ? -Number(this.data.data.attributs.sconst.value) : 0;
}
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
//console.log("New value ", inc, minValue, result.newValue);
let fatigue = 0;
if (name == "endurance" && this.data.type != 'entite') {
if (!isCritique && result.newValue == 0 && inc < 0) { // perte endurance et endurance devient 0 -> -1 vie sauf si coup critique
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sante.vie.value = sante.vie.value - 1;
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}
result.newValue = Math.max(0, result.newValue);
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
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result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
}
const perte = compteur.value - result.newValue;
if (perte > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
const testIsSonne = await this.testSiSonne(sante, result.newValue);
result.sonne = testIsSonne.sonne;
result.jetEndurance = testIsSonne.roll.total;
} else if (inc > 0) {
await this.setSonne(false);
}
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
fatigue = perte;
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}
}
compteur.value = result.newValue;
//console.log(name, inc, data.value, result.newValue, minValue, data.max);
// If endurance lost, then the same amount of fatigue cannot be recovered
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this._computeFatigueMin());
await this.update({ "data.sante": sante });
return result;
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}
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/* -------------------------------------------- */
_computeFatigueMin() {
return this.data.data.sante.endurance.max - this.data.data.sante.endurance.value;
}
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/* -------------------------------------------- */
_computeEnduranceMax() {
let blessures = this.data.data.blessures;
let diffVie = this.data.data.sante.vie.max - this.data.data.sante.vie.value;
let maxEndVie = this.data.data.sante.endurance.max - (diffVie * 2);
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let nbGraves = this.countBlessures(blessures.graves.liste);
let nbCritiques = this.countBlessures(blessures.critiques.liste);
let maxEndGraves = Math.floor(this.data.data.sante.endurance.max / (2 * nbGraves));
let maxEndCritiques = nbCritiques > 0 ? 1 : this.data.data.sante.endurance.max;
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
}
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/* -------------------------------------------- */
async manageBlessureFromSheet(bType, index, active) {
let bList = duplicate(this.data.data.blessures);
let blessure = bList[bType + "s"].liste[index];
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blessure.active = !blessure.active;
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if (!blessure.active) {
blessure.premiers_soins = 0;
blessure.soins_complets = 0;
blessure.jours = 0;
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blessure.loc = "";
}
//console.log("Blessure update", bType, index, blessure, bList );
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await this.update({ 'data.blessures': bList });
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}
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/* -------------------------------------------- */
async setDataBlessureFromSheet(bType, index, psoins, pcomplets, jours, loc) {
let bList = duplicate(this.data.data.blessures);
let blessure = bList[bType + "s"].liste[index];
blessure.premiers_soins = psoins;
blessure.soins_complets = pcomplets;
blessure.jours = jours;
blessure.loc = loc;
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await this.update({ 'data.blessures': bList });
}
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/* -------------------------------------------- */
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async jetDeMoral(situation) {
let jetMoral = new Roll("1d20").roll();
RdDDice.show(jetMoral);
let moralActuel = Misc.toInt(this.data.data.compteurs.moral.value);
const difficulte = 10 + moralActuel;
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const succes = jetMoral.total <= difficulte;
let ajustementMoral = this._calculAjustementMoral(succes, moralActuel, situation);
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await this.moralIncDec(ajustementMoral);
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
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content: `Jet de moral ${succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.total}/${difficulte}), vous ${ajustementMoral > 0 ? "gagnez du moral" : ajustementMoral < 0 ? "perdez du moral" : "gardez votre moral"}`
});
return ajustementMoral;
}
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/* -------------------------------------------- */
async moralIncDec(ajustementMoral) {
let compteurs = duplicate(this.data.data.compteurs);
compteurs.moral.value = Misc.toInt(compteurs.moral.value);;
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if (ajustementMoral != 0) {
compteurs.moral.value += ajustementMoral;
if (compteurs.moral.value > 3) {
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// exaltation
compteurs.moral.value--;
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compteurs.exaltation.value = Misc.toInt(compteurs.exaltation.value) + 1;
}
if (compteurs.moral.value < -3) {
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// dissolution
compteurs.moral.value++;
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compteurs.dissolution.value = Misc.toInt(compteurs.dissolution.value) + 1;
}
await this.update({ 'data.compteurs': compteurs });
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}
}
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/* -------------------------------------------- */
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_calculAjustementMoral(succes, moral, situation) {
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switch (situation) {
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case 'heureuse': return succes ? 1 : 0;
case 'malheureuse': return succes ? 0 : -1;
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case 'neutre':
if (succes && moral <= 0) return 1;
if (!succes && moral > 0) return -1;
}
return 0;
}
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/* -------------------------------------------- */
async setEthylisme(degre) {
let ethylisme = duplicate(this.data.data.compteurs.ethylisme);
ethylisme.value = degre;
ethylisme.nb_doses = 0;
if (degre == 1) {
ethylisme.jet_moral = false;
}
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await this.update({ "data.compteurs.ethylisme": ethylisme });
}
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/* -------------------------------------------- */
async ethylismeTest() {
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let rollData = {
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vieValue: this.data.data.sante.vie.value,
etat: this.getEtatGeneral() - Math.min(0, this.data.data.compteurs.ethylisme.value), // Pour les jets d'Ethylisme, on ignore le degré d'éthylisme (p.162)
diffNbDoses: -Number(this.data.data.compteurs.ethylisme.nb_doses || 0),
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finalLevel: 0,
diffConditions: 0,
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
forceAlcool: 0
}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData);
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new RdDRollDialogEthylisme(html, rollData, this).render(true);
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}
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/* -------------------------------------------- */
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async performEthylisme(rollData) {
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let ethylisme = duplicate(this.data.data.compteurs.ethylisme);
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// Je d'ethylisme
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let rollEthylisme = await RdDResolutionTable.roll(rollData.vieValue, rollData.finalLevel);
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let msgText = RdDResolutionTable.explain(rollEthylisme) + "<br>";
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if (rollEthylisme.isSuccess) {
ethylisme.nb_doses++;
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msgText += `Vous avez réussi votre jet d'éthylisme, vous avez consommé ${ethylisme.nb_doses} doses sans effet.`;
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} else {
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ethylisme.value = Math.max(ethylisme.value - 1, -7);
ethylisme.nb_doses = 0;
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let enduranceLost = new Roll("1d6").roll().total;
await this.santeIncDec("endurance", -enduranceLost);
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const ajustementEthylique = ethylisme.value;
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// Qui a bu boira (p 164)
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let rollVolonte = await RdDResolutionTable.roll(this.data.data.carac.volonte.value, Math.min(ajustementEthylique, 0) + this.data.data.compteurs.moral.value);
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msgText += `Vous avez échoué à votre jet d'éthylisme, vous êtes maintenant ${RdDUtility.getNomEthylisme(ajustementEthylique)} (${ajustementEthylique}).`
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msgText += "<br>" + RdDResolutionTable.explain(rollVolonte) + "<br>";
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msgText += "Qui a bu boira : " + (rollVolonte.isSuccess
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? "vous êtes libre de continuer à boire ou pas."
