foundryvtt-reve-de-dragon/module/actor.js

3085 lines
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JavaScript
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
import { RdDRoll } from "./rdd-roll.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
import { Misc } from "./misc.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDDice } from "./rdd-dice.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ChatUtility } from "./chat-utility.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Grammar } from "./grammar.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDAlchimie } from "./rdd-alchimie.js";
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import { STATUSES } from "./settings/status-effects.js";
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
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import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
import { Draconique } from "./tmr/draconique.js";
import { RdDCarac } from "./rdd-carac.js";
import { DialogConsommer } from "./dialog-item-consommer.js";
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import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDConfirm } from "./rdd-confirm.js";
import { RdDRencontre } from "./item/rencontre.js";
import { DialogRepos } from "./sommeil/dialog-repos.js";
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import { RdDBaseActor } from "./actor/base-actor.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { AppAstrologie } from "./sommeil/app-astrologie.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
import { TYPES } from "./item.js";
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import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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/* -------------------------------------------- */
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/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
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export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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/**
* Prepare Character type specific data
*/
prepareActorData() {
this.$computeCaracDerivee()
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this.$computeIsHautRevant()
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}
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/* -------------------------------------------- */
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$computeCaracDerivee() {
this.system.carac.force.value = Math.min(this.system.carac.force.value, parseInt(this.system.carac.taille.value) + 4);
this.system.carac.melee.value = Math.floor((parseInt(this.system.carac.force.value) + parseInt(this.system.carac.agilite.value)) / 2);
this.system.carac.tir.value = Math.floor((parseInt(this.system.carac.vue.value) + parseInt(this.system.carac.dexterite.value)) / 2);
this.system.carac.lancer.value = Math.floor((parseInt(this.system.carac.tir.value) + parseInt(this.system.carac.force.value)) / 2);
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this.system.carac.derobee.value = Math.floor(parseInt(((21 - this.system.carac.taille.value)) + parseInt(this.system.carac.agilite.value)) / 2);
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let bonusDomKey = Math.floor((parseInt(this.system.carac.force.value) + parseInt(this.system.carac.taille.value)) / 2);
let tailleData = RdDCarac.getCaracDerivee(bonusDomKey);
this.system.attributs.plusdom.value = tailleData.plusdom;
this.system.attributs.encombrement.value = (parseInt(this.system.carac.force.value) + parseInt(this.system.carac.taille.value)) / 2;
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this.system.attributs.sconst.value = RdDCarac.calculSConst(this.system.carac.constitution.value);
this.system.attributs.sust.value = RdDCarac.getCaracDerivee(this.system.carac.taille.value).sust;
this.system.sante.vie.max = Math.ceil((parseInt(this.system.carac.taille.value) + parseInt(this.system.carac.constitution.value)) / 2);
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
this.system.sante.endurance.max = Math.max(parseInt(this.system.carac.taille.value) + parseInt(this.system.carac.constitution.value), parseInt(this.system.sante.vie.max) + parseInt(this.system.carac.volonte.value));
this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max);
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this.system.sante.fatigue.max = this.getFatigueMax();
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this.system.sante.fatigue.value = Math.min(this.system.sante.fatigue.value, this.system.sante.fatigue.max);
//Compteurs
this.system.reve.reve.max = this.system.carac.reve.value;
this.system.compteurs.chance.max = this.system.carac.chance.value;
}
$computeIsHautRevant() {
this.system.attributs.hautrevant.value = this.itemTypes['tete'].find(it => Grammar.equalsInsensitive(it.name, 'don de haut-reve'))
? "Haut rêvant"
: "";
}
/* -------------------------------------------- */
canReceive(item) {
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return ![TYPES.competencecreature, TYPES.tarot, TYPES.service].includes(item.type)
}
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isPersonnage() { return true }
isHautRevant() { return this.system.attributs.hautrevant.value != "" }
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/* -------------------------------------------- */
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getAgilite() { return Number(this.system.carac.agilite?.value ?? 0) }
getChance() { return Number(this.system.carac.chance?.value ?? 0) }
getReveActuel() { return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value) }
getChanceActuel() { return Misc.toInt(this.system.compteurs.chance?.value ?? 10) }
getMoralTotal() { return Number(this.system.compteurs.moral?.value ?? 0) }
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/* -------------------------------------------- */
getEtatGeneral(options = { ethylisme: false }) {
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const etatGeneral = Misc.toInt(this.system.compteurs.etat?.value)
if (options.ethylisme) {
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// Pour les jets d'Ethylisme, on retire le malus d'éthylisme (p.162)
return etatGeneral - this.malusEthylisme()
}
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return etatGeneral
}
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/* -------------------------------------------- */
getActivePoisons() {
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return duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
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}
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/* -------------------------------------------- */
getMalusArmure() {
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return this.itemTypes[TYPES.armure].filter(it => it.system.equipe)
.map(it => it.system.malus)
.reduce(Misc.sum(), 0);
}
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/* -------------------------------------------- */
getTache(id) { return this.findItemLike(id, 'tache') }
getMeditation(id) { return this.findItemLike(id, 'meditation') }
getChant(id) { return this.findItemLike(id, 'chant') }
getDanse(id) { return this.findItemLike(id, 'danse') }
getMusique(id) { return this.findItemLike(id, 'musique') }
getOeuvre(id, type = 'oeuvre') { return this.findItemLike(id, type) }
getJeu(id) { return this.findItemLike(id, 'jeu') }
getRecetteCuisine(id) { return this.findItemLike(id, 'recettecuisine') }
/* -------------------------------------------- */
getDemiReve() { return this.system.reve.tmrpos.coord }
getDraconicList() { return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return duplicate(this.getDraconicList().sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconicOuPossession() {
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return [...this.getDraconicList().filter(it => it.system.niveau >= 0),
super.getDraconicOuPossession()]
.sort(Misc.descending(it => it.system.niveau))
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.find(it => true)
}
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/* -------------------------------------------- */
async $perteRevePotionsEnchantees() {
let potions = this.itemTypes[TYPES.potion]
.filter(it => Grammar.includesLowerCaseNoAccent(it.system.categorie, 'enchanté') && !it.system.prpermanent)
const potionUpdates = await Promise.all(potions.map(async it => {
const nouveauReve = Math.max(it.system.pr - 1, 0)
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
pr: nouveauReve,
alias: this.name,
potionName: it.name,
potionImg: it.img
})
})
return {
_id: it._id,
'system.pr': nouveauReve,
'system.quantite': nouveauReve > 0 ? it.system.quantite : 0
}
}))
await this.updateEmbeddedDocuments('Item', potionUpdates);
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}
/** --------------------------------------------
* @returns true si l'acteur possède au moins 1 arme de mêlée équipée
*/
hasArmeeMeleeEquipee() {
return this.itemTypes['arme'].find(it => it.system.equipe && it.system.competence != "")
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}
async prepareChateauDormant(consigne) {
if (consigne.ignorer) {
return;
}
if (consigne.stress.valeur > 0) {
await this.distribuerStress('stress', consigne.stress.valeur, consigne.stress.motif);
}
await this.update({ 'system.sommeil': consigne.sommeil })
const player = this.findPlayer();
if (player) {
ChatUtility.notifyUser(player.id, 'info', `Vous pouvez gérer la nuit de ${this.name}`);
}
}
async onTimeChanging(oldTimestamp, newTimestamp) {
await super.onTimeChanging(oldTimestamp, newTimestamp);
await this.setInfoSommeilInsomnie();
}
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async repos() {
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await DialogRepos.create(this);
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}
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/* -------------------------------------------- */
async grisReve(nbJours) {
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let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: `${nbJours} jours de gris rêve sont passés. `
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};
for (let i = 0; i < nbJours; i++) {
await this.dormir(4, { grisReve: true });
await this._recuperationSante(message);
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const moralActuel = Misc.toInt(this.system.compteurs.moral.value);
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if (moralActuel != 0) {
await this.moralIncDec(-Math.sign(moralActuel));
}
await this._recupereChance();
await this.transformerStress();
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await this.setBonusPotionSoin(0);
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}
await this.resetInfoSommeil()
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ChatMessage.create(message);
this.sheet.render(true);
}
async _recuperationSante(message) {
const maladiesPoisons = this.getMaladiePoisons();
const isMaladeEmpoisonne = maladiesPoisons.length > 0;
this._messageRecuperationMaladiePoisons(maladiesPoisons, message);
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await this._recupererBlessures(message, isMaladeEmpoisonne);
await this._recupererVie(message, isMaladeEmpoisonne);
}
getMaladiePoisons() {
return this.items.filter(item => item.type == 'maladie' || (item.type == 'poison' && item.system.active));
}
_messageRecuperationMaladiePoisons(maladiesPoisons, message) {
if (maladiesPoisons.length > 0) {
const identifies = maladiesPoisons.filter(it => it.system.identifie);
const nonIdentifies = maladiesPoisons.filter(it => !it.system.identifie);
message.content += 'Vous souffrez';
switch (nonIdentifies.length) {
case 0: break;
case 1: message.content += ` d'un mal inconnu`; break;
default: message.content += ` de ${nonIdentifies.length} maux inconnus`; break;
}
if (identifies.length > 0 && nonIdentifies.length > 0) { message.content += ' et' }
if (identifies.length > 0) {
message.content += ' de ' + identifies.map(it => it.name).reduce(Misc.joining(', '));
}
}
}
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/* -------------------------------------------- */
async dormirChateauDormant() {
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if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
const message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: ""
};
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await this._recuperationSante(message)
await this._recupereMoralChateauDormant(message);
await this._recupereChance();
await this.transformerStress();
await this.retourSeuilDeReve(message);
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await this.setBonusPotionSoin(0);
await this.retourSust(message);
await this.$perteRevePotionsEnchantees();
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await RdDCoeur.applyCoeurChateauDormant(this, message)
if (message.content != "") {
message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
ChatMessage.create(message);
}
await this.resetInfoSommeil();
this.sheet.render(true);
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}
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}
async resetInfoSommeil() {
await this.update({
'system.sommeil': {
nouveaujour: false,
date: game.system.rdd.calendrier.getTimestamp(),
moral: "neutre",
heures: 0,
insomnie: EffetsDraconiques.isSujetInsomnie(this)
}
});
}
async setInfoSommeilInsomnie() {
if (EffetsDraconiques.isSujetInsomnie(this)) {
await this.update({ 'system.sommeil.insomnie': true });
}
}
async setInfoSommeilMoral(situationMoral) {
await this.update({ 'system.sommeil.moral': situationMoral });
}
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/* -------------------------------------------- */
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async _recupereChance() {
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if (!ReglesOptionnelles.isUsing("recuperation-chance")) { return }
// On ne récupère un point de chance que si aucun appel à la chance dans la journée
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if (this.getChanceActuel() < this.getChance() && !this.getFlag(SYSTEM_RDD, 'utilisationChance')) {
await this.chanceActuelleIncDec(1);
}
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// Nouveau jour, suppression du flag
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await this.unsetFlag(SYSTEM_RDD, 'utilisationChance');
}
async _recupereMoralChateauDormant(message) {
if (!ReglesOptionnelles.isUsing("recuperation-moral")) { return }
const etatMoral = this.system.sommeil?.moral ?? 'neutre';
const jetMoral = await this._jetDeMoral(etatMoral);
message.content += ` -- le jet de moral est ${etatMoral}, le moral ` + this._messageAjustementMoral(jetMoral.ajustement);
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}
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_messageAjustementMoral(ajustement) {
switch (Math.sign(ajustement)) {
case 1:
return `remonte de ${ajustement}`;
case -1:
return `diminue de ${-ajustement}`;
case 0:
return 'reste stable';
default:
console.error(`Le signe de l'ajustement de moral ${ajustement} est ${Math.sign(ajustement)}, ce qui est innatendu`)
return `est ajusté de ${ajustement} (bizarre)`;
}
}
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/* -------------------------------------------- */
async _recupererBlessures(message, isMaladeEmpoisonne) {
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const timestamp = game.system.rdd.calendrier.getTimestamp()
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const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
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await Promise.all(blessures.map(b => b.recuperationBlessure({
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actor: this,
timestamp,
message,
isMaladeEmpoisonne,
blessures
})));
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await this.supprimerBlessures(it => it.system.gravite <= 0);
}
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/* -------------------------------------------- */
async _recupererVie(message, isMaladeEmpoisonne) {
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const tData = this.system
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let blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure);
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if (blessures.length > 0) {
return
}
let vieManquante = tData.sante.vie.max - tData.sante.vie.value;
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if (vieManquante > 0) {
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let rolled = await this.jetRecuperationConstitution(0, message)
if (!isMaladeEmpoisonne && rolled.isSuccess) {
const gain = Math.min(rolled.isPart ? 2 : 1, vieManquante);
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message.content += " -- récupération de vie: " + gain;
await this.santeIncDec("vie", gain);
}
else if (rolled.isETotal) {
message.content += " -- perte de vie: 1";
await this.santeIncDec("vie", -1);
}
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else {
message.content += " -- vie stationnaire ";
}
}
}
/* -------------------------------------------- */
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async jetRecuperationConstitution(bonusSoins, message = undefined) {
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let difficulte = Math.min(0, this.system.sante.vie.value - this.system.sante.vie.max) + bonusSoins + this.system.sante.bonusPotion;
let rolled = await RdDResolutionTable.roll(this.system.carac.constitution.value, difficulte);
if (message) {
message.content = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/roll/explain.hbs", {
actor: this,
carac: this.system.carac.constitution,
rolled
})
}
return rolled;
}
/* -------------------------------------------- */
async remiseANeuf() {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: 'Remise à neuf de ' + this.name
});
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await this.supprimerBlessures(it => true);
await this.removeEffects(e => e.id != STATUSES.StatusDemiReve);
const updates = {
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'system.sante.endurance.value': this.system.sante.endurance.max,
'system.sante.vie.value': this.system.sante.vie.max,
'system.sante.fatigue.value': 0,
'system.compteurs.ethylisme': { value: 1, nb_doses: 0, jet_moral: false }
};
await this.update(updates);
}
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/* -------------------------------------------- */
async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
const message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: this.name + ': '
};
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const insomnie = this.system.sommeil?.insomnie || heures == 0;
await this.recupereEndurance({ message: message, demi: insomnie });
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if (insomnie) {
message.content += 'Vous ne trouvez pas le sommeil';
}
else {
let jetsReve = [];
let dormi = await this.dormirDesHeures(jetsReve, message, heures, options);
if (jetsReve.length > 0) {
message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '(dragon)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
}
if (dormi.etat == 'eveil') {
await this.reveilReveDeDragon(message, dormi.heures);
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}
options.chateauDormant = options.chateauDormant && dormi.heures >= heures;
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message.content += `Vous avez dormi ${dormi.heures <= 1 ? 'une heure' : (dormi.heures + ' heures')}. `;
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}
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if (!options.grisReve) {
ChatMessage.create(message);
}
if (options.chateauDormant) {
await this.dormirChateauDormant();
}
else {
this.sheet.render(true);
}
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}
async reveilReveDeDragon(message, heures) {
message.content += 'Vous êtes réveillé par un Rêve de Dragon.';
const restant = Math.max(this.system.sommeil?.heures - heures, 0)
if (restant > 0) {
await this.update({ 'system.sommeil': { heures: restant } });
}
}
async dormirDesHeures(jetsReve, message, heures, options) {
const dormi = { heures: 0, etat: 'dort' };
for (; dormi.heures < heures && dormi.etat == 'dort'; dormi.heures++) {
await this._recupererEthylisme(message);
if (options.grisReve) {
await this.recupererFatigue(message);
}
else if (!this.system.sommeil?.insomnie) {
await this.recupererFatigue(message);
dormi.etat = await this.jetRecuperationReve(jetsReve, message);
if (dormi.etat == 'dort' && EffetsDraconiques.isDonDoubleReve(this)) {
dormi.etat = await this.jetRecuperationReve(jetsReve, message);
}
}
}
return dormi;
}
/* -------------------------------------------- */
async jetRecuperationReve(jetsReve, message) {
if (this.getReveActuel() < this.system.reve.seuil.value) {
let reve = await RdDDice.rollTotal("1dr");
if (reve >= 7) {
// Rêve de Dragon !
