Compare commits
446 Commits
foundryvtt
...
v11
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63
.gitea/workflows/release.yaml
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@ -0,0 +1,63 @@
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name: Release Creation
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on:
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||||
release:
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||||
types: [published]
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||||
jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
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||||
#- uses: actions/checkout@v3
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- uses: RouxAntoine/checkout@v3.5.4
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# get part of the tag after the `v`
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- name: Extract tag version number
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id: get_version
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uses: battila7/get-version-action@v2
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||||
# Substitute the Manifest and Download URLs in the module.json
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- name: Substitute Manifest and Download Links For Versioned Ones
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id: sub_manifest_link_version
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uses: microsoft/variable-substitution@v1
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with:
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files: 'system.json'
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env:
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version: ${{steps.get_version.outputs.version-without-v}}
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url: https://www.uberwald.me/gitea/${{gitea.repository}}
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manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download//${{github.event.release.tag_name}}/system.json
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download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip
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- name: Set up Node.js
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uses: actions/setup-node@v2
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with:
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node-version: '18' # Use the node version your project requires
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- name: Install dependencies
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run: npm install
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- name: Build the compendiums
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run: node ./tools/packCompendiumsToDist.mjs
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# Create a zip file with all files required by the module to add to the release
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- run: |
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apt update -y
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apt install -y zip
|
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- run: zip -r ./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
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||||
|
||||
- name: setup go
|
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uses: actions/setup-go@v3
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with:
|
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go-version: '>=1.20.1'
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||||
|
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- name: Use Go Action
|
||||
id: use-go-action
|
||||
uses: https://gitea.com/actions/release-action@main
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with:
|
||||
files: |-
|
||||
./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip
|
||||
system.json
|
||||
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
|
4
.gitignore
vendored
@ -8,3 +8,7 @@ todo.md
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||||
/jsconfig.json
|
||||
/package.json
|
||||
/package-lock.json
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||||
/packs/*/
|
||||
/packs/*/CURRENT
|
||||
/packs/*/LOG
|
||||
/packs/*/LOCK
|
||||
|
BIN
assets/scenes/9fmf9lcb3L9XO3bJ-thumb.png
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After Width: | Height: | Size: 58 KiB |
BIN
assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
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After Width: | Height: | Size: 7.3 KiB |
601
changelog.md
@ -1,266 +1,429 @@
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---
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# 12.0
|
||||
## 12.0.21 - La nomination d'Astrobazzarh
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- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
|
||||
- Fix: le choix des effets dans les options s'affiche correctement
|
||||
|
||||
# v11.0
|
||||
## 12.0.20 - Le tableau d'Astrobazzarh
|
||||
- Ecran d'accueil officiel Scriptarium
|
||||
|
||||
# v10.7 - L'os de Semolosse
|
||||
## 12.0.19 - La témérité d'Astrobazzarh
|
||||
- Fix
|
||||
- les défenses des créatures sont correctement filtrées
|
||||
- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
|
||||
- les lieux et commerces n'ont pas d'initiative
|
||||
|
||||
## v10.7.14 - l'expérience de Semolosse
|
||||
- Affichage des personnages accordés sur les fiches des entités
|
||||
- Refonte du journal d'expérience
|
||||
- disponible pour les personnages des joueurs
|
||||
- explication "comptable" des changements (dépense ou ajout, changements de niveaux, ...)
|
||||
- tri alphabétique des différentes listes (sorts, recettes, oeuvres, ...)
|
||||
## 12.0.18 - A la barbe d'Astrobazzarh
|
||||
- Améliorations sur la feuille de PNJ simplifiée
|
||||
- Ajout du portrait
|
||||
- Ajout du corps à corps
|
||||
- Affichage du niveau d'esquive
|
||||
- Un clic sur l'initiative permet de lancer l'initiative
|
||||
- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
|
||||
- un clic sur l'endurance effectue un jet d'endurance
|
||||
- Fix
|
||||
- les achats des commerces sont de nouveau possibles
|
||||
- la commande /astro fonctionne de nouveau
|
||||
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
|
||||
- la difficulté de parade pour les armes à distances n'est plus indiquée
|
||||
- les propositions d'armes de parade sont corrigées
|
||||
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
|
||||
|
||||
## v10.7.13 - l'armure de Semolosse
|
||||
- Fix: en cas d'armure variable, la détérioration diminue le dé d'armure
|
||||
## 12.0.16 - Le secret d'Astrobazzarh
|
||||
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
|
||||
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
|
||||
- Ajout d'une option pour la localisation des blessures
|
||||
|
||||
## v10.7.12
|
||||
- Fix: si le MJ gère les changements de jours, l'option "sieste" de la fenêtre de repos est prise par défaut si chateau dormant n'est pas passé
|
||||
## 12.0.15 - Le messager d'Astrobazzarh
|
||||
- Correction des faces de dés personalisés dice-so-nice
|
||||
- Les messages de maladies ne sont plus publics
|
||||
- Les messages privés dans les TMR sont aussi envoyés au GM
|
||||
- Les informations de compétences pouvant augmenter s'affichent comme tooltips
|
||||
- Amélioration du rendu des tables de compendiums (commande /table)
|
||||
|
||||
## v10.7.11 - Le Pugilat de Semolosse
|
||||
- Fix sur la projection au sol.
|
||||
## 12.0.14 - Les légions d'Astrobazzarh
|
||||
- Feuille de PNJ:
|
||||
- boutons standard (encaissement, ...)
|
||||
- boutons pour ajuster les compteurs
|
||||
- visualisation des blessures
|
||||
- click sur blessure pour ajouter/enlever
|
||||
- gestion des armes
|
||||
|
||||
## v10.7.10 - Le Pugilat de Semolosse
|
||||
- Gestion de l'empoignade
|
||||
- Corrections sur l'initiative
|
||||
- Correction sur l'equipement des vêtements et bijoux
|
||||
## 12.0.13 - La Chance d'Astrobazzarh
|
||||
- Fix: jets de caractéristiques
|
||||
|
||||
## v10.7.9 - Le Pugilat de Semolosse
|
||||
## 12.0.12 - L'étalage d'Astrobazzarh
|
||||
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
|
||||
- Début de Feuille PNJ au format des encarts Scriptarium
|
||||
- support des jets de caractéristiques
|
||||
- support des jets de compétences
|
||||
|
||||
- Gestion assistée de l'empoignade
|
||||
1. On selectionne sa cible (ie le token qui va être empoigné)
|
||||
2. On lance une attaque avec l'"arme" _Empoignade_
|
||||
3. A ce stade, si la victime a une arme, on rappelle le point de règle d'engagement
|
||||
(page 134), et un bouton permet de confirmer l'empoignade
|
||||
4. L'empoigneur fait son jet
|
||||
5. Si réussite, l'empoigné peut se défendre, avec gestion du premier round d'engagement
|
||||
(ie Esquive autorisée ou pas)
|
||||
- 4 bis. et 5 bis. L'empoigné, à son tour, peut tenter de se libérer, toujours en cliquant sur l'action "Empoignade"
|
||||
6. Selon le résultat, incrément/décrément des points d'emp
|
||||
7. Retour en 4., ou si 2 points d'Emp, alors 8.
|
||||
8. Affichage des options disponibles pour l'empoigneur : perte d'endurance, projection au
|
||||
sol ou entrainer au sol. Ces 3 options sont gérées automatiquement ensuite, selon le
|
||||
bouton cliqué par l'empoigneur.
|
||||
## 12.0.11 - Le scriptorium d'Astrobazzarh
|
||||
- ajout d'un bouton pour générer les éléments de description d'un personnage
|
||||
- ajout du logo en background dans la liste des systèmes Foundry
|
||||
- ajout d'un champ pour le métier
|
||||
- export scriptarium
|
||||
- encodage de l'export en windows-1252
|
||||
- export de l'esquive avec armure et sans armure
|
||||
|
||||
Les empoignades sont des "items" supprimées à la fin d'un combat, qui peuvent aussi être
|
||||
gérés par le MJ au cas ou. Hors combat, penser à les supprimer (ou commencer et
|
||||
arrêter un combat).
|
||||
## 12.0.10 - Le scriptorium d'Astrobazzarh
|
||||
- corrections de l'export scriptarium
|
||||
|
||||
## v10.7.7 - Les bobos de Sémolosse
|
||||
- Mise à jour du texte de l'heure pour les joueurs
|
||||
- L'horloge n'empêche plus de sélectionner les tokens dessous
|
||||
- _Lecture & Détection d'Aura_ sous Hypnos sont des rituels
|
||||
- _Lire les étoiles_ pour les joueurs de nouveau fonctionnel
|
||||
- Ajout de logs pour comprendre un cas d'échec des achatVente
|
||||
## 12.0.9 - Le scriptorium d'Astrobazzarh
|
||||
- ajout d'une fonction avancée pour exporter les personnages dans un format csv
|
||||
|
||||
## v10.7.6 - L'origine des maux de Sémolosse
|
||||
- Calendrier
|
||||
- fix du ré-affichage de l'horloge qui ne marchait pas pour les joueurs
|
||||
- l'horloge ne se ferme plus sur Escape
|
||||
- amélioration d'affichage
|
||||
- couleurs jour/nuit plus marquées
|
||||
- Divers
|
||||
- correction de l'affichage de quantités diminuées d'herbes dans les contenants ouvert
|
||||
- ajout d'un bouton pour diminuer les quantités dans l'équipement (si quantité > 1)
|
||||
- ajout de la signature de l'acteur sur les blessures qu'il a causées
|
||||
## 12.0.8 - La quincaillerie d'Astrobazzarh
|
||||
- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
|
||||
- Ecaille d'efficacité
|
||||
- l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat
|
||||
- l'écaille d'efficacité est prise en compte pour l'initiative
|
||||
- Corrections
|
||||
- l'état général est pris en compte pour les initiatives
|
||||
- le tooltip de l'initiative affiche correctement l'initiative
|
||||
|
||||
- Magie
|
||||
- correction des bonus de cases pour les sorts en Fleuve
|
||||
## 12.0.7 - La propriété d'Astrobazzarh
|
||||
- correction des opérations faites à la création d'un Item:
|
||||
- la durée des queues/rencontres/souffles
|
||||
- les effets draconiques d'un souffle/queue
|
||||
- mise à jour des points de tâche des blessures lors des soins
|
||||
- pas d'expérience sur les particulières quand aucun MJ n'est connecté
|
||||
- Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche
|
||||
d'une entité incarnée permet d'accorder le personnage
|
||||
- Les messages pour résister aux possessions/conjuration sont envoyées
|
||||
au défenseur
|
||||
- Les messages pour résister aux empoignades sont envoyées au défenseur
|
||||
- la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur
|
||||
- la commande /voyage affiche maintenant les compétences liées au terrain
|
||||
|
||||
## v10.7.5 - La montre-gousset de Sémolosse
|
||||
- Amélioration de la fenêtre calendrier
|
||||
* plus compacte
|
||||
* horloge analogique (optionnelle)
|
||||
* minimizable (juste la barre de titre)
|
||||
* normalement compatible pop-out
|
||||
## 12.0.6 - Le bazar d'Astrobazzarh
|
||||
- Corrections de l'inventaire en bazar:
|
||||
- un problème pouvait survenir en déplaçant les objets
|
||||
l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
|
||||
propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
|
||||
- un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
|
||||
- un objet pouvait être considéré comme contenu, sans être présent dans un
|
||||
conteneur (et donc non affiché)
|
||||
- vider les conteneurs supprime correctement toutes les informations liées
|
||||
aux conteneurs/contenus
|
||||
- Les messages pour les tirages dans le compendium utilisent le "roll mode"
|
||||
courant pour leur visibilité
|
||||
- Fix: restaurer la compatibilité Foundry 11
|
||||
|
||||
## v10.7.4 - Les ligatures de Sémolosse
|
||||
- Corrections diverses
|
||||
- Correction des boutons pour déclencher un sort en réserve avec réserve en sécurité ou réserve extensible
|
||||
- le lien pour les jets de vie suite à une blessure critique est remplacé par un bouton
|
||||
- déplacement des tâches et boutons de chirurgie dans l'onglet savoirs et tâches
|
||||
- correction de l'affichage des bonus de cases des sorts
|
||||
- corrections des queues non-refoulables dans le compendium
|
||||
## 12.0.5 - Les mauvais jours d'Astrobazzarh
|
||||
- Fix: on peut de nouveau ouvrir l'édition de calendrier
|
||||
- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
|
||||
- Fix: Failed to execute 'getComputedStyle' on 'Window'
|
||||
|
||||
## v10.7.3 - Les tisanes de Sémolosse
|
||||
- Soins
|
||||
- on peut de nouveau boire une potion de soins enchantée
|
||||
- les potions non enchantées donnent de nouveau un bonus au prochain jet de récupération
|
||||
- Une fois les soins complets faits, le bonus aux soins complets fournis par les premiers soins est masqué
|
||||
## 12.0.4 - La plaie d'Astrobazzarh
|
||||
- **Support V12**
|
||||
- Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau
|
||||
- Fix warnings sur "Die" et AudioHelper
|
||||
|
||||
- Horloge
|
||||
- A l'heure de Couronne pile, les aiguilles des heures et des minutes pointent sur couronne (comme une montre) au lieu d'avoir l'aiguille des heures 15° à gauche
|
||||
## 12.0.3 - L'hémorragie d'Astrobazzarh
|
||||
- **Support V12**
|
||||
- On peut de nouveau ouvrir un acteur blessé après redémarrage du monde
|
||||
- On peut de nouveau ouvrir les Items avec une rareté par environnement
|
||||
- Le choix de ne plus afficher les demandes de suppression est bien pris en compte
|
||||
|
||||
## v10.7.2 - les maux de dents de Semolosse
|
||||
- correction des récupérations de blessures
|
||||
- la fin de château dormant se passe normalement
|
||||
## 12.0.2 - Les pluies d'Astrobazzarh
|
||||
- **Support V12**
|
||||
- correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres)
|
||||
- la fenêtre de calendrier s'ouvre correctement
|
||||
- les dés draconiques peuvent de nouveau faire plus que 0
|
||||
- adaptation de la fenêtre de recherche
|
||||
- correction des comparaisons de version pour les migrations automatiques
|
||||
- correction des roll.eveluate: l'option async est maintenant standard
|
||||
- correction des templates liés aux selections
|
||||
- correction de l'ajustement de luminosité de la scène selon l'heure
|
||||
- correction des images d'effets sur les tokens
|
||||
- correction de la vente par le tchat: seul le premier acheteur pouvait acheter
|
||||
- correction d'erreurs intempestives 'User ... lacks permission to update ...'
|
||||
|
||||
## v10.7.1 - L'os de Semolosse
|
||||
- Fix rapide sur les jets de carac qui n'étaient plus possibles
|
||||
# 11.2
|
||||
## 11.2.21 - Le questionnement d'Akarlikarlikar
|
||||
- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
|
||||
- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
|
||||
- Les effets s'appliquent correctement sur les créatures
|
||||
- La date et l'heure (draconiques) sont affichées dans les messages du tchat
|
||||
|
||||
## v10.7.0 - L'os de Semolosse
|
||||
- gestion des blessures en items
|
||||
- soins du token ciblé par menu contextuel (comme le combat)
|
||||
- automatisation des soins et de l'affichage de l'avancement des soins
|
||||
- support des changements d'opérants
|
||||
## 11.2.20 - Le soulagement d'Akarlikarlikar
|
||||
- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
|
||||
- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
|
||||
- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
|
||||
- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
|
||||
- Les tooltips de Foundry sont lisibles
|
||||
- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
|
||||
- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
|
||||
|
||||
---
|
||||
# v10.6 - Les recherches de Pralinor le Goûteux
|
||||
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
|
||||
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
|
||||
|
||||
## v10.6.25 - Fix sur l'astrologie
|
||||
## 11.2.18 - Le bourrichon d'Akarlikarlikar
|
||||
- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
|
||||
|
||||
## v10.6.22 - le nuage de lait dans le thé de Pralinor
|
||||
- Amélioration de l'affichage de l'horloge
|
||||
- Fix: affichage des points de guérison dans les potions
|
||||
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
|
||||
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
|
||||
- Les tooltips des boutons edit/delete sont maintenant en Français
|
||||
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
|
||||
- Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue
|
||||
- L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre
|
||||
- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
|
||||
|
||||
## v10.6.21 - La théière de Pralinor
|
||||
- Astrologie
|
||||
- le thème astral est directement dans la fenêtre d'astrologie
|
||||
- la roue des heures sert d'horloge
|
||||
- sélectionner un personnage ajuste le thème astral pour son heure de naissance
|
||||
- sélectionner le nombre astral d'un jour ajuste le thème astral
|
||||
## 11.2.16 - Le Tri d'Akarlikarlikar
|
||||
- Tri alphabétique des items dans la fenêtre de création
|
||||
- Mise à jour comptage de monde
|
||||
|
||||
- Fix: les PNJs peuvent de nouveau dormir
|
||||
## 11.2.15 - La Table d'Akarlikarlikar
|
||||
- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
|
||||
- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
|
||||
|
||||
## v10.6.20 - Les Oracles de Pralinor: vous mangerez à Couronne
|
||||
- Ajout de la fenêtre pour effectuer un thème astral
|
||||
## 11.2.14 - Les petits pas d'Akarlikarlikar
|
||||
- Correction sur la gestion de la surprise
|
||||
- Ordre des messages sur les cases humides
|
||||
|
||||
## v10.6.19 - La cerise de Pralinor
|
||||
- les joueurs peuvent chercher dans les commerces avec un droit limité/observateur
|
||||
- simplifications des fins de tours et nombre d'utilisations
|
||||
- ajout du _Haubert d'Oniros_ dans le compendium de sorts
|
||||
## 11.2.13 - Les cent pas d'Akarlikarlikar
|
||||
- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
|
||||
|
||||
## v10.6.17 - Les désordres de Pralinor
|
||||
- le contenu des casseroles et autres contenants est maintenant trié dans l'ordre alphabétique
|
||||
- les objets dupliqués du compendium d'équipement sont de nouveaux uniques
|
||||
## 11.2.12 - Le somnifère d'Akarlikarlikar
|
||||
- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
|
||||
|
||||
## v0.6.16 - Le pardon de Pralinor
|
||||
- Ajout d'un commerce _Liste d'équipement_ dans les archétypes de PNJs
|
||||
- Séparations d'équipements groupés et corrections de quelques objets & herbes
|
||||
- On peut éditer les armes stockées dans un commerce
|
||||
## 11.2.11 - Le miroir d'Akarlikarlikar
|
||||
- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
|
||||
- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
|
||||
- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
|
||||
|
||||
## v10.6.15 - les digestifs de Pralinor
|
||||
- amélioration des messages de sommeil (nombre d'heure dormies, uniquement les
|
||||
récupérations de rêve en dessous du seuil, affichage de la récupération d'endurance
|
||||
qui avait disparu, meilleur message sur le jet de moral)
|
||||
- les insomnies ne durent bien que 12h draconique à partir du prochain
|
||||
Chateau Dormant (elles pouvaient durer 3 nuits suite à une erreur).
|
||||
- la recherche dans l'équipement affiche correctement les conteneurs dans lesquels les
|
||||
objets trouvés sont rangés
|
||||
## 11.2.10 - Les expériences d'Akarlikarlikar
|
||||
- En cas d'expérience des caractéristiques dérivées,
|
||||
- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
|
||||
- si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement
|
||||
- Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience
|
||||
|
||||
## v10.6.14 - la digestion de Pralinor
|
||||
- Chateau dormant
|
||||
- la situation du jet de moral peut être choisie lorsque l'on dort
|
||||
- les queues de dragon "insomnie" empêchent de dormir, et de rêver
|
||||
- ajout d'une option pour meilleure gestion de Chateau Dormant par le MJ
|
||||
- avec cette option, à la fin Chateau Dormant, une fenêtre permet au gardien de
|
||||
positionner pour chaque joueur:
|
||||
- le stress de la journée
|
||||
- les heures de sommeil
|
||||
- la situation du jet de moral (neutre/heureux/malheureux)
|
||||
## 11.2.9 - La barbe d'Akarlikarlikar
|
||||
- Amélioration des textes de tooltips
|
||||
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
|
||||
- Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD)
|
||||
- Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux
|
||||
- Suppression de message de log inutile sur chaque point de coeur
|
||||
- On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR
|
||||
- Fix: suppression du warning de depréciation effects flags.core.statusId
|
||||
- Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve
|
||||
- Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état
|
||||
|
||||
- l'affichage des heures Chateau Dormant et Poisson Acrobate est correct
|
||||
- le jet de moral en situation neutre fait maintenant retourner le moral vers 0, et
|
||||
n'affecte plus un moral à 0.
|
||||
## v10.6.13 - la cave de Pralinor
|
||||
- on peut maintenant chercher dans l'inventaire des commerces
|
||||
- l'inventaire est correctement affiché en entier après suppression de la recherche
|
||||
- le message de chateau dormant reflète correctement un jet de moral neutre qui passe le moral de 0 à +1
|
||||
## 11.2.8 - L'éclairage d'Akarlikarlikar
|
||||
- l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre)
|
||||
- les nouveaux tooltips ne masquent plus l'information d'expérience
|
||||
- les jets de dés pour maîtriser les rencontres fonctionnent de nouveau
|
||||
|
||||
## v10.6.12 - l'index de Pralinor
|
||||
- On peut désormais chercher dans l'inventaire comme dans les compétences
|
||||
## 11.2.7 - Les explications d'Akarlikarlikar
|
||||
- Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ...
|
||||
- Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur
|
||||
|
||||
## v10.6.11 - l'empoisonnement de Pralinor
|
||||
- La récupération est bloquée par les maladies. Pas de récupération de vie ou de blessures possibles sous l'effet d'un poison ou d'une maladie
|
||||
- ajout d'un "poison" pour bloquer la récupération sous Griffe Morbide de Thanatos.
|
||||
Ajout du lien vers l'objet du compendium dans la description MJ,, qui pourra donc
|
||||
ajouter ce "poison" à la victime pour empêcher ses guérisons de vie ou blessure.
|
||||
## 11.2.6 - Les réveils difficiles d'Akarlikarlikar
|
||||
- Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant
|
||||
- Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...)
|
||||
|
||||
## v10.6.10
|
||||
- Correction de l'édition des description
|
||||
- Amélioration des descriptions d'alchimie:
|
||||
- difficulté calculée automatiquement
|
||||
- Température pour les couleurs
|
||||
- La sustentation n'est plus concaténée dans certains cas (ce qui donnait 2+2=22)
|
||||
## 11.2.2 - Les tendres moments d'Akarlikarlikar
|
||||
- On peut maintenant avoir des points de Cœur pour des suivants/compagnons
|
||||
- diminuer les points de coeurs fait perdre du moral
|
||||
- on peut proposer un tendre moment
|
||||
- les jets de volonté peuvent être ajustés selon les points de Cœur
|
||||
- Fixes
|
||||
- La résistance est de 1 par défaut pour les équipements
|
||||
- Les armes de créatures sont de nouveau utilisables depuis les tokens
|
||||
- Pas de notifications de signe draconique quand on regarde les TMR sans monter
|
||||
- Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs
|
||||
- On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur
|
||||
- On ne peut plus donner d'objets d'un acteur à un acteur-token
|
||||
- L'état général est correctement calculé, affiché, et utilisé pour les animaux
|
||||
- On peut ajouter des blessures manuellement aux animaux
|
||||
- Le texte de la carte de Tarot "Le Gibet" est corrigé
|
||||
- Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques
|
||||
ne bloquent plus les jets de dés
|
||||
|
||||
## v10.6.8 : les bon mots de Pralinor
|
||||
- Dans la fenêtre de _recherche et tirages_, possibilité de chercher sur le nom des objets en plus des autres critères
|
||||
## v11.2.1 - La technique d'Akarlikarlikar
|
||||
- On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes".
|
||||
- Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées
|
||||
|
||||
## v10.6.7 : les grumelés de Pralinor
|
||||
- les objets peuvent être utilisés depuis la fenêtre d'un conteneur
|
||||
- dans les fenêtres de contenants, le contenu est correctement indenté
|
||||
- la présentation du contenu d'un sac est améliorée
|
||||
- le bouton Nouvel Objet n'est affiché que si on est propriétaire de l'acteur
|
||||
- la fenêtre de vente permet de nouveau de choisir les quantités à vendre
|
||||
Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
|
||||
## v11.2.0 - Les Terres médianes d'Akarlikarlikar
|
||||
- Les TMRs sont redimensionables
|
||||
- Nouveaux graphismes plus lisibles dans les TMRs
|
||||
- Nouveau code couleur des icônes dans les TMR:
|
||||
- noir: case innaccessible
|
||||
- rouge: empêche l'usage du haut-rêve
|
||||
- vert: bonus de tête de dragon permanent
|
||||
- bleu: la case doit être vaincue
|
||||
- blanc: effet temporaire (sort en réserve, présent des cités)
|
||||
- Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires
|
||||
- Fix: Le Tricollet prend deux "L"
|
||||
- Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif
|
||||
|
||||
## v10.6.6
|
||||
- Corrections d'armes rudimentaires
|
||||
- Inversion: Taille puis poids
|
||||
- Suppression d'une ligne de caractéristique vide (causée par la beauté)
|
||||
- Les messages liés aux compétences troncs deviennent des notifications
|
||||
## v10.6.5
|
||||
- Le +dom est de nouveau affiché
|
||||
- L'édition de caractéristiques des créatures fonctionne de nouveau
|
||||
# v11.1
|
||||
## v11.1.6 - Les dissections de Werther de Zloth
|
||||
- Fix: on peut de nouveau donner des compétences aux créatures
|
||||
- Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué
|
||||
- Fix: l'encaissement à valider par le MJ fonctionne de nouveau
|
||||
|
||||
## v10.6.4 - La sénilité de Pralinor
|
||||
- Fenêtre _Recherches et tirages_
|
||||
- les résultats de recherches sur plusieurs compendiums sont triés
|
||||
- lors de recherches avec un ou des milieux sélectionnés:
|
||||
- le filtre sur la rareté utilise la rareté dans ces milieux
|
||||
- les tirages se basent sur la fréquence la plus élevées dans ces milieux
|
||||
- les filtres par utilisation prennent les potions en compte
|
||||
- les remèdes ont une catégorie de potion 'Remède' (et correspondent à une utilisation médicale)
|
||||
- ajout d'un filtre d'utilisation 'cuisine'
|
||||
## v11.1.5 - Werther de Zloth l'Onirique
|
||||
- Fixes:
|
||||
- la demande de défense ne marchait plus
|
||||
- la tête réserve extensible crée bien une case de réserve extensible (à modifier)
|
||||
- le souffle trou noir ajoute bien une case de trou noir
|
||||
- la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve
|
||||
- l'ajout d'une nouvelle queue ne supprime plus l'insomnie
|
||||
- Amélioration des jets de vie
|
||||
- un 1 sur le jet de vie est une réussite même si le personnage est dans le coma
|
||||
- le temps avant le prochain jet est calculé et affiché
|
||||
- un 20 sur le jet de vie signifie la mort immédiate
|
||||
- si on dépasse le S.Const, le personnage est bien indiqué comme mort
|
||||
- pas de jets de vie pour les morts
|
||||
|
||||
## v11.1.4 - Werther de Zloth l'Onirique
|
||||
- Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé
|
||||
- Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case
|
||||
- Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme
|
||||
- Fix: Le MJ peut correctement masquer les points de tâche requis
|
||||
- Fix: le jet d'appréciation n'utilise pas la compétence
|
||||
- Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette
|
||||
- Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement
|
||||
|
||||
# Divers
|
||||
- fix du cas où la transformation de 0 points de stress était concaténé, (passage de 29 à 290 avec 0 points transformés)
|
||||
- suppression du compendium de taches courantes, désormais inutile
|
||||
## v11.1.2 - Les vertèbres de Werther de Zloth
|
||||
- Fix: les jets d'encaissement fonctionnent de nouveau normalement
|
||||
- Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros
|
||||
|
||||
## v10.6.3 - le baba-brandevin de Pralinor
|
||||
- les tâches de Soins sont maintenant déplacées à côté des blessures
|
||||
- on peut créer les tâches de soins directement avec un bouton par gravité.
|
||||
## v11.1.1 - Les fumebols de Werther de Zloth
|
||||
- Fix: on peut de nouveau afficher les vues détaillées
|
||||
- Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures
|
||||
- Fix: cuisiner du gibier prend maintenant bien les proportaions en compte
|
||||
|
||||
- le round n'est plus bloqué si un acteur est sonné
|
||||
- un rare cas d'initiative négative pouvait empêcher de faire une initiative (à cause de l'état général)
|
||||
- dans une circonstance inconnue, une rencontre pouvait disparaître lors de la maîtrise. Ajout d'un message pour essayer d'obtenir des détails sur ce cas, et ajout d'une sécurité pour retrouver la rencontre (qui est conservée par la fenêtre de choix d'action).
|
||||
- les objets temporels (queues, souffles, poisons, maladies...) créés avant la gestion temporelle ne pouvaient pas être édités.
|
||||
- les particulières sur les jets de résistance de rêve actuel ne rapportent qu'un point d'expérience (p191)
|
||||
- pour lutter contre l'alcoolisme, les jets d'éthylisme sont considérés comme des jets de résistance, et n'apportent qu'un point d'expérience.
|
||||
## v10.6.2 - Le méli-mélo de Pralinor
|
||||
- Fenêtre _Recherches et tirages_
|
||||
- support de la recherche dans les compendiums choisis
|
||||
- suppression des commandes `/table milieu` et `/tirer milieu` (remplacées par la fenêtre de recherche)
|
||||
- ajout de fréquences à tous les équipements
|
||||
## v10.6.1 - Les recherches de Pralinor
|
||||
- Fenêtre _Recherches et tirages_
|
||||
- Amélioration des filtres de cuisine/utilisation
|
||||
- Ajout de catégories pour les poisons, urtiquants, ...
|
||||
- Bouton "Effacer les filtres" plus clair
|
||||
- Drag&drop depuis la recherche
|
||||
- Reprise du compendium
|
||||
- pour les plantes vénéneuses
|
||||
- pour les plantes venimeuses
|
||||
- ajout de sust pour les champignons et autres plantes comestibles
|
||||
## v11.1.0 - Les choix de Werther de Zloth
|
||||
- Les options suivantes peuvent être désactivées:
|
||||
- La transformation de stress à Château Dormant
|
||||
- La récuperation de chance à Château Dormant
|
||||
- La récupération d'éthylisme
|
||||
- La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve)
|
||||
- Le jet de moral de Château Dormant
|
||||
- Séparation des véhicules dans leur propre acteur
|
||||
- Séparation des entités dans leur propre acteur
|
||||
- Séparation des créatures dans leur propre acteur
|
||||
- La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut
|
||||
- Un nouveau personnage a automatiquement son token relié
|
||||
- corrections de bugs
|
||||
- si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours
|
||||
- certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces
|
||||
- en cas de charge, les particulières sont toujours en force (p125)
|
||||
|
||||
- Affichage de l'image du token pour les commerces non liés
|
||||
- Les pièces d'or sont appelées 'Dragon'
|
||||
# v11.0
|
||||
## v11.0.28 - les fractures de Khrachtchoum
|
||||
- La gravité de la blessure est affichée dans le résumé de l'encaissement
|
||||
- Lors du changement d'acteur pendant le round
|
||||
- le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
|
||||
- un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
|
||||
- le jet de vie est bien fait par le token si besoin
|
||||
- seul les propriétaires peuvent faire les jets de vie
|
||||
- Amélioration de la fenêtre de jets
|
||||
- le type de dégâts pour les attaques est toujours affiché
|
||||
- le moral est indiqué avant l'icone d'appel au moral
|
||||
|
||||
## v10.6.0 - Les recherches de Pralinor le Goûteux
|
||||
- Fenêtre _Recherches et tirages_
|
||||
- ajout de la fenêtre _Recherches et tirages_ avec filtres paramétrables
|
||||
- ouverture de la fenêtre: commande `/tirage` ou macro disponible dans les macros du système
|
||||
- support des équipements, faune & flore (depuis les compendiums configurés par défaut)
|
||||
- nombreux choix à activer
|
||||
- possibilité de montrer les objets correspondant à la sélection
|
||||
- possibilité de faire un tirage parmi ces objets (en prenant en compte la fréquence)
|
||||
## v11.0.27 - Khrachtchoum le méticuleux
|
||||
- le tooltip dans les TMR reste visible si on ne bouge pas la souris
|
||||
- le surencombrement n'affecte QUE les actions physiques
|
||||
- on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe
|
||||
- si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite
|
||||
|
||||
- Plantes & pèche
|
||||
- séparation des ingrédients et plantes comestibles
|
||||
- retour des poissons dans les compendiums
|
||||
- ajout d'un lien depuis les plantes toxiques/dangereuses vers la maladie/poison correspondante
|
||||
## v11.0.26 - le crépuscule de Khrachtchoum
|
||||
- gestion correcte des TMRs
|
||||
- les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve
|
||||
- lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet
|
||||
- les lancers de sorts et lectures de signes sont affichées en premier plan
|
||||
- Les effets qui ouvrent une fenêtre sont bien affichés en premier plan
|
||||
- en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent
|
||||
- Le drag&drop vers la barre de macro est corrigé
|
||||
- pour les créatures, possibilités d'avoir les attaques ou autres compétences
|
||||
- pour les personnages, les macros sont créées:
|
||||
- pour les compétences
|
||||
- pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade
|
||||
- pour les armes
|
||||
- deux macros sont créées pour les armes à 1/2 mains
|
||||
- deux macros sont créées pour les armes de mélée et lancer
|
||||
- 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains...
|
||||
- les jets de compétences d'attaque des créatures fonctionnent de nouveau
|
||||
|
||||
## v11.0.25 - la vision du rêve de Khrachtchoum
|
||||
- Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve
|
||||
|
||||
## v11.0.24 - les couleurs de Khrachtchoum
|
||||
- nouvelle carte des TMRs
|
||||
|
||||
## v11.0.23 - la lumière de Khrachtchoum
|
||||
- ajustement automatique de la luminosité selon l'heure pour les scènes:
|
||||
- avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens)
|
||||
- avec illumination globale (correspondant à une illumination extérieure)
|
||||
- quand lampe "allumée" dans la fenêtre du calendrier
|
||||
|
||||
## v11.0.22 - les automatismes de Khrachtchoum le Problémeux
|
||||
- Macro pour attaquer avec les compétences de créatures
|
||||
|
||||
## v11.0.20
|
||||
- Macro pour attaquer avec les armes des personnages
|
||||
|
||||
## v11.0.17
|
||||
- Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés
|
||||
|
||||
## v11.0.15 - L'apprentissage de Khrachtchoum
|
||||
- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
|
||||
|
||||
## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
|
||||
- Correction du calcul de la place restante lors de l'ajout dans un conteneur
|
||||
|
||||
## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux
|
||||
- Correction de la vente depuis un commerce ayant des quantités illimitées
|
||||
|
||||
## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux
|
||||
- Correction des malus de surencombrement
|
||||
- Le malus armure est correctement affiché dans l'onglet des caractéristiques
|
||||
- Correction d'orthographe et amélioration des messages des oeuvres d'art
|
||||
|
||||
## v11.0.11 - Les bleus de Khrachtchoum le Problémeux
|
||||
- si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer
|
||||
- possibilité de créer des armes et des compétences de créatures non-mortelles.
|
||||
|
||||
## v11.0.10 - Les Songes de Khrachtchoum le Problémeux
|
||||
- on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre
|
||||
- Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche
|
||||
créée au lieu de créer toujours une nouvelle tâche
|
||||
- La sélection des TMR pour la création de signes draconiques ne cause plus d'erreurs
|
||||
- la récupération d'endurance en cas d'insomnie est limitée à la moitié
|
||||
- le résultat du sommeil lors d'un rêve de dragon à la première heure s'affiche normalement
|
||||
- lorsque le gardien gère la durée des nuits, en cas de rêve de dragon,
|
||||
les heures dormies sont déduites des heures restant à dormir
|
||||
|
||||
## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux
|
||||
- mode de saisie de l'archétype en vue détaillée
|
||||
- création une nouvelle incarnation depuis l'archétype
|
||||
- réorganisation de la fenêtre de sélection des règles optionnelles
|
||||
- correction de l'affichage du type dans les fenêtres d'objets
|
||||
|
||||
## v11.0.8 - la poigne de Sémolosse
|
||||
- lien vers le changelog
|
||||
- organisation des compendiums du système
|
||||
- correction de l'empoignade
|
||||
- les items d'empoignade sont ajoutés par le MJ quand nécessaire
|
||||
- seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade
|
||||
- les caractéristiques du défenseur sont utilisées pour la défense
|
||||
- la difficulté d'attaque est imposée au défenseur
|
||||
- les attaques particulières sont en finesse (p133)
|
||||
- on peut entraîner au sol dès 2 points d'empoignade
|
||||
- les actions liée à l'immobilisation sont proposées en fin de round
|
||||
|
||||
# v11.0.7
|
||||
|
||||
- les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade.
