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import { RdDUtility } from "./rdd-utility.js" ;
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import { TMRUtility } from "./tmr-utility.js" ;
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import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js" ;
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import { RdDRoll } from "./rdd-roll.js" ;
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js" ;
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import { Misc } from "./misc.js" ;
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import { RdDResolutionTable } from "./rdd-resolution-table.js" ;
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import { RdDDice } from "./rdd-dice.js" ;
import { RdDRollTables } from "./rdd-rolltables.js" ;
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import { ChatUtility } from "./chat-utility.js" ;
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import { RdDItemSort } from "./item-sort.js" ;
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import { Grammar } from "./grammar.js" ;
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import { RdDEncaisser } from "./rdd-roll-encaisser.js" ;
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import { RdDCombat } from "./rdd-combat.js" ;
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import { RdDItemCompetence } from "./item-competence.js" ;
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import { RdDItemArme } from "./item-arme.js" ;
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import { RdDAlchimie } from "./rdd-alchimie.js" ;
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import { STATUSES , StatusEffects } from "./settings/status-effects.js" ;
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js" ;
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import { RdDItemSigneDraconique } from "./item/signedraconique.js" ;
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import { ReglesOptionnelles } from "./settings/regles-optionnelles.js" ;
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import { EffetsDraconiques } from "./tmr/effets-draconiques.js" ;
import { Draconique } from "./tmr/draconique.js" ;
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import { RdDCarac } from "./rdd-carac.js" ;
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import { DialogConsommer } from "./dialog-item-consommer.js" ;
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import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js" ;
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import { RollDataAjustements } from "./rolldata-ajustements.js" ;
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import { RdDPossession } from "./rdd-possession.js" ;
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import { ENTITE _INCARNE , ENTITE _NONINCARNE , SHOW _DICE , SYSTEM _RDD , SYSTEM _SOCKET _ID } from "./constants.js" ;
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import { RdDConfirm } from "./rdd-confirm.js" ;
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import { DialogValidationEncaissement } from "./dialog-validation-encaissement.js" ;
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import { RdDRencontre } from "./item/rencontre.js" ;
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import { Targets } from "./targets.js" ;
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import { DialogRepos } from "./sommeil/dialog-repos.js" ;
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import { RdDBaseActor } from "./actor/base-actor.js" ;
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import { RdDTimestamp } from "./time/rdd-timestamp.js" ;
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import { RdDItemBlessure } from "./item/blessure.js" ;
import { AppAstrologie } from "./sommeil/app-astrologie.js" ;
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import { RdDEmpoignade } from "./rdd-empoignade.js" ;
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import { ExperienceLog , XP _TOPIC } from "./actor/experience-log.js" ;
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import { TYPES } from "./item.js" ;
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const POSSESSION _SANS _DRACONIC = {
img : 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' ,
name : 'Sans draconic' ,
system : {
niveau : 0 ,
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defaut _carac : "reve-actuel" ,
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}
} ;
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export const MAINS _DIRECTRICES = [ 'Droitier' , 'Gaucher' , 'Ambidextre' ]
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/* -------------------------------------------- */
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/ * *
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system .
* @ extends { Actor }
* /
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export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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prepareData ( ) {
super . prepareData ( ) ;
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// Dynamic computing fields
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this . encTotal = 0 ;
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// TODO: separate derived/base data preparation
// TODO: split by actor class
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// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
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if ( this . isPersonnage ( ) ) this . _prepareCharacterData ( this )
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if ( this . isCreatureEntite ( ) ) this . _prepareCreatureData ( this )
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if ( this . isVehicule ( ) ) this . _prepareVehiculeData ( this )
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this . computeEtatGeneral ( ) ;
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}
/* -------------------------------------------- */
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_prepareCreatureData ( actorData ) {
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this . computeEncTotal ( ) ;
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}
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/* -------------------------------------------- */
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_prepareVehiculeData ( actorData ) {
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this . computeEncTotal ( ) ;
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}
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/* -------------------------------------------- */
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/ * *
* Prepare Character type specific data
* /
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async _prepareCharacterData ( actorData ) {
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// Initialize empty items
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RdDCarac . computeCarac ( actorData . system )
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this . computeIsHautRevant ( ) ;
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await this . cleanupConteneurs ( ) ;
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await this . computeEncTotal ( ) ;
await this . computeMalusArmure ( ) ;
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}
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/* -------------------------------------------- */
async cleanupConteneurs ( ) {
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let updates = this . itemTypes [ 'conteneur' ]
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. filter ( c => c . system . contenu . filter ( id => this . getItem ( id ) == undefined ) . length > 0 )
. map ( c => { return { _id : c . _id , 'system.contenu' : c . system . contenu . filter ( id => this . getItem ( id ) != undefined ) } } ) ;
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if ( updates . length > 0 ) {
await this . updateEmbeddedDocuments ( "Item" , updates )
}
}
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canReceive ( item ) {
if ( this . isCreature ( ) ) {
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return item . type == TYPES . competencecreature || item . isInventaire ( ) ;
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}
if ( this . isEntite ( ) ) {
return item . type == 'competencecreature' ;
}
if ( this . isVehicule ( ) ) {
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return item . isInventaire ( ) ;
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}
if ( this . isPersonnage ( ) ) {
switch ( item . type ) {
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case 'competencecreature' : case 'tarot' : case 'service' :
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return false ;
}
return true ;
}
return false ;
}
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/* -------------------------------------------- */
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isHautRevant ( ) {
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return this . isPersonnage ( ) && this . system . attributs . hautrevant . value != ""
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}
/* -------------------------------------------- */
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getFatigueActuelle ( ) {
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if ( ReglesOptionnelles . isUsing ( "appliquer-fatigue" ) && this . isPersonnage ( ) ) {
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return this . system . sante . fatigue ? . value ;
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}
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return 0 ;
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}
/* -------------------------------------------- */
getFatigueMax ( ) {
if ( ! this . isPersonnage ( ) ) {
return 1 ;
}
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return Misc . toInt ( this . system . sante . fatigue ? . max ) ;
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}
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/* -------------------------------------------- */
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getReveActuel ( ) {
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switch ( this . type ) {
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case 'personnage' :
return Misc . toInt ( this . system . reve ? . reve ? . value ? ? this . carac . reve . value ) ;
case 'creature' :
case 'entite' :
return Misc . toInt ( this . system . carac . reve ? . value )
case 'vehicule' :
default :
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return 0 ;
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}
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}
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/* -------------------------------------------- */
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getChanceActuel ( ) {
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return Misc . toInt ( this . system . compteurs . chance ? . value ? ? 10 ) ;
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}
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/* -------------------------------------------- */
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getTaille ( ) {
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return Misc . toInt ( this . system . carac . taille ? . value ) ;
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}
/* -------------------------------------------- */
getForce ( ) {
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if ( this . isEntite ( ) ) {
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return Misc . toInt ( this . system . carac . reve ? . value ) ;
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}
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return Misc . toInt ( this . system . carac . force ? . value ) ;
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}
/* -------------------------------------------- */
getAgilite ( ) {
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switch ( this . type ) {
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case 'personnage' : return Misc . toInt ( this . system . carac . agilite ? . value ) ;
case 'creature' : return Misc . toInt ( this . system . carac . force ? . value ) ;
case 'entite' : return Misc . toInt ( this . system . carac . reve ? . value ) ;
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}
return 10 ;
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}
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/* -------------------------------------------- */
getChance ( ) {
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return Number ( this . system . carac . chance ? . value ? ? 10 ) ;
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}
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getMoralTotal ( ) {
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return Number ( this . system . compteurs . moral ? . value ? ? 0 ) ;
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}
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/* -------------------------------------------- */
getBonusDegat ( ) {
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// TODO: gérer séparation et +dom créature/entité indépendament de la compétence
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return Number ( this . system . attributs . plusdom . value ? ? 0 ) ;
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}
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/* -------------------------------------------- */
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getProtectionNaturelle ( ) {
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return Number ( this . system . attributs . protection . value ? ? 0 ) ;
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}
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/* -------------------------------------------- */
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getEtatGeneral ( options = { ethylisme : false } ) {
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let etatGeneral = Misc . toInt ( this . system . compteurs . etat ? . value )
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if ( options . ethylisme ) {
// Pour les jets d'Ethylisme, on ignore le degré d'éthylisme (p.162)
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etatGeneral -= Math . min ( 0 , this . system . compteurs . ethylisme . value )
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}
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return etatGeneral
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}
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/* -------------------------------------------- */
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getActivePoisons ( ) {
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return duplicate ( this . items . filter ( item => item . type == 'poison' && item . system . active ) )
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}
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/* -------------------------------------------- */
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getMalusArmure ( ) {
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return Misc . toInt ( this . system . attributs ? . malusarmure ? . value )
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}
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/* -------------------------------------------- */
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getEncTotal ( ) {
return Math . floor ( this . encTotal ? ? 0 ) ;
}
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/* -------------------------------------------- */
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getCompetence ( idOrName , options = { } ) {
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return RdDItemCompetence . findCompetence ( this . items , idOrName , options )
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}
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getCompetences ( name ) {
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return RdDItemCompetence . findCompetences ( this . items , name )
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}
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/* -------------------------------------------- */
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getTache ( id ) {
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return this . findItemLike ( id , 'tache' ) ;
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}
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getMeditation ( id ) {
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return this . findItemLike ( id , 'meditation' ) ;
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}
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getChant ( id ) {
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return this . findItemLike ( id , 'chant' ) ;
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}
getDanse ( id ) {
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return this . findItemLike ( id , 'danse' ) ;
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}
getMusique ( id ) {
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return this . findItemLike ( id , 'musique' ) ;
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}
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getOeuvre ( id , type = 'oeuvre' ) {
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return this . findItemLike ( id , type ) ;
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}
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getJeu ( id ) {
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return this . findItemLike ( id , 'jeu' ) ;
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}
getRecetteCuisine ( id ) {
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return this . findItemLike ( id , 'recettecuisine' ) ;
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}
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/* -------------------------------------------- */
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getDraconicList ( ) {
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return this . items . filter ( it => it . isCompetencePersonnage ( ) && it . system . categorie == 'draconic' )
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}
/* -------------------------------------------- */
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getBestDraconic ( ) {
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const list = this . getDraconicList ( )
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. sort ( Misc . descending ( it => it . system . niveau ) )
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return duplicate ( list [ 0 ] )
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}
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getDraconicOuPossession ( ) {
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const possession = this . items . filter ( it => it . type == TYPES . competencecreature && it . system . categorie == 'possession' )
. sort ( Misc . descending ( it => it . system . niveau ) )
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. find ( it => true ) ;
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if ( possession ) {
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return possession . clone ( ) ;
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}
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const draconics = [ ... this . getDraconicList ( ) . filter ( it => it . system . niveau >= 0 ) . map ( it => it . clone ( ) ) ,
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POSSESSION _SANS _DRACONIC ]
. sort ( Misc . descending ( it => it . system . niveau ) ) ;
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return draconics [ 0 ] ;
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}
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getPossession ( possessionId ) {
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return this . items . find ( it => it . type == TYPES . possession && it . system . possessionid == possessionId ) ;
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}
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getPossessions ( ) {
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return this . items . filter ( it => it . type == TYPES . possession ) ;
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}
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getEmpoignades ( ) {
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return this . items . filter ( it => it . type == TYPES . empoignade ) ;
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}
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getDemiReve ( ) {
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return this . system . reve . tmrpos . coord ;
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}
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/* -------------------------------------------- */
async verifierPotionsEnchantees ( ) {
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let potionsEnchantees = this . filterItems ( it => it . type == 'potion' && it . system . categorie . toLowerCase ( ) . includes ( 'enchant' ) ) ;
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for ( let potion of potionsEnchantees ) {
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if ( ! potion . system . prpermanent ) {
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console . log ( potion ) ;
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let newPr = ( potion . system . pr > 0 ) ? potion . system . pr - 1 : 0 ;
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let update = { _id : potion . _id , 'system.pr' : newPr } ;
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const updated = await this . updateEmbeddedDocuments ( 'Item' , [ update ] ) ; // Updates one EmbeddedEntity
let messageData = {
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pr : newPr ,
alias : this . name ,
potionName : potion . name ,
potionImg : potion . img
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}
ChatMessage . create ( {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html ` , messageData )
} ) ;
}
}
}
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/* -------------------------------------------- */
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getSurprise ( isCombat = undefined ) {
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let niveauSurprise = this . getEffects ( )
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. map ( effect => StatusEffects . valeurSurprise ( effect , isCombat ) )
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. reduce ( Misc . sum ( ) , 0 ) ;
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if ( niveauSurprise > 1 ) {
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return 'totale' ;
}
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if ( niveauSurprise == 1 ) {
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return 'demi' ;
}
return '' ;
}
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/* -------------------------------------------- */
hasArmeeMeleeEquipee ( ) { // Return true si l'acteur possède au moins 1 arme de mêlée équipée
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return this . itemTypes [ 'arme' ] . find ( it => it . system . equipe && it . system . competence != "" )
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}
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/* -------------------------------------------- */
async roll ( ) {
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RdDEmpoignade . checkEmpoignadeEnCours ( this )
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const carac = mergeObject ( duplicate ( this . system . carac ) ,
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{
'reve-actuel' : this . getCaracReveActuel ( ) ,
'chance-actuelle' : this . getCaracChanceActuelle ( )
} ) ;
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await this . _openRollDialog ( {
name : ` jet- ${ this . id } ` ,
label : ` Jet de ${ this . name } ` ,
template : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html' ,
rollData : {
carac : carac ,
selectedCarac : carac . apparence ,
selectedCaracName : 'apparence' ,
competences : this . itemTypes [ 'competence' ]
} ,
callbackAction : r => this . $onRollCaracResult ( r )
} ) ;
}
async _openRollDialog ( { name , label , template , rollData , callbackAction } ) {
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const dialog = await RdDRoll . create ( this , rollData ,
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{ html : template } ,
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{
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name : name ,
label : label ,
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callbacks : [
this . createCallbackExperience ( ) ,
this . createCallbackAppelAuMoral ( ) ,
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{ action : callbackAction }
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]
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} ) ;
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dialog . render ( true ) ;
}
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async prepareChateauDormant ( consigne ) {
if ( consigne . ignorer ) {
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return ;
}
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if ( consigne . stress . valeur > 0 ) {
await this . distribuerStress ( 'stress' , consigne . stress . valeur , consigne . stress . motif ) ;
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}
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await this . update ( { 'system.sommeil' : consigne . sommeil } )
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const player = this . findPlayer ( ) ;
if ( player ) {
ChatUtility . notifyUser ( player . id , 'info' , ` Vous pouvez gérer la nuit de ${ this . name } ` ) ;
}
}
findPlayer ( ) {
return game . users . players . find ( player => player . active && player . character ? . id == this . id ) ;
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}
async onTimeChanging ( oldTimestamp , newTimestamp ) {
await super . onTimeChanging ( oldTimestamp , newTimestamp ) ;
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await this . setInfoSommeilInsomnie ( ) ;
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}
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async repos ( ) {
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await DialogRepos . create ( this ) ;
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}
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/* -------------------------------------------- */
async grisReve ( nGrisReve ) {
let message = {
whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
content : ` ${ nGrisReve } jours de gris rêve sont passés. `
} ;
for ( let i = 0 ; i < nGrisReve ; i ++ ) {
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await this . dormir ( 4 , { grisReve : true } ) ;
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await this . _recuperationSante ( message ) ;
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const moralActuel = Misc . toInt ( this . system . compteurs . moral . value ) ;
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if ( moralActuel != 0 ) {
await this . moralIncDec ( - Math . sign ( moralActuel ) ) ;
}
await this . _recupereChance ( ) ;
await this . transformerStress ( ) ;
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await this . setBonusPotionSoin ( 0 ) ;
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}
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await this . resetInfoSommeil ( )
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ChatMessage . create ( message ) ;
this . sheet . render ( true ) ;
}
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async _recuperationSante ( message ) {
const maladiesPoisons = this . _maladiePoisons ( message ) ;
const isMaladeEmpoisonne = maladiesPoisons . length > 0 ;
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this . _messageRecuperationMaladiePoisons ( maladiesPoisons , message ) ;
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await this . _recuperationBlessures ( message , isMaladeEmpoisonne ) ;
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await this . _recupererVie ( message , isMaladeEmpoisonne ) ;
}
_maladiePoisons ( message ) {
