foundryvtt-reve-de-dragon/module/actor.js

4211 lines
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
import { RdDRoll } from "./rdd-roll.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
import { Misc } from "./misc.js";
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import { RdDAstrologieJoueur } from "./rdd-astrologie-joueur.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDDice } from "./rdd-dice.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Grammar } from "./grammar.js";
import { RdDEncaisser } from "./rdd-roll-encaisser.js";
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import { RdDCombat } from "./rdd-combat.js";
import { RdDAudio } from "./rdd-audio.js";
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import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemArme } from "./item-arme.js";
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import { RdDAlchimie } from "./rdd-alchimie.js";
import { STATUSES, StatusEffects } from "./status-effects.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { RdDItemSigneDraconique } from "./item-signedraconique.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { TMRRencontres } from "./tmr-rencontres.js";
import { Poetique } from "./poetique.js";
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
import { Draconique } from "./tmr/draconique.js";
import { RdDCarac } from "./rdd-carac.js";
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import { Monnaie } from "./item-monnaie.js";
import { DialogConsommer } from "./dialog-item-consommer.js";
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import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { DialogItemAchat } from "./dialog-item-achat.js";
import { RdDItem } from "./item.js";
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import { RdDPossession } from "./rdd-possession.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDConfirm } from "./rdd-confirm.js";
const POSSESSION_SANS_DRACONIC = {
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
name: 'Sans draconic',
system: {
niveau: 0,
defaut_carac: "reve",
}
};
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const PAS_DE_BLESSURE = { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" };
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/* -------------------------------------------- */
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/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
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export class RdDActor extends Actor {
/* -------------------------------------------- */
static init() {
Hooks.on("preUpdateItem", (item, change, options, id) => RdDActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
Hooks.on("createItem", (item, options, id) => RdDActor.getParentActor(item)?.onCreateItem(item, options, id));
Hooks.on("deleteItem", (item, options, id) => RdDActor.getParentActor(item)?.onDeleteItem(item, options, id));
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Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
}
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_remote_actor_call":
return RdDActor.onRemoteActorCall(sockmsg.data);
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case "msg_reset_nombre_astral":
console.log("RESET ASTRAL", game.user.character);
game.user.character.resetNombreAstral();
return;
}
}
static remoteActorCall(callData, canExecuteLocally = () => Misc.isUniqueConnectedGM()) {
if (canExecuteLocally()) {
RdDActor.onRemoteActorCall(callData);
return false;
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}
else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData });
return true;
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}
}
static onRemoteActorCall(callData) {
const actor = game.actors.get(callData?.actorId);
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = callData.args;
console.info(`RdDActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDActor.${callData.method}(`, ...args, ')');
actor[callData.method](...args);
}
}
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/* -------------------------------------------- */
static getParentActor(document) {
return document?.parent instanceof Actor ? document.parent : undefined
}
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/* -------------------------------------------- */
/**
* Override the create() function to provide additional RdD functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
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*
* @param {Object} actorData Barebones actor template data which this function adds onto.
* @param {Object} options Additional options which customize the creation workflow.
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*
*/
static async create(actorData, options) {
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// Case of compendium global import
if (actorData instanceof Array) {
return super.create(actorData, options);
}
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const isPersonnage = actorData.type == "personnage";
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (actorData.items) {
return await super.create(actorData, options);
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}
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if (isPersonnage) {
const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(actorData.type));
actorData.items = competences.map(i => i.toObject());
actorData.items = actorData.items.concat(Monnaie.monnaiesStandard());
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}
else {
actorData.items = [];
}
return super.create(actorData, options);
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}
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/* -------------------------------------------- */
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prepareData() {
super.prepareData();
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// Dynamic computing fields
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this.encTotal = 0;
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// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
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if (this.type === 'personnage') this._prepareCharacterData(this)
if (this.type === 'creature') this._prepareCreatureData(this)
if (this.type === 'vehicule') this._prepareVehiculeData(this)
}
/* -------------------------------------------- */
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setRollWindowsOpened(flag) {
this.rollWindowsOpened = flag;
}
/* -------------------------------------------- */
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isRollWindowsOpened() {
return this.rollWindowsOpened;
}
/* -------------------------------------------- */
_prepareCreatureData(actorData) {
this.computeEncombrementTotalEtMalusArmure();
this.computeEtatGeneral();
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}
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/* -------------------------------------------- */
_prepareVehiculeData(actorData) {
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this.computeEncombrementTotalEtMalusArmure();
}
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/* -------------------------------------------- */
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/**
* Prepare Character type specific data
*/
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async _prepareCharacterData(actorData) {
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// Initialize empty items
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RdDCarac.computeCarac(actorData.system)
this.computeIsHautRevant();
await this.cleanupConteneurs();
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await this.computeEncombrementTotalEtMalusArmure();
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this.computeEtatGeneral();
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}
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/* -------------------------------------------- */
async cleanupConteneurs() {
let updates = this.listItemsData('conteneur')
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.filter(c => c.system.contenu.filter(id => this.getObjet(id) == undefined).length > 0)
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.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getObjet(id) != undefined) } });
if (updates.length > 0) {
await this.updateEmbeddedDocuments("Item", updates)
}
}
/* -------------------------------------------- */
isCreature() {
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return this.type == 'creature' || this.type == 'entite';
}
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/* -------------------------------------------- */
isPersonnage() {
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return this.type == 'personnage';
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}
/* -------------------------------------------- */
isHautRevant() {
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return this.isPersonnage() && this.system.attributs.hautrevant.value != ""
}
/* -------------------------------------------- */
getFatigueActuelle() {
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if (ReglesOptionelles.isUsing("appliquer-fatigue") && this.isPersonnage()) {
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return this.system.sante.fatigue?.value;
}
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return 0;
}
/* -------------------------------------------- */
getFatigueMax() {
if (!this.isPersonnage()) {
return 1;
}
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return Misc.toInt(this.system.sante.fatigue?.max);
}
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/* -------------------------------------------- */
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getReveActuel() {
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return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value);
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}
/* -------------------------------------------- */
getChanceActuel() {
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return Misc.toInt(this.system.compteurs.chance?.value ?? 10);
}
/* -------------------------------------------- */
getTaille() {
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return Misc.toInt(this.system.carac.taille?.value);
}
/* -------------------------------------------- */
getForce() {
if (this.isEntite()) {
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return Misc.toInt(this.system.carac.reve?.value);
}
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return Misc.toInt(this.system.carac.force?.value);
}
/* -------------------------------------------- */
getAgilite() {
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switch (this.type) {
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case 'personnage': return Misc.toInt(this.system.carac.agilite?.value);
case 'creature': return Misc.toInt(this.system.carac.force?.value);
case 'entite': return Misc.toInt(this.system.carac.reve?.value);
}
return 10;
}
/* -------------------------------------------- */
getChance() {
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return Misc.toInt(this.system.carac.chance?.value ?? 10);
}
getMoralTotal() {
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return Misc.toInt(this.system.compteurs.moral?.value);
}
/* -------------------------------------------- */
getBonusDegat() {
// TODO: gérer séparation et +dom créature/entité indépendament de la compétence
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return Misc.toInt(this.system.attributs.plusdom.value);
}
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/* -------------------------------------------- */
getProtectionNaturelle() {
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return Misc.toInt(this.system.attributs.protection.value);
}
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/* -------------------------------------------- */
getEtatGeneral(options = { ethylisme: false }) {
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let etatGeneral = Misc.toInt(this.system.compteurs.etat?.value)
if (options.ethylisme) {
// Pour les jets d'Ethylisme, on ignore le degré d'éthylisme (p.162)
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etatGeneral -= Math.min(0, this.system.compteurs.ethylisme.value)
}
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return etatGeneral
}
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/* -------------------------------------------- */
getActivePoisons() {
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return duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
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}
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/* -------------------------------------------- */
getMalusArmure() {
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return Misc.toInt(this.system.attributs?.malusarmure?.value)
}
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/* -------------------------------------------- */
getEncTotal() {
return Math.floor(this.encTotal ?? 0);
}
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/* -------------------------------------------- */
getCompetence(idOrName, options = {}) {
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return RdDItemCompetence.findCompetence(this.items, idOrName, options)
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}
getCompetences(name) {
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return RdDItemCompetence.findCompetences(this.items, name)
}
/* -------------------------------------------- */
getObjet(id) {
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return id ? this.items.find(it => it.id == id) : undefined;
}
listItemsData(type) {
return this.itemTypes[type];
}
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filterItems(filter) {
return this.items.filter(filter);
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}
getItemOfType(idOrName, type) {
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return this.items.find(it => it.id == idOrName && it.type == type)
?? Misc.findFirstLike(idOrName, this.items, { filter: it => it.type == type, description: type });
}
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getMonnaie(id) {
return this.getItemOfType(id, 'monnaie');
}
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getTache(id) {
return this.getItemOfType(id, 'tache');
}
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getMeditation(id) {
return this.getItemOfType(id, 'meditation');
}
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getChant(id) {
return this.getItemOfType(id, 'chant');
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}
getDanse(id) {
return this.getItemOfType(id, 'danse');
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}
getMusique(id) {
return this.getItemOfType(id, 'musique');
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}
getOeuvre(id, type = 'oeuvre') {
return this.getItemOfType(id, type);
}
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getJeu(id) {
return this.getItemOfType(id, 'jeu');
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}
getRecetteCuisine(id) {
return this.getItemOfType(id, 'recettecuisine');
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}
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/* -------------------------------------------- */
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getDraconicList() {
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return this.items.filter(it => it.type == 'competence' && it.system.categorie == 'draconic')
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}
/* -------------------------------------------- */
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getBestDraconic() {
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const list = this.getDraconicList()
.sort(Misc.descending(it => it.system.niveau))
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return duplicate(list[0])
}
getDraconicOuPossession() {
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const possessions = this.items.filter(it => it.type == 'competencecreature' && it.system.ispossession)
.sort(Misc.descending(it => it.system.niveau));
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if (possessions.length > 0) {
return duplicate(possessions[0]);
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}
const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
POSSESSION_SANS_DRACONIC]
.sort(Misc.descending(it => it.system.niveau));
return duplicate(draconics[0]);
}
getPossession(possessionId) {
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return this.items.find(it => it.type == 'possession' && it.system.possessionid == possessionId);
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}
getPossessions() {
return this.items.filter(it => it.type == 'possession');
}
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getDemiReve() {
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return this.system.reve.tmrpos.coord;
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}
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/* -------------------------------------------- */
async verifierPotionsEnchantees() {
let potionsEnchantees = this.filterItems(it => it.type == 'potion' && it.system.categorie.toLowerCase().includes('enchant'));
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for (let potion of potionsEnchantees) {
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if (!potion.system.prpermanent) {
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console.log(potion);
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let newPr = (potion.system.pr > 0) ? potion.system.pr - 1 : 0;
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let update = { _id: potion._id, 'system.pr': newPr };
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const updated = await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
let messageData = {
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pr: newPr,
alias: this.name,
potionName: potion.name,
potionImg: potion.img
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}
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, messageData)
});
}
}
}
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/* -------------------------------------------- */
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getSurprise(isCombat = undefined) {
let niveauSurprise = this.getEffects()
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.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
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.reduce(Misc.sum(), 0);
if (niveauSurprise > 1) {
return 'totale';
}
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if (niveauSurprise == 1) {
return 'demi';
}
return '';
}
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/* -------------------------------------------- */
async grisReve(nGrisReve) {
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: `${nGrisReve} jours de gris rêve sont passés. `
};
for (let i = 0; i < nGrisReve; i++) {
await this.dormir(6, { grisReve: true });
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const blessures = duplicate(this.system.blessures);
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await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []);
await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste);
await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste);
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await this.update({ "system.blessures": blessures });
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await this._recupererVie(message);
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const moralActuel = Misc.toInt(this.system.compteurs.moral.value);
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if (moralActuel != 0) {
await this.moralIncDec(-Math.sign(moralActuel));
}
await this._recupereChance();
await this.transformerStress();
this.bonusRecuperationPotion = 0; // Reset potion
}
ChatMessage.create(message);
this.sheet.render(true);
}
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/* -------------------------------------------- */
async dormirChateauDormant() {
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let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: ""
};
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const blessures = duplicate(this.system.blessures)
await this._recupererBlessures(message, "legere", blessures.legeres.liste.filter(b => b.active), []);
await this._recupererBlessures(message, "grave", blessures.graves.liste.filter(b => b.active), blessures.legeres.liste);
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await this._recupererBlessures(message, "critique", blessures.critiques.liste.filter(b => b.active), blessures.graves.liste);
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await this.update({ "system.blessures": blessures });
await this._recupererVie(message);
await this._jetDeMoralChateauDormant(message);
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await this._recupereChance();
await this.transformerStress();
await this.retourSeuilDeReve(message);
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this.bonusRecuperationPotion = 0; // Reset potion
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await this.retourSust(message);
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await this.verifierPotionsEnchantees();
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if (message.content != "") {
message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
ChatMessage.create(message);
}
this.sheet.render(true);
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}
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/* -------------------------------------------- */
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async _recupereChance() {
// On ne récupère un point de chance que si aucun appel à la chance dans la journée
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if (this.getChanceActuel() < this.getChance() && !this.getFlag(SYSTEM_RDD, 'utilisationChance')) {
await this.chanceActuelleIncDec(1);
}
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// Nouveau jour, suppression du flag
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await this.unsetFlag(SYSTEM_RDD, 'utilisationChance');
}
async _jetDeMoralChateauDormant(message) {
const jetMoral = await this._jetDeMoral('neutre');
message.content += jetMoral.ajustement == 0 ? ' -- le moral reste stable' : ' -- le moral retourne vers 0';
}
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/* -------------------------------------------- */
async _recupererBlessures(message, type, liste, moindres) {
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if (!this.bonusRecuperationPotion) this.bonusRecuperationPotion = 0;
let count = 0;
const definitions = RdDUtility.getDefinitionsBlessures();
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let definition = definitions.find(d => d.type == type);
for (let blessure of liste) {
if (blessure.jours >= definition.facteur) {
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let rolled = await this._jetRecuperationConstitution(Misc.toInt(blessure.soins_complets) + this.bonusRecuperationPotion, message);
blessure.soins_complets = 0;
if (rolled.isSuccess && this._retrograderBlessure(type, blessure, moindres)) {
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message.content += ` -- une blessure ${type} cicatrise`;
count++;
}
else if (rolled.isETotal) {
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message.content += ` -- une blessure ${type} s'infecte (temps de guérison augmenté de ${definition.facteur} jours, perte de vie)`;
blessure.jours = 0;
await this.santeIncDec("vie", -1);
}
else {
blessure.jours++;
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message.content += ` -- une blessure ${type} reste stable`;
}
}
else {
blessure.jours++;
}
}
}
/* -------------------------------------------- */
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_retrograderBlessure(type, blessure, blessuresMoindres) {
if (type != "legere") {
let retrograde = blessuresMoindres.find(b => !b.active);
if (!retrograde) {
return false;
}
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mergeObject(retrograde, { "active": true, "psdone": blessure.psdone, "scdone": blessure.scdone, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": blessure.loc });
}
this._supprimerBlessure(blessure);
return true;
}
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/* -------------------------------------------- */
_supprimerBlessure(blessure) {
mergeObject(blessure, PAS_DE_BLESSURE);
}
/* -------------------------------------------- */
async _recupererVie(message) {
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const tData = this.system
let blessures = [].concat(tData.blessures.legeres.liste).concat(tData.blessures.graves.liste).concat(tData.blessures.critiques.liste);
let nbBlessures = blessures.filter(b => b.active);
let vieManquante = tData.sante.vie.max - tData.sante.vie.value;
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if (nbBlessures == 0 && vieManquante > 0) {
let bonusSoins = 0;
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for (let b of blessures) {
bonusSoins = Math.max(bonusSoins, Misc.toInt(b.soins_complets));
}
let rolled = await this._jetRecuperationConstitution(bonusSoins, message)
if (rolled.isSuccess) {
const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante);
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message.content += " -- récupération de vie: " + gain;
await this.santeIncDec("vie", gain);
}
else if (rolled.isETotal) {
message.content += " -- perte de vie: 1";
await this.santeIncDec("vie", -1);
}
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else {
message.content += " -- vie stationnaire ";
}
}
}
/* -------------------------------------------- */
async _jetRecuperationConstitution(bonusSoins, message = undefined) {
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const tData = this.system;
let difficulte = Misc.toInt(bonusSoins) + Math.min(0, tData.sante.vie.value - tData.sante.vie.max);
let rolled = await RdDResolutionTable.roll(tData.carac.constitution.value, difficulte);
if (message) {
message.content += RdDResolutionTable.explain(rolled).replace(/Jet :/, "Constitution :");
}