|
||||
- les créatures armées utilisent la bonne phase d'initiative
|
||||
- correction des possessions
|
||||
- la difficulté de la défense est imposée par l'attaque
|
||||
- une attaque particulière de possession est en finesse
|
||||
- le rêve actuel des personnages est bien utilisé
|
||||
- correction des achats par le MJ sans acteur sélectionné
|
||||
|
||||
Cf branche v10 pour l'historique des versions 10
|
||||
|
||||
- On peut de nouveau ouvrir les conteneurs dans une fenêtre séparée
|
||||
- Les jets de volontés d'éthylisme calculent correctement la difficulté liée au moral (ie: 0 au lieu de -22)
|
||||
- si le journal de chronologie est supprimée, on peut en choisir un autre
|
||||
- la taille du calendrier est ajustée pour éviter une présentation bancale quand le nom du mois est court
|
||||
|
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|
||||
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|
||||
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|
||||
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||||
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 512px; width: 512px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(248, 231, 28, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="40" result="blur"></feGaussianBlur><feOffset dx="0" dy="0" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-6" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter><filter id="shadow-7" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(72, 186, 255, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite><feGaussianBlur in="composite" stdDeviation="8" result="blur"></feGaussianBlur><feOffset dx="5" dy="15" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(0,0)" style=""><path d="M103.432 17.844c-1.118.005-2.234.032-3.348.08-2.547.11-5.083.334-7.604.678-20.167 2.747-39.158 13.667-52.324 33.67-24.613 37.4 2.194 98.025 56.625 98.025.536 0 1.058-.012 1.583-.022v.704h60.565c-10.758 31.994-30.298 66.596-52.448 101.43-2.162 3.4-4.254 6.878-6.29 10.406l34.878 35.733-56.263 9.423c-32.728 85.966-27.42 182.074 48.277 182.074v-.002l9.31.066c23.83-.57 46.732-4.298 61.325-12.887 4.174-2.458 7.63-5.237 10.467-8.42h-32.446c-20.33 5.95-40.8-6.94-47.396-25.922-8.956-25.77 7.52-52.36 31.867-60.452 5.803-1.93 11.723-2.834 17.565-2.834v-.406h178.33c-.57-44.403 16.35-90.125 49.184-126 23.955-26.176 42.03-60.624 51.3-94.846l-41.225-24.932 38.272-6.906-43.37-25.807h-.005l.002-.002.002.002 52.127-8.85c-5.232-39.134-28.84-68.113-77.37-68.113C341.14 32.26 222.11 35.29 149.34 28.496c-14.888-6.763-30.547-10.723-45.908-10.652zm.464 18.703c13.137.043 27.407 3.804 41.247 10.63l.033-.07c4.667 4.735 8.542 9.737 11.68 14.985H82.92l10.574 14.78c10.608 14.83 19.803 31.99 21.09 42.024.643 5.017-.11 7.167-1.814 8.836-1.705 1.67-6.228 3.875-15.99 3.875-40.587 0-56.878-44.952-41.012-69.06C66.238 46.64 79.582 39.22 95.002 37.12c2.89-.395 5.863-.583 8.894-.573zM118.5 80.78h46.28c4.275 15.734 3.656 33.07-.544 51.51H131.52c1.9-5.027 2.268-10.574 1.6-15.77-1.527-11.913-7.405-24.065-14.62-35.74zm101.553 317.095c6.44 6.84 11.192 15.31 13.37 24.914 3.797 16.736 3.092 31.208-1.767 43.204-4.526 11.175-12.576 19.79-22.29 26h237.19c14.448 0 24.887-5.678 32.2-14.318 7.312-8.64 11.2-20.514 10.705-32.352-.186-4.473-.978-8.913-2.407-13.18l-69.91-8.205 42.017-20.528c-8.32-3.442-18.64-5.537-31.375-5.537H220.053zm-42.668.506c-1.152-.003-2.306.048-3.457.153-2.633.242-5.256.775-7.824 1.63-15.11 5.02-25.338 21.54-20.11 36.583 3.673 10.57 15.347 17.71 25.654 13.938l1.555-.57h43.354c.946-6.36.754-13.882-1.358-23.192-3.71-16.358-20.543-28.483-37.815-28.54z" fill="#b41e00" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)" filter="url(#shadow-1)"></path></g></svg>
|
After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 13 KiB |
BIN
icons/voyageurs/personnage.webp
Normal file
After Width: | Height: | Size: 9.1 KiB |
95
lang/fr.json
@ -1,55 +1,56 @@
|
||||
{
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"Personnage": "Personnage",
|
||||
"Creature": "Créature",
|
||||
"Entite": "Entité de cauchemar",
|
||||
"Commerce": "Commerce",
|
||||
"Vehicule": "Véhicule"
|
||||
"personnage": "Personnage",
|
||||
"creature": "Créature",
|
||||
"entite": "Entité de cauchemar",
|
||||
"commerce": "Commerce",
|
||||
"vehicule": "Véhicule"
|
||||
},
|
||||
"Item": {
|
||||
"Arme": "Arme",
|
||||
"Armure": "Armure",
|
||||
"Blessure": "Blessure",
|
||||
"Casetmr": "TMR spéciale",
|
||||
"Chant": "Chant",
|
||||
"Competence": "Compétence",
|
||||
"Competencecreature": "Compétence de créature",
|
||||
"Conteneur": "Conteneur",
|
||||
"Danse": "Danse",
|
||||
"Extraitpoetique": "Extrait poetique",
|
||||
"Faune": "Faune",
|
||||
"Gemme": "Gemme",
|
||||
"Herbe": "Herbe",
|
||||
"Ingredient": "Ingrédient",
|
||||
"Jeu": "Jeu",
|
||||
"Livre": "Livre",
|
||||
"Maladie": "Maladie",
|
||||
"Meditation": "Méditation",
|
||||
"Monnaie": "Monnaie",
|
||||
"Munition": "Munition",
|
||||
"Musique": "Musique",
|
||||
"Nombreastral": "Nombre astral",
|
||||
"Nourritureboisson": "Nourriture & boisson",
|
||||
"Objet": "Objet",
|
||||
"Oeuvre": "Oeuvre",
|
||||
"Ombre": "Ombre de Thanatos",
|
||||
"Plante": "Plante",
|
||||
"Poison": "Poison",
|
||||
"Possession": "Possession",
|
||||
"Potion": "Potion",
|
||||
"Queue": "Queue de Dragon",
|
||||
"Recettealchimique": "Recette alchimique",
|
||||
"Recettecuisine": "Recette de cuisine",
|
||||
"Rencontre": "Rencontre TMR",
|
||||
"Service": "Service",
|
||||
"Signedraconique": "Signe draconique",
|
||||
"Sort": "Sort",
|
||||
"Sortreserve": "Sort en réserve",
|
||||
"Souffle": "Souffle de Dragon",
|
||||
"Tache": "Tâche",
|
||||
"Tarot": "Carte de tarot",
|
||||
"Tete": "Tête de Dragon"
|
||||
"arme": "Arme",
|
||||
"armure": "Armure",
|
||||
"blessure": "Blessure",
|
||||
"casetmr": "Case TMR spéciale",
|
||||
"chant": "Chant",
|
||||
"competence": "Compétence",
|
||||
"competencecreature": "Compétence de créature",
|
||||
"conteneur": "Conteneur",
|
||||
"danse": "Danse",
|
||||
"empoignade": "Empoignade",
|
||||
"extraitpoetique": "Extrait poetique",
|
||||
"faune": "Faune",
|
||||
"gemme": "Gemme",
|
||||
"herbe": "Herbe",
|
||||
"ingredient": "Ingrédient",
|
||||
"jeu": "Jeu",
|
||||
"livre": "Livre",
|
||||
"maladie": "Maladie",
|
||||
"meditation": "Méditation",
|
||||
"monnaie": "Monnaie",
|
||||
"munition": "Munition",
|
||||
"musique": "Musique",
|
||||
"nombreastral": "Nombre astral",
|
||||
"nourritureboisson": "Nourriture & boisson",
|
||||
"objet": "Objet",
|
||||
"oeuvre": "Oeuvre",
|
||||
"ombre": "Ombre de Thanatos",
|
||||
"plante": "Plante",
|
||||
"poison": "Poison",
|
||||
"possession": "Possession",
|
||||
"potion": "Potion",
|
||||
"queue": "Queue de Dragon",
|
||||
"recettealchimique": "Recette alchimique",
|
||||
"recettecuisine": "Recette de cuisine",
|
||||
"rencontre": "Rencontre TMR",
|
||||
"service": "Service",
|
||||
"signedraconique": "Signe draconique",
|
||||
"sort": "Sort",
|
||||
"sortreserve": "Sort en réserve",
|
||||
"souffle": "Souffle de Dragon",
|
||||
"tache": "Tâche",
|
||||
"tarot": "Carte de tarot",
|
||||
"tete": "Tête de Dragon"
|
||||
}
|
||||
},
|
||||
"EFFECT": {
|
||||
|
65
module/achat-vente/chat-vente.js
Normal file
@ -0,0 +1,65 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
|
||||
const DETAIL_VENTE = 'detailVente';
|
||||
const NB_LOTS = 'nbLotss';
|
||||
|
||||
export class ChatVente {
|
||||
|
||||
static getDetailVente(chatMessageId) {
|
||||
const chatMessage = game.messages.get(chatMessageId)
|
||||
if (!chatMessage) {
|
||||
return undefined;
|
||||
}
|
||||
const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS)
|
||||
const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
|
||||
if (!detail.item) {
|
||||
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined;
|
||||
return foundry.utils.mergeObject(detail,
|
||||
{
|
||||
alias: vendeur?.name ?? game.user.name,
|
||||
vendeur,
|
||||
nbLots: nbLots,
|
||||
chatMessageIdVente: chatMessageId
|
||||
})
|
||||
}
|
||||
|
||||
static getDetailAchatVente(chatMessageId) {
|
||||
const acheteur = RdDUtility.getSelectedActor()
|
||||
const detail = ChatVente.getDetailVente(chatMessageId)
|
||||
if (!acheteur && !detail.vendeur) {
|
||||
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
|
||||
return undefined;
|
||||
}
|
||||
return foundry.utils.mergeObject(detail, { acheteur })
|
||||
}
|
||||
|
||||
static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
|
||||
const chatMessage = game.messages.get(chatMessageId)
|
||||
const vente = ChatVente.getDetailVente(chatMessageId)
|
||||
vente.nbLots = Math.max(0, vente.nbLots - quantite)
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
||||
chatMessage.update({ content: html });
|
||||
chatMessage.render(true);
|
||||
}
|
||||
|
||||
static async displayAchatVente(vente) {
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
||||
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
|
||||
item: vente.item,
|
||||
properties: vente.item.getProprietes(),
|
||||
vendeurId: vente.vendeurId,
|
||||
tailleLot: vente.tailleLot,
|
||||
quantiteIllimite: vente.quantiteIllimite,
|
||||
prixLot: vente.prixLot
|
||||
})
|
||||
}
|
||||
}
|
@ -1,35 +1,13 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ChatVente } from "./chat-vente.js";
|
||||
|
||||
export class DialogItemAchat extends Dialog {
|
||||
|
||||
static preparerAchat(chatButton) {
|
||||
const vendeurId = chatButton.attributes['data-vendeurId']?.value;
|
||||
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
|
||||
const acheteur = RdDUtility.getSelectedActor();
|
||||
const json = chatButton.attributes['data-jsondata']?.value;
|
||||
if (!acheteur && !vendeur) {
|
||||
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
|
||||
return undefined;
|
||||
}
|
||||
if (!json) {
|
||||
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
|
||||
return undefined;
|
||||
}
|
||||
|
||||
return {
|
||||
item: JSON.parse(json),
|
||||
vendeur,
|
||||
acheteur,
|
||||
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
|
||||
tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1),
|
||||
prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0),
|
||||
quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true',
|
||||
chatMessageIdVente: RdDUtility.findChatMessageId(chatButton),
|
||||
};
|
||||
return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton))
|
||||
}
|
||||
|
||||
|
||||
static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
|
||||
const venteData = {
|
||||
item,
|
||||
@ -38,17 +16,21 @@ export class DialogItemAchat extends Dialog {
|
||||
acheteur,
|
||||
tailleLot,
|
||||
quantiteIllimite,
|
||||
quantiteNbLots: nbLots,
|
||||
nbLots,
|
||||
choix: { seForcer: false, supprimerSiZero: true },
|
||||
prixLot,
|
||||
isVente: prixLot > 0,
|
||||
isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
|
||||
chatMessageIdVente
|
||||
};
|
||||
}
|
||||
if (venteData.vendeur?.id == venteData.acheteur?.id) {
|
||||
ui.notifications.info("Inutile de se vendre à soi-même")
|
||||
return
|
||||
}
|
||||
|
||||
DialogItemAchat.changeNombreLots(venteData, 1);
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
|
||||
new DialogItemAchat(html, venteData).render(true);
|
||||
DialogItemAchat.changeNombreLots(venteData, 1)
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData)
|
||||
new DialogItemAchat(html, venteData).render(true)
|
||||
}
|
||||
|
||||
static changeNombreLots(venteData, nombreLots) {
|
||||
@ -116,18 +98,18 @@ export class DialogItemAchat extends Dialog {
|
||||
this.venteData.choix.seForcer = event.currentTarget.checked;
|
||||
}
|
||||
|
||||
setNombreLots(nombreLots) {
|
||||
setNombreLots(nbLots) {
|
||||
|
||||
if (!this.venteData.quantiteIllimite) {
|
||||
if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) {
|
||||
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
|
||||
if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) {
|
||||
ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`)
|
||||
}
|
||||
nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
|
||||
nbLots = Math.min(nbLots, this.venteData.nbLots);
|
||||
}
|
||||
|
||||
DialogItemAchat.changeNombreLots(this.venteData, nombreLots);
|
||||
DialogItemAchat.changeNombreLots(this.venteData, nbLots);
|
||||
|
||||
this.html.find(".nombreLots").val(nombreLots);
|
||||
this.html.find(".nombreLots").val(nbLots);
|
||||
this.html.find(".prixTotal").text(this.venteData.prixTotal);
|
||||
this.html.find("span.total-sust").text(this.venteData.totalSust);
|
||||
this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
|
@ -1,10 +1,11 @@
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { HtmlUtility } from "../html-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ChatVente } from "./chat-vente.js";
|
||||
|
||||
export class DialogItemVente extends Dialog {
|
||||
|
||||
static async display({ item, callback, quantiteMax = undefined }) {
|
||||
static async display({ item, quantiteMax = undefined }) {
|
||||
const quantite = quantiteMax ?? item.getQuantite() ?? 1;
|
||||
const isOwned = item.parent;
|
||||
const venteData = {
|
||||
item: item,
|
||||
alias: item.actor?.name ?? game.user.name,
|
||||
@ -13,17 +14,17 @@ export class DialogItemVente extends Dialog {
|
||||
prixUnitaire: item.calculerPrixCommercant(),
|
||||
prixLot: item.calculerPrixCommercant(),
|
||||
tailleLot: 1,
|
||||
quantiteNbLots: quantite,
|
||||
quantiteMaxLots: quantite,
|
||||
nbLots: quantite,
|
||||
maxLots: quantite,
|
||||
quantiteMax: quantite,
|
||||
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned,
|
||||
isOwned: isOwned,
|
||||
};
|
||||
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
|
||||
isOwned: item.parent,
|
||||
}
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
|
||||
return new DialogItemVente(venteData, html, callback).render(true);
|
||||
return new DialogItemVente(venteData, html).render(true);
|
||||
}
|
||||
|
||||
constructor(venteData, html, callback) {
|
||||
constructor(venteData, html) {
|
||||
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
|
||||
let conf = {
|
||||
@ -34,7 +35,6 @@ export class DialogItemVente extends Dialog {
|
||||
};
|
||||
|
||||
super(conf, options);
|
||||
this.callback = callback;
|
||||
this.venteData = venteData;
|
||||
}
|
||||
|
||||
@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog {
|
||||
|
||||
this.html = html;
|
||||
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
|
||||
this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
|
||||
this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
|
||||
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
|
||||
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
|
||||
|
||||
@ -52,16 +52,24 @@ export class DialogItemVente extends Dialog {
|
||||
|
||||
async onProposer(it) {
|
||||
this.updateVente(this.getChoixVente());
|
||||
this.callback(this.venteData);
|
||||
|
||||
this.venteData["properties"] = this.venteData.item.getProprietes();
|
||||
if (this.venteData.isOwned) {
|
||||
if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) {
|
||||
ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`)
|
||||
return;
|
||||
}
|
||||
}
|
||||
await ChatVente.displayAchatVente(this.venteData)
|
||||
}
|
||||
|
||||
updateVente(update) {
|
||||
mergeObject(this.venteData, update);
|
||||
foundry.utils.mergeObject(this.venteData, update);
|
||||
}
|
||||
|
||||
getChoixVente() {
|
||||
return {
|
||||
quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()),
|
||||
nbLots: Number(this.html.find(".nbLots").val()),
|
||||
tailleLot: Number(this.html.find(".tailleLot").val()),
|
||||
quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
|
||||
prixLot: Number(this.html.find(".prixLot").val())
|
||||
@ -77,26 +85,26 @@ export class DialogItemVente extends Dialog {
|
||||
const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
|
||||
this.updateVente({
|
||||
tailleLot,
|
||||
quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots),
|
||||
quantiteMaxLots: maxLots,
|
||||
nbLots: Math.min(maxLots, this.venteData.nbLots),
|
||||
maxLots: maxLots,
|
||||
prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
|
||||
});
|
||||
|
||||
this.html.find(".prixLot").val(this.venteData.prixLot);
|
||||
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
||||
this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
|
||||
this.html.find(".nbLots").val(this.venteData.nbLots);
|
||||
this.html.find(".nbLots").attr("max", this.venteData.maxLots)
|
||||
}
|
||||
|
||||
setNbLots(nbLots) {
|
||||
this.updateVente({
|
||||
quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots
|
||||
nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots
|
||||
})
|
||||
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
||||
this.html.find(".nbLots").val(this.venteData.nbLots);
|
||||
}
|
||||
|
||||
setQuantiteIllimite(checked) {
|
||||
this.updateVente({ quantiteIllimite: checked })
|
||||
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
|
||||
HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
|
||||
HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite)
|
||||
}
|
||||
}
|
@ -7,55 +7,53 @@ import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { MAINS_DIRECTRICES } from "./actor.js";
|
||||
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
|
||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
RdDUtility.initAfficheContenu();
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||
width: 550,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||
showCompNiveauBase: false,
|
||||
vueDetaillee: false
|
||||
});
|
||||
vueArchetype: false,
|
||||
}, { inplace: false });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
mergeObject(formData,
|
||||
{
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
|
||||
limited: this.actor.limited,
|
||||
owner: this.actor.isOwner,
|
||||
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
|
||||
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
|
||||
});
|
||||
mergeObject(formData.calc, {
|
||||
foundry.utils.mergeObject(formData, {
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
limited: this.actor.limited,
|
||||
owner: this.actor.isOwner,
|
||||
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
|
||||
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
|
||||
});
|
||||
foundry.utils.mergeObject(formData.calc, {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
|
||||
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
|
||||
malusArmure: this.actor.getMalusArmure()
|
||||
})
|
||||
|
||||
this.timerRecherche = undefined;
|
||||
@ -79,9 +77,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
});
|
||||
|
||||
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
||||
formData.combat = duplicate(formData.armes ?? []);
|
||||
const actor = this.actor;
|
||||
formData.combat = foundry.utils.duplicate(formData.armes);
|
||||
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
||||
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
|
||||
formData.combat.push(RdDItemArme.mainsNues(actor));
|
||||
formData.combat.push(RdDItemArme.empoignade(actor));
|
||||
|
||||
formData.esquives = this.actor.getCompetences("Esquive");
|
||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
||||
formData.empoignades = this.actor.getEmpoignades();
|
||||
@ -110,42 +111,47 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */ /** @override */
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
||||
|
||||
this.html.find('.subacteur-open').click(async event => {
|
||||
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id');
|
||||
this.openSubActeur(subActorId);
|
||||
})
|
||||
|
||||
this.html.find('.show-hide-competences').click(async event => {
|
||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.item-action').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.actionPrincipale(this.actor, async () => this.render())
|
||||
});
|
||||
this.html.find('.sheet-possession-attack').click(async event => {
|
||||
const poss = RdDSheetUtility.getItem(event, this.actor)
|
||||
this.actor.conjurerPossession(poss)
|
||||
})
|
||||
|
||||
this.html.find('.subacteur-coeur-toggle a').click(async event => {
|
||||
const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
|
||||
const coeurNombre = $(event.currentTarget).data('numero-coeur')
|
||||
RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
|
||||
})
|
||||
this.html.find('.subacteur-tendre-moment').click(async event => {
|
||||
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
|
||||
RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
|
||||
})
|
||||
this.html.find('.subacteur-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const subActor = game.actors.get(actorId);
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => {
|
||||
console.log('Delete : ', subActor.id);
|
||||
this.actor.removeSubacteur(subActor.id);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
}
|
||||
});
|
||||
this.html.find('.experiencelog-delete').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(key, 1);
|
||||
});
|
||||
this.html.find('.experiencelog-delete-previous').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(0, key + 1);
|
||||
});
|
||||
const subActorId = li.data("subactor-id");
|
||||
this.deleteSubActeur(subActorId, li);
|
||||
})
|
||||
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
|
||||
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
|
||||
});
|
||||
@ -153,30 +159,11 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
|
||||
});
|
||||
|
||||
this.html.find('.encaisser-direct').click(async event => {
|
||||
this.actor.encaisser();
|
||||
})
|
||||
this.html.find('.sheet-possession-attack').click(async event => {
|
||||
const poss = RdDSheetUtility.getItem(event, this.actor)
|
||||
this.actor.conjurerPossession(poss)
|
||||
})
|
||||
this.html.find('.remise-a-neuf').click(async event => {
|
||||
if (game.user.isGM) {
|
||||
this.actor.remiseANeuf();
|
||||
}
|
||||
});
|
||||
this.html.find('.creer-tache').click(async event => {
|
||||
this.createEmptyTache();
|
||||
});
|
||||
this.html.find('.creer-tache').click(async event => this.createEmptyTache());
|
||||
this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
|
||||
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
|
||||
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
|
||||
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
|
||||
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
this.html.find('.creer-une-oeuvre').click(async event => {
|
||||
this.selectTypeOeuvreToCreate();
|
||||
});
|
||||
|
||||
this.html.find('.blessure-premierssoins-done').change(async event => {
|
||||
const blessure = this.getBlessure(event);
|
||||
@ -196,251 +183,113 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
});
|
||||
|
||||
// Equip Inventory Item
|
||||
this.html.find('.item-equip').click(async event => {
|
||||
this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
|
||||
|
||||
// Roll Carac
|
||||
this.html.find('.carac-label a').click(async event => {
|
||||
let caracName = event.currentTarget.attributes.name.value;
|
||||
this.actor.rollCarac(caracName.toLowerCase());
|
||||
});
|
||||
this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
|
||||
|
||||
this.html.find('.chance-actuelle').click(async event => {
|
||||
this.actor.rollCarac('chance-actuelle');
|
||||
});
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
|
||||
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
|
||||
|
||||
this.html.find('.chance-appel').click(async event => {
|
||||
this.actor.rollAppelChance();
|
||||
});
|
||||
this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
|
||||
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => {
|
||||
this.actor.astrologieNombresAstraux();
|
||||
});
|
||||
|
||||
// Roll Skill
|
||||
this.html.find('a.competence-label').click(async event => {
|
||||
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.tache-label a').click(async event => {
|
||||
this.actor.rollTache(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.meditation-label a').click(async event => {
|
||||
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.chant-label a').click(async event => {
|
||||
this.actor.rollChant(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.danse-label a').click(async event => {
|
||||
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.musique-label a').click(async event => {
|
||||
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.oeuvre-label a').click(async event => {
|
||||
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.jeu-label a').click(async event => {
|
||||
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.recettecuisine-label a').click(async event => {
|
||||
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.subacteur-label a').click(async event => {
|
||||
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
|
||||
let actor = game.actors.get(actorId);
|
||||
if (actor) {
|
||||
actor.sheet.render(true);
|
||||
}
|
||||
});
|
||||
|
||||
// Boutons spéciaux MJs
|
||||
this.html.find('.forcer-tmr-aleatoire').click(async event => {
|
||||
this.actor.reinsertionAleatoire("Action MJ");
|
||||
});
|
||||
this.html.find('.afficher-tmr').click(async event => {
|
||||
this.actor.changeTMRVisible();
|
||||
});
|
||||
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
|
||||
if (game.user.isGM) {
|
||||
// experience log
|
||||
this.html.find('.experiencelog-delete').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(key, 1);
|
||||
});
|
||||
this.html.find('.experiencelog-delete-previous').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(0, key + 1);
|
||||
});
|
||||
// Boutons spéciaux MJs
|
||||
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
|
||||
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
|
||||
}
|
||||
|
||||
// Points de reve actuel
|
||||
this.html.find('.ptreve-actuel a').click(async event => {
|
||||
this.actor.rollCarac('reve-actuel', true);
|
||||
});
|
||||
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
|
||||
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||
|
||||
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
|
||||
|
||||
// Suite empoignade
|
||||
this.html.find('.empoignade-label a').click(async event => {
|
||||
let emp = RdDSheetUtility.getItem(event, this.actor)
|
||||
RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
|
||||
});
|
||||
// Roll Weapon1
|
||||
this.html.find('.arme-label a').click(async event => {
|
||||
let arme = this._getEventArmeCombat(event);
|
||||
this.actor.rollArme(duplicate(arme));
|
||||
});
|
||||
// Initiative pour l'arme
|
||||
this.html.find('.arme-initiative a').click(async event => {
|
||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
||||
this.html.find('.roll-init-arme').click(async event => {
|
||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
|
||||
if (combatant) {
|
||||
let action = this._getEventArmeCombat(event);
|
||||
RdDCombatManager.rollInitiativeAction(combatant._id, action);
|
||||
RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
|
||||
} else {
|
||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||
}
|
||||
});
|
||||
// Display TMR, visualisation
|
||||
this.html.find('.visu-tmr').click(async event => {
|
||||
this.actor.displayTMR("visu");
|
||||
});
|
||||
})
|
||||
// Display TMR
|
||||
|
||||
// Display TMR, normal
|
||||
this.html.find('.monte-tmr').click(async event => {
|
||||
this.actor.displayTMR("normal");
|
||||
});
|
||||
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
|
||||
this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
|
||||
|
||||
// Display TMR, fast
|
||||
this.html.find('.monte-tmr-rapide').click(async event => {
|
||||
this.actor.displayTMR("rapide");
|
||||
});
|
||||
this.html.find('.button-repos').click(async event => await this.actor.repos())
|
||||
|
||||
this.html.find('.repos').click(async event => {
|
||||
await this.actor.repos();
|
||||
});
|
||||
this.html.find('.delete-active-effect').click(async event => {
|
||||
if (game.user.isGM) {
|
||||
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
|
||||
this.actor.removeEffect(effect);
|
||||
}
|
||||
});
|
||||
this.html.find('.enlever-tous-effets').click(async event => {
|
||||
if (game.user.isGM) {
|
||||
await this.actor.removeEffects();
|
||||
}
|
||||
});
|
||||
this.html.find('.carac-xp-augmenter').click(async event => {
|
||||
let caracName = event.currentTarget.name.replace("augmenter.", "");
|
||||
this.actor.updateCaracXPAuto(caracName);
|
||||
});
|
||||
this.html.find('.competence-xp-augmenter').click(async event => {
|
||||
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.competence-stress-augmenter').click(async event => {
|
||||
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
||||
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
|
||||
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
this.html.find('.carac-value').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('input.carac-xp').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
||||
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence change
|
||||
this.html.find('.competence-value').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
//console.log("Competence changed :", compName);
|
||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence xp change
|
||||
this.html.find('input.competence-xp').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence xp change
|
||||
this.html.find('input.competence-xp-sort').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
||||
});
|
||||
|
||||
this.html.find('.toggle-archetype').click(async event => {
|
||||
this.options.vueArchetype = !this.options.vueArchetype;
|
||||
this.render(true);
|
||||
});
|
||||
// On competence archetype change
|
||||
this.html.find('.competence-archetype').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation())
|
||||
}
|
||||
|
||||
this.html.find('.show-hide-competences').click(async event => {
|
||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
this.html.find('.vue-detaillee').click(async event => {
|
||||
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
// On pts de reve change
|
||||
this.html.find('.pointsreve-value').change(async event => {
|
||||
let reveValue = event.currentTarget.value;
|
||||
this.actor.update({ "system.reve.reve.value": reveValue });
|
||||
});
|
||||
this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
|
||||
this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value))
|
||||
|
||||
// On seuil de reve change
|
||||
this.html.find('.seuil-reve-value').change(async event => {
|
||||
console.log("seuil-reve-value", event.currentTarget)
|
||||
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
||||
});
|
||||
this.html.find('.stress-test').click(async event => this.actor.transformerStress())
|
||||
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
|
||||
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
|
||||
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
|
||||
this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
|
||||
|
||||
// On stress change
|
||||
this.html.find('.compteur-edit').change(async event => {
|
||||
let fieldName = event.currentTarget.attributes.name.value;
|
||||
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
||||
});
|
||||
|
||||
this.html.find('.stress-test').click(async event => {
|
||||
this.actor.transformerStress();
|
||||
});
|
||||
this.html.find('.moral-malheureux').click(async event => {
|
||||
this.actor.jetDeMoral('malheureuse');
|
||||
});
|
||||
this.html.find('.moral-neutre').click(async event => {
|
||||
this.actor.jetDeMoral('neutre');
|
||||
});
|
||||
this.html.find('.moral-heureux').click(async event => {
|
||||
this.actor.jetDeMoral('heureuse');
|
||||
});
|
||||
this.html.find('.ethylisme-test').click(async event => {
|
||||
this.actor.jetEthylisme();
|
||||
});
|
||||
|
||||
this.html.find('.jet-vie').click(async event => {
|
||||
this.actor.jetVie();
|
||||
});
|
||||
this.html.find('.jet-endurance').click(async event => {
|
||||
this.actor.jetEndurance();
|
||||
});
|
||||
|
||||
this.html.find('.vie-plus').click(async event => {
|
||||
this.actor.santeIncDec("vie", 1);
|
||||
});
|
||||
this.html.find('.vie-moins').click(async event => {
|
||||
this.actor.santeIncDec("vie", -1);
|
||||
});
|
||||
this.html.find('.endurance-plus').click(async event => {
|
||||
this.actor.santeIncDec("endurance", 1);
|
||||
});
|
||||
this.html.find('.endurance-moins').click(async event => {
|
||||
this.actor.santeIncDec("endurance", -1);
|
||||
});
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => {
|
||||
this.actor.reveActuelIncDec(1);
|
||||
});
|
||||
this.html.find('.ptreve-actuel-moins').click(async event => {
|
||||
this.actor.reveActuelIncDec(-1);
|
||||
});
|
||||
this.html.find('.fatigue-plus').click(async event => {
|
||||
this.actor.santeIncDec("fatigue", 1);
|
||||
});
|
||||
this.html.find('.fatigue-moins').click(async event => {
|
||||
this.actor.santeIncDec("fatigue", -1);
|
||||
});
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
|
||||
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
|
||||
this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1))
|
||||
this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1))
|
||||
}
|
||||
|
||||
getBlessure(event) {
|
||||
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
||||
const blessure = this.actor.getItem(itemId, 'blessure');
|
||||
return blessure;
|
||||
const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
||||
return this.actor.getItem(blessureId, 'blessure');
|
||||
}
|
||||
|
||||
isCompetenceAffichable(competence) {
|
||||
@ -454,11 +303,26 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
super._onDropActor(event, dragData);
|
||||
}
|
||||
|
||||
openSubActeur(actorId) {
|
||||
game.actors.get(actorId)?.sheet.render(true)
|
||||
}
|
||||
|
||||
deleteSubActeur(actorId, li) {
|
||||
if (actorId) {
|
||||
const subActor = game.actors.get(actorId);
|
||||
RdDUtility.confirmSubActeurDelete(this, subActor, li, () => {
|
||||
console.log('Delete : ', subActor.id);
|
||||
this.actor.deleteSubActeur(subActor.id);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async selectTypeOeuvreToCreate() {
|
||||
let typeObjets = RdDItem.getTypesOeuvres();
|
||||
let types = RdDItem.getTypesOeuvres();
|
||||
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
||||
for (let typeName of typeObjets) {
|
||||
for (let typeName of types) {
|
||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||
}
|
||||
content += '</select>';
|
||||
@ -523,7 +387,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
async _onSplitItem(item, split) {
|
||||
if (split >= 1 && split < item.system.quantite) {
|
||||
await item.diminuerQuantite(split);
|
||||
const splitItem = duplicate(item);
|
||||
const splitItem = foundry.utils.duplicate(item);
|
||||
splitItem.system.quantite = split;
|
||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||
}
|
||||
|
1968
module/actor.js
42
module/actor/base-actor-reve-sheet.js
Normal file
@ -0,0 +1,42 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||
width: 550
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
|
||||
this.html.find('.roll-carac').click(async event => {
|
||||
this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
|
||||
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
||||
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
|
||||
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
|
||||
|
||||
if (game.user.isGM) {
|
||||
this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
||||
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
||||
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
522
module/actor/base-actor-reve.js
Normal file
@ -0,0 +1,522 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
import { RdDRoll } from "../rdd-roll.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { StatusEffects } from "../settings/status-effects.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDItemArme } from "../item-arme.js";
|
||||
|
||||
const POSSESSION_SANS_DRACONIC = {
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
||||
name: 'Sans draconic',
|
||||
system: {
|
||||
niveau: 0,
|
||||
defaut_carac: "reve-actuel",
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||
* - Entités de rêve
|
||||
* - Créatures de "sang": créatures et humanoides
|
||||
*/
|
||||
export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
getCaracChanceActuelle() {
|
||||
return {
|
||||
label: 'Chance actuelle',
|
||||
value: this.getChanceActuel(),
|
||||
type: "number"
|
||||
};
|
||||
}
|
||||
|
||||
getCaracReveActuel() {
|
||||
return {
|
||||
label: 'Rêve actuel',
|
||||
value: this.getReveActuel(),
|
||||
type: "number"
|
||||
};
|
||||
}
|
||||
|
||||
getReveActuel() { return this.getReve() }
|
||||
getChanceActuel() { return this.getChance() }
|
||||
|
||||
getReve() { return Number(this.system.carac.reve?.value ?? 0) }
|
||||
getForce() { return this.getReve() }
|
||||
getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
|
||||
getAgilite() { return this.getForce() }
|
||||
getChance() { return this.getReve() }
|
||||
getMoralTotal() { return 0 }
|
||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEncombrementMax() { return 0 }
|
||||
isSurenc() { return false }
|
||||
computeMalusSurEncombrement() { return 0 }
|
||||
|
||||
ajustementAstrologique() { return 0 }
|
||||
getMalusArmure() { return 0 }
|
||||
|
||||
getEnduranceActuelle() {
|
||||
return Number(this.system.sante?.endurance?.value ?? 0);
|
||||
}
|
||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
||||
isDead() { return false }
|
||||
isSonne() { return false }
|
||||
blessuresASoigner() { return [] }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||
isActorCombat() { return true }
|
||||
|
||||
getCaracInit(competence) {
|
||||
if (!competence){
|
||||
return 0
|
||||
}
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
return competence.system.carac_value
|
||||
}
|
||||
return this.system.carac[competence.system.defaut_carac].value;
|
||||
}
|
||||
listActionsCombat() {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
async santeIncDec(name, inc, isCritique = false) { }
|
||||
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
await this.$finDeRoundSuppressionEffetsTermines(options);
|
||||
await this.finDeRoundBlessures();
|
||||
await this.$finDeRoundSupprimerObsoletes();
|
||||
await this.$finDeRoundEmpoignade();
|
||||
}
|
||||
|
||||
async $finDeRoundSuppressionEffetsTermines(options) {
|
||||
for (let effect of this.getEffects()) {
|
||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||
await effect.delete();
|
||||
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
}
|
||||
|
||||
async $finDeRoundSupprimerObsoletes() {
|
||||
const obsoletes = []
|
||||
.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||
.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
||||
}
|
||||
|
||||
async $finDeRoundEmpoignade() {
|
||||
const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
||||
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
||||
game.actors.get(emp.system.empoigneid),
|
||||
emp
|
||||
))
|
||||
}
|
||||
|
||||
async setSonne(sonne = true) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCompetence(idOrName, options = {}) {
|
||||
if (idOrName instanceof Item) {
|
||||
return idOrName.isCompetence() ? idOrName : undefined
|
||||
}
|
||||
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
|
||||
}
|
||||
getCompetences(name) {
|
||||
return RdDItemCompetence.findCompetences(this.items, name)
|
||||
}
|
||||
getCompetenceCorpsACorps(options = {}) {
|
||||
return this.getCompetence("Corps à corps", options)
|
||||
}
|
||||
getCompetencesEsquive() {
|
||||
return this.getCompetences("esquive")
|
||||
}
|
||||
|
||||
getArmeParade(armeParadeId) {
|
||||
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
|
||||
return RdDItemArme.getArme(item);
|
||||
}
|
||||
|
||||
getDraconicOuPossession() {
|
||||
return POSSESSION_SANS_DRACONIC
|
||||
}
|
||||
|
||||
getPossession(possessionId) {
|
||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
}
|
||||
getEmpoignades() {
|
||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCreatureCompetence(idOrName, fieldName, value) {
|
||||
let competence = this.getCompetence(idOrName);
|
||||
if (competence) {
|
||||
function getFieldPath(fieldName) {
|
||||
switch (fieldName) {
|
||||
case "niveau": return 'system.niveau';
|
||||
case "dommages": return 'system.dommages';
|
||||
case "carac_value": return 'system.carac_value';
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
const path = getFieldPath(fieldName);
|
||||