const actifs = this . items . filter ( item => item . type == 'maladie' || ( item . type == 'poison' && item . system . active ) ) ;
return actifs ;
}
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_messageRecuperationMaladiePoisons ( maladiesPoisons , message ) {
if ( maladiesPoisons . length > 0 ) {
const identifies = maladiesPoisons . filter ( it => it . system . identifie ) ;
const nonIdentifies = maladiesPoisons . filter ( it => ! it . system . identifie ) ;
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message . content += 'Vous souffrez' ;
switch ( nonIdentifies . length ) {
case 0 : break ;
case 1 : message . content += ` d'un mal inconnu ` ; break ;
default : message . content += ` de ${ nonIdentifies . length } maux inconnus ` ; break ;
}
if ( identifies . length > 0 ) {
if ( nonIdentifies > 0 ) {
message . content += ' et' ;
} else {
message . content += ' de ' + identifies . map ( it => it . name ) . reduce ( Misc . joining ( ', ' ) ) ;
}
}
}
}
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/* -------------------------------------------- */
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async dormirChateauDormant ( ) {
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if ( ! ReglesOptionnelles . isUsing ( "chateau-dormant-gardien" ) || ! this . system . sommeil || this . system . sommeil . nouveaujour ) {
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const message = {
whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
content : ""
} ;
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await this . _recuperationSante ( message )
await this . _jetDeMoralChateauDormant ( message ) ;
await this . _recupereChance ( ) ;
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await this . transformerStress ( ) ;
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await this . retourSeuilDeReve ( message ) ;
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await this . setBonusPotionSoin ( 0 ) ;
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await this . retourSust ( message ) ;
await this . verifierPotionsEnchantees ( ) ;
if ( message . content != "" ) {
message . content = ` A la fin Chateau Dormant, ${ message . content } <br>Un nouveau jour se lève ` ;
ChatMessage . create ( message ) ;
}
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await this . resetInfoSommeil ( ) ;
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this . sheet . render ( true ) ;
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}
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}
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async resetInfoSommeil ( ) {
await this . update ( {
'system.sommeil' : {
nouveaujour : false ,
date : game . system . rdd . calendrier . getTimestamp ( ) ,
moral : "neutre" ,
heures : 0 ,
insomnie : EffetsDraconiques . isSujetInsomnie ( this )
}
} ) ;
}
async setInfoSommeilInsomnie ( ) {
await this . update ( { 'system.sommeil.insomnie' : EffetsDraconiques . isSujetInsomnie ( this ) } ) ;
}
async setInfoSommeilMoral ( situationMoral ) {
await this . update ( { 'system.sommeil.moral' : situationMoral } ) ;
}
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/* -------------------------------------------- */
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async _recupereChance ( ) {
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// On ne récupère un point de chance que si aucun appel à la chance dans la journée
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if ( this . getChanceActuel ( ) < this . getChance ( ) && ! this . getFlag ( SYSTEM _RDD , 'utilisationChance' ) ) {
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await this . chanceActuelleIncDec ( 1 ) ;
}
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// Nouveau jour, suppression du flag
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await this . unsetFlag ( SYSTEM _RDD , 'utilisationChance' ) ;
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}
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async _jetDeMoralChateauDormant ( message ) {
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const etatMoral = this . system . sommeil ? . moral ? ? 'neutre' ;
const jetMoral = await this . _jetDeMoral ( etatMoral ) ;
message . content += ` -- le jet de moral est ${ etatMoral } , le moral ` + this . _messageAjustementMoral ( jetMoral . ajustement ) ;
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}
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_messageAjustementMoral ( ajustement ) {
switch ( Math . sign ( ajustement ) ) {
case 1 :
return ` remonte de ${ ajustement } ` ;
case - 1 :
return ` diminue de ${ - ajustement } ` ;
case 0 :
return 'reste stable' ;
default :
console . error ( ` Le signe de l'ajustement de moral ${ ajustement } est ${ Math . sign ( ajustement ) } , ce qui est innatendu ` )
return ` est ajusté de ${ ajustement } (bizarre) ` ;
}
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}
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/* -------------------------------------------- */
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async _recuperationBlessures ( message , isMaladeEmpoisonne ) {
const timestamp = game . system . rdd . calendrier . getTimestamp ( )
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const blessures = this . filterItems ( it => it . system . gravite > 0 , 'blessure' ) . sort ( Misc . ascending ( it => it . system . gravite ) )
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await Promise . all ( blessures . map ( b => b . recuperationBlessure ( {
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actor : this ,
timestamp ,
message ,
isMaladeEmpoisonne ,
blessures
} ) ) ) ;
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await this . supprimerBlessures ( it => it . system . gravite <= 0 ) ;
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}
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async supprimerBlessures ( filterToDelete ) {
const toDelete = this . filterItems ( filterToDelete , 'blessure' )
. map ( it => it . id ) ;
await this . deleteEmbeddedDocuments ( 'Item' , toDelete ) ;
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}
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/* -------------------------------------------- */
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async _recupererVie ( message , isMaladeEmpoisonne ) {
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const tData = this . system
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let blessures = this . filterItems ( it => it . system . gravite > 0 , 'blessure' ) ;
if ( blessures . length > 0 ) {
return
}
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let vieManquante = tData . sante . vie . max - tData . sante . vie . value ;
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if ( vieManquante > 0 ) {
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let rolled = await this . jetRecuperationConstitution ( 0 , message )
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if ( ! isMaladeEmpoisonne && rolled . isSuccess ) {
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const gain = Math . min ( rolled . isPart ? 2 : 1 , vieManquante ) ;
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message . content += " -- récupération de vie: " + gain ;
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await this . santeIncDec ( "vie" , gain ) ;
}
else if ( rolled . isETotal ) {
message . content += " -- perte de vie: 1" ;
await this . santeIncDec ( "vie" , - 1 ) ;
}
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else {
message . content += " -- vie stationnaire " ;
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}
}
}
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/* -------------------------------------------- */
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async jetRecuperationConstitution ( bonusSoins , message = undefined ) {
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let difficulte = Math . min ( 0 , this . system . sante . vie . value - this . system . sante . vie . max ) + bonusSoins + this . system . sante . bonusPotion ;
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let rolled = await RdDResolutionTable . roll ( this . system . carac . constitution . value , difficulte ) ;
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if ( message ) {
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message . content = await renderTemplate ( "systems/foundryvtt-reve-de-dragon/templates/roll/explain.hbs" , {
actor : this ,
carac : this . system . carac . constitution ,
rolled
} )
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}
return rolled ;
}
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/* -------------------------------------------- */
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async remiseANeuf ( ) {
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if ( this . isEntite ( [ ENTITE _NONINCARNE ] ) ) {
return ;
}
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ChatMessage . create ( {
whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
content : 'Remise à neuf de ' + this . name
} ) ;
const updates = {
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'system.sante.endurance.value' : this . system . sante . endurance . max
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} ;
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if ( this . isPersonnage ( ) || this . isCreature ( ) ) {
await this . supprimerBlessures ( it => true ) ;
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updates [ 'system.sante.vie.value' ] = this . system . sante . vie . max ;
updates [ 'system.sante.fatigue.value' ] = 0 ;
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}
if ( this . isPersonnage ( ) ) {
updates [ 'system.compteurs.ethylisme' ] = { value : 1 , nb _doses : 0 , jet _moral : false } ;
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}
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await this . update ( updates ) ;
await this . removeEffects ( e => e . flags . core . statusId !== STATUSES . StatusDemiReve ) ;
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}
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/* -------------------------------------------- */
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async dormir ( heures , options = { grisReve : false , chateauDormant : false } ) {
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const message = {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : this . name + ': '
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} ;
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const insomnie = this . system . sommeil ? . insomnie || heures == 0 ;
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await this . recupereEndurance ( { message : message , demi : insomnie } ) ;
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if ( insomnie ) {
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message . content += 'Vous ne trouvez pas le sommeil' ;
}
else {
let jetsReve = [ ] ;
let dormi = await this . dormirDesHeures ( jetsReve , message , heures , options ) ;
if ( jetsReve . length > 0 ) {
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message . content += ` Vous récupérez ${ jetsReve . map ( it => it < 0 ? '(dragon)' : it ) . reduce ( Misc . joining ( "+" ) ) } Points de rêve. ` ;
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}
if ( dormi . etat == 'eveil' ) {
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await this . reveilReveDeDragon ( message , dormi . heures ) ;
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}
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options . chateauDormant = options . chateauDormant && dormi . heures >= heures ;
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message . content += ` Vous avez dormi ${ dormi . heures <= 1 ? 'une heure' : ( dormi . heures + ' heures' ) } . ` ;
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}
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if ( ! options . grisReve ) {
ChatMessage . create ( message ) ;
}
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if ( options . chateauDormant ) {
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await this . dormirChateauDormant ( ) ;
}
else {
this . sheet . render ( true ) ;
}
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}
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async reveilReveDeDragon ( message , heures ) {
message . content += 'Vous êtes réveillé par un Rêve de Dragon.' ;
const restant = Math . max ( this . system . sommeil ? . heures - heures , 0 )
if ( restant > 0 ) {
await this . update ( { 'system.sommeil' : { heures : restant } } ) ;
}
}
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async dormirDesHeures ( jetsReve , message , heures , options ) {
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const dormi = { heures : 0 , etat : 'dort' } ;
for ( ; dormi . heures < heures && dormi . etat == 'dort' ; dormi . heures ++ ) {
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await this . _recupererEthylisme ( message ) ;
if ( options . grisReve ) {
await this . recupererFatigue ( message ) ;
}
else if ( ! this . system . sommeil ? . insomnie ) {
await this . recupererFatigue ( message ) ;
dormi . etat = await this . jetRecuperationReve ( jetsReve , message ) ;
if ( dormi . etat == 'dort' && EffetsDraconiques . isDonDoubleReve ( this ) ) {
dormi . etat = await this . jetRecuperationReve ( jetsReve , message ) ;
}
}
}
return dormi ;
}
/* -------------------------------------------- */
async jetRecuperationReve ( jetsReve , message ) {
if ( this . getReveActuel ( ) < this . system . reve . seuil . value ) {
let reve = await RdDDice . rollTotal ( "1dr" ) ;
if ( reve >= 7 ) {
// Rêve de Dragon !
message . content += ` Vous faites un <strong>Rêve de Dragon</strong> de ${ reve } Points de rêve qui vous réveille! ` ;
await this . combattreReveDeDragon ( reve ) ;
jetsReve . push ( - 1 ) ;
return 'eveil' ;
}
else {
await this . reveActuelIncDec ( reve ) ;
jetsReve . push ( reve ) ;
}
}
return 'dort' ;
}
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/* -------------------------------------------- */
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async _recupererEthylisme ( message ) {
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let value = Math . min ( Number . parseInt ( this . system . compteurs . ethylisme . value ) + 1 , 1 ) ;
if ( value <= 0 ) {
message . content += ` Vous dégrisez un peu ( ${ RdDUtility . getNomEthylisme ( value ) } ). ` ;
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}
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await this . update ( {
"system.compteurs.ethylisme" : {
nb _doses : 0 ,
jet _moral : false ,
value : value
}
} ) ;
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}
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/* -------------------------------------------- */
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async recupereEndurance ( { message , demi } ) {
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let max = this . _computeEnduranceMax ( ) ;
if ( demi ) {
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max = Math . floor ( max / 2 ) ;
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}
const manquant = max - this . system . sante . endurance . value ;
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if ( manquant > 0 ) {
await this . santeIncDec ( "endurance" , manquant ) ;
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message . content += ` Vous récuperez ${ manquant } points d'endurance. ` ;
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}
}
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/* -------------------------------------------- */
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async recupererFatigue ( message ) {
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if ( ReglesOptionnelles . isUsing ( "appliquer-fatigue" ) ) {
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let fatigue = this . system . sante . fatigue . value ;
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const fatigueMin = this . _computeFatigueMin ( ) ;
if ( fatigue <= fatigueMin ) {
return ;
}
fatigue = Math . max ( fatigueMin , this . _calculRecuperationSegment ( fatigue ) ) ;
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await this . update ( { "system.sante.fatigue.value" : fatigue } ) ;
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if ( fatigue == 0 ) {
message . content += "Vous êtes complêtement reposé. " ;
}
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}
}
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/* -------------------------------------------- */
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_calculRecuperationSegment ( actuel ) {
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const segments = RdDUtility . getSegmentsFatigue ( this . system . sante . endurance . max ) ;
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let cumul = 0 ;
let i ;
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for ( i = 0 ; i < 11 ; i ++ ) {
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cumul += segments [ i ] ;
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let diff = cumul - actuel ;
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if ( diff >= 0 ) {
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const limit2Segments = Math . floor ( segments [ i ] / 2 ) ;
if ( diff > limit2Segments && i > 0 ) {
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cumul -= segments [ i - 1 ] ; // le segment est à moins de la moitié, il est récupéré
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}
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cumul -= segments [ i ] ;
break ;
}
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} ;
return cumul ;
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}
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/* -------------------------------------------- */
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async retourSeuilDeReve ( message ) {
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const seuil = this . system . reve . seuil . value ;
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const reveActuel = this . getReveActuel ( ) ;
if ( reveActuel > seuil ) {
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message . content += ` <br>Votre rêve redescend vers son seuil naturel ( ${ seuil } , nouveau rêve actuel ${ ( reveActuel - 1 ) } ) ` ;
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await this . reveActuelIncDec ( - 1 ) ;
}
}
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async retourSust ( message ) {
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const tplData = this . system ;
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const sustNeeded = tplData . attributs . sust . value ;
const sustConsomme = tplData . compteurs . sust . value ;
const eauConsomme = tplData . compteurs . eau . value ;
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if ( game . settings . get ( SYSTEM _RDD , "appliquer-famine-soif" ) . includes ( 'famine' ) && sustConsomme < sustNeeded ) {
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const perte = sustConsomme < Math . min ( 0.5 , sustNeeded ) ? 3 : ( sustConsomme <= ( sustNeeded / 2 ) ? 2 : 1 ) ;
message . content += ` <br>Vous ne vous êtes sustenté que de ${ sustConsomme } pour un appétit de ${ sustNeeded } , vous avez faim!
La famine devrait vous faire $ { perte } points d 'endurance non récupérables, notez le cumul de côté et ajustez l' endurance ` ;
}
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if ( game . settings . get ( SYSTEM _RDD , "appliquer-famine-soif" ) . includes ( 'soif' ) && eauConsomme < sustNeeded ) {
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const perte = eauConsomme < Math . min ( 0.5 , sustNeeded ) ? 12 : ( eauConsomme <= ( sustNeeded / 2 ) ? 6 : 3 ) ;
message . content += ` <br>Vous n'avez bu que ${ eauConsomme } doses de liquide pour une soif de ${ sustNeeded } , vous avez soif!
La soif devrait vous faire $ { perte } points d 'endurance non récupérables, notez le cumul de côté et ajustez l' endurance ` ;
}
await this . updateCompteurValue ( 'sust' , 0 ) ;
await this . updateCompteurValue ( 'eau' , 0 ) ;
}
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/* -------------------------------------------- */
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async combattreReveDeDragon ( force ) {
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let rollData = {
actor : this ,
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competence : this . getDraconicOuPossession ( ) ,
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canClose : false ,
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rencontre : await game . system . rdd . rencontresTMR . getReveDeDragon ( force ) ,
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tmr : true ,
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use : { libre : false , conditions : false } ,
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forceCarac : { 'reve-actuel' : { label : "Rêve Actuel" , value : this . getReveActuel ( ) } }
}
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rollData . competence . system . defaut _carac = 'reve-actuel' ;
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const dialog = await RdDRoll . create ( this , rollData ,
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{ html : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-reve-de-dragon.html' } ,
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{
name : 'maitrise' ,
label : 'Maîtriser le Rêve de Dragon' ,
callbacks : [
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{ action : async r => this . resultCombatReveDeDragon ( r ) }
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]
}
) ;
dialog . render ( true ) ;
}
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/* -------------------------------------------- */
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async resultCombatReveDeDragon ( rollData ) {
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const result = rollData . rolled . isSuccess
? rollData . rencontre . system . succes
: rollData . rencontre . system . echec ;
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RdDRencontre . appliquer ( result . effets , { } , rollData )
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}
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/* -------------------------------------------- */
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async sortMisEnReserve ( sort , draconic , coord , ptreve ) {
await this . createEmbeddedDocuments ( "Item" , [ {
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type : 'sortreserve' ,
name : sort . name ,
img : sort . img ,
system : { sortid : sort . _id , draconic : ( draconic ? . name ? ? sort . system . draconic ) , ptreve : ptreve , coord : coord , heurecible : 'Vaisseau' }
} ] ,
{ renderSheet : false } ) ;
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this . currentTMR . updateTokens ( ) ;
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}
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/* -------------------------------------------- */
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async updateCarac ( caracName , to ) {
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if ( caracName == "force" ) {
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if ( Number ( to ) > this . getTaille ( ) + 4 ) {
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ui . notifications . warn ( "Votre FORCE doit être au maximum de TAILLE+4" ) ;
return ;
}
}
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if ( caracName == "reve" ) {
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if ( to > Misc . toInt ( this . system . reve . seuil . value ) ) {
this . setPointsDeSeuil ( to ) ;
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}
}
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if ( caracName == "chance" ) {
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if ( to > Misc . toInt ( this . system . compteurs . chance . value ) ) {
this . setPointsDeChance ( to ) ;
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}
}
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let selectedCarac = RdDActor . _findCaracByName ( this . system . carac , caracName ) ;
const from = selectedCarac . value
await this . update ( { [ ` system.carac. ${ caracName } .value ` ] : to } ) ;
await ExperienceLog . add ( this , XP _TOPIC . CARAC , from , to , caracName ) ;
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}
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/* -------------------------------------------- */
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async updateCaracXP ( caracName , to ) {
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if ( caracName == 'Taille' ) {
return ;
}
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let selectedCarac = RdDActor . _findCaracByName ( this . system . carac , caracName ) ;
if ( ! selectedCarac . derivee ) {
const from = Number ( selectedCarac . xp ) ;
await this . update ( { [ ` system.carac. ${ caracName } .xp ` ] : to } ) ;
await ExperienceLog . add ( this , XP _TOPIC . XPCARAC , from , to , caracName ) ;
}
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this . checkCaracXP ( caracName ) ;
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}
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/* -------------------------------------------- */
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async updateCaracXPAuto ( caracName ) {
if ( caracName == 'Taille' ) {
return ;
}
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let carac = RdDActor . _findCaracByName ( this . system . carac , caracName ) ;
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if ( carac ) {
carac = duplicate ( carac ) ;
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const fromXp = Number ( carac . xp ) ;
const fromValue = Number ( carac . value ) ;
let toXp = fromXp ;
let toValue = fromValue ;
while ( toXp >= RdDCarac . getCaracNextXp ( toValue ) && toXp > 0 ) {
toXp -= RdDCarac . getCaracNextXp ( toValue ) ;
toValue ++ ;
}
carac . xp = toXp ;
carac . value = toValue ;
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await this . update ( { [ ` system.carac. ${ caracName } ` ] : carac } ) ;
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await ExperienceLog . add ( this , XP _TOPIC . XPCARAC , fromXp , toXp , caracName ) ;
await ExperienceLog . add ( this , XP _TOPIC . CARAC , fromValue , toValue , caracName ) ;
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}
}
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/* -------------------------------------------- */
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async updateCompetenceXPAuto ( idOrName ) {
let competence = this . getCompetence ( idOrName ) ;
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if ( competence ) {
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const fromXp = Number ( competence . system . xp ) ;
const fromNiveau = Number ( competence . system . niveau ) ;
let toXp = fromXp ;
let toNiveau = fromNiveau ;
while ( toXp >= RdDItemCompetence . getCompetenceNextXp ( toNiveau ) && toXp > 0 ) {
toXp -= RdDItemCompetence . getCompetenceNextXp ( toNiveau ) ;
toNiveau ++ ;
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}
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await competence . update ( {
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"system.xp" : toXp ,
"system.niveau" : toNiveau ,
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} ) ;
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await ExperienceLog . add ( this , XP _TOPIC . XP , fromXp , toXp , competence . name ) ;
await ExperienceLog . add ( this , XP _TOPIC . NIVEAU , fromNiveau , toNiveau , competence . name ) ;
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}
}
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async updateCompetenceStress ( idOrName ) {
const competence = this . getCompetence ( idOrName ) ;
if ( ! competence ) {
return ;
}
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const fromXp = competence . system . xp ;
const fromXpStress = this . system . compteurs . experience . value ;
const fromNiveau = Number ( competence . system . niveau ) ;
const xpSuivant = RdDItemCompetence . getCompetenceNextXp ( fromNiveau ) ;
const xpRequis = xpSuivant - fromXp ;
if ( fromXpStress <= 0 || fromNiveau >= competence . system . niveau _archetype ) {
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ui . notifications . info ( ` La compétence ne peut pas augmenter!