message.content += `Vous faites un <strong>Rêve de Dragon</strong> de ${reve} Points de rêve qui vous réveille! `;
await this.combattreReveDeDragon(reve);
jetsReve.push(-1);
return 'eveil';
}
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else {
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if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
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ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: `Pas de récupération de rêve (${reve} points ignorés)`
});
jetsReve.push(0);
}
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else {
await this.reveActuelIncDec(reve);
jetsReve.push(reve);
}
}
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}
return 'dort';
}
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/* -------------------------------------------- */
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async _recupererEthylisme(message) {
if (!ReglesOptionnelles.isUsing("recuperation-ethylisme")) { return; }
let value = Math.min(Number.parseInt(this.system.compteurs.ethylisme.value) + 1, 1);
if (value <= 0) {
message.content += `Vous dégrisez un peu (${RdDUtility.getNomEthylisme(value)}). `;
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}
await this.update({
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'system.compteurs.ethylisme': {
nb_doses: 0,
jet_moral: false,
value: value
}
});
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}
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/* -------------------------------------------- */
async recupereEndurance({ message, demi }) {
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let max = this._computeEnduranceMax();
if (demi) {
max = Math.floor(max / 2);
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}
const manquant = max - this.system.sante.endurance.value;
if (manquant > 0) {
await this.santeIncDec("endurance", manquant);
message.content += `Vous récuperez ${manquant} points d'endurance. `;
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}
}
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/* -------------------------------------------- */
async recupererFatigue(message) {
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if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
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let fatigue = this.system.sante.fatigue.value;
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const fatigueMin = this.getFatigueMin();
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if (fatigue <= fatigueMin) {
return;
}
fatigue = Math.max(fatigueMin, this._calculRecuperationSegment(fatigue));
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await this.update({ "system.sante.fatigue.value": fatigue });
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if (fatigue == 0) {
message.content += "Vous êtes complêtement reposé. ";
}
}
}
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/* -------------------------------------------- */
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_calculRecuperationSegment(actuel) {
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const segments = RdDUtility.getSegmentsFatigue(this.system.sante.endurance.max);
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let cumul = 0;
let i;
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for (i = 0; i < 11; i++) {
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cumul += segments[i];
let diff = cumul - actuel;
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if (diff >= 0) {
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const limit2Segments = Math.floor(segments[i] / 2);
if (diff > limit2Segments && i > 0) {
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cumul -= segments[i - 1]; // le segment est à moins de la moitié, il est récupéré
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}
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cumul -= segments[i];
break;
}
};
return cumul;
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}
/* -------------------------------------------- */
async retourSeuilDeReve(message) {
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const seuil = this.system.reve.seuil.value;
const reveActuel = this.getReveActuel();
if (reveActuel > seuil) {
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message.content += `<br>Votre rêve redescend vers son seuil naturel (${seuil}, nouveau rêve actuel ${(reveActuel - 1)})`;
await this.reveActuelIncDec(-1);
}
}
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async retourSust(message) {
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const tplData = this.system;
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const sustNeeded = tplData.attributs.sust.value;
const sustConsomme = tplData.compteurs.sust.value;
const eauConsomme = tplData.compteurs.eau.value;
if (game.settings.get(SYSTEM_RDD, "appliquer-famine-soif").includes('famine') && sustConsomme < sustNeeded) {
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const perte = sustConsomme < Math.min(0.5, sustNeeded) ? 3 : (sustConsomme <= (sustNeeded / 2) ? 2 : 1);
message.content += `<br>Vous ne vous êtes sustenté que de ${sustConsomme} pour un appétit de ${sustNeeded}, vous avez faim!
La famine devrait vous faire ${perte} points d'endurance non récupérables, notez le cumul de côté et ajustez l'endurance`;
}
if (game.settings.get(SYSTEM_RDD, "appliquer-famine-soif").includes('soif') && eauConsomme < sustNeeded) {
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const perte = eauConsomme < Math.min(0.5, sustNeeded) ? 12 : (eauConsomme <= (sustNeeded / 2) ? 6 : 3);
message.content += `<br>Vous n'avez bu que ${eauConsomme} doses de liquide pour une soif de ${sustNeeded}, vous avez soif!
La soif devrait vous faire ${perte} points d'endurance non récupérables, notez le cumul de côté et ajustez l'endurance`;
}
await this.updateCompteurValue('sust', 0);
await this.updateCompteurValue('eau', 0);
}
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/* -------------------------------------------- */
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async combattreReveDeDragon(force) {
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let rollData = {
actor: this,
competence: this.getDraconicOuPossession(),
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canClose: false,
rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force),
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tmr: true,
use: { libre: false, conditions: false },
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forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } }
}
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rollData.competence.system.defaut_carac = 'reve-actuel';
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const dialog = await RdDRoll.create(this, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-reve-de-dragon.html' },
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{
name: 'maitrise',
label: 'Maîtriser le Rêve de Dragon',
callbacks: [
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{ action: async r => this.resultCombatReveDeDragon(r) }
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]
}
);
dialog.render(true);
}
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/* -------------------------------------------- */
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async resultCombatReveDeDragon(rollData) {
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const result = rollData.rolled.isSuccess
? rollData.rencontre.system.succes
: rollData.rencontre.system.echec;
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RdDRencontre.appliquer(result.effets, {}, rollData)
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}
/* -------------------------------------------- */
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async sortMisEnReserve(sort, draconic, coord, ptreve) {
await this.createEmbeddedDocuments("Item", [{
type: TYPES.sortreserve,
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name: sort.name,
img: sort.img,
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
}],
{ renderSheet: false });
this.tmrApp.updateTokens();
}
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/* -------------------------------------------- */
async updateCarac(caracName, to) {
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if (caracName == "force") {
if (Number(to) > this.getTaille() + 4) {
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ui.notifications.warn("Votre FORCE doit être au maximum de TAILLE+4");
return;
}
}
if (caracName == "reve") {
if (to > Misc.toInt(this.system.reve.seuil.value)) {
this.setPointsDeSeuil(to);
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}
}
if (caracName == "chance") {
if (to > Misc.toInt(this.system.compteurs.chance.value)) {
this.setPointsDeChance(to);
}
}
let selectedCarac = this.findCaracByName(caracName);
const from = selectedCarac.value
await this.update({ [`system.carac.${caracName}.value`]: to });
await ExperienceLog.add(this, XP_TOPIC.CARAC, from, to, caracName);
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}
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/* -------------------------------------------- */
async updateCaracXP(caracName, to) {
if (caracName == 'Taille') {
return;
}
let selectedCarac = this.findCaracByName(caracName);
if (!selectedCarac.derivee) {
const from = Number(selectedCarac.xp);
await this.update({ [`system.carac.${caracName}.xp`]: to });
await ExperienceLog.add(this, XP_TOPIC.XPCARAC, from, to, caracName);
}
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this.checkCaracXP(caracName);
}
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/* -------------------------------------------- */
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async updateCaracXPAuto(caracName) {
if (caracName == 'Taille') {
return;
}
let carac = this.findCaracByName(caracName);
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if (carac) {
carac = duplicate(carac);
const fromXp = Number(carac.xp);
const fromValue = Number(carac.value);
let toXp = fromXp;
let toValue = fromValue;
while (toXp >= RdDCarac.getCaracNextXp(toValue) && toXp > 0) {
toXp -= RdDCarac.getCaracNextXp(toValue);
toValue++;
}
carac.xp = toXp;
carac.value = toValue;
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await this.update({ [`system.carac.${caracName}`]: carac });
await ExperienceLog.add(this, XP_TOPIC.XPCARAC, fromXp, toXp, caracName);
await ExperienceLog.add(this, XP_TOPIC.CARAC, fromValue, toValue, caracName);
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}
}
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/* -------------------------------------------- */
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async updateCompetenceXPAuto(idOrName) {
let competence = this.getCompetence(idOrName);
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if (competence) {
const fromXp = Number(competence.system.xp);
const fromNiveau = Number(competence.system.niveau);
let toXp = fromXp;
let toNiveau = fromNiveau;
while (toXp >= RdDItemCompetence.getCompetenceNextXp(toNiveau) && toXp > 0) {
toXp -= RdDItemCompetence.getCompetenceNextXp(toNiveau);
toNiveau++;
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}
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await competence.update({
"system.xp": toXp,
"system.niveau": toNiveau,
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});
await ExperienceLog.add(this, XP_TOPIC.XP, fromXp, toXp, competence.name);
await ExperienceLog.add(this, XP_TOPIC.NIVEAU, fromNiveau, toNiveau, competence.name);
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}
}
async updateCompetenceStress(idOrName) {
const competence = this.getCompetence(idOrName);
if (!competence) {
return;
}
const fromXp = competence.system.xp;
const fromXpStress = this.system.compteurs.experience.value;
const fromNiveau = Number(competence.system.niveau);
const xpSuivant = RdDItemCompetence.getCompetenceNextXp(fromNiveau);
const xpRequis = xpSuivant - fromXp;
if (fromXpStress <= 0 || fromNiveau >= competence.system.niveau_archetype) {
ui.notifications.info(`La compétence ne peut pas augmenter!