if (path) {
|
||||
await competence.update({ [path]: value });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isEffectAllowed(effectId) { return false }
|
||||
|
||||
getEffects(filter = e => true) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
||||
}
|
||||
|
||||
getEffect(effectId) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
||||
}
|
||||
|
||||
async setEffect(effectId, status) {
|
||||
if (this.isEffectAllowed(effectId)) {
|
||||
const effect = this.getEffect(effectId);
|
||||
if (!status && effect) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||
}
|
||||
if (status && !effect) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffect(id) {
|
||||
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
||||
if (effect) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [id]);
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
if (game.user.isGM) {
|
||||
const ids = this.getEffects(filter).map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getSurprise(isCombat = undefined) {
|
||||
let niveauSurprise = this.getEffects()
|
||||
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
|
||||
.reduce(Misc.sum(), 0);
|
||||
if (niveauSurprise > 1) {
|
||||
return 'totale';
|
||||
}
|
||||
if (niveauSurprise == 1) {
|
||||
return 'demi';
|
||||
}
|
||||
return '';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEtatGeneral() {
|
||||
// Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
|
||||
this.system.compteurs.etat.value = 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async openRollDialog({ name, label, template, rollData, callbackAction }) {
|
||||
const dialog = await RdDRoll.create(this, rollData,
|
||||
{ html: template, close: async html => await this._onCloseRollDialog(html) },
|
||||
{
|
||||
name: name,
|
||||
label: label,
|
||||
callbacks: [
|
||||
this.createCallbackExperience(),
|
||||
this.createCallbackAppelAuMoral(),
|
||||
{ action: callbackAction }
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
return dialog
|
||||
}
|
||||
|
||||
createEmptyCallback() {
|
||||
return {
|
||||
condition: r => false,
|
||||
action: r => { }
|
||||
};
|
||||
}
|
||||
createCallbackExperience() { return this.createEmptyCallback(); }
|
||||
createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
|
||||
async _onCloseRollDialog(html) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async roll() {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
const carac = this.getCarac()
|
||||
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
|
||||
|
||||
await this.openRollDialog({
|
||||
name: `jet-${this.id}`,
|
||||
label: `Jet de ${this.getAlias()}`,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
|
||||
rollData: {
|
||||
carac: carac,
|
||||
selectedCarac: carac[selectedCaracName],
|
||||
selectedCaracName: selectedCaracName,
|
||||
competences: this.itemTypes['competence']
|
||||
},
|
||||
callbackAction: r => this.$onRollCaracResult(r)
|
||||
});
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
|
||||
return foundry.utils.mergeObject(this.system.carac,
|
||||
{
|
||||
'reve-actuel': this.getCaracReveActuel(),
|
||||
'chance-actuelle': this.getCaracChanceActuelle()
|
||||
},
|
||||
{ inplace: false })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac(caracName, jetResistance = undefined) {
|
||||
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
||||
return
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
let selectedCarac = this.getCaracByName(caracName)
|
||||
console.log("selectedCarac", selectedCarac)
|
||||
await this.openRollDialog({
|
||||
name: 'jet-' + caracName,
|
||||
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
|
||||
rollData: {
|
||||
selectedCarac: selectedCarac,
|
||||
competences: this.itemTypes['competence'],
|
||||
jetResistance: jetResistance ? caracName : undefined
|
||||
},
|
||||
callbackAction: r => this.$onRollCaracResult(r)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async $onRollCaracResult(rollData) {
|
||||
// Final chat message
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
const competence = this.getCompetence(idOrName);
|
||||
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
const token = RdDUtility.getSelectedToken(this)
|
||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (arme.action == "possession") {
|
||||
RdDPossession.onAttaquePossession(target, this, competence)
|
||||
}
|
||||
else {
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
// Transformer la competence de créature
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
|
||||
await this.openRollDialog({
|
||||
name: 'jet-competence',
|
||||
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
rollData: rollData,
|
||||
callbackAction: r => this.$onRollCompetence(r, options)
|
||||
});
|
||||
}
|
||||
|
||||
async $onRollCompetence(rollData, options) {
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
||||
if (options?.onRollAutomate) {
|
||||
options.onRollAutomate(rollData);
|
||||
}
|
||||
}
|
||||
|
||||
/** --------------------------------------------
|
||||
* @param {*} arme item d'arme/compétence de créature
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme, token) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
if (!Targets.hasTargets()) {
|
||||
RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmer-combat-sans-cible",
|
||||
content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
|
||||
<br>Tous les jets de combats devront être gérés à la main
|
||||
</p>`,
|
||||
title: 'Ne pas utiliser les automatisation de combat',
|
||||
buttonLabel: "Pas d'automatisation",
|
||||
onAction: async () => {
|
||||
this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
|
||||
}
|
||||
});
|
||||
return
|
||||
}
|
||||
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||
return
|
||||
}
|
||||
|
||||
const competence = this.getCompetence(compToUse)
|
||||
if (competence.isCompetencePossession()) {
|
||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||
}
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
||||
})
|
||||
}
|
||||
|
||||
$getCompetenceArme(arme, competenceName) {
|
||||
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
||||
}
|
||||
|
||||
verifierForceMin(item) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
}
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
||||
if (!game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesValidationGR',
|
||||
args: [rollData, armure, show, attackerToken, defenderToken]
|
||||
})
|
||||
} else {
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
||||
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
||||
await this.$afficherEncaissement(jet, show, defenderToken);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
||||
|
||||
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
alias: defenderToken?.name ?? this.getAlias(),
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
}, { overwrite: false });
|
||||
|
||||
await ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
},
|
||||
this
|
||||
)
|
||||
|
||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||
encaissement = foundry.utils.duplicate(encaissement)
|
||||
encaissement.isGM = true
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getGMs(),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async accorder(entite, when = 'avant-encaissement') {
|
||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||
|| entite == undefined
|
||||
|| !entite.isEntite([ENTITE_INCARNE])
|
||||
|| entite.isEntiteAccordee(this)) {
|
||||
return true;
|
||||
}
|
||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
||||
const rollData = {
|
||||
alias: this.getAlias(),
|
||||
rolled: rolled,
|
||||
entite: entite.name,
|
||||
selectedCarac: this.system.carac.reve
|
||||
};
|
||||
|
||||
if (rolled.isSuccess) {
|
||||
await entite.setEntiteReveAccordee(this);
|
||||
}
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
|
||||
if (rolled.isPart) {
|
||||
await this.appliquerAjoutExperience(rollData, true);
|
||||
}
|
||||
return rolled.isSuccess;
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) { return true }
|
||||
|
||||
async setEntiteReveAccordee(actor) {
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
|
||||
}
|
||||
|
||||
}
|
46
module/actor/base-actor-sang-sheet.js
Normal file
@ -0,0 +1,46 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
|
||||
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
|
||||
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
|
||||
|
||||
this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1))
|
||||
this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1))
|
||||
}
|
||||
|
||||
async jetEndurance() {
|
||||
const endurance = this.actor.getEnduranceActuelle()
|
||||
const result = await this.actor.jetEndurance(endurance);
|
||||
ChatMessage.create({
|
||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
})
|
||||
}
|
||||
|
||||
}
|
296
module/actor/base-actor-sang.js
Normal file
@ -0,0 +1,296 @@
|
||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||
* - créatures
|
||||
* - humanoides
|
||||
*/
|
||||
export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
|
||||
getForce() { return Number(this.system.carac.force?.value ?? 0) }
|
||||
|
||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
|
||||
getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
|
||||
|
||||
getFatigueActuelle() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||
|
||||
malusFatigue() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
|
||||
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
|
||||
|
||||
computeMalusSurEncombrement() {
|
||||
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
||||
}
|
||||
|
||||
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
||||
|
||||
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
|
||||
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
|
||||
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeResumeBlessure() {
|
||||
const nbLegeres = this.nbBlessuresLegeres()
|
||||
const nbGraves = this.nbBlessuresGraves()
|
||||
const nbCritiques = this.nbBlessuresCritiques()
|
||||
|
||||
if (nbLegeres + nbGraves + nbCritiques == 0) {
|
||||
return "Aucune blessure";
|
||||
}
|
||||
let resume = "Blessures:";
|
||||
if (nbLegeres > 0) {
|
||||
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
||||
}
|
||||
if (nbGraves > 0) {
|
||||
if (nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
|
||||
}
|
||||
if (nbCritiques > 0) {
|
||||
if (nbGraves > 0 || nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " une CRITIQUE !";
|
||||
}
|
||||
return resume;
|
||||
}
|
||||
|
||||
blessuresASoigner() { return [] }
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
sonne: perteEndurance.sonne,
|
||||
jetEndurance: perteEndurance.jetEndurance,
|
||||
endurance: perteEndurance.perte,
|
||||
vie: santeOrig.vie.value - perteVie.newValue,
|
||||
blessure: blessure
|
||||
});
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return;
|
||||
}
|
||||
const sante = foundry.utils.duplicate(this.system.sante)
|
||||
let compteur = sante[name];
|
||||
if (!compteur) {
|
||||
return;
|
||||
}
|
||||
let result = {
|
||||
sonne: false,
|
||||
};
|
||||
|
||||
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
||||
|
||||
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
||||
//console.log("New value ", inc, minValue, result.newValue);
|
||||
let fatigue = 0;
|
||||
if (name == "endurance") {
|
||||
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||
sante.vie.value--;
|
||||
result.perteVie = true;
|
||||
}
|
||||
result.newValue = Math.max(0, result.newValue);
|
||||
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
||||
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
|
||||
}
|
||||
const perte = compteur.value - result.newValue;
|
||||
result.perte = perte;
|
||||
if (perte > 1) {
|
||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
|
||||
} else if (inc > 0) {
|
||||
await this.setSonne(false);
|
||||
}
|
||||
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
|
||||
fatigue = perte;
|
||||
}
|
||||
}
|
||||
compteur.value = result.newValue;
|
||||
// If endurance lost, then the same amount of fatigue cannot be recovered
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||
}
|
||||
await this.update({ "system.sante": sante })
|
||||
if (this.isDead()) {
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeEnduranceMax() {
|
||||
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
||||
const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
|
||||
const nbGraves = this.countBlessures(it => it.isGrave()) > 0
|
||||
const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
|
||||
const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
|
||||
const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
|
||||
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||
if (encaissement.gravite < 0) return;
|
||||
if (encaissement.gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||
// Aggravation
|
||||
encaissement.gravite += 2
|
||||
if (encaissement.gravite > 2) {
|
||||
encaissement.vie += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle;
|
||||
}
|
||||
|
||||
if (blessure.isMort()) {
|
||||
this.setEffect(STATUSES.StatusComma, true);
|
||||
encaissement.mort = true;
|
||||
ChatMessage.create({
|
||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
|
||||
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
});
|
||||
}
|
||||
return blessure;
|
||||
}
|
||||
|
||||
async supprimerBlessure({ gravite }) {
|
||||
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
|
||||
if (toDelete) {
|
||||
await this.deleteEmbeddedDocuments('Item', [toDelete]);
|
||||
}
|
||||
}
|
||||
|
||||
async supprimerBlessures(filterToDelete) {
|
||||
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||
}
|
||||
|
||||
countBlessures(filter = it => !it.isContusion()) {
|
||||
return this.filterItems(filter, ITEM_TYPES.blessure).length
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetDeVie() {
|
||||
if (this.isDead()) {
|
||||
ChatMessage.create({
|
||||
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
})
|
||||
return
|
||||
}
|
||||
const jetDeVie = await RdDDice.roll("1d20");
|
||||
|
||||
const sConst = this.getSConst();
|
||||
const vie = this.system.sante.vie.value;
|
||||
const isCritique = this.nbBlessuresCritiques() > 0;
|
||||
const isGrave = this.nbBlessuresGraves();
|
||||
const isEchecTotal = jetDeVie.total == 20;
|
||||
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
|
||||
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
|
||||
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
|
||||
|
||||
let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>`
|
||||
if (isSuccess) {
|
||||
msgText += "<br>Réussi, pas de perte de point de vie."
|
||||
} else {
|
||||
msgText += `<br>Echoué, perte ${perte} point de vie`;
|
||||
await this.santeIncDec("vie", -perte);
|
||||
}
|
||||
if (this.isDead()) {
|
||||
msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
|
||||
}
|
||||
else if (prochainJet > 0) {
|
||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
||||
}
|
||||
ChatMessage.create({
|
||||
content: msgText,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetEndurance(resteEndurance = undefined) {
|
||||
const jetEndurance = (await RdDDice.roll("1d20")).total;
|
||||
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
|
||||
if (sonne) {
|
||||
await this.setSonne();
|
||||
}
|
||||
return { jetEndurance, sonne }
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||
if (nbGraves > 0) {
|
||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||
await this.santeIncDec("endurance", -nbGraves);
|
||||
}
|
||||
}
|
||||
|
||||
async setSonne(sonne = true) {
|
||||
if (!game.combat && sonne) {
|
||||
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||
}
|
||||
|
||||
isSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned)
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) { return true }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
|
||||
|
||||
malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) }
|
||||
malusEthylisme() { return 0 }
|
||||
|
||||
|
||||
}
|
@ -3,7 +3,8 @@ import { Misc } from "../misc.js";
|
||||
import { DialogSplitItem } from "../dialog-split-item.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { RdDItem, ITEM_TYPES } from "../item.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
@ -14,23 +15,19 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
RdDUtility.initAfficheContenu();
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||
width: 550,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||
showCompNiveauBase: false,
|
||||
vueDetaillee: false
|
||||
});
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
|
||||
|
||||
this.actor.recompute();
|
||||
this.actor.computeEtatGeneral();
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.actor.id,
|
||||
@ -40,7 +37,8 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
system: this.actor.system,
|
||||
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
|
||||
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
|
||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
|
||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
|
||||
effects: this.actor.effects
|
||||
}
|
||||
|
||||
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||
@ -50,16 +48,18 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
encTotal: await this.actor.computeEncTotal(),
|
||||
}
|
||||
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||
this._appliquerRechercheObjets(formData.objets, formData.conteneurs);
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
|
||||
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||
return formData;
|
||||
}
|
||||
|
||||
_appliquerRechercheObjets(objets, conteneurs) {
|
||||
_appliquerRechercheObjets(conteneurs, inventaires) {
|
||||
if (this.options.recherche?.text) {
|
||||
const recherche = this.options.recherche;
|
||||
const allVisible = objets.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
|
||||
const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
|
||||
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
|
||||
do {
|
||||
allVisible.push(...addVisible)
|
||||
@ -67,11 +67,11 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
addVisible = parentsIds.filter(id => !allVisible.includes(id))
|
||||
}
|
||||
while (addVisible.length > 0)
|
||||
objets.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
||||
inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
||||
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
||||
}
|
||||
else {
|
||||
objets.forEach(it => it.system.isHidden = false)
|
||||
inventaires.forEach(it => it.system.isHidden = false)
|
||||
conteneurs.forEach(it => it.system.isHidden = false)
|
||||
}
|
||||
}
|
||||
@ -118,36 +118,45 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
|
||||
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
|
||||
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
|
||||
formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
||||
formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
||||
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
|
||||
|
||||
formData.objets = RdDItem.getItemTypesInventaire('all')
|
||||
formData.inventaires = RdDItem.getItemTypesInventaire('all')
|
||||
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
|
||||
.reduce((a, b) => a.concat(b), [])
|
||||
.sort(Misc.ascending(it => it.name));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */ /** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
this.html.find('.conteneur-name a').click(async event => {
|
||||
RdDUtility.toggleAfficheContenu(this.getItemId(event));
|
||||
this.render(true);
|
||||
});
|
||||
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
|
||||
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
|
||||
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
|
||||
this.html.find('.recherche')
|
||||
.each((index, field) => {
|
||||
this._rechercheSelectArea(field);
|
||||
})
|
||||
.keyup(async event => this._rechercherKeyup(event))
|
||||
.change(async event => this._rechercherKeyup(event));
|
||||
this.html.find('.recherche').prop( "disabled", false );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */ /** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
this.html.find('.conteneur-name a').click(async event => {
|
||||
RdDUtility.toggleAfficheContenu(this.getItemId(event));
|
||||
this.render(true);
|
||||
});
|
||||
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
|
||||
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
|
||||
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
|
||||
|
||||
this.html.find('.recherche')
|
||||
.each((index, field) => {
|
||||
this._rechercheSelectArea(field);
|
||||
})
|
||||
.keyup(async event => this._rechercherKeyup(event))
|
||||
.change(async event => this._rechercherKeyup(event));
|
||||
this.html.find('.recherche').prop("disabled", false);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.item-action').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.actionPrincipale(this.actor, async () => this.render())
|
||||
});
|
||||
|
||||
|
||||
this.html.find('.item-split').click(async event => {
|
||||
const item = this.getItem(event);
|
||||
RdDSheetUtility.splitItem(item, this.actor);
|
||||
@ -163,6 +172,26 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
this.html.find('.nettoyer-conteneurs').click(async event => {
|
||||
this.actor.nettoyerConteneurs();
|
||||
});
|
||||
|
||||
this.html.find('.vue-detaillee').click(async event => {
|
||||
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
this.html.find('.carac-value').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence change
|
||||
this.html.find('.competence-value').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
//console.log("Competence changed :", compName);
|
||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
_rechercherKeyup(event) {
|
||||
@ -230,9 +259,9 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async selectObjetTypeToCreate() {
|
||||
let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
||||
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
||||
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
||||
for (let typeName of typeObjets) {
|
||||
for (let typeName of types) {
|
||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||
}
|
||||
content += '</select>';
|
||||
@ -284,7 +313,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
async _onSplitItem(item, split) {
|
||||
if (split >= 1 && split < item.system.quantite) {
|
||||
await item.diminuerQuantite(split);
|
||||
const splitItem = duplicate(item);
|
||||
const splitItem = foundry.utils.duplicate(item);
|
||||
splitItem.system.quantite = split;
|
||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||
}
|
||||
|
@ -1,37 +1,47 @@
|
||||
import { ChatVente } from "../achat-vente/chat-vente.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDAudio } from "../rdd-audio.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
|
||||
static _findCaracNode(carac, name) {
|
||||
return Object.entries(carac)
|
||||
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
|
||||
.map(it => it[0])
|
||||
.find(it => it)
|
||||
}
|
||||
static $findCaracByName(carac, name) {
|
||||
const caracList = Object.entries(carac);
|
||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
|
||||
if (!entry || entry.length == 0) {
|
||||
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
|
||||
}
|
||||
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
||||
}
|
||||
|
||||
static getDefaultImg(itemType) {
|
||||
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static init() {
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
|
||||
Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
|
||||
Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
||||
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
||||
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
||||
}
|
||||
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_remote_actor_call":
|
||||
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
|
||||
case "msg_reset_nombre_astral":
|
||||
game.user.character.resetNombresAstraux();
|
||||
game.system.rdd.calendrier.notifyChangeNombresAstraux();
|
||||
return;
|
||||
case "msg_refresh_nombre_astral":
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@ -49,7 +59,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
static onRemoteActorCall(callData, userId) {
|
||||
if (userId == game.user.id) {
|
||||
const actor = game.actors.get(callData?.actorId);
|
||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||
const args = callData.args;
|
||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||
@ -58,17 +68,34 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
static getParentActor(document) {
|
||||
return document?.parent instanceof Actor ? document.parent : undefined
|
||||
static getRealActor(actorId, tokenId) {
|
||||
if (tokenId) {
|
||||
let token = canvas.tokens.get(tokenId)
|
||||
if (token) {
|
||||
return token.actor
|
||||
}
|
||||
}
|
||||
return game.actors.get(actorId)
|
||||
}
|
||||
|
||||
getAlias() {
|
||||
if (this.token?.name != null && this.token != this.prototypeToken) {
|
||||
return this.token.name
|
||||
}
|
||||
return this.name
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
|
||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
||||
|
||||
/**
|
||||
* Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
||||
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
||||
* compétences et monnaies.
|
||||
*
|
||||
* @param {Object} actorData template d'acteur auquel ajouter des informations.
|
||||
* @param {Object} options optionspour customiser la création
|
||||
*/
|
||||
*
|
||||
* @param {Object} actorData template d'acteur auquel ajouter des informations.
|
||||
* @param {Object} options optionspour customiser la création
|
||||
*/
|
||||
static async create(actorData, options) {
|
||||
// import depuis un compendium
|
||||
if (actorData instanceof Array) {
|
||||
@ -92,7 +119,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
constructor(docData, context = {}) {
|
||||
if (!context.rdd?.ready) {
|
||||
mergeObject(context, { rdd: { ready: true } });
|
||||
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
||||
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
|
||||
if (ActorConstructor) {
|
||||
if (!docData.img) {
|
||||
@ -101,14 +128,68 @@ export class RdDBaseActor extends Actor {
|
||||
return new ActorConstructor(docData, context);
|
||||
}
|
||||
}
|
||||
context.rdd = undefined
|
||||
super(docData, context);
|
||||
}
|
||||
|
||||
isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
|
||||
isCreature() { return this.type == 'creature'; }
|
||||
isEntite() { return this.type == 'entite'; }
|
||||
isPersonnage() { return this.type == 'personnage'; }
|
||||
isVehicule() { return this.type == 'vehicule'; }
|
||||
findCaracByName(name) {
|
||||
name = Grammar.toLowerCaseNoAccent(name)
|
||||
switch (name) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.system.carac.reve
|
||||
case 'chance-actuelle': case 'chance actuelle':
|
||||
return this.system.carac.chance
|
||||
case 'vie':
|
||||
return this.system.sante.vie
|
||||
}
|
||||
|
||||
const carac = this.system.carac;
|
||||
return RdDBaseActor.$findCaracByName(carac, name);
|
||||
}
|
||||
|
||||
getCaracByName(name) {
|
||||
switch (Grammar.toLowerCaseNoAccent(name)) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.getCaracReveActuel();
|
||||
case 'chance-actuelle': case 'chance-actuelle':
|
||||
return this.getCaracChanceActuelle();
|
||||
}
|
||||
return this.findCaracByName(name);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _preCreate(data, options, user) {
|
||||
await super._preCreate(data, options, user);
|
||||
|
||||
// Configure prototype token settings
|
||||
const prototypeToken = {};
|
||||
if (this.type === "personnage") Object.assign(prototypeToken, {
|
||||
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||
});
|
||||
this.updateSource({ prototypeToken });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareData() {
|
||||
super.prepareData()
|
||||
this.prepareActorData()
|
||||
this.cleanupConteneurs()
|
||||
this.computeEtatGeneral()
|
||||
this.computeEncTotal()
|
||||
}
|
||||
|
||||
async prepareActorData() { }
|
||||
async computeEtatGeneral() { }
|
||||
/* -------------------------------------------- */
|
||||
findPlayer() {
|
||||
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
||||
}
|
||||
|
||||
isCreatureEntite() { return this.isCreature() || this.isEntite() }
|
||||
isCreature() { return false }
|
||||
isEntite(typeentite = []) { return false }
|
||||
isVehicule() { return false }
|
||||
isPersonnage() { return false }
|
||||
getItem(id, type = undefined) {
|
||||
const item = this.items.get(id);
|
||||
if (type == undefined || (item?.type == type)) {
|
||||
@ -117,25 +198,22 @@ export class RdDBaseActor extends Actor {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
listeSuivants(filter = suivant => true) { return [] }
|
||||
listeSuivants(filter = suivant => true) { return [] }
|
||||
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
||||
filterItems(filter, type = undefined) { return type ? this.itemTypes[type]?.filter(filter) ?? [] : []; }
|
||||
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
|
||||
findItemLike(idOrName, type) {
|
||||
return this.getItem(idOrName, type)
|
||||
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
|
||||
}
|
||||
|
||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
||||
|
||||
recompute() { }
|
||||
|
||||
getEncombrementMax() { return 0 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
|
||||
async onCreateItem(item, options, id) { }
|
||||
|
||||
async onDeleteItem(item, options, id) { }
|
||||
|
||||
async onUpdateActor(update, options, actorId) { }
|
||||
|
||||
async onTimeChanging(oldTimestamp, newTimestamp) {
|
||||
@ -143,6 +221,31 @@ export class RdDBaseActor extends Actor {
|
||||
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
||||
}
|
||||
|
||||
async creerObjetParMJ(object) {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'creerObjetParMJ',
|
||||
args: [object]
|
||||
});
|
||||
return;
|
||||
}
|
||||
await this.createEmbeddedDocuments('Item', [object])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async cleanupConteneurs() {
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) {
|
||||
let updates = this.itemTypes['conteneur']
|
||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments("Item", updates)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getFortune() {
|
||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||
@ -153,7 +256,7 @@ export class RdDBaseActor extends Actor {
|
||||
let item = this.getItem(id);
|
||||
if (item && item.isInventaire()) {
|
||||
const quantite = Math.max(0, item.system.quantite + value);
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
|
||||
await item.update({ 'system.quantite': quantite });
|
||||
}
|
||||
}
|
||||
|
||||
@ -171,6 +274,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
let fortune = this.getFortune();
|
||||
console.log("payer", game.user.character, depense, fortune);
|
||||
// TODO: passer en handlebars
|
||||
let msg = "";
|
||||
if (fortune >= depense) {
|
||||
await Monnaie.optimiserFortune(this, fortune - depense);
|
||||
@ -180,11 +284,10 @@ export class RdDBaseActor extends Actor {
|
||||
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
||||
}
|
||||
|
||||
let message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: msg
|
||||
};
|
||||
ChatMessage.create(message);
|
||||
})
|
||||
}
|
||||
|
||||
async depenserSols(sols) {
|
||||
@ -207,6 +310,7 @@ export class RdDBaseActor extends Actor {
|
||||
if (fromActorId && !game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'ajouterSols', args: [sols, fromActorId]
|
||||
});
|
||||
@ -217,7 +321,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
});
|
||||
}
|
||||
@ -235,7 +339,7 @@ export class RdDBaseActor extends Actor {
|
||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
||||
return;
|
||||
}
|
||||
if (!Misc.isUniqueConnectedGM()) {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||
method: 'achatVente',
|
||||
@ -247,13 +351,12 @@ export class RdDBaseActor extends Actor {
|
||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
||||
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
||||
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id) ?? achat.vente.item;
|
||||
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
||||
if (!itemVendu) {
|
||||
ui.notifications.warn("Erreur sur achat: rien à acheter<br>Si possible, transmettez les logs de la console aux développeurs");
|
||||
console.log('Erreur sur achat: rien à acheter', achat);
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
|
||||
return;
|
||||
}
|
||||
if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
|
||||
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
||||
return
|
||||
}
|
||||
@ -261,43 +364,42 @@ export class RdDBaseActor extends Actor {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
|
||||
return;
|
||||
}
|
||||
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
|
||||
if (acheteur) {
|
||||
await acheteur.depenserSols(cout);
|
||||
const createdItemId = await acheteur.creerQuantiteItem(achat.vente.item, quantite);
|
||||
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
|
||||
}
|
||||
await vendeur?.vendre(itemVendu, quantite, cout);
|
||||
await acheteur?.acheter(itemVendu, quantite, cout, achat)
|
||||
|
||||
if (cout > 0) {
|
||||
RdDAudio.PlayContextAudio("argent");
|
||||
}
|
||||
const chatAchatItem = duplicate(achat.vente);
|
||||
const chatAchatItem = foundry.utils.duplicate(achat.vente);
|
||||
chatAchatItem.quantiteTotal = quantite;
|
||||
ChatMessage.create({
|
||||
user: achat.userId,
|
||||
speaker: { alias: (acheteur ?? vendeur).name },
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
speaker: { alias: (acheteur ?? vendeur).getAlias() },
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||
});
|
||||
|
||||
if (!achat.vente.quantiteIllimite) {
|
||||
if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
|
||||
if (achat.vente.nbLots <= achat.choix.nombreLots) {
|
||||
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
||||
}
|
||||
else if (achat.chatMessageIdVente) {
|
||||
achat.vente.properties = itemVendu.getProprietes();
|
||||
achat.vente.quantiteNbLots -= achat.choix.nombreLots;
|
||||
achat.vente.jsondata = JSON.stringify(achat.vente.item);
|
||||
const messageVente = game.messages.get(achat.chatMessageIdVente);
|
||||
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
|
||||
messageVente.render(true);
|
||||
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async decrementerVente(vendeur, itemVendu, quantite, cout) {
|
||||
if (vendeur) {
|
||||
await vendeur.ajouterSols(cout);
|
||||
await vendeur.decrementerQuantiteItem(itemVendu, quantite);
|
||||
async vendre(item, quantite, cout) {
|
||||
await this.ajouterSols(cout);
|
||||
await this.decrementerQuantiteItem(item, quantite);
|
||||
}
|
||||
|
||||
async acheter(item, quantite, cout, achat) {
|
||||
await this.depenserSols(cout)
|
||||
const createdItemId = await this.creerQuantiteItem(item, quantite)
|
||||
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
|
||||
achat.choix.doses = achat.choix.nombreLots;
|
||||
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
|
||||
}
|
||||
}
|
||||
|
||||
@ -305,36 +407,33 @@ export class RdDBaseActor extends Actor {
|
||||
return this.getFortune() >= cout;
|
||||
}
|
||||
|
||||
verifierQuantite(vendeur, item, quantiteTotal) {
|
||||
const disponible = vendeur?.getQuantiteDisponible(item);
|
||||
return disponible == undefined || disponible >= quantiteTotal;
|
||||
}
|
||||
|
||||
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
||||
if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
|
||||
achat.choix.doses = achat.choix.nombreLots;
|
||||
await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
|
||||
}
|
||||
verifierQuantite(item, quantiteDemande) {
|
||||
const disponible = this.getQuantiteDisponible(item);
|
||||
return disponible == undefined || disponible >= quantiteDemande;
|
||||
}
|
||||
|
||||
async consommerNourritureboisson(itemId, choix, userId) { }
|
||||
|
||||
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
|
||||
if (item.isService()) {
|
||||
return;
|
||||
}
|
||||
const itemId = item.id;
|
||||
let resteQuantite = (item.system.quantite ?? 1) - quantite;
|
||||
if (resteQuantite <= 0) {
|
||||
if (options.supprimerSiZero) {
|
||||
await this.deleteEmbeddedDocuments("Item", [item.id]);
|
||||
}
|
||||
else {
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
|
||||
}
|
||||
if (resteQuantite < 0) {
|
||||
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
|
||||
}
|
||||
}
|
||||
else if (resteQuantite > 0) {
|
||||
const realItem = this.getItem(item.id)
|
||||
realItem.update({ 'system.quantite': resteQuantite });
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
|
||||
}
|
||||
}
|
||||
@ -346,7 +445,7 @@ export class RdDBaseActor extends Actor {
|
||||
type: item.type,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
|
||||
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
|
||||
};
|
||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
||||
@ -355,14 +454,6 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeMalusSurEncombrement() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
getEncombrementMax() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
async computeEncTotal() {
|
||||
if (!this.pack) {
|
||||
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
||||
@ -371,6 +462,10 @@ export class RdDBaseActor extends Actor {
|
||||
return 0;
|
||||
}
|
||||
|
||||
getEncTotal() {
|
||||
return Math.floor(this.encTotal ?? 0);
|
||||
}
|
||||
|
||||
async createItem(type, name = undefined) {
|
||||
if (!name) {
|
||||
name = 'Nouveau ' + Misc.typeName('Item', type);
|
||||
@ -383,14 +478,15 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async processDropItem(params) {
|
||||
const targetActorId = this.id;
|
||||
const sourceActorId = params.sourceActorId;
|
||||
const itemId = params.itemId;
|
||||
const destId = params.destId;
|
||||
const srcId = params.srcId;
|
||||
const targetActorId = this.id
|
||||
const sourceActorId = params.sourceActorId
|
||||
const sourceTokenId = params.sourceTokenId
|
||||
const itemId = params.itemId
|
||||
const destId = params.destId
|
||||
const srcId = params.srcId
|
||||
if (sourceActorId && sourceActorId != targetActorId) {
|
||||
console.log("Moving objects", sourceActorId, targetActorId, itemId);
|
||||
this.moveItemsBetweenActors(itemId, sourceActorId);
|
||||
console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId);
|
||||
this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId);
|
||||
return false;
|
||||
}
|
||||
let result = true;
|
||||
@ -435,77 +531,45 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
conteneurPeutContenir(dest, item) {
|
||||
conteneurPeutContenir(dest, moved) {
|
||||
if (!dest) {
|
||||
return true;
|
||||
}
|
||||
if (!dest.isConteneur()) {
|
||||
return false;
|
||||
}
|
||||
const destData = dest
|
||||
if (this._isConteneurContenu(item, dest)) {
|
||||
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
|
||||
return false; // Loop detected !
|
||||
if (moved.isConteneurContenu(dest)) {
|
||||
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Calculer le total actuel des contenus
|
||||
let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
|
||||
let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
|
||||
const encContenu = dest.getEncContenu();
|
||||
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
|
||||
const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
|
||||
|
||||
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
||||
if (Number(destData.system.capacite) < encContenu + newEnc) {
|
||||
if (placeDisponible < 0) {
|
||||
ui.notifications.warn(
|
||||
`Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
|
||||
Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
|
||||
`Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}.
|
||||
Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_isConteneurContenu(item, conteneur) {
|
||||
if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
|
||||
for (let id of item.system.contenu) {
|
||||
let subObjet = this.getItem(id);
|
||||
if (subObjet?.id == conteneur.id) {
|
||||
return true; // Loop detected !