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stress disponible : $ { fromXpStress }
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expérience requise : $ { xpRequis }
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niveau : $ { fromNiveau }
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archétype : $ { competence . system . niveau _archetype } ` );
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return ;
}
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const xpUtilise = Math . max ( 0 , Math . min ( fromXpStress , xpRequis ) ) ;
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const gainNiveau = ( xpUtilise >= xpRequis || xpRequis <= 0 ) ? 1 : 0 ;
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const toNiveau = fromNiveau + gainNiveau ;
const newXp = gainNiveau > 0 ? Math . max ( fromXp - xpSuivant , 0 ) : ( fromXp + xpUtilise ) ;
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await competence . update ( {
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"system.xp" : newXp ,
"system.niveau" : toNiveau ,
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} ) ;
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const toXpStress = Math . max ( 0 , fromXpStress - xpUtilise ) ;
await this . update ( { "system.compteurs.experience.value" : toXpStress } ) ;
await ExperienceLog . add ( this , XP _TOPIC . TRANSFORM , fromXpStress , toXpStress , ` Dépense stress ` ) ;
await ExperienceLog . add ( this , XP _TOPIC . XP , fromXp , newXp , competence . name ) ;
await ExperienceLog . add ( this , XP _TOPIC . NIVEAU , fromNiveau , toNiveau , competence . name ) ;
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}
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/* -------------------------------------------- */
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async updateCreatureCompetence ( idOrName , fieldName , value ) {
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let competence = this . getCompetence ( idOrName ) ;
if ( competence ) {
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function getPath ( fieldName ) {
switch ( fieldName ) {
case "niveau" : return 'system.niveau' ;
case "dommages" : return 'system.dommages' ;
case "carac_value" : return 'system.carac_value' ;
}
return undefined
}
const path = getPath ( fieldName ) ;
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if ( path ) {
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await this . updateEmbeddedDocuments ( 'Item' , [ { _id : competence . id , [ path ] : value } ] ) ; // updates one EmbeddedEntity
}
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}
}
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/* -------------------------------------------- */
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async updateCompetence ( idOrName , compValue ) {
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const competence = this . getCompetence ( idOrName ) ;
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if ( competence ) {
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const toNiveau = compValue ? ? RdDItemCompetence . getNiveauBase ( competence . system . categorie , competence . getCategories ( ) ) ;
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this . notifyCompetencesTronc ( competence , toNiveau ) ;
const fromNiveau = competence . system . niveau ;
await this . updateEmbeddedDocuments ( 'Item' , [ { _id : competence . id , 'system.niveau' : toNiveau } ] ) ;
await ExperienceLog . add ( this , XP _TOPIC . NIVEAU , fromNiveau , toNiveau , competence . name , true ) ;
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} else {
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console . log ( "Competence not found" , idOrName ) ;
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}
}
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notifyCompetencesTronc ( competence , toNiveau ) {
const listTronc = RdDItemCompetence . getListTronc ( competence . name ) . filter ( it => {
const autreComp = this . getCompetence ( it ) ;
const niveauTr = autreComp ? . system . niveau ? ? 0 ;
return niveauTr < 0 && niveauTr < toNiveau ;
} ) ;
if ( listTronc . length > 0 ) {
ui . notifications . info (
"Vous avez modifié une compétence 'tronc'. Vérifiez que les compétences suivantes évoluent ensemble jusqu'au niveau 0 : <br>"
+ Misc . join ( listTronc , '<br>' ) ) ;
}
}
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/* -------------------------------------------- */
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async updateCompetenceXP ( idOrName , toXp ) {
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let competence = this . getCompetence ( idOrName ) ;
if ( competence ) {
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if ( isNaN ( toXp ) || typeof ( toXp ) != 'number' ) toXp = 0 ;
const fromXp = competence . system . xp ;
this . checkCompetenceXP ( idOrName , toXp ) ;
await this . updateEmbeddedDocuments ( 'Item' , [ { _id : competence . id , 'system.xp' : toXp } ] ) ;
await ExperienceLog . add ( this , XP _TOPIC . XP , fromXp , toXp , competence . name , true ) ;
if ( toXp > fromXp ) {
RdDUtility . checkThanatosXP ( idOrName ) ;
}
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} else {
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console . log ( "Competence not found" , idOrName ) ;
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}
}
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/* -------------------------------------------- */
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async updateCompetenceXPSort ( idOrName , toXpSort ) {
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let competence = this . getCompetence ( idOrName ) ;
if ( competence ) {
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if ( isNaN ( toXpSort ) || typeof ( toXpSort ) != 'number' ) toXpSort = 0 ;
const fromXpSort = competence . system . xp _sort ;
await this . updateEmbeddedDocuments ( 'Item' , [ { _id : competence . id , 'system.xp_sort' : toXpSort } ] ) ;
await ExperienceLog . add ( this , XP _TOPIC . XPSORT , fromXpSort , toXpSort , competence . name , true ) ;
if ( toXpSort > fromXpSort ) {
RdDUtility . checkThanatosXP ( idOrName ) ;
}
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} else {
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console . log ( "Competence not found" , idOrName ) ;
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}
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}
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/* -------------------------------------------- */
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async updateCompetenceArchetype ( idOrName , compValue ) {
let competence = this . getCompetence ( idOrName ) ;
if ( competence ) {
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await this . updateEmbeddedDocuments ( 'Item' , [ { _id : competence . id , 'system.niveau_archetype' : Math . max ( compValue ? ? 0 , 0 ) } ] ) ;
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} else {
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console . log ( "Competence not found" , idOrName ) ;
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}
}
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async deleteExperienceLog ( from , count ) {
if ( from >= 0 && count > 0 ) {
let expLog = duplicate ( this . system . experiencelog ) ;
expLog . splice ( from , count ) ;
await this . update ( { [ ` system.experiencelog ` ] : expLog } ) ;
}
}
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/* -------------------------------------------- */
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async updateCompteurValue ( fieldName , to ) {
const from = this . system . compteurs [ fieldName ] . value
await this . update ( { [ ` system.compteurs. ${ fieldName } .value ` ] : to } ) ;
await this . addStressExperienceLog ( fieldName , from , to , fieldName , true ) ;
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}
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/* -------------------------------------------- */
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async addCompteurValue ( fieldName , add , raison ) {
let from = this . system . compteurs [ fieldName ] . value ;
const to = Number ( from ) + Number ( add ) ;
await this . update ( { [ ` system.compteurs. ${ fieldName } .value ` ] : to } ) ;
await this . addStressExperienceLog ( fieldName , from , to , raison ) ;
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}
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async addStressExperienceLog ( topic , from , to , raison , manuel ) {
switch ( topic ) {
case 'stress' :
return await ExperienceLog . add ( this , XP _TOPIC . STRESS , from , to , raison , manuel )
case 'experience' :
return await ExperienceLog . add ( this , XP _TOPIC . TRANSFORM , from , to , raison , manuel )
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}
}
/* -------------------------------------------- */
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async distribuerStress ( compteur , stress , motif ) {
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if ( game . user . isGM && this . hasPlayerOwner && this . isPersonnage ( ) ) {
switch ( compteur ) {
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case 'stress' : case 'experience' :
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await this . addCompteurValue ( compteur , stress , motif ) ;
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const message = ` ${ this . name } a reçu ${ stress } points ${ compteur == 'stress' ? "de stress" : "d'expérience" } (raison : ${ motif } ) ` ;
ui . notifications . info ( message ) ;
game . users . players . filter ( player => player . active && player . character ? . id == this . id )
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. forEach ( player => ChatUtility . notifyUser ( player . id , 'info' , message ) ) ;
}
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}
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}
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/* -------------------------------------------- */
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async updateAttributeValue ( fieldName , fieldValue ) {
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await this . update ( { [ ` system.attributs. ${ fieldName } .value ` ] : fieldValue } ) ;
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}
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isSurenc ( ) {
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return this . isPersonnage ( ) ? ( this . computeMalusSurEncombrement ( ) < 0 ) : false
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}
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/* -------------------------------------------- */
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computeMalusSurEncombrement ( ) {
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switch ( this . type ) {
case 'entite' : case 'vehicule' :
return 0 ;
}
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return Math . min ( 0 , this . getEncombrementMax ( ) - Math . ceil ( Number ( this . getEncTotal ( ) ) ) ) ;
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}
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getMessageSurEncombrement ( ) {
return this . computeMalusSurEncombrement ( ) < 0 ? "Sur-Encombrement!" : "" ;
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}
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/* -------------------------------------------- */
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getEncombrementMax ( ) {
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switch ( this . type ) {
case 'vehicule' :
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return this . system . capacite _encombrement ;
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case 'entite' :
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return 0 ;
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default :
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return this . system . attributs . encombrement . value
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}
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}
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/* -------------------------------------------- */
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computeIsHautRevant ( ) {
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if ( this . isPersonnage ( ) ) {
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this . system . attributs . hautrevant . value = this . itemTypes [ 'tete' ] . find ( it => Grammar . equalsInsensitive ( it . name , 'don de haut-reve' ) )
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? "Haut rêvant"
: "" ;
}
}
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/* -------------------------------------------- */
async computeMalusArmure ( ) {
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if ( this . isPersonnage ( ) ) {
const malusArmure = this . filterItems ( it => it . type == 'armure' && it . system . equipe )
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. map ( it => it . system . malus ? ? 0 )
. reduce ( Misc . sum ( ) , 0 ) ;
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// Mise à jour éventuelle du malus armure
if ( this . system . attributs ? . malusarmure ? . value != malusArmure ) {
await this . updateAttributeValue ( "malusarmure" , malusArmure ) ;
}
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}
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}
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/* -------------------------------------------- */
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computeResumeBlessure ( ) {
const blessures = this . filterItems ( it => it . system . gravite > 0 , 'blessure' )
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const nbLegeres = blessures . filter ( it => it . isLegere ( ) ) . length ;
const nbGraves = blessures . filter ( it => it . isGrave ( ) ) . length ;
const nbCritiques = blessures . filter ( it => it . isCritique ( ) ) . length ;
if ( nbLegeres + nbGraves + nbCritiques == 0 ) {
return "Aucune blessure" ;
}
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let resume = "Blessures:" ;
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if ( nbLegeres > 0 ) {
resume += " " + nbLegeres + " légère" + ( nbLegeres > 1 ? "s" : "" ) ;
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}
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if ( nbGraves > 0 ) {
if ( nbLegeres > 0 )
resume += "," ;
resume += " " + nbGraves + " grave" + ( nbGraves > 1 ? "s" : "" ) ;
}
if ( nbCritiques > 0 ) {
if ( nbGraves > 0 || nbLegeres > 0 )
resume += "," ;
resume += " une CRITIQUE !" ;
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}
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return resume ;
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}
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recompute ( ) {
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this . computeEtatGeneral ( ) ;
}
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/* -------------------------------------------- */
computeEtatGeneral ( ) {
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// Pas d'état général pour les entités forçage à 0
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if ( this . type == 'vehicule' ) {
return
}
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if ( this . type == 'entite' ) {
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this . system . compteurs . etat . value = 0 ;
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return
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}
// Pour les autres
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let state = Math . min ( this . system . sante . vie . value - this . system . sante . vie . max , 0 ) ;
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if ( ReglesOptionnelles . isUsing ( "appliquer-fatigue" ) && this . system . sante . fatigue ) {
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state += RdDUtility . currentFatigueMalus ( this . system . sante . fatigue . value , this . system . sante . endurance . max ) ;
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}
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// Ajout de l'éthylisme
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state += Math . min ( 0 , ( this . system . compteurs . ethylisme ? . value ? ? 0 ) ) ;
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this . system . compteurs . etat . value = state ;
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}
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/* -------------------------------------------- */
async actionRefoulement ( item ) {
const refoulement = item ? . system . refoulement ? ? 0 ;
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if ( refoulement > 0 ) {
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RdDConfirm . confirmer ( {
settingConfirmer : "confirmation-refouler" ,
content : ` <p>Prennez-vous le risque de refouler ${ item . name } pour ${ refoulement } points de refoulement ?</p> ` ,
title : 'Confirmer la refoulement' ,
buttonLabel : 'Refouler' ,
onAction : async ( ) => {
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await this . ajouterRefoulement ( refoulement , ` une queue ${ item . name } ` ) ;
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await item . delete ( ) ;
}
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} ) ;
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}
}
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/* -------------------------------------------- */
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async ajouterRefoulement ( value = 1 , refouler ) {
const refoulement = this . system . reve . refoulement . value + value ;
const roll = new Roll ( "1d20" ) ;
await roll . evaluate ( { async : true } ) ;
await roll . toMessage ( { flavor : ` ${ this . name } refoule ${ refouler } pour ${ value } points de refoulement (total: ${ refoulement } ) ` } ) ;
if ( roll . total <= refoulement ) {
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refoulement = 0 ;
await this . ajouterSouffle ( { chat : true } ) ;
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}
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await this . update ( { "system.reve.refoulement.value" : refoulement } ) ;
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return roll ;
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}
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/* -------------------------------------------- */
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async ajouterSouffle ( options = { chat : false } ) {
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let souffle = await RdDRollTables . getSouffle ( )
//souffle.id = undefined; //TBC
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await this . createEmbeddedDocuments ( 'Item' , [ souffle ] ) ;
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if ( options . chat ) {
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ChatMessage . create ( {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : this . name + " subit un Souffle de Dragon : " + souffle . name
} ) ;
}
return souffle ;
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}
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/* -------------------------------------------- */
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async ajouterQueue ( options = { chat : false } ) {
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let queue ;
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if ( this . system . reve . reve . thanatosused ) {
queue = await RdDRollTables . getOmbre ( ) ;
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await this . update ( { "system.reve.reve.thanatosused" : false } ) ;
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}
else {
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queue = await RdDRollTables . getQueue ( ) ;
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}
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await this . createEmbeddedDocuments ( 'Item' , [ queue ] ) ;
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if ( options . chat ) {
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ChatMessage . create ( {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : this . name + " subit une Queue de Dragon : " + queue . name
} ) ;
}
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return queue ;
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
async changeTMRVisible ( ) {
await this . setTMRVisible ( this . system . reve . tmrpos . cache ? true : false ) ;
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}
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async setTMRVisible ( newState ) {
await this . update ( { 'system.reve.tmrpos.cache' : ! newState } ) ;
this . notifyRefreshTMR ( ) ;
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}
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isTMRCache ( ) {
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return this . system . reve . tmrpos . cache ;
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}
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notifyRefreshTMR ( ) {
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game . socket . emit ( SYSTEM _SOCKET _ID , {
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msg : "msg_tmr_move" , data : {
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actorId : this . _id ,
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tmrPos : this . system . reve . tmrpos
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}
} ) ;
}
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/* -------------------------------------------- */
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async reinsertionAleatoire ( raison , accessible = tmr => true ) {
const innaccessible = this . buildTMRInnaccessible ( ) ;
let tmr = await TMRUtility . getTMRAleatoire ( tmr => accessible ( tmr ) && ! innaccessible . includes ( tmr . coord ) ) ;
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ChatMessage . create ( {
content : ` ${ raison } : ré-insertion aléatoire. ` ,
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name )
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} ) ;
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await this . forcerPositionTMRInconnue ( tmr ) ;
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return tmr ;
}
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async forcerPositionTMRInconnue ( tmr ) {
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await this . setTMRVisible ( false ) ;
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await this . updateCoordTMR ( tmr . coord ) ;
this . notifyRefreshTMR ( ) ;
}
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/* -------------------------------------------- */
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buildTMRInnaccessible ( ) {
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const tmrInnaccessibles = this . filterItems ( it => Draconique . isCaseTMR ( it ) &&
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EffetsDraconiques . isInnaccessible ( it ) ) ;
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return tmrInnaccessibles . map ( it => it . system . coord ) ;
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}
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/* -------------------------------------------- */
getTMRRencontres ( ) {
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return this . itemTypes [ 'rencontre' ] ;
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}
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/* -------------------------------------------- */
async deleteTMRRencontreAtPosition ( ) {
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const demiReve = this . getDemiReve ( )
let rencontreIds = this . items . filter ( it => it . type == 'rencontre' && it . system . coord == demiReve ) . map ( it => it . id ) ;
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if ( rencontreIds . length > 0 ) {
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await this . deleteEmbeddedDocuments ( 'Item' , rencontreIds ) ;
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}
}
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/* -------------------------------------------- */
async addTMRRencontre ( currentRencontre ) {
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const toCreate = currentRencontre . toObject ( ) ;
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console . log ( 'actor.addTMRRencontre(' , toCreate , ')' ) ;
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this . createEmbeddedDocuments ( 'Item' , [ toCreate ] ) ;
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}
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/* -------------------------------------------- */
async updateCoordTMR ( coord ) {
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await this . update ( { "system.reve.tmrpos.coord" : coord } ) ;
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}
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/* -------------------------------------------- */
async reveActuelIncDec ( value ) {
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let reve = Math . max ( this . system . reve . reve . value + value , 0 ) ;
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await this . update ( { "system.reve.reve.value" : reve } ) ;
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}
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2020-11-17 16:30:03 +01:00
/* -------------------------------------------- */
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async regainPointDeSeuil ( ) {
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const seuil = Misc . toInt ( this . system . reve . seuil . value ) ;
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const seuilMax = Misc . toInt ( this . system . carac . reve . value )
+ 2 * EffetsDraconiques . countAugmentationSeuil ( this ) ;
if ( seuil < seuilMax ) {
await this . setPointsDeSeuil ( Math . min ( seuil + 1 , seuilMax ) ) ;
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}
}
2021-01-09 19:33:19 +01:00
2020-11-17 16:30:03 +01:00
/* -------------------------------------------- */
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async setPointsDeSeuil ( seuil ) {
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await this . update ( { "system.reve.seuil.value" : seuil } ) ;
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}
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/* -------------------------------------------- */
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async setPointsDeChance ( chance ) {
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await this . updateCompteurValue ( "chance" , chance ) ;
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}
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/* -------------------------------------------- */
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getSonne ( ) {
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return this . getEffect ( STATUSES . StatusStunned ) ;
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}
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/* -------------------------------------------- */
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async finDeRound ( options = { terminer : false } ) {
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await this . $finDeRoundSuppressionEffetsTermines ( options ) ;
await this . $finDeRoundBlessuresGraves ( ) ;
await this . $finDeRoundSupprimerObsoletes ( ) ;
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await this . $finDeRoundEmpoignade ( ) ;
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}
async $finDeRoundSuppressionEffetsTermines ( options ) {
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for ( let effect of this . getEffects ( ) ) {
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if ( effect . duration . type !== 'none' && ( effect . duration . remaining <= 0 || options . terminer ) ) {
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await effect . delete ( ) ;
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ChatMessage . create ( { content : ` ${ this . name } n'est plus ${ Misc . lowerFirst ( game . i18n . localize ( effect . system . label ) ) } ! ` } ) ;
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}
}
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}
async $finDeRoundBlessuresGraves ( ) {
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if ( this . isPersonnage ( ) || this . isCreature ( ) ) {
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const nbGraves = this . filterItems ( it => it . isGrave ( ) , 'blessure' ) . length ;
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if ( nbGraves > 0 ) {
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// Gestion blessure graves : -1 pt endurance par blessure grave
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await this . santeIncDec ( "endurance" , - nbGraves ) ;
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}
}
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}
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async $finDeRoundSupprimerObsoletes ( ) {
const obsoletes = [ ]
. concat ( this . itemTypes [ TYPES . empoignade ] . filter ( it => it . system . pointsemp <= 0 ) )
. concat ( this . itemTypes [ TYPES . possession ] . filter ( it => it . system . compteur < - 2 || it . system . compteur > 2 ) )
. map ( it => it . id ) ;
await this . deleteEmbeddedDocuments ( 'Item' , obsoletes ) ;
}
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async $finDeRoundEmpoignade ( ) {
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const immobilisations = this . itemTypes [ TYPES . empoignade ] . filter ( it => it . system . pointsemp >= 2 && it . system . empoigneurid == this . id ) ;
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immobilisations . forEach ( emp => RdDEmpoignade . onImmobilisation ( this ,
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game . actors . get ( emp . system . empoigneid ) ,
emp
) )
}
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/* -------------------------------------------- */
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async setSonne ( sonne = true ) {
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if ( this . isEntite ( ) ) {
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return ;
}
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if ( ! game . combat && sonne ) {
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ui . notifications . info ( "Le personnage est hors combat, il ne reste donc pas sonné" ) ;
return ;
}
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await this . setEffect ( STATUSES . StatusStunned , sonne ) ;
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}
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/* -------------------------------------------- */
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getSConst ( ) {
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if ( this . isEntite ( ) ) {
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return 0 ;
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}
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return RdDCarac . calculSConst ( this . system . carac . constitution . value )
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}
2020-07-27 16:27:41 +02:00
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async ajoutXpConstitution ( xp ) {
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await this . update ( { "system.carac.constitution.xp" : Misc . toInt ( this . system . carac . constitution . xp ) + xp } ) ;
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}
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/* -------------------------------------------- */
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countBlessures ( filter = it => ! it . isContusion ( ) ) {
return this . filterItems ( filter , 'blessure' ) . length
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}
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/* -------------------------------------------- */
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async testSiSonne ( endurance ) {
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const result = await this . _jetEndurance ( endurance ) ;
if ( result . roll . total == 1 ) {
ChatMessage . create ( { content : await this . _gainXpConstitutionJetEndurance ( ) } ) ;
}
return result ;
}
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/* -------------------------------------------- */
async jetEndurance ( ) {
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const endurance = this . system . sante . endurance . value ;
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const result = await this . _jetEndurance ( this . system . sante . endurance . value )
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const message = {
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content : "Jet d'Endurance : " + result . roll . total + " / " + endurance + "<br>" ,
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whisper : ChatMessage . getWhisperRecipients ( this . name )
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} ;
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if ( result . sonne ) {
message . content += ` ${ this . name } a échoué son Jet d'Endurance et devient Sonné ` ;
}
else if ( result . roll . total == 1 ) {
message . content += await this . _gainXpConstitutionJetEndurance ( ) ;
}
else {
message . content += ` ${ this . name } a réussi son Jet d'Endurance ! ` ;
}
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ChatMessage . create ( message ) ;
}
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async _gainXpConstitutionJetEndurance ( ) {
await this . ajoutXpConstitution ( 1 ) ; // +1 XP !