stress disponible: ${fromXpStress}
expérience requise: ${xpRequis}
niveau : ${fromNiveau}
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archétype : ${competence.system.niveau_archetype}`);
return;
}
const xpUtilise = Math.max(0, Math.min(fromXpStress, xpRequis));
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const gainNiveau = (xpUtilise >= xpRequis || xpRequis <= 0) ? 1 : 0;
const toNiveau = fromNiveau + gainNiveau;
const newXp = gainNiveau > 0 ? Math.max(fromXp - xpSuivant, 0) : (fromXp + xpUtilise);
await competence.update({
"system.xp": newXp,
"system.niveau": toNiveau,
});
const toXpStress = Math.max(0, fromXpStress - xpUtilise);
await this.update({ "system.compteurs.experience.value": toXpStress });
await ExperienceLog.add(this, XP_TOPIC.TRANSFORM, fromXpStress, toXpStress, `Dépense stress`);
await ExperienceLog.add(this, XP_TOPIC.XP, fromXp, newXp, competence.name);
await ExperienceLog.add(this, XP_TOPIC.NIVEAU, fromNiveau, toNiveau, competence.name);
}
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/* -------------------------------------------- */
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async updateCompetence(idOrName, compValue) {
const competence = this.getCompetence(idOrName);
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if (competence) {
const toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie, competence.getCategories());
this.notifyCompetencesTronc(competence, toNiveau);
const fromNiveau = competence.system.niveau;
await competence.update({ 'system.niveau': toNiveau });
await ExperienceLog.add(this, XP_TOPIC.NIVEAU, fromNiveau, toNiveau, competence.name, true);
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}
}
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notifyCompetencesTronc(competence, toNiveau) {
const listTronc = RdDItemCompetence.getListTronc(competence.name).filter(it => {
const autreComp = this.getCompetence(it);
const niveauTr = autreComp?.system.niveau ?? 0;
return niveauTr < 0 && niveauTr < toNiveau;
});
if (listTronc.length > 0) {
ui.notifications.info(
"Vous avez modifié une compétence 'tronc'. Vérifiez que les compétences suivantes évoluent ensemble jusqu'au niveau 0 : <br>"
+ Misc.join(listTronc, '<br>'));
}
}
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/* -------------------------------------------- */
async updateCompetenceXP(idOrName, toXp) {
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let competence = this.getCompetence(idOrName);
if (competence) {
if (isNaN(toXp) || typeof (toXp) != 'number') toXp = 0;
const fromXp = competence.system.xp;
this.checkCompetenceXP(idOrName, toXp);
await competence.update({ 'system.xp': toXp });
await ExperienceLog.add(this, XP_TOPIC.XP, fromXp, toXp, competence.name, true);
if (toXp > fromXp) {
RdDUtility.checkThanatosXP(idOrName);
}
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}
}
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/* -------------------------------------------- */
async updateCompetenceXPSort(idOrName, toXpSort) {
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let competence = this.getCompetence(idOrName);
if (competence) {
if (isNaN(toXpSort) || typeof (toXpSort) != 'number') toXpSort = 0;
const fromXpSort = competence.system.xp_sort;
await competence.update({ 'system.xp_sort': toXpSort });
await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXpSort, toXpSort, competence.name, true);
if (toXpSort > fromXpSort) {
RdDUtility.checkThanatosXP(idOrName);
}
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}
}
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/* -------------------------------------------- */
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async updateCompetenceArchetype(idOrName, compValue) {
let competence = this.getCompetence(idOrName)
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if (competence) {
await competence.update({ 'system.niveau_archetype': Math.max(compValue ?? 0, 0) });
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}
}
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async deleteExperienceLog(from, count) {
if (from >= 0 && count > 0) {
let expLog = duplicate(this.system.experiencelog);
expLog.splice(from, count);
await this.update({ [`system.experiencelog`]: expLog });
}
}
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/* -------------------------------------------- */
async updateCompteurValue(fieldName, to) {
const from = this.system.compteurs[fieldName].value
await this.update({ [`system.compteurs.${fieldName}.value`]: to });
await this.addStressExperienceLog(fieldName, from, to, fieldName, true);
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}
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/* -------------------------------------------- */
async addCompteurValue(fieldName, add, raison) {
let from = this.system.compteurs[fieldName].value;
const to = Number(from) + Number(add);
await this.update({ [`system.compteurs.${fieldName}.value`]: to });
await this.addStressExperienceLog(fieldName, from, to, raison);
}
async addStressExperienceLog(topic, from, to, raison, manuel) {
switch (topic) {
case 'stress':
return await ExperienceLog.add(this, XP_TOPIC.STRESS, from, to, raison, manuel)
case 'experience':
return await ExperienceLog.add(this, XP_TOPIC.TRANSFORM, from, to, raison, manuel)
}
}
/* -------------------------------------------- */
async distribuerStress(compteur, stress, motif) {
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if (game.user.isGM && this.hasPlayerOwner) {
switch (compteur) {
case 'stress': case 'experience':
await this.addCompteurValue(compteur, stress, motif);
const message = `${this.name} a reçu ${stress} points ${compteur == 'stress' ? "de stress" : "d'expérience"} (raison : ${motif})`;
ui.notifications.info(message);
game.users.players.filter(player => player.active && player.character?.id == this.id)
.forEach(player => ChatUtility.notifyUser(player.id, 'info', message));
}
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}
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}
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/* -------------------------------------------- */
async updateAttributeValue(fieldName, fieldValue) {
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await this.update({ [`system.attributs.${fieldName}.value`]: fieldValue });
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}
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/* -------------------------------------------- */
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malusEthylisme() {
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return Math.min(0, (this.system.compteurs.ethylisme?.value ?? 0));
}
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/* -------------------------------------------- */
async actionRefoulement(item) {
const refoulement = item?.system.refoulement ?? 0;
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if (refoulement > 0) {
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RdDConfirm.confirmer({
settingConfirmer: "confirmation-refouler",
content: `<p>Prennez-vous le risque de refouler ${item.name} pour ${refoulement} points de refoulement ?</p>`,
title: 'Confirmer la refoulement',
buttonLabel: 'Refouler',
onAction: async () => {
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await this.ajouterRefoulement(refoulement, `une queue ${item.name}`);
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await item.delete();
}
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});
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}
}
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/* -------------------------------------------- */
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async ajouterRefoulement(value = 1, refouler) {
let refoulement = this.system.reve.refoulement.value + value;
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const roll = new Roll("1d20");
await roll.evaluate({ async: true });
await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` });
if (roll.total <= refoulement) {
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refoulement = 0;
await this.ajouterSouffle({ chat: true });
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}
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await this.update({ "system.reve.refoulement.value": refoulement });
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return roll;
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}
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/* -------------------------------------------- */
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async ajouterSouffle(options = { chat: false }) {
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let souffle = await RdDRollTables.getSouffle()
//souffle.id = undefined; //TBC
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await this.createEmbeddedDocuments('Item', [souffle]);
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if (options.chat) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: this.name + " subit un Souffle de Dragon : " + souffle.name
});
}
return souffle;
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}
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/* -------------------------------------------- */
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async ajouterQueue(options = { chat: false }) {
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let queue;
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if (this.system.reve.reve.thanatosused) {
queue = await RdDRollTables.getOmbre();
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await this.update({ "system.reve.reve.thanatosused": false });
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}
else {
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queue = await RdDRollTables.getQueue();
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}
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await this.createEmbeddedDocuments('Item', [queue]);
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if (options.chat) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: this.name + " subit une Queue de Dragon : " + queue.name
});
}
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return queue;
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}
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/* -------------------------------------------- */
/* -------------------------------------------- */
async changeTMRVisible() {
await this.setTMRVisible(this.system.reve.tmrpos.cache ? true : false);
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}
async setTMRVisible(newState) {
await this.update({ 'system.reve.tmrpos.cache': !newState });
this.notifyRefreshTMR();
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}
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isTMRCache() {
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return this.system.reve.tmrpos.cache;
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}
notifyRefreshTMR() {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_tmr_move", data: {
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actorId: this._id,
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tmrPos: this.system.reve.tmrpos
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}
});
}
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/* -------------------------------------------- */
async reinsertionAleatoire(raison, accessible = tmr => true) {
const innaccessible = this.buildTMRInnaccessible();
let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
ChatMessage.create({
content: `${raison} : ré-insertion aléatoire.`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name)
});
await this.forcerPositionTMRInconnue(tmr);
return tmr;
}
async forcerPositionTMRInconnue(tmr) {
await this.setTMRVisible(false);
await this.updateCoordTMR(tmr.coord);
this.notifyRefreshTMR();
}
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/* -------------------------------------------- */
buildTMRInnaccessible() {
const tmrInnaccessibles = this.filterItems(it => Draconique.isCaseTMR(it) &&
EffetsDraconiques.isInnaccessible(it));
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return tmrInnaccessibles.map(it => it.system.coord);
}
/* -------------------------------------------- */
getTMRRencontres() {
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return this.itemTypes['rencontre'];
}
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/* -------------------------------------------- */
async deleteTMRRencontreAtPosition() {
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const demiReve = this.getDemiReve()
let rencontreIds = this.items.filter(it => it.type == 'rencontre' && it.system.coord == demiReve).map(it => it.id);
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if (rencontreIds.length > 0) {
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await this.deleteEmbeddedDocuments('Item', rencontreIds);
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}
}
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/* -------------------------------------------- */
async addTMRRencontre(currentRencontre) {
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const toCreate = currentRencontre.toObject();
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console.log('actor.addTMRRencontre(', toCreate, ')');
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this.createEmbeddedDocuments('Item', [toCreate]);
}
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/* -------------------------------------------- */
async updateCoordTMR(coord) {
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await this.update({ "system.reve.tmrpos.coord": coord });
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}
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/* -------------------------------------------- */
async reveActuelIncDec(value) {
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const reve = Math.max(this.system.reve.reve.value + value, 0);
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await this.update({ "system.reve.reve.value": reve });
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}
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/* -------------------------------------------- */
async regainPointDeSeuil() {
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const seuil = Misc.toInt(this.system.reve.seuil.value);
const seuilMax = Misc.toInt(this.system.carac.reve.value)
+ 2 * EffetsDraconiques.countAugmentationSeuil(this);
if (seuil < seuilMax) {
await this.setPointsDeSeuil(Math.min(seuil + 1, seuilMax));
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}
}
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/* -------------------------------------------- */
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async setPointsDeSeuil(seuil) {
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await this.update({ "system.reve.seuil.value": seuil });
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}
/* -------------------------------------------- */
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async setPointsDeChance(chance) {
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await this.updateCompteurValue("chance", chance);
}
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async jetEndurance(resteEndurance = undefined) {
const result = super.jetEndurance(resteEndurance);
if (result.jetEndurance == 1) {
ChatMessage.create({ content: await this._gainXpConstitutionJetEndurance() });
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}
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return result;
}
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/* -------------------------------------------- */
getSConst() {
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return RdDCarac.calculSConst(this.system.carac.constitution.value)
}
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async ajoutXpConstitution(xp) {
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await this.update({ "system.carac.constitution.xp": Misc.toInt(this.system.carac.constitution.xp) + xp });
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}
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async _gainXpConstitutionJetEndurance() {
await this.ajoutXpConstitution(1); // +1 XP !