|
||||
}
|
||||
if (subObjet?.isConteneur()) {
|
||||
return this._isConteneurContenu(subObjet, conteneur);
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getRecursiveEnc(objet) {
|
||||
if (!objet) {
|
||||
return 0;
|
||||
}
|
||||
const tplData = objet.system;
|
||||
if (objet.type != 'conteneur') {
|
||||
return Number(tplData.encombrement) * Number(tplData.quantite);
|
||||
}
|
||||
const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
|
||||
return encContenus.reduce(Misc.sum(), 0)
|
||||
+ Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Ajoute un item dans un conteneur, sur la base
|
||||
* de leurs ID */
|
||||
/** Ajoute un item dans un conteneur, sur la base de leurs ID */
|
||||
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
|
||||
if (!conteneur) {
|
||||
// TODO: afficher
|
||||
item.estContenu = false;
|
||||
}
|
||||
else if (conteneur.isConteneur()) {
|
||||
if (conteneur?.isConteneur()) {
|
||||
item.estContenu = true;
|
||||
await this.updateEmbeddedDocuments('Item', [{
|
||||
_id: conteneur.id,
|
||||
'system.contenu': [...conteneur.system.contenu, item.id]
|
||||
}]);
|
||||
onAjouterDansConteneur(item.id, conteneur.id);
|
||||
const nouveauContenu = [...conteneur.system.contenu, item.id];
|
||||
await conteneur.update({ 'system.contenu': nouveauContenu });
|
||||
onAjouterDansConteneur(item.id, conteneur.id)
|
||||
}
|
||||
else {
|
||||
item.estContenu = false;
|
||||
await conteneur?.update({ 'system.-=contenu': undefined })
|
||||
}
|
||||
}
|
||||
|
||||
@ -523,8 +587,13 @@ export class RdDBaseActor extends Actor {
|
||||
if (item.estContenu) {
|
||||
item.estContenu = undefined;
|
||||
}
|
||||
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
|
||||
corrections.push({ _id: item.id, 'system.contenu': [] });
|
||||
if (item.system.contenu != undefined) {
|
||||
if (item.type == 'conteneur') {
|
||||
corrections.push({ _id: item.id, 'system.contenu': [] });
|
||||
}
|
||||
else {
|
||||
corrections.push({ _id: item.id, 'system.-=contenu': undefined });
|
||||
}
|
||||
}
|
||||
}
|
||||
if (corrections.length > 0) {
|
||||
@ -559,28 +628,31 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Supprime un item d'un conteneur, sur la base
|
||||
* de leurs ID */
|
||||
/**
|
||||
* Supprime un item d'un conteneur, sur la base de leurs ID
|
||||
*/
|
||||
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
|
||||
if (conteneur?.isConteneur()) {
|
||||
item.estContenu = false;
|
||||
await this.updateEmbeddedDocuments('Item', [{
|
||||
_id: conteneur.id,
|
||||
'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
|
||||
}]);
|
||||
onEnleverDeConteneur();
|
||||
if (conteneur) {
|
||||
if (conteneur.isConteneur()) {
|
||||
const contenu = conteneur.system.contenu.filter(id => id != item.id);
|
||||
await conteneur.update({ 'system.contenu': contenu });
|
||||
onEnleverDeConteneur();
|
||||
}
|
||||
else {
|
||||
await conteneur.update({ 'system.-=contenu': undefined })
|
||||
}
|
||||
}
|
||||
item.estContenu = false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async moveItemsBetweenActors(itemId, sourceActorId) {
|
||||
let itemsList = []
|
||||
let sourceActor = game.actors.get(sourceActorId);
|
||||
itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
|
||||
async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) {
|
||||
let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId)
|
||||
let itemsList = [{ id: itemId, conteneurId: undefined }]
|
||||
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
||||
|
||||
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
|
||||
.map(it => duplicate(it))
|
||||
.map(it => foundry.utils.duplicate(it))
|
||||
.map(it => { it.system.contenu = []; return it; });
|
||||
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
|
||||
|
||||
@ -589,20 +661,17 @@ export class RdDBaseActor extends Actor {
|
||||
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
|
||||
// gestion conteneur/contenu
|
||||
if (item.conteneurId) { // l'Objet était dans un conteneur
|
||||
let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
|
||||
let newConteneur = this.getItem(newConteneurId);
|
||||
|
||||
let newItemId = itemMap[item.id]; // Get newItem
|
||||
const newConteneurId = itemMap[item.conteneurId];
|
||||
const newConteneur = this.getItem(newConteneurId);
|
||||
const newItemId = itemMap[item.id]; // Get newItem
|
||||
|
||||
console.log('New conteneur filling!', newConteneur, newItemId, item);
|
||||
let contenu = duplicate(newConteneur.system.contenu);
|
||||
contenu.push(newItemId);
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
|
||||
const nouveauContenu = [...newConteneur.system.contenu, newItemId]
|
||||
await newConteneur.update({ 'system.contenu': nouveauContenu })
|
||||
}
|
||||
}
|
||||
for (let item of itemsList) {
|
||||
await sourceActor.deleteEmbeddedDocuments('Item', [item.id]);
|
||||
}
|
||||
const deletedItemIds = itemsList.map(it => it.id)
|
||||
await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds);
|
||||
}
|
||||
|
||||
_buildMapOldNewId(itemsList, newItems) {
|
||||
@ -621,12 +690,46 @@ export class RdDBaseActor extends Actor {
|
||||
type: this.type,
|
||||
img: this.img,
|
||||
pack: this.pack,
|
||||
name: this.name,
|
||||
name: this.getAlias(),
|
||||
system: { description: this.system.description }
|
||||
}
|
||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
|
||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||
}
|
||||
|
||||
actionImpossible(action) {
|
||||
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
|
||||
|
||||
}
|
||||
|
||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
||||
|
||||
async actionPrincipale(item, onActionItem = async () => { }) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, inc = 1) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
async finDeRound(options = { terminer: false }) { }
|
||||
isActorCombat() { return false }
|
||||
getCaracInit(competence) { return 0 }
|
||||
listActionsCombat() { return [] }
|
||||
listActionsPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -1,9 +1,7 @@
|
||||
import { DialogItemAchat } from "../dialog-item-achat.js";
|
||||
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||
import { RdDCommerce } from "./commerce.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
@ -13,14 +11,11 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
|
||||
width: 600,
|
||||
height: 720,
|
||||
tabs: [],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
});
|
||||
width: 600, height: 720,
|
||||
tabs: []
|
||||
}, { inplace: false })
|
||||
}
|
||||
get title() {
|
||||
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
||||
@ -32,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
async getData() {
|
||||
const formData = await super.getData();
|
||||
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
||||
mergeObject(formData,
|
||||
foundry.utils.mergeObject(formData,
|
||||
{
|
||||
title: this.actor.token.name,
|
||||
token: {
|
||||
@ -78,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
}
|
||||
const disponible = this.actor.getQuantiteDisponible(item)
|
||||
if (disponible == 0) {
|
||||
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
|
||||
ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -7,35 +7,25 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
|
||||
}
|
||||
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
}
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
}
|
||||
|
||||
canReceive(item) {
|
||||
if (item.isInventaire('all')) {
|
||||
return true;
|
||||
}
|
||||
return super.canReceive(item);
|
||||
return item.isInventaire('all');
|
||||
}
|
||||
|
||||
getQuantiteDisponible(item) {
|
||||
return this.system.illimite || item.isService() ? undefined : item.getQuantite();
|
||||
return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite();
|
||||
}
|
||||
|
||||
verifierFortune(cout) {
|
||||
return this.system.illimite || super.verifierFortune(cout);
|
||||
}
|
||||
|
||||
async depenserSols(cout) {
|
||||
if (this.system.illimite) {
|
||||
return
|
||||
}
|
||||
await super.depenserSols(cout)
|
||||
}
|
||||
|
||||
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
||||
async consommerNourritureboisson(itemId, choix, userId) {
|
||||
// ne pas consommer pour un commerce
|
||||
}
|
||||
|
||||
|
@ -1,21 +1,18 @@
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDActorCreatureSheet extends RdDActorSheet {
|
||||
export class RdDCreatureSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
});
|
||||
width: 640, height: 720
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
36
module/actor/creature.js
Normal file
@ -0,0 +1,36 @@
|
||||
import { ENTITE_INCARNE } from "../constants.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||
|
||||
export class RdDCreature extends RdDBaseActorSang {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
|
||||
}
|
||||
|
||||
isCreature() { return true }
|
||||
|
||||
canReceive(item) {
|
||||
return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
await this.supprimerBlessures(it => true);
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max,
|
||||
'system.sante.vie.value': this.system.sante.vie.max,
|
||||
'system.sante.fatigue.value': 0
|
||||
});
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||
if (nbGraves > 0) {
|
||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||
await this.santeIncDec("endurance", -nbGraves);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,20 +1,17 @@
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
|
||||
export class RdDActorEntiteSheet extends RdDActorSheet {
|
||||
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
});
|
||||
width: 640, height: 720,
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||
@ -48,18 +45,23 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const actorResonance = game.actors.get(actorId);
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => {
|
||||
RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
|
||||
console.log('Delete : ', actorId);
|
||||
this.removeSubacteur(actorId);
|
||||
this.deleteSubActeur(actorId);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async removeSubacteur(actorId) {
|
||||
async _onDropActor(event, dragData) {
|
||||
const dropActor = fromUuidSync(dragData.uuid)
|
||||
await this.actor.setEntiteReveAccordee(dropActor)
|
||||
super._onDropActor(event, dragData)
|
||||
}
|
||||
|
||||
async deleteSubActeur(actorId) {
|
||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||
}
|
||||
|
||||
}
|
106
module/actor/entite.js
Normal file
@ -0,0 +1,106 @@
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
|
||||
export class RdDEntite extends RdDBaseActorReve {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
|
||||
}
|
||||
|
||||
canReceive(item) {
|
||||
return item.type == ITEM_TYPES.competencecreature
|
||||
}
|
||||
|
||||
isEntite(typeentite = []) {
|
||||
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
|
||||
}
|
||||
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
|
||||
|
||||
getReveActuel() {
|
||||
return Misc.toInt(this.system.carac.reve?.value)
|
||||
}
|
||||
|
||||
getForce() { return this.getReve() }
|
||||
getAgilite() { return this.getReve() }
|
||||
getChance() { return this.getReve() }
|
||||
|
||||
getDraconicOuPossession() {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => it.system.categorie == 'possession')
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.find(it => true);
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
if (!this.isNonIncarnee()) {
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
isDead() {
|
||||
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
||||
}
|
||||
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'endurance' && !this.isNonIncarnee()) {
|
||||
const oldValue = this.system.sante.endurance.value;
|
||||
const endurance = Math.max(0,
|
||||
Math.min(oldValue + inc,
|
||||
this.system.sante.endurance.max));
|
||||
await this.update({ "system.sante.endurance.value": endurance })
|
||||
await this.setEffect(STATUSES.StatusComma, endurance <= 0);
|
||||
return {
|
||||
perte: oldValue - endurance,
|
||||
newValue: endurance
|
||||
}
|
||||
}
|
||||
return {}
|
||||
}
|
||||
async encaisser() {
|
||||
if (this.isNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
await RdDEncaisser.encaisser(this)
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) {
|
||||
return [STATUSES.StatusComma].includes(effectId);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
endurance: perteEndurance.perte
|
||||
});
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = this.system.sante.resonnance
|
||||
return (resonnance.actors.find(it => it == attacker.id))
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(actor) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
|
||||
// déjà accordé
|
||||
return
|
||||
}
|
||||
await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
|
||||
}
|
||||
else {
|
||||
super.setEntiteReveAccordee(actor)
|
||||
}
|
||||
}
|
||||
}
|
@ -12,7 +12,7 @@ export const XP_TOPIC = {
|
||||
export class ExperienceLog {
|
||||
|
||||
static async add(actor, topic, from, to, raison, manuel = false) {
|
||||
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
|
||||
if (!actor.isPersonnageJoueur()) {
|
||||
return
|
||||
}
|
||||
if (from == to) {
|
||||
|
115
module/actor/export-scriptarium/actor-encart-sheet.js
Normal file
@ -0,0 +1,115 @@
|
||||
import { RdDActorSheet } from "../../actor-sheet.js"
|
||||
import { SYSTEM_RDD } from "../../constants.js";
|
||||
import { Misc } from "../../misc.js";
|
||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
|
||||
import { ExportScriptarium } from "./export-scriptarium.js";
|
||||
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
|
||||
|
||||
export class RdDActorExportSheet extends RdDActorSheet {
|
||||
static async init() {
|
||||
await loadTemplates([
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
|
||||
])
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
|
||||
}
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
|
||||
width: 550,
|
||||
showCompNiveauBase: false,
|
||||
vueArchetype: false,
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
constructor(actor, options) {
|
||||
super(actor, options)
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const formData = await super.getData()
|
||||
// Add any structured, precomputed list of data
|
||||
formData.context = Mapping.prepareContext(this.actor)
|
||||
formData.export = this.getMappingValues(formData.context, this.actor)
|
||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
|
||||
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
||||
const legeres = this.actor.nbBlessuresLegeres()
|
||||
const graves = this.actor.nbBlessuresGraves()
|
||||
const critiques = this.actor.nbBlessuresCritiques()
|
||||
formData.etat = {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
fatigue: {
|
||||
value: this.actor.getFatigueActuelle(),
|
||||
max: this.actor.getFatigueMax(),
|
||||
malus: this.actor.malusFatigue()
|
||||
},
|
||||
blessures: legeres + graves + critiques,
|
||||
blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
|
||||
}
|
||||
formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
|
||||
return formData
|
||||
}
|
||||
|
||||
getMappingValues(context, actor) {
|
||||
return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
|
||||
colName: it.colName ?? it.column,
|
||||
column: it.column,
|
||||
rollClass: it.rollClass,
|
||||
value: String(it.getter(actor, context))
|
||||
}]))
|
||||
}
|
||||
|
||||
getCompetences(categories) {
|
||||
const competences = Mapping.getCompetencesCategorie(this.actor, categories)
|
||||
if (competences.length == 0) {
|
||||
return ''
|
||||
}
|
||||
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
||||
const listByCategories = Object.values(byCategories)
|
||||
.map(it => it.competencesParNiveau)
|
||||
.map(byNiveau => {
|
||||
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
|
||||
if (niveaux.length == 0) {
|
||||
return undefined
|
||||
}
|
||||
const listCategorieByNiveau = niveaux.map(niveau => {
|
||||
const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
|
||||
return { niveau, list }
|
||||
})
|
||||
return Misc.concat(listCategorieByNiveau)
|
||||
}).filter(it => it != undefined)
|
||||
|
||||
return Misc.concat(listByCategories)
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
this.html.find('.click-blessure-remove').click(async event =>
|
||||
await this.actor.supprimerBlessure({
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
})
|
||||
)
|
||||
this.html.find('.click-blessure-add').click(async event =>
|
||||
await this.actor.ajouterBlessure({
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
// event.currentTarget.attributes['data-gravite'].value
|
||||
})
|
||||
)
|
||||
this.html.find('.button-export').click(async event => {
|
||||
ExportScriptarium.INSTANCE.exportActors([this.actor],
|
||||
`${this.actor.uuid}-${this.actor.name}`
|
||||
)
|
||||
})
|
||||
}
|
||||
}
|
78
module/actor/export-scriptarium/export-scriptarium.js
Normal file
@ -0,0 +1,78 @@
|
||||
import { ACTOR_TYPES } from "../../item.js"
|
||||
import { Misc } from "../../misc.js"
|
||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
|
||||
import { Mapping } from "./mapping.js"
|
||||
|
||||
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">'
|
||||
|
||||
export class ExportScriptarium {
|
||||
|
||||
static init() {
|
||||
ExportScriptarium.INSTANCE = new ExportScriptarium()
|
||||
}
|
||||
|
||||
constructor() {
|
||||
Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
||||
Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
||||
}
|
||||
|
||||
onActorDirectoryMenu(actorDirectory, menus) {
|
||||
menus.push({
|
||||
name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
|
||||
icon: IMG_SCRIPTARIUM,
|
||||
condition: (target) => game.user.isGM &&
|
||||
OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
|
||||
this.$getActors(actorDirectory, target).length > 0,
|
||||
callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
|
||||
})
|
||||
}
|
||||
|
||||
$getTargetName(actorDirectory, target) {
|
||||
const li = target.closest(".directory-item")
|
||||
const folderId = li.data("folderId")
|
||||
const actorId = li.data("documentId")
|
||||
return actorId
|
||||
? game.actors.get(actorId).name
|
||||
: actorDirectory.folders.find(it => it.id == folderId).name
|
||||
}
|
||||
|
||||
$getActors(actorDirectory, target) {
|
||||
const li = target.closest(".directory-item")
|
||||
const folderId = li.data("folderId")
|
||||
const actorId = li.data("documentId")
|
||||
const actors = actorId
|
||||
? [game.actors.get(actorId)]
|
||||
: folderId
|
||||
? actorDirectory.folders.find(it => it.id == folderId).contents
|
||||
: []
|
||||
return actors.filter(it => it.type == ACTOR_TYPES.personnage)
|
||||
}
|
||||
|
||||
exportActors(actors, targetName) {
|
||||
const eol = '\n\r'
|
||||
const header = Misc.join(this.getHeaderLine(), ';')
|
||||
const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
|
||||
const data = Misc.join([header, ...actorLines], eol)
|
||||
const filename = `scriptarium-${targetName?.slugify()}.csv`;
|
||||
saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
|
||||
}
|
||||
|
||||
getHeaderLine() {
|
||||
return Mapping.getColumns()
|
||||
}
|
||||
|
||||
getActorLine(actor) {
|
||||
const values = Mapping.getValues(actor)
|
||||
return values
|
||||
.map(it => this.$escapeQuotes(it))
|
||||
.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
|
||||
}
|
||||
|
||||
$escapeQuotes(it) {
|
||||
it = '' + it
|
||||
if (it.includes('"') || it.includes(';')) {
|
||||
return `"${it.replaceAll('"', '\\"')}"`
|
||||
}
|
||||
return it
|
||||
}
|
||||
}
|
384
module/actor/export-scriptarium/mapping.js
Normal file
@ -0,0 +1,384 @@
|
||||
import { Grammar } from "../../grammar.js"
|
||||
import { RdDItemArme } from "../../item-arme.js"
|
||||
import { RdDItemCompetence } from "../../item-competence.js"
|
||||
import { RdDItemSort } from "../../item-sort.js"
|
||||
import { ITEM_TYPES } from "../../item.js"
|
||||
import { Misc } from "../../misc.js"
|
||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
|
||||
import { RdDBonus } from "../../rdd-bonus.js"
|
||||
import { TMRType } from "../../tmr-utility.js"
|
||||
|
||||
|
||||
export const CATEGORIES_COMPETENCES = [
|
||||
"generale",
|
||||
"particuliere",
|
||||
"specialisee",
|
||||
"connaissance",
|
||||
]
|
||||
export const CATEGORIES_DRACONIC = [
|
||||
"draconic",
|
||||
]
|
||||
|
||||
const CATEGORIES_COMBAT = [
|
||||
"melee",
|
||||
"tir",
|
||||
"lancer"
|
||||
]
|
||||
|
||||
const NIVEAU_BASE = {
|
||||
"generale": -4,
|
||||
"particuliere": -8,
|
||||
"specialisee": -11,
|
||||
"connaissance": -11,
|
||||
"draconic": -11,
|
||||
"melee": -6,
|
||||
"tir": -8,
|
||||
"lancer": -8,
|
||||
}
|
||||
|
||||
class ColumnMappingFactory {
|
||||
static createMappingArme(part, i) {
|
||||
return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
|
||||
}
|
||||
|
||||
static createMappingSort(part, i) {
|
||||
return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
|
||||
}
|
||||
}
|
||||
|
||||
const NB_ARMES = 10
|
||||
const NB_SORTS = 20
|
||||
const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
|
||||
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
|
||||
|
||||
const MAPPING_BASE = [
|
||||
{ column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
|
||||
{ column: "name", getter: (actor, context) => actor.name },
|
||||
{ column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
|
||||
{ column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
|
||||
{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
|
||||
{ column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
|
||||
{ column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
|
||||
{ column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
|
||||
{ column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
|
||||
{ column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
|
||||
{ column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
|
||||
{ column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
|
||||
{ column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
|
||||
{ column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
|
||||
{ column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
|
||||
{ column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
|
||||
{ column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
|
||||
{ column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
|
||||
{ column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
|
||||
{ column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
|
||||
{ column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
|
||||
{ column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
|
||||
{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
|
||||
{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
|
||||
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value },
|
||||
{ column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
|
||||
{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
|
||||
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
|
||||
{ column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
|
||||
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
|
||||
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
|
||||
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
|
||||
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
||||
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
||||
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
|
||||
]
|
||||
|
||||
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
|
||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
|
||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
|
||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
|
||||
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
|
||||
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
|
||||
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
|
||||
const MAPPING = MAPPING_BASE
|
||||
.concat(MAPPING_ARMES)
|
||||
.concat(MAPPING_SORTS)
|
||||
|
||||
export class Mapping {
|
||||
|
||||
static getMapping() {
|
||||
return MAPPING
|
||||
}
|
||||
|
||||
static getColumns() {
|
||||
return MAPPING.map(it => it.column)
|
||||
}
|
||||
|
||||
static getValues(actor) {
|
||||
const context = Mapping.prepareContext(actor)
|
||||
return MAPPING.map(it => it.getter(actor, context))
|
||||
}
|
||||
static getAsObject(actor) {
|
||||
const context = Mapping.prepareContext(actor)
|
||||
return Object.fromEntries(MAPPING.map(it => [it.column, {
|
||||
colName: it.colName ?? it.column,
|
||||
value: it.getter(actor, context)
|
||||
}]))
|
||||
}
|
||||
|
||||
static getValues(actor) {
|
||||
const context = Mapping.prepareContext(actor)
|
||||
return MAPPING.map(it => it.getter(actor, context))
|
||||
}
|
||||
|
||||
static prepareContext(actor) {
|
||||
return {
|
||||
armes: Mapping.prepareArmes(actor),
|
||||
armure: Mapping.prepareArmure(actor),
|
||||
esquive: Mapping.prepareEsquive(actor),
|
||||
sorts: Mapping.prepareSorts(actor)
|
||||
}
|
||||
}
|
||||
|
||||
static prepareArmes(actor) {
|
||||
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
||||
RdDItemArme.ajoutCorpsACorps(armes, actor)
|
||||
return armes.map(arme => [
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
||||
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
|
||||
.filter(it => it != undefined))
|
||||
.reduce((a, b) => a.concat(b), [])
|
||||
}
|
||||
|
||||
static prepareArme(actor, arme, maniement) {
|
||||
const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
const competence = actor.getCompetence(nameCompetenceArme)
|
||||
if (RdDItemCompetence.isNiveauBase(competence)) {
|
||||
return undefined
|
||||
}
|
||||
const categorie = Mapping.complementCategorie(arme, maniement)
|
||||
const dommages = Mapping.dommagesArme(actor, arme, maniement)
|
||||
return {
|
||||
name: arme.name + categorie,
|
||||
niveau: Misc.toSignedString(competence.system.niveau),
|
||||
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
|
||||
dommages: dommages,
|
||||
competence: competence,
|
||||
arme: arme
|
||||
}
|
||||
}
|
||||
static dommagesArme(actor, arme, maniement){
|
||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||
switch(arme.system.mortalite) {
|
||||
case 'non-mortel': return `(${dommages})`
|
||||
case 'empoignade': return '-'
|
||||
}
|
||||
return dommages
|
||||
}
|
||||
|
||||
static complementCategorie(arme, maniement) {
|
||||
switch (maniement) {
|
||||
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
|
||||
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static calculBaseInit(actor, categorie) {
|
||||
const mapping = MAPPING_BASE.find(it => it.column == categorie)
|
||||
if (mapping) {
|
||||
switch (categorie) {
|
||||
case 'melee':
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
const caracteristique = Number(actor.system.carac[categorie].value)
|
||||
return Math.floor(caracteristique / 2)
|
||||
}
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
static prepareArmure(actor) {
|
||||
const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
|
||||
if (armures.length > 1) {
|
||||
console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
|
||||
}
|
||||
if (armures.length > 0) {
|
||||
const armure = armures[0]
|
||||
return {
|
||||
name: armure.name,
|
||||
protection: armure.system.protection,
|
||||
malus: armure.system.malus ?? 0
|
||||
}
|
||||
}
|
||||
return {
|
||||
name: '',
|
||||
protection: actor.system.attributs.protection.value,
|
||||
malus: 0
|
||||
}
|
||||
}
|
||||
|
||||
static prepareEsquive(actor) {
|
||||
const esquives = actor.getCompetences("Esquive")
|
||||
if (esquives.length > 0) {
|
||||
const esquive = esquives[0]
|
||||
return {
|
||||
name: esquive.name,
|
||||
niveau: esquive.system.niveau,
|
||||
competence: esquive
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static prepareSorts(actor) {
|
||||
const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
|
||||
.map(it => RdDItemSort.getVoieCode(it))
|
||||
|
||||
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
|
||||
.sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
|
||||
}
|
||||
|
||||
static prepareSort(sort, voies) {
|
||||
return {
|
||||
voie: RdDItemSort.getCodeDraconic(sort, voies),
|
||||
description: Mapping.descriptionSort(sort),
|
||||
bonus: Mapping.bonusCase(sort)
|
||||
}
|
||||
}
|
||||
|
||||
static descriptionSort(sort) {
|
||||
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
|
||||
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
|
||||
const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve)
|
||||
const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte)
|
||||
return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}`
|
||||
}
|
||||
|
||||
static addSpaceToNonNumeric(value) {
|
||||
return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
|
||||
}
|
||||
|
||||
static toVar(value) {
|
||||
return value.replace('variable', 'var')
|
||||
}
|
||||
|
||||
static bonusCase(sort) {
|
||||
const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
|
||||
if (list.length > 0) {
|
||||
const bonus = list[0]
|
||||
return `+${bonus.bonus}% en ${bonus.case}`
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static getDescription(actor) {
|
||||
const sexe = actor.system.sexe
|
||||
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
|
||||
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
|
||||
const heure = actor.system.heure
|
||||
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
||||
const age = actor.system.age ? `${actor.system.age} ans` : undefined
|
||||
const taille = actor.system.taille
|
||||
const poids = actor.system.poids
|
||||
const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
|
||||
const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
|
||||
const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
|
||||
const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
|
||||
return Misc.join(list.filter(it => it), ', ')
|
||||
}
|
||||
|
||||
static getArmure(actor, context) {
|
||||
return context.armure?.name ?? ''
|
||||
}
|
||||
|
||||
static getProtectionArmure(actor, context) {
|
||||
const naturelle = Number(actor.system.attributs.protection.value)
|
||||
if (context?.armure?.protection == undefined) {
|
||||
return naturelle
|
||||
}
|
||||
if (Number.isNumeric(context?.armure?.protection)) {
|
||||
return Number(context?.armure?.protection ?? 0) + naturelle
|
||||
}
|
||||
return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
|
||||
}
|
||||
|
||||
static getMalusArmure(actor, context) {
|
||||
return context?.armure?.malus ?? 0
|
||||
}
|
||||
|
||||
static getEsquive(context) {
|
||||
if (context.esquive) {
|
||||
return Misc.toSignedString(context.esquive.niveau)
|
||||
}
|
||||
return ''
|
||||
}
|
||||
static getEsquiveArmure(context) {
|
||||
if (context.esquive) {
|
||||
const niveau = context.esquive.niveau + context.armure.malus
|
||||
return Misc.toSignedString(niveau)
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static getCompetences(actor, categories) {
|
||||
const competences = Mapping.getCompetencesCategorie(actor, categories)
|
||||
if (competences.length == 0) {
|
||||
return ''
|
||||
}
|
||||
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
||||
const txtByCategories = Object.values(byCategories)
|
||||
.map(it => it.competencesParNiveau)
|
||||
.map(byNiveau => {
|
||||
const niveaux = Object.keys(byNiveau)
|
||||
.map(it => Number(it)).sort(Misc.ascending())
|
||||
if (niveaux.length == 0) {
|
||||
return ''
|
||||
}
|
||||
const txtCategorieByNiveau = niveaux.map(niveau => {
|
||||
const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
|
||||
return names + ' ' + Misc.toSignedString(niveau)
|
||||
})
|
||||
const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
|
||||
return txtCategorie
|
||||
}).filter(it => it != '')
|
||||
|
||||
return Misc.join(txtByCategories, ' / ')
|
||||
}
|
||||
|
||||
static competencesByCategoriesByNiveau(competences, categories) {
|
||||
return categories.map(c => {
|
||||
return {
|
||||
categorie: c,
|
||||
competencesParNiveau: Misc.classify(
|
||||
competences.filter(comp => comp.system.categorie == c),
|
||||
comp => comp.system.niveau)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
static getArme(actor, context, part, numero) {
|
||||
if (numero < context.armes.length) {
|
||||
return context.armes[numero][part] ?? ''
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static getCompetencesCategorie(actor, categories) {
|
||||
return actor.itemTypes[ITEM_TYPES.competence]
|
||||
.filter(it => categories.includes(it.system.categorie))
|
||||
.filter(it => !RdDItemCompetence.isNiveauBase(it))
|
||||
}
|
||||
|
||||
static getSort(actor, context, part, numero) {
|
||||
if (numero < context.sorts.length) {
|
||||
return context.sorts[numero][part]
|
||||
}
|
||||
return ''
|
||||
}
|
||||
}
|
||||
|
188
module/actor/random/app-personnage-aleatoire.js
Normal file
@ -0,0 +1,188 @@
|
||||
import { SHOW_DICE } from "../../constants.js";
|
||||
import { Misc } from "../../misc.js";
|
||||
import { RdDCarac } from "../../rdd-carac.js";
|
||||
import { RdDDice } from "../../rdd-dice.js";
|
||||
import { RdDNameGen } from "../../rdd-namegen.js";
|
||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
|
||||
|
||||
const PATHS = [
|
||||
'name',
|
||||
'system.sexe',
|
||||
'system.age',
|
||||
'system.taille',
|
||||
'system.poids',
|
||||
'system.main',
|
||||
'system.heure',
|
||||
'system.cheveux',
|
||||
'system.yeux'
|
||||
]
|
||||
|
||||
const RANDOM_VALUES = {
|
||||
'system.sexe': { 'masculin': 1, 'féminin': 1 },
|
||||
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
|
||||
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
|
||||
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
||||
}
|
||||
|
||||
export class AppPersonnageAleatoire extends FormApplication {
|
||||
static preloadHandlebars() {
|
||||
loadTemplates([
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
|
||||
])
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
|
||||
title: "Génération aléatoire",
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
classes: ['app-personnage-aleatoire'],
|
||||
popOut: true,
|
||||
resizable: true
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
constructor(actor) {
|
||||
super({})
|
||||
this.actor = actor
|
||||
this.current = foundry.utils.duplicate(actor)
|
||||
this.checked = {
|
||||
'name': false,
|
||||
'system.sexe': true,
|
||||
'system.age': true,
|
||||
'system.taille': true,
|
||||
'system.poids': true,
|
||||
'system.main': true,
|
||||
'system.heure': true,
|
||||
'system.cheveux': true,
|
||||
'system.yeux': true
|
||||
}
|
||||
}
|
||||
|
||||
async getData(options) {
|
||||
return foundry.utils.mergeObject(await super.getData(options), {
|
||||
actor: this.actor,
|
||||
current: this.current,
|
||||
checked: this.checked,
|
||||
options: { isGM: game.user.isGM }
|
||||
})
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html)
|
||||
this.html = html
|
||||
this.html.find("button.button-cancel").click(async event => await this.close())
|
||||
this.html.find("button.button-apply").click(async event => await this.onApply())
|
||||
this.html.find("input.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find("a.random").click(async event => await this.onRandom(event))
|
||||
this.html.find("a.reset").click(async event => await this.onReset(event))
|
||||
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
|
||||
this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
|
||||
}
|
||||
async _updateObject(event, formData) { }
|
||||
|
||||
async onApply() {
|
||||
const updates = Object.fromEntries(
|
||||
PATHS.filter(path => game.user.isGM || path != 'name')
|
||||
.map(path => [path, this.current[path]])
|
||||
)
|
||||
await this.actor.update(updates)
|
||||
await this.close()
|
||||
}
|
||||
|
||||
getPath(selector) {
|
||||
const fields = this.html.find(selector).parents("div.random-field:first")
|
||||
return fields[0].attributes['data-path'].value
|
||||
}
|
||||
|
||||
async onChange(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
this.current[path] = event.currentTarget.value
|
||||
}
|
||||
|
||||
async onRandom(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
await this.setRandom(path);
|
||||
this.render()
|
||||
}
|
||||
|
||||
async onReset(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
this.current[path] = this.actor[path]
|
||||
await this.render()
|
||||
}
|
||||
|
||||
async onCheckForRandom(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
this.checked[path] = event.currentTarget.checked
|
||||
this.render()
|
||||
}
|
||||
|
||||
async onRandomizeSelected() {
|
||||
const paths = this.html.find("input.check-for-random:checked")
|
||||
.parents("div.random-field")
|
||||
.toArray()
|
||||
.map(it => it.attributes['data-path'].value)
|
||||
await Promise.all(paths.map(path => this.setRandom(path)))
|
||||
this.render()
|
||||
}
|
||||
|
||||
async setRandom(path) {
|
||||
this.current[path] = await this.random(path);
|
||||
}
|
||||
|
||||
async random(path) {
|
||||
switch (path) {
|
||||
case 'name':
|
||||
return await RdDNameGen.generate()
|
||||
case 'system.sexe':
|
||||
case 'system.main':
|
||||
case 'system.cheveux':
|
||||
case 'system.yeux':
|
||||
return await this.randomFromMap(RANDOM_VALUES[path])
|
||||
case 'system.poids':
|
||||
return await this.randomPoids()
|
||||
case 'system.taille':
|
||||
return await this.randomTaille()
|
||||
case 'system.age':
|
||||
return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
|
||||
case 'system.heure':
|
||||
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
|
||||
}
|
||||
return 'unknown'
|
||||
}
|
||||
|
||||
async randomFromMap(valuesMap) {
|
||||
const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
|
||||
const total = await RdDDice.rollTotal(`1d${max}`)
|
||||
let sum = 0
|
||||
for (let entry of Object.entries(valuesMap)) {
|
||||
sum = sum + entry[1]
|
||||
if (sum >= total) {
|
||||
return entry[0]
|
||||
}
|
||||
}
|
||||
return Object.keys(valuesMap)[0]
|
||||
}
|
||||
|
||||
async randomPoids() {
|
||||
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
||||
const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
|
||||
const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
|
||||
return total + ' kg'
|
||||
}
|
||||
|
||||
async randomTaille() {
|
||||
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
||||
const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
|
||||
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
|
||||
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
|
||||
const cm = total % 100
|
||||
const m = (total - cm) / 100
|
||||
return `${m}m${cm}`
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,21 +1,31 @@
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDActorVehiculeSheet extends RdDActorSheet {
|
||||
export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
RdDUtility.initAfficheContenu();
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
});
|
||||
width: 640, height: 720,
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
foundry.utils.mergeObject(formData,
|
||||
{
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
|
||||
limited: this.actor.limited,
|
||||
owner: this.actor.isOwner,
|
||||
});
|
||||
|
||||
this.timerRecherche = undefined;
|
||||
return formData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
28
module/actor/vehicule.js
Normal file
@ -0,0 +1,28 @@
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
|
||||
export class RdDVehicule extends RdDBaseActor {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp";
|
||||
}
|
||||
isVehicule() { return true }
|
||||
|
||||
canReceive(item) {
|
||||
return item.isInventaire();
|
||||
}
|
||||
|
||||
getEncombrementMax() {
|
||||
return this.system.capacite_encombrement;
|
||||
}
|
||||
|
||||
async vehicleIncDec(name, inc) {
|
||||
if (!['resistance', 'structure'].includes(name)) {
|
||||
return
|
||||
}
|
||||
const newValue = this.system.etat[name].value + inc;
|
||||
if (0 <= newValue && newValue <= this.system.etat[name].max) {
|
||||
await this.update({ [`system.etat.${name}.value`]: newValue })
|
||||
}
|
||||
}
|
||||
|
||||
}
|
433
module/apps/rdd-import-stats.js
Normal file
@ -0,0 +1,433 @@
|
||||
/************************************************************************************/
|
||||
import "./xregexp-all.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
|
||||
|
||||
/************************************************************************************/
|
||||
// Some internal test strings
|
||||
let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
|
||||
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
|
||||
TAILLE
|
||||
10
|
||||
Mêlée
|
||||
14
|
||||
APPARENCE
|
||||
13
|
||||
Tir
|
||||
11
|
||||
CONSTITUTION
|
||||
12
|
||||
Lancer
|
||||
11
|
||||
FORCE
|
||||
12
|
||||
Dérobée
|
||||
13
|
||||
AGILITÉ
|
||||
16
|
||||
Vie
|
||||
11
|
||||
DEXTÉRITÉ
|
||||
13
|
||||
Endurance
|
||||
25
|
||||
VUE
|
||||
10
|
||||
+dom
|
||||
0
|
||||
OUÏE
|
||||
11
|
||||
Protection
|
||||
2 ou 4
|
||||
ODO-GOÛT
|
||||
9
|
||||
cuir souple
|
||||
VOLONTÉ
|
||||
14
|
||||
ou cuir / métal
|
||||
INTELLECT
|
||||
9
|
||||
EMPATHIE
|
||||
11
|
||||
RÊVE
|
||||
13
|
||||
CHANCE
|
||||
10
|
||||
niv
|
||||
init
|
||||
+dom
|
||||
Épée dragonne
|
||||
+5
|
||||
12
|
||||
+3
|
||||
Hache de bataille
|
||||
+6
|
||||
13
|
||||
+3
|
||||
Bouclier moyen
|
||||
+5
|
||||
Dague mêlée
|
||||
+4
|
||||
11
|
||||
+1
|
||||
Corps à corps
|
||||
+4
|
||||
11
|
||||
(0)
|
||||
Esquive
|
||||
+8
|
||||
Escalade +4 / Saut +5 / Commerce +3 / Équitation
|
||||
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
|
||||
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
|
||||
Légendes -1 / Écriture -4
|
||||
`;
|
||||
|
||||
let statBlock02 = `/HVJDUGHV
|
||||
TAILLE
|
||||
11
|
||||
Mêlée
|
||||
12
|
||||
CONSTITUTION
|
||||
11
|
||||
Tir
|
||||
11
|
||||
FORCE
|
||||
12
|
||||
Lancer
|
||||
11
|
||||
AGILITÉ
|
||||
12
|
||||
Dérobée
|
||||
11
|
||||
DEXTERITÉ
|
||||
11
|
||||
Vie
|
||||
11
|
||||
VUE
|
||||
11
|
||||
Endurance
|
||||
22
|
||||
OUÏE
|
||||
11
|
||||
Vitesse
|
||||
12
|
||||
VOLONTÉ
|
||||
10
|
||||
+dom
|
||||
0
|
||||
Protection
|
||||
4
|
||||
cuir / métal
|
||||
niv
|
||||
init
|
||||
+dom
|
||||
Hache de bataille
|
||||
+4
|
||||
10
|
||||
+3
|
||||
Bouclier moyen
|
||||
+4
|
||||
Dague mêlée
|
||||
+3
|
||||
9
|
||||
+1
|
||||
Arc
|
||||
+5
|
||||
10
|
||||
+2
|
||||
Corps à corps
|
||||
+3
|
||||
9
|
||||
(0)
|
||||
Esquive avec armure
|
||||
+2
|
||||
Course +1/ Vigilance +4
|
||||
`;
|
||||
|
||||
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
|
||||
chaque gardien des rêves.
|
||||
TAILLE
|
||||
8
|
||||
Vie
|
||||
10
|
||||
CONSTITUTION FORCE
|
||||
12
|
||||
11
|
||||
Endurance
|
||||
Vitesse
|
||||
12/38
|
||||
21
|
||||
/HVFKLHQV]RPELV
|
||||
PERCEPTION 13
|
||||
+dom
|
||||
0
|
||||
VOLONTÉ
|
||||
10
|
||||
Protection
|
||||
0
|
||||
Les « monstres » apparaîtront un soir, durant
|
||||
RÊVE
|
||||
10
|
||||
l’heure du Serpent, et attaqueront les voya-
|
||||
niv
|
||||
init
|
||||
+dom
|
||||
geurs à leur campement. Si ces derniers ne
|
||||
Morsure
|
||||
13
|
||||
+4
|
||||
10
|
||||
+1
|
||||
campent pas, ils apparaîtront tout de même à
|
||||
Esquive
|
||||
11
|
||||
+3
|
||||
l’heure du Serpent. Le feu ne les effraie pas. Ils
|
||||
Course, Saut
|
||||
12
|
||||
+3
|
||||
ne sont pas très rapides, mais en revanche, très
|
||||
Discrétion
|
||||
12
|
||||
+3
|
||||
silencieux : ils n’aboient pas. Les voyageurs
|
||||
Vigilance
|
||||
13
|
||||
+3
|
||||
`
|
||||
// Skill parser depending on the type of actor
|
||||
const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" };
|
||||
|
||||
// Main class for parsing a stat block
|
||||
export class RdDStatBlockParser {
|
||||
|
||||
static openInputDialog() {
|
||||
let dialog = new Dialog({
|
||||
title: "Import de stats de PNJ/Créatures",
|
||||
content: `
|
||||
<div>
|
||||
<p>Coller le texte de la stat ici</p>
|
||||
<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
|
||||
</div>
|
||||
`,
|
||||
buttons: {
|
||||
ok: {
|
||||
label: "OK",
|
||||
callback: async (html) => {
|
||||
let statBlock = html.find("#statBlock")[0].value;
|
||||
await RdDStatBlockParser.parseStatBlock(statBlock);
|
||||
dialog.close();
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
label: "Cancel"
|
||||
}
|
||||
}
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
static fixWeirdPDF(statString) {
|
||||
// Split the statString into lines
|
||||
let lines = statString.split("\n");
|
||||
let newLines = [];
|
||||
let index = 0;
|
||||
let nextType = "string";
|
||||
// Loop through each line
|
||||
for (let i = 0; i < lines.length; i++) {
|
||||
// remove trailing spaces
|
||||
lines[i] = lines[i].trim();
|
||||
// Is it text ?