return ` ${ this . name } a obtenu 1 sur son Jet d'Endurance et a gagné 1 point d'Expérience en Constitution. Ce point d'XP a été ajouté automatiquement. ` ;
}
async _jetEndurance ( endurance ) {
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const roll = await RdDDice . roll ( "1d20" ) ;
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let result = {
roll : roll ,
sonne : roll . total > endurance || roll . total == 20 // 20 is always a failure
}
if ( result . sonne ) {
await this . setSonne ( ) ;
}
return result ;
}
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/* -------------------------------------------- */
2020-12-06 21:39:55 +01:00
async jetVie ( ) {
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let roll = await RdDDice . roll ( "1d20" ) ;
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let msgText = "Jet de Vie : " + roll . total + " / " + this . system . sante . vie . value + "<br>" ;
if ( roll . total <= this . system . sante . vie . value ) {
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msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)" ;
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if ( roll . total == 1 ) {
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msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)" ;
}
} else {
msgText += "Jet échoué, vous perdez 1 point de vie" ;
await this . santeIncDec ( "vie" , - 1 ) ;
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if ( roll . total == 20 ) {
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msgText += "Votre personnage est mort !!!!!" ;
}
}
const message = {
content : msgText ,
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whisper : ChatMessage . getWhisperRecipients ( this . name )
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} ;
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ChatMessage . create ( message ) ;
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}
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/* -------------------------------------------- */
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async santeIncDec ( name , inc , isCritique = false ) {
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if ( name == 'fatigue' && ! ReglesOptionnelles . isUsing ( "appliquer-fatigue" ) ) {
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return ;
}
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const sante = duplicate ( this . system . sante )
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let compteur = sante [ name ] ;
if ( ! compteur ) {
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return ;
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}
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let result = {
sonne : false ,
} ;
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let minValue = name == "vie" ? - this . getSConst ( ) - 1 : 0 ;
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result . newValue = Math . max ( minValue , Math . min ( compteur . value + inc , compteur . max ) ) ;
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//console.log("New value ", inc, minValue, result.newValue);
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let fatigue = 0 ;
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if ( name == "endurance" && ! this . isEntite ( ) ) {
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if ( result . newValue == 0 && inc < 0 && ! isCritique ) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
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sante . vie . value -- ;
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result . perteVie = true ;
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}
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result . newValue = Math . max ( 0 , result . newValue ) ;
if ( inc > 0 ) { // le max d'endurance s'applique seulement à la récupération
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result . newValue = Math . min ( result . newValue , this . _computeEnduranceMax ( ) )
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}
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const perte = compteur . value - result . newValue ;
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result . perte = perte ;
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if ( perte > 1 ) {
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// Peut-être sonné si 2 points d'endurance perdus d'un coup
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const testIsSonne = await this . testSiSonne ( result . newValue ) ;
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result . sonne = testIsSonne . sonne ;
result . jetEndurance = testIsSonne . roll . total ;
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} else if ( inc > 0 ) {
await this . setSonne ( false ) ;
}
if ( sante . fatigue && inc < 0 ) { // Each endurance lost -> fatigue lost
fatigue = perte ;
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}
}
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compteur . value = result . newValue ;
// If endurance lost, then the same amount of fatigue cannot be recovered
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if ( ReglesOptionnelles . isUsing ( "appliquer-fatigue" ) && sante . fatigue && fatigue > 0 ) {
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sante . fatigue . value = Math . max ( sante . fatigue . value + fatigue , this . _computeFatigueMin ( ) ) ;
}
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await this . update ( { "system.sante" : sante } )
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if ( this . isDead ( ) ) {
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await this . setEffect ( STATUSES . StatusComma , true ) ;
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}
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return result ;
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}
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async vehicleIncDec ( name , inc ) {
if ( ! this . isVehicule ( ) || ! [ 'resistance' , 'structure' ] . includes ( name ) ) {
return
}
const value = this . system . etat [ name ] . value ;
const max = this . system . etat [ name ] . max ;
const newValue = value + inc ;
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if ( 0 <= newValue && newValue <= max ) {
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await this . update ( { [ ` system.etat. ${ name } .value ` ] : newValue } )
}
}
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isDead ( ) {
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return ! this . isEntite ( ) && this . system . sante . vie . value < - this . getSConst ( )
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}
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/* -------------------------------------------- */
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_computeFatigueMin ( ) {
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return this . system . sante . endurance . max - this . system . sante . endurance . value ;
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}
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/* -------------------------------------------- */
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_computeEnduranceMax ( ) {
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const diffVie = this . system . sante . vie . max - this . system . sante . vie . value ;
const maxEndVie = this . system . sante . endurance . max - ( diffVie * 2 ) ;
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const nbGraves = this . countBlessures ( it => it . isGrave ( ) ) > 0
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const nbCritiques = this . countBlessures ( it => it . isCritique ( ) ) > 0
const maxEndGraves = Math . floor ( this . system . sante . endurance . max / ( 2 * nbGraves ) ) ;
const maxEndCritiques = nbCritiques > 0 ? 1 : this . system . sante . endurance . max ;
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return Math . max ( 0 , Math . min ( maxEndVie , maxEndGraves , maxEndCritiques ) ) ;
}
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/* -------------------------------------------- */
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async jetDeMoral ( situation , messageReussi = undefined , messageManque = undefined ) {
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const jetMoral = await this . _jetDeMoral ( situation ) ;
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const finMessage = ( jetMoral . succes ? messageReussi : messageManque ) ? ? ( jetMoral . ajustement == 0 ? "Vous gardez votre moral" : jetMoral . ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral" ) ;
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ChatMessage . create ( {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : ` ${ finMessage } - jet ${ jetMoral . succes ? "réussi" : "manqué" } en situation ${ situation } ( ${ jetMoral . jet } / ${ jetMoral . difficulte } ). `
} ) ;
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return jetMoral . ajustement ;
}
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async _jetDeMoral ( situation ) {
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const moralActuel = Misc . toInt ( this . system . compteurs . moral . value ) ;
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const jet = await RdDDice . rollTotal ( "1d20" ) ;
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const difficulte = 10 + moralActuel ;
const succes = jet <= difficulte ;
const jetMoral = {
actuel : moralActuel ,
jet : jet ,
situation : situation ,
difficulte : difficulte ,
succes : succes ,
ajustement : this . _calculAjustementMoral ( succes , moralActuel , situation )
} ;
await this . moralIncDec ( jetMoral . ajustement ) ;
return jetMoral ;
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}
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/* -------------------------------------------- */
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async moralIncDec ( ajustementMoral ) {
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if ( ajustementMoral != 0 ) {
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ajustementMoral = Math . sign ( ajustementMoral )
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let moral = Misc . toInt ( this . system . compteurs . moral . value ) + ajustementMoral
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if ( moral > 3 ) { // exaltation
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const exaltation = Misc . toInt ( this . system . compteurs . exaltation . value ) + ajustementMoral ;
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await this . updateCompteurValue ( 'exaltation' , exaltation ) ;
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}
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if ( moral < - 3 ) { // dissolution
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const dissolution = Misc . toInt ( this . system . compteurs . dissolution . value ) - ajustementMoral ;
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await this . updateCompteurValue ( 'dissolution' , dissolution ) ;
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}
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moral = Math . max ( - 3 , Math . min ( moral , 3 ) ) ;
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await this . updateCompteurValue ( 'moral' , moral ) ;
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}
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return this . system . compteurs . moral . value ;
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}
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/* -------------------------------------------- */
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_calculAjustementMoral ( succes , moral , situation ) {
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switch ( situation ) {
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case 'heureux' : case 'heureuse' : return succes ? 1 : 0 ;
case 'malheureuse' : case 'malheureux' : return succes ? 0 : - 1 ;
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case 'neutre' :
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if ( succes && moral < 0 ) return 1 ;
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if ( ! succes && moral > 0 ) return - 1 ;
}
return 0 ;
}
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/* -------------------------------------------- */
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async setEthylisme ( degre ) {
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let ethylisme = duplicate ( this . system . compteurs . ethylisme ) ;
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ethylisme . value = degre ;
ethylisme . nb _doses = 0 ;
if ( degre == 1 ) {
ethylisme . jet _moral = false ;
}
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await this . update ( { "system.compteurs.ethylisme" : ethylisme } ) ;
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}
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/* -------------------------------------------- */
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async jetEthylisme ( ) {
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let rollData = {
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vie : this . system . sante . vie . max ,
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forceAlcool : 0 ,
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etat : this . getEtatGeneral ( { ethylisme : true } ) ,
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diffNbDoses : - Number ( this . system . compteurs . ethylisme . nb _doses || 0 ) ,
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finalLevel : 0 ,
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diffConditions : 0 ,
ajustementsForce : CONFIG . RDD . difficultesLibres ,
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}
let html = await renderTemplate ( 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html' , rollData ) ;
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new RdDRollDialogEthylisme ( html , rollData , this , r => this . saouler ( r . forceAlcool ) ) . render ( true ) ;
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}
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async actionNourritureboisson ( item , onActionItem ) {
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switch ( item . getUtilisationCuisine ( ) ) {
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case 'brut' : {
let d = new Dialog ( {
title : "Nourriture brute" ,
content : ` Que faire de votre ${ item . name } ` ,
buttons : {
'cuisiner' : { icon : '<i class="fas fa-check"></i>' , label : 'Cuisiner' , callback : async ( ) => await this . preparerNourriture ( item ) } ,
'manger' : { icon : '<i class="fas fa-check"></i>' , label : 'Manger cru' , callback : async ( ) => await this . mangerNourriture ( item , onActionItem ) }
}
} ) ;
d . render ( true ) ;
return true ;
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}
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case 'pret' :
await this . mangerNourriture ( item , onActionItem ) ;
return true ;
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}
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return false ;
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}
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async mangerNourriture ( item , onActionItem ) {
return ( await DialogConsommer . create ( this , item , onActionItem ) ) . render ( true ) ;
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}
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async actionLire ( item ) {
const tache = await this . creerTacheDepuisLivre ( item , { renderSheet : false } ) ;
if ( tache ) {
await this . rollTache ( tache . id ) ;
}
}
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async actionHerbe ( item , onActionItem = async ( ) => { } ) {
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if ( item . isHerbeAPotion ( ) ) {
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return DialogFabriquerPotion . create ( this , item , onActionItem ) ;
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}
return ;
}
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/* -------------------------------------------- */
async consommer ( item , choix ) {
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switch ( item . type ) {
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case 'nourritureboisson' :
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case 'herbe' : case 'faune' :
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return await this . consommerNourritureboisson ( item . id , choix ) ;
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case 'potion' :
return await this . consommerPotion ( item )
}
}
/* -------------------------------------------- */
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async consommerNourritureboisson ( itemId , choix = { doses : 1 , seForcer : false , supprimerSiZero : false } , userId = undefined ) {
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if ( userId != undefined && userId != game . user . id ) {
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RdDBaseActor . remoteActorCall ( {
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actorId : this . id ,
method : 'consommerNourritureboisson' ,
args : [ itemId , choix , userId ]
} ,
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userId )
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return ;
}
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const item = this . getItem ( itemId )
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if ( ! item . getUtilisationCuisine ( ) ) {
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return ;
}
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if ( choix . doses > item . system . quantite ) {
ui . notifications . warn ( ` Il n'y a pas assez de ${ item . name } pour manger ${ choix . doses } ` )
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return ;
}
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if ( ! this . _apprecierCuisine ( item , choix . seForcer ) ) {
ui . notifications . info ( ` ${ this . name } ne n'arrive pas à manger de ${ item . name } ` )
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return ;
}
await this . manger ( item , choix . doses , { diminuerQuantite : false } ) ;
await this . boire ( item , choix . doses , { diminuerQuantite : false } ) ;
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await item . diminuerQuantite ( choix . doses , choix ) ;
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}
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async _apprecierCuisine ( item , seForcer ) {
const surmonteExotisme = await this . _surmonterExotisme ( item , seForcer ) ;
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if ( surmonteExotisme ) {
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await this . apprecier ( 'gout' , 'cuisine' , item . system . qualite , item . system . boisson ? "apprécie la boisson" : "apprécie le plat" ) ;
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}
else if ( seForcer ) {
await this . jetDeMoral ( 'malheureux' ) ;
}
else {
return false ;
}
return true ;
}
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/* -------------------------------------------- */
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async _surmonterExotisme ( item ) {
const exotisme = Math . min ( item . system . exotisme , item . system . qualite , 0 ) ;
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if ( exotisme < 0 ) {
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const rolled = await this . doRollCaracCompetence ( 'volonte' , 'cuisine' , exotisme , { title : ` tente de surmonter l'exotisme de ${ item . name } ` } ) ;
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return rolled . isSuccess ;
}
return true ;
}
/* -------------------------------------------- */
async apprecier ( carac , compName , qualite , title ) {
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const rolled = await this . doRollCaracCompetence ( carac , compName , qualite , { title : title , apprecier : true } ) ;
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if ( rolled ? . isSuccess ) {
await this . jetDeMoral ( 'heureux' ) ;
}
}
/* -------------------------------------------- */
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async manger ( item , doses , options = { diminuerQuantite : true } ) {
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const sust = item . system . sust
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if ( sust > 0 ) {
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await this . updateCompteurValue ( 'sust' , RdDActor . $calculNewSust ( this . system . compteurs . sust . value , sust , doses ) ) ;
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}
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await item . diminuerQuantite ( doses , options ) ;
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}
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/* -------------------------------------------- */
async boire ( item , doses , options = { diminuerQuantite : true } ) {
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const desaltere = item . system . desaltere ;
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if ( desaltere > 0 ) {
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await this . updateCompteurValue ( 'eau' , RdDActor . $calculNewSust ( this . system . compteurs . eau . value , desaltere , doses ) ) ;
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}
if ( item . isAlcool ( ) ) {
for ( let i = 0 ; i < doses ; i ++ ) {
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await this . saouler ( item . system . force , item ) ;
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}
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}
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await item . diminuerQuantite ( doses , options ) ;
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}
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static $calculNewSust ( value , sust , doses ) {
return Misc . keepDecimals ( Number ( value ) + Number ( sust ) * Number ( doses ) , 1 ) ;
}
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/* -------------------------------------------- */
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async saouler ( forceAlcool , alcool = undefined ) {
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let ethylisme = duplicate ( this . system . compteurs . ethylisme ) ;
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const etat = this . getEtatGeneral ( { ethylisme : true } ) ;
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const nbDoses = Number ( this . system . compteurs . ethylisme . nb _doses || 0 ) ;
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const ethylismeData = {
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alias : this . name ,
actor : this ,
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vie : this . system . sante . vie . max ,
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alcool : alcool ,
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jetVie : {
forceAlcool : forceAlcool ,
nbDoses : nbDoses ,
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selectedCarac : this . system . sante . vie ,
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jetResistance : 'ethylisme' ,
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carac : this . system . carac ,
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caracValue : this . system . sante . vie . max ,
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finalLevel : etat + forceAlcool - nbDoses
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} ,
}
await RdDResolutionTable . rollData ( ethylismeData . jetVie ) ;
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this . _appliquerExperienceRollData ( ethylismeData . jetVie ) ;
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RollDataAjustements . calcul ( ethylismeData . jetVie , this ) ;
if ( ethylismeData . jetVie . rolled . isSuccess ) {
ethylisme . nb _doses ++ ;
} else {
ethylisme . value = Math . max ( ethylisme . value - 1 , - 7 ) ;
ethylisme . nb _doses = 0 ;
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let perte = await RdDDice . rollTotal ( "1d6" ) ;
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ethylismeData . perteEndurance = await this . santeIncDec ( "endurance" , - perte ) ;
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if ( ! ethylisme . jet _moral ) {
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ethylismeData . jetMoral = await this . _jetDeMoral ( 'heureuse' ) ;
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if ( ethylismeData . jetMoral . ajustement == 1 ) {
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ethylismeData . moralAlcool = 'heureux' ;
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ethylisme . jet _moral = true ;
} else if ( ethylisme . value == - 1 ) {
ethylismeData . jetMoral . ajustement = - 1 ;
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ethylismeData . moralAlcool = 'triste' ;
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ethylisme . jet _moral = true ;
await this . moralIncDec ( - 1 ) ;
}
}
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if ( ethylisme . value < 0 ) {
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// Qui a bu boira (p 164)
ethylismeData . jetVolonte = {
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selectedCarac : this . system . carac . volonte ,
caracValue : this . system . carac . volonte . value ,
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ethylisme : Number ( ethylisme . value ) ,
finalLevel : Number ( ethylisme . value ) + Number ( this . system . compteurs . moral . value )
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}
await RdDResolutionTable . rollData ( ethylismeData . jetVolonte ) ;
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this . _appliquerExperienceRollData ( ethylismeData . jetVolonte ) ;
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RollDataAjustements . calcul ( ethylismeData . jetVolonte , this ) ;
}
}
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ethylismeData . ajustementEthylique = ethylisme . value ;
ethylismeData . nomEthylisme = RdDUtility . getNomEthylisme ( ethylisme . value ) ;
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ethylismeData . doses = ethylisme . nb _doses ;
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await this . update ( { 'system.compteurs.ethylisme' : ethylisme } ) ;
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await RdDResolutionTable . displayRollData ( ethylismeData , this , 'chat-resultat-ethylisme.html' ) ;
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}
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/* -------------------------------------------- */
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async jetGoutCuisine ( ) {
console . info ( 'Jet de Gout/Cuisine' ) ;
return true ;
}
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/* -------------------------------------------- */
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async transformerStress ( ) {
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const fromStress = Number ( this . system . compteurs . stress . value ) ;
if ( this . system . sommeil ? . insomnie || fromStress <= 0 ) {
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return ;
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}
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const stressRoll = await this . _stressRoll ( this . getReveActuel ( ) ) ;
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const conversion = Math . floor ( fromStress * stressRoll . factor / 100 ) ;
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let dissolution = Math . max ( 0 , Number ( this . system . compteurs . dissolution . value ) ) ;
let exaltation = Math . max ( 0 , Number ( this . system . compteurs . exaltation . value ) ) ;
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const annule = Math . min ( dissolution , exaltation ) ;
dissolution -= annule ;
exaltation -= annule ;
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const perteDissolution = Math . max ( 0 , Math . min ( dissolution , conversion ) ) ;
let stressRollData = {
alias : this . name ,
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selectedCarac : this . system . carac . reve ,
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rolled : stressRoll ,
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stress : fromStress ,
perte : Math . min ( conversion , fromStress ) ,
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convertis : conversion - perteDissolution ,
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xp : conversion - perteDissolution + exaltation ,
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dissolution : dissolution ,
exaltation : exaltation
} ;
ChatMessage . create ( {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html ` , stressRollData )
} ) ;
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const toStress = Math . max ( fromStress - stressRollData . perte - 1 , 0 ) ;
const fromXpSress = Number ( this . system . compteurs . experience . value ) ;
const toXpStress = fromXpSress + Number ( stressRollData . xp ) ;
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const updates = {
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"system.compteurs.stress.value" : toStress ,
"system.compteurs.experience.value" : toXpStress ,
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"system.compteurs.dissolution.value" : dissolution - perteDissolution ,
"system.compteurs.exaltation.value" : 0
}
await this . update ( updates ) ;
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await ExperienceLog . add ( this , XP _TOPIC . STRESS , fromStress , toStress , 'Transformation' )
await ExperienceLog . add ( this , XP _TOPIC . TRANSFORM , fromXpSress , toXpStress , 'Transformation' )
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}
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/* -------------------------------------------- */
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async _stressRoll ( reveActuel ) {
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let result = await RdDResolutionTable . roll ( reveActuel , 0 ) ;
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if ( result . isPart ) {
result . second = await RdDResolutionTable . roll ( reveActuel , 0 ) ;
}
result . factor = this . _getFacteurStress ( result ) ;
return result ;
}
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/* -------------------------------------------- */
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_getFacteurStress ( stressRoll ) {
switch ( stressRoll . code ) {
case "sign" : return 75 ;
case "norm" : return 50 ;
case "echec" : return 20 ;
case "epart" : return 10 ;
case "etotal" : return 0 ;
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case "part" :
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if ( stressRoll . second . isSign ) {
stressRoll . quality = "Double Particulière" ;
return 150 ;
}
return 100 ;
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}
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return 0 ;
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}