: "vous avez une envie irrépréssible de reprendre un verre.");
}
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ChatMessage.create({
content: msgText,
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
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});
if (rollEthylisme.isEchec) {
await this._jetDeMoralEthylique(ethylisme);
}
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await this.update({ 'data.compteurs.ethylisme': ethylisme });
}
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/* -------------------------------------------- */
async _jetDeMoralEthylique(ethylisme) {
if (ethylisme.value >= -1 && !ethylisme.jet_moral) {
let adjust = await this.jetDeMoral('heureuse');
if (adjust > 0 || ethylisme.value == -1) {
ethylisme.jet_moral = true;
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}
if (ethylisme.value == -1 && adjust <= 0) {
// alcool triste
ChatMessage.create({
content: "Décidément, vous avez l'alcool triste, vous perdez finalement un point de moral!",
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
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});
this.moralIncDec(-1);
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}
}
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}
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/* -------------------------------------------- */
async stressTest() {
const message = {
content: "",
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
};
await this.transformerStress(message);
ChatMessage.create(message);
}
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/* -------------------------------------------- */
async transformerStress(message) {
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let compteurs = duplicate(this.data.data.compteurs);
const stress = Misc.toInt(compteurs.stress.value);
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if (stress <= 0) {
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return false;
}
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let stressRoll = await this._stressRoll();
let convertis = Math.floor(stress * stressRoll.factor);
compteurs.stress.value = Math.max(stress - convertis - 1, 0);
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let dissolution = Math.max(0, Misc.toInt(compteurs.dissolution.value));
let exaltation = Math.max(0, Misc.toInt(compteurs.exaltation.value));
const annule = Math.min(dissolution, exaltation);
dissolution -= annule;
exaltation -= annule;
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if (dissolution > 0) {
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const perdus = Math.min(dissolution, convertis);
convertis -= perdus;
dissolution -= perdus;
}
compteurs.experience.value += convertis + exaltation;
compteurs.dissolution.value = dissolution;
compteurs.exaltation.value = 0;
message.content += "<br>Vous transformez " + convertis + " points de Stress en Expérience" + stressRoll.comment;
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await this.update({ "data.compteurs": compteurs });
return true;
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}
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/* -------------------------------------------- */
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async _stressRoll() {
let reveActuel = this.getReveActuel();
let result = await RdDResolutionTable.roll(reveActuel, 0);
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console.log("_stressRoll", result);
switch (result.code) {
case "sign": return { factor: 0.75, comment: " (75%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
case "norm": return { factor: 0.5, comment: " (50%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
case "echec": return { factor: 0.2, comment: " (20%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
case "epart": return { factor: 0.1, comment: " (10%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
case "etotal": return { factor: 0, comment: " (0%): " + result.quality + " - " + result.roll + " sur " + result.score + "%" }
case "part":
{
let second = await RdDResolutionTable.roll(reveActuel, 0);
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console.log("_stressRoll", second);
switch (second.code) {
case "part": case "sign":
return { factor: 1.5, comment: " (150%): Double Particulière - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" }
default:
return { factor: 1, comment: " (150%): " + result.quality + " - " + result.roll + " puis " + second.roll + " sur " + result.score + "%" }
}
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}
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}
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}
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/* -------------------------------------------- */
createCallbackExperience() {
return {
condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
action: r => this._appliquerAjoutExperience(r, game.settings.get("core", "rollMode") != 'blindroll')
};
}
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/* -------------------------------------------- */
async checkCaracXP(caracName) {
let carac = this.data.data.carac[caracName];
console.log("XP chek", carac, caracName);
if (carac && carac.xp > 0) {
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let xpNeeded = RdDUtility.getCaracNextXp(carac.value);
if (carac.xp >= xpNeeded) {
carac = duplicate(carac);
carac.value = Number(carac.value) + 1;
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await this.updateCarac(caracName, carac.value);
carac.xp -= xpNeeded;
await this.updateCaracXP(caracName, carac.xp);
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let xpData = {
alias: this.name,
carac: caracName,
value: carac.value,
xp: carac.xp
}
ChatUtility.createChatMessage(this.name, "default", {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, xpData)
});
}
}
}
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/* -------------------------------------------- */
async checkCompetenceXP(compName) {
let competence = RdDItemCompetence.findCompetence(this.data.items, compName);
if (competence && competence.data.xp > 0) {
let xpNeeded = RdDItemCompetence.getCompetenceNextXp(competence.data.niveau);
if (competence.data.xp >= xpNeeded) {
competence.data.xp -= xpNeeded;
competence.data.niveau += 1;
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let update = { _id: competence._id, "data.xp": competence.data.xp, "data.niveau": competence.data.niveau };
await this.updateEmbeddedEntity("OwnedItem", update);
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let xpData = {
alias: this.name,
competence: competence.name,
niveau: competence.data.niveau,
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xp: competence.data.xp,
archetype: competence.data.niveau_archetype,
archetypeWarning: competence.data.niveau > competence.data.niveau_archetype
}
ChatUtility.createChatMessage(this.name, "default", {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, xpData)
});
}
}
}
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/* -------------------------------------------- */
async _appliquerAjoutExperience(rollData, display = true) {
if (!this.isPersonnage()) return;
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let xpResult = this.appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence);
if (display && xpResult.result) {
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let xpmsg = "<br>Points d'expérience gagnés ! Carac: " + xpResult.xpCarac + ", Comp: " + xpResult.xpCompetence;
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let message = ChatUtility.prepareChatMessage('gmroll', [ "GM", this.name ] );
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message.content = "<strong>" + rollData.selectedCarac.label + "</strong>"
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+ xpmsg;
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ChatMessage.create(message);
}
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if (xpResult && xpResult.xpComp > 0 && rollData.competence) {
this.checkCompetenceXP(rollData.competence.name);
}
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if (xpResult && xpResult.xpCarac > 0 && rollData.selectedCarac) {
this.checkCaracXP(rollData.selectedCarac.name);
}
}
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/* -------------------------------------------- */
async rollUnSort(coord) {
let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort
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if (!sortList || sortList.length == 0) {
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ui.notifications.info("Aucun sort disponible!");
return;
}