return rolled;
}
/* -------------------------------------------- */
async remiseANeuf() {
if (this.isEntite([ENTITE_NONINCARNE])) {
return;
}
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: 'Remise à neuf de ' + this.name
});
const updates = {
'system.sante.endurance.value' : this.system.sante.endurance.max
};
if (!this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
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if (this.system.blessures) {
updates['system.blessures.legeres.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE];
updates['system.blessures.graves.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE];
updates['system.blessures.critiques.liste'] = [PAS_DE_BLESSURE];
}
updates['system.sante.vie.value'] = this.system.sante.vie.max;
updates['system.sante.fatigue.value'] = 0;
if (this.isPersonnage()) {
updates['system.compteurs.ethylisme'] = { value:1, nb_doses: 0, jet_moral: false};
}
}
await this.update(updates);
await this.removeEffects(e => e.flags.core.statusId !== STATUSES.StatusDemiReve);
}
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/* -------------------------------------------- */
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async dormir(heures, options = { grisReve: false }) {
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let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: ""
};
await this.recupereEndurance(message);
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let sep = ""
let recuperationReve = "";
let i = 0;
for (; i < heures; i++) {
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await this._recupererEthylisme(message);
await this.recupererFatigue(message);
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if (!options.grisReve) {
let r = await this.recuperationReve(message);
if (r >= 0) {
recuperationReve += sep + r;
sep = "+";
}
if (r >= 0 && EffetsDraconiques.isDonDoubleReve(this)) {
r = await this.recuperationReve(message);
if (r >= 0) {
recuperationReve += sep + r;
}
}
if (r < 0) {
i++;// rêve de dragon pendant l'heure en cours
break;
}
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}
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}
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if (!options.grisReve) {
message.content = `${this.name}: Vous dormez ${i == 0 ? 'une' : i} heure${i == 1 ? '' : 's'}. `
+ (recuperationReve == "" ? "" : `Vous récupérez ${recuperationReve} Points de rêve. `)
+ message.content;
ChatMessage.create(message);
}
this.sheet.render(true);
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return i;
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}
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/* -------------------------------------------- */
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async _recupererEthylisme(message) {
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let ethylisme = duplicate(this.system.compteurs.ethylisme);
ethylisme.nb_doses = 0;
ethylisme.jet_moral = false;
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if (ethylisme.value < 1) {
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ethylisme.value = Math.min(ethylisme.value + 1, 1);
if (ethylisme.value <= 0) {
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message.content += `Vous dégrisez un peu (${RdDUtility.getNomEthylisme(ethylisme.value)}). `;
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}
}
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await this.update({ "system.compteurs.ethylisme": ethylisme });
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}
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/* -------------------------------------------- */
async recupereEndurance(message) {
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const manquant = this._computeEnduranceMax() - this.system.sante.endurance.value;
if (manquant > 0) {
await this.santeIncDec("endurance", manquant);
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message.content += "Vous récuperez " + manquant + " points d'endurance. ";
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}
}
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/* -------------------------------------------- */
async recupererFatigue(message) {
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if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
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let fatigue = this.system.sante.fatigue.value;
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const fatigueMin = this._computeFatigueMin();
if (fatigue <= fatigueMin) {
return;
}
fatigue = Math.max(fatigueMin, this._calculRecuperationSegment(fatigue));
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await this.update({ "system.sante.fatigue.value": fatigue });
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if (fatigue == 0) {
message.content += "Vous êtes complêtement reposé. ";
}
}
}
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/* -------------------------------------------- */
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_calculRecuperationSegment(actuel) {
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const segments = RdDUtility.getSegmentsFatigue(this.system.sante.endurance.max);
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let cumul = 0;
let i;
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for (i = 0; i < 11; i++) {
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cumul += segments[i];
let diff = cumul - actuel;
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if (diff >= 0) {
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const limit2Segments = Math.floor(segments[i] / 2);
if (diff > limit2Segments && i > 0) {
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cumul -= segments[i - 1]; // le segment est à moins de la moitié, il est récupéré
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}
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cumul -= segments[i];
break;
}
};
return cumul;
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}
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/* -------------------------------------------- */
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async recuperationReve(message) {
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const seuil = this.system.reve.seuil.value;
const reveActuel = this.getReveActuel();
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if (reveActuel < seuil) {
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let deRecuperation = await RdDDice.rollTotal("1dr");
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console.log("recuperationReve", deRecuperation);
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if (deRecuperation >= 7) {
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// Rêve de Dragon !
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message.content += `Vous faites un <strong>Rêve de Dragon</strong> de ${deRecuperation} Points de rêve qui vous réveille! `;
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await this.combattreReveDeDragon(deRecuperation);
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return -1;
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}
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else {
await this.reveActuelIncDec(deRecuperation);
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return deRecuperation;
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}
}
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return 0;
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}
/* -------------------------------------------- */
async retourSeuilDeReve(message) {
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const seuil = this.system.reve.seuil.value;
const reveActuel = this.getReveActuel();
if (reveActuel > seuil) {
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message.content += `<br>Votre rêve redescend vers son seuil naturel (${seuil}, nouveau rêve actuel ${(reveActuel - 1)})`;
await this.reveActuelIncDec(-1);
}
}
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async retourSust(message) {
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const tplData = this.system;
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const sustNeeded = tplData.attributs.sust.value;
const sustConsomme = tplData.compteurs.sust.value;
const eauConsomme = tplData.compteurs.eau.value;
if (game.settings.get(SYSTEM_RDD, "appliquer-famine-soif").includes('famine') && sustConsomme < sustNeeded) {
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const perte = sustConsomme < Math.min(0.5, sustNeeded) ? 3 : (sustConsomme <= (sustNeeded / 2) ? 2 : 1);
message.content += `<br>Vous ne vous êtes sustenté que de ${sustConsomme} pour un appétit de ${sustNeeded}, vous avez faim!
La famine devrait vous faire ${perte} points d'endurance non récupérables, notez le cumul de côté et ajustez l'endurance`;
}
if (game.settings.get(SYSTEM_RDD, "appliquer-famine-soif").includes('soif') && eauConsomme < sustNeeded) {
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const perte = eauConsomme < Math.min(0.5, sustNeeded) ? 12 : (eauConsomme <= (sustNeeded / 2) ? 6 : 3);
message.content += `<br>Vous n'avez bu que ${eauConsomme} doses de liquide pour une soif de ${sustNeeded}, vous avez soif!
La soif devrait vous faire ${perte} points d'endurance non récupérables, notez le cumul de côté et ajustez l'endurance`;
}
await this.updateCompteurValue('sust', 0);
await this.updateCompteurValue('eau', 0);
}
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/* -------------------------------------------- */
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async combattreReveDeDragon(force) {
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let rollData = {
actor: this,
competence: duplicate(this.getDraconicOuPossession()),
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canClose: false,
rencontre: duplicate(TMRRencontres.getRencontre('rdd')),
tmr: true,
use: { libre: false, conditions: false },
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forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } }
}
rollData.rencontre.force = force;
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rollData.competence.system.defaut_carac = 'reve-actuel';
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const dialog = await RdDRoll.create(this, rollData,
{
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html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-reve-de-dragon.html',
options: { height: 400 }
},
{
name: 'maitrise',
label: 'Maîtriser le Rêve de Dragon',
callbacks: [
this.createCallbackExperience(),
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{ action: async r => this.resultCombatReveDeDragon(r) }
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]
}
);
dialog.render(true);
}
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/* -------------------------------------------- */
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async resultCombatReveDeDragon(rollData) {
rollData.queues = [];
if (rollData.rolled.isEchec) {
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rollData.queues.push(await this.ajouterQueue());
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}
if (rollData.rolled.isETotal) {
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rollData.queues.push(await this.ajouterQueue());
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}
if (rollData.rolled.isSuccess) {
await this.updatePointDeSeuil();
await this.reveActuelIncDec(rollData.rencontre.force);
}
if (rollData.rolled.isPart) {
// TODO: un dialogue pour demander le type de tête?
rollData.tete = true;
}
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rollData.poesie = await Poetique.getExtrait();
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ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, rollData)
});
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}
/* -------------------------------------------- */
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async sortMisEnReserve(sort, draconic, coord, ptreve) {
await this.createEmbeddedDocuments("Item", [{
type: 'sortreserve',
name: sort.name,
img: sort.img,
system: { sortid: sort.id, draconic: (draconic ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' } }],
{ renderSheet: false});
this.currentTMR.updateTokens();
}
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/* -------------------------------------------- */
async updateCarac(caracName, caracValue) {
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if (caracName == "force") {
if (Number(caracValue) > this.getTaille() + 4) {
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ui.notifications.warn("Votre FORCE doit être au maximum de TAILLE+4");
return;
}
}
if (caracName == "reve") {
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if (caracValue > Misc.toInt(this.system.reve.seuil.value)) {
this.setPointsDeSeuil(caracValue);
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}
}
if (caracName == "chance") {
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if (caracValue > Misc.toInt(this.system.compteurs.chance.value)) {
this.setPointsDeChance(caracValue);
}
}
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await this.update({ [`system.carac.${caracName}.value`]: caracValue });
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}
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/* -------------------------------------------- */
async updateCaracXP(caracName, caracXP) {
if (caracName == 'Taille') {
return;
}
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this.checkCaracXP(caracName);
}
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/* -------------------------------------------- */
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async updateCaracXPAuto(caracName) {
if (caracName == 'Taille') {
return;
}
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let carac = RdDActor._findCaracByName(this.system.carac, caracName);
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if (carac) {
carac = duplicate(carac);
let xp = Number(carac.xp);
let value = Number(carac.value);
while (xp >= RdDCarac.getCaracNextXp(value) && xp > 0) {
xp -= RdDCarac.getCaracNextXp(value);
value++;
}
carac.xp = xp;
carac.value = value;
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await this.update({ [`system.carac.${caracName}`]: carac });
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this.updateExperienceLog("Carac +", xp, caracName + " passée à " + value);
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}
}
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/* -------------------------------------------- */
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async updateCompetenceXPAuto(idOrName) {
let competence = this.getCompetence(idOrName);
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if (competence) {
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let xp = Number(competence.system.xp);
let niveau = Number(competence.system.niveau);
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while (xp >= RdDItemCompetence.getCompetenceNextXp(niveau) && xp > 0) {
xp -= RdDItemCompetence.getCompetenceNextXp(niveau);
niveau++;
}
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await competence.update({
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"system.xp": xp,
"system.niveau": niveau,
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});
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this.updateExperienceLog("Compétence +", xp, competence.name + " passée à " + niveau);
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}
}
async updateCompetenceStress(idOrName) {
const competence = this.getCompetence(idOrName);
if (!competence) {
return;
}
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const stress = this.system.compteurs.experience.value;
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const niveau = Number(competence.system.niveau);
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const xpSuivant = RdDItemCompetence.getCompetenceNextXp(niveau);
const xpRequis = xpSuivant - competence.system.xp;
if (stress <= 0 || niveau >= competence.system.niveau_archetype) {
ui.notifications.info(`La compétence ne peut pas augmenter!
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stress disponible: ${stress}
expérience requise: ${xpRequis}
niveau : ${niveau}
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archétype : ${competence.system.niveau_archetype}`);
return;
}
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const xpUtilise = Math.max(0, Math.min(stress, xpRequis));
const gainNiveau = (xpUtilise >= xpRequis || xpRequis <=0) ? 1 : 0;
const nouveauNiveau = niveau + gainNiveau;
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const nouveauXp = gainNiveau > 0 ? Math.max(competence.system.xp - xpSuivant, 0) : (competence.system.xp + xpUtilise);
await competence.update({
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"system.xp": nouveauXp,
"system.niveau": nouveauNiveau,
});
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const stressTransformeRestant = Math.max(0, stress - xpUtilise);
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await this.update({ "system.compteurs.experience.value": stressTransformeRestant });
this.updateExperienceLog('Dépense stress', xpUtilise, `Stress en ${competence.name} ${gainNiveau ? "pour passer à " + nouveauNiveau : ""}`);
}
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/* -------------------------------------------- */
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async updateCreatureCompetence(idOrName, fieldName, compValue) {
let competence = this.getCompetence(idOrName);
if (competence) {
const update = { _id: competence.id }
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if (fieldName == "niveau")
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update['system.niveau'] = compValue;
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else if (fieldName == "dommages")
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update['system.dommages'] = compValue;
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else
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update['system.carac_value'] = compValue;
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await this.updateEmbeddedDocuments('Item', [update]); // updates one EmbeddedEntity
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}
}
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/* -------------------------------------------- */
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async updateCompetence(idOrName, compValue) {
let competence = this.getCompetence(idOrName);
if (competence) {
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let nouveauNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie);
const tronc = RdDItemCompetence.getListTronc(competence.name).filter(it => {
const comp = this.getCompetence(it);
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const niveauTr = competence ? competence.system.niveau : 0;
return niveauTr < 0 && niveauTr < nouveauNiveau;
});
if (tronc.length > 0) {
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let message = "Vous avez modifié une compétence 'tronc'. Vérifiez que les compétences suivantes évoluent ensemble jusqu'au niveau 0 : ";
for (let troncName of tronc) {
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message += "<br>" + troncName;
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}
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ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients(game.user.name),
content: message
});
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}
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const update = { _id: competence.id, 'system.niveau': nouveauNiveau };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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} else {
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console.log("Competence not found", idOrName);
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}
}
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/* -------------------------------------------- */
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async updateCompetenceXP(idOrName, newXp) {
let competence = this.getCompetence(idOrName);
if (competence) {
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if (isNaN(newXp) || typeof (newXp) != 'number') newXp = 0;
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this.checkCompetenceXP(idOrName, newXp);
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const update = { _id: competence.id, 'system.xp': newXp };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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this.updateExperienceLog("XP", newXp, "XP modifié en " + competence.name);
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} else {
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console.log("Competence not found", idOrName);
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}
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RdDUtility.checkThanatosXP(idOrName);
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}
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/* -------------------------------------------- */
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async updateCompetenceXPSort(idOrName, compValue) {
let competence = this.getCompetence(idOrName);
if (competence) {
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if (isNaN(compValue) || typeof (compValue) != 'number') compValue = 0;
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const update = { _id: competence.id, 'system.xp_sort': compValue };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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this.updateExperienceLog("XP Sort", compValue, "XP modifié en sort de " + competence.name);
} else {
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console.log("Competence not found", idOrName);
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}
}
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/* -------------------------------------------- */
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async updateCompetenceArchetype(idOrName, compValue) {
let competence = this.getCompetence(idOrName);
if (competence) {
compValue = compValue ?? 0;
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const update = { _id: competence.id, 'system.niveau_archetype': compValue };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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} else {
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console.log("Competence not found", idOrName);
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}
}
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/* -------------------------------------------- */
async updateExperienceLog(modeXP, valeurXP, raisonXP = 'Inconnue') {
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let d = new Date();
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let expLog = duplicate(this.system.experiencelog);
expLog.push({
mode: Misc.upperFirst(modeXP), valeur: valeurXP, raison: Misc.upperFirst(raisonXP),
daterdd: game.system.rdd.calendrier.getDateFromIndex(),
datereel: `${d.getDate()}/${d.getMonth() + 1}/${d.getFullYear()}`
});
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await this.update({ [`system.experiencelog`]: expLog });
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}
async deleteExperienceLog(from, count) {
if (from >= 0 && count > 0) {
let expLog = duplicate(this.system.experiencelog);
expLog.splice(from, count);
await this.update({ [`system.experiencelog`]: expLog });
}
}
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/* -------------------------------------------- */
async updateCompteurValue(fieldName, fieldValue, raison = 'Inconnue') {
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await this.update({ [`system.compteurs.${fieldName}.value`]: fieldValue });
await this.addStressExperienceLog(fieldName, fieldValue, 'forcé: ' + raison);
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}
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/* -------------------------------------------- */
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async addCompteurValue(fieldName, fieldValue, raison = 'Inconnue') {
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let oldValue = this.system.compteurs[fieldName].value;
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await this.update({ [`system.compteurs.${fieldName}.value`]: Number(oldValue) + Number(fieldValue) });
await this.addStressExperienceLog(fieldName, fieldValue, raison);
}
async addStressExperienceLog(fieldName, fieldValue, raison) {
switch (fieldName) {
case 'stress': case 'experience':
await this.updateExperienceLog(fieldName, fieldValue, raison);
}
}
/* -------------------------------------------- */
distribuerStress(compteur, stress, motif) {
if (game.user.isGM && this.hasPlayerOwner && this.isPersonnage()) {
switch (compteur) {
case 'stress': case 'experience':
const message = `${this.name} a reçu ${stress} points ${compteur == 'stress' ? "de stress" : "d'expérience"} (raison : ${motif})`;
this.addCompteurValue(compteur, stress, motif);
ui.notifications.info(message);
game.users.players.filter(player => player.active && player.character?.id == this.id)
.forEach(player => ChatUtility.notifyUser(player.id, 'info', message));
}
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}
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}
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/* -------------------------------------------- */
async updateAttributeValue(fieldName, fieldValue) {
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await this.update({ [`system.attributs.${fieldName}.value`]: fieldValue });
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}
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/* -------------------------------------------- */
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_isConteneurContenu(item, conteneur) {
if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
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for (let id of item.system.contenu) {
let subObjet = this.getObjet(id);
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if (subObjet?.id == conteneur.id) {
return true; // Loop detected !