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/* -------------------------------------------- */
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createCallbackExperience ( ) {
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return {
condition : r => r . rolled . isPart && r . finalLevel < 0 && game . settings . get ( "core" , "rollMode" ) != 'selfroll' ,
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action : r => this . appliquerAjoutExperience ( r )
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} ;
}
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/* -------------------------------------------- */
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createCallbackAppelAuMoral ( ) { /* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
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return {
condition : r => r . use . appelAuMoral && game . settings . get ( "core" , "rollMode" ) != 'selfroll' ,
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action : r => this . _appliquerAppelMoral ( r )
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} ;
}
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/* -------------------------------------------- */
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async checkCaracXP ( caracName , display = true ) {
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let carac = RdDActor . _findCaracByName ( this . system . carac , caracName ) ;
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if ( carac && carac . xp > 0 ) {
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const niveauSuivant = Number ( carac . value ) + 1 ;
let xpNeeded = RdDCarac . getCaracNextXp ( niveauSuivant ) ;
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if ( carac . xp >= xpNeeded ) {
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carac = duplicate ( carac ) ;
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carac . value = niveauSuivant ;
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let checkXp = {
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alias : this . name ,
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carac : caracName ,
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value : niveauSuivant ,
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xp : carac . xp
}
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if ( display ) {
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ChatMessage . create ( {
whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html ` , checkXp )
} ) ;
}
return checkXp ;
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}
}
}
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/* -------------------------------------------- */
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async checkCompetenceXP ( compName , newXP , display = true ) {
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let compData = this . getCompetence ( compName ) ;
if ( compData && newXP && newXP == compData . system . xp ) { // Si édition, mais sans changement XP
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return ;
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}
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newXP = ( newXP ) ? newXP : compData . system . xp ;
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if ( compData && newXP > 0 ) {
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let xpNeeded = RdDItemCompetence . getCompetenceNextXp ( compData . system . niveau + 1 ) ;
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if ( newXP >= xpNeeded ) {
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let newCompData = duplicate ( compData ) ;
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newCompData . system . niveau += 1 ;
newCompData . system . xp = newXP ;
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let checkXp = {
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alias : this . name ,
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competence : newCompData . name ,
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niveau : newCompData . system . niveau ,
xp : newCompData . system . xp ,
archetype : newCompData . system . niveau _archetype ,
archetypeWarning : newCompData . system . niveau > compData . system . niveau _archetype
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}
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if ( display ) {
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ChatMessage . create ( {
whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html ` , checkXp )
} ) ;
}
return checkXp ;
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}
}
}
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/* -------------------------------------------- */
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async appliquerAjoutExperience ( rollData , hideChatMessage = 'show' ) {
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if ( ! this . isPersonnage ( ) ) return ;
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hideChatMessage = hideChatMessage == 'hide' || ( Misc . isRollModeHiddenToPlayer ( ) && ! game . user . isGM )
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let xpData = await this . _appliquerExperience ( rollData . rolled , rollData . selectedCarac . label , rollData . competence , rollData . jetResistance ) ;
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if ( xpData ) {
const content = await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html ` , xpData ) ;
if ( hideChatMessage ) {
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ChatUtility . blindMessageToGM ( { content : content } ) ;
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}
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else {
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ChatMessage . create ( {
whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
content : content
} ) ;
}
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}
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}
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/* -------------------------------------------- */
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async _appliquerAppelMoral ( rollData ) {
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if ( ! this . isPersonnage ( ) ) return ;
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if ( ! rollData . use . moral ) return ;
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if ( rollData . rolled . isEchec ||
( rollData . ajustements . diviseurSignificative && ( rollData . rolled . roll * rollData . ajustements . diviseurSignificative > rollData . score ) ) ) {
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rollData . perteMoralEchec = rollData . moral <= - 3 ? 'dissolution' : 'perte' ;
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rollData . moral = await this . moralIncDec ( - 1 ) ; /* L'appel au moral a échoué. Le personnage perd un point de moral */
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}
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}
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/* -------------------------------------------- */
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$filterSortList ( sortList , coord ) {
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let tmr = TMRUtility . getTMR ( coord ) ;
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let filtered = [ ]
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for ( let sort of sortList ) {
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if ( sort . system . caseTMR . toLowerCase ( ) . includes ( 'variable' ) ) {
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filtered . push ( sort ) ;
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} else if ( sort . system . caseTMRspeciale . toLowerCase ( ) . includes ( 'variable' ) ) {
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filtered . push ( sort ) ;
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} else if ( sort . system . caseTMR . toLowerCase ( ) == tmr . type ) {
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filtered . push ( sort ) ;
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} else if ( sort . system . caseTMR . toLowerCase ( ) . includes ( 'special' ) && sort . system . caseTMRspeciale . toLowerCase ( ) . includes ( coord . toLowerCase ( ) ) ) {
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filtered . push ( sort ) ;
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}
}
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return filtered ;
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}
/* -------------------------------------------- */
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computeDraconicAndSortIndex ( sortList ) {
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let draconicList = this . getDraconicList ( ) ;
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for ( let sort of sortList ) {
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let draconicsSort = this . getDraconicsSort ( draconicList , sort ) . map ( it => it . name ) ;
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for ( let index = 0 ; index < draconicList . length && sort . system . listIndex == undefined ; index ++ ) {
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if ( draconicsSort . includes ( draconicList [ index ] . name ) ) {
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sort . system . listIndex = index ;
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}
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}
}
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return draconicList ;
}
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/* -------------------------------------------- */
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getDraconicsSort ( draconicList , sort ) {
//console.log(draconicList, bestDraconic, draconic, voie);
switch ( Grammar . toLowerCaseNoAccent ( sort . name ) ) {
case "lecture d'aura" :
case "detection d'aura" :
return draconicList ;
case "annulation de magie" :
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return draconicList . filter ( it => ! RdDItemCompetence . isThanatos ( it ) ) ;
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}
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return [ RdDItemCompetence . getVoieDraconic ( draconicList , sort . system . draconic ) ] ;
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}
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/* -------------------------------------------- */
async rollUnSort ( coord ) {
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RdDEmpoignade . checkEmpoignadeEnCours ( this )
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if ( EffetsDraconiques . isSortImpossible ( this ) ) {
ui . notifications . error ( "Une queue ou un souffle vous empèche de lancer de sort!" ) ;
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return ;
}
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// Duplication car les pts de reve sont modifiés dans le sort
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let sorts = duplicate ( this . $filterSortList ( this . itemTypes [ 'sort' ] , coord ) ) ;
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if ( sorts . length == 0 ) {
ui . notifications . info ( ` Aucun sort disponible en ${ TMRUtility . getTMR ( coord ) . label } ! ` ) ;
return ;
}
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if ( this . currentTMR ) this . currentTMR . minimize ( ) ; // Hide
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const draconicList = this . computeDraconicAndSortIndex ( sorts ) ;
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const reve = duplicate ( this . system . carac . reve ) ;
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await this . _openRollDialog ( {
name : 'lancer-un-sort' ,
label : 'Lancer un sort' ,
template : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html' ,
rollData : {
carac : { 'reve' : reve } ,
forceCarac : { 'reve' : reve } ,
selectedCarac : reve ,
draconicList : draconicList ,
competence : draconicList [ 0 ] ,
sortList : sorts ,
selectedSort : sorts [ 0 ] ,
tmr : TMRUtility . getTMR ( coord ) ,
diffLibre : RdDItemSort . getDifficulte ( sorts [ 0 ] , - 7 ) , // Per default at startup
coutreve : Array ( 30 ) . fill ( ) . map ( ( item , index ) => 1 + index ) ,
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} ,
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callbackAction : r => this . _rollUnSortResult ( r )
} ) ;
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}
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/* -------------------------------------------- */
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isMauvaiseRencontre ( ) { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective'
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let addMsg = "" ;
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let rencSpecial = EffetsDraconiques . mauvaiseRencontre ( this ) ;
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if ( rencSpecial ) {
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if ( rencSpecial . type != 'souffle' ) {
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this . deleteEmbeddedDocuments ( 'Item' , [ rencSpecial . id ] ) ; // Suppression dans la liste des queues
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addMsg = " La queue a été supprimée de votre fiche automatiquement" ;
} else {
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addMsg = " Vous devez gérer manuellement le décompte de mauvaises rencontres." ;
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}
ChatMessage . create ( {
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content : "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg ,
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whisper : ChatMessage . getWhisperRecipients ( this . name )
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} ) ;
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}
return rencSpecial ;
}
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/* -------------------------------------------- */
getTMRFatigue ( ) { // Pour l'instant uniquement Inertie Draconique
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let countInertieDraconique = EffetsDraconiques . countInertieDraconique ( this ) ;
if ( countInertieDraconique > 0 ) {
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ChatMessage . create ( {
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content : ` Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${ countInertieDraconique + 1 } cases de Fatigue par déplacement au lieu d'une. ` ,
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whisper : ChatMessage . getWhisperRecipients ( this . name )
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} ) ;
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}
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return countInertieDraconique + 1 ;
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}
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/* -------------------------------------------- */
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async checkSoufflePeage ( tmr ) {
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if ( ( tmr . type == 'pont' || tmr . type == 'cite' ) && EffetsDraconiques . isPeage ( this ) ) {
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await this . reveActuelIncDec ( - 1 ) ;
ChatMessage . create ( {
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content : "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement)." ,
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whisper : ChatMessage . getWhisperRecipients ( this . name )
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} ) ;
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}
}
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/* -------------------------------------------- */
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async _rollUnSortResult ( rollData ) {
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let rolled = rollData . rolled ;
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let selectedSort = rollData . selectedSort ;
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rollData . isSortReserve = rollData . mettreEnReserve && ! selectedSort . system . isrituel ;
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rollData . show = { }
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rollData . depenseReve = Number ( selectedSort . system . ptreve _reel ) ;
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if ( rollData . competence . name . includes ( 'Thanatos' ) ) { // Si Thanatos
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await this . update ( { "system.reve.reve.thanatosused" : true } ) ;
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}
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let reveActuel = this . system . reve . reve . value ;
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if ( rolled . isSuccess ) { // Réussite du sort !
if ( rolled . isPart ) {
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rollData . depenseReve = Math . max ( Math . floor ( rollData . depenseReve / 2 ) , 1 ) ;
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}
if ( rollData . isSortReserve ) {
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rollData . depenseReve ++ ;
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}
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if ( reveActuel > rollData . depenseReve ) {
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// Incrémenter/gére le bonus de case
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RdDItemSort . incrementBonusCase ( this , selectedSort , rollData . tmr . coord ) ;
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if ( rollData . isSortReserve ) {
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await this . sortMisEnReserve ( selectedSort , rollData . competence , rollData . tmr . coord , Number ( selectedSort . system . ptreve _reel ) ) ;
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}
}
else {
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rollData . depenseReve = 0 ;
rollData . show . reveInsuffisant = true ;
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mergeObject ( rollData . rolled , RdDResolutionTable . getResultat ( "echec" ) , { overwrite : true } ) ;
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}
} else {
if ( rolled . isETotal ) { // Echec total !
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rollData . depenseReve = Math . min ( reveActuel , Math . floor ( rollData . depenseReve * 1.5 ) )
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// TODO: mise en réserve d'un échec total...
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// await dialog mse en réserve, pour traitement échec total
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} else {
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rollData . depenseReve = 0
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}
}
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reveActuel = Math . max ( reveActuel - rollData . depenseReve , 0 ) ;
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await this . update ( { "system.reve.reve.value" : reveActuel } ) ;
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if ( rollData . isSortReserve ) {
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this . currentTMR . maximize ( ) ; // Re-display TMR
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} else {
this . currentTMR . close ( ) ; // Close TMR !
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}
// Final chat message
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await RdDResolutionTable . displayRollData ( rollData , this , 'chat-resultat-sort.html' ) ;
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if ( reveActuel == 0 ) { // 0 points de reve
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ChatMessage . create ( { content : this . name + " est réduit à 0 Points de Rêve, et tombe endormi !" } ) ;
closeTMR = true ;
}
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}
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/* -------------------------------------------- */
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async rollCarac ( caracName , jetResistance = undefined ) {
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RdDEmpoignade . checkEmpoignadeEnCours ( this )
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let selectedCarac = this . getCaracByName ( caracName )
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await this . _openRollDialog ( {
name : 'jet-' + caracName ,
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label : 'Jet ' + Grammar . apostrophe ( 'de' , selectedCarac . label ) ,
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template : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' ,
rollData : {
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selectedCarac : selectedCarac ,
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competences : this . itemTypes [ 'competence' ] ,
jetResistance : jetResistance ? caracName : undefined
} ,
callbackAction : r => this . $onRollCaracResult ( r )
} ) ;
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}
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/* -------------------------------------------- */
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async $onRollCaracResult ( rollData ) {
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// Final chat message
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await RdDResolutionTable . displayRollData ( rollData , this , 'chat-resultat-general.html' ) ;
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}
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/ * *
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
* @ param { * } caracName
* @ param { * } compName
* @ param { * } diff
* @ param { * } options
* @ returns
* /
async doRollCaracCompetence ( caracName , compName , diff , options = { title : "" , apprecier : false } ) {
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const carac = this . getCaracByName ( caracName ) ;
if ( ! carac ) {
ui . notifications . warn ( ` ${ this . name } n'a pas de caractéristique correspondant à ${ caracName } ` )
return ;
}
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const competence = this . getCompetence ( compName ) ;
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if ( options . apprecier && competence ) {
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const minQualite = Math . max ( 0 , competence . system . niveau ) ;
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if ( diff <= minQualite ) {
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ui . notifications . info ( ` ${ this . name } a un niveau ${ competence . system . niveau } en ${ competence . name } , trop élevé pour apprécier la qualité de ${ diff } ` )
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return ;
}
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}
let rollData = {
alias : this . name ,
caracValue : Number ( carac . value ) ,
selectedCarac : carac ,
competence : competence ,
diffLibre : diff ,
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show : { title : options ? . title ? ? '' }
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} ;
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RollDataAjustements . calcul ( rollData , this ) ;
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await RdDResolutionTable . rollData ( rollData ) ;
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this . _appliquerExperienceRollData ( rollData ) ;
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await RdDResolutionTable . displayRollData ( rollData , this )
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return rollData . rolled ;
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}
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/* -------------------------------------------- */
_appliquerExperienceRollData ( rollData ) {
const callback = this . createCallbackExperience ( ) ;
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if ( callback . condition ( rollData ) ) {
callback . action ( rollData ) ;
}
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}
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/* -------------------------------------------- */
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async rollCompetence ( idOrName , options = { tryTarget : true } ) {
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RdDEmpoignade . checkEmpoignadeEnCours ( this )
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let rollData = {
carac : this . system . carac ,
competence : this . getCompetence ( idOrName )
}
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if ( rollData . competence . type == TYPES . competencecreature ) {
const arme = RdDItemCompetenceCreature . armeCreature ( rollData . competence )
if ( arme && options . tryTarget && Targets . hasTargets ( ) ) {
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Targets . selectOneToken ( target => {
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if ( arme . action == "possession" ) {
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RdDPossession . onAttaquePossession ( target , this , rollData . competence )
}
else {
RdDCombat . rddCombatTarget ( target , this ) . attaque ( competence , arme )
}
} ) ;
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return ;
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}
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// Transformer la competence de créature
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RdDItemCompetenceCreature . setRollDataCreature ( rollData )
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}
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await this . _openRollDialog ( {
name : 'jet-competence' ,
label : 'Jet ' + Grammar . apostrophe ( 'de' , rollData . competence . name ) ,
template : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' ,
rollData : rollData ,
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callbackAction : r => this . $onRollCompetence ( r , options )
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} ) ;
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}
/* -------------------------------------------- */
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async $onRollCompetence ( rollData , options ) {
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await RdDResolutionTable . displayRollData ( rollData , this , 'chat-resultat-competence.html' )
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if ( options ? . onRollAutomate ) {
options . onRollAutomate ( rollData ) ;
}
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}
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/* -------------------------------------------- */
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async creerTacheDepuisLivre ( item , options = { renderSheet : true } ) {
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const nomTache = "Lire " + item . name ;
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const filterTacheLecture = it => it . type == 'tache' && it . name == nomTache ;
let tachesExistantes = this . filterItems ( filterTacheLecture ) ;
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if ( tachesExistantes . length == 0 ) {
const tache = {
name : nomTache , type : 'tache' ,
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system : {
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carac : 'intellect' ,
competence : 'Ecriture' ,
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difficulte : item . system . difficulte ,
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periodicite : "60 minutes" ,
fatigue : 2 ,
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points _de _tache : item . system . points _de _tache ,
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points _de _tache _courant : 0 ,
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description : "Lecture du livre " + item . name + " - XP : " + item . system . xp + " - Compétences : " + item . system . competence
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}
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}
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await this . createEmbeddedDocuments ( 'Item' , [ tache ] , options ) ;
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tachesExistantes = this . filterItems ( filterTacheLecture ) ;
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}
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return tachesExistantes . length > 0 ? tachesExistantes [ 0 ] : undefined ;
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}
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blessuresASoigner ( ) {
// TODO or not TODO: filtrer les blessures poour lesquels on ne peut plus faire de premiers soins?
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return this . filterItems ( it => it . system . gravite > 0 && it . system . gravite <= 6 && ! ( it . system . premierssoins . done && it . system . soinscomplets . done ) , 'blessure' )
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}
async getTacheBlessure ( blesse , blessure ) {
const gravite = blessure ? . system . gravite ? ? 0 ;
if ( gravite > 0 ) {
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const tache = this . itemTypes [ 'tache' ] . find ( it => it . system . itemId == blessure . id )
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? ? await RdDItemBlessure . createTacheSoinBlessure ( this , gravite ) ;
await blessure ? . updateTacheSoinBlessure ( tache ) ;
return tache
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}
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return undefined ;
}
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async rollCaracCompetence ( caracName , compName , diff , options = { title : "" } ) {
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RdDEmpoignade . checkEmpoignadeEnCours ( this )
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const competence = this . getCompetence ( compName ) ;
await this . _openRollDialog ( {
name : 'jet-competence' ,
label : 'Jet ' + Grammar . apostrophe ( 'de' , competence . name ) ,
template : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' ,
rollData : {
alias : this . name ,
carac : this . system . carac ,
selectedCarac : this . getCaracByName ( caracName ) ,
selectedCaracName : caracName ,
diffLibre : diff ,
competence : competence ,
show : { title : options ? . title ? ? '' }
} ,
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callbackAction : r => this . $onRollCompetence ( r , options )
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} ) ;
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}
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/* -------------------------------------------- */
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async rollTache ( id , options = { } ) {
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RdDEmpoignade . checkEmpoignadeEnCours ( this )
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const tacheData = this . getTache ( id )
const compData = this . getCompetence ( tacheData . system . competence )
compData . system . defaut _carac = tacheData . system . carac ; // Patch !