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if (this.currentTMR) this.currentTMR.minimize(); // Hide
let rollData = {
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selectedCarac: this.data.data.carac.reve,
draconicList: this.getDraconicList(),
sortList: sortList,
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competence: this.getBestDraconic(),
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selectedSort: sortList[0],
coord: coord,
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coordLabel: TMRUtility.getTMRDescription(coord).label,
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diffLibre: sortList[0].data.difficulte, // Per default at startup
coutreve: Array(20).fill().map((item, index) => 1 + index)
}
const dialog = await RdDRoll.create(this, rollData,
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{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
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close: html => { this.currentTMR.maximize() } // Re-display TMR
},
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{
name: 'lancer-un-sort',
label: 'Lancer un sort',
callbacks: [
this.createCallbackExperience(),
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{ action: r => this._rollUnSortResult(r, false) }
]
},
{
name: 'mettre-en-reserve',
label: 'Mettre un sort en réserve',
callbacks: [
this.createCallbackExperience(),
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{ action: r => this._rollUnSortResult(r, true) }
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]
}
);
dialog.render(true);
}
/* -------------------------------------------- */
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isRencontreSpeciale() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective'
let addMsg = "";
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let rencSpecial = this.data.items.find(item => (item.type == 'queue' || item.type == 'souffle') && item.name.toLowerCase().includes('mauvaise rencontre'));
if (rencSpecial) {
rencSpecial = duplicate(rencSpecial); // To keep it
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if (rencSpecial.type == 'queue') {
this.deleteOwnedItem(rencSpecial._id); // Suppression dans la liste des queues
addMsg = " La queue a été supprimée de votre fiche automatiquement";
} else {
addMsg = " Vous devez gérer manuellement le décompte de mauvaises rencontres manuellement.";
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}
ChatMessage.create({
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
}
return rencSpecial;
}
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/* -------------------------------------------- */
getTMRFatigue() { // Pour l'instant uniquement Inertie Draconique
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let inertieDraconique = this.data.items.find(item => item.type == 'queue' && item.name.toLowerCase().includes('inertie draconique'));
if (inertieDraconique) {
ChatMessage.create({
content: "Vous êtes sous le coup d'une Inertie Draconique : vous perdez 2 cases de Fatigue par déplacement au lieu d'1.",
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
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return 2;
}
return 1;
}
/* -------------------------------------------- */
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isConnaissanceFleuve() {
return this.data.items.find(item => item.type == 'tete' && item.name.toLowerCase().includes('connaissance du fleuve'));
}
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/* -------------------------------------------- */
isReserveEnSecurite() {
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let reserveSecurite = this.data.items.find(item => item.type == 'tete' && item.name.toLowerCase().includes(' en sécurité'));
return reserveSecurite;
}
/* -------------------------------------------- */
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isDoubleResistanceFleuve() {
let resistFleuve = this.data.items.find(item => item.type == 'souffle' && item.name.toLowerCase().includes('résistance du fleuve'));
if (resistFleuve) {
ChatMessage.create({
content: "Vous êtes sous le coup d'une Double Résistance du Fleuve : vous devez maîtriser 2 fois chaque case humide, un second jet est donc effectué.",
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
return true;
}
return false;
}
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/* -------------------------------------------- */
async checkSoufflePeage(cellDescr) {
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let peage = this.data.items.find(item => item.type == 'souffle' && item.name.toLowerCase().includes('péage'));
if (peage && (cellDescr.type == 'pont' || cellDescr.type == 'cite')) {
await this.reveActuelIncDec(-1);
ChatMessage.create({
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content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous coûte 1 Point de Rêve (déduit automatiquement).",
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
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}
}
/* -------------------------------------------- */
checkTeteDeplacementAccelere() {
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let deplAccelere = this.data.items.find(item => item.type == 'tete' && item.name.toLowerCase().includes(' déplacement accéléré'));
if (deplAccelere) {
return true;
}
return false;
}
/* -------------------------------------------- */
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checkIsAdditionnalHumide(cellDescr, coordTMR) {
let pontHumide = this.data.items.find(item => item.type == 'souffle' && item.name.toLowerCase().includes(' des ponts'));
if (pontHumide && cellDescr.type == 'pont') {
ChatMessage.create({
content: "Vous êtes sous le coup d'une Impraticabilité des Ponts : ils doivent être maîtrisés comme des cases humides.",
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
return true;
}
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// Débordement ?
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let debordementList = this.data.items.filter(item => item.type == 'casetmr' && item.data.specific == 'debordement');
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for (let caseTMR of debordementList) {
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if (caseTMR.data.coord == coordTMR)
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return true;
}
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return false;
}
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/* -------------------------------------------- */
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async _rollUnSortResult(rollData, isSortReserve = false) {
let rolled = rollData.rolled;
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let selectedSort = rollData.selectedSort;
let closeTMR = !isSortReserve;
if (selectedSort.data.isrituel && isSortReserve) {
ui.notifications.error("Impossible de mettre le rituel '" + selectedSort.name + "' en réserve");
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this.currentTMR.close(); // Close TMR !
return;
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}
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rollData.isSortReserve = isSortReserve;
rollData.show = {}
rollData.depenseReve = Number(selectedSort.data.ptreve_reel);
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let myReve = duplicate(this.data.data.reve.reve);
if (rolled.isSuccess) { // Réussite du sort !
if (rolled.isPart) {
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rollData.depenseReve = Math.max(Math.floor(rollData.depenseReve / 2), 1);
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}
if (rollData.isSortReserve) {
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rollData.depenseReve++;
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}
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if (myReve.value > rollData.depenseReve) {
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// Incrémenter/gére le bonus de case
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RdDItemSort.incrementBonusCase(this, selectedSort, rollData.coord);
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if (rollData.isSortReserve) {
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await this.sortMisEnReserve(rollData, selectedSort);
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closeTMR = false;
}
}
else {
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rollData.depenseReve = 0;
rollData.show.reveInsuffisant = true;
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mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
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}
} else {
if (rolled.isETotal) { // Echec total !