return `${this.name} a obtenu 1 sur son Jet d'Endurance et a gagné 1 point d'Expérience en Constitution. Ce point d'XP a été ajouté automatiquement.`;
}
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/* -------------------------------------------- */
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async jetDeMoral(situation, messageReussi = undefined, messageManque = undefined) {
const jetMoral = await this._jetDeMoral(situation);
const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
});
return jetMoral.ajustement;
}
async _jetDeMoral(situation) {
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const moralActuel = Misc.toInt(this.system.compteurs.moral.value);
const jet = await RdDDice.rollTotal("1d20");
const difficulte = 10 + moralActuel;
const succes = jet <= difficulte;
const jetMoral = {
actuel: moralActuel,
jet: jet,
situation: situation,
difficulte: difficulte,
succes: succes,
ajustement: this._calculAjustementMoral(succes, moralActuel, situation)
};
await this.moralIncDec(jetMoral.ajustement);
return jetMoral;
}
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/* -------------------------------------------- */
async moralIncDec(ajustementMoral) {
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if (ajustementMoral != 0) {
const startMoral = parseInt(this.system.compteurs.moral.value)
const moralTheorique = startMoral + ajustementMoral
if (moralTheorique > 3) { // exaltation
const ajoutExaltation = moralTheorique - 3
const exaltation = parseInt(this.system.compteurs.exaltation.value) + ajoutExaltation
await this.updateCompteurValue('exaltation', exaltation)
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}
if (moralTheorique < -3) { // dissolution
const ajoutDissolution = -3 - moralTheorique
const dissolution = parseInt(this.system.compteurs.dissolution.value) + ajoutDissolution
await this.updateCompteurValue('dissolution', dissolution)
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}
await this.updateCompteurValue('moral', Math.max(-3, Math.min(moralTheorique, 3)));
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}
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return this.system.compteurs.moral.value;
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}
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/* -------------------------------------------- */
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_calculAjustementMoral(succes, moral, situation) {
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switch (situation) {
case 'heureux': case 'heureuse': return succes ? 1 : 0;
case 'malheureuse': case 'malheureux': return succes ? 0 : -1;
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case 'neutre':
if (succes && moral < 0) return 1;
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if (!succes && moral > 0) return -1;
}
return 0;
}
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/* -------------------------------------------- */
async jetEthylisme() {
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let rollData = {
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vie: this.system.sante.vie.max,
forceAlcool: 0,
etat: this.getEtatGeneral({ ethylisme: true }),
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diffNbDoses: -Number(this.system.compteurs.ethylisme.nb_doses || 0),
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finalLevel: 0,
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diffConditions: 0,
ajustementsForce: CONFIG.RDD.difficultesLibres,
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}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData);
new RdDRollDialogEthylisme(html, rollData, this, r => this.saouler(r.forceAlcool)).render(true);
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}
async actionPrincipale(item, onActionItem = async () => { }) {
let result = await super.actionPrincipale(item, onActionItem)
if (result) { return result }
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result = await this.actionNourritureboisson(item, onActionItem)
if (result) { return result }
switch (item.type) {
case TYPES.potion: return await this.consommerPotion(item, onActionItem);
case TYPES.livre: return await this.actionLire(item);
case TYPES.conteneur: return await item.sheet.render(true);
case TYPES.herbe: return await this.actionHerbe(item, onActionItem);
case TYPES.queue: case TYPES.ombre: return await this.actionRefoulement(item);
}
return undefined
}
async actionNourritureboisson(item, onActionItem) {
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switch (item.getUtilisationCuisine()) {
case 'brut': {
const utilisation = new Dialog({
title: "Nourriture brute",
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content: `Que faire de votre ${item.name}`,
buttons: {
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'cuisiner': { icon: '<i class="fa-solid fa-utensils"></i>', label: 'Cuisiner', callback: async () => await this.preparerNourriture(item) },
'manger': { icon: '<i class="fa-solid fa-drumstick-bite"></i>', label: 'Manger cru', callback: async () => await this.mangerNourriture(item, onActionItem) }
}
});
return utilisation.render(true);
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}
case 'pret':
return await this.mangerNourriture(item, onActionItem);
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}
return undefined;
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}
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async mangerNourriture(item, onActionItem) {
return (await DialogConsommer.create(this, item, onActionItem)).render(true);
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}
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async actionLire(item) {
const tache = await this.creerTacheDepuisLivre(item, { renderSheet: false });
if (tache) {
await this.rollTache(tache.id);
}
}
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async actionHerbe(item, onActionItem = async () => { }) {
if (item.isHerbeAPotion()) {
return DialogFabriquerPotion.create(this, item, onActionItem);
}
return;
}
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/* -------------------------------------------- */
async consommer(item, choix) {
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switch (item.type) {
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case 'nourritureboisson':
case 'herbe': case 'faune':
return await this.consommerNourritureboisson(item.id, choix);
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case 'potion':
return await this.consommerPotion(item)
}
}
/* -------------------------------------------- */
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async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false }, userId = undefined) {
if (userId != undefined && userId != game.user.id) {
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RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
actorId: this.id,
method: 'consommerNourritureboisson',
args: [itemId, choix, userId]
},
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userId)
return;
}
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const item = this.getItem(itemId)
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if (!item.getUtilisationCuisine()) {
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return;
}
if (choix.doses > item.system.quantite) {
ui.notifications.warn(`Il n'y a pas assez de ${item.name} pour manger ${choix.doses}`)
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return;
}
if (!this._apprecierCuisine(item, choix.seForcer)) {
ui.notifications.info(`${this.name} ne n'arrive pas à manger de ${item.name}`)
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return;
}
await this.manger(item, choix.doses, { diminuerQuantite: false });
await this.boire(item, choix.doses, { diminuerQuantite: false });
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await item.diminuerQuantite(choix.doses, choix);
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}
async _apprecierCuisine(item, seForcer) {
const surmonteExotisme = await this._surmonterExotisme(item, seForcer);
if (surmonteExotisme) {
await this.apprecier('gout', 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
}
else if (seForcer) {
await this.jetDeMoral('malheureux');
}
else {
return false;
}
return true;
}
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/* -------------------------------------------- */
async _surmonterExotisme(item) {
const qualite = Math.min(item.system.qualite, 0)
const exotisme = item.system.exotisme
if (exotisme < 0 || qualite < 0) {
const competence = qualite > 0 ? 'cuisine' : undefined
const difficulte = Math.min(exotisme, qualite)
const rolled = await this.doRollCaracCompetence('volonte', competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
return rolled.isSuccess
}
return true;
}
/* -------------------------------------------- */
async apprecier(carac, compName, qualite, title) {
const competence = this.getCompetence(compName);
const minQualite = Math.max(1, competence?.system.niveau ?? 0);
if (qualite <= minQualite) {
ui.notifications.info(`${this.name} a un niveau ${competence.system.niveau} en ${competence.name}, trop élevé pour apprécier la qualité de ${qualite}`)
return;
}
const rolled = await this.doRollCaracCompetence(carac, undefined, 0, { title });
if (rolled?.isSuccess) {
await this.jetDeMoral('heureux');
}
}
/* -------------------------------------------- */
async manger(item, doses, options = { diminuerQuantite: true }) {
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const sust = item.system.sust
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if (sust > 0) {
await this.updateCompteurValue('sust', RdDActor.$calculNewSust(this.system.compteurs.sust.value, sust, doses));
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}
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await item.diminuerQuantite(doses, options);
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}
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/* -------------------------------------------- */
async boire(item, doses, options = { diminuerQuantite: true }) {
const desaltere = item.system.desaltere;
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if (desaltere > 0) {
await this.updateCompteurValue('eau', RdDActor.$calculNewSust(this.system.compteurs.eau.value, desaltere, doses));
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}
if (item.isAlcool()) {
for (let i = 0; i < doses; i++) {
await this.saouler(item.system.force, item);
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}
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}
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await item.diminuerQuantite(doses, options);
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}
static $calculNewSust(value, sust, doses) {
return Misc.keepDecimals(Number(value) + Number(sust) * Number(doses), 1);
}
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/* -------------------------------------------- */
async saouler(forceAlcool, alcool = undefined) {
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let ethylisme = duplicate(this.system.compteurs.ethylisme);
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const etat = this.getEtatGeneral({ ethylisme: true });
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const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
const ethylismeData = {
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alias: this.name,
actor: this,
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vie: this.system.sante.vie.max,
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alcool: alcool,
jetVie: {
forceAlcool: forceAlcool,
nbDoses: nbDoses,
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selectedCarac: this.system.sante.vie,
jetResistance: 'ethylisme',
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carac: this.system.carac,
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caracValue: this.system.sante.vie.max,
finalLevel: etat + forceAlcool - nbDoses
},
}
await RdDResolutionTable.rollData(ethylismeData.jetVie);
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this._appliquerExperienceRollData(ethylismeData.jetVie);
RollDataAjustements.calcul(ethylismeData.jetVie, this);
if (ethylismeData.jetVie.rolled.isSuccess) {
ethylisme.nb_doses++;
} else {
ethylisme.value = Math.max(ethylisme.value - 1, -7);
ethylisme.nb_doses = 0;
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let perte = await RdDDice.rollTotal("1d6");
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ethylismeData.perteEndurance = await this.santeIncDec("endurance", -perte);
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if (!ethylisme.jet_moral) {
ethylismeData.jetMoral = await this._jetDeMoral('heureuse');
if (ethylismeData.jetMoral.ajustement == 1) {
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ethylismeData.moralAlcool = 'heureux';
ethylisme.jet_moral = true;
} else if (ethylisme.value == -1) {
ethylismeData.jetMoral.ajustement = -1;
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ethylismeData.moralAlcool = 'triste';
ethylisme.jet_moral = true;
await this.moralIncDec(-1);
}
}
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if (ethylisme.value < 0) {
// Qui a bu boira (p 164)
ethylismeData.jetVolonte = {
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selectedCarac: this.system.carac.volonte,
caracValue: this.system.carac.volonte.value,
ethylisme: Number(ethylisme.value),
finalLevel: Number(ethylisme.value) + Number(this.system.compteurs.moral.value)
}
await RdDResolutionTable.rollData(ethylismeData.jetVolonte);
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this._appliquerExperienceRollData(ethylismeData.jetVolonte);
RollDataAjustements.calcul(ethylismeData.jetVolonte, this);
}
}
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ethylismeData.ajustementEthylique = ethylisme.value;
ethylismeData.nomEthylisme = RdDUtility.getNomEthylisme(ethylisme.value);
ethylismeData.doses = ethylisme.nb_doses;
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await this.update({ 'system.compteurs.ethylisme': ethylisme });
await RdDResolutionTable.displayRollData(ethylismeData, this, 'chat-resultat-ethylisme.html');
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}
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/* -------------------------------------------- */
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async jetGoutCuisine() {
console.info('Jet de Gout/Cuisine');
return true;
}
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/* -------------------------------------------- */
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async transformerStress() {
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if (!ReglesOptionnelles.isUsing("transformation-stress")) { return }
const fromStress = Number(this.system.compteurs.stress.value);
if (this.system.sommeil?.insomnie || fromStress <= 0) {
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return;
}
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const stressRoll = await this._stressRoll(this.getReveActuel());
const conversion = Math.floor(fromStress * stressRoll.factor / 100);
let dissolution = Math.max(0, Number(this.system.compteurs.dissolution.value));
let exaltation = Math.max(0, Number(this.system.compteurs.exaltation.value));
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const annule = Math.min(dissolution, exaltation);
dissolution -= annule;
exaltation -= annule;
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const perteDissolution = Math.max(0, Math.min(dissolution, conversion));
let stressRollData = {
alias: this.name,
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selectedCarac: this.system.carac.reve,
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rolled: stressRoll,
stress: fromStress,
perte: Math.min(conversion, fromStress),
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convertis: conversion - perteDissolution,
xp: conversion - perteDissolution + exaltation,
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dissolution: dissolution,
exaltation: exaltation
};
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
});
const toStress = Math.max(fromStress - stressRollData.perte - 1, 0);
const fromXpSress = Number(this.system.compteurs.experience.value);
const toXpStress = fromXpSress + Number(stressRollData.xp);
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const updates = {
"system.compteurs.stress.value": toStress,
"system.compteurs.experience.value": toXpStress,
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"system.compteurs.dissolution.value": dissolution - perteDissolution,
"system.compteurs.exaltation.value": 0
}
await this.update(updates);
await ExperienceLog.add(this, XP_TOPIC.STRESS, fromStress, toStress, 'Transformation')
await ExperienceLog.add(this, XP_TOPIC.TRANSFORM, fromXpSress, toXpStress, 'Transformation')
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}
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/* -------------------------------------------- */
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async _stressRoll(reveActuel) {
let result = await RdDResolutionTable.roll(reveActuel, 0);
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if (result.isPart) {
result.second = await RdDResolutionTable.roll(reveActuel, 0);
}
result.factor = this._getFacteurStress(result);
return result;
}
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/* -------------------------------------------- */
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_getFacteurStress(stressRoll) {
switch (stressRoll.code) {
case "sign": return 75;
case "norm": return 50;
case "echec": return 20;
case "epart": return 10;
case "etotal": return 0;
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case "part":
if (stressRoll.second.isSign) {
stressRoll.quality = "Double Particulière";
return 150;
}
return 100;
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}
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return 0;
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}
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/* -------------------------------------------- */
createCallbackExperience() {
return {
condition: r => r.rolled.isPart && r.finalLevel < 0 && game.settings.get("core", "rollMode") != 'selfroll',
action: r => this.appliquerAjoutExperience(r)
};
}
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/* -------------------------------------------- */
createCallbackAppelAuMoral() { /* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
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return {
condition: r => r.use.appelAuMoral && game.settings.get("core", "rollMode") != 'selfroll',
action: r => this._appliquerAppelMoral(r)
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};
}
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/* -------------------------------------------- */