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await this . _openRollDialog ( {
name : 'jet-competence' ,
label : 'Jet de Tâche ' + tacheData . name ,
template : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' ,
rollData : {
competence : compData ,
tache : tacheData ,
diffLibre : tacheData . system . difficulte ,
diffConditions : 0 ,
use : { libre : false , conditions : true } ,
carac : {
[ tacheData . system . carac ] : duplicate ( this . system . carac [ tacheData . system . carac ] )
}
} ,
callbackAction : r => this . _tacheResult ( r , options )
} ) ;
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}
/* -------------------------------------------- */
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async _tacheResult ( rollData , options ) {
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// Mise à jour de la tache
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rollData . appliquerFatigue = ReglesOptionnelles . isUsing ( "appliquer-fatigue" ) ;
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rollData . tache = duplicate ( rollData . tache ) ;
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rollData . tache . system . points _de _tache _courant += rollData . rolled . ptTache ;
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if ( rollData . rolled . isETotal ) {
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rollData . tache . system . difficulte -- ;
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}
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if ( rollData . rolled . isSuccess ) {
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rollData . tache . system . nb _jet _succes ++ ;
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} else {
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rollData . tache . system . nb _jet _echec ++ ;
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}
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rollData . tache . system . tentatives = rollData . tache . system . nb _jet _succes + rollData . tache . system . nb _jet _echec ;
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this . updateEmbeddedDocuments ( 'Item' , [ rollData . tache ] ) ;
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this . santeIncDec ( "fatigue" , rollData . tache . system . fatigue ) ;
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await RdDResolutionTable . displayRollData ( rollData , this , 'chat-resultat-tache.html' ) ;
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if ( options ? . onRollAutomate ) {
options . onRollAutomate ( rollData ) ;
}
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}
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/* -------------------------------------------- */
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async _rollArt ( artData , selected , oeuvre , callbackAction = r => this . _resultArt ( r ) ) {
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oeuvre . system . niveau = oeuvre . system . niveau ? ? 0 ;
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mergeObject ( artData ,
{
oeuvre : oeuvre ,
art : oeuvre . type ,
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competence : duplicate ( this . getCompetence ( artData . compName ? ? oeuvre . system . competence ? ? artData . art ) ) ,
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diffLibre : - oeuvre . system . niveau ,
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diffConditions : 0 ,
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use : { libre : false , conditions : true , surenc : false } ,
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selectedCarac : duplicate ( this . system . carac [ selected ] )
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} ,
{ overwrite : false } ) ;
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artData . competence . system . defaut _carac = selected ;
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if ( ! artData . forceCarac ) {
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artData . forceCarac = { } ;
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artData . forceCarac [ selected ] = duplicate ( this . system . carac [ selected ] ) ;
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}
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await this . _openRollDialog ( {
name : ` jet- ${ artData . art } ` ,
label : ` ${ artData . verbe } ${ oeuvre . name } ` ,
template : ` systems/foundryvtt-reve-de-dragon/templates/dialog-roll- ${ oeuvre . type } .html ` ,
rollData : artData ,
callbackAction : callbackAction
} ) ;
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}
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/* -------------------------------------------- */
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async _resultArt ( artData ) {
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const niveau = artData . oeuvre . system . niveau ? ? 0 ;
const baseQualite = ( artData . rolled . isSuccess ? niveau : artData . competence . system . niveau ) ;
artData . qualiteFinale = Math . min ( baseQualite , niveau ) + artData . rolled . ptQualite ;
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await RdDResolutionTable . displayRollData ( artData , this . name , ` chat-resultat- ${ artData . art } .html ` ) ;
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}
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/* -------------------------------------------- */
async rollChant ( id ) {
const artData = { art : 'chant' , verbe : 'Chanter' } ;
const oeuvre = duplicate ( this . getChant ( id ) ) ;
await this . _rollArt ( artData , "ouie" , oeuvre ) ;
}
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/* -------------------------------------------- */
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async rollDanse ( id ) {
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const artData = { art : 'danse' , verbe : 'Danser' , forceCarac : { } } ;
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const oeuvre = duplicate ( this . findItemLike ( id , artData . art ) ) ;
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if ( oeuvre . system . agilite ) {
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artData . forceCarac [ 'agilite' ] = duplicate ( this . system . carac . agilite ) ;
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}
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if ( oeuvre . system . apparence ) {
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artData . forceCarac [ 'apparence' ] = duplicate ( this . system . carac . apparence ) ;
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}
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const selectedCarac = this . _getCaracDanse ( oeuvre ) ;
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await this . _rollArt ( artData , selectedCarac , oeuvre ) ;
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}
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/* -------------------------------------------- */
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_getCaracDanse ( oeuvre ) {
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if ( oeuvre . system . agilite ) { return "agilite" ; }
else if ( oeuvre . system . apparence ) { return "apparence" ; }
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const compData = this . getCompetence ( oeuvre . system . competence ) ;
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return compData . system . defaut _carac ;
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}
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/* -------------------------------------------- */
async rollMusique ( id ) {
const artData = { art : 'musique' , verbe : 'Jouer' } ;
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const oeuvre = this . findItemLike ( id , artData . art ) ;
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await this . _rollArt ( artData , "ouie" , oeuvre ) ;
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}
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/* -------------------------------------------- */
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async rollRecetteCuisine ( id ) {
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const oeuvre = this . getRecetteCuisine ( id ) ;
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const artData = {
verbe : 'Cuisiner' ,
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compName : 'cuisine' ,
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proportions : 1 ,
ajouterEquipement : false
} ;
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await this . _rollArt ( artData , 'odoratgout' , oeuvre , r => this . _resultRecetteCuisine ( r ) ) ;
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}
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/* -------------------------------------------- */
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async _resultRecetteCuisine ( cuisine ) {
const niveauRecette = cuisine . oeuvre . system . niveau ? ? 0 ;
const baseQualite = ( cuisine . rolled . isSuccess ? niveauRecette : cuisine . competence . system . niveau ) ;
cuisine . qualiteFinale = Math . min ( baseQualite , niveauRecette ) + cuisine . rolled . ptQualite ;
cuisine . exotismeFinal = Math . min ( Math . min ( cuisine . qualiteFinale , cuisine . oeuvre . system . exotisme ? ? 0 ) , 0 ) ;
cuisine . sust = cuisine . oeuvre . system . sust * Math . min ( cuisine . proportions , cuisine . proportionsMax ? ? cuisine . proportions )
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const platCuisine = {
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name : cuisine . oeuvre . name ,
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type : 'nourritureboisson' ,
img : 'systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp' ,
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system : {
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"description" : cuisine . oeuvre . system . description ,
"sust" : 1 ,
"qualite" : cuisine . qualiteFinale ,
"exotisme" : cuisine . exotismeFinal ,
"encombrement" : 0.1 ,
"quantite" : Math . max ( 1 , Math . floor ( cuisine . sust ) ) ,
"cout" : Math . max ( cuisine . qualiteFinale ) * 0.01
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}
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}
if ( cuisine . ajouterEquipement ) {
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await this . createEmbeddedDocuments ( 'Item' , [ platCuisine ] ) ;
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ui . notifications . info ( ` ${ platCuisine . system . quantite } rations de ${ platCuisine . name } ont été ajoutés à votre équipement ` ) ;
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}
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cuisine . platCuisine = platCuisine ;
await RdDResolutionTable . displayRollData ( cuisine , this . name , ` chat-resultat- ${ cuisine . art } .html ` ) ;
}
async preparerNourriture ( item ) {
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if ( item . getUtilisationCuisine ( ) == 'brut' ) {
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const nourriture = {
name : 'Plat de ' + item . name ,
type : 'recettecuisine' ,
img : item . img ,
system : {
sust : 1 ,
exotisme : item . system . exotisme ,
ingredients : item . name
}
} ;
const artData = {
verbe : 'Préparer' ,
compName : 'cuisine' ,
proportions : 1 ,
proportionsMax : Math . min ( 50 , item . system . sust ) ,
ajouterEquipement : true
} ;
await this . _rollArt ( artData , 'odoratgout' , nourriture , async ( cuisine ) => {
await this . _resultRecetteCuisine ( cuisine ) ;
const remaining = Math . max ( item . system . quantite - cuisine . proportions , 0 ) ;
if ( remaining > 0 ) {
await item . update ( { 'system.quantite' : remaining } )
}
else {
await this . deleteEmbeddedDocuments ( 'Item' , [ item . id ] ) ;
}
} ) ;
}
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}
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/* -------------------------------------------- */
async rollJeu ( id ) {
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const oeuvre = this . getJeu ( id ) ;
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const listCarac = oeuvre . system . caraccomp . toLowerCase ( ) . split ( /[.,:\/-]/ ) . map ( it => it . trim ( ) ) ;
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const carac = listCarac . length > 0 ? listCarac [ 0 ] : 'chance'
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const artData = {
art : 'jeu' , verbe : 'Jeu' ,
use : { libre : true , conditions : true , } ,
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competence : duplicate ( this . getCompetence ( 'jeu' ) ) ,
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forceCarac : { }
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} ;
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listCarac . forEach ( c => artData . forceCarac [ c ] = this . system . carac [ c ] ) ;
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artData . competence . system . niveauReel = artData . competence . system . niveau ;
artData . competence . system . niveau = Math . max ( artData . competence . system . niveau , oeuvre . system . base ) ;
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await this . _rollArt ( artData , carac , oeuvre ) ;
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}
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async rollOeuvre ( id ) {
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const artData = { art : 'oeuvre' , verbe : 'Interpréter' }
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const oeuvre = duplicate ( this . findItemLike ( id , artData . art ) )
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await this . _rollArt ( artData , oeuvre . system . default _carac , oeuvre )
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}
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/* -------------------------------------------- */
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async rollMeditation ( id ) {
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const meditation = duplicate ( this . getMeditation ( id ) ) ;
const competence = duplicate ( this . getCompetence ( meditation . system . competence ) ) ;
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competence . system . defaut _carac = "intellect" ; // Meditation = toujours avec intellect
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let meditationData = {
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competence : competence ,
meditation : meditation ,
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conditionMeditation : { isHeure : false , isVeture : false , isComportement : false , isPurification : false } ,
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diffConditions : 0 ,
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use : { libre : false , conditions : true , } ,
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carac : { "intellect" : this . system . carac . intellect }
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} ;
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const dialog = await RdDRoll . create ( this , meditationData ,
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{ html : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html' } ,
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{
name : 'jet-meditation' ,
label : "Jet de méditation" ,
callbacks : [
this . createCallbackExperience ( ) ,
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{ condition : r => r . rolled . isEPart , action : r => this . _meditationEPart ( r ) } ,
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{ action : r => this . _meditationResult ( r ) }
]
} ) ;
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dialog . render ( true ) ;
}
/* -------------------------------------------- */
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async _meditationResult ( meditationRoll ) {
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this . santeIncDec ( "fatigue" , 2 ) ;
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if ( meditationRoll . rolled . isSuccess ) {
await this . createEmbeddedDocuments ( "Item" , [ RdDItemSigneDraconique . prepareSigneDraconiqueMeditation ( meditationRoll . meditation , meditationRoll . rolled ) ] ) ;
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}
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await RdDResolutionTable . displayRollData ( meditationRoll , this . name , 'chat-resultat-meditation.html' ) ;
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}
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/* -------------------------------------------- */
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_meditationEPart ( meditationRoll ) {
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this . updateEmbeddedDocuments ( 'Item' , [ { _id : meditationRoll . meditation . _id , 'system.malus' : meditationRoll . meditation . system . malus - 1 } ] ) ;
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}
/* -------------------------------------------- */
_getSignesDraconiques ( coord ) {
const type = TMRUtility . getTMRType ( coord ) ;
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return this . itemTypes [ "signedraconique" ] . filter ( it => it . system . typesTMR . includes ( type ) ) ;
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}
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/* -------------------------------------------- */
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isResonanceSigneDraconique ( coord ) {
return this . _getSignesDraconiques ( coord ) . length > 0 ;
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}
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/* -------------------------------------------- */
async rollLireSigneDraconique ( coord ) {
if ( ! this . isHautRevant ( ) ) {
ui . notifications . info ( "Seul un haut rêvant peut lire un signe draconique!" ) ;
return ;
}
let signes = this . _getSignesDraconiques ( coord ) ;
if ( signes . length == 0 ) {
ui . notifications . info ( ` Aucun signe draconiques en ${ coord } ! ` ) ;
return ;
}
if ( this . currentTMR ) this . currentTMR . minimize ( ) ; // Hide
let draconicList = this . getDraconicList ( )
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. map ( draconic => {
let draconicLecture = duplicate ( draconic ) ;
draconicLecture . system . defaut _carac = "intellect" ;
return draconicLecture ;
} ) ;
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const intellect = this . system . carac . intellect ;
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let rollData = {
carac : { 'intellect' : intellect } ,
selectedCarac : intellect ,
competence : draconicList [ 0 ] ,
draconicList : draconicList ,
signe : signes [ 0 ] ,
signes : signes ,
tmr : TMRUtility . getTMR ( coord ) ,
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diffLibre : signes [ 0 ] . system . difficulte ,
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}
const dialog = await RdDRoll . create ( this , rollData ,
{
html : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-signedraconique.html' ,
close : html => { this . currentTMR . maximize ( ) } // Re-display TMR
} ,
{
name : 'lire-signe-draconique' ,
label : 'Lire le signe draconique' ,
callbacks : [
this . createCallbackExperience ( ) ,
{ action : r => this . _rollLireSigneDraconique ( r ) }
]
}
) ;
dialog . render ( true ) ;
}
/* -------------------------------------------- */
async _rollLireSigneDraconique ( rollData ) {
const compData = rollData . competence ;
if ( ! RdDItemCompetence . isDraconic ( compData ) ) {
ui . notifications . error ( ` La compétence ${ compData . name } n'est pas une compétence draconique ` ) ;
return ;
}
rollData . xpSort = RdDItemSigneDraconique . getXpSortSigneDraconique ( rollData . rolled . code , rollData . signe ) ;
if ( rollData . xpSort > 0 ) {
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const fromXp = Number ( compData . system . xp _sort ) ;
const toXp = fromXp + rollData . xpSort ;
await this . updateEmbeddedDocuments ( "Item" , [ { _id : compData . _id , 'system.xp_sort' : toXp } ] ) ;
await ExperienceLog . add ( this , XP _TOPIC . XPSORT , fromXp , toXp , ` ${ rollData . competence . name } : signe draconique ` ) ;
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}
await this . deleteEmbeddedDocuments ( "Item" , [ rollData . signe . _id ] ) ;
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await RdDResolutionTable . displayRollData ( rollData , this . name , 'chat-resultat-lecture-signedraconique.html' ) ;
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this . currentTMR . close ( ) ;
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}
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/* -------------------------------------------- */
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async rollAppelChance ( onSuccess = ( ) => { } , onEchec = ( ) => { } ) {
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await this . _openRollDialog ( {
name : 'appelChance' ,
label : 'Appel à la chance' ,
template : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' ,
rollData : { selectedCarac : this . getCaracByName ( 'chance-actuelle' ) , surprise : '' } ,
callbackAction : r => this . _appelChanceResult ( r , onSuccess , onEchec )
} ) ;
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}
/* -------------------------------------------- */
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async _appelChanceResult ( rollData , onSuccess , onEchec ) {
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await RdDResolutionTable . displayRollData ( rollData , this , 'chat-resultat-appelchance.html' )
if ( rollData . rolled . isSuccess ) {
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await this . setFlag ( SYSTEM _RDD , 'utilisationChance' , true ) ;
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await this . chanceActuelleIncDec ( - 1 ) ;
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onSuccess ( ) ;
}
else {
onEchec ( ) ;
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}
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}
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/* -------------------------------------------- */
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async chanceActuelleIncDec ( value ) {
const chance = Math . min ( this . getChance ( ) , Math . max ( this . getChanceActuel ( ) + value , 0 ) ) ;
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await this . updateCompteurValue ( "chance" , chance ) ;
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}
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/* -------------------------------------------- */
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async appelDestinee ( onSuccess = ( ) => { } , onEchec = ( ) => { } ) {
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let destinee = this . system . compteurs . destinee ? . value ? ? 0 ;
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if ( destinee > 0 ) {
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ChatMessage . create ( { content : ` <span class="rdd-roll-part"> ${ this . name } a fait appel à la Destinée !</span> ` } ) ;
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destinee -- ;
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await this . updateCompteurValue ( "destinee" , destinee ) ;
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onSuccess ( ) ;
}
else {
onEchec ( ) ;
}
}
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/* -------------------------------------------- */
getHeureNaissance ( ) {
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if ( this . isPersonnage ( ) ) {
return this . system . heure ;
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}
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return 0 ;
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}
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/* -------------------------------------------- */
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ajustementAstrologique ( ) {
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if ( this . isCreatureEntite ( ) ) {
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return 0 ;
}
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// selon l'heure de naissance...