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rollData.depenseReve = Math.min(myReve.value, Math.floor(rollData.depenseReve * 1.5))
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// TODO: mise en réserve d'un échec total...
} else {
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rollData.depenseReve = 0
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}
}
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myReve.value = Math.max(myReve.value - rollData.depenseReve, 0);
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await this.update({ "data.reve.reve": myReve });
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if (closeTMR) {
this.currentTMR.close(); // Close TMR !
} else {
this.currentTMR.maximize(); // Re-display TMR
}
// Final chat message
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-sort.html');
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if (myReve.value == 0) { // 0 points de reve
ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
closeTMR = true;
}
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}
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/* -------------------------------------------- */
async rollCarac(caracName) {
let rollData = { selectedCarac: this.getCaracByName(caracName) };
const dialog = await RdDRoll.create(this, rollData,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
{
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name: 'jet-' + caracName,
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label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
callbacks: [
this.createCallbackExperience(),
{ action: r => this._onRollCaracResult(r) }
]
}
);
dialog.render(true);
}
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/* -------------------------------------------- */
async _onRollCaracResult(rollData) {
// Final chat message
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
}
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/* -------------------------------------------- */
async rollCompetence(name) {
let rollData = { competence: this.getCompetence(name) }
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if (rollData.competence.type == 'competencecreature') {
// Fake competence pour créature
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RdDItemCompetence.setRollDataCreature(rollData);
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}
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else {
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rollData.carac = this.data.data.carac;
}
console.log("rollCompetence !!!", rollData);
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const dialog = await RdDRoll.create(this, rollData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
name: 'jet-competence',
label: 'Jet ' + Grammar.apostrophe('de', name),
callbacks: [
this.createCallbackExperience(),
{ action: r => this._competenceResult(r) }
]
});
dialog.render(true);
}
/* -------------------------------------------- */
async creerTacheDepuisLivre(item) {
let tache = {
name: "Lire " + item.name, type: 'tache',
data: {
carac: 'intellect',
competence: 'Ecriture',
difficulte: item.data.data.difficulte,
periodicite: "60 minutes",
fatigue: 2,
points_de_tache: item.data.data.points_de_tache,
points_de_tache_courant: 0,
description: "Lecture du livre " + item.name +
" - XP : " + item.data.data.xp + " - Compétences : " + item.data.data.competence
}
}
await this.createOwnedItem(tache, { renderSheet: true });
}
/* -------------------------------------------- */
async rollTache(id) {
let tache = duplicate(this.getTache(id));
let competence = duplicate(this.getCompetence(tache.data.competence));
competence.data.defaut_carac = tache.data.carac; // Patch !
let rollData = {
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competence: competence,
tache: tache,
diffConditions: tache.data.difficulte,
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use: { libre: false, conditions: false},
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carac: {}
};
rollData.carac[tache.data.carac] = duplicate(this.data.data.carac[tache.data.carac]); // Single carac
console.log("rollTache !!!", rollData);
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const dialog = await RdDRoll.create(this, rollData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
name: 'jet-competence',
label: 'Jet de Tâche ' + tache.name,
callbacks: [
this.createCallbackExperience(),
{ condition: r => r.rolled.isETotal, action: r => this._tacheETotal(r) },
{ action: r => this._tacheResult(r) }
]
});
dialog.render(true);
}
/* -------------------------------------------- */
async _tacheResult(rollData) {
// Mise à jour de la tache
rollData.tache.data.points_de_tache_courant += rollData.rolled.ptTache;
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this.updateEmbeddedEntity("OwnedItem", rollData.tache);
this.santeIncDec("fatigue", rollData.tache.data.fatigue);
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
}
/* -------------------------------------------- */
_tacheETotal(rollData) {
rollData.tache.data.difficulte--;
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this.updateEmbeddedEntity("OwnedItem", rollData.tache);
}
/* -------------------------------------------- */
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async rollMeditation(id) {
let meditation = duplicate(this.getMeditation(id));
let competence = duplicate(this.getCompetence(meditation.data.competence));
competence.data.defaut_carac = "intellect"; // Meditation = tjs avec intellect
let meditationData = {
competence: competence,
meditation: meditation,
conditionMeditation: {
isHeure: false,
isVeture: false,
isComportement: false,
isPurification: false,
},
diffConditions: 0,
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use: { libre: false, conditions: true, },
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carac: {}
};
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meditationData.carac["intellect"] = duplicate(this.data.data.carac["intellect"]);
console.log("rollMeditation !!!", meditationData);
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const dialog = await RdDRoll.create(this, meditationData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html' }, {
name: 'jet-meditation',
label: 'Jet de Meditation ' + meditation.name,
height: 600,
callbacks: [
this.createCallbackExperience(),
{ condition: r => r.rolled.isETotal, action: r => this._meditationETotal(r) },
{ action: r => this._meditationResult(r) }
]
});
dialog.render(true);
}
/* -------------------------------------------- */
async _meditationResult(meditationData) {
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this.santeIncDec("fatigue", 2);
meditationData.diffLecture = -7;
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if (meditationData.rolled.isPart)
meditationData.diffLecture = 0;
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else if (meditationData.rolled.isSign)
meditationData.diffLecture = -3;
RdDResolutionTable.displayRollData(meditationData, this.name, 'chat-resultat-meditation.html');
}
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/* -------------------------------------------- */
_meditationETotal(meditationData) {
meditationData.meditation.data.malus--;
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this.updateEmbeddedEntity("OwnedItem", meditationData.meditation);
}
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/* -------------------------------------------- */
async _competenceResult(rollData) {
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
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}
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/* -------------------------------------------- */
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async rollAppelChance(onSuccess = () => { }, onEchec = () => { }) {
let rollData = { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' };
const dialog = await RdDRoll.create(this, rollData,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
{
name: 'appelChance',
label: 'Appel à la chance',
callbacks: [
this.createCallbackExperience(),
{ action: r => this._appelChanceResult(r, onSuccess, onEchec) },
]
}
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);
dialog.render(true);
}
/* -------------------------------------------- */
async _appelChanceResult(rollData, onSuccess = () => { }, onEchec = () => { }) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html')
if (rollData.rolled.isSuccess) {
await this.chanceActuelleIncDec(-1)
onSuccess();
}
else {
onEchec();
}
}
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/* -------------------------------------------- */
async chanceActuelleIncDec(value) {
let chance = duplicate(this.data.data.compteurs.chance);
chance.value = Math.max(chance.value + value, 0);
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await this.update({ "data.compteurs.chance": chance });
}
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/* -------------------------------------------- */
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async appelDestinee(onSuccess = () => { }, onEchec = () => { }) {
if (this.data.data.compteurs.destinee?.value ?? 0 > 0) {
ChatMessage.create({ content: `<span class="rdd-roll-part">${this.name} a fait appel à la Destinée !</span>` });
let destinee = duplicate(this.data.data.compteurs.destinee);
destinee.value = destinee.value - 1;
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await this.update({ "data.compteurs.destinee": destinee });
onSuccess();
}
else {
onEchec();
}
}
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/* -------------------------------------------- */
ajustementAstrologique() {
if (this.isCreature()) {
return 0;
}
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// selon l'heure de naissance...