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}
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if (subObjet?.isConteneur()) {
return this._isConteneurContenu(subObjet, conteneur);
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}
}
}
return false;
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}
/* -------------------------------------------- */
getRecursiveEnc(objet) {
if (!objet) {
return 0;
}
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const tplData = objet.system;
if (objet.type != 'conteneur') {
return Number(tplData.encombrement) * Number(tplData.quantite);
}
const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getObjet(idContenu)));
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return encContenus.reduce(Misc.sum(), 0)
+ Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
}
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/* -------------------------------------------- */
buildSubConteneurObjetList(conteneurId, deleteList) {
let conteneur = this.getObjet(conteneurId);
if (conteneur?.type == 'conteneur') { // Si c'est un conteneur
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for (let subId of conteneur.system.contenu) {
let subObj = this.getObjet(subId);
if (subObj) {
if (subObj.type == 'conteneur') {
this.buildSubConteneurObjetList(subId, deleteList);
}
deleteList.push({ id: subId, conteneurId: conteneurId });
}
}
}
}
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/* -------------------------------------------- */
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async deleteAllConteneur(itemId, options) {
let list = [];
list.push({ id: itemId, conteneurId: undefined }); // Init list
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this.buildSubConteneurObjetList(itemId, list);
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await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options);
}
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/* -------------------------------------------- */
/** Supprime un item d'un conteneur, sur la base
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* de leurs ID */
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
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if (conteneur?.isConteneur()) {
item.estContenu = false;
await this.updateEmbeddedDocuments('Item', [{
_id: conteneur.id,
'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
}]);
onEnleverDeConteneur();
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}
}
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/* -------------------------------------------- */
/** Ajoute un item dans un conteneur, sur la base
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* de leurs ID */
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
if (!conteneur) {
// TODO: afficher
item.estContenu = false;
}
else if (conteneur.isConteneur()) {
item.estContenu = true;
await this.updateEmbeddedDocuments('Item', [{
_id: conteneur.id,
'system.contenu': [...conteneur.system.contenu, item.id]
}]);
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onAjouterDansConteneur(item.id, conteneur.id);
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}
}
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/* -------------------------------------------- */
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/** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */
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async nettoyerConteneurs() {
RdDConfirm.confirmer({
settingConfirmer: "confirmation-vider",
content: `<p>Etes vous certain de vouloir vider tous les conteneurs ?</p>`,
title: 'Vider les conteneurs',
buttonLabel: 'Vider',
onAction: async () => {
const corrections = [];
for (let item of this.items) {
if (item.estContenu) {
item.estContenu = undefined;
}
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
corrections.push({ _id: item.id, 'system.contenu': [] });
}
}
if (corrections.length > 0) {
await this.updateEmbeddedDocuments('Item', corrections);
}
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}
});
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}
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async processDropItem(params) {
const targetActorId = this.id;
const sourceActorId = params.sourceActorId;
const itemId = params.itemId;
const destId = params.destId;
const srcId = params.srcId;
if (sourceActorId && sourceActorId != targetActorId) {
console.log("Moving objects", sourceActorId, targetActorId, itemId);
this.moveItemsBetweenActors(itemId, sourceActorId);
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return false;
}
let result = true;
const item = this.getObjet(itemId);
if (item?.isEquipement() && sourceActorId == targetActorId) {
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// rangement
if (srcId != destId && itemId != destId) { // déplacement de l'objet
const src = this.getObjet(srcId);
const dest = this.getObjet(destId);
const cible = this.getContenantOrParent(dest);
const messageEquipementDifferent = item.messageEquipementDifferent(dest);
if (dest && !messageEquipementDifferent) {
await this.regrouperEquipementsSimilaires(item, dest);
result = false;
}
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// changer de conteneur
else if (!cible || this.conteneurPeutContenir(cible, item)) {
await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur);
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}
else {
ui.notifications.info(messageEquipementDifferent);
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}
}
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}
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await this.computeEncombrementTotalEtMalusArmure();
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return result;
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}
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getContenantOrParent(dest) {
if (!dest || dest.isConteneur()) {
return dest;
}
return this.getContenant(dest);
}
getContenant(item) {
return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
}
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/* -------------------------------------------- */
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conteneurPeutContenir(dest, item) {
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if (!dest) {
return true;
}
if (!dest.isConteneur()) {
return false;
}
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const destData = dest
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if (this._isConteneurContenu(item, dest)) {
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ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
return false; // Loop detected !
}
// Calculer le total actuel des contenus
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let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
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let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
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if (Number(destData.system.capacite) < encContenu + newEnc) {
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ui.notifications.warn(
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`Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
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Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
return false;
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}
return true;
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}
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/* -------------------------------------------- */
async moveItemsBetweenActors(itemId, sourceActorId) {
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let itemsList = []
let sourceActor = game.actors.get(sourceActorId);
itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
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const itemsDataToCreate = itemsList.map(it => sourceActor.getObjet(it.id))
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.map(it => duplicate(it))
.map(it => { it.system.contenu = []; return it; });
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
let itemMap = this._buildMapOldNewId(itemsList, newItems);
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for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
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// gestion conteneur/contenu
if (item.conteneurId) { // l'Objet était dans un conteneur
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let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
let newConteneur = this.getObjet(newConteneurId);
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let newItemId = itemMap[item.id]; // Get newItem
console.log('New conteneur filling!', newConteneur, newItemId, item);
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let contenu = duplicate(newConteneur.system.contenu);
contenu.push(newItemId);
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await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
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}
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}
for (let item of itemsList) {
await sourceActor.deleteEmbeddedDocuments('Item', [item.id]);
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}
}
_buildMapOldNewId(itemsList, newItems) {
let itemMap = {};
for (let i = 0; i < itemsList.length; i++) {
itemMap[itemsList[i].id] = newItems[i].id; // Pour garder le lien ancien / nouveau
}
return itemMap;
}
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async regrouperEquipementsSimilaires(item, dest) {
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await dest.quantiteIncDec(item.system.quantite);
await item.delete();
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}
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/* -------------------------------------------- */
computeMalusSurEncombrement() {
switch (this.type) {
case 'entite': case 'vehicule':
return 0;
}
return Math.min(0, this.getEncombrementMax() - Math.ceil(Number(this.getEncTotal())));
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}
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getMessageSurEncombrement() {
return this.computeMalusSurEncombrement() < 0 ? "Sur-Encombrement!" : "";
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}
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/* -------------------------------------------- */
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getEncombrementMax() {
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switch (this.type) {
case 'vehicule':
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return this.system.capacite_encombrement;
case 'entite':
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return 0;
default:
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return this.system.attributs.encombrement.value
}
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}
/* -------------------------------------------- */
computeIsHautRevant() {
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if (this.isPersonnage()) {
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this.system.attributs.hautrevant.value = this.hasItemNamed('tete', 'don de haut-reve')
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? "Haut rêvant"
: "";
}
}
hasItemNamed(type, name) {
name = Grammar.toLowerCaseNoAccent(name);
return this.listItemsData(type).find(it => Grammar.toLowerCaseNoAccent(it.name) == name);
}
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/* -------------------------------------------- */
async computeEncombrementTotalEtMalusArmure() {
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if (!this.pack) {
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await this.computeMalusArmure();
return this.computeEncombrement();
}
return 0;
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}
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/* -------------------------------------------- */
computeEncombrement() {
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
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return this.encTotal;
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}
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/* -------------------------------------------- */
async computeMalusArmure() {
if (this.isPersonnage()) {
const malusArmure = this.filterItems(it => it.type == 'armure' && it.system.equipe)
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.map(it => it.system.malus ?? 0)
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.reduce(Misc.sum(), 0);
// Mise à jour éventuelle du malus armure
if (this.system.attributs?.malusarmure?.value != malusArmure) {
await this.updateAttributeValue("malusarmure", malusArmure);
}
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}
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}
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/* -------------------------------------------- */
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computePrixTotalEquipement() {
const deniers = this.items.filter(it => it.isEquipement())
.map(it => it.prixTotalDeniers())
.reduce(Misc.sum(), 0);
return deniers / 100;
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}
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/* -------------------------------------------- */
computeResumeBlessure(blessures = undefined) {
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blessures = blessures ?? this.system.blessures;
if (!blessures) {
return "Pas de blessures possibles";
}
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let nbLegeres = this.countBlessures(blessures.legeres.liste);
let nbGraves = this.countBlessures(blessures.graves.liste);
let nbCritiques = this.countBlessures(blessures.critiques.liste);
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let resume = "Blessures:";
if (nbCritiques > 0 || nbGraves > 0 || nbLegeres > 0) {
if (nbLegeres > 0) {
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resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
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}
if (nbGraves > 0) {
if (nbLegeres > 0)
resume += ",";
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resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
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}
if (nbCritiques > 0) {
if (nbGraves > 0 || nbLegeres > 0)
resume += ",";
resume += " une CRITIQUE !";
}
return resume;
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}
else {
return "Aucune blessure";
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}
}
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/* -------------------------------------------- */
computeEtatGeneral() {
// Pas d'état général pour les entités forçage à 0
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if (this.type == 'entite') {
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this.system.compteurs.etat.value = 0;
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return
}
// Pour les autres
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let sante = this.system.sante
let compteurs = this.system.compteurs
let state = Math.min(sante.vie.value - sante.vie.max, 0);
if (ReglesOptionelles.isUsing("appliquer-fatigue") && sante.fatigue) {
state += RdDUtility.currentFatigueMalus(sante.fatigue.value, sante.endurance.max);
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}
// Ajout de l'éthylisme
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state += Math.min(0, (compteurs.ethylisme?.value ?? 0));
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compteurs.etat.value = state;
if (compteurs?.surenc) {
compteurs.surenc.value = this.computeMalusSurEncombrement();
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}
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}
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/* -------------------------------------------- */
async actionRefoulement(item) {
const refoulement = item?.system.refoulement ?? 0;
if (refoulement>0){
await this.ajouterRefoulement(refoulement);
await item.delete();
}
}
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/* -------------------------------------------- */
async ajouterRefoulement(value = 1) {
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let refoulement = this.system.reve.refoulement.value + value;
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let total = await RdDDice.rollTotal("1d20");
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if (total <= refoulement) {
refoulement = 0;
await this.ajouterSouffle({ chat: true });
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}
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await this.update({ "system.reve.refoulement.value": refoulement });
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return refoulement == 0 ? "souffle" : "none";
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}
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2020-11-17 16:30:03 +01:00
/* -------------------------------------------- */
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async ajouterSouffle(options = { chat: false }) {
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let souffle = await RdDRollTables.getSouffle()
//souffle.id = undefined; //TBC
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await this.createEmbeddedDocuments('Item', [souffle]);
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if (options.chat) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: this.name + " subit un Souffle de Dragon : " + souffle.name
});
}
return souffle;
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}
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/* -------------------------------------------- */
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async ajouterQueue(options = { chat: false }) {
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let queue;
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if (this.system.reve.reve.thanatosused) {
queue = await RdDRollTables.getOmbre();
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await this.update({ "system.reve.reve.thanatosused": false });
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}
else {
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queue = await RdDRollTables.getQueue();
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}
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await this.createEmbeddedDocuments('Item', [queue]);
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if (options.chat) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: this.name + " subit une Queue de Dragon : " + queue.name
});
}
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return queue;
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}
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/* -------------------------------------------- */
/* -------------------------------------------- */
async changeTMRVisible() {
await this.setTMRVisible(this.system.reve.tmrpos.cache ? true : false);
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}
async setTMRVisible(newState) {
await this.update({ 'system.reve.tmrpos.cache': !newState });
this.notifyRefreshTMR();
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}
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isTMRCache() {
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return this.system.reve.tmrpos.cache;
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}
notifyRefreshTMR() {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_tmr_move", data: {
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actorId: this._id,
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tmrPos: this.system.reve.tmrpos
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}
});
}
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/* -------------------------------------------- */
async reinsertionAleatoire(raison, accessible = tmr => true) {
const innaccessible = this.buildTMRInnaccessible();
let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
ChatMessage.create({
content: `${raison} : ré-insertion aléatoire.`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
});
await this.forcerPositionTMRInconnue(tmr);
return tmr;
}
async forcerPositionTMRInconnue(tmr) {
await this.setTMRVisible(false);
await this.updateCoordTMR(tmr.coord);
this.notifyRefreshTMR();
}
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/* -------------------------------------------- */
buildTMRInnaccessible() {
const tmrInnaccessibles = this.filterItems(it => Draconique.isCaseTMR(it) &&
EffetsDraconiques.isInnaccessible(it));
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return tmrInnaccessibles.map(it => it.system.coord);
}
/* -------------------------------------------- */
getTMRRencontres() {
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return this.system.reve.rencontre.list;
}
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/* -------------------------------------------- */
async deleteTMRRencontreAtPosition() {
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let rencontres = this.getTMRRencontres();
let newRencontres = rencontres.filter(it => it.coord != this.getDemiReve());
if (newRencontres.length != rencontres.length) {
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await this.update({ "system.reve.rencontre.list": newRencontres });
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}
}
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/* -------------------------------------------- */
async addTMRRencontre(currentRencontre) {
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let rencontres = this.getTMRRencontres();
let newRencontres = rencontres.filter(it => it.coord != this.getDemiReve());
if (newRencontres.length == rencontres.length) {
newRencontres.push(currentRencontre);
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await this.update({ "system.reve.rencontre.list": newRencontres });
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}
}
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/* -------------------------------------------- */
async deleteTMRRencontre(rencontreKey) {
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let list = duplicate(this.system.reve.rencontre.list);
let newList = [];
for (let i = 0; i < list.length; i++) {
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if (i != rencontreKey)
newList.push(list[i]);
}
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await this.update({ "system.reve.rencontre.list": newList });
}
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/* -------------------------------------------- */
async updateCoordTMR(coord) {
//console.log("UPDATE TMR", coord);
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await this.update({ "system.reve.tmrpos.coord": coord });
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}
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/* -------------------------------------------- */
async reveActuelIncDec(value) {
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let reve = Math.max(this.system.reve.reve.value + value, 0);
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await this.update({ "system.reve.reve.value": reve });
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}
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/* -------------------------------------------- */
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async updatePointDeSeuil(value = 1) {
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const seuil = Misc.toInt(this.system.reve.seuil.value);
const reve = Misc.toInt(this.system.carac.reve.value);
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if (seuil < reve) {
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await this.setPointsDeSeuil(Math.min(seuil + value, reve));
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}
}
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/* -------------------------------------------- */
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async setPointsDeSeuil(seuil) {
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await this.update({ "system.reve.seuil.value": seuil });
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}
/* -------------------------------------------- */
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async setPointsDeChance(chance) {
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await this.updateCompteurValue("chance", chance);
}
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/* -------------------------------------------- */
getSonne() {
return this.getEffect(STATUSES.StatusStunned);
}
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
for (let effect of this.getEffects()) {
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if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
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if (effect.system.origin) {
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await effect.update({ 'disabled': true });
}
else {
await effect.delete();
}
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ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
}
}
if (this.type == 'personnage') {
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// Gestion blessure graves : -1 pt endurance
let nbGraves = this.countBlessuresNonSoigneeByName('graves');
if (nbGraves > 0) {
await this.santeIncDec("endurance", -1);
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}
}
}
/* -------------------------------------------- */
async setSonne(sonne = true) {
if (this.isEntite()) {
return;
}
if (!game.combat && sonne) {
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ui.notifications.info("Le personnage est hors combat, il ne reste donc pas sonné");
return;
}
await this.setEffect(STATUSES.StatusStunned, sonne);
}
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/* -------------------------------------------- */
getSConst() {
if (this.isEntite()) {
return 0;
}
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return RdDCarac.calculSConst(this.system.carac.constitution.value)
}
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async ajoutXpConstitution(xp) {
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await this.update({ "system.carac.constitution.xp": Misc.toInt(this.system.carac.constitution.xp) + xp });
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}
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/* -------------------------------------------- */
countBlessures(blessuresListe) {
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return blessuresListe.filter(b => b.active).length
}
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/* -------------------------------------------- */
countBlessuresByName(name) {
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return this.countBlessures(this.system.blessures[name].liste);
}
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countBlessuresNonSoigneeByName(name) {
if (this.system.blessures) {
let blessures = this.system.blessures[name].liste;
return blessures.filter(b => b.active && !b.psdone).length;
}
return 0;
}
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/* -------------------------------------------- */
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async testSiSonne(endurance) {
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const result = await this._jetEndurance(endurance);
if (result.roll.total == 1) {
ChatMessage.create({ content: await this._gainXpConstitutionJetEndurance() });
}
return result;
}
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/* -------------------------------------------- */
async jetEndurance() {
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const endurance = this.system.sante.endurance.value;
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const result = await this._jetEndurance(this.system.sante.endurance.value)
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const message = {
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content: "Jet d'Endurance : " + result.roll.total + " / " + endurance + "<br>",
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
};
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if (result.sonne) {
message.content += `${this.name} a échoué son Jet d'Endurance et devient Sonné`;
}
else if (result.roll.total == 1) {
message.content += await this._gainXpConstitutionJetEndurance();
}
else {
message.content += `${this.name} a réussi son Jet d'Endurance !`;
}
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ChatMessage.create(message);
}
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async _gainXpConstitutionJetEndurance() {
await this.ajoutXpConstitution(1); // +1 XP !