|
||||
if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
|
||||
if ( nextType == "string" ) {
|
||||
newLines[index] = lines[i];
|
||||
nextType = "number";
|
||||
} else {
|
||||
console.log("Wrong sequence string detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
// Is it a number ?
|
||||
if (lines[i].match(/^[\d\s]+/)) {
|
||||
if ( nextType == "number" ) {
|
||||
newLines[index] = newLines[index] + lines[i];
|
||||
nextType = "string";
|
||||
index++;
|
||||
} else {
|
||||
console.log("Wrong sequence number detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static async parseStatBlock(statString, type = "npc") {
|
||||
|
||||
//statString = statBlock03;
|
||||
if (!statString) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Special function to fix strange/weird copy/paste from PDF readers
|
||||
// Unused up to now : this.fixWeirdPDF(statString);
|
||||
|
||||
// Replace all endline by space in the statString
|
||||
statString = statString.replace(/\n/g, " ");
|
||||
// Remove all multiple spaces
|
||||
statString = statString.replace(/\s{2,}/g, " ");
|
||||
// Remove all leading and trailing spaces
|
||||
statString = statString.trim();
|
||||
|
||||
let actorType = "personnage";
|
||||
let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi'));
|
||||
if (perception?.value ) {
|
||||
actorType = "creature";
|
||||
}
|
||||
|
||||
// Now start carac
|
||||
let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
|
||||
for (let key in game.model.Actor.personnage.carac) {
|
||||
let caracDef = game.model.Actor.personnage.carac[key];
|
||||
// Parse the stat string for each caracteristic
|
||||
let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi'));
|
||||
if (carac?.value) {
|
||||
actorData.carac[key].value = Number(carac.value);
|
||||
}
|
||||
}
|
||||
|
||||
// If creature we need to setup additionnal fields
|
||||
if (actorType == "creature") {
|
||||
let plusDom = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi'));
|
||||
if (plusDom?.values) {
|
||||
actorData.attributs.plusdom.value = Number(plusDom.value);
|
||||
}
|
||||
let protection = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi'));
|
||||
if (protection?.value) {
|
||||
actorData.attributs.protection.value = Number(protection.value);
|
||||
}
|
||||
let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi'));
|
||||
if (endurance?.value) {
|
||||
actorData.sante.endurance.value = Number(endurance.value);
|
||||
actorData.sante.endurance.max = Number(endurance.value);
|
||||
}
|
||||
let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi'));
|
||||
if (vie.value) {
|
||||
actorData.sante.vie.value = Number(vie.value);
|
||||
actorData.sante.vie.max = Number(vie.value);
|
||||
}
|
||||
let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi'));
|
||||
if (vitesse?.value) {
|
||||
actorData.attributs.vitesse.value = vitesse.value;
|
||||
}
|
||||
}
|
||||
|
||||
let items = [];
|
||||
// Get skills from compendium
|
||||
const competences = await SystemCompendiums.getCompetences(actorType);
|
||||
//console.log("Competences : ", competences);
|
||||
let allComp = competences.map(i => i.toObject())
|
||||
for (let comp of allComp) {
|
||||
let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi'));
|
||||
if (skill) {
|
||||
comp.system.niveau = Number(skill.value);
|
||||
if (actorType == "creature") {
|
||||
comp.system.carac_value = Number(skill.carac);
|
||||
if (skill.init) {
|
||||
comp.system.dommages = Number(skill.dommages);
|
||||
comp.system.iscombat = true;
|
||||
}
|
||||
items.push(comp); // Only selective push
|
||||
}
|
||||
}
|
||||
if (actorType == "personnage") {
|
||||
items.push(comp); // Always push
|
||||
}
|
||||
}
|
||||
|
||||
// Now process weapons
|
||||
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
|
||||
//console.log("Equipement : ", equipment);
|
||||
for (let w of weapons) {
|
||||
|
||||
let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi'));
|
||||
if (weapon) {
|
||||
w.system.equipe = true
|
||||
items.push(w.toObject());
|
||||
// now process the skill
|
||||
if ( w.system?.competence != "") {
|
||||
let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
if ( w.system?.tir != "") {
|
||||
let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
if ( w.system?.lancer != "") {
|
||||
let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now process armors
|
||||
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
|
||||
for (let a of armors) {
|
||||
let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi'));
|
||||
if (armor) {
|
||||
a.system.equipe = true
|
||||
items.push(a.toObject());
|
||||
}
|
||||
}
|
||||
|
||||
// Get hour name : heure du XXXXX
|
||||
let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi'));
|
||||
if (heure?.value) {
|
||||
actorData.heure = heure.value;
|
||||
}
|
||||
// Get age
|
||||
let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi'));
|
||||
if (age?.value) {
|
||||
actorData.age = Number(age.value);
|
||||
}
|
||||
// Get height
|
||||
let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi'));
|
||||
if (taille?.value) {
|
||||
actorData.taille = taille.value;
|
||||
}
|
||||
// Get weight
|
||||
let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi'));
|
||||
if (poids?.value) {
|
||||
actorData.poids = poids.value;
|
||||
}
|
||||
// Get beauty
|
||||
let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi'));
|
||||
if (beaute?.value) {
|
||||
actorData.beaute = Number(beaute.value);
|
||||
}
|
||||
|
||||
// Name is all string before ', né'
|
||||
let name
|
||||
if (actorType == "personnage") {
|
||||
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi'));
|
||||
if (!name?.value) {
|
||||
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
|
||||
}
|
||||
name = name?.value || "Importé";
|
||||
}
|
||||
if (actorType == "creature") {
|
||||
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
|
||||
name = name?.value || "Importé";
|
||||
}
|
||||
|
||||
let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items});
|
||||
|
||||
// DUmp....
|
||||
console.log(actorData);
|
||||
}
|
||||
}
|
||||
|
8225
module/apps/xregexp-all.js
Normal file
@ -1,5 +1,6 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
|
||||
|
||||
/**
|
||||
@ -7,15 +8,20 @@ import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
*/
|
||||
export class ChatUtility {
|
||||
|
||||
static async init() {
|
||||
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
||||
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
|
||||
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
|
||||
case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
|
||||
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
|
||||
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static notifyUser(userId, level = 'info', message) {
|
||||
const socketData = {
|
||||
@ -43,7 +49,7 @@ export class ChatUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onRemoveMessages(socketData) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
if (socketData.part) {
|
||||
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
|
||||
toDelete.forEach(it => it.delete());
|
||||
@ -57,7 +63,7 @@ export class ChatUtility {
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static removeMessages(socketData) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
ChatUtility.onRemoveMessages(socketData);
|
||||
}
|
||||
else {
|
||||
@ -71,94 +77,107 @@ export class ChatUtility {
|
||||
}
|
||||
|
||||
static removeChatMessageId(messageId) {
|
||||
if (messageId){
|
||||
if (messageId) {
|
||||
ChatUtility.removeMessages({ messageId: messageId });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createChatWithRollMode(name, chatOptions) {
|
||||
return await ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createChatMessage(name, rollMode, chatOptions) {
|
||||
switch (rollMode) {
|
||||
static async createChatWithRollMode(messageData, actor = undefined) {
|
||||
switch (game.settings.get("core", "rollMode")) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
ChatUtility.blindMessageToGM(chatOptions);
|
||||
|
||||
chatOptions.whisper = [game.user.id];
|
||||
chatOptions.content = "Message envoyé en aveugle au Gardien";
|
||||
ChatUtility.blindMessageToGM(messageData)
|
||||
messageData.whisper = [game.user];
|
||||
messageData.content = "Message envoyé en aveugle au Gardien"
|
||||
}
|
||||
else {
|
||||
chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
messageData.whisper = ChatUtility.getGMs()
|
||||
}
|
||||
break;
|
||||
default:
|
||||
chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
|
||||
break;
|
||||
break
|
||||
case "gmroll":
|
||||
messageData.whisper = ChatUtility.getOwners(actor)
|
||||
break
|
||||
case "selfroll":
|
||||
messageData.whisper = [game.user]
|
||||
break
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name;
|
||||
return await ChatMessage.create(chatOptions);
|
||||
messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
|
||||
return await ChatMessage.create(messageData)
|
||||
}
|
||||
|
||||
static getOwners(document) {
|
||||
return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
}
|
||||
|
||||
static getUserAndGMs() {
|
||||
return [game.user, ...ChatUtility.getGMs()]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static prepareChatMessage(rollMode, name) {
|
||||
return {
|
||||
user: game.user.id,
|
||||
whisper: ChatUtility.getWhisperRecipients(rollMode, name)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": return ChatUtility.getUsers(user => user.isGM);
|
||||
case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
|
||||
case "selfroll": return [game.user.id];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipientsAndGMs(name) {
|
||||
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
||||
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
||||
static getMultipleActorsOwners(...actors) {
|
||||
return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.id);
|
||||
return game.users.filter(filter)
|
||||
}
|
||||
|
||||
static getGMs() {
|
||||
return game.users.filter(user => user.isGM)
|
||||
}
|
||||
|
||||
static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
|
||||
switch (rollMode) {
|
||||
case "blindroll":
|
||||
chatMessageData.blind = true
|
||||
chatMessageData.whisper = ChatUtility.getGMs()
|
||||
break
|
||||
case "gmroll":
|
||||
chatMessageData.whisper = ChatUtility.getGMs()
|
||||
chatMessageData.blind = false
|
||||
break
|
||||
case "roll":
|
||||
chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
|
||||
chatMessageData.blind = false
|
||||
break
|
||||
case "selfroll":
|
||||
chatMessageData.whisper = [game.user]
|
||||
chatMessageData.blind = false
|
||||
break
|
||||
}
|
||||
return chatMessageData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
|
||||
const chatGM = foundry.utils.duplicate(chatOptions)
|
||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
|
||||
console.log("blindMessageToGM", chatGM)
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static handleGMChatMessage(socketData) {
|
||||
console.log("blindMessageToGM", socketData);
|
||||
if (game.user.isGM) { // message privé pour GM only
|
||||
socketData.user = game.user.id;
|
||||
ChatMessage.create(socketData);
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: ChatUtility.getGMs(),
|
||||
content: socketData.content
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
static async setMessageData(chatMessage, key, flag) {
|
||||
if (flag) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
|
||||
if (flag && chatMessage.isAuthor) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, key, flag)
|
||||
}
|
||||
}
|
||||
|
||||
static getMessageData(chatMessage, key) {
|
||||
const json = chatMessage.getFlag(SYSTEM_RDD, key);
|
||||
return json ? JSON.parse(json) : undefined;
|
||||
return chatMessage.getFlag(SYSTEM_RDD, key);
|
||||
}
|
||||
|
||||
static getChatMessage(event) {
|
||||
@ -166,4 +185,19 @@ export class ChatUtility {
|
||||
return game.messages.get(chatMessageId);
|
||||
}
|
||||
|
||||
static async onRenderChatMessage(chatMessage, html, data) {
|
||||
const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
|
||||
if (rddTimestamp) {
|
||||
const timestamp = new RdDTimestamp(rddTimestamp);
|
||||
const timestampData = timestamp.toCalendrier();
|
||||
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
||||
html.find('header.message-header .message-sender').after(dateHeure)
|
||||
}
|
||||
}
|
||||
|
||||
static async onCreateChatMessage(chatMessage, options, id) {
|
||||
if (chatMessage.isAuthor) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
169
module/coeur/rdd-coeur.js
Normal file
@ -0,0 +1,169 @@
|
||||
import { RdDBaseActor } from "../actor/base-actor.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
|
||||
const INFO_COEUR = 'info-coeur';
|
||||
|
||||
export class RdDCoeur {
|
||||
static registerChatCallbacks(html) {
|
||||
html.on("click", 'a.accepter-tendre-moment', event => {
|
||||
RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event))
|
||||
})
|
||||
html.on("click", 'a.refuser-tendre-moment', event => {
|
||||
RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event))
|
||||
})
|
||||
html.on("click", 'a.perdre-point-coeur-douceur', event => {
|
||||
RdDCoeur.perdreEnDouceur(
|
||||
RdDCoeur.extractInfoCoeur(event),
|
||||
event.currentTarget.attributes['data-actor-id'].value)
|
||||
})
|
||||
}
|
||||
|
||||
static addTagsInfoCoeur(infoCoeur, chatMessage = undefined) {
|
||||
if (chatMessage) {
|
||||
infoCoeur.chatMessageId = chatMessage.id
|
||||
}
|
||||
else {
|
||||
chatMessage = game.messages.get(infoCoeur.chatMessageId)
|
||||
}
|
||||
ChatUtility.setMessageData(chatMessage, INFO_COEUR, infoCoeur);
|
||||
}
|
||||
|
||||
static extractInfoCoeur(event) {
|
||||
const chatMesage = ChatUtility.getChatMessage(event);
|
||||
return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
|
||||
}
|
||||
|
||||
static getInfoCoeur(sourceActorId, targetActorId) {
|
||||
const sourceActor = game.actors.get(sourceActorId)
|
||||
const targetActor = game.actors.get(targetActorId)
|
||||
if (sourceActor && targetActor) {
|
||||
return {
|
||||
source: {
|
||||
actor: RdDBaseActor.extractActorMin(sourceActor),
|
||||
coeur: sourceActor.getPointsCoeur(targetActorId),
|
||||
},
|
||||
target: {
|
||||
actor: RdDBaseActor.extractActorMin(targetActor),
|
||||
coeur: targetActor.getPointsCoeur(sourceActorId),
|
||||
}
|
||||
}
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) {
|
||||
const actor = game.actors.get(actorId)
|
||||
const amoureux = actor.getSuivant(subActorId)
|
||||
if (toggleCoeur <= amoureux.coeur) {
|
||||
if (toggleCoeur > amoureux.prochainCoeur) {
|
||||
toggleCoeur = amoureux.coeur
|
||||
}
|
||||
else {
|
||||
toggleCoeur = amoureux.coeur - 1
|
||||
}
|
||||
}
|
||||
else if (toggleCoeur <= amoureux.prochainCoeur) {
|
||||
toggleCoeur = Math.max(amoureux.coeur, toggleCoeur - 1)
|
||||
}
|
||||
actor.setPointsCoeur(subActorId, Math.max(0, Math.min(toggleCoeur, 4)))
|
||||
}
|
||||
|
||||
static async applyCoeurChateauDormant(actor, message) {
|
||||
const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
|
||||
let count = 0
|
||||
newSuivants.forEach(async link => {
|
||||
const suivant = game.actors.get(link.id)
|
||||
const prochainCoeur = link.prochainCoeur ?? 0;
|
||||
const coeurCourant = link.coeur ?? 0;
|
||||
const diff = prochainCoeur - coeurCourant
|
||||
if (diff < 0) {
|
||||
await actor.moralIncDec(-4);
|
||||
link.coeur = Math.max(0, coeurCourant - 1)
|
||||
link.prochainCoeur = link.coeur
|
||||
message.content += `<br>Votre cœur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste ${link.coeur} points de Cœur.`
|
||||
count++
|
||||
}
|
||||
else if (diff > 0) {
|
||||
link.coeur = Math.min(prochainCoeur, 4)
|
||||
message.content += `<br>Votre cœur bat fort, vous avez maintenant ${link.coeur} points de Cœur pour ${suivant.name}.`
|
||||
link.prochainCoeur = link.coeur
|
||||
count++
|
||||
}
|
||||
}
|
||||
)
|
||||
if (count > 0) {
|
||||
await actor.update({ 'system.subacteurs.suivants': newSuivants });
|
||||
}
|
||||
}
|
||||
|
||||
static async startSubActeurTendreMoment(actorId, subActeurId) {
|
||||
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
|
||||
if (infoCoeur.target?.actor?.id) {
|
||||
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
|
||||
const chatMessage = await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(infoCoeur.target.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
||||
})
|
||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||
}
|
||||
}
|
||||
|
||||
static async accepterTendreMoment(infoCoeur) {
|
||||
const target = game.actors.get(infoCoeur.target.actor.id)
|
||||
if (!target.isOwner) {
|
||||
ui.notifications.warn(`vous ne pouvez pas accepter pour ${infoCoeur.target.actor.name}`)
|
||||
return
|
||||
}
|
||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
||||
|
||||
infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total
|
||||
infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total
|
||||
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
|
||||
for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
|
||||
const actorAmoureux = game.actors.get(amoureux.actor.id);
|
||||
amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre'
|
||||
amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation)
|
||||
}
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
||||
const chatMessage = await ChatMessage.create({
|
||||
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||
content: chatHtml
|
||||
})
|
||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||
}
|
||||
|
||||
static async refuserTendreMoment(infoCoeur) {
|
||||
const target = game.actors.get(infoCoeur.target.actor.id)
|
||||
if (!target.isOwner) {
|
||||
ui.notifications.warn(`vous ne pouvez pas refuser pour ${infoCoeur.target.actor.name}`)
|
||||
return
|
||||
}
|
||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
|
||||
await ChatMessage.create({
|
||||
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||
content: chatHtml
|
||||
});
|
||||
}
|
||||
|
||||
static async perdreEnDouceur(infoCoeur, actorId) {
|
||||
const [amoureux, partenaire] = (infoCoeur.source.actor.id == actorId
|
||||
? [infoCoeur.source, infoCoeur.target]
|
||||
: (infoCoeur.target.actor.id == actorId
|
||||
? [infoCoeur.target, infoCoeur.source]
|
||||
: [undefined, undefined]))
|
||||
|
||||
if (amoureux.perteCoeur) {
|
||||
ui.notifications.warn(`Le point de cœur a déjà été perdu`)
|
||||
}
|
||||
else if (amoureux.coeur > 0) {
|
||||
const actor = game.actors.get(actorId)
|
||||
if (actor.isOwner) {
|
||||
await actor.setPointsCoeur(partenaire?.actor.id, amoureux.coeur - 1, { immediat: true })
|
||||
amoureux.perteCoeur = true
|
||||
RdDCoeur.addTagsInfoCoeur(infoCoeur)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -8,3 +8,46 @@ export const SHOW_DICE = 'show';
|
||||
export const ENTITE_INCARNE = 'incarne';
|
||||
export const ENTITE_NONINCARNE = 'nonincarne';
|
||||
export const ENTITE_BLURETTE = 'blurette';
|
||||
|
||||
export const RDD_CONFIG = {
|
||||
niveauEthylisme : [
|
||||
{value: "1", label: "Aucun"},
|
||||
{value: "0", label: "Eméché (0)"},
|
||||
{value: "-1", label: "Gris (-1)"},
|
||||
{value: "-2", label: "Pinté (-2)"},
|
||||
{value: "-3", label: "Pas Frais (-3)"},
|
||||
{value: "-4", label: "Ivre (-4)"},
|
||||
{value: "-5", label: "Bu (-5)"},
|
||||
{value: "-6", label: "Complètement fait (-6)"},
|
||||
{value: "-7", label: "Ivre mort (-7)"}
|
||||
],
|
||||
categorieEntite: {
|
||||
"cauchemar": "Cauchemar",
|
||||
"reve": "Rêve"
|
||||
},
|
||||
typeEntite: {
|
||||
"incarne": "Incarnée",
|
||||
"nonincarne": "Non Incarnée",
|
||||
"blurette": "Blurette"
|
||||
},
|
||||
heuresRdD : [
|
||||
{value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
|
||||
{value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
|
||||
{value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
|
||||
{value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
|
||||
{value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
|
||||
{value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
|
||||
{value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
|
||||
{value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
|
||||
{value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
|
||||
{value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
|
||||
{value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
|
||||
{value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}
|
||||
],
|
||||
raretes: [
|
||||
{value: "Commune", label: "Commune"},
|
||||
{value: "Frequente", label: "Fréquente"},
|
||||
{value: "Rare", label: "Rare"},
|
||||
{value: "Rarissime", label: "Rarissime"}
|
||||
]
|
||||
}
|
84
module/dialog-choix-xp-carac.js
Normal file
@ -0,0 +1,84 @@
|
||||
|
||||
export class DialogChoixXpCarac extends Dialog {
|
||||
|
||||
static async choix(actor, xpData, caracs) {
|
||||
caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it))
|
||||
xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData)
|
||||
const dialogData = {
|
||||
title: `Choisissez la répartition d'expérience`,
|
||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", {
|
||||
actor,
|
||||
caracDerivee: actor.findCaracByName(xpData.caracName),
|
||||
xpData,
|
||||
caracs
|
||||
}),
|
||||
}
|
||||
|
||||
const dialogOptions = {
|
||||
classes: ["rdd-dialog-select"],
|
||||
width: 400,
|
||||
height: 'fit-content',
|
||||
'z-index': 99999
|
||||
}
|
||||
new DialogChoixXpCarac(dialogData, dialogOptions, actor, xpData, caracs).render(true)
|
||||
}
|
||||
|
||||
constructor(dialogData, dialogOptions, actor, xpData, caracs) {
|
||||
dialogData = foundry.utils.mergeObject(dialogData, {
|
||||
default: 'appliquer',
|
||||
buttons: {
|
||||
'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }
|
||||
}
|
||||
})
|
||||
super(dialogData, dialogOptions)
|
||||
this.actor = actor
|
||||
this.xpData = xpData
|
||||
this.caracs = caracs
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
//TODO
|
||||
super.activateListeners(html)
|
||||
this.html = html
|
||||
this.html.find("li.xpCarac-option .xpCarac-moins").click(event =>
|
||||
this.ajouterXp(event, -1)
|
||||
)
|
||||
this.html.find("li.xpCarac-option .xpCarac-plus").click(event =>
|
||||
this.ajouterXp(event, 1)
|
||||
)
|
||||
}
|
||||
|
||||
async ajouterXp(event, delta) {
|
||||
const liCarac = this.html.find(event.currentTarget)?.parents("li.xpCarac-option")
|
||||
const label = liCarac?.data("carac-label")
|
||||
const carac = this.caracs.find(c => c.label == label)
|
||||
if (carac.ajout + delta < 0) {
|
||||
ui.notifications.warn(`Impossible de diminuer les points à répartir en ${carac.label} en dessous de 0`)
|
||||
return
|
||||
}
|
||||
if (this.xpData.reste - delta < 0) {
|
||||
ui.notifications.warn(`Il ne reste plus de points à répartir en ${carac.label}`)
|
||||
return
|
||||
}
|
||||
carac.ajout += delta
|
||||
this.xpData.reste -= delta
|
||||
liCarac.find("input.xpCarac-view-ajout").val(carac.ajout)
|
||||
this.html.find("input.xpCarac-reste").val(this.xpData.reste)
|
||||
}
|
||||
|
||||
async appliquerSelection() {
|
||||
if (this.xpData.reste > 0) {
|
||||
ui.notifications.warn(`Il vous reste ${this.xpData.reste} points à répartir`)
|
||||
return
|
||||
}
|
||||
this.caracs.filter(c => c.ajout > 0).forEach(c => {
|
||||
const xpData = { caracName: c.label, xpCarac: c.ajout }
|
||||
this.actor._xpCarac(xpData)
|
||||
})
|
||||
await super.close()
|
||||
}
|
||||
|
||||
async close() { }
|
||||
|
||||
_getHeaderButtons() { return [] }
|
||||
}
|
@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
|
||||
|
||||
export class DialogChronologie extends Dialog {
|
||||
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
|
||||
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
|
||||
scope: "client",
|
||||
@ -114,7 +114,7 @@ export class DialogChronologie extends Dialog {
|
||||
heure: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.heure']").val()),
|
||||
minute: this.html.find("form.rdddialogchrono :input[name='chronologie.minute']").val(),
|
||||
},
|
||||
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val()
|
||||
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
.map(actor => ({
|
||||
id: actor.id,
|
||||
name: actor.name,
|
||||
selected: true
|
||||
selected: false
|
||||
}))
|
||||
};
|
||||
|
||||
@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
}
|
||||
|
||||
constructor(dialogData, html) {
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Créer un signe",
|
||||
content: html,
|
||||
@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
async _createSigneForActor(actor, signe) {
|
||||
actor.createEmbeddedDocuments("Item", [signe]);
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
|
||||
signe: signe,
|
||||
alias: actor.name
|
||||
alias: actor.getAlias()
|
||||
})
|
||||
});
|
||||
}
|
||||
@ -111,7 +111,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
|
||||
onSelectTmr(event) {
|
||||
const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
|
||||
const onTmr = this.tmrs.find(it => it.name == tmrName);
|
||||
const onTmr = this.dialogData.tmrs.find(it => it.name == tmrName);
|
||||
if (onTmr){
|
||||
onTmr.selected = event.currentTarget.checked;
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static prepareData(actor, item) {
|
||||
let potionData = duplicate(item)
|
||||
let potionData = foundry.utils.duplicate(item)
|
||||
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
|
||||
DialogFabriquerPotion.nombreBrinsMinimum(item),
|
||||
DialogFabriquerPotion.nombreBrinsOptimal(item));
|
||||
|
@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
static prepareData(actor, item) {
|
||||
let consommerData = {
|
||||
item: duplicate(item),
|
||||
item: foundry.utils.duplicate(item),
|
||||
cuisine: actor.getCompetence('cuisine'),
|
||||
choix: {
|
||||
doses: 1,
|
||||
|
@ -1,37 +0,0 @@
|
||||
|
||||
export class DialogSelectTarget extends Dialog {
|
||||
constructor(html, onSelectTarget, targets) {
|
||||
const options = {
|
||||
classes: ["rdd-dialog-select-target"],
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
'max-height': 600,
|
||||
'z-index': 99999
|
||||
};
|
||||
const conf = {
|
||||
title: "Choisir une cible",
|
||||
content: html,
|
||||
buttons: {}
|
||||
};
|
||||
super(conf, options);
|
||||
this.onSelectTarget = onSelectTarget;
|
||||
this.targets = targets;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find("li.select-target").click((event) => {
|
||||
this.targetSelected(this.html.find(event.currentTarget)?.data("token-id"));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
targetSelected(tokenId) {
|
||||
const target = this.targets.find(it => it.id == tokenId);
|
||||
this.close();
|
||||
if (target) {
|
||||
this.onSelectTarget(target);
|
||||
}
|
||||
}
|
||||
}
|
45
module/dialog-select.js
Normal file
@ -0,0 +1,45 @@
|
||||
|
||||
export class DialogSelect extends Dialog {
|
||||
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
|
||||
|
||||
static async select(selectData, onSelectChoice) {
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData)
|
||||
|
||||
const dialogData = {
|
||||
title: selectData.title ?? selectData.label,
|
||||
content: html,
|
||||
buttons: {}
|
||||
}
|
||||
|
||||
const dialogOptions = {
|
||||
classes: ["rdd-dialog-select"],
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
'max-height': 600,
|
||||
'z-index': 99999
|
||||
}
|
||||
new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true)
|
||||
}
|
||||
|
||||
constructor(dialogData, dialogOptions, selectionData, onSelectChoice) {
|
||||
super(dialogData, dialogOptions)
|
||||
this.selectionData = selectionData
|
||||
this.onSelectChoice = onSelectChoice
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html)
|
||||
this.html = html
|
||||
this.html.find("li.select-choice").click(event =>
|
||||
this.choiceSelected(this.html.find(event.currentTarget)?.data("id"))
|
||||
)
|
||||
}
|
||||
|
||||
choiceSelected(selectedId) {
|
||||
const selected = this.selectionData.find(it => it.id == selectedId)
|
||||
this.close()
|
||||
if (selected) {
|
||||
this.onSelectChoice(selected)
|
||||
}
|
||||
}
|
||||
}
|
@ -7,20 +7,18 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
*/
|
||||
export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
|
||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||
actor: actor,
|
||||
rollData: rollData,
|
||||
encaissement: encaissement,
|
||||
show: show
|
||||
encaissement: encaissement
|
||||
});
|
||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
|
||||
dialog.render(true);
|
||||
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
|
||||
constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
|
||||
// Common conf
|
||||
let buttons = {
|
||||
"valider": { label: "Valider", callback: html => this.onValider() },
|
||||
@ -47,7 +45,6 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
this.rollData = rollData;
|
||||
this.armure = armure;
|
||||
this.encaissement = encaissement;
|
||||
this.show = show;
|
||||
this.onEncaisser = onEncaisser;
|
||||
this.forceDiceResult = {total: encaissement.roll.result };
|
||||
}
|
||||
@ -58,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
this.html = html;
|
||||
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
||||
this.forceDiceResult.total = event.currentTarget.value;
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
||||
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||
});
|
||||
}
|
||||
|
||||
async onValider() {
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.onEncaisser(this.encaissement, this.show)
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.onEncaisser(this.encaissement)
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
|
||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
|
||||
|
||||
export class Environnement {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
|
||||
name: COMPENDIUMS_RECHERCHE,
|
||||
default: [
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
const nomCategorieParade = {
|
||||
@ -19,19 +20,35 @@ const nomCategorieParade = {
|
||||
export class RdDItemArme extends Item {
|
||||
|
||||
static isArme(item) {
|
||||
return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
|
||||
return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getArme(arme) {
|
||||
switch (arme ? arme.type : '') {
|
||||
case 'arme': return arme;
|
||||
case 'competencecreature':
|
||||
return RdDItemCompetenceCreature.armeNaturelle(arme);
|
||||
case ITEM_TYPES.arme: return arme;
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||
}
|
||||
return RdDItemArme.mainsNues();
|
||||
}
|
||||
|
||||
static getCompetenceArme(arme, maniement) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.name
|
||||
case ITEM_TYPES.arme:
|
||||
switch (maniement) {
|
||||
case 'competence': return arme.system.competence;
|
||||
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
||||
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
||||
case 'tir': return arme.system.tir;
|
||||
case 'lancer': return arme.system.lancer;
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static computeNiveauArmes(armes, competences) {
|
||||
for (const arme of armes) {
|
||||
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
|
||||
@ -64,37 +81,59 @@ export class RdDItemArme extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static getCategorieParade(armeData) {
|
||||
if (armeData.system.categorie_parade) {
|
||||
return armeData.system.categorie_parade;
|
||||
return armeData.system.categorie_parade
|
||||
}
|
||||
// pour compatibilité avec des personnages existants
|
||||
if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
||||
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
|
||||
}
|
||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||
return '';
|
||||
return ''
|
||||
}
|
||||
if (armeData.system.competence == undefined) {
|
||||
return 'competencecreature';
|
||||
return ITEM_TYPES.competencecreature;
|
||||
}
|
||||
let compname = armeData.system.competence.toLowerCase();
|
||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
|
||||
return ''
|
||||
}
|
||||
|
||||
if (compname.match('hache')) return 'haches';
|
||||
if (compname.match('hast')) return 'hast';
|
||||
if (compname.match('lance')) return 'lances';
|
||||
if (compname.match('bouclier')) return 'boucliers';
|
||||
if (compname.match('masse')) return 'masses';
|
||||
if (compname.match('hache')) return 'haches'
|
||||
if (compname.match('hast')) return 'hast'
|
||||
if (compname.match('lance')) return 'lances'
|
||||
if (compname.match('bouclier')) return 'boucliers'
|
||||
if (compname.match('masse')) return 'masses'
|
||||
if (compname.match('epée') || compname.match('épée')) {
|
||||
if (armeData.name.toLowerCase().match(/(gnome)/))
|
||||
return 'epees-courtes';
|
||||
return 'epees-courtes'
|
||||
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
|
||||
return 'epees-longues';
|
||||
return 'epees-lourdes';
|
||||
return 'epees-longues'
|
||||
return 'epees-lourdes'
|
||||
}
|
||||
if (compname.match('dague')) {
|
||||
return 'dagues';
|
||||
return 'dagues'
|
||||
}
|
||||
return 'sans-armes'
|
||||
}
|
||||
|
||||
static defenseArmeParade(armeAttaque, armeParade) {
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
if (defCategory == 'bouclier') {
|
||||
return 'norm'
|
||||
}
|
||||
if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
|
||||
return ''
|
||||
}
|
||||
if (armeParade.system.tir) {
|
||||
return ''
|
||||
}
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
switch (attCategory) {
|
||||
case 'armes-naturelles': case 'sans-armes':
|
||||
return defCategory == 'sans-armes' ? 'norm' : ''
|
||||
default:
|
||||
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
|
||||
}
|
||||
return 'sans-armes';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -103,8 +142,8 @@ export class RdDItemArme extends Item {
|
||||
return false;
|
||||
}
|
||||
// categories d'armes à la parade (cf. page 115 )
|
||||
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
|
||||
let defCategory = RdDItemArme.getCategorieParade(armeParade);
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
|
||||
if (defCategory == 'boucliers') {
|
||||
return false;
|
||||
@ -131,48 +170,85 @@ export class RdDItemArme extends Item {
|
||||
return true;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static armeUneOuDeuxMains(armeData, aUneMain) {
|
||||
if (armeData && !armeData.system.cac) {
|
||||
armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains;
|
||||
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
|
||||
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
|
||||
if (containsSlash) { // Sanity check
|
||||
armeData = duplicate(armeData);
|
||||
|
||||
const tableauDegats = armeData.system.dommages.split("/");
|
||||
if (aUneMain)
|
||||
armeData.system.dommagesReels = Number(tableauDegats[0]);
|
||||
else // 2 mains
|
||||
armeData.system.dommagesReels = Number(tableauDegats[1]);
|
||||
}
|
||||
else {
|
||||
armeData.system.dommagesReels = Number(armeData.system.dommages);
|
||||
}
|
||||
|
||||
if (uneOuDeuxMains != containsSlash) {
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
}
|
||||
static dommagesReels(arme, maniement) {
|
||||
switch (maniement) {
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
case 'competence':
|
||||
return Number(arme.system.dommages)
|
||||
}
|
||||
return armeData;
|
||||
if (arme.system.unemain && arme.system.deuxmains) {
|
||||
const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/")
|
||||
if (!containsSlash) {
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
return Number(arme.system.dommages)
|
||||
}
|
||||
const tableauDegats = arme.system.dommages.split("/");
|
||||
return Number(tableauDegats[maniement == 'unemain' ? 0 : 1])
|
||||
}
|
||||
return Number(arme.system.dommages);
|
||||
}
|
||||
|
||||
static isArmeUtilisable(arme) {
|
||||
return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
|
||||
/* -------------------------------------------- */
|
||||
static armeUneOuDeuxMains(arme, aUneMain) {
|
||||
if (arme && !arme.system.cac) {
|
||||
arme = foundry.utils.duplicate(arme);
|
||||
arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains')
|
||||
}
|
||||
return arme;
|
||||
}
|
||||
|
||||
static ajoutCorpsACorps(armes, competences, carac) {
|
||||
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
|
||||
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
|
||||
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||
armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
|
||||
static competence1Mains(arme) {
|
||||
return arme.system.competence.replace(" 2 mains", " 1 main");
|
||||
}
|
||||
|
||||
static corpsACorps(mainsNuesActor) {
|
||||
const corpsACorps = {
|
||||
static competence2Mains(arme) {
|
||||
return arme.system.competence.replace(" 1 main", " 2 mains");
|
||||
}
|
||||
|
||||
static isUtilisable(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case ITEM_TYPES.competencecreature: return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static isAttaque(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static isParade(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static ajoutCorpsACorps(armes, actor) {
|
||||
armes.push(RdDItemArme.mainsNues(actor));
|
||||
armes.push(RdDItemArme.empoignade(actor));
|
||||
}
|
||||
|
||||
static corpsACorps(actor) {
|
||||
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
|
||||
let melee = actor ? actor.system.carac['melee'].value : 0
|
||||
return {
|
||||
_id: competence?.id,
|
||||
name: 'Corps à corps',
|
||||
type: ITEM_TYPES.arme,
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
||||
system: {
|
||||
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
|
||||
equipe: true,
|
||||
rapide: true,
|
||||
force: 0,
|
||||
@ -180,23 +256,23 @@ export class RdDItemArme extends Item {
|
||||
dommagesReels: 0,
|
||||
mortalite: 'non-mortel',
|
||||
competence: 'Corps à corps',
|
||||
resistance: 1,
|
||||
deuxmains: true,
|
||||
categorie_parade: 'sans-armes'
|
||||
}
|
||||
};
|
||||
mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
|
||||
return corpsACorps;
|
||||
}
|
||||
}
|
||||
|
||||
static mainsNues(mainsNuesActor) {
|
||||
const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
|
||||
static mainsNues(actor) {
|
||||
const mainsNues = RdDItemArme.corpsACorps(actor)
|
||||
mainsNues.name = 'Mains nues'
|
||||
mainsNues.system.cac = 'pugilat'
|
||||
mainsNues.system.baseInit = 4
|
||||
return mainsNues;
|
||||
}
|
||||
|
||||
static empoignade(mainsNuesActor) {
|
||||
const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
|
||||
|
||||
static empoignade(actor) {
|
||||
const empoignade = RdDItemArme.corpsACorps(actor)
|
||||
empoignade.name = 'Empoignade'
|
||||
empoignade.system.cac = 'empoignade'
|
||||
empoignade.system.baseInit = 3
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
|
||||
@ -8,27 +9,27 @@ const xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20,
|
||||
const niveau_max = xp_par_niveau.length - 10;
|
||||
/* -------------------------------------------- */
|
||||
const limitesArchetypes = [
|
||||
{ "niveau": 0, "nombreMax": 100, "reste": 100 },
|
||||
{ "niveau": 1, "nombreMax": 10, "reste": 10 },
|
||||
{ "niveau": 2, "nombreMax": 9, "reste": 9 },
|
||||
{ "niveau": 3, "nombreMax": 8, "reste": 8 },
|
||||
{ "niveau": 4, "nombreMax": 7, "reste": 7 },
|
||||
{ "niveau": 5, "nombreMax": 6, "reste": 6 },
|
||||
{ "niveau": 6, "nombreMax": 5, "reste": 5 },
|
||||
{ "niveau": 7, "nombreMax": 4, "reste": 4 },
|
||||
{ "niveau": 8, "nombreMax": 3, "reste": 3 },
|
||||
{ "niveau": 9, "nombreMax": 2, "reste": 2 },
|
||||
{ "niveau": 10, "nombreMax": 1, "reste": 1 },
|
||||
{ "niveau": 11, "nombreMax": 1, "reste": 1 }
|
||||
{ niveau: 0, nombreMax: 100 },
|
||||
{ niveau: 1, nombreMax: 10 },
|
||||
{ niveau: 2, nombreMax: 9 },
|
||||
{ niveau: 3, nombreMax: 8 },
|
||||
{ niveau: 4, nombreMax: 7 },
|
||||
{ niveau: 5, nombreMax: 6 },
|
||||
{ niveau: 6, nombreMax: 5 },
|
||||
{ niveau: 7, nombreMax: 4 },
|
||||
{ niveau: 8, nombreMax: 3 },
|
||||
{ niveau: 9, nombreMax: 2 },
|
||||
{ niveau: 10, nombreMax: 1 },
|
||||
{ niveau: 11, nombreMax: 1 },
|
||||
];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const categorieCompetences = {
|
||||
export const CATEGORIES_COMPETENCES = {
|
||||
"generale": { base: -4, label: "Générales" },
|
||||
"particuliere": { base: -8, label: "Particulières" },
|
||||
"specialisee": { base: -11, label: "Spécialisées" },
|
||||
"connaissance": { base: -11, label: "Connaissances" },
|
||||
"draconic": { base: -11, label: "Draconics" },
|
||||
"draconic": { base: -11, label: "Draconic" },
|
||||
"melee": { base: -6, label: "Mêlée" },
|
||||
"tir": { base: -8, label: "Tir" },
|
||||
"lancer": { base: -8, label: "Lancer" }
|
||||
@ -48,17 +49,15 @@ function _buildCumulXP() {
|
||||
const competence_xp_cumul = _buildCumulXP();
|
||||
|
||||
export class RdDItemCompetence extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static getCategorieCompetences() {
|
||||
return categorieCompetences;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getNiveauBase(category) {
|
||||
return categorieCompetences[category].base;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getLabelCategorie(category) {
|
||||
return categorieCompetences[category].label;
|
||||
return CATEGORIES_COMPETENCES[category].label;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/* -------------------------------------------- */
|
||||
static getNiveauBase(category, itemType) {
|
||||
let categories = RdDItem.getCategories(itemType)
|
||||
return categories[category]?.base ?? 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -79,10 +78,9 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceArme(competence) {
|
||||
if (competence.isCompetence()) {
|
||||
if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) {
|
||||
switch (competence.system.categorie) {
|
||||
case 'melee':
|
||||
return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return true;
|
||||
@ -93,10 +91,10 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isArmeUneMain(competence) {
|
||||
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
|
||||
return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main");
|
||||
}
|
||||
static isArme2Main(competence) {
|
||||
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
|
||||
return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main");
|
||||
}
|
||||
|
||||
static isThanatos(competence) {
|
||||
@ -192,7 +190,7 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isNiveauBase(item) {
|
||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
|
||||
return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -200,7 +198,7 @@ export class RdDItemCompetence extends Item {
|
||||
if (idOrName == undefined || idOrName == "") {
|
||||
return RdDItemCompetence.sansCompetence();
|
||||
}
|
||||
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
|
||||
options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
|
||||
return RdDItemCompetence.findFirstItem(list, idOrName, options);
|
||||
}
|
||||
|
||||
@ -258,14 +256,18 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResumeArchetype(competences) {
|
||||
const computed = duplicate(limitesArchetypes);
|
||||
const computed = foundry.utils.duplicate(limitesArchetypes);
|
||||
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
|
||||
|
||||
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
||||
.filter(n => n > 0)
|
||||
.forEach(n => {
|
||||
computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0 };
|
||||
computed[n].reste = computed[n].reste - 1;
|
||||
computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0, nombre: 0 };
|
||||
computed[n].reste--;
|
||||
computed[n].nombre++;
|
||||
|
||||
});
|
||||
return computed.filter(it => it.reste > 0 && it.niveau > 0);
|
||||
return computed.filter(it => it.niveau > 0);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -1,53 +1,105 @@
|
||||
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||
"generale": { base: 0, label: "Générale" },
|
||||
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||
"melee": { base: 0, label: "Mêlée" },
|
||||
"parade": { base: 0, label: "Parade" },
|
||||
"tir": { base: 0, label: "Tir" },
|
||||
"lancer": { base: 0, label: "Lancer" },
|
||||
"possession": { base: 0, label: "Possession" },
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemCompetenceCreature extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setRollDataCreature(rollData) {
|
||||
rollData.competence = rollData.competence
|
||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
||||
rollData.competence.system.defaut_carac = "carac_creature"
|
||||
rollData.competence.system.categorie = "creature"
|
||||
rollData.selectedCarac = rollData.carac.carac_creature
|
||||
if (rollData.competence.system.iscombat) {
|
||||
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
|
||||
}
|
||||
rollData.selectedCarac = rollData.carac.carac_creature
|
||||
rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static armeNaturelle(competencecreature) {
|
||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
|
||||
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
|
||||
mergeObject(arme.system,
|
||||
{
|
||||
competence: arme.name,
|
||||
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
|
||||
niveau: competencecreature.system.niveau,
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: arme.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
|
||||
action: 'attaque'
|
||||
});
|
||||
return arme;
|
||||
static armeCreature(item) {
|
||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||
if (categorieAttaque != undefined) {
|
||||
// cloner pour ne pas modifier la compétence
|
||||
return foundry.utils.mergeObject(item, {
|
||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
system: {
|
||||
competence: item.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: item.system.niveau,
|
||||
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: item.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
}, { inplace: false, });
|
||||
}
|
||||
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceAttaque(item) {
|
||||
return item.type == 'competencecreature' && item.system.iscombat;
|
||||
static isAttaque(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
case "possession":
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceParade(item) {
|
||||
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
|
||||
|
||||
static getCategorieAttaque(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
case "possession":
|
||||
case "parade":
|
||||
return item.system.categorie
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
}
|
||||
|
||||
static isDommages(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static isParade(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "naturelle":
|
||||
case "parade":
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ export class Monnaie {
|
||||
}
|
||||
|
||||
static creerDeniers(fortune) {
|
||||
const deniers = duplicate(MONNAIE_ETAIN);
|
||||
const deniers = foundry.utils.duplicate(MONNAIE_ETAIN);
|
||||
deniers.system.quantite = fortune;
|
||||
return deniers;
|
||||
}
|
||||
|
@ -5,12 +5,14 @@ import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDHerbes } from "./rdd-herbes.js";
|
||||
import { RdDGemme } from "./rdd-gemme.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ITEM_TYPES, RdDItem } from "./item.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet for RdD specific items
|
||||
@ -37,12 +39,12 @@ export class RdDItemSheet extends ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: [SYSTEM_RDD, "sheet", "item"],
|
||||
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
|
||||
width: 550,
|
||||
height: 550
|
||||
});
|
||||
}, { inplace: false });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -51,7 +53,8 @@ export class RdDItemSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
get title() {
|
||||
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`;
|
||||
const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : '';
|
||||
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -96,18 +99,22 @@ export class RdDItemSheet extends ItemSheet {
|
||||
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
|
||||
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
|
||||
isComestible: this.item.getUtilisationCuisine(),
|
||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
|
||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
|
||||
}
|
||||
if (this.item.type == ITEM_TYPES.competencecreature) {
|
||||
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||
}
|
||||
|
||||
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
|
||||
formData.categories = RdDItem.getCategories(this.item.type)
|
||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
||||
formData.competences = competences;
|
||||
}
|
||||
if (this.item.type == 'arme') {
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it))
|
||||
formData.competences = competences.filter(it => it.isCompetenceArme())
|
||||
}
|
||||
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||
@ -151,7 +158,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs')
|
||||
HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionnelles.isUsing('afficher-prix-joueurs')
|
||||
|| game.user.isGM
|
||||
|| !this.item.isOwned);
|
||||
HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
|
||||
@ -189,7 +196,8 @@ export class RdDItemSheet extends ItemSheet {
|
||||
|
||||
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
|
||||
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
|
||||
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
|
||||
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item));
|
||||
this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked }));
|
||||
|
||||
this.html.find('.alchimie-tache a').click((event) => {
|
||||
let actor = this._getEventActor(event);
|
||||
@ -221,7 +229,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
});
|
||||
}
|
||||
|
||||
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
|
||||
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
|
||||
|
||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
|
||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
|
||||
@ -249,7 +257,8 @@ export class RdDItemSheet extends ItemSheet {
|
||||
event.preventDefault();
|
||||
|
||||
if (this.item.isCompetence()) {
|
||||
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
|
||||
const categorie = event.currentTarget.value;
|
||||
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type);
|
||||
this.item.system.base = level;
|
||||
this.html.find('[name="system.base"]').val(level);
|
||||
}
|
||||
@ -258,10 +267,17 @@ export class RdDItemSheet extends ItemSheet {
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
if (this.item.type == 'sort') {
|
||||
// Données de bonus de cases ?