return game.system.rdd.calendrier.getAjustementAstrologique(this.data.data.heure, this.data.name);
}
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/* -------------------------------------------- */
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checkDesirLancinant() {
let queue = this.data.items.filter((item) => item.name.toLowerCase().includes('lancinant'));
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return (queue.length > 0);
}
/* -------------------------------------------- */
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async appliquerExperience(rolled, caracName, competence = undefined) {
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if (rolled.isPart && rolled.finalLevel < 0) {
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// Cas de désir lancinant, pas d'expérience sur particulière
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if (this.checkDesirLancinant()) {
ChatMessage.create({
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
return { result: false, xpcarac: 0, xpCompetence: 0 };
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}
if (caracName == 'derobee') caracName = 'agilite';
let xp = Math.abs(rolled.finalLevel);
let xpCarac = Math.floor(xp / 2); // impair: arrondi inférieur en carac
let xpComp = 0;
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if (competence) {
xpComp = xp - xpCarac;
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competence = duplicate(competence);
competence.data.xp = Misc.toInt(competence.data.xp) + xpComp;
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await this.updateEmbeddedEntity("OwnedItem", competence);
} else {
xpCarac = Math.max(xpCarac, 1);
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}
if (xpCarac > 0) {
let carac = duplicate(this.data.data.carac);
let selectedCarac = RdDActor._findCaracByName(carac, caracName);
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if (!selectedCarac.derivee) {
selectedCarac.xp = Misc.toInt(selectedCarac.xp) + xpCarac;
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await this.update({ "data.carac": carac });
} else {
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ChatMessage.create({
content: `Vous avez ${xpCarac} à répartir pour la caractérisque dérivée ${caracName}. Vous devez le faire manuellement.`,
whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
}
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}
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return { result: true, xpCarac: xpCarac, xpCompetence: xpComp }; //XP
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}
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return { result: false, xpCarac: 0, xpCompetence: 0 }; // Pas d'XP
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}
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/* -------------------------------------------- */
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async ajouteNombreAstral(data) {
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// Gestion expérience (si existante)
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data.competence = RdDItemCompetence.findCompetence(this.data.items, "astrologie");
data.selectedCarac = this.data.data.carac["vue"];
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this._appliquerAjoutExperience(data);
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// Ajout du nombre astral
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const item = {
name: "Nombre Astral", type: "nombreastral", data:
{ value: data.nbAstral, istrue: data.isvalid, jourindex: Number(data.date), jourlabel: game.system.rdd.calendrier.getDateFromIndex(Number(data.date)) }
};
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await this.createEmbeddedEntity("OwnedItem", item);
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// Suppression des anciens nombres astraux
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let toDelete = this.data.items.filter((item) => item.data.jourindex < game.system.rdd.calendrier.getCurrentDayIndex());
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const deletions = toDelete.map(i => i._id);
await this.deleteEmbeddedEntity("OwnedItem", deletions);
// Affichage Dialog
this.astrologieNombresAstraux();
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}
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/* -------------------------------------------- */
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async astrologieNombresAstraux() {
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// Afficher l'interface spéciale
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const astrologieDialog = await RdDAstrologieJoueur.create(this, {});
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astrologieDialog.render(true);
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}
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/* -------------------------------------------- */
getCaracByName(caracName) {
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switch (caracName) {
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case 'reve-actuel': case 'Rêve actuel':
return {
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label: 'Rêve actuel',
value: this.getReveActuel(),
type: "number"
};
case 'chance-actuelle': case 'Chance actuelle':
return {
label: 'Chance actuelle',
value: this.getChanceActuel(),
type: "number"
};
}
return RdDActor._findCaracByName(this.data.data.carac, caracName);
}
static _findCaracByName(carac, name) {
name = name.toLowerCase();
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switch (name) {
case 'reve-actuel': case 'rêve actuel':
return carac.reve;
case 'chance-actuelle': case 'chance actuelle':
return carac.chance;
}
for (const [key, value] of Object.entries(carac)) {
if (name == key || name == value.label.toLowerCase()) {
return carac[key];
}
}
return carac[name]; // Per default
}
/* -------------------------------------------- */
getSortList() {
return this.data.items.filter(item => item.type == "sort");
}
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/* -------------------------------------------- */
getDraconicList() {
return this.data.items.filter(item => item.data.categorie == 'draconic')
}
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/* -------------------------------------------- */
checkMonteeLaborieuse() { // Return +1 si la queue Montée Laborieuse est présente, 0 sinon
let monteLaborieuse = this.data.items.find(item => (item.type == 'queue' || item.type == 'souffle') && item.name.toLowerCase().includes('montée laborieuse'));
if (monteLaborieuse) {
ChatMessage.create({
content: "Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent 1 Point de Rêve de plus.",
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
return 1;
}
return 0;
}
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/* -------------------------------------------- */
async displayTMR(mode = "normal") {
let isRapide = mode == "rapide";
if (mode != "visu") {
let minReveValue = (isRapide) ? 3 : 2;
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if (this.getReveActuel() < minReveValue) {
ChatMessage.create({
content: "Vous n'avez plus assez de Points de Reve pour monter dans les Terres Médianes",
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
return;
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}
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}
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// Notification au MJ
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ChatMessage.create({ content: game.user.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") });
let data = {
fatigue: {
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malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max).html() + "</table>"
},
draconic: this.getDraconicList(),
sort: this.getSortList(),
caracReve: this.data.data.carac.reve.value,
pointsReve: this.getReveActuel(),
isRapide: isRapide
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}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data);
this.currentTMR = new RdDTMRDialog(html, this, data, mode);
this.currentTMR.render(true);
}
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/* -------------------------------------------- */