return `${this.name} a obtenu 1 sur son Jet d'Endurance et a gagné 1 point d'Expérience en Constitution. Ce point d'XP a été ajouté automatiquement.`;
}
async _jetEndurance(endurance) {
const roll = await RdDDice.roll("1d20");
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let result = {
roll: roll,
sonne: roll.total > endurance || roll.total == 20 // 20 is always a failure
}
if (result.sonne) {
await this.setSonne();
}
return result;
}
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/* -------------------------------------------- */
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async jetVie() {
let roll = await RdDDice.roll("1d20");
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let msgText = "Jet de Vie : " + roll.total + " / " + this.system.sante.vie.value + "<br>";
if (roll.total <= this.system.sante.vie.value) {
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msgText += "Jet réussi, pas de perte de point de vie (prochain jet dans 1 round pour 1 critique, SC minutes pour une grave)";
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if (roll.total == 1) {
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msgText += "La durée entre 2 jets de vie est multipliée par 20 (20 rounds pour une critique, SCx20 minutes pour une grave)";
}
} else {
msgText += "Jet échoué, vous perdez 1 point de vie";
await this.santeIncDec("vie", -1);
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if (roll.total == 20) {
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msgText += "Votre personnage est mort !!!!!";
}
}
const message = {
content: msgText,
whisper: ChatMessage.getWhisperRecipients(game.user.name)
};
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ChatMessage.create(message);
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}
2020-08-29 22:52:41 +02:00
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/* -------------------------------------------- */
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async santeIncDec(name, inc, isCritique = false) {
if (name == 'fatigue' && !ReglesOptionelles.isUsing("appliquer-fatigue")) {
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return;
}
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const sante = duplicate(this.system.sante)
let compteur = sante[name];
if (!compteur) {
return;
}
let result = {
sonne: false,
};
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
//console.log("New value ", inc, minValue, result.newValue);
let fatigue = 0;
if (name == "endurance" && !this.isEntite()) {
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if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
sante.vie.value--;
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result.perteVie = true;
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}
result.newValue = Math.max(0, result.newValue);
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
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result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
}
const perte = compteur.value - result.newValue;
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result.perte = perte;
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if (perte > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
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const testIsSonne = await this.testSiSonne(result.newValue);
result.sonne = testIsSonne.sonne;
result.jetEndurance = testIsSonne.roll.total;
} else if (inc > 0) {
await this.setSonne(false);
}
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
fatigue = perte;
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}
}
compteur.value = result.newValue;
// If endurance lost, then the same amount of fatigue cannot be recovered
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if (ReglesOptionelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this._computeFatigueMin());
}
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await this.update({ "system.sante": sante })
if (this.isDead()) {
await this.setEffect(STATUSES.StatusComma, true);
}
return result;
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}
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isDead() {
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return !this.isEntite() && this.system.sante.vie.value < -this.getSConst()
}
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/* -------------------------------------------- */
_computeFatigueMin() {
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return this.system.sante.endurance.max - this.system.sante.endurance.value;
}
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/* -------------------------------------------- */
_computeEnduranceMax() {
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let blessures = this.system.blessures;
let diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
let maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
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let nbGraves = this.countBlessures(blessures.graves.liste);
let nbCritiques = this.countBlessures(blessures.critiques.liste);
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let maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
let maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
}
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/* -------------------------------------------- */
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async manageBlessureFromSheet(gravite, index) {
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let listBlessures = duplicate(this.system.blessures);
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let blessure = listBlessures[gravite + "s"].liste[index];
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blessure.active = !blessure.active;
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if (!blessure.active) {
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this._supprimerBlessure(blessure);
}
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await this.update({ 'system.blessures': listBlessures });
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}
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/* -------------------------------------------- */
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async setDataBlessureFromSheet(gravite, index, psoins, pcomplets, jours, loc, psdone, scdone) {
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let listBlessures = duplicate(this.system.blessures);
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let blessure = listBlessures[gravite + "s"].liste[index];
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blessure.psdone = psdone;
blessure.scdone = scdone;
blessure.premiers_soins = psoins;
blessure.soins_complets = pcomplets;
blessure.jours = jours;
blessure.loc = loc;
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await this.update({ 'system.blessures': listBlessures });
}
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/* -------------------------------------------- */
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async jetDeMoral(situation, messageReussi = undefined, messageManque = undefined) {
const jetMoral = await this._jetDeMoral(situation);
const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
});
return jetMoral.ajustement;
}
async _jetDeMoral(situation) {
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const moralActuel = Misc.toInt(this.system.compteurs.moral.value);
const jet = await RdDDice.rollTotal("1d20");
const difficulte = 10 + moralActuel;
const succes = jet <= difficulte;
const jetMoral = {
actuel: moralActuel,
jet: jet,
situation: situation,
difficulte: difficulte,
succes: succes,
ajustement: this._calculAjustementMoral(succes, moralActuel, situation)
};
await this.moralIncDec(jetMoral.ajustement);
return jetMoral;
}
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/* -------------------------------------------- */
async moralIncDec(ajustementMoral) {
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if (ajustementMoral != 0) {
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let moral = Misc.toInt(this.system.compteurs.moral.value) + ajustementMoral
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if (moral > 3) { // exaltation
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const exaltation = Misc.toInt(this.system.compteurs.exaltation.value) + moral - 3;
await this.updateCompteurValue('exaltation', exaltation);
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}
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if (moral < -3) { // dissolution
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const dissolution = Misc.toInt(this.system.compteurs.dissolution.value) + 3 - moral;
await this.updateCompteurValue('dissolution', dissolution);
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}
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moral = Math.max(-3, Math.min(moral, 3));
await this.updateCompteurValue('moral', moral);
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}
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return this.system.compteurs.moral.value;
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}
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/* -------------------------------------------- */
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_calculAjustementMoral(succes, moral, situation) {
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switch (situation) {
case 'heureux': case 'heureuse': return succes ? 1 : 0;
case 'malheureuse': case 'malheureux': return succes ? 0 : -1;
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case 'neutre':
if (succes && moral <= 0) return 1;
if (!succes && moral > 0) return -1;
}
return 0;
}
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/* -------------------------------------------- */
async setEthylisme(degre) {
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let ethylisme = duplicate(this.system.compteurs.ethylisme);
ethylisme.value = degre;
ethylisme.nb_doses = 0;
if (degre == 1) {
ethylisme.jet_moral = false;
}
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await this.update({ "system.compteurs.ethylisme": ethylisme });
}
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/* -------------------------------------------- */
async jetEthylisme() {
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let rollData = {
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vie: this.system.sante.vie.max,
forceAlcool: 0,
etat: this.getEtatGeneral({ ethylisme: true }),
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diffNbDoses: -Number(this.system.compteurs.ethylisme.nb_doses || 0),
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finalLevel: 0,
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diffConditions: 0,
ajustementsForce: CONFIG.RDD.difficultesLibres,
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}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData);
new RdDRollDialogEthylisme(html, rollData, this, r => this.saouler(r.forceAlcool)).render(true);
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}
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/* -------------------------------------------- */
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async actionItem(item, onActionItem = async () => { }) {
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if (!item.getActionPrincipale()) return;
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switch (item.type) {
case 'nourritureboisson': return await this.actionNourritureboisson(item, onActionItem);
case 'potion': return await this.consommerPotion(item, onActionItem);
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case 'livre': return await this.actionLire(item);
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case 'conteneur': return await item.sheet.render(true);
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case 'herbe': {
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if (item.isHerbeAPotion()) {
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return this.dialogFabriquerPotion(item);
}
return;
}
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case 'queue': case 'ombre': return await this.actionRefoulement(item);
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}
}
async actionNourritureboisson(item, onActionItem) {
const dialog = await DialogConsommer.create(this, item, onActionItem);
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dialog.render(true);
}
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async actionLire(item) {
const tache = await this.creerTacheDepuisLivre(item, { renderSheet: false });
if (tache) {
await this.rollTache(tache.id);
}
}
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/* -------------------------------------------- */
async consommer(item, choix) {
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switch (item.type) {
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case 'nourritureboisson':
return await this.consommerNourritureboisson(item, choix);
case 'potion':
return await this.consommerPotion(item)
}
}
/* -------------------------------------------- */
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async consommerNourritureboisson(item, choix = { doses: 1, seForcer: false, supprimerSiZero: false }) {
if (item.type != 'nourritureboisson') {
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return;
}
if (choix.doses > item.system.quantite) {
ui.notifications.warn(`Il n'y a pas assez de ${item.name} pour manger ${choix.doses}`)
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return;
}
if (!this._apprecierCuisine(item, choix.seForcer)) {
ui.notifications.info(`${this.name} ne n'arrive pas à manger de ${item.name}`)
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return;
}
await this.manger(item, choix.doses, { diminuerQuantite: false });
await this.boire(item, choix.doses, { diminuerQuantite: false });
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await item.diminuerQuantite(choix.doses, choix);
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}
async _apprecierCuisine(item, seForcer) {
const surmonteExotisme = await this._surmonterExotisme(item, seForcer);
if (surmonteExotisme) {
await this.apprecier('gout', 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
}
else if (seForcer) {
await this.jetDeMoral('malheureux');
}
else {
return false;
}
return true;
}
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/* -------------------------------------------- */
async _surmonterExotisme(item) {
const exotisme = Math.min(item.system.exotisme, item.system.qualite, 0);
if (exotisme < 0) {
const rolled = await this.rollCaracCompetence('volonte', 'cuisine', exotisme, { title: `tente de surmonter l'exotisme de ${item.name}` });
return rolled.isSuccess;
}
return true;
}
/* -------------------------------------------- */
async apprecier(carac, compName, qualite, title) {
const rolled = await this.rollCaracCompetence(carac, compName, qualite, { title: title, apprecier: true });
if (rolled?.isSuccess) {
await this.jetDeMoral('heureux');
}
}
/* -------------------------------------------- */
async manger(item, doses, options = { diminuerQuantite: true }) {
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const sust = item.system.sust
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if (sust > 0) {
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await this.updateCompteurValue('sust', Misc.keepDecimals(this.system.compteurs.sust.value + sust * doses, 1));
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}
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await item.diminuerQuantite(doses, options);
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}
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/* -------------------------------------------- */
async boire(item, doses, options = { diminuerQuantite: true }) {
const desaltere = item.system.desaltere;
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if (desaltere > 0) {
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await this.updateCompteurValue('eau', Misc.keepDecimals(this.system.compteurs.eau.value + desaltere * doses, 1));
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}
if (item.isAlcool()) {
for (let i = 0; i < doses; i++) {
await this.saouler(item.system.force, item);
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}
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}
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await item.diminuerQuantite(doses, options);
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}
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/* -------------------------------------------- */
async saouler(forceAlcool, alcool = undefined) {
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let ethylisme = duplicate(this.system.compteurs.ethylisme);
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const etat = this.getEtatGeneral({ ethylisme: true });
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const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
const ethylismeData = {
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alias: this.name,
actor: this,
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vie: this.system.sante.vie.max,
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alcool: alcool,
jetVie: {
forceAlcool: forceAlcool,
nbDoses: nbDoses,
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selectedCarac: this.system.sante.vie,
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carac: this.system.carac,
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caracValue: this.system.sante.vie.max,
finalLevel: etat + forceAlcool - nbDoses
},
}
await RdDResolutionTable.rollData(ethylismeData.jetVie);
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this._appliquerExperienceRollData(ethylismeData.jetVie);
RollDataAjustements.calcul(ethylismeData.jetVie, this);
if (ethylismeData.jetVie.rolled.isSuccess) {
ethylisme.nb_doses++;
} else {
ethylisme.value = Math.max(ethylisme.value - 1, -7);
ethylisme.nb_doses = 0;
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let perte = await RdDDice.rollTotal("1d6");
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ethylismeData.perteEndurance = await this.santeIncDec("endurance", -perte);
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if (!ethylisme.jet_moral) {
ethylismeData.jetMoral = await this._jetDeMoral('heureuse');
if (ethylismeData.jetMoral.ajustement == 1) {
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ethylismeData.moralAlcool = 'heureux';
ethylisme.jet_moral = true;
} else if (ethylisme.value == -1) {
ethylismeData.jetMoral.ajustement = -1;
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ethylismeData.moralAlcool = 'triste';
ethylisme.jet_moral = true;
await this.moralIncDec(-1);
}
}
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if (ethylisme.value < 0) {
// Qui a bu boira (p 164)
ethylismeData.jetVolonte = {
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selectedCarac: this.system.carac.volonte,
caracValue: this.system.carac.volonte.value,
ethylisme: ethylisme.value,
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finalLevel: ethylisme.value + this.system.compteurs.moral.value
}
await RdDResolutionTable.rollData(ethylismeData.jetVolonte);
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this._appliquerExperienceRollData(ethylismeData.jetVolonte);
RollDataAjustements.calcul(ethylismeData.jetVolonte, this);
}
}
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ethylismeData.ajustementEthylique = ethylisme.value;
ethylismeData.nomEthylisme = RdDUtility.getNomEthylisme(ethylisme.value);
ethylismeData.doses = ethylisme.nb_doses;
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await this.update({ 'system.compteurs.ethylisme': ethylisme });
await RdDResolutionTable.displayRollData(ethylismeData, this, 'chat-resultat-ethylisme.html');
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}
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/* -------------------------------------------- */
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async jetGoutCuisine() {
console.info('Jet de Gout/Cuisine');
return true;
}
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/* -------------------------------------------- */
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async transformerStress() {
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const stress = Misc.toInt(this.system.compteurs.stress.value);
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if (stress <= 0) {
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return;
}
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const stressRoll = await this._stressRoll(this.getReveActuel());
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const conversion = Math.floor(stress * stressRoll.factor / 100);
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let dissolution = Math.max(0, Misc.toInt(this.system.compteurs.dissolution.value));
let exaltation = Math.max(0, Misc.toInt(this.system.compteurs.exaltation.value));
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const annule = Math.min(dissolution, exaltation);
dissolution -= annule;
exaltation -= annule;
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const perteDissolution = Math.max(0, Math.min(dissolution, conversion));
let stressRollData = {
alias: this.name,
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selectedCarac: this.system.carac.reve,
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rolled: stressRoll,
stress: stress,
perte: Math.min(conversion, stress),
convertis: conversion - perteDissolution,
xp: conversion - perteDissolution + exaltation,
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dissolution: dissolution,
exaltation: exaltation
};
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
});
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let compteurs = duplicate(this.system.compteurs);
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compteurs.stress.value = Math.max(stress - stressRollData.perte - 1, 0);
compteurs.experience.value += stressRollData.xp;
compteurs.dissolution.value = dissolution - perteDissolution;
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compteurs.exaltation.value = 0;
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await this.update({ "system.compteurs": compteurs });
this.updateExperienceLog('XP', stressRollData.xp, "Transformation du stress");
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}
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/* -------------------------------------------- */
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async _stressRoll(reveActuel) {
let result = await RdDResolutionTable.roll(reveActuel, 0);
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if (result.isPart) {