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return game . system . rdd . calendrier . getAjustementAstrologique ( this . system . heure , this . name )
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}
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/* -------------------------------------------- */
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checkDesirLancinant ( ) {
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let queue = this . filterItems ( it => it . type == 'queue' || it . type == 'ombre' )
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. filter ( it => it . system . categorie == 'lancinant' ) ;
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return ( queue . length > 0 ) ;
}
/* -------------------------------------------- */
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async _appliquerExperience ( rolled , caracName , competence , jetResistance ) {
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if ( ! this . isPersonnage ( ) ) return ;
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// Pas d'XP
if ( ! rolled . isPart || rolled . finalLevel >= 0 ) {
return undefined ;
}
if ( this . checkDesirLancinant ( ) ) {
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// Cas de désir lancinant, pas d'expérience sur particulière
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ChatMessage . create ( {
content : ` Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi ` ,
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whisper : ChatMessage . getWhisperRecipients ( this . name )
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} ) ;
return undefined ;
}
if ( caracName == 'Vie' ) caracName = 'constitution' ;
if ( caracName == 'derobee' ) caracName = 'agilite' ;
if ( caracName == 'reve-actuel' ) caracName = 'reve' ;
let xp = Math . abs ( rolled . finalLevel ) ;
// impair: arrondi inférieur en carac
let xpCarac = competence ? Math . floor ( xp / 2 ) : Math . max ( Math . floor ( xp / 2 ) , 1 ) ;
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const xpCompetence = competence ? xp - xpCarac : 0 ;
if ( jetResistance ) {
const message = ` Jet de résistance ${ jetResistance } , l'expérience est limitée à 1 ` ;
ui . notifications . info ( message ) ;
console . log ( message )
// max 1 xp sur jets de résistance
xpCarac = Math . min ( 1 , xpCarac ) ;
}
let xpData = { alias : this . name , caracName , xpCarac , competence , xpCompetence } ;
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await this . _xpCompetence ( xpData ) ;
await this . _xpCarac ( xpData ) ;
return xpData ;
}
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/* -------------------------------------------- */
async _xpCompetence ( xpData ) {
if ( xpData . competence ) {
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const from = Number ( xpData . competence . system . xp ) ;
const to = from + xpData . xpCompetence ;
let update = { _id : xpData . competence . _id , 'system.xp' : to } ;
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await this . updateEmbeddedDocuments ( 'Item' , [ update ] ) ;
xpData . checkComp = await this . checkCompetenceXP ( xpData . competence . name , undefined , false ) ;
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await ExperienceLog . add ( this , XP _TOPIC . XP , from , to , xpData . competence . name ) ;
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}
}
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/* -------------------------------------------- */
async _xpCarac ( xpData ) {
if ( xpData . xpCarac > 0 ) {
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let carac = duplicate ( this . system . carac ) ;
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let selectedCarac = RdDActor . _findCaracByName ( carac , xpData . caracName ) ;
if ( ! selectedCarac . derivee ) {
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const from = Number ( selectedCarac . xp ) ;
const to = from + xpData . xpCarac ;
selectedCarac . xp = to ;
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await this . update ( { "system.carac" : carac } ) ;
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xpData . checkCarac = await this . checkCaracXP ( selectedCarac . label , false ) ;
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await ExperienceLog . add ( this , XP _TOPIC . XPCARAC , from , to , xpData . caracName ) ;
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} else {
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xpData . caracRepartitionManuelle = true ;
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}
}
}
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/* -------------------------------------------- */
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async resetNombresAstraux ( ) {
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const deletions = this . itemTypes [ 'nombreastral' ] . map ( it => it . _id ) ;
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await this . deleteEmbeddedDocuments ( "Item" , deletions ) ;
}
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/* -------------------------------------------- */
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async ajouteNombreAstral ( callData ) {
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const indexDate = Number . parseInt ( callData . date ) ;
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// Ajout du nombre astral
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const item = {
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name : "Nombre Astral" , type : "nombreastral" , system :
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{
value : callData . nbAstral ,
istrue : callData . isvalid ,
jourindex : indexDate ,
jourlabel : RdDTimestamp . formatIndexDate ( indexDate )
}
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} ;
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await this . createEmbeddedDocuments ( "Item" , [ item ] ) ;
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game . system . rdd . calendrier . notifyChangeNombresAstraux ( ) ;
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}
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async supprimerAnciensNombresAstraux ( ) {
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const calendrier = game . system . rdd . calendrier ;
if ( calendrier ) {
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const toDelete = this . itemTypes [ 'nombreastral' ]
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. filter ( it => calendrier . isAfterIndexDate ( it . system . jourindex ) )
. map ( it => it . _id ) ;
await this . deleteEmbeddedDocuments ( "Item" , toDelete ) ;
}
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}
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/* -------------------------------------------- */
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async astrologieNombresAstraux ( ) {
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await this . supprimerAnciensNombresAstraux ( ) ;
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await AppAstrologie . create ( this ) ;
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}
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/* -------------------------------------------- */
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getCaracByName ( name ) {
switch ( Grammar . toLowerCaseNoAccent ( name ) ) {
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case 'reve-actuel' : case 'reve actuel' :
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return this . getCaracReveActuel ( ) ;
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case 'chance-actuelle' : case 'chance-actuelle' :
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return this . getCaracChanceActuelle ( ) ;
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}
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return RdDActor . _findCaracByName ( this . system . carac , name ) ;
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}
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getCaracChanceActuelle ( ) {
return {
label : 'Chance actuelle' ,
value : this . getChanceActuel ( ) ,
type : "number"
} ;
}
getCaracReveActuel ( ) {
return {
label : 'Rêve actuel' ,
value : this . getReveActuel ( ) ,
type : "number"
} ;
}
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/* -------------------------------------------- */
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static _findCaracByName ( carac , name ) {
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name = Grammar . toLowerCaseNoAccent ( name ) ;
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switch ( name ) {
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case 'reve-actuel' : case 'reve actuel' :
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return carac . reve ;
case 'chance-actuelle' : case 'chance actuelle' :
return carac . chance ;
}
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const caracList = Object . entries ( carac ) ;
let entry = Misc . findFirstLike ( name , caracList , { mapper : it => it [ 0 ] , description : 'caractéristique' } ) ;
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if ( ! entry || entry . length == 0 ) {
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entry = Misc . findFirstLike ( name , caracList , { mapper : it => it [ 1 ] . label , description : 'caractéristique' } ) ;
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}
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return entry && entry . length > 0 ? carac [ entry [ 0 ] ] : undefined ;
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}
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/* -------------------------------------------- */
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countMonteeLaborieuse ( ) { // Return +1 par queue/ombre/souffle Montée Laborieuse présente
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let countMonteeLaborieuse = EffetsDraconiques . countMonteeLaborieuse ( this ) ;
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if ( countMonteeLaborieuse > 0 ) {
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ChatMessage . create ( {
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content : ` Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${ countMonteeLaborieuse } Point de Rêve de plus. ` ,
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whisper : ChatMessage . getWhisperRecipients ( this . name )
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} ) ;
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}
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return countMonteeLaborieuse ;
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}
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/* -------------------------------------------- */
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refreshTMRView ( ) {
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if ( this . currentTMR ) {
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this . currentTMR . externalRefresh ( ) ;
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}
}
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/* -------------------------------------------- */
async displayTMR ( mode = "normal" ) {
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if ( this . tmrApp ) {
ui . notifications . warn ( "Vous êtes déja dans les TMR...." ) ;
return
}
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if ( mode != 'visu' && this . getEffect ( STATUSES . StatusDemiReve ) ) {
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ui . notifications . warn ( "Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement" ) ;
mode = "visu" ; // bascule le mode en visu automatiquement
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}
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RdDConfirm . confirmer ( {
bypass : mode == 'visu' ,
settingConfirmer : "confirmation-tmr" ,
content : ` <p>Voulez vous monter dans les TMR en mode ${ mode } ?</p> ` ,
title : 'Confirmer la montée dans les TMR' ,
buttonLabel : 'Monter dans les TMR' ,
onAction : async ( ) => await this . _doDisplayTMR ( mode )
} ) ;
}
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async _doDisplayTMR ( mode ) {
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let isRapide = mode == "rapide" ;
if ( mode != "visu" ) {
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let minReveValue = ( isRapide && ! EffetsDraconiques . isDeplacementAccelere ( this ) ? 3 : 2 ) + this . countMonteeLaborieuse ( ) ;
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if ( this . getReveActuel ( ) < minReveValue ) {
ChatMessage . create ( {
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content : ` Vous n'avez les ${ minReveValue } Points de Reve nécessaires pour monter dans les Terres Médianes ` ,
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whisper : ChatMessage . getWhisperRecipients ( this . name )
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} ) ;
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return ;
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}
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await this . setEffect ( STATUSES . StatusDemiReve , true ) ;
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}
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const fatigue = this . system . sante . fatigue . value ;
const endurance = this . system . sante . endurance . max ;
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let tmrFormData = {
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mode : mode ,
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fatigue : RdDUtility . calculFatigueHtml ( fatigue , endurance ) ,
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draconic : this . getDraconicList ( ) ,
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sort : this . itemTypes [ 'sort' ] ,
signes : this . itemTypes [ 'signedraconique' ] ,
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caracReve : this . system . carac . reve . value ,
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pointsReve : this . getReveActuel ( ) ,
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isRapide : isRapide ,
isGM : game . user . isGM ,
hasPlayerOwner : this . hasPlayerOwner
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}
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this . currentTMR = await RdDTMRDialog . create ( this , tmrFormData ) ;
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this . currentTMR . render ( true ) ;
}
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/* -------------------------------------------- */
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rollArme ( arme ) {
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if ( ! Targets . hasTargets ( ) ) {
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RdDConfirm . confirmer ( {
settingConfirmer : "confirmer-combat-sans-cible" ,
content : ` <p>Voulez vous faire un jet de compétence ${ arme . system . competence } sans choisir de cible valide?
< br > Tous les jets de combats devront être gérés à la main
< / p > ` ,
title : 'Ne pas utiliser les automatisation de combat' ,
buttonLabel : "Pas d'automatisation" ,
onAction : async ( ) => {
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this . rollCompetence ( arme . system . competence , { tryTarget : false } )
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}
} ) ;
return ;
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}
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Targets . selectOneToken ( target => {
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if ( Targets . isTargetEntite ( target ) ) {
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ui . notifications . warn ( ` Vous ne pouvez pas attaquer une entité non incarnée avec votre ${ arme . name } !!!! ` ) ;
return ;
}
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const competence = this . getCompetence ( arme . system . competence )
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if ( competence . isCompetencePossession ( ) ) {
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return RdDPossession . onAttaquePossession ( target , this , competence ) ;
}
RdDCombat . rddCombatTarget ( target , this ) . attaque ( competence , arme ) ;
} )
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}
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async rollSoins ( blesse , blessureId ) {
const blessure = blesse . blessuresASoigner ( ) . find ( it => it . id == blessureId ) ;
if ( blessure ) {
if ( ! blessure . system . premierssoins . done ) {
const tache = await this . getTacheBlessure ( blesse , blessure ) ;
return await this . rollTache ( tache . id , {
onRollAutomate : async r => blesse . onRollTachePremiersSoins ( blessureId , r )
} ) ;
}
if ( ! blessure . system . soinscomplets . done ) {
const diff = blessure . system . difficulte + ( blessure . system . premierssoins . bonus ? ? 0 ) ;
return await this . rollCaracCompetence ( "dexterite" , "Chirurgie" , diff , {
title : "Soins complets" ,
onRollAutomate : r => blesse . onRollSoinsComplets ( blessureId , r )
} )
}
}
}
async onRollTachePremiersSoins ( blessureId , rollData ) {
if ( ! this . isOwner ) {
return RdDBaseActor . remoteActorCall ( { actorId : this . id , method : 'onRollTachePremiersSoins' , args : [ blessureId , rollData ] } ) ;
}
const blessure = this . getItem ( blessureId , 'blessure' )
console . log ( 'TODO update blessure' , this , blessureId , rollData , rollData . tache ) ;
if ( blessure && ! blessure . system . premierssoins . done ) {
const tache = rollData . tache ;
if ( rollData . rolled . isETotal ) {
await blessure . update ( {
'system.difficulte' : blessure . system . difficulte - 1 ,
'system.premierssoins.tache' : Math . max ( 0 , tache . system . points _de _tache _courant )
} )
}
else {
const bonus = tache . system . points _de _tache _courant - tache . system . points _de _tache
await blessure . update ( {
'system.premierssoins' : {
done : ( bonus >= 0 ) ,
bonus : Math . max ( 0 , bonus ) ,
tache : Math . max ( 0 , tache . system . points _de _tache _courant )
}
} )
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if ( bonus >= 0 ) {
await this . deleteEmbeddedDocuments ( 'Item' , [ tache . id ] )
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}
}
}
}
async onRollSoinsComplets ( blessureId , rollData ) {
if ( ! this . isOwner ) {
return RdDBaseActor . remoteActorCall ( { actorId : this . id , method : 'onRollSoinsComplets' , args : [ blessureId , rollData ] } ) ;
}
const blessure = this . getItem ( blessureId , 'blessure' )
if ( blessure && blessure . system . premierssoins . done && ! blessure . system . soinscomplets . done ) {
// TODO: update de la blessure: passer par le MJ!
if ( rollData . rolled . isETotal ) {
await blessure . setSoinsBlessure ( {
difficulte : blessure . system . difficulte - 1 ,
premierssoins : { done : false , bonus : 0 } , soinscomplets : { done : false , bonus : 0 } ,
} )
}
else {
// soins complets finis
await blessure . setSoinsBlessure ( {
soinscomplets : { done : true , bonus : Math . max ( 0 , rollData . rolled . ptTache ) } ,
} )
}
}
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}
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/* -------------------------------------------- */
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conjurerPossession ( possession ) {
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RdDPossession . onConjurerPossession ( this , possession )
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}
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/* -------------------------------------------- */
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getArmeParade ( armeParadeId ) {
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const item = armeParadeId ? this . getEmbeddedDocument ( 'Item' , armeParadeId ) : undefined ;
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return RdDItemArme . getArme ( item ) ;
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}
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/* -------------------------------------------- */
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verifierForceMin ( item ) {
if ( item . type == 'arme' && item . system . force > this . system . carac . force . value ) {
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ChatMessage . create ( {
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content : ` <strong> ${ this . name } s'est équipé(e) de l'arme ${ item . name } , mais n'a pas une force suffisante pour l'utiliser normalement </strong>
( $ { item . system . force } nécessaire pour une Force de $ { this . system . carac . force . value } ) `
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} ) ;
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}
}
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/* -------------------------------------------- */
async equiperObjet ( itemID ) {
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let item = this . getEmbeddedDocument ( 'Item' , itemID ) ;
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if ( item ? . isEquipable ( ) ) {
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const isEquipe = ! item . system . equipe ;
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await this . updateEmbeddedDocuments ( 'Item' , [ { _id : item . id , "system.equipe" : isEquipe } ] ) ;
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this . computeEncTotal ( ) ; // Mise à jour encombrement
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if ( isEquipe )
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this . verifierForceMin ( item ) ;
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}
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}
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/* -------------------------------------------- */
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async computeArmure ( attackerRoll ) {
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let dmg = ( attackerRoll . dmg . dmgArme ? ? 0 ) + ( attackerRoll . dmg . dmgActor ? ? 0 ) ;
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let armeData = attackerRoll . arme ;
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let protection = 0 ;
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const armures = this . items . filter ( it => it . type == "armure" && it . system . equipe ) ;
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for ( const armure of armures ) {
protection += await RdDDice . rollTotal ( armure . system . protection . toString ( ) ) ;
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if ( dmg > 0 && attackerRoll . dmg . encaisserSpecial != "noarmure" ) {
armure . deteriorerArmure ( dmg ) ;
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dmg = 0 ;
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}
}
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const penetration = Misc . toInt ( armeData ? . system . penetration ? ? 0 ) ;
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protection = Math . max ( protection - penetration , 0 ) ;
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protection += this . getProtectionNaturelle ( ) ;
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// Gestion des cas particuliers sur la fenêtre d'encaissement
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if ( attackerRoll . dmg . encaisserSpecial == "noarmure" ) {
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protection = 0 ;
}
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if ( attackerRoll . dmg . encaisserSpecial == "chute" ) {
protection = Math . min ( protection , 2 ) ;
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}
console . log ( "Final protect" , protection , attackerRoll ) ;
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return protection ;
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}
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/* -------------------------------------------- */
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async encaisser ( ) {
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await RdDEncaisser . encaisser ( this ) ;
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}
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/* -------------------------------------------- */
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async encaisserDommages ( rollData , attacker = undefined , show = undefined ) {
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if ( attacker && ! await attacker . accorder ( this , 'avant-encaissement' ) ) {
return ;
}
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const attackerId = attacker ? . id ;
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if ( ReglesOptionnelles . isUsing ( 'validation-encaissement-gr' ) && ! game . user . isGM ) {
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RdDBaseActor . remoteActorCall ( {
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actorId : this . id ,
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method : 'appliquerEncaissement' ,
args : [ rollData , show , attackerId ]
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} ) ;
return ;
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}
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await this . appliquerEncaissement ( rollData , show , attackerId ) ;
}
async appliquerEncaissement ( rollData , show , attackerId ) {
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const armure = await this . computeArmure ( rollData ) ;
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if ( ReglesOptionnelles . isUsing ( 'validation-encaissement-gr' ) ) {
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DialogValidationEncaissement . validerEncaissement ( this , rollData , armure , show , attackerId , ( encaissement , show , attackerId ) => this . _appliquerEncaissement ( encaissement , show , attackerId ) ) ;
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}
else {
let encaissement = await RdDUtility . jetEncaissement ( rollData , armure , { showDice : SHOW _DICE } ) ;
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await this . _appliquerEncaissement ( encaissement , show , attackerId ) ;
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}
}
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async _appliquerEncaissement ( encaissement , show , attackedId ) {
const attacker = attackedId ? game . actors . get ( attackedId ) : undefined
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let santeOrig = duplicate ( this . system . sante ) ;
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const blessure = await this . ajouterBlessure ( encaissement , attacker ) ; // Will update the result table
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const perteVie = this . isEntite ( )
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? { newValue : 0 }
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: await this . santeIncDec ( "vie" , - encaissement . vie ) ;
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const perteEndurance = await this . santeIncDec ( "endurance" , - encaissement . endurance , blessure ? . isCritique ( ) ) ;
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mergeObject ( encaissement , {
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alias : this . name ,
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hasPlayerOwner : this . hasPlayerOwner ,
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resteEndurance : this . system . sante . endurance . value ,
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sonne : perteEndurance . sonne ,
jetEndurance : perteEndurance . jetEndurance ,
endurance : santeOrig . endurance . value - perteEndurance . newValue ,
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vie : this . isEntite ( ) ? 0 : ( santeOrig . vie . value - perteVie . newValue ) ,
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blessure : blessure ,
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show : show ? ? { }
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} ) ;
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await ChatUtility . createChatWithRollMode ( this . name , {
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roll : encaissement . roll ,
content : await renderTemplate ( 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html' , encaissement )
} ) ;
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if ( ! encaissement . hasPlayerOwner && encaissement . endurance != 0 ) {
encaissement = duplicate ( encaissement ) ;
encaissement . isGM = true ;
ChatMessage . create ( {
whisper : ChatMessage . getWhisperRecipients ( "GM" ) ,
content : await renderTemplate ( 'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html' , encaissement )
} ) ;
}
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}
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/* -------------------------------------------- */
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async ajouterBlessure ( encaissement , attacker = undefined ) {
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if ( this . isEntite ( ) ) return ; // Une entité n'a pas de blessures
if ( encaissement . gravite < 0 ) return ;
if ( encaissement . gravite > 0 ) {
while ( this . countBlessures ( it => it . system . gravite == encaissement . gravite ) >= RdDItemBlessure . maxBlessures ( encaissement . gravite ) && encaissement . gravite <= 6 ) {
// Aggravation
encaissement . gravite += 2
if ( encaissement . gravite > 2 ) {
encaissement . vie += 2 ;
}
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}
}
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const endActuelle = Number ( this . system . sante . endurance . value ) ;
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const blessure = await RdDItemBlessure . createBlessure ( this , encaissement . gravite , encaissement . dmg . loc . label , attacker ) ;
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if ( blessure . isCritique ( ) ) {
encaissement . endurance = endActuelle ;
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}
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if ( blessure . isMort ( ) ) {
this . setEffect ( STATUSES . StatusComma , true ) ;
encaissement . mort = true ;
ChatMessage . create ( {
content : ` <img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
< strong > $ { this . name } vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix ! < / s t r o n g > `
} ) ;
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}
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return blessure ;
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}
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/* -------------------------------------------- */
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/** @override */
getRollData ( ) {
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const rollData = super . getRollData ( ) ;
return rollData ;
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}
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/* -------------------------------------------- */
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async resetItemUse ( ) {
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await this . unsetFlag ( SYSTEM _RDD , 'itemUse' ) ;
await this . setFlag ( SYSTEM _RDD , 'itemUse' , { } ) ;
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}
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/* -------------------------------------------- */
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async incDecItemUse ( itemId , inc = 1 ) {
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let itemUse = duplicate ( this . getFlag ( SYSTEM _RDD , 'itemUse' ) ? ? { } ) ;
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itemUse [ itemId ] = ( itemUse [ itemId ] ? ? 0 ) + inc ;
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await this . setFlag ( SYSTEM _RDD , 'itemUse' , itemUse ) ;
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console . log ( "ITEM USE INC" , inc , itemUse ) ;
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}
/* -------------------------------------------- */
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getItemUse ( itemId ) {
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let itemUse = this . getFlag ( SYSTEM _RDD , 'itemUse' ) ? ? { } ;
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console . log ( "ITEM USE GET" , itemUse ) ;
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return itemUse [ itemId ] ? ? 0 ;
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}
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/* -------------------------------------------- */
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/* -- entites -- */
/* retourne true si on peut continuer, false si on ne peut pas continuer */
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async targetEntiteNonAccordee ( target , when = 'avant-encaissement' ) {
if ( target ) {
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return ! await this . accorder ( target . actor , when ) ;