async rollCompetenceCreature(compName) {
let competence = this.getCompetence(compName);
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if (competence.type == 'competencecreature' && competence.data.iscombat) {
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let competence = this.getCompetence(compName);
RdDCombat.createUsingTarget(this).attaque(competence, armeItem);
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}
else {
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this.rollCompetence(competence.name);
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}
}
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/* -------------------------------------------- */
rollArme(compName, armeName = undefined) {
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let arme = this.data.items.find(item => item.name == armeName && RdDItemArme.isArme(item));
let competence = this.getCompetence(compName);
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if (arme || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
RdDCombat.createUsingTarget(this).attaque(competence, arme);
} else {
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this.rollCompetence(competence.name);
}
}
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/* -------------------------------------------- */
_getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
}
}
return undefined;
}
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/* -------------------------------------------- */
async equiperObjet(itemID) {
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let item = this.getOwnedItem(itemID);
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if (item && item.data.data) {
let update = { _id: item._id, "data.equipe": !item.data.data.equipe };
await this.updateEmbeddedEntity("OwnedItem", update);
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this.computeEncombrementTotalEtMalusArmure(); // Mise à jour encombrement
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}
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}
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/* -------------------------------------------- */
computeArmure(attackerRoll) {
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let dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
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let arme = attackerRoll.arme;
// TODO: arc ignore armure
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let protection = 0;
for (const item of this.data.items) {
if (item.type == "armure" && item.data.equipe) {
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let update = duplicate(item);
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protection += new Roll(update.data.protection.toString()).roll().total;
update.data.deterioration = Misc.toInt(update.data.deterioration) + dmg;
dmg = 0; // Reset it
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if (update.data.deterioration >= 10) {
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update.data.deterioration = 0;
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let res = /\d+/.exec(update.data.protection);
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if (res)
update.data.protection = "1d" + update.data.protection;
// if ( update.data.protection.toString().length == 1 )
// update.data.protection = "1d"+update.data.protection;
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else if (res = /(\d+d\d+)(\-\d+)?/.exec(update.data.protection)) {
let malus = Misc.toInt(res[2]) - 1;
update.data.protection = res[1] + malus;
}
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else {
ui.notifications.warn(`La valeur d'armure de votre ${item.name} est incorrecte`)
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}
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ChatMessage.create({ content: "Détérioration d'armure: " + update.data.protection });
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}
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this.updateEmbeddedEntity("OwnedItem", update);
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}
}
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// TODO: max armure (chutes)
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const penetration = arme ? Misc.toInt(arme.data.penetration) : 0;
protection = Math.max(protection - penetration, 0);
protection += this.getProtectionNaturelle();
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console.log("Final protect", protection);
return protection;
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}
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/* -------------------------------------------- */
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async encaisser() {
let data = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() };
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data);
new RdDEncaisser(html, this).render(true);
}
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/* -------------------------------------------- */
async encaisserDommages(rollData, attacker = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
}
console.log("encaisserDommages", rollData)
let santeOrig = duplicate(this.data.data.sante);
let encaissement = this.jetEncaissement(rollData);
this.ajouterBlessure(encaissement); // Will upate the result table
const perteVie = await this.santeIncDec("vie", - encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, (encaissement.critiques > 0));
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this.computeEtatGeneral();
this.sheet.render(false);
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let santeActuelle = duplicate(this.data.data.sante);
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encaissement.alias = this.data.name;
encaissement.hasPlayerOwner = this.hasPlayerOwner;
encaissement.resteEndurance = santeActuelle.endurance.value
encaissement.sonne = perteEndurance.sonne;
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encaissement.jetEndurance = perteEndurance.jetEndurance;
encaissement.endurance = santeOrig.endurance.value - perteEndurance.newValue;
encaissement.vie = santeOrig.vie.value - perteVie.newValue;
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ChatUtility.createChatWithRollMode(this.name, {
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roll: encaissement.roll,
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
});
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
encaissement = duplicate(encaissement);
encaissement.isGM = true;
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients("GM"),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
});
}
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}
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/* -------------------------------------------- */
jetEncaissement(rollData) {
const roll = new Roll("2d10").roll();
roll.showDice = true;
RdDDice.show(roll, game.settings.get("core", "rollMode"));
const armure = this.computeArmure(rollData);
const jetTotal = roll.total + rollData.dmg.total - armure;
let encaissement = RdDUtility.selectEncaissement(jetTotal, rollData.dmg.mortalite)
let over20 = Math.max(jetTotal - 20, 0);
encaissement.dmg = rollData.dmg;
encaissement.dmg.loc = rollData.dmg.loc ?? RdDUtility.getLocalisation();
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
encaissement.roll = roll;
encaissement.armure = armure;
encaissement.total = jetTotal;
encaissement.vie = RdDUtility._evaluatePerte(encaissement.vie, over20);
encaissement.endurance = RdDUtility._evaluatePerte(encaissement.endurance, over20);
encaissement.penetration = rollData.arme?.data.penetration ?? 0;
return encaissement;
}
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/* -------------------------------------------- */
ajouterBlessure(encaissement) {
// Fast exit
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if (this.data.type == 'entite') return; // Une entité n'a pas de blessures
if (encaissement.legeres + encaissement.graves + encaissement.critiques == 0) return;
const endActuelle = Number(this.data.data.sante.endurance.value);
let blessures = duplicate(this.data.data.blessures);
let count = encaissement.legeres;
// Manage blessures
while (count > 0) {
let legere = blessures.legeres.liste.find(it => !it.active);