result.second = await RdDResolutionTable.roll(reveActuel, 0);
}
result.factor = this._getFacteurStress(result);
return result;
}
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/* -------------------------------------------- */
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_getFacteurStress(stressRoll) {
switch (stressRoll.code) {
case "sign": return 75;
case "norm": return 50;
case "echec": return 20;
case "epart": return 10;
case "etotal": return 0;
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case "part":
if (stressRoll.second.isSign) {
stressRoll.quality = "Double Particulière";
return 150;
}
return 100;
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}
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return 0;
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}
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/* -------------------------------------------- */
createCallbackExperience() {
return {
condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
action: r => this.appliquerAjoutExperience(r)
};
}
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/* -------------------------------------------- */
createCallbackAppelAuMoral() { /* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
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return {
condition: r => r.use.appelAuMoral && game.settings.get("core", "rollMode") != 'selfroll',
action: r => this._appliquerAppelMoral(r)
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};
}
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/* -------------------------------------------- */
async checkCaracXP(caracName, display = true) {
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let carac = RdDActor._findCaracByName(this.system.carac, caracName);
if (carac && carac.xp > 0) {
const niveauSuivant = Number(carac.value) + 1;
let xpNeeded = RdDCarac.getCaracNextXp(niveauSuivant);
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if (carac.xp >= xpNeeded) {
carac = duplicate(carac);
carac.value = niveauSuivant;
let checkXp = {
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alias: this.name,
carac: caracName,
value: niveauSuivant,
xp: carac.xp
}
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if (display) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
});
}
return checkXp;
}
}
}
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/* -------------------------------------------- */
async checkCompetenceXP(compName, newXP, display = true) {
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let compData = this.getCompetence(compName);
if (compData && newXP && newXP == compData.system.xp) { // Si édition, mais sans changement XP
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return;
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}
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newXP = (newXP) ? newXP : compData.system.xp;
if (compData && newXP > 0) {
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let xpNeeded = RdDItemCompetence.getCompetenceNextXp(compData.system.niveau + 1);
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if (newXP >= xpNeeded) {
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let newCompData = duplicate(compData);
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newCompData.system.niveau += 1;
newCompData.system.xp = newXP;
let checkXp = {
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alias: this.name,
competence: newCompData.name,
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niveau: newCompData.system.niveau,
xp: newCompData.system.xp,
archetype: newCompData.system.niveau_archetype,
archetypeWarning: newCompData.system.niveau > compData.system.niveau_archetype
}
if (display) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
});
}
return checkXp;
}
}
}
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/* -------------------------------------------- */
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
if (!this.isPersonnage()) return;
hideChatMessage = hideChatMessage == 'hide' || (game.settings.get("core", "rollMode") != 'blindroll' && !game.user.isGM)
let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence);
if (xpData && !hideChatMessage) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData)
});
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}
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}
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/* -------------------------------------------- */
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async _appliquerAppelMoral(rollData) {
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if (!this.isPersonnage()) return;
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if (!rollData.useMoral) return;
if (rollData.rolled.isEchec ||
(rollData.ajustements.diviseurSignificative && (rollData.rolled.roll * rollData.ajustements.diviseurSignificative > rollData.score))) {
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rollData.perteMoralEchec = rollData.moral <= -3 ? 'dissolution' : 'perte';
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rollData.moral = await this.moralIncDec(-1); /* L'appel au moral a échoué. Le personnage perd un point de moral */
}
}
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/* -------------------------------------------- */
filterSortList(sortList, coord) {
let tmr = TMRUtility.getTMR(coord);
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let letfilteredList = []
for (let sort of sortList) {
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if (sort.system.caseTMR.toLowerCase().includes('variable')) {
letfilteredList.push(sort);
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} else if (sort.system.caseTMRspeciale.toLowerCase().includes('variable')) {
letfilteredList.push(sort);
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} else if (sort.system.caseTMR.toLowerCase() == tmr.type) {
letfilteredList.push(sort);
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} else if (sort.system.caseTMR.toLowerCase().includes('special') && sort.system.caseTMRspeciale.toLowerCase().includes(coord.toLowerCase())) {
letfilteredList.push(sort);
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}
}
return letfilteredList;
}
/* -------------------------------------------- */
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computeDraconicAndSortIndex(sortList) {
let draconicList = this.getDraconicList()
.map(it => {
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it = duplicate(it)
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it.system.defaut_carac = "reve";
return it;
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});
for (let sort of sortList) {
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let draconicsSort = this.getDraconicsSort(draconicList, sort).map(it => it.name);
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for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
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if (draconicsSort.includes(draconicList[index].name)) {
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sort.system.listIndex = index;
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}
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}
}
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return draconicList;
}
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/* -------------------------------------------- */
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getDraconicsSort(draconicList, sort) {
//console.log(draconicList, bestDraconic, draconic, voie);
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
case "lecture d'aura":
case "detection d'aura":
return draconicList;
case "annulation de magie":
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return draconicList.filter(it => !Grammar.toLowerCaseNoAccent(it.name).includes('thanatos'));
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}
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return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
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}
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/* -------------------------------------------- */
async rollUnSort(coord) {
let sortList = duplicate(this.getSortList()); // Duplication car les pts de reve sont modifiés dans le sort
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if (!sortList || sortList.length == 0) {
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ui.notifications.info("Aucun sort disponible!");
return;
}
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sortList = this.filterSortList(sortList, coord);
if (!sortList || sortList.length == 0) {
ui.notifications.info("Aucun sort disponible pour cette case !");
return;
}
if (EffetsDraconiques.isSortImpossible(this)) {
ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!");
return;
}
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if (this.currentTMR) this.currentTMR.minimize(); // Hide
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let draconicList = this.computeDraconicAndSortIndex(sortList);
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const reve = duplicate(this.system.carac.reve);
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let rollData = {
carac: { 'reve': reve },
forceCarac: { 'reve': reve },
selectedCarac: reve,
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draconicList: draconicList,
competence: draconicList[0],
sortList: sortList,
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selectedSort: sortList[0],
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tmr: TMRUtility.getTMR(coord),
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diffLibre: RdDItemSort.getDifficulte(sortList[0], -7), // Per default at startup
coutreve: Array(30).fill().map((item, index) => 1 + index),
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}
const dialog = await RdDRoll.create(this, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
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options: { height: 600 },
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close: html => { this.currentTMR.maximize() } // Re-display TMR
},
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{
name: 'lancer-un-sort',
label: 'Lancer un sort',
callbacks: [
this.createCallbackExperience(),
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{ action: r => this._rollUnSortResult(r) }
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]
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}
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);
dialog.render(true);
}
/* -------------------------------------------- */
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isRencontreSpeciale() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective'
let addMsg = "";
let rencSpecial = EffetsDraconiques.mauvaiseRencontre(this);
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if (rencSpecial) {
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if (rencSpecial.type != 'souffle') {
this.deleteEmbeddedDocuments('Item', [rencSpecial.id]); // Suppression dans la liste des queues
addMsg = " La queue a été supprimée de votre fiche automatiquement";
} else {
addMsg = " Vous devez gérer manuellement le décompte de mauvaises rencontres.";
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}
ChatMessage.create({
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
}
return rencSpecial;
}
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/* -------------------------------------------- */
getTMRFatigue() { // Pour l'instant uniquement Inertie Draconique
let countInertieDraconique = EffetsDraconiques.countInertieDraconique(this);
if (countInertieDraconique > 0) {
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ChatMessage.create({
content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
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}
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return countInertieDraconique + 1;
}
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/* -------------------------------------------- */
async checkSoufflePeage(tmr) {
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if ((tmr.type == 'pont' || tmr.type == 'cite') && EffetsDraconiques.isPeage(this)) {
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await this.reveActuelIncDec(-1);
ChatMessage.create({
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
}
}
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/* -------------------------------------------- */
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async _rollUnSortResult(rollData) {
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let rolled = rollData.rolled;
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let selectedSort = rollData.selectedSort;
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rollData.isSortReserve = rollData.mettreEnReserve && !selectedSort.system.isrituel;
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rollData.show = {}
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rollData.depenseReve = Number(selectedSort.system.ptreve_reel);
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if (rollData.competence.name.includes('Thanatos')) { // Si Thanatos
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await this.update({ "system.reve.reve.thanatosused": true });
}
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let reveActuel = this.system.reve.reve.value;
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if (rolled.isSuccess) { // Réussite du sort !
if (rolled.isPart) {
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rollData.depenseReve = Math.max(Math.floor(rollData.depenseReve / 2), 1);
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}
if (rollData.isSortReserve) {
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rollData.depenseReve++;
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}
if (reveActuel > rollData.depenseReve) {
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// Incrémenter/gére le bonus de case
RdDItemSort.incrementBonusCase(this, selectedSort, rollData.tmr.coord);
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if (rollData.isSortReserve) {
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await this.sortMisEnReserve(selectedSort, rollData.competence, rollData.tmr.coord, Number(selectedSort.system.ptreve_reel));
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}
}
else {
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rollData.depenseReve = 0;
rollData.show.reveInsuffisant = true;
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mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
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}
} else {
if (rolled.isETotal) { // Echec total !
rollData.depenseReve = Math.min(reveActuel, Math.floor(rollData.depenseReve * 1.5))
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// TODO: mise en réserve d'un échec total...
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// await dialog mse en réserve, pour traitement échec total
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} else {
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rollData.depenseReve = 0
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}
}
reveActuel = Math.max(reveActuel - rollData.depenseReve, 0);
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await this.update({ "system.reve.reve.value": reveActuel });
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if (rollData.isSortReserve) {
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this.currentTMR.maximize(); // Re-display TMR
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} else {
this.currentTMR.close(); // Close TMR !
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}
// Final chat message
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-sort.html');
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if (reveActuel == 0) { // 0 points de reve
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ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
closeTMR = true;
}
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}
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/* -------------------------------------------- */
async rollCarac(caracName) {
let rollData = { selectedCarac: this.getCaracByName(caracName) };
const dialog = await RdDRoll.create(this, rollData,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
{
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name: 'jet-' + caracName,
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label: 'Jet ' + Grammar.apostrophe('de', rollData.selectedCarac.label),
callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
{ action: r => this._onRollCaracResult(r) }
]
}
);
dialog.render(true);
}
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/* -------------------------------------------- */
async _onRollCaracResult(rollData) {
// Final chat message
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
}
async rollCaracCompetence(caracName, compName, diff, options = { title: "", apprecier: false }) {
const carac = this.getCaracByName(caracName);
if (!carac) {
ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
return;
}
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const competence = this.getCompetence(compName);
if (options.apprecier && competence) {
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const minQualite = Math.max(0, competence.system.niveau);
if (diff <= minQualite) {
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ui.notifications.info(`${this.name} a un niveau ${competence.system.niveau} en ${competence.name}, trop élevé pour apprécier la qualité de ${diff}`)
return;
}
}
let rollData = {
alias: this.name,
caracValue: Number(carac.value),
selectedCarac: carac,
competence: competence,
diffLibre: diff,
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show: { title: options?.title ?? '' }
};
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
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this._appliquerExperienceRollData(rollData);
await RdDResolutionTable.displayRollData(rollData, this)
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return rollData.rolled;
}
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/* -------------------------------------------- */
_appliquerExperienceRollData(rollData) {
const callback = this.createCallbackExperience();
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if (callback.condition(rollData)) {
callback.action(rollData);
}
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}
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/* -------------------------------------------- */
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async rollCompetence(idOrName) {
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let rollData = { competence: this.getCompetence(idOrName) }
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if (rollData.competence.type == 'competencecreature') {
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if (rollData.competence.system.iscombat) {
if (rollData.competence.system.ispossession) {
RdDPossession.onAttaquePossession(this, rollData.competence)
return
}
else if (RdDCombat.getTarget()) {
const arme = RdDItemCompetenceCreature.toActionArme(rollData.competence)
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RdDCombat.createUsingTarget(this)?.attaque(competence, arme)
return
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}
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}
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// Fake competence pour créature
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RdDItemCompetenceCreature.setRollDataCreature(rollData)
} else {
rollData.carac = this.system.carac
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}
console.log("rollCompetence !!!", rollData);
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const dialog = await RdDRoll.create(this, rollData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, {
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name: 'jet-competence',
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label: 'Jet ' + Grammar.apostrophe('de', rollData.competence.name),
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callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
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{ action: r => this._competenceResult(r) }
]
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});
dialog.render(true);
}
/* -------------------------------------------- */
conjurerPossession(possession) {
let draconic = this.getDraconicOuPossession();
RdDPossession.onAttaquePossession(this, draconic, possession)
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}
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/* -------------------------------------------- */
async _competenceResult(rollData) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
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}
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/* -------------------------------------------- */
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async creerTacheDepuisLivre(item, options = { renderSheet: true }) {
const nomTache = "Lire " + item.name;
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const filterTacheLecture = it => it.type == 'tache' && it.name == nomTache;
let tachesExistantes = this.filterItems(filterTacheLecture);
if (tachesExistantes.length == 0) {
const tache = {
name: nomTache, type: 'tache',
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system: {
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carac: 'intellect',
competence: 'Ecriture',
difficulte: item.system.difficulte,
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periodicite: "60 minutes",
fatigue: 2,
points_de_tache: item.system.points_de_tache,
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points_de_tache_courant: 0,
description: "Lecture du livre " + item.name + " - XP : " + item.system.xp + " - Compétences : " + item.system.competence
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}
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}
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await this.createEmbeddedDocuments('Item', [tache], options);
tachesExistantes = this.filterItems(filterTacheLecture);
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}
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return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined;
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}
/* -------------------------------------------- */
async rollTache(id) {
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const tacheData = this.getTache(id)
const compData = this.getCompetence(tacheData.system.competence)
compData.system.defaut_carac = tacheData.system.carac; // Patch !