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
|
||||
switch (this.item.type) {
|
||||
case ITEM_TYPES.sort:
|
||||
// Données de bonus de cases ?
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue)
|
||||
break
|
||||
case ITEM_TYPES.competence:
|
||||
if (formData['system.niveau'] == undefined) {
|
||||
formData['system.niveau'] = formData['system.base']
|
||||
}
|
||||
}
|
||||
|
||||
return this.item.update(formData);
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,59 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
const VOIES_DRACONIC = [
|
||||
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
|
||||
{ code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
|
||||
{ code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
|
||||
{ code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
|
||||
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' },
|
||||
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' }
|
||||
]
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemSort extends Item {
|
||||
|
||||
static getDraconicsSort(draconicList, sort) {
|
||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||
case "lecture d'aura":
|
||||
case "detection d'aura":
|
||||
return draconicList;
|
||||
case "annulation de magie":
|
||||
return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
|
||||
}
|
||||
return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
|
||||
}
|
||||
|
||||
static getOrdreCode(code) {
|
||||
return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
|
||||
}
|
||||
|
||||
static getVoieCode(voie) {
|
||||
return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?'
|
||||
}
|
||||
|
||||
static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) {
|
||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||
case "lecture d'aura":
|
||||
case "detection d'aura":
|
||||
return RdDItemSort.$voiesConnues('O/H/N/T', voies)
|
||||
case "annulation de magie":
|
||||
return RdDItemSort.$voiesConnues('O/H/N', voies)
|
||||
}
|
||||
const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic))
|
||||
return voie?.code ?? sort.system.draconic
|
||||
}
|
||||
|
||||
|
||||
static $voiesConnues(voiesSort, voies) {
|
||||
const codes = voies.filter(it => voiesSort.includes(it))
|
||||
.sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
|
||||
return Misc.join(codes ?? [''], '/');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isDifficulteVariable(sort) {
|
||||
return sort && (sort.system.difficulte.toLowerCase() == "variable");
|
||||
@ -31,9 +81,9 @@ export class RdDItemSort extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildBonusCaseList(bonuscase, newCase) {
|
||||
const list = RdDItemSort._bonuscaseStringToList(bonuscase)
|
||||
const list = RdDItemSort.bonuscaseStringToList(bonuscase)
|
||||
if (newCase) {
|
||||
return list.concat({ case: "Nouvelle", bonus: 0 });
|
||||
list.push({ case: "Nouvelle", bonus: 0 })
|
||||
}
|
||||
return list;
|
||||
}
|
||||
@ -44,7 +94,7 @@ export class RdDItemSort extends Item {
|
||||
*/
|
||||
static getBonusCaseList(item, newCase = false) {
|
||||
// Gestion spéciale case bonus
|
||||
if (item.type == 'sort') {
|
||||
if (item.type == ITEM_TYPES.sort) {
|
||||
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
|
||||
}
|
||||
return undefined;
|
||||
@ -104,8 +154,11 @@ export class RdDItemSort extends Item {
|
||||
.sort(Misc.ascending())
|
||||
.join(',');
|
||||
}
|
||||
static _bonuscaseStringToList(bonuscase) {
|
||||
return (bonuscase ?? '').split(',').map(it => {
|
||||
static bonuscaseStringToList(bonuscase) {
|
||||
if (bonuscase == undefined || bonuscase == '') {
|
||||
return []
|
||||
}
|
||||
return bonuscase.split(',').map(it => {
|
||||
const b = it.split(':');
|
||||
return { case: b[0], bonus: b[1] };
|
||||
});
|
||||
|
264
module/item.js
@ -1,4 +1,4 @@
|
||||
import { DialogItemVente } from "./dialog-item-vente.js";
|
||||
import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDHerbes } from "./rdd-herbes.js";
|
||||
@ -6,72 +6,91 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
|
||||
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
|
||||
|
||||
export const TYPES = {
|
||||
export const ACTOR_TYPES = {
|
||||
personnage: 'personnage',
|
||||
creature: 'creature',
|
||||
entite: 'entite',
|
||||
commerce: 'commerce',
|
||||
vehicule: 'vehicule'
|
||||
}
|
||||
|
||||
export const ITEM_TYPES = {
|
||||
competence: 'competence',
|
||||
competencecreature: 'competencecreature',
|
||||
empoignade: 'empoignade',
|
||||
possession: 'possession',
|
||||
blessure: 'blessure',
|
||||
maladie: 'maladie',
|
||||
poison: 'poison',
|
||||
arme: 'arme',
|
||||
armure: 'armure',
|
||||
conteneur: 'conteneur',
|
||||
sort: 'sort',
|
||||
objet: 'objet',
|
||||
monnaie: 'monnaie',
|
||||
gemme: 'gemme',
|
||||
munition: 'munition',
|
||||
nourritureboisson: 'nourritureboisson',
|
||||
herbe: 'herbe',
|
||||
faune: 'faune',
|
||||
plante: 'plante',
|
||||
ingredient: 'ingredient',
|
||||
faune: 'faune',
|
||||
livre: 'livre',
|
||||
potion: 'potion',
|
||||
service: 'service',
|
||||
musique: 'musique',
|
||||
danse: 'danse',
|
||||
chant: 'chant',
|
||||
jeu: 'jeu',
|
||||
recettecuisine: 'recettecuisine',
|
||||
oeuvre: 'oeuvre',
|
||||
recettealchimique: 'recettealchimique',
|
||||
tache: 'tache',
|
||||
sort: 'sort',
|
||||
sortreserve: 'sortreserve',
|
||||
rencontre: 'rencontre',
|
||||
queue: 'queue',
|
||||
ombre: 'ombre',
|
||||
souffle: 'souffle',
|
||||
tete: 'tete',
|
||||
casetmr: 'casetmr',
|
||||
meditation: 'meditation',
|
||||
recettealchimique: 'recettealchimique',
|
||||
chant: 'chant',
|
||||
danse: 'danse',
|
||||
jeu: 'jeu',
|
||||
recettecuisine: 'recettecuisine',
|
||||
musique: 'musique',
|
||||
maladie: 'maladie',
|
||||
poison: 'poison',
|
||||
oeuvre: 'oeuvre',
|
||||
nourritureboisson: 'nourritureboisson',
|
||||
service: 'service',
|
||||
signedraconique: 'signedraconique',
|
||||
gemme: 'gemme',
|
||||
possession: 'possession',
|
||||
sortreserve: 'sortreserve',
|
||||
extraitpoetique: 'extraitpoetique',
|
||||
tarot: 'tarot',
|
||||
empoignade: 'empoignade'
|
||||
nombreastral: 'nombreastral',
|
||||
extraitpoetique: 'extraitpoetique',
|
||||
}
|
||||
|
||||
const typesInventaireMateriel = [
|
||||
TYPES.arme,
|
||||
TYPES.armure,
|
||||
TYPES.conteneur,
|
||||
TYPES.faune,
|
||||
TYPES.gemme,
|
||||
TYPES.herbe,
|
||||
TYPES.plante,
|
||||
TYPES.ingredient,
|
||||
TYPES.livre,
|
||||
TYPES.monnaie,
|
||||
TYPES.munition,
|
||||
TYPES.nourritureboisson,
|
||||
TYPES.objet,
|
||||
TYPES.potion,
|
||||
ITEM_TYPES.arme,
|
||||
ITEM_TYPES.armure,
|
||||
ITEM_TYPES.conteneur,
|
||||
ITEM_TYPES.faune,
|
||||
ITEM_TYPES.gemme,
|
||||
ITEM_TYPES.herbe,
|
||||
ITEM_TYPES.plante,
|
||||
ITEM_TYPES.ingredient,
|
||||
ITEM_TYPES.livre,
|
||||
ITEM_TYPES.monnaie,
|
||||
ITEM_TYPES.munition,
|
||||
ITEM_TYPES.nourritureboisson,
|
||||
ITEM_TYPES.objet,
|
||||
ITEM_TYPES.potion,
|
||||
]
|
||||
const typesInventaire = {
|
||||
materiel: typesInventaireMateriel,
|
||||
all: ['service'].concat(typesInventaireMateriel),
|
||||
}
|
||||
|
||||
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
|
||||
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
|
||||
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
|
||||
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
|
||||
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
|
||||
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
|
||||
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
|
||||
const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu]
|
||||
const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre]
|
||||
const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort]
|
||||
const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure]
|
||||
const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature]
|
||||
const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre]
|
||||
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
|
||||
const typesEnvironnement = typesInventaireMateriel;
|
||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
||||
@ -130,12 +149,12 @@ export class RdDItem extends Item {
|
||||
static isFieldInventaireModifiable(type, field) {
|
||||
switch (field) {
|
||||
case 'quantite':
|
||||
if ([TYPES.conteneur].includes(type)) {
|
||||
if ([ITEM_TYPES.conteneur].includes(type)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 'cout':
|
||||
if ([TYPES.monnaie].includes(type)) {
|
||||
if ([ITEM_TYPES.monnaie].includes(type)) {
|
||||
return game.user.isGM;
|
||||
}
|
||||
break;
|
||||
@ -153,9 +172,11 @@ export class RdDItem extends Item {
|
||||
static getItemTypesInventaire(mode = 'materiel') {
|
||||
return typesInventaire[mode ?? 'materiel']
|
||||
}
|
||||
|
||||
static getItemTypesDraconiques() {
|
||||
return typesObjetsDraconiques;
|
||||
}
|
||||
|
||||
static getItemTypesEnvironnement() {
|
||||
return typesEnvironnement;
|
||||
}
|
||||
@ -164,9 +185,19 @@ export class RdDItem extends Item {
|
||||
return typesObjetsOeuvres
|
||||
}
|
||||
|
||||
static getCategories(itemType) {
|
||||
switch (itemType) {
|
||||
case ITEM_TYPES.competence:
|
||||
return CATEGORIES_COMPETENCES
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return CATEGORIES_COMPETENCES_CREATURES
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
constructor(docData, context = {}) {
|
||||
if (!context.rdd?.ready) {
|
||||
mergeObject(context, { rdd: { ready: true } });
|
||||
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
||||
const ItemConstructor = game.system.rdd.itemClasses[docData.type];
|
||||
if (ItemConstructor) {
|
||||
if (!docData.img) {
|
||||
@ -178,20 +209,21 @@ export class RdDItem extends Item {
|
||||
if (!docData.img) {
|
||||
docData.img = RdDItem.getDefaultImg(docData.type);
|
||||
}
|
||||
context.rdd = undefined
|
||||
super(docData, context);
|
||||
}
|
||||
|
||||
getUniteQuantite() {
|
||||
switch (this.type) {
|
||||
case TYPES.monnaie: return "(Pièces)"
|
||||
case TYPES.herbe:
|
||||
case ITEM_TYPES.monnaie: return "(Pièces)"
|
||||
case ITEM_TYPES.herbe:
|
||||
switch (this.system.categorie) {
|
||||
case 'Alchimie': case 'Repos': case 'Soin':
|
||||
return "(Brins)"
|
||||
case 'Cuisine': return '';
|
||||
}
|
||||
return '';
|
||||
case TYPES.ingredient: return "(Pépins ou Brins)"
|
||||
case ITEM_TYPES.ingredient: return "(Pépins ou Brins)"
|
||||
}
|
||||
return '';
|
||||
}
|
||||
@ -200,27 +232,44 @@ export class RdDItem extends Item {
|
||||
return typesObjetsEquipable.includes(this.type)
|
||||
}
|
||||
|
||||
isCompetencePersonnage() { return this.type == TYPES.competence }
|
||||
isCompetenceCreature() { return this.type == TYPES.competencecreature }
|
||||
isConteneur() { return this.type == TYPES.conteneur; }
|
||||
isMonnaie() { return this.type == TYPES.monnaie; }
|
||||
isPotion() { return this.type == TYPES.potion; }
|
||||
isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
|
||||
isService() { return this.type == TYPES.service; }
|
||||
isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
|
||||
isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
|
||||
isConteneur() { return this.type == ITEM_TYPES.conteneur; }
|
||||
isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
|
||||
isPotion() { return this.type == ITEM_TYPES.potion; }
|
||||
isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
|
||||
isService() { return this.type == ITEM_TYPES.service; }
|
||||
|
||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||
isEsquive() {
|
||||
return (this.isCompetence()
|
||||
&& this.system.categorie == 'melee'
|
||||
&& Grammar.includesLowerCaseNoAccent(this.name, 'Esquive'));
|
||||
}
|
||||
|
||||
isCorpsACorps() {
|
||||
return this.isCompetence()
|
||||
&& this.system.categorie == 'melee'
|
||||
&& Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps')
|
||||
}
|
||||
|
||||
isCompetenceArme() {
|
||||
return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
|
||||
}
|
||||
|
||||
isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
||||
isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
|
||||
isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) }
|
||||
isEffet() { return typesObjetsEffet.includes(this.type) }
|
||||
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
||||
|
||||
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
||||
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
||||
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
||||
isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||
isBlessure() { return this.type == TYPES.blessure }
|
||||
isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||
isBlessure() { return this.type == ITEM_TYPES.blessure }
|
||||
|
||||
isPresentDansMilieux(milieux) {
|
||||
return this.getEnvironnements(milieux).length > 0
|
||||
@ -282,8 +331,8 @@ export class RdDItem extends Item {
|
||||
const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
|
||||
await actor.updateEmbeddedDocuments('Item', [{
|
||||
_id: this.id,
|
||||
'system.temporel.debut': duplicate(timestampDebut),
|
||||
'system.temporel.fin': duplicate(timestampFin),
|
||||
'system.temporel.debut': foundry.utils.duplicate(timestampDebut),
|
||||
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
|
||||
}])
|
||||
}
|
||||
}
|
||||
@ -305,15 +354,15 @@ export class RdDItem extends Item {
|
||||
|
||||
getUtilisation() {
|
||||
switch (this.type) {
|
||||
case TYPES.potion:
|
||||
case ITEM_TYPES.potion:
|
||||
switch (this.system.categorie) {
|
||||
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
||||
case 'Cuisine': return 'cuisine'
|
||||
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
||||
}
|
||||
return '';
|
||||
case TYPES.nourritureboisson: return 'cuisine';
|
||||
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
||||
case ITEM_TYPES.nourritureboisson: return 'cuisine';
|
||||
case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
|
||||
switch (this.system.categorie) {
|
||||
case 'Cuisine': return 'cuisine';
|
||||
case 'Toxique': case 'Poison': return 'poison';
|
||||
@ -328,9 +377,9 @@ export class RdDItem extends Item {
|
||||
getUtilisationCuisine() {
|
||||
if (this.getUtilisation() == 'cuisine') {
|
||||
switch (this.type) {
|
||||
case TYPES.nourritureboisson:
|
||||
case ITEM_TYPES.nourritureboisson:
|
||||
return 'pret';
|
||||
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
||||
case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
|
||||
return 'brut';
|
||||
}
|
||||
}
|
||||
@ -338,7 +387,7 @@ export class RdDItem extends Item {
|
||||
}
|
||||
|
||||
isCristalAlchimique() {
|
||||
return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
||||
return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
||||
}
|
||||
|
||||
isMagique() {
|
||||
@ -361,21 +410,31 @@ export class RdDItem extends Item {
|
||||
}
|
||||
|
||||
getEncTotal() {
|
||||
return (this.isService() ? 0 : this.getQuantite()) * this.getEnc();
|
||||
return (this.getQuantite() ?? 0) * this.getEnc();
|
||||
}
|
||||
|
||||
getEnc() {
|
||||
switch (this.type) {
|
||||
case TYPES.service:
|
||||
case ITEM_TYPES.service:
|
||||
return 0;
|
||||
case TYPES.herbe:
|
||||
case ITEM_TYPES.herbe:
|
||||
return this.getEncHerbe();
|
||||
case TYPES.gemme:
|
||||
case ITEM_TYPES.gemme:
|
||||
return encPepin * this.system.taille;
|
||||
}
|
||||
return Math.max(this.system.encombrement ?? 0, 0);
|
||||
}
|
||||
|
||||
getEncContenu() {
|
||||
return this.getContenu()
|
||||
.map(it => it.getRecursiveEnc())
|
||||
.reduce(Misc.sum(), 0);
|
||||
}
|
||||
|
||||
getRecursiveEnc() {
|
||||
return this.getEncTotal() + this.getEncContenu()
|
||||
}
|
||||
|
||||
getEncHerbe() {
|
||||
switch (this.system.categorie) {
|
||||
case 'Repos': case 'Soin': case 'Alchimie':
|
||||
@ -385,6 +444,18 @@ export class RdDItem extends Item {
|
||||
|
||||
}
|
||||
|
||||
getContenu() {
|
||||
if (this.isConteneur()) {
|
||||
return this.system.contenu.map(idContenu => this.actor.getItem(idContenu));
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
isConteneurContenu(conteneur) {
|
||||
return this.getContenu()
|
||||
.find(it => it.id == conteneur.id || it.isConteneurContenu(conteneur))
|
||||
}
|
||||
|
||||
valeurTotale() {
|
||||
return (this.isService() ? 1 : this.getQuantite()) * this.valeur()
|
||||
}
|
||||
@ -426,19 +497,19 @@ export class RdDItem extends Item {
|
||||
|
||||
getActionPrincipale(options = { warnIfNot: true }) {
|
||||
switch (this.type) {
|
||||
case TYPES.conteneur: return 'Ouvrir';
|
||||
case ITEM_TYPES.conteneur: return 'Ouvrir';
|
||||
}
|
||||
if (this.actor?.isPersonnage()) {
|
||||
const warn = options.warnIfNot;
|
||||
if (this.getUtilisationCuisine() == 'brut') {
|
||||
return 'Utiliser';
|
||||
return 'Cuisiner';
|
||||
}
|
||||
switch (this.type) {
|
||||
case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||
case TYPES.potion: return this._actionOrWarnQuantiteZero('Boire', warn);
|
||||
case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||
case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||
case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||
case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||
case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
|
||||
case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||
case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||
case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
@ -446,19 +517,8 @@ export class RdDItem extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async actionPrincipale(actor, onActionItem = async () => { }) {
|
||||
if (!this.getActionPrincipale()) {
|
||||
return;
|
||||
}
|
||||
if (await actor.actionNourritureboisson(this, onActionItem)) {
|
||||
return;
|
||||
}
|
||||
switch (this.type) {
|
||||
case TYPES.potion: return await actor.consommerPotion(this, onActionItem);
|
||||
case TYPES.livre: return await actor.actionLire(this);
|
||||
case TYPES.conteneur: return await this.sheet.render(true);
|
||||
case TYPES.herbe: return await actor.actionHerbe(this, onActionItem);
|
||||
case TYPES.queue: case TYPES.ombre: return await actor.actionRefoulement(this);
|
||||
}
|
||||
if (!this.getActionPrincipale()) { return }
|
||||
await actor?.actionPrincipale(this, onActionItem);
|
||||
}
|
||||
|
||||
_actionOrWarnQuantiteZero(actionName, warn) {
|
||||
@ -492,7 +552,7 @@ export class RdDItem extends Item {
|
||||
_id: this.id,
|
||||
'system.quantite': this.system.quantite * sust,
|
||||
'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
|
||||
'system.cout': Misc.keepDecimals(this.system.cout / sust, 2),
|
||||
'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)),
|
||||
'system.sust': 1
|
||||
}])
|
||||
}
|
||||
@ -575,23 +635,7 @@ export class RdDItem extends Item {
|
||||
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
|
||||
return;
|
||||
}
|
||||
await DialogItemVente.display({
|
||||
item: this,
|
||||
quantiteMax,
|
||||
callback: async (vente) => {
|
||||
vente["properties"] = this.getProprietes();
|
||||
if (vente.isOwned) {
|
||||
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
|
||||
ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
|
||||
return;
|
||||
}
|
||||
}
|
||||
vente.jsondata = JSON.stringify(vente.item);
|
||||
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
||||
ChatMessage.create(RdDUtility.chatDataSetup(html));
|
||||
}
|
||||
});
|
||||
await DialogItemVente.display({ item: this, quantiteMax })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -656,7 +700,7 @@ export class RdDItem extends Item {
|
||||
_armeChatData() {
|
||||
return [
|
||||
`<b>Compétence</b>: ${this.system.competence}`,
|
||||
`<b>Dommages</b>: ${this.system.dommages}`,
|
||||
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`,
|
||||
`<b>Force minimum</b>: ${this.system.force}`,
|
||||
`<b>Resistance</b>: ${this.system.resistance}`,
|
||||
...this._inventaireTemplateChatData()
|
||||
@ -741,7 +785,7 @@ export class RdDItem extends Item {
|
||||
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
||||
`<b>Fatigue</b>: ${this.system.fatigue}`,
|
||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
|
||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache),
|
||||
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@ -750,7 +794,7 @@ export class RdDItem extends Item {
|
||||
`<b>Compétence</b>: ${this.system.competence}`,
|
||||
`<b>Auteur</b>: ${this.system.auteur}`,
|
||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
|
||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache),
|
||||
...this._inventaireTemplateChatData()
|
||||
]
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
|
||||
export class RdDItemArmure extends RdDItem {
|
||||
|
||||
@ -9,7 +9,7 @@ export class RdDItemArmure extends RdDItem {
|
||||
}
|
||||
|
||||
deteriorerArmure(dmg) {
|
||||
if (!ReglesOptionelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
|
||||
if (!ReglesOptionnelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
|
||||
return;
|
||||
}
|
||||
let deterioration = (this.system.deterioration ?? 0) + dmg;
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
|
||||
const BASE_TACHE_SOIN_BLESSURE = {
|
||||
type: "tache",
|
||||
@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = {
|
||||
}
|
||||
|
||||
const definitionsBlessures = [
|
||||
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
||||
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
||||
{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||
]
|
||||
|
||||
@ -38,9 +39,35 @@ export class RdDItemBlessure extends RdDItem {
|
||||
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
||||
return undefined;
|
||||
}
|
||||
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
||||
return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false })
|
||||
}
|
||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
||||
|
||||
static async applyFullBlessure(actor, gravite) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
|
||||
let lostEndurance = 0
|
||||
let lostVie = 0
|
||||
if (definition.endurance) {
|
||||
lostEndurance = await new Roll(definition.endurance).roll().total;
|
||||
actor.santeIncDec("endurance", -Number(lostEndurance));
|
||||
}
|
||||
if (definition.vie) {
|
||||
lostVie = definition.vie
|
||||
actor.santeIncDec("vie", definition.vie)
|
||||
}
|
||||
|
||||
await this.createBlessure(actor, gravite)
|
||||
|
||||
ChatMessage.create({
|
||||
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
||||
`<br>Perte d'endurance : ${lostEndurance}`+
|
||||
`<br>Perte de Vie : ${lostVie}`,
|
||||
whisper: ChatUtility.getOwners(actor)
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
const blessure = {
|
||||
name: definition.label,
|
||||
@ -50,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
|
||||
gravite: gravite,
|
||||
difficulte: - gravite,
|
||||
localisation: localisation,
|
||||
origine: attacker?.name ?? ""
|
||||
origine: attackerToken?.name ?? ""
|
||||
}
|
||||
}
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
@ -79,12 +106,12 @@ export class RdDItemBlessure extends RdDItem {
|
||||
}
|
||||
|
||||
async setSoinsBlessure(systemUpdate = {}) {
|
||||
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
|
||||
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
|
||||
systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false })
|
||||
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
|
||||
await this.update({
|
||||
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
|
||||
system: systemUpdate
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
|
||||
@ -107,15 +134,18 @@ export class RdDItemBlessure extends RdDItem {
|
||||
if (rolled.isETotal) {
|
||||
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
|
||||
await actor.santeIncDec("vie", -1);
|
||||
mergeObject(update, {
|
||||
foundry.utils.mergeObject(update, {
|
||||
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
|
||||
});
|
||||
}
|
||||
else {
|
||||
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
||||
message.content += ` -- une blessure ${label} cicatrise`;
|
||||
mergeObject(update, {
|
||||
system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
||||
foundry.utils.mergeObject(update, {
|
||||
system: {
|
||||
gravite: graviteMoindre,
|
||||
temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
||||
}
|
||||
});
|
||||
}
|
||||
else {
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
|
||||
const souffrance = mal.system.identifie
|
||||
? `de ${mal.name}`
|
||||
: `d'un mal inconnu`
|
||||
ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
|
||||
mal.postItemToChat('gmroll');
|
||||
await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(mal.actor),
|
||||
content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
|
||||
})
|
||||
mal.postItemToChat('gmroll')
|
||||
await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
|
||||
}
|
||||
}
|
||||
|
||||
@ -38,7 +42,7 @@ export class RdDItemMaladie extends RdDItem {
|
||||
|
||||
await mal.actor.updateEmbeddedDocuments('Item', [{
|
||||
_id: mal.id,
|
||||
'system.temporel.fin': duplicate(timestampFin),
|
||||
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
@ -8,9 +8,9 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"];
|
||||
export class RdDItemInventaireSheet extends RdDItemSheet {
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(RdDItemSheet.defaultOptions, {
|
||||
return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, {
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
|
||||
});
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
setPosition(options = {}) {
|
||||
@ -23,9 +23,10 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
|
||||
|
||||
async getData() {
|
||||
const formData = await super.getData();
|
||||
return mergeObject(formData, {
|
||||
foundry.utils.mergeObject(formData, {
|
||||
milieux: await game.system.rdd.environnement.autresMilieux(this.item)
|
||||
});
|
||||
})
|
||||
return formData
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
|
@ -29,7 +29,7 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
|
||||
/* -------------------------------------------- */
|
||||
prepareConteneurData(formData) {
|
||||
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
||||
}
|
||||
|
||||
|
@ -6,9 +6,9 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
|
||||
static get ITEM_TYPE() { return "rencontre" };
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
|
||||
});
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const formData = await super.getData();
|
||||
mergeObject(formData, {
|
||||
foundry.utils.mergeObject(formData, {
|
||||
effets: {
|
||||
succes: {
|
||||
liste: RdDRencontre.getEffetsSucces(),
|
||||
@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
|
||||
select: RdDRencontre.mapEffets(this.item.system.echec.effets)
|
||||
}
|
||||
}
|
||||
});
|
||||
})
|
||||
return formData;
|
||||
}
|
||||
|
||||
|
@ -2,9 +2,10 @@ import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Monnaie } from "./item-monnaie.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItem, ITEM_TYPES } from "./item.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
||||
|
||||
class Migration {
|
||||
get code() { return "sample"; }
|
||||
@ -13,7 +14,7 @@ class Migration {
|
||||
|
||||
async applyItemsUpdates(computeUpdates) {
|
||||
await game.actors.forEach(async (actor) => {
|
||||
const actorItemUpdates = computeUpdates(actor.items);
|
||||
const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined);
|
||||
if (actorItemUpdates.length > 0) {
|
||||
console.log(
|
||||
this.code,
|
||||
@ -24,7 +25,7 @@ class Migration {
|
||||
}
|
||||
});
|
||||
|
||||
const itemUpdates = computeUpdates(game.items);
|
||||
const itemUpdates = computeUpdates(game.items).filter(it => it != undefined);
|
||||
if (itemUpdates.length > 0) {
|
||||
console.log(this.code, "Applying updates on items", itemUpdates);
|
||||
await Item.updateDocuments(itemUpdates);
|
||||
@ -65,23 +66,22 @@ class _1_5_34_migrationPngWebp {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class _10_0_16_MigrationSortsReserve extends Migration {
|
||||
get code() { return "creation-item-sort-reserve"; }
|
||||
get version() { return "10.0.16"; }
|
||||
|
||||
async migrate() {
|
||||
await game.actors
|
||||
.filter((actor) => actor.type == "personnage")
|
||||
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
|
||||
.forEach(async (actor) => {
|
||||
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
|
||||
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
|
||||
await actor.createEmbeddedDocuments("Item", sortsReserve, {
|
||||
renderSheet: false,
|
||||
});
|
||||
await actor.update({ 'system.reve.reserve': undefined })
|
||||
});
|
||||
const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0))
|
||||
Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it)))
|
||||
}
|
||||
|
||||
async convertirSortsReserveActeur(actor) {
|
||||
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
|
||||
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
|
||||
await actor.createEmbeddedDocuments("Item", sortsReserve, {
|
||||
renderSheet: false,
|
||||
});
|
||||
await actor.update({ 'system.reve.reserve': undefined });
|
||||
}
|
||||
|
||||
conversionSortReserve(it) {
|
||||
@ -190,7 +190,7 @@ class _10_2_5_ArmesTirLancer extends Migration {
|
||||
get version() { return "10.2.5"; }
|
||||
|
||||
migrateArmeTirLancer(it) {
|
||||
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
|
||||
let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates);
|
||||
console.log(it.name, updates);
|
||||
return updates;
|
||||
}
|
||||
@ -365,11 +365,12 @@ class _10_4_6_ServicesEnCommerces extends Migration {
|
||||
const item = await RdDItem.getCorrespondingItem(serviceRefItem);
|
||||
const itemToCreate = {
|
||||
name: item.name, img: item.img, type: item.type,
|
||||
system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
|
||||
system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
|
||||
};
|
||||
return itemToCreate;
|
||||
}
|
||||
}
|
||||
|
||||
class _10_5_0_UpdatePeriodicite extends Migration {
|
||||
get code() { return "migration-periodicite-poisons-maladies"; }
|
||||
get version() { return "10.5.0"; }
|
||||
@ -458,6 +459,77 @@ class _10_7_0_MigrationBlessures extends Migration {
|
||||
}
|
||||
}
|
||||
|
||||
class _10_7_19_CategorieCompetenceCreature extends Migration {
|
||||
get code() { return "categorie-competence-creature"; }
|
||||
get version() { return "10.7.19"; }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => ITEM_TYPES.competencecreature == it.type)
|
||||
.map(it => this.migrateCompetenceCreature(it))
|
||||
);
|
||||
}
|
||||
|
||||
migrateCompetenceCreature(it) {
|
||||
const categorie = this.getCategorie(it)
|
||||
if (categorie == it.system.categorie) {
|
||||
return undefined
|
||||
}
|
||||
return { _id: it.id, 'system.categorie': categorie }
|
||||
}
|
||||
|
||||
getCategorie(it) {
|
||||
if (it.system.ispossession) {
|
||||
return 'possession'
|
||||
}
|
||||
switch (it.system.categorie) {
|
||||
case "melee":
|
||||
if (it.system.isnaturelle) {
|
||||
return 'naturelle'
|
||||
}
|
||||
return 'melee'
|
||||
case "particuliere": case "specialisee": case "connaissance":
|
||||
return "generale"
|
||||
default:
|
||||
return it.system.categorie
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class _10_7_19_PossessionsEntiteVictime extends Migration {
|
||||
get code() { return "possessions-entite-victime"; }
|
||||
get version() { return "10.7.19"; }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => ITEM_TYPES.possession == it.type)
|
||||
.map(it => this.migratePossession(it))
|
||||
);
|
||||
}
|
||||
|
||||
migratePossession(it) {
|
||||
return {
|
||||
_id: it.id,
|
||||
'system.entite.actorid': it.system.possesseurid,
|
||||
'system.victime.actorid': it.system.possedeid
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class _11_2_20_MigrationAstrologie extends Migration {
|
||||
get code() { return "migration-astrologie" }
|
||||
get version() { return "11.2.20" }
|
||||
|
||||
async migrate() {
|
||||
const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux()
|
||||
nombresAstraux.forEach(na => {
|
||||
na.lectures = na.valeursFausses
|
||||
na.valeursFausses = undefined
|
||||
})
|
||||
await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux)
|
||||
}
|
||||
}
|
||||
|
||||
export class Migrations {
|
||||
static getMigrations() {
|
||||
return [
|
||||
@ -474,6 +546,9 @@ export class Migrations {
|
||||
new _10_4_6_ServicesEnCommerces(),
|
||||
new _10_5_0_UpdatePeriodicite(),
|
||||
new _10_7_0_MigrationBlessures(),
|
||||
new _10_7_19_CategorieCompetenceCreature(),
|
||||
new _10_7_19_PossessionsEntiteVictime(),
|
||||
new _11_2_20_MigrationAstrologie(),
|
||||
];
|
||||
}
|
||||
|
||||
@ -488,15 +563,18 @@ export class Migrations {
|
||||
}
|
||||
|
||||
migrate() {
|
||||
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
|
||||
if (isNewerVersion(game.system.version, currentVersion)) {
|
||||
//if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
||||
let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion")
|
||||
if (currentVersion.startsWith("v")) {
|
||||
currentVersion = currentVersion.substring(1)
|
||||
}
|
||||
if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) {
|
||||
// if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||
const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion));
|
||||
if (migrations.length > 0) {
|
||||
migrations.sort((a, b) => this.compareVersions(a, b));
|
||||
migrations.forEach(async (m) => {
|
||||
ui.notifications.info(
|
||||
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
|
||||
`${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
|
||||
);
|
||||
await m.migrate();
|
||||
});
|
||||
@ -504,9 +582,7 @@ export class Migrations {
|
||||
`Migrations done, version will change to ${game.system.version}`
|
||||
);
|
||||
} else {
|
||||
console.log(
|
||||
LOG_HEAD +
|
||||
`No migration needeed, version will change to ${game.system.version}`
|
||||
console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}`
|
||||
);
|
||||
}
|
||||
|
||||
@ -516,7 +592,7 @@ export class Migrations {
|
||||
game.system.version
|
||||
);
|
||||
} else {
|
||||
console.log(LOG_HEAD + `No system version changed`);
|
||||
console.log(`${LOG_HEAD} No system version changed`);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,10 @@ export class Misc {
|
||||
const isPositiveNumber = value != NaN && value > 0;
|
||||
return isPositiveNumber ? "+" + number : number
|
||||
}
|
||||
|
||||
static modulo(n, m) {
|
||||
return ((n % m) + m) % m;
|
||||
}
|
||||
|
||||
static sum() {
|
||||
return (a, b) => Number(a) + Number(b);
|
||||
@ -42,7 +46,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static typeName(type, subType) {
|
||||
return subType ? game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`)
|
||||
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
|
||||
: '';
|
||||
}
|
||||
|
||||
@ -63,8 +67,8 @@ export class Misc {
|
||||
|
||||
static keepDecimals(num, decimals) {
|
||||
if (decimals <= 0 || decimals > 6) return num;
|
||||
const decimal = Math.pow(10, parseInt(decimals));
|
||||
return Math.round(num * decimal) / decimal;
|
||||
const power10n = Math.pow(10, parseInt(decimals));
|
||||
return Math.round(num * power10n) / power10n;
|
||||
}
|
||||
|
||||
static getFractionHtml(diviseur) {
|
||||
@ -135,7 +139,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static join(params, separator = '') {
|
||||
return params?.reduce(Misc.joining(separator)) ?? '';
|
||||
return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
|
||||
}
|
||||
|
||||
static joining(separator = '') {
|
||||
@ -162,22 +166,54 @@ export class Misc {
|
||||
}
|
||||
|
||||
static firstConnectedGM() {
|
||||
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
|
||||
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
|
||||
return game.users.activeGM
|
||||
}
|
||||
return game.users.find(u => u.isGM && u.active);
|
||||
}
|
||||
|
||||
static isOwnerPlayer(actor, user = undefined) {
|
||||
return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
|
||||
static connectedGMs() {
|
||||
return game.users.filter(u => u.isGM && u.active);
|
||||
}
|
||||
|
||||
static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) {
|
||||
return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM();
|
||||
/**
|
||||
* This helper method allows to get the docuument, for a single user (either first connected GM, or the owner
|
||||
* if there is no connected GMs), or else return undefined.