}
return false ;
}
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/* -------------------------------------------- */
async accorder ( entite , when = 'avant-encaissement' ) {
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if ( when != game . settings . get ( SYSTEM _RDD , "accorder-entite-cauchemar" )
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|| entite == undefined
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|| ! entite . isEntite ( [ ENTITE _INCARNE ] )
|| entite . isEntiteAccordee ( this ) ) {
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return true ;
}
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const rolled = await RdDResolutionTable . roll ( this . getReveActuel ( ) , - Number ( entite . system . carac . niveau . value ) ) ;
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const rollData = {
alias : this . name ,
rolled : rolled ,
entite : entite . name ,
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selectedCarac : this . system . carac . reve
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} ;
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if ( rolled . isSuccess ) {
await entite . setEntiteReveAccordee ( this ) ;
}
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await RdDResolutionTable . displayRollData ( rollData , this , 'chat-resultat-accorder-cauchemar.html' ) ;
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if ( rolled . isPart ) {
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await this . appliquerAjoutExperience ( rollData , true ) ;
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}
return rolled . isSuccess ;
}
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/* -------------------------------------------- */
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isEntite ( typeentite = [ ] ) {
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return this . type == 'entite' && ( typeentite . length == 0 || typeentite . includes ( this . system . definition . typeentite ) ) ;
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}
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/* -------------------------------------------- */
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isEntiteAccordee ( attaquant ) {
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if ( ! this . isEntite ( [ ENTITE _INCARNE ] ) ) { return true ; }
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let resonnance = this . system . sante . resonnance ;
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return ( resonnance . actors . find ( it => it == attaquant . id ) ) ;
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}
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/* -------------------------------------------- */
async setEntiteReveAccordee ( attaquant ) {
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if ( ! this . isEntite ( [ ENTITE _INCARNE ] ) ) {
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ui . notifications . error ( "Impossible de s'accorder à " + this . name + ": ce n'est pas une entite de cauchemer/rêve" ) ;
return ;
}
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let resonnance = duplicate ( this . system . sante . resonnance ) ;
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if ( resonnance . actors . find ( it => it == attaquant . id ) ) {
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// déjà accordé
return ;
}
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resonnance . actors . push ( attaquant . id ) ;
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await this . update ( { "system.sante.resonnance" : resonnance } ) ;
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return ;
}
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/* -------------------------------------------- */
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async effectuerTacheAlchimie ( recetteId , tacheAlchimie , texteTache ) {
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let recetteData = this . findItemLike ( recetteId , 'recettealchimique' ) ;
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if ( recetteData ) {
if ( tacheAlchimie != "couleur" && tacheAlchimie != "consistance" ) {
ui . notifications . warn ( ` L'étape alchimique ${ tacheAlchimie } - ${ texteTache } est inconnue ` ) ;
return ;
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}
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const sansCristal = tacheAlchimie == "couleur" && this . items . filter ( it => it . isCristalAlchimique ( ) ) . length == 0 ;
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const caracTache = RdDAlchimie . getCaracTache ( tacheAlchimie ) ;
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const alchimieData = this . getCompetence ( "alchimie" ) ;
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let rollData = {
recette : recetteData ,
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carac : { [ caracTache ] : this . system . carac [ caracTache ] } ,
selectedCarac : this . system . carac [ caracTache ] ,
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competence : alchimieData ,
diffLibre : RdDAlchimie . getDifficulte ( texteTache ) ,
diffConditions : sansCristal ? - 4 : 0 ,
alchimie : {
tache : Misc . upperFirst ( tacheAlchimie ) ,
texte : texteTache ,
sansCristal : sansCristal
}
}
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rollData . competence . system . defaut _carac = caracTache ;
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const dialog = await RdDRoll . create ( this , rollData ,
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{ html : 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html' } ,
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{
name : 'tache-alchimique' ,
label : 'Tache Alchimique' ,
callbacks : [
this . createCallbackExperience ( ) ,
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this . createCallbackAppelAuMoral ( ) ,
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{ action : async r => await this . _alchimieResult ( r , false ) }
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]
}
) ;
dialog . render ( true ) ;
}
}
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isCristalAlchimique ( it ) {
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return it . type == 'objet' && Grammar . toLowerCaseNoAccent ( it . name ) == 'cristal alchimique' && it . system . quantite > 0 ;
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}
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/* -------------------------------------------- */
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async _alchimieResult ( rollData ) {
await RdDResolutionTable . displayRollData ( rollData , this , 'chat-resultat-alchimie.html' ) ;
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}
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/* -------------------------------------------- */
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listeVehicules ( ) {
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const listeVehichules = this . system . subacteurs ? . vehicules ? ? [ ] ;
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return this . _buildActorLinksList ( listeVehichules , vehicle => RdDActor . _vehicleData ( vehicle ) ) ;
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}
/* -------------------------------------------- */
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listeSuivants ( ) {
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return this . _buildActorLinksList ( this . system . subacteurs ? . suivants ? ? [ ] ) ;
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}
/* -------------------------------------------- */
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listeMontures ( ) {
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return this . _buildActorLinksList ( this . system . subacteurs ? . montures ? ? [ ] ) ;
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}
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/* -------------------------------------------- */
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_buildActorLinksList ( links , actorTransformation = it => RdDActor . _buildActorData ( it ) ) {
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return links . map ( link => game . actors . get ( link . id ) )
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. filter ( it => it != undefined )
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. map ( actorTransformation ) ;
}
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/* -------------------------------------------- */
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static _vehicleData ( vehicle ) {
return {
id : vehicle . id ,
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name : vehicle . name ,
img : vehicle . img ,
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system : {
categorie : vehicle . system . categorie ,
etat : vehicle . system . etat
}
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} ;
}
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/* -------------------------------------------- */
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static _buildActorData ( it ) {
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return { id : it . id , name : it . name , img : it . img } ;
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}
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/* -------------------------------------------- */
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async pushSubacteur ( actor , dataArray , dataPath , dataName ) {
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let alreadyPresent = dataArray . find ( attached => attached . id == actor . _id ) ;
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if ( ! alreadyPresent ) {
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let newArray = duplicate ( dataArray ) ;
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newArray . push ( { id : actor . _id } ) ;
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await this . update ( { [ dataPath ] : newArray } ) ;
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} else {
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ui . notifications . warn ( dataName + " est déja attaché à ce Personnage." ) ;
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}
}
/* -------------------------------------------- */
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addSubActeur ( subActor ) {
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if ( subActor ? . id == this . id ) {
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ui . notifications . warn ( "Vous ne pouvez pas attacher un acteur à lui même" )
}
else if ( ! subActor ? . isOwner ) {
ui . notifications . warn ( "Vous n'avez pas les droits sur l'acteur que vous attachez." )
}
else {
if ( subActor . type == 'vehicule' ) {
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this . pushSubacteur ( subActor , this . system . subacteurs . vehicules , 'system.subacteurs.vehicules' , 'Ce Véhicule' ) ;
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} else if ( subActor . type == 'creature' ) {
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this . pushSubacteur ( subActor , this . system . subacteurs . montures , 'system.subacteurs.montures' , 'Cette Monture' ) ;
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} else if ( subActor . type == 'personnage' ) {
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this . pushSubacteur ( subActor , this . system . subacteurs . suivants , 'system.subacteurs.suivants' , 'Ce Suivant' ) ;
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}
}
}
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/* -------------------------------------------- */
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async removeSubacteur ( actorId ) {
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let newVehicules = this . system . subacteurs . vehicules . filter ( function ( obj , index , arr ) { return obj . id != actorId } ) ;
let newSuivants = this . system . subacteurs . suivants . filter ( function ( obj , index , arr ) { return obj . id != actorId } ) ;
let newMontures = this . system . subacteurs . montures . filter ( function ( obj , index , arr ) { return obj . id != actorId } ) ;
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await this . update ( { 'system.subacteurs.vehicules' : newVehicules } , { renderSheet : false } ) ;
await this . update ( { 'system.subacteurs.suivants' : newSuivants } , { renderSheet : false } ) ;
await this . update ( { 'system.subacteurs.montures' : newMontures } , { renderSheet : false } ) ;
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}
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/* -------------------------------------------- */
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async buildPotionGuerisonList ( pointsGuerison ) {
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const pointsGuerisonInitial = pointsGuerison ;
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const blessures = this . filterItems ( it => it . system . gravite > 0 , 'blessure' ) . sort ( Misc . descending ( it => it . system . gravite ) )
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const ids = [ ]
const guerisonData = { list : [ ] , pointsConsommes : 0 }
for ( let blessure of blessures ) {
if ( pointsGuerison >= blessure . system . gravite ) {
pointsGuerison -= blessure . system . gravite ;
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guerisonData . list . push ( ` 1 Blessure ${ blessure . system . label } ( ${ blessure . system . gravite } points) ` ) ;
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ids . push ( blessure . id )
}
}
if ( ids . length > 0 ) {
await this . supprimerBlessures ( it => ids . includes ( it . id ) ) ;
}
if ( blessures . length == ids . length ) {
let pvManquants = this . system . sante . vie . max - this . system . sante . vie . value ;
let pvSoignees = Math . min ( pvManquants , Math . floor ( pointsGuerison / 2 ) ) ;
pointsGuerison -= pvSoignees * 2 ;
guerisonData . list . push ( pvSoignees + " Points de Vie soignés" ) ;
await this . santeIncDec ( 'vie' , + pvSoignees , false ) ;
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}
guerisonData . pointsConsommes = pointsGuerisonInitial - pointsGuerison ;
return guerisonData ;
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}
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/* -------------------------------------------- */
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async consommerPotionSoin ( potionData ) {
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potionData . alias = this . name ;
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potionData . supprimer = true ;
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if ( potionData . system . magique ) {
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// Gestion de la résistance:
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potionData . rolled = await RdDResolutionTable . roll ( this . getReveActuel ( ) , - 8 ) ;
if ( potionData . rolled . isEchec ) {
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await this . reveActuelIncDec ( - 1 ) ;
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potionData . guerisonData = await this . buildPotionGuerisonList ( potionData . system . puissance ) ;
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potionData . guerisonMinutes = potionData . guerisonData . pointsConsommes * 5 ;
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}
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}
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if ( ! potionData . system . magique || potionData . rolled . isSuccess ) {
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await this . setBonusPotionSoin ( potionData . system . herbebonus ) ;
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}
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ChatMessage . create ( {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html ` , potionData )
} ) ;
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}
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async setBonusPotionSoin ( bonus ) {
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await this . update ( { 'system.sante.bonusPotion' : bonus } ) ;
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}
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/* -------------------------------------------- */
async consommerPotionRepos ( potionData ) {
potionData . alias = this . name ;
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potionData . supprimer = true ;
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if ( potionData . system . magique ) {
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// Gestion de la résistance:
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potionData . rolled = await RdDResolutionTable . roll ( this . getReveActuel ( ) , - 8 ) ;
if ( potionData . rolled . isEchec ) {
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await this . reveActuelIncDec ( - 1 ) ;
let fatigueActuelle = this . getFatigueActuelle ( ) ;
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potionData . caseFatigueReel = Math . min ( fatigueActuelle , potionData . system . puissance ) ;
potionData . guerisonDureeUnite = ( potionData . system . reposalchimique ) ? "rounds" : "minutes" ;
potionData . guerisonDureeValue = ( potionData . system . reposalchimique ) ? potionData . caseFatigueReel : potionData . caseFatigueReel * 5 ;
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potionData . aphasiePermanente = false ;
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if ( potionData . system . reposalchimique ) {
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let chanceAphasie = await RdDDice . rollTotal ( "1d100" ) ;
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if ( chanceAphasie <= potionData . system . pr ) {
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potionData . aphasiePermanente = true ;
}
}
await this . santeIncDec ( "fatigue" , - potionData . caseFatigueReel ) ;
}
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}
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if ( ! potionData . system . magique || potionData . rolled . isSuccess ) {
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this . bonusRepos = potionData . system . herbebonus ;
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}
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ChatMessage . create ( {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html ` , potionData )
} ) ;
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}
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/* -------------------------------------------- */
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async fabriquerPotion ( herbeData ) {
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let newPotion = {
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name : ` Potion de ${ herbeData . system . categorie } ( ${ herbeData . name } ) ` , type : 'potion' ,
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img : "systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp" ,
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system : {
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quantite : 1 , cout : 0 , encombrement : 0.1 ,
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categorie : herbeData . system . categorie ,
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herbe : herbeData . name ,
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rarete : herbeData . system . rarete ,
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herbebrins : herbeData . nbBrins ,
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herbebonus : herbeData . herbebonus ,
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description : ""
}
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}
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await this . createEmbeddedDocuments ( 'Item' , [ newPotion ] , { renderSheet : true } ) ;
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let newQuantite = herbeData . system . quantite - herbeData . nbBrins ;
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let messageData = {
alias : this . name ,
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nbBrinsReste : newQuantite ,
potion : newPotion ,
herbe : herbeData
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}
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this . diminuerQuantiteObjet ( herbeData . _id , herbeData . nbBrins ) ;
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ChatMessage . create ( {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html ` , messageData )
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} ) ;
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}
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/* -------------------------------------------- */
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async diminuerQuantiteObjet ( id , nb , options = { supprimerSiZero : false } ) {
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const item = this . getItem ( id ) ;
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if ( item ) {
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await item . diminuerQuantite ( nb , options ) ;
}
}
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/* -------------------------------------------- */
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async consommerPotionGenerique ( potionData ) {
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potionData . alias = this . name ;
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if ( potionData . system . magique ) {
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// Gestion de la résistance:
potionData . rolled = await RdDResolutionTable . roll ( this . getReveActuel ( ) , - 8 ) ;
if ( potionData . rolled . isEchec ) {
await this . reveActuelIncDec ( - 1 ) ;
}
}
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ChatMessage . create ( {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : await renderTemplate ( ` systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html ` , potionData )
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} ) ;
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}
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/* -------------------------------------------- */
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async consommerPotion ( potion , onActionItem = async ( ) => { } ) {
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const potionData = potion
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if ( potionData . system . categorie . includes ( 'Soin' ) ) {
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this . consommerPotionSoin ( potionData ) ;
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} else if ( potionData . system . categorie . includes ( 'Repos' ) ) {
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this . consommerPotionRepos ( potionData ) ;
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} else {
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this . consommerPotionGenerique ( potionData ) ;
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}
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await this . diminuerQuantiteObjet ( potion . id , 1 , { supprimerSiZero : potionData . supprimer } ) ;
await onActionItem ( )
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}
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/* -------------------------------------------- */
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async onUpdateActor ( update , options , actorId ) {
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const updatedEndurance = update ? . system ? . sante ? . endurance
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if ( updatedEndurance && options . diff ) {
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await this . setEffect ( STATUSES . StatusUnconscious , updatedEndurance . value == 0 )
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}
}
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/* -------------------------------------------- */
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getEffects ( filter = e => true ) {
return this . getEmbeddedCollection ( "ActiveEffect" ) . filter ( filter ) ;
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}
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/* -------------------------------------------- */
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getEffect ( statusId ) {
return this . getEmbeddedCollection ( "ActiveEffect" ) . find ( it => it . flags ? . core ? . statusId == statusId ) ;
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}
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/* -------------------------------------------- */
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async setEffect ( statusId , status ) {
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if ( this . isEntite ( ) || this . isVehicule ( ) ) {
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return ;
}
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console . log ( "setEffect" , statusId , status )
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const effect = this . getEffect ( statusId ) ;
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if ( ! status && effect ) {
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await this . deleteEmbeddedDocuments ( 'ActiveEffect' , [ effect . id ] ) ;
}
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if ( status && ! effect ) {
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await this . createEmbeddedDocuments ( "ActiveEffect" , [ StatusEffects . status ( statusId ) ] ) ;
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}
}
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async removeEffect ( statusId ) {
const effect = this . getEffect ( statusId ) ;
if ( effect ) {
await this . deleteEmbeddedDocuments ( 'ActiveEffect' , [ effect . id ] ) ;
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}
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}
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/* -------------------------------------------- */
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async removeEffects ( filter = e => true ) {
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if ( game . user . isGM ) {
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const ids = this . getEffects ( filter ) . map ( it => it . id ) ;
await this . deleteEmbeddedDocuments ( 'ActiveEffect' , ids ) ;
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}
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}
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/* -------------------------------------------- */
async onPreUpdateItem ( item , change , options , id ) {
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if ( item . isCompetencePersonnage ( ) && item . system . defaut _carac && item . system . xp ) {
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await this . checkCompetenceXP ( item . name , item . system . xp ) ;
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}
}
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/* -------------------------------------------- */
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async onCreateItem ( item , options , id ) {
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switch ( item . type ) {
case 'tete' :
case 'queue' :
case 'ombre' :
case 'souffle' :
await this . onCreateOwnedDraconique ( item , options , id ) ;
break ;
}
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await item . onCreateItemTemporel ( this ) ;
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await item . onCreateDecoupeComestible ( this ) ;
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}
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async onDeleteItem ( item , options , id ) {
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switch ( item . type ) {
case 'tete' :
case 'queue' :
case 'ombre' :
case 'souffle' :
await this . onDeleteOwnedDraconique ( item , options , id ) ;
break ;
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case 'casetmr' :
await this . onDeleteOwnedCaseTmr ( item , options , id ) ;
break ;
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case 'empoignade' :
await RdDEmpoignade . deleteLinkedEmpoignade ( this . id , item )
break ;
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}
}
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/* -------------------------------------------- */
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async onCreateOwnedDraconique ( item , options , id ) {
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if ( Misc . isUniqueConnectedGM ( ) ) {
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let draconique = Draconique . all ( ) . find ( it => it . match ( item ) ) ;
if ( draconique ) {
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await draconique . onActorCreateOwned ( this , item )
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this . notifyGestionTeteSouffleQueue ( item , draconique . manualMessage ( ) ) ;
}
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await this . setInfoSommeilInsomnie ( ) ;
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}
}
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/* -------------------------------------------- */
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async onDeleteOwnedDraconique ( item , options , id ) {
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if ( Misc . isUniqueConnectedGM ( ) ) {
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let draconique = Draconique . all ( ) . find ( it => it . match ( item ) ) ;
if ( draconique ) {
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await draconique . onActorDeleteOwned ( this , item )
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}
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}
}
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/* -------------------------------------------- */
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async onDeleteOwnedCaseTmr ( item , options , id ) {
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if ( Misc . isUniqueConnectedGM ( ) ) {
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let draconique = Draconique . all ( ) . find ( it => it . isCase ( item ) ) ;
if ( draconique ) {
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await draconique . onActorDeleteCaseTmr ( this , item )
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}
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}
}
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/* -------------------------------------------- */
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notifyGestionTeteSouffleQueue ( item , manualMessage = true ) {
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ChatMessage . create ( {
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whisper : ChatUtility . getWhisperRecipientsAndGMs ( this . name ) ,
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content : ` ${ this . name } a reçu un/une ${ item . type } : ${ item . name } , qui ${ manualMessage ? "n'est pas" : "est" } géré(e) automatiquement. ${ manualMessage ? manualMessage : '' } `
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} ) ;
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}
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async nouvelleIncarnation ( ) {
let incarnation = this . toObject ( ) ;
incarnation . items = Array . from ( this . items . filter ( it => it . type == TYPES . competence ) ,
it => {
it = it . toObject ( ) ;
it . id = undefined ;
it . system . niveau = it . system . base ;
it . system . niveau _archetype = Math . max ( it . system . niveau + ( it . system . xp > 0 ? 1 : 0 ) , it . system . niveau _archetype ) ;
it . system . xp = 0 ;
it . system . xp _sort = 0 ;
it . system . default _diffLibre = 0 ;
return it ;
} ) ;
incarnation . name = 'Réincarnation de ' + incarnation . name
incarnation . system = {
carac : duplicate ( this . system . carac ) ,
heure : RdDTimestamp . defHeure ( await RdDDice . rollTotal ( "1dh" , { rollMode : "selfroll" , showDice : SHOW _DICE } ) ) . key ,
age : 18 ,
biographie : '' ,
notes : '' ,
experiencelog : [ ] ,
'compteurs.experience.value' : 3000 ,
'reve.seuil.value' : this . system . carac . reve . value ,
'reve.reve.value' : this . system . carac . reve . value ,
subacteurs : { suivants : [ ] , montures : [ ] , vehicules : [ ] } ,
}
incarnation = await RdDBaseActor . create ( incarnation ) ;
await incarnation . deleteEmbeddedDocuments ( 'ActiveEffect' , incarnation . getEmbeddedCollection ( "ActiveEffect" ) . map ( it => it . id ) ) ;
await incarnation . remiseANeuf ( ) ;
incarnation . sheet . render ( true ) ;
}
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}
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