isCaracMax(code) {
if (code == 'force' && parseInt(this.system.carac.force.value) >= parseInt(this.system.carac.taille.value) + 4) {
return true;
}
return false
}
async checkCaracXP(caracName, display = true) {
let carac = this.findCaracByName(caracName);
if (carac && carac.xp > 0) {
const niveauSuivant = Number(carac.value) + 1;
let xpNeeded = RdDCarac.getCaracNextXp(niveauSuivant);
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if (carac.xp >= xpNeeded) {
carac = duplicate(carac);
carac.value = niveauSuivant;
let checkXp = {
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alias: this.name,
carac: caracName,
value: niveauSuivant,
xp: carac.xp
}
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if (display) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
});
}
return checkXp;
}
}
}
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/* -------------------------------------------- */
async checkCompetenceXP(compName, newXP, display = true) {
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let compData = this.getCompetence(compName);
if (compData && newXP && newXP == compData.system.xp) { // Si édition, mais sans changement XP
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return;
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}
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newXP = (newXP) ? newXP : compData.system.xp;
if (compData && newXP > 0) {
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let xpNeeded = RdDItemCompetence.getCompetenceNextXp(compData.system.niveau + 1);
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if (newXP >= xpNeeded) {
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let newCompData = duplicate(compData);
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newCompData.system.niveau += 1;
newCompData.system.xp = newXP;
let checkXp = {
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alias: this.name,
competence: newCompData.name,
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niveau: newCompData.system.niveau,
xp: newCompData.system.xp,
archetype: newCompData.system.niveau_archetype,
archetypeWarning: newCompData.system.niveau > compData.system.niveau_archetype
}
if (display) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
});
}
return checkXp;
}
}
}
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/* -------------------------------------------- */
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
if (xpData.length) {
const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, {
actor: this,
xpData
});
if (hideChatMessage) {
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ChatUtility.blindMessageToGM({ content: content });
}
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else {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: content
});
}
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}
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}
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/* -------------------------------------------- */
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async _appliquerAppelMoral(rollData) {
if (!rollData.use.moral) return;
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if (rollData.rolled.isEchec ||
(rollData.ajustements.diviseurSignificative && (rollData.rolled.roll * rollData.ajustements.diviseurSignificative > rollData.score))) {
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rollData.perteMoralEchec = rollData.moral <= -3 ? 'dissolution' : 'perte';
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rollData.moral = await this.moralIncDec(-1); /* L'appel au moral a échoué. Le personnage perd un point de moral */
}
}
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/* -------------------------------------------- */
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$filterSortList(sortList, coord) {
let tmr = TMRUtility.getTMR(coord);
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let filtered = []
for (let sort of sortList) {
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if (sort.system.caseTMR.toLowerCase().includes('variable')) {
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filtered.push(sort);
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} else if (sort.system.caseTMRspeciale.toLowerCase().includes('variable')) {
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filtered.push(sort);
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} else if (sort.system.caseTMR.toLowerCase() == tmr.type) {
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filtered.push(sort);
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} else if (sort.system.caseTMR.toLowerCase().includes('special') && sort.system.caseTMRspeciale.toLowerCase().includes(coord.toLowerCase())) {
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filtered.push(sort);
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}
}
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return filtered;
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}
/* -------------------------------------------- */
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computeDraconicAndSortIndex(sortList) {
let draconicList = this.getDraconicList();
for (let sort of sortList) {
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let draconicsSort = this.getDraconicsSort(draconicList, sort).map(it => it.name);
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for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
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if (draconicsSort.includes(draconicList[index].name)) {
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sort.system.listIndex = index;
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}
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}
}
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return draconicList;
}
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/* -------------------------------------------- */
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getDraconicsSort(draconicList, sort) {
//console.log(draconicList, bestDraconic, draconic, voie);
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
case "lecture d'aura":
case "detection d'aura":
return draconicList;
case "annulation de magie":
return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
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}
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return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
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}
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/* -------------------------------------------- */
async rollUnSort(coord) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
if (EffetsDraconiques.isSortImpossible(this)) {
ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!");
return;
}
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// Duplication car les pts de reve sont modifiés dans le sort
let sorts = duplicate(this.$filterSortList(this.itemTypes['sort'], coord));
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if (sorts.length == 0) {
ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
return;
}
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const draconicList = this.computeDraconicAndSortIndex(sorts);
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const reve = duplicate(this.system.carac.reve);
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const dialog = await this.openRollDialog({
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name: 'lancer-un-sort',
label: 'Lancer un sort',
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
rollData: {
carac: { 'reve': reve },
forceCarac: { 'reve': reve },
selectedCarac: reve,
draconicList: draconicList,
competence: draconicList[0],
sortList: sorts,
selectedSort: sorts[0],
tmr: TMRUtility.getTMR(coord),
diffLibre: RdDItemSort.getDifficulte(sorts[0], -7), // Per default at startup
coutreve: Array(30).fill().map((item, index) => 1 + index),
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},
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callbackAction: async r => {
await this._rollUnSortResult(r);
if (!r.isSortReserve) this.tmrApp?.close();
}
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});
this.tmrApp?.setTMRPendingAction(dialog);
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}
/* -------------------------------------------- */
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isMauvaiseRencontre() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective'
let addMsg = "";
let rencSpecial = EffetsDraconiques.mauvaiseRencontre(this);
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if (rencSpecial) {
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if (rencSpecial.type != 'souffle') {
this.deleteEmbeddedDocuments('Item', [rencSpecial.id]); // Suppression dans la liste des queues
addMsg = " La queue a été supprimée de votre fiche automatiquement";
} else {
addMsg = " Vous devez gérer manuellement le décompte de mauvaises rencontres.";
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}
ChatMessage.create({
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
whisper: ChatMessage.getWhisperRecipients(this.name)
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});
}
return rencSpecial;
}
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/* -------------------------------------------- */
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getCoutFatigueTMR() { // Pour l'instant uniquement Inertie Draconique
let countInertieDraconique = EffetsDraconiques.countInertieDraconique(this);
if (countInertieDraconique > 0) {
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ChatMessage.create({
content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
whisper: ChatMessage.getWhisperRecipients(this.name)
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});
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}
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return countInertieDraconique + 1;
}
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/* -------------------------------------------- */
async checkSoufflePeage(tmr) {
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if ((tmr.type == 'pont' || tmr.type == 'cite') && EffetsDraconiques.isPeage(this)) {
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await this.reveActuelIncDec(-1);
ChatMessage.create({
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
whisper: ChatMessage.getWhisperRecipients(this.name)
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});
}
}
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/* -------------------------------------------- */
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async _rollUnSortResult(rollData) {
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let rolled = rollData.rolled;
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let selectedSort = rollData.selectedSort;
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rollData.isSortReserve = rollData.mettreEnReserve && !selectedSort.system.isrituel;
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rollData.show = {}
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rollData.depenseReve = Number(selectedSort.system.ptreve_reel);
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if (rollData.competence.name.includes('Thanatos')) { // Si Thanatos
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await this.update({ "system.reve.reve.thanatosused": true });
}
let reveActuel = parseInt(this.system.reve.reve.value)
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if (rolled.isSuccess) { // Réussite du sort !
if (rolled.isPart) {
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rollData.depenseReve = Math.max(Math.floor(rollData.depenseReve / 2), 1);
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}
if (rollData.isSortReserve) {
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rollData.depenseReve++;
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}
if (reveActuel > rollData.depenseReve) {
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// Incrémenter/gére le bonus de case
RdDItemSort.incrementBonusCase(this, selectedSort, rollData.tmr.coord);
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if (rollData.isSortReserve) {
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await this.sortMisEnReserve(selectedSort, rollData.competence, rollData.tmr.coord, Number(selectedSort.system.ptreve_reel));
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}
}
else {
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rollData.depenseReve = 0;
rollData.show.reveInsuffisant = true;
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mergeObject(rollData.rolled, RdDResolutionTable.getResultat("echec"), { overwrite: true });
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}
} else {
if (rolled.isETotal) { // Echec total !
rollData.depenseReve = Math.min(reveActuel, Math.floor(rollData.depenseReve * 1.5))
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// TODO: mise en réserve d'un échec total...
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// await dialog mse en réserve, pour traitement échec total
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} else {
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rollData.depenseReve = 0
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}
}
reveActuel = Math.max(reveActuel - rollData.depenseReve, 0);
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await this.update({ "system.reve.reve.value": reveActuel });
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// Final chat message
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-sort.html');
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if (reveActuel == 0) { // 0 points de reve
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ChatMessage.create({ content: this.name + " est réduit à 0 Points de Rêve, et tombe endormi !" });
}
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}
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/**
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
* @param {*} caracName
* @param {*} compName
* @param {*} diff
* @param {*} options
* @returns
*/
async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
const carac = this.getCaracByName(caracName);
if (!carac) {
ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
return;
}
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const competence = this.getCompetence(compName);
let rollData = {
alias: this.name,
caracValue: Number(carac.value),
selectedCarac: carac,
competence: competence,
diffLibre: diff,
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show: { title: options?.title ?? '' }
};
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
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this._appliquerExperienceRollData(rollData);
await RdDResolutionTable.displayRollData(rollData, this)
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return rollData.rolled;
}
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/* -------------------------------------------- */
_appliquerExperienceRollData(rollData) {
const callback = this.createCallbackExperience();
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if (callback.condition(rollData)) {
callback.action(rollData);
}
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}
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/* -------------------------------------------- */
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async creerTacheDepuisLivre(item, options = { renderSheet: true }) {
const nomTache = "Lire " + item.name;
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const filterTacheLecture = it => it.type == 'tache' && it.name == nomTache;
let tachesExistantes = this.filterItems(filterTacheLecture);
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if (tachesExistantes.length == 0) {
const tache = {
name: nomTache, type: 'tache',
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system: {
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carac: 'intellect',
competence: 'Ecriture',
difficulte: item.system.difficulte,
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periodicite: "60 minutes",
fatigue: 2,
points_de_tache: item.system.points_de_tache,
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points_de_tache_courant: 0,
description: "Lecture du livre " + item.name + " - XP : " + item.system.xp + " - Compétences : " + item.system.competence
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}
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}
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await this.createEmbeddedDocuments('Item', [tache], options);
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tachesExistantes = this.filterItems(filterTacheLecture);
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}
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return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined;
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}
blessuresASoigner() {
return (this.itemTypes[TYPES.blessure])
.filter(it => it.system.gravite > 0 && it.system.gravite <= 6)
.filter(it => !(it.system.premierssoins.done && it.system.soinscomplets.done))
.sort(Misc.descending(b => (b.system.premierssoins.done ? "A" : "B") + b.system.gravite))
}
async getTacheBlessure(blesse, blessure) {
const gravite = blessure?.system.gravite ?? 0;
if (gravite > 0) {
const tache = this.itemTypes['tache'].find(it => it.system.itemId == blessure.id)
?? await RdDItemBlessure.createTacheSoinBlessure(this, gravite);
await blessure?.updateTacheSoinBlessure(tache);
return tache
}
return undefined;
}
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async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
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const competence = this.getCompetence(compName);
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await this.openRollDialog({
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name: 'jet-competence',
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
rollData: {
alias: this.name,
carac: this.system.carac,
selectedCarac: this.getCaracByName(caracName),
selectedCaracName: caracName,
diffLibre: diff,
competence: competence,
show: { title: options?.title ?? '' }
},
callbackAction: r => this.$onRollCompetence(r, options)
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});
}
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/* -------------------------------------------- */
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async rollTache(id, options = {}) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
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const tacheData = this.getTache(id)
const compData = this.getCompetence(tacheData.system.competence)
compData.system.defaut_carac = tacheData.system.carac; // Patch !