|
||||
*
|
||||
* This allows for example update hooks that should apply modifications to actors to be called only for one
|
||||
* user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates
|
||||
* were triggering other changes)
|
||||
*
|
||||
* @param {*} document the Document with is potentially an Actor
|
||||
* @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner
|
||||
* and there is no connected GM
|
||||
*/
|
||||
static documentIfResponsible(document) {
|
||||
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
|
||||
if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
|
||||
{
|
||||
return document
|
||||
}
|
||||
}
|
||||
else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
||||
return document
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static isOwnerPlayer(document) {
|
||||
return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
}
|
||||
|
||||
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
||||
return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
||||
*/
|
||||
static isUniqueConnectedGM() {
|
||||
return game.user.id == Misc.firstConnectedGMId();
|
||||
static isFirstConnectedGM() {
|
||||
return game.user == Misc.firstConnectedGM();
|
||||
}
|
||||
|
||||
static firstConnectedGMId() {
|
||||
@ -196,7 +232,7 @@ export class Misc {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findFirstLike(value, elements, options = {}) {
|
||||
options = mergeObject({
|
||||
options = foundry.utils.mergeObject({
|
||||
mapper: it => it.name,
|
||||
preFilter: it => true,
|
||||
description: 'valeur',
|
||||
@ -205,6 +241,7 @@ export class Misc {
|
||||
|
||||
const subset = this.findAllLike(value, elements, options);
|
||||
if (subset.length == 0) {
|
||||
console.log(`Aucune ${options.description} pour ${value}`);
|
||||
return undefined
|
||||
}
|
||||
if (subset.length == 1) {
|
||||
@ -220,7 +257,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static findAllLike(value, elements, options = {}) {
|
||||
options = mergeObject({
|
||||
options = foundry.utils.mergeObject({
|
||||
mapper: it => it.name,
|
||||
preFilter: it => true,
|
||||
description: 'valeur',
|
||||
|
@ -15,7 +15,7 @@ export class RdDAudio {
|
||||
if ( audioData ) {
|
||||
let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file;
|
||||
console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`)
|
||||
AudioHelper.play({ src: audioPath }, audioData.isGlobal);
|
||||
foundry.audio.AudioHelper.play({ src: audioPath }, audioData.isGlobal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
|
||||
const conditionsTactiques = [
|
||||
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
|
||||
@ -18,34 +19,31 @@ export class RdDBonus {
|
||||
}
|
||||
|
||||
|
||||
static isAjustementAstrologique(rollData) {
|
||||
return RdDCarac.isChance(rollData.selectedCarac) ||
|
||||
rollData.selectedSort?.system.isrituel;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isDefenseAttaqueFinesse(rollData) {
|
||||
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
|
||||
return true
|
||||
}
|
||||
if (RdDPossession.isDefensePossession(rollData)) {
|
||||
return RdDPossession.isPossessionFinesse(rollData)
|
||||
}
|
||||
return rollData.attackerRoll?.particuliere == 'finesse';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
|
||||
let dmg = { total: 0 };
|
||||
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
|
||||
// Specific case management
|
||||
ui.notifications.warn("Calcul de bonus dégats sur esquive !");
|
||||
} else {
|
||||
dmg.dmgArme = RdDBonus._dmgArme(rollData);
|
||||
dmg.penetration = RdDBonus._peneration(rollData);
|
||||
dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique);
|
||||
dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData);
|
||||
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
|
||||
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||
dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
|
||||
static dmg(rollData, actor, isEntiteIncarnee = false) {
|
||||
const dmgArme = RdDBonus.dmgArme(rollData.arme)
|
||||
let dmg = {
|
||||
total: 0,
|
||||
dmgArme: dmgArme,
|
||||
penetration: RdDBonus._peneration(rollData),
|
||||
dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
|
||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
|
||||
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
|
||||
}
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||
return dmg;
|
||||
}
|
||||
|
||||
@ -73,11 +71,11 @@ export class RdDBonus {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _dmgArme(rollData) {
|
||||
if ( rollData.arme) {
|
||||
let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
|
||||
static dmgArme(arme) {
|
||||
if (arme) {
|
||||
let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0);
|
||||
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
||||
return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
|
||||
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -88,10 +86,14 @@ export class RdDBonus {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _dmgPerso(dmgActor, categorie, dmgArme) {
|
||||
static bonusDmg(actor, categorie, dmgArme) {
|
||||
const dmgActor = actor.getBonusDegat()
|
||||
if (categorie == undefined) {
|
||||
return 0
|
||||
}
|
||||
switch (categorie) {
|
||||
case "Tir": return 0;
|
||||
case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
||||
case "tir": return 0;
|
||||
case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
||||
}
|
||||
return dmgActor;
|
||||
}
|
||||
|
@ -1,40 +1,40 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const tableCaracDerivee = {
|
||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
|
||||
// xp: coût pour passer du niveau inférieur à ce niveau
|
||||
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
|
||||
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
|
||||
3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
|
||||
4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
|
||||
5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
|
||||
6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
|
||||
7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
|
||||
8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
|
||||
9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
|
||||
10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
|
||||
11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
|
||||
12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
|
||||
13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
|
||||
14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
|
||||
15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
|
||||
16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
|
||||
17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
|
||||
18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
|
||||
19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
|
||||
20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
|
||||
21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
|
||||
22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
|
||||
23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
|
||||
24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
|
||||
25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
|
||||
26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
|
||||
27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
|
||||
28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
|
||||
29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
|
||||
30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
|
||||
31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
|
||||
32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
|
||||
1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
|
||||
2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
|
||||
3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
|
||||
4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
|
||||
5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
|
||||
6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
|
||||
7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
|
||||
8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
|
||||
9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
|
||||
10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
|
||||
11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
|
||||
12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
|
||||
13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
|
||||
14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
|
||||
15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
|
||||
16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
|
||||
17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
|
||||
18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
|
||||
19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
|
||||
20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
|
||||
21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
|
||||
22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
|
||||
23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
|
||||
24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
|
||||
25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
|
||||
26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
|
||||
27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
|
||||
28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
|
||||
29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
|
||||
30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
|
||||
31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
|
||||
32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
|
||||
};
|
||||
|
||||
export class RdDCarac {
|
||||
@ -58,15 +58,10 @@ export class RdDCarac {
|
||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||
}
|
||||
|
||||
static isIgnoreEtatGeneral(rollData) {
|
||||
const selectedCarac = rollData.selectedCarac;
|
||||
return !selectedCarac ||
|
||||
rollData.ethylisme ||
|
||||
RdDCarac.isChance(selectedCarac) ||
|
||||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
||||
static getCaracDerivee(value) {
|
||||
return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)];
|
||||
}
|
||||
|
||||
|
||||
static computeTotal(carac, beaute = undefined) {
|
||||
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||
.map(it => parseInt(it.value))
|
||||
@ -82,7 +77,7 @@ export class RdDCarac {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculSConst(constitution) {
|
||||
return Number(tableCaracDerivee[Number(constitution)].sconst);
|
||||
return RdDCarac.getCaracDerivee(constitution).sconst;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -93,7 +88,7 @@ export class RdDCarac {
|
||||
}
|
||||
|
||||
static getCaracXp(targetValue) {
|
||||
return tableCaracDerivee[targetValue]?.xp ?? 200;
|
||||
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
|
||||
}
|
||||
|
||||
|
||||
@ -106,37 +101,4 @@ export class RdDCarac {
|
||||
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeCarac(system) {
|
||||
system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
|
||||
|
||||
system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
|
||||
let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
|
||||
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
|
||||
|
||||
let tailleData = tableCaracDerivee[bonusDomKey];
|
||||
system.attributs.plusdom.value = tailleData.plusdom;
|
||||
|
||||
system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
|
||||
system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
|
||||
|
||||
system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
|
||||
system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
|
||||
system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
|
||||
system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
|
||||
|
||||
system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
|
||||
|
||||
system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
|
||||
system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
|
||||
system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
|
||||
system.sante.fatigue.max = system.sante.endurance.max * 2;
|
||||
system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
|
||||
|
||||
//Compteurs
|
||||
system.reve.reve.max = system.carac.reve.value;
|
||||
system.compteurs.chance.max = system.carac.chance.value;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -16,6 +16,8 @@ import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
|
||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
|
||||
@ -76,10 +78,11 @@ export class RdDCommands {
|
||||
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
|
||||
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
||||
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
|
||||
this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" });
|
||||
|
||||
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
|
||||
this.registerCommand({
|
||||
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
|
||||
@ -204,26 +207,20 @@ export class RdDCommands {
|
||||
/* Manage chat commands */
|
||||
processChatCommand(commandLine, content = '', msg = {}) {
|
||||
// Setup new message's visibility
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
if (["gmroll", "blindroll"].includes(rollMode)) {
|
||||
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||||
}
|
||||
if (rollMode === "blindroll") {
|
||||
msg["blind"] = true;
|
||||
}
|
||||
msg["type"] = 0;
|
||||
ChatUtility.applyRollMode(msg)
|
||||
msg.type = 0;
|
||||
|
||||
if (!this.commandsTable) {
|
||||
this._registerCommands();
|
||||
this._registerCommands()
|
||||
}
|
||||
|
||||
let command = commandLine[0].toLowerCase();
|
||||
if (this._isCommandHandled(command)) {
|
||||
let params = commandLine.slice(1);
|
||||
this._processCommand(this.commandsTable, command, params, content, msg);
|
||||
return true;
|
||||
this._processCommand(this.commandsTable, command, params, content, msg)
|
||||
return true
|
||||
}
|
||||
return false;
|
||||
return false
|
||||
}
|
||||
|
||||
_isCommandHandled(command) {
|
||||
@ -461,14 +458,13 @@ export class RdDCommands {
|
||||
|
||||
let motif = params.slice(1, params.length - 2);
|
||||
let name = params[params.length - 1];
|
||||
const personnages = game.actors.filter(actor => actor.isPersonnageJoueur());
|
||||
if (name == undefined) {
|
||||
for (let actor of game.actors) {
|
||||
// TODO: ne plus stresser les entités de cauchemar!
|
||||
for (let actor of personnages) {
|
||||
await actor.distribuerStress('stress', stress, motif);
|
||||
}
|
||||
} else {
|
||||
//console.log(stressValue, nomJoueur);
|
||||
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
|
||||
let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character
|
||||
if (actor) {
|
||||
await actor.distribuerStress('stress', stress, motif);
|
||||
}
|
||||
@ -485,10 +481,13 @@ export class RdDCommands {
|
||||
}
|
||||
|
||||
async tirage() {
|
||||
FenetreRechercheTirage.create();
|
||||
FenetreRechercheTirage.create()
|
||||
}
|
||||
async voyage() {
|
||||
DialogFatigueVoyage.create()
|
||||
}
|
||||
async sommeil() {
|
||||
DialogChateauDormant.create();
|
||||
DialogChateauDormant.create()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,32 +1,28 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
|
||||
export class RdDConfirm {
|
||||
/* -------------------------------------------- */
|
||||
static confirmer(options, autresActions) {
|
||||
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionelles.isUsing(options.settingConfirmer));
|
||||
if (options.bypass) {
|
||||
options.onAction();
|
||||
if (options.settingConfirmer && !ReglesOptionnelles.isSet(options.settingConfirmer)) {
|
||||
return options.onAction()
|
||||
}
|
||||
else {
|
||||
let buttons = {
|
||||
"action": RdDConfirm._createButtonAction(options),
|
||||
"cancel": RdDConfirm._createButtonCancel()
|
||||
};
|
||||
if (options.settingConfirmer) {
|
||||
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
|
||||
}
|
||||
if (autresActions) {
|
||||
buttons = mergeObject(autresActions, buttons);
|
||||
}
|
||||
const dialogDetails = {
|
||||
title: options.title,
|
||||
content: options.content,
|
||||
default: "cancel",
|
||||
buttons: buttons
|
||||
};
|
||||
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
|
||||
let buttons = {
|
||||
"action": RdDConfirm._createButtonAction(options),
|
||||
"cancel": RdDConfirm._createButtonCancel()
|
||||
};
|
||||
if (options.settingConfirmer) {
|
||||
buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
|
||||
}
|
||||
if (autresActions) {
|
||||
buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false });
|
||||
}
|
||||
const dialogDetails = {
|
||||
title: options.title,
|
||||
content: options.content,
|
||||
default: "cancel",
|
||||
buttons: buttons
|
||||
};
|
||||
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
|
||||
}
|
||||
|
||||
static _createButtonCancel() {
|
||||
@ -47,7 +43,7 @@ export class RdDConfirm {
|
||||
icon: '<i class="fas fa-user-check"></i>',
|
||||
label: options.buttonLabel + "<br>et ne plus demander",
|
||||
callback: () => {
|
||||
ReglesOptionelles.set(options.settingConfirmer, false);
|
||||
ReglesOptionnelles.set(options.settingConfirmer, false);
|
||||
options.onAction();
|
||||
}
|
||||
}
|
||||
|
@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js";
|
||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
function img(src) {
|
||||
return `<img src="${src}" class="dice-img" />`
|
||||
}
|
||||
|
||||
function iconHeure(heure) {
|
||||
const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
|
||||
if (heure < 10) {
|
||||
heure = '0' + heure;
|
||||
}
|
||||
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
|
||||
}
|
||||
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
|
||||
return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
|
||||
})
|
||||
|
||||
const imgSigneDragon = img(imagesHeures[4]);
|
||||
const imgSigneDragon = imgHeures[4]
|
||||
|
||||
/** De pour les jets de rencontre */
|
||||
export class DeTMR extends Die {
|
||||
@ -25,7 +20,7 @@ export class DeTMR extends Die {
|
||||
return {
|
||||
type: "dt",
|
||||
font: "HeuresDraconiques",
|
||||
fontScale: 0.7,
|
||||
fontScale: 0.8,
|
||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||
system: system
|
||||
}
|
||||
@ -36,14 +31,14 @@ export class DeTMR extends Die {
|
||||
super(termData);
|
||||
}
|
||||
|
||||
async evaluate() {
|
||||
super.evaluate();
|
||||
this.explode("x=8");
|
||||
async evaluate(options) {
|
||||
await super.evaluate(options)
|
||||
await this.reroll('r=8', { recursive: true })
|
||||
return this;
|
||||
}
|
||||
|
||||
get total() {
|
||||
return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
|
||||
return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
|
||||
}
|
||||
|
||||
getResultLabel(diceTerm) {
|
||||
@ -56,13 +51,14 @@ export class DeTMR extends Die {
|
||||
|
||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
|
||||
export class DeDraconique extends Die {
|
||||
/** @override */
|
||||
static DENOMINATION = "r";
|
||||
|
||||
static diceSoNiceData(system) {
|
||||
return {
|
||||
type: "dr",
|
||||
font: "HeuresDraconiques",
|
||||
fontScale: 0.7,
|
||||
fontScale: 0.8,
|
||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||
system: system
|
||||
}
|
||||
@ -73,9 +69,9 @@ export class DeDraconique extends Die {
|
||||
super(termData);
|
||||
}
|
||||
|
||||
async evaluate() {
|
||||
super.evaluate();
|
||||
this.explode("x=7");
|
||||
async evaluate(options) {
|
||||
await super.evaluate(options);
|
||||
await this.explode("x=7");
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -85,7 +81,7 @@ export class DeDraconique extends Die {
|
||||
|
||||
getResultLabel(diceTerm) {
|
||||
switch (diceTerm.result) {
|
||||
case 7: return imgSigneDragon;
|
||||
case 7: return imgSigneDragon
|
||||
case 8: return '0';
|
||||
}
|
||||
return diceTerm.result.toString();
|
||||
@ -102,6 +98,7 @@ export class DeHeure extends Die {
|
||||
return {
|
||||
type: "dh",
|
||||
font: "HeuresDraconiques",
|
||||
fontScale: 1.2,
|
||||
labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
|
||||
system: system
|
||||
}
|
||||
@ -113,15 +110,15 @@ export class DeHeure extends Die {
|
||||
}
|
||||
|
||||
getResultLabel(diceTerm) {
|
||||
return img(imagesHeures[diceTerm.result - 1]);
|
||||
return imgHeures[diceTerm.result - 1]
|
||||
}
|
||||
}
|
||||
|
||||
export class RdDDice {
|
||||
static init() {
|
||||
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
|
||||
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
|
||||
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
|
||||
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
|
||||
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
|
||||
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
|
||||
}
|
||||
|
||||
static onReady() {
|
||||
@ -132,13 +129,25 @@ export class RdDDice {
|
||||
}
|
||||
}
|
||||
|
||||
static diceSoNiceReady(dice3d) {
|
||||
dice3d.DiceFactory.systems.keys().forEach(system => {
|
||||
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
||||
})
|
||||
}
|
||||
|
||||
static async rollHeure(options = { showDice: HIDE_DICE }) {
|
||||
return await RdDDice.rollTotal("1dh", options) - 1
|
||||
}
|
||||
|
||||
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
|
||||
return (await RdDDice.roll(formula, options)).total;
|
||||
}
|
||||
|
||||
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
|
||||
const roll = new Roll(RdDDice._formulaOrFake(formula, options));
|
||||
await roll.evaluate({ async: true });
|
||||
await roll.evaluate();
|
||||
await this.showDiceSoNice(roll, options);
|
||||
return roll;
|
||||
}
|
||||
@ -151,21 +160,13 @@ export class RdDDice {
|
||||
return array[roll - 1];
|
||||
}
|
||||
|
||||
static diceSoNiceReady(dice3d) {
|
||||
for (const system of Object.keys(dice3d.DiceFactory.systems)) {
|
||||
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDiceSoNice(roll, options) {
|
||||
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
|
||||
return;
|
||||
}
|
||||
|
||||
let { whisper, blind } = RdDDice._getWhisperBlind(options);
|
||||
|
||||
let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
|
||||
if (options.forceDiceResult?.total) {
|
||||
let terms = await RdDDice._getForcedTerms(options);
|
||||
if (terms) {
|
||||
@ -197,69 +198,26 @@ export class RdDDice {
|
||||
function terms1d100(total) {
|
||||
const unites = total % 10;
|
||||
const dizaines = Math.floor(total / 10);
|
||||
return [{
|
||||
resultLabel: dizaines * 10,
|
||||
d100Result: total,
|
||||
result: dizaines,
|
||||
type: "d100",
|
||||
vectors: [],
|
||||
options: {}
|
||||
},
|
||||
{
|
||||
resultLabel: unites,
|
||||
d100Result: total,
|
||||
result: unites,
|
||||
type: "d10",
|
||||
vectors: [],
|
||||
options: {}
|
||||
}];
|
||||
return [
|
||||
{ type: "d100", result: dizaines, resultLabel: dizaines * 10, vectors: [], options: {}, d100Result: total },
|
||||
{ type: "d10", result: unites, resultLabel: unites, vectors: [], options: {}, d100Result: total }
|
||||
];
|
||||
}
|
||||
|
||||
async function terms2d10(total) {
|
||||
if (total>20 || total<2) { return undefined }
|
||||
let first = await RdDDice.d10();
|
||||
let second = Math.min(total-first, 10);
|
||||
first = Math.max(first, total-second);
|
||||
return [{
|
||||
resultLabel:first,
|
||||
result: first,
|
||||
type: "d10",
|
||||
vectors: [],
|
||||
options: {}
|
||||
},
|
||||
{
|
||||
resultLabel: second,
|
||||
result: second,
|
||||
type: "d10",
|
||||
vectors: [],
|
||||
options: {}
|
||||
}];
|
||||
if (total > 20 || total < 2) { return undefined }
|
||||
const first = await RdDDice.fakeD10(Math.min(10, total - 1));
|
||||
const second = total - first;
|
||||
return [
|
||||
{ type: "d10", result: first, resultLabel: first, vectors: [], options: {} },
|
||||
{ type: "d10", result: second, resultLabel: second, vectors: [], options: {} }
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
static async d10() {
|
||||
let roll = new Roll('1d10');
|
||||
await roll.evaluate({ async: true });
|
||||
static async fakeD10(faces) {
|
||||
let roll = new Roll(`1d${faces}`);
|
||||
await roll.evaluate();
|
||||
return roll.total;
|
||||
}
|
||||
|
||||
static _getWhisperBlind(options) {
|
||||
let whisper = undefined;
|
||||
let blind = false;
|
||||
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
|
||||
switch (rollMode) {
|
||||
case "blindroll": //GM only
|
||||
blind = true;
|
||||
case "gmroll": //GM + rolling player
|
||||
whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
break;
|
||||
case "roll": //everybody
|
||||
whisper = ChatUtility.getUsers(user => user.active);
|
||||
break;
|
||||
case "selfroll":
|
||||
whisper = [game.user.id];
|
||||
break;
|
||||
}
|
||||
return { whisper, blind };
|
||||
}
|
||||
}
|
@ -4,6 +4,8 @@ import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@ -14,6 +16,47 @@ export class RdDEmpoignade {
|
||||
static init() {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static registerChatCallbacks(html) {
|
||||
html.on("click", '.defense-empoignade-cac', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
|
||||
});
|
||||
html.on("click", '.defense-empoignade-esquive', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
|
||||
});
|
||||
html.on("click", '.empoignade-poursuivre', event => {
|
||||
let attackerId = event.currentTarget.attributes['data-attackerId'].value
|
||||
let defenderId = event.currentTarget.attributes['data-defenderId'].value
|
||||
RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
|
||||
});
|
||||
html.on("click", '.empoignade-entrainer-sol', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
RdDEmpoignade.entrainerAuSol(rollData)
|
||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||
});
|
||||
html.on("click", '.empoignade-projeter-sol', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
RdDEmpoignade.projeterAuSol(rollData)
|
||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||
});
|
||||
html.on("change", '.empoignade-perte-endurance', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
if (event.currentTarget.value && event.currentTarget.value != "none") {
|
||||
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
|
||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static checkEmpoignadeEnCours(actor) {
|
||||
// TODO: autoriser la perception? la comédie/séduction?
|
||||
@ -24,41 +67,108 @@ export class RdDEmpoignade {
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static $storeRollEmpoignade(msg, rollData) {
|
||||
RdDEmpoignade.$reduceActorToIds(rollData);
|
||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
|
||||
}
|
||||
|
||||
static $reduceActorToIds(rollData) {
|
||||
rollData.attacker = { id: rollData.attacker.id };
|
||||
rollData.defender = { id: rollData.defender.id };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static $readRollEmpoignade(msg) {
|
||||
const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
|
||||
RdDEmpoignade.$replaceIdsWithActors(rollData);
|
||||
return rollData
|
||||
}
|
||||
|
||||
static $replaceIdsWithActors(rollData) {
|
||||
rollData.attacker = game.actors.get(rollData.attacker.id);
|
||||
rollData.defender = game.actors.get(rollData.defender.id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isEmpoignadeEnCours(actor) {
|
||||
return actor.itemTypes['empoignade'].find(it => it.system.pointsemp > 0)
|
||||
return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getEmpoignadeById(actor, id) {
|
||||
let emp = actor.itemTypes['empoignade'].find(it => it.system.empoignadeid == id)
|
||||
return emp && duplicate(emp) || undefined;
|
||||
let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||
return emp && foundry.utils.duplicate(emp) || undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getEmpoignade(attacker, defender) {
|
||||
let emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id)
|
||||
if (!emp) {
|
||||
emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||
}
|
||||
let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
|
||||
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||
)
|
||||
if (emp) {
|
||||
return duplicate(emp);
|
||||
return foundry.utils.duplicate(emp);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getMalusTaille(emp, attacker, defender) {
|
||||
// Si pas empoigné, alors 0
|
||||
if (emp.system.pointsemp == 0) {
|
||||
return 0
|
||||
}
|
||||
// Malus de -1 si différence de taille de 2 ou plus (p 135)
|
||||
if (attacker.system.carac.taille.value < defender.system.carac.taille.value - 1) {
|
||||
return attacker.system.carac.taille.value - (defender.system.carac.taille.value - 1)
|
||||
// p135: Malus de -1 par point de taille de différence de taille au delà de 1 (donc -2 pour une différence de 3, ...)