if (legere) {
this._setBlessure(legere, encaissement);
count--;
}
else {
encaissement.graves += count;
encaissement.legeres -= count;
break;
}
}
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count = encaissement.graves;
while (count > 0) {
let grave = blessures.graves.liste.find(it => !it.active);
if (grave) {
this._setBlessure(grave, encaissement);
count--;
}
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else {
encaissement.critiques += count;
encaissement.graves -= count;
encaissement.endurance = -endActuelle;
encaissement.vie = -4;
break;
}
}
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count = encaissement.critique;
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while (count > 0) {
let critique = blessures.critiques.liste[0];
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if (!critique.active) {
this._setBlessure(critique, encaissement);
count--;
} else {
// TODO: status effect dead
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ChatMessage.create({ content: `<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` });
encaissement.critique -= count;
break;
}
}
encaissement.endurance = Math.max(encaissement.endurance, -endActuelle);
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this.update({ "data.blessures": blessures });
}
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/* -------------------------------------------- */
_setBlessure(blessure, encaissement) {
blessure.active = true;
blessure.loc = encaissement.locName;
}
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/* -------------------------------------------- */
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/** @override */
getRollData() {
const data = super.getRollData();
return data;
}
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/* -------------------------------------------- */
/* -- entites -- */
/* retourne true si on peut continuer, false si on ne peut pas continuer */
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async targetEntiteNonAccordee(target, when = 'avant-encaissement') {
if (target) {
return !await this.accorder(target.actor, when);
}
return false;
}
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/* -------------------------------------------- */
async accorder(entite, when = 'avant-encaissement') {
if (when != game.settings.get("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar")
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|| !entite.isEntiteCauchemar()
|| entite.isEntiteCauchemarAccordee(this)) {
return true;
}
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let rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.data.data.carac.niveau.value));
const rollData = {
alias: this.name,
rolled: rolled,
entite: entite.name,
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selectedCarac: this.data.data.carac.reve
};
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if (rolled.isSuccess) {
await entite.setEntiteReveAccordee(this);
}
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
if (rolled.isPart) {
await this._appliquerAjoutExperience(rollData, true);
}
return rolled.isSuccess;
}
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/* -------------------------------------------- */
isEntiteCauchemar() {
return this.data.type == 'entite';
}
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/* -------------------------------------------- */
isEntiteCauchemarAccordee(attaquant) {
if (!this.isEntiteCauchemar()) { return true; }
let resonnance = this.data.data.sante.resonnance;
return (resonnance.actors.find(it => it == attaquant._id));
}
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/* -------------------------------------------- */
async setEntiteReveAccordee(attaquant) {
if (!this.isEntiteCauchemar()) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
return;
}
let resonnance = duplicate(this.data.data.sante.resonnance);
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if (resonnance.actors.find(it => it == attaquant._id)) {
// déjà accordé
return;
}
resonnance.actors.push(attaquant._id);
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await this.update({ "data.sante.resonnance": resonnance });
return;
}
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/* -------------------------------------------- */
async optimizeArgent(sumDenier) {
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let sols = Math.floor(sumDenier / 100);
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let deniers = sumDenier - (sols * 100);
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let nbOr = Math.floor(sols / 10);
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let nbArgent = sols - (nbOr * 10);
let nbBronze = Math.floor(deniers / 10);
let nbEtain = deniers - (nbBronze * 10);
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// console.log("ARGENT", nbOr, nbArgent, nbBronze, nbEtain);
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let piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 1000);
if (piece) {
let update = { _id: piece._id, 'data.quantite': nbOr };
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
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}
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piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 100);
if (piece) {
let update = { _id: piece._id, 'data.quantite': nbArgent };
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
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}
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piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 10);
if (piece) {
let update = { _id: piece._id, 'data.quantite': nbBronze };
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
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}
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piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 1);
if (piece) {
let update = { _id: piece._id, 'data.quantite': nbEtain };
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
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}
}
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/* -------------------------------------------- */
async payerDenier(sumDenier, dataObj = undefined) {
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sumDenier = Number(sumDenier);
let denierDisponible = 0;
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let monnaie = this.data.items.filter(item => item.type == 'monnaie');
for (let piece of monnaie) {
denierDisponible += piece.data.valeur_deniers * Number(piece.data.quantite);
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}
console.log("DENIER", game.user.character, sumDenier, denierDisponible);
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let msg = "";
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if (denierDisponible >= sumDenier) {
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denierDisponible -= sumDenier;
this.optimizeArgent(denierDisponible);
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msg = `Vous avez payé <strong>${sumDenier} Deniers</strong>, qui ont été soustraits de votre argent.`;
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RdDAudio.PlayContextAudio("argent"); // Petit son
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} else {
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msg = "Vous n'avez pas assez d'argent pour paye cette somme !";
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}
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if (dataObj) {
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dataObj.payload.data.cout = sumDenier / 100; // Mise à jour du prix en sols , avec le prix acheté
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await this.createOwnedItem(dataObj.payload);
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msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`;
}
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let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: msg
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};
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ChatMessage.create(message);
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}
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/* -------------------------------------------- */