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await this.openRollDialog({
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name: 'jet-competence',
label: 'Jet de Tâche ' + tacheData.name,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
rollData: {
competence: compData,
tache: tacheData,
diffLibre: tacheData.system.difficulte,
diffConditions: 0,
use: { libre: false, conditions: true },
carac: {
[tacheData.system.carac]: duplicate(this.system.carac[tacheData.system.carac])
}
},
callbackAction: r => this._tacheResult(r, options)
});
}
/* -------------------------------------------- */
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async _tacheResult(rollData, options) {
// Mise à jour de la tache
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rollData.appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
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rollData.tache = duplicate(rollData.tache);
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rollData.tache.system.points_de_tache_courant += rollData.rolled.ptTache;
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if (rollData.rolled.isETotal) {
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rollData.tache.system.difficulte--;
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}
if (rollData.rolled.isSuccess) {
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rollData.tache.system.nb_jet_succes++;
} else {
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rollData.tache.system.nb_jet_echec++;
}
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rollData.tache.system.tentatives = rollData.tache.system.nb_jet_succes + rollData.tache.system.nb_jet_echec;
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this.updateEmbeddedDocuments('Item', [rollData.tache]);
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this.santeIncDec("fatigue", rollData.tache.system.fatigue);
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-tache.html');
if (options?.onRollAutomate) {
options.onRollAutomate(rollData);
}
}
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/* -------------------------------------------- */
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async _rollArt(artData, selected, oeuvre, callbackAction = r => this._resultArt(r)) {
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oeuvre.system.niveau = oeuvre.system.niveau ?? 0;
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mergeObject(artData,
{
oeuvre: oeuvre,
art: oeuvre.type,
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competence: duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
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diffLibre: - oeuvre.system.niveau,
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diffConditions: 0,
use: { libre: false, conditions: true, surenc: false },
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selectedCarac: duplicate(this.system.carac[selected])
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},
{ overwrite: false });
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artData.competence.system.defaut_carac = selected;
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if (!artData.forceCarac) {
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artData.forceCarac = {};
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artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
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}
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await this.openRollDialog({
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name: `jet-${artData.art}`,
label: `${artData.verbe} ${oeuvre.name}`,
template: `systems/foundryvtt-reve-de-dragon/templates/dialog-roll-${oeuvre.type}.html`,
rollData: artData,
callbackAction: callbackAction
});
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}
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/* -------------------------------------------- */
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async _resultArt(artData) {
const niveau = artData.oeuvre.system.niveau ?? 0;
const baseQualite = (artData.rolled.isSuccess ? niveau : artData.competence.system.niveau);
artData.qualiteFinale = Math.min(baseQualite, niveau) + artData.rolled.ptQualite;
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await RdDResolutionTable.displayRollData(artData, this.name, `chat-resultat-${artData.art}.html`);
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}
/* -------------------------------------------- */
async rollChant(id) {
const artData = { art: 'chant', verbe: 'Chanter' };
const oeuvre = duplicate(this.getChant(id));
await this._rollArt(artData, "ouie", oeuvre);
}
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/* -------------------------------------------- */
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async rollDanse(id) {
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const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
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const oeuvre = duplicate(this.findItemLike(id, artData.art));
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if (oeuvre.system.agilite) {
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artData.forceCarac['agilite'] = duplicate(this.system.carac.agilite);
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}
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if (oeuvre.system.apparence) {
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artData.forceCarac['apparence'] = duplicate(this.system.carac.apparence);
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}
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const selectedCarac = this._getCaracDanse(oeuvre);
await this._rollArt(artData, selectedCarac, oeuvre);
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}
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/* -------------------------------------------- */
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_getCaracDanse(oeuvre) {
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if (oeuvre.system.agilite) { return "agilite"; }
else if (oeuvre.system.apparence) { return "apparence"; }
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const compData = this.getCompetence(oeuvre.system.competence);
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return compData.system.defaut_carac;
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}
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/* -------------------------------------------- */
async rollMusique(id) {
const artData = { art: 'musique', verbe: 'Jouer' };
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const oeuvre = this.findItemLike(id, artData.art);
await this._rollArt(artData, "ouie", oeuvre);
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}
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/* -------------------------------------------- */
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async rollRecetteCuisine(id) {
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const oeuvre = this.getRecetteCuisine(id);
const artData = {
verbe: 'Cuisiner',
compName: 'cuisine',
proportions: 1,
ajouterEquipement: false
};
await this._rollArt(artData, 'odoratgout', oeuvre, r => this._resultRecetteCuisine(r));
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}
/* -------------------------------------------- */
async _resultRecetteCuisine(cuisine) {
const niveauRecette = cuisine.oeuvre.system.niveau ?? 0;
const baseQualite = (cuisine.rolled.isSuccess ? niveauRecette : cuisine.competence.system.niveau);
cuisine.qualiteFinale = Math.min(baseQualite, niveauRecette) + cuisine.rolled.ptQualite;
cuisine.exotismeFinal = Math.min(Math.min(cuisine.qualiteFinale, cuisine.oeuvre.system.exotisme ?? 0), 0);
cuisine.sust = cuisine.oeuvre.system.sust * Math.min(cuisine.proportions, cuisine.proportionsMax ?? cuisine.proportions)
const platCuisine = {
name: cuisine.oeuvre.name,
type: 'nourritureboisson',
img: 'systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp',
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system: {
"description": cuisine.oeuvre.system.description,
"sust": 1,
"qualite": cuisine.qualiteFinale,
"exotisme": cuisine.exotismeFinal,
"encombrement": 0.1,
"quantite": Math.max(1, Math.floor(cuisine.sust)),
"cout": Math.max(cuisine.qualiteFinale) * 0.01
}
}
if (cuisine.ajouterEquipement) {
await this.createEmbeddedDocuments('Item', [platCuisine]);
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ui.notifications.info(`${platCuisine.system.quantite} rations de ${platCuisine.name} ont été ajoutés à votre équipement`);
}
cuisine.platCuisine = platCuisine;
await RdDResolutionTable.displayRollData(cuisine, this.name, `chat-resultat-${cuisine.art}.html`);
}
async preparerNourriture(item) {
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if (item.getUtilisationCuisine() == 'brut') {
const nourriture = {
name: 'Plat de ' + item.name,
type: 'recettecuisine',
img: item.img,
system: {
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sust: item.system.sust,
exotisme: item.system.exotisme,
ingredients: item.name
}
};
const artData = {
verbe: 'Préparer',
compName: 'cuisine',
proportions: 1,
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proportionsMax: Math.min(50, item.system.quantite),
ajouterEquipement: true
};
await this._rollArt(artData, 'odoratgout', nourriture, async (cuisine) => {
await this._resultRecetteCuisine(cuisine);
const remaining = Math.max(item.system.quantite - cuisine.proportions, 0);
if (remaining > 0) {
await item.update({ 'system.quantite': remaining })
}
else {
await this.deleteEmbeddedDocuments('Item', [item.id]);
}
});
}
}
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/* -------------------------------------------- */
async rollJeu(id) {
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const oeuvre = this.getJeu(id);
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const listCarac = oeuvre.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
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const carac = listCarac.length > 0 ? listCarac[0] : 'chance'
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const artData = {
art: 'jeu', verbe: 'Jeu',
use: { libre: true, conditions: true, },
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competence: duplicate(this.getCompetence('jeu')),
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forceCarac: {}
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};
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listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
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artData.competence.system.niveauReel = artData.competence.system.niveau;
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, oeuvre.system.base);
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await this._rollArt(artData, carac, oeuvre);
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}
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async rollOeuvre(id) {
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const artData = { art: 'oeuvre', verbe: 'Interpréter' }
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const oeuvre = duplicate(this.findItemLike(id, artData.art))
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await this._rollArt(artData, oeuvre.system.default_carac, oeuvre)
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}
/* -------------------------------------------- */
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async rollMeditation(id) {
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const meditation = duplicate(this.getMeditation(id));
const competence = duplicate(this.getCompetence(meditation.system.competence));
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competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
let meditationData = {
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competence: competence,
meditation: meditation,
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conditionMeditation: { isHeure: false, isVeture: false, isComportement: false, isPurification: false },
diffConditions: 0,
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use: { libre: false, conditions: true, },
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carac: { "intellect": this.system.carac.intellect }
};
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const dialog = await RdDRoll.create(this, meditationData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html' },
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{
name: 'jet-meditation',
label: "Jet de méditation",
callbacks: [
this.createCallbackExperience(),
{ condition: r => r.rolled.isEPart, action: r => this._meditationEPart(r) },
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{ action: r => this._meditationResult(r) }
]
});
dialog.render(true);
}
/* -------------------------------------------- */
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async _meditationResult(meditationRoll) {
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this.santeIncDec("fatigue", 2);
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if (meditationRoll.rolled.isSuccess) {
await this.createEmbeddedDocuments("Item", [RdDItemSigneDraconique.prepareSigneDraconiqueMeditation(meditationRoll.meditation, meditationRoll.rolled)]);
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}
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await RdDResolutionTable.displayRollData(meditationRoll, this.name, 'chat-resultat-meditation.html');
}
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/* -------------------------------------------- */
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_meditationEPart(meditationRoll) {
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this.updateEmbeddedDocuments('Item', [{ _id: meditationRoll.meditation._id, 'system.malus': meditationRoll.meditation.system.malus - 1 }]);
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}
/* -------------------------------------------- */
_getSignesDraconiques(coord) {
const type = TMRUtility.getTMRType(coord);
return this.itemTypes["signedraconique"].filter(it => it.system.typesTMR.includes(type));
}
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/* -------------------------------------------- */
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isResonanceSigneDraconique(coord) {
return this._getSignesDraconiques(coord).length > 0;
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}
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/* -------------------------------------------- */
async rollLireSigneDraconique(coord) {
if (!this.isHautRevant()) {
ui.notifications.info("Seul un haut rêvant peut lire un signe draconique!");
return;
}
let signes = this._getSignesDraconiques(coord);
if (signes.length == 0) {
ui.notifications.info(`Aucun signe draconiques en ${coord} !`);
return;
}
let draconicList = this.getDraconicList()
.map(draconic => {
let draconicLecture = duplicate(draconic);
draconicLecture.system.defaut_carac = "intellect";
return draconicLecture;
});
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const intellect = this.system.carac.intellect;
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let rollData = {
carac: { 'intellect': intellect },
selectedCarac: intellect,
competence: draconicList[0],
draconicList: draconicList,
signe: signes[0],
signes: signes,
tmr: TMRUtility.getTMR(coord),
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diffLibre: signes[0].system.difficulte,
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}
const dialog = await RdDRoll.create(this, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-signedraconique.html',
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close: async html => await this._onCloseRollDialog(html)
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},
{
name: 'lire-signe-draconique',
label: 'Lire le signe draconique',
callbacks: [
this.createCallbackExperience(),
{ action: r => this._rollLireSigneDraconique(r) }
]
}
);
dialog.render(true);
this.tmrApp?.setTMRPendingAction(dialog);
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}
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async _onCloseRollDialog(html) {
this.tmrApp?.restoreTMRAfterAction()
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}
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/* -------------------------------------------- */
async _rollLireSigneDraconique(rollData) {
const compData = rollData.competence;
if (!RdDItemCompetence.isDraconic(compData)) {
ui.notifications.error(`La compétence ${compData.name} n'est pas une compétence draconique`);
return;
}
rollData.xpSort = RdDItemSigneDraconique.getXpSortSigneDraconique(rollData.rolled.code, rollData.signe);
if (rollData.xpSort > 0) {
const fromXp = Number(compData.system.xp_sort);
const toXp = fromXp + rollData.xpSort;
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': toXp }]);
await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXp, toXp, `${rollData.competence.name} : signe draconique`);
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}
await this.deleteEmbeddedDocuments("Item", [rollData.signe._id]);
await RdDResolutionTable.displayRollData(rollData, this.name, 'chat-resultat-lecture-signedraconique.html');
this.tmrApp.close();
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}
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/* -------------------------------------------- */
async rollAppelChance(onSuccess = () => { }, onEchec = () => { }) {
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await this.openRollDialog({
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name: 'appelChance',
label: 'Appel à la chance',
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
rollData: { selectedCarac: this.getCaracByName('chance-actuelle'), surprise: '' },
callbackAction: r => this._appelChanceResult(r, onSuccess, onEchec)
});
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}
/* -------------------------------------------- */
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async _appelChanceResult(rollData, onSuccess, onEchec) {
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html')
if (rollData.rolled.isSuccess) {
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await this.setFlag(SYSTEM_RDD, 'utilisationChance', true);
await this.chanceActuelleIncDec(-1);
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onSuccess();
}
else {
onEchec();
}
}
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/* -------------------------------------------- */
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async chanceActuelleIncDec(value) {
const chance = Math.min(this.getChance(), Math.max(this.getChanceActuel() + value, 0));
await this.updateCompteurValue("chance", chance);
}
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/* -------------------------------------------- */
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async appelDestinee(onSuccess = () => { }, onEchec = () => { }) {
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let destinee = this.system.compteurs.destinee?.value ?? 0;
if (destinee > 0) {
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ChatMessage.create({ content: `<span class="rdd-roll-part">${this.name} a fait appel à la Destinée !</span>` });
destinee--;
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await this.updateCompteurValue("destinee", destinee);
onSuccess();
}
else {
onEchec();
}
}
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/* -------------------------------------------- */
getHeureNaissance() {
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return this.system.heure ?? 0;
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}
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/* -------------------------------------------- */
ajustementAstrologique() {
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// selon l'heure de naissance...