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let rollData = {
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competence: compData,
tache: tacheData,
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diffLibre: tacheData.system.difficulte,
diffConditions: 0,
use: { libre: false, conditions: true },
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carac: {}
};
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rollData.carac[tacheData.system.carac] = duplicate(this.system.carac[tacheData.system.carac]); // Single carac
console.log("rollTache !!!", rollData);
const dialog = await RdDRoll.create(this, rollData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, {
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name: 'jet-competence',
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label: 'Jet de Tâche ' + tacheData.name,
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callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
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{ action: r => this._tacheResult(r) }
]
});
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dialog.render(true);
}
/* -------------------------------------------- */
async _tacheResult(rollData) {
// Mise à jour de la tache
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rollData.appliquerFatigue = ReglesOptionelles.isUsing("appliquer-fatigue");
rollData.tache = duplicate(rollData.tache);
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rollData.tache.system.points_de_tache_courant += rollData.rolled.ptTache;
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if (rollData.rolled.isETotal) {
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rollData.tache.system.difficulte--;
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}
if (rollData.rolled.isSuccess) {
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rollData.tache.system.nb_jet_succes++;
} else {
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rollData.tache.system.nb_jet_echec++;
}
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rollData.tache.system.tentatives = rollData.tache.system.nb_jet_succes + rollData.tache.system.nb_jet_echec;
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this.updateEmbeddedDocuments('Item', [rollData.tache]);
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this.santeIncDec("fatigue", rollData.tache.system.fatigue);
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
}
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/* -------------------------------------------- */
async _rollArt(artData, selected, oeuvre, callBackResult = r => this._resultArt(r)) {
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mergeObject(artData,
{
oeuvre: oeuvre,
art: oeuvre.type,
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competence: duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
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diffLibre: - (oeuvre.system.niveau ?? 0),
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diffConditions: 0,
use: { libre: false, conditions: true },
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selectedCarac: duplicate(this.system.carac[selected])
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},
{ overwrite: false });
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artData.competence.system.defaut_carac = selected;
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if (!artData.forceCarac) {
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artData.forceCarac = {};
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artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
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}
console.log("rollArt !!!", artData);
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const dialog = await RdDRoll.create(this, artData,
{
html: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${oeuvre.type}.html`,
options: { height: 500, }
},
{
name: `jet-${artData.art}`,
label: `${artData.verbe} ${oeuvre.name}`,
callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
{ action: r => callBackResult(r) }
]
});
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dialog.render(true);
}
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/* -------------------------------------------- */
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async _resultArt(artData) {
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const baseQualite = (artData.rolled.isSuccess ? artData.oeuvre.system.niveau : artData.competence.system.niveau);
artData.qualiteFinale = Math.min(baseQualite, artData.oeuvre.system.niveau) + artData.rolled.ptQualite;
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await RdDResolutionTable.displayRollData(artData, this.name, `chat-resultat-${artData.art}.html`);
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}
/* -------------------------------------------- */
async rollChant(id) {
const artData = { art: 'chant', verbe: 'Chanter' };
const oeuvre = duplicate(this.getChant(id));
await this._rollArt(artData, "ouie", oeuvre);
}
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/* -------------------------------------------- */
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async rollDanse(id) {
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const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
const oeuvre = duplicate(this.getItemOfType(id, artData.art));
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if (oeuvre.system.agilite) {
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artData.forceCarac['agilite'] = duplicate(this.system.carac.agilite);
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}
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if (oeuvre.system.apparence) {
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artData.forceCarac['apparence'] = duplicate(this.system.carac.apparence);
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}
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const selectedCarac = this._getCaracDanse(oeuvre);
await this._rollArt(artData, selectedCarac, oeuvre);
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}
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/* -------------------------------------------- */
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_getCaracDanse(oeuvre) {
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if (oeuvre.system.agilite) { return "agilite"; }
else if (oeuvre.system.apparence) { return "apparence"; }
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const compData = this.getCompetence(oeuvre.system.competence);
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return compData.system.defaut_carac;
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}
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/* -------------------------------------------- */
async rollMusique(id) {
const artData = { art: 'musique', verbe: 'Jouer' };
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const oeuvre = this.getItemOfType(id, artData.art);
await this._rollArt(artData, "ouie", oeuvre);
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}
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/* -------------------------------------------- */
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async rollRecetteCuisine(id) {
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const oeuvre = this.getRecetteCuisine(id);
const artData = {
verbe: 'Cuisiner',
compName: 'cuisine',
proportions: 1,
ajouterEquipement: false
};
await this._rollArt(artData, 'odoratgout', oeuvre, r => this._resultRecetteCuisine(r));
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}
/* -------------------------------------------- */
async _resultRecetteCuisine(artData) {
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const baseQualite = (artData.rolled.isSuccess ? artData.oeuvre.system.niveau : artData.competence.system.niveau);
const sust = artData.oeuvre.system.sust * artData.proportions;
artData.qualiteFinale = Math.min(baseQualite, artData.oeuvre.system.niveau) + artData.rolled.ptQualite;
artData.exotismeFinal = Math.min(Math.min(artData.qualiteFinale, artData.oeuvre.system.exotisme ?? 0), 0);
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//console.log("OEUVRE", artData.art, artData)
const platCuisine = {
name: artData.oeuvre.name,
type: 'nourritureboisson',
img: 'systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp',
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system: {
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"description": artData.oeuvre.system.description,
"sust": Math.min(sust, 1),
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"qualite": artData.qualiteFinale,
"exotisme": artData.exotismeFinal,
"encombrement": 0.1,
"quantite": Math.max(1, Math.floor(sust)),
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"cout": Math.max(artData.qualiteFinale) * 0.01
}
};
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if (artData.ajouterEquipement) {
await this.createEmbeddedDocuments('Item', [platCuisine]);
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ui.notifications.info(`${platCuisine.system.quantite} rations de ${platCuisine.name} ont été ajoutés à votre équipement`);
}
artData.platCuisine = platCuisine;
await RdDResolutionTable.displayRollData(artData, this.name, `chat-resultat-${artData.art}.html`);
}
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/* -------------------------------------------- */
async rollJeu(id) {
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const oeuvre = this.getJeu(id);
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const listCarac = oeuvre.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
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const carac = listCarac.length > 0 ? listCarac[0] : 'chance'
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const artData = {
art: 'jeu', verbe: 'Jeu',
use: { libre: true, conditions: true, },
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competence: duplicate(this.getCompetence('jeu')),
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forceCarac: {}
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};
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listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
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artData.competence.system.niveauReel = artData.competence.system.niveau;
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, oeuvre.system.base);
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await this._rollArt(artData, carac, oeuvre);
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}
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async rollOeuvre(id) {
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const artData = { art: 'oeuvre', verbe: 'Interpréter' }
const oeuvre = duplicate(this.getItemOfType(id, artData.art))
await this._rollArt(artData, oeuvre.system.default_carac, oeuvre)
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}
/* -------------------------------------------- */
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async rollMeditation(id) {
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const meditation = duplicate(this.getMeditation(id));
const competence = duplicate(this.getCompetence(meditation.system.competence));
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competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
let meditationData = {
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competence: competence,
meditation: meditation,
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conditionMeditation: { isHeure: false, isVeture: false, isComportement: false, isPurification: false },
diffConditions: 0,
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use: { libre: false, conditions: true, },
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carac: { "intellect": this.system.carac.intellect }
};
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const dialog = await RdDRoll.create(this, meditationData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
options: { height: 575, }
},
{
name: 'jet-meditation',
label: "Jet de méditation",
callbacks: [
this.createCallbackExperience(),
{ condition: r => r.rolled.isEPart, action: r => this._meditationEPart(r) },
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{ action: r => this._meditationResult(r) }
]
});
dialog.render(true);
}
/* -------------------------------------------- */
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async _meditationResult(meditationRoll) {
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this.santeIncDec("fatigue", 2);
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if (meditationRoll.rolled.isSuccess) {
await this.createEmbeddedDocuments("Item", [RdDItemSigneDraconique.prepareSigneDraconiqueMeditation(meditationRoll.meditation, meditationRoll.rolled)]);
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}
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await RdDResolutionTable.displayRollData(meditationRoll, this.name, 'chat-resultat-meditation.html');
}
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/* -------------------------------------------- */
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_meditationEPart(meditationRoll) {
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this.updateEmbeddedDocuments('Item', [{ _id: meditationRoll.meditation._id, 'system.malus': meditationRoll.meditation.system.malus - 1 }]);
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}
/* -------------------------------------------- */
_getSignesDraconiques(coord) {
const type = TMRUtility.getTMRType(coord);
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return this.listItemsData("signedraconique").filter(it => it.system.typesTMR.includes(type));
}
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/* -------------------------------------------- */
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isResonanceSigneDraconique(coord) {
return this._getSignesDraconiques(coord).length > 0;
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}
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/* -------------------------------------------- */
async rollLireSigneDraconique(coord) {
if (!this.isHautRevant()) {
ui.notifications.info("Seul un haut rêvant peut lire un signe draconique!");
return;
}
let signes = this._getSignesDraconiques(coord);
if (signes.length == 0) {
ui.notifications.info(`Aucun signe draconiques en ${coord} !`);
return;
}
if (this.currentTMR) this.currentTMR.minimize(); // Hide
let draconicList = this.getDraconicList()
.map(draconic => {
let draconicLecture = duplicate(draconic);
draconicLecture.system.defaut_carac = "intellect";
return draconicLecture;
});
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const intellect = this.system.carac.intellect;
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let rollData = {
carac: { 'intellect': intellect },
selectedCarac: intellect,
competence: draconicList[0],
draconicList: draconicList,
signe: signes[0],
signes: signes,
tmr: TMRUtility.getTMR(coord),
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diffLibre: signes[0].system.difficulte,
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}
const dialog = await RdDRoll.create(this, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-signedraconique.html',
options: { height: 600 },
close: html => { this.currentTMR.maximize() } // Re-display TMR
},
{
name: 'lire-signe-draconique',
label: 'Lire le signe draconique',
callbacks: [
this.createCallbackExperience(),
{ action: r => this._rollLireSigneDraconique(r) }
]
}
);
dialog.render(true);
}
/* -------------------------------------------- */
async _rollLireSigneDraconique(rollData) {
const compData = rollData.competence;
if (!RdDItemCompetence.isDraconic(compData)) {
ui.notifications.error(`La compétence ${compData.name} n'est pas une compétence draconique`);
return;
}
rollData.xpSort = RdDItemSigneDraconique.getXpSortSigneDraconique(rollData.rolled.code, rollData.signe);
if (rollData.xpSort > 0) {
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await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': Misc.toInt(compData.system.xp_sort) + rollData.xpSort }]);
await this.updateExperienceLog("XP Sort", rollData.xpSort, "Signe draconique en " + rollData.competence.name);
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}
await this.deleteEmbeddedDocuments("Item", [rollData.signe._id]);
await RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-lecture-signedraconique.html');
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this.currentTMR.close();
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}
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/* -------------------------------------------- */
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async rollAppelChance(onSuccess = () => { }, onEchec = () => { }) {
// Stocke si utilisation de la chance
let rollData = { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' };
const dialog = await RdDRoll.create(this, rollData,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html' },
{
name: 'appelChance',
label: 'Appel à la chance',
callbacks: [
this.createCallbackExperience(),
{ action: r => this._appelChanceResult(r, onSuccess, onEchec) },
]
}
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);
dialog.render(true);
}
/* -------------------------------------------- */
async _appelChanceResult(rollData, onSuccess = () => { }, onEchec = () => { }) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html')
if (rollData.rolled.isSuccess) {
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await this.setFlag(SYSTEM_RDD, 'utilisationChance', true);
await this.chanceActuelleIncDec(-1);
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onSuccess();
}
else {
onEchec();
}
}
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/* -------------------------------------------- */
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async chanceActuelleIncDec(value) {
const chance = Math.min(this.getChance(), Math.max(this.getChanceActuel() + value, 0));
await this.updateCompteurValue("chance", chance);
}
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/* -------------------------------------------- */
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async appelDestinee(onSuccess = () => { }, onEchec = () => { }) {
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let destinee = this.system.compteurs.destinee?.value ?? 0;
if (destinee > 0) {
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ChatMessage.create({ content: `<span class="rdd-roll-part">${this.name} a fait appel à la Destinée !</span>` });
destinee--;
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await this.updateCompteurValue("destinee", destinee);
onSuccess();
}
else {
onEchec();
}
}
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/* -------------------------------------------- */
getHeureNaissance() {
if (this.isCreature()) {
return 0;
}
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return this.system.heure;
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}
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/* -------------------------------------------- */
ajustementAstrologique() {
if (this.isCreature()) {
return 0;
}
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// selon l'heure de naissance...