async monnaieIncDec(id, value) {
let monnaie = this.data.items.find(item => item.type == 'monnaie' && item._id == id);
if (monnaie) {
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monnaie.data.quantite += value;
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if (monnaie.data.quantite < 0) monnaie.data.quantite = 0; // Sanity check
const update = { _id: monnaie._id, 'data.quantite': monnaie.data.quantite };
const updated = await this.updateEmbeddedEntity("OwnedItem", update);
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}
}
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/* -------------------------------------------- */
async effectuerTacheAlchimie(recetteId, alchimieName, alchimieData) {
let recette = this.data.items.find(item => item.type == 'recettealchimique' && item._id == recetteId);
if (recette) {
let competence = this.data.items.find(item => item.type == 'competence' && item.name.toLowerCase() == "alchimie");
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let diffAlchimie = RdDAlchimie.getDifficulte(alchimieData);
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let rollData = {
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recetteName: recette.name,
competence: competence,
diffLibre: diffAlchimie // Per default at startup
}
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if (alchimieName == "couleur") {
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rollData.selectedCarac = this.data.data.carac.vue,
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rollData.alchimieTexte = `Couleurs ${alchimieData} (${diffAlchimie}) (Malus de -4 si vous ne possédez pas de Cristal Alchimique)`;
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} else {
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rollData.selectedCarac = this.data.data.carac.dexterite,
rollData.alchimieTexte = `Consistances ${alchimieData} (${diffAlchimie})`;
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}
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const dialog = await RdDRoll.create(this, rollData,
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{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
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},
{
name: 'tache-alchimique',
label: 'Tache Alchimique',
callbacks: [
this.createCallbackExperience(),
{ action: r => this._alchimieResult(r, false) }
]
}
);
dialog.render(true);
}
}
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/* -------------------------------------------- */
_alchimieResult(rollData) {
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RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-alchimie.html');
}
/* -------------------------------------------- */
buildVehiculesList() {
if ( !this.data.data.subacteurs) return [];
let myArray = [];
for (let vehiculeLink of this.data.data.subacteurs.vehicules) {
let vehicule = game.actors.get( vehiculeLink.id );
myArray.push( { id: vehiculeLink.id, name: vehicule.data.name, categorie: vehicule.data.data.categorie,
structure: vehicule.data.data.structure, img: vehicule.data.img } );
}
return myArray;
}
/* -------------------------------------------- */
buildSuivantsList() {
if ( !this.data.data.subacteurs) return [];
let myArray = [];
for (let suivantLink of this.data.data.subacteurs.suivants) {
let suivant = game.actors.get( suivantLink.id );
myArray.push( { id: suivantLink.id, name: suivant.data.name, img: suivant.data.img } );
}
return myArray;
}
/* -------------------------------------------- */
buildMonturesList() {
if ( !this.data.data.subacteurs) return [];
let myArray = [];
for (let montureLink of this.data.data.subacteurs.montures) {
let monture = game.actors.get( montureLink.id );
myArray.push( { id: montureLink.id, name: monture.data.name, img: monture.data.img } );
}
return myArray;
}
/* -------------------------------------------- */
async pushSubacteur( actor, dataArray, dataPath, dataName ) {
let alreadyPresent = dataArray.find( attached => attached.id == actor.data._id);
if ( !alreadyPresent ) {
let newArray = duplicate(dataArray);
newArray.push( { id: actor.data._id });
await this.update( { [dataPath]: newArray });
} else {
ui.notifications.warn(dataName+" est déja attaché à ce Personnage.");
}
}
/* -------------------------------------------- */
addSubacteur( actorId ) {
let actor = game.actors.get( actorId );
//console.log("Ajout acteur : ", actor, this);
if (actor && actor.owner ) {
if (actor.data.type == 'vehicule') {
this.pushSubacteur( actor, this.data.data.subacteurs.vehicules, 'data.subacteurs.vehicules', 'Ce Véhicule' );
} else if (actor.data.type == 'creature') {
this.pushSubacteur( actor, this.data.data.subacteurs.montures, 'data.subacteurs.montures', 'Cette Monture' );
} else if (actor.data.type == 'personnage') {
this.pushSubacteur( actor, this.data.data.subacteurs.suivants, 'data.subacteurs.suivants', 'Ce Suivant' );
}
} else {
ui.notifications.warn("Vous n'avez pas les droits sur l'acteur que vous attachez.")
}
}
/* -------------------------------------------- */
async removeSubacteur( actorId ) {
let newVehicules = this.data.data.subacteurs.vehicules.filter(function(obj, index, arr){ return obj.id != actorId } );
let newSuivants = this.data.data.subacteurs.suivants.filter(function(obj, index, arr){ return obj.id != actorId } );
let newMontures = this.data.data.subacteurs.montures.filter(function(obj, index, arr){ return obj.id != actorId } );
await this.update( { 'data.subacteurs.vehicules': newVehicules });
await this.update( { 'data.subacteurs.suivants': newSuivants });
await this.update( { 'data.subacteurs.montures': newMontures });
}
/* -------------------------------------------- */
async onCreateActiveEffect(effect, options) {
switch (StatusEffects.statusId(effect)) {
case 'sonne':
await this.setStateSonne(true);
return;
}
}
/* -------------------------------------------- */
async onDeleteActiveEffect(effect, options) {
switch (StatusEffects.statusId(effect)) {
case 'sonne':
await this.setStateSonne(false);
return;
}
}
/* -------------------------------------------- */
enleverTousLesEffets() {
this.deleteEmbeddedEntity('ActiveEffect', Array.from(this.effects?.keys() ?? []));
}
/* -------------------------------------------- */
listeEffets(matching = it => true) {
const all = Array.from(this.effects?.values() ?? []);
const filtered = all.filter(it => matching(it.data));
return filtered;
}
/* -------------------------------------------- */
async setStatusDemiReve(status) {
const options = { renderSheet: true/*, noHook: from == 'hook' */ };
if (status) {
await this.addEffect(StatusEffects.demiReve(), options)
}
else {
this.deleteEffect(StatusEffects.demiReve(), options)
}
}
/* -------------------------------------------- */
async setStatusSonne(sonne) {
if (this.isEntiteCauchemar()) {
return;
}
const id = 'sonne';
const options = { renderSheet: true/*, noHook: from == 'hook' */ };
if (sonne) {
await this.addById(id, options);
}
else /* if (!sonne)*/ {
this.deleteById(id, options)
}
}
/* -------------------------------------------- */
deleteById(id, options) {
const effects = Array.from(this.effects?.values())
.filter(it => it.data.flags.core?.statusId == id);
this._deleteAll(effects, options);
}
/* -------------------------------------------- */
deleteEffect(effect, options) {
const toDelete = Array.from(this.effects?.values())
.filter(it => StatusEffects.statusId(it.data) == StatusEffects.statusId(effect));
this._deleteAll(toDelete, options);
}
/* -------------------------------------------- */
_deleteAll(effects, options) {
this._deleteAllIds(effects.map(it => it.id), options);
}
/* -------------------------------------------- */
_deleteAllIds(effectIds, options) {
this.deleteEmbeddedEntity('ActiveEffect', effectIds, options);
this.applyActiveEffects();
}
/* -------------------------------------------- */
async addById(id, options) {
const statusEffect = CONFIG.statusEffects.find(it => it.id == id);
await this.addEffect(statusEffect, options);
}
/* -------------------------------------------- */
async addEffect(statusEffect, options) {
this.deleteById(statusEffect.id, options);
const effet = duplicate(statusEffect);
effet["flags.core.statusId"] = effet.id;
await this.createEmbeddedEntity('ActiveEffect', effet, options);
this.applyActiveEffects();
}
}