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return game.system.rdd.calendrier.getAjustementAstrologique(this.system.heure, this.name)
}
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/* -------------------------------------------- */
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checkDesirLancinant() {
let queue = this.filterItems(it => it.type == 'queue' || it.type == 'ombre')
.filter(it => it.system.categorie == 'lancinant');
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return (queue.length > 0);
}
/* -------------------------------------------- */
async _appliquerExperience(rolled, caracName, competence, jetResistance) {
// Pas d'XP
if (!rolled.isPart || rolled.finalLevel >= 0) {
return undefined;
}
if (this.checkDesirLancinant()) {
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// Cas de désir lancinant, pas d'expérience sur particulière
ChatMessage.create({
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
whisper: ChatMessage.getWhisperRecipients(this.name)
});
return undefined;
}
let xp = Math.abs(rolled.finalLevel);
// impair: arrondi inférieur en carac
let xpCarac = competence ? Math.floor(xp / 2) : Math.max(Math.floor(xp / 2), 1);
const xpCompetence = competence ? xp - xpCarac : 0;
if (jetResistance) {
const message = `Jet de résistance ${jetResistance}, l'expérience est limitée à 1`;
ui.notifications.info(message);
console.log(message)
// max 1 xp sur jets de résistance
xpCarac = Math.min(1, xpCarac);
}
return [
...(await this._xpCompetence({ competence, xpCompetence })),
...(await this._xpCarac({ caracName, xpCarac }))
];
}
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/* -------------------------------------------- */
async _xpCompetence(xpData) {
if (xpData.competence) {
const from = Number(xpData.competence.system.xp);
const to = from + xpData.xpCompetence;
await this.updateEmbeddedDocuments('Item', [{ _id: xpData.competence._id, 'system.xp': to }]);
xpData.checkComp = await this.checkCompetenceXP(xpData.competence.name, undefined, false);
await ExperienceLog.add(this, XP_TOPIC.XP, from, to, xpData.competence.name);
return [xpData]
}
return []
}
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/* -------------------------------------------- */
async _xpCarac(xpData) {
if (xpData.xpCarac > 0) {
const carac = duplicate(this.system.carac)
const code = RdDBaseActor._findCaracNode(carac, xpData.caracName)
const selectedCarac = carac[code]
if (this.isCaracMax(code)) {
ui.notifications.info(`Pas d'expérience: la caractéristique '${selectedCarac.label}' est déjà au maximum pour ${this.name}`)
return []
}
if (selectedCarac && !selectedCarac.derivee) {
const from = Number(selectedCarac.xp)
const to = from + xpData.xpCarac
selectedCarac.xp = to
await this.update({ "system.carac": carac })
xpData.checkCarac = await this.checkCaracXP(selectedCarac.label, false)
await ExperienceLog.add(this, XP_TOPIC.XPCARAC, from, to, xpData.caracName)
return [xpData]
} else {
return await this._xpCaracDerivee(xpData)
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}
}
return []
}
async _xpCaracDerivee(xpData) {
const caracs = RdDActor._getComposantsCaracDerivee(xpData.caracName)
.map(c => mergeObject(this.system.carac[c], { isMax: this.isCaracMax(c) }))
switch (caracs.filter(it => !it.isMax).length) {
case 0:
xpData.caracRepartitionManuelle = true;
return [xpData]
case 1:
xpData.caracName = caracs.find(it => !it.isMax).label
return this._xpCarac(xpData)
default:
await DialogChoixXpCarac.choix(this, xpData, caracs)
return []
}
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}
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static _getComposantsCaracDerivee(caracName) {
switch (Grammar.toLowerCaseNoAccent(caracName)) {
case 'vie': return ['constitution']
case 'tir': return ['vue', 'dexterite']
case 'lancer': return ['force', 'dexterite', 'vue']
case 'melee': return ['force', 'agilite']
case 'derobee': return ['agilite']
}
return []
}
/* -------------------------------------------- */
async resetNombresAstraux() {
const deletions = this.itemTypes['nombreastral'].map(it => it._id);
await this.deleteEmbeddedDocuments("Item", deletions);
}
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/* -------------------------------------------- */
async ajouteNombreAstral(callData) {
const indexDate = Number.parseInt(callData.date);
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// Ajout du nombre astral
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const item = {
name: "Nombre Astral", type: "nombreastral", system:
{
value: callData.nbAstral,
istrue: callData.isvalid,
jourindex: indexDate,
jourlabel: RdDTimestamp.formatIndexDate(indexDate)
}
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};
await this.createEmbeddedDocuments("Item", [item]);
game.system.rdd.calendrier.notifyChangeNombresAstraux();
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}
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async supprimerAnciensNombresAstraux() {
const calendrier = game.system.rdd.calendrier;
if (calendrier) {
const toDelete = this.itemTypes['nombreastral']
.filter(it => calendrier.isAfterIndexDate(it.system.jourindex))
.map(it => it._id);
await this.deleteEmbeddedDocuments("Item", toDelete);
}
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}
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/* -------------------------------------------- */
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async astrologieNombresAstraux() {
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await this.supprimerAnciensNombresAstraux();
await AppAstrologie.create(this);
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}
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/* -------------------------------------------- */
countMonteeLaborieuse() { // Return +1 par queue/ombre/souffle Montée Laborieuse présente
let countMonteeLaborieuse = EffetsDraconiques.countMonteeLaborieuse(this);
if (countMonteeLaborieuse > 0) {
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ChatMessage.create({
content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
whisper: ChatMessage.getWhisperRecipients(this.name)
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});
}
return countMonteeLaborieuse;
}
/* -------------------------------------------- */
refreshTMRView() {
if (this.tmrApp) {
this.tmrApp.externalRefresh();
}
}
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/* -------------------------------------------- */
async displayTMR(mode = "normal") {
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if (this.tmrApp) {
ui.notifications.warn("Vous êtes déja dans les TMR....");
this.tmrApp.forceTMRDisplay();
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return
}
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if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
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ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
mode = "visu"; // bascule le mode en visu automatiquement
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}
RdDConfirm.confirmer({
bypass: mode == 'visu',
settingConfirmer: "confirmation-tmr",
content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>`,
title: 'Confirmer la montée dans les TMR',
buttonLabel: 'Monter dans les TMR',
onAction: async () => await this._doDisplayTMR(mode)
});
}
async _doDisplayTMR(mode) {
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let isRapide = mode == "rapide";
if (mode != "visu") {
let minReveValue = (isRapide && !EffetsDraconiques.isDeplacementAccelere(this) ? 3 : 2) + this.countMonteeLaborieuse();
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if (this.getReveActuel() < minReveValue) {
ChatMessage.create({
content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
whisper: ChatMessage.getWhisperRecipients(this.name)
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});
return;
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}
await this.setEffect(STATUSES.StatusDemiReve, true);
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}
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const fatigue = this.system.sante.fatigue.value;
const endurance = this.system.sante.endurance.max;
let tmrFormData = {
mode: mode,
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fatigue: RdDUtility.calculFatigueHtml(fatigue, endurance),
draconic: this.getDraconicList(),
sort: this.itemTypes['sort'],
signes: this.itemTypes['signedraconique'],
caracReve: parseInt(this.system.carac.reve.value),
pointsReve: this.getReveActuel(),
isRapide: isRapide,
isGM: game.user.isGM,
hasPlayerOwner: this.hasPlayerOwner
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}
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this.tmrApp = await RdDTMRDialog.create(this, tmrFormData);
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await this.tmrApp.render(true);
await this.tmrApp.onDeplacement()
}
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/* -------------------------------------------- */
async rollSoins(blesse, blessureId) {
const blessure = blesse.blessuresASoigner().find(it => it.id == blessureId);
if (blessure) {
if (!blessure.system.premierssoins.done) {
const tache = await this.getTacheBlessure(blesse, blessure);
return await this.rollTache(tache.id, {
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r)
});
}
if (!blessure.system.soinscomplets.done) {
const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0);
return await this.rollCaracCompetence("dexterite", "Chirurgie", diff, {
title: "Soins complets",
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r)
})
}
}
}
async onRollTachePremiersSoins(blessureId, rollData) {
if (!this.isOwner) {
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return RdDBaseActor.remoteActorCall({ tokenId: this.token?.id, actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] });
}
const blessure = this.getItem(blessureId, 'blessure')
console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
if (blessure && !blessure.system.premierssoins.done) {
const tache = rollData.tache;
if (rollData.rolled.isETotal) {
await blessure.update({
'system.difficulte': blessure.system.difficulte - 1,
'system.premierssoins.tache': Math.max(0, tache.system.points_de_tache_courant)
})
}
else {
const bonus = tache.system.points_de_tache_courant - tache.system.points_de_tache
await blessure.update({
'system.premierssoins': {
done: (bonus >= 0),
bonus: Math.max(0, bonus),
tache: Math.max(0, tache.system.points_de_tache_courant)
}
})
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if (bonus >= 0) {
await this.deleteEmbeddedDocuments('Item', [tache.id])
}
}
}
}
async onRollSoinsComplets(blessureId, rollData) {
if (!this.isOwner) {
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return RdDBaseActor.remoteActorCall({ tokenId: this.token?.id, actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] });
}
const blessure = this.getItem(blessureId, 'blessure')
if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
// TODO: update de la blessure: passer par le MJ!
if (rollData.rolled.isETotal) {
await blessure.setSoinsBlessure({
difficulte: blessure.system.difficulte - 1,
premierssoins: { done: false, bonus: 0 }, soinscomplets: { done: false, bonus: 0 },
})
}
else {
// soins complets finis
await blessure.setSoinsBlessure({
soinscomplets: { done: true, bonus: Math.max(0, rollData.rolled.ptTache) },
})
}
}
}
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/* -------------------------------------------- */
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conjurerPossession(possession) {
RdDPossession.onConjurerPossession(this, possession)
}
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/* -------------------------------------------- */
verifierForceMin(item) {
if (item.type == 'arme' && item.system.force > parseInt(this.system.carac.force.value)) {
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ChatMessage.create({
content: `<strong>${this.name} s'est équipé(e) de l'arme ${item.name}, mais n'a pas une force suffisante pour l'utiliser normalement </strong>
(${item.system.force} nécessaire pour une Force de ${this.system.carac.force.value})`
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});
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}
}
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/* -------------------------------------------- */
async equiperObjet(itemID) {
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let item = this.getEmbeddedDocument('Item', itemID);
if (item?.isEquipable()) {
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const isEquipe = !item.system.equipe;
await item.update({ "system.equipe": isEquipe });
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this.computeEncTotal();
if (isEquipe)
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this.verifierForceMin(item);
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}
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}
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/* -------------------------------------------- */
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async computeArmure(attackerRoll) {
let dmg = (attackerRoll.dmg.dmgArme ?? 0) + (attackerRoll.dmg.dmgActor ?? 0);
let armeData = attackerRoll.arme;
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let protection = 0;
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const armures = this.items.filter(it => it.type == "armure" && it.system.equipe);
for (const armure of armures) {
protection += await RdDDice.rollTotal(armure.system.protection.toString());
if (dmg > 0 && attackerRoll.dmg.encaisserSpecial != "noarmure") {
armure.deteriorerArmure(dmg);
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dmg = 0;
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}
}
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const penetration = Misc.toInt(armeData?.system.penetration ?? 0);
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protection = Math.max(protection - penetration, 0);
protection += this.getProtectionNaturelle();
// Gestion des cas particuliers sur la fenêtre d'encaissement
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if (attackerRoll.dmg.encaisserSpecial == "noarmure") {
protection = 0;
}
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if (attackerRoll.dmg.encaisserSpecial == "chute") {
protection = Math.min(protection, 2);
}
console.log("Final protect", protection, attackerRoll);
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return protection;
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}
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/* -------------------------------------------- */
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/** @override */
getRollData() {
const rollData = super.getRollData();
return rollData;
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}
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/* -------------------------------------------- */
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async resetItemUse() {
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await this.unsetFlag(SYSTEM_RDD, 'itemUse');
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
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}
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/* -------------------------------------------- */
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async incDecItemUse(itemId, inc = 1) {
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let itemUse = duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
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await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
console.log("ITEM USE INC", inc, itemUse);
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}
/* -------------------------------------------- */
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getItemUse(itemId) {
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let itemUse = this.getFlag(SYSTEM_RDD, 'itemUse') ?? {};
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console.log("ITEM USE GET", itemUse);
return itemUse[itemId] ?? 0;
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}
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/* -------------------------------------------- */
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async effectuerTacheAlchimie(recetteId, tacheAlchimie, texteTache) {
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let recetteData = this.findItemLike(recetteId, 'recettealchimique');
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if (recetteData) {
if (tacheAlchimie != "couleur" && tacheAlchimie != "consistance") {
ui.notifications.warn(`L'étape alchimique ${tacheAlchimie} - ${texteTache} est inconnue`);
return;
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}
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const sansCristal = tacheAlchimie == "couleur" && this.items.filter(it => it.isCristalAlchimique()).length == 0;
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const caracTache = RdDAlchimie.getCaracTache(tacheAlchimie);
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const alchimieData = this.getCompetence("alchimie");
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let rollData = {
recette: recetteData,
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carac: { [caracTache]: this.system.carac[caracTache] },
selectedCarac: this.system.carac[caracTache],
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competence: alchimieData,
diffLibre: RdDAlchimie.getDifficulte(texteTache),
diffConditions: sansCristal ? -4 : 0,
alchimie: {
tache: Misc.upperFirst(tacheAlchimie),
texte: texteTache,
sansCristal: sansCristal
}
}
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rollData.competence.system.defaut_carac = caracTache;
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const dialog = await RdDRoll.create(this, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html' },
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{
name: 'tache-alchimique',
label: 'Tache Alchimique',
callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
{ action: async r => await this._alchimieResult(r, false) }
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]
}
);
dialog.render(true);
}
}
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isCristalAlchimique(it) {
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return it.type == 'objet' && Grammar.toLowerCaseNoAccent(it.name) == 'cristal alchimique' && it.system.quantite > 0;
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}
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/* -------------------------------------------- */
async _alchimieResult(rollData) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-alchimie.html');
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}
/* -------------------------------------------- */
static $transformSubActeurSuivant = (suivant, link) => {
return mergeObject(RdDBaseActor.extractActorMin(suivant), {
ephemere: !suivant.prototypeToken.actorLink,
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coeur: link.coeur ?? 0,
prochainCoeur: link.prochainCoeur ?? link.coeur ?? 0
})
};
listeSuivants(filter = suivant => true) {
return RdDActor.$buildSubActorLinks(
this.system.subacteurs.suivants.filter(filter), RdDActor.$transformSubActeurSuivant
)
}
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getSuivant(subActorId) {
const suivant = this.system.subacteurs.suivants.find(it => it.id == subActorId);
if (suivant) {
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return RdDActor.$transformSubActeurSuivant(game.actors.get(suivant.id), suivant);
}
return undefined
}
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getPointsCoeur(subActorId) {
return this.getSuivant(subActorId)?.coeur ?? 0;
}
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async setPointsCoeur(subActorId, coeurs, options = { immediat: false }) {
const newSuivants = duplicate(this.system.subacteurs.suivants)
const amoureux = newSuivants.find(it => it.id == subActorId);
if (amoureux) {
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amoureux[options.immediat ? 'coeur' : 'prochainCoeur'] = coeurs
await this.update({ 'system.subacteurs.suivants': newSuivants });
}
}
/* -------------------------------------------- */
static $transformSubActeurVehicule = (vehicle, link) => {
return mergeObject(RdDBaseActor.extractActorMin(vehicle), {
system: { categorie: vehicle.system.categorie, etat: vehicle.system.etat }
})
};
listeVehicules() {
return RdDActor.$buildSubActorLinks(this.system.subacteurs.vehicules, RdDActor.$transformSubActeurVehicule)
}
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/* -------------------------------------------- */
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static $transformSubActeurCreature = (actor, link) => RdDBaseActor.extractActorMin(actor)
listeMontures() {
return RdDActor.$buildSubActorLinks(this.system.subacteurs.montures, RdDActor.$transformSubActeurCreature);
}
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/* -------------------------------------------- */
static $buildSubActorLinks(subActors, actorTransformation = (actor, link) => undefined) {
if (!subActors) {
return []
}
return subActors.map(link => {
const actor = game.actors.get(link.id)
return actor ? actorTransformation(actor, link) : undefined
})
.filter(it => it != undefined)
.sort(Misc.ascending(it => it.name))
}
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/* -------------------------------------------- */
addSubActeur(subActor) {
if (!this.isAddSubActeurAllowed(subActor)) {
return
}
const subActorOnlyId = { id: subActor._id };
if (subActor.type == 'vehicule') {
this.pushSubActeur(subActorOnlyId, this.system.subacteurs.vehicules, `system.subacteurs.vehicules`, `Le véhicule ${subActor.name}`)
} else if (subActor.type == 'creature') {
this.pushSubActeur(subActorOnlyId, this.system.subacteurs.montures, 'system.subacteurs.montures', `L'animal ${subActor.name}`)
} else if (subActor.type == 'personnage') {
this.pushSubActeur(subActorOnlyId, this.system.subacteurs.suivants, 'system.subacteurs.suivants', `Le compagnon ${subActor.name}`)
}
}
async pushSubActeur(subActor, dataArray, dataPath, dataName) {
let alreadyPresent = dataArray.find(attached => attached.id == subActor.id);
if (!alreadyPresent) {
let newArray = [...dataArray, subActor]
await this.update({ [dataPath]: newArray });
} else {
ui.notifications.warn(dataName + " est déja attaché à " + this.name);
}
}
isAddSubActeurAllowed(subActor) {
if (subActor?.id == undefined) {
ui.notifications.warn("Aucun acteur à ajouter")
return false
}
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if (subActor?.id == this.id) {
ui.notifications.warn("Vous ne pouvez pas attacher un acteur à lui même")
return false
}
else if (!subActor?.isOwner) {
ui.notifications.warn("Vous n'avez pas les droits sur l'acteur que vous attachez.")