|
||||
const diffTaille = attacker.system.carac.taille.value - defender.system.carac.taille.value;
|
||||
const diffTailleAbs = Math.abs(diffTaille)
|
||||
const signDiff = diffTaille > 0 ? 1 : -1
|
||||
|
||||
if (diffTailleAbs > 2) {
|
||||
return signDiff * (diffTailleAbs - 1)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
static isActionAutorisee(mode, attacker, defender) {
|
||||
const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker;
|
||||
if (acting.getUserLevel(game.user) < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
|
||||
ui.notifications.warn(`Vous n'êtes pas autorisé à choisir l'action de ${acting.name}`)
|
||||
return false;
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
static isActionDefenseur(mode) {
|
||||
switch (mode) {
|
||||
case "liberer":
|
||||
case "contrer-empoigner":
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaqueEmpoignade(attacker, defender) {
|
||||
if (!RdDEmpoignade.isActionAutorisee("empoigner", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
const isNouvelle = empoignade == undefined;
|
||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||
},
|
||||
attacker
|
||||
)
|
||||
} else {
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaqueEmpoignadeValidee(attacker, defender) {
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
@ -67,44 +177,30 @@ export class RdDEmpoignade {
|
||||
|
||||
let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
|
||||
|
||||
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
|
||||
return
|
||||
}
|
||||
|
||||
let rollData = {
|
||||
mode: mode,
|
||||
mode, empoignade, attacker, defender,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetence("Corps à corps"),
|
||||
competence: attacker.getCompetenceCorpsACorps(),
|
||||
selectedCarac: attacker.system.carac.melee,
|
||||
empoignade: empoignade,
|
||||
attackerId: attacker.id,
|
||||
attackerName: attacker.name,
|
||||
defenderName: defender.name,
|
||||
defenderId: defender.id,
|
||||
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
||||
}
|
||||
if (attacker.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
if (empoignade.system.pointsemp >= 2) {
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-actions.html');
|
||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
|
||||
if (!empoignade.system.ausol) {
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.html');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
} else {
|
||||
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaqueEmpoignade(attacker, defender) {
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
const isNouvelle = empoignade == undefined;
|
||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||
ChatUtility.createChatWithRollMode(attacker.name, {
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||
})
|
||||
} else {
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaqueEmpoignadeFromItem(empoignade) {
|
||||
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||
@ -112,6 +208,20 @@ export class RdDEmpoignade {
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
|
||||
static async onImmobilisation(attacker, defender, empoignade) {
|
||||
const rollData = {
|
||||
mode: "immobilise",
|
||||
empoignade, attacker, defender,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetenceCorpsACorps()
|
||||
}
|
||||
const msg = await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(attacker),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
||||
})
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) {
|
||||
const dialog = await RdDRoll.create(attacker, rollData,
|
||||
@ -119,35 +229,40 @@ export class RdDEmpoignade {
|
||||
{
|
||||
name: 'jet-empoignade',
|
||||
label: 'Empoigner',
|
||||
callbacks: [
|
||||
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, true, isNouvelle) },
|
||||
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, false, isNouvelle) },
|
||||
]
|
||||
callbacks: [{ action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, isNouvelle) },]
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollEmpoignade(rollData, isSuccess, isNouvelle = false) {
|
||||
let attacker = game.actors.get(rollData.attackerId)
|
||||
let defender = game.actors.get(rollData.defenderId)
|
||||
static async $onRollEmpoignade(rollData, isNouvelle = false) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
|
||||
let empoignade = rollData.empoignade
|
||||
empoignade.isSuccess = isSuccess;
|
||||
|
||||
if (isSuccess && isNouvelle) {
|
||||
if (rollData.rolled.isSuccess && isNouvelle) {
|
||||
const objectEmpoignade = rollData.empoignade.toObject();
|
||||
// Creer l'empoignade sur attaquant/defenseur
|
||||
await attacker.createEmbeddedDocuments('Item', [empoignade.toObject()])
|
||||
await defender.createEmbeddedDocuments('Item', [empoignade.toObject()])
|
||||
attacker.creerObjetParMJ(objectEmpoignade);
|
||||
defender.creerObjetParMJ(objectEmpoignade);
|
||||
}
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
|
||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
|
||||
|
||||
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
|
||||
if (rollData.rolled.isPart) {
|
||||
rollData.particuliere = "finesse";
|
||||
}
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onDefenseEmpoignade(rollData, defenseMode, competenceName = "Corps à corps", carac = "melee") {
|
||||
let attacker = game.actors.get(rollData.attackerId)
|
||||
let defender = game.actors.get(rollData.defenderId)
|
||||
static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") {
|
||||
let attacker = game.actors.get(attackerRoll.attacker.id)
|
||||
let defender = game.actors.get(attackerRoll.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
|
||||
return
|
||||
}
|
||||
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
|
||||
if (!empoignade) {
|
||||
@ -155,19 +270,24 @@ export class RdDEmpoignade {
|
||||
return
|
||||
}
|
||||
|
||||
empoignade = duplicate(empoignade)
|
||||
rollData.mode = defenseMode
|
||||
rollData.empoignade = empoignade
|
||||
rollData.competence = defender.getCompetence(competenceName),
|
||||
rollData.selectedCarac = defender.system.carac[carac],
|
||||
rollData.malusTaille = RdDEmpoignade.getMalusTaille(empoignade, defender, attacker)
|
||||
|
||||
await RdDEmpoignade.$rollDefenseEmpoignade(defender, rollData);
|
||||
empoignade = foundry.utils.duplicate(empoignade)
|
||||
let defenderRoll = {
|
||||
mode, attacker, defender, empoignade, attackerRoll,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attaqueParticuliere: attackerRoll.particuliere,
|
||||
competence: defender.getCompetence(competenceName),
|
||||
surprise: defender.getSurprise(true),
|
||||
carac: defender.system.carac,
|
||||
selectedCarac: defender.system.carac[carac],
|
||||
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, defender, attacker),
|
||||
show: {}
|
||||
};
|
||||
await RdDEmpoignade.$rollDefenseEmpoignade(defender, defenderRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $rollDefenseEmpoignade(defender, rollData) {
|
||||
const dialog = await RdDRoll.create(defender, rollData,
|
||||
static async $rollDefenseEmpoignade(defender, defenderRoll) {
|
||||
const dialog = await RdDRoll.create(defender, defenderRoll,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' },
|
||||
{
|
||||
name: 'empoignade',
|
||||
@ -193,12 +313,11 @@ export class RdDEmpoignade {
|
||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||
}
|
||||
|
||||
if (empoignade.system.pointsemp >= 2) {
|
||||
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-actions.html');
|
||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
||||
if (empoignade.system.pointsemp >= 2) {
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -223,16 +342,15 @@ export class RdDEmpoignade {
|
||||
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||
await defender.deleteEmbeddedDocuments('Item', [emp._id])
|
||||
|
||||
//let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||
//emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
|
||||
//await attacker.deleteEmbeddedDocuments('Item', [emp._id])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async entrainerAuSol(rollData) {
|
||||
let attacker = game.actors.get(rollData.attackerId)
|
||||
let defender = game.actors.get(rollData.defenderId)
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
|
||||
empoignade.system.ausol = true
|
||||
@ -242,25 +360,32 @@ export class RdDEmpoignade {
|
||||
await defender.setEffect(STATUSES.StatusProne, true);
|
||||
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
|
||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async projeterAuSol(rollData) {
|
||||
let attacker = game.actors.get(rollData.attackerId)
|
||||
let defender = game.actors.get(rollData.defenderId)
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
|
||||
await defender.setEffect(STATUSES.StatusProne, true);
|
||||
await this.$deleteEmpoignade(empoignade)
|
||||
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
|
||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async perteEndurance(rollData, perteMode) {
|
||||
let attacker = game.actors.get(rollData.attackerId)
|
||||
let defender = game.actors.get(rollData.defenderId)
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = this.getEmpoignade(attacker, defender)
|
||||
|
||||
//console.log("Perte d'endurance :!!!", perteMode)
|
||||
@ -278,7 +403,7 @@ export class RdDEmpoignade {
|
||||
await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
|
||||
}
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
|
||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -305,7 +430,7 @@ export class RdDEmpoignade {
|
||||
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
||||
type: 'empoignade',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
||||
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
||||
},
|
||||
{
|
||||
temporary: true
|
||||
|
@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
export class RdDHerbes extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async initializeHerbes() {
|
||||
static async onReady() {
|
||||
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
|
||||
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
|
||||
}
|
||||
|
@ -1,12 +1,17 @@
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
|
||||
export class RdDHotbar {
|
||||
|
||||
static async addToHotbar(item, slot) {
|
||||
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
|
||||
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
|
||||
static async createItemMacro(item, slot, armeCompetence = undefined) {
|
||||
const itemName = item.name;
|
||||
let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence);
|
||||
let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");`
|
||||
let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: item.name,
|
||||
name: macroName,
|
||||
type: "script",
|
||||
img: item.img,
|
||||
command: command
|
||||
@ -15,28 +20,79 @@ export class RdDHotbar {
|
||||
await game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
|
||||
static $macroNameSuffix(armeCompetence) {
|
||||
switch (armeCompetence) {
|
||||
case 'unemain': return ' (1 main)';
|
||||
case 'deuxmains': return ' (2 main)';
|
||||
case 'tir': return ' (tir)';
|
||||
case 'lancer': return ' (lancer)';
|
||||
case 'pugilat': return ' (pugilat)';
|
||||
case 'empoignade': return ' (empoignade)';
|
||||
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static async addToHotbar(item, slot) {
|
||||
switch (item?.type ?? '') {
|
||||
case ITEM_TYPES.arme:
|
||||
{
|
||||
// Les armes peuvent avoir plusieurs usages
|
||||
if (item.system.competence != '') {
|
||||
if (item.system.unemain) {
|
||||
await this.createItemMacro(item, slot++, 'unemain')
|
||||
}
|
||||
if (item.system.deuxmains) {
|
||||
await this.createItemMacro(item, slot++, 'deuxmains')
|
||||
}
|
||||
}
|
||||
if (item.system.lancer != '') {
|
||||
await this.createItemMacro(item, slot++, 'lancer')
|
||||
}
|
||||
if (item.system.tir != '') {
|
||||
await this.createItemMacro(item, slot++, 'lancer')
|
||||
}
|
||||
}
|
||||
return
|
||||
case ITEM_TYPES.competencecreature:
|
||||
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
|
||||
await this.createItemMacro(item, slot, categorie)
|
||||
return
|
||||
default:
|
||||
case ITEM_TYPES.competence:
|
||||
await this.createItemMacro(item, slot++, 'competence')
|
||||
if (item.isCorpsACorps()) {
|
||||
await this.createItemMacro(item, slot++, 'pugilat')
|
||||
await this.createItemMacro(item, slot++, 'empoignade')
|
||||
}
|
||||
else if (item.isCompetenceArme()) {
|
||||
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
|
||||
Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`);
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a macro when dropping an entity on the hotbar
|
||||
* Item - open roll dialog for item
|
||||
* Actor - open actor sheet
|
||||
* Journal - open journal sheet
|
||||
*/
|
||||
static initDropbar() {
|
||||
|
||||
Hooks.on("hotbarDrop", (bar, documentData, slot) => {
|
||||
static initHooks() {
|
||||
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
||||
|
||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||
if (documentData.type == "Item") {
|
||||
let item = fromUuidSync(documentData.uuid)
|
||||
if (item == undefined) {
|
||||
item = this.actor.items.get(documentData.uuid)
|
||||
if (documentData.type == 'Item') {
|
||||
const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
|
||||
console.log('DROP', documentData, item)
|
||||
switch (item?.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
case ITEM_TYPES.competence:
|
||||
case ITEM_TYPES.competencecreature:
|
||||
this.addToHotbar(item, slot)
|
||||
return false
|
||||
}
|
||||
console.log("DROP", documentData, item)
|
||||
if (!item || (item.type != "arme" && item.type != "competence")) {
|
||||
return true
|
||||
}
|
||||
this.addToHotbar(item, slot)
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
@ -44,12 +100,14 @@ export class RdDHotbar {
|
||||
}
|
||||
|
||||
/** Roll macro */
|
||||
static rollMacro(itemName, itemType, bypassData) {
|
||||
static rollMacro(itemName, itemType, categorieArme = 'competence') {
|
||||
const speaker = ChatMessage.getSpeaker();
|
||||
let actor;
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
if (!actor) actor = game.actors.get(speaker.actor);
|
||||
|
||||
if (!actor) {
|
||||
return ui.notifications.warn(`Impossible de trouver le personnage concerné`);
|
||||
}
|
||||
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
|
||||
if (!item) {
|
||||
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
|
||||
@ -57,10 +115,23 @@ export class RdDHotbar {
|
||||
|
||||
// Trigger the item roll
|
||||
switch (item.type) {
|
||||
case "arme":
|
||||
return actor.rollArme(item);
|
||||
case "competence":
|
||||
return actor.rollCompetence(itemName);
|
||||
case ITEM_TYPES.arme:
|
||||
return actor.rollArme(item, categorieArme);
|
||||
case ITEM_TYPES.competence:
|
||||
if (item.isCorpsACorps()) {
|
||||
switch (categorieArme) {
|
||||
case 'pugilat':
|
||||
return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
|
||||
case 'empoignade':
|
||||
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
|
||||
}
|
||||
}
|
||||
return actor.rollCompetence(item);
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return item.system.iscombat && !item.system.isparade
|
||||
? actor.rollArme(item, categorieArme)
|
||||
: actor.rollCompetence(item);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,64 +1,74 @@
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { Migrations } from './migrations.js';
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js"
|
||||
import { Migrations } from './migrations.js'
|
||||
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||
import { RdDUtility } from "./rdd-utility.js"
|
||||
import { TMRUtility } from "./tmr-utility.js"
|
||||
import { TMRRencontres } from "./tmr-rencontres.js"
|
||||
import { RdDCalendrier } from "./time/rdd-calendrier.js"
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js"
|
||||
import { DialogChronologie } from "./dialog-chronologie.js"
|
||||
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDTokenHud } from "./rdd-token-hud.js";
|
||||
import { RdDCommands } from "./rdd-commands.js";
|
||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { StatusEffects } from "./settings/status-effects.js";
|
||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js"
|
||||
import { RdDTokenHud } from "./rdd-token-hud.js"
|
||||
import { RdDCommands } from "./rdd-commands.js"
|
||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
|
||||
import { ChatUtility } from "./chat-utility.js"
|
||||
import { StatusEffects } from "./settings/status-effects.js"
|
||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"
|
||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||
import { RdDHerbes } from "./rdd-herbes.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js"
|
||||
import { RdDHerbes } from "./rdd-herbes.js"
|
||||
import { RdDDice } from "./rdd-dice.js"
|
||||
import { RdDPossession } from "./rdd-possession.js"
|
||||
import { Misc } from "./misc.js"
|
||||
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { Environnement } from "./environnement.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js"
|
||||
import { Environnement } from "./environnement.js"
|
||||
|
||||
import { RdDActor } from "./actor.js";
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { RdDCommerce } from "./actor/commerce.js";
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
|
||||
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
|
||||
import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
|
||||
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
|
||||
import { RdDActor } from "./actor.js"
|
||||
import { RdDBaseActor } from "./actor/base-actor.js"
|
||||
import { RdDCommerce } from "./actor/commerce.js"
|
||||
import { RdDEntite } from "./actor/entite.js"
|
||||
import { RdDVehicule } from "./actor/vehicule.js"
|
||||
import { RdDActorSheet } from "./actor-sheet.js"
|
||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js"
|
||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js"
|
||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"
|
||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"
|
||||
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDItemService } from "./item/service.js";
|
||||
import { RdDItemMaladie } from "./item/maladie.js";
|
||||
import { RdDItemPoison } from "./item/poison.js";
|
||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
|
||||
import { RdDItemQueue } from "./item/queue.js";
|
||||
import { RdDItemOmbre } from "./item/ombre.js";
|
||||
import { RdDItemSouffle } from "./item/souffle.js";
|
||||
import { RdDRencontre } from "./item/rencontre.js";
|
||||
import { RdDItem } from "./item.js"
|
||||
import { RdDItemBlessure } from "./item/blessure.js"
|
||||
import { RdDItemService } from "./item/service.js"
|
||||
import { RdDItemMaladie } from "./item/maladie.js"
|
||||
import { RdDItemPoison } from "./item/poison.js"
|
||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js"
|
||||
import { RdDItemQueue } from "./item/queue.js"
|
||||
import { RdDItemOmbre } from "./item/ombre.js"
|
||||
import { RdDItemSouffle } from "./item/souffle.js"
|
||||
import { RdDRencontre } from "./item/rencontre.js"
|
||||
|
||||
import { RdDItemSheet } from "./item-sheet.js";
|
||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
|
||||
import { RdDServiceItemSheet } from "./item/sheet-service.js";
|
||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
|
||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
|
||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js";
|
||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js";
|
||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js";
|
||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
|
||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
|
||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||
import { RdDItemArmure } from "./item/armure.js";
|
||||
import { RdDItemSheet } from "./item-sheet.js"
|
||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"
|
||||
import { RdDServiceItemSheet } from "./item/sheet-service.js"
|
||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"
|
||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"
|
||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js"
|
||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"
|
||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js"
|
||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"
|
||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
|
||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
|
||||
import { AppAstrologie } from "./sommeil/app-astrologie.js"
|
||||
import { RdDItemArmure } from "./item/armure.js"
|
||||
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
|
||||
import { RdDCreature } from "./actor/creature.js"
|
||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
|
||||
import { OptionsAvancees } from "./settings/options-avancees.js"
|
||||
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
|
||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
|
||||
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
|
||||
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@ -68,14 +78,17 @@ import { RdDItemArmure } from "./item/armure.js";
|
||||
export class SystemReveDeDragon {
|
||||
|
||||
static start() {
|
||||
const system = new SystemReveDeDragon();
|
||||
Hooks.once('init', async () => await system.onInit());
|
||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
|
||||
const system = new SystemReveDeDragon()
|
||||
Hooks.once('init', async () => await system.onInit())
|
||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
|
||||
Hooks.once('ready', async () => await system.onReady())
|
||||
}
|
||||
|
||||
constructor() {
|
||||
this.RdDUtility = RdDUtility;
|
||||
this.RdDHotbar = RdDHotbar;
|
||||
this.config = RDD_CONFIG
|
||||
this.RdDUtility = RdDUtility
|
||||
this.RdDHotbar = RdDHotbar
|
||||
this.RdDStatBlockParser = RdDStatBlockParser
|
||||
this.itemClasses = {
|
||||
armure: RdDItemArmure,
|
||||
blessure: RdDItemBlessure,
|
||||
@ -90,10 +103,10 @@ export class SystemReveDeDragon {
|
||||
}
|
||||
this.actorClasses = {
|
||||
commerce: RdDCommerce,
|
||||
creature: RdDActor,
|
||||
entite: RdDActor,
|
||||
creature: RdDCreature,
|
||||
entite: RdDEntite,
|
||||
personnage: RdDActor,
|
||||
vehicule: RdDActor,
|
||||
vehicule: RdDVehicule,
|
||||
}
|
||||
}
|
||||
|
||||
@ -101,42 +114,51 @@ export class SystemReveDeDragon {
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
async onInit() {
|
||||
game.system.rdd = this;
|
||||
this.AppAstrologie = AppAstrologie;
|
||||
game.system.rdd = this
|
||||
this.AppAstrologie = AppAstrologie
|
||||
|
||||
|
||||
console.log(`Initializing Reve de Dragon System`);
|
||||
console.log(`Initializing Reve de Dragon System Settings`)
|
||||
|
||||
// preload handlebars templates
|
||||
RdDUtility.preloadHandlebarsTemplates();
|
||||
RdDUtility.preloadHandlebarsTemplates()
|
||||
AppPersonnageAleatoire.preloadHandlebars()
|
||||
|
||||
/* -------------------------------------------- */
|
||||
this.initSystemSettings();
|
||||
ReglesOptionnelles.initSettings()
|
||||
OptionsAvancees.initSettings()
|
||||
AutoAdjustDarkness.initSettings()
|
||||
RdDTimestamp.initSettings()
|
||||
RdDCalendrier.initSettings()
|
||||
SystemCompendiums.initSettings()
|
||||
DialogChronologie.initSettings()
|
||||
RdDTMRDialog.initSettings()
|
||||
Environnement.initSettings()
|
||||
|
||||
this.initSettings()
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1+(1d6/10)",
|
||||
decimals: 2
|
||||
};
|
||||
CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
console.log(`Initializing Reve de Dragon Socket handlers`)
|
||||
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
||||
console.log(">>>>> MSG RECV", sockmsg);
|
||||
console.log(">>>>> MSG RECV", sockmsg)
|
||||
try {
|
||||
RdDUtility.onSocketMessage(sockmsg);
|
||||
RdDCombat.onSocketMessage(sockmsg);
|
||||
ChatUtility.onSocketMessage(sockmsg);
|
||||
RdDBaseActor.onSocketMessage(sockmsg);
|
||||
RdDUtility.onSocketMessage(sockmsg)
|
||||
RdDCombat.onSocketMessage(sockmsg)
|
||||
ChatUtility.onSocketMessage(sockmsg)
|
||||
RdDBaseActor.onSocketMessage(sockmsg)
|
||||
} catch (e) {
|
||||
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
|
||||
}
|
||||
});
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Define custom Entity classes
|
||||
CONFIG.Actor.documentClass = RdDBaseActor;
|
||||
CONFIG.Item.documentClass = RdDItem;
|
||||
console.log(`Initializing Reve de Dragon Documents`)
|
||||
CONFIG.Actor.documentClass = RdDBaseActor
|
||||
CONFIG.Item.documentClass = RdDItem
|
||||
CONFIG.RDD = {
|
||||
resolutionTable: RdDResolutionTable.resolutionTable,
|
||||
carac_array: RdDUtility.getCaracArray(),
|
||||
@ -146,30 +168,31 @@ export class SystemReveDeDragon {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Actors.unregisterSheet("core", ActorSheet)
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true })
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true })
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true })
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true })
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true })
|
||||
Items.unregisterSheet("core", ItemSheet)
|
||||
await RdDActorExportSheet.init()
|
||||
|
||||
RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
|
||||
RdDItemSheet.register(RdDRencontreItemSheet);
|
||||
RdDItemSheet.register(RdDConteneurItemSheet);
|
||||
RdDItemSheet.register(RdDHerbeItemSheet);
|
||||
RdDItemSheet.register(RdDFauneItemSheet);
|
||||
RdDItemSheet.register(RdDPlanteItemSheet);
|
||||
RdDItemSheet.register(RdDIngredientItemSheet);
|
||||
RdDItemSheet.register(RdDServiceItemSheet);
|
||||
RdDItemSheet.register(RdDBlessureItemSheet);
|
||||
RdDItemSheet.register(RdDSigneDraconiqueItemSheet)
|
||||
RdDItemSheet.register(RdDRencontreItemSheet)
|
||||
RdDItemSheet.register(RdDConteneurItemSheet)
|
||||
RdDItemSheet.register(RdDHerbeItemSheet)
|
||||
RdDItemSheet.register(RdDFauneItemSheet)
|
||||
RdDItemSheet.register(RdDPlanteItemSheet)
|
||||
RdDItemSheet.register(RdDIngredientItemSheet)
|
||||
RdDItemSheet.register(RdDServiceItemSheet)
|
||||
RdDItemSheet.register(RdDBlessureItemSheet)
|
||||
|
||||
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
||||
types: [
|
||||
"objet", "arme", "armure", "livre", "potion", "munition",
|
||||
"monnaie", "nourritureboisson", "gemme",
|
||||
], makeDefault: true
|
||||
});
|
||||
})
|
||||
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
||||
types: [
|
||||
"competence", "competencecreature",
|
||||
@ -178,33 +201,29 @@ export class SystemReveDeDragon {
|
||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||
"tarot", "extraitpoetique", "empoignade"
|
||||
], makeDefault: true
|
||||
});
|
||||
CONFIG.Combat.documentClass = RdDCombatManager;
|
||||
})
|
||||
|
||||
// préparation des différents modules
|
||||
RdDTimestamp.init();
|
||||
RdDCalendrier.init();
|
||||
SystemCompendiums.init();
|
||||
DialogChronologie.init();
|
||||
ReglesOptionelles.init();
|
||||
RdDUtility.init();
|
||||
RdDDice.init();
|
||||
RdDCommands.init();
|
||||
RdDCombatManager.init();
|
||||
RdDTokenHud.init();
|
||||
RdDBaseActor.init();
|
||||
RdDCompendiumOrganiser.init();
|
||||
console.log(`Initializing Reve de Dragon Hooks and handlers`)
|
||||
CONFIG.Combat.documentClass = RdDCombatManager
|
||||
ChatUtility.init()
|
||||
RdDUtility.initHooks()
|
||||
RdDDice.init()
|
||||
RdDCommands.init()
|
||||
RdDCombatManager.init()
|
||||
RdDTokenHud.init()
|
||||
RdDBaseActor.init()
|
||||
RdDCompendiumOrganiser.init()
|
||||
EffetsDraconiques.init()
|
||||
TMRUtility.init();
|
||||
RdDHotbar.initDropbar();
|
||||
RdDPossession.init();
|
||||
TMRRencontres.init();
|
||||
Environnement.init();
|
||||
|
||||
Hooks.once('ready', () => this.onReady());
|
||||
TMRUtility.init()
|
||||
RdDHotbar.initHooks()
|
||||
RdDPossession.init()
|
||||
TMRRencontres.init()
|
||||
ExportScriptarium.init()
|
||||
}
|
||||
|
||||
initSystemSettings() {
|
||||
initSettings() {
|
||||
// TODO: déplacer vers les modules correspondants
|
||||
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
|
||||
name: "Accorder le rêve aux entités",
|
||||
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
|
||||
@ -217,7 +236,7 @@ export class SystemReveDeDragon {
|
||||
"avant-encaissement": "Avant l'encaissement",
|
||||
},
|
||||
default: "avant-encaissement"
|
||||
});
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
||||
@ -227,7 +246,7 @@ export class SystemReveDeDragon {
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean
|
||||
});
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
|
||||
@ -237,7 +256,8 @@ export class SystemReveDeDragon {
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean
|
||||
});
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
|
||||
name: "Notifier de la famine et la soif pour",
|
||||
@ -251,7 +271,17 @@ export class SystemReveDeDragon {
|
||||
"famine-soif": "la famine et la soif",
|
||||
},
|
||||
default: "aucun"
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
static async setupAccueil() {
|
||||
let exists = game.scenes.find(j => j.name == "Accueil RdD");
|
||||
if (!exists) {
|
||||
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
|
||||
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Accueil RdD").activate();
|
||||
}
|
||||
}
|
||||
|
||||
async onReady() {
|
||||
@ -259,71 +289,50 @@ export class SystemReveDeDragon {
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
// CSS patch for v9
|
||||
if (game.version) {
|
||||
let sidebar = document.getElementById("sidebar");
|
||||
sidebar.style.width = "min-content";
|
||||
}
|
||||
game.system.rdd.calendrier = new RdDCalendrier();
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
new Migrations().migrate();
|
||||
this.messageDeBienvenue();
|
||||
this.registerUsageCount(SYSTEM_RDD);
|
||||
game.system.rdd.calendrier = new RdDCalendrier()
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
new Migrations().migrate()
|
||||
this.messageDeBienvenue()
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
||||
console.log("ClassCounter loaded", moduleCounter)
|
||||
moduleCounter.ClassCounter.registerUsageCount()
|
||||
}).catch(err =>
|
||||
console.log("No stats available, giving up.")
|
||||
)
|
||||
}
|
||||
|
||||
StatusEffects.onReady();
|
||||
RdDHerbes.initializeHerbes();
|
||||
RdDDice.onReady();
|
||||
StatusEffects.onReady()
|
||||
RdDHerbes.onReady()
|
||||
RdDDice.onReady()
|
||||
|
||||
RdDStatBlockParser.parseStatBlock()
|
||||
/* -------------------------------------------- */
|
||||
/* Affiche/Init le calendrier */
|
||||
game.system.rdd.calendrier.display();
|
||||
game.system.rdd.calendrier.display()
|
||||
// Avertissement si joueur sans personnage
|
||||
if (!game.user.isGM && game.user.character == undefined) {
|
||||
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
|
||||
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !")
|
||||
ChatMessage.create({
|
||||
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
|
||||
user: game.user.id
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
SystemReveDeDragon.setupAccueil()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
messageDeBienvenue() {
|
||||
if (game.user.isGM) {
|
||||
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
|
||||
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">')
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
||||
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
||||
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
||||
` });
|
||||
` })
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register world usage statistics
|
||||
async registerUsageCount(registerKey) {
|
||||
if (game.user.isGM) {
|
||||
game.settings.register("world", "world-key", {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: "NONE",
|
||||
type: String
|
||||
});
|
||||
|
||||
let worldKey = game.settings.get("world", "world-key")
|
||||
if (worldKey == undefined || worldKey == "") {
|
||||
worldKey = randomID(32)
|
||||
game.settings.set("world", "world-key", worldKey)
|
||||
}
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||
$.ajax(regURL)
|
||||
/* -------------------------------------------- */
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
SystemReveDeDragon.start();
|
||||
|
||||
SystemReveDeDragon.start()
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ChatUtility } from "./chat-utility.js"
|
||||
|
||||
const vents = [
|
||||
{ min: 0, max: 0, valeur: 'Calme' },
|
||||
@ -56,7 +57,7 @@ const temperatures = [
|
||||
export class RdDMeteo {
|
||||
static async getForce() {
|
||||
const roll = new Roll(`1dr`);
|
||||
await roll.evaluate({ async: true });
|
||||
await roll.evaluate();
|
||||
return roll.total;
|
||||
}
|
||||
|
||||
@ -67,14 +68,14 @@ export class RdDMeteo {
|
||||
static async getTemperature() {
|
||||
const degre = await RdDMeteo.getForce();
|
||||
const rollChaudFroid = new Roll('1d2');
|
||||
await rollChaudFroid.evaluate({ async: true });
|
||||
await rollChaudFroid.evaluate();
|
||||
const chaudFroid = rollChaudFroid.total == 1;
|
||||
return chaudFroid.total ? degre : -degre;
|
||||
}
|
||||
|
||||
static async getDirection(direction) {
|
||||
const roll = new Roll(`1d16`);
|
||||
await roll.evaluate({ async: true });
|
||||
await roll.evaluate();
|
||||
switch (roll.total % 16) {
|
||||
case 0: return 'Nord';
|
||||
case 1: return 'Nord Nord Est';
|
||||
@ -117,7 +118,7 @@ export class RdDMeteo {
|
||||
|
||||
ChatMessage.create({
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
|
||||
whisper: ChatMessage.getWhisperRecipients('GM')
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
|
||||
@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i',
|
||||
/* -------------------------------------------- */
|
||||
export class RdDNameGen {
|
||||
|
||||
static async getName(msg, params) {
|
||||
static async proposeName(msg, params) {
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
||||
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
|
||||
nom: await RdDNameGen.generate()
|
||||
});
|
||||
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
|
||||
}
|
||||
|
||||
static async generate() {
|
||||
return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words));
|
||||
}
|
||||
|
||||
static async onCreerActeur(event) {
|
||||
|
@ -1,9 +1,9 @@
|
||||
/* -------------------------------------------- */
|
||||
import { RdDCombat } from "./rdd-combat.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* On part du principe qu'une entité démarre tjs
|
||||
@ -20,24 +20,24 @@ export class RdDPossession {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static searchPossessionFromEntite(attacker, defender) {
|
||||
let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
||||
let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||
if (!poss) {
|
||||
poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
||||
poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||
}
|
||||
return poss && duplicate(poss) || undefined;
|
||||
return poss && foundry.utils.duplicate(poss) || undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) {
|
||||
const defender = target.actor;
|
||||
const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
|
||||
const isNouvelle = !suitePossession && ! fromEntite;
|
||||
const isNouvelle = !suitePossession && !fromEntite;
|
||||
const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
|
||||
|
||||
|
||||
RdDPossession.$updateEtatPossession(possession)
|
||||
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
mode: "attaque",
|
||||
isECNIDefender: false,
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
@ -45,25 +45,26 @@ export class RdDPossession {
|
||||
defender: defender,
|
||||
targetToken: Targets.extractTokenData(target)
|
||||
};
|
||||
if (attacker.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
|
||||
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
|
||||
|
||||
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onConjurerPossession(attacker, competence, possession) {
|
||||
possession = duplicate(possession);
|
||||
static async onConjurerPossession(attacker, possession) {
|
||||
possession = foundry.utils.duplicate(possession);
|
||||
RdDPossession.$updateEtatPossession(possession)
|
||||
|
||||
const defender = game.actors.get(possession.system.entite.actorid);
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
mode: "attaque",
|
||||
isECNIDefender: true,
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: game.actors.get(possession.system.possesseurid)
|
||||
defender: defender,
|
||||
};
|
||||
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
|
||||
|
||||
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
||||
}
|
||||
|
||||
@ -71,7 +72,7 @@ export class RdDPossession {
|
||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||
let attacker = game.actors.get(attackerId)
|
||||
let possession = attacker?.getPossession(possessionId)
|
||||
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
|
||||
defenderId = defenderId ?? possession?.system.entite.actorid ?? undefined
|
||||
let defender = game.actors.get(defenderId)
|
||||
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
||||
|
||||
@ -79,22 +80,32 @@ export class RdDPossession {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||
return
|
||||
}
|
||||
possession = duplicate(possession)
|
||||
possession = foundry.utils.duplicate(possession)
|
||||
// Update for draconic roll
|
||||
let rollData = {
|
||||
mode: "conjuration",
|
||||
mode: "defense",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
competence: defender.getDraconicOuPossession(),
|
||||
selectedCarac: defender.system.carac.reve,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||
}
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||
|
||||
RdDPossession.selectCompetenceDraconicOuPossession(rollData, defender)
|
||||
rollData.diffLibre = RdDPossession.getInfoAttaque(rollData).diffLibre
|
||||
|
||||
await RdDPossession.$rollDefensePossession(defender, rollData);
|
||||
}
|
||||
|
||||
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
|
||||
rollData.competence = rollingActor.getDraconicOuPossession();
|
||||
if (rollingActor.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
else {
|
||||
rollData.selectedCarac = rollingActor.system.carac.reve
|
||||
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: rollingActor.getReveActuel() } }
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
||||
@ -104,22 +115,23 @@ export class RdDPossession {
|
||||
name: 'jet-possession',
|
||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||
callbacks: [
|
||||
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
|
||||
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
|
||||
{ action: async (r) => await RdDPossession.$onRollPossession(r, isNouvelle) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
|
||||
rollData.possession.isSuccess = isSuccess;
|
||||
RdDPossession.$updateEtatPossession(rollData.possession);
|
||||
static async $onRollPossession(rollData, isNouvelle = false) {
|
||||
rollData.possession.isSuccess = rollData.rolled.isSuccess;
|
||||
RdDPossession.$updateEtatPossession(rollData.possession, rollData);
|
||||
if (isNouvelle) {
|
||||
// Creer la possession sur le defenseur
|
||||
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
||||
await rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
||||
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
||||
RdDPossession.storePossessionAttaque(possession, rollData)
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -127,35 +139,42 @@ export class RdDPossession {
|
||||
const dialog = await RdDRoll.create(defender, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
||||
{
|
||||
name: 'conjurer',
|
||||
name: 'possession',
|
||||
label: 'Conjurer une Possession',
|
||||
callbacks: [
|
||||
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
||||
]
|
||||
}
|
||||
);
|
||||
]
|
||||
}
|
||||
);
|
||||
dialog.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollConjuration(rollData) {
|
||||
let actor = game.actors.get(rollData.possession.system.possedeid)
|
||||
let victime = game.actors.get(rollData.possession.system.victime.actorid)
|
||||
let compteur = rollData.possession.system.compteur
|
||||
if (!rollData.rolled.isSuccess) {
|
||||
if (rollData.isECNIDefender) {
|
||||
rollData.possession.system.compteur--
|
||||
compteur--
|
||||
} else {
|
||||
rollData.possession.system.compteur++
|
||||
compteur++
|
||||
}
|
||||
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
||||
await actor.updateEmbeddedDocuments('Item', [update])
|
||||
}
|
||||
|
||||
const possession = victime.getPossession(rollData.possession.system.possessionid)
|
||||
await possession.update({
|
||||
system: {
|
||||
compteur: compteur,
|
||||
entite: { diffLibre: 0, finesse: false },
|
||||
victime: { diffLibre: 0, finesse: false }
|
||||
}
|
||||
})
|
||||
rollData.possession = possession
|
||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData,rollData.defender, 'chat-resultat-possession.html')
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html')
|
||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||
// conjuration
|
||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
}
|
||||
}
|
||||
|
||||
@ -180,13 +199,43 @@ export class RdDPossession {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isPossessionFinesse(rollData) {
|
||||
return RdDPossession.getInfoAttaque(rollData).finesse
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getInfoAttaque(rollData) {
|
||||
return rollData.possession.system[rollData.isECNIDefender ? 'victime' : 'entite'];
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static isDefensePossession(rollData) {
|
||||
return rollData.possession && rollData.mode == "defense"
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static storePossessionAttaque(possession, rollData = undefined) {
|
||||
const attaquant = rollData?.isECNIDefender ? 'victime' : 'entite'
|
||||
possession.update({
|
||||
[`system.${attaquant}`]: {
|
||||
diffLibre: rollData?.diffLibre ?? 0,
|
||||
finesse: rollData?.rolled.isPart ?? false
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createPossession(attacker, defender) {
|
||||
return await Item.create({
|
||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
|
||||
},
|
||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
system: {
|
||||
description: "", typepossession: attacker.name,
|
||||
possede: false,
|
||||
possessionid: foundry.utils.randomID(16),
|
||||
entite: { actorid: attacker.id },
|
||||
victime: { actorid: defender.id },
|
||||
compteur: 0
|
||||
}
|
||||
},
|
||||
{
|
||||
temporary: true
|
||||
})
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
|
||||
/**
|
||||
* difficultés au delà de -10
|
||||
@ -28,7 +28,7 @@ const reussites = [
|
||||
|
||||
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
|
||||
/* -------------------------------------------- */
|
||||
const caracMaximumResolution = 60;
|
||||
const CARAC_MAXIMUM_RESOLUTION = 40;
|
||||
/* -------------------------------------------- */
|
||||
export class RdDResolutionTable {
|
||||
static resolutionTable = this.build()
|
||||
@ -36,7 +36,7 @@ export class RdDResolutionTable {
|
||||
/* -------------------------------------------- */
|
||||
static build() {
|
||||
let table = []
|
||||
for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) {
|
||||
for (var caracValue = 0; caracValue <= CARAC_MAXIMUM_RESOLUTION; caracValue++) {
|
||||
table[caracValue] = this._computeRow(caracValue);
|
||||
}
|
||||
return table;
|
||||
@ -91,13 +91,18 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||
return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
|
||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template)
|
||||
});
|
||||
return await ChatUtility.createChatWithRollMode(
|
||||
{ content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
|
||||
actor
|
||||
)
|
||||
}
|
||||
|
||||
static actorChatName(actor) {
|
||||
return actor ?? game.user.name;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async buildRollDataHtml(rollData, actor, template = 'chat-resultat-general.html') {
|
||||
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.html') {
|
||||
rollData.show = rollData.show || {};
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||
}
|
||||
@ -110,7 +115,7 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async roll(caracValue, finalLevel, rollData = {}) {
|
||||
let chances = duplicate(this.computeChances(caracValue, finalLevel));
|
||||
let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel));
|
||||
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
|
||||
this._updateChancesFactor(chances, rollData.diviseurSignificative);
|
||||
chances.showDice = rollData.showDice;
|
||||
@ -122,7 +127,7 @@ export class RdDResolutionTable {
|
||||
rolled.bonus = rollData.bonus;
|
||||
rolled.factorHtml = Misc.getFractionHtml(rollData.diviseurSignificative);
|
||||
|
||||
if (ReglesOptionelles.isUsing("afficher-colonnes-reussite")) {
|
||||
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
|
||||
rolled.niveauNecessaire = this.findNiveauNecessaire(caracValue, rolled.roll);
|
||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - finalLevel;
|
||||
}
|
||||
@ -134,14 +139,14 @@ export class RdDResolutionTable {
|
||||
if (carac == 0) {
|
||||
return NaN;
|
||||
}
|
||||
if (rolled >= carac){
|
||||
const upper = Math.ceil(rolled/carac);
|
||||
return 2*upper -10
|
||||
if (rolled >= carac) {
|
||||
const upper = Math.ceil(rolled / carac);
|
||||
return 2 * upper - 10
|
||||
}
|
||||
if (rolled > Math.floor(carac/2)) {
|
||||
if (rolled > Math.floor(carac / 2)) {
|
||||
return -8
|
||||
}
|
||||
if (rolled > Math.floor(carac/4)) {
|
||||
if (rolled > Math.floor(carac / 4)) {
|
||||
return -9
|
||||
}
|
||||
if (rolled > 1) {
|
||||
@ -154,7 +159,7 @@ export class RdDResolutionTable {
|
||||
static _updateChancesFactor(chances, diviseur) {
|
||||
if (chances.level > -11 && diviseur && diviseur > 1) {
|
||||
let newScore = Math.floor(chances.score / diviseur);
|
||||
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||
}
|
||||
}
|
||||
|
||||
@ -162,27 +167,27 @@ export class RdDResolutionTable {
|
||||
static _updateChancesWithBonus(chances, bonus, finalLevel) {
|
||||
if (bonus && finalLevel > -11) {
|
||||
let newScore = Number(chances.score) + bonus;
|
||||
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static significativeRequise(chances) {
|
||||
chances.roll = Math.floor(chances.score / 2);
|
||||
mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
||||
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static succesRequis(chances) {
|
||||
chances.roll = chances.score;
|
||||
mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
|
||||
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollChances(chances, diviseur, forceDiceResult = -1) {
|
||||
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
|
||||
chances.roll = await RdDDice.rollTotal("1d100", chances);
|
||||
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
||||
foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
||||
return chances;
|
||||
}
|
||||
|
||||
@ -261,7 +266,7 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static subTable(carac, level, delta = { carac: 2, level: 5}) {
|
||||
static subTable(carac, level, delta = { carac: 2, level: 5 }) {
|
||||
return {
|
||||
carac,
|
||||
level,
|
||||
@ -283,8 +288,8 @@ export class RdDResolutionTable {
|
||||
carac: carac,
|
||||
difficulte: level,
|
||||
min: minLevel,
|
||||
rows: Misc.intArray(minCarac, maxCarac+1),
|
||||
cols: Misc.intArray(minLevel, maxLevel+1)
|
||||
rows: Misc.intArray(minCarac, maxCarac + 1),
|
||||
cols: Misc.intArray(minLevel, maxLevel + 1)
|
||||
});
|
||||
}
|
||||
|
||||
|