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return game.system.rdd.calendrier.getAjustementAstrologique(this.system.heure, this.name)
}
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/* -------------------------------------------- */
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checkDesirLancinant() {
let queue = this.filterItems(it => it.type == 'queue' || it.type == 'ombre')
.filter(it => Grammar.toLowerCaseNoAccent(it.name).includes('desir lancinant'));
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return (queue.length > 0);
}
/* -------------------------------------------- */
async _appliquerExperience(rolled, caracName, competence) {
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if (!this.isPersonnage()) return;
// Pas d'XP
if (!rolled.isPart || rolled.finalLevel >= 0) {
return undefined;
}
if (this.checkDesirLancinant()) {
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// Cas de désir lancinant, pas d'expérience sur particulière
ChatMessage.create({
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
return undefined;
}
if (caracName == 'Vie') caracName = 'constitution';
if (caracName == 'derobee') caracName = 'agilite';
if (caracName == 'reve-actuel') caracName = 'reve';
let xp = Math.abs(rolled.finalLevel);
// impair: arrondi inférieur en carac
let xpCarac = competence ? Math.floor(xp / 2) : Math.max(Math.floor(xp / 2), 1);
let xpData = {
alias: this.name,
caracName: caracName, xpCarac: xpCarac,
competence: competence, xpCompetence: competence ? xp - xpCarac : 0
};
await this._xpCompetence(xpData);
await this._xpCarac(xpData);
return xpData;
}
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/* -------------------------------------------- */
async _xpCompetence(xpData) {
if (xpData.competence) {
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const newXp = Misc.toInt(xpData.competence.system.xp) + xpData.xpCompetence;
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let update = { _id: xpData.competence._id, 'system.xp': newXp };
await this.updateEmbeddedDocuments('Item', [update]);
xpData.checkComp = await this.checkCompetenceXP(xpData.competence.name, undefined, false);
this.updateExperienceLog("XP", xpData.xpCompetence, "XP gagné en " + xpData.competence.name);
}
}
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/* -------------------------------------------- */
async _xpCarac(xpData) {
if (xpData.xpCarac > 0) {
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let carac = duplicate(this.system.carac);
let selectedCarac = RdDActor._findCaracByName(carac, xpData.caracName);
if (!selectedCarac.derivee) {
selectedCarac.xp = Misc.toInt(selectedCarac.xp) + xpData.xpCarac;
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await this.update({ "system.carac": carac });
xpData.checkCarac = await this.checkCaracXP(selectedCarac.label, false);
this.updateExperienceLog("XP", xpData.xpCarac, "XP gagné en " + xpData.caracName);
} else {
xpData.caracRepartitionManuelle = true;
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}
}
}
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/* -------------------------------------------- */
async resetNombreAstral() {
let toDelete = this.listItemsData('nombreastral');
const deletions = toDelete.map(it => it._id);
await this.deleteEmbeddedDocuments("Item", deletions);
}
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/* -------------------------------------------- */
async ajouteNombreAstral(callData) {
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// Gestion expérience (si existante)
callData.competence = this.getCompetence("astrologie")
callData.selectedCarac = this.system.carac["vue"];
this.appliquerAjoutExperience(callData, 'hide');
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// Ajout du nombre astral
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const item = {
name: "Nombre Astral", type: "nombreastral", system:
{ value: callData.nbAstral, istrue: callData.isvalid, jourindex: Number(callData.date), jourlabel: game.system.rdd.calendrier.getDateFromIndex(Number(callData.date)) }
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};
await this.createEmbeddedDocuments("Item", [item]);
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// Suppression des anciens nombres astraux
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let toDelete = this.listItemsData('nombreastral').filter(it => it.system.jourindex < game.system.rdd.calendrier.getCurrentDayIndex());
const deletions = toDelete.map(it => it._id);
await this.deleteEmbeddedDocuments("Item", deletions);
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// Affichage Dialog
this.astrologieNombresAstraux();
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}
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/* -------------------------------------------- */
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async astrologieNombresAstraux() {
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// Afficher l'interface spéciale
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const astrologieDialog = await RdDAstrologieJoueur.create(this, {});
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astrologieDialog.render(true);
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}
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/* -------------------------------------------- */
getCaracByName(name) {
switch (Grammar.toLowerCaseNoAccent(name)) {
case 'reve-actuel': case 'reve actuel':
return {
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label: 'Rêve actuel',
value: this.getReveActuel(),
type: "number"
};
case 'chance-actuelle': case 'chance-actuelle':
return {
label: 'Chance actuelle',
value: this.getChanceActuel(),
type: "number"
};
}
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return RdDActor._findCaracByName(this.system.carac, name);
}
/* -------------------------------------------- */
static _findCaracByName(carac, name) {
name = Grammar.toLowerCaseNoAccent(name);
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switch (name) {
case 'reve-actuel': case 'reve actuel':
return carac.reve;
case 'chance-actuelle': case 'chance actuelle':
return carac.chance;
}
let entry = Misc.findFirstLike(name, Object.entries(carac), { mapper: it => it[1].label, description: 'caractéristique' });
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
}
/* -------------------------------------------- */
getSortList() {
return this.listItemsData("sort");
}
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/* -------------------------------------------- */
countMonteeLaborieuse() { // Return +1 par queue/ombre/souffle Montée Laborieuse présente
let countMonteeLaborieuse = EffetsDraconiques.countMonteeLaborieuse(this);
if (countMonteeLaborieuse > 0) {
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ChatMessage.create({
content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
}
return countMonteeLaborieuse;
}
/* -------------------------------------------- */
refreshTMRView() {
if (this.currentTMR) {
this.currentTMR.externalRefresh();
}
}
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/* -------------------------------------------- */
async displayTMR(mode = "normal") {
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if (this.tmrApp) {
ui.notifications.warn("Vous êtes déja dans les TMR....");
return
}
if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
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ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
mode = "visu"; // bascule le mode en visu automatiquement
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}
RdDConfirm.confirmer({
bypass: mode == 'visu',
settingConfirmer: "confirmation-tmr",
content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>`,
title: 'Confirmer la montée dans les TMR',
buttonLabel: 'Monter dans les TMR',
onAction: async () => await this._doDisplayTMR(mode)
});
}
async _doDisplayTMR(mode) {
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let isRapide = mode == "rapide";
if (mode != "visu") {
let minReveValue = (isRapide && !EffetsDraconiques.isDeplacementAccelere(this) ? 3 : 2) + this.countMonteeLaborieuse();
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if (this.getReveActuel() < minReveValue) {
ChatMessage.create({
content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
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whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
return;
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}
await this.setEffect(STATUSES.StatusDemiReve, true);
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}
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const fatigue = this.system.sante.fatigue.value;
const endurance = this.system.sante.endurance.max;
let tmrFormData = {
mode: mode,
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fatigue: RdDUtility.calculFatigueHtml(fatigue, endurance),
draconic: this.getDraconicList(),
sort: this.getSortList(),
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signes: this.listItemsData("signedraconique"),
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caracReve: this.system.carac.reve.value,
pointsReve: this.getReveActuel(),
isRapide: isRapide
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}
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrFormData);
this.currentTMR = await RdDTMRDialog.create(html, this, tmrFormData);
this.currentTMR.render(true);
}
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/* -------------------------------------------- */
rollArme(arme) {
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let competence = this.getCompetence(arme.system.competence)
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if (arme || (competence.type == 'competencecreature' && competence.system.iscombat)) {
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if (competence.system.ispossession) {
RdDPossession.onAttaquePossession(this, competence);
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} else {
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RdDCombat.createUsingTarget(this)?.attaque(competence, arme);
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}
} else {
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this.rollCompetence(competence.name);
}
}
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/* -------------------------------------------- */
_getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
}
}
return undefined;
}
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/* -------------------------------------------- */
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getArmeParade(armeParadeId) {
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const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
return RdDItemArme.getArme(item);
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}
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/* -------------------------------------------- */
verifierForceMin(item) {
if (item.type == 'arme' && item.system.force > this.system.carac.force.value) {
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ChatMessage.create({
content: `<strong>${this.name} s'est équipé(e) de l'arme ${item.name}, mais n'a pas une force suffisante pour l'utiliser normalement </strong>
(${item.system.force} nécessaire pour une Force de ${this.system.carac.force.value})`
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});
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}
}
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/* -------------------------------------------- */
async equiperObjet(itemID) {
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let item = this.getEmbeddedDocument('Item', itemID);
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if (item?.system) {
const isEquipe = !item.system.equipe;
let update = { _id: item.id, "system.equipe": isEquipe };
await this.updateEmbeddedDocuments('Item', [update]);
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this.computeEncombrementTotalEtMalusArmure(); // Mise à jour encombrement
if (isEquipe)
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this.verifierForceMin(item);
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}
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}
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/* -------------------------------------------- */
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async computeArmure(attackerRoll) {
let dmg = (attackerRoll.dmg.dmgArme ?? 0) + (attackerRoll.dmg.dmgActor ?? 0);
let armeData = attackerRoll.arme;
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let protection = 0;
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const armures = this.items.filter(it => it.type == "armure" && it.system.equipe);
for (const armure of armures) {
protection += await RdDDice.rollTotal(armure.system.protection.toString());
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if (dmg > 0) {
this._deteriorerArmure(armure, dmg);
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dmg = 0;
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}
}
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const penetration = Misc.toInt(armeData?.system.penetration ?? 0);
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protection = Math.max(protection - penetration, 0);
protection += this.getProtectionNaturelle();
// Gestion des cas particuliers sur la fenêtre d'encaissement
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if (attackerRoll.dmg.encaisserSpecial == "noarmure") {
protection = 0;
}
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if (attackerRoll.dmg.encaisserSpecial == "chute") {
protection = Math.min(protection, 2);
}
console.log("Final protect", protection, attackerRoll);
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return protection;
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}
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/* -------------------------------------------- */
_deteriorerArmure(armure, dmg) {
armure = duplicate(armure);
if (!ReglesOptionelles.isUsing('deteriorationArmure') || armure.system.protection == '0') {
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return;
}
armure.system.deterioration = (armure.system.deterioration ?? 0) + dmg;
if (armure.system.deterioration >= 10) {
armure.system.deterioration -= 10;
let res = /(\d+)?d(\d+)(\-\d+)?/.exec(armure.system.protection);
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if (res) {
let malus = Misc.toInt(res[3]) - 1;
let armure = Misc.toInt(res[2]);
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if (armure + malus <= 0) {
armure.system.protection = 0;
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} else {
armure.system.protection = '' + (res[1] ?? '1') + 'd' + armure + malus;
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}
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}
else if (/\d+/.exec(armure.system.protection)) {
armure.system.protection = "1d" + armure.system.protection;
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}
else {
ui.notifications.warn(`La valeur d'armure de votre ${armure.name} est incorrecte`);
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}
ChatMessage.create({ content: "Votre armure s'est détériorée, elle protège maintenant de " + armure.system.protection });
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}
this.updateEmbeddedDocuments('Item', [armure]);
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}
/* -------------------------------------------- */
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async encaisser() {
let dialogData = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() };
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', dialogData);
new RdDEncaisser(html, this).render(true);
}
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/* -------------------------------------------- */
async encaisserDommages(rollData, attacker = undefined, defenderRoll = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
}
console.log("encaisserDommages", rollData)
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let santeOrig = duplicate(this.system.sante);
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let encaissement = await this.jetEncaissement(rollData);
this.ajouterBlessure(encaissement); // Will upate the result table
const perteVie = this.isEntite()
? { newValue: 0 }
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: await this.santeIncDec("vie", - encaissement.vie);
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const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0);
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this.computeEtatGeneral();
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mergeObject(encaissement, {
alias: this.name,
hasPlayerOwner: this.hasPlayerOwner,
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resteEndurance: this.system.sante.endurance.value,
sonne: perteEndurance.sonne,
jetEndurance: perteEndurance.jetEndurance,
endurance: santeOrig.endurance.value - perteEndurance.newValue,
vie: this.isEntite() ? 0 : (santeOrig.vie.value - perteVie.newValue),
show: defenderRoll?.show ?? {}
});
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await ChatUtility.createChatWithRollMode(this.name, {
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roll: encaissement.roll,
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
});
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
encaissement = duplicate(encaissement);
encaissement.isGM = true;
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients("GM"),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
});
}
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}
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/* -------------------------------------------- */
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async jetEncaissement(rollData) {
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let formula = "2d10";
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre')) {
if (rollData.diffLibre < 0) {
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let valeurMin = Math.abs(rollData.diffLibre);
formula += "min" + valeurMin;
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}
}
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionelles.isUsing('degat-ajout-malus-libre')) {
if (rollData.diffLibre < 0) {
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let valeurMin = Math.abs(rollData.diffLibre);
formula += "+" + valeurMin;
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}
}
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let roll = await RdDDice.roll(formula);
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// 1 dé fait au minmum la difficulté libre
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre-simple')) {
if (rollData.diffLibre < 0) {
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let valeurMin = Math.abs(rollData.diffLibre);
if (roll.terms[0].results[0].result < valeurMin) {
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roll.terms[0].results[0].result = valeurMin;
} else if (roll.terms[0].results[1].result < valeurMin) {
roll.terms[0].results[1].result = valeurMin;
}
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
}
}
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const armure = await this.computeArmure(rollData);
const jetTotal = roll.total + rollData.dmg.total - armure;
let encaissement = RdDUtility.selectEncaissement(jetTotal, rollData.dmg.mortalite)
let over20 = Math.max(jetTotal - 20, 0);
encaissement.dmg = rollData.dmg;
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encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
encaissement.roll = roll;
encaissement.armure = armure;
encaissement.total = jetTotal;
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encaissement.vie = await RdDActor._evaluatePerte(encaissement.vie, over20);
encaissement.endurance = await RdDActor._evaluatePerte(encaissement.endurance, over20);
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encaissement.penetration = rollData.arme?.system.penetration ?? 0;
return encaissement;
}
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/* -------------------------------------------- */
static async _evaluatePerte(formula, over20) {
let perte = new Roll(formula, { over20: over20 });
await perte.evaluate({ async: true });
return perte.total;
}
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/* -------------------------------------------- */
ajouterBlessure(encaissement) {
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if (this.type == 'entite') return; // Une entité n'a pas de blessures
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if (encaissement.legeres + encaissement.graves + encaissement.critiques == 0) return;
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const endActuelle = Number(this.system.sante.endurance.value);
let blessures = duplicate(this.system.blessures);
let count = encaissement.legeres;
// Manage blessures
while (count > 0) {
let legere = blessures.legeres.liste.find(it => !it.active);
if (legere) {
this._setBlessure(legere, encaissement);
count--;
}
else {
encaissement.graves += count;
encaissement.legeres -= count;
break;
}
}
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count = encaissement.graves;
while (count > 0) {
let grave = blessures.graves.liste.find(it => !it.active);
if (grave) {
this._setBlessure(grave, encaissement);
count--;
}
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else {
encaissement.critiques += count;
encaissement.graves -= count;
encaissement.endurance = endActuelle;
encaissement.vie = 4;
break;
}
}
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count = encaissement.critiques;
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while (count > 0) {
let critique = blessures.critiques.liste[0];
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if (!critique.active) {
this._setBlessure(critique, encaissement);
count--;
} else {
// TODO: status effect dead
this.setEffect(STATUSES.StatusComma, true);
ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
});
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encaissement.critiques -= count;
encaissement.mort = true;
break;
}
}
encaissement.endurance = Math.max(encaissement.endurance, -endActuelle);
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this.update({ "system.blessures": blessures });
}
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/* -------------------------------------------- */
_setBlessure(blessure, encaissement) {
blessure.active = true;
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blessure.psdone = false;
blessure.scdone = false;
blessure.loc = encaissement.locName;
}
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/* -------------------------------------------- */
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/** @override */
getRollData() {
const rollData = super.getRollData();
return rollData;
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}
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/* -------------------------------------------- */
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async resetItemUse() {
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await this.unsetFlag(SYSTEM_RDD, 'itemUse');
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
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}
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/* -------------------------------------------- */
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async incDecItemUse(itemId, inc = 1) {
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let itemUse = duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
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await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
console.log("ITEM USE INC", inc, itemUse);
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}
/* -------------------------------------------- */
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getItemUse(itemId) {
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let itemUse = this.getFlag(SYSTEM_RDD, 'itemUse') ?? {};
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console.log("ITEM USE GET", itemUse);
return itemUse[itemId] ?? 0;
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}
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/* -------------------------------------------- */
/* -- entites -- */
/* retourne true si on peut continuer, false si on ne peut pas continuer */
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async targetEntiteNonAccordee(target, when = 'avant-encaissement') {
if (target) {
return !await this.accorder(target.actor, when);
}
return false;
}
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/* -------------------------------------------- */
async accorder(entite, when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| !entite.isEntite([ENTITE_INCARNE])
|| entite.isEntiteAccordee(this)) {
return true;
}
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const tplData = this.system;
let rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
const rollData = {
alias: this.name,
rolled: rolled,
entite: entite.name,
selectedCarac: tplData.carac.reve
};
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if (rolled.isSuccess) {
await entite.setEntiteReveAccordee(this);
}
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
if (rolled.isPart) {
await this.appliquerAjoutExperience(rollData, true);
}
return rolled.isSuccess;
}
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/* -------------------------------------------- */
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isEntite(typeentite = []) {
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return this.type == 'entite' && (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
}
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/* -------------------------------------------- */
isEntiteAccordee(attaquant) {
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if (!this.isEntite([ENTITE_INCARNE])) { return true; }
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let resonnance = this.system.sante.resonnance;
return (resonnance.actors.find(it => it == attaquant.id));
}
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/* -------------------------------------------- */
async setEntiteReveAccordee(attaquant) {
if (!this.isEntite([ENTITE_INCARNE])) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
return;
}
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let resonnance = duplicate(this.system.sante.resonnance);
if (resonnance.actors.find(it => it == attaquant.id)) {
// déjà accordé
return;
}
resonnance.actors.push(attaquant.id);
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await this.update({ "system.sante.resonnance": resonnance });
return;
}
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/* -------------------------------------------- */
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getFortune() {
return this.itemTypes['monnaie']
.map(m => Number(m.system.valeur_deniers) * Number(m.system.quantite))
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.reduce(Misc.sum(), 0);
}
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/* -------------------------------------------- */
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async depenserDeniers(depense, dataObj = undefined, quantite = 1, toActorId) {
depense = Number(depense);
let fortune = this.getFortune();
console.log("depenserDeniers", game.user.character, depense, fortune);
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let msg = "";
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if (depense == 0) {
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if (dataObj) {
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dataObj.payload.system.cout = depense / 100; // Mise à jour du prix en sols , avec le prix acheté
dataObj.payload.system.quantite = quantite;