return false
}
return true
}
async deleteSubActeur(actorId) {
['vehicules', 'suivants', 'montures'].forEach(async type => {
const subList = this.system.subacteurs[type];
if (subList.find(it => it.id == actorId)) {
let newList = subList.filter(it => it.id != actorId)
await this.update({ [`system.subacteurs.${type}`]: newList }, { renderSheet: false });
}
})
}
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/* -------------------------------------------- */
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async buildPotionGuerisonList(pointsGuerison) {
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const pointsGuerisonInitial = pointsGuerison;
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const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure').sort(Misc.descending(it => it.system.gravite))
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const ids = []
const guerisonData = { list: [], pointsConsommes: 0 }
for (let blessure of blessures) {
if (pointsGuerison >= blessure.system.gravite) {
pointsGuerison -= blessure.system.gravite;
guerisonData.list.push(`1 Blessure ${blessure.system.label} (${blessure.system.gravite} points)`);
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ids.push(blessure.id)
}
}
if (ids.length > 0) {
await this.supprimerBlessures(it => ids.includes(it.id));
}
if (blessures.length == ids.length) {
let pvManquants = this.system.sante.vie.max - this.system.sante.vie.value;
let pvSoignees = Math.min(pvManquants, Math.floor(pointsGuerison / 2));
pointsGuerison -= pvSoignees * 2;
guerisonData.list.push(pvSoignees + " Points de Vie soignés");
await this.santeIncDec('vie', +pvSoignees, false);
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}
guerisonData.pointsConsommes = pointsGuerisonInitial - pointsGuerison;
return guerisonData;
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}
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/* -------------------------------------------- */
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async consommerPotionSoin(potionData) {
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potionData.alias = this.name;
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potionData.supprimer = true;
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if (potionData.system.magique) {
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// Gestion de la résistance:
potionData.rolled = await RdDResolutionTable.roll(this.getReveActuel(), -8);
if (potionData.rolled.isEchec) {
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await this.reveActuelIncDec(-1);
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potionData.guerisonData = await this.buildPotionGuerisonList(potionData.system.puissance);
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potionData.guerisonMinutes = potionData.guerisonData.pointsConsommes * 5;
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}
}
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if (!potionData.system.magique || potionData.rolled.isSuccess) {
await this.setBonusPotionSoin(potionData.system.herbebonus);
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}
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
});
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}
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async setBonusPotionSoin(bonus) {
await this.update({ 'system.sante.bonusPotion': bonus });
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}
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/* -------------------------------------------- */
async consommerPotionRepos(potionData) {
potionData.alias = this.name;
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potionData.supprimer = true;
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if (potionData.system.magique) {
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// Gestion de la résistance:
potionData.rolled = await RdDResolutionTable.roll(this.getReveActuel(), -8);
if (potionData.rolled.isEchec) {
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await this.reveActuelIncDec(-1);
let fatigueActuelle = this.getFatigueActuelle();
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potionData.caseFatigueReel = Math.min(fatigueActuelle, potionData.system.puissance);
potionData.guerisonDureeUnite = (potionData.system.reposalchimique) ? "rounds" : "minutes";
potionData.guerisonDureeValue = (potionData.system.reposalchimique) ? potionData.caseFatigueReel : potionData.caseFatigueReel * 5;
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potionData.aphasiePermanente = false;
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if (potionData.system.reposalchimique) {
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let chanceAphasie = await RdDDice.rollTotal("1d100");
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if (chanceAphasie <= potionData.system.pr) {
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potionData.aphasiePermanente = true;
}
}
await this.santeIncDec("fatigue", -potionData.caseFatigueReel);
}
}
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if (!potionData.system.magique || potionData.rolled.isSuccess) {
this.bonusRepos = potionData.system.herbebonus;
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}
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
});
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}
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/* -------------------------------------------- */
async fabriquerPotion(herbeData) {
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let newPotion = {
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name: `Potion de ${herbeData.system.categorie} (${herbeData.name})`, type: 'potion',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp",
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system: {
quantite: 1, cout: 0, encombrement: 0.1,
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categorie: herbeData.system.categorie,
herbe: herbeData.name,
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rarete: herbeData.system.rarete,
herbebrins: herbeData.nbBrins,
herbebonus: herbeData.herbebonus,
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description: ""
}
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}
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await this.createEmbeddedDocuments('Item', [newPotion], { renderSheet: true });
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let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
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let messageData = {
alias: this.name,
nbBrinsReste: newQuantite,
potion: newPotion,
herbe: herbeData
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}
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this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
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ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
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});
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}
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/* -------------------------------------------- */
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async diminuerQuantiteObjet(id, nb, options = { supprimerSiZero: false }) {
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const item = this.getItem(id);
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if (item) {
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await item.diminuerQuantite(nb, options);
}
}
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/* -------------------------------------------- */
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async consommerPotionGenerique(potionData) {
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potionData.alias = this.name;
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if (potionData.system.magique) {
// Gestion de la résistance:
potionData.rolled = await RdDResolutionTable.roll(this.getReveActuel(), -8);
if (potionData.rolled.isEchec) {
await this.reveActuelIncDec(-1);
}
}
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ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
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});
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}
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/* -------------------------------------------- */
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async consommerPotion(potion, onActionItem = async () => { }) {
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const potionData = potion
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if (potionData.system.categorie.includes('Soin')) {
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this.consommerPotionSoin(potionData);
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} else if (potionData.system.categorie.includes('Repos')) {
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this.consommerPotionRepos(potionData);
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} else {
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this.consommerPotionGenerique(potionData);
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}
await this.diminuerQuantiteObjet(potion.id, 1, { supprimerSiZero: potionData.supprimer });
await onActionItem()
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}
/* -------------------------------------------- */
async onUpdateActor(update, options, actorId) {
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const updatedEndurance = update?.system?.sante?.endurance
if (updatedEndurance && options.diff) {
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
}
}
/* -------------------------------------------- */
isEffectAllowed(effectId) { return true }
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) {
if (item.isCompetencePersonnage() && item.system.defaut_carac && item.system.xp) {
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await this.checkCompetenceXP(item.name, item.system.xp);
}
}
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/* -------------------------------------------- */
async onCreateItem(item, options, id) {
switch (item.type) {
case 'tete':
case 'queue':
case 'ombre':
case 'souffle':
await this.onCreateOwnedDraconique(item, options, id);
break;
}
await item.onCreateItemTemporel(this);
await item.onCreateDecoupeComestible(this);
}
async onDeleteItem(item, options, id) {
switch (item.type) {
case 'tete':
case 'queue':
case 'ombre':
case 'souffle':
await this.onDeleteOwnedDraconique(item, options, id);
break;
case 'casetmr':
await this.onDeleteOwnedCaseTmr(item, options, id);
break;
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case 'empoignade':
await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item)
break;
}
}
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/* -------------------------------------------- */
async onCreateOwnedDraconique(item, options, id) {
if (Misc.isUniqueConnectedGM()) {
let draconique = Draconique.all().find(it => it.match(item));
if (draconique) {
await draconique.onActorCreateOwned(this, item)
this.notifyGestionTeteSouffleQueue(item, draconique.manualMessage());
}
await this.setInfoSommeilInsomnie();
}
}
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/* -------------------------------------------- */
async onDeleteOwnedDraconique(item, options, id) {
if (Misc.isUniqueConnectedGM()) {
let draconique = Draconique.all().find(it => it.match(item));
if (draconique) {
await draconique.onActorDeleteOwned(this, item)
}
}
}
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/* -------------------------------------------- */
async onDeleteOwnedCaseTmr(item, options, id) {
if (Misc.isUniqueConnectedGM()) {
let draconique = Draconique.all().find(it => it.isCase(item));
if (draconique) {
await draconique.onActorDeleteCaseTmr(this, item)
}
}
}
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/* -------------------------------------------- */
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notifyGestionTeteSouffleQueue(item, manualMessage = true) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
});
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}
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async nouvelleIncarnation() {
let incarnation = this.toObject();
incarnation.items = Array.from(this.items.filter(it => it.type == TYPES.competence),
it => {
it = it.toObject();
it.id = undefined;
it.system.niveau = it.system.base;
it.system.niveau_archetype = Math.max(it.system.niveau + (it.system.xp > 0 ? 1 : 0), it.system.niveau_archetype);
it.system.xp = 0;
it.system.xp_sort = 0;
it.system.default_diffLibre = 0;
return it;
});
incarnation.name = 'Réincarnation de ' + incarnation.name
incarnation.system = {
carac: duplicate(this.system.carac),
heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
age: 18,
biographie: '',
notes: '',
experiencelog: [],
'compteurs.experience.value': 3000,
'reve.seuil.value': this.system.carac.reve.value,
'reve.reve.value': this.system.carac.reve.value,
subacteurs: { suivants: [], montures: [], vehicules: [] },
}
incarnation = await RdDBaseActor.create(incarnation);
await incarnation.deleteEmbeddedDocuments('ActiveEffect', incarnation.getEmbeddedCollection("ActiveEffect").map(it => it.id));
await incarnation.remiseANeuf();
incarnation.sheet.render(true);
}
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}