await this.createEmbeddedDocuments('Item', [dataObj.payload]);
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msg += `<br>L'objet <strong>${dataObj.payload.name}</strong> a été ajouté gratuitement à votre inventaire.`;
}
}
else {
if (fortune >= depense) {
const toActor = game.actors.get(toActorId)
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await toActor?.ajouterDeniers(depense, this.id);
await Monnaie.optimiser(this, fortune - depense);
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msg = `Vous avez payé <strong>${depense} Deniers</strong>${toActor ? " à " + toActor.name : ''}, qui ont été soustraits de votre argent.`;
RdDAudio.PlayContextAudio("argent"); // Petit son
if (dataObj) {
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dataObj.payload.system.cout = depense / 100; // Mise à jour du prix en sols , avec le prix acheté
dataObj.payload.system.quantite = quantite;
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await this.createEmbeddedDocuments('Item', [dataObj.payload]);
msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`;
}
} else {
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
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}
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}
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let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: msg
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};
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ChatMessage.create(message);
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}
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async depenser(depense) {
let reste = this.getFortune() - Number.parseInt(depense);
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if (reste >= 0) {
await Monnaie.optimiser(this, reste);
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}
return reste;
}
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async ajouterDeniers(gain, fromActorId = undefined) {
gain = Number.parseInt(gain);
if (gain < 0) {
ui.notifications.error(`Impossible d'ajouter un gain de ${gain} <0`);
return;
}
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if (gain == 0) {
return;
}
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if (fromActorId && !game.user.isGM) {
RdDActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
actorId: this.id,
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method: 'ajouterDeniers', args: [gain, fromActorId]
});
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}
else {
const fromActor = game.actors.get(fromActorId)
await Monnaie.optimiser(this, gain + this.getFortune());
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RdDAudio.PlayContextAudio("argent"); // Petit son
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: `Vous avez reçu <strong>${gain} Deniers</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
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});
}
}
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/* -------------------------------------------- */
async monnaieIncDec(id, value) {
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let monnaie = this.getMonnaie(id);
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if (monnaie) {
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const quantite = Math.max(0, monnaie.system.quantite + value);
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await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'system.quantite': quantite }]);
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}
}
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/* -------------------------------------------- */
async achatVente(achat) {
if (achat.vendeurId == achat.acheteurId) {
ui.notifications.info("Inutile de se vendre à soi-même");
return;
}
if (!Misc.isUniqueConnectedGM()) {
RdDActor.remoteActorCall({
actorId: achat.vendeurId ?? achat.acheteurId,
method: 'achatVente',
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args: [achat]
},
);
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return;
}
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
const messageVente = game.messages.get(achat.chatMessageIdVente);
const html = await messageVente.getHTML();
const button = html.find(".button-acheter")[0];
const vente = DialogItemAchat.venteData(button);
const itemId = vente.item._id;
const isItemEmpilable = "quantite" in vente.item.system;
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const coutDeniers = Math.floor((achat.prixTotal ?? 0) * 100);
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achat.quantiteTotal = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
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if (acheteur) {
let resteAcheteur = await acheteur.depenser(coutDeniers);
if (resteAcheteur < 0) {
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(coutDeniers / 100)} sols !`);
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return;
}
}
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const itemVendu = vendeur?.getObjet(itemId);
if (itemVendu) {
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if (isItemEmpilable ? (itemVendu.system.quantite < achat.quantiteTotal) : (achat.choix.nombreLots != 1)) {
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await acheteur?.ajouterDeniers(coutDeniers);
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a plus assez de ${vente.item.name} !`);
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return;
}
vendeur.ajouterDeniers(coutDeniers);
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let resteQuantite = (itemVendu.system.quantite ?? 1) - achat.quantiteTotal;
if (resteQuantite == 0) {
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vendeur.deleteEmbeddedDocuments("Item", [itemId])
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}
else {
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vendeur.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': resteQuantite }]);
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}
}
if (acheteur) {
const achatData = {
type: vente.item.type,
img: vente.item.img,
name: vente.item.name,
system: mergeObject(vente.item.system, { quantite: isItemEmpilable ? achat.quantiteTotal : undefined }),
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}
let listeAchat = isItemEmpilable ? [achatData] : Array.from({ length: achat.quantiteTotal }, (_, i) => achatData)
let items = await acheteur.createEmbeddedDocuments("Item", listeAchat)
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if (achat.choix.consommer && vente.item.type == 'nourritureboisson') {
achat.choix.doses = achat.choix.nombreLots;
await acheteur.consommerNourritureboisson(items[0], achat.choix);
}
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}
if (coutDeniers > 0) {
RdDAudio.PlayContextAudio("argent");
}
const chatAchatItem = duplicate(vente);
chatAchatItem.quantiteTotal = achat.quantiteTotal;
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ChatMessage.create({
user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).name },
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
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});
if (!vente.quantiteIllimite) {
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if (vente.quantiteNbLots <= achat.choix.nombreLots) {
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ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
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}
else {
vente["properties"] = new RdDItem(vente.item).getProprietes();
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vente.quantiteNbLots -= achat.choix.nombreLots;
vente.jsondata = JSON.stringify(vente.item);
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente) });
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messageVente.render(true);
}
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}
}
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/* -------------------------------------------- */
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async effectuerTacheAlchimie(recetteId, tacheAlchimie, texteTache) {
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let recetteData = this.getItemOfType(recetteId, 'recettealchimique');
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if (recetteData) {
if (tacheAlchimie != "couleur" && tacheAlchimie != "consistance") {
ui.notifications.warn(`L'étape alchimique ${tacheAlchimie} - ${texteTache} est inconnue`);
return;
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}
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const sansCristal = tacheAlchimie == "couleur" && this.items.filter(it => it.isCristalAlchimique()).length == 0;
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const caracTache = RdDAlchimie.getCaracTache(tacheAlchimie);
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const alchimieData = this.getCompetence("alchimie");
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let rollData = {
recette: recetteData,
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carac: { [caracTache]: this.system.carac[caracTache] },
selectedCarac: this.system.carac[caracTache],
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competence: alchimieData,
diffLibre: RdDAlchimie.getDifficulte(texteTache),
diffConditions: sansCristal ? -4 : 0,
alchimie: {
tache: Misc.upperFirst(tacheAlchimie),
texte: texteTache,
sansCristal: sansCristal
}
}
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rollData.competence.system.defaut_carac = caracTache;
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const dialog = await RdDRoll.create(this, rollData,
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{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
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},
{
name: 'tache-alchimique',
label: 'Tache Alchimique',
callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
{ action: async r => await this._alchimieResult(r, false) }
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]
}
);
dialog.render(true);
}
}
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isCristalAlchimique(it) {
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return it.type == 'objet' && Grammar.toLowerCaseNoAccent(it.name) == 'cristal alchimique' && it.system.quantite > 0;
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}
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/* -------------------------------------------- */
async _alchimieResult(rollData) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-alchimie.html');
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}
/* -------------------------------------------- */
listeVehicules() {
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const listeVehichules = this.system.subacteurs?.vehicules ?? [];
return this._buildActorLinksList(listeVehichules, vehicle => RdDActor._vehicleData(vehicle));
}
/* -------------------------------------------- */
listeSuivants() {
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return this._buildActorLinksList(this.system.subacteurs?.suivants ?? []);
}
/* -------------------------------------------- */
listeMontures() {
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return this._buildActorLinksList(this.system.subacteurs?.montures ?? []);
}
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/* -------------------------------------------- */
_buildActorLinksList(links, actorTransformation = it => RdDActor._buildActorData(it)) {
return links.map(link => game.actors.get(link.id))
.filter(it => it != null)
.map(actorTransformation);
}
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/* -------------------------------------------- */
static _vehicleData(vehicle) {
return {
id: vehicle.id,
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name: vehicle.name,
img: vehicle.img,
system: {
categorie: vehicle.system.categorie,
etat: vehicle.system.etat
}
};
}
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/* -------------------------------------------- */
static _buildActorData(it) {
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return { id: it.id, name: it.name, img: it.img };
}
/* -------------------------------------------- */
async pushSubacteur(actor, dataArray, dataPath, dataName) {
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let alreadyPresent = dataArray.find(attached => attached.id == actor._id);
if (!alreadyPresent) {
let newArray = duplicate(dataArray);
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newArray.push({ id: actor._id });
await this.update({ [dataPath]: newArray });
} else {
ui.notifications.warn(dataName + " est déja attaché à ce Personnage.");
}
}
/* -------------------------------------------- */
addSubActeur(subActor) {
if(subActor?.id == this.id){
ui.notifications.warn("Vous ne pouvez pas attacher un acteur à lui même")
}
else if (!subActor?.isOwner) {
ui.notifications.warn("Vous n'avez pas les droits sur l'acteur que vous attachez.")
}
else {
if (subActor.type == 'vehicule') {
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this.pushSubacteur(subActor, this.system.subacteurs.vehicules, 'system.subacteurs.vehicules', 'Ce Véhicule');
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} else if (subActor.type == 'creature') {
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this.pushSubacteur(subActor, this.system.subacteurs.montures, 'system.subacteurs.montures', 'Cette Monture');
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} else if (subActor.type == 'personnage') {
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this.pushSubacteur(subActor, this.system.subacteurs.suivants, 'system.subacteurs.suivants', 'Ce Suivant');
}
}
}
/* -------------------------------------------- */
async removeSubacteur(actorId) {
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let newVehicules = this.system.subacteurs.vehicules.filter(function (obj, index, arr) { return obj.id != actorId });
let newSuivants = this.system.subacteurs.suivants.filter(function (obj, index, arr) { return obj.id != actorId });
let newMontures = this.system.subacteurs.montures.filter(function (obj, index, arr) { return obj.id != actorId });
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await this.update({ 'system.subacteurs.vehicules': newVehicules }, { renderSheet: false });
await this.update({ 'system.subacteurs.suivants': newSuivants }, { renderSheet: false });
await this.update({ 'system.subacteurs.montures': newMontures }, { renderSheet: false });
}
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/* -------------------------------------------- */
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async buildPotionGuerisonList(pointsGuerison) {
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let pointsGuerisonInitial = pointsGuerison;
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let myData = this.system;
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const blessures = duplicate(myData.blessures);
let guerisonData = { list: [], pointsConsommes: 0 }
console.log(blessures);
for (let critique of blessures.critiques.liste) {
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if (critique.active && pointsGuerison >= 6) {
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pointsGuerison -= 6;
critique.active = false;
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guerisonData.list.push("1 Blessure Critique (6 points)");
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}
}
for (let grave of blessures.graves.liste) {
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if (grave.active && pointsGuerison >= 4) {
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pointsGuerison -= 4;
grave.active = false;
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guerisonData.list.push("1 Blessure Grave (4 points)");
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}
}
for (let legere of blessures.legeres.liste) {
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if (legere.active && pointsGuerison >= 2) {
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pointsGuerison -= 2;
legere.active = false;
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guerisonData.list.push("1 Blessure Légère (2 points)");
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}
}
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await this.update({ "system.blessures": blessures });
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let pvManquants = myData.sante.vie.max - myData.sante.vie.value;
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let pvSoignees = Math.min(pvManquants, Math.floor(pointsGuerison / 2));
pointsGuerison -= pvSoignees * 2;
guerisonData.list.push(pvSoignees + " Points de Vie soignés");
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await this.santeIncDec('vie', +pvSoignees, false);
guerisonData.pointsConsommes = pointsGuerisonInitial - pointsGuerison;
return guerisonData;
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}
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/* -------------------------------------------- */
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async consommerPotionSoin(potionData) {
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potionData.alias = this.name;
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potionData.supprimer = true;
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if (potionData.system.magique) {
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// Gestion de la résistance:
potionData.rolled = await RdDResolutionTable.roll(this.getReveActuel(), -8);
if (potionData.rolled.isEchec) {
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await this.reveActuelIncDec(-1);
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potionData.guerisonData = await this.buildPotionGuerisonList(potionData.system.puissance);
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potionData.guerisonMinutes = potionData.guerisonData.pointsConsommes * 5;
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}
}
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if (!potionData.system.magique || potionData.rolled.isSuccess) {
this.bonusRecuperationPotion = potionData.system.herbeBonus;
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}
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
});
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}
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/* -------------------------------------------- */
async consommerPotionRepos(potionData) {
potionData.alias = this.name;
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potionData.supprimer = true;
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if (potionData.system.magique) {
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// Gestion de la résistance:
potionData.rolled = await RdDResolutionTable.roll(this.getReveActuel(), -8);
if (potionData.rolled.isEchec) {
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await this.reveActuelIncDec(-1);
let fatigueActuelle = this.getFatigueActuelle();
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potionData.caseFatigueReel = Math.min(fatigueActuelle, potionData.system.puissance);
potionData.guerisonDureeUnite = (potionData.system.reposalchimique) ? "rounds" : "minutes";
potionData.guerisonDureeValue = (potionData.system.reposalchimique) ? potionData.caseFatigueReel : potionData.caseFatigueReel * 5;
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potionData.aphasiePermanente = false;
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if (potionData.system.reposalchimique) {
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let chanceAphasie = await RdDDice.rollTotal("1d100");
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if (chanceAphasie <= potionData.system.pr) {
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potionData.aphasiePermanente = true;
}
}
await this.santeIncDec("fatigue", -potionData.caseFatigueReel);
}
}
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if (!potionData.system.magique || potionData.rolled.isSuccess) {
this.bonusRepos = potionData.system.herbeBonus;
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}
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
});
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}
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/* -------------------------------------------- */
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dialogFabriquerPotion(herbe) {
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DialogFabriquerPotion.create(this, herbe, {
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.html',
}, []);
}
/* -------------------------------------------- */
async fabriquerPotion(herbeData) {
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let newPotion = {
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name: `Potion de ${herbeData.system.categorie} (${herbeData.name})`, type: 'potion',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp",
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system: {
quantite: 1, cout: 0, encombrement: 0.1,
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categorie: herbeData.system.categorie,
herbe: herbeData.name,
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rarete: herbeData.system.rarete,
herbebrins: herbeData.nbBrins,
herbebonus: herbeData.herbebonus,
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description: ""
}
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}
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await this.createEmbeddedDocuments('Item', [newPotion], { renderSheet: true });
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let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
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let messageData = {
alias: this.name,
nbBrinsReste: newQuantite,
potion: newPotion,
herbe: herbeData
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}
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this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
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ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
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});
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}
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/* -------------------------------------------- */
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async diminuerQuantiteObjet(id, nb, options = { supprimerSiZero: false }) {
const item = this.getObjet(id);
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if (item) {
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await item.diminuerQuantite(nb, options);
}
}
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/* -------------------------------------------- */
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async consommerPotionGenerique(potionData) {
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potionData.alias = this.name;
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if (potionData.system.magique) {
// Gestion de la résistance:
potionData.rolled = await RdDResolutionTable.roll(this.getReveActuel(), -8);
if (potionData.rolled.isEchec) {
await this.reveActuelIncDec(-1);
}
}
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ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
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});
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}
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/* -------------------------------------------- */
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async consommerPotion(potion, onActionItem = async () => { }) {
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const potionData = potion
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if (potionData.system.categorie.includes('Soin')) {
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this.consommerPotionSoin(potionData);
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} else if (potionData.system.categorie.includes('Repos')) {
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this.consommerPotionRepos(potionData);
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} else {
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this.consommerPotionGenerique(potionData);
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}
await this.diminuerQuantiteObjet(potion.id, 1, { supprimerSiZero: potionData.supprimer });
await onActionItem()
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}
/* -------------------------------------------- */
async onUpdateActor(update, options, actorId) {
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const updatedEndurance = update?.system?.sante?.endurance
if (updatedEndurance && options.diff) {
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
}
}
/* -------------------------------------------- */
getEffects(filter = e => true) {
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
}
/* -------------------------------------------- */
getEffect(statusId) {
return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
}
/* -------------------------------------------- */
async setEffect(statusId, status) {
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if (this.isEntite() || this.type == 'vehicule') {
return;
}
console.log("setEffect", statusId, status)
const effect = this.getEffect(statusId);
if (!status && effect){
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
}
if (status && !effect ) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]);
}
}
async removeEffect(statusId) {
const effect = this.getEffect(statusId);
if (effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
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}
}
/* -------------------------------------------- */
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const ids = this.getEffects(filter).map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) {
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if (item.type == 'competence' && item.system.defaut_carac && item.system.xp) {
await this.checkCompetenceXP(item.name, item.system.xp);
}
}
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/* -------------------------------------------- */
async onCreateItem(item, options, id) {
switch (item.type) {
case 'tete':
case 'queue':
case 'ombre':
case 'souffle':
await this.onCreateOwnedDraconique(item, options, id);
break;
}
}
async onDeleteItem(item, options, id) {
switch (item.type) {
case 'tete':
case 'queue':
case 'ombre':
case 'souffle':
await this.onDeleteOwnedDraconique(item, options, id);
break;
case 'casetmr':
await this.onDeleteOwnedCaseTmr(item, options, id);
break;
}
}
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/* -------------------------------------------- */
async onCreateOwnedDraconique(item, options, id) {
if (Misc.isUniqueConnectedGM()) {
let draconique = Draconique.all().find(it => it.match(item));
if (draconique) {
draconique.onActorCreateOwned(this, item)
this.notifyGestionTeteSouffleQueue(item, draconique.manualMessage());
}
}
}
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/* -------------------------------------------- */
async onDeleteOwnedDraconique(item, options, id) {
if (Misc.isUniqueConnectedGM()) {
let draconique = Draconique.all().find(it => it.match(item));
if (draconique) {
draconique.onActorDeleteOwned(this, item)
}
}
}
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/* -------------------------------------------- */
async onDeleteOwnedCaseTmr(item, options, id) {
if (Misc.isUniqueConnectedGM()) {
let draconique = Draconique.all().find(it => it.isCase(item));
if (draconique) {
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draconique.onActorDeleteCaseTmr(this, item)
}
}
}
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/* -------------------------------------------- */
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notifyGestionTeteSouffleQueue(item, manualMessage = true) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
});
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}
}